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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elindir</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T18:13:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Guild_Hall&amp;diff=276711</id>
		<title>Guild Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Guild_Hall&amp;diff=276711"/>
		<updated>2026-05-10T06:06:58Z</updated>

		<summary type="html">&lt;p&gt;Elindir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote| source=[[Game updates/2024-09-30]]|&lt;br /&gt;
To get a Guild Hall for your Guild, find the door near Riston in the casino. There is a 100,000-Council fee and your Guild will need to be at least level 1. (There will also be a daily rental fee eventually, but we&#039;re waiving those fees during this soft launch.)&lt;br /&gt;
&lt;br /&gt;
When you enter the Guild Hall you&#039;ll see a console near the door. This allows you to enter &amp;quot;Edit Mode&amp;quot;, which lets you &amp;quot;install&amp;quot; items, moving and placing them as desired. When you leave Edit Mode, the items become locked in place. The Guild Hall available in the casino is very bare-bones, so you will need to provide your own lighting and decorations.&lt;br /&gt;
&lt;br /&gt;
Decorations like torches and tables can be crafted from recipes trained by Leah Bowman and Amutasa. You can also purchase basic decorations (like wall torches) from a Guild Sign if you are willing to spend Guild Credits on them. Many game-world items, such as chairs, paintings, and so on, can be &amp;quot;installed&amp;quot; into the Guild Hall also. You can always Uninstall items to retrieve them back into your inventory.&lt;br /&gt;
&lt;br /&gt;
Other things to know:&lt;br /&gt;
&lt;br /&gt;
    - The casino Guild Hall has a limit of 50 installed items at a time.&lt;br /&gt;
    &lt;br /&gt;
- You can drop items on the floor in a Guild Hall and they will never be auto-destroyed. You can have at most 50 items on the ground before being unable to drop more. &lt;br /&gt;
&lt;br /&gt;
    - There are several new Guild Permissions related to the Guild Hall; guild leaders may want to review these&lt;br /&gt;
&lt;br /&gt;
    - There are two new Guild Chests that can be installed and accesses in the Guild Hall. These chests can be purchased from a guild sign. Once set up in the guild hall, you can purchase slots in that chest in the same way as other guild chests.&lt;br /&gt;
&lt;br /&gt;
Note: this is the first time we&#039;ve ever had instanced areas in Project: Gorgon. Adding this required significant new technology. And while we&#039;re 99% sure all of this new code is perfectly debugged, we don&#039;t recommend dropping any precious heirloom items on the ground in your Guild Hall during this soft launch. &lt;br /&gt;
}}&lt;br /&gt;
=== Guild Halls ===&lt;br /&gt;
A [[Guild Hall]] is an instanced area which can be rented by established [[Guilds]].&lt;br /&gt;
&lt;br /&gt;
=== Guild Hall Settings ===&lt;br /&gt;
Each [[Guild Hall]] has an interactive object mounted on the wall inside its door which allows the members of a guild to decorate their hall. As of December 2024, the Settings tool has four options.&lt;br /&gt;
* Enable Edit Mode / Enable Normal Mode&lt;br /&gt;
* Force-Uninstall Item(s)&lt;br /&gt;
* Pick Up Dropped Item(s)&lt;br /&gt;
* View Edit Mode Controls&lt;br /&gt;
===== Edit Mode Controls =====&lt;br /&gt;
Edit Mode lets you install/uninstall items in your guild hall, and move them around. To reposition an installed item, click on the item then click the &amp;quot;Edit&amp;quot; button. It will then attach itself to your mouse and you can move it around easily. The following are the default controls, most of which can be changed in your Settings menu. &lt;br /&gt;
&#039;&#039;&#039;Left-Click or Spacebar&#039;&#039;&#039; - Confirm placement of the current item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape&#039;&#039;&#039; - Cancel placement of the current item, returning it to its previous location and rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scroll Wheel or Z &amp;amp; X keys&#039;&#039;&#039; - Rotate the current item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shift&#039;&#039;&#039; - Hold this key to slow down the rate at which the scroll wheel rotates the current item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl/Cmd + Scroll Wheel&#039;&#039;&#039; - Moves the current item vertically. Only works on certain items.&lt;br /&gt;
=== Guild Storage Configurator ===&lt;br /&gt;
The Guild Storage Configurator is a book installed in every [[Guild Hall]]. Unlike the Settings object, this book can be moved around. This book lets a player purchase additional storage vault slots for any guild vault their guild has access to, set guild vault descriptions, and view logs.&lt;br /&gt;
=== Guild Hall Decorations ===&lt;br /&gt;
Various items can be placed on the walls (e.g. paintings) or dropped on the floor and serve as decoration. For example, carved pumpkins can be dropped - not deployed, as in that case they will be interactable and despawn after 5 min. &lt;br /&gt;
&lt;br /&gt;
Warning: You can deploy raffles, vendors, and dispensers, however: currently, these do not work in guild halls the same as they do in the rest of Alharth. They will self destruct the moment whoever deployed them leaves guild hall - same applies to anything deployed, only dropped and installed items persist currently (confirmed by devs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elindir</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Guild_Hall&amp;diff=274160</id>
		<title>Guild Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Guild_Hall&amp;diff=274160"/>
		<updated>2026-04-01T17:34:05Z</updated>

		<summary type="html">&lt;p&gt;Elindir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote| source=[[Game updates/2024-09-30]]|&lt;br /&gt;
To get a Guild Hall for your Guild, find the door near Riston in the casino. There is a 100,000-Council fee and your Guild will need to be at least level 1. (There will also be a daily rental fee eventually, but we&#039;re waiving those fees during this soft launch.)&lt;br /&gt;
&lt;br /&gt;
When you enter the Guild Hall you&#039;ll see a console near the door. This allows you to enter &amp;quot;Edit Mode&amp;quot;, which lets you &amp;quot;install&amp;quot; items, moving and placing them as desired. When you leave Edit Mode, the items become locked in place. The Guild Hall available in the casino is very bare-bones, so you will need to provide your own lighting and decorations.&lt;br /&gt;
&lt;br /&gt;
Decorations like torches and tables can be crafted from recipes trained by Leah Bowman and Amutasa. You can also purchase basic decorations (like wall torches) from a Guild Sign if you are willing to spend Guild Credits on them. Many game-world items, such as chairs, paintings, and so on, can be &amp;quot;installed&amp;quot; into the Guild Hall also. You can always Uninstall items to retrieve them back into your inventory.&lt;br /&gt;
&lt;br /&gt;
Other things to know:&lt;br /&gt;
&lt;br /&gt;
    - The casino Guild Hall has a limit of 50 installed items at a time.&lt;br /&gt;
    &lt;br /&gt;
- You can drop items on the floor in a Guild Hall and they will never be auto-destroyed. You can have at most 50 items on the ground before being unable to drop more. &lt;br /&gt;
&lt;br /&gt;
    - There are several new Guild Permissions related to the Guild Hall; guild leaders may want to review these&lt;br /&gt;
&lt;br /&gt;
    - There are two new Guild Chests that can be installed and accesses in the Guild Hall. These chests can be purchased from a guild sign. Once set up in the guild hall, you can purchase slots in that chest in the same way as other guild chests.&lt;br /&gt;
&lt;br /&gt;
Note: this is the first time we&#039;ve ever had instanced areas in Project: Gorgon. Adding this required significant new technology. And while we&#039;re 99% sure all of this new code is perfectly debugged, we don&#039;t recommend dropping any precious heirloom items on the ground in your Guild Hall during this soft launch. &lt;br /&gt;
}}&lt;br /&gt;
=== Guild Halls ===&lt;br /&gt;
A [[Guild Hall]] is an instanced area which can be rented by established [[Guilds]].&lt;br /&gt;
&lt;br /&gt;
=== Guild Hall Settings ===&lt;br /&gt;
Each [[Guild Hall]] has an interactive object mounted on the wall inside its door which allows the members of a guild to decorate their hall. As of December 2024, the Settings tool has four options.&lt;br /&gt;
* Enable Edit Mode / Enable Normal Mode&lt;br /&gt;
* Force-Uninstall Item(s)&lt;br /&gt;
* Pick Up Dropped Item(s)&lt;br /&gt;
* View Edit Mode Controls&lt;br /&gt;
===== Edit Mode Controls =====&lt;br /&gt;
Edit Mode lets you install/uninstall items in your guild hall, and move them around. To reposition an installed item, click on the item then click the &amp;quot;Edit&amp;quot; button. It will then attach itself to your mouse and you can move it around easily. The following are the default controls, most of which can be changed in your Settings menu. &lt;br /&gt;
&#039;&#039;&#039;Left-Click or Spacebar&#039;&#039;&#039; - Confirm placement of the current item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape&#039;&#039;&#039; - Cancel placement of the current item, returning it to its previous location and rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scroll Wheel or Z &amp;amp; X keys&#039;&#039;&#039; - Rotate the current item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shift&#039;&#039;&#039; - Hold this key to slow down the rate at which the scroll wheel rotates the current item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl/Cmd + Scroll Wheel&#039;&#039;&#039; - Moves the current item vertically. Only works on certain items.&lt;br /&gt;
=== Guild Storage Configurator ===&lt;br /&gt;
The Guild Storage Configurator is a book installed in every [[Guild Hall]]. Unlike the Settings object, this book can be moved around. This book lets a player purchase additional storage vault slots for any guild vault their guild has access to, set guild vault descriptions, and view logs.&lt;br /&gt;
=== Guild Hall Decorations ===&lt;br /&gt;
Various items can be placed on the walls (e.g. paintings) or dropped on the floor and serve as decoration. For example, carved pumpkins can be dropped - not deployed, as in that case they will be interactable and despawn after 5 min. &lt;br /&gt;
&lt;br /&gt;
Warning: You can deploy raffles, vendors, and dispensers, however: currently, these do not work in guild halls the same as they do in the rest of Alharth. They will self destruct the moment whoever deployed them leaves guild hall (confirmed by devs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elindir</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Elven_Judgement&amp;diff=142551</id>
		<title>Elven Judgement</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Elven_Judgement&amp;diff=142551"/>
		<updated>2025-04-21T15:35:24Z</updated>

		<summary type="html">&lt;p&gt;Elindir: /* Elven Judgment or Dragon Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Elven Judgement &lt;br /&gt;
| connects = [[Nightmare Caves]]&lt;br /&gt;
| arealevel = 95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Elven Judgement]] is a dungeon that can be reached by traversing deep into [[Nightmare Caves]].&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Elven Judgment or Dragon Run: Overview====&lt;br /&gt;
Starting just past the trainer section in nightmare caves, a long and dangerous dungeon with spiders, mummies and bandits and elves leads to a beautiful series of gardens inhabited by wondrous plants and strangely named flowers as well as sages and their students.&lt;br /&gt;
The dungeon typically requires a full, experienced team (tank, healer, dps) with good gear and modding at level 90+. In the first stretches of the area good mitigation of one&#039;s own damage is especially important. In later parts the team profits from nature mitigation.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Elven Judgement NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Elven Judgement Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Elven Judgement Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Povus Dungeons]][[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Elindir</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Elven_Judgement&amp;diff=142549</id>
		<title>Elven Judgement</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Elven_Judgement&amp;diff=142549"/>
		<updated>2025-04-21T15:32:16Z</updated>

		<summary type="html">&lt;p&gt;Elindir: /* Elven Judgement - Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Elven Judgement &lt;br /&gt;
| connects = [[Nightmare Caves]]&lt;br /&gt;
| arealevel = 95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Elven Judgement]] is a dungeon that can be reached by traversing deep into [[Nightmare Caves]].&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Elven Judgment or Dragon Run====&lt;br /&gt;
Starting just past the trainer section in nightmare caves, a long and dangerous dungeon with spiders, mummies and bandits and elves leads to a beautiful series of gardens inhabited by wondrous plants and strangely named flowers as well as sages and their students.&lt;br /&gt;
The dungeon typically requires a full, experienced team (tank, healer, dps) with good gear and modding at level 90+. In the first stretches of the area good mitigation of one&#039;s own damage is especially important. In later parts the team profits from nature mitigation.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Elven Judgement NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Elven Judgement Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Elven Judgement Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Povus Dungeons]][[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Elindir</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nightmare_Caves&amp;diff=142548</id>
		<title>Nightmare Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nightmare_Caves&amp;diff=142548"/>
		<updated>2025-04-21T15:21:50Z</updated>

		<summary type="html">&lt;p&gt;Elindir: /* Dragon Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Nightmare Caves&lt;br /&gt;
| connects = [[Forthragarian Caves]], [[Elven Judgement]]&lt;br /&gt;
| arealevel= 90-95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nightmare Caves]] is part of a massive cave system underneath the [[Povus]] region. It is connected to [[Forthragarian Caves]] and [[Elven Judgement]]. Trainers for the majority of the level 90 unlocks can be found in these caves.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Elite section: Dragon Run or Elven Judgment====&lt;br /&gt;
One part of nightmare caves is a dangerous 90+ dungeon with elite mobs, leading to several bosses with individual curses and possible unlocks, best known as [[Elven Judgement]] or Dragon Run. Starting just past the trainer section in nightmare caves, this area typically requires a full team (tank, healer, dps) with good gear and modding at level 90+.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvestables ===&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff.&lt;br /&gt;
==== Fish ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Crab}}&lt;br /&gt;
|{{Item|Grapefish}}&lt;br /&gt;
|{{Item|Clownfish}}&lt;br /&gt;
|{{Item|Perch}}&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls&lt;br /&gt;
File:Goblin Spear Scout.jpg|A Goblin Spear Scout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;--&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Povus Dungeons]][[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Elindir</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nightmare_Caves&amp;diff=142547</id>
		<title>Nightmare Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nightmare_Caves&amp;diff=142547"/>
		<updated>2025-04-21T15:17:44Z</updated>

		<summary type="html">&lt;p&gt;Elindir: /* Dragon run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Nightmare Caves&lt;br /&gt;
| connects = [[Forthragarian Caves]], [[Elven Judgement]]&lt;br /&gt;
| arealevel= 90-95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nightmare Caves]] is part of a massive cave system underneath the [[Povus]] region. It is connected to [[Forthragarian Caves]] and [[Elven Judgement]]. Trainers for the majority of the level 90 unlocks can be found in these caves.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Elite section: Dragon run====&lt;br /&gt;
One part of nightmare caves is a dangerous 90+ dungeon with elite mobs, leading to several bosses with individual curses and possible unlocks. Starting just past the trainer section in nightmare caves, this area typically requires a full team (tank, healer, dps) with good gear and modding at level 90+.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvestables ===&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff.&lt;br /&gt;
==== Fish ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Crab}}&lt;br /&gt;
|{{Item|Grapefish}}&lt;br /&gt;
|{{Item|Clownfish}}&lt;br /&gt;
|{{Item|Perch}}&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls&lt;br /&gt;
File:Goblin Spear Scout.jpg|A Goblin Spear Scout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;--&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Povus Dungeons]][[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Elindir</name></author>
	</entry>
</feed>