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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Delfofthebla</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T20:43:15Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.gorgonserver.com//index.php?title=Meditation_Combos&amp;diff=275874</id>
		<title>Meditation Combos</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Meditation_Combos&amp;diff=275874"/>
		<updated>2026-05-06T05:38:02Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Pillar Combos */ missed one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventurers skilled in [[Unarmed]] combat may seek out [[Meditation]] to receive bonuses that activate when abilities are used in a particular order. There are three sets of [[Meditation Combos]] granted through [[Meditation]]. After the third [[Meditation]] per day, only the Recipe Combos will be received.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pillar Combos&#039;&#039;&#039; - Determined by the Meditation Pillar or Arch you use.&lt;br /&gt;
*&#039;&#039;&#039;Daily Combos&#039;&#039;&#039; - Determined by day, with ten rotating bonuses.&lt;br /&gt;
*&#039;&#039;&#039;Recipe Combos&#039;&#039;&#039; - Granted through the use of a recipe.&lt;br /&gt;
==Daily Combos==&lt;br /&gt;
{| {{STDT}} &lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Hip Throw+Barrage+Punch: final step deals 200% additional damage, applied to enemy&#039;s armor. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Cobra Strike+Barrage+Punch: final step deals triple damage. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Punch+Punch+Hip Throw: final step deals double damage. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Punch+Punch+Cobra Strike: final step Deals +50% damage and psychoanalyzes the target, making it more difficult to use its Rage attacks. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Kick+Punch+Punch: final step hits all enemies within 5 meters. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Barrage+Cobra Strike+Hip Throw+Kick: final step affects all enemies within 10 meters. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Cobra Strike+Punch+Kick+Barrage: final step slows the enemy&#039;s run speed by 25%. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Kick+Barrage+Cobra Strike: final step affects all enemies within 5 meters. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Kick+Punch+Kick: final step heals you for 20% of your max health. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Punch+Barrage+Punch+Hip Throw: final step stuns the enemy. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pillar Combos==&lt;br /&gt;
{| {{STDT}} &lt;br /&gt;
! Name !! Description !! Location&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Breather || Combo: Barrage+Punch+Kick+Cobra Strike: final step heals you for 25% of your max health. || [[Serbule#Meditation|Serbule]], [[Gazluk#Meditation|Gazluk]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Bruising Strike || Combo: Bruising Blow+Punch+Cobra Strike: final step affects all targets within 5 meters and deals 60 extra damage. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Cobra of Life || Combo: Kick+Punch+Punch+Cobra Strike: final step heals you for 20% of your max health. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crowd Stun || Combo: Kick+Barrage+Punch: final step stuns the enemy and deals 50 extra damage. || [[Rahu#Meditation|Rahu]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crowd Surprise || Combo: Kick+Punch+Cobra Strike: final step hits all enemies within 5 meters. || [[Serbule#Meditation|Serbule]], [[Serbule Hills#Meditation|Serbule Hills]], [[Gazluk#Meditation|Gazluk]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| Combo: Crushing Cobra || Combo: Punch+Barrage+Cobra Strike: final step deals double damage. || [[Serbule#Meditation|Serbule]], [[Serbule Hills#Meditation|Serbule Hills]]&lt;br /&gt;
|-&lt;br /&gt;
| Combo: Fiery Cobra || Combo: Bruising Blow+Kick+Cobra Strike: final step ignites the target, dealing 120 damage over 6 seconds. || [[Fae Realm#Meditation|Fae Realm]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Hamstringer || Combo: Punch+Barrage+Kick: final step slows the enemy&#039;s run speed by 75%. || [[Serbule Hills#Meditation|Serbule Hills]], [[Eltibule#Meditation|Eltibule]], [[Povus]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Heartstopper || Combo: Bruising Blow+Punch+Kick: final step deals +50% damage. || [[Ilmari#Meditation|Ilmari]], [[Povus]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Kicker || Combo: Punch+Punch+Kick: final step slows the enemy&#039;s run speed by 45%. || [[Serbule#Meditation|Serbule]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Laggard Strike || Combo: Punch+Barrage+Cobra Strike: final step deals 50 extra damage and slows the enemy&#039;s run speed by 45%. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Nervewreck || Combo: Cobra Strike+Barrage+Hip Throw: final step stuns the enemy. || [[Serbule Hills#Meditation|Serbule Hills]], [[Eltibule#Meditation|Eltibule]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Pow || Combo: Hip Throw+Cobra Strike+Punch: final step deals double damage. || [[Serbule Hills#Meditation|Serbule Hills]], [[Eltibule#Meditation|Eltibule]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Punchmaster || Combo: Punch+Punch+Punch: final step deals double damage. || [[Serbule#Meditation|Serbule]], [[Povus]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Rending Fist || Combo: Kick+Punch+Punch+Cobra Strike: final step deals 200% additional armor damage. || [[Eltibule#Meditation|Eltibule]], [[Red Wing Casino]], [[Povus]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Sapping Vigor || Combo: Hip Throw+Punch+Cobra Strike+Kick: final step restores 20 power to you. || [[Ilmari#Meditation|Ilmari]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Simplicity of Fate || Combo: Punch+Punch: final step deals +50% damage. || [[Rahu#Meditation|Rahu]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Stunning Bruises || Combo: Cobra Strike+Bruising Blow+Barrage: final step stuns the enemy. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Tame the Horde || Combo: Hip Throw+Kick+Any Melee+Kick: final step affects all enemies within 5 meters. || [[Gazluk#Meditation|Gazluk]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Toss and Barrage || Combo: Hip Throw+Punch+Punch+Barrage: final step deals +50% damage. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]], [[Gazluk#Meditation|Gazluk]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Wrath of the Fist || Combo: Punch+Cobra Strike+Hip Throw+Punch: final step hits all enemies within 5 meters and deals +25% damage. || [[Rahu#Meditation|Rahu]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipe Combos==&lt;br /&gt;
{| {{STDT}} &lt;br /&gt;
! Name !! Description !! Meditation Recipe&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Armor Render || Combo: Kick+Cobra Strike+Hip Throw: final step deals 90 extra damage to enemy&#039;s armor. || #38, #39&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Armor Rip || Combo: Cobra Strike+Hip Throw+Punch: final step deals 40 extra damage to enemy&#039;s armor. || #4&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Basher || Combo: Punch+Kick+Any Melee+Hip Throw: final step deals 5 extra damage and affects all enemies within 5 meters. || #12, #13&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crippler || Combo: Barrage+Punch+Hip Throw: final step slows the enemy&#039;s run speed by 45%. || #26, #27&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crowd Crusher || Combo: Cobra Strike+Punch+Hip Throw+Punch: final step deals 50 extra damage and affects all enemies within 5 meters. || #28, #29&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Defuser || Combo: Hip Throw+Punch+Kick: final step deals 60 extra damage. || #16, #17&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Defuser 2 || Combo: Hip Throw+Punch+Kick: final step deals 150 extra damage. || #52, #53&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Eternal Vigil || Combo: BruisingBlow+CobraStrike+Hip Throw+Any Melee: final step heals you for 30 health and 40 armor. || #62, #63&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Feet of Flames || Combo: Cobra Strike+Barrage+Kick: final step ignites the target, dealing 60 damage over 6 seconds. || #5&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Firestorm || Combo: Barrage+Punch+Kick+Punch: final step affects all targets within 5 meters and ignites them, dealing 120 damage over 6 seconds. || #40, #41&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Fist Storm || Combo: Barrage+Punch+Punch: final step deals 60 extra damage. || #36, #37&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Fists of Rage || Combo: Punch+Punch+Barrage: final step deals 25 extra damage. || #3&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Flaming Fist || Combo: Cobra Strike+Punch+Punch: final step ignites the target, dealing 90 damage over 6 seconds. || #20, #21&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Furious Chaos || Combo: BruisingBlow+Kick+Hip Throw: final step hits all enemies within 8 meters and deals +150 damage. || #64, #65&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Headtoss || Combo: BruisingBlow+Kick+Hip Throw: final step stuns the enemy and deals 120 extra damage. || #58, #59&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Inner Focus || Combo: Barrage+Punch+Kick: final step heals you for 25 health. || #6, #7&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Inner Focus 2 || Combo: Barrage+Punch+Kick: final step heals you for 75 health. || #56, #57&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Inner Calm || Combo: Kick+Any Melee+Punch+Hip Throw: final step deals 25 extra damage and heals you for 35 health. || #30, #31&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Kidney Ripper || Combo: Kick+Barrage+Any Melee+Kick: final step deals 150 extra damage. || #46, #47&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Lightning Kick || Combo: Kick+Any Melee+Any Melee+Kick: final step stuns the enemy. || #10, #11&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Manager || Combo: Kick+Punch+Barrage: final step deals 125 extra damage. || #32, #33&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Perfected Basics || Combo: Punch+Any Melee+Any Melee+Punch: final step deals 50 extra damage. || #14, #15&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Pierce the Heart || Combo: Kick+Cobra Strike+Punch+Hip Throw: final step deals 50 extra damage that bypasses armor. || #22, #23&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Recuperation || Combo: Cobra Strike+Barrage+Kick: final step restores 80 armor to you. || #42, #43&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Serpent&#039;s Coil || Combo: Barrage+Cobra Strike+Punch: final step deals 30 extra damage. || #8, #9&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Soul Siphon || Combo: Punch+Barrage+Punch+Cobra Strike: final step deals 50 extra damage and heals you for 60 health. || #44, #45&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Spleenstrike || Combo: Punch+Kick+Cobra Strike+Punch: final step deals 75 extra damage that bypasses armor. || #34, #35&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Stunlock || Combo: Barrage+Cobra Strike+Any Melee+Any Melee+Punch: final step stuns the enemy and deals 100 extra damage. || #50, #51&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Stunning Foot || Combo: Barrage+Punch+Any Melee+Kick: final step stuns the enemy and deals 25 extra damage. || #18, #19&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Thunderkick || Combo: Cobra Strike+Any Melee+Punch+Kick: final step deals 200 extra damage. || #48, #49&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Vengeful Stop || Combo: Cobra Strike+Punch+Hip Throw: final step deals 100 extra damage and restores 25 armor. || #54, #55&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Whirlwind of Flame || Combo: Punch+Kick+Barrage+Any Melee+Hip Throw: final step affects all enemies within 5 meters and ignites them, dealing 72 damage over 6 seconds. || #24, #25&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Whirlwind of Flame 2 || Combo: Punch+Kick+Barrage+Any Melee+Hip Throw: final step affects all enemies within 15 meters and ignites them, dealing 150 damage over 6 seconds. || #60, #61&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Meditation_Combos&amp;diff=275873</id>
		<title>Meditation Combos</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Meditation_Combos&amp;diff=275873"/>
		<updated>2026-05-06T05:37:18Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Pillar Combos */ Added vidaria pillar info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventurers skilled in [[Unarmed]] combat may seek out [[Meditation]] to receive bonuses that activate when abilities are used in a particular order. There are three sets of [[Meditation Combos]] granted through [[Meditation]]. After the third [[Meditation]] per day, only the Recipe Combos will be received.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pillar Combos&#039;&#039;&#039; - Determined by the Meditation Pillar or Arch you use.&lt;br /&gt;
*&#039;&#039;&#039;Daily Combos&#039;&#039;&#039; - Determined by day, with ten rotating bonuses.&lt;br /&gt;
*&#039;&#039;&#039;Recipe Combos&#039;&#039;&#039; - Granted through the use of a recipe.&lt;br /&gt;
==Daily Combos==&lt;br /&gt;
{| {{STDT}} &lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Hip Throw+Barrage+Punch: final step deals 200% additional damage, applied to enemy&#039;s armor. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Cobra Strike+Barrage+Punch: final step deals triple damage. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Punch+Punch+Hip Throw: final step deals double damage. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Punch+Punch+Cobra Strike: final step Deals +50% damage and psychoanalyzes the target, making it more difficult to use its Rage attacks. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Kick+Punch+Punch: final step hits all enemies within 5 meters. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Barrage+Cobra Strike+Hip Throw+Kick: final step affects all enemies within 10 meters. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Cobra Strike+Punch+Kick+Barrage: final step slows the enemy&#039;s run speed by 25%. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Kick+Barrage+Cobra Strike: final step affects all enemies within 5 meters. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Kick+Punch+Kick: final step heals you for 20% of your max health. &lt;br /&gt;
|-&lt;br /&gt;
 | Daily Combo || Combo: Punch+Barrage+Punch+Hip Throw: final step stuns the enemy. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pillar Combos==&lt;br /&gt;
{| {{STDT}} &lt;br /&gt;
! Name !! Description !! Location&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Breather || Combo: Barrage+Punch+Kick+Cobra Strike: final step heals you for 25% of your max health. || [[Serbule#Meditation|Serbule]], [[Gazluk#Meditation|Gazluk]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Bruising Strike || Combo: Bruising Blow+Punch+Cobra Strike: final step affects all targets within 5 meters and deals 60 extra damage. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Cobra of Life || Combo: Kick+Punch+Punch+Cobra Strike: final step heals you for 20% of your max health. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crowd Stun || Combo: Kick+Barrage+Punch: final step stuns the enemy and deals 50 extra damage. || [[Rahu#Meditation|Rahu]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crowd Surprise || Combo: Kick+Punch+Cobra Strike: final step hits all enemies within 5 meters. || [[Serbule#Meditation|Serbule]], [[Serbule Hills#Meditation|Serbule Hills]], [[Gazluk#Meditation|Gazluk]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| Combo: Crushing Cobra || Combo: Punch+Barrage+Cobra Strike: final step deals double damage. || [[Serbule#Meditation|Serbule]], [[Serbule Hills#Meditation|Serbule Hills]]&lt;br /&gt;
|-&lt;br /&gt;
| Combo: Fiery Cobra || Combo: Bruising Blow+Kick+Cobra Strike: final step ignites the target, dealing 120 damage over 6 seconds. || [[Fae Realm#Meditation|Fae Realm]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Hamstringer || Combo: Punch+Barrage+Kick: final step slows the enemy&#039;s run speed by 75%. || [[Serbule Hills#Meditation|Serbule Hills]], [[Eltibule#Meditation|Eltibule]], [[Povus]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Heartstopper || Combo: Bruising Blow+Punch+Kick: final step deals +50% damage. || [[Ilmari#Meditation|Ilmari]], [[Povus]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Kicker || Combo: Punch+Punch+Kick: final step slows the enemy&#039;s run speed by 45%. || [[Serbule#Meditation|Serbule]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Laggard Strike || Combo: Punch+Barrage+Cobra Strike: final step deals 50 extra damage and slows the enemy&#039;s run speed by 45%. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Nervewreck || Combo: Cobra Strike+Barrage+Hip Throw: final step stuns the enemy. || [[Serbule Hills#Meditation|Serbule Hills]], [[Eltibule#Meditation|Eltibule]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Pow || Combo: Hip Throw+Cobra Strike+Punch: final step deals double damage. || [[Serbule Hills#Meditation|Serbule Hills]], [[Eltibule#Meditation|Eltibule]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Punchmaster || Combo: Punch+Punch+Punch: final step deals double damage. || [[Serbule#Meditation|Serbule]], [[Povus]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Rending Fist || Combo: Kick+Punch+Punch+Cobra Strike: final step deals 200% additional armor damage. || [[Eltibule#Meditation|Eltibule]], [[Red Wing Casino]], [[Povus]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Sapping Vigor || Combo: Hip Throw+Punch+Cobra Strike+Kick: final step restores 20 power to you. || [[Ilmari#Meditation|Ilmari]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Simplicity of Fate || Combo: Punch+Punch: final step deals +50% damage. || [[Rahu#Meditation|Rahu]], [[Vidaria#Meditation|Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Stunning Bruises || Combo: Cobra Strike+Bruising Blow+Barrage: final step stuns the enemy. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Tame the Horde || Combo: Hip Throw+Kick+Any Melee+Kick: final step affects all enemies within 5 meters. || [[Gazluk#Meditation|Gazluk]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Toss and Barrage || Combo: Hip Throw+Punch+Punch+Barrage: final step deals +50% damage. || [[Sun Vale#Meditation|Sun Vale]], [[Kur Mountains#Meditation|Kur Mountains]], [[Gazluk#Meditation|Gazluk]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Wrath of the Fist || Combo: Punch+Cobra Strike+Hip Throw+Punch: final step hits all enemies within 5 meters and deals +25% damage. || [[Rahu#Meditation|Rahu]], [[Fae Realm#Meditation|Fae Realm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipe Combos==&lt;br /&gt;
{| {{STDT}} &lt;br /&gt;
! Name !! Description !! Meditation Recipe&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Armor Render || Combo: Kick+Cobra Strike+Hip Throw: final step deals 90 extra damage to enemy&#039;s armor. || #38, #39&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Armor Rip || Combo: Cobra Strike+Hip Throw+Punch: final step deals 40 extra damage to enemy&#039;s armor. || #4&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Basher || Combo: Punch+Kick+Any Melee+Hip Throw: final step deals 5 extra damage and affects all enemies within 5 meters. || #12, #13&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crippler || Combo: Barrage+Punch+Hip Throw: final step slows the enemy&#039;s run speed by 45%. || #26, #27&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Crowd Crusher || Combo: Cobra Strike+Punch+Hip Throw+Punch: final step deals 50 extra damage and affects all enemies within 5 meters. || #28, #29&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Defuser || Combo: Hip Throw+Punch+Kick: final step deals 60 extra damage. || #16, #17&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Defuser 2 || Combo: Hip Throw+Punch+Kick: final step deals 150 extra damage. || #52, #53&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Eternal Vigil || Combo: BruisingBlow+CobraStrike+Hip Throw+Any Melee: final step heals you for 30 health and 40 armor. || #62, #63&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Feet of Flames || Combo: Cobra Strike+Barrage+Kick: final step ignites the target, dealing 60 damage over 6 seconds. || #5&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Firestorm || Combo: Barrage+Punch+Kick+Punch: final step affects all targets within 5 meters and ignites them, dealing 120 damage over 6 seconds. || #40, #41&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Fist Storm || Combo: Barrage+Punch+Punch: final step deals 60 extra damage. || #36, #37&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Fists of Rage || Combo: Punch+Punch+Barrage: final step deals 25 extra damage. || #3&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Flaming Fist || Combo: Cobra Strike+Punch+Punch: final step ignites the target, dealing 90 damage over 6 seconds. || #20, #21&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Furious Chaos || Combo: BruisingBlow+Kick+Hip Throw: final step hits all enemies within 8 meters and deals +150 damage. || #64, #65&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Headtoss || Combo: BruisingBlow+Kick+Hip Throw: final step stuns the enemy and deals 120 extra damage. || #58, #59&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Inner Focus || Combo: Barrage+Punch+Kick: final step heals you for 25 health. || #6, #7&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Inner Focus 2 || Combo: Barrage+Punch+Kick: final step heals you for 75 health. || #56, #57&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Inner Calm || Combo: Kick+Any Melee+Punch+Hip Throw: final step deals 25 extra damage and heals you for 35 health. || #30, #31&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Kidney Ripper || Combo: Kick+Barrage+Any Melee+Kick: final step deals 150 extra damage. || #46, #47&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Lightning Kick || Combo: Kick+Any Melee+Any Melee+Kick: final step stuns the enemy. || #10, #11&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Manager || Combo: Kick+Punch+Barrage: final step deals 125 extra damage. || #32, #33&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Perfected Basics || Combo: Punch+Any Melee+Any Melee+Punch: final step deals 50 extra damage. || #14, #15&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Pierce the Heart || Combo: Kick+Cobra Strike+Punch+Hip Throw: final step deals 50 extra damage that bypasses armor. || #22, #23&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Recuperation || Combo: Cobra Strike+Barrage+Kick: final step restores 80 armor to you. || #42, #43&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Serpent&#039;s Coil || Combo: Barrage+Cobra Strike+Punch: final step deals 30 extra damage. || #8, #9&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Soul Siphon || Combo: Punch+Barrage+Punch+Cobra Strike: final step deals 50 extra damage and heals you for 60 health. || #44, #45&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Spleenstrike || Combo: Punch+Kick+Cobra Strike+Punch: final step deals 75 extra damage that bypasses armor. || #34, #35&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Stunlock || Combo: Barrage+Cobra Strike+Any Melee+Any Melee+Punch: final step stuns the enemy and deals 100 extra damage. || #50, #51&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Stunning Foot || Combo: Barrage+Punch+Any Melee+Kick: final step stuns the enemy and deals 25 extra damage. || #18, #19&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Thunderkick || Combo: Cobra Strike+Any Melee+Punch+Kick: final step deals 200 extra damage. || #48, #49&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Vengeful Stop || Combo: Cobra Strike+Punch+Hip Throw: final step deals 100 extra damage and restores 25 armor. || #54, #55&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Whirlwind of Flame || Combo: Punch+Kick+Barrage+Any Melee+Hip Throw: final step affects all enemies within 5 meters and ignites them, dealing 72 damage over 6 seconds. || #24, #25&lt;br /&gt;
|-&lt;br /&gt;
 | Combo: Whirlwind of Flame 2 || Combo: Punch+Kick+Barrage+Any Melee+Hip Throw: final step affects all enemies within 15 meters and ignites them, dealing 150 damage over 6 seconds. || #60, #61&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vidaria&amp;diff=275872</id>
		<title>Vidaria</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vidaria&amp;diff=275872"/>
		<updated>2026-05-06T05:36:55Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Meditation Pillars */ woops, read the wrong buff name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name = Vidaria&lt;br /&gt;
 | mapimage   = [[File:VidariaUnmarkedMap.jpg|400px]]&lt;br /&gt;
 | connects   = [[Povus]], [[Gazluk]], [[Statehelm]]&lt;br /&gt;
 | pclevel    = 90-95&lt;br /&gt;
 | portaldesc = ???&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Baroness Marith Felgard]]|&lt;br /&gt;
Well, they&#039;re busy fighting the demons in [[Vidaria]]. So it could be a few months before any help shows up here. Maybe half a year... and, of course, it may be longer, in which case we&#039;re doomed. But let&#039;s think positively!&lt;br /&gt;
}}&lt;br /&gt;
[[Vidaria]] is a former breadbasket of The Council Lands, and is a region adjacent to the current capital of [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
{{Item|Bourbon}} - Made from fermented corn mash, this is very mellow and drinkable. This is the favored drink of [[Sereel Avenbule|Councilwoman Sereel &amp;quot;The Steel&amp;quot; Avenbule]]. She holds a bourbon competition each year in Vidaria.&lt;br /&gt;
&lt;br /&gt;
Several infernal enemies and environments in Vidaria may apply [[Lesser Hellfire]] and [[Hellfire]], debuffs that permanently increase power costs until cured. Seek out [[Ferris Blueheart]] at the Western Council Camp if you become afflicted.  &lt;br /&gt;
&lt;br /&gt;
Events around Vidaria marked with stars on the map will award Vidaria Renown needed to purchase from some NPCs in the area.&lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: A swampy borderland between The Council Lands and the Crone Hegemony, this region to the east of [[Vidaria]] was briefly home to a bustling city of craftsmen and merchants.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: [[Gazluk]] is a mountainous region to the southeast, now home to a great number of Orc clans. &lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Statehelm]] is the capital city of the Council Lands, and the current seat of the Council itself.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Infernal Farms ====&lt;br /&gt;
Farms in the southwest area of Vidaria have many farm animals that have been transformed into Infernal versions.&lt;br /&gt;
==== Undead Pit/Floating Island ====&lt;br /&gt;
A section of the ground has been raised into a floating island in southwest Vidaria. The resulting pit is surrounded by many undead. Falling into this pit can give a unique death for [[Dying]].&lt;br /&gt;
==== Orc Invasion ====&lt;br /&gt;
Central Vidaria contains many Orcs invading from [[Gazluk]]&lt;br /&gt;
==== Orc Mines ====&lt;br /&gt;
South Vidaria close to the portal to [[Gazluk]] features a mine filled with Orcs and Warghest.&lt;br /&gt;
==== Automaton Mountains ====&lt;br /&gt;
Southeast Vidaria features high snowy mountains covered in automatons and ice elementals.&lt;br /&gt;
==== Demon Fields ====&lt;br /&gt;
The northern end of the valley below the [[Rubywall]] is covered in various Demon invaders.&lt;br /&gt;
==== Manticore Crystals ====&lt;br /&gt;
In the center of the Demon Fields, some large Rubywall crystals are surrounded by many dangerous elite [[Grand Manticore]] and [[Ice Grand Manticore]] and [[Lythorax]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Teleportation Circles ====&lt;br /&gt;
There are X Council constructed [[Teleportation|Teleportation Circles]] in the {{msg:BASEPAGENAME}} region.&lt;br /&gt;
* List in relation to POI or dungeons. (West of Borghild)&lt;br /&gt;
&amp;lt;!-- If Crone teleports or mushroom circles are added, add them afterwards! --&amp;gt;&lt;br /&gt;
There are X [[Mushroom Circle|mushroom circle]]s in {{msg:BASEPAGENAME}}.&lt;br /&gt;
* List in relation to POI or dungeons.&lt;br /&gt;
&lt;br /&gt;
==== Meditation Pillars ====&lt;br /&gt;
There are 5 [[Meditation|Meditation Pillars]] in the [[Vidaria]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:&lt;br /&gt;
* &#039;&#039;&#039;Fiery Cobra&#039;&#039;&#039; - Up the mountain north of the Demon Lake, right next to the Horse Event.&lt;br /&gt;
* &#039;&#039;&#039;Breather&#039;&#039;&#039; - Southeast of [[Ferris Blueheart]] &amp;amp; [[Ser Lorentz]]&#039;s camp.&lt;br /&gt;
* &#039;&#039;&#039;Crowd Stun&#039;&#039;&#039; - North of [[Drummond Stonecurl]] and [[Denton Razor]]&#039;s bandit camp.&lt;br /&gt;
* &#039;&#039;&#039;Simplicity of Fate&#039;&#039;&#039; - Northeast corner of the map, just north of [[Liamu the Watchful]].&lt;br /&gt;
* &#039;&#039;&#039;Hamstringer&#039;&#039;&#039; - Southeast corner of the map, just south of [[Engineer Crall]]&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Name ====&lt;br /&gt;
Brief description.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
=== Friendly NPCs ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
notcategory = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
category = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables ==&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Insects, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. --&amp;gt;&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Mulberries}} (Mulberry Tree)&lt;br /&gt;
|{{Item|Walnuts}} (Walnut Tree)&lt;br /&gt;
|{{Item|Lemon}} (Lemon Tree)&lt;br /&gt;
|{{Item|Red Apple}} (Apple Tree)&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Strawberry}} (Strawberry Bush)&lt;br /&gt;
|{{Item|Sprigganberries}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Dandelion Seeds}}&lt;br /&gt;
|{{Item|Tulip Seeds}}&lt;br /&gt;
|}&lt;br /&gt;
==== Wood ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Yew Wood}}&lt;br /&gt;
|}&lt;br /&gt;
==== Mushrooms ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Charged Mycelium}}&lt;br /&gt;
|{{Item|Granamurch Mushroom}}&lt;br /&gt;
|{{Item|Ghostshroom}}&lt;br /&gt;
|{{Item|Mortaferus Mushroom}}&lt;br /&gt;
|}&lt;br /&gt;
==== Weed Patch ====&lt;br /&gt;
Weed Patches are small bundles of grass which can appear throughout the farmland of [[Vidaria]]. They require [[Foraging]] 85 to collect.&lt;br /&gt;
&lt;br /&gt;
Possible collectibles from a weed patch:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Baltacar}}&lt;br /&gt;
|{{Item|Satchel-Leaf}}&lt;br /&gt;
|{{Item|Spikegrass}}&lt;br /&gt;
|{{Item|Painclover}}&lt;br /&gt;
|{{Item|Hagberries}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dew Fern}}&lt;br /&gt;
|{{Item|Robelicus}}&lt;br /&gt;
|{{Item|Chia Seeds}}&lt;br /&gt;
|{{Item|Vibrant Painclover}} (quest item-Statehelm)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Freshly Planted Seeds ====&lt;br /&gt;
Freshly Planted Seeds are dirt mounds in the garden areas that produce a variety of seeds:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Potato Seedling}}&lt;br /&gt;
|{{Item|Onion Seedling}}&lt;br /&gt;
|{{Item|Cabbage Leafling}}&lt;br /&gt;
|{{Item|Beet Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Squash Seedling}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|{{Item|Carrot Seedling}}&lt;br /&gt;
|{{Item|Green Pepper Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Corn Seeds}}&lt;br /&gt;
|{{Item|Basil Seedling}}&lt;br /&gt;
|{{Item|Cantaloupe Seedling}}&lt;br /&gt;
|{{Item|Pea Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Soybean Sprout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Egg}}&lt;br /&gt;
|{{Item|Infernal Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
==== Activity Quests ====&lt;br /&gt;
* [[Horse Thieves (Vidaria)]]&lt;br /&gt;
===== Ecological Disasters =====&lt;br /&gt;
* [[Vidaria Renown|Crazed Animals Subdued]]&lt;br /&gt;
* [[Vidaria Renown|Gargoyle Invasion Thwarted]]&lt;br /&gt;
* [[Vidaria Renown|Orc Invaders Repelled]]&lt;br /&gt;
* [[Vidaria Renown|Scorpion Nest Destroyed]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Vidaria (landmark).jpg|Description&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vidaria&amp;diff=275871</id>
		<title>Vidaria</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vidaria&amp;diff=275871"/>
		<updated>2026-05-06T05:35:37Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Meditation Pillars */ missed a pillar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name = Vidaria&lt;br /&gt;
 | mapimage   = [[File:VidariaUnmarkedMap.jpg|400px]]&lt;br /&gt;
 | connects   = [[Povus]], [[Gazluk]], [[Statehelm]]&lt;br /&gt;
 | pclevel    = 90-95&lt;br /&gt;
 | portaldesc = ???&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Baroness Marith Felgard]]|&lt;br /&gt;
Well, they&#039;re busy fighting the demons in [[Vidaria]]. So it could be a few months before any help shows up here. Maybe half a year... and, of course, it may be longer, in which case we&#039;re doomed. But let&#039;s think positively!&lt;br /&gt;
}}&lt;br /&gt;
[[Vidaria]] is a former breadbasket of The Council Lands, and is a region adjacent to the current capital of [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
{{Item|Bourbon}} - Made from fermented corn mash, this is very mellow and drinkable. This is the favored drink of [[Sereel Avenbule|Councilwoman Sereel &amp;quot;The Steel&amp;quot; Avenbule]]. She holds a bourbon competition each year in Vidaria.&lt;br /&gt;
&lt;br /&gt;
Several infernal enemies and environments in Vidaria may apply [[Lesser Hellfire]] and [[Hellfire]], debuffs that permanently increase power costs until cured. Seek out [[Ferris Blueheart]] at the Western Council Camp if you become afflicted.  &lt;br /&gt;
&lt;br /&gt;
Events around Vidaria marked with stars on the map will award Vidaria Renown needed to purchase from some NPCs in the area.&lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: A swampy borderland between The Council Lands and the Crone Hegemony, this region to the east of [[Vidaria]] was briefly home to a bustling city of craftsmen and merchants.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: [[Gazluk]] is a mountainous region to the southeast, now home to a great number of Orc clans. &lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Statehelm]] is the capital city of the Council Lands, and the current seat of the Council itself.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Infernal Farms ====&lt;br /&gt;
Farms in the southwest area of Vidaria have many farm animals that have been transformed into Infernal versions.&lt;br /&gt;
==== Undead Pit/Floating Island ====&lt;br /&gt;
A section of the ground has been raised into a floating island in southwest Vidaria. The resulting pit is surrounded by many undead. Falling into this pit can give a unique death for [[Dying]].&lt;br /&gt;
==== Orc Invasion ====&lt;br /&gt;
Central Vidaria contains many Orcs invading from [[Gazluk]]&lt;br /&gt;
==== Orc Mines ====&lt;br /&gt;
South Vidaria close to the portal to [[Gazluk]] features a mine filled with Orcs and Warghest.&lt;br /&gt;
==== Automaton Mountains ====&lt;br /&gt;
Southeast Vidaria features high snowy mountains covered in automatons and ice elementals.&lt;br /&gt;
==== Demon Fields ====&lt;br /&gt;
The northern end of the valley below the [[Rubywall]] is covered in various Demon invaders.&lt;br /&gt;
==== Manticore Crystals ====&lt;br /&gt;
In the center of the Demon Fields, some large Rubywall crystals are surrounded by many dangerous elite [[Grand Manticore]] and [[Ice Grand Manticore]] and [[Lythorax]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Teleportation Circles ====&lt;br /&gt;
There are X Council constructed [[Teleportation|Teleportation Circles]] in the {{msg:BASEPAGENAME}} region.&lt;br /&gt;
* List in relation to POI or dungeons. (West of Borghild)&lt;br /&gt;
&amp;lt;!-- If Crone teleports or mushroom circles are added, add them afterwards! --&amp;gt;&lt;br /&gt;
There are X [[Mushroom Circle|mushroom circle]]s in {{msg:BASEPAGENAME}}.&lt;br /&gt;
* List in relation to POI or dungeons.&lt;br /&gt;
&lt;br /&gt;
==== Meditation Pillars ====&lt;br /&gt;
There are 5 [[Meditation|Meditation Pillars]] in the [[Vidaria]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:&lt;br /&gt;
* &#039;&#039;&#039;Fiery Cobra&#039;&#039;&#039; - Up the mountain north of the Demon Lake, right next to the Horse Event.&lt;br /&gt;
* &#039;&#039;&#039;Breather&#039;&#039;&#039; - Southeast of [[Ferris Blueheart]] &amp;amp; [[Ser Lorentz]]&#039;s camp.&lt;br /&gt;
* &#039;&#039;&#039;Crowd Stun&#039;&#039;&#039; - North of [[Drummond Stonecurl]] and [[Denton Razor]]&#039;s bandit camp.&lt;br /&gt;
* &#039;&#039;&#039;Inner Calm&#039;&#039;&#039; - Northeast corner of the map, just north of [[Liamu the Watchful]].&lt;br /&gt;
* &#039;&#039;&#039;Hamstringer&#039;&#039;&#039; - Southeast corner of the map, just south of [[Engineer Crall]]&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Name ====&lt;br /&gt;
Brief description.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
=== Friendly NPCs ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
notcategory = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
category = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables ==&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Insects, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. --&amp;gt;&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Mulberries}} (Mulberry Tree)&lt;br /&gt;
|{{Item|Walnuts}} (Walnut Tree)&lt;br /&gt;
|{{Item|Lemon}} (Lemon Tree)&lt;br /&gt;
|{{Item|Red Apple}} (Apple Tree)&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Strawberry}} (Strawberry Bush)&lt;br /&gt;
|{{Item|Sprigganberries}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Dandelion Seeds}}&lt;br /&gt;
|{{Item|Tulip Seeds}}&lt;br /&gt;
|}&lt;br /&gt;
==== Wood ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Yew Wood}}&lt;br /&gt;
|}&lt;br /&gt;
==== Mushrooms ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Charged Mycelium}}&lt;br /&gt;
|{{Item|Granamurch Mushroom}}&lt;br /&gt;
|{{Item|Ghostshroom}}&lt;br /&gt;
|{{Item|Mortaferus Mushroom}}&lt;br /&gt;
|}&lt;br /&gt;
==== Weed Patch ====&lt;br /&gt;
Weed Patches are small bundles of grass which can appear throughout the farmland of [[Vidaria]]. They require [[Foraging]] 85 to collect.&lt;br /&gt;
&lt;br /&gt;
Possible collectibles from a weed patch:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Baltacar}}&lt;br /&gt;
|{{Item|Satchel-Leaf}}&lt;br /&gt;
|{{Item|Spikegrass}}&lt;br /&gt;
|{{Item|Painclover}}&lt;br /&gt;
|{{Item|Hagberries}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dew Fern}}&lt;br /&gt;
|{{Item|Robelicus}}&lt;br /&gt;
|{{Item|Chia Seeds}}&lt;br /&gt;
|{{Item|Vibrant Painclover}} (quest item-Statehelm)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Freshly Planted Seeds ====&lt;br /&gt;
Freshly Planted Seeds are dirt mounds in the garden areas that produce a variety of seeds:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Potato Seedling}}&lt;br /&gt;
|{{Item|Onion Seedling}}&lt;br /&gt;
|{{Item|Cabbage Leafling}}&lt;br /&gt;
|{{Item|Beet Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Squash Seedling}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|{{Item|Carrot Seedling}}&lt;br /&gt;
|{{Item|Green Pepper Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Corn Seeds}}&lt;br /&gt;
|{{Item|Basil Seedling}}&lt;br /&gt;
|{{Item|Cantaloupe Seedling}}&lt;br /&gt;
|{{Item|Pea Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Soybean Sprout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Egg}}&lt;br /&gt;
|{{Item|Infernal Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
==== Activity Quests ====&lt;br /&gt;
* [[Horse Thieves (Vidaria)]]&lt;br /&gt;
===== Ecological Disasters =====&lt;br /&gt;
* [[Vidaria Renown|Crazed Animals Subdued]]&lt;br /&gt;
* [[Vidaria Renown|Gargoyle Invasion Thwarted]]&lt;br /&gt;
* [[Vidaria Renown|Orc Invaders Repelled]]&lt;br /&gt;
* [[Vidaria Renown|Scorpion Nest Destroyed]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Vidaria (landmark).jpg|Description&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vidaria&amp;diff=275870</id>
		<title>Vidaria</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vidaria&amp;diff=275870"/>
		<updated>2026-05-06T05:29:47Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Meditation Pillars */ added all meditation pillar info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name = Vidaria&lt;br /&gt;
 | mapimage   = [[File:VidariaUnmarkedMap.jpg|400px]]&lt;br /&gt;
 | connects   = [[Povus]], [[Gazluk]], [[Statehelm]]&lt;br /&gt;
 | pclevel    = 90-95&lt;br /&gt;
 | portaldesc = ???&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Baroness Marith Felgard]]|&lt;br /&gt;
Well, they&#039;re busy fighting the demons in [[Vidaria]]. So it could be a few months before any help shows up here. Maybe half a year... and, of course, it may be longer, in which case we&#039;re doomed. But let&#039;s think positively!&lt;br /&gt;
}}&lt;br /&gt;
[[Vidaria]] is a former breadbasket of The Council Lands, and is a region adjacent to the current capital of [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
{{Item|Bourbon}} - Made from fermented corn mash, this is very mellow and drinkable. This is the favored drink of [[Sereel Avenbule|Councilwoman Sereel &amp;quot;The Steel&amp;quot; Avenbule]]. She holds a bourbon competition each year in Vidaria.&lt;br /&gt;
&lt;br /&gt;
Several infernal enemies and environments in Vidaria may apply [[Lesser Hellfire]] and [[Hellfire]], debuffs that permanently increase power costs until cured. Seek out [[Ferris Blueheart]] at the Western Council Camp if you become afflicted.  &lt;br /&gt;
&lt;br /&gt;
Events around Vidaria marked with stars on the map will award Vidaria Renown needed to purchase from some NPCs in the area.&lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: A swampy borderland between The Council Lands and the Crone Hegemony, this region to the east of [[Vidaria]] was briefly home to a bustling city of craftsmen and merchants.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: [[Gazluk]] is a mountainous region to the southeast, now home to a great number of Orc clans. &lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Statehelm]] is the capital city of the Council Lands, and the current seat of the Council itself.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Infernal Farms ====&lt;br /&gt;
Farms in the southwest area of Vidaria have many farm animals that have been transformed into Infernal versions.&lt;br /&gt;
==== Undead Pit/Floating Island ====&lt;br /&gt;
A section of the ground has been raised into a floating island in southwest Vidaria. The resulting pit is surrounded by many undead. Falling into this pit can give a unique death for [[Dying]].&lt;br /&gt;
==== Orc Invasion ====&lt;br /&gt;
Central Vidaria contains many Orcs invading from [[Gazluk]]&lt;br /&gt;
==== Orc Mines ====&lt;br /&gt;
South Vidaria close to the portal to [[Gazluk]] features a mine filled with Orcs and Warghest.&lt;br /&gt;
==== Automaton Mountains ====&lt;br /&gt;
Southeast Vidaria features high snowy mountains covered in automatons and ice elementals.&lt;br /&gt;
==== Demon Fields ====&lt;br /&gt;
The northern end of the valley below the [[Rubywall]] is covered in various Demon invaders.&lt;br /&gt;
==== Manticore Crystals ====&lt;br /&gt;
In the center of the Demon Fields, some large Rubywall crystals are surrounded by many dangerous elite [[Grand Manticore]] and [[Ice Grand Manticore]] and [[Lythorax]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Teleportation Circles ====&lt;br /&gt;
There are X Council constructed [[Teleportation|Teleportation Circles]] in the {{msg:BASEPAGENAME}} region.&lt;br /&gt;
* List in relation to POI or dungeons. (West of Borghild)&lt;br /&gt;
&amp;lt;!-- If Crone teleports or mushroom circles are added, add them afterwards! --&amp;gt;&lt;br /&gt;
There are X [[Mushroom Circle|mushroom circle]]s in {{msg:BASEPAGENAME}}.&lt;br /&gt;
* List in relation to POI or dungeons.&lt;br /&gt;
&lt;br /&gt;
==== Meditation Pillars ====&lt;br /&gt;
There are 4 [[Meditation|Meditation Pillars]] in the [[Vidaria]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:&lt;br /&gt;
* &#039;&#039;&#039;Fiery Cobra&#039;&#039;&#039; - Up the mountain north of the Demon Lake, right next to the Horse Event.&lt;br /&gt;
* &#039;&#039;&#039;Breather&#039;&#039;&#039; - Southeast of [[Ferris Blueheart]] &amp;amp; [[Ser Lorentz]]&#039;s camp.&lt;br /&gt;
* &#039;&#039;&#039;Crowd Stun&#039;&#039;&#039; - North of [[Drummond Stonecurl]] and [[Denton Razor]]&#039;s bandit camp. &lt;br /&gt;
* &#039;&#039;&#039;Hamstringer&#039;&#039;&#039; - Southeast corner of the map, just south of [[Engineer Crall]]&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Name ====&lt;br /&gt;
Brief description.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
=== Friendly NPCs ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
notcategory = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
category = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Vidaria Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables ==&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Insects, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. --&amp;gt;&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Mulberries}} (Mulberry Tree)&lt;br /&gt;
|{{Item|Walnuts}} (Walnut Tree)&lt;br /&gt;
|{{Item|Lemon}} (Lemon Tree)&lt;br /&gt;
|{{Item|Red Apple}} (Apple Tree)&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Large Strawberry}} (Strawberry Bush)&lt;br /&gt;
|{{Item|Sprigganberries}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Dandelion Seeds}}&lt;br /&gt;
|{{Item|Tulip Seeds}}&lt;br /&gt;
|}&lt;br /&gt;
==== Wood ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Yew Wood}}&lt;br /&gt;
|}&lt;br /&gt;
==== Mushrooms ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Charged Mycelium}}&lt;br /&gt;
|{{Item|Granamurch Mushroom}}&lt;br /&gt;
|{{Item|Ghostshroom}}&lt;br /&gt;
|{{Item|Mortaferus Mushroom}}&lt;br /&gt;
|}&lt;br /&gt;
==== Weed Patch ====&lt;br /&gt;
Weed Patches are small bundles of grass which can appear throughout the farmland of [[Vidaria]]. They require [[Foraging]] 85 to collect.&lt;br /&gt;
&lt;br /&gt;
Possible collectibles from a weed patch:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Baltacar}}&lt;br /&gt;
|{{Item|Satchel-Leaf}}&lt;br /&gt;
|{{Item|Spikegrass}}&lt;br /&gt;
|{{Item|Painclover}}&lt;br /&gt;
|{{Item|Hagberries}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dew Fern}}&lt;br /&gt;
|{{Item|Robelicus}}&lt;br /&gt;
|{{Item|Chia Seeds}}&lt;br /&gt;
|{{Item|Vibrant Painclover}} (quest item-Statehelm)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Freshly Planted Seeds ====&lt;br /&gt;
Freshly Planted Seeds are dirt mounds in the garden areas that produce a variety of seeds:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Potato Seedling}}&lt;br /&gt;
|{{Item|Onion Seedling}}&lt;br /&gt;
|{{Item|Cabbage Leafling}}&lt;br /&gt;
|{{Item|Beet Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Squash Seedling}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|{{Item|Carrot Seedling}}&lt;br /&gt;
|{{Item|Green Pepper Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Corn Seeds}}&lt;br /&gt;
|{{Item|Basil Seedling}}&lt;br /&gt;
|{{Item|Cantaloupe Seedling}}&lt;br /&gt;
|{{Item|Pea Seedling}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Soybean Sprout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Egg}}&lt;br /&gt;
|{{Item|Infernal Egg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
==== Activity Quests ====&lt;br /&gt;
* [[Horse Thieves (Vidaria)]]&lt;br /&gt;
===== Ecological Disasters =====&lt;br /&gt;
* [[Vidaria Renown|Crazed Animals Subdued]]&lt;br /&gt;
* [[Vidaria Renown|Gargoyle Invasion Thwarted]]&lt;br /&gt;
* [[Vidaria Renown|Orc Invaders Repelled]]&lt;br /&gt;
* [[Vidaria Renown|Scorpion Nest Destroyed]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Vidaria (landmark).jpg|Description&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Amazing_Spider_Casing&amp;diff=273614</id>
		<title>Amazing Spider Casing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Amazing_Spider_Casing&amp;diff=273614"/>
		<updated>2026-03-19T23:29:52Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Amazing Spider Casing&lt;br /&gt;
|skillreqs = Spider 70&amp;lt;br&amp;gt;&lt;br /&gt;
|description = Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.&lt;br /&gt;
|basemods = {{Attribute|MAX_ARMOR|+142}}&amp;lt;br&amp;gt;{{Attribute|BOOST_SKILL_SPIDER|+233}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+26}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+26}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_POWER_DELTA|+26}}&lt;br /&gt;
|value = 420&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | craftpoints = 120&lt;br /&gt;
 | equipslot = Chest&lt;br /&gt;
 | stack = 1&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|Chest}}{{KW|Crafted}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|Equipment}}{{KW|Loot}}{{KW|OrganicArmor}}{{KW|OrganicDyeableArmor}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|OrganicShirt}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== Unique Visuals ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=400px&amp;gt;&lt;br /&gt;
File:Amazing_Spider_Casing_Visuals.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Tailoring]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Amazing Spider Casing (Enchanted) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5362.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Coarse Cotton Yarn]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5330.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Fine Cheesecloth]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5425.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Spider Carapace]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5557.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incredible Spider Silk]] x1&amp;lt;br&amp;gt;[[:Category:Items/Crystal|Auxiliary Crystal]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_12025.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Amazing Spider Casing]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Amazing Spider Casing (Max-Enchanted) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5362.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Coarse Cotton Yarn]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5330.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Fine Cheesecloth]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5425.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Spider Carapace]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5557.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Incredible Spider Silk]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5206.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Maximized Sardonyx]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5702.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Glowy Yellow Crystal]] x1&amp;lt;br&amp;gt;[[:Category:Items/Crystal|Auxiliary Crystal]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_12025.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Amazing Spider Casing]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Amazing Spider Casing&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Blacksmithing]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Add Pockets To Organic Shirt || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5300.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Expert-Quality Metal Slab]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5301.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Masterwork Metal Slab]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5588.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Silver Ore]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5580.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Gold Ore]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicShirt|Organic Shirt]] x1 || Adds &#039;&#039;&#039;+2 Pockets&#039;&#039;&#039;.&amp;lt;br&amp;gt;Consumes &#039;&#039;&#039;20 Enhancement Points&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Hammer Organic Armor Back Into Stock Shape || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5074.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Perfect Giant Snail Shell]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5181.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Ultimate Acidic Cleanser]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5398.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Grizlark]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicArmor|Organic Armor]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5009.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Empty Bottle]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Toolcrafting]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dye Organic Armor (1 color) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5178.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Rough Tannin Powder]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Dye Organic Armor (2 colors) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5179.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Decent Tannin Powder]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 50 || Dye Organic Armor (3 colors) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5180.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Quality Tannin Powder]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1 || &lt;br /&gt;
|}&lt;br /&gt;
Also can be used in any recipes which call for:&lt;br /&gt;
*[[:Category:Items/Chest|Chest Armor]]&lt;br /&gt;
*[[:Category:Items/Equipment|Pieces of Equipment]]&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Silvia]] || The Druid Camp in [[Sun Vale]] || Loves ([[:Category:Items/Chest|Chest Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Holistic Wellness: Hold Gear]] || 40 (Have any [[:Category:Items/Equipment|Pieces of Equipment]]) || 12 Hours || Unknown || Despised || Rahu || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:Amazing_Spider_Casing_Visuals.png&amp;diff=273613</id>
		<title>File:Amazing Spider Casing Visuals.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:Amazing_Spider_Casing_Visuals.png&amp;diff=273613"/>
		<updated>2026-03-19T23:27:30Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: A player wearing an Amazing Spider Casing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player wearing an Amazing Spider Casing&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Crude_Spider_Casing&amp;diff=273612</id>
		<title>Crude Spider Casing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Crude_Spider_Casing&amp;diff=273612"/>
		<updated>2026-03-19T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Crude Spider Casing&lt;br /&gt;
|skillreqs = Spider 20&amp;lt;br&amp;gt;&lt;br /&gt;
|description = Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders.&lt;br /&gt;
|basemods = {{Attribute|MAX_ARMOR|+41}}&amp;lt;br&amp;gt;{{Attribute|BOOST_SKILL_SPIDER|+16}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+8}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+8}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_POWER_DELTA|+8}}&lt;br /&gt;
|value = 120&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | craftpoints = 120&lt;br /&gt;
 | equipslot = Chest&lt;br /&gt;
 | stack = 1&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|Chest}}{{KW|Crafted}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|Equipment}}{{KW|Loot}}{{KW|OrganicArmor}}{{KW|OrganicDyeableArmor}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|OrganicShirt}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== Unique Visuals ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Crude_Spider_Casing.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Tailoring]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Crude Spider Casing || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5362.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Coarse Cotton Yarn]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5425.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Spider Carapace]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5554.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Spider Silk]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_12025.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Crude Spider Casing]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Crude Spider Casing (Enchanted) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5362.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Coarse Cotton Yarn]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5425.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Spider Carapace]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5554.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Spider Silk]] x1&amp;lt;br&amp;gt;[[:Category:Items/Crystal|Auxiliary Crystal]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_12025.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Crude Spider Casing]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Crude Spider Casing&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Blacksmithing]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Add Pockets To Organic Shirt || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5300.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Expert-Quality Metal Slab]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5301.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Masterwork Metal Slab]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5588.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Silver Ore]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5580.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Gold Ore]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicShirt|Organic Shirt]] x1 || Adds &#039;&#039;&#039;+2 Pockets&#039;&#039;&#039;.&amp;lt;br&amp;gt;Consumes &#039;&#039;&#039;20 Enhancement Points&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Hammer Organic Armor Back Into Stock Shape || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5074.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Perfect Giant Snail Shell]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5181.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Ultimate Acidic Cleanser]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5398.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Grizlark]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicArmor|Organic Armor]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5009.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Empty Bottle]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Toolcrafting]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Dye Organic Armor (1 color) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5178.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Rough Tannin Powder]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Dye Organic Armor (2 colors) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5179.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Decent Tannin Powder]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1 || &lt;br /&gt;
|-&lt;br /&gt;
| 50 || Dye Organic Armor (3 colors) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v461/icons/icon_5180.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Quality Tannin Powder]] x1&amp;lt;br&amp;gt;[[:Category:Items/OrganicDyeableArmor|Organic Dyeable Armor]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1&amp;lt;br&amp;gt;[[:Category:Items/Dye|Dye]] x1 || &lt;br /&gt;
|}&lt;br /&gt;
Also can be used in any recipes which call for:&lt;br /&gt;
*[[:Category:Items/Chest|Chest Armor]]&lt;br /&gt;
*[[:Category:Items/Equipment|Pieces of Equipment]]&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Silvia]] || The Druid Camp in [[Sun Vale]] || Loves ([[:Category:Items/Chest|Chest Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v461 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Holistic Wellness: Hold Gear]] || 40 (Have any [[:Category:Items/Equipment|Pieces of Equipment]]) || 12 Hours || Unknown || Despised || Rahu || &lt;br /&gt;
|}&lt;br /&gt;
=====Work Order=====&lt;br /&gt;
Turn in 10x [[Crude Spider Casing]] to [[Gremix]] for 7319 councils. Requires [[Industry]] Level 18.&lt;br /&gt;
&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:Crude_Spider_Casing.png&amp;diff=273611</id>
		<title>File:Crude Spider Casing.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:Crude_Spider_Casing.png&amp;diff=273611"/>
		<updated>2026-03-19T23:25:00Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: A player wearing a Crude Spider Casing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player wearing a Crude Spider Casing&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tailoring&amp;diff=272825</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tailoring&amp;diff=272825"/>
		<updated>2026-03-13T00:07:55Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Synergy Levels: */ Added missing synergy for tanning 70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Tailoring&lt;br /&gt;
|image            = [[File:Tailoring.png|150px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Textile Creation]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Thimble Pete]], [[Legs]], [[Shirogin]], [[Eveline Rastin]], [[Felmer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Tailoring has two aspects: first, you use it to turn textiles into&lt;br /&gt;
clothing. Second, you can use tailoring to make clothing and leather&lt;br /&gt;
armor more comfortable, more useful, or more stylish.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Tailoring&#039;&#039;&#039; is the craft that turns raw textiles into cloth equipment. You can also give certain enhancements to cloth and leather gear, such as pockets (extra inventory space) and elemental damages.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Thimble Pete]] will teach you Tailoring&lt;br /&gt;
* [[Legs]] will teach Tailoring recipes to players in animal form for Spider Casings. She also teaches textile recipes for various spider silk.&lt;br /&gt;
* [[Shirogin]] will unlock levels 51-60 and levels 61-70 and teaches 51+ Tailoring recipes.&lt;br /&gt;
* [[Elaina]] can also unlock levels 51-60 and 61-70, as well as teach many Tailoring recipes.&lt;br /&gt;
* [[Gurki]] can teach you how to make camo clothing and add pockets to clothes.&lt;br /&gt;
* [[Eveline Rastin]] can teach you how to make nimble clothing.&lt;br /&gt;
* [[Felmer]] will unlock levels 71-80 and teaches 80+ Tailoring recipes.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Jerasen]] in Statehelm will unlock levels 91-100 and teaches 90+ Tailoring recipes.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Textile Creation]] - Used in the creation of many ingredients used by [[Tailoring]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Spider]] - Many spiders are natural tailors.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Tailoring]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Leatherworking]]&lt;br /&gt;
:: Level 30, Level 45&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Tanning]]&lt;br /&gt;
:: Level 40, Level 70&lt;br /&gt;
:; [[Textile Creation]]&lt;br /&gt;
:: Level 30, Level 50&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Ending up with extra textiles ===&lt;br /&gt;
Because multiple Textile Creation recipes create and use odd amounts of fabric (Cotton Thread creates 4 every time, but most recipes using it only require 1), you&#039;ll often end up with extra materials while Tailoring. For most equipment recipes, the magic number is 8: every 8 pieces of gear, you&#039;ll have no materials left.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Tailoring Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Tailoring|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
Be prepared to grow a lot of cotton! You&#039;ll also be carding a lot, making thread and yarn. Higher quality clothes look better, have higher armor level and can be enchanted. Dyeing can also enhance the look of your clothes. Not much difference in appearance between Shoddy and Rough clothes; Decent is definitely a jump in aesthetics. Camouflaged shirt/pants have a different look.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=100px&amp;gt;&lt;br /&gt;
File:ShoddyClothClothes.png| Shoddy set&lt;br /&gt;
File:RoughClothClothes.png|  Rough set&lt;br /&gt;
File:DecentClothClothes.png|  Decent set (default colors)&lt;br /&gt;
File:CamouflagedDecent.png|  Camouflaged (default)&lt;br /&gt;
File:ThreeDyedDecent.png| Decent sets-dyed 3 colors&lt;br /&gt;
File:CamouflagedNice.png| Camouflaged Nice Pants/Shirt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pocket gears: Only purple and yellow will proc plus 8 pocket gear as a mod, which then allows you to get 28 slots on each piece for the top and skirt.&lt;br /&gt;
&lt;br /&gt;
To do the pocket gear for cloth you add bloodstone at the top as primary and for auxiliary slot you add a rubywall gem. then you craft till you hit purple or yellow to get the plus 8 slot mod.&lt;br /&gt;
&lt;br /&gt;
To get the plus 20 slots with the plus 8 mod you go to tailoring and click where it says add pockets to top or legs, drop the gear in to the slot and you add pockets 10 times, 2 per interaction up to 10 times for the plus 20 pockets.&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kohan&amp;diff=224517</id>
		<title>Kohan</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kohan&amp;diff=224517"/>
		<updated>2026-03-04T07:44:52Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kohan&lt;br /&gt;
|image            = [[File:Kohan (npc).png|300px]] &lt;br /&gt;
|caption          = ...&lt;br /&gt;
|zone             = Rahu&lt;br /&gt;
|town             = Rahu City (peaceful)&lt;br /&gt;
|location         = North and west of the central garden.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|skilltrainer     = [[Gadgeteering]], [[Sigil Scripting]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&#039;&#039;&#039;He grimaces as he works on a weird device.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[Kohan]] is in [[Rahu]]. He has opposite favor with [[Ufkar]].&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: South-west of the central garden.&lt;br /&gt;
&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
As favor is earned with [[Kohan]], favor for [[Ufkar]] is reduced.&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Kohan]] offers no quests.&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Amazing Volatile Ink&lt;br /&gt;
 | skilllevel = 31&lt;br /&gt;
 | cost = 2833&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Amazing Holistic Ink&lt;br /&gt;
 | skilllevel = 35&lt;br /&gt;
 | cost = 2965&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Amazing Caustic Ink&lt;br /&gt;
 | skilllevel = 40&lt;br /&gt;
 | cost = 3133&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Gadgeteering]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Simple Item Dispenser&lt;br /&gt;
 | skilllevel = 0&lt;br /&gt;
 | cost = 165&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Large-Capacity Item Dispenser&lt;br /&gt;
 | skilllevel = 10&lt;br /&gt;
 | cost = 465&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Fancy Item Dispenser&lt;br /&gt;
 | skilllevel = 20&lt;br /&gt;
 | cost = 1133&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Simple Item Vendor&lt;br /&gt;
 | skilllevel = 30&lt;br /&gt;
 | cost = 1800&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Large-Capacity Item Vendor&lt;br /&gt;
 | skilllevel = 40&lt;br /&gt;
 | cost = 3133&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Fancy Item Vendor&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 4800&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Sigil Scripting]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Sigil Scripting{{!}}Unlock Sigil Scripting Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 20000&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Electricity Sigil 4&lt;br /&gt;
 | skilllevel = 53&lt;br /&gt;
 | cost = 9850&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Restorative Sigil 4&lt;br /&gt;
 | skilllevel = 55&lt;br /&gt;
 | cost = 9950&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Acid Sigil 4&lt;br /&gt;
 | skilllevel = 58&lt;br /&gt;
 | cost = 11600&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Explosion Sigil 5&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 11700&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Teleportation Sigil&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 11700&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Armor Augmentation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Armor Augmentation{{!}}Unlock Armor Augmentation Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 20000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Armor Augmentation{{!}}Unlock Armor Augmentation Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 50000&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Chest Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 61&lt;br /&gt;
 | cost = 9833&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Leg Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 65&lt;br /&gt;
 | cost = 9965&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Ancillary-Armor Augmentation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Ancillary-Armor Augmentation{{!}}Unlock Ancillary-Armor Augmentation Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 20000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Ancillary-Armor Augmentation{{!}}Unlock Ancillary-Armor Augmentation Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 50000&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Helm Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 61&lt;br /&gt;
 | cost = 9833&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Boot Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 65&lt;br /&gt;
 | cost = 9965&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Weapon Augmentation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Weapon Augmentation{{!}}Unlock Weapon Augmentation Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 40000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Weapon Augmentation{{!}}Unlock Weapon Augmentation Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 120000&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Main-Hand Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 61&lt;br /&gt;
 | cost = 9833&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Off-Hand Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 65&lt;br /&gt;
 | cost = 9965&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Glove Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 11465&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Jewelry Augmentation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Jewelry Augmentation{{!}}Unlock Jewelry Augmentation Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 40000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Jewelry Augmentation{{!}}Unlock Jewelry Augmentation Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 120000&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Ring Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 61&lt;br /&gt;
 | cost = 9833&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Extract Necklace Augment (Level 61-90)&lt;br /&gt;
 | skilllevel = 65&lt;br /&gt;
 | cost = 9965&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = {{Item|Large-Capacity Item Vendor }} x5&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Butchering&amp;diff=213031</id>
		<title>Butchering</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Butchering&amp;diff=213031"/>
		<updated>2026-02-28T05:41:31Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Added rugen to the trainer list since he can do it too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Butchering&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can&#039;t be butchered.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Nishika]], [[Noita the Green]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039; Butchering&#039;&#039;&#039; is a skill that allows Adventurers to harvest extra meat and organs from creatures. This option is only available when looting a corpse if a Butcher Knife, or similar tool, is in a character&#039;s inventory. If a corpse is butchered, it can not be [[Skinning|skinned,]] or have it&#039;s skull extracted. Butchering can also be leveled by extracting skulls, using a [[Skull Extractor]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can&#039;t be butchered.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Butchering is learned the first time a monster is defeated, and a Butcher Knife is used on the corpse.&lt;br /&gt;
* [[Fainor]], the owner of [[Serbule]]&#039;s Chortling Beaver Inn, sells Butcher Knives.&lt;br /&gt;
* [[Toolcrafting|Toolcrafters]] are able to craft a variety of Butcher Knives.&lt;br /&gt;
* [[Nishika]] and [[Rugen]] in the [[Rahu|City of Rahu]], can both raise your Butchering Level Cap from 50 to 60, and from 60 to 70.&lt;br /&gt;
* [[Noita the Green]] in the [[Fae Realm]] can raise the cap from 70 to 80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Anatomy]] - Raising certain Anatomy Sub-Skills will improve the chance to receive extra meat while butchering, and increases the chance that an organ will be found.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Skinning]] - Another possibility available to those who stumble onto a corpse, Skinning will make it impossible to Butcher.&lt;br /&gt;
* [[Phrenology]] - Skulls extracted using a [[Skull Extractor]] are used in the art of Phrenology.&lt;br /&gt;
* [[Cooking]] - Butchering is the primary way that cooks obtain meat!&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafters are able to craft many types of knives usable for Butchering.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Butchering]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Knife Fighting]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Leveling Butchering ===&lt;br /&gt;
Failing an attempt to butcher a corpse will grant 1 XP. Successfully butchering a corpse will grant much more experience! If you loot both meat and a bone or organ, you will receive 3x the normal experience.&lt;br /&gt;
=== Collecting Organs, Bones, and Fat ===&lt;br /&gt;
Organs such as [[Stomach]]s, [[Heart]]s, and [[Spleen]]s can be looted while butchering a corpse. Bones, such as [[Femur]]s can also be obtained. The chances to loot an Organ or Bone improves based on the Anatomy skill of the corpse you are looting.&lt;br /&gt;
&lt;br /&gt;
If you are looting a [[Sickly Tiger]], the bonuses would come from [[Feline Anatomy]]. Level 6 Feline Anatomy grants &#039;&#039;Butchering yields extra bones: +2%,&#039;&#039; and Level 9 Feline Anatomy grants  &#039;&#039;Butchery yields rare meat or organs: +3%.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fat drops are based on the monster&#039;s level and their anatomy type. Herbivorous animals (such as Ungulates) have the best of all of the resources: skins, meat, organs. Carnivores have the worst. And omnivores are somewhere in between.&lt;br /&gt;
&lt;br /&gt;
====Probability of Organ====&lt;br /&gt;
(As of end of 2020, according to [https://forum.projectgorgon.com/showthread.php?2747-Butchering-result-of-animal-fats&amp;amp;p=19653&amp;amp;viewfull=1#post19653 Citan&#039;s forum post]):&lt;br /&gt;
&lt;br /&gt;
Provided you don&#039;t botch the butchering attempt altogether, you get a 3% chance of an organ for every 9 levels (rounded down) of the relevant [[Anatomy]] skill, plus any item bonus.  If you receive an organ, it is selected at random from the possible organ drops for that mob.&lt;br /&gt;
&lt;br /&gt;
Example: If you have a level 45-53 anatomy skill and [[Amutasa&#039;s Organ Knife|Amutasa&#039;s +7% organ knife]], you would have a 5*3+7 = 22% chance for an organ. Say you are butchering a [[barghest]]. Barghests have five different organs (stomach, brain, heart, spleen, tier-4 animal fat) so if you get an organ from one, you have a 1-in-5, or 20%, chance of getting a fat. That amounts to a 22%/5 = 4.4% chance to get fat from a Barghest.&lt;br /&gt;
&lt;br /&gt;
===Butchering tools===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Tool !! Description !! style=&amp;quot;width:150px;&amp;quot;|From&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;&#039;{{Item|Butcher Knife}}&#039;&#039;&#039; || A large knife for cutting meat and organs out of corpses (Keep it in your inventory and you&#039;ll have the option to butcher the corpses of some enemies.) || Sold by [[Fainor]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;&#039;{{Item|Organ Knife}}&#039;&#039;&#039; || A large knife for cutting meat and organs out of corpses (&#039;&#039;&#039;+5% chance for an organ&#039;&#039;&#039;). (Keep it in your inventory and you&#039;ll have the option to butcher the corpses of some enemies.) || [[Toolcrafting]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;&#039;{{Item|Yogzi&#039;s Butcher Knife}}&#039;&#039;&#039; || Yogzi created this convenient butcher knife that can also extract skulls. (+3 to your effective skill when Butchering or Extracting Skulls). (Keep it in your inventory and you&#039;ll be given the option to butcher and/or extract the skull of some enemies.) || End of Year gift from [[Yogzi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;&#039;{{Item|Filleting Knife}}&#039;&#039;&#039; || A large knife for cutting meat and organs out of corpses (+5 to your effective skill when Butchering). (Keep it in your inventory and you&#039;ll be given the option to butcher the corpses some enemies.) || [[Toolcrafting]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;&#039;{{Item|Amutasa&#039;s Organ Knife}}&#039;&#039;&#039; || A large knife for cutting meat and organs out of corpses (&#039;&#039;&#039;+7% chance for an organ&#039;&#039;&#039;). (Keep it in your inventory and you&#039;ll have the option to butcher the corpses of some enemies.) || Complete a favor for [[Amutasa]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| {{Item|Skull Extractor}} || An odd serrated utility knife that can be used to extract a skull from a corpse. (Your Butchering skill is used to determine success) || Given by [[Glajur]] at Comfortable Favor.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;| {{Item|Multipurpose Knife}} || A versatile knife for skinning, butchering, oyster-opening, or skull extraction. (Keep it in your inventory and you&#039;ll be given the option to skin, butcher, shuck, and/or extract the skull of some enemies.) || [[Toolcrafting]]&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Butchering Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Butchering|&lt;br /&gt;
{{:Xptables/CorpseActionSkillExt}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Butchering&#039;&#039;&#039; can be used to loot [[Stomach]]s, a valuable item used by [[Cheesemaking]].&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Goblin_Dungeon&amp;diff=212559</id>
		<title>Goblin Dungeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Goblin_Dungeon&amp;diff=212559"/>
		<updated>2026-02-21T03:04:42Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: removed text telling users to look at bottom of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Goblin Dungeon&lt;br /&gt;
| connects = [[Eltibule]]&lt;br /&gt;
| arealevel= 20 - 40&lt;br /&gt;
| pmap = [[File:Goblin DungeonUpperCellarPlayerMap.png|450px]]&lt;br /&gt;
| pmap = [[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]&lt;br /&gt;
| pmapdesc= Map by BetaNotus (10/20)&lt;br /&gt;
}}&lt;br /&gt;
[[Goblin Dungeon]] is a regional name for the disastrous construction project underneath [[Eltibule Keep]]. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from [[Statehelm]] never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in.&lt;br /&gt;
&lt;br /&gt;
Travelers throughout the region profess the wonderful loot found within the dungeon. Hunters of [[Goblin]]s will find Calling Cards to be plentiful, allowing for rapid mastery of [[Goblinese]]. Adventurers seeking potions, armor, and weapons will find it on Goblins, while their trained animals can provide a source for meat and skins.&lt;br /&gt;
&lt;br /&gt;
Also of note, it contains a quest to defeat the [[Algapa|goblin boss]] and rescue the fairy [[Sarina]], which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.&lt;br /&gt;
&lt;br /&gt;
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
=== Upper Cellar ===&lt;br /&gt;
==== Dwarven Birthday Adventure ====&lt;br /&gt;
{{Quote|source=Proclamation Dais|&lt;br /&gt;
Greetings James II, young Duke-to-be! At your father&#039;s request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!&lt;br /&gt;
&lt;br /&gt;
Pierce the veil to find the helm&lt;br /&gt;
&lt;br /&gt;
Use both levers to unlock the gloves&lt;br /&gt;
&lt;br /&gt;
Go beyond the dead-end to find the boots&lt;br /&gt;
&lt;br /&gt;
Take a jog to find the pants&lt;br /&gt;
&lt;br /&gt;
Return to this pedestal to claim the key&lt;br /&gt;
&lt;br /&gt;
Find the secret passage in this room&lt;br /&gt;
&lt;br /&gt;
Defeat the guardian to find the suit and blade.&lt;br /&gt;
}}&lt;br /&gt;
The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven &#039;&#039;&#039;Proclamation Dais&#039;&#039;&#039; starts the quest [[James&#039; Birthday Adventure]].&lt;br /&gt;
&lt;br /&gt;
=== Lower Cellar ===&lt;br /&gt;
====Storerooms====&lt;br /&gt;
There are many storerooms throughout the lower level of the cellar, and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. Mantis groups have taken up residence in some of the storerooms.&lt;br /&gt;
==== Lower Art Gallery ====&lt;br /&gt;
The first hallway leading west from the main hallway of the lower cellar will lead to a series of storage rooms for art. Two chests of valuables stocked with found goblin-treasure are hidden here.&lt;br /&gt;
&lt;br /&gt;
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the  [[Brain Bug]]s are relatively harmless.&lt;br /&gt;
====Grand Room====&lt;br /&gt;
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).&lt;br /&gt;
&lt;br /&gt;
Goblin Boss [[Algapa]] has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room.&lt;br /&gt;
&lt;br /&gt;
This room can be &#039;&#039;very&#039;&#039; deadly, as especially around the doorway it&#039;s easy for an explorer to get mobbed by monsters hidden off to the left and right. Algapa himself can hit very hard and often arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.&lt;br /&gt;
&lt;br /&gt;
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without pulling the boss.&lt;br /&gt;
&lt;br /&gt;
Once inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.&lt;br /&gt;
&lt;br /&gt;
====Mantis infested Gallery====&lt;br /&gt;
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].&lt;br /&gt;
&lt;br /&gt;
====Graz and Gruzark====&lt;br /&gt;
A storeroom on the eastern side of the lower cellar&#039;s middle floor has been repurposed into a trained bear den. Among a number of small beds are &#039;&#039;Goblin Storage Chests.&#039;&#039; These can be looted for random common equipment, and rarely a piece of Sulfur or Saltpeter. Looting these chests is rather cumbersome as they fill an inventory with 3 items at a time.&lt;br /&gt;
&lt;br /&gt;
====Goblin Kitchen====&lt;br /&gt;
Just past the bear den, a rudimentary kitchen can be found, stocked with &#039;&#039;&#039;Fruit Cases&#039;&#039;&#039; and &#039;&#039;&#039;Grain Sacks.&#039;&#039;&#039; These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the room,  likely used as ingredients in the open cauldron of meaty &amp;quot;Goblin Stew&amp;quot; which can be drank for a buff. It also has a [[Tofu Press]], for working with soybean products outside of the [[Fall Harvest]] event.&lt;br /&gt;
&lt;br /&gt;
====Secret Cellar Hatch====&lt;br /&gt;
{{Spoiler|Click Expand to reveal.|&lt;br /&gt;
West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of the dungeon without having to fight through the Upper Cellar.}}&lt;br /&gt;
&lt;br /&gt;
===Goblin Annex===&lt;br /&gt;
Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name &amp;quot;Goblin Annex.&amp;quot; A large room guarded by a sentient weather system protects the Annex entrance.&lt;br /&gt;
{{Quote|source={{lore|Old Note}}|icon=book|&lt;br /&gt;
Ulaur ordered me to write this note.  He thinks [[Serisa Eltibule|Lady Eltibule]] will send a rescue party.  I think we&#039;re going to die down here.  But I hope I am wrong. If you&#039;re the rescue party, here&#039;s what we&#039;ve learned:&lt;br /&gt;
&lt;br /&gt;
If you destroy a crystal, you have only fifteen minutes before it reappears.&lt;br /&gt;
&lt;br /&gt;
We believe that if you can knock out all the same-colored crystals at once, you can unlock the treasure vaults.&lt;br /&gt;
&lt;br /&gt;
According to Ulfak&#039;s old plans, there should be three red crystals and seven green ones, each with a separate vault.&lt;br /&gt;
&lt;br /&gt;
We are struggling to get past the second crystal on the red side.  If we still live, that&#039;s where we&#039;ll be.&lt;br /&gt;
&lt;br /&gt;
-Ulalmax&lt;br /&gt;
}}&lt;br /&gt;
==== The Fog Room ====&lt;br /&gt;
The entrance to the &#039;&#039;&#039;Goblin Annex&#039;&#039;&#039; is guarded by a hostile weather system, a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared.  &lt;br /&gt;
==== Red Annex ====&lt;br /&gt;
The &#039;&#039;&#039;Red Annex&#039;&#039;&#039; exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s. Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the &#039;&#039;&#039;Red Annex&#039;&#039;&#039; which must be defeated to unlock the treasure chests at the end of the corridors. &lt;br /&gt;
&lt;br /&gt;
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the &#039;&#039;&#039;Red Annex&#039;&#039;&#039; can be quite valuable. &lt;br /&gt;
==== Green Annex ====&lt;br /&gt;
The &#039;&#039;&#039;Green Annex&#039;&#039;&#039; may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex. &lt;br /&gt;
==== Annex Tips from Auriel====&lt;br /&gt;
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.&lt;br /&gt;
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.&lt;br /&gt;
* You can only get loot from an annex chest once per hour.&lt;br /&gt;
* Some of the fog in the Annex drains your power. You might want to walk instead of run.&lt;br /&gt;
* Even if a party has a dedicated healer, bringing ones&#039; own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].&lt;br /&gt;
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.&lt;br /&gt;
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.&lt;br /&gt;
* Use your group chat tab, and watch chat as best you can.&lt;br /&gt;
* Many groups prefer to enter the Red Annex first.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Harvestables ===&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. --&amp;gt;&lt;br /&gt;
==== Food ====&lt;br /&gt;
{|&lt;br /&gt;
{{Item|Snacking Bread}}&lt;br /&gt;
|}&lt;br /&gt;
==== Wood ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Crude Storage Crate}}&lt;br /&gt;
|{{Item|Oak Wood Chips}} (Broken Barrels or crates)&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|}&lt;br /&gt;
==== Grain Sack ====&lt;br /&gt;
Grain sacks may be looted for random powders, including:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Flour}} x5&lt;br /&gt;
|{{Item|Salt}} x5&lt;br /&gt;
|{{Item|Sugar}} x5&lt;br /&gt;
|{{Item|Saltpeter}}&lt;br /&gt;
|}&lt;br /&gt;
==== Fruit Case ====&lt;br /&gt;
Fruit Cases provide random fruits, including:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Lemon}}&lt;br /&gt;
|{{Item|Grapes}}&lt;br /&gt;
|}&lt;br /&gt;
==== Barrel of Liquid ====&lt;br /&gt;
With an Empty Bottle, Barrels of Liquid produce random bottled items, including:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Bottle of Water}}&lt;br /&gt;
|{{Item|Hulking Gel}}&lt;br /&gt;
|{{Item|Fire Resistance Potion}}&lt;br /&gt;
|{{Item|Pick-Me-Up Juice}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}}&lt;br /&gt;
|{{Item|Cold Resistance Potion}}&lt;br /&gt;
|{{Item|Dirt Shield Potion}}&lt;br /&gt;
|{{Item|Bottle of Sugar Water}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bottle of Whey}}&lt;br /&gt;
|{{Item|Bottle of Milk}}&lt;br /&gt;
|{{Item|Apple Juice}}&lt;br /&gt;
|}&lt;br /&gt;
==== Broken Barrel ====&lt;br /&gt;
Possible loots include:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Oak Wood Chips}}&lt;br /&gt;
|}&lt;br /&gt;
==== Scroll ====&lt;br /&gt;
Scroll nodes can be a wide variety of scrolls and books, including but not limited to:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Goblin Orders}}&lt;br /&gt;
|{{Item|Plea For Food}}&lt;br /&gt;
|{{Item|Burial Poem}}&lt;br /&gt;
|{{Item|Genealogy Chart}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Tutorial}}&lt;br /&gt;
|{{Item|Tanning: Every Way To Make Leather Strips}}&lt;br /&gt;
|}&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{|&lt;br /&gt;
| {{Item|Empty Bottle}}&lt;br /&gt;
| {{Item|Basic Ink}}&lt;br /&gt;
| {{Item|Grass}} (hay)&lt;br /&gt;
| {{Item|Spoon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ancient Bronze Coin}}&lt;br /&gt;
| {{Item|Unidentified Painting}}&lt;br /&gt;
| {{Item|Shoddy Storage Crate}} (Empty Crate)&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} (Strongbox)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Plate}}&lt;br /&gt;
| {{Item|Goblet}}&lt;br /&gt;
|}&lt;br /&gt;
==Tips ==&lt;br /&gt;
* The treasure chests at the end of the &#039;&#039;&#039;Red Annex&#039;&#039;&#039; and &#039;&#039;&#039;Green Annex&#039;&#039;&#039; have a chance to give {{Item|Eternal Greens}}.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=slideshow widths=600&amp;gt;&lt;br /&gt;
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls&lt;br /&gt;
File:Goblin Spear Scout.jpg|A Goblin Spear Scout&lt;br /&gt;
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon&lt;br /&gt;
File:FogRoom.png|A boss room in the dungeon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[https://soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.&lt;br /&gt;
* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.&lt;br /&gt;
* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Eltibule Dungeons]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Goblin_Dungeon&amp;diff=212558</id>
		<title>Goblin Dungeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Goblin_Dungeon&amp;diff=212558"/>
		<updated>2026-02-21T02:50:06Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Moved the lower level map to the top of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Goblin Dungeon&lt;br /&gt;
| connects = [[Eltibule]]&lt;br /&gt;
| arealevel= 20 - 40&lt;br /&gt;
| pmap = [[File:Goblin DungeonUpperCellarPlayerMap.png|450px]]&lt;br /&gt;
| pmap = [[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]&lt;br /&gt;
| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)&lt;br /&gt;
}}&lt;br /&gt;
[[Goblin Dungeon]] is a regional name for the disastrous construction project underneath [[Eltibule Keep]]. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from [[Statehelm]] never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in.&lt;br /&gt;
&lt;br /&gt;
Travelers throughout the region profess the wonderful loot found within the dungeon. Hunters of [[Goblin]]s will find Calling Cards to be plentiful, allowing for rapid mastery of [[Goblinese]]. Adventurers seeking potions, armor, and weapons will find it on Goblins, while their trained animals can provide a source for meat and skins.&lt;br /&gt;
&lt;br /&gt;
Also of note, it contains a quest to defeat the [[Algapa|goblin boss]] and rescue the fairy [[Sarina]], which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.&lt;br /&gt;
&lt;br /&gt;
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
=== Upper Cellar ===&lt;br /&gt;
==== Dwarven Birthday Adventure ====&lt;br /&gt;
{{Quote|source=Proclamation Dais|&lt;br /&gt;
Greetings James II, young Duke-to-be! At your father&#039;s request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!&lt;br /&gt;
&lt;br /&gt;
Pierce the veil to find the helm&lt;br /&gt;
&lt;br /&gt;
Use both levers to unlock the gloves&lt;br /&gt;
&lt;br /&gt;
Go beyond the dead-end to find the boots&lt;br /&gt;
&lt;br /&gt;
Take a jog to find the pants&lt;br /&gt;
&lt;br /&gt;
Return to this pedestal to claim the key&lt;br /&gt;
&lt;br /&gt;
Find the secret passage in this room&lt;br /&gt;
&lt;br /&gt;
Defeat the guardian to find the suit and blade.&lt;br /&gt;
}}&lt;br /&gt;
The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven &#039;&#039;&#039;Proclamation Dais&#039;&#039;&#039; starts the quest [[James&#039; Birthday Adventure]].&lt;br /&gt;
&lt;br /&gt;
=== Lower Cellar ===&lt;br /&gt;
====Storerooms====&lt;br /&gt;
There are many storerooms throughout the lower level of the cellar, and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. Mantis groups have taken up residence in some of the storerooms.&lt;br /&gt;
==== Lower Art Gallery ====&lt;br /&gt;
The first hallway leading west from the main hallway of the lower cellar will lead to a series of storage rooms for art. Two chests of valuables stocked with found goblin-treasure are hidden here.&lt;br /&gt;
&lt;br /&gt;
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the  [[Brain Bug]]s are relatively harmless.&lt;br /&gt;
====Grand Room====&lt;br /&gt;
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).&lt;br /&gt;
&lt;br /&gt;
Goblin Boss [[Algapa]] has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room.&lt;br /&gt;
&lt;br /&gt;
This room can be &#039;&#039;very&#039;&#039; deadly, as especially around the doorway it&#039;s easy for an explorer to get mobbed by monsters hidden off to the left and right. Algapa himself can hit very hard and often arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.&lt;br /&gt;
&lt;br /&gt;
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without pulling the boss.&lt;br /&gt;
&lt;br /&gt;
Once inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.&lt;br /&gt;
&lt;br /&gt;
====Mantis infested Gallery====&lt;br /&gt;
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].&lt;br /&gt;
&lt;br /&gt;
====Graz and Gruzark====&lt;br /&gt;
A storeroom on the eastern side of the lower cellar&#039;s middle floor has been repurposed into a trained bear den. Among a number of small beds are &#039;&#039;Goblin Storage Chests.&#039;&#039; These can be looted for random common equipment, and rarely a piece of Sulfur or Saltpeter. Looting these chests is rather cumbersome as they fill an inventory with 3 items at a time.&lt;br /&gt;
&lt;br /&gt;
====Goblin Kitchen====&lt;br /&gt;
Just past the bear den, a rudimentary kitchen can be found, stocked with &#039;&#039;&#039;Fruit Cases&#039;&#039;&#039; and &#039;&#039;&#039;Grain Sacks.&#039;&#039;&#039; These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the room,  likely used as ingredients in the open cauldron of meaty &amp;quot;Goblin Stew&amp;quot; which can be drank for a buff. It also has a [[Tofu Press]], for working with soybean products outside of the [[Fall Harvest]] event.&lt;br /&gt;
&lt;br /&gt;
====Secret Cellar Hatch====&lt;br /&gt;
{{Spoiler|Click Expand to reveal.|&lt;br /&gt;
West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of the dungeon without having to fight through the Upper Cellar.}}&lt;br /&gt;
&lt;br /&gt;
===Goblin Annex===&lt;br /&gt;
Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name &amp;quot;Goblin Annex.&amp;quot; A large room guarded by a sentient weather system protects the Annex entrance.&lt;br /&gt;
{{Quote|source={{lore|Old Note}}|icon=book|&lt;br /&gt;
Ulaur ordered me to write this note.  He thinks [[Serisa Eltibule|Lady Eltibule]] will send a rescue party.  I think we&#039;re going to die down here.  But I hope I am wrong. If you&#039;re the rescue party, here&#039;s what we&#039;ve learned:&lt;br /&gt;
&lt;br /&gt;
If you destroy a crystal, you have only fifteen minutes before it reappears.&lt;br /&gt;
&lt;br /&gt;
We believe that if you can knock out all the same-colored crystals at once, you can unlock the treasure vaults.&lt;br /&gt;
&lt;br /&gt;
According to Ulfak&#039;s old plans, there should be three red crystals and seven green ones, each with a separate vault.&lt;br /&gt;
&lt;br /&gt;
We are struggling to get past the second crystal on the red side.  If we still live, that&#039;s where we&#039;ll be.&lt;br /&gt;
&lt;br /&gt;
-Ulalmax&lt;br /&gt;
}}&lt;br /&gt;
==== The Fog Room ====&lt;br /&gt;
The entrance to the &#039;&#039;&#039;Goblin Annex&#039;&#039;&#039; is guarded by a hostile weather system, a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared.  &lt;br /&gt;
==== Red Annex ====&lt;br /&gt;
The &#039;&#039;&#039;Red Annex&#039;&#039;&#039; exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s. Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the &#039;&#039;&#039;Red Annex&#039;&#039;&#039; which must be defeated to unlock the treasure chests at the end of the corridors. &lt;br /&gt;
&lt;br /&gt;
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the &#039;&#039;&#039;Red Annex&#039;&#039;&#039; can be quite valuable. &lt;br /&gt;
==== Green Annex ====&lt;br /&gt;
The &#039;&#039;&#039;Green Annex&#039;&#039;&#039; may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex. &lt;br /&gt;
==== Annex Tips from Auriel====&lt;br /&gt;
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.&lt;br /&gt;
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.&lt;br /&gt;
* You can only get loot from an annex chest once per hour.&lt;br /&gt;
* Some of the fog in the Annex drains your power. You might want to walk instead of run.&lt;br /&gt;
* Even if a party has a dedicated healer, bringing ones&#039; own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].&lt;br /&gt;
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.&lt;br /&gt;
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.&lt;br /&gt;
* Use your group chat tab, and watch chat as best you can.&lt;br /&gt;
* Many groups prefer to enter the Red Annex first.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Harvestables ===&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. --&amp;gt;&lt;br /&gt;
==== Food ====&lt;br /&gt;
{|&lt;br /&gt;
{{Item|Snacking Bread}}&lt;br /&gt;
|}&lt;br /&gt;
==== Wood ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Crude Storage Crate}}&lt;br /&gt;
|{{Item|Oak Wood Chips}} (Broken Barrels or crates)&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|}&lt;br /&gt;
==== Grain Sack ====&lt;br /&gt;
Grain sacks may be looted for random powders, including:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Flour}} x5&lt;br /&gt;
|{{Item|Salt}} x5&lt;br /&gt;
|{{Item|Sugar}} x5&lt;br /&gt;
|{{Item|Saltpeter}}&lt;br /&gt;
|}&lt;br /&gt;
==== Fruit Case ====&lt;br /&gt;
Fruit Cases provide random fruits, including:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Lemon}}&lt;br /&gt;
|{{Item|Grapes}}&lt;br /&gt;
|}&lt;br /&gt;
==== Barrel of Liquid ====&lt;br /&gt;
With an Empty Bottle, Barrels of Liquid produce random bottled items, including:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Bottle of Water}}&lt;br /&gt;
|{{Item|Hulking Gel}}&lt;br /&gt;
|{{Item|Fire Resistance Potion}}&lt;br /&gt;
|{{Item|Pick-Me-Up Juice}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fire Resistance Potion}}&lt;br /&gt;
|{{Item|Cold Resistance Potion}}&lt;br /&gt;
|{{Item|Dirt Shield Potion}}&lt;br /&gt;
|{{Item|Bottle of Sugar Water}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bottle of Whey}}&lt;br /&gt;
|{{Item|Bottle of Milk}}&lt;br /&gt;
|{{Item|Apple Juice}}&lt;br /&gt;
|}&lt;br /&gt;
==== Broken Barrel ====&lt;br /&gt;
Possible loots include:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Oak Wood Chips}}&lt;br /&gt;
|}&lt;br /&gt;
==== Scroll ====&lt;br /&gt;
Scroll nodes can be a wide variety of scrolls and books, including but not limited to:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Goblin Orders}}&lt;br /&gt;
|{{Item|Plea For Food}}&lt;br /&gt;
|{{Item|Burial Poem}}&lt;br /&gt;
|{{Item|Genealogy Chart}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ancient Tutorial}}&lt;br /&gt;
|{{Item|Tanning: Every Way To Make Leather Strips}}&lt;br /&gt;
|}&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{|&lt;br /&gt;
| {{Item|Empty Bottle}}&lt;br /&gt;
| {{Item|Basic Ink}}&lt;br /&gt;
| {{Item|Grass}} (hay)&lt;br /&gt;
| {{Item|Spoon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ancient Bronze Coin}}&lt;br /&gt;
| {{Item|Unidentified Painting}}&lt;br /&gt;
| {{Item|Shoddy Storage Crate}} (Empty Crate)&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} (Strongbox)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Plate}}&lt;br /&gt;
| {{Item|Goblet}}&lt;br /&gt;
|}&lt;br /&gt;
==Tips ==&lt;br /&gt;
* The treasure chests at the end of the &#039;&#039;&#039;Red Annex&#039;&#039;&#039; and &#039;&#039;&#039;Green Annex&#039;&#039;&#039; have a chance to give {{Item|Eternal Greens}}.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=slideshow widths=600&amp;gt;&lt;br /&gt;
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls&lt;br /&gt;
File:Goblin Spear Scout.jpg|A Goblin Spear Scout&lt;br /&gt;
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon&lt;br /&gt;
File:FogRoom.png|A boss room in the dungeon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[https://soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.&lt;br /&gt;
* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.&lt;br /&gt;
* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Eltibule Dungeons]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Free_Tortured_Fairies&amp;diff=212406</id>
		<title>Free Tortured Fairies</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Free_Tortured_Fairies&amp;diff=212406"/>
		<updated>2026-02-18T03:15:17Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: /* Requirements */ Adding some clarifying/helpful info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Fazzi in the Winter Nexus asked you to free some Summer fae.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Fazzi]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Winter Nexus]]&#039;&#039;&#039;. The quest is available at {{Favor|Neutral}} favor.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
A Summer fairy named Fazzi taught you a ritual that you can use to free some Summer fae that are being tortured in the Winter Corridors.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Free Tortured Fairies (3)&lt;br /&gt;
* Talk to Fazzi&lt;br /&gt;
&lt;br /&gt;
Freeing the fairies requires [[Winterprize]]. The objective is shared between your group, so with 3 Winterprize you can complete the objective for 6 people at once.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*50 favor&lt;br /&gt;
*Unlocks the ability to create new fairy characters on the player&#039;s current server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Dungeons Quests]][[Category:Quests/Fazzi]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fae_(Race_Skill)&amp;diff=212404</id>
		<title>Fae (Race Skill)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fae_(Race_Skill)&amp;diff=212404"/>
		<updated>2026-02-18T03:13:11Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: some linkbacks to fairy since it&amp;#039;s kind of a pain to find when searching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Fae (Race Skill)&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in things that only fairies can do.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50&lt;br /&gt;
|req              =  ???&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in things that only fairies can do.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Fae (Race Skill)]] is a skill granted to [[Fairy]] characters.&lt;br /&gt;
&lt;br /&gt;
Fairy is a unique race that is required to use this skill. The fairy race must be unlocked via the [[Free Tortured Fairies]] quest on your current server in order to be seen in character creation.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in things that only fairies can do.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Fae (Race Skill)]] is automatically granted to Fairy characters.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Fairy Magic]] - A Mentalism is the Sub-Skill that grants magical combat abilities to fairies.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fae (Race Skill)]] - [[Fae (Race Skill)]] acts as a skill that allows fairies to do fairy things.&lt;br /&gt;
* [[Fae Anatomy]] - The anatomy of Fae and Fairies.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Fairy Magic]] do not exist.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Fae Energy ===&lt;br /&gt;
&#039;&#039;&#039;Fae Energy&#039;&#039;&#039; is consumed when abilities such as [[Free-Flutter]] are used, or when certain [[Alchemy]] recipes are crafted. &lt;br /&gt;
===== Restoring Fae Energy =====&lt;br /&gt;
* {{Item|Foamy Fae Energy Potion}} - &#039;&#039;For fairies: restores up to 40 fae energy, but cannot not raise fae energy above 40.&#039;&#039;&lt;br /&gt;
* {{Item|Gooey Fae Energy Potion}} - &#039;&#039;For fairies: restores up to 30 fae energy, but cannot not raise fae energy above 30.&#039;&#039;&lt;br /&gt;
* Randomly recovered when crafting [[Fae (Race Skill)]] recipes.&lt;br /&gt;
* Defeating Enemies: +1 Fae Energy is regenerated for every kill, as long as the enemy is of higher  &amp;quot;level&amp;quot; than your total energy. Defeating a level 30 enemy will raise your &#039;&#039;&#039;Fae Energy&#039;&#039;&#039; from 28 to 29, but if you have 30 &#039;&#039;&#039;Fae Energy&#039;&#039;&#039; when you defeat it, the energy level will not raise to 31.&lt;br /&gt;
===Earning XP===&lt;br /&gt;
There are two principal ways to earn experience in [[Fae (Race Skill)]]:&lt;br /&gt;
* Many of the starting [[:Category:Quests/Fae_Quests|Fairy Quests]] reward [[Fae (Race Skill)]] XP. This should be enough to get a fairy to somewhere in the level 20-25 range.&lt;br /&gt;
* The twelve repeatable (every 5 days) [[Fairy#Help the Hive Quests|Help the Hive Quests]] award 200 [[Fae (Race Skill)]] experience each.&lt;br /&gt;
In addition [[Midge the Apothecary]] and [[Crelpin]] each offer faeries a few hangouts which award [[Fae (Race Skill)]] XP.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Fae (Race Skill) Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Fae (Race Skill)|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Fae_(Race Skill)]] was added on March 9, 2020.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=47397</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=47397"/>
		<updated>2020-02-13T02:06:12Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Removed super old info and some poorly written stuff. Also took out some somewhat deceitful info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]], [[Noita the Green]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. &lt;br /&gt;
===Advantages===&lt;br /&gt;
*Lycanthropy is one of the only few animal forms that can shift in and out of their human form at will.&lt;br /&gt;
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPC&#039;s refuse to talk to you.&lt;br /&gt;
*For the three days of the full moon you will be unable to return to your human form no matter what. This includes illusion abilities or words of power.&lt;br /&gt;
*Wood Can not be chopped while in wolf form.&lt;br /&gt;
*Secondary skills while in wolf farm are limited to Animal Handling, Unarmed, Mentalism, Psychology, Warden, Necromancy, or Priest because the other skills require a weapon. Weapons for other skills are not recognized as being equipped while in wolf form.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
* [[Noita the Green]] can unlock levels 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (Level cap and ability unlocks must be purchased in order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 1&lt;br /&gt;
|-&lt;br /&gt;
| See Red 6 (Available at Sanja!) || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || ?&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
==NOTE==&lt;br /&gt;
There is Alternate method to raise skills max lv: can be learned from [[Sanja]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=12196</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=12196"/>
		<updated>2015-12-13T04:04:19Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: added a mention to cotton limit to hint section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Gardening (skill).jpg|thumb|right|300px|The vegetable highway in Serbule.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Growing things in a garden: herbs, food, and flowers.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gardening&#039;&#039;&#039; is a trade skill that allows to grow plants: fruits, flowers, vegetables. The plants can be used in other trade skills and sometimes as quest objectives (ie. collect flowers).&lt;br /&gt;
&lt;br /&gt;
Basic plants usually require a Bottle of Water to be grown, while higher level ones require a Bottle of Fertilizer.&lt;br /&gt;
&lt;br /&gt;
Seeds can be bought from NPCs such as [[Therese]], and often drops from creatures (for example Panthers in Eltibule).&lt;br /&gt;
&lt;br /&gt;
To plant a seed simply right-click the seeds in your inventory. You must be in a gardening area.&lt;br /&gt;
&lt;br /&gt;
Note that seeds are also prized as a gift for [[Hulon]].&lt;br /&gt;
&lt;br /&gt;
====Hints====&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a Fertilizer.&lt;br /&gt;
* Don&#039;t buy a Bottle of Water from Therese! It&#039;s very expensive. Just fill it up at the well nearby.&lt;br /&gt;
* You can only plant 2 seeds of every [[Vegetable]], 3 of any combination of [[Flowers]], and 5 [[Cotton]] in total&lt;br /&gt;
&lt;br /&gt;
====Gardening Locations====&lt;br /&gt;
Locations that allow gardening can usually be distinguished by the row of vegetables and cabbage on the ground.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Serbule Keep, south part of town near [[Therese]]&lt;br /&gt;
: The farm west of town&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Sie Antry&#039;s homestead ([[Jesina]] and water are nearby)&lt;br /&gt;
: A small garden plot near an abandoned house just outside of Eltibule Keep&lt;br /&gt;
&lt;br /&gt;
==Harvestables==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  we may want to move this later to &amp;quot;Seeds&amp;quot; and transclude it, so players can /wiki seeds as a mini-guide with the locations &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seeds&lt;br /&gt;
!Level&lt;br /&gt;
!Gardening XP&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
| Potato Seedling || 0 || 30 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Onion Seedling || 5 || 70 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage Leafling || 10 || 100 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Beet Seedling || 20 || 200 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Squash Seedling || 30 || 400 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Broccoli Seedling || 40 || 600 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Carrot Seedling || 50 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Bluebell Seeds || 3 || 45 || Serbule/Eltibule overland harvest, Myconian Cave drop&lt;br /&gt;
|-&lt;br /&gt;
| Red Aster Seeds || ? || 30 || Serbule overland harvest&lt;br /&gt;
|-&lt;br /&gt;
| Violet Seeds || 15 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Pansy Seeds || 30 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Cotton || 35 || 250 || ???&lt;br /&gt;
|-&lt;br /&gt;
| Elven Lily Seeds || 50 || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Wild Desert Rose Seeds || 60 || ??? || Found in the [[Ilmari]] Desert.&lt;br /&gt;
|-&lt;br /&gt;
| Wild Winterhue || 50 || 825 || [[Kur Mountains]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Gardening Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Gardening Level Up Rewards}}&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gribburn&amp;diff=12135</id>
		<title>Gribburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gribburn&amp;diff=12135"/>
		<updated>2015-12-05T00:34:13Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Fixed augmentation stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gribburn&lt;br /&gt;
|image            = [[File:Gribburn.png|300px]]&lt;br /&gt;
|caption          = He seems content.&lt;br /&gt;
|zone             = [[Hogan&#039;s Keep]]&lt;br /&gt;
|location         = Alongside the rest of the Goblins.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Ancillary-Armor Augmentation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
I&#039;m going to stay here: free food and a bed, and nobody&#039;s trying to kill me!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gribburn&#039;&#039;&#039; is a [[Goblin]] who was once part of [[Malvol]]&#039;s clan, and also a business partner with [[Nightshade]]. Fluency in [[Goblinese]] (35) is required to talk to him. When the [[Shadow Keepers]] threatened Nightshade, Gribburn decided to track down Malvol. He quite likes [[Hogan]]&#039;s basement. At some point in the past, he lived in a lagoon near [[Sinoca]].&lt;br /&gt;
&lt;br /&gt;
Gribburn is skilled in distilling magical oils that can be applied to helms and shoes. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Hogan&#039;s Keep]]&lt;br /&gt;
: In the second room.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Meat Dishes&lt;br /&gt;
* Likes Cheesecloth&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Gribburn Wants Eel Kabobs&#039;&#039;&#039; : Obtain 2 Eel Stir-Fry dishes.&lt;br /&gt;
* &#039;&#039;&#039;Gribburn&#039;s Hair Pin&#039;&#039;&#039; : Gribburn wants a goblin hairpin to impress [[Gorvessa]] with. Find one for him.&lt;br /&gt;
* &#039;&#039;&#039;Rubbery Tongue (fix)&#039;&#039;&#039; [Comfortable] : Gribburn wants five rubbery tongues. Find them. {{Hint|Ranalon Warriors in Sun Vale.}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Ancillary-Armor Augmentation]]&lt;br /&gt;
: Gribburn will teach you this skill once you have found him for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: Ancillary Armor Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade&#039;s favors. &lt;br /&gt;
: See [[Ancillary-Armor Augmentation]] for detailed list of the Augments available. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Hogan&#039;s Keep NPCs]][[Category:Goblin]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Malgath&amp;diff=12134</id>
		<title>Malgath</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Malgath&amp;diff=12134"/>
		<updated>2015-12-05T00:31:40Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: fixed augmentation link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Malgath.jpg|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = [[Wolf Cave]]&lt;br /&gt;
|location         = Left most path.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Weapon Augmentation]]&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malgath&#039;&#039;&#039; is the [[Weapon Augmentation]] trainer currently hiding out in [[Wolf Cave]]. After the [[Shadow Keepers]] began hunting for [[Nightshade]]&#039;s guild, Malgath fled to the Kur Mountains. While out hunting one day, he became infected with Lycanthropy. To protect his friends, he retreated into the [[Wolf Cave]]. He&#039;s searching for a cure, and for some way to fight off his bestial urges. &lt;br /&gt;
&lt;br /&gt;
In the past, Malgath sold weapons door-to-door.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Wolf Cave]]&lt;br /&gt;
: On the leftmost path, with many enemies along the way.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Shields&lt;br /&gt;
* Likes Equipment with Lycanthropy prerequisites&lt;br /&gt;
* Likes Fire Dust&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Worm Teeth&#039;&#039;&#039; : Obtain 3 Worm Teeth.&lt;br /&gt;
* &#039;&#039;&#039;Orange Juice for Malgath&#039;&#039;&#039; : Fetch an Orange Juice for Malgath.&lt;br /&gt;
* &#039;&#039;&#039;Anti-Lyanthropy Potion &#039;&#039;&#039; : Gather 10 Wolfsbane.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[Weapon Augmentation]]&lt;br /&gt;
: Malgath will teach you this skill once you have found him for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: Weapon Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade&#039;s favors. &lt;br /&gt;
: See [[Weapon Augmentation]] for detailed list of the Augments available. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Wolf Cave NPCs]][[Category:Rakshasa]][[Category:Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Syndra&amp;diff=12133</id>
		<title>Syndra</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Syndra&amp;diff=12133"/>
		<updated>2015-12-05T00:31:27Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: fixed augmentation link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Syndra.jpg|thumb|right|300px|She looks cold, tired, and worried]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, I was in this... club. Not an illicit guild, though, ha ha! But anyway, things got out of hand and I decided I needed to move. This barn seemed like a perfect spot to lay low for a little while! But it&#039;s very, very drafty.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Syndra&#039;&#039;&#039; is an [[Elven]] craftsman and [[Armor Augmentation]] trainer currently living in the [[Kur Mountains]]. Syndra was once part of [[Nightshade]]&#039;s crafting crew in [[Verta]]. She brought a magic fire with her, but it seems to be broken. In the past, she maintained a research laboratory in [[Sinoca]] and was nicknamed the Frisky Ferret. &lt;br /&gt;
&lt;br /&gt;
The barn is quite drafty, so Syndra is too cold to talk until the campfire next to her is lit.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: North of the large ravine, inside a barn.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Wood&lt;br /&gt;
* Likes Furniture&lt;br /&gt;
* Likes Leather Rolls&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;So... Cold...&#039;&#039;&#039; : Obtain Wood for Syndra&#039;s broken magical fire.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Woolly Comfort&#039;&#039;&#039; : Deliver one Trophy Sheep Skin.&lt;br /&gt;
* &#039;&#039;&#039;Scales of a Dragon!&#039;&#039;&#039; : Obtain Dragon Scales {{Hint|Deep under Eltibule }}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[Armor Augmentation]]&lt;br /&gt;
: Syndra will teach you this skill once you have found her for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: Armor Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade&#039;s favors. &lt;br /&gt;
: See [[Armor Augmentation]] for detailed list of the Augments available. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Kur Mountains NPCs]][[Category:Elven]][[Category:Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Syndra&amp;diff=12132</id>
		<title>Syndra</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Syndra&amp;diff=12132"/>
		<updated>2015-12-05T00:30:55Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Fixed augmentation stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Syndra.jpg|thumb|right|300px|She looks cold, tired, and worried]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, I was in this... club. Not an illicit guild, though, ha ha! But anyway, things got out of hand and I decided I needed to move. This barn seemed like a perfect spot to lay low for a little while! But it&#039;s very, very drafty.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Syndra&#039;&#039;&#039; is an [[Elven]] craftsman and [[Armor Augmentation]] trainer currently living in the [[Kur Mountains]]. Syndra was once part of [[Nightshade]]&#039;s crafting crew in [[Verta]]. She brought a magic fire with her, but it seems to be broken. In the past, she maintained a research laboratory in [[Sinoca]] and was nicknamed the Frisky Ferret. &lt;br /&gt;
&lt;br /&gt;
The barn is quite drafty, so Syndra is too cold to talk until the campfire next to her is lit.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: North of the large ravine, inside a barn.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Wood&lt;br /&gt;
* Likes Furniture&lt;br /&gt;
* Likes Leather Rolls&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;So... Cold...&#039;&#039;&#039; : Obtain Wood for Syndra&#039;s broken magical fire.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Woolly Comfort&#039;&#039;&#039; : Deliver one Trophy Sheep Skin.&lt;br /&gt;
* &#039;&#039;&#039;Scales of a Dragon!&#039;&#039;&#039; : Obtain Dragon Scales {{Hint|Deep under Eltibule }}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[Armor Augmentation]]&lt;br /&gt;
: Syndra will teach you this skill once you have found her for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: Armor Augmentation is one of the many Augmentation skills unlocked by completing Nightshade&#039;s favors. &lt;br /&gt;
: See [[Armor Augmentation]] for detailed list of the Augments available. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Kur Mountains NPCs]][[Category:Elven]][[Category:Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Malgath&amp;diff=12131</id>
		<title>Malgath</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Malgath&amp;diff=12131"/>
		<updated>2015-12-05T00:29:15Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Brought training section in line with other augment trainers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Malgath.jpg|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = [[Wolf Cave]]&lt;br /&gt;
|location         = Left most path.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Weapon Augmentation]]&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malgath&#039;&#039;&#039; is the [[Weapon Augmentation]] trainer currently hiding out in [[Wolf Cave]]. After the [[Shadow Keepers]] began hunting for [[Nightshade]]&#039;s guild, Malgath fled to the Kur Mountains. While out hunting one day, he became infected with Lycanthropy. To protect his friends, he retreated into the [[Wolf Cave]]. He&#039;s searching for a cure, and for some way to fight off his bestial urges. &lt;br /&gt;
&lt;br /&gt;
In the past, Malgath sold weapons door-to-door.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Wolf Cave]]&lt;br /&gt;
: On the leftmost path, with many enemies along the way.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Shields&lt;br /&gt;
* Likes Equipment with Lycanthropy prerequisites&lt;br /&gt;
* Likes Fire Dust&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Worm Teeth&#039;&#039;&#039; : Obtain 3 Worm Teeth.&lt;br /&gt;
* &#039;&#039;&#039;Orange Juice for Malgath&#039;&#039;&#039; : Fetch an Orange Juice for Malgath.&lt;br /&gt;
* &#039;&#039;&#039;Anti-Lyanthropy Potion &#039;&#039;&#039; : Gather 10 Wolfsbane.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[Weapon Augmentation]]&lt;br /&gt;
: Malgath will teach you this skill once you have found him for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: Weapon Augmentation is one of the many Augmentation skills unlocked by completing Nightshade&#039;s favors. &lt;br /&gt;
: See [[Weapon Augmentation]] for detailed list of the Augments available. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Wolf Cave NPCs]][[Category:Rakshasa]][[Category:Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Poe&amp;diff=12130</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Poe&amp;diff=12130"/>
		<updated>2015-12-05T00:28:11Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: fixed some awkward verbage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Poe.jpg|300px]]&lt;br /&gt;
|caption          = Shroomin&#039;&lt;br /&gt;
|zone             = [[Myconian Cave]]&lt;br /&gt;
|location         = In the second western branch.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Jewelry Augmentation]]&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Nightshade? Oh, the overworlder that named itself after a plant. I remember. I like Nightshade.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Poe&#039;&#039;&#039; is a [[Myconian]] craftsman found deep in the [[Myconian Cave]]. Poe once worked alongside [[Nightshade]]&#039;s crafting guild. Other Myconians view Poe as an outcast because he wishes to return to and explore the surface world. After he returned to the Myconian Cave, he initially sided with [[Tidal]] in rebellion of [[Mu]], but realized his mistake.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Myconian Cave]]&lt;br /&gt;
: In the second western branch going north through the cave, at the end of the northern split in the water.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Mushrooms&lt;br /&gt;
* Loves Flowers {{Hint|Poppy +26.5, Elven Lilly +44.}}&lt;br /&gt;
* Loves Ores and Unrefined Metals {{Hint|Pyrite +2, Silver +6.5, Iridium +17.5.}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Inhibiting the Sporing&#039;&#039;&#039; : Poe the Myconian asked you to retrieve some (12) blusher mushrooms. Poe will use them to inhibit premature sporing.&lt;br /&gt;
* &#039;&#039;&#039;The Secret Ingredient&#039;&#039;&#039; : Poe the Myconian asked you to retrieve some (3) ectoplasm. It can often be found on ghosts.&lt;br /&gt;
* &#039;&#039;&#039;Gold Ore for Poe&#039;&#039;&#039; [Comfortable + Jewelry Augment Brewing] : Poe the Myconian asked for a bunch (4) of unrefined gold ore.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Jewelry Augmentation]] - Requires 25 [[Alchemy]] and 25 [[Toolcrafting]]&lt;br /&gt;
: Poe will teach you this skill once you have found him for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: &#039;&#039;Necklace Augments &#039;&#039;&lt;br /&gt;
: &#039;&#039;Ring Augments &#039;&#039;&lt;br /&gt;
: Jewelry Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade&#039;s favors.&lt;br /&gt;
: See &#039;&#039;&#039;[[Jewelry Augmentation]]&#039;&#039;&#039; for detailed list of Necklace and Ring Augments available.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Fungoid]][[Category:Myconian Cave NPCs]][[Category:Fungoid]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Poe&amp;diff=12129</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Poe&amp;diff=12129"/>
		<updated>2015-12-05T00:26:52Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Updated augment brewing references to new augmentation skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Poe.jpg|300px]]&lt;br /&gt;
|caption          = Shroomin&#039;&lt;br /&gt;
|zone             = [[Myconian Cave]]&lt;br /&gt;
|location         = In the second western branch.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Jewelry Augmentation]]&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Nightshade? Oh, the overworlder that named itself after a plant. I remember. I like Nightshade.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Poe&#039;&#039;&#039; is a [[Myconian]] craftsman found deep in the [[Myconian Cave]]. Poe once worked alongside [[Nightshade]]&#039;s crafting guild. Other Myconians view Poe as an outcast because he wishes to return to and explore the surface world. After he returned to the Myconian Cave, he initially sided with [[Tidal]] in rebellion of [[Mu]], but realized his mistake.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Myconian Cave]]&lt;br /&gt;
: In the second western branch going north through the cave, at the end of the northern split in the water.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Mushrooms&lt;br /&gt;
* Loves Flowers {{Hint|Poppy +26.5, Elven Lilly +44.}}&lt;br /&gt;
* Loves Ores and Unrefined Metals {{Hint|Pyrite +2, Silver +6.5, Iridium +17.5.}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Inhibiting the Sporing&#039;&#039;&#039; : Poe the Myconian asked you to retrieve some (12) blusher mushrooms. Poe will use them to inhibit premature sporing.&lt;br /&gt;
* &#039;&#039;&#039;The Secret Ingredient&#039;&#039;&#039; : Poe the Myconian asked you to retrieve some (3) ectoplasm. It can often be found on ghosts.&lt;br /&gt;
* &#039;&#039;&#039;Gold Ore for Poe&#039;&#039;&#039; [Comfortable + Jewelry Augment Brewing] : Poe the Myconian asked for a bunch (4) of unrefined gold ore.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Jewelry Augmentation]] - Requires 25 [[Alchemy]] and 25 [[Toolcrafting]]&lt;br /&gt;
: Poe will teach you how to create augments that enchant Jewelry, once you have found him for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: &#039;&#039;Necklace Augments &#039;&#039;&lt;br /&gt;
: &#039;&#039;Ring Augments &#039;&#039;&lt;br /&gt;
: Jewelry Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade&#039;s favors.&lt;br /&gt;
: See &#039;&#039;&#039;[[Jewelry Augmentation]]&#039;&#039;&#039; for detailed list of Necklace and Ring Augments available.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Fungoid]][[Category:Myconian Cave NPCs]][[Category:Fungoid]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Malgath&amp;diff=12128</id>
		<title>Malgath</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Malgath&amp;diff=12128"/>
		<updated>2015-12-05T00:21:39Z</updated>

		<summary type="html">&lt;p&gt;Delfofthebla: Changed augment brewing references to the new augmentation skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Malgath.jpg|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = [[Wolf Cave]]&lt;br /&gt;
|location         = Left most path.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Weapon Augmentation]]&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malgath&#039;&#039;&#039; is the [[Weapon Augmentation]] trainer currently hiding out in [[Wolf Cave]]. After the [[Shadow Keepers]] began hunting for [[Nightshade]]&#039;s guild, Malgath fled to the Kur Mountains. While out hunting one day, he became infected with Lycanthropy. To protect his friends, he retreated into the [[Wolf Cave]]. He&#039;s searching for a cure, and for some way to fight off his bestial urges. &lt;br /&gt;
&lt;br /&gt;
In the past, Malgath sold weapons door-to-door.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Wolf Cave]]&lt;br /&gt;
: On the leftmost path, with many enemies along the way.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Shields&lt;br /&gt;
* Likes Equipment with Lycanthropy prerequisites&lt;br /&gt;
* Likes Fire Dust&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Worm Teeth&#039;&#039;&#039; : Obtain 3 Worm Teeth.&lt;br /&gt;
* &#039;&#039;&#039;Orange Juice for Malgath&#039;&#039;&#039; : Fetch an Orange Juice for Malgath.&lt;br /&gt;
* &#039;&#039;&#039;Anti-Lyanthropy Potion &#039;&#039;&#039; : Gather 10 Wolfsbane.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[Weapon Augmentation]]&lt;br /&gt;
: Malgath teaches all the recipes. See the skill page for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Wolf Cave NPCs]][[Category:Rakshasa]][[Category:Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Delfofthebla</name></author>
	</entry>
</feed>