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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203455</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203455"/>
		<updated>2025-09-22T09:46:22Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203452</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203452"/>
		<updated>2025-09-22T08:20:17Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203436</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203436"/>
		<updated>2025-09-21T19:30:03Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [Fairy Magic]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203423</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203423"/>
		<updated>2025-09-21T19:26:42Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [Fairy Magic]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203422</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203422"/>
		<updated>2025-09-21T19:26:24Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203421</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203421"/>
		<updated>2025-09-21T19:25:28Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [Fairy Magic]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203390</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203390"/>
		<updated>2025-09-21T18:21:48Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203380</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203380"/>
		<updated>2025-09-20T15:20:29Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* {{msg:BASEPAGENAME}} Basic Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203379</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203379"/>
		<updated>2025-09-20T15:18:06Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203378</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203378"/>
		<updated>2025-09-20T15:16:36Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped but You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of Raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203376</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203376"/>
		<updated>2025-09-20T15:08:02Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203375</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203375"/>
		<updated>2025-09-20T15:02:00Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Sub-Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5 &#039;&#039;&#039;No Longer Teaches Super Zombie skill merged into Raise Zombie&#039;&#039;&#039;&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203374</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=203374"/>
		<updated>2025-09-20T14:55:08Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Synergy Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5 &#039;&#039;&#039;No Longer Teaches Super Zombie skill merged into Raise Zombie&#039;&#039;&#039;&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142412</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142412"/>
		<updated>2025-04-01T17:11:31Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
: [[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:&lt;br /&gt;
:&lt;br /&gt;
* [[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don&#039;t resist Psychic damage. &lt;br /&gt;
* [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.&lt;br /&gt;
* [[Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage. &lt;br /&gt;
* [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn&#039;t as potent in most situations. &lt;br /&gt;
* [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]].&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Health Wave|1}} &#039;&#039;&#039;Psi Health Wave&#039;&#039;&#039; (1-3) || 1/20/38 || Level Up  ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindreave|1}} &#039;&#039;&#039;Mindreave&#039;&#039;&#039; (1-4) || 3/18/35/50 || Level Up  ||You rip at the target&#039;s synapses. Bypasses armor.  || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Armor Wave|1}} &#039;&#039;&#039;Psi Armor Wave&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|System Shock|1}} &#039;&#039;&#039;System Shock&#039;&#039;&#039; (1-3) || 7/30/47 || Level Up  ||Fling a bolt of electricity with your mind. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Power Wave|1}} &#039;&#039;&#039;Psi Power Wave&#039;&#039;&#039;  (1-3) || 10/33/49 || Level Up  ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Reconstruct|1}} &#039;&#039;&#039;Reconstruct&#039;&#039;&#039; (1-3) || 13/23/43 || Level Up  ||Heal yourself or an ally.  || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Adrenaline Wave|1}} &#039;&#039;&#039;Psi Adrenaline Wave&#039;&#039;&#039; (1-2) || 16/40 || Level Up  ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Panic Charge|1}} &#039;&#039;&#039;Panic Charge&#039;&#039;&#039; (1-3) || 26/37/48 || Level Up  ||Fling bolts of electricity in all directions. || Electricity || &lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (1-3) || 13/22/42 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (1-2) || 22/37 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (4-5) || 57/70 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; 4 || 60 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (3-5) || 52/67/73 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; 4 || 60 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindworm|1}} &#039;&#039;&#039;Mindworm&#039;&#039;&#039; (1-3) || 20/30/40 || [[Yoy]]  ||. || Psychic || Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142411</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142411"/>
		<updated>2025-04-01T17:08:02Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
: [[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:&lt;br /&gt;
:&lt;br /&gt;
* [[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don&#039;t resist Psychic damage. &lt;br /&gt;
* [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.&lt;br /&gt;
* [[Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage. &lt;br /&gt;
* [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn&#039;t as potent in most situations. &lt;br /&gt;
* [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]].&lt;br /&gt;
:&lt;br /&gt;
: Here are some pairings for Healing builds. I wont pretend I am expert here but this may give you an idea of healing build options:&lt;br /&gt;
:&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Priest]]&lt;br /&gt;
* [[Battle Chemistry]]&lt;br /&gt;
* [[Pig]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Health Wave|1}} &#039;&#039;&#039;Psi Health Wave&#039;&#039;&#039; (1-3) || 1/20/38 || Level Up  ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindreave|1}} &#039;&#039;&#039;Mindreave&#039;&#039;&#039; (1-4) || 3/18/35/50 || Level Up  ||You rip at the target&#039;s synapses. Bypasses armor.  || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Armor Wave|1}} &#039;&#039;&#039;Psi Armor Wave&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|System Shock|1}} &#039;&#039;&#039;System Shock&#039;&#039;&#039; (1-3) || 7/30/47 || Level Up  ||Fling a bolt of electricity with your mind. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Power Wave|1}} &#039;&#039;&#039;Psi Power Wave&#039;&#039;&#039;  (1-3) || 10/33/49 || Level Up  ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Reconstruct|1}} &#039;&#039;&#039;Reconstruct&#039;&#039;&#039; (1-3) || 13/23/43 || Level Up  ||Heal yourself or an ally.  || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Adrenaline Wave|1}} &#039;&#039;&#039;Psi Adrenaline Wave&#039;&#039;&#039; (1-2) || 16/40 || Level Up  ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Panic Charge|1}} &#039;&#039;&#039;Panic Charge&#039;&#039;&#039; (1-3) || 26/37/48 || Level Up  ||Fling bolts of electricity in all directions. || Electricity || &lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (1-3) || 13/22/42 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (1-2) || 22/37 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (4-5) || 57/70 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; 4 || 60 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (3-5) || 52/67/73 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; 4 || 60 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindworm|1}} &#039;&#039;&#039;Mindworm&#039;&#039;&#039; (1-3) || 20/30/40 || [[Yoy]]  ||. || Psychic || Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142409</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142409"/>
		<updated>2025-04-01T16:44:07Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Connected Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
:[[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:&lt;br /&gt;
:&lt;br /&gt;
* [[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don&#039;t resist Psychic damage. &lt;br /&gt;
* [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.&lt;br /&gt;
* [[Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage. &lt;br /&gt;
* [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn&#039;t as potent in most situations. &lt;br /&gt;
* [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Health Wave|1}} &#039;&#039;&#039;Psi Health Wave&#039;&#039;&#039; (1-3) || 1/20/38 || Level Up  ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindreave|1}} &#039;&#039;&#039;Mindreave&#039;&#039;&#039; (1-4) || 3/18/35/50 || Level Up  ||You rip at the target&#039;s synapses. Bypasses armor.  || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Armor Wave|1}} &#039;&#039;&#039;Psi Armor Wave&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|System Shock|1}} &#039;&#039;&#039;System Shock&#039;&#039;&#039; (1-3) || 7/30/47 || Level Up  ||Fling a bolt of electricity with your mind. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Power Wave|1}} &#039;&#039;&#039;Psi Power Wave&#039;&#039;&#039;  (1-3) || 10/33/49 || Level Up  ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Reconstruct|1}} &#039;&#039;&#039;Reconstruct&#039;&#039;&#039; (1-3) || 13/23/43 || Level Up  ||Heal yourself or an ally.  || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Adrenaline Wave|1}} &#039;&#039;&#039;Psi Adrenaline Wave&#039;&#039;&#039; (1-2) || 16/40 || Level Up  ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Panic Charge|1}} &#039;&#039;&#039;Panic Charge&#039;&#039;&#039; (1-3) || 26/37/48 || Level Up  ||Fling bolts of electricity in all directions. || Electricity || &lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (1-3) || 13/22/42 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (1-2) || 22/37 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (4-5) || 57/70 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; 4 || 60 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (3-5) || 52/67/73 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; 4 || 60 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindworm|1}} &#039;&#039;&#039;Mindworm&#039;&#039;&#039; (1-3) || 20/30/40 || [[Yoy]]  ||. || Psychic || Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142408</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=142408"/>
		<updated>2025-04-01T16:08:25Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Secondary Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Health Wave|1}} &#039;&#039;&#039;Psi Health Wave&#039;&#039;&#039; (1-3) || 1/20/38 || Level Up  ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindreave|1}} &#039;&#039;&#039;Mindreave&#039;&#039;&#039; (1-4) || 3/18/35/50 || Level Up  ||You rip at the target&#039;s synapses. Bypasses armor.  || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Armor Wave|1}} &#039;&#039;&#039;Psi Armor Wave&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|System Shock|1}} &#039;&#039;&#039;System Shock&#039;&#039;&#039; (1-3) || 7/30/47 || Level Up  ||Fling a bolt of electricity with your mind. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Power Wave|1}} &#039;&#039;&#039;Psi Power Wave&#039;&#039;&#039;  (1-3) || 10/33/49 || Level Up  ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Reconstruct|1}} &#039;&#039;&#039;Reconstruct&#039;&#039;&#039; (1-3) || 13/23/43 || Level Up  ||Heal yourself or an ally.  || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Adrenaline Wave|1}} &#039;&#039;&#039;Psi Adrenaline Wave&#039;&#039;&#039; (1-2) || 16/40 || Level Up  ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Panic Charge|1}} &#039;&#039;&#039;Panic Charge&#039;&#039;&#039; (1-3) || 26/37/48 || Level Up  ||Fling bolts of electricity in all directions. || Electricity || &lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (1-3) || 13/22/42 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (1-2) || 22/37 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (4-5) || 57/70 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; 4 || 60 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (3-5) || 52/67/73 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; 4 || 60 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindworm|1}} &#039;&#039;&#039;Mindworm&#039;&#039;&#039; (1-3) || 20/30/40 || [[Yoy]]  ||. || Psychic || Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142404</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142404"/>
		<updated>2025-03-30T19:51:09Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun burning you. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in the northeastern mountains in [[Vidaria]]&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
* [[Necromancy]]. Darkness/psychic damage over time build. &lt;br /&gt;
* [[Mentalism]]. Psychic damage build. Both direct and over time.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142240</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142240"/>
		<updated>2025-03-25T09:27:13Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in the northeastern mountains in [[Vidaria]]&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
* [[Necromancy]]. Darkness/psychic damage over time build. &lt;br /&gt;
* [[Mentalism]]. Psychic damage build. Both direct and over time.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142160</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142160"/>
		<updated>2025-03-17T12:33:22Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in the northeastern mountains in [[Vidaria]]&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142151</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142151"/>
		<updated>2025-03-14T18:40:20Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in [[Vidaria]]&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142146</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142146"/>
		<updated>2025-03-13T00:06:38Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Vidaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142145</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142145"/>
		<updated>2025-03-13T00:04:22Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Vidaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142046</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142046"/>
		<updated>2025-03-03T14:11:06Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Vidaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142039</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142039"/>
		<updated>2025-03-02T16:09:01Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Connected Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142038</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142038"/>
		<updated>2025-03-02T13:28:08Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142037</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142037"/>
		<updated>2025-03-02T13:27:45Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A Fantastic option for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142036</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142036"/>
		<updated>2025-03-02T13:20:08Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A Fantastic for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142035</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142035"/>
		<updated>2025-03-02T13:19:45Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism. &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A Fantastic for a psychic damage pairing, Vampirism mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142034</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142034"/>
		<updated>2025-03-02T13:17:06Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Related Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skill that pair well with Vampirism. &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. [[Vampirism]]s crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. [[Vampirism]] also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the [[Vampirism]] bite mods  &lt;br /&gt;
* [[Psychology]]. A Fantastic for a psychic damage pairing, [[Vampirism]] mods provide multiple Psychic vulnerabilities and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. [[Vampirism]] also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142033</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142033"/>
		<updated>2025-03-02T12:36:51Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142032</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=142032"/>
		<updated>2025-03-02T01:55:12Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141854</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141854"/>
		<updated>2025-02-27T23:22:34Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141853</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141853"/>
		<updated>2025-02-27T23:15:14Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Synergy Levels: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141852</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141852"/>
		<updated>2025-02-27T23:14:35Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Vampin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, and Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, and Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141851</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141851"/>
		<updated>2025-02-27T23:08:10Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in northeastern mountains in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, and Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, and Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141850</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141850"/>
		<updated>2025-02-27T23:07:40Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found in a tower in northeastern mountain in Viaria&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, and Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, and Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=141849</id>
		<title>Knife Fighting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=141849"/>
		<updated>2025-02-27T22:55:41Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Knife Fighting&lt;br /&gt;
|image            = [[File:Knife Fighting(skill).jpg|128px]] &lt;br /&gt;
|caption          = Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Bahdba]], [[Lisi]], [[Rick Snapley]], [[Pegast]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Bahdba]]|&lt;br /&gt;
I offer martial prowess unknown to locals of this land. Your blade techniques are crude in comparison to what I can teach you. With but a small knife, I can kill anything. I can teach you a fraction of this skill and you can spend your tiny lifespan attempting to master it.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Knife Fighting]] is a combat skill focused on heavy Damage Over Time(DoT) attacks. Combining its attacks with its evasion and light self-healing abilities make it a strong main skill. &lt;br /&gt;
&lt;br /&gt;
There are also throwing knives that can be used as a ranged attack. These work much like arrows in that they sometimes (85%) are recoverable when looting enemies, otherwise they are lost on use. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Bahdba]] teaches this skill in the countryside to the southeast of Serbule Keep. It is a starting skill for the Fairy race. Some Blacksmithing Throwing Knife recipes are taught by [[Bahdba]].&lt;br /&gt;
* [[Lisi]] teaches many special [[Knife Fighting]] abilities.&lt;br /&gt;
* [[Rick Snapley]], a former bandit fence living in the remote [[New Prestonbule Cave]], can unlock Levels 51-70 [[Knife Fighting]] and teaches the associated abilities.&lt;br /&gt;
* [[Pegast]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Sushi Preparation]] - This sub-skill of [[Cooking]] can require 25 [[Knife Fighting]].&lt;br /&gt;
* [[Ice Conjuration]] - This sub-skill of [[Ice Magic]] can craft [[Crystal Ice]], which can be used as ammunition for Knife abilities that require throwing knives.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - A sharp knife is valuable in the preparation of ingredients!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Knife Fighting]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 10, Level 60&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 35, 65&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Sword]]&lt;br /&gt;
:: Level 25, Level 55&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 33, Level 55&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Knife Fighting]] users will find two varieties of weapons usable. A Dagger can be held in the main-hand, a Dirk in the offhand.&lt;br /&gt;
==== Main-hand Dagger ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Knife&lt;br /&gt;
 notcategory = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand Dirk ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Knife&lt;br /&gt;
 category = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Consumable Equipment===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ThrowingKnife&lt;br /&gt;
 include    = {ITEM infobox}:description&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}}\n:,,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Fairy Knife Fighting ===&lt;br /&gt;
[[Knife Fighting]] is one of the starting skills for the Fairy race.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Knife Fighting Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Knife Fighting|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141847</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=141847"/>
		<updated>2025-02-27T18:16:19Z</updated>

		<summary type="html">&lt;p&gt;Bloodnoc: /* Synergy Levels: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, and Level 50&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, and Level 75&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Bloodnoc</name></author>
	</entry>
</feed>