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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackybah</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T11:27:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Shield&amp;diff=25889</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Shield&amp;diff=25889"/>
		<updated>2017-08-22T17:45:15Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* {{msg:BASEPAGENAME}} Basic Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Shield&lt;br /&gt;
|image            = [[File:Shield_skill.png|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Tyler Green]], [[Gorvessa]], [[Sir Johnson]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Expertise in the use of a shield, both as a weapon and as a defensive tool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039; is a defensive skill that focuses on damage mitigation and holding aggro.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Effect!!Related Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun&#039;&#039;&#039; || [[File:Stunning_Bash.png|36px]] &#039;&#039;&#039;Stunning Bash &#039;&#039;&#039; stuns the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sprint&#039;&#039;&#039; || [[File:Take_The_Lead.png|36px]] &#039;&#039;&#039;Take the Lead&#039;&#039;&#039; increases your sprinting speed for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rage control&#039;&#039;&#039; || [[File:Disrupting_Bash.png|36px]] &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; reduces enemy&#039;s Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knockback&#039;&#039;&#039; || [[File:Emergency_Bash.png|36px]] &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; knocks one enemy back&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fight Me You Fools.png|36px]] &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; knocks all nearby enemies away&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slash damage +%&#039;&#039;&#039; || [[File:Strategic_Preparation.png|36px]] &#039;&#039;&#039;Strategic Preparation&#039;&#039;&#039; boosts Slashing Damage by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Taunt&#039;&#039;&#039; || [[File:Infuriating_Bash.png|36px]] &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; taunts the enemy&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Take_The_Lead.png|36px]] &#039;&#039;&#039;Take the Lead&#039;&#039;&#039; causes your attacks to taunt more for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fight Me You Fools.png|36px]] &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; taunts all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recover Armor&#039;&#039;&#039; || [[File:Reinforce.png|36px]] &#039;&#039;&#039;Reinforce&#039;&#039;&#039; restores Armor&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RapidRecovery VigorousDefense.png|36px]] &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; restores Armor while not in combat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Team.png|36px]] &#039;&#039;&#039;Shield Team&#039;&#039;&#039; restores Armor to the player and all nearby allies. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recover Power&#039;&#039;&#039; || [[File:RapidRecovery VigorousDefense.png|36px]] &#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; restores a portion of the player&#039;s Power. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge projectiles&#039;&#039;&#039; || [[File:Deflect_Arrows.png|36px]] &#039;&#039;&#039;Deflect Arrows&#039;&#039;&#039; causes the player to evade a percentage of all incoming projectiles for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negate damage&#039;&#039;&#039; || [[File:Elemental_Ward.png|36px]] &#039;&#039;&#039;Elemental Ward&#039;&#039;&#039; grants the player a shield that nullifies all incoming Elemental damage (Fire, Cold and Electricity).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage melee attackers&#039;&#039;&#039;|| [[File:Fire_Shield.png|36px]] &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; grants the player a shield that deals Fire damage to all melee attackers for 20 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training {{msg:BASEPAGENAME}} ==&lt;br /&gt;
&lt;br /&gt;
* [[Tyler Green]] teaches Shield at {{Favor|Comfortable}}.&lt;br /&gt;
&lt;br /&gt;
* [[Nelson Ballard]] teaches Rapid Recovery 1-6 and Fire Shield 1-4.&lt;br /&gt;
&lt;br /&gt;
* [[Gorvessa]] in [[Hogan&#039;s Keep]] teaches many Shield abilities, see the ability table below.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Johnson]] will unlock Shield levels 51-60 and teach you level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to the Shield skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Orkish || 15&lt;br /&gt;
|-&lt;br /&gt;
| Armor Patching || 25&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 32&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 35&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 44&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Augmentation || 45&lt;br /&gt;
|-&lt;br /&gt;
| Armor Patching || 45&lt;br /&gt;
|-&lt;br /&gt;
| Compassion || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stunning Bash&#039;&#039;&#039; (1-5) || 1/12/22/31/43 || Level Up || Smack your target with the shield, leaving them reeling. (stuns opponent) || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; (1-5) || 2/17/27/36/48 || Level Up || Bash your target, causing them to lose some of their Rage. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; (1-4) || 3/19/32/42 || [[Gorvessa]] || A frustration-inducing bash to the face. (+ Extra taunt) || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quick Bash&#039;&#039;&#039; (1-5) || 4/14/23/35/47 || Level Up || A quick smack with the shield. It doesn&#039;t hurt much, but it helps keep the tide of battle going in your favor. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; (1-5) || 5/18/26/37/49 || Level Up || Hit your enemy and knock them back. Costs no Power, so it&#039;s good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; (1-5) || 7/19/29/39/49 || [[Tyler Green]] || Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; (1-3) || 7/27/47 || [[Nelson Ballard]] || Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Take The Lead&#039;&#039;&#039; (1-3) || 8/28/42 || Level Up || Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforce&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up || Adjust yourself to regain Armor. || N/A || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategic Preparation&#039;&#039;&#039; (1-3) || 13/33/45 || Level Up || Take a moment to prepare your offense so that your sword attacks will be especially deadly. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; (1-4) || 14/24/34/43 || [[Nelson Ballard]] || During a lull in combat, quickly reorganize your Armor so that you can fight again.&lt;br /&gt;
&lt;br /&gt;
Effects that boost the Armor-restoration of Reinforce also boost this ability. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Team&#039;&#039;&#039; (1-3) || 15/30/45 || [[Gorvessa]] || You and all nearby allies regain Armor. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finish It&#039;&#039;&#039; (1-4) || 15/25/38/44 || Level Up || Use your shield to clobber an enemy and get this fight over with! || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Ward&#039;&#039;&#039; (1-2) || 21/39 || [[Gorvessa]] || Hunker behind your shield and use it to deflect the elements. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; (1-2) || 25/50 || [[Tyler Green]] || Let your expertly-worn armor give you a tiny breather during combat. (restores some Power) || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stunning Bash&#039;&#039;&#039; (6-7) || 53/64 || [[Sir Johnson]] || Smack your target with the shield, leaving them reeling. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; 5 || 53 || [[Sir Johnson]] || A frustration-inducing bash to the face. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; 5 || 54 || [[Sir Johnson]] || During a lull in combat, quickly reorganize your Armor so that you can fight again.&lt;br /&gt;
&lt;br /&gt;
Effects that boost the Armor-restoration of Reinforce also boost this ability. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finish It&#039;&#039;&#039; 5 || 54 || [[Sir Johnson]] || Use your shield to clobber an enemy and get this fight over with! || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Take The Lead&#039;&#039;&#039; 4 || 55 || [[Sir Johnson]] || Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; 4 || 57 || [[Sir Johnson]] || Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; 6 || 59 || [[Sir Johnson]] || Hit your enemy and knock them back. Costs no Power, so it&#039;s good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; 6 || 59 || [[Sir Johnson]] || Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforce&#039;&#039;&#039; 6 || 60 || [[Sir Johnson]] || Adjust yourself to regain Armor. || N/A || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Team&#039;&#039;&#039; 4 || 60 || [[Sir Johnson]] || You and all nearby allies regain Armor. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; 6 || 61 || [[Sir Johnson]] || Bash your target, causing them to lose some of their Rage. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quick Bash&#039;&#039;&#039; 6 || 62 || [[Sir Johnson]] || A quick smack with the shield. It doesn&#039;t hurt much, but it helps keep the tide of battle going in your favor. || Crushing || Basic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*{{Item|Lucky Belt of the Shielder}} increases Base Damage dealt with Shield by 8%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Defender}} increases Base Damage dealt with Shield and [[Staff]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Soldier}} increases Base Damage dealt with Shield and [[Sword]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Barbarian}} increases Base Damage dealt with Shield and [[Hammer]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Skirmish Mage}} increase Base Damage dealt with Shield and [[Fire Magic]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; and &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; use the same ability icon.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Words_of_Power&amp;diff=25863</id>
		<title>Words of Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Words_of_Power&amp;diff=25863"/>
		<updated>2017-08-16T18:47:00Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Word of Power (super jumping).jpg|thumb|right|300px|Words of Power can be fun!]]&lt;br /&gt;
&#039;&#039;&#039;Words of Power&#039;&#039;&#039; are randomly-generated sequences of phonemes. (For example, ‘Twimjot’, ‘Fledbydpal’, or ‘Chruggomdye’. The’re gibberish, but not completely random letters, so you can kind of figure out how they would be pronounced.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2011/10/words-of-power/ Words of Power&amp;lt;/ref&amp;gt; There are five levels of Words of Power at this time. Each harboring different effects, or varying degrees of power for some effects.&lt;br /&gt;
&lt;br /&gt;
To use a Word of Power, just type it into the chat window (preferably nearby chat /n ). When spoken aloud, the word’s power is triggered and the word is used up, replaced with a new word. Words of Power only ever work once.&lt;br /&gt;
&lt;br /&gt;
Power words must be MANUALLY recorded to either [[User_interface#The_Quest_Log|the notepad in the quest log]] or some outside document or is LOST FOREVER! (suggest to write it down in the Quest window notepad, that way you can quickly cut and paste it to chat when you are ready to use it).&lt;br /&gt;
&lt;br /&gt;
By design (from Forum post of the Dev&#039;s) the discovered words are NOT locked per person. A word discovered by one player can be discovered shortly after by another player. When either of the players use the word, that word will be reset and will not be useable by another player. (It will be lost to the other player).&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
&#039;&#039;&#039;Level 0 Words of Power&#039;&#039;&#039; can be very useful to new players. It often produces Teleports which will save time travelling (and even after learning Teleportation it may be a cheaper alternative to using up your Amethysts). Unlike Level 2, which produces lots of questionable effects like &#039;&#039;Leprosy&#039;&#039; or &#039;&#039;Fear of Water&#039;&#039; ... Level 0 tend to produce mostly useful effects. They are pretty cheap to produce and the Crab Meat can be processed from Raw Crab without a Cooking Stove nearby (ie. when you fish crab).&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&#039;&#039;&#039;TODO&#039;&#039;&#039; : add [[Marna]], [[Flia]], [[Elahil]]&#039;s stuff to the table.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Recipe !! Lvl !! Ingredients !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power || 0 || {{icon|salt}} x1 {{icon|crabmeat}} x1 {{icon|Bottle of Water}} x1 || Learned automatically through the [[Lore]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| Word&amp;amp;nbsp;of&amp;amp;nbsp;Power&amp;amp;nbsp;Scroll || 0 || {{icon|flour}} x1 {{icon|potatoseedling}} x1 {{icon|milk}} x1 || Attempt to research and discover a two-syllable Word of Power, and write it into a sealed scroll for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 2 || 3 || {{icon|cateyeball}} x1 {{icon|bluebell}} x1 {{icon|strangedirt}} x1 || Discoverable on random loot scrolls. &amp;lt;ref&amp;gt;[[Game updates/2014-10-27|October 27th game update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 3 || 5 || {{icon|evilgrass}} x1 {{icon|sulfur}} x1 {{icon|genericpot|label=Basic Holistic Ink}} x1 || &lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 4 || 7 || {{icon|fishscales}} x1 {{icon|milkcapsusp}} x1 {{icon|genericpot|label=Advanced Holistic Ink}} x1 || &lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 5 || 9 || {{icon|nightmareflesh}} x1 {{icon|memoryinhibitor}} x1 {{icon|genericpot|label=Expert Holistic Ink}} x1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
&lt;br /&gt;
===Word of Power (Level 0)===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
; Teleports&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Crypt&#039;&#039; ... Speaking this word teleports you to the crypt beneath the town of Serbule.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Eltibule Keep&#039;&#039; ... Speaking this word teleports you to the Keep in Eltibule.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Goblin Dungeon&#039;&#039; ... Speaking this word teleports you to the dungeon beneath Eltibule Keep.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Serbule&#039;&#039; ... Speaking this word teleports you to the town of Serbule.&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Weak Life Regeneration&#039;&#039; ... This word of power grants health over time (+1 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Weak Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 50 for 15 minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Bovinity&#039;&#039; ... Speaking this word causes you to stop being a cow if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Increase inventory&#039;&#039; ... Increase inventory by 10 for an hour. {{Hint|Useful for holding water and fertilizer while gardening.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Fast Swimmer&#039;&#039; ... Speaking this word makes you swim much faster for five minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hold your Breath&#039;&#039; ... Speaking this word causes your lung capacity to vastly increase for five minutes.&lt;br /&gt;
&lt;br /&gt;
; Debuffs&lt;br /&gt;
: &#039;&#039;Word of Power: Instant Death&#039;&#039; ... Speaking this word of power causes the speaker to die instantly. {{Hint|The first time this earns you a good chunk of Death XP!}}&lt;br /&gt;
: &#039;&#039;Word of Power: Anemia&#039;&#039; ... Speaking this word weakens your body so that all attacks cost +5 Power.  Lasts 5 Minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Fear of Water&#039;&#039; ... Speaking this word causes you to hyperventilate underwater so that your breath depletes at five times its normal rate.  Lasts five minutes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 2 (Level 3)===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
; Teleports&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Kur Mountains&#039;&#039; ... Speaking this word teleports you to the frigid Kur Mountains.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Crystal Cavern&#039;&#039; ... Speaking this word teleports you to a cavern beneath a giant red crystal.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Hogan&#039;s Keep&#039;&#039; ... Speaking this word teleports you to the courtyard north of Eltibule Keep.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Goblin Dungeon&#039;&#039; ... Speaking this word teleports you to the Goblin Dungeon under Eltibule Keep.&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Modest Life Regeneration&#039;&#039; ... This word of power grants health over time (+2 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Modest Max Power Boost&#039;&#039; ... +100 power for 15 minutes&lt;br /&gt;
: &#039;&#039;Word of Power: Iron Skin&#039;&#039; ... Take half damage from slashing, piercing, and crushing attacks for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Whiney Voice&#039;&#039; ... Taunt as if your attacks did double damage for 15 minutes. {{Hint|Useful for low DPS tanks.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Mind Shield&#039;&#039; ... Speaking this word makes you immune to Psychic damage, and unable to cause Psychic damage in others, for an hour.&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
: &#039;&#039;Word of Power: Unarmed Knowledge&#039;&#039; ... Speaking this word grants you 500 Unarmed XP.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Arachnia&#039;&#039; ... Speaking this word causes you to stop being a spider if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Increase inventory&#039;&#039; ... Increase inventory by 20 for 1 hour. {{Hint|Useful for holding water and fertilizer while gardening.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
; Debuffs&lt;br /&gt;
: &#039;&#039;Word of Power: Unnatural Gravity&#039;&#039; ... Speaking this word of power causes you to weigh less, but your bones become extremely brittle. You can jump higher, but take more damage from falling. Lasts 5 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Leprosy&#039;&#039; ... Speaking this word gives you leprosy. Leprosy is a complex disease that is permanent until cured. -50 Max Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 3 (Level 5)===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Perfect Health&#039;&#039; ... Instantly heals player to 100% health.&lt;br /&gt;
: &#039;&#039;Word of Power: Diamond Skin&#039;&#039; ... Take no damage from slashing, piercing, and crushing attacks for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Archery Master&#039;&#039; ... For the next 15 minutes, arrows do +50% damage.&lt;br /&gt;
: &#039;&#039;Word of Power: Impressive Life Regeneration ... For the next 15 minutes, +5hp/sec.&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
: &#039;&#039;Word of Power: Sword Knowledge&#039;&#039; ... Speaking this word grants you 5,000 Sword XP&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Deeriness&#039;&#039; ... Speaking this word causes you to stop being a deer if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Pigification&#039;&#039; ... Speaking this word causes you to stop being a pig if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 10 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 120 seconds.&lt;br /&gt;
: &#039;&#039;Word of Power: Human Illusion&#039;&#039; ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you&#039;ve always been a human.&lt;br /&gt;
&lt;br /&gt;
; Inutile&lt;br /&gt;
: &#039;&#039;Word of Power: Lame Leg&#039;&#039;: ... For the next 5 minutes, it is impossible for the player to sprint.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 4 (Level 7)===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Life Regeneration&#039;&#039; ... This word of power grants health over time (+10 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 500 for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hateable Face&#039;&#039; ... Speaking this word of power makes all your attacks seem 3x as damaging to monsters, effectively taunting them to attack you instead of your allies. Lasts 15 minutes. {{Hint|Useful for low DPS tanks.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Experience Boost&#039;&#039; ... Speaking this word of power causes the speaker to earn +35% Combat XP for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Resurrection&#039;&#039; ... If you&#039;re dead, you can speak this word to regain half your health and become alive.&lt;br /&gt;
: &#039;&#039;Word of Power: Epic Loot&#039;&#039; ... For the next 15 minutes, all loot drops are much more likely to be epic. {{Hint|According to the dev, this effect gives a bonus of 5% chance that any equipment will be epic.  Epic Items are Purple.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 15 minutes. Press the Up movement key to begin flying (usually &#039;R&#039; by default).&lt;br /&gt;
: &#039;&#039;Word of Power: Elf/? Illusion&#039;&#039; ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you&#039;ve always been an elf.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; .. Speaking this word allows you to jump very high for 30 minutes. You can control your jump in mid-air, and take no damage from falling&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; .. Speaking this word gives you two additional sidebar slots for two hours&lt;br /&gt;
: &#039;&#039;Word of Power: Increased Inventory&#039;&#039; .. Speaking this word increases your inventory size by 50 for an hour&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 5 (Level 9)===&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Experience Boost&#039;&#039; ... Speaking this word of power causes the speaker to earn +60% Combat XP for 30 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hateable Face&#039;&#039; ... Speaking this word of power makes all your attacks seem 4x as damaging to monsters, effectively taunting them to attack you instead of your allies. Lasts ? minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; .. Speaking this word gives you three additional sidebar slots for two hours&lt;br /&gt;
: &#039;&#039;Word of Power: Unimaginable Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 1000 for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Epic Loot&#039;&#039; ... For the next 15 minutes, all loot drops are much more likely to be legendary.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 1 hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Resurrection&#039;&#039; ... Use when dead, restores you to life with full armor/health/power.&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 1 hour. Press the Up movement key to begin flying (usually &#039;R&#039; by default).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gretchen_Salas&amp;diff=25781</id>
		<title>Gretchen Salas</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gretchen_Salas&amp;diff=25781"/>
		<updated>2017-08-13T13:45:48Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: added some Hints  to Small talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gretchen Salas&lt;br /&gt;
|image            = [[File:GretchenSalas.png|300px]]&lt;br /&gt;
|caption          = Scowling and dirty&lt;br /&gt;
|zone             = [[Eltibule]]&lt;br /&gt;
|location         = In or around [[Eltibule Keep]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
I was the cook for the Eltibule family! Now I live outside the keep, growing fuckin&#039; potatos and waitin&#039; to die.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gretchen Salas&#039;&#039;&#039; is a [[Human]] who once worked in [[Eltibule Keep]] as the cook. She is furious that non-humans have come to live in the Keep.&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Those Damned dwarves! It should have been a six-year task to rebuild the keep, but they spent more than double that before they were run off by the younger James. They say dwarves are good at stone work, but apparently that&#039;s just a load of horseshit, like how they say elves are kind and generous. All lies, it is.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
I came here with Lord and Lady Eltibule when the moved back here to reclaim their ancestral home. That was 24 years ago. Served the Eltibules right up until the younger James disappeared. That was five years ago. No, six, now. Everything&#039;s been pretty terrible since then.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well after James and Serisa and Katarina died, there was just the boy James II. He became duke, and he ran those damned dwarves off! I wish he was still around.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, James II isn&#039;t officially dead, so I&#039;m still holding out a little hope. It&#039;s been six years though... and I ain&#039;t stupid. Pretty sure he died while traveling&#039;. And soon as he was out of the picture, the damned Council swooped in and discontinued the duchy. Such a shame! Fuckin&#039; wizards!&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I mean I know there are some good elves out there! It&#039;s not that! It&#039;s just that these elves are such scum! I heard [[Oritania]] was banished from [[Dwyndarre]] for having too much sex, and that&#039;s why she didn&#039;t die with the others. Can you imagine how much sex that must be?! She&#039;s a freak! They all are! Oh, my rolls are done baking.&lt;br /&gt;
}}&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Gretchen wanders between [[Eltibule Keep]] and her house just outside Eltibule Keep, frequently stopping to yell at the other residents.&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Chairs and Other Things To Sit On {{Hint| Super Shoddy Meditation Bench +2.5 ; Quality Chair +47}}&lt;br /&gt;
* Likes Veggie-Heavy Dinners {{Hint| Hash Brown +13}}&lt;br /&gt;
* Loves Strange Dirt {{Hint| +3.6}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* [[Quest: Muntok Peppercorns|Muntok Peppercorns]] {{Hint|Obtain 3 Muntok Peppercorns}}&lt;br /&gt;
* &#039;&#039;&#039;Gratflower Millet&#039;&#039;&#039; [Neutral]: Gretchen wants you to gather Millet for her. She suggests some is stored in Eltibule Keep&#039;s towers. {{Hint|Search Gratflower Millet for guide}}&lt;br /&gt;
:Rewards: &#039;&#039;50 favor, 3 [[Gretchens Millet Bar]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cream for Potatoes&#039;&#039;&#039; Gretchen in Eltibule complained about a lack of sour cream. {{Hint|Obtain Sour Cream x1.}}&lt;br /&gt;
:Rewards: &#039;&#039;50 favor, 500 [[Gardening]] XP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
{{:Bartering:Gretchen Salas}}&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
*&#039;&#039;&#039;Gossip with Gretchen about the elves in Eltibule Keep&#039;&#039;&#039; (? hours) {{Favor|Neutral}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward for Gossip with Gretchen about the elves in Eltibule Keep&amp;quot;&amp;gt;&lt;br /&gt;
:12 favor with Gretchen Salas&lt;br /&gt;
:1 Gretchen&#039;s Potato Rolls&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Help Gretchen prepare her famous potato vodka&#039;&#039;&#039; (4 hours) {{Favor|Like Family}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward for Gossip with Gretchen about the elves in Eltibule Keep&amp;quot;&amp;gt;&lt;br /&gt;
: Okay, that&#039;s enough potatoes! Now I need to go age them. Here, take a swig of the finished stuff. Good huh? Yeah! This is my favorite vodka recipe. It was King Eltibule&#039;s secret vice!&lt;br /&gt;
:: 40 favor with Gretchen Salas&lt;br /&gt;
:: Recipe for Potato Vodka (Un-Aged)&lt;br /&gt;
:: Recipe for Potato Vodka (Drinkable Cask)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Human]][[Category:Bartering]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=25722</id>
		<title>User talk:BetaNotus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=25722"/>
		<updated>2017-08-02T22:08:20Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notification System==&lt;br /&gt;
When you leave a comment here, always reply to other comments using multiple &amp;quot;:&amp;quot;. Sign your name after a comment with four &amp;quot;~&amp;quot; [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
: Example reply [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
:: Example reply #2 [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
== Documentation CSS ==&lt;br /&gt;
&lt;br /&gt;
See [[MediaWiki_talk:Common.css#Documentation_CSS]] :) --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 13:24, 9 April 2016 (CDT)&lt;br /&gt;
: Done [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:28, 9 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Purging multiple pages ==&lt;br /&gt;
Hello.  After some edits yesterday a number of pages seem not to be updating past their cached version (see e.g. [[Mushroom_Jack#Sells]] to see the problem). This applies to edits made to [[Template:Icon]] and [[Template:MOB_infobox]].  I&#039;m looking to purge multiple pages (or the whole wiki) to fix this.  Wanted so see if you had any experience with this before proceeding.  Discussion at [[Template_talk:Icon]].  I&#039;ve posted on Extractum11&#039;s talk page as well. [[User:Alleryn|Alleryn]] ([[User talk:Alleryn|talk]]) 15:17, 24 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Remove Template:Vendor recipe row ==&lt;br /&gt;
&lt;br /&gt;
I created this template when trying to sort out how to make recipe rows at a vendor show icons and link to the proper pages.  I tested the template on the [[Braigon]] page and was not happy with the result.  With several other changes, Template:Vendor item row now works in this capacity, and produces a satisfactory result.  I&#039;ve changed the Braigon page to Template:Vendor item row and as such this template is no longer used or needed (and may add confusion).  We need someone with sysop to delete please. Thanks! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 22:55, 15 March 2017 (CDT)&lt;br /&gt;
:Since chatted with [[User:Alleryn|Alleryn]] and he suggested use [[Template:Delete]].  Added to page. [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 23:04, 15 March 2017 (CDT)&lt;br /&gt;
:: Thanks for using [[Template:Delete]]! It throws pages into Category:Candidates for deletion, which notifies me when something is added to it. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:30, 20 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Copper Ore  page ==&lt;br /&gt;
&lt;br /&gt;
Hey BetaNotus,  would it be possible for you to rename the current page   Copper ore   to  Copper Ore  ?&lt;br /&gt;
Thanks :-)  [[User:Jackybah|Jackybah]] ([[User talk:Jackybah|talk]]) 14:15, 18 March 2017 (CDT)&lt;br /&gt;
: Got it! [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:30, 20 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ItemT changes ==&lt;br /&gt;
&lt;br /&gt;
Please notice icon= syntax for [[Template:ItemT]] is deprecated.  This was dropped when ItemT was converted to use [[Template:Item_icon]]. See docs for details. [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 09:43, 3 May 2017 (CDT)&lt;br /&gt;
: I have to admit, I completely missed that change (which I really like). Thank you for both implementing it, and pointing it out. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 18:06, 4 May 2017 (CDT)&lt;br /&gt;
:: You are welcome.  I&#039;m glad you liked it! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 13:24, 5 May 2017 (CDT)&lt;br /&gt;
::: Very handy, is there anything similar for skill icons? I&#039;ve just been uploading each individually (example: [[File:Item-icon-cloudsight.png|Cloud Sight]] ) but I&#039;m not really up to speed on anything that happened since last June. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 14:52, 9 July 2017 (CDT)&lt;br /&gt;
:::: Welcome back. Yes, there is such a thing, at least partially. Check [[Template:Ability_icon]] [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 16:00, 9 July 2017 (CDT)&lt;br /&gt;
::::: Thank you, works like a charm. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 20:08, 9 July 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Linking in quest text. ==&lt;br /&gt;
&lt;br /&gt;
I had not been linking, changing case, or correcting any spelling inside quest texts.  My understanding was that we should provide the text from dialogs exactly as provided by the game, without any further manipulation.  Mentioning because I noticed you made such changes recently on [[Find an Amethyst]].  &#039;&#039;&#039;Summary&#039;&#039;&#039; information is directly from Quest Journal and, of course, the &#039;&#039;&#039;Preface&#039;&#039;&#039; text is from dialogue with the NPC.  I ask this question because I seem to be the only one adding the quest text to quests. :) [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 09:35, 6 May 2017 (CDT)&lt;br /&gt;
: Good question. The only reason I made those changes was to improve connections between pages on the wiki. There were a few players in-chat last night that requested improved information on Amethysts, so I added a few links between pages to hopefully alleviate some of their concerns. In my opinion, it would be beneficial for users of the wiki if editors were to link to wiki pages of items, characters, and locations that appear in the Quest &#039;&#039;&#039;Summary&#039;&#039;&#039; information. To preserve spelling and capitalization, [[Amethyst|things could be linked like this, which would work]]. What is your opinion? [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:50, 6 May 2017 (CDT)&lt;br /&gt;
:: In my opinion, I think linking and even correcting are fine, as long as we stay &amp;quot;faithful&amp;quot; to the intent of the developers.  I am asking the question because I thought I saw somewhere (perhaps in one of the templates?) to quote &#039;&#039;&#039;exactly&#039;&#039;&#039; as written, and not to attempt to correct.  Final opinion (just a grammatical item), I think technically it should be amethysts and not Amethysts in the text; in those cases use &amp;lt;nowiki&amp;gt;[[Amethyst|amethyst]]&amp;lt;/nowiki&amp;gt; (as you suggest).  But opinions aside, I&#039;m happy conforming to whatever standard we choose! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 12:19, 6 May 2017 (CDT)&lt;br /&gt;
::: That&#039;s good to hear, and I have to agree with you. The &amp;quot;exactly&amp;quot; probably came from the &#039;&#039;Article names&#039;&#039; section of [[Project Gorgon Wiki:Formatting|this page]]. I think I will be updating that section in a day or two, as there is an exception and instance when spelling mistakes should be fixed. That would be when the typo prevents the proper linking of a character/zone/item with a known name. The seemingly important background character of &#039;&#039;Dalvos&#039;&#039; is mistakenly referenced to as &#039;&#039;Davlos&#039;&#039; in some older in-game material. This is leftover from when the character was actually called &#039;&#039;Davlos.&#039;&#039; Citan changed his name back in 2014. There was also at one point an NPC that called the town of [[Sinoca]] by &#039;&#039;Cinoca,&#039;&#039; which was a spelling error that has been fixed.  I&#039;ll make this sound nicer tomorrow after I get some sleep and, add it as an exception on the Formatting page. Thanks! [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 12:45, 6 May 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Bartering Table==&lt;br /&gt;
&lt;br /&gt;
Hello, quick question. I made a Bartering table for [[Daniel Murderdark|Daniel Murderdark&#039;s]] minion, but when I try to add it to his page, I error out (HTTP Error 500/504). I was able to add it to my user page, but again when I tried to add it to [[Bartering]] I errored out. I was otherwise able to edit pages as normal, so I&#039;m not sure if I did something wrong with the table or somewhere else. I was hoping you could check it out. Thanks in advance. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 22:08, 11 July 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Synergy Skills ==&lt;br /&gt;
&lt;br /&gt;
Thank you for your input BetaNotus &amp;amp; fixing that link on the front page, it was minor but did bug me :-).  Im all good with the format. Im a noob @ wiki/coding in general, so I found some code I could replicate and went with it.  It is my intention to do all the skills &amp;amp; have all the info laid out based on what is currently available in the wiki.&lt;br /&gt;
&lt;br /&gt;
Is there an in-game chat channel, id be up for joining/contributing anyway possible.&lt;br /&gt;
&lt;br /&gt;
== Redwall became  Rubywall ==&lt;br /&gt;
&lt;br /&gt;
Hey Beta,  would it be possible for you to rename the current pages referring to Redwall crystal ?   (renamed to Rubywall Crystal)  this both in regard to the item itself  and also to the surveying recipes ?&lt;br /&gt;
If you prefer me to take the current  Redwall info and  make new Rubywall pages I am also fine with that;&lt;br /&gt;
&lt;br /&gt;
Thanks and kind regards !  [[User:Jackybah|Jackybah]] ([[User talk:Jackybah|talk]]) 17:08, 2 August 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Glowing_Sphere&amp;diff=25721</id>
		<title>Glowing Sphere</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Glowing_Sphere&amp;diff=25721"/>
		<updated>2017-08-02T07:36:52Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Glowing Sphere&lt;br /&gt;
|image            = [[File:GlowingSphere.png|300px]]&lt;br /&gt;
|caption          = It&#039;s glowing. Also rotating.&lt;br /&gt;
|zone             = [[Yeti Cave]]&lt;br /&gt;
|location         = Right from first intersection.&lt;br /&gt;
|skilltrainer     = Toolcrafting, First Aid, Cooking, Armor Patching, Ice Magic.&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Commence with prostration and supplication.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Glowing Sphere&#039;&#039;&#039; is a [[Himamanav Deities|Himamanav Deity]] found down the right path of the [[Yeti Cave]], at the top of a large rock spire guarded by various Yeti.&lt;br /&gt;
{{Quote|&lt;br /&gt;
... You are not of the Himamanav. But you are not of the darkness. Your presence is unexpected.&lt;br /&gt;
; &#039;&#039;&#039; Nice to meet you too.&#039;&#039;&#039;&lt;br /&gt;
Did you come to kill and loot our great people?&lt;br /&gt;
:&#039;&#039;&#039; No! I come in peace.&#039;&#039;&#039;&lt;br /&gt;
:: Perhaps you could help us. There is a blight in our cavern. Creatures from a place of great evil have arrived. They summon the undead from centuries long-gone. Kill their leader and bring me the head.&lt;br /&gt;
::&#039;&#039;&#039; And I&#039;ll get something good?&#039;&#039;&#039;&lt;br /&gt;
:: I will deign to teach you knowledge. Secrets long-lost to your kind.&lt;br /&gt;
::&#039;&#039;&#039; Okay, good enough. I&#039;ll be back!&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Well... I did kind of kill a dozen yetis on the way in...&#039;&#039;&#039;&lt;br /&gt;
:: Fiend! It is the time fortold. The time of interlopers! I will protect my wards. Say your final prayers.&lt;br /&gt;
::&#039;&#039;&#039;Wait... what kind of prayers? To you? Or to some god? I don&#039;t quite...&#039;&#039;&#039;&lt;br /&gt;
::: (You get set on fire and will die).&lt;br /&gt;
::&#039;&#039;&#039; I&#039;ll shatter you like I shattered your defenders!&#039;&#039;&#039;&lt;br /&gt;
::: (You get set on fire and will die).&lt;br /&gt;
::&#039;&#039;&#039; Stop! This is all a misunderstanding!&#039;&#039;&#039;&lt;br /&gt;
::: How so?&lt;br /&gt;
::: &#039;&#039;&#039;I&#039;m an adventurer! I only murdered those guys because it was adventurous!&#039;&#039;&#039;&lt;br /&gt;
::: I understand. You are a psychopath.&lt;br /&gt;
:::&#039;&#039;&#039; No, you don&#039;t get it. I can help you. I seek adventure. Do you have any adventure for me?&#039;&#039;&#039;&lt;br /&gt;
::: ... I comprehend. You suggest I manipulate you to achieve goals that will benefit the Himamanav. You imply that the benefits to the many will outweigh the deaths of a few.&lt;br /&gt;
::: &#039;&#039;&#039;Well, that phrasing doesn&#039;t make me sound very heroic at all, but yes.&#039;&#039;&#039;&lt;br /&gt;
::: Perhaps you could help us. There is a blight in our cavern. Creatures from a place of great evil have arrived. They summon the undead from centuries long-gone. Kill their leader and bring me the head.&lt;br /&gt;
:::&#039;&#039;&#039; And I&#039;ll get something good?&#039;&#039;&#039;&lt;br /&gt;
::: I will deign to teach you knowledge. Secrets long-lost to your kind.&lt;br /&gt;
:::&#039;&#039;&#039; Okay, good enough. I&#039;ll be back!&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Training==&lt;br /&gt;
The &#039;&#039;&#039;Glowing Sphere&#039;&#039;&#039; offers a variety of skills as a reward for collecting the skull of the Ghoul [[Maligno]].  A new skull can be presented to the Sphere every three hours.&lt;br /&gt;
{{Quote|&lt;br /&gt;
Greetings, Adventurer. Have you returned with the head of darkness?&lt;br /&gt;
:&#039;&#039;&#039; Yep! Here it is!&#039;&#039;&#039;&lt;br /&gt;
: Good! You may now choose a boon.&lt;br /&gt;
}}&lt;br /&gt;
; [[Toolcrafting]]&lt;br /&gt;
: Recipe: Master First Aid Kit, Yeti (Level 35 Toolcrafting required).&lt;br /&gt;
: Recipe: Amazing First Aid Kit, Yeti (Level 45 Toolcrafting required).&lt;br /&gt;
; [[First Aid]]&lt;br /&gt;
: Ability: Moss Bone Repair (Level 30 First Aid required).&lt;br /&gt;
; [[Cooking]]&lt;br /&gt;
: Recipe: Yeti Stick Snack (Level 40 Cooking Required).&lt;br /&gt;
: Recipe: Furpot (Level 50 Cooking Required).&lt;br /&gt;
; [[Armor Patching]]&lt;br /&gt;
: Ability: Yetiskin (Level 30 Armor Patching Required).&lt;br /&gt;
: Ability: Yetiskin 2 (Level 40 Armor Patching Required).&lt;br /&gt;
; [[Ice Magic]]&lt;br /&gt;
: Ability: Ice Veins 3B (Level 50 Ice Magic Required).&lt;br /&gt;
; XP Bonuses&lt;br /&gt;
: XP: +3500 [[Ice Magic]] XP&lt;br /&gt;
: XP: +3500 [[Fire Magic]] XP&lt;br /&gt;
: XP: +3500 [[Spider]] XP&lt;br /&gt;
: XP: +2500 [[First Aid]] XP&lt;br /&gt;
: XP: +2500 [[Armor Patching]] XP&lt;br /&gt;
; [[Surveying]]&lt;br /&gt;
: Recipe: Kur Mountains Blue Mineral Survey&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Yeti Cave NPCs]][[Category:Construct]][[Category:Skill Trainer]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Sand_Seer&amp;diff=25318</id>
		<title>The Sand Seer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Sand_Seer&amp;diff=25318"/>
		<updated>2017-07-23T11:57:22Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Sand Seer&lt;br /&gt;
|image            = [[File:The Sand Seer.png|300px]]&lt;br /&gt;
|caption          = She&#039;s studying something.&lt;br /&gt;
|zone             = [[Ilmari]]&lt;br /&gt;
|location         = Found inside the town of [[Amulna]]&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Fire Magic, Treasure Cartography, Sigil Scripting&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
My name? Oh, I suppose they call me that because I&#039;ve spent over a hundred years in various deserts around the world. This one is especially interesting. There&#039;s all sorts of things buried beneath the sand!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Sand Seer&#039;&#039;&#039; is a mysterious [[Elven|Elf]] explorer currently living in the small town of [[Amulna]]. &lt;br /&gt;
{{Quote|&lt;br /&gt;
I found a most interesting item yesterday, and entirely by chance. The tempestuous young Rakshasa that sells dyes -- I forget her name -- had a scroll for sale. This scroll is covered in geometric lines that closely resemble the area&#039;s [[Ley Lines| ley lines]]. It was quite warm to the touch, too. It&#039;s quite fascinating. I assumed it was the work of some sage, but she said they&#039;re very common in her home city and that many people there can make them. If you go to Rahu, see if you can find some for me.&lt;br /&gt;
}}&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Found inside the town of [[Amulna]]. &lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Magic Equipment with Fire Magic Prerequisites&lt;br /&gt;
* Loves Clothing and Cloth Armor&lt;br /&gt;
== Quests ==&lt;br /&gt;
* &#039;&#039;&#039;Geometric Rune Charts&#039;&#039;&#039; [Friends] : Obtain 3 Geometric Rune Charts. {{Hint|Dropped by Rakshasa in Rahu, also in chests or scrolls on the ground}}&lt;br /&gt;
* &#039;&#039;&#039; A Stencil to Make Runes&#039;&#039;&#039; [Complete Quest: Geometric Rune Charts] : Obtain an Ancient Stencil.&lt;br /&gt;
{{Quote |&lt;br /&gt;
:Oh, I spoke with Firaki some more -- that&#039;s the vendor I mentioned -- and she told me the most depressing thing: the Rakshasa have handed down the knowledge of how to make these scrolls, but they don&#039;t remember what their purpose is. They use them as heating pads on cold nights. Isn&#039;t that the saddest thing?&lt;br /&gt;
:...&lt;br /&gt;
:Do you recall those rune charts you found for me? Well, I&#039;ve studied them a little bit, and now I wish to try and make my own. I just need something to guide my hand. You wouldn&#039;t happen to have any ancient magical stencils, by any chance? Well, keep an eye out for one! I&#039;ve got a fat sack of coins burning a hole in my dress. }}&lt;br /&gt;
*&#039;&#039;&#039; The Ink For Something Amazing&#039;&#039;&#039; [Complete Quest: A Stencil to Make Runes] : Obtain Amazing Holistic Ink.&lt;br /&gt;
{{Quote |&lt;br /&gt;
:I may have figured out what the rune charts are for, but I need to make one more -- a really powerful one. Hmm.. I have some very high-quality paper, but I really need some amazing ink. Holistic ink would do well here, I think. Yes. Do you have any amazing holistic ink in that huge backpack of yours?&lt;br /&gt;
:...&lt;br /&gt;
:Oh, the ink, thank you. I hope it wasn&#039;t any trouble. Let&#039;s see what happens when I use it to create a geometric chart.&lt;br /&gt;
: Oh my. Did you see that? I felt that healing wave all the way to my toes. Hah! It&#039;s a sigil! Quite unusual, too. If you&#039;re skilled enough in the art of sigil scripting, I&#039;d be happy to show you how to make it. (Ability: &#039;Health Glyph&#039; added to Sand Seer&#039;s Training menu.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Fire Magic]]&lt;br /&gt;
: &#039;&#039;Unlock Fire Magic Skill Levels 51-60&#039;&#039; -- at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Fire Magic Research Level 55&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Fire Magic Research Level 60&#039;&#039;-- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Treasure Cartography]]&lt;br /&gt;
: &#039;&#039;Ilmari Treasure Map: Small Treasure&#039;&#039; -- at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Ilmari Treasure Map: Large Treasure&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Ilmari Treasure Map: Vast Riches&#039;&#039;&lt;br /&gt;
: &#039;&#039;Ilmari Treasure Map: Incredible Wealth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Sigil Scripting]]&lt;br /&gt;
: &#039;&#039;Health Glyph&#039;&#039; -- Requires level 50 and having completed &#039;&#039;&#039;The Ink For Something Amazing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
The Sand Seer requires Soul Mates before bartering is available.&lt;br /&gt;
{{:Bartering:The Sand Seer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Ilmari NPCs]][[Category:Elven]][[Category:Skill Trainer]][[Category:Bartering]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tapestry_Inn&amp;diff=25311</id>
		<title>Tapestry Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tapestry_Inn&amp;diff=25311"/>
		<updated>2017-07-23T09:29:26Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MAP infobox&lt;br /&gt;
 | name       = Tapestry Inn&lt;br /&gt;
 | pclevel    = All&lt;br /&gt;
 | connects   = [[South Serbule]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Tapestry Inn&#039;&#039;&#039; is a set NPC populated structures in [[South Serbule]]. The Inn itself is accompanied by a bunkhouse, barn, and a house.&lt;br /&gt;
== Occupants ==&lt;br /&gt;
: [[Durstin Tallow]]&lt;br /&gt;
: [[Lana Songtree]]&lt;br /&gt;
: [[Rappanel]]&lt;br /&gt;
: [[Jaime Fatholm]]&lt;br /&gt;
: [[Tyler Green]]&lt;br /&gt;
: [[Stables Golem]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
: A teleportation pad&lt;br /&gt;
: A cooking fire&lt;br /&gt;
: Several beds&lt;br /&gt;
: One footlocker&lt;br /&gt;
: A lore item: [[Fighting Lessons from Elsenro]]&lt;br /&gt;
: A bookcase with two books&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=25285</id>
		<title>Quick Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=25285"/>
		<updated>2017-07-21T21:10:10Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* 2017 */  added summary for July 2017&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Return to the [[Game updates|Game Updates]] page.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2017: &#039;&#039;&#039;&lt;br /&gt;
The small community in the [[New Prestonbule]] Cave in [[Gazluk]] has some new residents. Added the new skill [[Mushroom Farming]]. Several changes concerning mushrooms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2017: &#039;&#039;&#039;&lt;br /&gt;
Storage improvements ( /isearch command &amp;amp; easier centralized access to multiple storage NPC&#039;s/chests in certain area&#039;s). Changes to Butchering, Cooking recipes and Food prices. Added beast form Rabbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction of the [[Brewing]] skill. An update to the graphics used in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2017: &#039;&#039;&#039;&lt;br /&gt;
Some technical optimization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction for the [[Bard]] skill (to be learned from Rappanel in South Serbule). Changes to the loot system (max group size reduced from 10 to 6; loot from bosses is locked to the group that first attacked him). Introduction of a new very large dungeon [[Gazluk Keep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2017: &#039;&#039;&#039;&lt;br /&gt;
For some remaining skill the cap was raised to 70. Some tweaks concerning cold weather. Some changes to &#039;in combat&#039; mechanics and detection ranges of mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2017: &#039;&#039;&#039;&lt;br /&gt;
For most skills the level cap was raised from 60 to 70. The new area of [[Gazluk]] was introduced. This is another area with Cold Weather effects more severe than the effects in Kur Mountains. To make surviving in these area easier campfire items and more leatherworking recipes for Winter Gear were introduced.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&#039;&#039;&#039; December 2016:&#039;&#039;&#039;&lt;br /&gt;
The dungeon on [[Anagoge]] was replaced, [[Shield]] was reworked, and a few areas received a map. [[Sushi Preparation]] was introduced as the first cooking sub-skill, and the Body Heat system in [[Kur Mountains]] was replaced. Many bugs were fixed.&lt;br /&gt;
: Indiegogo Campaign Ends on December 20, 2016. 236 backers raised $17,230 USD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2016:&#039;&#039;&#039;&lt;br /&gt;
The October update was patched, [[Rahu]] NPCs were improved, and [[Tailoring]] received some new recipes. More combat skills received new abilities.&lt;br /&gt;
: Indiegogo Campaign Starts on November 1, 2016.&lt;br /&gt;
&#039;&#039;&#039;October 2016:&#039;&#039;&#039;&lt;br /&gt;
Gear Treasure system was redesigned, and half the combat skills received new abilities and redesigned treasure mods. A system for Load-outs was added. Food mechanics and Gourmand were made important. Lots of bugs were fixed, and the [[Halloween 2016]] event started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2016:&#039;&#039;&#039;&lt;br /&gt;
Minor fixes to dancing and druid events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2016:&#039;&#039;&#039;  Lots of bug fixes, [[Shamanic Infusion]] skill added, Synchronized dancing mechanic, re-balanced Work-Orders, and some new storage options for Lycanthropes and Druids created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2016:&#039;&#039;&#039; Animal handling redesigned. Druid events added. Dance skill added. Recipe and item-value changes made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2016:&#039;&#039;&#039;  Introduced a new camera, added new Guild mechanics including quests, and expanded the [[Labyrinth]] dungeon in [[Ilmari]]. The [[Pig]] skill was redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2016:&#039;&#039;&#039; Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2016:&#039;&#039;&#039; [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2016:&#039;&#039;&#039; Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2016:&#039;&#039;&#039; Hotfix system tested, it worked. Sandstorms were added, and briefly appeared as deer.  [[EULA]]/[[Code of Conduct]] introduced.  Animal Town added in [[Sun Vale]]. Dispensers and Rafflers were added. Alt key able to be used in setting shortcuts.&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&#039;&#039;&#039;December 2015:&#039;&#039;&#039; [[Buckle Artistry]] skill was introduced. [[Tutorial Cave]] replaced with a new island experience. Belt system was reworked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2015:&#039;&#039;&#039; Combat Refresh system added, additional floors added to the [[Yeti Cave]]s. Augment Brewing skills were redesigned into [[Augmentation]]. [[Transmutation]] skill was added. Bat skill added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2015:&#039;&#039;&#039; Test server was used to test the upcoming Augmentation skills.&lt;br /&gt;
September 2015: Skeletons can travel between zones. New patcher introduced. Work Orders added. Industry skill added. Labyrinth dungeon added in [[Ilmari]]. Character movement system rewritten. Guild system introduced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2015:&#039;&#039;&#039; [[Serbule Sewers]] dungeon expanded. User-created chat rooms added. Help and Trade added to default chat tabs. Brain Bug Cave dungeon added in [[Serbule]]. More instruments added. Civic Pride skill added. Pigs can dance.&lt;br /&gt;
: Kickstarter Ends on August 24, 2015. 1,318 backers pledged $74,781.&lt;br /&gt;
&#039;&#039;&#039;July 2015:&#039;&#039;&#039; [[Tutorial Cave]] modified to accommodate incoming new players from Kickstarter. Yeti Cave dungeon added in [[Kur Mountains]]. Day/Night cycle added, and some flower spawns were added tied to the time of day. Added Full-Moon content for Werewolves. Trade GUI introduced. Skill caps begin to raise to level 60. [[Ilmari]] Desert zone added.&lt;br /&gt;
: Kickstarter Begins on July 24, 2015&lt;br /&gt;
&#039;&#039;&#039;June 2015:&#039;&#039;&#039; [[Cow]] curse removed from tutorial cave. Starting inventory increased. Special settings added. Upgrade to Unity 5 (new lighting model). Dyes resemble the intended colors. Group-loot options added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2015:&#039;&#039;&#039; [[Wolf Cave]] dungeon expanded. [[Kur Tower]] dungeon expanded. [[Ice Magic]] skill added. [[Sun Vale]] quadrupled in size. Exceptional treasure tier added.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;April 2015:&#039;&#039;&#039; Pet mechanics were modified. Music command removed and skills added. Performance Appreciation buff introduced, along with plants responsive to music. Augment Brewing skills added. [[Borghild]] dungeon (Deathtrap Dungeon) redesigned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2015:&#039;&#039;&#039; Boss regeneration replaced with increased health. Lots of mob mechanics were changed, and treasure effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2015:&#039;&#039;&#039; A new launcher introduced. Moon phases now match the real moon. [[Dark Chapel]] dungeon expanded. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2015:&#039;&#039;&#039; [[Battle Chemistry]] skill redesigned. [[Animal Nexus]] dungeon added in Eltibule. [[Dark Chapel]] dungeon added in [[Eltibule]]. [[Treasure Cartography]] and [[Corpse Talking]] skills added. Metabolism bar added. Racial Jewelry slot added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&#039;&#039;&#039;December 2014:&#039;&#039;&#039; Bug fixes in preparation for a large patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2014:&#039;&#039;&#039; DirectX 11 support added. Lots of loot and crafting changes. Item craft point system introduced. [[Winter Nexus]] dungeon added in [[Sun Vale]]. Loot permissions modified. Vocabulary skill added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2014:&#039;&#039;&#039; Halloween event. Treasure chests added to [[Serbule Crypt]]. New website and forums introduced. Added an anti-zerging timer. [[Gourmand]] skill recalculated. [[Toolcrafting]] skill added. Invite command added for group use. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2014:&#039;&#039;&#039; [[Sun Vale]] zone added. [[Hammer]] and [[Druid]] skills added. Elite monsters introduced. [[Goblin Dungeon]] in [[Eltibule]] expanded. Kickstarter #2 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2014:&#039;&#039;&#039; Kickstarter #2 launched on August 27th.&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&#039;&#039;&#039; Late 2013:&#039;&#039;&#039; The game was updated from this version of Serbule &amp;amp; Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Late March 2013 (27th - 29th):&#039;&#039;&#039; A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.&lt;br /&gt;
== 2012 ==&lt;br /&gt;
&#039;&#039;&#039;November 2012:&#039;&#039;&#039; Kickstarter #1 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2012:&#039;&#039;&#039; Kickstarter #1 launches on October 3rd. On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
The first mentions of Project Gorgon appeared on the Elder Game blog.&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fainor&amp;diff=25023</id>
		<title>Fainor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fainor&amp;diff=25023"/>
		<updated>2017-06-27T10:42:00Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Sells */   added Vinegars  and Vegetable and Olive Oil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Fainor&lt;br /&gt;
|image            = [[File:Fainor.jpg|300px]]&lt;br /&gt;
|caption          = He&#039;s sweating profusely from the fire, but intensely focused on some sort of potato dish.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = Inside the Inn.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Cooking&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
I&#039;ve had Human ﬂsh dishes, and I can&#039;t say I like them. Too much sauce!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fainor&#039;&#039;&#039; is the chef of Serbule and quite the foodie as you can see from his likes. The inn he operates is named the Chortling Beaver.&lt;br /&gt;
&lt;br /&gt;
Since Fainor likes &#039;&#039;Prepared Food&#039;&#039;, you can gift him any foods that you cook while you practice new recipes. Remember to eat one of each first to gain your [[Gourmand]] Bonus XP!&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Inside the inn.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Salt &lt;br /&gt;
 | icon = salt&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flour &lt;br /&gt;
 | icon = flour&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Sugar &lt;br /&gt;
 | icon = sugar&lt;br /&gt;
 | cost = 5 for 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Butcher Knife &lt;br /&gt;
 | icon = knife&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Fuel Oil &lt;br /&gt;
 | cost = 5 for 75 gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Basic Vinegar]]&lt;br /&gt;
 | cost = 1 for 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Fancy Vinegar]]&lt;br /&gt;
 | cost = 1 for 60 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Expert&#039;s Vinegar]]&lt;br /&gt;
 | cost = 1 for 120 gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Vegetable Oil]] &lt;br /&gt;
 | cost = 1 for 25 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Olive Oil]]&lt;br /&gt;
 | cost = 1 for 50 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Fish&lt;br /&gt;
* Likes Meat&lt;br /&gt;
* Likes Milk and Cheese {{Hint|Moygar Cheese +20}}&lt;br /&gt;
* Likes Vegetables&lt;br /&gt;
* Likes Prepared Food {{Hint|Chicken Drumstick +15, Mystery Jerky +8.5}}&lt;br /&gt;
* Hates Crystals and Gems [Friends]&lt;br /&gt;
&lt;br /&gt;
==Quests ==&lt;br /&gt;
* &#039;&#039;&#039;[[Cabbage Time]]&#039;&#039;&#039; : Collect 10 Cabbages.  {{Hint|50 cooking XP, Cabbage Soup recipe.}}&lt;br /&gt;
* &#039;&#039;&#039;The Sweet Butter Secret&#039;&#039;&#039; : Obtain the Recipe for Sweet Butter. {{Hint|The recipe can be bought from Yetta. Reward: 50 favor, 100 cooking XP}}&lt;br /&gt;
* &#039;&#039;&#039;Those Deer Aren&#039;t Gonna Kill Themselves&#039;&#039;&#039; [Comfortable] : Fainor needs 10 Venison. {{Hint|Reward: 100 favor, 200 cooking XP}}&lt;br /&gt;
* &#039;&#039;&#039;Ur-Bacon&#039;&#039;&#039; [Friends] : Obtain the Recipe for Ur-Bacon. {{Hint|Dropped from a Fairy Heal Slave in Boarded up Basement. Dropped in Goblin Dungeon. Reward: 150 Favor, I.O.U. Quest Reward, 300 Cooking XP}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Cooking]]&lt;br /&gt;
: Lots and lots of recipes. Like...lots.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|*;Collect Mushrooms for stew (8h)&lt;br /&gt;
:65 favor with Fainor&lt;br /&gt;
:200 Mycology XP&lt;br /&gt;
:20 Parasol Mushrrom&lt;br /&gt;
:10 Mycena Mushroom&lt;br /&gt;
*;Help clean up the inn (3h)&lt;br /&gt;
:27 favor with Fainor&lt;br /&gt;
:1 BBQ Ribs&lt;br /&gt;
*;Cut deer carcasses for venison (2h)&lt;br /&gt;
:20 favor with Fainor&lt;br /&gt;
:200 Butchering XP&lt;br /&gt;
:1 Vension&lt;br /&gt;
*;Watch potatoes bake (4h)&lt;br /&gt;
:35 favor with Fainor&lt;br /&gt;
:100 Cooking XP&lt;br /&gt;
:5 Potato&lt;br /&gt;
*;Help butcher pigs to make steaks (60m)&lt;br /&gt;
:12 favor with Fainor&lt;br /&gt;
:100 Butchering XP&lt;br /&gt;
:1 Pork Shoulder&lt;br /&gt;
*;Collect crabs by the river (60m)&lt;br /&gt;
:12 favor with Fainor&lt;br /&gt;
:100 Fishing XP&lt;br /&gt;
:5 Crab&lt;br /&gt;
*;Collect more crabs&lt;br /&gt;
:20 favor with Fainor&lt;br /&gt;
:5 crab&lt;br /&gt;
:Recipe for Crab Roll&lt;br /&gt;
*;Taste-test new vegetarian recipes (60m)&lt;br /&gt;
:12 favor with Fainor&lt;br /&gt;
:100 Gourmand XP&lt;br /&gt;
}}&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Suspicious_Cow&amp;diff=25018</id>
		<title>Suspicious Cow</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Suspicious_Cow&amp;diff=25018"/>
		<updated>2017-06-27T10:26:53Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Suspicious Cow&lt;br /&gt;
|image            =&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = [[Eltibule]]&lt;br /&gt;
|location         = Outside, wandering &amp;lt;br&amp;gt;around Eltibule Keep&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Cow]], [[Psychology]] &amp;lt;br&amp;gt;[[Dye Making]], [[Pig]] &amp;lt;br&amp;gt;[[Gardening]]&lt;br /&gt;
|vendor           = yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Suspicious Cow&#039;&#039;&#039; is an NPC that only talks to players if they are in a non-wolf or non-spider animal form.  She can be helpful to players stuck in these forms, and sells the belts for their skills.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Eltibule Keep (Outside, wandering amongst the feral cows)&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* Lucky Belt of The Bovine Butler (Cow)&lt;br /&gt;
* Lucky Belt of The Porcine Warrior (Pig)&lt;br /&gt;
* Lucky Belt of The Forest King (Deer)&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Hates Stupid Crap&lt;br /&gt;
* Hates Gross Monster Bits&lt;br /&gt;
* Loves Poetry&lt;br /&gt;
* Likes Extremely Valuable Things&lt;br /&gt;
* Likes Obsidian {{Hint|Gives 25.75 favor}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
At Friends&lt;br /&gt;
; [[Cow]]&lt;br /&gt;
: Clobbering Hoof 1, Clobbering Hoof 2&lt;br /&gt;
: Clobbering Hoof 3 (at Close Friends)&lt;br /&gt;
: Clobbering Hoof 4 (at Best Friends)&lt;br /&gt;
: Clobbering Hoof 5 (at Like Family)&lt;br /&gt;
&lt;br /&gt;
; [[Dye Making]]&lt;br /&gt;
: Recipe: Drab Grass Green Dye&lt;br /&gt;
&lt;br /&gt;
; [[Gardening]]&lt;br /&gt;
: [[Sift Through Grass for Barley]] (at Best Friends)&lt;br /&gt;
&lt;br /&gt;
; [[Pig]]&lt;br /&gt;
: Harmlessness&lt;br /&gt;
&lt;br /&gt;
; [[Psychology]]&lt;br /&gt;
: But I Love You 3&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Ruminant]][[Category:Skill Trainer]]&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
&amp;lt;!-- (I suck at editing wiki) The 3 hour option to hang out gets you 27ish favor, 200 foraging exp and some grass. Poetry doesn&#039;t seem to gain much favor. You can toss most equipment over 250ish value to get 1-3 points of favor. I gifted a 1k tailoring recipe and got 52 favor. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I can&#039;t see the name of the Hang Out because Cow doesn&#039;t like me, so I&#039;m not editing it in :( --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Ruminant]][[Category:Vendor]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bartering&amp;diff=24929</id>
		<title>Bartering</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bartering&amp;diff=24929"/>
		<updated>2017-06-17T11:13:28Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bartering is the act of trading one item for another. Merchants will gain the &#039;&#039;&#039;barter&#039;&#039;&#039; option at higher favor levels.&lt;br /&gt;
&lt;br /&gt;
==[[Serbule]]==&lt;br /&gt;
;[[Joeh]]&lt;br /&gt;
:{{:Bartering:Joeh}}&lt;br /&gt;
;[[Flia]]&lt;br /&gt;
:{{:Bartering:Flia}}&lt;br /&gt;
;[[Tadion]]&lt;br /&gt;
:{{:Bartering:Tadion}}&lt;br /&gt;
;[[Zeratak]]&lt;br /&gt;
:{{:Bartering:Zeratak}}&lt;br /&gt;
&lt;br /&gt;
==[[Eltibule]]==&lt;br /&gt;
&lt;br /&gt;
;[[Gretchen Salas]]&lt;br /&gt;
:{{:Bartering:Gretchen Salas}}&lt;br /&gt;
&lt;br /&gt;
===[[Goblin Dungeon]]===&lt;br /&gt;
;[[Yalox]]&lt;br /&gt;
:{{:Bartering:Yalox}}&lt;br /&gt;
&lt;br /&gt;
==[[Kur Mountains]]==&lt;br /&gt;
&lt;br /&gt;
;[[Ukorga]]&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Give&lt;br /&gt;
!Amount&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| Tuft of Fur or Winterhue Seeds or Silver Ore ||style=&amp;quot;text-align:center;&amp;quot;| 3 || Insulated Coat&lt;br /&gt;
|-&lt;br /&gt;
| Tuft of Fur or Winterhue Seeds or Silver Ore ||style=&amp;quot;text-align:center;&amp;quot;| 3 || Insulated Pants&lt;br /&gt;
|-&lt;br /&gt;
| Tuft of Fur or Winterhue Seeds or Silver Ore ||style=&amp;quot;text-align:center;&amp;quot;| 3 || Insulated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Tuft of Fur or Winterhue Seeds or Silver Ore ||style=&amp;quot;text-align:center;&amp;quot;| 3 || Insulated Hood&lt;br /&gt;
|-&lt;br /&gt;
| Tuft of Fur or Winterhue Seeds or Silver Ore ||style=&amp;quot;text-align:center;&amp;quot;| 3 || Insulated Boots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Sun Vale]]==&lt;br /&gt;
;[[Yagreet]]&lt;br /&gt;
:{{:Bartering:Yagreet}}&lt;br /&gt;
&lt;br /&gt;
;[[Norbert]] in Animal Town&lt;br /&gt;
:{{:Bartering:Norbert}}&lt;br /&gt;
&lt;br /&gt;
;[[Cinnamon the rabbit]] in Animal Town&lt;br /&gt;
:{{:Bartering:Cinnamon the rabbit}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Ilmari]]==&lt;br /&gt;
;[[The Sand Seer]]&lt;br /&gt;
:{{:Bartering:The Sand Seer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=NPCs&amp;diff=24928</id>
		<title>NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=NPCs&amp;diff=24928"/>
		<updated>2017-06-17T10:04:39Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A NPC is a Non-Playable Character inside the game. They act as quest givers, vendors, and storage. Favor can be earned with some NPCs for special items and rewards for them.&lt;br /&gt;
&lt;br /&gt;
==[[Anagoge]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Anagoge NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Dark Chapel]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Dark Chapel NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Eltibule]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Gazluk]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Gazluk NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Goblin Dungeon]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Goblin Dungeon NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Hogan&#039;s Keep]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Hogan&#039;s Keep NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Ilmari]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Ilmari NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kur Mountains]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Kur Mountains NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Kur Tower]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Kur Tower NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Myconian Cave]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Myconian Cave NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[New Prestonbule Cave]] in [[Gazluk]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = New Prestonbule Cave NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Rahu]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category =Rahu NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Serbule Crypt]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Crypt NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Serbule]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Sun Vale]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Sun Vale NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Under the Hand]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Under the Hand NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Winter Nexus]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Winter Nexus NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Wolf Cave]]==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Wolf Cave NPCs&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Favor&amp;diff=24927</id>
		<title>Favor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Favor&amp;diff=24927"/>
		<updated>2017-06-17T09:39:13Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: added  Gazluk NPCs   and   New Prestonbule Cave NPCs  categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&#039;&#039;&#039;Favor&#039;&#039;&#039; represents your relationship-status with NPCs. Favor is raised by giving specific [[Gifting|gifts]] to NPC&#039;s, according to their likes and dislikes, and completing quests as well as [[Hang Out]] with them. Some NPC&#039;s favor requests are much harder than others, this is intended.&lt;br /&gt;
&lt;br /&gt;
Raising your favor with any given NPC can earn various benefits:&lt;br /&gt;
&lt;br /&gt;
* Their money pool increases so that you can sell more items before they run out of councils.&lt;br /&gt;
* At the same time, they will pay more for items that they are willing to buy&lt;br /&gt;
* Training in unique abilities and recipes not available elsewhere&lt;br /&gt;
* [[Consignment]] - a sales service, somewhat similar to auction houses&lt;br /&gt;
* [[Storage]] - 10 slots of storage&lt;br /&gt;
&lt;br /&gt;
===Selling prices===&lt;br /&gt;
Until you reach high favor with a merchant NPC, a small exclamation mark icon (!) next to your items informs you that the NPC will not pay full price for this item.&lt;br /&gt;
&lt;br /&gt;
Generally you&#039;ll want to gain high favor with most NPCs, however it is worth noting that some NPCs will buy a great variety of items, or buy items that sell for a good price (such as weapons and armor). The location nearby to a dungeon or a teleportation circles can also make certain NPC merchants much more useful.&lt;br /&gt;
&lt;br /&gt;
===Relationship levels===&lt;br /&gt;
By reaching 100% favor you&#039;ll take the relationship to the next stage. Each tier of relationship has diminishing returns. The different stages of relationship you can achieve with an NPC goes as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efe;border-radius:3px;padding:3px;width:100%;border:1px solid #9C9;margin:0 0 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Despised&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;lArr;&lt;br /&gt;
| Hated&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;lArr;&lt;br /&gt;
| Disliked&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;lArr;&lt;br /&gt;
| Tolerated&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;lArr;&lt;br /&gt;
| &#039;&#039;&#039;Neutral&#039;&#039;&#039; (starting)&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;rArr;&lt;br /&gt;
| Comfortable&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;rArr;&lt;br /&gt;
| Friends&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;rArr;&lt;br /&gt;
| Close Friends&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;rArr;&lt;br /&gt;
| Best Friends &lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;rArr;&lt;br /&gt;
| Like Family&lt;br /&gt;
| style=&amp;quot;width:1%;color:#9b9;&amp;quot;|&amp;amp;rArr;&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To get from Neutral to Comfortable requires 100 favor.&lt;br /&gt;
&lt;br /&gt;
To get from Comfortable to Friends requires 200 favor.&lt;br /&gt;
&lt;br /&gt;
To get from Friends to Close Friends requires 300 favor.&lt;br /&gt;
&lt;br /&gt;
To get from Close Friends to Best Friends requires 600 favor.&lt;br /&gt;
&lt;br /&gt;
To get from Best Friends to Like Family requires 800 favor.&lt;br /&gt;
&lt;br /&gt;
To get from Like Family to Soul Mates requires 1000 favor.&lt;br /&gt;
&lt;br /&gt;
== Total Favor ==&lt;br /&gt;
The total favor required to obtain each rank is:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Favor required&lt;br /&gt;
|-&lt;br /&gt;
| Despised || style=&amp;quot;text-align: right&amp;quot; | -600.1 or less&lt;br /&gt;
|-&lt;br /&gt;
| Hated || style=&amp;quot;text-align: right&amp;quot; | -600 to -300.1&lt;br /&gt;
|-&lt;br /&gt;
| Disliked || style=&amp;quot;text-align: right&amp;quot; | -300 to -100.1&lt;br /&gt;
|-&lt;br /&gt;
| Tolerated || style=&amp;quot;text-align: right&amp;quot; | -100 to -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || style=&amp;quot;text-align: right&amp;quot; | 0 to 99.9&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || style=&amp;quot;text-align: right&amp;quot; | 100 to 299.9&lt;br /&gt;
|-&lt;br /&gt;
| Friends || style=&amp;quot;text-align: right&amp;quot; | 300 to 599.9&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends || style=&amp;quot;text-align: right&amp;quot; | 600 to 1199.9&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends || style=&amp;quot;text-align: right&amp;quot; | 1200 to 1999.9&lt;br /&gt;
|-&lt;br /&gt;
| Like Family || style=&amp;quot;text-align: right&amp;quot; | 2000 to 2999.9&lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates || style=&amp;quot;text-align: right&amp;quot; | 3000 or greater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hanging Out===&lt;br /&gt;
NPCs in Project: Gorgon are a cool bunch and most of them want to &amp;quot;hang out&amp;quot; with you! They will reward you with &#039;&#039;&#039;Favor&#039;&#039;&#039; as well as miscellaneous rewards in theme with the activity you selected.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to remember to do that every time you log off by the way. You can chose an &amp;quot;Hang Out&amp;quot; activity with any NPC as you play, and the last one you selected will be active once you log out. You also don&#039;t have to worry about logging back in sooner (whew), the activity will continue next time you log out.&lt;br /&gt;
&lt;br /&gt;
= Favor Guide =&lt;br /&gt;
Click on Expand to view the Loves and Likes for NPCs in specific zones. Please note that some NPCs do not have favor options yet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Serbule NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Serbule NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== South Serbule NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = South Serbule NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Eltibule NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Eltibule NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Kur Mountains NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Kur Mountains NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Sun Vale NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Sun Vale NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Ilmari NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Ilmari NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Rahu NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Rahu NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Gazluk NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Gazluk NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dungeon NPCs =&lt;br /&gt;
These NPCs are located within dungeons inside certain zones.&lt;br /&gt;
=== Serbule Dungeons ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Anagoge ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Anagoge NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Serbule Crypt ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Serbule Crypt NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Under the Hand NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Under the Hand NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Myconian Cave NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Myconian Cave NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Eltibule Dungeons ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Goblin Dungeon NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Goblin Dungeon NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Kur Mountains ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Kur Tower NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Kur Tower NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Wolf Cave NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Wolf Cave NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Sun Vale ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== Winter Nexus NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Winter Nexus NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gazluk ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-made-collapsible&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
==== New Prestonbule Cave NPCs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = New Prestonbule Cave NPCs&lt;br /&gt;
  include    = #Small Talk&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  table      = class=&amp;quot;sortable table&amp;quot; style=&amp;quot;width:50%&amp;quot;,NPC Name,Favor&lt;br /&gt;
  tablerow   = style=&amp;quot;font-weight:bold&amp;quot;¦%%,&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links &amp;amp; Guides==&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Bartering]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cinnamon_the_rabbit&amp;diff=24915</id>
		<title>Cinnamon the rabbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cinnamon_the_rabbit&amp;diff=24915"/>
		<updated>2017-06-15T20:07:29Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Barter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Cinnamon&lt;br /&gt;
|image            = [[File:Cinnamon (npc).png|300px|]]&lt;br /&gt;
|caption          = His eyes are glazed over... He&#039;s not written yet.&lt;br /&gt;
|zone             = [[Sun Vale]]&lt;br /&gt;
|location         = [[Animal Town]]&lt;br /&gt;
|beastspeak       = Be in animal form for 3+ hours&lt;br /&gt;
|skilltrainer     = Rabbit&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Oh, hey.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinnamon&#039;&#039;&#039; is a rabbit living in [[Animal Town]]. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Found in [[Animal Town]].&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Carrots&lt;br /&gt;
* Likes raw vegetables&lt;br /&gt;
* Likes equipment with rabbit prerequisites&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barter==&lt;br /&gt;
{{:Bartering:Cinnamon the rabbit}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
; [[Rabbit]]&lt;br /&gt;
: Long Ear  thru Long Ear 4&lt;br /&gt;
: Carrot Power thru  Carrot Power 5&lt;br /&gt;
: Snow Hare Mode thru Snow Hare Mode 8&lt;br /&gt;
: Unlock Rabbit Skill Levels 51-60&lt;br /&gt;
&lt;br /&gt;
: Rabbit Scratch 7  and 8&lt;br /&gt;
: Thump 6 and 7&lt;br /&gt;
: Bun-Fu Blitz 5&lt;br /&gt;
: Hare Dash 6 and 7&lt;br /&gt;
&lt;br /&gt;
: Unlock Rabbit Skill Levels 61-70&lt;br /&gt;
: Play Dead 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Vendor]][[Category:Bartering]][[Category:Skill Trainer]][[Category:Animal Town NPCs]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cinnamon_the_rabbit&amp;diff=24914</id>
		<title>Cinnamon the rabbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cinnamon_the_rabbit&amp;diff=24914"/>
		<updated>2017-06-15T20:06:05Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: initial info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Cinnamon&lt;br /&gt;
|image            = [[File:Cinnamon (npc).png|300px|]]&lt;br /&gt;
|caption          = His eyes are glazed over... He&#039;s not written yet.&lt;br /&gt;
|zone             = [[Sun Vale]]&lt;br /&gt;
|location         = [[Animal Town]]&lt;br /&gt;
|beastspeak       = Be in animal form for 3+ hours&lt;br /&gt;
|skilltrainer     = Rabbit&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Oh, hey.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinnamon&#039;&#039;&#039; is a rabbit living in [[Animal Town]]. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Found in [[Animal Town]].&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Carrots&lt;br /&gt;
* Likes raw vegetables&lt;br /&gt;
* Likes equipment with rabbit prerequisites&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barter==&lt;br /&gt;
{{:Bartering:Cinnamon}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
; [[Rabbit]]&lt;br /&gt;
: Long Ear  thru Long Ear 4&lt;br /&gt;
: Carrot Power thru  Carrot Power 5&lt;br /&gt;
: Snow Hare Mode thru Snow Hare Mode 8&lt;br /&gt;
: Unlock Rabbit Skill Levels 51-60&lt;br /&gt;
&lt;br /&gt;
: Rabbit Scratch 7  and 8&lt;br /&gt;
: Thump 6 and 7&lt;br /&gt;
: Bun-Fu Blitz 5&lt;br /&gt;
: Hare Dash 6 and 7&lt;br /&gt;
&lt;br /&gt;
: Unlock Rabbit Skill Levels 61-70&lt;br /&gt;
: Play Dead 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Vendor]][[Category:Bartering]][[Category:Skill Trainer]][[Category:Animal Town NPCs]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rabbit&amp;diff=24913</id>
		<title>Rabbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rabbit&amp;diff=24913"/>
		<updated>2017-06-15T19:51:22Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: added reference to Cinnamon the Rabbit as trainer;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Rabbit&lt;br /&gt;
|image            = [[File:Rabbit_skill.png|300px]]&lt;br /&gt;
|caption          = The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
|skilltype        = Beast Form &lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = [[Cinnamon the rabbit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Rabbit&#039;&#039;&#039; is a [[Beast Forms|Beast Form]] with little combat power. [[Rabbit (Skill)|Rabbit]]s are stealthy, and their abilities often make them undetected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rabbit&#039;&#039;&#039; skill was obtained by completing Therese&#039;s quest during the special weekend event on 10th June 2017. The reward for that quest was a Bunny Juice and a un-Bunny Juice potion. Currently no other known way to obtain these potions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jara]] teaches Carpentry after you finish &#039;&#039;&#039;[[Kill Bear in There]]&#039;&#039;&#039; for her.&lt;br /&gt;
&lt;br /&gt;
* [[The Wombat]] in Sun Vale also has several recipes. These recipes teach how to make some staffs and animal shoes (Cow and Deer). (Useful if only for the bonus XP for creating an item for the first time)&lt;br /&gt;
&lt;br /&gt;
* [[Lamashu]] in Kur Mountains has some recipes to create Storage Crates.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Ice Magic]] - [[Rabbit (Skill)|Rabbit]]s are the only [[Beast Forms|Beast Form]] capable of using [[Ice Magic]]. A headgear item similar to the {{Item|Shoddy Familiar Controller}} must be used.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Gardening]] - {{Item|Carrot}}s, which [[Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[Gardening]].&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Ice Magic Tiara===&lt;br /&gt;
{{Item|Shoddy Familiar Controller}}&lt;br /&gt;
{{Quote |source=[[Shoddy Familiar Controller]]|&lt;br /&gt;
It&#039;s a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals&#039; burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course.&lt;br /&gt;
}}&lt;br /&gt;
=== Rabbit Fuel===&lt;br /&gt;
===Equipment===&lt;br /&gt;
: {{Item|Shoddy Familiar Controller}}&lt;br /&gt;
: {{Item|Rough Familiar Controller}}&lt;br /&gt;
: {{Item|Crude Familiar Controller}}&lt;br /&gt;
: {{Item|Decent Familiar Controller}}&lt;br /&gt;
: {{Item|Nice Familiar Controller}}&lt;br /&gt;
: {{Item|Great Familiar Controller}}&lt;br /&gt;
: {{Item|Amazing Familiar Controller}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
: The Rabbit skill was introduced in June 2017&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=24912</id>
		<title>Quick Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=24912"/>
		<updated>2017-06-15T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Return to the [[Game updates|Game Updates]] page.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2017: &#039;&#039;&#039;&lt;br /&gt;
Storage improvements ( /isearch command &amp;amp; easier centralized access to multiple storage NPC&#039;s/chests in certain area&#039;s). Changes to Butchering, Cooking recipes and Food prices. Added beast form Rabbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction of the [[Brewing]] skill. An update to the graphics used in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2017: &#039;&#039;&#039;&lt;br /&gt;
Some technical optimization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction for the [[Bard]] skill (to be learned from Rappanel in South Serbule). Changes to the loot system (max group size reduced from 10 to 6; loot from bosses is locked to the group that first attacked him). Introduction of a new very large dungeon [[Gazluk Keep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2017: &#039;&#039;&#039;&lt;br /&gt;
For some remaining skill the cap was raised to 70. Some tweaks concerning cold weather. Some changes to &#039;in combat&#039; mechanics and detection ranges of mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2017: &#039;&#039;&#039;&lt;br /&gt;
For most skills the level cap was raised from 60 to 70. The new area of [[Gazluk]] was introduced. This is another area with Cold Weather effects more severe than the effects in Kur Mountains. To make surviving in these area easier campfire items and more leatherworking recipes for Winter Gear were introduced.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&#039;&#039;&#039; December 2016:&#039;&#039;&#039;&lt;br /&gt;
The dungeon on [[Anagoge]] was replaced, [[Shield]] was reworked, and a few areas received a map. [[Sushi Preparation]] was introduced as the first cooking sub-skill, and the Body Heat system in [[Kur Mountains]] was replaced. Many bugs were fixed.&lt;br /&gt;
: Indiegogo Campaign Ends on December 20, 2016. 236 backers raised $17,230 USD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2016:&#039;&#039;&#039;&lt;br /&gt;
The October update was patched, [[Rahu]] NPCs were improved, and [[Tailoring]] received some new recipes. More combat skills received new abilities.&lt;br /&gt;
: Indiegogo Campaign Starts on November 1, 2016.&lt;br /&gt;
&#039;&#039;&#039;October 2016:&#039;&#039;&#039;&lt;br /&gt;
Gear Treasure system was redesigned, and half the combat skills received new abilities and redesigned treasure mods. A system for Load-outs was added. Food mechanics and Gourmand were made important. Lots of bugs were fixed, and the [[Halloween 2016]] event started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2016:&#039;&#039;&#039;&lt;br /&gt;
Minor fixes to dancing and druid events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2016:&#039;&#039;&#039;  Lots of bug fixes, [[Shamanic Infusion]] skill added, Synchronized dancing mechanic, re-balanced Work-Orders, and some new storage options for Lycanthropes and Druids created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2016:&#039;&#039;&#039; Animal handling redesigned. Druid events added. Dance skill added. Recipe and item-value changes made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2016:&#039;&#039;&#039;  Introduced a new camera, added new Guild mechanics including quests, and expanded the [[Labyrinth]] dungeon in [[Ilmari]]. The [[Pig]] skill was redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2016:&#039;&#039;&#039; Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2016:&#039;&#039;&#039; [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2016:&#039;&#039;&#039; Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2016:&#039;&#039;&#039; Hotfix system tested, it worked. Sandstorms were added, and briefly appeared as deer.  [[EULA]]/[[Code of Conduct]] introduced.  Animal Town added in [[Sun Vale]]. Dispensers and Rafflers were added. Alt key able to be used in setting shortcuts.&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&#039;&#039;&#039;December 2015:&#039;&#039;&#039; [[Buckle Artistry]] skill was introduced. [[Tutorial Cave]] replaced with a new island experience. Belt system was reworked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2015:&#039;&#039;&#039; Combat Refresh system added, additional floors added to the [[Yeti Cave]]s. Augment Brewing skills were redesigned into [[Augmentation]]. [[Transmutation]] skill was added. Bat skill added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2015:&#039;&#039;&#039; Test server was used to test the upcoming Augmentation skills.&lt;br /&gt;
September 2015: Skeletons can travel between zones. New patcher introduced. Work Orders added. Industry skill added. Labyrinth dungeon added in [[Ilmari]]. Character movement system rewritten. Guild system introduced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2015:&#039;&#039;&#039; [[Serbule Sewers]] dungeon expanded. User-created chat rooms added. Help and Trade added to default chat tabs. Brain Bug Cave dungeon added in [[Serbule]]. More instruments added. Civic Pride skill added. Pigs can dance.&lt;br /&gt;
: Kickstarter Ends on August 24, 2015. 1,318 backers pledged $74,781.&lt;br /&gt;
&#039;&#039;&#039;July 2015:&#039;&#039;&#039; [[Tutorial Cave]] modified to accommodate incoming new players from Kickstarter. Yeti Cave dungeon added in [[Kur Mountains]]. Day/Night cycle added, and some flower spawns were added tied to the time of day. Added Full-Moon content for Werewolves. Trade GUI introduced. Skill caps begin to raise to level 60. [[Ilmari]] Desert zone added.&lt;br /&gt;
: Kickstarter Begins on July 24, 2015&lt;br /&gt;
&#039;&#039;&#039;June 2015:&#039;&#039;&#039; [[Cow]] curse removed from tutorial cave. Starting inventory increased. Special settings added. Upgrade to Unity 5 (new lighting model). Dyes resemble the intended colors. Group-loot options added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2015:&#039;&#039;&#039; [[Wolf Cave]] dungeon expanded. [[Kur Tower]] dungeon expanded. [[Ice Magic]] skill added. [[Sun Vale]] quadrupled in size. Exceptional treasure tier added.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;April 2015:&#039;&#039;&#039; Pet mechanics were modified. Music command removed and skills added. Performance Appreciation buff introduced, along with plants responsive to music. Augment Brewing skills added. [[Borghild]] dungeon (Deathtrap Dungeon) redesigned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2015:&#039;&#039;&#039; Boss regeneration replaced with increased health. Lots of mob mechanics were changed, and treasure effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2015:&#039;&#039;&#039; A new launcher introduced. Moon phases now match the real moon. [[Dark Chapel]] dungeon expanded. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2015:&#039;&#039;&#039; [[Battle Chemistry]] skill redesigned. [[Animal Nexus]] dungeon added in Eltibule. [[Dark Chapel]] dungeon added in [[Eltibule]]. [[Treasure Cartography]] and [[Corpse Talking]] skills added. Metabolism bar added. Racial Jewelry slot added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&#039;&#039;&#039;December 2014:&#039;&#039;&#039; Bug fixes in preparation for a large patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2014:&#039;&#039;&#039; DirectX 11 support added. Lots of loot and crafting changes. Item craft point system introduced. [[Winter Nexus]] dungeon added in [[Sun Vale]]. Loot permissions modified. Vocabulary skill added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2014:&#039;&#039;&#039; Halloween event. Treasure chests added to [[Serbule Crypt]]. New website and forums introduced. Added an anti-zerging timer. [[Gourmand]] skill recalculated. [[Toolcrafting]] skill added. Invite command added for group use. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2014:&#039;&#039;&#039; [[Sun Vale]] zone added. [[Hammer]] and [[Druid]] skills added. Elite monsters introduced. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&#039;&#039;&#039; Late 2013:&#039;&#039;&#039; The game was updated from this version of Serbule &amp;amp; Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Late March 2013 (27th - 29th):&#039;&#039;&#039; A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.&lt;br /&gt;
== 2012 ==&lt;br /&gt;
On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
The first mentions of Project Gorgon appeared on the Elder Game blog.&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24728</id>
		<title>Into the Kur Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24728"/>
		<updated>2017-06-11T19:23:53Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quest is given to the player after :&amp;lt;br&amp;gt;&lt;br /&gt;
1. Clicking on the sign in the Kur Tower (very close to the entrance of [[Kur Tower]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. Completing all the Talk dialogue with [[Landri the Cold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: this Quest is Not given through the normal Do Favor options &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Landri the Cold will give the player a document (in the inventory) &#039;&#039;&#039;Ice Bypass Spell&#039;&#039;&#039;. That item is needed in order to pass the Ice Barrier in [[Kur Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After completing this quest, the player can go through some more pages of Talk-dialogue and then learn [[Ice Magic]] from Landri  (if the player has leveled [[Fire Magic]] or [[some redacted other skill, see patchnotes june 9th 2017]] to at least level 25)&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lomas&amp;diff=24230</id>
		<title>Lomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lomas&amp;diff=24230"/>
		<updated>2017-05-31T16:36:11Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Reported Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| type = Elven&lt;br /&gt;
| armor = 458&lt;br /&gt;
| health = 6992&lt;br /&gt;
| rage = 1088&lt;br /&gt;
| ineffective = Fire (very), Cold (very), Nature (very), Darkness (very)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lomas&#039;&#039;&#039; is an [[Elven]] Necromancer operating out of the [[Kur Tower]] Graveyard. Beware the [[Trained Rhino]]s which guard him, and try to prevent him from using his rage attack, which can hurl unsuspecting Prodigies to their doom (Same knockback as a Rhino).&lt;br /&gt;
&lt;br /&gt;
Decades ago, [[Landri the Cold]] was apprenticed to Lomas. He manipulated her talents with [[Ice Magic]] to create frozen zombies that wouldn&#039;t rot while he expressed his inner necrophiliac. Eventually, Landri got fed-up with him, and buried him alive in the [[Kur Tower]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Tower]]&lt;br /&gt;
: Found at the highest point in the Graveyard.&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
* Ranged Electric Damage&lt;br /&gt;
* Ranged Psychic Debuff&lt;br /&gt;
* [[Image:Rage-icon-20px.gif|Rage]] Burst Darkness Damage.&lt;br /&gt;
&lt;br /&gt;
==Reported Loot==&lt;br /&gt;
- Lomas&#039;s Skull ([[Into the Kur Tower|Quest Item]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Kur Tower Creatures]][[Category:Bosses]][[Category:Elven]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24229</id>
		<title>Into the Kur Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24229"/>
		<updated>2017-05-31T16:28:41Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quest is given to the player after :&amp;lt;br&amp;gt;&lt;br /&gt;
1. Clicking on the sign in the Kur Tower (very close to the entrance of [[Kur Tower]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. Completing all the Talk dialogue with [[Landri the Cold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: this Quest is Not given through the normal Do Favor options &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Landri the Cold will give the player a document (in the inventory) &#039;&#039;&#039;Ice Bypass Spell&#039;&#039;&#039;. That item is needed in order to pass the Ice Barrier in [[Kur Tower]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: to be checked...    After completing this quest, the player may learn [[Ice Magic]] from Landri  (if the player has leveled [[Fire Magic]] to at least level 25)&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24228</id>
		<title>Into the Kur Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24228"/>
		<updated>2017-05-31T16:27:45Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quest is given to the player after :&amp;lt;br&amp;gt;&lt;br /&gt;
1. Clicking on the sign in the Kur Tower (very close to the entrance of Kur Tower)&amp;lt;br&amp;gt;&lt;br /&gt;
2. Completing all the Talk dialogue with [[Landri the Cold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: this Quest is Not given through the normal Do Favor options &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Landri the Cold will give the player a document (in the inventory) &#039;&#039;&#039;Ice Bypass Spell&#039;&#039;&#039;. That item is needed in order to pass the Ice Barrier in Kur Tower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: to be checked...    After completing this quest, the player may learn [[Ice Magic]] from Landri  (if the player has leveled [[Fire Magic]] to at least level 25)&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ice_Magic&amp;diff=24227</id>
		<title>Ice Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ice_Magic&amp;diff=24227"/>
		<updated>2017-05-31T16:24:47Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Researching (Fire Magic).jpg|thumb|right|300px|Researching new Ice spells at a cooking stove]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Fire Mages think that ice is somehow a byproduct of reversing Fire spells. We let them believe that... it keeps them out of our way. But Ice Magic is vast and terribly powerful - Landri&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ice Magic&#039;&#039;&#039; is taught by [[Landri the Cold]] after completing a [[Into the Kur Tower|quest]] based in [[Kur Tower]]. To begin this quest, a Prodigy should look for a warning posted directly inside the dungeon. One must also have Level 25 [[Fire Magic]].  Ice magic uses devastating attacks, combined with the randomness of weather and the freezing abilities of ice to create a deadly skill with medium-high power cost. &lt;br /&gt;
&lt;br /&gt;
===Research Ingredients===&lt;br /&gt;
The skill can be expensive due to the required ingredients used in spell research: Ice Core, Tundra Lichen, Orcish Spell Pouch and Frost Nib. Note that researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
&lt;br /&gt;
Ice Core is dropped from various creatures ([[Cold Elemental]] in [[Serbule Crypt]], [[Ice Slick]] in [[Under the Hand]] basement, and more). Tundra Lichen is a ground spawn in [[Kur Mountains]], Orcish Spell Pouch drops from [[Orcish Thaumaturge]] and Frost Nib can be obtained from [[The Sand Seer]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Lvl !! Name !! XP !! Bonus XP !! style=&amp;quot;width: 15%&amp;quot;| Ingredients !! style=&amp;quot;width: 15%&amp;quot;| Results !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ice Magic Research Level 1 || 10 || 200 || Salt x3 || Ice Magic Research Level 1 || Attempt to research a new Ice Magic spell. You can learn 3 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Ice Magic Research Level 5 || 15 || 300 || Ice Core x1 || Ice Magic Research Level 5 || Attempt to research a new Ice Magic spell. You can learn 3 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Ice Magic Research Level 10 || 20 || 400 || Ice Core x2 || Ice Magic Research Level 10 || Attempt to research a new Ice Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Ice Magic Research Level 15 || 25 || 500 || Tundra Lichen x1 || Ice Magic Research Level 15 || Attempt to research a new Ice Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Ice Magic Research Level 20 || 30 || 600 || Tundra Lichen x2 || Ice Magic Research Level 20 || Attempt to research a new Ice Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Ice Magic Research Level 25 || 35 || 700 || Orcish Spell Pouch x1 || Ice Magic Research Level 25 || Attempt to research a new Ice Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Ice Magic Research Level 30 || 40 || 800 || Orcish Spell Pouch x2 || Ice Magic Research Level 30 || Attempt to research a new Ice Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Ice Magic Research Level 35 || 45 || 900 || Ice Core x2&amp;lt;br&amp;gt; Tundra Lichen x2 || Ice Magic Research Level 35 || Attempt to research a new Ice Magic spell. You can learn 6 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Ice Magic Research Level 40 || 50 || 1000 || Tundra Lichen x2&amp;lt;br&amp;gt; Orcish Spell Pouch x2 || Ice Magic Research Level 40 || Attempt to research a new Ice Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Ice Magic Research Level 45 || 55 || 1100 || Ice Core x1&amp;lt;br&amp;gt; Tundra Lichen x2&amp;lt;br&amp;gt; Orcish Spell Pouch x2 || Ice Magic Research Level 45 || Attempt to research a new Ice Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Ice Magic Research Level 50 || 60 || 1200 || Ice Core x2&amp;lt;br&amp;gt; Tundra Lichen x2&amp;lt;br&amp;gt; Orcish Spell Pouch x2&amp;lt;br&amp;gt; Salt x1 || Ice Magic Research Level 50 || Attempt to research a new Ice Magic spell. You can learn 7 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Ice Magic Research Level 55 || ?? || ?? || Ice Core x2&amp;lt;br&amp;gt; Tundra Lichen x2&amp;lt;br&amp;gt; Frost Nib x1&amp;lt;br&amp;gt; Salt x1 || Ice Magic Research Level 55 || Attempt to research a new Ice Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Ice Magic Research Level 60 || ?? || ?? || Ice Core x2&amp;lt;br&amp;gt; Tundra Lichen x2&amp;lt;br&amp;gt; Frost Nib x2&amp;lt;br&amp;gt; Salt x1 || Ice Magic Research Level 60 || Attempt to research a new Ice Magic spell. You can learn 8 different abilities by repeatedly completing this recipe.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Ice Magic Research Level 65 || ?? || ?? || Tundra Lichen x2&amp;lt;br&amp;gt; Frost Nib x2&amp;lt;br&amp;gt; Glowy Yellow Crystal x2 || Ice Magic Research Level 60 || Attempt to research a new Ice Magic spell. You can learn 5 different abilities by repeatedly completing this recipe.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FROM FIRE MAGIC&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Level !! style=&amp;quot;width:30%;&amp;quot;|Ingredients !! style=&amp;quot;width:60%;&amp;quot;|Spells&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{icon|salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{icon|firedust}} x2 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{icon|firedust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{icon|sulfur}} x2 || Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{icon|sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{icon|saltpeter}} x2 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{icon|saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{icon|firedust}} x2, {{icon|sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{icon|firedust}} x1, {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  {{icon|firedust}} x2, {{icon|sulfur}} x2, {{icon|saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24226</id>
		<title>Into the Kur Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Into_the_Kur_Tower&amp;diff=24226"/>
		<updated>2017-05-31T16:21:36Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: Created page with &amp;quot;This Quest is given to the player after :&amp;lt;br&amp;gt; 1. Clicking on the sign in the Kur Tower (very close to the entrance of Kur Tower)&amp;lt;br&amp;gt; 2. Completing all the Talk dialogue with [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quest is given to the player after :&amp;lt;br&amp;gt;&lt;br /&gt;
1. Clicking on the sign in the Kur Tower (very close to the entrance of Kur Tower)&amp;lt;br&amp;gt;&lt;br /&gt;
2. Completing all the Talk dialogue with [[Landri the Cold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Landri the Cold will give the player a document (in the inventory) &#039;&#039;&#039;Ice Bypass Spell&#039;&#039;&#039;. That item is needed in order to pass the Ice Barrier in Kur Tower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: to be checked...    After completing this quest, the player may learn [[Ice Magic]] from Landri  (if the player has leveled [[Fire Magic]] to at least level 25)&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Landri_the_Cold&amp;diff=24225</id>
		<title>Landri the Cold</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Landri_the_Cold&amp;diff=24225"/>
		<updated>2017-05-31T16:14:43Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Landri the Cold&lt;br /&gt;
|image            = [[File:Landri the Cold (npc).jpg|300px]]&lt;br /&gt;
|caption          = She is trying very hard to look nonchalant.&lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = Northwestern outpost.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Alchemy, Fire Magic, Mycology, Ice Magic&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
What do you want? You&#039;re clearly not a fellow Ice Mage, so can you go bother someone else?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Landri the Cold&#039;&#039;&#039; is a grumpy elf mage who specializes in cold spells. She is working on a spell to freeze the world. Or maybe it is just a joke.&lt;br /&gt;
&lt;br /&gt;
Decades ago, Landri was apprenticed to the Necromancer [[Lomas]]. Lomas was a necrophiliac who forced Landri to freeze the corpses he reanimated... so they wouldn&#039;t rot. Eventually, she decided to bury Lomas alive in the [[Kur Tower]], and sealed the area off with a massive ice wall. She turned herself in for her crime, and served fifty years in an Elven misery box. &lt;br /&gt;
The memory of Lomas and his actions has continued to traumatize Landri.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Northwestern outpost&lt;br /&gt;
&lt;br /&gt;
==Small Talk==  &amp;lt;!-- remember to update the categories below! --&amp;gt;&lt;br /&gt;
* Likes Ice Cores {{Hint|+12}}&lt;br /&gt;
* Likes Fire Staves&lt;br /&gt;
* Likes Anything with Fire Magic enchantments&lt;br /&gt;
* Hates Clothing&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Anomalous Fire Sheep&#039;&#039;&#039; : Kill 5 Fire Sheep In Kur Mountains. They are easily seen from a distance as they are literally on fire. {{Hint|Hit them before they blow up to get quest update. They have to be close to the village as well. Reward: 50 Favor, Battle Hardened Staff}}&lt;br /&gt;
* &#039;&#039;&#039;Ice Cores for Landri the Cold&#039;&#039;&#039; {{repeatable}} : Obtain 10 Ice Cores. {{Hint|These drop often from Ice Slicks in Kur Tower. Reward: 3x Coldbite Potion.}}&lt;br /&gt;
* &#039;&#039;&#039;Saltpeter for Landri the Cold&#039;&#039;&#039; [Comfortable] : Obtain 3 Saltpeter. {{Hint|Reward: 3x Coldgnaw Potion.}}&lt;br /&gt;
* [[Into the Kur Tower]] : Kill Lomas, Take his Skull&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Alchemy]]&lt;br /&gt;
: &#039;&#039;Wolfsbane Blade 1&#039;&#039;, &#039;&#039;Wolfsbane Blade 2&#039;&#039;, &#039;&#039;Wolfsbane Blade 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Fire Magic]]&lt;br /&gt;
: &#039;&#039;Cold Protection&#039;&#039;, &#039;&#039;Cold Protection 2&#039;&#039;, &#039;&#039;Cold Protection 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Flower Arrangement]]&lt;br /&gt;
: &#039;&#039;Cleanliness Arrangement #1&#039;&#039;, &#039;&#039;Cleanliness Display #1&#039;&#039;, &#039;&#039;Cleanliness Arrangement #2&#039;&#039;, &#039;&#039;Cleanliness Display #2&#039;&#039;, &#039;&#039;Cleanliness Arrangement #3&#039;&#039;, &#039;&#039;Cleanliness Display #3&#039;&#039;, &#039;&#039;Cleanliness Arrangement #4&#039;&#039;, &#039;&#039;Cleanliness Display #4&#039;&#039;, &#039;&#039;Cleanliness Arrangement #5&#039;&#039;, &#039;&#039;Cleanliness Display #5&#039;&#039;, &#039;&#039;Cleanliness Arrangement #6&#039;&#039;, &#039;&#039;Cleanliness Display #6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Ice Magic]]&lt;br /&gt;
: &#039;&#039;Ice Magic Research Level 1&#039;&#039;, &#039;&#039;Ice Magic Research Level 5&#039;&#039;, &#039;&#039;Ice Magic Research Level 10&#039;&#039;, &#039;&#039;Ice Magic Research Level 15&#039;&#039;, &#039;&#039;Ice Magic Research Level 20&#039;&#039;, &#039;&#039;Ice Magic Research Level 25&#039;&#039;, &#039;&#039;Ice Magic Research Level 30&#039;&#039;, &#039;&#039;Ice Magic Research Level 35&#039;&#039;, &#039;&#039;Ice Magic Research Level 40&#039;&#039;, &#039;&#039;Ice Magic Research Level 45&#039;&#039;, &#039;&#039;Ice Magic Research Level 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Mycology]]&lt;br /&gt;
: &#039;&#039;Lycanspore Bomb&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Discuss Ice Magic basic concepts (2 hr&lt;br /&gt;
:20 favor with Landri the Cold&lt;br /&gt;
:300 Fire Magic XP&lt;br /&gt;
*;Practice Ice magic on Each other (2 hr)&lt;br /&gt;
:20 favor with Landri the Cold&lt;br /&gt;
:300 Fire Magic XP&lt;br /&gt;
*;Help make alchemical concoctions&lt;br /&gt;
:50 favor with Landri the Cold&lt;br /&gt;
:Recipe for Coldbite Potion&lt;br /&gt;
*;Help make complex alchemical concotions (12hr)&lt;br /&gt;
:95 favor with Landri the Cold&lt;br /&gt;
:Recipe for Coldgnaw Potion&lt;br /&gt;
*;Help make advanced alchemical concoctions (18hr)&lt;br /&gt;
:140 favor with Landri the Cold&lt;br /&gt;
:Recipe for Coldrend Potion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Kur Mountains NPCs]][[Category:Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=23729</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=23729"/>
		<updated>2017-05-16T19:48:07Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = A description of the skill.&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         =  &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Gardening]] at 35 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Brianna Willer]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; introductory paragraph or two summarizing the main aspects of the skill. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The in-game description of the skill goes here.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and your Gardening is at least 35.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills are skills that either modify the page&#039;s skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page&#039;s skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn&#039;t a Sub-Skill. In this example, list the level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Skills are suggested by the wiki editors, and Cooking could be listed for Gardening.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Finally, reference a transcluded ability table for the skill. This will be populated with all possible abilities. Save the page for the skill, than follow the red link. On the new page, type  &amp;lt;code&amp;gt;{{((}}subst:Preload/Ability pages{{))}}&amp;lt;/code&amp;gt; Save that page to generate the table (Just the table, there will be no content until the Wiki&#039;s ExtraBot is turned on, which generally happens after each patch).&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Recipes. Type on that page: &amp;lt;code&amp;gt;{{((}}subst:Preload/Recipe pages{{))}}&amp;lt;/code&amp;gt; and save.&#039;&#039;&#039;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== information from Citan&#039;s  blog post  20 april 2017===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== information from Citan&#039;s  blog post  9 april 2017===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brewing&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Hammerer}} increases Base Damage dealt with Hammer by 8%. Can be created with [[Toolcrafting]] 40.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Woodland Warrior}} increases Base Damage dealt with Hammer and Druid combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Barbarian}} increases Base Damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Mindfist}} increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increase Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this is a Combat Skill, add Treasure Effects. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Treasure Effects. Type on that page: &amp;lt;code&amp;gt;{{((}}subst:Preload/Treasure Effect pages{{))}}&amp;lt;/code&amp;gt; and save.&#039;&#039;&#039;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, Add Stat Bonuses. There is no preload for Stat Bonuses, so just add the following and wait for the bot to add the page.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, Add Level Up Rewards. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Level Up Rewards. Type on that page: &amp;lt;code&amp;gt;{{((}}subst:Preload/Level Up Reward pages{{))}}&amp;lt;/code&amp;gt; and save.&#039;&#039;&#039;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills      &lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
&lt;br /&gt;
    If this skill is both a Combat Skill AND an animal skill (EX: Cow), the infobox should have been filled out with &amp;quot;Combat Skill&amp;quot;. Manually add:&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=23728</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=23728"/>
		<updated>2017-05-16T19:41:15Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: very rough first draft - based on Skill Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = A description of the skill.&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         =  &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Gardening]] at 35 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Brianna Willer]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; introductory paragraph or two summarizing the main aspects of the skill. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The in-game description of the skill goes here.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and your Gardening is at least 35.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills are skills that either modify the page&#039;s skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page&#039;s skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn&#039;t a Sub-Skill. In this example, list the level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Skills are suggested by the wiki editors, and Cooking could be listed for Gardening.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Finally, reference a transcluded ability table for the skill. This will be populated with all possible abilities. Save the page for the skill, than follow the red link. On the new page, type  &amp;lt;code&amp;gt;{{((}}subst:Preload/Ability pages{{))}}&amp;lt;/code&amp;gt; Save that page to generate the table (Just the table, there will be no content until the Wiki&#039;s ExtraBot is turned on, which generally happens after each patch).&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Recipes. Type on that page: &amp;lt;code&amp;gt;{{((}}subst:Preload/Recipe pages{{))}}&amp;lt;/code&amp;gt; and save.&#039;&#039;&#039;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Hammerer}} increases Base Damage dealt with Hammer by 8%. Can be created with [[Toolcrafting]] 40.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Woodland Warrior}} increases Base Damage dealt with Hammer and Druid combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Barbarian}} increases Base Damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Mindfist}} increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increase Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this is a Combat Skill, add Treasure Effects. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Treasure Effects. Type on that page: &amp;lt;code&amp;gt;{{((}}subst:Preload/Treasure Effect pages{{))}}&amp;lt;/code&amp;gt; and save.&#039;&#039;&#039;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, Add Stat Bonuses. There is no preload for Stat Bonuses, so just add the following and wait for the bot to add the page.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now, Add Level Up Rewards. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Level Up Rewards. Type on that page: &amp;lt;code&amp;gt;{{((}}subst:Preload/Level Up Reward pages{{))}}&amp;lt;/code&amp;gt; and save.&#039;&#039;&#039;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills      &lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
&lt;br /&gt;
    If this skill is both a Combat Skill AND an animal skill (EX: Cow), the infobox should have been filled out with &amp;quot;Combat Skill&amp;quot;. Manually add:&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brianna_Willer&amp;diff=23727</id>
		<title>Brianna Willer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brianna_Willer&amp;diff=23727"/>
		<updated>2017-05-16T19:33:03Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: made first draft - based on template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Brianna Willer&lt;br /&gt;
|image            = [[File:Brianna Willer (npc).png|300px]] &amp;lt;!-- Make sure to include an image, even if you do not have one ready to upload. It will show in [[Special:WantedFiles]]. --&amp;gt;&lt;br /&gt;
|caption          = NPC Description here. &amp;lt;!-- This caption comes from the in-game text above the NPC&#039;s head --&amp;gt;&lt;br /&gt;
|zone             = South Serbule&lt;br /&gt;
|location         = Her farm&lt;br /&gt;
|beastspeak       = All &amp;lt;!-- animals that the npc is known to speak too, See the NPC Infobox page for more information. --&amp;gt;&lt;br /&gt;
|skilltrainer     = Brewing&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
add a quote from brianna.&lt;br /&gt;
}}&lt;br /&gt;
[[Brianna Willer]] is a farmer in the area of [[South Serbule]]. She is quite distrusting and will only interacte with a player after Therese has introduced the player. &amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add other information about the NPC. Lore, relationships, ect. --&amp;gt;&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[South Serbule]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Brianna Willer]] is always near her farm in [[South Serbule]].  &amp;lt;!-- This could be a town or location such as [[Serbule Keep]], [[Hogan&#039;s Keep]], or [[Amulna]]. You may also want to describe their location with more details.  --&amp;gt;&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased and &amp;lt;vendorname&amp;gt;/Spending_limits. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
==Sells==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Brianna]] sells ...  to be included  (the items below come from the NPC template)&lt;br /&gt;
&amp;lt;!-- Now, add the items the NPC has for sale. Make sure to spell the item names exactly as they appear in-game. The table for [[Velkort]] was used here to save space. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Basic Staff&lt;br /&gt;
 | cost = 57&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Salt&lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Lucky Belt of The War Wizard&lt;br /&gt;
 | cost = 225&lt;br /&gt;
 | favor = above Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Lucky Belt of The Master Exploder&lt;br /&gt;
 | cost = 225&lt;br /&gt;
 | favor = above Neutral&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk== &amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
* small talk for Brianna willer to be included&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Brianna Willer]] offers a few quests around the [[South Serbule]] region. &lt;br /&gt;
&amp;lt;!-- Each quest should be linked, to be added as a separate page.&lt;br /&gt;
  {{Favor|requirement}} should be indicated. If the Quest requires a prior quest to be completed, also list it here.&lt;br /&gt;
  If there is dialogue worth recording about the quest, add it on the quest page.&lt;br /&gt;
  Consider using Template:Hint for spoiler-y material.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [[Quest name]] {{Favor|Neutral}} - What to do. {{Hint|You can find deer around the southern end of Serbule!}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward for Quest name&amp;quot;&amp;gt;&lt;br /&gt;
Reward: 50 favor, 100 First Aid XP, 100 Armor Patching XP&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;!-- List rewards from favor tiers. --&amp;gt;&lt;br /&gt;
; At {{Favor|Comfortable}}&lt;br /&gt;
: {{Item|brianna item}} x2&lt;br /&gt;
&lt;br /&gt;
; At {{Favor|Friends}}&lt;br /&gt;
: {{Item|brianna item}} (with random enchant).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Brianna Willer]] will only train [[Brewing]] skills if you have been introduced to her by Therese. &amp;lt;!-- If needed, write a sentence about training requirements. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
;[[Brewing]]&lt;br /&gt;
&lt;br /&gt;
::  a table of skills to be included&lt;br /&gt;
&lt;br /&gt;
== Services == &amp;lt;!-- List some of the services offered by the NPC. Consignment, Storage, Bartering, or unique options. Rappanel plays music if paid, and Ashk the Answerer tells fortunes that grant buffs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Bartering &amp;lt;!-- If the NPC offers a bartering system, add a page for that. --&amp;gt;&lt;br /&gt;
{{:Bartering:Brianna Willer}}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs == &amp;lt;!-- List NPC Hang Outs --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039; title of first hang out &#039;&#039;&#039; (4 hours) {{Favor|Neutral}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward for Title of first hang out&amp;quot;&amp;gt;&lt;br /&gt;
:35 favor with Braigon&lt;br /&gt;
:2 Bottle of Whey&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; title of second hang out &#039;&#039;&#039; (4 hours) {{Favor|Comfortable}} - Complete &#039;&#039;&#039;Earlier Hang Out&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward for Title of second hang out&amp;quot;&amp;gt;&lt;br /&gt;
:35 favor with Braigon&lt;br /&gt;
:500 Cheesemaking XP&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Now, add the NPC Category [[Category:NPCs]]. Also add the proper category for the NPC&#039;s location. [[Category: Serbule NPCs]], [[Category: South Serbule NPCs]], [[Category: Eltibule NPCs]], ect.&lt;br /&gt;
If the NPC is also in a location, add that tag too! [[Category: Serbule Keep NPCs]], [[Category: Hogan&#039;s Keep NPCs]], [[Category: Amulna NPCs]]&lt;br /&gt;
Also add an anatomy type for the NPC. [[Category: Human]], [[Category: Elven]], [[Category: Fey]] (Rakshasa, Goblin, Giant, Fungoid, Canine et al.).&lt;br /&gt;
If the NPC is a vendor (they buy or sell items), add [[Category: Vendor]].&lt;br /&gt;
If the NPC trains or teaches a skill, add [[Category: Skill Trainer]].&lt;br /&gt;
If they barter, [[Category: Bartering]].&lt;br /&gt;
If they offer consignment, [[Category: Consignment]].&lt;br /&gt;
If they offer storage, [[Category: Storage]].&lt;br /&gt;
If they talk to animals, [[Category: Talks to Animals]]. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: South Serbule NPCs]] [[Category: Skill Trainer]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=23726</id>
		<title>Quick Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=23726"/>
		<updated>2017-05-16T19:09:34Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Return to the [[Game updates|Game Updates]] page.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction of the [[Brewing]] skill. An update to the graphics used in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2017: &#039;&#039;&#039;&lt;br /&gt;
Some technical optimization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction for the [[Bard]] skill (to be learned from Rappanel in South Serbule). Changes to the loot system (max group size reduced from 10 to 6; loot from bosses is locked to the group that first attacked him). Introduction of a new very large dungeon [[Gazluk Keep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2017: &#039;&#039;&#039;&lt;br /&gt;
For some remaining skill the cap was raised to 70. Some tweaks concerning cold weather. Some changes to &#039;in combat&#039; mechanics and detection ranges of mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2017: &#039;&#039;&#039;&lt;br /&gt;
For most skills the level cap was raised from 60 to 70. The new area of [[Gazluk]] was introduced. This is another area with Cold Weather effects more severe than the effects in Kur Mountains. To make surviving in these area easier campfire items and more leatherworking recipes for Winter Gear were introduced.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&#039;&#039;&#039; December 2016:&#039;&#039;&#039;&lt;br /&gt;
The dungeon on [[Anagoge]] was replaced, [[Shield]] was reworked, and a few areas received a map. [[Sushi Preparation]] was introduced as the first cooking sub-skill, and the Body Heat system in [[Kur Mountains]] was replaced. Many bugs were fixed.&lt;br /&gt;
: Indiegogo Campaign Ends on December 20, 2016. 236 backers raised $17,230 USD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2016:&#039;&#039;&#039;&lt;br /&gt;
The October update was patched, [[Rahu]] NPCs were improved, and [[Tailoring]] received some new recipes. More combat skills received new abilities.&lt;br /&gt;
: Indiegogo Campaign Starts on November 1, 2016.&lt;br /&gt;
&#039;&#039;&#039;October 2016:&#039;&#039;&#039;&lt;br /&gt;
Gear Treasure system was redesigned, and half the combat skills received new abilities and redesigned treasure mods. A system for Load-outs was added. Food mechanics and Gourmand were made important. Lots of bugs were fixed, and the [[Halloween 2016]] event started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2016:&#039;&#039;&#039;&lt;br /&gt;
Minor fixes to dancing and druid events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2016:&#039;&#039;&#039;  Lots of bug fixes, [[Shamanic Infusion]] skill added, Synchronized dancing mechanic, re-balanced Work-Orders, and some new storage options for Lycanthropes and Druids created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2016:&#039;&#039;&#039; Animal handling redesigned. Druid events added. Dance skill added. Recipe and item-value changes made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2016:&#039;&#039;&#039;  Introduced a new camera, added new Guild mechanics including quests, and expanded the [[Labyrinth]] dungeon in [[Ilmari]]. The [[Pig]] skill was redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2016:&#039;&#039;&#039; Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2016:&#039;&#039;&#039; [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2016:&#039;&#039;&#039; Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2016:&#039;&#039;&#039; Hotfix system tested, it worked. Sandstorms were added, and briefly appeared as deer.  [[EULA]]/[[Code of Conduct]] introduced.  Animal Town added in [[Sun Vale]]. Dispensers and Rafflers were added. Alt key able to be used in setting shortcuts.&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&#039;&#039;&#039;December 2015:&#039;&#039;&#039; [[Buckle Artistry]] skill was introduced. [[Tutorial Cave]] replaced with a new island experience. Belt system was reworked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2015:&#039;&#039;&#039; Combat Refresh system added, additional floors added to the [[Yeti Cave]]s. Augment Brewing skills were redesigned into [[Augmentation]]. [[Transmutation]] skill was added. Bat skill added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2015:&#039;&#039;&#039; Test server was used to test the upcoming Augmentation skills.&lt;br /&gt;
September 2015: Skeletons can travel between zones. New patcher introduced. Work Orders added. Industry skill added. Labyrinth dungeon added in [[Ilmari]]. Character movement system rewritten. Guild system introduced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2015:&#039;&#039;&#039; [[Serbule Sewers]] dungeon expanded. User-created chat rooms added. Help and Trade added to default chat tabs. Brain Bug Cave dungeon added in [[Serbule]]. More instruments added. Civic Pride skill added. Pigs can dance.&lt;br /&gt;
: Kickstarter Ends on August 24, 2015. 1,318 backers pledged $74,781.&lt;br /&gt;
&#039;&#039;&#039;July 2015:&#039;&#039;&#039; [[Tutorial Cave]] modified to accommodate incoming new players from Kickstarter. Yeti Cave dungeon added in [[Kur Mountains]]. Day/Night cycle added, and some flower spawns were added tied to the time of day. Added Full-Moon content for Werewolves. Trade GUI introduced. Skill caps begin to raise to level 60. [[Ilmari]] Desert zone added.&lt;br /&gt;
: Kickstarter Begins on July 24, 2015&lt;br /&gt;
&#039;&#039;&#039;June 2015:&#039;&#039;&#039; [[Cow]] curse removed from tutorial cave. Starting inventory increased. Special settings added. Upgrade to Unity 5 (new lighting model). Dyes resemble the intended colors. Group-loot options added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2015:&#039;&#039;&#039; [[Wolf Cave]] dungeon expanded. [[Kur Tower]] dungeon expanded. [[Ice Magic]] skill added. [[Sun Vale]] quadrupled in size. Exceptional treasure tier added.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;April 2015:&#039;&#039;&#039; Pet mechanics were modified. Music command removed and skills added. Performance Appreciation buff introduced, along with plants responsive to music. Augment Brewing skills added. [[Borghild]] dungeon (Deathtrap Dungeon) redesigned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2015:&#039;&#039;&#039; Boss regeneration replaced with increased health. Lots of mob mechanics were changed, and treasure effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2015:&#039;&#039;&#039; A new launcher introduced. Moon phases now match the real moon. [[Dark Chapel]] dungeon expanded. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2015:&#039;&#039;&#039; [[Battle Chemistry]] skill redesigned. [[Animal Nexus]] dungeon added in Eltibule. [[Dark Chapel]] dungeon added in [[Eltibule]]. [[Treasure Cartography]] and [[Corpse Talking]] skills added. Metabolism bar added. Racial Jewelry slot added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&#039;&#039;&#039;December 2014:&#039;&#039;&#039; Bug fixes in preparation for a large patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2014:&#039;&#039;&#039; DirectX 11 support added. Lots of loot and crafting changes. Item craft point system introduced. [[Winter Nexus]] dungeon added in [[Sun Vale]]. Loot permissions modified. Vocabulary skill added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2014:&#039;&#039;&#039; Halloween event. Treasure chests added to [[Serbule Crypt]]. New website and forums introduced. Added an anti-zerging timer. [[Gourmand]] skill recalculated. [[Toolcrafting]] skill added. Invite command added for group use. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2014:&#039;&#039;&#039; [[Sun Vale]] zone added. [[Hammer]] and [[Druid]] skills added. Elite monsters introduced. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&#039;&#039;&#039; Late 2013:&#039;&#039;&#039; The game was updated from this version of Serbule &amp;amp; Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Late March 2013 (27th - 29th):&#039;&#039;&#039; A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.&lt;br /&gt;
== 2012 ==&lt;br /&gt;
On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
The first mentions of Project Gorgon appeared on the Elder Game blog.&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-11&amp;diff=23725</id>
		<title>Game updates/2017-05-11</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-11&amp;diff=23725"/>
		<updated>2017-05-16T18:57:47Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Brewing: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Update Notes: May 11, 2017&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Changes and fixes for the May 9 graphical update===&lt;br /&gt;
This update contains changes and fixes for [[Game updates/2017-05-09|the May 9 graphical update]] to Serbule, including everything from crashing bugs to slimy tigers. Not all crashing bugs are fixed, but many of the changes here will help us get better data so we can debug other problems.&lt;br /&gt;
&lt;br /&gt;
We are still working hard on crash reports – we want to get everyone who is affected back in the game! Plus, we need to get it all worked out before we update the graphics in other zones. So please test out this update, try all the work-arounds, and send us your crash logs! (The thread &amp;quot;PROJECT: GORGON SUPPORT - TROUBLESHOOTING - READ FIRST!&amp;quot; in the Support &amp;amp; Suggestions section of the forum is great place to start!) &lt;br /&gt;
&lt;br /&gt;
(Sorry, Mac users – there&#039;s no fixes in here specifically for you, but some of the changes may help anyway.)&lt;br /&gt;
&lt;br /&gt;
Making &amp;quot;safe mode&amp;quot; a little safer: when you start the game in safe mode from the launcher, the &amp;quot;auto-adjust quality&amp;quot; option is disabled. (The check-box in the configuration screen is ignored until your next restart).&lt;br /&gt;
Sky reflection probes are now disabled in &amp;quot;Fantastic&amp;quot; quality level, as well as all others, because very few computers can handle generating them. But if you have a beast of a machine you can still enable the setting manually, and results are very nice, especially at night. We may add an &amp;quot;Ultra&amp;quot; quality level in the future with this feature active.&lt;br /&gt;
Since sky reflection probes are disabled by default, we changed the reflection-probe refresh rate from once every 10 seconds to once per second. This is much more expensive, but it gives a consistent framerate hit instead of causing &amp;quot;hiccups&amp;quot; every ten seconds. You can change this rate in the Special Settings tab. If you don&#039;t mind an occasional framerate hiccup, try &amp;quot;ReflectionProbeFPS=0.01&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
High-quality water algorithms are now disabled for ALL graphics levels. This is because they crash on some machines. However, they are not really that expensive and they make the water look much better - so if you have a powerful machine, change the Water Quality graphics override to 4. And if it crashes after that, turn it back down.&lt;br /&gt;
The advanced graphics option &amp;quot;Camera Far Clip Plane&amp;quot; now does nothing in Serbule. Serbule is using a different system. However, this option still works in other areas for now.&lt;br /&gt;
&lt;br /&gt;
===Other Serbule fixes:===&lt;br /&gt;
- Serbule&#039;s map has been made more usable. Not pretty, but more usable. Serbule&#039;s landscape is still a work in progress and so this is just a temporary map.&lt;br /&gt;
&lt;br /&gt;
- Night sky is brighter. It is too bright on some devices ... but this is still a work in progress because it looks different on every video card.&lt;br /&gt;
&lt;br /&gt;
- The early morning sun&#039;s rays are slightly less blinding. (But still bright, because morning suns are bright.)&lt;br /&gt;
&lt;br /&gt;
- Removed &amp;quot;night time slime&amp;quot; from some monsters such as bears and tigers.&lt;br /&gt;
&lt;br /&gt;
- Removed foliage and exposed dirt in Serbule keep&#039;s shop stall area.&lt;br /&gt;
&lt;br /&gt;
- Restored collision physics to Serbule barn.&lt;br /&gt;
&lt;br /&gt;
- Restored collision physics to the building near the Serbule docks.&lt;br /&gt;
&lt;br /&gt;
- Fixed physics of the sides of stairs in Serbule buildings.&lt;br /&gt;
&lt;br /&gt;
- Fixed various other building glitches. Not all of them have been fixed, and most likely not all of them have been found yet, so keep those reports coming!&lt;br /&gt;
&lt;br /&gt;
- The windmill in Serbule turns again!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brewing:===&lt;br /&gt;
[[Brianna Willer]]&#039;s favor quests were given out by [[Tadion]] the blacksmith instead, and gave favor with him. If you have not yet turned in the favor, you will need to re-get it from Brianna. If you already completed it, it can&#039;t be completed again, but Tadion did give out the correct non-favor rewards anyway (mostly hops for brewing).&lt;br /&gt;
&lt;br /&gt;
Casks of potato vodka and applejack take 1 hour to ferment, not 1 minute. (That was supposed to be for internal testing only!)&lt;br /&gt;
&lt;br /&gt;
Barley would let you harvest it multiple times. On the down side, it would never give new barley seeds. Both of these have been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hiral]] in [[Sun Vale]] still sells [[Pixie Sugar]] and [[Sugarcane Seeds]] as a sort of &amp;quot;emergency backup&amp;quot; if you can&#039;t find any, but he&#039;s now realized that he can charge WAY more for these emergency items, and has multiplied the price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kegs of beer can no longer be used forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;reuse beer keg&amp;quot; recipe now returns a firkin, not a kilderkin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-11&amp;diff=23724</id>
		<title>Game updates/2017-05-11</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-11&amp;diff=23724"/>
		<updated>2017-05-16T18:54:05Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Changes and fixes for the May 9 graphical update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Update Notes: May 11, 2017&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Changes and fixes for the May 9 graphical update===&lt;br /&gt;
This update contains changes and fixes for [[Game updates/2017-05-09|the May 9 graphical update]] to Serbule, including everything from crashing bugs to slimy tigers. Not all crashing bugs are fixed, but many of the changes here will help us get better data so we can debug other problems.&lt;br /&gt;
&lt;br /&gt;
We are still working hard on crash reports – we want to get everyone who is affected back in the game! Plus, we need to get it all worked out before we update the graphics in other zones. So please test out this update, try all the work-arounds, and send us your crash logs! (The thread &amp;quot;PROJECT: GORGON SUPPORT - TROUBLESHOOTING - READ FIRST!&amp;quot; in the Support &amp;amp; Suggestions section of the forum is great place to start!) &lt;br /&gt;
&lt;br /&gt;
(Sorry, Mac users – there&#039;s no fixes in here specifically for you, but some of the changes may help anyway.)&lt;br /&gt;
&lt;br /&gt;
Making &amp;quot;safe mode&amp;quot; a little safer: when you start the game in safe mode from the launcher, the &amp;quot;auto-adjust quality&amp;quot; option is disabled. (The check-box in the configuration screen is ignored until your next restart).&lt;br /&gt;
Sky reflection probes are now disabled in &amp;quot;Fantastic&amp;quot; quality level, as well as all others, because very few computers can handle generating them. But if you have a beast of a machine you can still enable the setting manually, and results are very nice, especially at night. We may add an &amp;quot;Ultra&amp;quot; quality level in the future with this feature active.&lt;br /&gt;
Since sky reflection probes are disabled by default, we changed the reflection-probe refresh rate from once every 10 seconds to once per second. This is much more expensive, but it gives a consistent framerate hit instead of causing &amp;quot;hiccups&amp;quot; every ten seconds. You can change this rate in the Special Settings tab. If you don&#039;t mind an occasional framerate hiccup, try &amp;quot;ReflectionProbeFPS=0.01&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
High-quality water algorithms are now disabled for ALL graphics levels. This is because they crash on some machines. However, they are not really that expensive and they make the water look much better - so if you have a powerful machine, change the Water Quality graphics override to 4. And if it crashes after that, turn it back down.&lt;br /&gt;
The advanced graphics option &amp;quot;Camera Far Clip Plane&amp;quot; now does nothing in Serbule. Serbule is using a different system. However, this option still works in other areas for now.&lt;br /&gt;
&lt;br /&gt;
===Other Serbule fixes:===&lt;br /&gt;
- Serbule&#039;s map has been made more usable. Not pretty, but more usable. Serbule&#039;s landscape is still a work in progress and so this is just a temporary map.&lt;br /&gt;
&lt;br /&gt;
- Night sky is brighter. It is too bright on some devices ... but this is still a work in progress because it looks different on every video card.&lt;br /&gt;
&lt;br /&gt;
- The early morning sun&#039;s rays are slightly less blinding. (But still bright, because morning suns are bright.)&lt;br /&gt;
&lt;br /&gt;
- Removed &amp;quot;night time slime&amp;quot; from some monsters such as bears and tigers.&lt;br /&gt;
&lt;br /&gt;
- Removed foliage and exposed dirt in Serbule keep&#039;s shop stall area.&lt;br /&gt;
&lt;br /&gt;
- Restored collision physics to Serbule barn.&lt;br /&gt;
&lt;br /&gt;
- Restored collision physics to the building near the Serbule docks.&lt;br /&gt;
&lt;br /&gt;
- Fixed physics of the sides of stairs in Serbule buildings.&lt;br /&gt;
&lt;br /&gt;
- Fixed various other building glitches. Not all of them have been fixed, and most likely not all of them have been found yet, so keep those reports coming!&lt;br /&gt;
&lt;br /&gt;
- The windmill in Serbule turns again!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brewing:===&lt;br /&gt;
Brianna Willer&#039;s favor quests were given out by Tadion the blacksmith instead, and gave favor with him. If you have not yet turned in the favor, you will need to re-get it from Brianna. If you already completed it, it can&#039;t be completed again, but Tadion did give out the correct non-favor rewards anyway (mostly hops for brewing).&lt;br /&gt;
Casks of potato vodka and applejack take 1 hour to ferment, not 1 minute. (That was supposed to be for internal testing only!)&lt;br /&gt;
Barley would let you harvest it multiple times. On the down side, it would never give new barley seeds. Both of these have been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiral in Sun Vale still sells Pixie Sugar and Sugarcane Seeds as a sort of &amp;quot;emergency backup&amp;quot; if you can&#039;t find any, but he&#039;s now realized that he can charge WAY more for these emergency items, and has multiplied the price.&lt;br /&gt;
Kegs of beer can no longer be used forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;reuse beer keg&amp;quot; recipe now returns a firkin, not a kilderkin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-11&amp;diff=23723</id>
		<title>Game updates/2017-05-11</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-11&amp;diff=23723"/>
		<updated>2017-05-16T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: copied notes from forum post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Update Notes: May 11, 2017&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Changes and fixes for the May 9 graphical update===&lt;br /&gt;
This update contains changes and fixes for the May 9 graphical update to Serbule, including everything from crashing bugs to slimy tigers. Not all crashing bugs are fixed, but many of the changes here will help us get better data so we can debug other problems.&lt;br /&gt;
&lt;br /&gt;
We are still working hard on crash reports – we want to get everyone who is affected back in the game! Plus, we need to get it all worked out before we update the graphics in other zones. So please test out this update, try all the work-arounds, and send us your crash logs! (The thread &amp;quot;PROJECT: GORGON SUPPORT - TROUBLESHOOTING - READ FIRST!&amp;quot; in the Support &amp;amp; Suggestions section of the forum is great place to start!) &lt;br /&gt;
&lt;br /&gt;
(Sorry, Mac users – there&#039;s no fixes in here specifically for you, but some of the changes may help anyway.)&lt;br /&gt;
&lt;br /&gt;
Making &amp;quot;safe mode&amp;quot; a little safer: when you start the game in safe mode from the launcher, the &amp;quot;auto-adjust quality&amp;quot; option is disabled. (The check-box in the configuration screen is ignored until your next restart).&lt;br /&gt;
Sky reflection probes are now disabled in &amp;quot;Fantastic&amp;quot; quality level, as well as all others, because very few computers can handle generating them. But if you have a beast of a machine you can still enable the setting manually, and results are very nice, especially at night. We may add an &amp;quot;Ultra&amp;quot; quality level in the future with this feature active.&lt;br /&gt;
Since sky reflection probes are disabled by default, we changed the reflection-probe refresh rate from once every 10 seconds to once per second. This is much more expensive, but it gives a consistent framerate hit instead of causing &amp;quot;hiccups&amp;quot; every ten seconds. You can change this rate in the Special Settings tab. If you don&#039;t mind an occasional framerate hiccup, try &amp;quot;ReflectionProbeFPS=0.01&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
High-quality water algorithms are now disabled for ALL graphics levels. This is because they crash on some machines. However, they are not really that expensive and they make the water look much better - so if you have a powerful machine, change the Water Quality graphics override to 4. And if it crashes after that, turn it back down.&lt;br /&gt;
The advanced graphics option &amp;quot;Camera Far Clip Plane&amp;quot; now does nothing in Serbule. Serbule is using a different system. However, this option still works in other areas for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Serbule fixes:===&lt;br /&gt;
- Serbule&#039;s map has been made more usable. Not pretty, but more usable. Serbule&#039;s landscape is still a work in progress and so this is just a temporary map.&lt;br /&gt;
&lt;br /&gt;
- Night sky is brighter. It is too bright on some devices ... but this is still a work in progress because it looks different on every video card.&lt;br /&gt;
&lt;br /&gt;
- The early morning sun&#039;s rays are slightly less blinding. (But still bright, because morning suns are bright.)&lt;br /&gt;
&lt;br /&gt;
- Removed &amp;quot;night time slime&amp;quot; from some monsters such as bears and tigers.&lt;br /&gt;
&lt;br /&gt;
- Removed foliage and exposed dirt in Serbule keep&#039;s shop stall area.&lt;br /&gt;
&lt;br /&gt;
- Restored collision physics to Serbule barn.&lt;br /&gt;
&lt;br /&gt;
- Restored collision physics to the building near the Serbule docks.&lt;br /&gt;
&lt;br /&gt;
- Fixed physics of the sides of stairs in Serbule buildings.&lt;br /&gt;
&lt;br /&gt;
- Fixed various other building glitches. Not all of them have been fixed, and most likely not all of them have been found yet, so keep those reports coming!&lt;br /&gt;
&lt;br /&gt;
- The windmill in Serbule turns again!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brewing:===&lt;br /&gt;
Brianna Willer&#039;s favor quests were given out by Tadion the blacksmith instead, and gave favor with him. If you have not yet turned in the favor, you will need to re-get it from Brianna. If you already completed it, it can&#039;t be completed again, but Tadion did give out the correct non-favor rewards anyway (mostly hops for brewing).&lt;br /&gt;
Casks of potato vodka and applejack take 1 hour to ferment, not 1 minute. (That was supposed to be for internal testing only!)&lt;br /&gt;
Barley would let you harvest it multiple times. On the down side, it would never give new barley seeds. Both of these have been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiral in Sun Vale still sells Pixie Sugar and Sugarcane Seeds as a sort of &amp;quot;emergency backup&amp;quot; if you can&#039;t find any, but he&#039;s now realized that he can charge WAY more for these emergency items, and has multiplied the price.&lt;br /&gt;
Kegs of beer can no longer be used forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;reuse beer keg&amp;quot; recipe now returns a firkin, not a kilderkin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-09&amp;diff=23722</id>
		<title>Game updates/2017-05-09</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-05-09&amp;diff=23722"/>
		<updated>2017-05-16T18:46:39Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: copied notes from forum post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Update Notes: May 9, 2017&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Graphics:&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Serbule has had a great deal of its art overhauled and improved. As a side-effect, some items and NPCs are in slightly different places. But everything should still exist. (Please report it if it doesn&#039;t!)&lt;br /&gt;
&lt;br /&gt;
There are also many code optimizations that should help with performance. These should help everywhere - not just Serbule - but you are more likely to run into problems in Serbule. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;THERE ARE SEVERAL GRAPHICS PROBLEMS YOU SHOULD KNOW ABOUT:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: 1: If your game crashes after the update (or takes 3+ minutes to load the area, which is a kind of crash), try this work-around FIRST:&lt;br /&gt;
&lt;br /&gt;
:: Open the Options menu. This is gear-shaped icon towards the bottom of the right-hand sidebar.&lt;br /&gt;
:: Hit the button for Graphics, then the Advanced Overrides button at the bottom of that panel.&lt;br /&gt;
:: Click the Override checkbox next to &amp;quot;Water Quality&amp;quot; and move the slider to 2.&lt;br /&gt;
:: The higher values of Water Quality -- quality levels 3 and 4 -- can cause crashes on some video drivers, and this is the current workaround. (You are basically disabling reflections in the water.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: If the game crashes immediately after you log in, leaving you unable to change the configuration settings before it crashes, USE A DIFFERENT CHARACTER, OR start the game in Safe Mode from the launcher. &lt;br /&gt;
&lt;br /&gt;
:: It can also be helpful to reboot after a crash, because video drivers are crap.&lt;br /&gt;
&lt;br /&gt;
:: If your game continues to crash after you try this work-around, please follow the steps on the wiki for reporting a client crash: http://wiki.projectgorgon.com/wiki/H...a_Client_Crash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: 2: If you are running on Fantastic and get a severe framerate hiccup every few seconds, you need to turn off &amp;quot;sky reflection probes&amp;quot; in the advanced options:&lt;br /&gt;
&lt;br /&gt;
:: Open the Options menu. This is gear-shaped icon towards the bottom of the right-hand sidebar.&lt;br /&gt;
:: Hit the button for Graphics, then the Advanced Overrides button at the bottom of that panel.&lt;br /&gt;
:: Click the Override checkbox next to &amp;quot;Sky Reflection Probles&amp;quot; and click the Enable button so that it is disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: 3: If the game is too dark at night, enable &amp;quot;Brighter World&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
:: Open the Options menu. This is gear-shaped icon towards the bottom of the right-hand sidebar.&lt;br /&gt;
:: Hit the button for Graphics.&lt;br /&gt;
:: Check the &amp;quot;Brighter World&amp;quot; checkbox. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: 4: Graphics have changed. For general performance problems, try turning off all your old overrides and set your graphics quality to at least Good. You can bump up the quality and test out the overrides from there. &lt;br /&gt;
&lt;br /&gt;
:: (Also note that there are now several more intermediary levels of &amp;quot;Water Quality&amp;quot;. If you had manually overridden your water quality to be at max value, you should change it, because the old max value is now just mediocre.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: BONUS 5: &amp;quot;Help, my character is stuck and I can&#039;t log in!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
:: Normally the best thing to do here is to log in with a DIFFERENT character (or make a new one -- the newbie island&#039;s graphics requirements are intentionally low), then lower your graphics and turn off all advanced overrides, and then try to log in again with your stuck character. But if nothing works and you really want to un-stick your character, you can use the special /unstickchar command. Log in with a different character, and type this into the chat box (no quotes): &amp;quot;/unstickchar OtherPerson&amp;quot;, where OtherPerson is the name of your stuck character. That character will be teleported to the newbie island, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: 6 Having issues related to FPS? Your frame rate is highly tied to your resolution. To improve your FPS, you can try one or more of the following:&lt;br /&gt;
&lt;br /&gt;
:: Lowering the full-screen resolution within Project: Gorgon.&lt;br /&gt;
:: Setting Project: Gorgon to &#039;Windowed Mode&#039; and adjusting the window size manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brewing:===&lt;br /&gt;
&lt;br /&gt;
This update introduces the new skill of [[Brewing]]!&lt;br /&gt;
&lt;br /&gt;
[[Brianna Willer]] teaches Brewing. She lives in a makeshift farm in [[South Serbule]]. (It&#039;s makeshift because South Serbule is going to get a graphical revamp soon, so her house is very temporary.) &lt;br /&gt;
&lt;br /&gt;
HOWEVER, she hates strangers and won&#039;t talk to new people right off the bat. When you have reached Close Friends with [[Therese]] in Serbule, Therese will give you an introduction to Brianna. &lt;br /&gt;
&lt;br /&gt;
(If you were already Close Friends or better with Therese, just speak with her to get your character flagged with the necessary permission to speak with Brianna.) &lt;br /&gt;
&lt;br /&gt;
Brewing requires [[Gardening]] level 35. By that point, you will likely already have Therese&#039;s favor high enough to secure an introduction. (If you are already well above level 35 gardening and do not have Close Friends favor with Therese, we would like to know that as feedback.)&lt;br /&gt;
&lt;br /&gt;
Also note: Beer taps and wine creation are not yet implemented for Brewing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill, Ability, Recipe Changes:===&lt;br /&gt;
&lt;br /&gt;
The druid altar now requires you to have at least one combat skill at level 50 to become a [[druid]]. This is to prevent new players from taking the sacred vow of druidism just for the convenient travel powers, then getting angry or frustrated at the requirements of druidism. There will be other means of travel in the game, including mounts, other types of flight, teleportation, and more. Druidism is not for everyone.&lt;br /&gt;
&lt;br /&gt;
- Druids can earn new bonus skill levels by reaching Deer level 21, Deer level 61, Staff level 47, and Shamanic Infusion level 25.&lt;br /&gt;
&lt;br /&gt;
- Bards can earn a bonus level by reaching Dance level 9.&lt;br /&gt;
&lt;br /&gt;
- Battle Chemists can earn a new bonus skill level by reaching Sigil Scripting 25.&lt;br /&gt;
&lt;br /&gt;
- Giant Bats can gain new bonus levels by reaching Necromancy 45 and Nature Appreciation 24.&lt;br /&gt;
&lt;br /&gt;
- Animal Handling can gain new bonus levels by reaching Anatomy 15, Anatomy 25, and Compassion 25.&lt;br /&gt;
&lt;br /&gt;
- A few abilities that could not really be learned yet (due to their high level) have been removed from trainers to prevent confusion.&lt;br /&gt;
&lt;br /&gt;
- Kelim in Amulna can raise your Gardening level cap to 70.&lt;br /&gt;
&lt;br /&gt;
- You now earn less Transmutation XP when distilling high-rarity items. (Instead of 500xp for distilling top-tier items, it now caps out at 250xp.)&lt;br /&gt;
&lt;br /&gt;
::Note: if you are trying to transmute something that is higher than level 50, it is likely to fail because the skill is still capped at 50. The skill&#039;s level cap will be fixed in the next snapshot.&lt;br /&gt;
&lt;br /&gt;
- Malvol in Hogan&#039;s Keep&#039;s Inner Sanctum trains Thrusting Blade 4 (level req 62).&lt;br /&gt;
&lt;br /&gt;
- Mox Warcut can now train two new First Aid abilities for treating alcohol poisoning&lt;br /&gt;
&lt;br /&gt;
- The training cost for food recipes has been lowered by about a third at high level. (For instance, a level 50 food recipe used to cost 4800 and now costs 3300.)&lt;br /&gt;
&lt;br /&gt;
- Laura Neth&#039;s recipe training costs now use the usual price scale instead of all costing 5000. Also, she has two new vegan meal recipes.&lt;br /&gt;
&lt;br /&gt;
- George Madler trains the recipes for advanced types of spider-silk textiles&lt;br /&gt;
&lt;br /&gt;
- Changed recipes for spider silk textiles to require fewer expensive ingredients&lt;br /&gt;
&lt;br /&gt;
- Fixed incorrect favor-requirements to learn meditation recipes from Ashk the Answerer. (All meditations previously required Like Family.)&lt;br /&gt;
&lt;br /&gt;
- The suspicious cow has a new utility recipe available.&lt;br /&gt;
&lt;br /&gt;
- Kohan and Ufkar in Rahu can train levels 51-70 of the various augmentation crafting skills. They each have skills they&#039;re good at, which are taught at the usual price. The ones they&#039;re bad at cost much more to train.&lt;br /&gt;
&lt;br /&gt;
- The old recipe for &amp;quot;Boring Fruit Cocktail&amp;quot; has changed and is lower-level. A new recipe, &amp;quot;Slightly Sub-Par Fruit Cocktail&amp;quot;, takes its place as a level 15 food recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Profile Notes:===&lt;br /&gt;
&lt;br /&gt;
Loot-profile changes: &amp;quot;Nature&amp;quot; treasure profiles have been redone. This affects most herbivorous animals and some types of omnivores.&lt;br /&gt;
&lt;br /&gt;
The general idea is that a particular type of thing (for instance, pears or nutmeg or red aster seeds) will appear on monsters in a range of about 30 levels. Previously, some items could be found at all levels, and some could only be found on a few select monsters -- it was completely arbitrary. Hopefully this change makes hunting for specific items more rewarding, once you find the level range where the item now drops. &lt;br /&gt;
&lt;br /&gt;
But changing loot profiles is an iterative process and some items may now be too rare or too common; if so, please report them. (But note that carnivore loot is only somewhat overhauled -- that&#039;s coming soon.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Stuff:===&lt;br /&gt;
&lt;br /&gt;
For performance reasons, Gazluk Keep has been moved to a new internal area. If you were in Gazluk Keep prior to the update, you will log in and fall to your death. When you respawn, you should be in the dungeon under the Ilmari desert, quite far from Gazluk, so you will have to travel back to Gazluk Keep. (Hardcore players, do not be alarmed; your items do not break from deaths of this type.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved the game&#039;s texture manager to allow it to unload armor textures when they are no longer being used by anyone in the area. (Previously this only occurred when switching areas, and players with low-end machines who stayed in Serbule for too long could run out of memory and crash.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Gear mods that caused Song of Bravery to boost basic attacks, core attacks, or armor refresh only worked on the bard, not allies.&lt;br /&gt;
&lt;br /&gt;
- Moo of Calm 5 had identical stats to Moo of Calm 4.&lt;br /&gt;
&lt;br /&gt;
- Some treasure mods for Song of Discord did not display on the ability&#039;s tooltip. (They still worked, they just did not display.)&lt;br /&gt;
&lt;br /&gt;
- Hired shopkeepers in Serbule&#039;s keep now show their location identifier, such as &amp;quot;A-4&amp;quot; or &amp;quot;C-12&amp;quot;. This can be used by shop owners to advertise where their shop is.&lt;br /&gt;
&lt;br /&gt;
- The /zapresources emergency-fix-it command has been updated to handle casks of alcohol&lt;br /&gt;
&lt;br /&gt;
- Addiction to cranium powder, bounceweed, and pineal juice now recedes at a much faster rate. (Although it still takes real-time days for serious addiction to be broken.)&lt;br /&gt;
&lt;br /&gt;
- The in-game advancement notes for cheesemaking now indicate that at level 40 you gain the ability to age a third barrel of cheese. (This was undocumented before.)&lt;br /&gt;
&lt;br /&gt;
- You can no longer plant both 2x green pepper bushes and 2x red pepper bushes at the same time -- they share the same slot, so you can plant up to 2 total of either kind. (This will also be true of similar-typed vegetables in the future; for instance, scallions and onions will share the same slot. Those other vegetables just aren&#039;t in-game yet.)&lt;br /&gt;
&lt;br /&gt;
- Melandria in Gazluk Keep is now implemented with favors, hangouts, etc.&lt;br /&gt;
&lt;br /&gt;
- Gazluk special abilities required 5 pieces of armor from the suit, not 4 as specified.&lt;br /&gt;
&lt;br /&gt;
- Daniel Murderdark&#039;s skeleton now has the barter options he was supposed to have.&lt;br /&gt;
&lt;br /&gt;
- Removed spurious &amp;quot;You can&#039;t do that: the entity no longer exists&amp;quot; errors.&lt;br /&gt;
&lt;br /&gt;
- Triffids look like triffids again.&lt;br /&gt;
&lt;br /&gt;
- Most &amp;quot;town&amp;quot; enemies in the back parts of Rahu have reduced help-shout distance.&lt;br /&gt;
&lt;br /&gt;
- Hydration Punch has only a 25% chance to use up the manticore tail tip, instead of a 100% chance.&lt;br /&gt;
&lt;br /&gt;
- Improved the distribution of resource spawns in Serbule woods. In addition, there are new types of spawns for apples, grapes, and strawberries.&lt;br /&gt;
&lt;br /&gt;
- You can now see two rows of effect icons at the top of the screen instead of just one (allowing a total of 20 effect icons to be seen).&lt;br /&gt;
&lt;br /&gt;
- You no longer earn XP for dissecting (or otherwise mucking with) the corpses of dead pets.&lt;br /&gt;
&lt;br /&gt;
- Fixed an aggro bug that could cause elite and boss monsters to hate the wrong player, ignoring taunts and damage done.&lt;br /&gt;
&lt;br /&gt;
- Blankets could remove some aspects of hypothermia, but not all.&lt;br /&gt;
&lt;br /&gt;
- Blankets can no longer be used while you are in water.&lt;br /&gt;
&lt;br /&gt;
- Gazluk Trooper Shields look less wrong when equipped on your character.&lt;br /&gt;
&lt;br /&gt;
- Brain-bugs had a very eclectic assortment of droppable items. They are now more like other non-carnivorous animals. (For instance, they drop seeds and fruit and sometimes junk-items.)&lt;br /&gt;
&lt;br /&gt;
- Drums no longer use the lute icon.&lt;br /&gt;
&lt;br /&gt;
- Zoning and logging out no longer break ownership of your plants when gardening.&lt;br /&gt;
&lt;br /&gt;
- The elite snails in the depths of Gazluk Keep no longer cause boss-music to play.&lt;br /&gt;
&lt;br /&gt;
- Work orders should now correctly display what type of storage crate they require.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-04-01&amp;diff=23721</id>
		<title>Game updates/2017-04-01</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2017-04-01&amp;diff=23721"/>
		<updated>2017-05-16T18:28:28Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: copied notes from forum post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;Update Notes: April 1, 2017&amp;lt;/b&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===Improved runtime asset-management system===&lt;br /&gt;
The reason for this update is a new internal feature: an improved runtime asset-management system. (Well, it&#039;s not entirely new -- much of the code was written back in early development, when we were using Unity 4, but it broke in Unity 5. It just started being viable again in Unity 5.4+). &lt;br /&gt;
&lt;br /&gt;
This system reduces memory usage by hundreds of megabytes. It also improves startup time for the game. But the main benefit is for players with low-end PCs and [non-gaming] laptops. They were crashing from running out of memory, and that hopefully won&#039;t happen anymore. In fact, you may be able to increase your graphics settings from &amp;quot;Fastest&amp;quot; to &amp;quot;Fast&amp;quot; or &amp;quot;Simple&amp;quot;, because you should have more texture memory to spare. But it will depend on the individual machine.&lt;br /&gt;
&lt;br /&gt;
Players that comfortably ran the game in the highest graphics level before will only see minor improvements (a few more FPS in some cases). And those players may notice that it actually takes a few seconds LONGER than before to load a new area. But it&#039;s for the greater good, people. Deal with the pain.&lt;br /&gt;
&lt;br /&gt;
Known Issue #1: There are some FPS hiccups when you first enter a new area. The problem should correct itself a few seconds later when all assets finish loading. (We will eventually do more of this loading during the &amp;quot;loading screen&amp;quot; so that the loading doesn&#039;t impact your gameplay.)&lt;br /&gt;
&lt;br /&gt;
Known Issue #2: You may see plain cubes instead of real graphics on the character selection window and the stable master preview. This is temporary and will fix itself after you login or load your pet, respectively. There may be related error messages on the screen; these can be ignored unless you have other problems in the game.&lt;br /&gt;
&lt;br /&gt;
===Other Fixes:===&lt;br /&gt;
: - Monsters played their death sounds multiple times.&lt;br /&gt;
: - The Next/Previous Player keyboard commands didn&#039;t work.&lt;br /&gt;
: - The orc flags in Gazluk were pink. (Their shader doesn&#039;t work in Unity 5.2.2, so the flags have been temporarily removed until the shader can be rewritten.)&lt;br /&gt;
: - The bathtub in Eltibule Keep could not be sat in.&lt;br /&gt;
: - You could learn Push Onward 7 without knowing Push Onward 6.&lt;br /&gt;
: - The bard loot mod &amp;quot;All songs restore armor to YOU every 4 seconds&amp;quot; was instead restoring health.&lt;br /&gt;
: - Added a new gem for Bard skill. (Azurite, found via blue mineral surveys.)&lt;br /&gt;
: - Upscaled the textures on bears to their intended resolution. (They were still at &amp;quot;web resolution&amp;quot; from pre-alpha 1... poor bears.)&lt;br /&gt;
: - Various other minor monster-graphics fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next client snapshot will improve the group-monster-locking system -- we just didn&#039;t have time to work on it this week. It will also have some new content...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS - By the way, April 1 is the real-world anniversary date of Citan and Srand. We do not condone April Fools&#039; jokes! (But that&#039;s mostly because April Fools is such a tired meme.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah&amp;diff=23720</id>
		<title>User:Jackybah</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah&amp;diff=23720"/>
		<updated>2017-05-16T18:22:04Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[How to make money]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Game updates/2017-03-25]]&lt;br /&gt;
&lt;br /&gt;
[[Game updates/2017-04-01]]&lt;br /&gt;
&lt;br /&gt;
[[Game updates/2017-05-09]]&lt;br /&gt;
&lt;br /&gt;
[[Game updates/2017-05-11]]&lt;br /&gt;
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&lt;br /&gt;
Intro to [[Animal Form]]s : &lt;br /&gt;
  Fun-fact : originally the animal forms were only intended as a curse / punishment when dieing to a boss; The Dev&#039;s were surprised to see that some player actually wanted to play as an animal. After that the Animal forms were gradually further developed.&lt;br /&gt;
  what specialisation (Cow tanky, Deer tanky, Pig is bard-like support; Spider DPS,  bat DPS,  wolf(lycan) DPS (more wolfs stack their buffs;  more damage)&lt;br /&gt;
  ; disadvantages (not all NPC&#039;s talk to animals; especially spiders ?);   Beast speach; required food types)&lt;br /&gt;
  (also a mention of druid ; they&#039;re nor animal, but can transform to Deer, Raven , Duck) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
add some pictures / screenshots&lt;br /&gt;
  Dye vendor in Elti&lt;br /&gt;
  map of Amulna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Buffs]]&lt;br /&gt;
  Players are expected to have at least a food buff.&lt;br /&gt;
&lt;br /&gt;
  Weekend buffs&lt;br /&gt;
  * the game developers can choose to have a buff active during weekends or holidays&lt;br /&gt;
    (examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turning in workorders)&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
  long term buffs (an hour or more)&lt;br /&gt;
  *  2 types of buffs from items obtained through [[Cooking]]. The game recognises a difference between Meals and snacks. These two types stack.  However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has.&lt;br /&gt;
  *  buffs from Flower Appreciation (smell a flower ) : increased in Power&lt;br /&gt;
  *  buffs from Gardening Luck (click a bouquet of flowers) : +10% chance to yield 2 items while Gardening instead of 1&lt;br /&gt;
  *  buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration&lt;br /&gt;
  *  buffs from Dance Appreciation (while player-music was made;  other players did an Interpretive Dance) :  increase in crafting XP; increase in Metabolism&lt;br /&gt;
  *  some rare and valuable potions can give long term Buffs (example : Memory Enhancer  gives an hour of +10% earned combat XP)&lt;br /&gt;
  *  Meditation or Calligraphy can give an hour Buff (or multiple hours when using a Meditation Stool  or a Calligraphy Bench from [[Carpentry]] ). These Buffs enable that certain combination of combat abilities have extra effects (example: restore health or do extra damage)&lt;br /&gt;
  * buffs from Art Appreciation (click on a statue like Silver Dragon) : 10% increase in crafting XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Medium term buffs (an hour or more)&lt;br /&gt;
  *  certain advanced player abilities give an increase to [[Haste]] : being able to move more quickly &lt;br /&gt;
  *  Through [[Alchemy]] several potions or drugs can be made that either boost damage done or increase the players resistance to certain damage types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Short term buffs&lt;br /&gt;
  *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[PvP]]  link to be able to create page with some quotes from the Dev&#039;s regarding PvP.&lt;br /&gt;
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[[Skill Compatibility Chart]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Blacksmithing&amp;diff=23702</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Blacksmithing&amp;diff=23702"/>
		<updated>2017-05-10T08:18:27Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: added reference to Bahdba and his throwing knives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Blacksmithing&lt;br /&gt;
|image            = [[File:Blacksmithing_skill.png|300px]]&lt;br /&gt;
|caption          = Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 70&amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Armor Patching]] 25&lt;br /&gt;
|skilltrainers    = [[Tadion]],[[Kodan]],[[Falkrin Overstrike]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=&amp;quot;Tadion&amp;quot;|&lt;br /&gt;
Hmm... no, I don&#039;t think I can. I just don&#039;t think you&#039;d understand enough of what I said! No offense meant, friend. Why don&#039;t you practice bangin&#039; out dents in armor first?&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; is a crafting skill often confused with Armorsmithing. Blacksmiths do not create armor, but can improve the protective capabilities of armor. Many Blacksmiths create items that can be used in [[Carpentry]], [[Toolcrafting]], [[Cheesemaking]], and other skills.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Tadion]], an Elf living in [[Serbule Keep|Serbule]], will teach Blacksmithing to anyone who has reached Level 25 [[Armor Patching]].&lt;br /&gt;
* [[Kalaba]], a Rakshasa living at the [[Eltibule Keep]], is knowledgeable in crafting Deer Shoes using Blacksmithing.&lt;br /&gt;
* [[Bahdba]], an elf residing near the stone statue in the southeast of Serbule, is knowledgeable in crafting throwing knives.&lt;br /&gt;
* [[Borghild]] is rumored to contain many secrets. Blacksmithing recipes for metal-based statues may be discovered in this dangerous dungeon.&lt;br /&gt;
* [[Falkrin Overstrike]], a resident of [[Amulna]], the last remaining town in the [[Ilmari]] Desert, can raise the Skill Cap of &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; to both 60 and 70.&lt;br /&gt;
* [[Kodan]], a Lycanthrope living in [[Sun Vale]]&#039;s [[Animal Town]], can also raise the Skill Cap to 60 and 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Armor Patching]] - Blacksmithing requires Level 25 Armor Patching&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Blacksmithing.&lt;br /&gt;
* [[Dye Making]] - Blacksmithing is used to apply dyes to Metal Armor.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Surveying]], [[Mining]] - Blacksmiths obtain many of the metals they use through Surveying.&lt;br /&gt;
* [[Carpentry]] - Carpentry uses some of the items Blacksmiths create.&lt;br /&gt;
* [[Cheesemaking]] - Some Blacksmiths create items used in Cheesemaking.&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
(Under Construction)&lt;br /&gt;
&lt;br /&gt;
Recipes bought from [[Tadion]]:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
! Lvl !! Recipe !! Type !! Ingredients !! XP !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Simple Nails]] || Ingredient || [[Simple Metal Slab]] x1 || 05 || A handful of wood nails. Used in carpentry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reinforce Metal Shoes || Enhancement || [[Simple Metal Slab]] x2  Metal Boots x1 || 10 || Add +3 armor to a pair of metal boots. Consumes 20 enhancement points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Quarter Hoop]] || Ingredient || [[Simple Metal Slab]] x1 || 05 || A small metal hoop used in making casks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cow Shoes || Clothing || [[Simple Metal Slab]] x4 || 10 || Tier-0 horseshoes, but for a cow&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Strong Nails]] || Ingredient ||[[Basic Metal Slab]] x1 || 16 || A handful of long wood nails. Used in carpentry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Forge Locations===&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A Forge can be found in the Keep portion of [[Serbule Keep]]. It is near the player stalls, and belongs to [[Tadion]].&lt;br /&gt;
; [[South Serbule]]&lt;br /&gt;
: There is no Forge in South Serbule.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: There is a Forge in [[Eltibule Keep]]. It is often used by [[Kalaba]].&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A forge can be found at [[Ukorga]]&#039;s Northwestern Outpost. It is near the Council Storage Machine.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: A Forge can be found inside the northern gate of [[Amulna]].&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A forge can be found near the garden towards the center of the [[Rahu|City of Rahu]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The forge in [[Eltibule]] town is described as a &#039;&#039;Forge-Like Fire Pit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Helena Veilmoor]]&#039;s family is famous for its Blacksmithing. Their shop is in [[Statehelm]].&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=PvP&amp;diff=21964</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=PvP&amp;diff=21964"/>
		<updated>2017-04-07T16:53:10Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: Created page with &amp;quot;==This page is intended to provide some quotes of Developer comments regarding Player-versus-Player combat. ==   From 08/09/2015 Town Hall Meeting : :: Q: PvP. Tell us you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page is intended to provide some quotes of Developer comments regarding Player-versus-Player combat. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From [[08/09/2015 Town Hall Meeting]] :&lt;br /&gt;
:: Q: PvP. Tell us your thoughts on that and basically the short form version.&lt;br /&gt;
&lt;br /&gt;
::  A: &#039;&#039;&#039;Basically, it’s not a PvP centric-game.&#039;&#039;&#039; There’s a lot of those, and they’re fun, but this is a different experience. PvP is not really the goal of the game. Frankly, we just don’t have the kind of resources to make balancing for PvP good. The game is so wide open and there’s so many skills, and there’s so many ways you can build your character, it’s already a very difficult challenge to make PvE fun, interesting, challenging, and compelling. Doing PvP well is really going to hamper the PvE experience, and I don’t want to do that. &lt;br /&gt;
::  In the short term (Through launch), we’ll adapt after we want. Initially, we’re basically looking at: Yes, there’s PvP. No, it’s not very important. Arenas, dueling, etc. If we have enough people to really have an exciting and large PvP experience, we can always set up a PvP world and have a dark-type anything goes kind of experience or any kind of rules people want to explore there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From [[10/09/2015 Town Hall Meeting]] :&lt;br /&gt;
:: Q: PvP reiteration… &lt;br /&gt;
:: A: The general gist of PvP is that it’s not the main focus of Project Gorgon but we do have it in-game as a dueling concept. It’s just a matter of prioritizing things and we can’t do everything, but we should be able to figure out some systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From [[Silvonis_Forum_Posts]] :&lt;br /&gt;
::  Is there PVP in the game?&lt;br /&gt;
&lt;br /&gt;
::  Just a quick note: there is limited PVP in-game now, which is essentially a consent based system that promotes dueling. We don&#039;t have plans for forced, open world PVP.&lt;br /&gt;
::::     http://projectgorgon.com/forum/support/1354-pvp#9505&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current options to engage in PvP==&lt;br /&gt;
* Enter the PvP dungeon&lt;br /&gt;
* Drink a [[PvP Juice]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah&amp;diff=21963</id>
		<title>User:Jackybah</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah&amp;diff=21963"/>
		<updated>2017-04-07T16:37:56Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[How to make money]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to [[Animal Form]]s : &lt;br /&gt;
  Fun-fact : originally the animal forms were only intended as a curse / punishment when dieing to a boss; The Dev&#039;s were surprised to see that some player actually wanted to play as an animal. After that the Animal forms were gradually further developed.&lt;br /&gt;
  what specialisation (Cow tanky, Deer tanky, Pig is bard-like support; Spider DPS,  bat DPS,  wolf(lycan) DPS (more wolfs stack their buffs;  more damage)&lt;br /&gt;
  ; disadvantages (not all NPC&#039;s talk to animals; especially spiders ?);   Beast speach; required food types)&lt;br /&gt;
  (also a mention of druid ; they&#039;re nor animal, but can transform to Deer, Raven , Duck) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
add some pictures / screenshots&lt;br /&gt;
  Dye vendor in Elti&lt;br /&gt;
  map of Amulna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Buffs]]&lt;br /&gt;
  Players are expected to have at least a food buff.&lt;br /&gt;
&lt;br /&gt;
  Weekend buffs&lt;br /&gt;
  * the game developers can choose to have a buff active during weekends or holidays&lt;br /&gt;
    (examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turning in workorders)&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
  long term buffs (an hour or more)&lt;br /&gt;
  *  2 types of buffs from items obtained through [[Cooking]]. The game recognises a difference between Meals and snacks. These two types stack.  However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has.&lt;br /&gt;
  *  buffs from Flower Appreciation (smell a flower ) : increased in Power&lt;br /&gt;
  *  buffs from Gardening Luck (click a bouquet of flowers) : +10% chance to yield 2 items while Gardening instead of 1&lt;br /&gt;
  *  buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration&lt;br /&gt;
  *  buffs from Dance Appreciation (while player-music was made;  other players did an Interpretive Dance) :  increase in crafting XP; increase in Metabolism&lt;br /&gt;
  *  some rare and valuable potions can give long term Buffs (example : Memory Enhancer  gives an hour of +10% earned combat XP)&lt;br /&gt;
  *  Meditation or Calligraphy can give an hour Buff (or multiple hours when using a Meditation Stool  or a Calligraphy Bench from [[Carpentry]] ). These Buffs enable that certain combination of combat abilities have extra effects (example: restore health or do extra damage)&lt;br /&gt;
  * buffs from Art Appreciation (click on a statue like Silver Dragon) : 10% increase in crafting XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Medium term buffs (an hour or more)&lt;br /&gt;
  *  certain advanced player abilities give an increase to [[Haste]] : being able to move more quickly &lt;br /&gt;
  *  Through [[Alchemy]] several potions or drugs can be made that either boost damage done or increase the players resistance to certain damage types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Short term buffs&lt;br /&gt;
  *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[PvP]]  link to be able to create page with some quotes from the Dev&#039;s regarding PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skill Compatibility Chart]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah&amp;diff=21962</id>
		<title>User:Jackybah</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah&amp;diff=21962"/>
		<updated>2017-04-07T16:37:28Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[How to make money]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to [[Animal Form]]s : &lt;br /&gt;
  Fun-fact : originally the animal forms were only intended as a curse / punishment when dieing to a boss; The Dev&#039;s were surprised to see that some player actually wanted to play as an animal. After that the Animal forms were gradually further developed.&lt;br /&gt;
  what specialisation (Cow tanky, Deer tanky, Pig is bard-like support; Spider DPS,  bat DPS,  wolf(lycan) DPS (more wolfs stack their buffs;  more damage)&lt;br /&gt;
  ; disadvantages (not all NPC&#039;s talk to animals; especially spiders ?);   Beast speach; required food types)&lt;br /&gt;
  (also a mention of druid ; they&#039;re nor animal, but can transform to Deer, Raven , Duck) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
add some pictures / screenshots&lt;br /&gt;
  Dye vendor in Elti&lt;br /&gt;
  map of Amulna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Buffs]]&lt;br /&gt;
  Players are expected to have at least a food buff.&lt;br /&gt;
&lt;br /&gt;
  Weekend buffs&lt;br /&gt;
  * the game developers can choose to have a buff active during weekends or holidays&lt;br /&gt;
    (examples : 10% chance to yield extra items from Gardening or picking mushrooms; increase in the money given when turning in workorders)&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
  long term buffs (an hour or more)&lt;br /&gt;
  *  2 types of buffs from items obtained through [[Cooking]]. The game recognises a difference between Meals and snacks. These two types stack.  However eating multiple meals will not stack. Only the highest level foodbuff will the used and shown. Food buffs usually give regeneration of Health and power. Some foods will also give a straight increase in the total amount of Health or Power the player has.&lt;br /&gt;
  *  buffs from Flower Appreciation (smell a flower ) : increased in Power&lt;br /&gt;
  *  buffs from Gardening Luck (click a bouquet of flowers) : +10% chance to yield 2 items while Gardening instead of 1&lt;br /&gt;
  *  buffs from Performance (you or fellow players have made music by using a musical instrument) : increase in earned combat XP; Bonus out-of-combat Armor regeneration&lt;br /&gt;
  *  buffs from Dance Appreciation (while player-music was made;  other players did an Interpretive Dance) :  increase in crafting XP; increase in Metabolism&lt;br /&gt;
  *  some rare and valuable potions can give long term Buffs (example : Memory Enhancer  gives an hour of +10% earned combat XP)&lt;br /&gt;
  *  Meditation or Calligraphy can give an hour Buff (or multiple hours when using a Meditation Stool  or a Calligraphy Bench from [[Carpentry]] ). These Buffs enable that certain combination of combat abilities have extra effects (example: restore health or do extra damage)&lt;br /&gt;
  * buffs from Art Appreciation (click on a statue like Silver Dragon) : 10% increase in crafting XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Medium term buffs (an hour or more)&lt;br /&gt;
  *  certain advanced player abilities give an increase to [[Haste]] : being able to move more quickly &lt;br /&gt;
  *  Through [[Alchemy]] several potions or drugs can be made that either boost damage done or increase the players resistance to certain damage types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Short term buffs&lt;br /&gt;
  *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[PvP]  link to be able to create page with some quotes from the Dev&#039;s regarding PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skill Compatibility Chart]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=21240</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=21240"/>
		<updated>2017-03-22T19:06:29Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Trainers */ added amutasa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Carpentry (skill).jpg|thumb|right|300px|A carpenter hard at work.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry&#039;&#039;&#039; is the skill of wood working, it is used to craft chairs and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a [[Handsaw]] from a vendor such as [[Therese]] in [[Serbule]] town. Alternatively, players of a high level may encounter a &amp;quot;[[Blade Necklace]],&amp;quot; an amulet slot item that also works as a handsaw.&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
[[Jara]] teaches Carpentry after you finish &#039;&#039;&#039;[[Kill Bear in There]]&#039;&#039;&#039; for her.&lt;br /&gt;
&lt;br /&gt;
[[The Wombat]] in Sun Vale also has several recipes. These recipes teach how to make some staffs and animal shoes (Cow and Deer). (Useful if only for the bonus XP for creating an item for the first time)&lt;br /&gt;
&lt;br /&gt;
[[Lamashu]] in Kur Mountains has some recipes to create Storage Crates.&lt;br /&gt;
&lt;br /&gt;
[[Amutasa]] trains the 50 - 60 and the 60 - 70 skill levels.&lt;br /&gt;
&lt;br /&gt;
==Unlocks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[{{PAGENAME}}]] level unlocks&lt;br /&gt;
! Level !! To learn&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Toolcrafting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 8 additional levels from the following rewards:&lt;br /&gt;
* [[Fletching]] 25&lt;br /&gt;
* [[Sigil Scripting]] 20&lt;br /&gt;
* [[Blacksmithing]] 45&lt;br /&gt;
* [[Hammer]] 11&lt;br /&gt;
* [[Hammer]] 41&lt;br /&gt;
* [[Anatomy Plants]] 10&lt;br /&gt;
* [[Anatomy Plants]] 50&lt;br /&gt;
* [[Toolcrafting]] 30&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=21157</id>
		<title>User talk:BetaNotus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=21157"/>
		<updated>2017-03-18T19:15:00Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Copper Ore  page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notification System==&lt;br /&gt;
When you leave a comment here, always reply to other comments using multiple &amp;quot;:&amp;quot;. Sign your name after a comment with four &amp;quot;~&amp;quot; [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
: Example reply [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
:: Example reply #2 [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
== Documentation CSS ==&lt;br /&gt;
&lt;br /&gt;
See [[MediaWiki_talk:Common.css#Documentation_CSS]] :) --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 13:24, 9 April 2016 (CDT)&lt;br /&gt;
: Done [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:28, 9 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Purging multiple pages ==&lt;br /&gt;
Hello.  After some edits yesterday a number of pages seem not to be updating past their cached version (see e.g. [[Mushroom_Jack#Sells]] to see the problem). This applies to edits made to [[Template:Icon]] and [[Template:MOB_infobox]].  I&#039;m looking to purge multiple pages (or the whole wiki) to fix this.  Wanted so see if you had any experience with this before proceeding.  Discussion at [[Template_talk:Icon]].  I&#039;ve posted on Extractum11&#039;s talk page as well. [[User:Alleryn|Alleryn]] ([[User talk:Alleryn|talk]]) 15:17, 24 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Remove Template:Vendor recipe row ==&lt;br /&gt;
&lt;br /&gt;
I created this template when trying to sort out how to make recipe rows at a vendor show icons and link to the proper pages.  I tested the template on the [[Braigon]] page and was not happy with the result.  With several other changes, Template:Vendor item row now works in this capacity, and produces a satisfactory result.  I&#039;ve changed the Braigon page to Template:Vendor item row and as such this template is no longer used or needed (and may add confusion).  We need someone with sysop to delete please. Thanks! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 22:55, 15 March 2017 (CDT)&lt;br /&gt;
:Since chatted with [[User:Alleryn|Alleryn]] and he suggested use [[Template:Delete]].  Added to page. [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 23:04, 15 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Copper Ore  page ==&lt;br /&gt;
&lt;br /&gt;
Hey BetaNotus,  would it be possible for you to rename the current page   Copper ore   to  Copper Ore  ?&lt;br /&gt;
Thanks :-)  [[User:Jackybah|Jackybah]] ([[User talk:Jackybah|talk]]) 14:15, 18 March 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Treasure_Cartography&amp;diff=21152</id>
		<title>Treasure Cartography</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Treasure_Cartography&amp;diff=21152"/>
		<updated>2017-03-18T16:08:47Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Treasure Cartography&lt;br /&gt;
|image            = [[File:Treasure_Cartography_skill.png|300px]]&lt;br /&gt;
|caption          = Just like surveying! Except instead of valuable gems, you can find...&amp;quot;treasure.&amp;quot;&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Yasinda]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Treasure Cartography&#039;&#039;&#039; has you creating maps and running around to find buried treasure. Map creation relies on &amp;quot;rumors&amp;quot;, found mainly from the mysterious statues in [[Eltibule]]. Another source of treasure rumors can be to dig up graves in Eltibule with a shovel, or to buy the rumors from vendors like Hulon.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Experience creating maps from old clues. The maps can lead to treasure... or tragedy.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Yasinda]] teaches Treasure Cartography after becoming Friends with you.&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Eltibule Statues ===&lt;br /&gt;
There are 8 statues around Eltibule. You can sacrifice two types of it per statue per moon phase, for a total of 16 successful sacrifices. Moon phases are tied to real life [http://stardate.org/nightsky/moon moon phases].&lt;br /&gt;
&lt;br /&gt;
The primary, or first, statue (gem/drug statue) is the starting point, and the statues want specific things rotating clockwise from there. Sacrificing the wrong type of item returns nothing, while sacrificing the correct type returns a map. Sacrificing a moonstone to the wrong statue will return the moonstone instead of consuming it, making this a good way to find the first statue. The first statue is also the entrance to the [[Dark Chapel]]. &lt;br /&gt;
&lt;br /&gt;
The first (gem/drugs) statue is 1.  2 is the next statue going clockwise, and so on.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Position !! 1st Sacrifice !! 2nd Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|1||Gems||Drugs&lt;br /&gt;
|-&lt;br /&gt;
|2||Mushrooms||Animal Parts&lt;br /&gt;
|-&lt;br /&gt;
|3||Fish||Wood&lt;br /&gt;
|-&lt;br /&gt;
|4||Bones||Vegetable Seeds (including Cotton)&lt;br /&gt;
|-&lt;br /&gt;
|5||Potions||Flower Seeds&lt;br /&gt;
|-&lt;br /&gt;
|6||Flower||Jewelry (Rings/Amulets)&lt;br /&gt;
|-&lt;br /&gt;
|7||Fruits||Skulls&lt;br /&gt;
|-&lt;br /&gt;
|8||Recipes||Vegetables (Grown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each statue yields a specific type/quality of map. Statues 1 &amp;amp; 5 give small maps, 2 &amp;amp; 6 give large, 3 &amp;amp; 7 give vast, 4 &amp;amp; 8 give incredible. Maps made with Small/Large usually give random junk, Vast gives 3 items, and Incredible gives 5, with a chance to fail based on map quality/your skill. Occasionally, a Vast or Incredible rumour will dig up a named boss monster, [[Olugax The Ever-Pudding]]. Lower-tiers will also sometimes produce [[Slime|Slimes]].&lt;br /&gt;
&lt;br /&gt;
Sacrifices are single items..sacrificing a stack will only sacrifice a single item and return the rest to you. The quality of the item doesn&#039;t effect results.&lt;br /&gt;
&lt;br /&gt;
=== Statue Locations === &lt;br /&gt;
[[File:PG-elt-Statues.png]]&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=21151</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=21151"/>
		<updated>2017-03-18T15:59:29Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Council Storage Machine.jpg|thumb|right|300px|The Council Storage Vault in Hogan&#039;s Keep.]]&lt;br /&gt;
&#039;&#039;&#039;Storage&#039;&#039;&#039; is the ability to store items permanently (as opposed to items dropped on the ground, which will disappear after some time).&lt;br /&gt;
&lt;br /&gt;
The following forms of storage are available:&lt;br /&gt;
&lt;br /&gt;
; Inventory&lt;br /&gt;
: Your own backpack&#039;s storage capacity can be increased by leveling up [[Endurance]], through certain recipes (such as from Alchemy or Word of Power, but these appears to be temporary effects), and sometimes granted by placing pockets on items via tailoring. Increased inventory space also appears on many pieces of equipment as a part of the random aspect of equipment drops.&lt;br /&gt;
&lt;br /&gt;
; NPCs&lt;br /&gt;
: Several NPCs now offer storage that scales depending on your favor level, but is often restricted to specific item types&lt;br /&gt;
: &amp;amp;bull; [[Marna]] can store anything&lt;br /&gt;
: &amp;amp;bull; [[Joeh]] will store equipment (armor, jewelry and weapons)&lt;br /&gt;
: &amp;amp;bull; [[Sir Arif]] offers 8 slots of storage at &amp;quot;Close Friends&amp;quot;&lt;br /&gt;
: &amp;amp;bull; [[Ukorga]] will store anything&lt;br /&gt;
: &amp;amp;bull; [[Sie Antry]] will store anything&lt;br /&gt;
: &amp;amp;bull; [[Charles Thompson]] will store potions&lt;br /&gt;
: &amp;amp;bull; [[Agrashab]] will store anything&lt;br /&gt;
: &amp;amp;bull; [[Tadion]] will store anything starting at &amp;quot;Like Family&amp;quot; level, with 36 slots&lt;br /&gt;
: &amp;amp;bull; [[Jumper]] in [[Sun Vale]]&#039;s [[Animal Town]] offers Storage only for players in animal form.&lt;br /&gt;
&lt;br /&gt;
;Council Vault&lt;br /&gt;
: &amp;amp;bull; [[Hulon]] offers expandable storage. Additional vault storage slots can be bought at increasing prices. This storage is accessible in other zones through the &#039;&#039;&#039;Dilapidated Council Storage Machine&#039;&#039;&#039; (see list below).&lt;br /&gt;
&lt;br /&gt;
; Chests&lt;br /&gt;
: Usable chests can be found throughout the world. These chests have to be earned through a puzzle, or favor. See [[Storage Chest]] (spoilers!). An early example is a chest found on [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
===Account Storage===&lt;br /&gt;
Account storage allows storing and retrieving items between your characters on the same account. Currently the chest in [[Hulon]]&#039;s building serves that purpose.&lt;br /&gt;
&lt;br /&gt;
==List of Council Storage Machines==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: In Serbule Keep, the vault is accessed through [[Hulon]].&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Hogan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Northern Outpost, in Gurki&#039;s house.&lt;br /&gt;
&lt;br /&gt;
;[[Rahu]]&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== Cost of Vault Slots ==&lt;br /&gt;
Additional Storage vault slots can be bought from [[Hulon]] in Serbule.&lt;br /&gt;
&lt;br /&gt;
Prices increase rapidly: the &#039;&#039;&#039;25th slot&#039;&#039;&#039; costs 900 gold, the &#039;&#039;&#039;49th slot&#039;&#039;&#039; costs 8000 gold.&lt;br /&gt;
&lt;br /&gt;
==Known Storage==&lt;br /&gt;
====[[Anagoge]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Anagoge NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Sturdy Old Chest&lt;br /&gt;
====[[Serbule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Transfer Chest by [[Hulon]]&lt;br /&gt;
====[[Serbule Sewers]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Sewers NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Serbule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Crypt NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Khyrulek Chest&lt;br /&gt;
====[[Crystal Cavern]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Crystal Cavern NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Dalvos&#039;s Abandoned Storage Chest&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Under the Hand]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Under the Hand NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Myconian Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Myconian CaveNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Eltibule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Goblin Dungeon]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Goblin Dungeon NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Eltibule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule CryptNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Animal Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Animal Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Boarded up Basement]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Boarded up Basement NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Dark Chapel]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Dark ChapelNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Kur Mountains]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Mountains NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Kur Tower]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Tower NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Wolf Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Wolf Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Sun Vale]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Sun Vale NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Winter Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Winter Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Storage Chest&lt;br /&gt;
====[[Ilmari]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Ilmari NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Rahu]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Rahu NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Meditation&amp;diff=21150</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Meditation&amp;diff=21150"/>
		<updated>2017-03-18T15:37:41Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meditation (skill).jpg|thumb|right|300px|A Meditation pillar.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in centering yourself and creating inner focus. This is especially helpful when using Unarmed combat skill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Meditation&#039;&#039;&#039; skill unlocks combos that can be used with the [[Unarmed]] skill.&lt;br /&gt;
&lt;br /&gt;
The ingame description states &#039;&#039;&amp;quot;especially helpful with the Unarmed combat skill&amp;quot;&#039;&#039; however there does not appear to be a way to use these combos with other combat arts, as of yet. Also know that the level 17 and 47 Meditation abilities give an increase to Cold Resistance that is useful in the Cold Weather regions of Kur Mountains and Guzlak.&lt;br /&gt;
&lt;br /&gt;
Meditation unarmed combos come in 3 forms: The first(acquired from the basic recipe) comes depending on the pillar you meditate at. The second(unlocked by the 2nd recipe) is combo which changes based on the day. Lastly, a recipe-specific combo. After the third recipe all 3 combos will come from the same recipe, and different recipes do not stack.&lt;br /&gt;
&lt;br /&gt;
You can only get meditation to level 1 at the start, when you get to Comfortable favour level with [[Echur]] it will allow you to meditate, this will open the path for higher levels of meditation skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Meditation&amp;diff=21149</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Meditation&amp;diff=21149"/>
		<updated>2017-03-18T15:08:59Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Meditation (skill).jpg|thumb|right|300px|A Meditation pillar.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in centering yourself and creating inner focus. This is especially helpful when using Unarmed combat skill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Meditation&#039;&#039;&#039; skill unlocks combos that can be used with the [[Unarmed]] skill.&lt;br /&gt;
&lt;br /&gt;
The ingame description states &#039;&#039;&amp;quot;especially helpful with the Unarmed combat skill&amp;quot;&#039;&#039; however there does not appear to be a way to use these combos with other combat arts, as of yet.&lt;br /&gt;
&lt;br /&gt;
Meditation unarmed combos come in 3 forms: The first(acquired from the basic recipe) comes depending on the pillar you meditate at. The second(unlocked by the 2nd recipe) is combo which changes based on the day. Lastly, a recipe-specific combo. After the third recipe all 3 combos will come from the same recipe, and different recipes do not stack.&lt;br /&gt;
&lt;br /&gt;
You can only get meditation to level 1 at the start, when you get to Comfortable favour level with [[Echur]] it will allow you to meditate, this will open the path for higher levels of meditation skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Talk:Eltibule&amp;diff=21148</id>
		<title>Talk:Eltibule</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Talk:Eltibule&amp;diff=21148"/>
		<updated>2017-03-18T14:59:43Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Which keep is the castle? ==&lt;br /&gt;
&lt;br /&gt;
For now I am using &amp;quot;Eltibule Keep&amp;quot; to refer to &amp;quot;the castle&amp;quot; (which is named so in earlier edits), and &amp;quot;Hogan&#039;s Keep&amp;quot; to refer to the other keep n the south of the map. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 16:00, 16 September 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== request an update to Eltibule map - Animal Nexus ==&lt;br /&gt;
Could someone update the Eltibule Map to include the entrace to Animal Entrance.  Thanks&lt;br /&gt;
[[User:Jackybah|Jackybah]] ([[User talk:Jackybah|talk]])  2017-3-18&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Wombat&amp;diff=21133</id>
		<title>The Wombat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Wombat&amp;diff=21133"/>
		<updated>2017-03-18T14:16:09Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Sells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Wombat&lt;br /&gt;
|image            = [[File:The Wombat.jpg|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = [[Sun Vale]]&lt;br /&gt;
|location         = North end of the area &amp;lt;br&amp;gt;at the Teleportation Circle&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Carpentry]]&lt;br /&gt;
|vendor           = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Doing woodwork? Yeah, it&#039;s the best way to pass the time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wombat&#039;&#039;&#039; is a human carpenter.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: North end of the area at the Teleportation Circle, by [[Yogzi]] and [[Silvia]].&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
&amp;lt;div style=&amp;quot;style=column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Caustic Ink]]&lt;br /&gt;
* [[Advanced Caustic Ink]]&lt;br /&gt;
* [[Expert Caustic Ink]]&lt;br /&gt;
* Basic Arrow&lt;br /&gt;
* Beginner&#039;s Arrowheads&lt;br /&gt;
* Basic Arrowheads&lt;br /&gt;
* Advanced Arrowheads&lt;br /&gt;
* Expert&#039;s Arrowheads&lt;br /&gt;
* Masterwork Arrowheads&lt;br /&gt;
* Flinty Rock&lt;br /&gt;
* Beakers&lt;br /&gt;
* [[Handsaw]]&lt;br /&gt;
* [[Simple Nails]]&lt;br /&gt;
* [[Strong Nails]]&lt;br /&gt;
* [[Rough Tannin Powder]]&lt;br /&gt;
* [[Decent Tannin Powder]]&lt;br /&gt;
* [[Quality Tannin Powder]]&lt;br /&gt;
* [[Amazing Tannin Powder]]&lt;br /&gt;
* [[Awesome Tannin Powder]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Wood {{Hint|+5.3 Maple}}&lt;br /&gt;
* Loves Wooden Equipment&lt;br /&gt;
* Dislikes Footwear&lt;br /&gt;
* Hates Metal Equipment&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Carpentry]]&lt;br /&gt;
: &#039;&#039;Wooden Cow Shoes 3&#039;&#039;, &#039;&#039;Wooden Cow Shoes 4&#039;&#039;, &#039;&#039;Wooden Cow Shoes 5&#039;&#039;, &#039;&#039;Wooden Cow Shoes 6&#039;&#039;&lt;br /&gt;
: &#039;&#039;Wooden Deer Shoes 3&#039;&#039;, &#039;&#039;Wooden Deer Shoes 4&#039;&#039;, &#039;&#039;Wooden Deer Shoes 5&#039;&#039;, &#039;&#039;Wooden Deer Shoes 6&#039;&#039;&lt;br /&gt;
: &#039;&#039;Shoddy Melee Staff&#039;&#039;, &#039;&#039;Rough Melee Staff&#039;&#039;, &#039;&#039;Crude Melee Staff&#039;&#039;, &#039;&#039;Decent Melee Staff&#039;&#039; (&#039;&#039;&#039;Close Friends&#039;&#039;&#039;), &#039;&#039;Nice Melee Staff&#039;&#039; (&#039;&#039;&#039;Close Friends&#039;&#039;&#039;), &#039;&#039;Quality Melee Staff&#039;&#039;&lt;br /&gt;
: &#039;&#039;Shoddy Melee Staff (Enchanted)&#039;&#039;, &#039;&#039;Rough Melee Staff (Enchanted)&#039;&#039;, &#039;&#039;Crude Melee Staff (Enchanted)&#039;&#039;, &#039;&#039;Decent Melee Staff (Enchanted)&#039;&#039;, &#039;&#039;Nice Melee Staff (Enchanted)&#039;&#039;, &#039;&#039;Quality Melee Staff (Enchanted)&#039;&#039;&lt;br /&gt;
: &#039;&#039;Shoddy Combat Staff&#039;&#039;, &#039;&#039;Rough Combat Staf&#039;&#039;, &#039;&#039;Crude Combat Staff&#039;&#039;, &#039;&#039;Decent Combat Staff&#039;&#039; (&#039;&#039;&#039;Close Friends&#039;&#039;&#039;), &#039;&#039;Nice Combat Staff&#039;&#039; (&#039;&#039;&#039;Close Friends&#039;&#039;&#039;), &#039;&#039;Quality Combat Staff&#039;&#039;&lt;br /&gt;
: &#039;&#039;Shoddy Combat Staff (Enchanted)&#039;&#039;, &#039;&#039;Rough Combat Staff (Enchanted)&#039;&#039;, &#039;&#039;Crude Combat Staff (Enchanted)&#039;&#039;, &#039;&#039;Decent Combat Staff (Enchanted)&#039;&#039;, &#039;&#039;Nice Combat Staff (Enchanted)&#039;&#039;, &#039;&#039;Quality Combat Staff (Enchanted)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Staff]]&lt;br /&gt;
: &#039;&#039;Suppress&#039;&#039;, &#039;&#039;Suppress 2&#039;&#039;, &#039;&#039;Suppress 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Archery]]&lt;br /&gt;
: &#039;&#039;Acid Arrow&#039;&#039;, &#039;&#039;Acid Arrow 2&#039;&#039;, &#039;&#039;Acid Arrow 3&#039;&#039;, &#039;&#039;Acid Arrow 4&#039;&#039;, &#039;&#039;Acid Arrow 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Mark-up fee of 10%, stocking fee of 50.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Help sand planks (2h)&lt;br /&gt;
:20 Favor&lt;br /&gt;
:10 Cedar Wood&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Human]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Jace_Soral&amp;diff=21120</id>
		<title>Jace Soral</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Jace_Soral&amp;diff=21120"/>
		<updated>2017-03-18T13:41:50Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Sells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Jace Soral&lt;br /&gt;
|image            = [[File:Jace Soral.jpg|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|zone             = [[Kur Mountains]]&lt;br /&gt;
|location         = The campfire with [[Sanja]].&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Alchemy&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Yeah, let&#039;s talk about bullshit.  Yak yak yak.  There.  We done now?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jace Soral&#039;&#039;&#039; is a humanoid form werewolf NPC that can support werewolf players in various ways.  While not the absolute necessity that [[Sanja]] is, he may very well be the only vendor in Kur Mountains that werewolf players have access to. He refuses to talk to non-werewolf humans, and only grudgingly talks to non-werewolf animals.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Near the North-Westernmost point on the map that isn&#039;t in the ocean, next to a campfire and [[Sanja]].&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width:50%;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Good First Aid Kit]]&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Expert&#039;s First Aid Kit]]&lt;br /&gt;
 | cost = 150 gold&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Master First Aid Kit]]&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Good Armor Patch Kit]]&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Expert&#039;s Armor Patch Kit]]&lt;br /&gt;
 | cost = 150 gold&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Master Armor Patch Kit]]&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = [[Second-Wind Slushie]]&lt;br /&gt;
 | cost = 1500 gold&lt;br /&gt;
 | icon = healthpot&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
*Likes Werewolf Oriented Magic Items&lt;br /&gt;
*Likes Raw Fish&lt;br /&gt;
*Likes Fish Meals&lt;br /&gt;
*Likes Max-Health-Boosting Potions&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*&#039;&#039;&#039;Defeat Bleddyn&#039;&#039;&#039; [Neutral] : Kill Bleddyn. {{Hint|Completing this quest will give you an alternate winter wolf shapeshifting ability.}}&lt;br /&gt;
*&#039;&#039;&#039;Wolfsbane Needed&#039;&#039;&#039; [Neutral] : Collect 10 Wolfsbane.&lt;br /&gt;
*&#039;&#039;&#039;Thin the Food Supply&#039;&#039;&#039; [Neutral] : Kill 8 Kur Deer.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Alchemy]]&lt;br /&gt;
: &#039;&#039;Wolfsbane Blade&#039;&#039;, &#039;&#039;Wolfsbane Blade 2&#039;&#039;, &#039;&#039;Wolfsbane Blade 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Storage]] - Friends&lt;br /&gt;
: At Friends, he has 15 slots. 20 at Close Friends.&lt;br /&gt;
; [[Consignment]] - Neutral&lt;br /&gt;
: 3 Items.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Clean and prepare wolfsbane (60m)&lt;br /&gt;
&lt;br /&gt;
*;Chop firewood and clean the campsite (4h)&lt;br /&gt;
:35 favor with Jace Soral&lt;br /&gt;
:3 Power Potion Extreme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Kur Mountains NPCs]][[Category:Human]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Storage]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sir_Arif&amp;diff=21106</id>
		<title>Sir Arif</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sir_Arif&amp;diff=21106"/>
		<updated>2017-03-18T12:32:32Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Sells */ added links to the Sell  items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Sir Arif&lt;br /&gt;
|image            = [[File:Sir Arif (npc).jpg|300px]]&lt;br /&gt;
|caption          = Exhausted and perhaps delirious.&lt;br /&gt;
|zone             = [[Serbule Crypt]]&lt;br /&gt;
|location         = Near the [[Serbule Sewers]] portal.&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = [[Sigil Scripting]]&amp;lt;br&amp;gt;[[Necromancy]]&lt;br /&gt;
|vendor           = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Uh, hi there. Watch out for the explosive runes. Heh. Guess you saw those? I made&#039; em.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sir Arif&#039;&#039;&#039; is a human member of the [[Council Corps of Engineers]] who were stationed in Serbule to construct the [[Serbule Keep]]. When the construction of the town was rushed, Arif and his compatriots decided to funnel the sewage from the town into the abandoned [[Serbule Crypt]]s under the town through the use of portals. His partner Lady Rasheen accidentally awakened [[Ursula]], and died shortly after.&lt;br /&gt;
&lt;br /&gt;
He teaches [[Sigil Scripting]] at Calligraphy 20 and sells the special inks used to create the symbols.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule Crypt]]&lt;br /&gt;
: Found in the room by the [[Serbule Sewers]] portal.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* [[Simple Armor Patch Kit]]&lt;br /&gt;
* [[Simple First Aid Kit|Simple]] / [[Basic First Aid Kit|Basic]] / [[Good First Aid Kit]]&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039; [[Basic Volatile Ink|Volatile]] / [[Basic Holistic Ink|Holistic]] / [[Basic Caustic Ink|Caustic]] Ink&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039; [[Advanced Volatile Ink|Volatile]] / [[Advanced Holistic Ink|Holistic]] / [[Advanced Caustic Ink|Caustic Ink]]&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039; [[Expert Volatile Ink|Volatile]] / [[Expert Holistic Ink|Holistic]] / [[Expert Caustic Ink|Caustic]] Ink&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Hates Fish&lt;br /&gt;
* Likes Anything Else Edible&lt;br /&gt;
* Likes Staves&lt;br /&gt;
* Likes Leggings [Comfortable]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Deer in the Crypt&#039;&#039;&#039; : Obtain 10 Venison.&lt;br /&gt;
* &#039;&#039;&#039;Damned Dinosaurs&#039;&#039;&#039; : Kill 10 Dinosaurs (these seem to spawn more frequently in the hallway leading to the chest puzzle). {{Hint|Keep the Dinosaur Scales for Therese.}}&lt;br /&gt;
* &#039;&#039;&#039;Ursula&#039;s Creepy Bear&#039;&#039;&#039; : Obtain Ursula&#039;s Plush Bear.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Sigil Scripting]]&lt;br /&gt;
: &#039;&#039;Explosive Sigil&#039;&#039;, &#039;&#039;Electricity Sigil&#039;&#039;, &#039;&#039;Restorative Sigil&#039;&#039;, &#039;&#039;Acid Sigil&#039;&#039;, &#039;&#039;Explosive Sigil 2&#039;&#039; -- at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Restorative Sigil 2&#039;&#039;, &#039;&#039;Electricity Sigil 2&#039;&#039;, &#039;&#039;Repulsion Barrier&#039;&#039;, &#039;&#039;Acid Sigil 2&#039;&#039;, &#039;&#039;Explosion Sigil 3&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Restorative Sigil 3&#039;&#039;, &#039;&#039;Electricity Sigil 3&#039;&#039;, &#039;&#039;Acid Sigil 3&#039;&#039; -- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Necromancy]]&lt;br /&gt;
: &#039;&#039;Free-Summon Skeletal Archer&#039;&#039;, &#039;&#039;Free-Summon Skeletal Archer 2&#039;&#039;, &#039;&#039;Free-Summon Skeletal Archer 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Storage]] - Close Friends&lt;br /&gt;
: At &#039;&#039;&#039;Close Friends&#039;&#039;&#039;, 8 slots.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule Crypt NPCs]][[Category:Human]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Joeh&amp;diff=21056</id>
		<title>Joeh</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Joeh&amp;diff=21056"/>
		<updated>2017-03-17T21:02:56Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Joeh&lt;br /&gt;
|image            = [[File:Joeh.jpg|300px]]&lt;br /&gt;
|caption          = Always with a smirk of superiority.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = His shop in [[Serbule Keep]].&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = Calligraphy&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Getting better with the sword, eh? Well, keep at it. Someday you may prove vaguely competent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joeh&#039;&#039;&#039; is the weapons and armor merchant of Serbule Keep. He offers [[storage]] (for gear) and [[consignment]] services.  After completing his first quest, he teaches [[Calligraphy]].&lt;br /&gt;
&lt;br /&gt;
Joeh is another survivor of the [[Dwyndarre]] disaster. As a boy, he taught himself swordsmanship by killing pigs.  His fascination with the pig has continued to this day, and he frequently mentions his love of pork based foods.  He claims that his love is not an obsession.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Serbule Keep (near the well, look for the sign with the two crossed swords).&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
Joeh sells a selection of decent armor for players just starting out.  He also sells supplies for [[Calligraphy]] and [[Surveying]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Sword	&lt;br /&gt;
 | icon = basicsword&lt;br /&gt;
 | cost = 57 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Dagger&lt;br /&gt;
 | icon = basicboots&lt;br /&gt;
 | cost = 57 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Boots	&lt;br /&gt;
 | icon = basicboots&lt;br /&gt;
 | cost = 45 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Pants	&lt;br /&gt;
 | icon = basicpants&lt;br /&gt;
 | cost = 57 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Breastplate	&lt;br /&gt;
 | icon = basicbreastplate&lt;br /&gt;
 | cost = 63 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Gloves	&lt;br /&gt;
 | icon = basicgloves&lt;br /&gt;
 | cost = 45 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Helm	&lt;br /&gt;
 | icon = basichelm&lt;br /&gt;
 | cost = 45 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Shield	&lt;br /&gt;
 | icon = basicshield&lt;br /&gt;
 | cost = 57 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Brass Knuckles	&lt;br /&gt;
 | icon = basicknuckles&lt;br /&gt;
 | cost = 57 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Healing Potion	&lt;br /&gt;
 | icon = healthpot&lt;br /&gt;
 | cost = 150 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Armor Potion	&lt;br /&gt;
 | icon = armorpot&lt;br /&gt;
 | cost = 125 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Power Potion	&lt;br /&gt;
 | icon = powerpot&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Parchment	&lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Parchment	&lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Parchment	&lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = 60 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s Parchment	&lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = 105 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master&#039;s Parchment	&lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = 150 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Ink	&lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Advanced Ink	&lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert Ink	&lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Inkstone	&lt;br /&gt;
 | icon = icecore&lt;br /&gt;
 | cost = 375 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Ink Remover	&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Blank Book	&lt;br /&gt;
 | icon = book&lt;br /&gt;
 | cost = 150 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Lucky Belt of The Soldier&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sword and Shield&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = belt&lt;br /&gt;
 | cost = 225 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Lucky Belt of The Gladiator&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sword and Psychology&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = belt&lt;br /&gt;
 | cost = 225 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Swords&lt;br /&gt;
* Likes Shields&lt;br /&gt;
* Hates Jewelry&lt;br /&gt;
* Loves [[:Category:Meat | Meat]] {{Hint|Bland Chicken +5, Sausage +15, Peasant&#039;s Pie +25, Chicken Psi-Mantis Style +19.5}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;[[Kill Tigers]]&#039;&#039;&#039;: Exterminate 5 tigers and return to Joeh.&lt;br /&gt;
* &#039;&#039;&#039;[[Old Fangsworth (Quest)|Old Fangsworth]]&#039;&#039;&#039; [Friends] : Joeh asks you to kill a tiger called &amp;quot;Old Fangsworth&amp;quot;. {{Hint|Remember to use Seek Objective (Foraging level up ability). Old Fangs may be camped by players for loot and XP, he respawns quickly.}}&lt;br /&gt;
* {{repeatable}} &#039;&#039;&#039;[[Leather Party]]&#039;&#039;&#039; [Close Friends] : Get 50 shoddy leather rolls. {{Hint|Reward: 200 Favor, 1000 Calligraphy XP}}&lt;br /&gt;
* &#039;&#039;&#039;[[Pork Party]]&#039;&#039;&#039; [Close Friends] : Get 12 pork shoulders. {{Hint|You can probably find some at Fainor, but you could also save the money as they are easily looted from animals west of town.}}&lt;br /&gt;
* {{repeatable}} &#039;&#039;&#039;[[Get Cat Eyeballs for Joeh]]&#039;&#039;&#039; [Close Friends] : Obtain 2 Cat Eyeballs.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
; Calligraphy recipes&lt;br /&gt;
: From the repeatable &#039;&#039;&#039;Leather Party&#039;&#039;&#039; quest.&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
{{:Bartering:Joeh}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Mark-up fee of 10%, stocking fee of 100.&lt;br /&gt;
; [[Storage]] - Equipment Only&lt;br /&gt;
: Storage increases with increasing favor. At &#039;&#039;&#039;Soul Mates&#039;&#039;&#039;, 72 slots.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Talk about how stupid humans are(30m)&lt;br /&gt;
:5 favor with Joeh&lt;br /&gt;
:1 Red Apple&lt;br /&gt;
*;Participate in a leather party (Like Family - 8h)&lt;br /&gt;
:65 favor with Joeh&lt;br /&gt;
:1 Joeh&#039;s Old Sword&lt;br /&gt;
:Recipe for Elven Infertility Cantrip&lt;br /&gt;
*;Spar with padded swords(2h)&lt;br /&gt;
:20 favor with Joeh&lt;br /&gt;
:200 Sword XP&lt;br /&gt;
*;Help refurbish some used swords(60m)&lt;br /&gt;
:12 favor with Joeh&lt;br /&gt;
:100 Sword XP&lt;br /&gt;
*;Decorate for a leather party(60m)&lt;br /&gt;
:12 favor with Joeh &lt;br /&gt;
:10 shoddy Animal Skin&lt;br /&gt;
*;Go hunt for pig together(3h)&lt;br /&gt;
:27 favor with Joeh &lt;br /&gt;
:10 Bacon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Bartering]][[Category:Consignment]][[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tadion&amp;diff=21049</id>
		<title>Tadion</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tadion&amp;diff=21049"/>
		<updated>2017-03-17T20:50:09Z</updated>

		<summary type="html">&lt;p&gt;Jackybah: /* Sells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Tadion&lt;br /&gt;
|image            = [[File:Tadion.jpg|300px]]&lt;br /&gt;
|caption          = Confident, sweaty, and muscular.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = Vendor area in [[Serbule Keep]]&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = [[Blacksmithing]]&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I don&#039;t like talking about other people behind their backs. I know we elves are supposed to love being sly and circuitous, but that just seems tedious to me.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tadion&#039;&#039;&#039; is the blacksmith of Serbule Keep. He teaches [[blacksmithing]], but only after you reach 25 in [[Armor Patching]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: South end of the town.  Just to the right as you enter in the maze-like area.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* [[Quarter Hoop]]&lt;br /&gt;
* [[Medium Hoop]]&lt;br /&gt;
* [[Bilge Hoop]]&lt;br /&gt;
&lt;br /&gt;
== Small Talk ==&lt;br /&gt;
* Likes Metal Armor&lt;br /&gt;
* Likes Good Metal Slabs (or higher) {{Hint|Good Metal Slab +4, Expert Metal Slab: +6, Masterwork Metal Slab: +10}}&lt;br /&gt;
* Likes Snail Shells&lt;br /&gt;
* Likes Ancient Coins {{Hint|Ancient Bronze Coin +7, Ancient Silver Coin: +18, Lost Currency +60}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Metal Slabs&#039;&#039;&#039; : Tadion needs some metal slabs for his current project. {{Hint| [[Way]] will sell these to you for cheap, if your [[Mining]] isn&#039;t up to snuff}}&lt;br /&gt;
* &#039;&#039;&#039;Lumber for the Forge&#039;&#039;&#039; : Tadion wants some firewood to keep his forge hot. {{Hint| You can find Oak Wood in the southern areas of [[Serbule]] or just north of the westernmost lake.}}&lt;br /&gt;
* &#039;&#039;&#039;Ivory Horn&#039;&#039;&#039; : find an Ivory Horn. {{Hint|You can find these off of Rhinos in the crypt or in Sun Vale}}&lt;br /&gt;
:Rewards: &#039;&#039;100 favor, 1500 councils&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Blacksmithing]]&lt;br /&gt;
: &#039;&#039;Quarter Hoop&#039;&#039;, &#039;&#039;Medium Hoop&#039;&#039;, &#039;&#039;Bilge Hoop&#039;&#039;&lt;br /&gt;
: &#039;&#039;Cow Shoes 1&#039;&#039;, &#039;&#039;Cow Shoes 2&#039;&#039;, &#039;&#039;Cow Shoes 3&#039;&#039;, &#039;&#039;Cow Shoes 4&#039;&#039;, &#039;&#039;Cow Shoes 5&#039;&#039;, &#039;&#039;Cow Shoes 6&#039;&#039;&lt;br /&gt;
: &#039;&#039;Dye Metal Armor (1 color)&#039;&#039;, &#039;&#039;Dye Metal Armor (2 colors)&#039;&#039;, &#039;&#039;Dye Metal Armor (3 colors)&#039;&#039;&lt;br /&gt;
: &#039;&#039;Reinforce Metal Shoes&#039;&#039;, &#039;&#039;Reinforce Metal Helm&#039;&#039;, &#039;&#039;Reinforce Metal Pants&#039;&#039;, &#039;&#039;Reinforce Metal Shoes&#039;&#039;&lt;br /&gt;
: &#039;&#039;Simple Nails&#039;&#039;, &#039;&#039;Strong Nails&#039;&#039;&lt;br /&gt;
: &#039;&#039;Rivets&#039;&#039;&lt;br /&gt;
: &#039;&#039;Vise&#039;&#039;&lt;br /&gt;
: &#039;&#039;Thin Mesh Grate&#039;&#039;, &#039;&#039;Mesh Grate&#039;&#039;&lt;br /&gt;
: &#039;&#039;Simple Armor Stake&#039;&#039;, &#039;&#039;Basic Armor Stake&#039;&#039;, &#039;&#039;Good Armor Stake&#039;&#039;, &#039;&#039;Expert-quality Armor Stake&#039;&#039;, &#039;&#039;Masterwork Armor Stake&#039;&#039;, &#039;&#039;Amazing Armor Stake&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Storage]] - Like Family&lt;br /&gt;
: At &#039;&#039;&#039;Like Family&#039;&#039;&#039;, 36 slots.&lt;br /&gt;
: At &#039;&#039;&#039;Soul Mates&#039;&#039;&#039; , 40 slots.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Let Tadion model a new helmet design around your head (60 minutes)&lt;br /&gt;
:12 favor with Tadion&lt;br /&gt;
:Flanged Helm (sometimes)&lt;br /&gt;
*;Help fix up the cow pasture outside of town (6 hours)&lt;br /&gt;
:50 favor with Tadion&lt;br /&gt;
:1 Bitter-Mint Tea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
;{{:Bartering:Tadion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Storage]][[Category:Skill Trainer]]&lt;/div&gt;</summary>
		<author><name>Jackybah</name></author>
	</entry>
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