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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caleon</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caleon"/>
	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/Caleon"/>
	<updated>2026-06-21T11:15:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Irkima&amp;diff=79613</id>
		<title>Irkima</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Irkima&amp;diff=79613"/>
		<updated>2020-12-11T18:23:38Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Irkima&lt;br /&gt;
|image            = [[File:Irkima (npc).png|300px]] &lt;br /&gt;
|caption          = A bookish bug &lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = side room of the portal area&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Mantis&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Shamanic Infusion]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Irkima]]|&lt;br /&gt;
We use pigeons from [[Statehelm]] eggs currently, but we have begun breeding our own pigeons with weak psychic powers. So far, the results are... horrific and disturbing.&lt;br /&gt;
}}&lt;br /&gt;
[[Irkima]] is a Mantis vendor in a side room of the Portal area within the Red Wing Casino. He also teaches some Shamanic Infusion recipes&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Irkima]] is a sideroom  of the Portal area  &lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
[[Irkima]] rewards her friends with [[Red Wing Token]]s.&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Close Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x5&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Best Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x7&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Like Family}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x10&lt;br /&gt;
}}&lt;br /&gt;
=== Hang Outs === &lt;br /&gt;
{{Spoiler|Talk about fun potions (3h)|&lt;br /&gt;
:27 favor&lt;br /&gt;
:[[Necromancy Boost Potion 20%]]&lt;br /&gt;
}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Irkima]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
notcategory = Quests/Ri-Shin Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Red Wing Casino=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Irkima]] offers additional quests to decorate a tree in the [[Red Wing Casino]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Irkima]] will train 18 recipes. Three levels (Beginner, Novice and Shaman) of Infusions for Chest, Hands, Leg, Shoes, Ring and Neck.  He also teaches the basics of [[Practical Summoning]] at {{Favor|Friends}}.&lt;br /&gt;
;[[Shamanic Infusion]]  &lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability/Recipe&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Quality Breastplate}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Chest Carapace Infusion]]&lt;br /&gt;
 |skilllevel = 15&lt;br /&gt;
 |cost = 888&lt;br /&gt;
 |favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Quality Breastplate}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Chest Carapace Infusion]]&lt;br /&gt;
 | skilllevel = 30&lt;br /&gt;
 | cost = 1800&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Quality Breastplate}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Chest Carapace Infusion]]&lt;br /&gt;
 | skilllevel = 45&lt;br /&gt;
 | cost = 4633&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Gloves}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Arachnid Hands Infusion]]&lt;br /&gt;
 |skilllevel=23&lt;br /&gt;
 |cost = 1500&lt;br /&gt;
 |favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Gloves}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Arachnid Hands Infusion]]&lt;br /&gt;
 | skilllevel= 32&lt;br /&gt;
 | cost = 3133&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Gloves}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Arachnid Hands Infusion]]&lt;br /&gt;
 | skilllevel= 46&lt;br /&gt;
 | cost = 4800&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Pants}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Wing-Leg Infusion]]&lt;br /&gt;
 |skilllevel=19&lt;br /&gt;
 |cost = 1100&lt;br /&gt;
 |favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Pants}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Wing-Leg Infusion]]&lt;br /&gt;
 | skilllevel= 34&lt;br /&gt;
 | cost = 2933&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Pants}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Wing-Leg Infusion]]&lt;br /&gt;
 | skilllevel= 47&lt;br /&gt;
 | cost = 4700&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Shoddy Cloth Slippers}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Brain-Kicking Infusion]]&lt;br /&gt;
 |skilllevel=19&lt;br /&gt;
 |cost = 1100&lt;br /&gt;
 |favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Shoddy Cloth Slippers}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Brain-Kicking Infusion]]&lt;br /&gt;
 | skilllevel= 36&lt;br /&gt;
 | cost = 3000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Shoddy Cloth Slippers}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Brain-Kicking Infusion]]&lt;br /&gt;
 | skilllevel= 48&lt;br /&gt;
 | cost = 4733&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Arcane Ring}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Mind Ring Infusion]]&lt;br /&gt;
 |skilllevel=21&lt;br /&gt;
 |cost = 1500&lt;br /&gt;
 |favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Arcane Ring}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Mind Ring Infusion]]&lt;br /&gt;
 | skilllevel= 38&lt;br /&gt;
 | cost = 3066&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Arcane Ring}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Mind Ring Infusion]]&lt;br /&gt;
 | skilllevel= 49&lt;br /&gt;
 | cost = 4766&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Amulet of Swording}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Healthy Neck Infusion]]&lt;br /&gt;
 |skilllevel =23&lt;br /&gt;
 |cost = 1500&lt;br /&gt;
 |favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Amulet of Swording}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Healthy Neck Infusion]]&lt;br /&gt;
 | skilllevel = 40&lt;br /&gt;
 | cost = 3133&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Amulet of Swording}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Healthy Neck Infusion]]&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 4800&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends ={{Item|Red Wing Token}} x10&lt;br /&gt;
|RiShin Family = {{Item|Shaman&#039;s Safety Belt}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lady_Alethina&amp;diff=79609</id>
		<title>Lady Alethina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lady_Alethina&amp;diff=79609"/>
		<updated>2020-12-11T18:00:37Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Lady Alethina&lt;br /&gt;
|image            = [[File:LadyAlethina(npc).png|300px]]&lt;br /&gt;
|caption          = Gambling and watching people.&lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = Wandering around the gambling areas.&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Lady Alethina]]|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Lady Alethina]] is a &lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: [[Lady Alethina]] is often found wandering around the Monsters and Mantids tables.&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk ===&lt;br /&gt;
...&lt;br /&gt;
===Favor Rewards=== &lt;br /&gt;
[[Lady Alethina]] ...&lt;br /&gt;
&amp;lt;!--=== Hang Outs ===--&amp;gt;&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt;&lt;br /&gt;
[[Lady Alethina]] offers Aurest missions, randomly chosen daily quests. There are seven Aurest missions, and a mission will not be selected again during the following four days after it is chosen.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/AurestMission&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Perfect Conch}}&lt;br /&gt;
|RiShin Family = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &lt;br /&gt;
{{Quote|source=[[Lady Alethina]]|&lt;br /&gt;
You! You&#039;re a Prodigy, right?&lt;br /&gt;
; Do I know you?&lt;br /&gt;
No, no. But I know you! It&#039;s my job to keep track of the people making waves on this moral realm. I&#039;ve heard you&#039;re involved in the [[Aurest]], is that true?&lt;br /&gt;
; The Aurest?&lt;br /&gt;
: You&#039;ve slain Winter Court fae. You&#039;ve aided the illegal fae that are resistating the Winter Court. Have you not?&lt;br /&gt;
: That makes you Aurest&lt;br /&gt;
;: Oh, that! Yeah, I&#039;m not a Winter Court fan.&lt;br /&gt;
:: Given that they want to freeze your world, I can understand that. And I am &#039;not a fan&#039; either. My name is [[Lady Alethina]], and I am the leader of the Aurest here. The Aurest is a secret... sorry, we WERE a secret organization. I suppose we&#039;re a forthright organization now. That&#039;s why I&#039;m not doing any cloak and dagger nonsense - I want to hire you.&lt;br /&gt;
&lt;br /&gt;
;: I&#039;m willing to entertain your offer.&lt;br /&gt;
&lt;br /&gt;
::: Excellent! I am relieved. You see, I&#039;m putting together a little team. Five or six people of your stature should be enough. Together, you&#039;re going to save this world from the clutches of the Winter Court, from the machinations of Destriel, and, of course, the scheming gorgons.&lt;br /&gt;
&lt;br /&gt;
;::: Hmm, I&#039; need to understand who I was fighting...&lt;br /&gt;
&lt;br /&gt;
:::: Of course, of course! You have questions! And while I despise questions, I&#039;ll deign to answer some of yours. That is how much I value your assistance.&lt;br /&gt;
&lt;br /&gt;
;:::: So, what do you want me to do?&lt;br /&gt;
&lt;br /&gt;
::::: I still have spies feeding me information across this country. And it seems like every day I have a mission that needs undertaking. You will be my Fist, you&#039;ll kill enemies and run errands. In return, I will pay handsomely.&lt;br /&gt;
;:::::Hmm. Do we have to use the job title of &amp;quot;Fist?&amp;quot; &#039;&#039;&#039;(Favor reduction)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::: Yes! You&#039;re a Fist and that&#039;s the end of it! It&#039;s a time-honored term! It&#039;s... it&#039;s what you&#039;re called!&lt;br /&gt;
::::: Look: tradition is very important to Autumn fey. Life is much too long to revel in chaos. Sometimes, terminology helps keep alive ideas that are very important. Even if you don&#039;t understand the importance yourself, you must acknowledge it has importance to others! Namely, to me. I was a Fist for... a long time. So, just be a Fist, okay?&lt;br /&gt;
&lt;br /&gt;
;:::: What is the Aurest?&lt;br /&gt;
&lt;br /&gt;
::::: Well that is a very forthright question to ask the local leader of the Aurest. The name Aurest is a shortening of &amp;quot;Autumn Resistance.&amp;quot; I hate the name. But we Autumn folk are not known for changing tradition easily. &#039;&#039;&#039;Lady Alethina sighs.&#039;&#039;&#039; That&#039;s self-deprecating humor, dear. Nevermind!&lt;br /&gt;
::::: Every winter we gather in small numbers to protect mortal realms from the machinations of the Winter and Spring Courts. And this season is the worst I can remember! Without my help, I fear your world will suffer a premature ice age.&lt;br /&gt;
::::: Unfortunately, the Auruest here was Infiltrated recently...&lt;br /&gt;
&lt;br /&gt;
;::::: You were infiltrated? By whom?&lt;br /&gt;
&lt;br /&gt;
::::: I thought everyone had heard, we were infiltrated by the idiotic Spring Infiltrators! It&#039;s true. We were infiltrated by a team of... mortal-manipulators! It&#039;s hugely embarrassing. It would be akin to... say, a mighty troll dying o Moctar poison.&lt;br /&gt;
&lt;br /&gt;
;::::: So you mainly suffered embarrassment?&lt;br /&gt;
&lt;br /&gt;
::::: Oh, no, most of my team is dead now. They were highly effective, and, if I were a gambler - &#039;&#039;&#039;Lady Alethina shows you a pair of dice in her hand and smirks&#039;&#039;&#039; - I wouldn&#039;t bet on this world surviving winter. But mortals do pretty impressive things sometimes, so we&#039;ll just have to see.&lt;br /&gt;
::::: But to my earlier point: there is also a huge amount of embarrassment. Let me see explain it more clearly: a group of highly-trained assassins infiltrated OUR group of highly-trained assassins. And prior to this, OUR group was considered the superior variety assassin. That&#039;s changed.&lt;br /&gt;
::::: We were humbled. I, personally, was humbled. And humiliated. And betrayed. And I&#039;ve taken to drinking mortal wine.&lt;br /&gt;
&lt;br /&gt;
;::::: I see. I won&#039;t keep pestering you about this sensitive topic.&lt;br /&gt;
&lt;br /&gt;
;::::: How were you betrayed?&lt;br /&gt;
&lt;br /&gt;
::::: That&#039;s quite a rude thing to ask! But I suppose you deserve an answer: my closest friend of the past season was secretly a Spring Court fairy all along. She spent the entire past season, 20,000 of your years, pretending to be my friend! The things we did together! I trusted her. I was such a fool.&lt;br /&gt;
::::: Now I&#039;m the laughingstock of the Aurest upper echelons. I may not even BE in the Aurest next season!&lt;br /&gt;
::::: So now you know why I don&#039;t have the luxury of trusting anyone right now.&lt;br /&gt;
&lt;br /&gt;
;:::: Who is the Aurest trying to stop?&lt;br /&gt;
&lt;br /&gt;
::::: Well, we work against the Winter Court, of course. But you must understand that Winter is not working alone. They work alongside the Spring Court, who are masters of manipulation. So sometimes we need to deal with other problems. Because everything is ultimately the Winter Court&#039;s fault.&lt;br /&gt;
&lt;br /&gt;
;::::: Everything&#039;s the Winter Court&#039;s fault?! That sounds like bullshit.&lt;br /&gt;
&lt;br /&gt;
;:::: Who&#039;s paying me for these missions?&lt;br /&gt;
&lt;br /&gt;
::::: I&#039;ll be paying your personally. Normally the Fists of Aureth would be paid in precious honey, but our honey vault was robbed. The Aureth on this world is completely broke.&lt;br /&gt;
::::: Fortunately, I happen to be absurdly wealthy on this world, so I&#039;ll be paying you in Councils.&lt;br /&gt;
&lt;br /&gt;
;::: I should at least understand who I&#039;m working for...&lt;br /&gt;
&lt;br /&gt;
;: I&#039;ve killed a lot of people... it doesn&#039;t mean anything.&lt;br /&gt;
&lt;br /&gt;
; If I was, do you think I&#039;d admit to it?&lt;br /&gt;
; You mean the Autumn Resistance? Yes I&#039;m in the resistance.&lt;br /&gt;
; No, I&#039;m not under arrest. You&#039;re under arrest!&lt;br /&gt;
; I have no idea who you&#039;re talking about. Goodbye.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Arianna_Fangblade&amp;diff=79608</id>
		<title>Arianna Fangblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Arianna_Fangblade&amp;diff=79608"/>
		<updated>2020-12-11T17:58:12Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Arianna Fangblade&lt;br /&gt;
|image            = [[File:Arianna Fangblade (npc).png|300px]] &lt;br /&gt;
|caption          = She seems jolly&lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = Side room of the arena area.&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Yes &lt;br /&gt;
|beastlist = All&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| &lt;br /&gt;
No, no, ain&#039;t worried about ma husband cheain.&#039; He&#039;s just not the type. I mean &#039;e can&#039;t keep one woman happy, what&#039;d he do with another? Hahaha!&lt;br /&gt;
}}&lt;br /&gt;
[[Arianna Fangblade]] is a stable master in a sideroom to the Portal Area.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &lt;br /&gt;
: [[Arianna Fangblade]] is a sideroom of the Portal Area  &lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Arianna Fangblade]] rewards her friends with ....&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x3&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Close Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x5&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Best Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x7&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Soul Mates}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x10&lt;br /&gt;
}}&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Arianna Fangblade]] offers a handful of quests.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Arianna Fangblade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Stable ====&lt;br /&gt;
[[Arianna Fangblade]] offers the usual Stable services for [[Animal Handling]] pets.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Masterwork Long Arrow}} x1000&lt;br /&gt;
|RiShin Family ={{Item|Fangblade Jr.}} (Lv50)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Arianna Fangblade]]|&lt;br /&gt;
My idiot cousin-in-law Willem is in trouble. I told Dorimir it&#039;s a mistake to let dwarves leave the city before their fiftieth year! Now Willem&#039;s turned into a humy-chaser. I told &#039;im that he&#039;d just fall into her! Dunno what the idiot sees in that! But it&#039;s just a phase. The forties are a weird decade in everybody&#039;s life.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Arianna Fangblade]]|&lt;br /&gt;
Oh come on now, don&#039;t make that face. I love Felgavar! Didn&#039;t at first, but we&#039;ve been married seventeen years! Every dwarf couple has ta figure out how ta make their marriage work. And ours works! Kinda. I suppose I should at least send &#039;im a pigeon. Fine, fine. I&#039;ll do that tonight.}}&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Qatik&amp;diff=79607</id>
		<title>Qatik</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Qatik&amp;diff=79607"/>
		<updated>2020-12-11T17:54:33Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Qatik&lt;br /&gt;
|image            = [[File:Qatik (npc).png|300px]] &lt;br /&gt;
|caption          = Approachable but stern &lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = Arena Area.&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Mantis&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|barter = Yes&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mandibles was my superior before her accident in the forest, and I supported her well in battle. Now that I am her superior, she is not reciprocating. And who gave her a nom de plume? I too deserve a moniker that will delight guests!&lt;br /&gt;
}}&lt;br /&gt;
[[Qatik]] is a mantis in the small room on the southside of the central arena area within the Red Wing Casino. In his room there are some chests for guild storage and for Transfers between alts.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: [[Qatik]] is in a side room (south side) of the arena room&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
[[Qatik]] sells a selection of items &amp;lt;b&amp;gt;in exchange for  [[Red Wing Token]]s.&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Qatik]] offers daily dungeon [[Casino Excursion]] quests which task the retrieval of quest items from bosses and returning them to the [[Red Wing Casino]]. The dungeons rotate on a loop between the [[Yeti Cave]], [[Wolf Cave]], [[Dark Chapel]], and [[Winter Nexus]]. If you have an unfinished quest from a previous day, you must abandon that quest to receive a new one.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Qatik&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Services == &lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: Storage slots can be purchased from Qatik in exchange for [[Red Wing Token]]s.&lt;br /&gt;
: Slot price starts at 2 [[Red Wing Token]]s and the nth slot costs n+1 tokens.&lt;br /&gt;
==== Bartering ==== &lt;br /&gt;
Qatik will trade [[Council Certificate]]s in exchange for [[Windfall Stone]]s, or [[Red Wing Crown]]s (of random rarity&amp;lt;sup&amp;gt;needs confirmation&amp;lt;/sup&amp;gt; and varying level) in exchange for [[Crown Token]]s&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Windfall Stone}} x1 || {{Item|Council Certificate}} x5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Windfall Stone}} x1 || {{Item|Council Certificate}} x7&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blue Windfall Stone}} x1 || {{Item|Council Certificate}} x10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Windfall Stone}} x1 || {{Item|Council Certificate}} x15&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Orange Windfall Stone}} x1 || {{Item|Council Certificate}} x20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Violet Windfall Stone}} x1 || {{Item|Council Certificate}} x25&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Yellow Windfall Stone}} x1 || {{Item|Council Certificate}} x50&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L40)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L50)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L60)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L70)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x2 || {{Item|Red Wing Crown (L40)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x2 || {{Item|Red Wing Crown (L50)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x2 || {{Item|Red Wing Crown (L60)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x3 || {{Item|Red Wing Crown (L70)}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Cashfall Free-Play Ticket}} x5&lt;br /&gt;
|RiShin Family = {{Item|Cashfall Free-Play Ticket}} x12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Qatik]]|&lt;br /&gt;
Red Wings are a stronger and more ambitious subspecies than the usual mantis servants. However, the servants typically have superior psychic powers, which they use to ensure the safety and comfort of guests.}}&lt;br /&gt;
{{Quote|source=[[Qatik]]|&lt;br /&gt;
The concept of the servant caste seems to be extremely distressing to guests. let me reassure you that they are not slaves! They were hatched right here from eggs laid by their mother, who is usually a fellow servant --although when a Red Wing and a servant mantis mate, some of the offspring will be servants and others true Red Wings.}}&lt;br /&gt;
[[Category: NPCs]][[Category:StorageSpecial]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Haste&amp;diff=79480</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Haste&amp;diff=79480"/>
		<updated>2020-12-05T19:27:06Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Skills and Ability Mods */ sic em does not require a target, speed boost activates without a target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists various means of increasing speed.&lt;br /&gt;
==Run Speed==&lt;br /&gt;
===Consumables===&lt;br /&gt;
* {{Item|Spider Speed Potion}} can be learned in the [[Serbule Hills Spider Cave]].&lt;br /&gt;
* {{Item|Bleeding Speed Potion}} (L 5) and {{Item|Agonizing Speed Potion}} (L 20) can be learned from &#039;&#039;&#039;Alchemy: Ignite The Fire In Your Legs!&#039;&#039;&#039;, a book sold by [[Yetta]]. These potions last five minutes and require at least one Fire Dust as ingredient.&lt;br /&gt;
* {{Item|Wolfen Speed Juice}} (L 35) and {{Item|Concentrated Wolfen Speed Juice}} (L 45) are alchemy recipes only [[Lycanthropy|Lycanthropes]] can learn, but the potions are usable by anyone.&lt;br /&gt;
&lt;br /&gt;
===Skills and Ability Mods===&lt;br /&gt;
Note: Information in this table is based on info in the wiki.  Most information is untested in actual gameplay. In particular some of the &amp;quot;In Combat?&amp;quot; values may be incorrect.&lt;br /&gt;
&amp;lt;br&amp;gt;A handful of abilities and mods which specifically affect Flying or Swimming speed are not included in this overview.&lt;br /&gt;
&amp;lt;br&amp;gt;Modded numbers are based on obtaining all highest-level applicable item mods (as of 22 January, 2020).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Skill !! Ability !! Duration !! Cooldown !! Uptime !! In Combat? !! Unmodded !! Modded&lt;br /&gt;
|- style=&amp;quot;background:#eafde7;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Animal Handling]]&#039;&#039;&#039; || Sic Em || 10 || 12 || ** || yes || 0 || +9&lt;br /&gt;
|- style=&amp;quot;background:#7a76f2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039; || Moment of Resolve || 8 || 60 (54)* || 13% (15%)* || yes || 0 || +3&lt;br /&gt;
|- style=&amp;quot;background:#00DD22;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Battle Chemistry]]&#039;&#039;&#039; || Mutation: Extra Toes || long || n/a || 100% || no || +5 || +5&lt;br /&gt;
|- style=&amp;quot;background:#00DD22;&amp;quot;&lt;br /&gt;
| || Haste Concoction || 10 || 45 || 22%|| yes || +12 || +12&lt;br /&gt;
|- style=&amp;quot;background:#E0E0E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Cow]]&#039;&#039;&#039; || Moo of Determination || 10 || 30 || 33% || yes || +13 || +13&lt;br /&gt;
|- style=&amp;quot;background:#E0E0E0;&amp;quot;&lt;br /&gt;
| || Graze || 30 || 50 || 60% || no || 0 || +17&lt;br /&gt;
|- style=&amp;quot;background:#55AA22;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Deer]]&#039;&#039;&#039; || Bounding Escape || 15 || 30 || 50% || yes || +8.5 || +8.5&lt;br /&gt;
|- style=&amp;quot;background:#55AA22;&amp;quot;&lt;br /&gt;
| || Cuteness Overload || 8 || 30 || 27% || yes || 0 || +12&lt;br /&gt;
|- style=&amp;quot;background:#55AA22;&amp;quot;&lt;br /&gt;
| || None (Treasure Mod) || perm || n/a || 100% || no || 0 || +9&lt;br /&gt;
|- style=&amp;quot;background:#DDDD00;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Druid]]&#039;&#039;&#039; || Hunter&#039;s Stride || 60 || 60 ||100% || yes || +3 || +3&lt;br /&gt;
|- style=&amp;quot;background:#ed8b8b;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Fire Magic]]&#039;&#039;&#039; || Flesh to Fuel || 15 || 20 || 75% || no || 0 || +16&lt;br /&gt;
|- style=&amp;quot;background:#785854;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Giant Bat]]&#039;&#039;&#039; || Confusing Double || 15 || 60 (34)* || 25% (44%)* || yes || 0 || +6&lt;br /&gt;
|- style=&amp;quot;background:#edbf8b;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Lycanthropy]]&#039;&#039;&#039; || Hunting Speed || 30 || 10 || 100% || no || +12 || +12&lt;br /&gt;
|- style=&amp;quot;background:#edbf8b;&amp;quot;&lt;br /&gt;
| || Shadow Feint || 15 || 20 || 75% || yes || 0 || +6&lt;br /&gt;
|- style=&amp;quot;background:#5fa1f2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Mentalism]]&#039;&#039;&#039; || Reconstruct || 10 || 30 || 33% || yes || 0 || +4.5&lt;br /&gt;
|- style=&amp;quot;background:#925ff2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039; || Deathgaze || 15 || 30 || *** || yes || 0 || +2.5&lt;br /&gt;
|- style=&amp;quot;background:#bdbf8b;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Pig]]&#039;&#039;&#039; || Terror Dash || 10 || 60 || 17% || yes || +12 || +12&lt;br /&gt;
|- style=&amp;quot;background:#bdbf8b;&amp;quot;&lt;br /&gt;
| || Squeal || 10 || 30 || 33% || yes || 0 || +10&lt;br /&gt;
|- style=&amp;quot;background:#a0e2e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Psychology]]&#039;&#039;&#039; || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +8&lt;br /&gt;
|- style=&amp;quot;background:#a0e2e5;&amp;quot;&lt;br /&gt;
| || Ridicule || 6 || 7 || **** || yes || 0 || +4.5&lt;br /&gt;
|- style=&amp;quot;background:#66FFAA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Rabbit]]&#039;&#039;&#039; || Hare Dash || 12 || 30 ||40% || yes || +10.5 || +10.5&lt;br /&gt;
|- style=&amp;quot;background:#66FFAA;&amp;quot;&lt;br /&gt;
| || None (Treasure Mod) || perm || n/a || 100% || no || 0 || +6&lt;br /&gt;
|- style=&amp;quot;background:#f4a958;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Shield]]&#039;&#039;&#039; || Take the Lead || 10 || 30 || 33% || yes || +10.5 || +20.5&lt;br /&gt;
|- style=&amp;quot;background:#f4a958;&amp;quot;&lt;br /&gt;
| || Vigorous Defense || 15 || 60 || 25% || yes || 0 || +7&lt;br /&gt;
|- style=&amp;quot;background:#de8bed;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Spider]]&#039;&#039;&#039; || Premeditated Doom || 20 || 20 || 100% || yes || 0 || +9&lt;br /&gt;
|- style=&amp;quot;background:#de8bed;&amp;quot;&lt;br /&gt;
| || Web Trap || 10 || 25 (13)* || 40% (77%)* || yes || 0 || +16&lt;br /&gt;
|- style=&amp;quot;background:#de8bed;&amp;quot;&lt;br /&gt;
| || Terrifying Bite || 10 || 30 || ***** || yes || 0 || +8&lt;br /&gt;
|- style=&amp;quot;background:#bb8855;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Spirit Fox]]&#039;&#039;&#039; || Paradox Trot || 60 || 30 || 100% || no || 0 || +8&lt;br /&gt;
|- style=&amp;quot;background:#f9f2b5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Warden]]&#039;&#039;&#039; || Coordinated Assault || 30 || 30 || 100% || no || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Numbers in parentheses require mod(s)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Up to 83% uptime, but requires being near your pet to activate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Up to 50% uptime, but requires landing a range attack to activate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Up to 85% uptime, but requires landing a range attack to activate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Up to 33% uptime, but requires landing a melee attack to activate&lt;br /&gt;
&lt;br /&gt;
===Item Properties===&lt;br /&gt;
* Sprint speed mods on various items, such as the +1 to sprint speed on the {{Item|Amulet of the Rugged Traveler}}, {{Item|Ring of Jaunty Traipsing}}, or the +2 sprint speed on {{Item|Windstep Shoes}}. These passive sprint mods stack.&lt;br /&gt;
* [[Shamanic Infusion]] can add up to +1.5 sprint speed on boots, up to +3 sprint and swimming speed on pants, or up to +1.5 fast-flying speed on pants.&lt;br /&gt;
&lt;br /&gt;
==Flying Speed==&lt;br /&gt;
Under Construction.  In the meantime, here is preliminary data:&lt;br /&gt;
* [[Fairy Dust]] gives +1 flying speed out of combat if you&#039;re a fairy&lt;br /&gt;
* Summer Winds [[Calligraphy]]&lt;br /&gt;
* [[Wing_Tassels_of_Swift_Wings]] (fairy racial slot)&lt;br /&gt;
* Abilities/treasure effects that boost &amp;quot;Movement Speed&amp;quot;  (and not &amp;quot;Sprint Speed&amp;quot; as many speed-ups do).  I&#039;ve heard reports both that this does and does not boost flight speed:&lt;br /&gt;
** Druid Hunter&#039;s Stride&lt;br /&gt;
** Psychology Ridicule&lt;br /&gt;
** Deer Cuteness Overload (Treasure Effect)&lt;br /&gt;
** Spider Web Trap&lt;br /&gt;
** Bat Confusing Double&lt;br /&gt;
** Giant Bat also has 2 slots (mainhand / offhand) of treasure effects that give Fast-Flying Speed Boost when Giant Bat is active&lt;br /&gt;
* Abilities/treasure effects that boost &amp;quot;Flying Speed&amp;quot;:&lt;br /&gt;
**Priest&#039;s Unfetter (treasure mod)&lt;br /&gt;
**[[Shamanic Infusion]] leg slot&lt;br /&gt;
*There&#039;s a booze flying speed boost (up to a quite large +3)&lt;br /&gt;
&lt;br /&gt;
==Swimming Speed==&lt;br /&gt;
Under Construction&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Chopjaw&amp;diff=79479</id>
		<title>Chopjaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Chopjaw&amp;diff=79479"/>
		<updated>2020-12-05T16:06:44Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Chopjaw&lt;br /&gt;
| type      = Feline&lt;br /&gt;
| health    = 1700&lt;br /&gt;
| armor     = 1019&lt;br /&gt;
| rage      = 1433&lt;br /&gt;
| notoriety = 400&lt;br /&gt;
| effective = Cold&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Chopjaw]] is a mini-boss within one of the [[War Cache]] dungeons.  He is a grimalkin and fights alongside [[Rathla the Chemist]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache D-1&lt;br /&gt;
| health = 1700&lt;br /&gt;
| armor = 1019&lt;br /&gt;
| rage = 1433&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:Grimalkin}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
| Unknown&lt;br /&gt;
&amp;lt;!--|{{Item|Level Animal Skin}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
| Unknown&lt;br /&gt;
&amp;lt;!--|{{Item|Name}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
| Unknown&lt;br /&gt;
&amp;lt;!--|{{Item|Name Skull}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 60 Equipment&lt;br /&gt;
&amp;lt;!--{|&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Chopjaw&lt;br /&gt;
| level to tame= 50&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|GrimalkinBite_Pet}} {{Combat Ability|GrimalkinClaw_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|GrimalkinPuncture_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|GrimalkinFlee_Pet2}}&lt;br /&gt;
| bonus =  Extreme Regeneration&lt;br /&gt;
| weaknesses = Cold&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 372&lt;br /&gt;
| armor = 368&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Max (Lv80/Bond80)&lt;br /&gt;
| health = 868&lt;br /&gt;
| armor = 681&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ice_Bear&amp;diff=79478</id>
		<title>Ice Bear</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ice_Bear&amp;diff=79478"/>
		<updated>2020-12-05T16:03:17Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */ ability levels from a lvl 50 so might not be exact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Ice Bear&lt;br /&gt;
| type = Bear and Bugbear&lt;br /&gt;
| health = 945&lt;br /&gt;
| armor = 560&lt;br /&gt;
| rage = 992&lt;br /&gt;
| effective = Nature, Electricity, Acid&lt;br /&gt;
| ineffective = Crushing, Fire, Cold, Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Ice Bear]]s are strong Bears which live in tundra regions.  Beware, for Ice Bears have mighty crushing attacks!&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Kur Mountains&lt;br /&gt;
| location = North-East, and South-East of [[Kur Tower]].&lt;br /&gt;
| health = 1182&lt;br /&gt;
| armor = 562&lt;br /&gt;
| rage = 992&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Yeti Cave&lt;br /&gt;
| location = Upper and middle floors.&lt;br /&gt;
| health = 945&lt;br /&gt;
| armor = 560&lt;br /&gt;
| rage = 992&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Projectile Evasion, Burst Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:Bear}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|{{Item|Typical Animal Fat}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Impressive Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Paintings&lt;br /&gt;
; Flower Seeds&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Great Venison}}&lt;br /&gt;
|{{Item|Tuft of Fur}}&lt;br /&gt;
|{{Item|Bear Gallbladder}}&lt;br /&gt;
|{{Item|Bear Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Brass Figurine}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Ice Bear&lt;br /&gt;
| level to tame = 40&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|BearClaw_Pet}}&amp;lt;br /&amp;gt;{{Combat Ability|BearBite_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|BearTaunt_Pet4}} (+300 at level 70)&lt;br /&gt;
| clever trick = {{Combat Ability|BearWarmth_Pet4}} &lt;br /&gt;
| bonus = Damage Boost&lt;br /&gt;
| weaknesses = Acid, Electricity&lt;br /&gt;
| resists = Cold (very), Crushing, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (43)&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necro_Rat&amp;diff=79477</id>
		<title>Necro Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necro_Rat&amp;diff=79477"/>
		<updated>2020-12-05T15:58:07Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Necro Rat&lt;br /&gt;
| type = Rodent&lt;br /&gt;
| health = 987&lt;br /&gt;
| armor = 546&lt;br /&gt;
| rage = 1108&lt;br /&gt;
| effective = Fire &lt;br /&gt;
| ineffective = Electricity, Darkness &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| health = 987&lt;br /&gt;
| armor = 546&lt;br /&gt;
| rage = 1108&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
{{:AIP:Rat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Shoddy Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Sinewy Beast Meat}} (to verity) {{Item|Typical Animal Fat}} (bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Necro Rat&lt;br /&gt;
| level to tame= 60&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|RatClaw_Pet}}, {{Combat Ability|RatBite_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|RatDeRage_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|RatBuffDarkness_Pet5}}&lt;br /&gt;
| bonus = Evasion&lt;br /&gt;
| weaknesses = Fire &lt;br /&gt;
| resists = Electricity, Darkness &lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (60)&lt;br /&gt;
| health = 268&lt;br /&gt;
| armor = 251&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Blinding_Wasp&amp;diff=79476</id>
		<title>Blinding Wasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Blinding_Wasp&amp;diff=79476"/>
		<updated>2020-12-05T15:53:59Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Blinding Wasp&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1403&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
[[Blinding Wasp]]s are wasps with &#039;&#039;&#039;High Evasion.&#039;&#039;&#039;&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Found near trees throughout the map.&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1403&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:BlindingWasp}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Robust Insect Meat}}&lt;br /&gt;
|{{Item|Brain}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Giant Insect Wing}}&lt;br /&gt;
|{{Item|Fae Wasp Stinger}}&lt;br /&gt;
|{{Item|Fae Honeycomb}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Desert Rose Seeds}}&lt;br /&gt;
|{{Item|Pear}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Blinding Wasp&lt;br /&gt;
| level to tame= 73&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|WaspStab_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|WaspDebuff_Pet6}}&lt;br /&gt;
| clever trick = {{Combat Ability|WaspBurst_Pet4}}&lt;br /&gt;
| bonus = 27% Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold&lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 75&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fearless_Sewer_Rat&amp;diff=79475</id>
		<title>Fearless Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fearless_Sewer_Rat&amp;diff=79475"/>
		<updated>2020-12-05T15:49:30Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fearless Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective   = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Fearless Sewer Rat]]s can be found in the [[Rahu Sewer]]s or [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = [[Rahu Sewer]]&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache S-1&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|{{Item|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
====General====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Honey}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Poppy Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Guard Cat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|RatClaw_Pet}} {{Combat Ability|RatBite_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|RatDeRage_Pet4}}&lt;br /&gt;
| clever trick = {{Combat Ability|RatVuln_Pet3}}&lt;br /&gt;
| bonus = High Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Turret_Wasp&amp;diff=79474</id>
		<title>Turret Wasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Turret_Wasp&amp;diff=79474"/>
		<updated>2020-12-05T15:46:34Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Turret Wasp&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 1449&lt;br /&gt;
| armor     = 786&lt;br /&gt;
| rage      = 1417&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
[[Turret Wasp]]s are slow moving wasps.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Found near trees throughout the map.&lt;br /&gt;
| health    = 1449&lt;br /&gt;
| armor     = 786&lt;br /&gt;
| rage      = 1417&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = The Wintertide&lt;br /&gt;
| location = Engineering Deck&lt;br /&gt;
| health    = 2360&lt;br /&gt;
| armor     = 789&lt;br /&gt;
| rage      = 1627&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion, Projectile Evasion, Burst Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:TurretWasp}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Robust Insect Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 75 Equipment (Necklaces &amp;amp; Rings)&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Giant Insect Wing}}&lt;br /&gt;
|{{Item|Fae Wasp Stinger}}&lt;br /&gt;
|{{Item|Pear}}&lt;br /&gt;
|{{Item|Lemon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dill}}&lt;br /&gt;
|{{Item|Corn Seeds}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Turret Wasp&lt;br /&gt;
| level to tame= 75&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|WaspShoot_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|WaspBlast_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|WaspSlow_Pet4}}&lt;br /&gt;
| bonus = 27% Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold&lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 80&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Max (Lv80/Bond80)&lt;br /&gt;
| health = 750&lt;br /&gt;
| armor = 294&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bloodhunter_Bee&amp;diff=79473</id>
		<title>Bloodhunter Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bloodhunter_Bee&amp;diff=79473"/>
		<updated>2020-12-05T15:36:53Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Bloodhunter Bee&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 22217&lt;br /&gt;
| armor     = 2081&lt;br /&gt;
| rage      = 3853&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Spawn after poking some Hives in Fae Realm.&lt;br /&gt;
| health    = 22217&lt;br /&gt;
| armor     = 2081&lt;br /&gt;
| rage      = 3853&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:Bee}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Bloodhunter Bee&lt;br /&gt;
| level to tame= 75&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|BeeStab_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|BeeInject_Pet6}}&lt;br /&gt;
| clever trick = {{Combat Ability|BeeVuln_Pet4}}&lt;br /&gt;
| bonus = 27% Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold&lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 75&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ratkin_Fishtender&amp;diff=79444</id>
		<title>Ratkin Fishtender</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ratkin_Fishtender&amp;diff=79444"/>
		<updated>2020-12-04T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Reported Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Ratkin Fishtender&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 1220&lt;br /&gt;
| armor     = 437&lt;br /&gt;
| rage      = 1172&lt;br /&gt;
| effective    = Fire, Electricity&lt;br /&gt;
| ineffective  = Poison&lt;br /&gt;
| vineffective = Nature, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Ratkin Fishtender]]s catch tilapia that swim in [[Rahu Sewer]] to provide food for their colony.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = Eastern area of the second level of [[Rahu Sewer]]&lt;br /&gt;
| health    = 1220&lt;br /&gt;
| armor     = 437&lt;br /&gt;
| rage      = 1172&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:RatkinHammerer}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Butcher&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
; Level 60 Equipment&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Ratkin Medallion}}&lt;br /&gt;
|{{Item|Ring of Wiggling}}&lt;br /&gt;
|{{Item|Nose Ring of Foulness Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Lace}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cheesemaking&amp;diff=79443</id>
		<title>Cheesemaking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cheesemaking&amp;diff=79443"/>
		<updated>2020-12-04T18:55:19Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Aging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Cheesemaking&lt;br /&gt;
|image            = [[File:Cheesemaking_skill.png|300px]]&lt;br /&gt;
|caption          = Making cheese, butter, and other dairy products. But mostly: cheese.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Fainor]], [[Braigon]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Braigon]]|&lt;br /&gt;
People need to make time for cheese In their life.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Cheesemaking]] is a time intensive skill revolving around the production of cheeses. &lt;br /&gt;
&lt;br /&gt;
Cheese is marked as a {{ItemCategory|PreparedFood|Prepared Food}} and as a {{ItemCategory|DairyDish|Dairy Dish}} for purposes of [[Favor|gift giving]] (ie. earning favor from NPCs).&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Making cheese, butter, and other dairy products. But mostly: cheese.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Braigon]] is a Cheesemaker in [[Eltibule]], and is willing to share his craft. [[Braigon]] can also raise the level cap from 51-60. The first (Level 0) recipe (Butter) can be learned from [[Braigon]].&lt;br /&gt;
* [[Bendith the Banished]] is the trainer in [[Fae Realm]]. He can unlock levels 61-70, and trains various high level recipes.&lt;br /&gt;
* [[Hogan]], [[Laura Neth]], [[Mandibles]], and [[Hiral]] can train a few random recipes as well. &lt;br /&gt;
* A few can only be learned from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Mycology]] - Cheesemakers will want to learn [[Mycology]], as Rennet is produced through this skill.&lt;br /&gt;
* [[Cow]] - Cows can make Milk, a necessary ingredient for [[Cheesemaking]].&lt;br /&gt;
* [[Carpentry]] - Carpenters can craft the [[Firkin]]s and [[Kilderkin]]s used in [[Cheesemaking]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Cheesemaking]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 19, Level 41&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
==== Cheeses ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Gourmand Level&lt;br /&gt;
!Meal Type&lt;br /&gt;
!Cheese Type&lt;br /&gt;
!Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cave Cheese}}|| 0 || Meal 3  || N/A  || Max Health + 18, Health Regen + 24, Power Regen + 27, Health Regen (C) + 1, Power Regen (C) + 1, Metabolism Regen + 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Butter}}|| N/A || Ingredient  || Ingredient || N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sour Cream}}|| 0 || Ingredient  || Ingredient || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cottage Cheese}}|| 0 || Snack 4  || Fresh || Max Health + 8, Health Regen + 8, Power Regen + 16, Health Regen (C) + 1, Power Regen (C) + 2|&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sweet Butter}}|| N/A || Ingredient  || Ingredient || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cream Cheese}}|| 0 || Snack 5  || Fresh || Max Health + 10, Max Power + 10 Health Regen + 31, Power Regen + 19, Health Regen (C) + 2, Power Regen (C) + 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Prim Cheese}}|| 0 || Snack 6  || Whey || Max Health + 12, Max Power + 12 Health Regen + 34, Power Regen + 22, Health Regen (C) + 2, Power Regen (C) + 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Laressa&#039;s Cheese}}|| 0 || Snack 9  || Fresh || Max Health + 18, Max Power + 18, Health Regen + 44, Power Regen + 32, Health Regen (C) + 3, Power Regen (C) + 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Urda Cheese}}|| 0 || Snack 10 || Whey || Max Health + 10, Max Power + 20, Health Regen + 37, Power Regen + 20, Health Regen (C) + 4, Power Regen (C) + 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Neufchatel Cheese}}|| 0 || Snack 12 || Fresh || Max Health + 12, Max Power + 24, Health Regen + 41, Power Regen + 24, Health Regen (C) + 4, Power Regen (C) + 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mild Cheddar Cheese}}|| 0 || Snack 14 || Semi-Hard || Max Health + 14, Max Power + 28, Health Regen + 46, Power Regen + 28, Health Regen (C) + 5, Power Regen (C) + 11&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ricotta Cheese}}|| 000 || 000  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Munster Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cheshire Cheese}}|| 3 || Snack 18  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gloucester Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Brunost Cheese}}|| 5 || Snack 20  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fairwing Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cantal Cheese}}|| 7 || Snack 22  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Slave&#039;s Cheese}}|| 000 || 000  || Fresh || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sharp Cheddar Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Brocciu Cheese}}|| 11 || Snack 26  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Brie Cheese}}|| 000 || Meal 28  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Raclette Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Havarti Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Monterey Jack Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camembert Cheese}}|| 000 || Meal 34  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parmesan Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mozzarella Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Emmentaler Cheese}}|| 000 || 000  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pepper Jack Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Limburger Cheese}}|| 000 || 000  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Haerel Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Danablu Cheese}}|| 000 || Meal 48 || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Appenzeller Cheese}}|| 000 || Meal 50  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gul Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Edam Cheese}}|| 37 || Snack 52  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Roquefort Cheese}}|| 000 || 000  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ricotta Forte}}|| 000 || 000  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sirine Cheese}}|| 43 || Snack 58  || Brine || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Grasgot Cheese}}|| 000 || 000  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Provolone Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Esgarion Cheese}}|| 000 || 000  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Telemea Cheese}}|| 000 || 000  || Brine || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cambozola Cheese}}|| 51 || Meal 66  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Scamorza Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Halloumi Cheese}}|| 55 || Snack 70 || Brine || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Feta Cheese}}|| 57 || Snack 72 || Brine || Max Health + 72, Max Power + 144, Health Regen + 175, Power Regen + 144, Health Regen (C) + 28, Power Regen (C) + 57&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gouda Cheese}}|| 59 || Snack 74  || Hard || Max Health + 72, Max Power + 148, Health Regen + 180, Power Regen + 148, Health Regen (C) + 29, Power Regen (C) + 59&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stilton Cheese}}|| 61 || Meal 76  || Blue || Max Health + 210, Health Regen + 76, Power Regen + 212, Health Regen (C) + 76, Power Regen (C) + 45, Metabolism Regen + 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Caves ===&lt;br /&gt;
A few [[Cheesemaking]] recipes require {{Item|Kilderkin}} or {{Item|Firkin}}. These cheeses must be aged in caves before they can be consumed. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, a {{Item|Firkin of Camembert Cheese}} must be placed in a cool, damp cave for 2 hours. &amp;lt;br&amp;gt;&lt;br /&gt;
Caves that are &amp;quot;cool and damp&amp;quot; are those that have water in them. &lt;br /&gt;
&amp;lt;br&amp;gt;Some locations where cheese can be aged: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
&amp;lt;br&amp;gt;Some locations where cheese can not be aged: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
===Aging===&lt;br /&gt;
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This &amp;quot;second round&amp;quot; of experience is unaffected by crafting experience buffs. For casks that produce a variable amount of cheese, the experience received depends on the amount of cheese produced.&lt;br /&gt;
&lt;br /&gt;
Please note, this table is a work-in-progress. Yield of aging may depend on the Cheesemaking Level of the character aging the cask. Note that it is possible to age a cask without possessing the Cheesemaking Level required to produce it.  Currently the table reflects the yield when the character aging the cask is exactly the minimum level to produce it (if there are no errors).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{Item|Firkin of Sour Cream}} || {{Item|Sour Cream}} x 4 || 1 hour || 15&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{Item|Firkin of Brie Cheese}} || {{Item|Brie Cheese}} x 1 || 1 hour || 26&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Item|Firkin of Camembert Cheese}} || {{Item|Camembert Cheese}} x 1 || 2 hours || 68&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Firkin of Emmentaler Cheese}} || {{Item|Emmentaler Cheese}} x 1 || 2 hours || 80&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{Item|Firkin of Limburger Cheese}} || {{Item|Limburger Cheese}} x 1 || 3 hours ||  132&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{Item|Kilderkin of Danablu Cheese}} || {{Item|Danablu Cheese}} x 2 || 4 hours || 197&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Firkin of Appenzeller Cheese}} || {{Item|Appenzeller Cheese}} x 2 || 4 hours || 205&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{Item|Kilderkin of Roquefort Cheese}} || {{Item|Roquefort Cheese}} x 2 || 5 hours || 275&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Kilderkin of Grasgot Cheese}} || {{Item|Grasgot Cheese}} x 2-3* || 6 hours ||  365-370&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Item|Kilderkin of Esgarion Cheese}} || {{Item|Esgarion Cheese}} x 2-3* || 7 hours || x-451&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{Item|Kilderkin of Cambozola Cheese}} || {{Item|Cambozola Cheese}} x 2-3* || 8 hours || 533-538&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{Item|Kilderkin of Stilton Cheese}} || {{Item|Stilton Cheese}} x ? || 10 hours || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Quantity appears to be random, skewing towards 3 and away from 2 in all cases.&lt;br /&gt;
&lt;br /&gt;
=== Stomachs ===&lt;br /&gt;
A Cheesemaker will often find themselves in need of a Rennet for their recipes. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Item|Basic Rennet}}, {{Item|Strong Rennet}}, and {{Item|Pungent Rennet}} are crafted through [[Mycology]], and require a supply of {{Item|Stomach}}s to make.&lt;br /&gt;
=== Whey and Sweet Whey ===&lt;br /&gt;
Some [[Cheesemaking]] recipes call for a {{Item|Bottle of Whey}} or {{Item|Bottle of Sweet Whey}}. These are acidic byproducts of the Cheesemaking process, and certain cheese recipes will produce them.&lt;br /&gt;
&lt;br /&gt;
Whey and sweet whey can be stacked up to ten per slot.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Cheesemaking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Cheesemaking|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cheesemaking was the first skill in the game with recipes that took time to complete.&lt;br /&gt;
* The game reports that the player can put down 3 casks simultaneously at level 40, but in fact, this ability is unavailable until level 41.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Cheesecasks.png|A group of player cheese barrels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fae_Bee&amp;diff=79417</id>
		<title>Fae Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fae_Bee&amp;diff=79417"/>
		<updated>2020-12-02T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fae Bee&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1388&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
[[Fae Bee]]s are Arthropods native to the Fae Realm.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Found near trees throughout the map.&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1388&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:Bee}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Robust Insect Meat}}&lt;br /&gt;
|{{Item|Femur}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Fae Honeycomb}}&lt;br /&gt;
|{{Item|Giant Insect Wing}}&lt;br /&gt;
|{{Item|Fae Bee Stinger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dandelion Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|{{Item|Desert Rose Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Winterhue Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dill}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Lemon}}&lt;br /&gt;
|{{Item|Pear}}&lt;br /&gt;
|{{Item|Maple Wood}} (1)&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ring of Toxin Archery}}&lt;br /&gt;
|{{Item|&#039;Treatment of The Poor&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Fae Bee&lt;br /&gt;
| level to tame= 70&lt;br /&gt;
| max level = &lt;br /&gt;
| max bond level = &lt;br /&gt;
| max happiness = &lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|BeeStab_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|BeeInject_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|BeeVuln_Pet4}}&lt;br /&gt;
| bonus = Evasion, Burst Evasion, Projectile Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold &lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 75&lt;br /&gt;
| health = &lt;br /&gt;
| armor = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Floxie&amp;diff=79416</id>
		<title>Floxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Floxie&amp;diff=79416"/>
		<updated>2020-12-02T20:24:18Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Training */ flower arrangement recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Floxie&lt;br /&gt;
|image            = [[File:Floxie.png|400px]]&lt;br /&gt;
|caption          = Playing with some arrows&lt;br /&gt;
|zone             = Fae Realm&lt;br /&gt;
|town = Fel-Dasculan Ruins&lt;br /&gt;
|location         = Outside the west gate of the Fel-Dasculan Ruins&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = ???&lt;br /&gt;
|skilltrainer     = [[Archery]], [[Cooking]], [[Crossbow]], &amp;lt;br&amp;gt;[[Fletching]], [[Gardening]], [[Flower Arrangement]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Oh, oh, you&#039;re a mortal beast! Let me think, you&#039;re an animal, right? I love all the crazy creatures that come from your world! Welcome to Agrashabia.&lt;br /&gt;
&lt;br /&gt;
Wait. Did Pegast send you over here?&lt;br /&gt;
}}&lt;br /&gt;
[[Floxie]] is a skill trainer in the [[Fae Realm]].&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: Fel-Dasculan Ruins&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Floxie&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
;[[Archery]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Archery{{!}}Unlock Archery Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 356000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Cooking]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Cooking{{!}}Unlock Cooking Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 44500, [[Royal Jelly]] x2&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Cooking{{!}}Unlock Cooking Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 178000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Onion Chicken|Cooking{{!}}Onion Chicken}}&lt;br /&gt;
 | skilllevel = 63&lt;br /&gt;
 | cost = 4539, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Onion Chicken|Cooking{{!}}Dino Bites}}&lt;br /&gt;
 | skilllevel = 64&lt;br /&gt;
 | cost = 4663, [[Royal Jelly]]&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Vexfish Lettuce Wraps|Cooking{{!}}Vexfish Lettuce Wraps}}&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 5446, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Top Swamp Steak|Cooking{{!}}Top Swamp Steak}}&lt;br /&gt;
 | skilllevel = 74&lt;br /&gt;
 | cost = 6016, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Top Swamp Steak|Cooking{{!}}Groovalu}}&lt;br /&gt;
 | skilllevel = 75&lt;br /&gt;
 | cost = 6158, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Fairy Peach Juice|Cooking{{!}}Fairy Peach Juice}}&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 6906, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Steak and Cheese Wraps|Cooking{{!}}Steak and Cheese Wraps}}&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 7226, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Crossbow]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Crossbow{{!}}Unlock Crossbow Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 89000, [[Royal Jelly]] x2&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Crossbow{{!}}Unlock Crossbow Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 267000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Fletching]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Fletching{{!}}Unlock Fletching Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 44500, [[Royal Jelly]] x2&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Gardening]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Gardening{{!}}Unlock Gardening Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 178000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Spade Assault 6&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 20203, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Flower Arrangement]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = [[Royal Jelly]] x2, 50000&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = [[Royal Jelly]] x3, 200000&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Bee Lovers&#039; Bouquet}}&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = [[Royal Jelly]], 7800&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Arrangement #7}}&lt;br /&gt;
 | skilllevel = 65&lt;br /&gt;
 | cost = [[Royal Jelly]], 9966&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Display #7}}&lt;br /&gt;
 | skilllevel = 66&lt;br /&gt;
 | cost = [[Royal Jelly]], 11333&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Arrangement #7}}&lt;br /&gt;
 | skilllevel = 68&lt;br /&gt;
 | cost = [[Royal Jelly]], 11400&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Display #7}}&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost =  [[Royal Jelly]], 11466&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Dandelion Bouquet}}&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = [[Royal Jelly]], 11466&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Lumberjack&#039;s Arrangement #7}}&lt;br /&gt;
 | skilllevel = 71&lt;br /&gt;
 | cost = [[Royal Jelly]], 13166&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Lumberjack&#039;s Display #7}}&lt;br /&gt;
 | skilllevel = 72&lt;br /&gt;
 | cost = [[Royal Jelly]], 13200&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Fae Mysotis Bouquet}}&lt;br /&gt;
 | skilllevel = 75&lt;br /&gt;
 | cost = [[Royal Jelly]], 13300&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Arrangement #8}}&lt;br /&gt;
 | skilllevel = 75&lt;br /&gt;
 | cost = [[Royal Jelly]], 13300&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Display #8}}&lt;br /&gt;
 | skilllevel = 76&lt;br /&gt;
 | cost = [[Royal Jelly]], 15000&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Arrangement #8}}&lt;br /&gt;
 | skilllevel = 78&lt;br /&gt;
 | cost = [[Royal Jelly]], 15066&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Display #8}}&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = [[Royal Jelly]], 15133&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Tulip Bouquet}}&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = [[Royal Jelly]], 15133 &lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Green Apple}} x10&lt;br /&gt;
|RiShin Family = {{Item|Floxie&#039;s Faebow}} (Lv80)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
Hey! You&#039;re from the mortal realm, right? I remember hearing about your species! Possibly. Anyway, my name is [[Floxie]].&lt;br /&gt;
; My name is Adventurer!&lt;br /&gt;
You&#039;re mortal too, right? Do you have any tips for me, as a first-time mortal?&lt;br /&gt;
; Wait, you&#039;re a mortal?&lt;br /&gt;
Yes, I&#039;m effectively mortal! We all are! Well.. not as mortal as you obviously... I guess I&#039;m being insensitive. I&#039;m sorry!&lt;br /&gt;
; I don&#039;t really understand.&lt;br /&gt;
I was lifebound in A14. You know... before the tragedy.&lt;br /&gt;
&lt;br /&gt;
Our city held the Winter army at bay for a while, but then the armies just packed up and left. And that night, new creatures arried. They were huge, made of metal, and nothing I did hurt them at all. I am an accomplished mage as well as a warrior, but my best spells barely moved them. I was powerless.&lt;br /&gt;
&lt;br /&gt;
These creatures had no emotions. They just overwhelmed us, and crushed us in their giant fists. And when we died, we hid in the lifestone, waiting for them to leave, but they came into the lifestone with us. It makes no sense! And it&#039;s definitely a war crime of some sort! But they found me, and they just kept killing me.&lt;br /&gt;
; That sounds painful.&lt;br /&gt;
Each time I was concious for only a moment, just long enough to realize that I remembered less than I did before. I was... dying!&lt;br /&gt;
&lt;br /&gt;
When the [[Autumn Defiant]] saved us, I couldn&#039;t remember my name, let alone how to save myself. I was lost in the astral without an anchor. But my old friend [[Pegast]] was waiting for me. He caught me and somehow managed to bind me here. I owe him my life!&lt;br /&gt;
; Are you feeling better not?&lt;br /&gt;
Yes, I&#039;m better now. Many of my memories came back. But my friend [[Midge]]... she&#039;s broken! She doesn&#039;t even remember me. The Mige I knew really is dead. Or... well, at least she&#039;s missing!&lt;br /&gt;
; So you&#039;re equating amnesia with... death?&lt;br /&gt;
Well, I guess amnesia is sort of like death. But no, Midge doesn&#039;t just have amnesia: I have to keep reintroducing myself to her, almost every day! She came back wrong! And dying again doesn&#039;t fix her! She&#039;s broken! And I was almost broken too!&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure how much sense my story made, but let me put it this way: I&#039;m still terrified of what the [[Winter Queen]] wants to do to me, but now I realize there are even worse fates. I&#039;m scared of the Winter Queen, but when I think of those creatures... I&#039;m so scared that I just can&#039;t function.&lt;br /&gt;
; After what you&#039;ve been through, being afraid is natural.&lt;br /&gt;
That&#039;s kind of you to say! I wish [[Pegast]] felt that way. I owe him everything, and he needs my help, and he doesn&#039;t understand why I can&#039;t fight.&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m trying to help in other ways.&lt;br /&gt;
; That sounds like a good plan.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
As long as there&#039;s a chance I could lose my memories, I&#039;m hardly immortal at all! And somehow, eternal death sounds even scarier than being tortured by the Winter Queen!}}&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
I love the way hunters from your realm use physical arrows in their bows. I switched to energy arrows centuries ago, but I&#039;ve realized there&#039;s a huge benefit to your method: when your magic only has to activate a bit of wood, you can deal a LOT of damage without expending much energy! Clever mortals, perfecting something most fairies had abandoned!&lt;br /&gt;
&lt;br /&gt;
So anyway, yeah, I&#039;ve been making wood arrows to practice with. I just with they took up less space!}}&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
I don&#039;t care what [[Pegast]] says: I&#039;m not okay, and I&#039;m not going hunting, and he can&#039;t make me. He can go be a scion elsewhere if he thinks he can boss me around.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=79406</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=79406"/>
		<updated>2020-12-01T21:25:09Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Stables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15 and 25&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned from [[Crelpin]] in the [[Fae Realm]]&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Rodent&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Feline&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Bear and Bugbear&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bee ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Arthropod&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=79401</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=79401"/>
		<updated>2020-12-01T18:16:07Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Aging Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  70&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Dhakmar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and reaching {{Favor|Comfortable}}.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. &lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
==Beer Effects (Level 40-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* -(%) Ability power cost (Unarmed/Shield/Sword)&lt;br /&gt;
* -(%) Ability power cost (Knife/Staff/Hammer)&lt;br /&gt;
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)&lt;br /&gt;
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)&lt;br /&gt;
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)&lt;br /&gt;
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)&lt;br /&gt;
* -(%) Ability power cost (First Aid/Giant Bat/Spider)&lt;br /&gt;
* -(%) Ability power cost (Pig/Deer/Cow)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Hard Liquor Effects (Level 1-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* +(X) Direct Slashing damage&lt;br /&gt;
* +(X) Direct Crushing damage&lt;br /&gt;
* +(X) Direct Piercing damage&lt;br /&gt;
* +(X) Direct Fire damage&lt;br /&gt;
* +(X) Direct Cold damage&lt;br /&gt;
* +(X) Direct Electricity damage&lt;br /&gt;
* +(X) Direct Nature damage&lt;br /&gt;
* +(X) Direct Poison damage&lt;br /&gt;
* +(X) Direct Acid damage&lt;br /&gt;
* +(X) Direct Psychic damage&lt;br /&gt;
* +(X) Direct Darkness damage&lt;br /&gt;
* +(X) Direct Trauma damage&lt;br /&gt;
* +(X) Direct Sonic damage&lt;br /&gt;
* +(X) Direct Demonic damage&lt;br /&gt;
* +(X) Direct Divine damage&lt;br /&gt;
* +(X) Melee damage to Elites&lt;br /&gt;
* +(X) Projectile damage to Elites&lt;br /&gt;
* +(X) Burst damage to Elites&lt;br /&gt;
* +(X) Damage to Aberrations&lt;br /&gt;
* +(X) Damage to Arthropods&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Incorporeal Creatures&lt;br /&gt;
* +(X) Damage to Non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Rakshasa&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to corporeal Undead&lt;br /&gt;
* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Known Effects for Marzen (Level 20)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Brewing Advice from [[Brianna Willer]] ===&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017===&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
=== How to obtain specific hard liquors ===&lt;br /&gt;
&lt;br /&gt;
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don&#039;t map one to one.&lt;br /&gt;
&lt;br /&gt;
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).&lt;br /&gt;
&lt;br /&gt;
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.&lt;br /&gt;
&lt;br /&gt;
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.&lt;br /&gt;
&lt;br /&gt;
There are thirteen sets of components, listed below by category and tier:&lt;br /&gt;
* Fruit 1: Red Apple, Grapes, Orange&lt;br /&gt;
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes&lt;br /&gt;
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale&lt;br /&gt;
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass&lt;br /&gt;
* Fruit 2: Guava, Banana, Lemon&lt;br /&gt;
* Veggie 2: Beet, Squash, Broccoli, Carrot&lt;br /&gt;
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, Bear Gallbladder&lt;br /&gt;
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly&lt;br /&gt;
* Fruit 3: Pear, Peach, Green Apple&lt;br /&gt;
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder&lt;br /&gt;
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh&lt;br /&gt;
* Flavor 3: Mint, Honey, Juniper Berries, Almonds&lt;br /&gt;
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes&lt;br /&gt;
&lt;br /&gt;
At low level, components tend to map one to one. For example:&lt;br /&gt;
* Red Apple -&amp;gt; Guava&lt;br /&gt;
* Grapes -&amp;gt; Banana&lt;br /&gt;
* Orange -&amp;gt; Lemon&lt;br /&gt;
&lt;br /&gt;
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Boar Tusk -&amp;gt; Rabbit&#039;s Foot&lt;br /&gt;
* Cat eyeball -&amp;gt; Panther Tail&lt;br /&gt;
* Snail Sinew -&amp;gt; Bear Gallbladder&lt;br /&gt;
* Rat Tail -&amp;gt; Deinonychus Claw&lt;br /&gt;
* Basic Fish Scale -&amp;gt; Wolf Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oregano -&amp;gt; Seaweed&lt;br /&gt;
* Mandrake Root -&amp;gt; Muntok Peppercorns&lt;br /&gt;
* Peppercorns -&amp;gt; Cinnamon&lt;br /&gt;
* Grass -&amp;gt; Myconian Jelly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wolf Teeth -&amp;gt; Worm Tooth&lt;br /&gt;
* Panther Tail -&amp;gt; Ectoplasm&lt;br /&gt;
* Deinonychus Claw -&amp;gt; Cockatrice Beak&lt;br /&gt;
* Rabbit&#039;s Foot -&amp;gt; Barghest Flesh&lt;br /&gt;
* Bear Gallbladder -&amp;gt; Powdered Mammal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cinnamon -&amp;gt; Almonds&lt;br /&gt;
* Muntok Peppercorns -&amp;gt; Honey&lt;br /&gt;
* Seaweed -&amp;gt; Juniper Berries&lt;br /&gt;
* Myconian Jelly -&amp;gt; Mint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Liquor&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aging Casks===&lt;br /&gt;
&lt;br /&gt;
====Number of Casks====&lt;br /&gt;
Two casks can be aged at once.  Starting at level 40 Brewing, three casks may be aged simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Aging Times====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{Item|Un-Aged Potato Vodka}} ||  {{Item|Aged Potato Vodka}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 1 hour || 100&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 2 hours ||&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Brewing Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Brewing|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Drunk_Sewer_Rat&amp;diff=79352</id>
		<title>Drunk Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Drunk_Sewer_Rat&amp;diff=79352"/>
		<updated>2020-11-29T17:41:03Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Drunk Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma &lt;br /&gt;
}}&lt;br /&gt;
[[Drunk Sewer Rat]]s are rather large and nasty vermin located within one of the flooded [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache F-3&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cedar Wood}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Drunk Sewer Rat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = Slashing Damage, Crushing Damage&lt;br /&gt;
| sic em = Reduce Rage&lt;br /&gt;
| clever trick = Debuff Poison Vulnerability&lt;br /&gt;
| bonus = High Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fearless_Sewer_Rat&amp;diff=79351</id>
		<title>Fearless Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fearless_Sewer_Rat&amp;diff=79351"/>
		<updated>2020-11-29T17:40:03Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fearless Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective   = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Fearless Sewer Rat]]s can be found in the [[Rahu Sewer]]s or [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = [[Rahu Sewer]]&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache S-1&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|{{Item|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
====General====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Honey}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Poppy Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Guard Cat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = Slashing Damage, Crushing Damage&lt;br /&gt;
| sic em = Reduce Rage&lt;br /&gt;
| clever trick = Debuff Poison Vulnerability&lt;br /&gt;
| bonus = High Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Drunk_Sewer_Rat&amp;diff=79350</id>
		<title>Drunk Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Drunk_Sewer_Rat&amp;diff=79350"/>
		<updated>2020-11-29T17:35:27Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Drunk Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma &lt;br /&gt;
}}&lt;br /&gt;
[[Drunk Sewer Rat]]s are rather large and nasty vermin located within one of the flooded [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache F-3&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cedar Wood}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Drunk Sewer Rat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = Slashing Damage, Crushing Damage&lt;br /&gt;
| sic em = Reduce Rage&lt;br /&gt;
| clever trick = Debuff Poison Vulnerability&lt;br /&gt;
| bonus = Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Pemphredo_Eye&amp;diff=79349</id>
		<title>Pemphredo Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Pemphredo_Eye&amp;diff=79349"/>
		<updated>2020-11-29T16:16:09Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Pemphredo Eye&lt;br /&gt;
|description = A communication device common among Crone Hegemony officers, akin to a Sending Stone from the Council Lands... but much, much, creepier. This one seems inert.&lt;br /&gt;
|value = 100&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 99&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|AlchemyIngredient}}{{KW|VendorTrash}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.&lt;br /&gt;
Example section:&lt;br /&gt;
;[[Eltibule]]&lt;br /&gt;
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]&lt;br /&gt;
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Supplies in War Caches&lt;br /&gt;
&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Alchemy]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Sword Boost Potion 20% || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5010.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Dirty Snow Water]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5638.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Wolf Tail]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5186.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pemphredo Eye]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5437.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Sword Boost Potion 20%]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5009.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Empty Bottle]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Infinite Potion of Healing || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6249.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Magic Ooze Syrup]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5186.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pemphredo Eye]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5634.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Rat Tooth]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5791.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Eyestalk]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5552.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Ultra Lac]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6250.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Infinite Potion of Healing]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Candle Making]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Nice Dark Sight Candle || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6365.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Wick]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6373.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Tallow]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5186.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pemphredo Eye]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5633.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Rat Tail]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6384.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Dark Sight Candle]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Fae (Race Skill)]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Turn Junk Into Crystal Ice || [[:Category:Items/VendorTrash|Miscellaneous Junk]] x1 || &lt;br /&gt;
|}&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Corey The Croaker]] || The [[Winter Nexus]] || Likes ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Way]] || [[Myconian Cave]] in Serbule || Likes ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Ragabir]] || [[Red Wing Casino]] || Likes ([[:Category:Items/AlchemyIngredient|Alchemy Ingredients]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Suspicious Cow]] || Wandering Northeast of Eltibule Keep in [[Eltibule]] || Hates ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Helena Veilmoor]] || [[Hogan&#039;s Keep]] in Eltibule || Hates ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Contacting Melandria&#039;s Brother]] || 1 (Collect) || One time only || [[Melandria]] || Neutral || [[Gazluk Keep]] in Gazluk || &lt;br /&gt;
|-&lt;br /&gt;
| [[Guild: Menace Beneath the Sand (50-person)]] || 100 (Amass with Guild) || 5 Minutes || [[The Sand Seer]] || Unknown || Amulna in [[Ilmari]] || &lt;br /&gt;
|}&lt;br /&gt;
=====Work Order=====&lt;br /&gt;
Turn in 10x [[Pemphredo Eye]] to [[Irkima]] for 2311 councils. Requires [[Industry]] Level 25.&lt;br /&gt;
&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=79348</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=79348"/>
		<updated>2020-11-29T14:41:38Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15 and 25&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned from [[Crelpin]] in the [[Fae Realm]]&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Rodent&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Feline&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Bear and Bugbear&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bee ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Arthropod&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fearless_Sewer_Rat&amp;diff=79345</id>
		<title>Fearless Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fearless_Sewer_Rat&amp;diff=79345"/>
		<updated>2020-11-29T12:27:46Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fearless Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective   = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Fearless Sewer Rat]]s can be found in the [[Rahu Sewer]]s or [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = [[Rahu Sewer]]&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache S-1&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|{{Item|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
====General====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Honey}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Poppy Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Guard Cat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = TODO&lt;br /&gt;
| sic em = TODO&lt;br /&gt;
| clever trick = TODO&lt;br /&gt;
| bonus = TODO&lt;br /&gt;
| weaknesses = TODO&lt;br /&gt;
| resists = TODO&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=78746</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=78746"/>
		<updated>2020-11-25T21:31:47Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Applying Augmentation */ note about binding items and augmentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.&lt;br /&gt;
&lt;br /&gt;
While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
&lt;br /&gt;
For additional information, see the Lorebook {{Item icon|Teleportation For Beginners}} &#039;&#039;&#039;[[Augments for Everyone]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
Only one augment can be added to an item at any one time. If you want to remove an augment from a piece of gear, see [[Ancillary-Armor Augmentation/Recipes]].&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Augmentation Loot ==&lt;br /&gt;
{{Quote|source=&amp;quot;&amp;quot;|&lt;br /&gt;
Augments can now be found in loot from monsters. Augments are much more likely to drop from animals (e.g. bears and wolves) than from sentient enemies such as goblins. The skills you have active will influence the types of Augments you find (e.g. you&#039;ll find more Ice Magic augments while using Ice Magic), but there is also a large randomness factor.&lt;br /&gt;
&lt;br /&gt;
The goal of adding augments to loot is to make augments more available to low-level players. For this reason, augments are more likely to be found on low-level monsters than high-level monsters. (At higher level we expect player-augmenters to make up the difference; the plan is that when we eventually have level 125 monsters, they won&#039;t drop augments at all -- only player augmenters will be able to make max-level augments.)&lt;br /&gt;
}}&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. You can apply only one augment to an item using the lore recipe. Applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
Note that applying an augment will bind the item to your account, although the item says it is bound to the character that augmented it. Your other characters will be able to equip it. You can (currently) not augment an item that is bound to another character on your account. If you want to augment items without using the NPC install service you should make sure that all items are bound to the character that can apply augments, by using that character to transmute the item for the first time (other characters can then transmute the item without rebinding).&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 80, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Augmentation&lt;br /&gt;
 | include    = {NPC infobox}:zone,#Augmentation,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;,NPC Name, Zone, Install Cost and Requirements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=78745</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=78745"/>
		<updated>2020-11-25T17:03:55Z</updated>

		<summary type="html">&lt;p&gt;Caleon: Undo revision 78733 by Caleon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Items/Armor|armor]]: &#039;&#039;&#039;[[:Category:Items/ClothArmor|cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/LeatherArmor|leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/MetalArmor|metal]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Items/OrganicArmor|organic]]&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Health (largest boost) and Power (largest boost)&lt;br /&gt;
*Ability to add pockets (2 inventory spaces each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health (large boost), Armor (large boost), and Power (small boost)&lt;br /&gt;
*Ability to add pockets (1 inv space each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only (largest boost)&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
*120 enchantment point if crafted, 100 if looted&lt;br /&gt;
|&lt;br /&gt;
*Boost combat refresh for Health (small boost), Armor (small boost), and Power (small boost)&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor (craft-able and max enchant) and wintertide ensign gear &lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor-Material Set Bonuses==&lt;br /&gt;
There are five main armor slots: head, chest, legs, feet, and hands. If at least three of these are made of the same material (cloth, leather, metal, or organic), your Basic Attack has a special bonus:&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Cloth Items:&amp;lt;/b&amp;gt; If your Power is below 20% of max, your Basic Attack restores Power equal to 20% of your Max Power. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Leather Items:&amp;lt;/b&amp;gt; If your Health is below 33% of max, your Basic Attack restores Health equal to 33% of your Max Health, plus your Combat Refresh Healing amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Plate Items:&amp;lt;/b&amp;gt; If you are out of Armor (below 10% of max), your Basic Attack restores Armor equal to Combat Refresh Armor amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Organic Items:&amp;lt;/b&amp;gt; Your Combat Refresh happens every 12 seconds (instead of every 15 seconds).&lt;br /&gt;
&lt;br /&gt;
Once you have enough pieces for the bonus, the bonus shows up on the ability description for your Basic Attack like normal, but nothing in the game tells you that wearing 3 pieces of same-material gear will give you that bonus. This reflects the fact that this system is extremely experimental and may be removed or dramatically altered (experimental version introduced [[Game_updates/2019-09-20|20 Sept, 2019]]).&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate (every 4 seconds). In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and can be activated every 15 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Caleon&amp;diff=78744</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Caleon&amp;diff=78744"/>
		<updated>2020-11-25T17:01:50Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moon phases (days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Irkima favor 2.8 / shark&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 13 || 13 || 13 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 32 || 32 || 13 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 32 || 32 || 13 || {BOOST_NATURE_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 42 || 0 || 37 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 32 || 32 || 13 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 13 || 13 || 13 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 13 || 13 || 13 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 32 || 32 || 13 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 42 || 0 || 37 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bat Witch Hat}} || 52 || 42 || 0 || 37 || {MOD_SKILL_GIANTBAT}{0.11}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 63 || 63 || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 63 || 63 || 26 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 63 || 63 || 26 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 63 || 63 || 26 || {BOOST_NATURE_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 84 || 0 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 84 || 0 || 74 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 26 || 26 || 26 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 26 || 26 || 26 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 84 || 0 || 74 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 84 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 26 || 26 || 26 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 84 || 0 || 74 || Every 25 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 53 || 53 || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 53 || 53 || 21 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 53 || 53 || 21 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 70 || 0 || 62 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 70 || 0 || 62 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 21 || 21 || 21 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 70 || 0 || 62 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 70 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 53 || 53 || 21 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 70 || 0 || 62 || Every 25 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Caleon&amp;diff=78743</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Caleon&amp;diff=78743"/>
		<updated>2020-11-25T16:59:08Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Comparison of crafted foot armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moon phases (days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Irkima favor 2.8 / shark&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 5 || 5 || 5 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 8 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 21 || 0 || 7 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 21 || 0 || 7 || {BOOST_SONIC_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 13 || 0 || 19 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 21 || 0 || 7 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 5 || 5 || 5 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 5 || 5 || 5 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 8 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 21 || 0 || 7 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 13 || 0 || 19 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 42 || 0 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 42 || 0 || 13 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 42 || 0 || 13 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 42 || 0 || 13 || {BOOST_SONIC_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 26 || 0 || 38 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 26 || 0 || 38 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 10 || 10 || 10 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 10 || 10 || 10 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 26 || 0 || 38 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 16 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 10 || 10 || 10 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 26 || 0 || 38 || Every 12 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 35 || 0 || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 35 || 0 || 11 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 35 || 0 || 11 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 21 || 0 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 21 || 0 || 32 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 8 || 8 || 8 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 21 || 0 || 32 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 13 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 35 || 0 || 11 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 21 || 0 || 32 || Every 12 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=78733</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=78733"/>
		<updated>2020-11-24T18:27:01Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Types of Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Items/Armor|armor]]: &#039;&#039;&#039;[[:Category:Items/ClothArmor|cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/LeatherArmor|leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/MetalArmor|metal]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Items/OrganicArmor|organic]]&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Health (medium boost) and Power (largest boost)&lt;br /&gt;
*Ability to add pockets (2 inventory spaces each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health (largest boost) and Power (small boost)&lt;br /&gt;
*Ability to add pockets (1 inv space each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only (largest boost)&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
*120 enchantment point if crafted, 100 if looted&lt;br /&gt;
|&lt;br /&gt;
*Boost combat refresh for Health (small boost), Armor (small boost), and Power (small boost)&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor (craft-able and max enchant) and wintertide ensign gear &lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor-Material Set Bonuses==&lt;br /&gt;
There are five main armor slots: head, chest, legs, feet, and hands. If at least three of these are made of the same material (cloth, leather, metal, or organic), your Basic Attack has a special bonus:&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Cloth Items:&amp;lt;/b&amp;gt; If your Power is below 20% of max, your Basic Attack restores Power equal to 20% of your Max Power. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Leather Items:&amp;lt;/b&amp;gt; If your Health is below 33% of max, your Basic Attack restores Health equal to 33% of your Max Health, plus your Combat Refresh Healing amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Plate Items:&amp;lt;/b&amp;gt; If you are out of Armor (below 10% of max), your Basic Attack restores Armor equal to Combat Refresh Armor amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Organic Items:&amp;lt;/b&amp;gt; Your Combat Refresh happens every 12 seconds (instead of every 15 seconds).&lt;br /&gt;
&lt;br /&gt;
Once you have enough pieces for the bonus, the bonus shows up on the ability description for your Basic Attack like normal, but nothing in the game tells you that wearing 3 pieces of same-material gear will give you that bonus. This reflects the fact that this system is extremely experimental and may be removed or dramatically altered (experimental version introduced 20 Sept, 2019).&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate (every 4 seconds). In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and can be activated every 15 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Poison&amp;diff=78696</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Poison&amp;diff=78696"/>
		<updated>2020-11-21T18:25:51Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a damage type. Often this is an over time effect that bypasses armor.&lt;br /&gt;
&lt;br /&gt;
Players can also apply this effect at various magnitudes, using either the [[Knife Fighting]], [[Spider]], [[Druid]], [[Battle Chemistry]] or [[Archery]] skill lines and with [[Alchemy]], [[Survival Instincts]].&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Safecracking&amp;diff=78693</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Safecracking&amp;diff=78693"/>
		<updated>2020-11-19T20:31:57Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Player Solving Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|caption          = Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    =  N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache! }}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:&lt;br /&gt;
; There are no Synergy Levels for Safecracking.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Opening Chests with The Sand Seer&#039;s Advice ===&lt;br /&gt;
===== Overview =====&lt;br /&gt;
With some help from [[Gremix]], the local blacksmith-type, I&#039;ve managed to get this vault opened and examined the mechanism.&lt;br /&gt;
&lt;br /&gt;
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.&lt;br /&gt;
&lt;br /&gt;
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is &#039;1,2&#039;, which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
From these clues it&#039;s possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That&#039;s what led me to my biggest discovery...&lt;br /&gt;
===== Rune Symbols =====&lt;br /&gt;
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can&#039;t possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.&lt;br /&gt;
&lt;br /&gt;
Fortunately, minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you&#039;ve narrowed down the solution tremendously. This is imperative!&lt;br /&gt;
&lt;br /&gt;
For this practice vault, I&#039;ve connected the top six symbols. The bottom six symbols are never used.&lt;br /&gt;
===== Solving Technique =====&lt;br /&gt;
I haven&#039;t had time to figure out a complete solution to unlocking these vaults, but here&#039;s my system so far:&lt;br /&gt;
&lt;br /&gt;
1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it&#039;s the top row of six symbols).&lt;br /&gt;
&lt;br /&gt;
2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be &#039;AABB&#039; then &#039;CCDD&#039; and &#039;EEFF.&#039; These three guesses will give me many pieces of information. After that I just make educated guesses.&lt;br /&gt;
&lt;br /&gt;
3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.&lt;br /&gt;
&lt;br /&gt;
4. Practice! I&#039;ve set up this vault to let me practice my lockbreaking skill. Pity I don&#039;t have time to actually get much practicing in...&lt;br /&gt;
&lt;br /&gt;
=== Player Solving Technique ===&lt;br /&gt;
{{Spoiler|Click Expand to view the algorithm|&lt;br /&gt;
[[File:WarCacheSolve.jpg|right]]&lt;br /&gt;
You don&#039;t need any hints when using this guessing/logic technique.&lt;br /&gt;
&lt;br /&gt;
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.&lt;br /&gt;
&lt;br /&gt;
1a. If after 6 tries you did not find 4 hits, one of the tries that shows 2 hits could be 3 or 4 hits. You will have to test that separately.&lt;br /&gt;
&lt;br /&gt;
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.&lt;br /&gt;
&lt;br /&gt;
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!&lt;br /&gt;
&lt;br /&gt;
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.&lt;br /&gt;
&lt;br /&gt;
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.&lt;br /&gt;
&lt;br /&gt;
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.&lt;br /&gt;
&lt;br /&gt;
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.&lt;br /&gt;
&lt;br /&gt;
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Amulna-Practice.png|A practice chest found in [[Amulna]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Safecracking&amp;diff=78692</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Safecracking&amp;diff=78692"/>
		<updated>2020-11-19T20:27:06Z</updated>

		<summary type="html">&lt;p&gt;Caleon: Part-Undo revision 78691 by Caleon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|caption          = Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    =  N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache! }}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:&lt;br /&gt;
; There are no Synergy Levels for Safecracking.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Opening Chests with The Sand Seer&#039;s Advice ===&lt;br /&gt;
===== Overview =====&lt;br /&gt;
With some help from [[Gremix]], the local blacksmith-type, I&#039;ve managed to get this vault opened and examined the mechanism.&lt;br /&gt;
&lt;br /&gt;
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.&lt;br /&gt;
&lt;br /&gt;
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is &#039;1,2&#039;, which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
From these clues it&#039;s possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That&#039;s what led me to my biggest discovery...&lt;br /&gt;
===== Rune Symbols =====&lt;br /&gt;
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can&#039;t possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.&lt;br /&gt;
&lt;br /&gt;
Fortunately, minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you&#039;ve narrowed down the solution tremendously. This is imperative!&lt;br /&gt;
&lt;br /&gt;
For this practice vault, I&#039;ve connected the top six symbols. The bottom six symbols are never used.&lt;br /&gt;
===== Solving Technique =====&lt;br /&gt;
I haven&#039;t had time to figure out a complete solution to unlocking these vaults, but here&#039;s my system so far:&lt;br /&gt;
&lt;br /&gt;
1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it&#039;s the top row of six symbols).&lt;br /&gt;
&lt;br /&gt;
2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be &#039;AABB&#039; then &#039;CCDD&#039; and &#039;EEFF.&#039; These three guesses will give me many pieces of information. After that I just make educated guesses.&lt;br /&gt;
&lt;br /&gt;
3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.&lt;br /&gt;
&lt;br /&gt;
4. Practice! I&#039;ve set up this vault to let me practice my lockbreaking skill. Pity I don&#039;t have time to actually get much practicing in...&lt;br /&gt;
&lt;br /&gt;
=== Player Solving Technique ===&lt;br /&gt;
{{Spoiler|Click Expand to view the algorithm|&lt;br /&gt;
[[File:WarCacheSolve.jpg|right]]&lt;br /&gt;
You don&#039;t need any hints when using this guessing/logic technique.&lt;br /&gt;
&lt;br /&gt;
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.&lt;br /&gt;
&lt;br /&gt;
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.&lt;br /&gt;
&lt;br /&gt;
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!&lt;br /&gt;
&lt;br /&gt;
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.&lt;br /&gt;
&lt;br /&gt;
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.&lt;br /&gt;
&lt;br /&gt;
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.&lt;br /&gt;
&lt;br /&gt;
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.&lt;br /&gt;
&lt;br /&gt;
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Amulna-Practice.png|A practice chest found in [[Amulna]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Safecracking&amp;diff=78691</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Safecracking&amp;diff=78691"/>
		<updated>2020-11-19T20:20:55Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Solving Technique */ expand step 2 of the previous solution to a more complete algorightm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|caption          = Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    =  N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache! }}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:&lt;br /&gt;
; There are no Synergy Levels for Safecracking.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Opening Chests with The Sand Seer&#039;s Advice ===&lt;br /&gt;
===== Overview =====&lt;br /&gt;
With some help from [[Gremix]], the local blacksmith-type, I&#039;ve managed to get this vault opened and examined the mechanism.&lt;br /&gt;
&lt;br /&gt;
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.&lt;br /&gt;
&lt;br /&gt;
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is &#039;1,2&#039;, which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
From these clues it&#039;s possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That&#039;s what led me to my biggest discovery...&lt;br /&gt;
===== Rune Symbols =====&lt;br /&gt;
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can&#039;t possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.&lt;br /&gt;
&lt;br /&gt;
Fortunately, minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you&#039;ve narrowed down the solution tremendously. This is imperative!&lt;br /&gt;
&lt;br /&gt;
For this practice vault, I&#039;ve connected the top six symbols. The bottom six symbols are never used.&lt;br /&gt;
===== Solving Technique =====&lt;br /&gt;
[[File:WarCacheSolve.jpg|right]]&lt;br /&gt;
You don&#039;t need any hints when using this guessing/logic technique.&lt;br /&gt;
&lt;br /&gt;
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.&lt;br /&gt;
&lt;br /&gt;
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.&lt;br /&gt;
&lt;br /&gt;
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!&lt;br /&gt;
&lt;br /&gt;
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.&lt;br /&gt;
&lt;br /&gt;
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.&lt;br /&gt;
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.&lt;br /&gt;
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.&lt;br /&gt;
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.&lt;br /&gt;
&lt;br /&gt;
4. The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Amulna-Practice.png|A practice chest found in [[Amulna]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:WarCacheSolve.jpg&amp;diff=78690</id>
		<title>File:WarCacheSolve.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:WarCacheSolve.jpg&amp;diff=78690"/>
		<updated>2020-11-19T20:05:36Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=78158</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=78158"/>
		<updated>2020-11-08T17:55:46Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Aging Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  70&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Dhakmar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and reaching {{Favor|Comfortable}}.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. &lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
==Beer Effects (Level 40-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* -(%) Ability power cost (Unarmed/Shield/Sword)&lt;br /&gt;
* -(%) Ability power cost (Knife/Staff/Hammer)&lt;br /&gt;
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)&lt;br /&gt;
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)&lt;br /&gt;
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)&lt;br /&gt;
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)&lt;br /&gt;
* -(%) Ability power cost (First Aid/Giant Bat/Spider)&lt;br /&gt;
* -(%) Ability power cost (Pig/Deer/Cow)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Hard Liquor Effects (Level 1-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* +(X) Direct Slashing damage&lt;br /&gt;
* +(X) Direct Crushing damage&lt;br /&gt;
* +(X) Direct Piercing damage&lt;br /&gt;
* +(X) Direct Fire damage&lt;br /&gt;
* +(X) Direct Cold damage&lt;br /&gt;
* +(X) Direct Electricity damage&lt;br /&gt;
* +(X) Direct Nature damage&lt;br /&gt;
* +(X) Direct Poison damage&lt;br /&gt;
* +(X) Direct Acid damage&lt;br /&gt;
* +(X) Direct Psychic damage&lt;br /&gt;
* +(X) Direct Darkness damage&lt;br /&gt;
* +(X) Direct Trauma damage&lt;br /&gt;
* +(X) Direct Sonic damage&lt;br /&gt;
* +(X) Direct Demonic damage&lt;br /&gt;
* +(X) Direct Divine damage&lt;br /&gt;
* +(X) Melee damage to Elites&lt;br /&gt;
* +(X) Projectile damage to Elites&lt;br /&gt;
* +(X) Burst damage to Elites&lt;br /&gt;
* +(X) Damage to Aberrations&lt;br /&gt;
* +(X) Damage to Arthropods&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Incorporeal Creatures&lt;br /&gt;
* +(X) Damage to Non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Rakshasa&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to corporeal Undead&lt;br /&gt;
* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Known Effects for Marzen (Level 20)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Brewing Advice from [[Brianna Willer]] ===&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017===&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
=== How to obtain specific hard liquors ===&lt;br /&gt;
&lt;br /&gt;
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don&#039;t map one to one.&lt;br /&gt;
&lt;br /&gt;
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).&lt;br /&gt;
&lt;br /&gt;
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.&lt;br /&gt;
&lt;br /&gt;
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.&lt;br /&gt;
&lt;br /&gt;
There are thirteen sets of components, listed below by category and tier:&lt;br /&gt;
* Fruit 1: Red Apple, Grapes, Orange&lt;br /&gt;
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes&lt;br /&gt;
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale&lt;br /&gt;
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass&lt;br /&gt;
* Fruit 2: Guava, Banana, Lemon&lt;br /&gt;
* Veggie 2: Beet, Squash, Broccoli, Carrot&lt;br /&gt;
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, Bear Gallbladder&lt;br /&gt;
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly&lt;br /&gt;
* Fruit 3: Pear, Peach, Green Apple&lt;br /&gt;
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder&lt;br /&gt;
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh&lt;br /&gt;
* Flavor 3: Mint, Honey, Juniper Berries, Almonds&lt;br /&gt;
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes&lt;br /&gt;
&lt;br /&gt;
At low level, components tend to map one to one. For example:&lt;br /&gt;
* Red Apple -&amp;gt; Guava&lt;br /&gt;
* Grapes -&amp;gt; Banana&lt;br /&gt;
* Orange -&amp;gt; Lemon&lt;br /&gt;
&lt;br /&gt;
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Boar Tusk -&amp;gt; Rabbit&#039;s Foot&lt;br /&gt;
* Cat eyeball -&amp;gt; Panther Tail&lt;br /&gt;
* Snail Sinew -&amp;gt; Bear Gallbladder&lt;br /&gt;
* Rat Tail -&amp;gt; Deinonychus Claw&lt;br /&gt;
* Basic Fish Scale -&amp;gt; Wolf Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oregano -&amp;gt; Seaweed&lt;br /&gt;
* Mandrake Root -&amp;gt; Muntok Peppercorns&lt;br /&gt;
* Peppercorns -&amp;gt; Cinnamon&lt;br /&gt;
* Grass -&amp;gt; Myconian Jelly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wolf Teeth -&amp;gt; Worm Tooth&lt;br /&gt;
* Panther Tail -&amp;gt; Ectoplasm&lt;br /&gt;
* Deinonychus Claw -&amp;gt; Cockatrice Beak&lt;br /&gt;
* Rabbit&#039;s Foot -&amp;gt; Barghest Flesh&lt;br /&gt;
* Bear Gallbladder -&amp;gt; Powdered Mammal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cinnamon -&amp;gt; Almonds&lt;br /&gt;
* Muntok Peppercorns -&amp;gt; Honey&lt;br /&gt;
* Seaweed -&amp;gt; Juniper Berries&lt;br /&gt;
* Myconian Jelly -&amp;gt; Mint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Liquor&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aging Casks===&lt;br /&gt;
&lt;br /&gt;
====Number of Casks====&lt;br /&gt;
Two casks can be aged at once.  Starting at level 40 Brewing, three casks may be aged simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Aging Times====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{Item|Un-Aged Potato Vodka}} ||  {{Item|Aged Potato Vodka}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 2 hours&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Brewing Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Brewing|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Crelpin&amp;diff=78157</id>
		<title>Crelpin</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Crelpin&amp;diff=78157"/>
		<updated>2020-11-08T14:10:20Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Crelpin&lt;br /&gt;
|image            = [[File:Crelpin.png|400px]]&lt;br /&gt;
|caption          = Covered in wax and honey&lt;br /&gt;
|zone             = Fae Realm&lt;br /&gt;
|town = Fel-Dasculan Ruins&lt;br /&gt;
|location         = Inside the west gate of the Fel-Dasculan Ruins&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = ???&lt;br /&gt;
|skilltrainer     = [[Animal Handling]], [[Nature Appreciation]], &amp;lt;br&amp;gt;[[Cooking]], [[Sushi Preparation]]&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
}}&lt;br /&gt;
[[Crelpin]] is a Fairy...&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: Fel-Dasculan Ruins&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Crelpin&lt;br /&gt;
notcategory = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Fairy Quests ====&lt;br /&gt;
[[Crelpin]] offers quests only available to Fairy characters.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Crelpin&lt;br /&gt;
category = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training  ==&lt;br /&gt;
;[[Animal Handling]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Animal Handling{{pipe}}Unlock Animal Handling Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=3 [[Royal Jelly]] &amp;amp; 400000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Tame Bee&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 17200&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Feed Pet 8&lt;br /&gt;
 |skilllevel=73&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 19850&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Call Stabled Pet #6&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 19950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Get It Off Me 8&lt;br /&gt;
 |skilllevel=76&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22500&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Monstrous Rage 8&lt;br /&gt;
 |skilllevel=77&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Wild Endurance 6&lt;br /&gt;
 |skilllevel=77&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Sic &#039;Em 8&lt;br /&gt;
 |skilllevel=79&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22650&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=That&#039;ll Do 9&lt;br /&gt;
 |skilllevel=81&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 27250&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Nature Appreciation]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost=1 [[Royal Jelly]] &amp;amp; 20000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=2 [[Royal Jelly]] &amp;amp; 50000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=3 [[Royal Jelly]] &amp;amp; 200000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Cooking]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fish Dish&lt;br /&gt;
 |skilllevel=72&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6439&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fried Dish&lt;br /&gt;
 |skilllevel=61&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 4819&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fruit Juice&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Corn Dish&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Gorp&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Side Salad&lt;br /&gt;
 |skilllevel=76&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + ?&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fruit Salad&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 7760&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Tart&lt;br /&gt;
 |skilllevel=83&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 8300&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Sushi Preparation]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Sushi&lt;br /&gt;
 |skilllevel=27&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 1339&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Honeycomb}} x10 || {{Item|Fairy Honey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
{{Spoiler|Let your pet&#039;s play together (3h)|&lt;br /&gt;
:35 favor&lt;br /&gt;
:250 Animal Handling XP&lt;br /&gt;
:50 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Trade bee words with Crelpin (4h)|&lt;br /&gt;
:35 favor&lt;br /&gt;
:350 Animal Handling XP&lt;br /&gt;
:75 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Discuss honey use in mortal vs. fairy cooking (8h)|&lt;br /&gt;
:65 favor&lt;br /&gt;
:250 Cooking XP&lt;br /&gt;
:100 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends ={{Item|Royal Jelly}} x1&lt;br /&gt;
|RiShin Family ={{Item|Royal Jelly}} x3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Taunt&amp;diff=78156</id>
		<title>Taunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Taunt&amp;diff=78156"/>
		<updated>2020-11-08T08:45:21Z</updated>

		<summary type="html">&lt;p&gt;Caleon: Created page with &amp;quot;Taunt is useful to keep mobs focused on tanks instead of damage dealers and makes it easier for the healers.  Note: taunt is not rage!  When a tank with 50 taunt deals 100 dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taunt is useful to keep mobs focused on tanks instead of damage dealers and makes it easier for the healers.&lt;br /&gt;
&lt;br /&gt;
Note: taunt is not rage!&lt;br /&gt;
&lt;br /&gt;
When a tank with 50 taunt deals 100 damage, mobs will think that tank did 150 damage. When there is also a damage dealer that does 140 damage, the mob will attack the tank.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Tank skills that provide lots of taunt are [[Shield]], [[Cow]], [[Staff]]. &lt;br /&gt;
&lt;br /&gt;
Other Skills that provide taunt are [[Deer]], [[Warden]], [[Ice Magic]], [[Animal Handling]], [[Unarmed]], [[Psychology]], [[Lycanthropy]], [[Necromancy]].&lt;br /&gt;
&lt;br /&gt;
Some damage dealer skills with taunt are [[Archery]], [[Fire Magic]] (pet), [[Spirit Fox]] (pet), [[Battle Chemistry]] (pet).&lt;br /&gt;
&lt;br /&gt;
Some skills also give reduced taunt for those that do not want to pull aggro.&lt;br /&gt;
&lt;br /&gt;
== Other sources ==&lt;br /&gt;
Taunt can also come from generic equipment mods, words of power, alcohol buffs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=78131</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=78131"/>
		<updated>2020-11-07T11:13:32Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Ability overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard.png|105px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]], [[Percussa]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. &lt;br /&gt;
* [[Raina]] unlocks 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - level 10 is required to unlock 51-60 lvl&lt;br /&gt;
* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]]. Level 15 is required to unlock 61-70.&lt;br /&gt;
* [[Poetry Appreciation]] - level 5 is required to unlock 51-60 lvl, Level 10 is required to unlock 61-70 lvl.&lt;br /&gt;
* [[Flower Arrangement]] - level 10 is required for unlocking the skill range 61-70 lvl&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9.&lt;br /&gt;
* [[Stringed Instruments]] - level 5 is required to learn Bard skill from [[Rappanel]].&lt;br /&gt;
* [[Wind Instruments]]&lt;br /&gt;
* [[Percussion Instruments]]&lt;br /&gt;
&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3674.png&amp;lt;/span&amp;gt; Thunderous Note: Simple attack for Lute bards, can be modded for higher attack range. Can be modded to be nature damage and debuff enemies to take more damage from nature.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3675.png&amp;lt;/span&amp;gt; Entrancing Lullaby: &#039;&#039;&#039;Mezmerize&#039;&#039;&#039; an enemy, crowd control.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3666.png&amp;lt;/span&amp;gt; Rally: Major &#039;&#039;&#039;Healing&#039;&#039;&#039; for a single target. Can be modded to restore power and armor.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3663.png&amp;lt;/span&amp;gt; Song of Resurgence: Constant &#039;&#039;&#039;healing&#039;&#039;&#039; for all allies near you. Can be modded to restore power too. Can be modded to increase your major healing power.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3665.png&amp;lt;/span&amp;gt; Song of Discord: Powerful constant direct trauma damage to all enemies, medium range. Can be modded to &#039;&#039;&#039;reduce rage&#039;&#039;&#039; and/or &#039;&#039;&#039;stun&#039;&#039;&#039;. Can be modded to increase damage every time you are attacked.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3667.png&amp;lt;/span&amp;gt; Anthem of Avoidance: Support, give all allies evasion to projectiles. Can be modded for melee and burst evasion.&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v332/icons/icon_3670.png&amp;lt;/span&amp;gt; Moment of Resolve: Support, restore armor and reduce damage taken. Can be modded to give stun, slow, root immunity.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
Bards can play with a lute and/or horn. Horn abilities focus on dealing damage, lute abilities are songs (see below).&lt;br /&gt;
&lt;br /&gt;
=== Songs ===&lt;br /&gt;
Bards using a lute can play a song for constant effects like healing or damage. When moving, the song is interrupted so it is a good idea to pull groups of enemies or have a high range attack to pull. Switching to a different song will interrupt the current song.&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
===== Main Hand Bard Lutes =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/BardInstrument&lt;br /&gt;
 notcategory = Items/BardHorn&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Off-Hand Bard Horns =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/BardHorn&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
===== Equipment, Instruments =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Items/Instrument&lt;br /&gt;
  notcategory   = Items/BardInstrument&lt;br /&gt;
 include    = {ITEM infobox}:description&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}} - ,,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Bard Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Bard|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deaths&amp;diff=77896</id>
		<title>Deaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deaths&amp;diff=77896"/>
		<updated>2020-11-01T16:24:50Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot;| [[Image:item-icon-book.png|32px]]&amp;amp;nbsp;Cause of Death|| style=&amp;quot;width:80px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Initial XP&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:80px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Repeated XP&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Hints&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol Poisoning|| 50 || 0 || {{Hint|Drink three beers and a liquor}}&lt;br /&gt;
|-&lt;br /&gt;
| Anti-regenerated || 250 || 0 || {{Hint|Acquired by having a maximum health equal to or below 0, most easily gotten by iocaine practice doses and items that increase/decrease maximum health (remove the item to get below 0 max HP)}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrowed || 50 || 5 || {{Hint|Skeleton Archer, Evil Security Patrol piercing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Attack reflected back at self || 100 || 5 || {{Hint|Damage reflection recoil from Manticore, Giant Beetle, Refraction Spider}}&lt;br /&gt;
|-&lt;br /&gt;
| Bashed with a shield || 50 || 5 || {{Hint|Shield: Quick Bash, Disrupting Bash, Finish It}}&lt;br /&gt;
|-&lt;br /&gt;
| Bashed with a stick || 100 || 5 || {{Hint|Staff: Smash, Double Hit, Strategic Thrust}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by a Fiery Animal || ? || 0 || {{Hint|Fire Rat normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by a Fox || 50 || ? || {{Hint|Spirit Fox: Nip, Soul Bite}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by a Pumpkin || ? || ? || {{Hint|Evil Pumpkin normal attack during the Halloween event in Serbule Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by an imaginary fox || 50 || 0 || {{Hint|Completely Normal Fox in Wolf Cave}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten by a dinosaur || 50 || 5 || {{Hint|Gnasher, War Gnasher}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten by a skull with wings glued onto it || ? || ? || {{Hint|Noxious Flapskull}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten by diseased animal || 50 || ? || {{Hint|Giant Bat: Virulent Bite}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten repeatedly by swarms of insects || 50 || 0 || {{Hint|Treant dot attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Blasted by Sonic Waves || 50 || 5 || {{Hint|Sand Worm; Bard: Blast of Despair, Blast of Fury, Blast of Defiance; Giant Bat: Screech, Sonic Burst, Deathscream}}&lt;br /&gt;
|-&lt;br /&gt;
| Blasted by a sandstorm || 50 || 1 || {{Hint|Sandstorms in Ilmari Desert}}&lt;br /&gt;
|-&lt;br /&gt;
| Blasted with dark energy || 100 || 0 || {{Hint|Skeleton Darkweaver normal attack; Necromancy: Life Crush, Wave of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| Blood sucked out of body || 50 || ? || {{Hint|Striga Drainer rage attack, The Striga Steward rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Body temperature spontaneously lowered || 50 || ? || {{Hint|Ice Magic: Chill}}&lt;br /&gt;
|-&lt;br /&gt;
| Bombed with toxic chemicals || 100 || ? || {{Hint|Wary Chemist; Battle Chemistry: Toxin Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| Bones Shattered || 50 || ? || {{Hint|Ogre rage attack, Minotaur rage attack; Hammer: Rib Shatter}}&lt;br /&gt;
|-&lt;br /&gt;
| Brain aneurysm due to terrible music || 50 || ? || {{Hint|Bard: Disharmony, Song of Discord}}&lt;br /&gt;
|-&lt;br /&gt;
| Breathed Mummy Fumes || 50 || 5 || {{Hint|Mummy Rotter rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Burned by otherworldly flames || 50 || 5 || {{Hint|Fairy Magic: Fairy Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| Caught a thrown knife in the chest || 50 || ? || {{Hint|Knife Fighting: Fan of Blades, Surprise Throw, Hamstring Throw}}&lt;br /&gt;
|-&lt;br /&gt;
| Caught a thrown sword in the chest || 50 || ? || {{Hint|General Pask ranged pin attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Caught in Pumpkin Bomb || 50 || ? || {{Hint|Pumpkin Turret ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Charmed by a lamia || ? || ? || {{Hint|Lamia, Old Lamia}}&lt;br /&gt;
|-&lt;br /&gt;
| Choked on spores || ? || ? || {{Hint|Triffid basic attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Clubbed On The Head || ? || ? || {{Hint|Ogre normal piercing attack; Hammer: Pound, Seismic Impact, Reckless Slam}}&lt;br /&gt;
|-&lt;br /&gt;
| Coated in Toxic Grease || 50 || 1 || {{Hint|Battle Chemistry: Toxic Irritant}}&lt;br /&gt;
|-&lt;br /&gt;
| Coated in electrified dragon spit || 100 || ? || {{Hint|Drakeworm (Blue) electricity attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Complications from soul damage || 50 || 5 || {{Hint|Necromancy: Life Steal, Spark of Death, Wave of Darkness psychic DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Consumed by insects || 50 || ? || {{Hint|DoT from Tor-Urak&#039;s Rage Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Crossbowed || 50 || ? || {{Hint|Crossbow abilities}}&lt;br /&gt;
|-&lt;br /&gt;
| Crushed by a giant pincer || 50 || ? || {{Hint|Sandhunter Scorpion}}&lt;br /&gt;
|-&lt;br /&gt;
| Crushed to death || ? || 0 || {{Hint|Troll, Rakshasa Bandit}}&lt;br /&gt;
|-&lt;br /&gt;
| Cut By Small Thorns || 50 || ? || {{Hint|Druid: Brambleskin recoil damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gas || 50 || ? || {{Hint|Cow: Deadly Emission}}&lt;br /&gt;
|-&lt;br /&gt;
| Dehydration || 50 || 0 || {{Hint|Random chance of death when dehydrated in Ilmari}}&lt;br /&gt;
|-&lt;br /&gt;
| Died from mysterious illness || 50 || ? || {{Hint|Glowy yellow crystals in Gazluk}}&lt;br /&gt;
|-&lt;br /&gt;
| Discomfort || 1000 || 5 || {{Hint|Sword: Many Cuts DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Drowned || ? || ? || {{Hint|Go swimming.}}&lt;br /&gt;
|-&lt;br /&gt;
| Eardrums Exploded || 50 || ? || {{Hint|Giant Bat: Screech, Sonic Burst, Deathscream DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Eardrums exploded due to extreme screaming || 100 || ? || {{Hint|Animal Handling: Shrill Command; Giant Bat: Screech, Sonic Burst, Deathscream; Pig: Squeal}}&lt;br /&gt;
|-&lt;br /&gt;
| Eaten by a worm || 100 || ? || {{Hint|different than &amp;quot;killed by a worm&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| Eggs exploded out of abdomen || 50 || ? || {{Hint|Giant Beetle rage attack delayed damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Electrocuted By a Portal || 50 || ? || {{Hint|Spy Portal}}&lt;br /&gt;
|-&lt;br /&gt;
| Electrocuted || 100 || ? || {{Hint|Mentalism: SystemShock, PanicCharge, Electrify. Goblin War Casters in the Goblin Dungeon.}}&lt;br /&gt;
|-&lt;br /&gt;
| Engulfed by Sentient Ice Slick || 50 || 5 || {{Hint|Ice Slick}}&lt;br /&gt;
|-&lt;br /&gt;
| Engulfed in ticks and biting fleas || 50 || 5 || {{Hint|Deer: Deer Kick DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Entangled By a Mummy || ? || ? || {{Hint|Mummy Wrapper}}&lt;br /&gt;
|-&lt;br /&gt;
| Exposure to freezing temperatures || 50 || ? || {{Hint|DoT cold damage in Kur Mountains}}&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Loud Music || 50 || 5 || {{Hint|Bard: Thunderous Note}}&lt;br /&gt;
|-&lt;br /&gt;
| Eyeballs Melted || ? || 0 || {{Hint|Ranalon Guardian rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Fever || 50 || ? || {{Hint|Druid: Delerium}}&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Levels of Shame || 500 || 5 || {{Hint|Psychology: Mock, Psychoanalyze, Tell Me About Your Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| Feet Crushed by Rocks || 50 || ? || {{Hint|Ranalon Stoneshaper root attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Fell from great height || 100 || ? || {{Hint|self explanatory}}&lt;br /&gt;
|-&lt;br /&gt;
| Fell from short distance || 100 || 1 || {{Hint|Start with low health and jump off a small enough object (can&#039;t be too tall or you&#039;ll get great height death)}}&lt;br /&gt;
|-&lt;br /&gt;
| Fell off the world || 100 || ? || {{Hint|A few locations in the game let you fall through the map and should be reported as bugs when found.}}&lt;br /&gt;
|-&lt;br /&gt;
| Filled with otherworldly shrapnel || 50 || ? || {{Hint|Greedy Ghost rage attack, Misery Yak rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Filled with red-hot bone fragments || 50 || ? || {{Hint|Suicidal Skeleton rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Filleted || 50 || ? || {{Hint|Fish Gut ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire spell backfired || 50 || ? || {{Hint|Fire Magic Ring of Fire spell with the mod doing damage to YOU}}&lt;br /&gt;
|-&lt;br /&gt;
| Flesh sloughed off || 50 || ? || {{Hint|Druid: Rotskin DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Food Poisoning || 50 || ? || {{Hint|Food Poisoning debuff received from eating Rotten Meat, Maggoty Ham or Sprigganberries}}&lt;br /&gt;
|-&lt;br /&gt;
| Forgot how to breathe || 50 || ? || {{Hint|Mentalism: Agonize}}&lt;br /&gt;
|-&lt;br /&gt;
| Frozen to Death || 50 || ? || {{Hint|Cold Elemental, Skeleton Ice Wizard}}|&lt;br /&gt;
|-&lt;br /&gt;
| Headbutted to death || 50 || ? || {{Hint|Unarmed: Headbutt}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart Attack after attacking a cow|| ? || ? || {{Hint|Cow: Tough Hoof recoil damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart attack || 200 || 5 || {{Hint|Psychology: You Were Adopted; Alchemy: Hulking Gel}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart became undead || 50 || 0 || {{Hint|Khyrulek&#039;s True Form rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a rock || 100 || 5 || {{Hint|Tor-Urak ranged crushing attack, Yeti Thrower ranged crushing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a whip-like tail || 50 || ? || {{Hint|Deinonychus normal crushing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit with a Shovel|| 50 || ? || {{Hint|Spade Assault ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Hypnotic Suggestion|| 50 || 5 || {{Hint|Bard: Entrancing Lullaby}}&lt;br /&gt;
|-&lt;br /&gt;
| Impact from being thrown || 100 || ? || {{Hint|Tor-Urak knockback attack; Unarmed: Hip Throw}}&lt;br /&gt;
|-&lt;br /&gt;
| Impacted with large opponent || 100 || ? || {{Hint|Unarmed: Bodyslam}}&lt;br /&gt;
|-&lt;br /&gt;
| Impaled on Flying Bones || 50 || 0 || {{Hint|Skeleton Darkweaver rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerated by a stationary flame source|| 100 || 5 || {{Hint|Fire Magic: Fire Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerated by an Inscrutable Intelligence || 50 || 0 || {{Hint|Glowing Sphere in Yeti Cave, if you have already accepted the quest you have to turn the quest in, and talk to the orb again. It will treat you like seeing you for the first time, be mean to it and get it to kill you.}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerated || ? || ? || {{Hint|Skeleton Fire Wizard, Fire Spider fire attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Infested with fungus || 100 || ? || {{Hint|Spore Bomb ability; Battle Chemistry: Mycotoxin Formula}}&lt;br /&gt;
|-&lt;br /&gt;
| Innards teleported into a distant cloud || 50 || ? || {{Hint|Teleportation: Organ Displacement}}&lt;br /&gt;
|-&lt;br /&gt;
| Innards teleported into a distant volcano || 50 || ? || {{Hint|Teleportation: Organ Displacement}}&lt;br /&gt;
|-&lt;br /&gt;
| Innards teleported into the sea || 50 || 5 || {{Hint|Teleportation: Organ Displacement}}&lt;br /&gt;
|-&lt;br /&gt;
| Internal Organs Removed By Ghost || ? || ? || {{Hint|Greedy Ghost trauma attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Internal bleeding || ? || ? || {{Hint|Unarmed: Trauma damage from Mamba}}&lt;br /&gt;
|-&lt;br /&gt;
| Ironically killed by a restorative arrow|| ? || ? || {{Hint|Archery: Restorative Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| Kicked by a Rabbit || 50 || ? || {{Hint|Rabbit: Bun-Fu Blitz}}&lt;br /&gt;
|-&lt;br /&gt;
| Kicked to death || 50 || ? || {{Hint|Rakshasa Skirmisher knockback attack; Unarmed: Front Kick, Knee Kick}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a Class 4 Nature Spirit || 50 || ? || {{Hint|Lord Sedgewick slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a Droach || 100 || 1 || {{Hint|Droach}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a haunting spirit || 75 || 5 || {{Hint|Ursula&#039;s clones from Haunted curse or just spawned during boss fight..Was repeated 41 times, 5XP each time, could still keep going even higher}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a mollusc || 100 || ? || {{Hint|Snail slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a rune of power || 100 || ? || {{Hint|Sigil Scripting: Explosive Sigil}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a self-destructing automaton|| 100 || 5 || {{Hint|Golem self-destruct ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a sentient weather phenomenon || ? || ? || {{Hint|Goblin dungeon The Fog, or Crystal Caverns tornado}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a spider || 50 || 0 || {{Hint|Spiders on beginner island}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a worm || 100 || ? || {{Hint|Tor-Urak normal crushing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an Orc|| ? || ? || {{Hint|Orcish Swordsman}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an aberration || ? || ? || {{Hint|Nightmare Creature}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an angry insect|| ? || ? || {{Hint|Psychic Mantis rage attack, Simple Mantis rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an enraged humanoid foe || ? || ? || {{Hint|Rage attack from any human mob, Dark Chapel is a good place for this}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an enraged mollusc || ? || ? || {{Hint|Snail rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an enraged undead || 50 || 5 || {{Hint|Rage attack from skeletons, beginner island is a good place for this}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an exploding animal || 100 || ? || {{Hint|Fire Sheep, Anomalous Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an insane cultist || 50 || ? || {{Hint|Insane Cultist in Eltibule or inside Dark Chapel dungeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an insane swordsman || 50 || 5 || {{Hint|Wolfen Berzerker}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an insect || 50 || ? || {{Hint|Psychic Mantis slashing attack, Simple Mantis normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by cattle || ? || 5 || {{Hint|Cow: Stampede}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by the living dead || 50 || 5 || {{Hint|Skeleton Swordsman, Skeleton Archer, Skeleton Fire Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
| Krakened || ? || ? || {{Hint|Random chance of occurring when killed by strong Kraken attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| Leg bones snapped by zombie hands protruding from the ground || 100 || 5 || {{Hint|Cultist Necromancer root attack; Necromancy: Death&#039;s Hold}}&lt;br /&gt;
|-&lt;br /&gt;
| Loss of blood || 50 || 5 || {{Hint|Deinonychus DOT attack, Grimalkin DOT attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Loss of motor control || 50 || 0 || {{Hint|Cockatrice rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Lovetapped Too Hard || 50 || ? || {{Hint|Rabbit: Love Tap}}&lt;br /&gt;
|-&lt;br /&gt;
| Made to Feel Totally Irrelevant|| 50 || 5 || {{Hint|Lieutenant psychic debuff}}&lt;br /&gt;
|-&lt;br /&gt;
| Mangled by a gigantic skeleton || 100 || 5 || {{Hint|Nameless Guardian}}&lt;br /&gt;
|-&lt;br /&gt;
| Mauled by a pack of wild animals || 50 || ? || {{Hint|Insane Werewolf pack attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Mauled by a wild animal || 50 || 5 || {{Hint|Panthers, Bears.}}&lt;br /&gt;
|-&lt;br /&gt;
| Mauled by an animal&#039;s rage attack || 50 || ? || {{Hint|Get killed by an animal&#039;s rage attack (quite difficult to time correctly)}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind Jellified By Psychic Ghost || 50 || 5 || {{Hint|Unresting Mage psychic attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind shattered by a burst of incredible pain || 50 || ? || {{Hint|Mentalism: Pain Bubble}}&lt;br /&gt;
|-&lt;br /&gt;
| Murdered by a humanoid foe || ? || ? || {{Hint|Goblin Guard, Goblin Medic}}&lt;br /&gt;
|-&lt;br /&gt;
| Murdered by seafood || 500 || 5 || {{Hint|Random chance of occurring when killed by strong Kraken attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Spasms || 200 || 20 || {{Hint|Bleeding or Agonizing Speed Potions}}&lt;br /&gt;
|-&lt;br /&gt;
| Organs liquified by poison || ? || ? || {{Hint|Injector Bug rage attack, Manticore rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic-attack while ensnared || 50 || ? || {{Hint|Archery: Snare Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| Pecked by a Hippogriff|| ? || ? || {{Hint|&#039;Beakhorse&#039; normal attack, Frost Hippogriff normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Pecked to death by an angry bird || 50 || ? || {{Hint|Cockatrice pin attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Perforated || 50 || ? || {{Hint|Sword: Precision Pierce}}&lt;br /&gt;
|-&lt;br /&gt;
| Physical contact with raw unlife || ? || ? || {{Hint|Face of Death, Visage of Demise}}&lt;br /&gt;
|-&lt;br /&gt;
| Played with a Sentient Ooze || 50 || ? || {{Hint|Slime, Baby Slime, The Big Slime}}&lt;br /&gt;
|-&lt;br /&gt;
| Poisoned weapon || 200 || 10 || {{Hint|Archery: Poison Arrow, Poison Blade ability, Elite Infiltrator rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Poisoned with Iocaine || 100 || 5 || {{Hint|Iocaine Powder, Iocaine-poisoned food}}&lt;br /&gt;
|-&lt;br /&gt;
| Poisoned || 50 || 5 || {{Hint|Poison damage over time}}&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Encephalitis || 200 || ? || {{Hint|Psychic Mantis rage attack; Mentalism: Mindreave}}&lt;br /&gt;
|-&lt;br /&gt;
| Pulverized by a Golem || 100 || ? || {{Hint|Forgotten Loading Golem, Constructed Myrmidon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pummeled partially into another dimension || 50 || 0 || {{Hint|Misery Yak normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Punched to death || ? || ? || {{Hint|Rakshasa Skirmisher rage attack; Unarmed: Punch, Jab, Barrage}}&lt;br /&gt;
|-&lt;br /&gt;
| Ravaged by forces of nature || ? || ? || {{Hint|Myconian nature attack, Kraken nature attack; Druid: Cosmic Strike}}&lt;br /&gt;
|-&lt;br /&gt;
| Ravaged by unnatural winds || 50 || ? || {{Hint|Yeti War Screamer rage attack; Giant Bat: Wing Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| Realized that life is meaningless || 100 || ? || {{Hint|Necromancy: Death Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Rebuked by the Goddess of Warmth|| 50 || ?? || {{Hint|Priest: Flamestrike}}&lt;br /&gt;
|-&lt;br /&gt;
| Ripped apart by giant hooks || 100 || 5 || {{Hint|Hook Monstrosity slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Rotted From Within|| ??  || ?? || {{Hint|Druid: Rotflesh}}&lt;br /&gt;
|-&lt;br /&gt;
| Scapegoated || 100 || 5 || {{Hint|Event boss Miss Chievous}}&lt;br /&gt;
|-&lt;br /&gt;
| Scolded by the Goddess of Hope|| 50 || ?? || {{Hint|Priest: Castigate}}&lt;br /&gt;
|-&lt;br /&gt;
| Scratched by a Rabbit || 50 || ? || {{Hint|Rabbit: Rabbit Scratch, Thump}}&lt;br /&gt;
|-&lt;br /&gt;
| Shot by a Pumpkin|| 50 || ?? || {{Hint|Pumpkin Bomb ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Shot by a ballista|| 50  || 1 || {{Hint|Automatic Mega-Ballista}}&lt;br /&gt;
|-&lt;br /&gt;
| Slain by own magic || ? || ? || {{Hint|???}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed by a Treant || 50 || 5 || {{Hint|Treant slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed by an illusion that was somehow all too real || 50 || 5 || {{Hint|Giant Bat: Confusing Double&#039;s Addled Figment normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed to death by angry plant || 50 || ? || {{Hint|Triffid in Gazluk cave}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed to pieces || ? || ? || {{Hint|Soldier of the Winter Court slashing attack, Evil Peacekeeper}}&lt;br /&gt;
|-&lt;br /&gt;
| Slowly cooked alive || ? || ? || {{Hint|Fire damage over time}}&lt;br /&gt;
|-&lt;br /&gt;
| Smote by Admin || 200 || 10 || {{Hint|Was available during Kickstarter party. Currently impossible to acquire.}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul absorbed by dark altar || 100 || 5 || {{Hint|Font of Darkness in Dark Chapel}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul consumed by giant bat || ? || ? || {{Hint|Giant Bat: Drink Blood}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul ripped from body to fuel another || 100 || ? || {{Hint|Necromancy: Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
| Splashed with acid || 50 || ? || {{Hint|Slime, Augmented Mantis Slave rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Spontaneously exploded || ? || ? || {{Hint|???}}&lt;br /&gt;
|-&lt;br /&gt;
| Stabbed with Ice Shards|| 50 || ?? || {{Hint|Ice Magic: Shardblast}}&lt;br /&gt;
|-&lt;br /&gt;
| Stabbed with a knife|| 50 || 1 || {{Hint|Knife Fighting: Gut, Fending Blade, Backstab}}&lt;br /&gt;
|-&lt;br /&gt;
| Staked through the heart || 100 || ? || {{Hint|Stake the Heart ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Stroke|| 200  || ?? || {{Hint|Willpower Gel overuse}}&lt;br /&gt;
|-&lt;br /&gt;
| Sudden Freezing Temperatures|| ??  || ?? || {{Hint|Battle Chemistry: Freezing Mist}}&lt;br /&gt;
|-&lt;br /&gt;
| Suicide by Immolation || 100 || ? || {{Hint|Try standing on a fire pit or altar.}}&lt;br /&gt;
|-&lt;br /&gt;
| Suicide by Poison || 100 || 1 || {{Hint|Drink Fuel Oil (sold by Fainor)}}&lt;br /&gt;
|-&lt;br /&gt;
| Surprised by Tragic Lullaby|| 50  || 5 || {{Hint|Bard: Entrancing Lullaby delayed damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Swam in acid || 50 || 5 || {{Hint|Carpal Tunnels acid pool}}&lt;br /&gt;
|-&lt;br /&gt;
| Terrified to Death || 200 || 20 || {{Hint|Psychology: Cause Terror, Strike a Nerve}}&lt;br /&gt;
|-&lt;br /&gt;
| Torn to bits by a dinosaur || 50 || 5 || {{Hint|Deinonychus slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Touched by a word of power || 500 || 0 || {{Hint|Use an Instant Death Word of Power}}&lt;br /&gt;
|-&lt;br /&gt;
| Touched Something Electrified || 50 || 5 || {{Hint|Warden: Privacy Field recoil damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Unknown cause of death || 100 || 0 || {{Hint|Priest: Corrupt Hate}}&lt;br /&gt;
|-&lt;br /&gt;
| Unnaturally Aged || ? || ? || {{Hint|Anhinda during the Halloween event in Gazluk Keep}}&lt;br /&gt;
|-&lt;br /&gt;
| Vines in Veins || 50 || ? || {{Hint|Druid: Heart Thorn}}&lt;br /&gt;
|-&lt;br /&gt;
| Willpower consumed by a plant || ? || ? || {{Hint|???}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Crelpin&amp;diff=77702</id>
		<title>Crelpin</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Crelpin&amp;diff=77702"/>
		<updated>2020-10-26T20:08:06Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Crelpin&lt;br /&gt;
|image            = [[File:Crelpin.png|300px]]&lt;br /&gt;
|caption          = Covered in wax and honey&lt;br /&gt;
|zone             = Fae Realm&lt;br /&gt;
|town = Fel-Dasculan Ruins&lt;br /&gt;
|location         = Inside the west gate of the Fel-Dasculan Ruins&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = ???&lt;br /&gt;
|skilltrainer     = [[Animal Handling]], [[Nature Appreciation]], &amp;lt;br&amp;gt;[[Cooking]], [[Sushi Preparation]]&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: Fel-Dasculan Ruins&lt;br /&gt;
&lt;br /&gt;
==Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Crelpin&lt;br /&gt;
notcategory = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Fairy Quests ====&lt;br /&gt;
[[Crelpin]] offers quests only available to Fairy characters.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Crelpin&lt;br /&gt;
category = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
==Training==&lt;br /&gt;
;[[Animal Handling]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Animal Handling{{pipe}}Unlock Animal Handling Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=3 [[Royal Jelly]] &amp;amp; 400000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Tame Bee&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 17200&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Feed Pet 8&lt;br /&gt;
 |skilllevel=73&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 19850&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Call Stabled Pet #6&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 19950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Get It Off Me 8&lt;br /&gt;
 |skilllevel=76&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22500&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Monstrous Rage 8&lt;br /&gt;
 |skilllevel=77&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Wild Endurance 6&lt;br /&gt;
 |skilllevel=77&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Sic &#039;Em 8&lt;br /&gt;
 |skilllevel=79&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22650&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=That&#039;ll Do 9&lt;br /&gt;
 |skilllevel=81&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 27250&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Nature Appreciation]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost=1 [[Royal Jelly]] &amp;amp; 20000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=2 [[Royal Jelly]] &amp;amp; 50000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=3 [[Royal Jelly]] &amp;amp; 200000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Cooking]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fish Dish&lt;br /&gt;
 |skilllevel=72&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6439&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fried Dish&lt;br /&gt;
 |skilllevel=61&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 4819&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fruit Juice&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Corn Dish&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Gorp&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Side Salad&lt;br /&gt;
 |skilllevel=76&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + ?&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fruit Salad&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 7760&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Tart&lt;br /&gt;
 |skilllevel=83&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 8300&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Sushi Preparation]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Sushi&lt;br /&gt;
 |skilllevel=27&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 1339&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
==Bartering==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Honeycomb}} x10 || {{Item|Fairy Honey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
{{Spoiler|Let your pet&#039;s play together (3h)|&lt;br /&gt;
:35 favor&lt;br /&gt;
:250 Animal Handling XP&lt;br /&gt;
:50 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Trade bee words with Crelpin (4h)|&lt;br /&gt;
:35 favor&lt;br /&gt;
:350 Animal Handling XP&lt;br /&gt;
:75 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Discuss honey use in mortal vs. fairy cooking (8h)|&lt;br /&gt;
:65 favor&lt;br /&gt;
:250 Cooking XP&lt;br /&gt;
:100 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends ={{Item|Royal Jelly}} x1&lt;br /&gt;
|RiShin Family ={{Item|Royal Jelly}} x3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Transmutation&amp;diff=77648</id>
		<title>Transmutation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Transmutation&amp;diff=77648"/>
		<updated>2020-10-23T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Distillation */ add great phlog for lvl 90 items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Transmutation&lt;br /&gt;
|image            = [[File:Transmutation_skill.png|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Makara]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Makara]]|&lt;br /&gt;
Most magic items are powered by a weird substance called Phlogiston. This is what gives them their magic power. But the substance is invisible and undetectable... unless you know the trick I just taught you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Transmutation&#039;&#039;&#039; allows you to change, or reroll, a mod on a piece of gear. (Note: &amp;quot;mod&amp;quot; is used interchangeably with &amp;quot;treasure effect&amp;quot; and &amp;quot;treasure mod&amp;quot;) This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it&#039;s not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to your account, making it useless to other players (but note that repairing transmutation damage does NOT attune gear; it is possible to restore another player&#039;s item&#039;s durability, though it is not possible to bypass the repair cooldown this way).&lt;br /&gt;
&lt;br /&gt;
In the Skills and Abilities tab, Transmutation is listed as a subskill of &#039;&#039;&#039;Alchemy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Differences between Transmutation and Augmentation: [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the mods on your gear, whereas &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional mod to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Makara]] in [[Ilmari]] teaches Transmutation once you reach the appropriate favor level.&lt;br /&gt;
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Distillation ===&lt;br /&gt;
You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].&lt;br /&gt;
&lt;br /&gt;
The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.&lt;br /&gt;
&lt;br /&gt;
The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level Range&lt;br /&gt;
! Phlog Tier&lt;br /&gt;
|-&lt;br /&gt;
| 0-10 || Shoddy&lt;br /&gt;
|-&lt;br /&gt;
| 15-25 || Rough&lt;br /&gt;
|-&lt;br /&gt;
| 30-40 || Crude&lt;br /&gt;
|-&lt;br /&gt;
| 45-55 || Decent&lt;br /&gt;
|-&lt;br /&gt;
| 60-70 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 75-85 || Quality&lt;br /&gt;
|-&lt;br /&gt;
| 90-? || Great&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transmutation ===&lt;br /&gt;
Transmuting an item will change a selected mod to a different, randomly chosen, effect. To do this, find a Transmutation table (list of locations below). Interact with the table, drag an item to it, and choose the mod you wish to reroll. You must unequip gear before transmuting it.&lt;br /&gt;
&lt;br /&gt;
When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a level 55 sword mod will require 35 Decent Phlogiston.&lt;br /&gt;
&lt;br /&gt;
If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.&lt;br /&gt;
&lt;br /&gt;
All skills have a list of specific mods that are available for each slot (Head, Chest, etc.). The new mod will be chosen from that list, and is guaranteed to NOT be something that is already on the gear. EX: Let&#039;s say that there are 10 possible mods for Fire Magic MainHands. Let&#039;s say you have 2 Fire Magic mods on your current Staff. If you reroll one of them, there are 8 possible mods it could become.&lt;br /&gt;
&lt;br /&gt;
Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that&#039;s just how luck works.&lt;br /&gt;
&lt;br /&gt;
Bug: After transmuting a mod, you are given the option to try again. IF YOU CLICK TRY AGAIN, YOU ARE NOT GUARANTEED TO BE REROLLING THE SAME MOD. This is because the game generally puts the &amp;quot;new&amp;quot; (rerolled) mod at the bottom of the list, but will try to transmute from the mod&#039;s old position if you hit &amp;quot;Try Again&amp;quot;. To be safe, it is recommended that you instead choose &amp;quot;All done.&amp;quot; and re-drag the item to the transmutation table.&lt;br /&gt;
&lt;br /&gt;
Note: The game will allow you to transmute an augmented mod. Your gear will still be useable, but that piece of equipment will not be un-augmentable. If you try to undo the augment, you&#039;ll receive an error message.&lt;br /&gt;
&lt;br /&gt;
Tip: ANY tier of a mod will &amp;quot;block&amp;quot; all tiers of that mod from being rerolled. In other words, if you had &amp;quot;Riposte Damage +11%&amp;quot; (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of &amp;quot;Riposte Damage +X%&amp;quot;. This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn&#039;t want the reroll to become. Now you&#039;re choosing from a pool of 7. Once you&#039;ve gotten the mod you want, you simply undo the augment (see [[Augmentation]]). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make &#039;&#039;&#039;sure&#039;&#039;&#039; that you do not accidentally transmute the low-level augment, see the Note above.&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don&#039;t have the required durability. You can repair an items durability with Transmutation Recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.&lt;br /&gt;
&lt;br /&gt;
===Theorycrafting===&lt;br /&gt;
If you&#039;re trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at &amp;lt;skill name&amp;gt;/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])&lt;br /&gt;
=== Phlogiston ===&lt;br /&gt;
: {{Item|Shoddy Phlogiston}}&lt;br /&gt;
: {{Item|Rough Phlogiston}}&lt;br /&gt;
: {{Item|Crude Phlogiston}}&lt;br /&gt;
: {{Item|Decent Phlogiston}}&lt;br /&gt;
: {{Item|Nice Phlogiston}}&lt;br /&gt;
: {{Item|Quality Phlogiston}}&lt;br /&gt;
: {{Item|Great Phlogiston}}&lt;br /&gt;
: {{Item|Amazing Phlogiston}}&lt;br /&gt;
: {{Item|Astounding Phlogiston}}&lt;br /&gt;
: {{Item|Awesome Phlogiston}}&lt;br /&gt;
&lt;br /&gt;
===Magic Table Locations===&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Located in the adjoining room of [[Marna|Marna&#039;s]] shop.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Located in [[Makara|Makara&#039;s]] house.&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Located in the city of Rahu, in the building housing the Community Library.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Transmutation Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Transmutation|&lt;br /&gt;
{{:Xptables/Transmutation}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Caleon&amp;diff=77646</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Caleon&amp;diff=77646"/>
		<updated>2020-10-22T19:15:28Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* dpl test area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moon phases (days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Irkima favor 2.8 / shark&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 8 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 8 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 5 || 5 || 5 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 5 || 5 || 5 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 21 || 0 || 7 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 5 || 5 || 5 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 13 || 0 || 19 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 8 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 21 || 0 || 7 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 21 || 0 || 7 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 13 || 0 || 19 || Every 12 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 5 || 5 || 5 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 8 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 21 || 0 || 7 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 21 || 0 || 7 || {BOOST_SONIC_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 13 || 0 || 19 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 21 || 0 || 7 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 5 || 5 || 5 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 5 || 5 || 5 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 8 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 21 || 0 || 7 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 13 || 0 || 19 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 42 || 0 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 42 || 0 || 13 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 42 || 0 || 13 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 42 || 0 || 13 || {BOOST_SONIC_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 26 || 0 || 38 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 26 || 0 || 38 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 10 || 10 || 10 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 10 || 10 || 10 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 26 || 0 || 38 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 16 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 10 || 10 || 10 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 26 || 0 || 38 || Every 12 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 35 || 0 || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 35 || 0 || 11 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 35 || 0 || 11 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 21 || 0 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 21 || 0 || 32 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 8 || 8 || 8 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 21 || 0 || 32 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 13 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 35 || 0 || 11 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 21 || 0 || 32 || Every 12 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hardcore_Mode&amp;diff=77644</id>
		<title>Hardcore Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hardcore_Mode&amp;diff=77644"/>
		<updated>2020-10-22T15:47:06Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Death Penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hardcore Death Penalty is an option available from the signpost near the well in Serbule Keep.&lt;br /&gt;
==Death Penalty==&lt;br /&gt;
When you die in Hardcore Mode, in addition to being sent back to a respawn point some of your items become broken. In order to use them again, you must take them back to the location you died. &lt;br /&gt;
&lt;br /&gt;
When you are fast enough you can touch your tombstone to restore all items from this death. When your tombstone is gone you have to use all broken items near where you died to restore them. Using a broken item will tell you how far you are from the point so you will always be able to find the location. Touching the tombstone is only a shortcut.&lt;br /&gt;
&lt;br /&gt;
Exception: your gear will not break when you die from &#039;&#039;falling from great height&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Hardcore Only Equipment==&lt;br /&gt;
*Winter court.  Note that not all Winter Court armor is hardcore-only.  For example the level 75 Winter Court Battle-(Boots/Greaves/Coat/Gauntlets/Helm) do not require hardcore mode, although their level 80 &#039;equivalent&#039; Winter Court Murder-(Boots/Greaves/Coat/Gauntlets/Helm) do require hardcore mode.&lt;br /&gt;
:Obtainable from&lt;br /&gt;
:* [[Rakshasa Skirmisher]]&lt;br /&gt;
:* [[Ambassador of the Winter Court]]&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Low_Hardcore_Armor_Set.jpg|Full set of low-level hardcore armor, no endurance requirement.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*[[Torgan]]s barter items&lt;br /&gt;
*Hardcore Belts from [[Toolcrafting]]&lt;br /&gt;
&lt;br /&gt;
=== List of Items Usable Only in Hardcore Mode ===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;-moz-column-count:5;-webkit-column-count:5&amp;quot;&amp;gt;&lt;br /&gt;
*{{Item|Boots of the Winter Court}}&lt;br /&gt;
*{{Item|Great Boots of the Winter Court}}&lt;br /&gt;
*{{Item|Winter Court Murder-Boots}}&lt;br /&gt;
*{{Item|Greaves of the Winter Court}}&lt;br /&gt;
*{{Item|Great Greaves of the Winter Court}}&lt;br /&gt;
*{{Item|Winter Court Murder-Greaves}}&lt;br /&gt;
*{{Item|Coat of the Winter Court}}&lt;br /&gt;
*{{Item|Great Coat of the Winter Court}}&lt;br /&gt;
*{{Item|Winter Court Murder-Coat}}&lt;br /&gt;
*{{Item|Gauntlets of the Winter Court}}&lt;br /&gt;
*{{Item|Great Gauntlets of the Winter Court}}&lt;br /&gt;
*{{Item|Winter Court Murder-Gauntlets}}&lt;br /&gt;
*{{Item|Helm of the Winter Court}}&lt;br /&gt;
*{{Item|Great Helm of the Winter Court}}&lt;br /&gt;
*{{Item|Dark Alicorn}}&lt;br /&gt;
*{{Item|Winter Court Murder-Helm}}&lt;br /&gt;
*{{Item|Winter Shield}}&lt;br /&gt;
*{{Item|Torgan&#039;s Shield}}&lt;br /&gt;
*{{Item|Torgan&#039;s Stiletto}}&lt;br /&gt;
*{{Item|Torgan&#039;s Spatha}}&lt;br /&gt;
*{{Item|Torgan&#039;s Staff}}&lt;br /&gt;
*{{Item|Torgan&#039;s Katar}}&lt;br /&gt;
*{{Item|Torgan&#039;s Claw}}&lt;br /&gt;
*{{Item|Shoddy Hardcore Belt}}&lt;br /&gt;
*{{Item|Crude Hardcore Belt}}&lt;br /&gt;
*{{Item|Nice Hardcore Belt}}&lt;br /&gt;
*{{Item|Great Hardcore Belt}}&lt;br /&gt;
*{{Item|Torgan&#039;s Hammer}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardcore Only Recipes==&lt;br /&gt;
* Recall Beginnings (Hardcore)&lt;br /&gt;
:Obtained from the hardcore signpost&lt;br /&gt;
:No ingredients, level 0&lt;br /&gt;
&lt;br /&gt;
==Hardcore skill choice==&lt;br /&gt;
You can use any skill when playing hardcore but remember your items can break. If you are a fire mage with only one staff and that breaks, all fire abilities will be disabled. &lt;br /&gt;
&lt;br /&gt;
That makes certain skills a bit better for hardcore characters because there are no key items:&lt;br /&gt;
* [[Psychology]]&lt;br /&gt;
* [[Mentalism]]&lt;br /&gt;
* [[Animal Handling]]&lt;br /&gt;
* [[Unarmed]] (some abilities may need claws)&lt;br /&gt;
* All animal skills, including Warden&lt;br /&gt;
&lt;br /&gt;
A similar possibility is to choose a skill whose triggering item has an [[:Category:Items/Indestructible|unbreakable]] version, for example:&lt;br /&gt;
* [[Shield]] :{{Item|Dream-Keeper&#039;s Shield}} or {{Item|Finesse Targe}}&lt;br /&gt;
* Offhand [[Knife]] : {{Item|Timeless Dirk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Archaic_Prism&amp;diff=77634</id>
		<title>Archaic Prism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Archaic_Prism&amp;diff=77634"/>
		<updated>2020-10-20T19:24:07Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Archaic Prism&lt;br /&gt;
|description = A prism that has been inscribed with weird symbols. You don&#039;t think it would be useful for regular prism-related activities.&lt;br /&gt;
|value = 0&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 1&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.&lt;br /&gt;
Example section:&lt;br /&gt;
;[[Eltibule]]&lt;br /&gt;
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]&lt;br /&gt;
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
* From &#039;&#039;&#039;Crafts Sack&#039;&#039;&#039; ground spawn in [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Weird Prism]] || 1 (Collect) || One time only || [[Makara]] || Neutral || Northeastern [[Ilmari]] || &lt;br /&gt;
|}&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;br /&gt;
[[Category:Items/MacGuffin]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Typical_Animal_Fat&amp;diff=75442</id>
		<title>Typical Animal Fat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Typical_Animal_Fat&amp;diff=75442"/>
		<updated>2020-10-13T16:42:11Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Typical Animal Fat&lt;br /&gt;
|description = A large block of animal fat.&lt;br /&gt;
|value = 30&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 99&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|CandleRelated}}{{KW|CorpseTrophy}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
From [[Butchering]]:&lt;br /&gt;
;[[Kur Mountains]]&lt;br /&gt;
* [[Ice Bear]]&lt;br /&gt;
;[[Dark Chapel]]&lt;br /&gt;
* [[Charged Boar]]&lt;br /&gt;
;[[Rahu Sewer]]&lt;br /&gt;
* [[Grizzled Milk-Goat]]&lt;br /&gt;
* [[Necro Rat]]&lt;br /&gt;
;[[Gazluk]]&lt;br /&gt;
* [[Snow Leaper]]&lt;br /&gt;
;[[Fae Realm]]&lt;br /&gt;
* [[Fae Bear]]&lt;br /&gt;
&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Candle Making]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Nice Tallow || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_6369.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Typical Animal Fat]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_6373.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Tallow]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Fae (Race Skill)]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Turn Corpse Trophies Into Crystal Ice || [[:Category:Items/CorpseTrophy|Corpse Trophies]] x1 || &lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Lore]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Beginner&#039;s Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x5&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Basic Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x1&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Advanced Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x3&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Expert Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x6&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Perceive Spawn Premonitions (3 secs) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5213.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Topaz]] x1&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Perform a mind-altering ritual so that you can perceive newly-spawned monsters 3 seconds before they actually appear.&amp;lt;br&amp;gt;The effect does not wear off, but whenever you die there&#039;s a 5% chance that it will end.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Perceive Spawn Premonitions (5 secs) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5213.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Topaz]] x2&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Perform a mind-altering ritual so that you can perceive newly-spawned monsters 5 seconds before they actually appear.&amp;lt;br&amp;gt;The effect does not wear off, but whenever you die there&#039;s a 5% chance that it will end.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Kelim]] || Amulna in [[Ilmari]] || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Legs]] || [[Animal Town]] in Sun Vale || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Velkort]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Sanja]] || The Campfire in Northwestern [[Kur]] || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Suspicious Cow]] || Wandering Northeast of Eltibule Keep in [[Eltibule]] || Hates ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Helena Veilmoor]] || [[Hogan&#039;s Keep]] in Eltibule || Hates ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Jesina]] || Sie Antry&#039;s Farm in [[Eltibule]] || Hates ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Troll_Honeytender&amp;diff=75441</id>
		<title>Troll Honeytender</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Troll_Honeytender&amp;diff=75441"/>
		<updated>2020-10-12T15:30:25Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* General Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Troll Honeytender&lt;br /&gt;
| type      = Giant&lt;br /&gt;
| health    = 3587&lt;br /&gt;
| armor     = 1031&lt;br /&gt;
| rage      = 2156&lt;br /&gt;
| effective   = Fire, Electricity, Darkness&lt;br /&gt;
| ineffective = Crushing, Slashing, Nature&lt;br /&gt;
}}&lt;br /&gt;
[[Troll Honeytender]]s guard the [[Fae Bee]]s and trees of the [[Fae Realm]]. &lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Northern region of the [[Fae Realm]]&lt;br /&gt;
| health    = 3587&lt;br /&gt;
| armor     = 1031&lt;br /&gt;
| rage      = 2156&lt;br /&gt;
}}&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
&#039;&#039;&#039;Auto-Heals Unless On Fire&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:TrollWarrior}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Astonishing Giant Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 70 Equipment&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Troll Flesh}}&lt;br /&gt;
|{{Item|Fae Honeycomb}}&lt;br /&gt;
|{{Item|Huge Fae Honeycomb}}&lt;br /&gt;
|{{Item|Royal Jelly}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}}&lt;br /&gt;
|{{Item|Magic Sand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Silver Spring}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Raina&amp;diff=75440</id>
		<title>Raina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Raina&amp;diff=75440"/>
		<updated>2020-10-11T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Raina&lt;br /&gt;
|image            = [[File:Raina (npc).png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|zone             = Fae Realm&lt;br /&gt;
|town = Fel-Dasculan Ruins&lt;br /&gt;
|location         = Center of ruins.&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = ???&lt;br /&gt;
|skilltrainer     = [[Psychology]], [[Mentalism]], [[Bard]], [[Priest]], [[Druid]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| My friends were supposed to be here already... I&#039;m just waiting for them to show up before we go somewhere safer.&lt;br /&gt;
}}&lt;br /&gt;
[[Raina]] is a ... found near the ... in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: [[Raina]] is found near...&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}} &lt;br /&gt;
&lt;br /&gt;
==Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Raina]] offers some quests around the [[Fae Realm]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Raina&lt;br /&gt;
notcategory = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Fairy Quests ====&lt;br /&gt;
[[Raina]] offers quests only available to Fairy characters. These quests are granted to Fairy characters when [[Raina]] is first spoken to.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Raina&lt;br /&gt;
category = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Raina]] rewards her friends with ...&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
:{{Item|Lembas Brick}} x2&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}.|&lt;br /&gt;
:{{Item|Flower Dainties}} (with random enchant).&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
;[[Psychology]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Psychology{{pipe}}Unlock Psychology Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost= {{Item|Royal Jelly}}x3 &amp;amp; 400000&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Psychoanalyze 6&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Strike a Nerve 6&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Pep Talk 6&lt;br /&gt;
 |skilllevel= 76&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Inspire Confidence 4&lt;br /&gt;
 |skilllevel= 76&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=But I Love You 3&lt;br /&gt;
 |skilllevel= 76&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Cause Terror 4&lt;br /&gt;
 |skilllevel= 79&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Soothe 6&lt;br /&gt;
 |skilllevel= 79&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Ridicule 5&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Positive Attitude 5&lt;br /&gt;
 |skilllevel= 83&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=You Were Adopted 6&lt;br /&gt;
 |skilllevel= 84&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
;[[Mentalism]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Mentalism{{pipe}}Unlock Mentalism Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost= {{Item|Royal Jelly}}x3 &amp;amp; 400000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Psi Health Wave 6&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=System Shock 6&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Reconstruct 6&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Agonize 5&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Pain Bubble 5&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Psi Adrenaline Wave 5&lt;br /&gt;
 |skilllevel= 78&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mindreave 7&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Panic Charge 6&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Psi Armor Wave 6&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Revitalize 6&lt;br /&gt;
 |skilllevel= 82&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 24000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
;[[Bard]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Bard{{pipe}}Unlock Bard Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost= {{Item|Royal Jelly}}x3 &amp;amp; 400000&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Blast of Fury 8&lt;br /&gt;
 |skilllevel= 74&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Blast of Defiance 7&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Song of Resurgence 8&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Song of Bravery 8&lt;br /&gt;
 |skilllevel= 76&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Blast of Despair 7&lt;br /&gt;
 |skilllevel= 78&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22600&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Thunderous Note 8&lt;br /&gt;
 |skilllevel= 78&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22600&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Song of Discord 8&lt;br /&gt;
 |skilllevel= 79&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22650&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Rally 8&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22700&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Anthem of Avoidance 6&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22700&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Virtuoso&#039;s Ballad 6&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22700&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Moment of Resolve 8&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 22700&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Disharmony 9&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 27250&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Entrancing Lullaby 5&lt;br /&gt;
 |skilllevel= 83&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 27350&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
;[[Priest]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Priest{{pipe}}Unlock Priest Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost= {{Item|Royal Jelly}}x3 &amp;amp; 360000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Relentless Hope 4&lt;br /&gt;
 |skilllevel= 74&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mend Flesh 8&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Righteous Flame 8&lt;br /&gt;
 |skilllevel= 76&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Remedy 8&lt;br /&gt;
 |skilllevel= 78&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Invigorate 7&lt;br /&gt;
 |skilllevel= 79&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Castigate 8&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Triage 8&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Give Warmth 5&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Admonish 9&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 24000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Exhilarate 6&lt;br /&gt;
 |skilllevel= 83&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Corrupt Hate 9&lt;br /&gt;
 |skilllevel= 83&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
;[[Druid]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Druid{{pipe}}Unlock Druid Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost= {{Item|Royal Jelly}}x3 &amp;amp; 400000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Fill With Bile 5&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Toxinball 8&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Rotskin 8&lt;br /&gt;
 |skilllevel= 76&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Hunter&#039;s Stride 5&lt;br /&gt;
 |skilllevel= 77&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Shillelagh 6&lt;br /&gt;
 |skilllevel= 77&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Cosmic Strike 8&lt;br /&gt;
 |skilllevel= 77&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Delerium 8&lt;br /&gt;
 |skilllevel= 79&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Healing Sanctuary 6&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Regrowth 6&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Energize 4&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 20000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Heart Thorn 9&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 24000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Brambleskin 9&lt;br /&gt;
 |skilllevel= 81&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 25000&lt;br /&gt;
 |favor=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
;[[Fishing]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Astounding Musical Conch&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 15132&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Astounding Musical Conch (Max-Enchanted)&lt;br /&gt;
 |skilllevel= 83&lt;br /&gt;
 |cost= {{Item|Royal Jelly}} &amp;amp; 18233&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Raina&lt;br /&gt;
|favorrestriction =Comfortable&lt;br /&gt;
|itemrestriction =&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =8&lt;br /&gt;
|friends =16&lt;br /&gt;
|closefriends =24&lt;br /&gt;
|bestfriends =32&lt;br /&gt;
|likefamily =40&lt;br /&gt;
|soulmates =48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Spoiler|Hike to a remote meditation pillar(8h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Echur said, &amp;quot;The scenery was great, wasn&#039;t it? Even if the meditation was kind of a drag. Well, not every meditation session goes as planned, you know? But we just come back to it tomorrow and try it again.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:65 favor with [[Echur]]&lt;br /&gt;
:300 Meditation XP&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Calligraphy: &amp;quot;Summer Winds&amp;quot;}}&lt;br /&gt;
|RiShin Family = {{Item|Calligraphy: &amp;quot;Summer Winds&amp;quot;}}, 5x {{Item|Amazing Holistic Ink}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ivory_Mandibles&amp;diff=75439</id>
		<title>Ivory Mandibles</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ivory_Mandibles&amp;diff=75439"/>
		<updated>2020-10-11T14:25:33Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Ivory Mandibles&lt;br /&gt;
|description = These spider mandibles seem to be made of ivory! What will nature think of next?&lt;br /&gt;
|value = 500&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 10&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|CorpseTrophy}}{{KW|IvoryTrophy}}{{KW|SpiderMandible}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
;[[Goblin Dungeon]]&lt;br /&gt;
* [[Superspider]]&lt;br /&gt;
&amp;lt;!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.&lt;br /&gt;
Example section:&lt;br /&gt;
;[[Eltibule]]&lt;br /&gt;
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]&lt;br /&gt;
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Fae (Race Skill)]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Turn Corpse Trophies Into Crystal Ice || [[:Category:Items/CorpseTrophy|Corpse Trophies]] x1 || &lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Lore]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Beginner&#039;s Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x5&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Basic Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x1&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Advanced Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x3&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Expert Augury || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x6&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Perceive Spawn Premonitions (3 secs) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5213.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Topaz]] x1&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Perform a mind-altering ritual so that you can perceive newly-spawned monsters 3 seconds before they actually appear.&amp;lt;br&amp;gt;The effect does not wear off, but whenever you die there&#039;s a 5% chance that it will end.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Perceive Spawn Premonitions (5 secs) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5659.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incense]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5213.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Topaz]] x2&amp;lt;br&amp;gt;[[:Category:Items/CorpseTrophy|Corpse Trophy]] x1 || Perform a mind-altering ritual so that you can perceive newly-spawned monsters 5 seconds before they actually appear.&amp;lt;br&amp;gt;The effect does not wear off, but whenever you die there&#039;s a 5% chance that it will end.&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Shamanic Infusion]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Shaman&#039;s Wing-Leg Infusion || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5399.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Fairy Wing]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5082.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Giant Spider Leg]] x6&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v338/icons/icon_5082.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Ivory Mandibles]] x1&amp;lt;br&amp;gt;[[:Category:Items/Legs|Pants]] x1 || Infuses pants or skirts with the following power: &#039;&#039;&#039;Fast-Flying Speed Boost +1.5, Flying Cost (Per Second In Combat) -0.5&#039;&#039;&#039;.&amp;lt;br&amp;gt;Uses 100 Craft Points on the item and adds a requirement of Shamanic Infusion level 47.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Kelim]] || Amulna in [[Ilmari]] || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Sir Coth]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/IvoryTrophy|Ivory Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Durstin Tallow]] || The Tapestry Inn in [[Serbule Hills]] || Likes ([[:Category:Items/IvoryTrophy|Ivory Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Irkima]] || [[Red Wing Casino]] || Likes ([[:Category:Items/IvoryTrophy|Ivory Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Legs]] || [[Animal Town]] in Sun Vale || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Velkort]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Sanja]] || The Campfire in Northwestern [[Kur]] || Likes ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Suspicious Cow]] || Wandering Northeast of Eltibule Keep in [[Eltibule]] || Hates ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Helena Veilmoor]] || [[Hogan&#039;s Keep]] in Eltibule || Hates ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Jesina]] || Sie Antry&#039;s Farm in [[Eltibule]] || Hates ([[:Category:Items/CorpseTrophy|Corpse Trophies]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Feline_Anatomy&amp;diff=75435</id>
		<title>Feline Anatomy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Feline_Anatomy&amp;diff=75435"/>
		<updated>2020-10-10T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;Caleon: maxed with razorslash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Feline Anatomy&amp;lt;!-- You can leave this blank --&amp;gt;&lt;br /&gt;
|image            =[[File:FelineAnatomy_skill.png|300px]] &lt;br /&gt;
|caption          = Knowledge of the physiology of cats of all types.&lt;br /&gt;
|skilltype        = Anatomy Skill &amp;lt;!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --&amp;gt;&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Anatomy&amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = None&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Loading screen|&lt;br /&gt;
Needs a quote.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Feline Anatomy&#039;&#039;&#039; is a sub-skill of [[Anatomy]] that explores the mysteries of cats. [[Rakshasa]] are not cats.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge of the physiology of cats of all types.&lt;br /&gt;
==Known Creatures==&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
 category = Feline&amp;amp;NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
 category = Feline&amp;amp;Bosses&lt;br /&gt;
 notcategory = NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;!-- the DPL lists creatures which already have a page and are categorized. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
 category    = Feline&lt;br /&gt;
 notcategory = Bosses&lt;br /&gt;
 notcategory = NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- here we can manually add any creatures to keep track of missing/todo pages --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can max this with Razorslash Panthers, no need to search the desert for Grimalkin.&lt;br /&gt;
[[Category:Skills]][[Category:Anatomy Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tundra_Bear&amp;diff=75350</id>
		<title>Tundra Bear</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tundra_Bear&amp;diff=75350"/>
		<updated>2020-10-05T19:43:01Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* General Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Tundra Bear&lt;br /&gt;
| type      = Bear and Bugbear&lt;br /&gt;
| health    = &lt;br /&gt;
| armor     = &lt;br /&gt;
| rage      = &lt;br /&gt;
| effective = &lt;br /&gt;
| veffective =&lt;br /&gt;
| ineffective = &lt;br /&gt;
| vineffective = &lt;br /&gt;
}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area= Gazluk&lt;br /&gt;
| location = Southern &amp;amp; Northern valleys&lt;br /&gt;
| health = ???&lt;br /&gt;
| armor = ???&lt;br /&gt;
| rage = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Amazing Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
||{{Item|Smooth Animal Fat}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Impressive Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Explosive Runestone}}&lt;br /&gt;
|{{Item|Faded Blue Book}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Tundra Bear&lt;br /&gt;
| level to tame= ?&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|Combat Ability=Slashing Damage 5|Slashing Damage}}, {{Combat Ability|Crushing Damage}}&lt;br /&gt;
| sic em = {{Combat Ability|Slashing Damage and Taunt}}&lt;br /&gt;
| clever trick = {{Combat Ability|Buff Taunt Attack and Grant Owner Cold Mitigation}}&lt;br /&gt;
| bonus =&lt;br /&gt;
| weaknesses = Electricity, Acid&lt;br /&gt;
| resists = Crushing, Trauma, Cold (very)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
</feed>