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		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35847</id>
		<title>Lycanthropy</title>
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		<updated>2018-07-26T21:28:55Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. &lt;br /&gt;
===Advantages===&lt;br /&gt;
* +12 Run Speed Buff from the [[Altar of Norala]].&lt;br /&gt;
* It is a change on demand shape shift (assuming the player has killed a few mobs)&lt;br /&gt;
*3 days of the month you get special quests for special buffs.&lt;br /&gt;
*It is great for clicking the &amp;quot;Star Button&amp;quot; between your power orb and skills and making a run speed load out while equipping  run speed boots, pants, necklaces and rings.&lt;br /&gt;
*The bite skill can be modded by your gear to be an 8 second cooldown aoe&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Most Merchants Require a quest completion to talk to beasts.&lt;br /&gt;
*A few merchants will not talk to beasts at all&lt;br /&gt;
*3 days of the month the player is stuck in wolf form. The player will most likely need a set of wolf gear.&lt;br /&gt;
*Wood Can not be chopped while in wolf form.&lt;br /&gt;
*Secondary skills while in wolf farm are limited to Unarmed, Mentalism, Psycology, and Necromancy or priest because the other skills require that a main hand weapon. Weapons for other skills are not recognized as being equipped while in wolf form. are not equipped in wolf form.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35791</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35791"/>
		<updated>2018-07-21T00:30:15Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. &lt;br /&gt;
===Advantages===&lt;br /&gt;
* +12 Run Speed Buff from the [[Altar of Norala]].&lt;br /&gt;
* It is a change on demand shape shift (assuming the player has killed a few mobs)&lt;br /&gt;
*3 days of the month you get special quests for special buffs.&lt;br /&gt;
*It is great for clicking the &amp;quot;Star Button&amp;quot; between your power orb and skills and making a run speed load out while equipping  run speed boots, pants, necklaces and rings.&lt;br /&gt;
*The bite skill can be modded by your gear to be an 8 second cooldown aoe&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Most Merchants Require a quest completion to talk to beasts.&lt;br /&gt;
*A few merchants will not talk to beasts at all&lt;br /&gt;
*3 days of the month the player is stuck in wolf form. The player will most likely need a set of wolf gear.&lt;br /&gt;
*Wood Can not be chopped while in wolf form.&lt;br /&gt;
*Secondary skills while in wolf farm are limited to Unarmed, Mentalism, Psycology, and Necromancy or priest because the other skills require that the main hand weapon are not equipped in wolf form.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35790</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35790"/>
		<updated>2018-07-21T00:29:23Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Disadvantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. &lt;br /&gt;
===Advantages===&lt;br /&gt;
* +12 Run Speed Buff from the [[Altar of Norala]].&lt;br /&gt;
* It is a change on demand shape shift (assuming the player has killed a few mobs)&lt;br /&gt;
*3 days of the month you get special quests for special buffs.&lt;br /&gt;
*It is great for clicking the &amp;quot;Star Button&amp;quot; between your power orb and skills and making a run speed load out while equipping  run speed boots, pants, necklaces and rings.&lt;br /&gt;
*The bite skill can be modded by your gear to be an 8 second cooldown aoe&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Most Merchants Require a quest completion to talk to beasts.&lt;br /&gt;
*A few merchants will not talk to beasts at all&lt;br /&gt;
*3 days of the month you are stuck in wolf form. The player will most likely need a set of wolf gear.&lt;br /&gt;
*Wood Can not be chopped while in wolf form.&lt;br /&gt;
*Secondary skills while in wolf farm are limited to Unarmed, Mentalism, Psycology, and Necromancy or priest because the other skills require that the main hand weapon are not equipped in wolf form.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35789</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35789"/>
		<updated>2018-07-21T00:28:40Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. &lt;br /&gt;
===Advantages===&lt;br /&gt;
* +12 Run Speed Buff from the [[Altar of Norala]].&lt;br /&gt;
* It is a change on demand shape shift (assuming the player has killed a few mobs)&lt;br /&gt;
*3 days of the month you get special quests for special buffs.&lt;br /&gt;
*It is great for clicking the &amp;quot;Star Button&amp;quot; between your power orb and skills and making a run speed load out while equipping  run speed boots, pants, necklaces and rings.&lt;br /&gt;
*The bite skill can be modded by your gear to be an 8 second cooldown aoe&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Most Merchants Require a quest completion to talk to beasts.&lt;br /&gt;
*3 days of the month you are stuck in wolf form. The player will most likely need a set of wolf gear.&lt;br /&gt;
*Wood Can not be chopped while in wolf form.&lt;br /&gt;
*Secondary skills while in wolf farm are limited to Unarmed, Mentalism, Psycology, and Necromancy or priest because the other skills require that the main hand weapon are not equipped in wolf form.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35788</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35788"/>
		<updated>2018-07-21T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Lycanthropy Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. &lt;br /&gt;
===Advantages===&lt;br /&gt;
* +12 Run Speed Buff from the [[Altar of Norala]].&lt;br /&gt;
* It is a change on demand shape shift (assuming the player has killed a few mobs)&lt;br /&gt;
*3 days of the month you get special quests for special buffs.&lt;br /&gt;
*It is great for clicking the &amp;quot;Star Button&amp;quot; between your power orb and skills and making a run speed load out while equipping  run speed boots, pants, necklaces and rings.&lt;br /&gt;
*The bite skill can be modded by your gear to be an 8 second cooldown aoe&lt;br /&gt;
===Disadvantages&lt;br /&gt;
*Most Merchants Require a quest completion to talk to beasts.&lt;br /&gt;
*3 days of the month you are stuck in wolf form. The player will most likely need a set of wolf gear.&lt;br /&gt;
*Wood Can not be chopped while in wolf form.&lt;br /&gt;
*Secondary skills while in wolf farm are limited to Unarmed, Mentalism, Psycology, and Necromancy or priest because the other skills require that the main hand weapon are not equipped in wolf form.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nature_Appreciation&amp;diff=35787</id>
		<title>Nature Appreciation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nature_Appreciation&amp;diff=35787"/>
		<updated>2018-07-21T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Flowers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The Art of Appreciating Nature.  &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nature Appreciation&#039;&#039;&#039; is a  skill that allows you to use flowers to grant a 1 hour buff to your maximum power.&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
Primary:&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Gardening]]&amp;lt;br&amp;gt;Flower seeds are obtained via foraging and as drops on certain mobs.  The seeds must be grown into flowers using the Gardening skill.&lt;br /&gt;
* [[Flower Arrangement]]&lt;br /&gt;
&lt;br /&gt;
==Flowers==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Flower&lt;br /&gt;
!Use requires Nature Appreciation level&lt;br /&gt;
!XP &lt;br /&gt;
!Buff&lt;br /&gt;
!Location of Seeds&lt;br /&gt;
!Gardening Skill needed to grow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|bluebell}}  [[Bluebell]] || 0 || 10 || +10 Max Power || Found in Serbule and Eltibule, Myconian Cave drop. || 3 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|red Aster}}  [[Red Aster]] || 0 || 20 || +18 Max Power || Found in Serbule and Eltibule. || 10 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|violet}}  [[Violet]] || 0 || 40 || +25 Max Power || Found in Eltibule. || 15 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|dahlia}} [[Dahlia]] || 5 || 60 || +33 Max Power || Found in Eltibule. || 20 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Daisy_(flower)}}  [[Daisy (flower)|Daisy]] || 10 || 80 || +40 Max Power || Found in Eltibule and Sun Vale. || 25 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|pansy}}   [[Pansy]] || 15 || 111 || +48 Max Power || Found in Sun Vale. || 30 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|marigold}}   [[Marigold]] || 20 || 141 || +55 Max Power || Found in Sun Vale. || 35 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|poppy}}   [[Poppy]] || 25 || 181 || +63 Max Power || Found in Sun Vale. || 40 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|red Rose}}   [[Red Rose]] || 30 || ?? || +70 Max Power || Random Drop From Mobs In Rahu and Gazluk || 45 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|elvenlily}}   [[Elven Lily]] || 35 || ?? || +78 Max Power || Random drop from level 40-60 enemies. || 50 &lt;br /&gt;
|-&lt;br /&gt;
| {{icon|winterhue}}  [[Winterhue]] || 40 || ?? || +85 Max Power || Found in [[Kur Mountains]]. || 55&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|desertrose}}   [[Desert Rose]] || 45 || ?? || +93 Max Power || Found in [[Ilmari]]. || 60 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bouquets, Arrangements, and Displays==&lt;br /&gt;
{{underconstruction}}&lt;br /&gt;
;It appears that bouquets and arrangements grant 1.2 times the Nature Appreciation experience that their ingredient flowers would have given individually.&lt;br /&gt;
;Displays yield Nature Appreciation experience when placed.  Appreciating them gives no XP.&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Bouquet/Arrangement&lt;br /&gt;
!Use requires Nature Appreciation level&lt;br /&gt;
!XP &lt;br /&gt;
!Buff (lasts 4 hours)&lt;br /&gt;
!Flower Arrangement Skill needed to compose&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Bluebell Bouquet}} || 0 || 48 || +2 Power on Combat Refresh || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fisherman&#039;s Arrangement #1}} || 0 || 60 || 10% chance to catch bonus fish || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Forager&#039;s Arrangement #1}} || 0 || 108 || 10% chance to forage bonus fruit, etc. || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fisherman&#039;s Display #1}} || 0 || 228 || 10% chance of catching bonus fish || 6&lt;br /&gt;
|-}&lt;br /&gt;
| {{Item|Forager&#039;s Display #1}} || ??? || 228 || 10% chance to forage bonus fruit, etc. || 6&lt;br /&gt;
|-}&lt;br /&gt;
| {{Item|Lumberjack&#039;s Arrangement #1}} || 0|| 84 || 10% chance to chop bonus wood || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Aster Bouquet}} || 5 || 96 || +4 Power on Combat Refresh || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cottonworker&#039;s Display #A}} || ??? || 1968 || 11% chance for bonus perfect cotton when carding || 21&lt;br /&gt;
|-}&lt;br /&gt;
| {{Item|Gardening Display #A}} || 15 || 528 || 10% chance to harvest double items when gardening || 22&lt;br /&gt;
|-}&lt;br /&gt;
| {{Item|Marigold Bouquet}} || 30 || 912 || +14 Power on Combat Refresh || 38&lt;br /&gt;
|-}&lt;br /&gt;
[[Category:Other Skills]][[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leeka_and_the_Blade_Trials,_Chapter_2&amp;diff=35652</id>
		<title>Leeka and the Blade Trials, Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leeka_and_the_Blade_Trials,_Chapter_2&amp;diff=35652"/>
		<updated>2018-07-08T16:03:36Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lorebooks infobox&lt;br /&gt;
| title = Leeka and the Blade Trials, Chapter 2&lt;br /&gt;
| lochint= Found through [[Durstin Tallow]]&lt;br /&gt;
| category= Misc&lt;br /&gt;
| area= [[Serbule Hills]]&lt;br /&gt;
| visibility= Ghosted Until Found&lt;br /&gt;
}}&lt;br /&gt;
[[Leeka and the Blade Trials, Chapter 2]] is a [[Lorebook]] found through a quest given by [[Durstin Tallow]] in [[Serbule Hills]] in the Parts Box.&lt;br /&gt;
&lt;br /&gt;
=== Found By ===&lt;br /&gt;
On [[Sammie Grimspine]]&#039;s Farm. It is in the far West center of [[Serbule Hills]]&lt;br /&gt;
&lt;br /&gt;
== Content == &lt;br /&gt;
Leeka and the Blade Trials, Chapter 2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, so I&#039;m trying not to call you stupid here, but you&#039;re making camp in a swamp instead of going indoors. Can you just explain the logic? The door&#039;s right there! You aren&#039;t going to sleep well in the swamp. You&#039;d be better off getting this over with.&amp;quot; [[Heartseeker]] lay resting against [[Leeka]]&#039;s backpack as she struggled to flatten the earth enough to let her sit.&lt;br /&gt;
&lt;br /&gt;
Leeka glared at the sword, snarled, then continued with her work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on,&amp;quot; said the sword. &amp;quot;We need to work together here. I&#039;m on trial just as much as you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka opened her pack and unwrapped dinner, a portion of jerky-flavored lembas brick that she&#039;d bought in [[Ormala City]] two weeks ago. She sat down and tore off a piece of the brick with her teeth, sweat streaming down her face in the fetid night air. She picked up Heartseeker and considered its heft. A clunky blade, a bit too large for what it was. A bit too heavy.&lt;br /&gt;
&lt;br /&gt;
Her mother had wielded this blade in many battles, and taught young Leeka that one day the blade would be handed down to her. And after some misadventures, it had... but the sword couldn&#039;t do the fabulous things her mother could make it do. No fire, no sparks, no slicing through metal like it was butter. It was a sharp, resilient blade with keen fighting instincts. But her favorite blade at home had all that. Of course, Heartseeker could talk and think, but that didn&#039;t seem like much of a power. She would really have preferred the sparks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I should have brought my regular blade,&amp;quot; she muttered for the fiftieth time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I keep telling you, you can&#039;t do the [[Blade Trials of Melkar]] without a [[Blade of Melkar]]!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean that I would bring two swords. I would fight with my sword Fell Light, and then use you in the ceremony at the end. Or whatever it is that we need to do.&amp;quot; She bit off another jerky-flavored bite. The taste was disgusting, a mixture of jerky and cake. &amp;quot;Do you still remember nothing of these trials, sword?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told you, nothing!&amp;quot; said the sword. &amp;quot;Something makes me forget the times when I&#039;m around here. Probably these swamp gasses. And I&#039;m not the only one. Your mother never told you about these trials, did she? She forgot, same as me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka pondered this. It meant that Leeka herself might forget the trials, too. She felt fear creeping into her mind and with practiced ease she drove it away. &amp;quot;Sword, you must have something useful you can tell me about the trials. Not of the trials themselves, but... history. Hearsay. Anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that there used to be a lot more Blades of Melkar like me, but now there&#039;s only three of us. Somehow we can get... broken, or shattered or something inside there. But we have to complete the trials with each new owner to unlock all our powers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pushed down her impatience. &amp;quot;Yes, yes. What else can you tell me? Tell me about [[Melkar]]. Did he say anything about the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? Look, I&#039;ve never met any gods. I don&#039;t think I have, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, [[Melkar]] is the god of hunting and self-sufficiency, so why did he make magic swords anyway? Wouldn&#039;t he prefer magic bows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, now I see the problem. No, Melkar didn&#039;t make us. We used to be Blades of Romast. But [[Romast]] died and [[Melkar]] took over. This trial was made by Romast, but it&#039;s been bastardized to suit Melkar&#039;s purposes. You know how Melkar&#039;s the patron of mutts like your mom and you? Uh, ... no offense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka rolled her eyes. Her mother had been a half-human, but her father was an orc. So Leeka was a quarter human. And never a day went by that her tribe hadn&#039;t reminded her of her freakishness. The words held no power on her now. &amp;quot;Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And look at me: I&#039;m a mutt too. I&#039;m too top-heavy for a one-hander and two light for a two-hander. I was made for a race that went extinct thousands of years ago! I don&#039;t really belong anywhere. Just like you don&#039;t belong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka tensed in surprise. Its words had managed to hurt! Everyone wants to belong, she told herself. But some people just weren&#039;t destined to fit in. Melkar&#039;s chosen people: the bastards, the lost, the obsolete. Those who have to go it alone. Or almost alone.&lt;br /&gt;
&lt;br /&gt;
As the sun set, Leeka took her stolen [[Viewoscope]] out of her bag and started watching the door, her eyes straining to make out shapes in the gloom. Nothing yet. She settled in to wait and see if her hunch was right.&amp;quot;&lt;br /&gt;
== Related Lore ==&lt;br /&gt;
: [[The Wasted Wishes]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 1]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 3]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 4]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 5]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 6]]&lt;br /&gt;
[[Category:Lorebook]][[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leeka_and_the_Blade_Trials,_Chapter_2&amp;diff=35651</id>
		<title>Leeka and the Blade Trials, Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leeka_and_the_Blade_Trials,_Chapter_2&amp;diff=35651"/>
		<updated>2018-07-08T16:00:49Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lorebooks infobox&lt;br /&gt;
| title = Leeka and the Blade Trials, Chapter 2&lt;br /&gt;
| lochint= Found through [[Durstin Tallow]]&lt;br /&gt;
| category= Misc&lt;br /&gt;
| area= [[Serbule Hills]]&lt;br /&gt;
| visibility= Ghosted Until Found&lt;br /&gt;
}}&lt;br /&gt;
[[Leeka and the Blade Trials, Chapter 2]] is a [[Lorebook]] found through a quest given by [[Durstin Tallow]] in [[Serbule Hills]].&lt;br /&gt;
=== Found By ===&lt;br /&gt;
On [[Sammie Grimspine]]&#039;s Farm. It is in the far West center of [[Serbule Hills]]&lt;br /&gt;
&lt;br /&gt;
== Content == &lt;br /&gt;
Leeka and the Blade Trials, Chapter 2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, so I&#039;m trying not to call you stupid here, but you&#039;re making camp in a swamp instead of going indoors. Can you just explain the logic? The door&#039;s right there! You aren&#039;t going to sleep well in the swamp. You&#039;d be better off getting this over with.&amp;quot; [[Heartseeker]] lay resting against [[Leeka]]&#039;s backpack as she struggled to flatten the earth enough to let her sit.&lt;br /&gt;
&lt;br /&gt;
Leeka glared at the sword, snarled, then continued with her work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on,&amp;quot; said the sword. &amp;quot;We need to work together here. I&#039;m on trial just as much as you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka opened her pack and unwrapped dinner, a portion of jerky-flavored lembas brick that she&#039;d bought in [[Ormala City]] two weeks ago. She sat down and tore off a piece of the brick with her teeth, sweat streaming down her face in the fetid night air. She picked up Heartseeker and considered its heft. A clunky blade, a bit too large for what it was. A bit too heavy.&lt;br /&gt;
&lt;br /&gt;
Her mother had wielded this blade in many battles, and taught young Leeka that one day the blade would be handed down to her. And after some misadventures, it had... but the sword couldn&#039;t do the fabulous things her mother could make it do. No fire, no sparks, no slicing through metal like it was butter. It was a sharp, resilient blade with keen fighting instincts. But her favorite blade at home had all that. Of course, Heartseeker could talk and think, but that didn&#039;t seem like much of a power. She would really have preferred the sparks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I should have brought my regular blade,&amp;quot; she muttered for the fiftieth time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I keep telling you, you can&#039;t do the [[Blade Trials of Melkar]] without a [[Blade of Melkar]]!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean that I would bring two swords. I would fight with my sword Fell Light, and then use you in the ceremony at the end. Or whatever it is that we need to do.&amp;quot; She bit off another jerky-flavored bite. The taste was disgusting, a mixture of jerky and cake. &amp;quot;Do you still remember nothing of these trials, sword?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told you, nothing!&amp;quot; said the sword. &amp;quot;Something makes me forget the times when I&#039;m around here. Probably these swamp gasses. And I&#039;m not the only one. Your mother never told you about these trials, did she? She forgot, same as me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka pondered this. It meant that Leeka herself might forget the trials, too. She felt fear creeping into her mind and with practiced ease she drove it away. &amp;quot;Sword, you must have something useful you can tell me about the trials. Not of the trials themselves, but... history. Hearsay. Anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that there used to be a lot more Blades of Melkar like me, but now there&#039;s only three of us. Somehow we can get... broken, or shattered or something inside there. But we have to complete the trials with each new owner to unlock all our powers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pushed down her impatience. &amp;quot;Yes, yes. What else can you tell me? Tell me about [[Melkar]]. Did he say anything about the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? Look, I&#039;ve never met any gods. I don&#039;t think I have, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, [[Melkar]] is the god of hunting and self-sufficiency, so why did he make magic swords anyway? Wouldn&#039;t he prefer magic bows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, now I see the problem. No, Melkar didn&#039;t make us. We used to be Blades of Romast. But [[Romast]] died and [[Melkar]] took over. This trial was made by Romast, but it&#039;s been bastardized to suit Melkar&#039;s purposes. You know how Melkar&#039;s the patron of mutts like your mom and you? Uh, ... no offense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka rolled her eyes. Her mother had been a half-human, but her father was an orc. So Leeka was a quarter human. And never a day went by that her tribe hadn&#039;t reminded her of her freakishness. The words held no power on her now. &amp;quot;Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And look at me: I&#039;m a mutt too. I&#039;m too top-heavy for a one-hander and two light for a two-hander. I was made for a race that went extinct thousands of years ago! I don&#039;t really belong anywhere. Just like you don&#039;t belong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka tensed in surprise. Its words had managed to hurt! Everyone wants to belong, she told herself. But some people just weren&#039;t destined to fit in. Melkar&#039;s chosen people: the bastards, the lost, the obsolete. Those who have to go it alone. Or almost alone.&lt;br /&gt;
&lt;br /&gt;
As the sun set, Leeka took her stolen [[Viewoscope]] out of her bag and started watching the door, her eyes straining to make out shapes in the gloom. Nothing yet. She settled in to wait and see if her hunch was right.&amp;quot;&lt;br /&gt;
== Related Lore ==&lt;br /&gt;
: [[The Wasted Wishes]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 1]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 3]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 4]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 5]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 6]]&lt;br /&gt;
[[Category:Lorebook]][[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leeka_and_the_Blade_Trials,_Chapter_2&amp;diff=35650</id>
		<title>Leeka and the Blade Trials, Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leeka_and_the_Blade_Trials,_Chapter_2&amp;diff=35650"/>
		<updated>2018-07-08T15:58:58Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lorebooks infobox&lt;br /&gt;
| title = Leeka and the Blade Trials, Chapter 2&lt;br /&gt;
| lochint= Found through [[Durstin Tallow]]&lt;br /&gt;
| category= Misc&lt;br /&gt;
| area= [[Serbule Hills]]&lt;br /&gt;
| visibility= Ghosted Until Found&lt;br /&gt;
}}&lt;br /&gt;
[[Leeka and the Blade Trials, Chapter 2]] is a [[Lorebook]] found through a quest given by [[Durstin Tallow]] in [[Serbule Hills]].&lt;br /&gt;
=== Found By ===&lt;br /&gt;
On [[Sammie Grimspine]]&#039;s Farm. It is in the far east center of [[Serbule Hills]]&lt;br /&gt;
&lt;br /&gt;
== Content == &lt;br /&gt;
Leeka and the Blade Trials, Chapter 2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, so I&#039;m trying not to call you stupid here, but you&#039;re making camp in a swamp instead of going indoors. Can you just explain the logic? The door&#039;s right there! You aren&#039;t going to sleep well in the swamp. You&#039;d be better off getting this over with.&amp;quot; [[Heartseeker]] lay resting against [[Leeka]]&#039;s backpack as she struggled to flatten the earth enough to let her sit.&lt;br /&gt;
&lt;br /&gt;
Leeka glared at the sword, snarled, then continued with her work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on,&amp;quot; said the sword. &amp;quot;We need to work together here. I&#039;m on trial just as much as you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka opened her pack and unwrapped dinner, a portion of jerky-flavored lembas brick that she&#039;d bought in [[Ormala City]] two weeks ago. She sat down and tore off a piece of the brick with her teeth, sweat streaming down her face in the fetid night air. She picked up Heartseeker and considered its heft. A clunky blade, a bit too large for what it was. A bit too heavy.&lt;br /&gt;
&lt;br /&gt;
Her mother had wielded this blade in many battles, and taught young Leeka that one day the blade would be handed down to her. And after some misadventures, it had... but the sword couldn&#039;t do the fabulous things her mother could make it do. No fire, no sparks, no slicing through metal like it was butter. It was a sharp, resilient blade with keen fighting instincts. But her favorite blade at home had all that. Of course, Heartseeker could talk and think, but that didn&#039;t seem like much of a power. She would really have preferred the sparks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I should have brought my regular blade,&amp;quot; she muttered for the fiftieth time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I keep telling you, you can&#039;t do the [[Blade Trials of Melkar]] without a [[Blade of Melkar]]!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean that I would bring two swords. I would fight with my sword Fell Light, and then use you in the ceremony at the end. Or whatever it is that we need to do.&amp;quot; She bit off another jerky-flavored bite. The taste was disgusting, a mixture of jerky and cake. &amp;quot;Do you still remember nothing of these trials, sword?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I told you, nothing!&amp;quot; said the sword. &amp;quot;Something makes me forget the times when I&#039;m around here. Probably these swamp gasses. And I&#039;m not the only one. Your mother never told you about these trials, did she? She forgot, same as me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka pondered this. It meant that Leeka herself might forget the trials, too. She felt fear creeping into her mind and with practiced ease she drove it away. &amp;quot;Sword, you must have something useful you can tell me about the trials. Not of the trials themselves, but... history. Hearsay. Anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that there used to be a lot more Blades of Melkar like me, but now there&#039;s only three of us. Somehow we can get... broken, or shattered or something inside there. But we have to complete the trials with each new owner to unlock all our powers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pushed down her impatience. &amp;quot;Yes, yes. What else can you tell me? Tell me about [[Melkar]]. Did he say anything about the trials?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? Look, I&#039;ve never met any gods. I don&#039;t think I have, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, [[Melkar]] is the god of hunting and self-sufficiency, so why did he make magic swords anyway? Wouldn&#039;t he prefer magic bows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, now I see the problem. No, Melkar didn&#039;t make us. We used to be Blades of Romast. But [[Romast]] died and [[Melkar]] took over. This trial was made by Romast, but it&#039;s been bastardized to suit Melkar&#039;s purposes. You know how Melkar&#039;s the patron of mutts like your mom and you? Uh, ... no offense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka rolled her eyes. Her mother had been a half-human, but her father was an orc. So Leeka was a quarter human. And never a day went by that her tribe hadn&#039;t reminded her of her freakishness. The words held no power on her now. &amp;quot;Go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And look at me: I&#039;m a mutt too. I&#039;m too top-heavy for a one-hander and two light for a two-hander. I was made for a race that went extinct thousands of years ago! I don&#039;t really belong anywhere. Just like you don&#039;t belong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leeka tensed in surprise. Its words had managed to hurt! Everyone wants to belong, she told herself. But some people just weren&#039;t destined to fit in. Melkar&#039;s chosen people: the bastards, the lost, the obsolete. Those who have to go it alone. Or almost alone.&lt;br /&gt;
&lt;br /&gt;
As the sun set, Leeka took her stolen [[Viewoscope]] out of her bag and started watching the door, her eyes straining to make out shapes in the gloom. Nothing yet. She settled in to wait and see if her hunch was right.&amp;quot;&lt;br /&gt;
== Related Lore ==&lt;br /&gt;
: [[The Wasted Wishes]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 1]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 3]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 4]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 5]]&lt;br /&gt;
: [[Leeka and the Blade Trials, Chapter 6]]&lt;br /&gt;
[[Category:Lorebook]][[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Teleportation&amp;diff=35649</id>
		<title>Teleportation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Teleportation&amp;diff=35649"/>
		<updated>2018-07-08T15:06:39Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Training Teleportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Teleportation&lt;br /&gt;
|image            = [[File:Teleportation_Circle.jpg|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Other Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Elmetaph]], [[Ratuk the Thinker]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Remote binding is hard even for the most advanced mages. And I&#039;m a little past my prime. But I can give it a shot, if you like. I can probably get you somewhere off this island, and probably on dry land. I couldn&#039;t promise you any specifics, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the main method for players to quickly move around the world. It works like this: you Bind to a specific circle, and then have the ability to teleport to that Circle in the future. There are other recipes, like the ability to recall to the beginning of any zone, or to have 2 circles bound. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The magical art of suddenly being somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Elmetaph]] teaches Teleportation on [[Anagoge|Anagoge Island]]. It is possible to acquire the necessary amethyst gems on the island by searching through items on the ground, especially bags near the teleporation circle on the south side of the island (and the broken teleportation circle on the north side of the island).&lt;br /&gt;
&lt;br /&gt;
*[[Sem]] in the Gaz zone can train you in Mushroom Teleportation.&lt;br /&gt;
&lt;br /&gt;
* Teleportation can alternatively be learned through the book {{Item|Teleportation For Beginners}}, which is sold by [[Flia]] and [[Jesina]]. However, it is rare for players to get off the island without learning it.&lt;br /&gt;
&lt;br /&gt;
* [[Tyler Green]] offers a {{Item|Teleportation For Beginners}} book as the reward for his [[Rubbery Tongues]] quest.&lt;br /&gt;
&lt;br /&gt;
* [[Ratuk the Thinker]] also teaches specialized Teleportation spells such as &#039;&#039;&#039;Bind Alternate Circle&#039;&#039;&#039; and &#039;&#039;&#039;Recall Alternate Circle&#039;&#039;&#039;. Even a teleportation ability that can be used in combat: &#039;&#039;&#039;Organ Displacement&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
* [[Sem]] supposedly teaches Mushroom-Circle Bind in [[Gazluk Shadow Cave]] difficulty level 60.  Mushroom teleportation can be performed only at [[Mushroom Circle]]s.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;[[Anagoge Island]]&#039;&#039;&#039;&lt;br /&gt;
* South on the map, between dungeon and obelisk&lt;br /&gt;
&#039;&#039;&#039;[[Serbule]]&#039;&#039;&#039;&lt;br /&gt;
* Inside the northern gate of [[Serbule Keep]].&lt;br /&gt;
* To the Northeast, outside of [[Borghild]].&lt;br /&gt;
* Far south of [[Serbule Keep]], on a wooded hill.&lt;br /&gt;
&#039;&#039;&#039;[[Serbule Hills]]&#039;&#039;&#039;&lt;br /&gt;
* Behind Inn&lt;br /&gt;
* North East corner of the map&lt;br /&gt;
* South middle side of the map&lt;br /&gt;
* Inside abandoned Keep, south of inn&lt;br /&gt;
&#039;&#039;&#039;[[Sunvale]]&#039;&#039;&#039;&lt;br /&gt;
* One is on one end of the beach (to your left from landing spot)&lt;br /&gt;
* From the gigantic tree, with the ocean behind (south), northeast road and then up the dunes north.&lt;br /&gt;
* Third one is at the north end of the zone near the altar that currently offers the Druid skill.&lt;br /&gt;
* Fourth Telepad is in the NW corner area&lt;br /&gt;
* Fifth is in animal town.&lt;br /&gt;
&#039;&#039;&#039;[[Eltibule]]&#039;&#039;&#039;&lt;br /&gt;
* [[Antry Farm]]&lt;br /&gt;
* Hogan&#039;s Keep (courtyard) {{hint|As of now, it looks like a stone circle, making it easy to miss.}}&lt;br /&gt;
* Eltibule Keep (courtyard)&lt;br /&gt;
* One underwater near waterfall&lt;br /&gt;
* One over the Gnasher hill&lt;br /&gt;
* One North (slightly to the East) of the Serbule portal, atop a small, standalone mountain.{{hint|The blue glow should be visible upon entering Eltibule.}}&lt;br /&gt;
&#039;&#039;&#039;[[Kur]]&#039;&#039;&#039;&lt;br /&gt;
* Northwest outpost&lt;br /&gt;
* Northern shore (east of Wolf Cave)&lt;br /&gt;
* &#039;&#039;Slightly&#039;&#039; southwest of Wolf Cave (northeast of the Outpost), on top of the cliff.&lt;br /&gt;
* North of the spawn point (Eltibule Portal), near an empty barn with a fireplace.&lt;br /&gt;
* Next to [[Ratuk the Thinker]] in the glaciers to the west.&lt;br /&gt;
&#039;&#039;&#039; [[Ilmari]]&#039;&#039;&#039;&lt;br /&gt;
* Ruined Village&lt;br /&gt;
* [[Amulna]]&lt;br /&gt;
&#039;&#039;&#039; [[Gazluk]]&#039;&#039;&#039;&lt;br /&gt;
* New Prestonbule&lt;br /&gt;
* Just South of the Northern-most abandoned Camp.&lt;br /&gt;
* Just North-East of Gazluk City.&lt;br /&gt;
* Directly North of [[New Prestonbule Cave]].&lt;br /&gt;
&#039;&#039;&#039; [[Rahu]]&#039;&#039;&#039;&lt;br /&gt;
* South-West part of Rahu City (peaceful)&lt;br /&gt;
* Center of Rahu City (located in hostile area)&lt;br /&gt;
* North end of Rahu City (near the exit in hostile area)&lt;br /&gt;
&#039;&#039;&#039;[[Myconian Cave]]&#039;&#039;&#039;&lt;br /&gt;
* Near the entrance area.&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Experience ===&lt;br /&gt;
The first time you use (bind to or recall from) a Teleportation Circle, you&#039;re rewarded 200 bonus Teleportation XP. &lt;br /&gt;
&lt;br /&gt;
You can see how many unique teleportation circles you&#039;ve already bound to in each zone by going to the Skills pane -&amp;gt; Teleportation -&amp;gt; List Used Teleport Locations. You can also see your currently bound Circle at Skills -&amp;gt; Teleportation -&amp;gt; Get Binding Info.&lt;br /&gt;
{{:Mushroom Circle}}&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Codes ===&lt;br /&gt;
Currently known are 27 unique drop locations for using the Teleportation Pillar in the [[Windy View Cave]] in Gazluk (or Elmetaph on Anagoge). Here are the 4-digit codes for each of the unique locations.&lt;br /&gt;
&lt;br /&gt;
1) 0000 = Eltibule Drop&lt;br /&gt;
&lt;br /&gt;
2) 0001 = Entrance to Abandoned Cave (Serbule Hills)&lt;br /&gt;
&lt;br /&gt;
3) 0002 = Anagoge Island Drop&lt;br /&gt;
&lt;br /&gt;
4) 0003 = Gazluk (slightly south of zone&#039;s center)&lt;br /&gt;
&lt;br /&gt;
5) 0004 = Borghill Entrance (Outside)&lt;br /&gt;
&lt;br /&gt;
6) 0005 = Gazluk Drop&lt;br /&gt;
&lt;br /&gt;
7) 0006 = Serbule Hills&lt;br /&gt;
&lt;br /&gt;
8) 0007 = Brain Bug Cave (Middle)&lt;br /&gt;
&lt;br /&gt;
9) 0010 = Borghill Drop&lt;br /&gt;
&lt;br /&gt;
10) 0011 = Kur Drop&lt;br /&gt;
&lt;br /&gt;
11) 0012 = Yurra Drop (Serbule, location when leaving Anagoge)&lt;br /&gt;
&lt;br /&gt;
12) 0013 = Yeti Cave Drop&lt;br /&gt;
&lt;br /&gt;
13) 0015 = Sun Vale Fairy Tree&lt;br /&gt;
&lt;br /&gt;
14) 0017 = Rahu Drop&lt;br /&gt;
&lt;br /&gt;
15) 0018 = Galzluk (slighty right of the zone&#039;s center)&lt;br /&gt;
&lt;br /&gt;
16) 0021 = Ilmari Drop&lt;br /&gt;
&lt;br /&gt;
17) 0022 = Jace Sural (Kur, close to Kur Village)&lt;br /&gt;
&lt;br /&gt;
18) 0023 = Serbule (roof above player market in town)&lt;br /&gt;
&lt;br /&gt;
19) 0028 = Sun Vale Drop&lt;br /&gt;
&lt;br /&gt;
20) 0030 = Arlan (Ilmari by Geyser Slug)&lt;br /&gt;
&lt;br /&gt;
21) 0031 = Amaluk Valley Cave Drop (east entrance; Gazluk)&lt;br /&gt;
&lt;br /&gt;
22) 0032 = Serbule Sewers (Middle)&lt;br /&gt;
&lt;br /&gt;
23) 0037 = Serbule Crypt Drop&lt;br /&gt;
&lt;br /&gt;
24) 0039 = Rahu City (hostile section, south entrance)&lt;br /&gt;
&lt;br /&gt;
25) 0059 = Eltibule Goblin Dungeon Drop&lt;br /&gt;
&lt;br /&gt;
26) 0075 = Gazluk (slightly south of zone&#039;s center, at the crystals)&lt;br /&gt;
&lt;br /&gt;
27) 0080 = Rahu City (hostile section, south entrance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
At one point, there were two models used for Teleportation Circles. Besides the platforms, the other resembled a mossy, overgrown stone circle. It is suggested that these may be older teleports, from the time of the [[Crone Hegemony]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35633</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35633"/>
		<updated>2018-07-07T01:48:34Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35632</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35632"/>
		<updated>2018-07-07T01:47:16Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35631</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35631"/>
		<updated>2018-07-07T01:46:49Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35630</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35630"/>
		<updated>2018-07-07T01:46:23Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35629</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35629"/>
		<updated>2018-07-07T01:45:53Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35628</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35628"/>
		<updated>2018-07-07T01:43:23Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl a increases wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35627</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35627"/>
		<updated>2018-07-07T01:32:28Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Lycanthropy Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl a increases wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35626</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35626"/>
		<updated>2018-07-07T01:31:20Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Lycanthropy Mechanics */It was really really wordy and I made it just plain wordy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=George_Madler&amp;diff=35623</id>
		<title>George Madler</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=George_Madler&amp;diff=35623"/>
		<updated>2018-07-06T22:10:05Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Location */Added more info to location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = George Madler&lt;br /&gt;
|image            = [[File:GeorgeMadler.png|300px]]&lt;br /&gt;
|caption          = He looks older than he probably is.&lt;br /&gt;
|zone             = [[Eltibule]]&lt;br /&gt;
|location         = Courtyard of [[Eltibule Keep]].&lt;br /&gt;
|skilltrainer     = Textile Creation&lt;br /&gt;
|beastspeak       = No&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote |&lt;br /&gt;
My wife was taken as a slave aboard a goblin trading ship, and I was sent to [[Fallow Harbor]]. I saw her once or twice from afar, even sent her secret messages. But then one day I heard the ship had been lost at sea. She drowned. What a horrible death.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;George Madler&#039;&#039;&#039; is a textile artisan who teaches how to process plants like Cotton into usable fabrics.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Eltibule Keep in the center of the zone&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* Cotton Thread 450 councils&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/George Madler&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Textile Creation]]&lt;br /&gt;
: &#039;&#039;Butter Muslin&#039;&#039;, &#039;&#039;Fine Cotton Yarn&#039;&#039;, &#039;&#039;String&#039;&#039;, &#039;&#039;Cheesecloth&#039;&#039;, &#039;&#039;Breadcloth&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Carded Cotton&#039;&#039;, &#039;&#039;Carded Cotton (from Cotton Gin)&#039;&#039;, &#039;&#039;Carded Cotton (Expert Level)&#039;&#039; {{Hint|Carded Cotton (Expert Level) at Best Friends}}, &#039;&#039;Carded Cotton (Master Level)&#039;&#039; {{Hint|at Like Family}}, &lt;br /&gt;
: &#039;&#039;Coarse Cotton Yarn&#039;&#039;, &#039;&#039;Cotton Thread&#039;&#039;&lt;br /&gt;
: &#039;&#039;Canvas&#039;&#039;, &#039;&#039;Voile Muslin&#039;&#039;&lt;br /&gt;
: &#039;&#039;Dye Cloth Armor (1 Color)&#039;&#039;, &#039;&#039;Dye Cloth Armor (2 Colors)&#039;&#039;, &#039;&#039;Dye Cloth Armor (3 Colors)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
&amp;lt;div class=&#039;block1&#039;&amp;gt;&lt;br /&gt;
{{Spoiler|Card cotton and talk about the weather (4 hours)|&lt;br /&gt;
* 35 favor with George Malder&lt;br /&gt;
* 500 Textile Creation XP&lt;br /&gt;
* 5 Carded Cotton&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Card cotton and talk about George&#039;s dead family (4 hours)|&lt;br /&gt;
* 35 favor with George Malder&lt;br /&gt;
* 500 Textile Creation XP&lt;br /&gt;
* 5 Carded Cotton&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Card cotton and talk about George&#039;s escape from slavery (4 hours)|&lt;br /&gt;
* 35 favor with George Malder&lt;br /&gt;
* 500 Textile Creation XP&lt;br /&gt;
* 5 Carded Cotton&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Human]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Dead Wife]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35618</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35618"/>
		<updated>2018-07-05T19:27:03Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Static Graveyards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering an item from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35617</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35617"/>
		<updated>2018-07-05T19:26:45Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Static Graveyards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering an item from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
* Any location with 3 gravestones. This includes gravestones created by the player.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35616</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35616"/>
		<updated>2018-07-05T19:25:10Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering an item from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35615</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35615"/>
		<updated>2018-07-05T19:24:34Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypts]], defeating [[Khyrulek&#039;s True Form]] and delivering an item from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35614</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35614"/>
		<updated>2018-07-05T19:24:13Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering an item from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35613</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=35613"/>
		<updated>2018-07-05T19:23:37Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypts]], defeating [[Khyrulek&#039;s True Form]] and delivering an item from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35612</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35612"/>
		<updated>2018-07-05T19:01:27Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolve&#039;s out and in combat health regeneration and damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. Five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35611</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35611"/>
		<updated>2018-07-05T18:59:42Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the wolf&#039;s +12 run speed buff that players get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that is based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolve&#039;s out and in combat health regeneration and damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. Five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35610</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35610"/>
		<updated>2018-07-05T18:58:46Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest. The largest Pro Is the +12 run speed buff that you get from the [[Altar of Norala]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that is based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolve&#039;s out and in combat health regeneration and damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. Five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35609</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35609"/>
		<updated>2018-07-05T18:56:15Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Lycanthropy Players may become a wolf at any given moment. In order to become human form again, wolves must kill a certain number of enemies or their beast spirit will now allow them to un-transform. The higher level the wolf, the less enemies they need to kill to un-transform. At level 53 enemies are no longer required to transform back into Human form.&lt;br /&gt;
* During the full moon, Werewolves are forcefully turned into wolf beast form and won&#039;t be able to turn back into human form for 3 days. This happens once every lunar month, matching the real life moon cycles.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039;. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision. For three days every month werewolfs are forced to play as a werewolf, and several vendors will not speak to wolves. Many vendors can be bribed to work with wolves after a short quest but a few will not talk to a wolf or give them a bribe quest. This can by mitigated by using an alternate character with the transfer chest to sell items, or by finding similar vendors in other zones who have a wolf bribe quest.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
There are two members of a werewolf pack around the north western coast in [[Kur Mountains]]. They will only talk to players in werewolf form. [[Jace Soral]] will teach players several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach players the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that is based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolve&#039;s out and in combat health regeneration and damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. Five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35608</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35608"/>
		<updated>2018-07-05T15:58:22Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* The Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm you.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that is based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolve&#039;s out and in combat health regeneration and damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. Five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35607</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35607"/>
		<updated>2018-07-05T15:56:30Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
* Once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm you.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that is based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases wolve&#039;s out and in combat health regeneration and damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. Five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35606</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35606"/>
		<updated>2018-07-05T15:47:41Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35605</id>
		<title>Altar of Norala</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35605"/>
		<updated>2018-07-05T15:41:41Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Altar of Norala&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = Needs a picture&lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = [[Wolf Cave]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
During the full moon, werewolves ([[Lycanthropy]])  may now interact with an altar placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: In the [[Wolf Cave]], near the zone entrance&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* Completing an altar quest will earn 1 token. These tokens disappear if not used during the current full moon.&lt;br /&gt;
&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins) &lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs) from orc camps in [[Kur Mountains]]&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs) from orc camps in [[Kur Mountains]]&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures) from Fairy Slaves in [[Serbule Hills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Token Unlocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35604</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35604"/>
		<updated>2018-07-05T15:38:14Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35603</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35603"/>
		<updated>2018-07-05T15:38:00Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens werewolves can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35602</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35602"/>
		<updated>2018-07-05T15:37:27Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35601</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35601"/>
		<updated>2018-07-05T15:36:41Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35600</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35600"/>
		<updated>2018-07-05T15:35:44Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
== Altar of Norala Unlocks==&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35599</id>
		<title>Altar of Norala</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35599"/>
		<updated>2018-07-05T15:32:28Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Altar of Norala&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = Needs a picture&lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = [[Wolf Cave]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
*The permanent buffs will be unlocked permanently.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: In the [[Wolf Cave]], near the zone entrance&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* Completing an altar quest will earn 1 token. These tokens disappear if not used during the current full moon.&lt;br /&gt;
&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins) &lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs) from orc camps in [[Kur Mountains]]&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs) from orc camps in [[Kur Mountains]]&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures) from Fairy Slaves in [[Serbule Hills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Token Unlocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35598</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35598"/>
		<updated>2018-07-05T15:25:30Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Altar of Norala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35597</id>
		<title>Altar of Norala</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35597"/>
		<updated>2018-07-05T15:23:26Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Altar of Norala&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = Needs a picture&lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = [[Wolf Cave]]&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, Norala, which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms. As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: In the [[Wolf Cave]], near the zone entrance&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* Completing an altar quest will earn 1 token. These tokens disappear if not used during the current full moon.&lt;br /&gt;
&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins) &lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs) from orc camps in [[Kur Mountains]]&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs) from orc camps in [[Kur Mountains]]&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures) from Fairy Slaves in [[Serbule Hills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Token Unlocks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35596</id>
		<title>Altar of Norala</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35596"/>
		<updated>2018-07-05T15:13:33Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Altar of Norala&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = Needs a picture&lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = [[Wolf Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During a full moon, completing an altar quests will earn 1 token. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: In the [[Wolf Cave]], near the zone entrance&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
==Token Unlocks==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35595</id>
		<title>Altar of Norala</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala&amp;diff=35595"/>
		<updated>2018-07-05T15:12:30Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: Created the generic page and set up formatting to be updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Altar of Norala&lt;br /&gt;
|image            = &lt;br /&gt;
|caption          = Needs a picture&lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = [[Wolf Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During a full moon, completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: In the [[Wolf Cave]], near the zone entrance&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
==Token Unlocks==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Run Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35593</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35593"/>
		<updated>2018-07-05T14:55:08Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* The Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wolf tasks:&#039;&#039;&#039; (Each quest awards 1 token)&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the following abilities:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do Storage Slots continue?... || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35592</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35592"/>
		<updated>2018-07-05T14:54:13Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* The Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an altar. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wolf tasks:&#039;&#039;&#039; (Each quest awards 1 token)&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the following abilities:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do Storage Slots continue?... || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35591</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35591"/>
		<updated>2018-07-05T14:53:36Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* The Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf and will be unable to change to white or dark wolf form.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Alter of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wolf tasks:&#039;&#039;&#039; (Each quest awards 1 token)&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the following abilities:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do Storage Slots continue?... || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35590</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35590"/>
		<updated>2018-07-05T14:49:11Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* The Full Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an altar. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wolf tasks:&#039;&#039;&#039; (Each quest awards 1 token)&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the following abilities:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do Storage Slots continue?... || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35589</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=35589"/>
		<updated>2018-07-05T14:41:02Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: Added detailed information about the Full moon event. When I was a newb and my first event occured, The wiki did not provide enough information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from it at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* You may become a wolf at any given moment, but your beast spirit will resist turning back to humanoid form until you&#039;ve killed enough enemies (the higher your level, the less kills you&#039;ll require). Currently, level 53(Potentially lower) lycanthropes may turn to and from wolf form without having to shed any blood.&lt;br /&gt;
* During the full moon, you will be forcefully turned into your beast form, and won&#039;t be able to turn back until it&#039;s all over. This happens once every lunar month, matching the RL moon cycles, for the three first days of it straight.&lt;br /&gt;
* Remember that turning into a lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;won&#039;t be made reversible&#039;&#039;&#039; either. This means you&#039;ll have access to the benefits the skillset has, the ability to shift between your normal and beast form at any moment out of the full moon... but will also be stuck with its downsides from there on. Because of this, it&#039;s highly advised to carefully consider the pros and cons before making the decision.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re in beast form, you will have the following abilities, among others:&lt;br /&gt;
* The ability to combine different moves, dealing mainly crushing and slashing damage, with several side effects such as stuns, heavy armor damage, bleeding, and even a special &amp;quot;pack attack&amp;quot; that will deal increased damage for each werewolf attacking the same enemy. &lt;br /&gt;
* With gear mods you can also gain good amount of trauma damage - especially form Sangune fangs skill. On top of that you can choose mods that passively boost ALL trauma damage you do when wolf skill lane is active, and even give every wolf attack chance to apply trauma DoT.&lt;br /&gt;
* The ability to howl, eventually gaining a morale boost buff from it that will increase your out and in combat health regeneration, alongside small bonus to damage. The morale boost buff can stack up to one hour duration. Each werewolf that howls close by to each other, together boost both effects and max duration - +1h +2hp regen and +1 damage for each. So five werewolves howling in the same place can stack a buff up to 5 hours each. Repeatedly howling will also eventually get you experience on the [[Howling]] sub-skill.&lt;br /&gt;
* The ability to feed on enemy corpses (currently, no limit to what you can eat, even tornadoes!), gaining a very nice regeneration buff from this, for a duration that will depend on your Beast Metabolism sub-skill (the more you feed on enemies, the higher this sub-skill will go).&lt;br /&gt;
* During the four days before full moon, and the first three days of it (when you&#039;re already force-shape shifted), you&#039;ll receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases your max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
* You will receive the option to perform several tasks for Norala, goddess of the hunt, during the full moon. These quests will earn you tokens, which you&#039;ll then be able to turn in in exchange for different boons (extra max hp/power, werewolf damage, damage mitigation, abilities...) that will last you until the days prior to the next full moon. See the Full Moon Section for more information.&lt;br /&gt;
* Keep in mind that, once you become a werewolf, you&#039;ll be especially vulnerable to silver and wolfsbane, both in your humanoid and beast forms. Eating foods that contain wolfsbane, and being hurt by or simply holding a silver weapon on your hand, are sure to cause some serious damage and potentially kill you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
*During a real life full Moon You will be stuck as a werewolf. If you are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation. If you try to change forms during the full moon you will be stuck as the default brown wolf&lt;br /&gt;
&lt;br /&gt;
*The full moon is an event. Make your way to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an altar. Completing the altar quests will earn tokens. These tokens dissapear if not used during the current full moon. They unlock 50-60 lycanthrope, 60-70 lycanthrope, +%damage, +health, +armor and can also give the coveted +12 runspeed bonus buff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level your [[Lycanthropy]], you will learn the following abilities:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Claw || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bite || Bite your enemy. || Crushing || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+15) || Crushing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 5&lt;br /&gt;
|-&lt;br /&gt;
| Howl Mode || Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bite 2 || Bite your enemy. || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || 12&lt;br /&gt;
|-&lt;br /&gt;
| Claw 2 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 2 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+20) || Crushing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 2 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 25&lt;br /&gt;
|-&lt;br /&gt;
| Bite 3 || Bite your enemy. || Crushing || 28&lt;br /&gt;
|-&lt;br /&gt;
| Claw 3 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 30&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 2 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 4 hits in 35 seconds, 40m range) || N/A || 35&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 3 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+30) || Crushing || 40&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 3 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 45&lt;br /&gt;
|-&lt;br /&gt;
| Bite 4 || Bite your enemy. || Crushing || 46&lt;br /&gt;
|-&lt;br /&gt;
| Claw 4 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 48&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Feint 3 || Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 5 hits in 45 seconds, 40m range) || N/A || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. (+40) || Crushing || 55 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Bite your enemy. || Crushing || 56 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Claw your enemy. (+ damage vs vulnerable targets) || Slashing || 58 (Altar)&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || 60 (Altar)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
The following skills you&#039;ll only be able to learn from several scrolls found out in the world, or as monster drops:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 2 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 46&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 3+ || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rend 4 || Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing (Armor damage only) || 56&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
You may find two members of a werewolf pack around the northern coast in Kur mountains. They will tell you off if you try to talk to them, unless you&#039;re a werewolf yourself. [[Jace Soral]] will teach you several alchemical recipes for poisoned weapons effective against werewolves. [[Sanja]], the pack leader, will teach you the following skills. Both will require favor to be learned:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| See Red || Go into a berzerk rage, dealing extra damage. (+5% piercing damage) || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| See Red 2 || Go into a berzerk rage, dealing extra damage. (+7% piercing &amp;amp; slashing damage) || N/A || 29&lt;br /&gt;
|-&lt;br /&gt;
| See Red 3 || Go into a berzerk rage, dealing extra damage. (+10% piercing &amp;amp; slashing damage) || N/A || 49&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 13&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 2 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 22&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 3 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 42&lt;br /&gt;
|-&lt;br /&gt;
| Double Claw 4 || Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left. || Slashing || 52&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 16 health damage over 8 seconds) || Piercing || 8&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 2 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 24 health damage over 8 seconds) || Piercing || 18&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 3 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 40 health damage over 8 seconds) || Piercing || 29&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 4 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 56 health damage over 8 seconds) || Piercing || 44&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Fangs 5 || Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals 72 health damage over 8 seconds) || Piercing || 54&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -60 rage) || Crushing || 14&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 2 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -100 rage) || Crushing || 27&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 3 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -150 rage) || Crushing || 41&lt;br /&gt;
|-&lt;br /&gt;
| Smell Fear 4 || Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. (Extra damage vs vulnerable targets, -250 rage) || Crushing || 51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with an altar placed at the entrance of the werewolf den in [[Kur Mountains]]. They may use it to perform several tasks for the goddess of the hunt, [[Norala]], which will earn them tokens they can then spend on special abilities, unlocks and boons. The tokens will only last for the duration of the full moon, and the bonuses unlocked will last until the next one, so the Lycans can get themselves nearly a month long boosts that will affect both their beast and humanoid forms.&lt;br /&gt;
As of the 11/9/2015 update, 3 tokens of Norala can be spent during the full moon in order to increase werewolf form&#039;s level cap to 60 permanently. Several other abilities are also permanently unlocked in the same way after this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wolf tasks:&#039;&#039;&#039; (Each quest awards 1 token)&lt;br /&gt;
* Wolf: Civilized races (Kill 50 humans, elves or rakshasa)&lt;br /&gt;
* Wolf: Goblin killing (Kill 50 goblins)&lt;br /&gt;
* Wolf: The scion of Gulagra (Kill the [[Scion of Discord]])&lt;br /&gt;
* Wolf: Wolfsbane (Deliver 10 wolfsbane)&lt;br /&gt;
* Wolf: Hunt deer (Kill 25 deer)&lt;br /&gt;
* Wolf: Hunt deer 2 (Kill 50 deer)&lt;br /&gt;
* Wolf: The scion of Norala (Kill the [[Scion of Norala]])&lt;br /&gt;
* Wolf: Orcish genocide (Kill 50 orcs)&lt;br /&gt;
* Wolf: Orcish genocide 2 (Kill 100 orcs)&lt;br /&gt;
* Wolf: Ciervos must die (Kill [[Ciervos The Shadow]])&lt;br /&gt;
* Wolf: Dragon-kin (Kill 10 dragon kin)&lt;br /&gt;
* Wolf: Fae destruction (Kill 50 fae or fey creatures)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || +1 physical mitigation || 1 || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the following abilities:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase your wolfen sprint speed while out of combat. You gain 5 sprint speed for 30 seconds or until you enter combat. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase your wolfen sprint speed while out of combat. You gain 8 sprint speed for 30 seconds or until you enter combat. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase your wolfen sprint speed while out of combat. You gain 12 sprint speed for 30 seconds or until you enter combat. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (These will become available one by one in the listed order)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 3&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 3&lt;br /&gt;
|-&lt;br /&gt;
| See Red 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 2&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do Storage Slots continue?... || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Lucky Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Lucky Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Wind_Instruments&amp;diff=35581</id>
		<title>Wind Instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Wind_Instruments&amp;diff=35581"/>
		<updated>2018-07-04T07:15:03Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Learning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote| &lt;br /&gt;
&amp;quot;Skills in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Learning==&lt;br /&gt;
To learn the Wind Instruments skill all you need to do is find an instrument that fits your level requirements. (Some have no requirements at all!)&lt;br /&gt;
&lt;br /&gt;
Make sure that the Wind Instrument says &amp;quot;Equipping this item grants you basic proficiency in wind instrument performance&amp;quot;. Many horns do not have this attribute.&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Instruments]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Click &amp;quot;Expand&amp;quot; on the box below to view a complete list of Instruments for the {{msg:BASEPAGENAME}} skill.&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&#039;width:100%;&lt;br /&gt;
|- style=&amp;quot;text-align:left;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Instrument !! style=&amp;quot;width:30%;&amp;quot;|Levels !! |&lt;br /&gt;
|-&lt;br /&gt;
|Ocarina ||1-10  || {{Item icon|Gemshorn}}&lt;br /&gt;
|-&lt;br /&gt;
|Tuba ||10-20 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Blatterhorn}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
To level the Wind Instruments skill all you need to do is play a wind instrument.&lt;br /&gt;
&lt;br /&gt;
==Wind Instruments Level Up Rewards==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level Up Rewards]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[Wind Instruments/Level Up Rewards|Wind Instruments Level Up Rewards]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- This table is from patch v288, August 28, 2017 --&amp;gt;&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Level || Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 to Performance&amp;lt;br&amp;gt;Gain Ability: Ocarina 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain Ability: Ocarina 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain Ability: Ocarina 3&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gain Ability: Ocarina 4&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Gain Ability: Ocarina 5&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +1 to Performance&amp;lt;br&amp;gt;Gain Ability: Ocarina 6&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Gain Ability: Tuba 1&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Gain Ability: Tuba 2&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Gain Ability: Tuba 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 || +1 to Performance&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Gain Ability: Tuba 4&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Gain Ability: Tuba 5&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +1 to Performance&amp;lt;br&amp;gt;Gain Ability: Tuba 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Wind Instruments/Abilities|Wind Instruments Complete Ability List]]==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Abilities]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[Wind Instruments/Abilities|Wind Instruments Complete Ability List]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;!-- This table is from patch v288, August 28, 2017 --&amp;gt;&lt;br /&gt;
Click &amp;quot;Expand&amp;quot; on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Ocarina 1}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 1 || Ocarina 1 || Play an ocarina or similar wind instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Ocarina&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Ocarina 2}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 2 || Ocarina 2 || Play an ocarina or similar wind instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Ocarina&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Ocarina 3}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 4 || Ocarina 3 || Play an ocarina or similar wind instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Ocarina&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Ocarina 4}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 6 || Ocarina 4 || Play an ocarina or similar wind instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Ocarina&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Ocarina 5}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 8 || Ocarina 5 || Play an ocarina or similar wind instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Ocarina&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Ocarina 6}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 10 || Ocarina 6 || Play an ocarina or similar wind instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Ocarina&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Tuba 1}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 11 || Tuba 1 || Play a tuba or similar brass instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Tuba&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Tuba 2}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 12 || Tuba 2 || Play a tuba or similar brass instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Tuba&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Tuba 3}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 14 || Tuba 3 || Play a tuba or similar brass instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Tuba&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Tuba 4}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 16 || Tuba 4 || Play a tuba or similar brass instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Tuba&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Tuba 5}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 18 || Tuba 5 || Play a tuba or similar brass instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Tuba&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Tuba 6}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 20 || Tuba 6 || Play a tuba or similar brass instrument. ||  ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Tuba&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_talk:Fx_Trip&amp;diff=35577</id>
		<title>User talk:Fx Trip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_talk:Fx_Trip&amp;diff=35577"/>
		<updated>2018-07-04T00:33:26Z</updated>

		<summary type="html">&lt;p&gt;Fx Trip: /* Give Me Feedback */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Give Me Feedback ==&lt;br /&gt;
&lt;br /&gt;
Thanks [[User:Fx Trip|Fx Trip]] ([[User talk:Fx Trip|talk]]) 20:33, 3 July 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Fx Trip</name></author>
	</entry>
</feed>