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		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=27277</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=27277"/>
		<updated>2017-12-08T12:51:30Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: more info on percussa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]], [[Percussa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. &lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - ???&lt;br /&gt;
* [[Vocabulary]] - &amp;lt;!-- Toolcrafting requires Level 20 Carpentry. --&amp;gt;&lt;br /&gt;
* [[Poetry Appreciation]] - ???&lt;br /&gt;
* [[Flower Arrangement]] - is required for unlocking the skill range 61-70 lvl&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing. What is a [[Bard]] without a dancing audience?&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=27276</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=27276"/>
		<updated>2017-12-08T12:45:58Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: added Percussa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - ???&lt;br /&gt;
* [[Vocabulary]] - &amp;lt;!-- Toolcrafting requires Level 20 Carpentry. --&amp;gt;&lt;br /&gt;
* [[Poetry Appreciation]] - ???&lt;br /&gt;
* [[Flower Arrangement]] - ???&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing. What is a [[Bard]] without a dancing audience?&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=27275</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=27275"/>
		<updated>2017-12-08T12:42:25Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: Serbule Hills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. Rappanel can currently raise the level cap of [[Bard]] from 51-60, and from 61-70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - ???&lt;br /&gt;
* [[Vocabulary]] - &amp;lt;!-- Toolcrafting requires Level 20 Carpentry. --&amp;gt;&lt;br /&gt;
* [[Poetry Appreciation]] - ???&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing. What is a [[Bard]] without a dancing audience?&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Erthiel&amp;diff=27259</id>
		<title>User:Erthiel</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Erthiel&amp;diff=27259"/>
		<updated>2017-11-24T23:27:24Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: Created page with &amp;quot;E&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;E&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gems&amp;diff=21860</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gems&amp;diff=21860"/>
		<updated>2017-04-02T10:42:43Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} &lt;br /&gt;
|- &lt;br /&gt;
! Crystal&amp;amp;nbsp;Survey || Icon || Gem || Value || Primary Skill || Secondary Skill || Other comments &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#adf;&amp;quot;|Blue || {{icon|amethyst}}|| &#039;&#039;&#039;[[Amethyst]]&#039;&#039;&#039; || 100 || Teleportation || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|azurite}}|| &#039;&#039;&#039;[[Azurite]]&#039;&#039;&#039; || 100 || Bard || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bluespinel}}|| &#039;&#039;&#039;[[Blue Spinel]]&#039;&#039;&#039; || 100 || Staff || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|fluorite}}|| &#039;&#039;&#039;[[Fluorite]]&#039;&#039;&#039; || 100 || Animal Handling || Meditation || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|lapislazuli}}|| &#039;&#039;&#039;[[Lapis Lazuli]]&#039;&#039;&#039; || 100 || Alchemy || - || Gift to [[Yetta]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|obsidian}}|| &#039;&#039;&#039;[[Obsidian]]&#039;&#039;&#039; || 100 || Knives || - || Gift to [[Helena Veilmoor]] or [[Suspicious Cow]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#dfd;&amp;quot;|Green || {{icon|aquamarine}}|| &#039;&#039;&#039;[[Aquamarine]]&#039;&#039;&#039; || 100 || Fishing || Teleportation || Gift to [[Ratuk the Thinker]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bloodstone}}|| &#039;&#039;&#039;[[Bloodstone]]&#039;&#039;&#039; || 100 || Weather Witching || Cooking || Gift to [[Sie Antry]] or [[Selaxi]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|malachite}}|| &#039;&#039;&#039;[[Malachite]]&#039;&#039;&#039; ||100 || Cow, Pig, Deer, Spider || - || See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|peridot}}|| &#039;&#039;&#039;[[Peridot]]&#039;&#039;&#039; ||100 || Archery || Calligraphy || Gift to [[Percy Evans]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tourmaline}}|| &#039;&#039;&#039;[[Tourmaline]]&#039;&#039;&#039; || 100 || Combat Psychology || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tsavorite}}|| &#039;&#039;&#039;[[Tsavorite]]&#039;&#039;&#039; || 100 || Ice Magic || Geology || Gift to [[Ratuk the Thinker]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#f7f7f7;&amp;quot;|White || {{icon|diamond}}|| &#039;&#039;&#039;[[Diamond]]&#039;&#039;&#039; || 100 || - || - || Can be used in Resurrection spell&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|quartz}}|| &#039;&#039;&#039;[[Quartz]]&#039;&#039;&#039; || 100 || Fire Magic || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|onyx}}|| &#039;&#039;&#039;[[Onyx]]&#039;&#039;&#039; || 100 || Shield || Armor Patching, Tanning, Leatherworking || Gift to [[Kleave]], [[Lamashu]] or [[Yasinda]] for favor&amp;lt;br&amp;gt;See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|agate}}|| &#039;&#039;&#039;[[Agate]]&#039;&#039;&#039; || 100 || Unarmed || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|winterprize}}|| &#039;&#039;&#039;[[Winterprize]]&#039;&#039;&#039; || 100 || - || - || Used in Geology Recipes to create Maximized gems&amp;lt;BR&amp;gt;Can be used in resurrection spell&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|mossagate}}|| &#039;&#039;&#039;[[Moss Agate]]&#039;&#039;&#039; || 100 || Hammer || - || Gift to [[Falkrin Overstrike]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|moonstone}}|| &#039;&#039;&#039;[[Moonstone]]&#039;&#039;&#039; || 100 || Lycanthropy || - || Gift to [[Sanja]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#ffdfc9;&amp;quot;|Orange || {{icon|carnelian}}|| &#039;&#039;&#039;[[Carnelian]]&#039;&#039;&#039; || 100 || Sword || - || Gift to [[Janet Lews]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|citrine}}|| &#039;&#039;&#039;[[Citrine]]&#039;&#039;&#039; || 100 || Battle Chemistry || - || Gift to [[Leonard Allenson]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|garnet}}|| &#039;&#039;&#039;[[Garnet]]&#039;&#039;&#039; || 100 || Druid || First Aid || Gift to [[Yalox]] or [[Lady Windsong]] for favor&amp;lt;br&amp;gt;See [[Sigil Scripting]] recipes&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|topaz}}|| &#039;&#039;&#039;[[Topaz]]&#039;&#039;&#039; || 100 || Mentalism || - || Gift to [[Nightshade]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|sardonyx}}|| &#039;&#039;&#039;[[Sardonyx]]&#039;&#039;&#039; || 100 || Axe || - || Gift to [[Jaime Fatholm]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|serpentine}}|| &#039;&#039;&#039;[[Serpentine]]&#039;&#039;&#039; || 100 || Necromancy || - || Gift to [[Daniel Murderdark]] for favor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#AD855C;&amp;quot;|Ilmari|| {{icon|ruby}}|| &#039;&#039;&#039;[[Ruby]]&#039;&#039;&#039; || 200|| Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|sapphire}}|| &#039;&#039;&#039;[[Sapphire]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|tigerseye}}|| &#039;&#039;&#039;[[Tigers Eye|Tiger&#039;s Eye]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|turquoise}}|| &#039;&#039;&#039;[[Turquoise]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|danburite}}|| &#039;&#039;&#039;[[Danburite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|emerald}}|| &#039;&#039;&#039;[[Emerald]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|goshenite}} || &#039;&#039;&#039;[[Goshenite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|morganite}}|| &#039;&#039;&#039;[[Morganite]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|opal}}|| &#039;&#039;&#039;[[Opal]]&#039;&#039;&#039; || 200 || Unknown || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
* Expand on uses for gems&lt;br /&gt;
* Add Redwall Crystal to the table.&lt;br /&gt;
* Gems are used in various crafting recipes to create Enchanted equipment. They&#039;re placed into the Primary Crystal and Auxiliary Crystal slots.&lt;br /&gt;
* Diamonds are used for the resurrection spell (2 each). (As of 16th November, Winterprize gems can also be used for the resurrection spell, 2 each)&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hissy&amp;diff=20346</id>
		<title>Hissy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hissy&amp;diff=20346"/>
		<updated>2017-02-14T14:52:27Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title            = Hissy&lt;br /&gt;
| image            = [[File:Hissy_pet.png|220px]]&lt;br /&gt;
| type = Feline&lt;br /&gt;
| armor = 657&lt;br /&gt;
| health = 3508&lt;br /&gt;
| rage = 1577&lt;br /&gt;
| effective = Cold&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hissy&#039;&#039;&#039; is a named [[Grimalkin]]. It can be spotted easily due to his large size and bright red color. The spawn may be similar to [[Old Fangsworth|Fangsworth]] if it&#039;s triggered by killing random Grimalkin, or it might be linked to the time of day. Hissy can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 50 in Animal Handling.&lt;br /&gt;
&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| location1 = Ilmari&lt;br /&gt;
| desc1 = Spawns quasi-randomly. Seems to usually be on the western side of the map, relatively close to the rakkie camp there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
&#039;&#039;Elite, Fast Fleeing, Hyper Hearing&#039;&#039;&lt;br /&gt;
* Crushing Damage&lt;br /&gt;
* Slashing Damage&lt;br /&gt;
* [[Image:Rage-icon-20px.gif|Rage]] Trauma Damage Over Time&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Skin: Quality Animal Skin&lt;br /&gt;
* Meat: ?&lt;br /&gt;
* Skull: ?&lt;br /&gt;
&lt;br /&gt;
==Reported Loot==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Ilmari Bosses]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20345</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20345"/>
		<updated>2017-02-14T14:49:35Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:Hissy_pet.png&amp;diff=20344</id>
		<title>File:Hissy pet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:Hissy_pet.png&amp;diff=20344"/>
		<updated>2017-02-14T14:48:20Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20343</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20343"/>
		<updated>2017-02-14T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20342</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20342"/>
		<updated>2017-02-14T14:45:15Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:Cat_shrine.png&amp;diff=20341</id>
		<title>File:Cat shrine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:Cat_shrine.png&amp;diff=20341"/>
		<updated>2017-02-14T14:44:51Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: AH cat shrine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AH cat shrine&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gisli&amp;diff=20340</id>
		<title>Gisli</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gisli&amp;diff=20340"/>
		<updated>2017-02-14T14:38:17Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gisli&lt;br /&gt;
|image            = [[File:Gisli.png|220px]]&lt;br /&gt;
|caption          = A stablemaster&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = [[Serbule Keep]]&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = Animal Handling&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gisli&#039;&#039;&#039; offers access to stables to leave the pets you have trained up.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Near the North entrance, right by the stable.&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Gisli is also present in the courtyard of Holan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Fluorite Gems {{Hint|+44.}}&lt;br /&gt;
* Loves Horseshoes (and other animal shoes) {{Hint|Quality Wooden Cow Shoes, Green: +25}}&lt;br /&gt;
* Loves Magic Equipment with Animal Handling&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Fresh Grass&#039;&#039;&#039; : Obtain 10 Grass. {{Hint|Haystacks can found south of in Eltibule Keep. Reward: 100 favor, 3x Bottle of Milk}}&lt;br /&gt;
* &#039;&#039;&#039;Horseshoe Order&#039;&#039;&#039; : Speak with [[Tadion]]. {{Hint|Reward: 50 favor, Mild Cheddar Cheese}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Animal Handling]]&lt;br /&gt;
: * Wild Endurance, also  2  3  4&lt;br /&gt;
: * Unatural Wrath, also  2  3  4&lt;br /&gt;
: * Shrill Command 6&lt;br /&gt;
: * Lock Target 6&lt;br /&gt;
: * Call Stabled Pet #5&lt;br /&gt;
: * Call Living Stable Pet&lt;br /&gt;
: * Sic &#039;Em 6&lt;br /&gt;
: * Get it off me 6&lt;br /&gt;
: * Monstrous Rage 6&lt;br /&gt;
: * Feed Pet 6&lt;br /&gt;
: * That&#039;ll do 6  also  7&lt;br /&gt;
: * Nimble Limbs 5&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Unlock Animal Handling Skill Levels 51-60&#039;&#039; (Best Friends)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Eltibule NPCs]][[Category:Human]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:Gisli.png&amp;diff=20339</id>
		<title>File:Gisli.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:Gisli.png&amp;diff=20339"/>
		<updated>2017-02-14T14:36:45Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: Gisli the stablemaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gisli the stablemaster&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20338</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20338"/>
		<updated>2017-02-14T14:27:42Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:AH_pet_bear.png&amp;diff=20337</id>
		<title>File:AH pet bear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:AH_pet_bear.png&amp;diff=20337"/>
		<updated>2017-02-14T14:26:30Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: A player with a pet Tundra Bear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player with a pet Tundra Bear.&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20319</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20319"/>
		<updated>2017-02-12T20:58:55Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Grinmalkins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:PlayerPetBear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=20278</id>
		<title>Knife Fighting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=20278"/>
		<updated>2017-02-10T09:13:27Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Knife Fighting&lt;br /&gt;
|image            = [[File:Knife Fighting(skill).jpg|thumb|right|300px]] &lt;br /&gt;
|caption          = Using daggers and thrown knives in combat.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Bahdba]], [[Flia]], [[Lisi]], [[Rick Snapley]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge.}}&lt;br /&gt;
&lt;br /&gt;
Knife Fighting is a combat skill focused on heavy Damage Over Time(DoT) attacks. Combining its attacks with its evasion and light self-healing abilities make it a strong main skill. &lt;br /&gt;
&lt;br /&gt;
There are also throwing knives that can be used as a ranged attack. These work much like arrows in that they sometimes (85%) are recoverable when looting enemies, otherwise they are lost on use. &lt;br /&gt;
&lt;br /&gt;
[[Bahdba]] teaches this skill in the countryside to the southeast of Serbule Keep. It will be a starting skill for the upcoming Fairy race. [[Flia]] teaches several extra Knife Fighting techniques. Some Blacksmithing Throwing Knife recipes are taught by [[Bahdba]].&lt;br /&gt;
&lt;br /&gt;
The skill can be raised to level 60 by befriending [[Lisi]] in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Not yet added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Abilities==&lt;br /&gt;
&amp;lt;!-- Not sure if any abilities taught by Bahdba can be considered advanced abilities, just included them if they were over level 50. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:30px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; || style=&amp;quot;width:30%;&amp;quot;|Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Opening Thrust 6 || 51 || A quick distracting attack with the knife that sets up subsequent attacks. &amp;lt;br/&amp;gt; Every 10 seconds, Opening Thrust gives you a Combat Refresh that restores 20 Power. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Slice 6 || 53 || A strong attack || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Blur Cut 6 || 54 || A weak attack that can confuse your opponents about how best to counter-attack you. This attack generates no enemy Rage. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Hamstring Throw 6 || 54 || A thrown blade to the leg that can ruin an enemy&#039;s mobility. Consumes 1 Amazing Throwing Knife. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|- &lt;br /&gt;
| Gut 6 || 55 || A knife to the stomach or other vulnerable spot. Causes bleeding if the enemy is caught off guard. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Venomstrike 6 || 57 || A vicious attack that injects poison deep into the enemy&#039;s body. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Surprise Throw 6 || 58 || A thrown blade that attacks a vulnerable spot. Ineffective unless the enemy&#039;s focus is on a different assailant. &amp;lt;br/&amp;gt; Consumes 1 Amazing Throwing Knife. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Backstab 6 || 60 || A full-on attack that causes horrific damage if the target is not paying enough attention to you. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Fan of Blades 4 || 60 || Toss blades at all enemies around you. Consumes 5 Amazing Throwing Knives. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&#039;s Cut 4 || 60 || A distracting motion whose main aim is to give you time to add poison to your blade for your next maneuver. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Surge Cut 6 || 60 || A clever knife cantrip that revitalizes you as it injures your enemy. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Opening Thrust 7 || 61 || A quick distracting attack with the knife that sets up subsequent attacks. &amp;lt;br/&amp;gt; Every 10 seconds, Opening Thrust gives you a Combat Refresh that restores 22 Power. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Fending Blade 5 || 62 || A parrying technique that takes the opponent out of their comfort-zone, leaving them rattled. || &amp;lt;!-- Not sure how this is obtained, possibly a scroll --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Slice 7 || 63 || A strong attack. || [[Lisi]] teaches this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20270</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20270"/>
		<updated>2017-02-09T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Animal Taming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:PlayerPetBear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20269</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20269"/>
		<updated>2017-02-09T20:33:45Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level XX Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:PlayerPetBear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20268</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=20268"/>
		<updated>2017-02-09T19:39:17Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Bears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level XX Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:PlayerPetBear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=19415</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=19415"/>
		<updated>2017-01-23T11:30:09Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Bears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level XX Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:PlayerPetBear.png|A player with a pet Bear.&lt;br /&gt;
File:CatShrine.png|A player standing next to the Cat Shrine.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gribburn&amp;diff=18603</id>
		<title>Gribburn</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gribburn&amp;diff=18603"/>
		<updated>2016-12-28T11:45:28Z</updated>

		<summary type="html">&lt;p&gt;Erthiel: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gribburn&lt;br /&gt;
|image            = [[File:Gribburn.png|300px]]&lt;br /&gt;
|caption          = He seems content.&lt;br /&gt;
|zone             = [[Hogan&#039;s Keep]]&lt;br /&gt;
|location         = Alongside the rest of the Goblins.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Ancillary-Armor Augmentation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
I&#039;m going to stay here: free food and a bed, and nobody&#039;s trying to kill me!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gribburn&#039;&#039;&#039; is a [[Goblin]] who was once part of [[Malvol]]&#039;s clan, and also a business partner with [[Nightshade]]. Fluency in [[Goblinese]] (20) is required to talk to him. When the [[Shadow Keepers]] threatened Nightshade, Gribburn decided to track down Malvol. He quite likes [[Hogan]]&#039;s basement. At some point in the past, he lived in a lagoon near [[Sinoca]].&lt;br /&gt;
&lt;br /&gt;
Gribburn is skilled in distilling magical oils that can be applied to helms and shoes. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Hogan&#039;s Keep]]&lt;br /&gt;
: In the second room.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Meat Dishes&lt;br /&gt;
* Likes Cheesecloth&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Gribburn Wants Eel Kabobs&#039;&#039;&#039; : Obtain 2 Eel Stir-Fry dishes.&lt;br /&gt;
* &#039;&#039;&#039;Gribburn&#039;s Hair Pin&#039;&#039;&#039; : Gribburn wants a goblin hairpin to impress [[Gorvessa]] with. Find one for him.&lt;br /&gt;
* &#039;&#039;&#039;Rubbery Tongue (fix)&#039;&#039;&#039; [Comfortable] : Gribburn wants five rubbery tongues. Find them. {{Hint|Ranalon Warriors in Sun Vale.}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Ancillary-Armor Augmentation]] - Requires 25 [[Tailoring]]&lt;br /&gt;
: Gribburn will teach you this skill once you have found him for [[Nightshade]] and returned to [[Nightshade]] to complete that quest.&lt;br /&gt;
: Ancillary Armor Augmentation is one of the many [[Augmentation]] skills unlocked by completing Nightshade&#039;s favors. &lt;br /&gt;
: See [[Ancillary-Armor Augmentation]] for detailed list of the Augments available. &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Hogan&#039;s Keep NPCs]][[Category:Goblin]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Erthiel</name></author>
	</entry>
</feed>