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- .... The game will usually involve semi-systemic content: “Give apples to the shy clerk until his friendliness meter is full, so you can buy the clock parts ...5 KB (909 words) - 18:17, 22 January 2024
- My game doesn’t shy away from complex systems, but that doesn’t mean I’m implementing arbitrary ...6 KB (1,124 words) - 18:03, 22 January 2024
- [[Daisy (NPC)|Daisy]] is a criminally shy doe that plods around..shyly. She has a knack for making <strike>drugs</str ...6 KB (973 words) - 00:42, 24 March 2026
- ...or selecting “skill proficiencies” or so on. Most designers nowadays will shy away from making players pick this stuff early on, unless the game is inten ...16 KB (2,807 words) - 17:14, 22 January 2024