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	<title>Project Gorgon - User contributions [en]</title>
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		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=20875</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=20875"/>
		<updated>2017-03-05T22:41:05Z</updated>

		<summary type="html">&lt;p&gt;Eachna: /* Levels &amp;amp; Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border:thick solid teal;&amp;quot;&lt;br /&gt;
|+ Main UI Bar&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right:solid teal; padding:0px;&amp;quot; | [[File:User interface right side.png|50px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Account&amp;amp;nbsp;Status&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Recipes&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Item-icon-none.png|60px|Game]]&amp;lt;br/&amp;gt;Game&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Word Game that players can Play. (Currently just a blank tile.)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha build]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Armor, Health, and Power as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=20874</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=20874"/>
		<updated>2017-03-05T22:39:30Z</updated>

		<summary type="html">&lt;p&gt;Eachna: /* Levels &amp;amp; Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border:thick solid teal;&amp;quot;&lt;br /&gt;
|+ Main UI Bar&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right:solid teal; padding:0px;&amp;quot; | [[File:User interface right side.png|50px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Account&amp;amp;nbsp;Status&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Recipes&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Item-icon-none.png|60px|Game]]&amp;lt;br/&amp;gt;Game&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Word Game that players can Play. (Currently just a blank tile.)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha build]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Armor, Health, and Power as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
** The [[Skills Compatibility Chart]] will show which combat skills can be paired together.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Category:Combat_Skills&amp;diff=20873</id>
		<title>Category:Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Category:Combat_Skills&amp;diff=20873"/>
		<updated>2017-03-05T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;Eachna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[http://projectgorgon.com/wiki/Skill_Compatibility_Chart Combat Skills Compatibility Chart]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Category:Combat_Skills&amp;diff=20872</id>
		<title>Category:Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Category:Combat_Skills&amp;diff=20872"/>
		<updated>2017-03-05T22:31:52Z</updated>

		<summary type="html">&lt;p&gt;Eachna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[http://projectgorgon.com/wiki/Skill_Compatibility_Chart Combat Skills Compatibility Chart]]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Category:Combat_Skills&amp;diff=20871</id>
		<title>Category:Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Category:Combat_Skills&amp;diff=20871"/>
		<updated>2017-03-05T22:31:23Z</updated>

		<summary type="html">&lt;p&gt;Eachna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
Combat Skills Compatibility Chart [[http://projectgorgon.com/wiki/Skill_Compatibility_Chart]]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gems&amp;diff=19414</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gems&amp;diff=19414"/>
		<updated>2017-01-23T09:52:46Z</updated>

		<summary type="html">&lt;p&gt;Eachna: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} &lt;br /&gt;
|- &lt;br /&gt;
! Crystal&amp;amp;nbsp;Survey || Icon || Gem || Value || Primary Skill || Secondary Skill || Other comments &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#adf;&amp;quot;|Blue || {{icon|amethyst}}|| &#039;&#039;&#039;[[Amethyst]]&#039;&#039;&#039; || 100 || Teleportation || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bluespinel}}|| &#039;&#039;&#039;[[Blue Spinel]]&#039;&#039;&#039; || 100 || Staff || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|fluorite}}|| &#039;&#039;&#039;[[Fluorite]]&#039;&#039;&#039; || 100 || Animal Handling || Meditation || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|lapislazuli}}|| &#039;&#039;&#039;[[Lapis Lazuli]]&#039;&#039;&#039; || 100 || Alchemy || - || Gift to [[Yetta]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|obsidian}}|| &#039;&#039;&#039;[[Obsidian]]&#039;&#039;&#039; || 100 || Knives || - || Gift to [[Helena Veilmoor]] or [[Suspicious Cow]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#dfd;&amp;quot;|Green || {{icon|aquamarine}}|| &#039;&#039;&#039;[[Aquamarine]]&#039;&#039;&#039; || 100 || Fishing || Teleportation || Gift to [[Ratuk the Thinker]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bloodstone}}|| &#039;&#039;&#039;[[Bloodstone]]&#039;&#039;&#039; || 100 || Weather Witching || Cooking || Gift to [[Sie Antry]] or [[Selaxi]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|malachite}}|| &#039;&#039;&#039;[[Malachite]]&#039;&#039;&#039; ||100 || Cow, Pig, Deer, Spider || - || See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|peridot}}|| &#039;&#039;&#039;[[Peridot]]&#039;&#039;&#039; ||100 || Archery || Calligraphy || Gift to [[Percy Evans]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tourmaline}}|| &#039;&#039;&#039;[[Tourmaline]]&#039;&#039;&#039; || 100 || Combat Psychology || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tsavorite}}|| &#039;&#039;&#039;[[Tsavorite]]&#039;&#039;&#039; || 100 || Ice Magic || Geology || Gift to [[Ratuk the Thinker]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#f7f7f7;&amp;quot;|White || {{icon|diamond}}|| &#039;&#039;&#039;[[Diamond]]&#039;&#039;&#039; || 100 || - || - || Can be used in Resurrection spell&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|quartz}}|| &#039;&#039;&#039;[[Quartz]]&#039;&#039;&#039; || 100 || Fire Magic || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|onyx}}|| &#039;&#039;&#039;[[Onyx]]&#039;&#039;&#039; || 100 || Shield || Armor Patching, Tanning, Leatherworking || Gift to [[Kleave]], [[Lamashu]] or [[Yasinda]] for favor&amp;lt;br&amp;gt;See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|agate}}|| &#039;&#039;&#039;[[Agate]]&#039;&#039;&#039; || 100 || Unarmed || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|winterprize}}|| &#039;&#039;&#039;[[Winterprize]]&#039;&#039;&#039; || 100 || - || - || Used in Geology Recipes to create Maximized gems&amp;lt;BR&amp;gt;Can be used in resurrection spell&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|mossagate}}|| &#039;&#039;&#039;[[Moss Agate]]&#039;&#039;&#039; || 100 || Hammer || - || Gift to [[Falkrin Overstrike]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|moonstone}}|| &#039;&#039;&#039;[[Moonstone]]&#039;&#039;&#039; || 100 || Lycanthropy || - || Gift to [[Sanja]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#ffdfc9;&amp;quot;|Orange || {{icon|carnelian}}|| &#039;&#039;&#039;[[Carnelian]]&#039;&#039;&#039; || 100 || Sword || - || Gift to [[Janet Lews]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|citrine}}|| &#039;&#039;&#039;[[Citrine]]&#039;&#039;&#039; || 100 || Battle Chemistry || - || Gift to [[Leonard Allenson]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|garnet}}|| &#039;&#039;&#039;[[Garnet]]&#039;&#039;&#039; || 100 || Druid || First Aid || Gift to [[Yalox]] or [[Lady Windsong]] for favor&amp;lt;br&amp;gt;See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|topaz}}|| &#039;&#039;&#039;[[Topaz]]&#039;&#039;&#039; || 100 || Mentalism || - || Gift to [[Nightshade]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|sardonyx}}|| &#039;&#039;&#039;[[Sardonyx]]&#039;&#039;&#039; || 100 || Axe || - || Gift to [[Jaime Fatholm]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|serpentine}}|| &#039;&#039;&#039;[[Serpentine]]&#039;&#039;&#039; || 100 || Necromancy || - || Gift to [[Daniel Murderdark]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#AD855C;&amp;quot;|Ilmari|| {{icon|ruby}}|| &#039;&#039;&#039;[[Ruby]]&#039;&#039;&#039; || 200|| Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|sapphire}}|| &#039;&#039;&#039;[[Sapphire]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tigerseye}}|| &#039;&#039;&#039;[[Tigers Eye|Tiger&#039;s Eye]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|turquoise}}|| &#039;&#039;&#039;[[Turquoise]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|danburite}}|| &#039;&#039;&#039;[[Danburite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|emerald}}|| &#039;&#039;&#039;[[Emerald]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|goshenite}} || &#039;&#039;&#039;[[Goshenite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|morganite}}|| &#039;&#039;&#039;[[Morganite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|opal}}|| &#039;&#039;&#039;[[Opal]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
* Expand on uses for gems&lt;br /&gt;
* Add Redwall Crystal to the table.&lt;br /&gt;
* Gems are used in various crafting recipes to create Enchanted equipment. They&#039;re placed into the Primary Crystal and Auxiliary Crystal slots.&lt;br /&gt;
* Diamonds are used for the resurrection spell (2 each). (As of 16th November, Winterprize gems can also be used for the resurrection spell, 2 each)&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Book_Page&amp;diff=19406</id>
		<title>Book Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Book_Page&amp;diff=19406"/>
		<updated>2017-01-22T21:26:00Z</updated>

		<summary type="html">&lt;p&gt;Eachna: bracket typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page appears to have been torn from a book in the [[Anagoge Records Facility]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
... whereas human children were often taught this simple mnemonic:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Twenty godlings in the ground,&lt;br /&gt;
: Twenty more in air surround,&lt;br /&gt;
: One was killed in demon fire,&lt;br /&gt;
: Two were banished to the mire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The logic behind the couplet no longer makes sense due to the recent changes, but the addition and subtraction at least provides the correct number of gods.&lt;br /&gt;
&lt;br /&gt;
Most Council citizens can name a dozen common gods, but the majority of them are too minor to be well known, or are most active on other continents.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=19328</id>
		<title>Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=19328"/>
		<updated>2017-01-18T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;Eachna: /* Advanced */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039; is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy&#039;s damage. &#039;&#039;&#039;Critical-hit chances&#039;&#039;&#039; to attacks against various humanoid creatures can be gained through [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learn from==&lt;br /&gt;
; [[Yetta]]&lt;br /&gt;
: Buy the book &#039;&#039;Fighting with Psychology&#039;&#039;.&lt;br /&gt;
; [[Riger]]&lt;br /&gt;
: Cheer up Riger (a quest).&lt;br /&gt;
; [[Nissim]]&lt;br /&gt;
: Unlock levels 51-60.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* {{belt|Lucky Belt of the Sneak}} (Unarmed, &#039;&#039;&#039;Psychology&#039;&#039;&#039;)&lt;br /&gt;
* {{belt|Lucky Belt of the Medic}} (&#039;&#039;&#039;Psychology&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{belt|Lucky Belt of the Gladiator}} (Sword, &#039;&#039;&#039;Psychology&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Augments===&lt;br /&gt;
A list of know augments for this skill:&lt;br /&gt;
* Psychology Damage +[5-35]%&lt;br /&gt;
* &amp;lt;ability&amp;gt; attacks deal +45 damage&lt;br /&gt;
* &amp;lt;ability&amp;gt; attacks also clear Pep Talk timer (so it can be reused immediately)&lt;br /&gt;
* &#039;&#039;Tell Me About Your Mother&#039;&#039; attacks also clear Pep Talk timer (so it can be reused&lt;br /&gt;
* &#039;&#039;Tell Me About Your Mother&#039;&#039; attacks have a 100% chance to slow target&#039;s movement by 45%&lt;br /&gt;
* &#039;&#039;But I Love You&#039;&#039; attacks have a [x-90]% chance to stun the target&lt;br /&gt;
* &#039;&#039;Positive Attitude&#039;&#039; boosts your sprint speed by 10 for 10 seconds&lt;br /&gt;
* &#039;&#039;Positive Attitude&#039;&#039; increases your Poison Mitigation +10 for 10 seconds&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
To earn more XP in Psychology after level 50, gain favor with [[Nissim]] in [[Amulna]], a town in the [[Ilmari]] Desert.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039;  || [[Helena Veilmoor]] || Friends || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage&#039;&#039;&#039;: [55/105/140] Trauma.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039;  || [[Helena Veilmoor]] || Friends || Explain away minor misunderstandings, causing the target to be less aggressive toward you.&amp;lt;br&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;: Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;But I Love You&#039;&#039;&#039;  || [[Helena Veilmoor]] || Friends || Attempt to make the target feel so guilty that they don&#039;t use their full strength. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.)&amp;lt;br&amp;gt;&#039;&#039;&#039;Damage&#039;&#039;&#039;: [12/26/41] Psychic. &#039;&#039;&#039;Special&#039;&#039;&#039;: Target&#039;s attacks deal -[10/20/25]% damage for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
{{:Psychology/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gems&amp;diff=19027</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gems&amp;diff=19027"/>
		<updated>2017-01-13T18:47:01Z</updated>

		<summary type="html">&lt;p&gt;Eachna: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} &lt;br /&gt;
|- &lt;br /&gt;
! Crystal&amp;amp;nbsp;Survey || Icon || Gem || Value || Primary Skill || Secondary Skill || Other comments &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#adf;&amp;quot;|Blue || {{icon|amethyst}}|| &#039;&#039;&#039;[[Amethyst]]&#039;&#039;&#039; || 100 || Teleportation || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bluespinel}}|| &#039;&#039;&#039;[[Blue Spinel]]&#039;&#039;&#039; || 100 || Staff || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|fluorite}}|| &#039;&#039;&#039;[[Fluorite]]&#039;&#039;&#039; || 100 || Animal Handling || Meditation || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|lapislazuli}}|| &#039;&#039;&#039;[[Lapis Lazuli]]&#039;&#039;&#039; || 100 || Alchemy || - || Gift to [[Yetta]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|obsidian}}|| &#039;&#039;&#039;[[Obsidian]]&#039;&#039;&#039; || 100 || Knives || - || Gift to [[Helena Veilmoor]] or [[Suspicious Cow]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#dfd;&amp;quot;|Green || {{icon|aquamarine}}|| &#039;&#039;&#039;[[Aquamarine]]&#039;&#039;&#039; || 100 || Fishing || Teleportation || Gift to [[Ratuk the Thinker]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bloodstone}}|| &#039;&#039;&#039;[[Bloodstone]]&#039;&#039;&#039; || 100 || Weather Witching || Cooking || Gift to [[Sie Antry]] or [[Selaxi]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|malachite}}|| &#039;&#039;&#039;[[Malachite]]&#039;&#039;&#039; ||100 || Cow, Pig, Deer, Spider || - || See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|peridot}}|| &#039;&#039;&#039;[[Peridot]]&#039;&#039;&#039; ||100 || Archery || Calligraphy || Gift to [[Percy Evans]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tourmaline}}|| &#039;&#039;&#039;[[Tourmaline]]&#039;&#039;&#039; || 100 || Combat Psychology || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tsavorite}}|| &#039;&#039;&#039;[[Tsavorite]]&#039;&#039;&#039; || 100 || Ice Magic || Geology || Gift to [[Ratuk the Thinker]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#f7f7f7;&amp;quot;|White || {{icon|diamond}}|| &#039;&#039;&#039;[[Diamond]]&#039;&#039;&#039; || 100 || - || - || Can be used in Resurrection spell&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|quartz}}|| &#039;&#039;&#039;[[Quartz]]&#039;&#039;&#039; || 100 || Fire Magic || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|onyx}}|| &#039;&#039;&#039;[[Onyx]]&#039;&#039;&#039; || 100 || Shield || Armor Patching, Tanning, Leatherworking || Gift to [[Kleave]], [[Lamashu]] or [[Yasinda]] for favor&amp;lt;br&amp;gt;See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|agate}}|| &#039;&#039;&#039;[[Agate]]&#039;&#039;&#039; || 100 || Unarmed || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|winterprize}}|| &#039;&#039;&#039;[[Winterprize]]&#039;&#039;&#039; || 100 || - || - || Used in Geology Recipes to create Maximized gems&amp;lt;BR&amp;gt;Can be used in resurrection spell&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|mossagate}}|| &#039;&#039;&#039;[[Moss Agate]]&#039;&#039;&#039; || 100 || Hammer || - || Gift to [[Falkrin Overstrike]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|moonstone}}|| &#039;&#039;&#039;[[Moonstone]]&#039;&#039;&#039; || 100 || Lycanthropy || - || Gift to [[Sanja]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#ffdfc9;&amp;quot;|Orange || {{icon|carnelian}}|| &#039;&#039;&#039;[[Carnelian]]&#039;&#039;&#039; || 100 || Sword || - || Gift to [[Janet Lews]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|citrine}}|| &#039;&#039;&#039;[[Citrine]]&#039;&#039;&#039; || 100 || Battle Chemistry || - || Gift to [[Leonard Allenson]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|garnet}}|| &#039;&#039;&#039;[[Garnet]]&#039;&#039;&#039; || 100 || Druid || First Aid || Gift to [[Yalox]] or [[Lady Windsong]] for favor&amp;lt;br&amp;gt;See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|topaz}}|| &#039;&#039;&#039;[[Topaz]]&#039;&#039;&#039; || 100 || Mentalism || - || Gift to [[Nightshade]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|sardonyx}}|| &#039;&#039;&#039;[[Sardonyx]]&#039;&#039;&#039; || 100 || Axe || - || Gift to [[Jaime Fatholm]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|serpentine}}|| &#039;&#039;&#039;[[Serpentine]]&#039;&#039;&#039; || 100 || Necromancy || - || Gift to [[Daniel Murderdark]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#AD855C;&amp;quot;|Ilmari|| {{icon|ruby}}|| &#039;&#039;&#039;[[Ruby]]&#039;&#039;&#039; || 200|| Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|sapphire}}|| &#039;&#039;&#039;[[Sapphire]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tigerseye}}|| &#039;&#039;&#039;[[Tigers Eye|Tiger&#039;s Eye]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|turquoise}}|| &#039;&#039;&#039;[[Turquoise]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|danburite}}|| &#039;&#039;&#039;[[Danburite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|emerald}}|| &#039;&#039;&#039;[[Emerald]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|goshenite}} || &#039;&#039;&#039;[[Goshenite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|morganite}}|| &#039;&#039;&#039;[[Morganite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|opal}}|| &#039;&#039;&#039;[[Opal]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
* Expand on uses for gems&lt;br /&gt;
* Add Redwall Crystal to the table.&lt;br /&gt;
* Gems are used in various crafting recipes to create Enchanted equipment. They&#039;re placed into the Primary Crystal and Secondary Crystal slots.&lt;br /&gt;
* Diamonds are used for the resurrection spell (2 each). (As of 16th November, Winterprize gems can also be used for the resurrection spell, 2 each)&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Geology&amp;diff=19026</id>
		<title>Geology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Geology&amp;diff=19026"/>
		<updated>2017-01-13T18:46:10Z</updated>

		<summary type="html">&lt;p&gt;Eachna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Geology (skill).jpg|thumb|right|242px|Bloodstone, Blue Spinel, Lapis Lazuli, Aquamarine and Fluorite]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Digging crystals out of the ground, and knowing what they do&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Geology&#039;&#039;&#039; allows the collection of gems which are used for crafting and the [[teleportation]] skill. In order to raise this skill a player must first obtain the associated [[Surveying]] skill from [[Jaime Fatholm]], and use a &#039;&#039;&#039;Crystal Survey&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mineral survey of a given tier leads to a gem from that tier. Some gems are less common than others, for example Obsidians are not as common when making Blue Mineral Surveys.&lt;br /&gt;
&lt;br /&gt;
Blue Crystal Surveys leading to Amethysts are quite popular due to their use in [[Teleportation]].&lt;br /&gt;
&lt;br /&gt;
Gems are used in various crafting recipes to create Enchanted equipment. They&#039;re placed into the Primary Crystal and Secondary Crystal slots.&lt;br /&gt;
&lt;br /&gt;
===Gem Tiers===&lt;br /&gt;
{{:Gems}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 2 additional levels from the following rewards:&lt;br /&gt;
* Mining 50&lt;br /&gt;
* Foraging 50&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
* [[Surveying]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=19025</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=19025"/>
		<updated>2017-01-13T13:54:44Z</updated>

		<summary type="html">&lt;p&gt;Eachna: Wrong title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling &amp;lt;!-- You can leave this blank --&amp;gt;&lt;br /&gt;
|image            =[[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skills&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
[[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay. &lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
&#039;&#039;&#039;Secondary:&#039;&#039;&#039;&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
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| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level XX Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:PlayerPetBear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Eachna</name></author>
	</entry>
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