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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elyxthaxzus</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T14:48:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Safe_For_Travel&amp;diff=38349</id>
		<title>Safe For Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Safe_For_Travel&amp;diff=38349"/>
		<updated>2019-03-01T22:01:28Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Sie Antry asked you to help make the trade path behind her homestead safer.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Sie Antry]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Eltibule]]&#039;&#039;&#039;. The quest is available at {{Favor|Friends}} favor.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
{{Quote|Used to be, some orcs would come by to trade. Made some good money, even if they are assholes. But rival orcs released all kinds of monsters in the area and now nobody comes here. Can you help make it safe again?}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Kill Monsters In Trade Corridor &lt;br /&gt;
{{Spoiler |Note on Trade Corridor:|&lt;br /&gt;
 Trade Corridor refers to the small stretch of land NE of the house that connects it&#039;s &amp;quot;peninsula&amp;quot; to the mainland. It starts there, connects to the road that heads north into Kur, and most the monsters on either side of the road count towards the quest.}}&lt;br /&gt;
* Talk to Sie Antry&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards for Safe For Travel|&lt;br /&gt;
{{Quote|Thanks! I only half want the orc traders to show up. They terrify me and the fairies, but I need the money!&lt;br /&gt;
&lt;br /&gt;
But here... for all your work, have some of the money I got left. Orcs don&#039;t usually trade in Council money, they use the old crone coins like these.}}&lt;br /&gt;
&lt;br /&gt;
* 150 {{Favor|favor}}&lt;br /&gt;
* {{Item|Ancient Gold Coin}} x 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Eltibule Quests]][[Category:Quests/Sie Antry]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Safe_For_Travel&amp;diff=38348</id>
		<title>Safe For Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Safe_For_Travel&amp;diff=38348"/>
		<updated>2019-03-01T22:00:15Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Sie Antry asked you to help make the trade path behind her homestead safer.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Sie Antry]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Eltibule]]&#039;&#039;&#039;. The quest is available at {{Favor|Friends}} favor.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
{{Quote|Used to be, some orcs would come by to trade. Made some good money, even if they are assholes. But rival orcs released all kinds of monsters in the area and now nobody comes here. Can you help make it safe again?}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Kill Monsters In Trade Corridor &lt;br /&gt;
{{Spoiler |Note on Trade Corridor:|&lt;br /&gt;
 Trade Corridor refers to the small stretch of land NE of the house that connects it&#039;s &amp;quot;peninsula&amp;quot; to the mainland. It starts there, connects to the road that heads north into Kur, and most the monsters on either side count towards the quest.}}&lt;br /&gt;
* Talk to Sie Antry&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards for Safe For Travel|&lt;br /&gt;
{{Quote|Thanks! I only half want the orc traders to show up. They terrify me and the fairies, but I need the money!&lt;br /&gt;
&lt;br /&gt;
But here... for all your work, have some of the money I got left. Orcs don&#039;t usually trade in Council money, they use the old crone coins like these.}}&lt;br /&gt;
&lt;br /&gt;
* 150 {{Favor|favor}}&lt;br /&gt;
* {{Item|Ancient Gold Coin}} x 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Eltibule Quests]][[Category:Quests/Sie Antry]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Safe_For_Travel&amp;diff=38347</id>
		<title>Safe For Travel</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Safe_For_Travel&amp;diff=38347"/>
		<updated>2019-03-01T21:56:07Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Sie Antry asked you to help make the trade path behind her homestead safer.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Sie Antry]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Eltibule]]&#039;&#039;&#039;. The quest is available at {{Favor|Friends}} favor.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
{{Quote|Used to be, some orcs would come by to trade. Made some good money, even if they are assholes. But rival orcs released all kinds of monsters in the area and now nobody comes here. Can you help make it safe again?}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Kill Monsters In Trade Corridor &lt;br /&gt;
Note: Trade Corridor refers to the small stretch of land NE of the house that connects it&#039;s &amp;quot;peninsula&amp;quot; to the mainland. It starts there, connects to the road that heads north into Kur, and most the monsters on either side count towards the quest.&lt;br /&gt;
* Talk to Sie Antry&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards for Safe For Travel|&lt;br /&gt;
{{Quote|Thanks! I only half want the orc traders to show up. They terrify me and the fairies, but I need the money!&lt;br /&gt;
&lt;br /&gt;
But here... for all your work, have some of the money I got left. Orcs don&#039;t usually trade in Council money, they use the old crone coins like these.}}&lt;br /&gt;
&lt;br /&gt;
* 150 {{Favor|favor}}&lt;br /&gt;
* {{Item|Ancient Gold Coin}} x 4&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Eltibule Quests]][[Category:Quests/Sie Antry]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37922</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37922"/>
		<updated>2019-02-12T19:56:02Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.&lt;br /&gt;
&lt;br /&gt;
While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply only one augment to an item using the lore recipe. applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37921</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37921"/>
		<updated>2019-02-12T19:42:25Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves either breaking down Magic gear for materials, or Extracting specific mods from gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.&lt;br /&gt;
&lt;br /&gt;
While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply only one augment to an item using the lore recipe. applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37920</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37920"/>
		<updated>2019-02-12T19:41:37Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic, with 4 different secondary [[Augmentation]] skills. It can be confusing at first, [[Augmentation]] as a mechanic involves either breaking down Magic gear for materials, or Extracting specific mods from gear. There are 4 different types of [[Augmentation]]: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.&lt;br /&gt;
&lt;br /&gt;
While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply only one augment to an item using the lore recipe. applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37905</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37905"/>
		<updated>2019-02-08T21:21:58Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Applying Augmentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic. While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply only one augment to an item using the lore recipe. applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37904</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37904"/>
		<updated>2019-02-08T21:15:49Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Using Augmentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic. While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply one augment to an item using the lore recipe. For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37903</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37903"/>
		<updated>2019-02-08T21:09:11Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Using Augmentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic. While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect costs beads. The crafting menu says it costs up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply one augment to an item using the lore recipe. For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37902</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Augmentation&amp;diff=37902"/>
		<updated>2019-02-08T21:05:19Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Applying Augmentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic. While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
[[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect costs beads. The crafting menu says it costs up to one bead per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. The recipe uses a reagent specific to the type of augment--a ring or neck augment requires an ectoplasm for example. You can apply one augment to an item using the lore recipe. For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 70, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
::- [[Joeh]] in [[Serbule]] can install level 0-20 Augments for 50 Councils.&lt;br /&gt;
::- [[Kalaba]] in [[Eltibule]] can install level 21-40 Augments for 250 Councils.&lt;br /&gt;
::- [[Urzab]] in Amulna can install level 41-60 Augments for 650 Councils. You must know [[Goblinese]].&lt;br /&gt;
::- [[Rick Snapley]] in [[Gazluk]] can install level 61-80 Augments for 1000 Councils.&lt;br /&gt;
::- [[Torgan]] in [[Gazluk]] can install level 61-80 Augments for 900 Councils. You must know Orcish.&lt;br /&gt;
::- [[Preta]] in [[Sun Vale]] can install level 0-50 Augments for 350 Councils. You must be Close Friends or better.&lt;br /&gt;
::- [[Tyler Green]] in [[Serbule Hills]] can install level 0-25 Augments for free. You must be Friends or better.&lt;br /&gt;
::- [[Amutasa]] in [[Rahu]] can install level 0-60 Augments for 650 Councils. You must be Friends or better.&lt;br /&gt;
::- [[Nightshade]] in [[Kur Mountains]] can install level 0-100 Augments for 2000 Councils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tadion&amp;diff=37473</id>
		<title>Tadion</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tadion&amp;diff=37473"/>
		<updated>2019-01-14T01:20:31Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Sells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Tadion&lt;br /&gt;
|image            = [[File:Tadion.jpg|300px]]&lt;br /&gt;
|caption          = Confident, sweaty, and muscular.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = Vendor area in [[Serbule Keep]]&lt;br /&gt;
|beastspeak       = No&lt;br /&gt;
|skilltrainer     = [[Blacksmithing]]&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I don&#039;t like talking about other people behind their backs. I know we elves are supposed to love being sly and circuitous, but that just seems tedious to me.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tadion&#039;&#039;&#039; is the blacksmith of Serbule Keep. He teaches [[blacksmithing]], but only after you reach 25 in [[Armor Patching]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: South end of the town.  Just to the right as you enter in the maze-like area.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* 100c [[Quarter Hoop]]&lt;br /&gt;
* 240c [[Medium Hoop]]&lt;br /&gt;
* 560c [[Bilge Hoop]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Tadion&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Blacksmithing]]&lt;br /&gt;
: &#039;&#039;[[Quarter Hoop]]&#039;&#039;, &#039;&#039;[[Medium Hoop]]&#039;&#039;, &#039;&#039;[[Bilge Hoop]]&#039;&#039;&lt;br /&gt;
: &#039;&#039;Cow Shoes 1&#039;&#039;, &#039;&#039;Cow Shoes 2&#039;&#039;, &#039;&#039;Cow Shoes 3&#039;&#039;, &#039;&#039;Cow Shoes 4&#039;&#039;, &#039;&#039;Cow Shoes 5&#039;&#039;, &#039;&#039;Cow Shoes 6&#039;&#039;&lt;br /&gt;
: &#039;&#039;Dye Metal Armor (1 color)&#039;&#039;, &#039;&#039;Dye Metal Armor (2 colors)&#039;&#039;, &#039;&#039;Dye Metal Armor (3 colors)&#039;&#039;&lt;br /&gt;
: &#039;&#039;Reinforce Metal Shoes&#039;&#039;, &#039;&#039;Reinforce Metal Helm&#039;&#039;, &#039;&#039;Reinforce Metal Pants&#039;&#039;, &#039;&#039;Reinforce Metal Shoes&#039;&#039;&lt;br /&gt;
: &#039;&#039;Simple Nails&#039;&#039;, &#039;&#039;Strong Nails&#039;&#039;&lt;br /&gt;
: &#039;&#039;Rivets&#039;&#039;&lt;br /&gt;
: &#039;&#039;Vise&#039;&#039;&lt;br /&gt;
: &#039;&#039;Thin Mesh Grate&#039;&#039;, &#039;&#039;Mesh Grate&#039;&#039;&lt;br /&gt;
: &#039;&#039;Simple Armor Stake&#039;&#039;, &#039;&#039;Basic Armor Stake&#039;&#039;, &#039;&#039;Good Armor Stake&#039;&#039;, &#039;&#039;Expert-quality Armor Stake&#039;&#039;, &#039;&#039;Masterwork Armor Stake&#039;&#039;, &#039;&#039;Amazing Armor Stake&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Storage]] - Like Family&lt;br /&gt;
: At &#039;&#039;&#039;Like Family&#039;&#039;&#039;, 36 slots.&lt;br /&gt;
: At &#039;&#039;&#039;Soul Mates&#039;&#039;&#039; , 40 slots.&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
;{{:Bartering:Tadion}}&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|Let Tadion model a new helmet design around your head (failure) (60 minutes)|&lt;br /&gt;
:12 favor with Tadion&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Let Tadion model a new helmet design around your head (success) (60 minutes)|&lt;br /&gt;
:12 favor with Tadion&lt;br /&gt;
:Flanged Helm&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help fix up the cow pasture outside of town (6 hours)|&lt;br /&gt;
:50 favor with Tadion&lt;br /&gt;
:1 Bitter-Mint Tea&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Tadion make new horseshoes (2 hours)|&lt;br /&gt;
:20 favor with Tadion&lt;br /&gt;
:100 Blacksmithing XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Storage]][[Category:Skill Trainer]][[Category:Bartering]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Consignment&amp;diff=37472</id>
		<title>Consignment</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Consignment&amp;diff=37472"/>
		<updated>2019-01-13T22:44:11Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Putting up an item for sale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Consignment&#039;&#039;&#039; is a sales service offered by vendor NPCs that allow you to list items for sale to other players.&lt;br /&gt;
&lt;br /&gt;
===Putting up an item for sale===&lt;br /&gt;
Most Merchants will require [[Favor]] levels (such as Friendly) in order to unlock consignment. Once the appropriate [[Favor]] is reached, a new option in the action menu (left side) for that NPC appears. Select this to open the Consignment window.&lt;br /&gt;
&lt;br /&gt;
* Select an item to sell (drag and drop).&lt;br /&gt;
* Set a price&lt;br /&gt;
** A &#039;&#039;&#039;mark-up fee of 10%&#039;&#039;&#039; is added to whatever price you specified.&lt;br /&gt;
** A non-refundable stocking fee of &#039;&#039;&#039;100 gold is charged immediately&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If your items isn&#039;t sold within 7 days, it will be returned to you (ed: unclear if one has to visit the NPC again?).&lt;br /&gt;
&lt;br /&gt;
It seems there is currently a limit of consignments per NPC (&amp;quot;Active consignments 1 of 2&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There also appears to be a &#039;&#039;&#039;weekly limit&#039;&#039;&#039; of consignments (&amp;quot;1 of 4&amp;quot;) (ed: is it per NPC?)&lt;br /&gt;
&lt;br /&gt;
===What happens when an item is sold===&lt;br /&gt;
When an item is sold you will see the following message in a little popup window:&lt;br /&gt;
&lt;br /&gt;
{{Quote|&#039;&#039;&#039;Your Item has Been Sold&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Your &amp;lt;item name&amp;gt; sold to &amp;lt;character name&amp;gt; for 3000 gold. The&amp;lt;br/&amp;gt;&lt;br /&gt;
consignment fee of 10% has been removed, and the&amp;lt;br/&amp;gt;&lt;br /&gt;
remaining 2700 gold has been delivered to you!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[You received 2700 gold. ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===NPCs offering consignment sales===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Consignment&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=37471</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=37471"/>
		<updated>2019-01-13T00:46:35Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Priest&lt;br /&gt;
|image            = [[File:Priest_skill.png|300px]]&lt;br /&gt;
|caption          = Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &lt;br /&gt;
|req              = [[Compassion]] 25 or [[Psychology]] 25&lt;br /&gt;
|skilltrainers    = [[Gloria Stonecurl]], [[Aralorn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Priest]] is a combat skill.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Gloria Stonecurl]] in [[Kur Mountains]] teaches [[Priest]]. You must have either 25 Levels of [[Compassion]] or [[Psychology]] to learn the skill, In addition to {{favor|Friends}} status with Gloria.&lt;br /&gt;
&lt;br /&gt;
* [[Aralorn]] in [[Gazluk]] unlocks levels 51-60, 61-70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fire Magic]] - [[Arisetsu]] is the goddess of Warmth, and Fire Magic can make things really warm!&lt;br /&gt;
* [[Cooking]] - [[Arisetsu]] is the goddess of Warmth, and Cooking brings warmth to all!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Priest]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]] &lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
You must be wearing a holy symbol to use [[Priest]] abilities. The following list, for now, is a partially complete sample of potential items considered Holy Symbols.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Items/HolySymbol&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Priest Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Priest|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Priest was added in May 2018!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=37467</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=37467"/>
		<updated>2019-01-12T05:00:37Z</updated>

		<summary type="html">&lt;p&gt;Elyxthaxzus: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Priest&lt;br /&gt;
|image            = [[File:Priest_skill.png|300px]]&lt;br /&gt;
|caption          = Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &lt;br /&gt;
|req              = [[Compassion]] 25 or [[Psychology]] 25&lt;br /&gt;
|skilltrainers    = [[Gloria Stonecurl]], [[Aralorn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Priest]] is a combat skill.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Gloria Stonecurl]] in [[Kur Mountains]] teaches [[Priest]]. You must have either 25 Levels of [[Compassion]] or [[Psychology]] to learn the skill, In addition to Friendly status with Gloria.&lt;br /&gt;
&lt;br /&gt;
* [[Aralorn]] in [[Gazluk]] unlocks levels 51-60, 61-70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fire Magic]] - [[Arisetsu]] is the goddess of Warmth, and Fire Magic can make things really warm!&lt;br /&gt;
* [[Cooking]] - [[Arisetsu]] is the goddess of Warmth, and Cooking brings warmth to all!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Priest]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]] &lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
You must be wearing a holy symbol to use [[Priest]] abilities. The following list, for now, is a partially complete sample of potential items considered Holy Symbols.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Items/HolySymbol&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Priest Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Priest|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Priest was added in May 2018!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Elyxthaxzus</name></author>
	</entry>
</feed>