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	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T11:14:00Z</updated>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Calligraphy&amp;diff=11052</id>
		<title>Calligraphy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Calligraphy&amp;diff=11052"/>
		<updated>2015-10-01T11:10:02Z</updated>

		<summary type="html">&lt;p&gt;Hatesmith: /* Recipes */ SC:intent effect added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Calligraphy (skill).jpg|thumb|right|300px|Illustration of someone writing.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of writing things. Handy for... writing things. It&#039;s also a valuable art for swordsmen and other warriors, who can infuse their art with potent additional effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calligraphy&#039;&#039;&#039; is the skill of word craft. It is used by players to empower their [[Sword]] skill abilities and write stories that can be deposited into bookcases. One such bookcase can be found in the town of [[Serbule]]. Note that a few of these books contain spoilers that other ingenuous players decided to share.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&#039;&#039;&#039;Recipes obtained through leveling:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Using a recipe will overwrite any other active calligraphy effects, except Secret recipes. All recipes last for 1 hour, and can be boosted by first using Calligraphy Benches from [[Carpentry]].&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Combo Gained&lt;br /&gt;
!Passive Insight&lt;br /&gt;
!Level&lt;br /&gt;
!XP&lt;br /&gt;
|-&lt;br /&gt;
| Pain || If you execute SwordSlash + SwordSlash + ManyCuts in that order, the final step deals 5 extra damage. || None || 01 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pain+ || If you execute SwordSlash + SwordSlash + ManyCuts in that order, the final step deals 5 extra damage. || Direct Slashing Damage +1 || 02 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Breath || If you execute SwordSlash + SwordSlash + Parry in that order, the final step heals 10 health. || None || 03 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Breath+ || If you execute SwordSlash + SwordSlash + Parry in that order, the final step heals 10 health. || Healing from [[First Aid]] +5 || 04 || 33&lt;br /&gt;
|-&lt;br /&gt;
| Harm || If you execute SwordSlash + SwordSlash + ManyCuts + FinishingBlow in that order, the final step affects all enemies within 5 meters. || None || 05 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Harm+ || If you execute SwordSlash + SwordSlash + ManyCuts + FinishingBlow in that order, the final step affects all enemies within 5 meters. || Direct Slashing Damage +1 || 06 || 49&lt;br /&gt;
|-&lt;br /&gt;
| Agony || If you execute SwordSlash + ManyCuts + Windstrike in that order, the final step deals 10 extra damage. || None || 07 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Agony+ || If you execute SwordSlash + ManyCuts + Windstrike in that order, the final step deals 10 extra damage. || Direct Slashing Damage +1 || 08 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Mangle || If you execute ManyCuts + SwordSlash + Parry + WindStrike in that order, the final step deals 15 extra damage. || None || 09 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Goblin+ || If you execute ManyCuts + SwordSlash + Parry + WindStrike in that order, the final step deals 15 extra damage. || Direct Slashing Damage +5% || 10 || 82&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || If you execute ManyCuts + SwordSlash + Parry in that order, the final step reduces enemy&#039;s rage by an extra 30. || None || 11 || 82&lt;br /&gt;
|-&lt;br /&gt;
| Mercy+ || If you execute ManyCuts + SwordSlash + Parry in that order, the final step reduces enemy&#039;s rage by an extra 30. || All attacks generate -5% rage || 12 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Evil || If you execute Parry + SwordSlash + ManyCuts in that order, the final step deals 20 extra damage. || None || 13 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Evil+ || If you execute Parry + SwordSlash + ManyCuts in that order, the final step deals 20 extra damage. || Direct Slashing Damage +5% || 14 || 99&lt;br /&gt;
|-&lt;br /&gt;
| Violence || If you execute SwordSlash + SwordSlash + Parry + Windstrike in that order, the final step affects all enemies with 5 meters and does 5 extra damage. || None || 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
| Violence+ || If you execute SwordSlash + SwordSlash + Parry + Windstrike in that order, the final step affects all enemies with 5 meters and does 5 extra damage. || Direct Slashing Damage +5% || 16 || 108&lt;br /&gt;
|-&lt;br /&gt;
| Cunning || If you execute Windstrike + SwordSlash + Parry in that order, the final step reduces enemy&#039;s rage by an extra 60. || None || 17 || 108&lt;br /&gt;
|-&lt;br /&gt;
| Cunning+ || If you execute Windstrike + SwordSlash + Parry in that order, the final step reduces enemy&#039;s rage by an extra 60. || All attacks generate -6% rage || 18 || 118&lt;br /&gt;
|-&lt;br /&gt;
| Treachery || If you execute SwordSlash + ManyCuts + Windstrike in that order, the final step affects all enemies within 5 meters and heals 15 power. || None || 19 || 118&lt;br /&gt;
|-&lt;br /&gt;
| Treachery+ || If you execute SwordSlash + ManyCuts + Windstrike in that order, the final step affects all enemies within 5 meters and heals 15 power. || Direct Slashing Damage +6% || 20 || 129&lt;br /&gt;
|-&lt;br /&gt;
| Animality || If you execute ManyCuts + Windstrike + SwordSlash in that order, the final step increases your regenerates your health by +2/sec for 15 seconds. || None || 21 || 129&lt;br /&gt;
|-&lt;br /&gt;
| Animality+ || If you execute ManyCuts + Windstrike + SwordSlash in that order, the final step increases your regenerates your health by +2/sec for 15 seconds. || Healing from [[First Aid]] +7 || 22 || 141&lt;br /&gt;
|-&lt;br /&gt;
| Vim || If you execute Windstrike + SwordSlash + ManyCuts in that order, the final step increases regenerates your power by +2/sec for 15 seconds. || None || 23 || 141&lt;br /&gt;
|-&lt;br /&gt;
| Vim+ || If you execute Windstrike + SwordSlash + ManyCuts in that order, the final step increases regenerates your power by +2/sec for 15 seconds. || Healing from [[First Aid]] +9 || 24 || 155&lt;br /&gt;
|-&lt;br /&gt;
| Destruction || If you execute WindStrike + SwordSlash + Parry + FinishingBlow in that order, the final step deals 25 extra damage. || None || 25 || 155&lt;br /&gt;
|-&lt;br /&gt;
| Destruction+ || If you execute WindStrike + SwordSlash + Parry + FinishingBlow in that order, the final step deals 25 extra damage. || Direct Slashing Damage +6% || 26 || 170&lt;br /&gt;
|-&lt;br /&gt;
| Simplicity || If you execute SwordSlash + SwordSlash + WindStrike in that order, the final step affects all enemies within 5 meters and does 15 extra damage. || None || 27 || 170&lt;br /&gt;
|-&lt;br /&gt;
| Simplicity+ || If you execute SwordSlash + SwordSlash + WindStrike in that order, the final step affects all enemies within 5 meters and does 15 extra damage. || Direct Slashing Damage +7% || 28 || 187&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite Pain || If you execute SwordSlash + SwordSlash + ManyCuts in that order, the final step deals 23 extra damage. || None || 29 || 187&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite Pain+ || If you execute SwordSlash + SwordSlash + ManyCuts in that order, the final step deals 23 extra damage. || Direct Slashing Damage +7% || 30 || 205&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Breath || If you execute SwordSlash + SwordSlash + Parry in that order, the final step heals 20 health. || None || 31 || 205&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Breath+ || If you execute SwordSlash + SwordSlash + Parry in that order, the final step heals 20 health. || Healing from [[First Aid]] +10 || 32 || 225&lt;br /&gt;
|-&lt;br /&gt;
| Sincerity || If you execute SwordSlash + ManyCuts + Windstrike in that order, the final step restores 30 power. || None || 33 || 225&lt;br /&gt;
|-&lt;br /&gt;
| Sincerity+ || If you execute SwordSlash + ManyCuts + Windstrike in that order, the final step restores 30 power. || Healing from [[First Aid]] +11 || 34 || 247&lt;br /&gt;
|-&lt;br /&gt;
| Lasting Harm || If you execute Windstrike + SwordSlash + Parry + FinishingBlow in that order, the final step affects all enemies within 5 meters and does 20 extra damage. || None || 35 || 247&lt;br /&gt;
|-&lt;br /&gt;
| Lasting Harm+ || If you execute Windstrike + SwordSlash + Parry + FinishingBlow in that order, the final step affects all enemies within 5 meters and does 20 extra damage. || Direct Slashing Damage +8% || 36 || 271&lt;br /&gt;
|-&lt;br /&gt;
| Attention || If you execute SwordSlash + SwordSlash + ManyCuts + FinishingBlow in that order, the final step affeects all enemies within 10 meters. || None || 37 || 271&lt;br /&gt;
|-&lt;br /&gt;
| Attention+ || If you execute SwordSlash + SwordSlash + ManyCuts + FinishingBlow in that order, the final step affeects all enemies within 10 meters. || Direct Slashing Damage +8% || 38 || 298&lt;br /&gt;
|-&lt;br /&gt;
| Misery || If you execute WindStrike + ManyCuts + Parry in that order, the final step ignites the target, dealing 45 damage over 15 seconds. || None || 39 || 298&lt;br /&gt;
|-&lt;br /&gt;
| Misery+ || If you execute WindStrike + ManyCuts + Parry in that order, the final step ignites the target, dealing 45 damage over 15 seconds. || Direct Slashing Damage +8% || 40 || 328 &lt;br /&gt;
|-&lt;br /&gt;
| Blood Power || If you execute WindStrike + Parry + ManyCuts in that order, the final step regenerates your health by +4/sec for 15 seconds. || None || 41 || 328&lt;br /&gt;
|-&lt;br /&gt;
| Blood Power+ || If you execute WindStrike + Parry + ManyCuts in that order, the final step regenerates your health by +4/sec for 15 seconds. || Healing from [[First Aid]] +12 || 42 || 360&lt;br /&gt;
|-&lt;br /&gt;
| Youth || If you execute WindStrike + SwordSlash + ManyCuts + FinishingBlow in that order, the final step regenerates your power by +3/sec for 15 seconds. || None || 43 || 360&lt;br /&gt;
|-&lt;br /&gt;
| Youth+ || If you execute WindStrike + SwordSlash + ManyCuts + FinishingBlow in that order, the final step regenerates your power by +3/sec for 15 seconds. || Healing from [[First Aid]] +13 || 44 || 396&lt;br /&gt;
|-&lt;br /&gt;
| Lethargic || If you execute WindStrike + SwordSlash + Parry in that order, the final step affects all enemies within 5 meters and reduces rage by an extra 60. || None || 45 || 396&lt;br /&gt;
|-&lt;br /&gt;
| Lethargic+ || If you execute WindStrike + SwordSlash + Parry in that order, the final step affects all enemies within 5 meters and reduces rage by an extra 60. || All attacks generate -7% rage  || 46 || 436&lt;br /&gt;
|-&lt;br /&gt;
| Stoic || If you execute SwordSlash + ManyCuts + WindStrike in that order, the final step heals 10 health, 10 armor, and 10 power. || None || 47 || 436&lt;br /&gt;
|-&lt;br /&gt;
| Stoic+ || If you execute SwordSlash + ManyCuts + WindStrike in that order, the final step heals 10 health, 10 armor, and 10 power. || Healing from [[First Aid]] +15 || 48 || 480&lt;br /&gt;
|-&lt;br /&gt;
| Despondent || If you execute SwordSlash + ManyCuts + Parry in that order, the final step diminishes the enemy&#039;s next attack by an 20 damage. || None || 49 || 480&lt;br /&gt;
|-&lt;br /&gt;
| Despondent+ || If you execute SwordSlash + ManyCuts + Parry in that order, the final step diminishes the enemy&#039;s next attack by an 20 damage. || Direct Slashing Damage +9% || 50 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: After the level 40 recipe Misery+, the XP values are conjecture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Recipes:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
These are generally obtained as loot recipes from monsters. They stack with regular calligraphy effects, but will overwrite each other.&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Name&lt;br /&gt;
!Combo Gained&lt;br /&gt;
!Passive Insight&lt;br /&gt;
!Level&lt;br /&gt;
!XP&lt;br /&gt;
|-&lt;br /&gt;
| Secrets || None || Sword Damage +3% || 01 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Experience || None || Sword Damage +5% || 05 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rebuttal || If you execute Wind Strike + Sword Slash + Parry in that order, the final step reduces enemy&#039;s rage by an extra 30. || None || 08 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Broken || None || Piercing Damage +5% || 10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || None || Poison Indirect Damage +3 || 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Fist || None || Crushing Damage +5% || 20 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Intent || If you execute Sword Slash + Many Cuts + Wind Strike + Finishing Blow in that order, the final step deals 20 extra damage  || None || 24 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dire Secrets || None || Sword Damage +6% || 25 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Painful Experience || None || Sword Damage +7% || 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Broken Open || None || Piercing Damage +7% || 35 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Cold Sea || None || Cold Damage +5 || 40 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Smirk || ? || None || 40 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Clenched Fist || None ||  Crushing Damage +7% || 45 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Purpose || ? || None || 48 || ?&lt;br /&gt;
|- &lt;br /&gt;
| Resilience || None || -5% Crushing Vulnerability || 50 || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hatesmith</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=11039</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=11039"/>
		<updated>2015-09-30T09:56:35Z</updated>

		<summary type="html">&lt;p&gt;Hatesmith: /* Gear and Equipment Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item Tiers==&lt;br /&gt;
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a Purple item (alpha build).]]&lt;br /&gt;
Items appear to come in different &amp;quot;qualities&amp;quot;. Note this may still change a lot during alpha.&lt;br /&gt;
&lt;br /&gt;
Currently in Alpha, Project: Gorgon&#039;s loot mechanics have similarities to ARPGs. There seems to be few &amp;quot;set&amp;quot; items with fixed properties, associated with a specific dungeon or boss. Instead, high tier items have largely random mods that could be anywhere from a &amp;quot;bad roll&amp;quot; to an &amp;quot;amazing item&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As can be seen on the illustration, the properties on higher tier items can make a dramatic difference to your character&#039;s potential depending which skills you specialize in, from increasing damage output, to the resilience of your pets, lowering the cost of your spells, and even increase your Sprint speed!&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Item Tier !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100px;font:bold 15px Georgia,serif;&amp;quot;| Common || Those are common, basic items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#04c304;font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--green--&amp;gt;Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00e7e7;font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--cyan--&amp;gt;Rare || Two or three extra powers, chosen as appropriate for the difficulty of the monster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff00ff;font:bold 15px Georgia,serif;&amp;quot;| Epic || Two to four extra powers, with at least one power significantly more potent than lower tiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c3b304;font:bold 15px Georgia,serif;&amp;quot;| Legendary || Three to five extra powers, with at least one power significantly more potent than lower tiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a creature is slain, a special effect and distinctive sound indicates that there is &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Epic&#039;&#039;&#039; or &#039;&#039;&#039;Legendary&#039;&#039;&#039; loot on them.&lt;br /&gt;
0&lt;br /&gt;
For a full list of treasure effects, check [[List of Treasure Effects]].&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
Finding loot in Project: Gorgon is exciting because the game uses a &amp;quot;random treasure&amp;quot; system which is more commonly found in ARPG games. Players can occasionally strike gold with an amazing, game-balance-destroying item every now and again.&amp;lt;ref name=&amp;quot;blog1&amp;quot;&amp;gt;http://www.eldergame.com/2012/05/gorgon-random-treasure/ Gorgon Random Treasure&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, if you’re an [[Unarmed]] fighter, you’ll love gauntlets that make your Punch attack heal you. You punch a lot, so that’s a huge power boost and very noticeable. On the other hand, you may prefer gauntlets that cause your Punch to do extra damage, or that cause your Cobra Strike to stun more reliably. But an amazing pair of gauntlets would do all three things.&lt;br /&gt;
&lt;br /&gt;
Augments come in levels. For instance, the first tier of Health-Enchantment gives you +5 max health. The next tier gives you +10 health. And so on.&lt;br /&gt;
&lt;br /&gt;
Here are a few examples of augments currently found in alpha:&lt;br /&gt;
: &amp;lt;ability&amp;gt; attacks heals you for 120&lt;br /&gt;
: &amp;lt;ability&amp;gt; causes your Sprint speed to increase by 10 for 10 seconds&lt;br /&gt;
: &amp;lt;ability&amp;gt; also restores 30 armor to you&lt;br /&gt;
: &amp;lt;ability&amp;gt; removes ongoing Poison effects (up to 30 dmg/sec)&lt;br /&gt;
&lt;br /&gt;
===Treasure Generation===&lt;br /&gt;
* &amp;quot;It&#039;s far less likely for an item to have more than two skill requirements on it&amp;quot; (Sept. 15 2014 Update).&lt;br /&gt;
&lt;br /&gt;
===Stacking Effects===&lt;br /&gt;
In general, augments with the same name don’t stack. So you might find a helmet and a shirt that have “Enchanted Punch Damage +5″, but wearing both doesn’t give you a +10 bonus, just a +5 bonus. However, many abilities come in several flavors. For instance, there might be Enchanted Punch Damage (magically enhancing your fists), Comfort-Bonus Damage (you can hurt people more because your armor is so comfortable), and Placebo Effect Bonus (your punches do extra damage because you think they will). These have different names, so they all stack.&amp;lt;ref name=&amp;quot;blog1&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+% Damage to a Skill (eg. &amp;quot;Sword Damage +20%&amp;quot;) &#039;&#039;&#039;stacks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Lucky Belts===&lt;br /&gt;
[[Belt|Lucky Belts]] attune the random-treasure system to specific skills. Be sure to wear the proper belt so that the loot you find is much more likely to enhance your choice of primary and secondary skills.&lt;br /&gt;
&lt;br /&gt;
===How Skill Augments Apply===&lt;br /&gt;
Skill augments such as &amp;quot;Scintillating Flame restores 20 Power&amp;quot; work as long as the item is equipped, irrelevant if the item&#039;s associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have &amp;quot;Archery&amp;quot; active, the mod still applies if you have Fire Magic in use.&amp;lt;!-- hard to describe! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear and Equipment Types==&lt;br /&gt;
&lt;br /&gt;
; Main hand&lt;br /&gt;
: Hammer&lt;br /&gt;
: Staff&lt;br /&gt;
: Sword&lt;br /&gt;
: Flask&lt;br /&gt;
&lt;br /&gt;
; Off hand&lt;br /&gt;
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%&lt;br /&gt;
: Shield&lt;br /&gt;
: Bow : Of notice, &#039;&#039;&#039;Critical Damage %&#039;&#039;&#039; that comes with &#039;&#039;&#039;Anatomy&#039;&#039;&#039; skills appear to work only for Bows.&lt;br /&gt;
: Beaker&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: [[Belt]] : Lucky Belts attune the random treasure generation.&lt;br /&gt;
: Boots&lt;br /&gt;
: Chest&lt;br /&gt;
: Headgear&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hatesmith</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Percy_Evans&amp;diff=8050</id>
		<title>Percy Evans</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Percy_Evans&amp;diff=8050"/>
		<updated>2015-09-18T16:42:44Z</updated>

		<summary type="html">&lt;p&gt;Hatesmith: /* Bartering */ He won&amp;#039;t trade until friends.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:PercyEvans.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Lydia loved Archaeology. We set up our house next to one of them weird statues so she could study it more. I always thought she&#039;d trigger some sort of spell and blow us up! Haha! But no, turns out she was just slashed to pieces by a green bear. &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Percy Evans&#039;&#039;&#039; is a [[Human]] living in a home he and his deceased wife Lydia moved to in [[Eltibule]]. Percy and his wife entered the [[Animal Nexus]], and she was killed.  He is having a hard time letting go, and spends much of his day talking to the gravestone her erected for his wife.  He has repeatedly contacted [[Jumjab]] to try and contact his wife. For some reason, he hates [[Druid]]s.&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well the house was made by the Council, so they can come and claim it if they want it back! Property value can&#039;t be too high, though, on account of the neighbors. Fuckin&#039; green animals. Fairy bullshit magic!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Found in or around his house in the South-West corner of Eltibule, past the packs of [[Bear Groupie]]s and [[Fey Panther Groupie]]s.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Peridots&lt;br /&gt;
* Likes Fairy Wings&lt;br /&gt;
* Likes Magic Teeth&lt;br /&gt;
* Loves Drying Boxes of Arrows&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Saltpeter for Percy Evans&#039;&#039;&#039; [Neutral]: Bring Percy 3 Saltpeter, so he can attempt to blow up the portal for the [[Animal Nexus]].&lt;br /&gt;
* &#039;&#039;&#039;Lydia&#039;s Ghost&#039;&#039;&#039; [Neutral] : Go talk with [[Jumjab]] [[Eltibule]].&lt;br /&gt;
* &#039;&#039;&#039;Kill Bear Groupies&#039;&#039;&#039; [Neutral]: Kill five [[Bear Groupie]]s.&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
At &#039;&#039;&#039;Friends&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Bear Claw || Fae Animal Nexus Key&lt;br /&gt;
|-&lt;br /&gt;
| Magic Tooth {{Hint|Drops off wolves in [[Kur Mountains|Kur]]}} || Fae Animal Nexus Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Stand in the lookout tower and watch bear movements (5 hr)&lt;br /&gt;
:42 favor with Percy Evans&lt;br /&gt;
:2 Super Regeneration Potion&lt;br /&gt;
*;Check the perimeter (30 min)&lt;br /&gt;
:?? favor with Percy Evans&lt;br /&gt;
:??&lt;br /&gt;
*;Talk about Percy&#039;s dead wife in torturous detail (3 hr)&lt;br /&gt;
:?? favor with Percy Evans&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Human]][[Category:Bartering]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Hatesmith</name></author>
	</entry>
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