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	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-22T04:53:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-05-09&amp;diff=39862</id>
		<title>Game updates/2019-05-09</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-05-09&amp;diff=39862"/>
		<updated>2019-05-11T06:43:15Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot; ==Update Notes: May 9, 2019 == This is a small update to add fixes and new features for future live events. Stay tuned to see them in action! There are also some other bug fi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Update Notes: May 9, 2019 ==&lt;br /&gt;
This is a small update to add fixes and new features for future live events. Stay tuned to see them in action! There are also some other bug fixes:&lt;br /&gt;
: - Fixed repeated Minotaur Vault rune in War Cache S-1&lt;br /&gt;
: - Drinking a second Spider Punt Potion no longer gives the confusing message &amp;quot;Error: You already know that ability.&amp;quot;&lt;br /&gt;
: - Fixed a bug that prevented Spider Punt ability (or other sidebar abilities) from working if dragged onto the sidebar under certain conditions&lt;br /&gt;
: - Fixed a related bug that could cause changes to the sidebar to stop being sent to the server (meaning your sidebar stopped working, and reverted to old contents when you logged out and back in)&lt;br /&gt;
: - Collect Milk 2 &amp;amp; 3 incorrectly required Clobbering Hoof 6 as a prerequisite&lt;br /&gt;
: - [[Sanja]] in Kur had incorrect training requirements for raising Lycanthropy skill cap&lt;br /&gt;
: - Fixed bug that prevented slimes in War Cache D-3 from combining into each other, thus allowing infinite slimes&lt;br /&gt;
: - Added missing warning screen for the Shower Slime in [[Gazluk Keep]]&lt;br /&gt;
: - Fixed bug that caused volume UI sliders (and other number-sliders) in the Settings window to stop updating correctly if an invalid number was manually typed into the text field&lt;br /&gt;
: - Fixed bug that prevented placing map pins in war cache D-4&lt;br /&gt;
Added a missing Spider Punt Potion to war cache S-3&lt;br /&gt;
: - Tweaked fire magic mod that added Rage to Super Fireball: it adds less Rage and has a slightly more clear description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=39861</id>
		<title>User:Jackybah2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=39861"/>
		<updated>2019-05-11T06:39:44Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help info to setup the Casino info&lt;br /&gt;
&lt;br /&gt;
[[Dorimir Fangblade]] near the Overheating Boiler  that serves as a Forge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Qatik]] in the room with the guild chests and Transfer Chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Arianna Fangblade]] is the Stable master, in the side room of the portal-entrance-hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fiddler]]  the goat near Arianna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Teleportation Attendant]] offers the player the option to partake in the in trip to &#039;&#039;&#039;today&#039;s excursion location&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Irkima]] &#039;&#039;&#039;a bookish bug&#039;&#039;&#039; is a that offers the Future pigeon communication. he is located in the library next to the  Portal area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ragabir]]  likes Alchemy  recipes and ingredients - he offers Training in 24 different potions that require  level 40 in Alchemy (most offer a 20% boost in damage for  different Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kuzavek]] is standing on the balconies looking over the Arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mandibles]] is located in the kitchen. (In the South-east side of the Casino, next to the gambling room). He offers some Cooking and some Cheesemaking recipes in training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Poetry room]]  in the North-east room of the Casino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eveline Rastin]]  &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Kib the Unkillable]]  a red coloured big  insect in the armory (the room with lots of sword on the sides)&lt;br /&gt;
and &amp;lt;BR&amp;gt;&lt;br /&gt;
[[Otis]]  the very large Abomination (he occationally  leaves through the doors to fight in the arena)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the most Northern room (with three red rounded benches) there is a meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Willem Fangblade]]&lt;br /&gt;
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[[Tavilak]]  in the Garden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Game_updates/2018-10-18]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Game_updates/2019-02-20]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Game_updates/2019-04-26]]&lt;br /&gt;
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[[Game_updates/2019-05-09]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-04-26&amp;diff=39010</id>
		<title>Game updates/2019-04-26</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-04-26&amp;diff=39010"/>
		<updated>2019-04-26T18:36:28Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ilmari War Caches==&lt;br /&gt;
&lt;br /&gt;
Decades ago, the [[Crone Hegemony]] built massive bunkers in the [[Ilmari Desert]], bunkers which have since been buried deep in the shifting sands. But what the wind hides can be unhidden...&lt;br /&gt;
&lt;br /&gt;
Ilmari War Caches are mini-dungeons with level 50-60 solo monsters. Each War Cache is designed to be a quick solo adventure. Each time you start a War Cache quest, you&#039;ll get a map that works much like a treasure map, except the treasure is an entrance portal. The map is used up when you enter -- you can&#039;t get back in if you have to leave, so you need to come prepared! (If you fail the quest you can just cancel it and get a new quest, but the next quest may send you to a different dungeon.) &lt;br /&gt;
&lt;br /&gt;
However, these quests aren&#039;t time-limited: you can log out of these dungeons and log back in later. You just can&#039;t leave the dungeon and come back later, since leaving would fail the quest.&lt;br /&gt;
&lt;br /&gt;
These are not instanced dungeons, so it&#039;s possible for other players to be randomly sent to the same dungeon. Any quest items that come from monster loot are cloned for each person that loots it. However, since this is primarily a solo experience, all the &amp;quot;puzzle&amp;quot; mechanics are instanced. This means when you flip a lever to open a gate, only your version of the lever flips and only your version of the gate opens. We did this to ensure that other players can&#039;t screw up your puzzle, intentionally or not.&lt;br /&gt;
&lt;br /&gt;
Note that the &amp;quot;map fog&amp;quot; in War Caches erases itself when you leave, so if you repeat the war cache, you&#039;ll need to map it again. (Clearing this fog does not earn Cartography XP.) This is our way of saying &amp;quot;don&#039;t obsess over clearing every inch of map fog, just play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get started with the War Caches, talk to [[Sir Johnson]] in [[Amulna]].&lt;br /&gt;
&lt;br /&gt;
We&#039;d love to get your feedback on this experience! To report a problem with a particular quest, please refer to it by the indicator mentioned in the quest text, such as &amp;quot;War Cache T-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note: Because these dungeons aren&#039;t instanced, and because we expect a lot of players will want to check them out immediately after the update, please expect some congestion at first and schedule your time accordingly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transmutation Cost Changes==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve changed the amount of Phlogiston and Durability consumed by Transmutation. Transmutation costs are now tied to the rarity of the item. This is generally a &amp;quot;buff&amp;quot;; costs are reduced in most cases. For reference, the rarity levels are Uncommon (green), Rare (blue), Exceptional (red), Epic (purple), and Legendary (gold).&lt;br /&gt;
&lt;br /&gt;
===Skill-Specific Effects:===&lt;br /&gt;
When you transmute an effect associated with a specific skill (e.g. &amp;quot;Unarmed Base Damage +20%&amp;quot;), the cost now depends on the rarity of the item:&lt;br /&gt;
&lt;br /&gt;
: - Uncommon and Rare: 5 Durability and 25 Phlogiston&lt;br /&gt;
: - Exceptional: 10 Durability and 30 Phlogiston&lt;br /&gt;
: - Epic: 20 Durability and 35 Phlogiston&lt;br /&gt;
: - Legendary: 25 Durability and 35 Phlogiston&lt;br /&gt;
: - Previously, the cost for all Rarities was: 25 Durability and 35 Phlogiston&lt;br /&gt;
&lt;br /&gt;
===Generic Effects:===&lt;br /&gt;
When you transmute an effect that isn&#039;t tied to a skill (e.g. &amp;quot;Max Health +10&amp;quot;), the cost now depends on the rarity of the item:&lt;br /&gt;
&lt;br /&gt;
: - Uncommon and Rare: 5 Durability and 10 Phlogiston&lt;br /&gt;
: - Exceptional: 10 Durability and 15 Phlogiston&lt;br /&gt;
: - Epic: 15 Durability and 20 Phlogiston&lt;br /&gt;
: - Legendary: 20 Durability and 20 Phlogiston&lt;br /&gt;
: - Previously, the cost for all Rarities was: 20 Durability and 10 Phlogiston&lt;br /&gt;
&lt;br /&gt;
In addition, the phlogiston cost is reduced for low-level items: &lt;br /&gt;
&lt;br /&gt;
: - 15 less Phlogiston for items level 15 and under&lt;br /&gt;
: - 10 less Phlogiston for items level 30 and under&lt;br /&gt;
: - 5 less Phlogiston for items level 45 and under&lt;br /&gt;
&lt;br /&gt;
==Hammer Changes==&lt;br /&gt;
&lt;br /&gt;
The [[Hammer]] skill was somewhat heavily-impacted by the damage-formula changes in the last update, so we spent some time refining this skill. We&#039;ve restructured some of Hammer&#039;s gear to have more favorable synergy with other effects, sometimes by changing small percentage bonuses to larger flat bonuses. We&#039;ve also added a few new treasure effects (not listed here, as usual).&lt;br /&gt;
&lt;br /&gt;
===Concussion Debuffs:===&lt;br /&gt;
Certain hammer treasure effects apply Concussion debuffs which makes the victim &amp;quot;prone to random self-stuns&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
: - These debuffs are now a bit more effective. (Also note that these three debuffs stack with each other, although that isn&#039;t a new thing.)&lt;br /&gt;
: - One of the aforementioned Concussion debuffs has been moved out of treasure and added to the basic Rib Shatter ability&lt;br /&gt;
&lt;br /&gt;
===Rib Shatter:===&lt;br /&gt;
This ability previously caused Trauma damage over time. But since Hammer doesn&#039;t have much Trauma synergy (and doesn&#039;t really have room for it in its treasure tables -- Hammer has a lot of other stuff going on!), Rib Shatter has been revised. It is now a heavier-hitting hammer attack that also causes the target to be prone to random self-stuns -- in other words, it applies the Mild Concussion debuff that used to be a treasure effect for Reverberating Strike. &lt;br /&gt;
&lt;br /&gt;
Various treasure effects were adjusted or replaced as a result:&lt;br /&gt;
&lt;br /&gt;
: - &amp;quot;Rib Shatter deals +220 Trauma damage over 10 seconds&amp;quot; =&amp;gt; &amp;quot;Rib Shatter restores 40 Health to you&amp;quot;&lt;br /&gt;
: - Way of the Hammer: &amp;quot;For 10 seconds, all targets deal +15% Crushing Damage&amp;quot; =&amp;gt; +35%&lt;br /&gt;
: - &amp;quot;Way of the Hammer boosts Slashing and Piercing Damage +17% for 10 seconds&amp;quot; =&amp;gt; +34%&lt;br /&gt;
: - &amp;quot;Way of the Hammer boosts all targets&#039; Electricity Damage +20% for 10 seconds&amp;quot; =&amp;gt; +35%&lt;br /&gt;
: - Way of the Hammer is now marked as a Signature Support ability for the purpose of buffs that affect Signature Support.&lt;br /&gt;
: - The treasure effect &amp;quot;Hammer attacks deal +16% damage but generate +48% Rage&amp;quot; was incorrectly boosting hammer Base Damage, not regular damage. This has been fixed, making the effect typically generate more damage in high-level builds.&lt;br /&gt;
: - The cost of Pound To Slag was tweaked slightly, and its Reuse Timer changed from 50s to 45s. (Some treasure mods were recalculated very slightly as a result of the shortened reuse timer.)&lt;br /&gt;
: - Latent Charge: Delayed electricity damage now occurs after 5 seconds, not 8 seconds.&lt;br /&gt;
: - The treasure effect &amp;quot;Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds&amp;quot; was previously available for all levels 50+, and did the same thing at all levels. There are now higher tiers of this effect which also boost Pound To Slag damage. All pre-existing versions of this effect are still the level 50 one, but new gear can obtain higher versions now. (Note that this effect is still not available in gear below level 50.)&lt;br /&gt;
: - &amp;quot;Reckless Slam deals +33% damage and taunts -360&amp;quot; =&amp;gt; &amp;quot;Reckless Slam deals +64 damage and taunts -285&amp;quot; (It deals about the same damage but synergizes more nicely with other Reckless Slam mods.)&lt;br /&gt;
: - &amp;quot;Reverberating Strike restores 38 armor to you and taunts -275&amp;quot; =&amp;gt; &amp;quot; Reverberating Strike restores 96 armor after a 6-second delay&amp;quot;&lt;br /&gt;
: - &amp;quot;Hurl Lightning Damage +39% and Reuse Time -1 second&amp;quot; =&amp;gt; &amp;quot;Hurl Lightning Damage +94 and Reuse Time -1 second&amp;quot;&lt;br /&gt;
: - &amp;quot;Thunderstrike Damage +38%&amp;quot; =&amp;gt; &amp;quot;Thunderstrike Damage +128&amp;quot;&lt;br /&gt;
: - &amp;quot;Reverberating Strike deals 70 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns&amp;quot; =&amp;gt; &amp;quot;Reverberating Strike Damage +85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Lycanthropy==&lt;br /&gt;
&lt;br /&gt;
[[Lycanthropy]] is one of the oldest skills in the game, existing since &amp;quot;pre-pre-alpha&amp;quot;. It&#039;s changed many times over the years of early development. (It went through a &amp;quot;tons of loot-activated combos&amp;quot; phase for a while, and a &amp;quot;super-fast-Bite&amp;quot; phase, and a &amp;quot;corpse-eating gives infinite healing&amp;quot; phase ... Good times!) But after our last batch of changes (way back in 2017!) we switched our attention to other skills.&lt;br /&gt;
&lt;br /&gt;
Returning, finally, to Lycanthropy, we&#039;ve found that it has some overpowered damage combinations, but also had a bunch of crufty stuff. Some of that crufty stuff was left over from previous versions of the skill (like one Piercing ability in a skill that&#039;s now focused on Crushing/Slashing/Trauma), or abilities that were prototyped in the 2017 revision but didn&#039;t pan out like we&#039;d hoped (like See Red, which just ended up being a random mishmash of buffs and heals). Other problems were due to engine limitations that are now fixed -- the new version of Shadow Feint is much closer to what was originally imagined, but couldn&#039;t be implemented at the time.&lt;br /&gt;
&lt;br /&gt;
So there are a bunch of changes here which will take some time to get used to. These changes do nerf a common damage combo currently in use by max-level players, but despite that, we expect this will not feel like that big of a nerf after players adjust to the new skill. (And for many werewolves, the changes will be a net buff.) It&#039;s also simply more fun to play than before.&lt;br /&gt;
&lt;br /&gt;
===General:===&lt;br /&gt;
&lt;br /&gt;
: - Sanguine Fangs damage changed from Piercing to Crushing.&lt;br /&gt;
: - &amp;quot;Sanguine Fangs suddenly deals 280 Trauma damage after a 12-second delay&amp;quot; =&amp;gt; 8-second delay&lt;br /&gt;
: - Sanguine Fangs base direct damage increased. Some treasure effects revised as a result.&lt;br /&gt;
: - Blood of the Pack has a faster animation.&lt;br /&gt;
: - &amp;quot;Werewolf Claw, Double Claw, and Pouncing Rake Damage +22%&amp;quot; =&amp;gt; &amp;quot; Werewolf Claw, Double Claw, and Pouncing Rake Damage +50&amp;quot;&lt;br /&gt;
: - &amp;quot;All Werewolf attacks have a 31% chance to deal 64 Trauma damage over 8 seconds&amp;quot; =&amp;gt; 47% chance&lt;br /&gt;
: - &amp;quot;Double Claw deals +114 armor damage&amp;quot; =&amp;gt; &amp;quot;Double Claw deals +88 damage&amp;quot;&lt;br /&gt;
: - &amp;quot;All Werewolf attacks have a 31% chance to deal 64 Trauma damage over 8 seconds&amp;quot; =&amp;gt; &amp;quot;Werewolf Max Health +35&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Skulk:===&lt;br /&gt;
Skulk&#039;s base damage boost was too high, and some of its loot was also too powerful.&lt;br /&gt;
&lt;br /&gt;
: - Skulk: The &amp;quot;next attack&amp;quot; bonus damage is reduced significantly. (For example, Skulk 4 now gives +223, instead of +359.)&lt;br /&gt;
: - &amp;quot;Skulk grants you +35 Mitigation against all attacks&amp;quot; =&amp;gt; +24 Mitigation&lt;br /&gt;
: - &amp;quot;Skulk causes your next attack to deal +70% damage if it is a Crushing attack&amp;quot; =&amp;gt; +43% damage&lt;br /&gt;
: - &amp;quot;When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -1375&amp;quot; =&amp;gt; taunted -700&lt;br /&gt;
: - Skulk now has a faster casting time and a different in-use particle&lt;br /&gt;
&lt;br /&gt;
===See Red:===&lt;br /&gt;
See Red had some treasure that was a little overpowered, but most of its treasure (and its inherent buff) were underwhelming. Since werewolves already have several other nice 30-second-reset abilities, See Red just felt a little out of place. &lt;br /&gt;
&lt;br /&gt;
So in this update we&#039;ve tried something new. The ability has been entirely re-envisioned: instead of a self-buff, it&#039;s now a melee attack. Its treasure still provides a broad range of utility, though, and with the shorter reset time (10 sec instead of 30), it&#039;s more versatile.&lt;br /&gt;
&lt;br /&gt;
: - See Red is now a Trauma attack with a 10-second reuse timer and a lower Power cost.&lt;br /&gt;
: - See Red no longer buffs Piercing/Slashing damage.&lt;br /&gt;
&lt;br /&gt;
All treasure effects revised:&lt;br /&gt;
&lt;br /&gt;
: - &amp;quot;See Red restores 132 Armor&amp;quot; =&amp;gt; &amp;quot;For 8 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds&amp;quot;&lt;br /&gt;
: - &amp;quot;See Red grants you Melee Evasion +18%&amp;quot; =&amp;gt; +14%&lt;br /&gt;
: - &amp;quot;See Red increases the damage of your next attack by +260&amp;quot; =&amp;gt; +95&lt;br /&gt;
: - &amp;quot;See Red restores 54 Health and costs -20 Power&amp;quot; =&amp;gt; &amp;quot;See Red deals +36 damage and Power cost is -16&amp;quot;&lt;br /&gt;
: - &amp;quot;See Red heals you for 85 health&amp;quot; =&amp;gt; 38 health&lt;br /&gt;
&lt;br /&gt;
Because the ability is now an attack, it needed more ability tiers than when it was a buff. The ability previously went up to See Red 4, and now goes to See Red 7. Sanja trains up to See Red 5, and the last two are taught from the Altar of Norala. If you had the old See Red 3 or 4, you still have them, but they are now for a lower level than before; you will need to obtain the new tiers.&lt;br /&gt;
&lt;br /&gt;
===Shadow Feint:===&lt;br /&gt;
&lt;br /&gt;
: - Shadow Feint: This ability is now a toggle. Use it once to enter &amp;quot;feint mode.&amp;quot; You will see a small indicator showing where you will teleport back to. Use again to teleport back. The range of the ability has decreased from 40m at all levels to 30/35/40m. Teleport time window shortened.&lt;br /&gt;
: - Shadow Feint Has faster animation, and the 1-second channeling delay was removed.&lt;br /&gt;
&lt;br /&gt;
All Shadow Feint treasure effects were overhauled:&lt;br /&gt;
&lt;br /&gt;
: - &amp;quot;After using Shadow Feint, your Lycanthropy Base Damage increases +36% for 30 seconds or until you are attacked&amp;quot; =&amp;gt; &amp;quot;Shadow Feint raises your Lycanthropy Base Damage +36% for 20 seconds or until you trigger the teleport&amp;quot;&lt;br /&gt;
: - &amp;quot;After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage&amp;quot; =&amp;gt; &amp;quot; Shadow Feint boosts the damage of your next attack +144 if it is a Lycanthropy ability&amp;quot; (note that the old version also only buffed Lycanthropy abilities; it just didn&#039;t say so)&lt;br /&gt;
: - &amp;quot;Shadow Feint heals 130 health and 130 armor when you teleport&amp;quot; =&amp;gt; &amp;quot;When you teleport via Shadow Feint, you recover 70 Health&amp;quot;&lt;br /&gt;
: - &amp;quot;Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds&amp;quot; =&amp;gt; &amp;quot;When you teleport via Shadow Feint, you recover 50 Armor and your Sprint Speed is +3 for 10 seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Beast Metabolism:===&lt;br /&gt;
&lt;br /&gt;
: - Werewolves no longer need to be &amp;quot;out of combat&amp;quot; to eat corpses.&lt;br /&gt;
: - Inherent recovery-per-level from corpses is a little higher.&lt;br /&gt;
: - Previously, raising the Beast Metabolism skill only increased the duration of the recovery buff. It now also slightly increases the amount of healing and power recovered (per tick). This can be further boosted by treasure effects.&lt;br /&gt;
&lt;br /&gt;
===Norala Altar Buffs:===&lt;br /&gt;
&lt;br /&gt;
: - Boosted potency of Max Health buffs from +10/20/30/40/50 to +10/20/35/50/75 and added a sixth tier that goes to +100.&lt;br /&gt;
: - Boosted potency of Corpse Eat Healing buffs from +4/7/10/12/15/18 to +4/8/12/16/20 and added a sixth tier that goes to +25.&lt;br /&gt;
: - The fifth tier of Max Power buffs is reduced in cost from 3 tokens to 2.&lt;br /&gt;
: - The fifth tier of Physical Mitigation is reduced in cost from 2 tokens to 1.&lt;br /&gt;
: - Clarified labels to indicate that &amp;quot;Werewolf Damage Boost %&amp;quot; increases Base Damage.&lt;br /&gt;
&lt;br /&gt;
===Training:===&lt;br /&gt;
It costs fewer altar points to learn abilities and raise your level cap at the Altar of Norala. This is still the primary way you&#039;re expected to raise the skill level cap. (Keep in mind that the altar lets you buy level-cap increases before you reach your max level.) If you don&#039;t want to wait until a full moon, you can now also train with Sanja in Kur. This is VERY expensive, however!&lt;br /&gt;
&lt;br /&gt;
Sanja also temporarily teaches the new tiers of See Red, to help existing werewolves adapt to the changes. She will stop training these in the next update after the full moon -- they are normally learned from the Altar of Norala.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Skill &amp;amp; Ability Changes==&lt;br /&gt;
&lt;br /&gt;
: - [[Bard]]: &amp;quot;All bard songs restore X Health [or Armor] to YOU every 4 seconds&amp;quot; =&amp;gt; fixed bugs that allowed these treasure mods to get applied multiple times when switching songs.&lt;br /&gt;
: - [[Bard]]: Fixed a bug that caused some song-oriented treasure effects to apply themselves for 60 seconds after you manually toggled the song off.&lt;br /&gt;
: - [[Priest]]: The ability Invigorate claimed to restore Power but restored that amount of Health instead. Now it restores Power as intended. (Treasure effects were already correct, only the base Power healing from the ability was wrong.)&lt;br /&gt;
: - [[Spider]]: Due to changes to game systems, the treasure effect &amp;quot;Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you&#039;ll automatically teleport back to that spot&amp;quot; no longer worked. Since it was not really very useful, we didn&#039;t try to make it work and just replaced it. It is now: &amp;quot;While you are near your Web Trap, you recover 4 Power per second&amp;quot;.&lt;br /&gt;
: - Treasure effects that boost Spore Bomb, Stake the Heart, Fish Gut, and Crossbow attacks are more potent.&lt;br /&gt;
: - Many pieces of equipment that innately boost a damage type by a percentage (e.g. Spring Fairy Shoes, which have inherent bonuses to Nature and Electricity damage) have been buffed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monster Balance Changes==&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; critical hits were dealing too much damage when their Rage Attacks critically hit, potentially killing a player instantly. This was most prevalent in Elites, but a few solo-oriented monsters were also too dangerous.&lt;br /&gt;
&lt;br /&gt;
We&#039;re adjusting things a bit: now when monsters&#039; Rage Attacks critically hit, they no longer deal +100% damage, but instead deal +50% damage and also heal the monster for 25% of its Max Health. If the monster is an Elite or Boss, Rage Attack crits also heal 100% of the monster&#039;s Armor.&lt;br /&gt;
Non-Rage-attack crits continue to boost +100% damage as before. &lt;br /&gt;
&lt;br /&gt;
Note that this change also automatically applies to any pets that have Rage Attacks (such as Necromancy minions).&lt;br /&gt;
&lt;br /&gt;
===Rage and Crit Bug Fixes===&lt;br /&gt;
While working on critical hit damage for monsters&#039; Rage attacks, we encountered and fixed some other bugs related to critical hits and Rage.&lt;br /&gt;
&lt;br /&gt;
Due to a data-processing bug, abilities that are supposed to generate extra Rage in enemies had stopped doing so. This was broken for a fairly long time (over 6 months), but is now fixed. Affected abilities should once again show this info in the ability info window.&lt;br /&gt;
&lt;br /&gt;
This affects:&lt;br /&gt;
&lt;br /&gt;
: - Most Fire Magic abilities&lt;br /&gt;
: - Battle Chemistry&#039;s Toxin Bomb&lt;br /&gt;
: - Mentalism&#039;s Mindreave&lt;br /&gt;
: - Archery&#039;s Fire Arrow&lt;br /&gt;
: - Priests&#039; Flamestrike and Righteous Flame&lt;br /&gt;
: - Shambling Corpses&#039; health-reaping attacks&lt;br /&gt;
: - Skeleton Mages&#039; fire attacks&lt;br /&gt;
: - Pet Fire Walls&#039; attacks&lt;br /&gt;
: - The melee attacks of fiery pet rats&lt;br /&gt;
&lt;br /&gt;
In addition:&lt;br /&gt;
&lt;br /&gt;
: - Several [[Psychology]] abilities were not correctly marked as receiving critical hits from [[Phrenology]]; this is now fixed.&lt;br /&gt;
: - [[Crossbow]] abilities now gain the same chance to &amp;quot;critically hit&amp;quot; that bows do, based on your Anatomy skill and the target&#039;s anatomy type. Crossbows gain a +50% damage mod when they crit. (This isn&#039;t a bug fix, it&#039;s a small power-up.)&lt;br /&gt;
: - Several monsters did not deal full intended damage with their Rage attacks: Worghests, Gazluk Elite Tacticians, Ratkin hammer-users&lt;br /&gt;
&lt;br /&gt;
===Gazluk-Only Balance Change:===&lt;br /&gt;
[[Gazluk Keep]] continues to be our testing ground for changes to high-level group content, since it&#039;s the highest-level group dungeon at the moment. We believe high-level group monsters need a large increase in Max Health to make group combat work as intended, so we&#039;re experimenting with that in GK. &lt;br /&gt;
&lt;br /&gt;
Elite monsters in Gazluk Keep now have between 3000 and 4000 extra health, and bosses have up to 6000 extra health. This is an interim step -- it&#039;s probable that group monsters need even more health than this, but other changes are probably needed before we crank it all the way up. So this is an experiment so we can gather feedback and see what the ramifications are.&lt;br /&gt;
&lt;br /&gt;
==Other Changes and Fixes==&lt;br /&gt;
&lt;br /&gt;
: - Desert Environments: If you are entirely out of hydration in the desert there is now a small chance every second that you will die of dehydration. Stay hydrated! Going into a NPC&#039;s building, such as Arlan&#039;s shop or Makara&#039;s tent, will stop dehydration. In fact as a convenience, being anywhere within the city walls of Amulna prevents dehydration.&lt;br /&gt;
: - Fixed a bug with Crafted Nimble Boots and Crafted Nimble Pants, which evaded much more often than the listed times.&lt;br /&gt;
: - The tailoring recipes that add +1% damage of a particular type to shirts and pants have been changed to add +2% damage instead. This change is retroactive. (Note: there was a &amp;quot;round off&amp;quot; bug which could cause these recipes to effectively add +0.9% instead of +1%. This bug has been fixed for new uses of the recipe, but unfortunately it could not be fixed retroactively. So if your old gear added e.g. +5.7% damage, it now adds +11.4% damage, not +12% damage as you might expect.)&lt;br /&gt;
: - You can no longer use Practical Summoning to summon items that have less than 100% durability. (In other words, you can summon a pristine firkin, but not one with 70% durability remaining.) This is a temporary limitation. Previously, summoning partially-used items magically repaired their durability, which was unintentional.&lt;br /&gt;
: - You can no longer use the &amp;quot;Reuse Liquor Barrel&amp;quot; or &amp;quot;Reuse Beer Keg&amp;quot; recipes on NPC-brewed liquor (such as Spiked Egg Nog or Burn-Throat).&lt;br /&gt;
: - Brewing results that raise Max Armor for a particular race were incorrectly labeled as raising Max Health for that race. These now correctly say that they boost Max Armor. (Just to clarify, there are ALSO brewing results that raise Max Health for a particular race, and these are unchanged. The bug was that the armor-boosting ones were labeled as health-boosting.)&lt;br /&gt;
: - You can now right-click raw fish in your inventory and choose &amp;quot;Fillet Fish&amp;quot; to quickly bring up the appropriate fillet recipe. (Assuming you know how to fillet that type of fish, of course.)&lt;br /&gt;
: - Breaking down Treant Wood now requires Carpentry 50 instead of Carpentry 20.&lt;br /&gt;
: - Swapped the icons for Sunstone and Morganite to better match the gem descriptions, and the dye color they create.&lt;br /&gt;
: - Fixed a bug where malachite attuned to the Rabbit skill did not work correctly in recipes if the malachite was placed in the second gem slot.&lt;br /&gt;
: - [[Torgan]] correctly appreciates gifts of Awesome Metal Slabs.&lt;br /&gt;
: - Lady Windsong&#039;s favor &amp;quot;Escaped Snail Meat&amp;quot; bestows a special druid ability Rotflesh, but if you were not eligible for the ability (generally because you didn&#039;t yet know Rotskin 6, its prerequisite), you did not learn the ability. This is fixed retroactively, so if you&#039;ve completed the quest the ability is now in your list. (But you still have to learn Rotskin 6 before you can actually use it!)&lt;br /&gt;
: - The Amulna residents Falkrin Overstrike and Alravesa the All-Hunter are still not fully written, despite having important roles to play in the future. They can now be found in the dining area above Selaxi&#039;s shop, where they can at least have a drink while they wait.&lt;br /&gt;
: - The Guardian Rhino&#039;s curse &amp;quot;Gored Pockets&amp;quot; changed from -10 Inventory to -5 Inventory. Players who had the old curse will find they are magically cured; this &amp;quot;free cure&amp;quot; is just a side-effect of an internal version number change, and not something we typically need to do when tweaking a curse. But hey: free cure! You&#039;re welcome.&lt;br /&gt;
: - Sentient tornadoes are now more dangerous. They gain innate Projectile Evasion and Melee Evasion, and they have a different set of resistances and vulnerabilities than before. However, they are now very vulnerable to Burst attacks.&lt;br /&gt;
: - Fixed a bug that prevented Ice Cocks from breaking more than one toe at a time. (It was supposed to stack to x9 originally; it now stacks to x3 because 9 is too much.)&lt;br /&gt;
: - The &amp;quot;Slaughterer of Spiders&amp;quot; behavior badge was tied to generic animal killing, not spiders. (Meaning it was the same as the Slaughterer of Countless Animals badge.)&lt;br /&gt;
: - Made it easier to maintain the &amp;quot;Slaughterer of X&amp;quot; badges -- they no longer require you to have killed more of that monster type than other kinds of monster. (They still have the requirement that you have killed 1000+ in your lifetime, and 500+ in the past 30 days real-time or 24 hours game time. Meaning that they &amp;quot;wear&amp;quot; off and you lose them if you stop murdering that type of foe.)&lt;br /&gt;
: - If you attempt to use an ability but the server doesn&#039;t think the reset timer is up, the game client is updated to show the ability&#039;s remaining time needed, rather than showing the ability as having been just-used.&lt;br /&gt;
: - Improved the performance of &amp;quot;floaty numbers&amp;quot; (damage and healing numbers). Lots of floaty numbers could cause framerate lag.&lt;br /&gt;
: - Also, floaty damage numbers for your character now float overtop your character&#039;s head, like they do for other characters. Previously they floated down from the &amp;quot;portrait box&amp;quot; in the top-left corner, but it was very hard to notice them. If you prefer the old format you can enable it in Special Settings by typing the word PortraitFloaties into the text box.&lt;br /&gt;
: - Fixed bug where changing the font size of &amp;quot;Size of Combat Numbers (Self)&amp;quot; did not get saved to preferences.&lt;br /&gt;
: - Fixed map issues in Gazluk Keep (such as weird pointer direction and lack of map fog).&lt;br /&gt;
: - Optimized memory usage and loading times in Gazluk Keep. These changes should help people whose computers crash when loading into this area. Note: it&#039;s now a VERY bad idea to use the &amp;quot;NoCull&amp;quot; Special Setting while in Gazluk Keep, because the Keep now relies very heavily on occlusion culling for performance.&lt;br /&gt;
: - Updated the contents of the Live Event Reward Chests (located behind the Serbule inn) so that newer types of equipment have a chance of being found in them.&lt;br /&gt;
: - Command /shop opens a web page to the Gorgon Shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-04-26&amp;diff=39009</id>
		<title>Game updates/2019-04-26</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-04-26&amp;diff=39009"/>
		<updated>2019-04-26T18:25:07Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ilmari War Caches==&lt;br /&gt;
&lt;br /&gt;
Decades ago, the Crone Hegemony built massive bunkers in the Ilmari Desert, bunkers which have since been buried deep in the shifting sands. But what the wind hides can be unhidden...&lt;br /&gt;
&lt;br /&gt;
Ilmari War Caches are mini-dungeons with level 50-60 solo monsters. Each War Cache is designed to be a quick solo adventure. Each time you start a War Cache quest, you&#039;ll get a map that works much like a treasure map, except the treasure is an entrance portal. The map is used up when you enter -- you can&#039;t get back in if you have to leave, so you need to come prepared! (If you fail the quest you can just cancel it and get a new quest, but the next quest may send you to a different dungeon.) &lt;br /&gt;
&lt;br /&gt;
However, these quests aren&#039;t time-limited: you can log out of these dungeons and log back in later. You just can&#039;t leave the dungeon and come back later, since leaving would fail the quest.&lt;br /&gt;
&lt;br /&gt;
These are not instanced dungeons, so it&#039;s possible for other players to be randomly sent to the same dungeon. Any quest items that come from monster loot are cloned for each person that loots it. However, since this is primarily a solo experience, all the &amp;quot;puzzle&amp;quot; mechanics are instanced. This means when you flip a lever to open a gate, only your version of the lever flips and only your version of the gate opens. We did this to ensure that other players can&#039;t screw up your puzzle, intentionally or not.&lt;br /&gt;
&lt;br /&gt;
Note that the &amp;quot;map fog&amp;quot; in War Caches erases itself when you leave, so if you repeat the war cache, you&#039;ll need to map it again. (Clearing this fog does not earn Cartography XP.) This is our way of saying &amp;quot;don&#039;t obsess over clearing every inch of map fog, just play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get started with the War Caches, talk to Sir Johnson in Amulna.&lt;br /&gt;
&lt;br /&gt;
We&#039;d love to get your feedback on this experience! To report a problem with a particular quest, please refer to it by the indicator mentioned in the quest text, such as &amp;quot;War Cache T-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note: Because these dungeons aren&#039;t instanced, and because we expect a lot of players will want to check them out immediately after the update, please expect some congestion at first and schedule your time accordingly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transmutation Cost Changes==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve changed the amount of Phlogiston and Durability consumed by Transmutation. Transmutation costs are now tied to the rarity of the item. This is generally a &amp;quot;buff&amp;quot;; costs are reduced in most cases. For reference, the rarity levels are Uncommon (green), Rare (blue), Exceptional (red), Epic (purple), and Legendary (gold).&lt;br /&gt;
&lt;br /&gt;
===Skill-Specific Effects:===&lt;br /&gt;
When you transmute an effect associated with a specific skill (e.g. &amp;quot;Unarmed Base Damage +20%&amp;quot;), the cost now depends on the rarity of the item:&lt;br /&gt;
&lt;br /&gt;
: - Uncommon and Rare: 5 Durability and 25 Phlogiston&lt;br /&gt;
: - Exceptional: 10 Durability and 30 Phlogiston&lt;br /&gt;
: - Epic: 20 Durability and 35 Phlogiston&lt;br /&gt;
: - Legendary: 25 Durability and 35 Phlogiston&lt;br /&gt;
: - Previously, the cost for all Rarities was: 25 Durability and 35 Phlogiston&lt;br /&gt;
&lt;br /&gt;
===Generic Effects:===&lt;br /&gt;
When you transmute an effect that isn&#039;t tied to a skill (e.g. &amp;quot;Max Health +10&amp;quot;), the cost now depends on the rarity of the item:&lt;br /&gt;
&lt;br /&gt;
: - Uncommon and Rare: 5 Durability and 10 Phlogiston&lt;br /&gt;
: - Exceptional: 10 Durability and 15 Phlogiston&lt;br /&gt;
: - Epic: 15 Durability and 20 Phlogiston&lt;br /&gt;
: - Legendary: 20 Durability and 20 Phlogiston&lt;br /&gt;
: - Previously, the cost for all Rarities was: 20 Durability and 10 Phlogiston&lt;br /&gt;
&lt;br /&gt;
In addition, the phlogiston cost is reduced for low-level items: &lt;br /&gt;
&lt;br /&gt;
: - 15 less Phlogiston for items level 15 and under&lt;br /&gt;
: - 10 less Phlogiston for items level 30 and under&lt;br /&gt;
: - 5 less Phlogiston for items level 45 and under&lt;br /&gt;
&lt;br /&gt;
==Hammer Changes==&lt;br /&gt;
&lt;br /&gt;
The Hammer skill was somewhat heavily-impacted by the damage-formula changes in the last update, so we spent some time refining this skill. We&#039;ve restructured some of Hammer&#039;s gear to have more favorable synergy with other effects, sometimes by changing small percentage bonuses to larger flat bonuses. We&#039;ve also added a few new treasure effects (not listed here, as usual).&lt;br /&gt;
&lt;br /&gt;
===Concussion Debuffs:===&lt;br /&gt;
Certain hammer treasure effects apply Concussion debuffs which makes the victim &amp;quot;prone to random self-stuns&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
: - These debuffs are now a bit more effective. (Also note that these three debuffs stack with each other, although that isn&#039;t a new thing.)&lt;br /&gt;
: - One of the aforementioned Concussion debuffs has been moved out of treasure and added to the basic Rib Shatter ability&lt;br /&gt;
&lt;br /&gt;
===Rib Shatter:===&lt;br /&gt;
This ability previously caused Trauma damage over time. But since Hammer doesn&#039;t have much Trauma synergy (and doesn&#039;t really have room for it in its treasure tables -- Hammer has a lot of other stuff going on!), Rib Shatter has been revised. It is now a heavier-hitting hammer attack that also causes the target to be prone to random self-stuns -- in other words, it applies the Mild Concussion debuff that used to be a treasure effect for Reverberating Strike. &lt;br /&gt;
&lt;br /&gt;
Various treasure effects were adjusted or replaced as a result:&lt;br /&gt;
&lt;br /&gt;
: - &amp;quot;Rib Shatter deals +220 Trauma damage over 10 seconds&amp;quot; =&amp;gt; &amp;quot;Rib Shatter restores 40 Health to you&amp;quot;&lt;br /&gt;
: - Way of the Hammer: &amp;quot;For 10 seconds, all targets deal +15% Crushing Damage&amp;quot; =&amp;gt; +35%&lt;br /&gt;
: - &amp;quot;Way of the Hammer boosts Slashing and Piercing Damage +17% for 10 seconds&amp;quot; =&amp;gt; +34%&lt;br /&gt;
: - &amp;quot;Way of the Hammer boosts all targets&#039; Electricity Damage +20% for 10 seconds&amp;quot; =&amp;gt; +35%&lt;br /&gt;
: - Way of the Hammer is now marked as a Signature Support ability for the purpose of buffs that affect Signature Support.&lt;br /&gt;
: - The treasure effect &amp;quot;Hammer attacks deal +16% damage but generate +48% Rage&amp;quot; was incorrectly boosting hammer Base Damage, not regular damage. This has been fixed, making the effect typically generate more damage in high-level builds.&lt;br /&gt;
: - The cost of Pound To Slag was tweaked slightly, and its Reuse Timer changed from 50s to 45s. (Some treasure mods were recalculated very slightly as a result of the shortened reuse timer.)&lt;br /&gt;
: - Latent Charge: Delayed electricity damage now occurs after 5 seconds, not 8 seconds.&lt;br /&gt;
: - The treasure effect &amp;quot;Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds&amp;quot; was previously available for all levels 50+, and did the same thing at all levels. There are now higher tiers of this effect which also boost Pound To Slag damage. All pre-existing versions of this effect are still the level 50 one, but new gear can obtain higher versions now. (Note that this effect is still not available in gear below level 50.)&lt;br /&gt;
: - &amp;quot;Reckless Slam deals +33% damage and taunts -360&amp;quot; =&amp;gt; &amp;quot;Reckless Slam deals +64 damage and taunts -285&amp;quot; (It deals about the same damage but synergizes more nicely with other Reckless Slam mods.)&lt;br /&gt;
: - &amp;quot;Reverberating Strike restores 38 armor to you and taunts -275&amp;quot; =&amp;gt; &amp;quot; Reverberating Strike restores 96 armor after a 6-second delay&amp;quot;&lt;br /&gt;
: - &amp;quot;Hurl Lightning Damage +39% and Reuse Time -1 second&amp;quot; =&amp;gt; &amp;quot;Hurl Lightning Damage +94 and Reuse Time -1 second&amp;quot;&lt;br /&gt;
: - &amp;quot;Thunderstrike Damage +38%&amp;quot; =&amp;gt; &amp;quot;Thunderstrike Damage +128&amp;quot;&lt;br /&gt;
: - &amp;quot;Reverberating Strike deals 70 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns&amp;quot; =&amp;gt; &amp;quot;Reverberating Strike Damage +85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Lycanthropy==&lt;br /&gt;
&lt;br /&gt;
Lycanthropy is one of the oldest skills in the game, existing since &amp;quot;pre-pre-alpha&amp;quot;. It&#039;s changed many times over the years of early development. (It went through a &amp;quot;tons of loot-activated combos&amp;quot; phase for a while, and a &amp;quot;super-fast-Bite&amp;quot; phase, and a &amp;quot;corpse-eating gives infinite healing&amp;quot; phase ... Good times!) But after our last batch of changes (way back in 2017!) we switched our attention to other skills.&lt;br /&gt;
&lt;br /&gt;
Returning, finally, to Lycanthropy, we&#039;ve found that it has some overpowered damage combinations, but also had a bunch of crufty stuff. Some of that crufty stuff was left over from previous versions of the skill (like one Piercing ability in a skill that&#039;s now focused on Crushing/Slashing/Trauma), or abilities that were prototyped in the 2017 revision but didn&#039;t pan out like we&#039;d hoped (like See Red, which just ended up being a random mishmash of buffs and heals). Other problems were due to engine limitations that are now fixed -- the new version of Shadow Feint is much closer to what was originally imagined, but couldn&#039;t be implemented at the time.&lt;br /&gt;
&lt;br /&gt;
So there are a bunch of changes here which will take some time to get used to. These changes do nerf a common damage combo currently in use by max-level players, but despite that, we expect this will not feel like that big of a nerf after players adjust to the new skill. (And for many werewolves, the changes will be a net buff.) It&#039;s also simply more fun to play than before.&lt;br /&gt;
&lt;br /&gt;
===General:===&lt;br /&gt;
&lt;br /&gt;
: - Sanguine Fangs damage changed from Piercing to Crushing.&lt;br /&gt;
: - &amp;quot;Sanguine Fangs suddenly deals 280 Trauma damage after a 12-second delay&amp;quot; =&amp;gt; 8-second delay&lt;br /&gt;
: - Sanguine Fangs base direct damage increased. Some treasure effects revised as a result.&lt;br /&gt;
: - Blood of the Pack has a faster animation.&lt;br /&gt;
: - &amp;quot;Werewolf Claw, Double Claw, and Pouncing Rake Damage +22%&amp;quot; =&amp;gt; &amp;quot; Werewolf Claw, Double Claw, and Pouncing Rake Damage +50&amp;quot;&lt;br /&gt;
: - &amp;quot;All Werewolf attacks have a 31% chance to deal 64 Trauma damage over 8 seconds&amp;quot; =&amp;gt; 47% chance&lt;br /&gt;
: - &amp;quot;Double Claw deals +114 armor damage&amp;quot; =&amp;gt; &amp;quot;Double Claw deals +88 damage&amp;quot;&lt;br /&gt;
: - &amp;quot;All Werewolf attacks have a 31% chance to deal 64 Trauma damage over 8 seconds&amp;quot; =&amp;gt; &amp;quot;Werewolf Max Health +35&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Skulk:===&lt;br /&gt;
Skulk&#039;s base damage boost was too high, and some of its loot was also too powerful.&lt;br /&gt;
&lt;br /&gt;
: - Skulk: The &amp;quot;next attack&amp;quot; bonus damage is reduced significantly. (For example, Skulk 4 now gives +223, instead of +359.)&lt;br /&gt;
: - &amp;quot;Skulk grants you +35 Mitigation against all attacks&amp;quot; =&amp;gt; +24 Mitigation&lt;br /&gt;
: - &amp;quot;Skulk causes your next attack to deal +70% damage if it is a Crushing attack&amp;quot; =&amp;gt; +43% damage&lt;br /&gt;
: - &amp;quot;When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -1375&amp;quot; =&amp;gt; taunted -700&lt;br /&gt;
: - Skulk now has a faster casting time and a different in-use particle&lt;br /&gt;
&lt;br /&gt;
===See Red:===&lt;br /&gt;
See Red had some treasure that was a little overpowered, but most of its treasure (and its inherent buff) were underwhelming. Since werewolves already have several other nice 30-second-reset abilities, See Red just felt a little out of place. &lt;br /&gt;
&lt;br /&gt;
So in this update we&#039;ve tried something new. The ability has been entirely re-envisioned: instead of a self-buff, it&#039;s now a melee attack. Its treasure still provides a broad range of utility, though, and with the shorter reset time (10 sec instead of 30), it&#039;s more versatile.&lt;br /&gt;
&lt;br /&gt;
: - See Red is now a Trauma attack with a 10-second reuse timer and a lower Power cost.&lt;br /&gt;
: - See Red no longer buffs Piercing/Slashing damage.&lt;br /&gt;
&lt;br /&gt;
All treasure effects revised:&lt;br /&gt;
&lt;br /&gt;
: - &amp;quot;See Red restores 132 Armor&amp;quot; =&amp;gt; &amp;quot;For 8 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds&amp;quot;&lt;br /&gt;
: - &amp;quot;See Red grants you Melee Evasion +18%&amp;quot; =&amp;gt; +14%&lt;br /&gt;
: - &amp;quot;See Red increases the damage of your next attack by +260&amp;quot; =&amp;gt; +95&lt;br /&gt;
: - &amp;quot;See Red restores 54 Health and costs -20 Power&amp;quot; =&amp;gt; &amp;quot;See Red deals +36 damage and Power cost is -16&amp;quot;&lt;br /&gt;
: - &amp;quot;See Red heals you for 85 health&amp;quot; =&amp;gt; 38 health&lt;br /&gt;
&lt;br /&gt;
Because the ability is now an attack, it needed more ability tiers than when it was a buff. The ability previously went up to See Red 4, and now goes to See Red 7. Sanja trains up to See Red 5, and the last two are taught from the Altar of Norala. If you had the old See Red 3 or 4, you still have them, but they are now for a lower level than before; you will need to obtain the new tiers.&lt;br /&gt;
&lt;br /&gt;
===Shadow Feint:===&lt;br /&gt;
&lt;br /&gt;
: - Shadow Feint: This ability is now a toggle. Use it once to enter &amp;quot;feint mode.&amp;quot; You will see a small indicator showing where you will teleport back to. Use again to teleport back. The range of the ability has decreased from 40m at all levels to 30/35/40m. Teleport time window shortened.&lt;br /&gt;
: - Shadow Feint Has faster animation, and the 1-second channeling delay was removed.&lt;br /&gt;
&lt;br /&gt;
All Shadow Feint treasure effects were overhauled:&lt;br /&gt;
&lt;br /&gt;
: - &amp;quot;After using Shadow Feint, your Lycanthropy Base Damage increases +36% for 30 seconds or until you are attacked&amp;quot; =&amp;gt; &amp;quot;Shadow Feint raises your Lycanthropy Base Damage +36% for 20 seconds or until you trigger the teleport&amp;quot;&lt;br /&gt;
: - &amp;quot;After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage&amp;quot; =&amp;gt; &amp;quot; Shadow Feint boosts the damage of your next attack +144 if it is a Lycanthropy ability&amp;quot; (note that the old version also only buffed Lycanthropy abilities; it just didn&#039;t say so)&lt;br /&gt;
: - &amp;quot;Shadow Feint heals 130 health and 130 armor when you teleport&amp;quot; =&amp;gt; &amp;quot;When you teleport via Shadow Feint, you recover 70 Health&amp;quot;&lt;br /&gt;
: - &amp;quot;Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds&amp;quot; =&amp;gt; &amp;quot;When you teleport via Shadow Feint, you recover 50 Armor and your Sprint Speed is +3 for 10 seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Beast Metabolism:===&lt;br /&gt;
&lt;br /&gt;
: - Werewolves no longer need to be &amp;quot;out of combat&amp;quot; to eat corpses.&lt;br /&gt;
: - Inherent recovery-per-level from corpses is a little higher.&lt;br /&gt;
: - Previously, raising the Beast Metabolism skill only increased the duration of the recovery buff. It now also slightly increases the amount of healing and power recovered (per tick). This can be further boosted by treasure effects.&lt;br /&gt;
&lt;br /&gt;
===Norala Altar Buffs:===&lt;br /&gt;
&lt;br /&gt;
: - Boosted potency of Max Health buffs from +10/20/30/40/50 to +10/20/35/50/75 and added a sixth tier that goes to +100.&lt;br /&gt;
: - Boosted potency of Corpse Eat Healing buffs from +4/7/10/12/15/18 to +4/8/12/16/20 and added a sixth tier that goes to +25.&lt;br /&gt;
: - The fifth tier of Max Power buffs is reduced in cost from 3 tokens to 2.&lt;br /&gt;
: - The fifth tier of Physical Mitigation is reduced in cost from 2 tokens to 1.&lt;br /&gt;
: - Clarified labels to indicate that &amp;quot;Werewolf Damage Boost %&amp;quot; increases Base Damage.&lt;br /&gt;
&lt;br /&gt;
===Training:===&lt;br /&gt;
It costs fewer altar points to learn abilities and raise your level cap at the Altar of Norala. This is still the primary way you&#039;re expected to raise the skill level cap. (Keep in mind that the altar lets you buy level-cap increases before you reach your max level.) If you don&#039;t want to wait until a full moon, you can now also train with Sanja in Kur. This is VERY expensive, however!&lt;br /&gt;
&lt;br /&gt;
Sanja also temporarily teaches the new tiers of See Red, to help existing werewolves adapt to the changes. She will stop training these in the next update after the full moon -- they are normally learned from the Altar of Norala.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Skill &amp;amp; Ability Changes==&lt;br /&gt;
&lt;br /&gt;
: - Bard: &amp;quot;All bard songs restore X Health [or Armor] to YOU every 4 seconds&amp;quot; =&amp;gt; fixed bugs that allowed these treasure mods to get applied multiple times when switching songs.&lt;br /&gt;
: - Bard: Fixed a bug that caused some song-oriented treasure effects to apply themselves for 60 seconds after you manually toggled the song off.&lt;br /&gt;
: - Priest: The ability Invigorate claimed to restore Power but restored that amount of Health instead. Now it restores Power as intended. (Treasure effects were already correct, only the base Power healing from the ability was wrong.)&lt;br /&gt;
: - Spider: Due to changes to game systems, the treasure effect &amp;quot;Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you&#039;ll automatically teleport back to that spot&amp;quot; no longer worked. Since it was not really very useful, we didn&#039;t try to make it work and just replaced it. It is now: &amp;quot;While you are near your Web Trap, you recover 4 Power per second&amp;quot;.&lt;br /&gt;
: - Treasure effects that boost Spore Bomb, Stake the Heart, Fish Gut, and Crossbow attacks are more potent.&lt;br /&gt;
: - Many pieces of equipment that innately boost a damage type by a percentage (e.g. Spring Fairy Shoes, which have inherent bonuses to Nature and Electricity damage) have been buffed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monster Balance Changes==&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; critical hits were dealing too much damage when their Rage Attacks critically hit, potentially killing a player instantly. This was most prevalent in Elites, but a few solo-oriented monsters were also too dangerous.&lt;br /&gt;
&lt;br /&gt;
We&#039;re adjusting things a bit: now when monsters&#039; Rage Attacks critically hit, they no longer deal +100% damage, but instead deal +50% damage and also heal the monster for 25% of its Max Health. If the monster is an Elite or Boss, Rage Attack crits also heal 100% of the monster&#039;s Armor.&lt;br /&gt;
Non-Rage-attack crits continue to boost +100% damage as before. &lt;br /&gt;
&lt;br /&gt;
Note that this change also automatically applies to any pets that have Rage Attacks (such as Necromancy minions).&lt;br /&gt;
&lt;br /&gt;
===Rage and Crit Bug Fixes===&lt;br /&gt;
While working on critical hit damage for monsters&#039; Rage attacks, we encountered and fixed some other bugs related to critical hits and Rage.&lt;br /&gt;
&lt;br /&gt;
Due to a data-processing bug, abilities that are supposed to generate extra Rage in enemies had stopped doing so. This was broken for a fairly long time (over 6 months), but is now fixed. Affected abilities should once again show this info in the ability info window.&lt;br /&gt;
&lt;br /&gt;
This affects:&lt;br /&gt;
&lt;br /&gt;
: - Most Fire Magic abilities&lt;br /&gt;
: - Battle Chemistry&#039;s Toxin Bomb&lt;br /&gt;
: - Mentalism&#039;s Mindreave&lt;br /&gt;
: - Archery&#039;s Fire Arrow&lt;br /&gt;
: - Priests&#039; Flamestrike and Righteous Flame&lt;br /&gt;
: - Shambling Corpses&#039; health-reaping attacks&lt;br /&gt;
: - Skeleton Mages&#039; fire attacks&lt;br /&gt;
: - Pet Fire Walls&#039; attacks&lt;br /&gt;
: - The melee attacks of fiery pet rats&lt;br /&gt;
&lt;br /&gt;
In addition:&lt;br /&gt;
&lt;br /&gt;
: - Several Psychology abilities were not correctly marked as receiving critical hits from Phrenology; this is now fixed.&lt;br /&gt;
: - Crossbow abilities now gain the same chance to &amp;quot;critically hit&amp;quot; that bows do, based on your Anatomy skill and the target&#039;s anatomy type. Crossbows gain a +50% damage mod when they crit. (This isn&#039;t a bug fix, it&#039;s a small power-up.)&lt;br /&gt;
: - Several monsters did not deal full intended damage with their Rage attacks: Worghests, Gazluk Elite Tacticians, Ratkin hammer-users&lt;br /&gt;
&lt;br /&gt;
===Gazluk-Only Balance Change:===&lt;br /&gt;
Gazluk Keep continues to be our testing ground for changes to high-level group content, since it&#039;s the highest-level group dungeon at the moment. We believe high-level group monsters need a large increase in Max Health to make group combat work as intended, so we&#039;re experimenting with that in GK. &lt;br /&gt;
&lt;br /&gt;
Elite monsters in Gazluk Keep now have between 3000 and 4000 extra health, and bosses have up to 6000 extra health. This is an interim step -- it&#039;s probable that group monsters need even more health than this, but other changes are probably needed before we crank it all the way up. So this is an experiment so we can gather feedback and see what the ramifications are.&lt;br /&gt;
&lt;br /&gt;
==Other Changes and Fixes==&lt;br /&gt;
&lt;br /&gt;
: - Desert Environments: If you are entirely out of hydration in the desert there is now a small chance every second that you will die of dehydration. Stay hydrated! Going into a NPC&#039;s building, such as Arlan&#039;s shop or Makara&#039;s tent, will stop dehydration. In fact as a convenience, being anywhere within the city walls of Amulna prevents dehydration.&lt;br /&gt;
: - Fixed a bug with Crafted Nimble Boots and Crafted Nimble Pants, which evaded much more often than the listed times.&lt;br /&gt;
: - The tailoring recipes that add +1% damage of a particular type to shirts and pants have been changed to add +2% damage instead. This change is retroactive. (Note: there was a &amp;quot;round off&amp;quot; bug which could cause these recipes to effectively add +0.9% instead of +1%. This bug has been fixed for new uses of the recipe, but unfortunately it could not be fixed retroactively. So if your old gear added e.g. +5.7% damage, it now adds +11.4% damage, not +12% damage as you might expect.)&lt;br /&gt;
: - You can no longer use Practical Summoning to summon items that have less than 100% durability. (In other words, you can summon a pristine firkin, but not one with 70% durability remaining.) This is a temporary limitation. Previously, summoning partially-used items magically repaired their durability, which was unintentional.&lt;br /&gt;
: - You can no longer use the &amp;quot;Reuse Liquor Barrel&amp;quot; or &amp;quot;Reuse Beer Keg&amp;quot; recipes on NPC-brewed liquor (such as Spiked Egg Nog or Burn-Throat).&lt;br /&gt;
: - Brewing results that raise Max Armor for a particular race were incorrectly labeled as raising Max Health for that race. These now correctly say that they boost Max Armor. (Just to clarify, there are ALSO brewing results that raise Max Health for a particular race, and these are unchanged. The bug was that the armor-boosting ones were labeled as health-boosting.)&lt;br /&gt;
: - You can now right-click raw fish in your inventory and choose &amp;quot;Fillet Fish&amp;quot; to quickly bring up the appropriate fillet recipe. (Assuming you know how to fillet that type of fish, of course.)&lt;br /&gt;
: - Breaking down Treant Wood now requires Carpentry 50 instead of Carpentry 20.&lt;br /&gt;
: - Swapped the icons for Sunstone and Morganite to better match the gem descriptions, and the dye color they create.&lt;br /&gt;
: - Fixed a bug where malachite attuned to the Rabbit skill did not work correctly in recipes if the malachite was placed in the second gem slot.&lt;br /&gt;
: - Torgan correctly appreciates gifts of Awesome Metal Slabs.&lt;br /&gt;
: - Lady Windsong&#039;s favor &amp;quot;Escaped Snail Meat&amp;quot; bestows a special druid ability Rotflesh, but if you were not eligible for the ability (generally because you didn&#039;t yet know Rotskin 6, its prerequisite), you did not learn the ability. This is fixed retroactively, so if you&#039;ve completed the quest the ability is now in your list. (But you still have to learn Rotskin 6 before you can actually use it!)&lt;br /&gt;
: - The Amulna residents Falkrin Overstrike and Alravesa the All-Hunter are still not fully written, despite having important roles to play in the future. They can now be found in the dining area above Selaxi&#039;s shop, where they can at least have a drink while they wait.&lt;br /&gt;
: - The Guardian Rhino&#039;s curse &amp;quot;Gored Pockets&amp;quot; changed from -10 Inventory to -5 Inventory. Players who had the old curse will find they are magically cured; this &amp;quot;free cure&amp;quot; is just a side-effect of an internal version number change, and not something we typically need to do when tweaking a curse. But hey: free cure! You&#039;re welcome.&lt;br /&gt;
: - Sentient tornadoes are now more dangerous. They gain innate Projectile Evasion and Melee Evasion, and they have a different set of resistances and vulnerabilities than before. However, they are now very vulnerable to Burst attacks.&lt;br /&gt;
: - Fixed a bug that prevented Ice Cocks from breaking more than one toe at a time. (It was supposed to stack to x9 originally; it now stacks to x3 because 9 is too much.)&lt;br /&gt;
: - The &amp;quot;Slaughterer of Spiders&amp;quot; behavior badge was tied to generic animal killing, not spiders. (Meaning it was the same as the Slaughterer of Countless Animals badge.)&lt;br /&gt;
: - Made it easier to maintain the &amp;quot;Slaughterer of X&amp;quot; badges -- they no longer require you to have killed more of that monster type than other kinds of monster. (They still have the requirement that you have killed 1000+ in your lifetime, and 500+ in the past 30 days real-time or 24 hours game time. Meaning that they &amp;quot;wear&amp;quot; off and you lose them if you stop murdering that type of foe.)&lt;br /&gt;
: - If you attempt to use an ability but the server doesn&#039;t think the reset timer is up, the game client is updated to show the ability&#039;s remaining time needed, rather than showing the ability as having been just-used.&lt;br /&gt;
: - Improved the performance of &amp;quot;floaty numbers&amp;quot; (damage and healing numbers). Lots of floaty numbers could cause framerate lag.&lt;br /&gt;
: - Also, floaty damage numbers for your character now float overtop your character&#039;s head, like they do for other characters. Previously they floated down from the &amp;quot;portrait box&amp;quot; in the top-left corner, but it was very hard to notice them. If you prefer the old format you can enable it in Special Settings by typing the word PortraitFloaties into the text box.&lt;br /&gt;
: - Fixed bug where changing the font size of &amp;quot;Size of Combat Numbers (Self)&amp;quot; did not get saved to preferences.&lt;br /&gt;
: - Fixed map issues in Gazluk Keep (such as weird pointer direction and lack of map fog).&lt;br /&gt;
: - Optimized memory usage and loading times in Gazluk Keep. These changes should help people whose computers crash when loading into this area. Note: it&#039;s now a VERY bad idea to use the &amp;quot;NoCull&amp;quot; Special Setting while in Gazluk Keep, because the Keep now relies very heavily on occlusion culling for performance.&lt;br /&gt;
: - Updated the contents of the Live Event Reward Chests (located behind the Serbule inn) so that newer types of equipment have a chance of being found in them.&lt;br /&gt;
: - Command /shop opens a web page to the Gorgon Shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-04-26&amp;diff=39006</id>
		<title>Game updates/2019-04-26</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-04-26&amp;diff=39006"/>
		<updated>2019-04-26T18:14:35Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;==Ilmari War Caches==  Decades ago, the Crone Hegemony built massive bunkers in the Ilmari Desert, bunkers which have since been buried deep in the shifting sands. But what th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ilmari War Caches==&lt;br /&gt;
&lt;br /&gt;
Decades ago, the Crone Hegemony built massive bunkers in the Ilmari Desert, bunkers which have since been buried deep in the shifting sands. But what the wind hides can be unhidden...&lt;br /&gt;
&lt;br /&gt;
Ilmari War Caches are mini-dungeons with level 50-60 solo monsters. Each War Cache is designed to be a quick solo adventure. Each time you start a War Cache quest, you&#039;ll get a map that works much like a treasure map, except the treasure is an entrance portal. The map is used up when you enter -- you can&#039;t get back in if you have to leave, so you need to come prepared! (If you fail the quest you can just cancel it and get a new quest, but the next quest may send you to a different dungeon.) &lt;br /&gt;
&lt;br /&gt;
However, these quests aren&#039;t time-limited: you can log out of these dungeons and log back in later. You just can&#039;t leave the dungeon and come back later, since leaving would fail the quest.&lt;br /&gt;
&lt;br /&gt;
These are not instanced dungeons, so it&#039;s possible for other players to be randomly sent to the same dungeon. Any quest items that come from monster loot are cloned for each person that loots it. However, since this is primarily a solo experience, all the &amp;quot;puzzle&amp;quot; mechanics are instanced. This means when you flip a lever to open a gate, only your version of the lever flips and only your version of the gate opens. We did this to ensure that other players can&#039;t screw up your puzzle, intentionally or not.&lt;br /&gt;
&lt;br /&gt;
Note that the &amp;quot;map fog&amp;quot; in War Caches erases itself when you leave, so if you repeat the war cache, you&#039;ll need to map it again. (Clearing this fog does not earn Cartography XP.) This is our way of saying &amp;quot;don&#039;t obsess over clearing every inch of map fog, just play!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To get started with the War Caches, talk to Sir Johnson in Amulna.&lt;br /&gt;
&lt;br /&gt;
We&#039;d love to get your feedback on this experience! To report a problem with a particular quest, please refer to it by the indicator mentioned in the quest text, such as &amp;quot;War Cache T-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note: Because these dungeons aren&#039;t instanced, and because we expect a lot of players will want to check them out immediately after the update, please expect some congestion at first and schedule your time accordingly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transmutation Cost Changes==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve changed the amount of Phlogiston and Durability consumed by Transmutation. Transmutation costs are now tied to the rarity of the item. This is generally a &amp;quot;buff&amp;quot;; costs are reduced in most cases. For reference, the rarity levels are Uncommon (green), Rare (blue), Exceptional (red), Epic (purple), and Legendary (gold).&lt;br /&gt;
&lt;br /&gt;
===Skill-Specific Effects:===&lt;br /&gt;
When you transmute an effect associated with a specific skill (e.g. &amp;quot;Unarmed Base Damage +20%&amp;quot;), the cost now depends on the rarity of the item:&lt;br /&gt;
&lt;br /&gt;
Uncommon and Rare: 5 Durability and 25 Phlogiston&lt;br /&gt;
Exceptional: 10 Durability and 30 Phlogiston&lt;br /&gt;
Epic: 20 Durability and 35 Phlogiston&lt;br /&gt;
Legendary: 25 Durability and 35 Phlogiston&lt;br /&gt;
Previously, the cost for all Rarities was: 25 Durability and 35 Phlogiston&lt;br /&gt;
&lt;br /&gt;
===Generic Effects:===&lt;br /&gt;
When you transmute an effect that isn&#039;t tied to a skill (e.g. &amp;quot;Max Health +10&amp;quot;), the cost now depends on the rarity of the item:&lt;br /&gt;
&lt;br /&gt;
Uncommon and Rare: 5 Durability and 10 Phlogiston&lt;br /&gt;
Exceptional: 10 Durability and 15 Phlogiston&lt;br /&gt;
Epic: 15 Durability and 20 Phlogiston&lt;br /&gt;
Legendary: 20 Durability and 20 Phlogiston&lt;br /&gt;
Previously, the cost for all Rarities was: 20 Durability and 10 Phlogiston&lt;br /&gt;
&lt;br /&gt;
In addition, the phlogiston cost is reduced for low-level items: &lt;br /&gt;
&lt;br /&gt;
15 less Phlogiston for items level 15 and under&lt;br /&gt;
10 less Phlogiston for items level 30 and under&lt;br /&gt;
5 less Phlogiston for items level 45 and under&lt;br /&gt;
&lt;br /&gt;
==Hammer Changes==&lt;br /&gt;
&lt;br /&gt;
The Hammer skill was somewhat heavily-impacted by the damage-formula changes in the last update, so we spent some time refining this skill. We&#039;ve restructured some of Hammer&#039;s gear to have more favorable synergy with other effects, sometimes by changing small percentage bonuses to larger flat bonuses. We&#039;ve also added a few new treasure effects (not listed here, as usual).&lt;br /&gt;
&lt;br /&gt;
===Concussion Debuffs:===&lt;br /&gt;
Certain hammer treasure effects apply Concussion debuffs which makes the victim &amp;quot;prone to random self-stuns&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
These debuffs are now a bit more effective. (Also note that these three debuffs stack with each other, although that isn&#039;t a new thing.)&lt;br /&gt;
One of the aforementioned Concussion debuffs has been moved out of treasure and added to the basic Rib Shatter ability&lt;br /&gt;
&lt;br /&gt;
===Rib Shatter:===&lt;br /&gt;
This ability previously caused Trauma damage over time. But since Hammer doesn&#039;t have much Trauma synergy (and doesn&#039;t really have room for it in its treasure tables -- Hammer has a lot of other stuff going on!), Rib Shatter has been revised. It is now a heavier-hitting hammer attack that also causes the target to be prone to random self-stuns -- in other words, it applies the Mild Concussion debuff that used to be a treasure effect for Reverberating Strike. &lt;br /&gt;
&lt;br /&gt;
Various treasure effects were adjusted or replaced as a result:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rib Shatter deals +220 Trauma damage over 10 seconds&amp;quot; =&amp;gt; &amp;quot;Rib Shatter restores 40 Health to you&amp;quot;&lt;br /&gt;
Way of the Hammer: &amp;quot;For 10 seconds, all targets deal +15% Crushing Damage&amp;quot; =&amp;gt; +35%&lt;br /&gt;
&amp;quot;Way of the Hammer boosts Slashing and Piercing Damage +17% for 10 seconds&amp;quot; =&amp;gt; +34%&lt;br /&gt;
&amp;quot;Way of the Hammer boosts all targets&#039; Electricity Damage +20% for 10 seconds&amp;quot; =&amp;gt; +35%&lt;br /&gt;
Way of the Hammer is now marked as a Signature Support ability for the purpose of buffs that affect Signature Support.&lt;br /&gt;
The treasure effect &amp;quot;Hammer attacks deal +16% damage but generate +48% Rage&amp;quot; was incorrectly boosting hammer Base Damage, not regular damage. This has been fixed, making the effect typically generate more damage in high-level builds.&lt;br /&gt;
The cost of Pound To Slag was tweaked slightly, and its Reuse Timer changed from 50s to 45s. (Some treasure mods were recalculated very slightly as a result of the shortened reuse timer.)&lt;br /&gt;
Latent Charge: Delayed electricity damage now occurs after 5 seconds, not 8 seconds.&lt;br /&gt;
The treasure effect &amp;quot;Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds&amp;quot; was previously available for all levels 50+, and did the same thing at all levels. There are now higher tiers of this effect which also boost Pound To Slag damage. All pre-existing versions of this effect are still the level 50 one, but new gear can obtain higher versions now. (Note that this effect is still not available in gear below level 50.)&lt;br /&gt;
&amp;quot;Reckless Slam deals +33% damage and taunts -360&amp;quot; =&amp;gt; &amp;quot;Reckless Slam deals +64 damage and taunts -285&amp;quot; (It deals about the same damage but synergizes more nicely with other Reckless Slam mods.)&lt;br /&gt;
&amp;quot;Reverberating Strike restores 38 armor to you and taunts -275&amp;quot; =&amp;gt; &amp;quot; Reverberating Strike restores 96 armor after a 6-second delay&amp;quot;&lt;br /&gt;
&amp;quot;Hurl Lightning Damage +39% and Reuse Time -1 second&amp;quot; =&amp;gt; &amp;quot;Hurl Lightning Damage +94 and Reuse Time -1 second&amp;quot;&lt;br /&gt;
&amp;quot;Thunderstrike Damage +38%&amp;quot; =&amp;gt; &amp;quot;Thunderstrike Damage +128&amp;quot;&lt;br /&gt;
&amp;quot;Reverberating Strike deals 70 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns&amp;quot; =&amp;gt; &amp;quot;Reverberating Strike Damage +85&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Lycanthropy==&lt;br /&gt;
&lt;br /&gt;
Lycanthropy is one of the oldest skills in the game, existing since &amp;quot;pre-pre-alpha&amp;quot;. It&#039;s changed many times over the years of early development. (It went through a &amp;quot;tons of loot-activated combos&amp;quot; phase for a while, and a &amp;quot;super-fast-Bite&amp;quot; phase, and a &amp;quot;corpse-eating gives infinite healing&amp;quot; phase ... Good times!) But after our last batch of changes (way back in 2017!) we switched our attention to other skills.&lt;br /&gt;
&lt;br /&gt;
Returning, finally, to Lycanthropy, we&#039;ve found that it has some overpowered damage combinations, but also had a bunch of crufty stuff. Some of that crufty stuff was left over from previous versions of the skill (like one Piercing ability in a skill that&#039;s now focused on Crushing/Slashing/Trauma), or abilities that were prototyped in the 2017 revision but didn&#039;t pan out like we&#039;d hoped (like See Red, which just ended up being a random mishmash of buffs and heals). Other problems were due to engine limitations that are now fixed -- the new version of Shadow Feint is much closer to what was originally imagined, but couldn&#039;t be implemented at the time.&lt;br /&gt;
&lt;br /&gt;
So there are a bunch of changes here which will take some time to get used to. These changes do nerf a common damage combo currently in use by max-level players, but despite that, we expect this will not feel like that big of a nerf after players adjust to the new skill. (And for many werewolves, the changes will be a net buff.) It&#039;s also simply more fun to play than before.&lt;br /&gt;
&lt;br /&gt;
===General:===&lt;br /&gt;
&lt;br /&gt;
Sanguine Fangs damage changed from Piercing to Crushing.&lt;br /&gt;
&amp;quot;Sanguine Fangs suddenly deals 280 Trauma damage after a 12-second delay&amp;quot; =&amp;gt; 8-second delay&lt;br /&gt;
Sanguine Fangs base direct damage increased. Some treasure effects revised as a result.&lt;br /&gt;
Blood of the Pack has a faster animation.&lt;br /&gt;
&amp;quot;Werewolf Claw, Double Claw, and Pouncing Rake Damage +22%&amp;quot; =&amp;gt; &amp;quot; Werewolf Claw, Double Claw, and Pouncing Rake Damage +50&amp;quot;&lt;br /&gt;
&amp;quot;All Werewolf attacks have a 31% chance to deal 64 Trauma damage over 8 seconds&amp;quot; =&amp;gt; 47% chance&lt;br /&gt;
&amp;quot;Double Claw deals +114 armor damage&amp;quot; =&amp;gt; &amp;quot;Double Claw deals +88 damage&amp;quot;&lt;br /&gt;
&amp;quot;All Werewolf attacks have a 31% chance to deal 64 Trauma damage over 8 seconds&amp;quot; =&amp;gt; &amp;quot;Werewolf Max Health +35&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Skulk:===&lt;br /&gt;
Skulk&#039;s base damage boost was too high, and some of its loot was also too powerful.&lt;br /&gt;
&lt;br /&gt;
Skulk: The &amp;quot;next attack&amp;quot; bonus damage is reduced significantly. (For example, Skulk 4 now gives +223, instead of +359.)&lt;br /&gt;
&amp;quot;Skulk grants you +35 Mitigation against all attacks&amp;quot; =&amp;gt; +24 Mitigation&lt;br /&gt;
&amp;quot;Skulk causes your next attack to deal +70% damage if it is a Crushing attack&amp;quot; =&amp;gt; +43% damage&lt;br /&gt;
&amp;quot;When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -1375&amp;quot; =&amp;gt; taunted -700&lt;br /&gt;
Skulk now has a faster casting time and a different in-use particle&lt;br /&gt;
&lt;br /&gt;
===See Red:===&lt;br /&gt;
See Red had some treasure that was a little overpowered, but most of its treasure (and its inherent buff) were underwhelming. Since werewolves already have several other nice 30-second-reset abilities, See Red just felt a little out of place. &lt;br /&gt;
&lt;br /&gt;
So in this update we&#039;ve tried something new. The ability has been entirely re-envisioned: instead of a self-buff, it&#039;s now a melee attack. Its treasure still provides a broad range of utility, though, and with the shorter reset time (10 sec instead of 30), it&#039;s more versatile.&lt;br /&gt;
&lt;br /&gt;
See Red is now a Trauma attack with a 10-second reuse timer and a lower Power cost.&lt;br /&gt;
See Red no longer buffs Piercing/Slashing damage.&lt;br /&gt;
&lt;br /&gt;
All treasure effects revised:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See Red restores 132 Armor&amp;quot; =&amp;gt; &amp;quot;For 8 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds&amp;quot;&lt;br /&gt;
&amp;quot;See Red grants you Melee Evasion +18%&amp;quot; =&amp;gt; +14%&lt;br /&gt;
&amp;quot;See Red increases the damage of your next attack by +260&amp;quot; =&amp;gt; +95&lt;br /&gt;
&amp;quot;See Red restores 54 Health and costs -20 Power&amp;quot; =&amp;gt; &amp;quot;See Red deals +36 damage and Power cost is -16&amp;quot;&lt;br /&gt;
&amp;quot;See Red heals you for 85 health&amp;quot; =&amp;gt; 38 health&lt;br /&gt;
&lt;br /&gt;
Because the ability is now an attack, it needed more ability tiers than when it was a buff. The ability previously went up to See Red 4, and now goes to See Red 7. Sanja trains up to See Red 5, and the last two are taught from the Altar of Norala. If you had the old See Red 3 or 4, you still have them, but they are now for a lower level than before; you will need to obtain the new tiers.&lt;br /&gt;
&lt;br /&gt;
===Shadow Feint:===&lt;br /&gt;
&lt;br /&gt;
Shadow Feint: This ability is now a toggle. Use it once to enter &amp;quot;feint mode.&amp;quot; You will see a small indicator showing where you will teleport back to. Use again to teleport back. The range of the ability has decreased from 40m at all levels to 30/35/40m. Teleport time window shortened.&lt;br /&gt;
Shadow Feint Has faster animation, and the 1-second channeling delay was removed.&lt;br /&gt;
&lt;br /&gt;
All Shadow Feint treasure effects were overhauled:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;After using Shadow Feint, your Lycanthropy Base Damage increases +36% for 30 seconds or until you are attacked&amp;quot; =&amp;gt; &amp;quot;Shadow Feint raises your Lycanthropy Base Damage +36% for 20 seconds or until you trigger the teleport&amp;quot;&lt;br /&gt;
&amp;quot;After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +120 damage&amp;quot; =&amp;gt; &amp;quot; Shadow Feint boosts the damage of your next attack +144 if it is a Lycanthropy ability&amp;quot; (note that the old version also only buffed Lycanthropy abilities; it just didn&#039;t say so)&lt;br /&gt;
&amp;quot;Shadow Feint heals 130 health and 130 armor when you teleport&amp;quot; =&amp;gt; &amp;quot;When you teleport via Shadow Feint, you recover 70 Health&amp;quot;&lt;br /&gt;
&amp;quot;Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds&amp;quot; =&amp;gt; &amp;quot;When you teleport via Shadow Feint, you recover 50 Armor and your Sprint Speed is +3 for 10 seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Beast Metabolism:===&lt;br /&gt;
&lt;br /&gt;
Werewolves no longer need to be &amp;quot;out of combat&amp;quot; to eat corpses.&lt;br /&gt;
Inherent recovery-per-level from corpses is a little higher.&lt;br /&gt;
Previously, raising the Beast Metabolism skill only increased the duration of the recovery buff. It now also slightly increases the amount of healing and power recovered (per tick). This can be further boosted by treasure effects.&lt;br /&gt;
&lt;br /&gt;
===Norala Altar Buffs:===&lt;br /&gt;
&lt;br /&gt;
Boosted potency of Max Health buffs from +10/20/30/40/50 to +10/20/35/50/75 and added a sixth tier that goes to +100.&lt;br /&gt;
Boosted potency of Corpse Eat Healing buffs from +4/7/10/12/15/18 to +4/8/12/16/20 and added a sixth tier that goes to +25.&lt;br /&gt;
The fifth tier of Max Power buffs is reduced in cost from 3 tokens to 2.&lt;br /&gt;
The fifth tier of Physical Mitigation is reduced in cost from 2 tokens to 1.&lt;br /&gt;
Clarified labels to indicate that &amp;quot;Werewolf Damage Boost %&amp;quot; increases Base Damage.&lt;br /&gt;
&lt;br /&gt;
===Training:===&lt;br /&gt;
It costs fewer altar points to learn abilities and raise your level cap at the Altar of Norala. This is still the primary way you&#039;re expected to raise the skill level cap. (Keep in mind that the altar lets you buy level-cap increases before you reach your max level.) If you don&#039;t want to wait until a full moon, you can now also train with Sanja in Kur. This is VERY expensive, however!&lt;br /&gt;
&lt;br /&gt;
Sanja also temporarily teaches the new tiers of See Red, to help existing werewolves adapt to the changes. She will stop training these in the next update after the full moon -- they are normally learned from the Altar of Norala.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Skill &amp;amp; Ability Changes==&lt;br /&gt;
&lt;br /&gt;
Bard: &amp;quot;All bard songs restore X Health [or Armor] to YOU every 4 seconds&amp;quot; =&amp;gt; fixed bugs that allowed these treasure mods to get applied multiple times when switching songs.&lt;br /&gt;
Bard: Fixed a bug that caused some song-oriented treasure effects to apply themselves for 60 seconds after you manually toggled the song off.&lt;br /&gt;
Priest: The ability Invigorate claimed to restore Power but restored that amount of Health instead. Now it restores Power as intended. (Treasure effects were already correct, only the base Power healing from the ability was wrong.)&lt;br /&gt;
Spider: Due to changes to game systems, the treasure effect &amp;quot;Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you&#039;ll automatically teleport back to that spot&amp;quot; no longer worked. Since it was not really very useful, we didn&#039;t try to make it work and just replaced it. It is now: &amp;quot;While you are near your Web Trap, you recover 4 Power per second&amp;quot;.&lt;br /&gt;
Treasure effects that boost Spore Bomb, Stake the Heart, Fish Gut, and Crossbow attacks are more potent.&lt;br /&gt;
Many pieces of equipment that innately boost a damage type by a percentage (e.g. Spring Fairy Shoes, which have inherent bonuses to Nature and Electricity damage) have been buffed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monster Balance Changes==&lt;br /&gt;
&lt;br /&gt;
Monsters&#039; critical hits were dealing too much damage when their Rage Attacks critically hit, potentially killing a player instantly. This was most prevalent in Elites, but a few solo-oriented monsters were also too dangerous.&lt;br /&gt;
&lt;br /&gt;
We&#039;re adjusting things a bit: now when monsters&#039; Rage Attacks critically hit, they no longer deal +100% damage, but instead deal +50% damage and also heal the monster for 25% of its Max Health. If the monster is an Elite or Boss, Rage Attack crits also heal 100% of the monster&#039;s Armor.&lt;br /&gt;
Non-Rage-attack crits continue to boost +100% damage as before. &lt;br /&gt;
&lt;br /&gt;
Note that this change also automatically applies to any pets that have Rage Attacks (such as Necromancy minions).&lt;br /&gt;
&lt;br /&gt;
===Rage and Crit Bug Fixes===&lt;br /&gt;
While working on critical hit damage for monsters&#039; Rage attacks, we encountered and fixed some other bugs related to critical hits and Rage.&lt;br /&gt;
&lt;br /&gt;
Due to a data-processing bug, abilities that are supposed to generate extra Rage in enemies had stopped doing so. This was broken for a fairly long time (over 6 months), but is now fixed. Affected abilities should once again show this info in the ability info window.&lt;br /&gt;
&lt;br /&gt;
This affects:&lt;br /&gt;
&lt;br /&gt;
Most Fire Magic abilities&lt;br /&gt;
Battle Chemistry&#039;s Toxin Bomb&lt;br /&gt;
Mentalism&#039;s Mindreave&lt;br /&gt;
Archery&#039;s Fire Arrow&lt;br /&gt;
Priests&#039; Flamestrike and Righteous Flame&lt;br /&gt;
Shambling Corpses&#039; health-reaping attacks&lt;br /&gt;
Skeleton Mages&#039; fire attacks&lt;br /&gt;
Pet Fire Walls&#039; attacks&lt;br /&gt;
The melee attacks of fiery pet rats&lt;br /&gt;
&lt;br /&gt;
In addition:&lt;br /&gt;
&lt;br /&gt;
Several Psychology abilities were not correctly marked as receiving critical hits from Phrenology; this is now fixed.&lt;br /&gt;
Crossbow abilities now gain the same chance to &amp;quot;critically hit&amp;quot; that bows do, based on your Anatomy skill and the target&#039;s anatomy type. Crossbows gain a +50% damage mod when they crit. (This isn&#039;t a bug fix, it&#039;s a small power-up.)&lt;br /&gt;
Several monsters did not deal full intended damage with their Rage attacks: Worghests, Gazluk Elite Tacticians, Ratkin hammer-users&lt;br /&gt;
&lt;br /&gt;
===Gazluk-Only Balance Change:===&lt;br /&gt;
Gazluk Keep continues to be our testing ground for changes to high-level group content, since it&#039;s the highest-level group dungeon at the moment. We believe high-level group monsters need a large increase in Max Health to make group combat work as intended, so we&#039;re experimenting with that in GK. &lt;br /&gt;
&lt;br /&gt;
Elite monsters in Gazluk Keep now have between 3000 and 4000 extra health, and bosses have up to 6000 extra health. This is an interim step -- it&#039;s probable that group monsters need even more health than this, but other changes are probably needed before we crank it all the way up. So this is an experiment so we can gather feedback and see what the ramifications are.&lt;br /&gt;
&lt;br /&gt;
==Other Changes and Fixes==&lt;br /&gt;
&lt;br /&gt;
Desert Environments: If you are entirely out of hydration in the desert there is now a small chance every second that you will die of dehydration. Stay hydrated! Going into a NPC&#039;s building, such as Arlan&#039;s shop or Makara&#039;s tent, will stop dehydration. In fact as a convenience, being anywhere within the city walls of Amulna prevents dehydration.&lt;br /&gt;
Fixed a bug with Crafted Nimble Boots and Crafted Nimble Pants, which evaded much more often than the listed times.&lt;br /&gt;
The tailoring recipes that add +1% damage of a particular type to shirts and pants have been changed to add +2% damage instead. This change is retroactive. (Note: there was a &amp;quot;round off&amp;quot; bug which could cause these recipes to effectively add +0.9% instead of +1%. This bug has been fixed for new uses of the recipe, but unfortunately it could not be fixed retroactively. So if your old gear added e.g. +5.7% damage, it now adds +11.4% damage, not +12% damage as you might expect.)&lt;br /&gt;
You can no longer use Practical Summoning to summon items that have less than 100% durability. (In other words, you can summon a pristine firkin, but not one with 70% durability remaining.) This is a temporary limitation. Previously, summoning partially-used items magically repaired their durability, which was unintentional.&lt;br /&gt;
You can no longer use the &amp;quot;Reuse Liquor Barrel&amp;quot; or &amp;quot;Reuse Beer Keg&amp;quot; recipes on NPC-brewed liquor (such as Spiked Egg Nog or Burn-Throat).&lt;br /&gt;
Brewing results that raise Max Armor for a particular race were incorrectly labeled as raising Max Health for that race. These now correctly say that they boost Max Armor. (Just to clarify, there are ALSO brewing results that raise Max Health for a particular race, and these are unchanged. The bug was that the armor-boosting ones were labeled as health-boosting.)&lt;br /&gt;
You can now right-click raw fish in your inventory and choose &amp;quot;Fillet Fish&amp;quot; to quickly bring up the appropriate fillet recipe. (Assuming you know how to fillet that type of fish, of course.)&lt;br /&gt;
Breaking down Treant Wood now requires Carpentry 50 instead of Carpentry 20.&lt;br /&gt;
Swapped the icons for Sunstone and Morganite to better match the gem descriptions, and the dye color they create.&lt;br /&gt;
Fixed a bug where malachite attuned to the Rabbit skill did not work correctly in recipes if the malachite was placed in the second gem slot.&lt;br /&gt;
Torgan correctly appreciates gifts of Awesome Metal Slabs.&lt;br /&gt;
Lady Windsong&#039;s favor &amp;quot;Escaped Snail Meat&amp;quot; bestows a special druid ability Rotflesh, but if you were not eligible for the ability (generally because you didn&#039;t yet know Rotskin 6, its prerequisite), you did not learn the ability. This is fixed retroactively, so if you&#039;ve completed the quest the ability is now in your list. (But you still have to learn Rotskin 6 before you can actually use it!)&lt;br /&gt;
The Amulna residents Falkrin Overstrike and Alravesa the All-Hunter are still not fully written, despite having important roles to play in the future. They can now be found in the dining area above Selaxi&#039;s shop, where they can at least have a drink while they wait.&lt;br /&gt;
The Guardian Rhino&#039;s curse &amp;quot;Gored Pockets&amp;quot; changed from -10 Inventory to -5 Inventory. Players who had the old curse will find they are magically cured; this &amp;quot;free cure&amp;quot; is just a side-effect of an internal version number change, and not something we typically need to do when tweaking a curse. But hey: free cure! You&#039;re welcome.&lt;br /&gt;
Sentient tornadoes are now more dangerous. They gain innate Projectile Evasion and Melee Evasion, and they have a different set of resistances and vulnerabilities than before. However, they are now very vulnerable to Burst attacks.&lt;br /&gt;
Fixed a bug that prevented Ice Cocks from breaking more than one toe at a time. (It was supposed to stack to x9 originally; it now stacks to x3 because 9 is too much.)&lt;br /&gt;
The &amp;quot;Slaughterer of Spiders&amp;quot; behavior badge was tied to generic animal killing, not spiders. (Meaning it was the same as the Slaughterer of Countless Animals badge.)&lt;br /&gt;
Made it easier to maintain the &amp;quot;Slaughterer of X&amp;quot; badges -- they no longer require you to have killed more of that monster type than other kinds of monster. (They still have the requirement that you have killed 1000+ in your lifetime, and 500+ in the past 30 days real-time or 24 hours game time. Meaning that they &amp;quot;wear&amp;quot; off and you lose them if you stop murdering that type of foe.)&lt;br /&gt;
If you attempt to use an ability but the server doesn&#039;t think the reset timer is up, the game client is updated to show the ability&#039;s remaining time needed, rather than showing the ability as having been just-used.&lt;br /&gt;
Improved the performance of &amp;quot;floaty numbers&amp;quot; (damage and healing numbers). Lots of floaty numbers could cause framerate lag.&lt;br /&gt;
Also, floaty damage numbers for your character now float overtop your character&#039;s head, like they do for other characters. Previously they floated down from the &amp;quot;portrait box&amp;quot; in the top-left corner, but it was very hard to notice them. If you prefer the old format you can enable it in Special Settings by typing the word PortraitFloaties into the text box.&lt;br /&gt;
Fixed bug where changing the font size of &amp;quot;Size of Combat Numbers (Self)&amp;quot; did not get saved to preferences.&lt;br /&gt;
Fixed map issues in Gazluk Keep (such as weird pointer direction and lack of map fog).&lt;br /&gt;
Optimized memory usage and loading times in Gazluk Keep. These changes should help people whose computers crash when loading into this area. Note: it&#039;s now a VERY bad idea to use the &amp;quot;NoCull&amp;quot; Special Setting while in Gazluk Keep, because the Keep now relies very heavily on occlusion culling for performance.&lt;br /&gt;
Updated the contents of the Live Event Reward Chests (located behind the Serbule inn) so that newer types of equipment have a chance of being found in them.&lt;br /&gt;
Command /shop opens a web page to the Gorgon Shop.&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=39005</id>
		<title>User:Jackybah2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=39005"/>
		<updated>2019-04-26T18:08:22Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help info to setup the Casino info&lt;br /&gt;
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[[Dorimir Fangblade]] near the Overheating Boiler  that serves as a Forge&lt;br /&gt;
&lt;br /&gt;
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[[Qatik]] in the room with the guild chests and Transfer Chest&lt;br /&gt;
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[[Arianna Fangblade]] is the Stable master, in the side room of the portal-entrance-hall&lt;br /&gt;
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[[Fiddler]]  the goat near Arianna&lt;br /&gt;
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[[Teleportation Attendant]] offers the player the option to partake in the in trip to &#039;&#039;&#039;today&#039;s excursion location&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Irkima]] &#039;&#039;&#039;a bookish bug&#039;&#039;&#039; is a that offers the Future pigeon communication. he is located in the library next to the  Portal area&lt;br /&gt;
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[[Ragabir]]  likes Alchemy  recipes and ingredients - he offers Training in 24 different potions that require  level 40 in Alchemy (most offer a 20% boost in damage for  different Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kuzavek]] is standing on the balconies looking over the Arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mandibles]] is located in the kitchen. (In the South-east side of the Casino, next to the gambling room). He offers some Cooking and some Cheesemaking recipes in training&lt;br /&gt;
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[[Poetry room]]  in the North-east room of the Casino&lt;br /&gt;
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[[Eveline Rastin]]  &lt;br /&gt;
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[[Kib the Unkillable]]  a red coloured big  insect in the armory (the room with lots of sword on the sides)&lt;br /&gt;
and &amp;lt;BR&amp;gt;&lt;br /&gt;
[[Otis]]  the very large Abomination (he occationally  leaves through the doors to fight in the arena)&lt;br /&gt;
&lt;br /&gt;
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In the most Northern room (with three red rounded benches) there is a meditation Pillar.&lt;br /&gt;
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[[Willem Fangblade]]&lt;br /&gt;
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[[Tavilak]]  in the Garden&lt;br /&gt;
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[[Game_updates/2018-10-18]]&lt;br /&gt;
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[[Game_updates/2019-02-20]]&lt;br /&gt;
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[[Game_updates/2019-04-26]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rahu&amp;diff=38620</id>
		<title>Rahu</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rahu&amp;diff=38620"/>
		<updated>2019-03-27T10:45:37Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Rahu City (peaceful) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name        = Rahu&lt;br /&gt;
 | mapimage    = [[File:RahuMarkedMap.jpg|400px]]&lt;br /&gt;
 | temperature = Hot&lt;br /&gt;
 | portaldesc  = needs a description&lt;br /&gt;
 | connects    = [[Ilmari]], [[Gazluk]], [[Red Wing Casino]]&lt;br /&gt;
 | pclevel     = 51-60&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rahu&#039;&#039;&#039; is a [[Rakshasa]] city.&lt;br /&gt;
Rahu is bustling with craftsmen, merchants, and ships. It is known to have a great port.&lt;br /&gt;
The [[Ilmari]] Desert region is close to Rahu.&lt;br /&gt;
The city is split in half; the northern half is peaceful, while the southern half is home to many hostile Rakshasa.&lt;br /&gt;
Humans and Elves distrust Goblins, so the city of Rahu prevents them from serving as vendors in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Sand War&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source=Sand War Claw|icon=basicclaw|&lt;br /&gt;
When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the [[Sand War]].  The Rakshasa won the war with claws like this, fashioned after weapons from their home world.&lt;br /&gt;
}}&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Rahu City (peaceful)===&lt;br /&gt;
This is currently the only city within Rahu.&lt;br /&gt;
&lt;br /&gt;
At the Docks is the entrance to the [[Rahu Sewer]], a level 60 dungeon intended for solo (or duo) play.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div id=&amp;quot;hostile&amp;quot;&amp;gt;Rahu City (hostile)&amp;lt;/div&amp;gt;===&lt;br /&gt;
The area south of the safe portion of Rahu City is home to many hostile [[Rakshasa]]. A conversation with [[Sergeant Ultaka]] gives better insight into this area.&lt;br /&gt;
{{Quote |&lt;br /&gt;
: It&#039;s my duty to inform you that traveling beyond this bridge will lead to your death.&lt;br /&gt;
:&#039;&#039;&#039; Um.... my death?&#039;&#039;&#039;&lt;br /&gt;
: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
: &#039;&#039;&#039; What happens if I go past the bridge?&#039;&#039;&#039;&lt;br /&gt;
:: &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;. . .&lt;br /&gt;
:: Three pieces of knowledge. First, I will tell you what lies beyond this bridge -- the &#039;gray area&#039; I call it. The Rakshasa there are often conflicted about trade, morality, and the old ways. Some are confused, some are angry, and some are sick with morality.&lt;br /&gt;
:: &#039;&#039;&#039; How do I know which ones are &#039;sick?&#039;&lt;br /&gt;
:: You can&#039;t. Although if you walk right up to someone and they don&#039;t kill you, that&#039;s a pretty good clue. But others are simply very busy and don&#039;t have time to murder an interloper -- they will only attack if you get too close. A few are hungry for battle and will seek you out.&lt;br /&gt;
:: But know this: all Rakshasa past this gate will join in battle once it&#039;s begun.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Good to know.&#039;&#039;&#039;&lt;br /&gt;
:: My second piece of knowledge is what lies beyond the &#039;gray area.&#039; If you could venture fare enough, you would find the evil citizens.&lt;br /&gt;
:: &#039;&#039;&#039; Evil citizens?&#039;&#039;&#039;&lt;br /&gt;
:: Evil is a joke -- a confused idea that lives only in the minds of sick Rakshasa. But because the world has been used as an insult for so long, we have claimed it as a badge of Honor. Healthy Rakshasa, those without any morality, often call ourselves &#039;evil.&#039;&lt;br /&gt;
:: Very few outsiders venture that far into the city and live. So if you get that far, everyone will assume you are a spy or an intruder or a fool.&lt;br /&gt;
:: They will kill you.&lt;br /&gt;
:: &#039;&#039;&#039; Yay. Okay, what&#039;s the third advice?&#039;&#039;&#039;&lt;br /&gt;
:: My last piece of advice is not to go onto the hilltop overlooking the city. The Onkara train and live there. They will kill you in a heartbeat.&lt;br /&gt;
:: &#039;&#039;&#039; Okay. Thanks for the advice.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
* North-East part of Rahu City (peaceful)&lt;br /&gt;
* Center of Rahu City (located in hostile area)&lt;br /&gt;
* South end of Rahu City (near the exit in hostile area)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rahu_Sewer&amp;diff=38619</id>
		<title>Rahu Sewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rahu_Sewer&amp;diff=38619"/>
		<updated>2019-03-27T10:43:40Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Rahu Sewer&lt;br /&gt;
| connects =[[Rahu]]&lt;br /&gt;
| arealevel= 60&lt;br /&gt;
| pmapdesc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a solo-friendly dungeon for level 60 equipment. Different zones feature different enemies and resources to harvest.&lt;br /&gt;
&lt;br /&gt;
The entrance area comes with a lot of slimes, some rats and vipers. To access the lower level you have to defeat the [[Treant Guardian]] and get the [[Alien Key]] for the door. You can also find [[Tolmar the Snake Master]] on the upper level.&lt;br /&gt;
&lt;br /&gt;
Once you can access the lower level, you can find the goblin camp by taking right turns from the stairs. The goblin camp is behind a locked door, you will have to find a notebook to get access. The goblin guard will tell you where to look for it.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The entrance is a door at the [[Rahu]] docks.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
There is a goblin camp on the lower level where you can ask [[Bogaku]] and [[Chief Glortok]] for work or [[Stulza]] for a buff.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Friends===&lt;br /&gt;
* [[Bogaku]]&lt;br /&gt;
* [[Chief Glortok]]&lt;br /&gt;
* [[Stulza]]&lt;br /&gt;
===Foes===&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Rahu Dungeons]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=38528</id>
		<title>Beast Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=38528"/>
		<updated>2019-03-25T16:17:47Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* General tips regarding playing in an Animal Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
One of the unique features of Project Gorgon is that is allows players to choose to play as an animal. The animal forms like Cow and Spider were originalle intended as curses, but they each have their own playstyles, so some players enjoy playing as animals full time.&lt;br /&gt;
&lt;br /&gt;
==General Characterisation==&lt;br /&gt;
&lt;br /&gt;
[[Cow]] and [[Deer]] are both built as Tanks, Cow as more of your traditional tank archetype, while Deer can be considered an Off-Tank. With Cow your Tankiness/Tank-like Abilities come inherently from your skills. While with Deer, your tank-like abilities come from having the right mods on your gear.&lt;br /&gt;
&lt;br /&gt;
[[Spider]]s would be similar to your dps/assassin types most of their skill is set on using Infinite Legs, or Poison abilities to quickly kill the enemy. The same can be said about [[Lycanthropy|Werewolves]] and [[Giant Bat]]s, they&#039;re both known for their damage and their ability to keep the pressure on.&lt;br /&gt;
&lt;br /&gt;
[[Pig]]s are your support build, they can solo decently, but they are better of in groups, as a healer or a buff build with use of Mudbath, Frenzy, Porcine Alertness. &lt;br /&gt;
&lt;br /&gt;
[[Rabbit]]s offer a stealthy playstyle.&lt;br /&gt;
&lt;br /&gt;
[[Druid]]s by themselves should NOT be classified as a Beast Form. However Druids are given spells that will allow them to assume certain beast appearances like [[Deer]], [[Raven]] and [[Mallard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
With [[Cow]]s your advantages are you are a tank, so you have high survivability. Cows also have a nice sprint skill called Moo of Determination, and they have the ability to produce their own milk, which helps in crafting skills such as Cheesemaking, or Cooking. If you are a vegetarian Cow you have the ability to produce milk every 3 or 4 minutes, while if your a non-vegetarian you can only produce it every 5 minutes. Players can also milk other Player Cows every 15 minutes. Both are considerably better than waiting an hour to milk a specific cow.&lt;br /&gt;
&lt;br /&gt;
[[Deer]]s have the ability to jump faster/higher, they also have AoE Taunts, while Cow only has single target taunts. They have the ability also to summon another Deer Pet to help out in battle.&lt;br /&gt;
&lt;br /&gt;
[[Spider]]s have the ability to use Insidious Illusion to talk to Animal Hating NPCs, it uses up a Moonstone. They also have the ability at lvl 50 to produce their own Spiderweb, which does help with crafting such as Tailoring, especially if they want to make their own Spider Carapace Armor.&lt;br /&gt;
&lt;br /&gt;
[[Pig]]s have two sidebar abilities Terror Dash, which gives them a sprint bonus, and Truffle Sniff which allows them to sniff for mushrooms, I believe the higher the Truffle Sniff the higher lvl Mushroom you are likely to get, or the higher the chances you are of getting a mushroom.&lt;br /&gt;
&lt;br /&gt;
[[Rabbit]]s are the only Beast Form capable of using [[Ice Magic]] by equipping a special headgear item.&lt;br /&gt;
&lt;br /&gt;
[[Giant Bat]]s have the ability of Echolocation which allows them to see in the dark, such as dungeons (especially helpful with Claudia), and they do have the ability to Fly, they also have the ability to turn players into Bats, so be careful when facing them in PvP.&lt;br /&gt;
&lt;br /&gt;
[[Lycanthropy|Wolves]] have the ability to switch in and out of wolf form(except during Full Moon, when they are stuck for 3 days), they also have specific Wolf-Altar/Wolf benefits, the altar can unlock higher lvl abilities, has the option of being a storage space, and by completing quests for the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonus.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&amp;lt;B&amp;gt;Becoming a Werewolf / choosing for [[Lycanthropy]]  is a PERMANENT CHOICE. It has some impactful consequences when doing that. It CANNOT be reversed.&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the disadvantages of being an animal is [[Beast Speech]]. While typing in chat certain words can be changed to a sound-representation. &amp;lt;br&amp;gt;&lt;br /&gt;
Example: a Cow might type &amp;quot;I&#039;ll wait for you near the Serbule well&amp;quot;. But after pressing Enter the sentence may read as &amp;quot;I&#039;ll wait moo you near the Moooooo mooo&amp;quot;. The words that will be replaced will be random. &lt;br /&gt;
&lt;br /&gt;
Certain NPCs will not speak to you while you are an animal. Especially the ones in [[Serbule]]. (Note: This also has the consequence that the storage for Joeh, Marna, Ivyn and Tadion may not be available. At the moment those storages are available to animals through the Serbule central storage closet in the room between Hulon and Marna). But to counter that there are Animal NPCs in [[Animal Town]] which is in [[Sun Vale]], who will speak to you, but only after you have been an Animal for 3 in game hours.&lt;br /&gt;
&lt;br /&gt;
Another disadvantage is your inability to use skills that require hands, such as Sword, Fire/Ice Magic, Shield, and your inability to cut/gather wood, since skills that require the use of Hands do not work, since animals do not have hands (or thumbs).&lt;br /&gt;
&lt;br /&gt;
====Crafting Gear for Animal Forms====&lt;br /&gt;
Observant players have noticed that it&#039;s hard to craft gear for animal-cursed players. There&#039;s only one [[Gems|gem]] that covers all animal curses, so you often craft Deer gear when you really want Spider gear, and so on.&lt;br /&gt;
&lt;br /&gt;
[[Preta]] can teach you to inscribe [[Sigil Scripting|runes]] into those gems, so that you can attune the gem to one specific animal curse. You&#039;ll want to get your [[Sigil Scripting]] skill to level 25 to be able to use those techniques.&lt;br /&gt;
&lt;br /&gt;
=== General tips regarding playing in an Animal Form ===&lt;br /&gt;
For general advice, avoid playing as an animal unless absolutely certain, and after you have explored zones such as Serbule and Etilbule as a human, and gotten at least some storage space, NPC favors done, and gotten used to the general feel of the game. Because starting off as an Animal can be hard or trying for a new player.&lt;br /&gt;
&lt;br /&gt;
Be aware that the Animal Forms stack. If you are a cow,  and drink a [[Deer Juice]] potion, you will appear to be a Deer.  However you are also still cursed as a Cow. So after drinking an Un-Deer Juice, you will not be in human form, but will be a Cow again.&lt;br /&gt;
&lt;br /&gt;
When just starting animal say something in Nearby chat every 5 min or so. That way you will get exp in your [[Beast Speech]], and won&#039;t bother people in Global. You can also set up a new chat-channel with a unique name and use that as a private channel to randomly type in, to level up Beast Speech.&lt;br /&gt;
&lt;br /&gt;
To (some) animals Joeh will not talk. Thus causing a problem for those players when trying to sell gear loot-drops. Please know that [[Roshun the Traitor]] talks to animals and also buys gear.&lt;br /&gt;
&lt;br /&gt;
Storage unlocked in Serbule (from Joeh, Ivyn or Marna) will seem to be unavailable to animals since those NPC&#039;s wont talk to them. That storage  can be accessed (at least as of the moment this is written) through the Bookshelf (between Marna&#039;s  and Hulon&#039;s house).&lt;br /&gt;
&lt;br /&gt;
3-sylabe word of powers include ones that will grant you illusion, making you look like elf for 2 min. can be helpfull when talking to NPCs. Note that Spiders can learn a spell Illusion (that consumes a moonstone) to take human form for some minutes.&lt;br /&gt;
&lt;br /&gt;
You definately should start working on favor in [[Animal Town]] asap, especialy if you are full time animal (eg - not wolf) &lt;br /&gt;
&lt;br /&gt;
[[Jumper]], [[Raul]] and [[Norbert]] in [[Sun Vale]]&#039;s [[Animal Town]] offers [[Storage]] only for players in animal form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Seek out special NPC&#039;s====&lt;br /&gt;
There are unique opportunities for animal players. For instance, if you&#039;re playing as a Cow, Deer, or Pig, seek out the [[Suspicious Cow]], an NPC cow in the fields of Eltibule. She can sell you some &#039;&#039;&#039;animal-specific abilities&#039;&#039;&#039;, and even has a unique dye recipe that is otherwise unobtainable (&amp;quot;drab grass green&amp;quot;).  She also sells belts for each of those animal forms. Werewolves should look for [[Sanja]] the wolf, in the forests off the coast of Kur. And every animal player will find it helpful to talk to [[Flia]], a fairy in the wilds of Serbule.&lt;br /&gt;
==== NPC &amp;amp; Animal Interactions ====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastspeak,&lt;br /&gt;
 | columns = 3&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;,NPC Name, Zone, Speak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Returning to Human Form (temporarily)====&lt;br /&gt;
In order to make &amp;quot;being an animal&amp;quot; a viable path through the entire game, the next update (Sept 2014) adds some high-level [[Words of Power]] that can help. These Words apply an illusion to you that makes you look like a human for a minute or so -- just long enough to talk to NPCs that ignore animals!&lt;br /&gt;
&lt;br /&gt;
Completing quests this way is a fairly laborious process, because you have to research the Words and each Word is usable only once. It is intended that being an animal is a hard play style. The &amp;quot;human form&amp;quot; Words of Power just ensure that animals can access important skills and equipment that they will need at higher level, even though it will be a bit of a pain.&lt;br /&gt;
&lt;br /&gt;
Spiders can learn the &#039;Illusion&#039; spell (that consumes one moonstone each time) to assume a human form illusion for a limited time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To permanently undo the transformation to Cow, a player will have the kill the [[Maronesa]] boss in the [[Crystal Cavern]].&amp;lt;br&amp;gt;&lt;br /&gt;
To undo the transformation to a Deer, Rabbit or a Pig, a player will have to obtain a random drop Un-Deer potion or Un-Pig potion  and drink that.&amp;lt;br&amp;gt;&lt;br /&gt;
To undo the transformation to a Spider the player will have to obtain an Un Spider potion from the [[Strange Spider]] in Serbule Crypts (who is guarded by the tough [[Rhino Guardian]]).&amp;lt;br&amp;gt;&lt;br /&gt;
Please note: &amp;lt;B&amp;gt; once a player has transformed to a Lycan (wolf), that CANNOT be undone ! &amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal forms (and specifically Cow  at first), was at first &#039;a fluke&#039; by the Dev&#039;s.&lt;br /&gt;
Citan / Eric originally only intended the Animal forms to be a very temporary curse. Intended only as &#039;punishment&#039; and to be cured ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
He / they were surprised to find that certain players wanted to continue playing in that animal form. And subsequently the different animal forms and their abilities and playstyle were further developed.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Dungeons&amp;diff=38356</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Dungeons&amp;diff=38356"/>
		<updated>2019-03-02T08:26:01Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Dungeon Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Dungeons&#039;&#039;&#039; are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.&lt;br /&gt;
&lt;br /&gt;
===No Instancing===&lt;br /&gt;
As of the alpha dungeons &#039;&#039;&#039;are not instanced&#039;&#039;&#039; which really sets apart this game from current &amp;quot;modern&amp;quot; MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn &#039;&#039;very quickly&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Consider &#039;&#039;&#039;not burying&#039;&#039;&#039; corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don&#039;t want loot on a corpse, leave it so another player may loot it.&lt;br /&gt;
&lt;br /&gt;
===Trains===&lt;br /&gt;
Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A &amp;quot;train&amp;quot; happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon because the enemies don&#039;t pursue very far, but be aware that the mechanics allow for it. Don&#039;t be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. As there is no experience penalty and also no loss of levels in the game (so far), a train will at worst cause your character to respawn in the entrance of the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Progression==&lt;br /&gt;
A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&amp;lt;code style=&amp;quot;background:#eee&amp;quot;&amp;gt;???&amp;lt;/code&amp;gt;&#039;&#039;&#039; indicates that the information is incomplete, just so you know there &#039;&#039;may&#039;&#039; be bosses there, etc.&lt;br /&gt;
: &#039;&#039;&#039;Diff.&#039;&#039;&#039;: approximate difficulty.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Sort on (approximate) difficulty&amp;quot; style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Diff.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px;&amp;quot;|Dungeon || &amp;lt;span title=&amp;quot;Approx. combat level required&amp;quot; style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Lvl&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Boss(es) or&amp;lt;br&amp;gt;Boss-like Foe(s) || align=&amp;quot;left&amp;quot;|Parent&amp;amp;nbsp;Zone || align=&amp;quot;left&amp;quot;|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Anagoge Island]] || align=&amp;quot;center&amp;quot;|1 || [[Gajus the Big-Headed]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;|| [[Serbule]] || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; One might want to partner with other players to defeat him!&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Serbule Hills Spider Cave]] ||  align=&amp;quot;center&amp;quot;|5 || [[Megaspider]] || [[Serbule Hills]] || Easy starter dungeon with lots of spiders.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Serbule Sewers]] ||  align=&amp;quot;center&amp;quot;|5 || - || [[Serbule]] || Fun little dungeon for newbie players, infested by rats and spiders.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Brain Bug Cave]] || align=&amp;quot;center&amp;quot;|15 || [[Commander Ferrows]] || [[Serbule]] || A newbie friendly dungeon, located in northern Serbule. Strange, mutated creatures wander all over the corridors of this sinister cave&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Crystal Cavern]] || align=&amp;quot;center&amp;quot;|15 || [[Maronesa]] || [[Serbule]] || Many [[Poison Slug|Poison Slugs]] in this dungeon. Will be difficult for new players without poison resistance.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Serbule Crypt]] ||  align=&amp;quot;center&amp;quot;|15 || [[Nameless Guardian]] &amp;amp;bull; [[Ursula]] &amp;amp;bull; [[Khyrulek]] || [[Serbule]] || [[Necromancy]] can be learned in this dungeon (you may need help as this is deeper in the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Carpal Tunnels]] ||  align=&amp;quot;center&amp;quot;|20+ || [[Sherzat]] &amp;amp;bull; [[The Big Slime]] || [[Serbule]] || Good place to farm XP for your secondary skills. Good for leveling [[skinning]] and [[butchering ]] too due to lots of pigs.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Myconian Cave]] ||  align=&amp;quot;center&amp;quot;|25+ || [[Greta]] &amp;amp;bull; [[Tidal]] &amp;amp;bull; [[Tremor]] || [[Serbule]] || Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Goblin Dungeon]] ||  align=&amp;quot;center&amp;quot;|30+ || [[Algapa]] &amp;amp;bull; [[Orloaka]] &amp;amp;bull; [[The Fog]] &amp;amp;bull; [[Guardian Crystal]] &amp;amp;bull; [[Ciervos The Shadow]] || [[Eltibule]] || Densely populated dungeon with high respawn rate, entrance is soloable. After [[The Fog]], this dungeon becomes significantly harder.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Eltibule Crypt]] || align=&amp;quot;center&amp;quot;|30|| [[James Eltibule]] &amp;amp;bull; [[Serisa Eltibule]] || [[Eltibule]] || Very small dungeon populated by mostly skeletons.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Animal Nexus]] || align=&amp;quot;center&amp;quot;|30+ || [[The Magnifier]] &amp;amp;bull; [[The Maimer]] &amp;amp;bull; [[The Masher]] &amp;amp;bull; [[The Mutilator]] || [[Eltibule]] || One of the entrances to the nexus between worlds, populated by fae animals&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Boarded up Basement]] ||  align=&amp;quot;center&amp;quot;|35+ || [[Xegatis]] || [[Eltibule]] || This dungeon not not recommended for solo play.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Kur Tower]] ||  align=&amp;quot;center&amp;quot;|40 || [[Keerla]] &amp;amp;bull; [[Lomas]] || [[Kur Mountains]] || Affectionately known as &amp;quot;farmville&amp;quot; by high level players.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Yeti Cave]] || align=&amp;quot;center&amp;quot;|40 || [[Yeti High Priest]] &amp;amp;bull; [[Maligno]] || [[Kur Mountains]] || Deep in a ravine, a clan of yetis have made their home. Strange energies emanate out of the cave entrance, something is bound to be found within&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Wolf Cave]] ||  align=&amp;quot;center&amp;quot;|50 || [[Timothy Elerimon]] &amp;amp;bull; [[Karnag The Imaginary Wolf]] &amp;amp;bull; [[Scion of Norala]] || [[Kur Mountains]] || A den of werewolves, lost in the ice barrens of Kur.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Borghild]] ||  align=&amp;quot;center&amp;quot;|50 || [[Venenae]] &amp;amp;bull; [[Forgotten Loading Golem]] &amp;amp;bull; [[Kiralem]] || [[Serbule]] || Also known as the Deathtrap Dungeon, Borghild is an ancient burial ground.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Winter Nexus]] ||  align=&amp;quot;center&amp;quot;|50 || [[Dementia Puck]] &amp;amp;bull; [[Bonfire Puck]] &amp;amp;bull; [[Gorgos]] || [[Sun Vale]] || A deadly dungeon for high-level players.  Can you find the Key to unlock the entrance?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Dark Chapel]] || align=&amp;quot;center&amp;quot;|50 || [[Crazy Terry]] &amp;amp;bull; [[Lord Sedgewick]] &amp;amp;bull; [[Katarina Eltibule]] &amp;amp;bull; [[Old Crusty]] &amp;amp;bull; [[Scion of Discord]] &amp;amp;bull; [[Mother Snail]] &amp;amp;bull; [[Spiderlord]] || [[Eltibule]] || Dark tunnels leading to an unholy chapel. Finding the way in will involve some research, trial and error and exploration&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Rahu Sewer]] || align=&amp;quot;center&amp;quot;|~55 || [[Tolmar the Snake Master]]  &amp;amp;bull; 3 more Bosses TODO || [[Rahu]] || This dungeon hides many secrets. Intended for solo or duo.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Labyrinth]] || align=&amp;quot;center&amp;quot;|60 || [[The Striga Steward]] &amp;amp;bull; [[Asterion]] &amp;amp;bull; [[Claudia]] || [[Ilmari|Ilmari Desert]] || Deep beneath the sands of the [[Ilmari|Ilmari Desert]] lies an intrincate maze, filled with raiders, ancient secrets and its even more ancient guardians&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Gazluk Keep]] || align=&amp;quot;center&amp;quot;|70 || [[Stolen War Golem]] &amp;amp;bull; [[The Shower Slime]] &amp;amp;bull; [[Healing-Suit Tester]] &amp;amp;bull; [[Gazluk Clutchmaster]] &amp;amp;bull; [[Zukelmux The Intransigent]] &amp;amp;bull; [[&#039;Beakhorse&#039;]] &amp;amp;bull; [[The Unbreakable Worg]] &amp;amp;bull; [[Death Priest]] &amp;amp;bull; &#039;&#039;&amp;lt;code style=&amp;quot;background:#eee&amp;quot;&amp;gt;???&amp;lt;/code&amp;gt;&#039;&#039; || [[Gazluk]] || Within the border of the Orcish stronghold, their Keep sprawls outward containing many foes and war machines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=38355</id>
		<title>Quick Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Quick_Notes&amp;diff=38355"/>
		<updated>2019-03-02T08:23:33Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* 2019 */  added February&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Return to the [[Game updates|Game Updates]] page.&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
&#039;&#039;&#039; February 2019: &#039;&#039;&#039;&lt;br /&gt;
Added [[Rahu Sewer]] dungeon (level 50-55, intended for solo/duo-ing). Several game balancing changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2019: &#039;&#039;&#039;&lt;br /&gt;
New categories for player work-order boards. Changes to training for battle chemistry, leatherworking and tanning skills. Minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&#039;&#039;&#039; December 2018: &#039;&#039;&#039;&lt;br /&gt;
Ri-Shin holiday event begins. Changes to necromancy, cow, deer, spider, and rabbit combat abilities. Minor treasure effect and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2018: &#039;&#039;&#039;&lt;br /&gt;
Various graphics updates and fixes. Halloween 2018 ends. New Demo mode for Project: Gorgon available on Steam: Allows players to test [[Anagoge Island]], [[Serbule]], and [[Serbule Hills]] (with some restrictions such as no trading and a level cap of 15). Minor UI changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2018: &#039;&#039;&#039;&lt;br /&gt;
Lemons joins the Elder Game team as an employee! Halloween 2018 opens, with new recipes. Minor changes to how damage is calculated. Rafflers and item vendors now last longer before being despawned. Minor bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2018: &#039;&#039;&#039;&lt;br /&gt;
The [[Red Wing Casino]] opens in [[Eltibule]], with a portal in [[Rahu]], offering various gambling services and a player hub. Storage standardization and fixes. Monsters above level 30 now have a chance to critically hit for double damage, with increasing chance for higher level monsters and elites/bosses. Non-Animal Handling pets also gain the ability to crit. Fertilizer and Rennet now stack to 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2018: &#039;&#039;&#039;&lt;br /&gt;
Jackencola joins the Elder Game team as an employee!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2018: &#039;&#039;&#039;&lt;br /&gt;
Bard song treasure effects no longer stack infinitely upon hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2018: &#039;&#039;&#039;&lt;br /&gt;
DoT effects mostly standardized among abilities. Catalog golems in the vendor area in [[Serbule]] to help players find items for sale. Augmentation effects can now be applied by various weapon vendors or [[Nightshade]] at different prices and levels. Generic treasure effects can be extracted from gear by using &amp;quot;desert gems&amp;quot;. [[Shamanic Infusion]] now requires the level of the applied power in order to use it. Minor bug fixes. Minor treasure effect and UI changes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2018: &#039;&#039;&#039;&lt;br /&gt;
[[Priest]] skill added to the game. Offhand knives (dirks) introduced. Area effect attacks now deal less damage for every enemy hit past the third enemy. Learning new recipes now requires having learned the previous level of recipe. Player titles handed out to Kickstarter backers of the respective tiers. Many small bug-fixes and changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2018: &#039;&#039;&#039;&lt;br /&gt;
Project Gorgon becomes only playable through Steam. Introduction of a new [[Ranalon Den]] dungeon in [[Serbule Hills]]. Changes to [[Animal Handling]]: Bond level and Enthusiasm now play a larger role in combat ability of pets, pet power is removed. Minor treasure effect bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2018: &#039;&#039;&#039;&lt;br /&gt;
Preparations for the introduction of the game on Steam (move from Alpha to Beta status). Improvements to [[Rahu]]. Altered how Fog on the map is shown and cleared. Several small changes.&lt;br /&gt;
: March 13, 2018: Project Gorgon launches on Steam!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2018: &#039;&#039;&#039;&lt;br /&gt;
Introduction of Fog on the maps. Players will uncover the fog on the map by exploring. Enter The Light changed (portals there are now only usually once every 8 hours instead of unlimited). [[Teleportation]] Skill changes. Several updates and bug-fixes. Some more Graphics optimizations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2018: &#039;&#039;&#039;&lt;br /&gt;
Some Graphics optimizations. Several updates and bug-fixes. &lt;br /&gt;
Introduction of inventory folders. New Unity version: Unity 2017.2.  UI improvements.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&#039;&#039;&#039; December 2017: &#039;&#039;&#039;&lt;br /&gt;
The long awaited new UI launched. Multiple updates added and modified functionality. A new Holiday event was added, Title Scrolls were introduced. A Lore Books Library was added for every player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2017: &#039;&#039;&#039;&lt;br /&gt;
Opt-in testing of new UI using a modified launcher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2017: &#039;&#039;&#039;&lt;br /&gt;
Branching quests were introduced through a new Halloween Event. [[Giant Bat]] was redesigned. A few new chat commands were added alongside new JSON files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2017: &#039;&#039;&#039;&lt;br /&gt;
Bug fixes for content added in August.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2017: &#039;&#039;&#039;&lt;br /&gt;
A new exit from [[Anagoge]] was added. South Serbule was replaced by [[Serbule Hills]]. Poetry Podium added. [[Transmutation]] and [[Augmentation]] redesigned. Lots of NPC changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2017: &#039;&#039;&#039;&lt;br /&gt;
New NPCs were added to the [[New Prestonbule]] Cave in [[Gazluk]]. Added the new skill [[Mushroom Farming]]. Several changes concerning mushrooms. Game no longer works on 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2017: &#039;&#039;&#039;&lt;br /&gt;
Storage improvements ( /isearch command &amp;amp; easier centralized access to multiple storage NPC&#039;s/chests in certain area&#039;s). Changes to Butchering, Cooking recipes and Food prices. Added beast form Rabbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction of the [[Brewing]] skill. An update to the graphics used in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2017: &#039;&#039;&#039;&lt;br /&gt;
Some technical optimization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction for the [[Bard]] skill (to be learned from Rappanel in South Serbule). Changes to the loot system (max group size reduced from 10 to 6; loot from bosses is locked to the group that first attacked him). Introduction of a new very large dungeon [[Gazluk Keep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2017: &#039;&#039;&#039;&lt;br /&gt;
For some remaining skill the cap was raised to 70. Some tweaks concerning cold weather. Some changes to &#039;in combat&#039; mechanics and detection ranges of mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2017: &#039;&#039;&#039;&lt;br /&gt;
For most skills the level cap was raised from 60 to 70. The new area of [[Gazluk]] was introduced. This is another area with Cold Weather effects more severe than the effects in Kur Mountains. To make surviving in these area easier campfire items and more leatherworking recipes for Winter Gear were introduced. The game forum was replaced.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&#039;&#039;&#039; December 2016:&#039;&#039;&#039;&lt;br /&gt;
The dungeon on [[Anagoge]] was replaced, [[Shield]] was reworked, and a few areas received a map. [[Sushi Preparation]] was introduced as the first cooking sub-skill, and the Body Heat system in [[Kur Mountains]] was replaced. Many bugs were fixed.&lt;br /&gt;
: Indiegogo Campaign Ends on December 20, 2016. 236 backers raised $17,230 USD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2016:&#039;&#039;&#039;&lt;br /&gt;
The October update was patched, [[Rahu]] NPCs were improved, and [[Tailoring]] received some new recipes. More combat skills received new abilities.&lt;br /&gt;
: Indiegogo Campaign Starts on November 1, 2016.&lt;br /&gt;
&#039;&#039;&#039;October 2016:&#039;&#039;&#039;&lt;br /&gt;
Gear Treasure system was redesigned, and half the combat skills received new abilities and redesigned treasure mods. A system for Load-outs was added. Food mechanics and Gourmand were made important. Lots of bugs were fixed, and the [[Halloween 2016]] event started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2016:&#039;&#039;&#039;&lt;br /&gt;
Minor fixes to dancing and druid events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2016:&#039;&#039;&#039;  Lots of bug fixes, [[Shamanic Infusion]] skill added, Synchronized dancing mechanic, re-balanced Work-Orders, and some new storage options for Lycanthropes and Druids created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2016:&#039;&#039;&#039; Animal handling redesigned. Druid events added. Dance skill added. Recipe and item-value changes made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2016:&#039;&#039;&#039;  Introduced a new camera, added new Guild mechanics including quests, and expanded the [[Labyrinth]] dungeon in [[Ilmari]]. The [[Pig]] skill was redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2016:&#039;&#039;&#039; Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2016:&#039;&#039;&#039; [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2016:&#039;&#039;&#039; Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2016:&#039;&#039;&#039; Hotfix system tested, it worked. Sandstorms were added, and briefly appeared as deer.  [[EULA]]/[[Code of Conduct]] introduced.  Animal Town added in [[Sun Vale]]. Dispensers and Rafflers were added. Alt key able to be used in setting shortcuts.&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&#039;&#039;&#039;December 2015:&#039;&#039;&#039; [[Buckle Artistry]] skill was introduced. [[Tutorial Cave]] replaced with a new island experience. Belt system was reworked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2015:&#039;&#039;&#039; Combat Refresh system added, additional floors added to the [[Yeti Cave]]s. Augment Brewing skills were redesigned into [[Augmentation]]. [[Transmutation]] skill was added. Bat skill added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2015:&#039;&#039;&#039; Test server was used to test the upcoming Augmentation skills.&lt;br /&gt;
September 2015: Skeletons can travel between zones. New patcher introduced. Work Orders added. Industry skill added. Labyrinth dungeon added in [[Ilmari]]. Character movement system rewritten. Guild system introduced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2015:&#039;&#039;&#039; [[Serbule Sewers]] dungeon expanded. User-created chat rooms added. Help and Trade added to default chat tabs. Brain Bug Cave dungeon added in [[Serbule]]. More instruments added. Civic Pride skill added. Pigs can dance.&lt;br /&gt;
: Kickstarter Ends on August 24, 2015. 1,318 backers pledged $74,781.&lt;br /&gt;
&#039;&#039;&#039;July 2015:&#039;&#039;&#039; [[Tutorial Cave]] modified to accommodate incoming new players from Kickstarter. Yeti Cave dungeon added in [[Kur Mountains]]. Day/Night cycle added, and some flower spawns were added tied to the time of day. Added Full-Moon content for Werewolves. Trade GUI introduced. Skill caps begin to raise to level 60. [[Ilmari]] Desert zone added.&lt;br /&gt;
: Kickstarter Begins on July 24, 2015&lt;br /&gt;
&#039;&#039;&#039;June 2015:&#039;&#039;&#039; [[Cow]] curse removed from tutorial cave. Starting inventory increased. Special settings added. Upgrade to Unity 5 (new lighting model). Dyes resemble the intended colors. Group-loot options added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2015:&#039;&#039;&#039; [[Wolf Cave]] dungeon expanded. [[Kur Tower]] dungeon expanded. [[Ice Magic]] skill added. [[Sun Vale]] quadrupled in size. Exceptional treasure tier added.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;April 2015:&#039;&#039;&#039; Pet mechanics were modified. Music command removed and skills added. Performance Appreciation buff introduced, along with plants responsive to music. Augment Brewing skills added. [[Borghild]] dungeon (Deathtrap Dungeon) redesigned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2015:&#039;&#039;&#039; Boss regeneration replaced with increased health. Lots of mob mechanics were changed, and treasure effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2015:&#039;&#039;&#039; A new launcher introduced. Moon phases now match the real moon. [[Dark Chapel]] dungeon expanded. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2015:&#039;&#039;&#039; [[Battle Chemistry]] skill redesigned. [[Animal Nexus]] dungeon added in Eltibule. [[Dark Chapel]] dungeon added in [[Eltibule]]. [[Treasure Cartography]] and [[Corpse Talking]] skills added. Metabolism bar added. Racial Jewelry slot added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&#039;&#039;&#039;December 2014:&#039;&#039;&#039; Bug fixes in preparation for a large patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2014:&#039;&#039;&#039; DirectX 11 support added. Lots of loot and crafting changes. Item craft point system introduced. [[Winter Nexus]] dungeon added in [[Sun Vale]]. Loot permissions modified. Vocabulary skill added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2014:&#039;&#039;&#039; Halloween event. Treasure chests added to [[Serbule Crypt]]. New website and forums introduced. Added an anti-zerging timer. [[Gourmand]] skill recalculated. [[Toolcrafting]] skill added. Invite command added for group use. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2014:&#039;&#039;&#039; [[Sun Vale]] zone added. [[Hammer]] and [[Druid]] skills added. Elite monsters introduced. [[Goblin Dungeon]] in [[Eltibule]] expanded. Kickstarter #2 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2014:&#039;&#039;&#039; Kickstarter #2 launched on August 27th.&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&#039;&#039;&#039; Late 2013:&#039;&#039;&#039; The game was updated from this version of Serbule &amp;amp; Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Late March 2013 (27th - 29th):&#039;&#039;&#039; A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.&lt;br /&gt;
== 2012 ==&lt;br /&gt;
&#039;&#039;&#039;November 2012:&#039;&#039;&#039; Kickstarter #1 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2012:&#039;&#039;&#039; Kickstarter #1 launches on October 3rd. On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
The first mention of Project Gorgon appeared in an Elder Game blog post from June 18.&lt;br /&gt;
: [[Elder Game: Punditry is dumb. Switching to developer mode!]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-02-20&amp;diff=38354</id>
		<title>Game updates/2019-02-20</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-02-20&amp;diff=38354"/>
		<updated>2019-03-02T08:11:54Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Rahu Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update Notes: February 20, 2019==&lt;br /&gt;
&lt;br /&gt;
Welcome to another large Project: Gorgon patch! This is a dense update with a lot of moving parts, including balance changes, new powers and abilities, and a large new dungeon. And these are some really long update notes... so let&#039;s get to it!&lt;br /&gt;
&lt;br /&gt;
===Rahu Sewers===&lt;br /&gt;
This update includes a new solo-oriented dungeon, the [[Rahu Sewer|Rahu Sewers]]. This dungeon hides many secrets and is home to new types of level 60 creatures. Some of these monsters pose new challenges to overcome, and the dungeon itself holds various tools to help you overcome them. (Along with the many tools that already exist in the game!)&lt;br /&gt;
&lt;br /&gt;
The sewer is balanced around players who have decent level 50-55 equipment. We know that it can be difficult for solo players to get gear in the level 50-55 range -- that&#039;s something we&#039;ll be working on in a future update! If you don&#039;t feel that your equipment is up to par, you might consider some pick-up duoing with another player in the short term. (And remember: being in a group boosts the XP you both earn, too!)&lt;br /&gt;
&lt;br /&gt;
While the dungeon is intended for solo (or duo) play, there are also a few Boss monsters tucked away as challenges for pick-up groups. They aren&#039;t pushovers, though. If you run into a boss warning screen, don&#039;t get complacent: the boss curses here are real!&lt;br /&gt;
&lt;br /&gt;
A few NPCs in Rahu have favors connected to the sewer, although you need to meet certain requirements before those favors are accessible.&lt;br /&gt;
&lt;br /&gt;
===Game Balancing Changes===&lt;br /&gt;
There are quite a lot of changes in this update that touch on high-level game balance and underlying damage formulas. This section gets really dense, so feel free to skip ahead if your eyes start to glaze over. (If you do skip ahead, just remember: There may be bugs. If it seems weird, report it!)&lt;br /&gt;
&lt;br /&gt;
We want to get you up and running with these changes quickly in order to help us gather data and feedback, and to find the less obvious bugs. So for the next week(-ish), transmutation tables will not consume enhancement points when you transmute an item. This will give you a chance to re-configure your equipment a bit more quickly and easily.&lt;br /&gt;
&lt;br /&gt;
In conjunction with these changes, we&#039;ve also reduced the health of all Elite/Boss monsters by 12% to 30% (depending on the level and tier of Elite/Boss). This adjustment is really just an initial estimate on our part, though; there have been a large number of combat changes, so it&#039;s difficult to predict how much damage player groups will be able to deal at top level. This is one of the areas where we&#039;ll be gathering feedback, and we will buff or nerf monsters as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Percentage-Damage Treasure Rebalance====&lt;br /&gt;
Treasure effects that boost a specific ability by a percentage (such as &amp;quot;Finishing Blow Damage +25%&amp;quot;) are now a bit weaker. A typical ability that had two percentage-based treasure buffs will be reduced in damage by about 8%. But it&#039;s difficult to talk about a &amp;quot;typical ability&amp;quot; in this game! The exact impact will depend entirely on what treasure buffs you use. (And the other combat changes described below will affect it further.)&lt;br /&gt;
&lt;br /&gt;
To give a feel for what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbers used here are for level 80 treasure effects, which cannot yet be found in-game. That&#039;s the worst case scenario, so the actual change for you will be a bit less than you see here.)&lt;br /&gt;
&lt;br /&gt;
Example changes from level 80 Sword treasure:&lt;br /&gt;
: - &amp;quot;Debilitating Blow Damage +66%&amp;quot; =&amp;gt; &amp;quot;Debilitating Blow Damage +55%&amp;quot;&lt;br /&gt;
: - &amp;quot;Decapitate Damage +55%&amp;quot; =&amp;gt; &amp;quot;Decapitate Damage +47.50%&amp;quot;&lt;br /&gt;
: - &amp;quot;Finishing Blow Damage +53%&amp;quot; =&amp;gt; &amp;quot;Finishing Blow Damage +44%&amp;quot;&lt;br /&gt;
: - &amp;quot;Flashing Strike and Hacking Blade Damage +33%&amp;quot; =&amp;gt; &amp;quot;Flashing Strike and Hacking Blade Damage +29%&amp;quot;&lt;br /&gt;
: - &amp;quot;Parry and Riposte Damage +54%&amp;quot; =&amp;gt; &amp;quot;Parry and Riposte Damage +49%&amp;quot;&lt;br /&gt;
: - &amp;quot;Precision Pierce deals +188% damage but its reuse timer is increased +4 seconds&amp;quot; =&amp;gt; &amp;quot;Precision Pierce deals +145% damage but its reuse timer is increased +3 seconds&amp;quot;&lt;br /&gt;
: - &amp;quot;Parry and Riposte Damage +24% and Power Cost -8&amp;quot; =&amp;gt; &amp;quot;Parry and Riposte Damage +20% and Power Cost -8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Damage-Type Calculation Changes====&lt;br /&gt;
This update also changes how damage-type-specific buffs are calculated. Previously, these were added very late in the calculation process. This meant that a flat damage-type buff such as &amp;quot;Slashing Damage +5&amp;quot; would indeed add 5 to the damage, but the +5 wouldn&#039;t get multiplied in with other ability multipliers. This is different from most flat bonuses which are added in before multiplicative bonuses. On the other hand, percentage damage-type buffs such as &amp;quot;Slashing Damage +10%&amp;quot; benefitted from this setup, because they were a separate multiplier piled on top of everything else.&lt;br /&gt;
&lt;br /&gt;
Damage-type-specific buffs are now calculated exactly the same way as other buffs: flat boosts are added to the ability&#039;s damage first, then all multiplicative boosts are added together before multiplying by the flat amount. This means that flat damage-type boosts (&amp;quot;Slashing Damage +5&amp;quot;) are more effective, since other ability multipliers now include them. But percentage damage-type buffs (&amp;quot;Slashing Damage +10%&amp;quot;) are weaker because that percentage buff is now lumped in with other percentage-damage buffs.&lt;br /&gt;
&lt;br /&gt;
Whether this is a &amp;quot;nerf&amp;quot; or a &amp;quot;buff&amp;quot; depends on the particular treasure and abilities you use. Treasure like &amp;quot;Double Hit causes your next attack to deal +100 damage if it is a Crushing attack&amp;quot; is more potent, but treasure like &amp;quot;Piercing Damage +16% when Animal Handling Skill Active&amp;quot; is weaker. We didn&#039;t make this change specifically to nerf or buff anything -- we changed it so that it&#039;d be easier to understand and remember, for both players and developers! (In fact, many of the existing treasure effects were designed with the assumption that it worked this way already, because we&#039;d misremembered how damage-type calculations worked. Hence the programmer mantra: &amp;quot;Having fewer special cases is better!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
We&#039;ve made some changes to specific abilities and skills as a result of this change -- as described in the lengthy notes below -- and we will make additional revisions in future updates as necessary.&lt;br /&gt;
&lt;br /&gt;
====Base Damage Changes====&lt;br /&gt;
Base Damage Multipliers are one of the few special cases we intend to keep around. Base Damage Multipliers increase your ability&#039;s damage, but they aren&#039;t supposed to be multiplied by anything else. In theory, if your Sword attack does 100 damage and you have &amp;quot;Sword Base Damage +10%&amp;quot; treasure, the treasure should never add more than 10 damage, no matter what other bonuses you may have. But due to the way the game engine worked, some bonuses multiplied the base damage: damage-type bonuses (such as &amp;quot;Fire Damage +5%&amp;quot; equipment) and damage-type vulnerabilities (such as when monsters are inherently weak to fire). &lt;br /&gt;
&lt;br /&gt;
Since we were fixing damage-type calculations, this seemed the best time to also fix the base-damage calculations. Now, Base Damage Multipliers will no longer get multiplied by anything else. (Theoretically -- bugs are always possible! Did we mention that you should report any bugs you see?)&lt;br /&gt;
&lt;br /&gt;
There&#039;s an upside to this change: every combat skill except Animal Handling has a treasure effect that boosts base damage for that skill. For Sword skill, this is &amp;quot;Sword Base Damage +26%&amp;quot;, for Unarmed it&#039;s &amp;quot;Unarmed Base Damage +26%&amp;quot;, etc. These effects needed a bit of a boost, but the system change needed to happen first. Now that that&#039;s done, these treasure effects can scale up:&lt;br /&gt;
All combat skills: Highest tier of &amp;quot;Skill Base Damage +X%&amp;quot; changed from +26% base damage to +40% base damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We intend to use Base Damage in more interesting ways in the future. &lt;br /&gt;
&lt;br /&gt;
(A note on terminology: there used to be a related concept called &amp;quot;Base Damage Bonuses&amp;quot;, which were flat bonuses such as &amp;quot;Sword Base Damage +5&amp;quot;. These bonuses would get added to damage after certain other multipliers were already applied. We removed this special case several updates ago. Those bonuses are now just regular bonuses, like &amp;quot;Sword Damage +5&amp;quot;. They get added in with all other flat bonuses first, before any multipliers. This change was made a while ago, but some treasure effects still used the old labels. We&#039;ve cleaned up the game&#039;s terminology to be more consistent.)&lt;br /&gt;
&lt;br /&gt;
====Ability Damage Formula Recap====&lt;br /&gt;
As of now, here&#039;s how ability damage is calculated:&lt;br /&gt;
: - Start with ability&#039;s base damage.&lt;br /&gt;
: - Add all additive (a/k/a &amp;quot;flat&amp;quot;) damage buffs (universal damage boosts, skill-specific boosts, damage-type-specific boosts, boosts just for Kicks or Bombs, etc.).&lt;br /&gt;
: - Now sum together all percentage buffs (universal multipliers, damage-type-specific multipliers, multipliers for a specific ability, multipliers for Epic Attacks, etc.) and multiply by the previous step.&lt;br /&gt;
: - Now multiply by target&#039;s vulnerabilities and resistances (universal vulnerability, damage-type-specific vulnerabilities).&lt;br /&gt;
: - Now add in bonus damage from Base-Damage Multipliers (reduced if the target is resistant to the damage type).&lt;br /&gt;
: - Now reduce damage by the target&#039;s Mitigations (armor mitigation, universal damage reduction, damage-type-specific mitigation, etc.). If mitigation is negative, they take that much extra damage instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This gives a general idea of how it&#039;s supposed to work. If it seems complicated, well... it is. But it was a lot more complicated before this update!&lt;br /&gt;
&lt;br /&gt;
There are literally hundreds of ways to get boosts and buffs, though, so there&#039;s lots of space for mistakes or omissions. If you find problems, especially problems where the ability tooltip wildly disagrees with the actual damage done, please assume these are bugs and report them! &lt;br /&gt;
&lt;br /&gt;
Remember to report the gear, abilities, and buffs involved, plus the monster you&#039;re attacking -- the monster is very important since it can have vulnerabilities and resistances. You can &#039;attach&#039; an item to a bug report, which is handy, but we don&#039;t yet have the ability to include screenshots in your in-game reports. So if you want to include a screenshot, please make an in-game report and then also e-mail the screenshot to support@projectgorgon.com, or post the screenshot to the forum. Thanks!&lt;br /&gt;
&lt;br /&gt;
===Fire Magic===&lt;br /&gt;
One of Fire Magic&#039;s core combat abilities was pretty irrelevant: Fire Bolts simply didn&#039;t have much purpose anymore, given the availability of better area-effect attacks. After some prototyping a replacement, we ended up with ... an ability that&#039;s pretty much exactly like the Shield ability &amp;quot;Fire Shield&amp;quot;. But it&#039;s more potent, and hey - it stacks with Fire Shield! (... which also received some improvements in this update. See below.)&lt;br /&gt;
The ability Fire Bolts has been replaced with a new ability, Molten Veins. All equipment that affected Fire Bolts has been revised to affect Molten Veins -- albeit in different ways, since the abilities are entirely different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Fire Magic changes:&lt;br /&gt;
: - Wall of Fire costs less Power, and treasure effects that boost Wall of Fire are more potent.&lt;br /&gt;
: - &amp;quot;25 seconds after summoning a Fire Wall, you regain 77 Health&amp;quot; =&amp;gt; &amp;quot;You heal 10 Health per second when you are near your Fire Wall&amp;quot;&lt;br /&gt;
: - &amp;quot;All fire spells deal up to +36 damage (randomly determined)&amp;quot; now has a much higher random boost (+115).&lt;br /&gt;
: - &amp;quot;Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets&amp;quot;: This effect was previously found on three gear slots: Hands, Head, and Main-Hand Weapon. It is now only found on Hands. (This was done to make room for new treasure effects, since the stun didn&#039;t stack anyway.) If you had gear with this effect on Head or Main-Hand Weapon, the item has become Legacy and will need to be replaced with the &amp;quot;Legacy Item Replacer&amp;quot; golem in Serbule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Druid===&lt;br /&gt;
Healing Sanctuary, intended to be one of the most potent tools in the druid&#039;s arsenal, was finnicky and annoying to use. And due to technological limitations of pet-buffing -- which have since been fixed -- the treasure effects were mostly kinda dumb. So:&lt;br /&gt;
: - The requirement for the Healing Sanctuary itself to be &amp;quot;in combat&amp;quot; (meaning that it could detect an enemy nearby) has been removed.&lt;br /&gt;
: - The requirement for the healing recipient to be &amp;quot;in combat&amp;quot; has also been removed.&lt;br /&gt;
: - &amp;quot;Healing Sanctuary immediately restores 80 health to you upon summoning&amp;quot; =&amp;gt; &amp;quot;Healing Sanctuary restores 16 Power with each heal&amp;quot;&lt;br /&gt;
: - &amp;quot;Healing Sanctuary immediately restores 115 armor to you upon summoning&amp;quot; =&amp;gt; &amp;quot;Healing Sanctuary restores 40 Armor with each heal&amp;quot;&lt;br /&gt;
: - There are also new treasure effects for Healing Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Druid changes:&lt;br /&gt;
: - Brambleskin deals more damage to enemies, especially at higher levels.&lt;br /&gt;
: - &amp;quot;Brambleskin heals you for 82 health&amp;quot; =&amp;gt; &amp;quot;Brambleskin deals +96 Nature damage to melee attackers&amp;quot;&lt;br /&gt;
: - &amp;quot;Cloud Sight and Delerium Damage +X%&amp;quot; =&amp;gt; significantly reduced percentage (bug fix)&lt;br /&gt;
: - Pulse of Life is now fully marked as a Minor Heal ability. (Some minor-heal buffs already applied to it, but not all.)&lt;br /&gt;
: - Rotskin&#039;s damage debuff is more potent (-48 mitigation vs -22) and treasure can further improve the debuff. However, multiple Rotskin debuffs no longer stack. (If multiple druids cast Rotskin on a target, only the strongest debuff is used.)&lt;br /&gt;
: - &amp;quot;Rotskin hits all targets within 10 meters and deals X direct health damage&amp;quot; =&amp;gt; &amp;quot;Rotskin hits all targets within 10 meters and further debuffs their mitigation -X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
Since we were adjusting the damage-reflection abilities of Druid and Fire Magic, we also adjusted Shield&#039;s damage reflection ability, Fire Shield.&lt;br /&gt;
: - Fire Shield now deals more damage when melee attackers hit you. Reset time is 20 seconds instead of 60. Power cost is increased.&lt;br /&gt;
: - A new treasure effect increases the potency of Fire Shield&#039;s reflection; other Fire Shield treasure effects tweaked.&lt;br /&gt;
&lt;br /&gt;
Other Shield changes:&lt;br /&gt;
: - &amp;quot;Shield Team grants all allies X% evasion of burst attacks for 10 seconds&amp;quot;: The higher-level versions of this effect were the same as the level 50 version; they now grant higher percentage evasion.&lt;br /&gt;
: - &amp;quot;Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds&amp;quot; =&amp;gt; +16 mitigation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Skill &amp;amp; Treasure Changes===&lt;br /&gt;
: - Various: A number of abilities have slightly adjusted base damage and power costs; their treasure effects have been revised as a result.&lt;br /&gt;
: - Various: A dozen or so treasure effects that restore health or armor were buffed to heal 5-20 more health or armor. (formula change)&lt;br /&gt;
: - Various: Several treasure effects of the type that &#039;generates no Rage, and reduces Rage by X&#039; have slightly reduced Rage reduction numbers. (formula change)&lt;br /&gt;
: - Various: An assortment of treasure effects had higher tiers that were identical to lower tiers. These have all been fixed.&lt;br /&gt;
: - Various: Numerous treasure effects gained a skill prerequisite that they were missing. For example, the Giant Bat mod &amp;quot;Sonic Damage +X%&amp;quot; is now &amp;quot;Sonic Damage +X% When Giant Bat Skill Active&amp;quot;. (bug fix)&lt;br /&gt;
: - Healing Sigils&#039; AI was changed to work similarly to the druid&#039;s Healing Sanctuary: they can now heal without needing to have line of sight to a nearby enemy.&lt;br /&gt;
: - Animal Handling: &amp;quot;Sic Em causes your pet&#039;s attacks to generate -X Rage for 10 seconds&amp;quot; has improved rage reduction. (bug fix)&lt;br /&gt;
: - Archery: &amp;quot;All Archery attacks deal +52 damage but cost +4 Power&amp;quot; =&amp;gt; &amp;quot;Archery Damage +70&amp;quot;&lt;br /&gt;
: - Giant Bat: &amp;quot;Screech has a 60% chance to deal +X% damage&amp;quot;: Higher-tier versions now have a significantly lower damage percentage number. (bug fix)&lt;br /&gt;
: - Hammer: Reckless Slam removed less than the amount of armor listed in the ability description. This has been fixed.&lt;br /&gt;
: - Lycanthropy: &amp;quot;Taunt from Attack Damage -33%&amp;quot; =&amp;gt; &amp;quot;Taunt from Attack Damage -27.5% while Lycanthropy skill active&amp;quot; (formula change, plus fixing missing skill requirement)&lt;br /&gt;
: - Rabbit: Treasure effects that boost Carrot Power are more powerful. (formula change)&lt;br /&gt;
: - Shamanic Infusion: &amp;quot;Signature Debuff abilities restore X Power&amp;quot; =&amp;gt; &amp;quot;Signature Debuff abilities cost -X Power&amp;quot;&lt;br /&gt;
: - Shamanic Infusion: Added missing earlier-tier prerequisites (e.g. the third tier of a recipe is supposed to require you to already know the second tier, etc.).&lt;br /&gt;
: - Shamanic Infusion: You now receive bonus synergy levels in Shamanic Infusion when you reach Alchemy 42, Animal Handling 32, Battle Chemistry 41, Mycology 55, Anatomy 50, and Anatomy 70.&lt;br /&gt;
: - Sword: &amp;quot;Precision Pierce deals +X% damage but its reuse timer is increased +4 seconds =&amp;gt; &amp;quot; ... reuse timer is increased +3 seconds&amp;quot; (side-effect of formula change)&lt;br /&gt;
: - Sword: &amp;quot;Sword Damage +16&amp;quot; =&amp;gt; &amp;quot;Sword Damage +70&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belt Changes===&lt;br /&gt;
: - Belts that you find in loot now have a chance to be Uncommon rarity -- green tier, that is, with one treasure effect. The effect is always a generic power that isn&#039;t tied to any particular skill.&lt;br /&gt;
: - Any belt-creation recipe that requires a trophy skin also now generates Uncommon belts.&lt;br /&gt;
: - Recipe for Great Hardcore Belt was changed to require a trophy skin (to generate Uncommon belts).&lt;br /&gt;
: - &amp;quot;Lucky Belts&amp;quot; for specific classes are now just called &amp;quot;Belts&amp;quot; (e.g. &amp;quot;Lucky Belt of the Swordsman&amp;quot; is now just &amp;quot;Belt of the Swordsman&amp;quot;). These belts once affected random-loot generation, but that was long ago. Now they boost damage, so the &amp;quot;lucky&amp;quot; terminology seemed weird.&lt;br /&gt;
: - All formerly-lucky belts increase Base Damage Multipliers a bit more than before (10% for single-skill and 7% for double-skill).&lt;br /&gt;
: - Belts that actually affect treasure in some way are still called &amp;quot;Lucky&amp;quot;.&lt;br /&gt;
: - Added missing belts/recipes for rabbit and priest belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest-Item Fixes===&lt;br /&gt;
&amp;quot;Quest Items&amp;quot; are items that are only needed for a certain quest. (Their icons have a thin red border.) If a special monster drops one of these items, each player that can loot the monster is supposed to be able to pick up their own copy of the quest item -- or, if the monster only has a chance to drop the quest item, each player has their own separate chance. A few monsters didn&#039;t behave this way: &amp;quot;Mr. Squeaky&amp;quot;, James Eltibule, and Mudtusks. These monsters now drop quest items per-player as intended.&lt;br /&gt;
&lt;br /&gt;
Another problem was that solo-oriented quest monsters could be buried or eaten by the first person that looted them, thereby preventing other players from looting their quest items. So quest-item-dropping monsters can no longer be buried or eaten. &lt;br /&gt;
&lt;br /&gt;
Spawn Precognition&lt;br /&gt;
There are new rituals (recipes) that allow you to detect where a newly-spawned enemy will appear a few seconds before it actually arrives. Ashk in Rahu teaches two of these rituals. The first, allowing you to see respawning monsters 3 seconds before they appear, can be learned if you&#039;ve completed the Eye of Fate favor and have Meditation 25 or Shamanic Infusion 25.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
: - Added &amp;quot;Accuracy Boost&amp;quot; stats to the Miscellaneous Enchantments tab of the persona screen. (Only shown if you have any accuracy buffs.)&lt;br /&gt;
: - Shamanic Infusion now requires much less XP to level, and recipes earn more XP. Now the first-time completion of a recipe (of your current level) will always raise your level by at least 1, and usually raise it by 2. (Existing skill levels are unchanged.)&lt;br /&gt;
: - The drug Sharpen has been revised so that it is significantly more potent. However, the higher tiers of Sharpen now have Survival Instincts requirements.&lt;br /&gt;
: - Cooking: Recipe &amp;quot;Tart Applesauce&amp;quot; has been changed to actually use tart (green) apples.&lt;br /&gt;
: - Necromancy: skeleton mages no longer flee to create distance between themselves and melee assailants.&lt;br /&gt;
: - Fixed recipe for &amp;quot;Amazing Cloth Pants (Max-Enchanted)&amp;quot;, which incorrectly required Maximized Sardonix x2, among other problems. It now correctly requires Vervadium x1 like other level 70 crafting recipes.&lt;br /&gt;
: - Fixed some work order scrolls whose level requirement (to read the scroll) did not match the actual work order&#039;s level requirement.&lt;br /&gt;
: - Replaced the weird yellow &amp;quot;sewer rat&amp;quot; model with a different model (which is also temporary, but much less terrible in the meantime).&lt;br /&gt;
: - Fixed a small (100 m square) chunk of the Ilmari desert where nothing could be selected.&lt;br /&gt;
: - Fixed various monsters whose combat sounds were too loud (because they were not using 3D positioning, so were always at max volume regardless of distance).&lt;br /&gt;
: - Fixed a bug that caused fire walls to make combat sounds repeatedly when not in combat. This also fixes some Sigil-Scripting sigils that had the same problem.&lt;br /&gt;
: - The &amp;quot;Proto-Druid&amp;quot; and &amp;quot;Proto-Wolf&amp;quot; titles can no longer be earned. (They were actually supposed to stop when alpha ended.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-02-20&amp;diff=38353</id>
		<title>Game updates/2019-02-20</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-02-20&amp;diff=38353"/>
		<updated>2019-03-02T08:11:07Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update Notes: February 20, 2019==&lt;br /&gt;
&lt;br /&gt;
Welcome to another large Project: Gorgon patch! This is a dense update with a lot of moving parts, including balance changes, new powers and abilities, and a large new dungeon. And these are some really long update notes... so let&#039;s get to it!&lt;br /&gt;
&lt;br /&gt;
===Rahu Sewers===&lt;br /&gt;
This update includes a new solo-oriented dungeon, the [[Rahu Sewers]]. This dungeon hides many secrets and is home to new types of level 60 creatures. Some of these monsters pose new challenges to overcome, and the dungeon itself holds various tools to help you overcome them. (Along with the many tools that already exist in the game!)&lt;br /&gt;
&lt;br /&gt;
The sewer is balanced around players who have decent level 50-55 equipment. We know that it can be difficult for solo players to get gear in the level 50-55 range -- that&#039;s something we&#039;ll be working on in a future update! If you don&#039;t feel that your equipment is up to par, you might consider some pick-up duoing with another player in the short term. (And remember: being in a group boosts the XP you both earn, too!)&lt;br /&gt;
&lt;br /&gt;
While the dungeon is intended for solo (or duo) play, there are also a few Boss monsters tucked away as challenges for pick-up groups. They aren&#039;t pushovers, though. If you run into a boss warning screen, don&#039;t get complacent: the boss curses here are real!&lt;br /&gt;
&lt;br /&gt;
A few NPCs in Rahu have favors connected to the sewer, although you need to meet certain requirements before those favors are accessible.&lt;br /&gt;
&lt;br /&gt;
===Game Balancing Changes===&lt;br /&gt;
There are quite a lot of changes in this update that touch on high-level game balance and underlying damage formulas. This section gets really dense, so feel free to skip ahead if your eyes start to glaze over. (If you do skip ahead, just remember: There may be bugs. If it seems weird, report it!)&lt;br /&gt;
&lt;br /&gt;
We want to get you up and running with these changes quickly in order to help us gather data and feedback, and to find the less obvious bugs. So for the next week(-ish), transmutation tables will not consume enhancement points when you transmute an item. This will give you a chance to re-configure your equipment a bit more quickly and easily.&lt;br /&gt;
&lt;br /&gt;
In conjunction with these changes, we&#039;ve also reduced the health of all Elite/Boss monsters by 12% to 30% (depending on the level and tier of Elite/Boss). This adjustment is really just an initial estimate on our part, though; there have been a large number of combat changes, so it&#039;s difficult to predict how much damage player groups will be able to deal at top level. This is one of the areas where we&#039;ll be gathering feedback, and we will buff or nerf monsters as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Percentage-Damage Treasure Rebalance====&lt;br /&gt;
Treasure effects that boost a specific ability by a percentage (such as &amp;quot;Finishing Blow Damage +25%&amp;quot;) are now a bit weaker. A typical ability that had two percentage-based treasure buffs will be reduced in damage by about 8%. But it&#039;s difficult to talk about a &amp;quot;typical ability&amp;quot; in this game! The exact impact will depend entirely on what treasure buffs you use. (And the other combat changes described below will affect it further.)&lt;br /&gt;
&lt;br /&gt;
To give a feel for what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbers used here are for level 80 treasure effects, which cannot yet be found in-game. That&#039;s the worst case scenario, so the actual change for you will be a bit less than you see here.)&lt;br /&gt;
&lt;br /&gt;
Example changes from level 80 Sword treasure:&lt;br /&gt;
: - &amp;quot;Debilitating Blow Damage +66%&amp;quot; =&amp;gt; &amp;quot;Debilitating Blow Damage +55%&amp;quot;&lt;br /&gt;
: - &amp;quot;Decapitate Damage +55%&amp;quot; =&amp;gt; &amp;quot;Decapitate Damage +47.50%&amp;quot;&lt;br /&gt;
: - &amp;quot;Finishing Blow Damage +53%&amp;quot; =&amp;gt; &amp;quot;Finishing Blow Damage +44%&amp;quot;&lt;br /&gt;
: - &amp;quot;Flashing Strike and Hacking Blade Damage +33%&amp;quot; =&amp;gt; &amp;quot;Flashing Strike and Hacking Blade Damage +29%&amp;quot;&lt;br /&gt;
: - &amp;quot;Parry and Riposte Damage +54%&amp;quot; =&amp;gt; &amp;quot;Parry and Riposte Damage +49%&amp;quot;&lt;br /&gt;
: - &amp;quot;Precision Pierce deals +188% damage but its reuse timer is increased +4 seconds&amp;quot; =&amp;gt; &amp;quot;Precision Pierce deals +145% damage but its reuse timer is increased +3 seconds&amp;quot;&lt;br /&gt;
: - &amp;quot;Parry and Riposte Damage +24% and Power Cost -8&amp;quot; =&amp;gt; &amp;quot;Parry and Riposte Damage +20% and Power Cost -8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Damage-Type Calculation Changes====&lt;br /&gt;
This update also changes how damage-type-specific buffs are calculated. Previously, these were added very late in the calculation process. This meant that a flat damage-type buff such as &amp;quot;Slashing Damage +5&amp;quot; would indeed add 5 to the damage, but the +5 wouldn&#039;t get multiplied in with other ability multipliers. This is different from most flat bonuses which are added in before multiplicative bonuses. On the other hand, percentage damage-type buffs such as &amp;quot;Slashing Damage +10%&amp;quot; benefitted from this setup, because they were a separate multiplier piled on top of everything else.&lt;br /&gt;
&lt;br /&gt;
Damage-type-specific buffs are now calculated exactly the same way as other buffs: flat boosts are added to the ability&#039;s damage first, then all multiplicative boosts are added together before multiplying by the flat amount. This means that flat damage-type boosts (&amp;quot;Slashing Damage +5&amp;quot;) are more effective, since other ability multipliers now include them. But percentage damage-type buffs (&amp;quot;Slashing Damage +10%&amp;quot;) are weaker because that percentage buff is now lumped in with other percentage-damage buffs.&lt;br /&gt;
&lt;br /&gt;
Whether this is a &amp;quot;nerf&amp;quot; or a &amp;quot;buff&amp;quot; depends on the particular treasure and abilities you use. Treasure like &amp;quot;Double Hit causes your next attack to deal +100 damage if it is a Crushing attack&amp;quot; is more potent, but treasure like &amp;quot;Piercing Damage +16% when Animal Handling Skill Active&amp;quot; is weaker. We didn&#039;t make this change specifically to nerf or buff anything -- we changed it so that it&#039;d be easier to understand and remember, for both players and developers! (In fact, many of the existing treasure effects were designed with the assumption that it worked this way already, because we&#039;d misremembered how damage-type calculations worked. Hence the programmer mantra: &amp;quot;Having fewer special cases is better!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
We&#039;ve made some changes to specific abilities and skills as a result of this change -- as described in the lengthy notes below -- and we will make additional revisions in future updates as necessary.&lt;br /&gt;
&lt;br /&gt;
====Base Damage Changes====&lt;br /&gt;
Base Damage Multipliers are one of the few special cases we intend to keep around. Base Damage Multipliers increase your ability&#039;s damage, but they aren&#039;t supposed to be multiplied by anything else. In theory, if your Sword attack does 100 damage and you have &amp;quot;Sword Base Damage +10%&amp;quot; treasure, the treasure should never add more than 10 damage, no matter what other bonuses you may have. But due to the way the game engine worked, some bonuses multiplied the base damage: damage-type bonuses (such as &amp;quot;Fire Damage +5%&amp;quot; equipment) and damage-type vulnerabilities (such as when monsters are inherently weak to fire). &lt;br /&gt;
&lt;br /&gt;
Since we were fixing damage-type calculations, this seemed the best time to also fix the base-damage calculations. Now, Base Damage Multipliers will no longer get multiplied by anything else. (Theoretically -- bugs are always possible! Did we mention that you should report any bugs you see?)&lt;br /&gt;
&lt;br /&gt;
There&#039;s an upside to this change: every combat skill except Animal Handling has a treasure effect that boosts base damage for that skill. For Sword skill, this is &amp;quot;Sword Base Damage +26%&amp;quot;, for Unarmed it&#039;s &amp;quot;Unarmed Base Damage +26%&amp;quot;, etc. These effects needed a bit of a boost, but the system change needed to happen first. Now that that&#039;s done, these treasure effects can scale up:&lt;br /&gt;
All combat skills: Highest tier of &amp;quot;Skill Base Damage +X%&amp;quot; changed from +26% base damage to +40% base damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We intend to use Base Damage in more interesting ways in the future. &lt;br /&gt;
&lt;br /&gt;
(A note on terminology: there used to be a related concept called &amp;quot;Base Damage Bonuses&amp;quot;, which were flat bonuses such as &amp;quot;Sword Base Damage +5&amp;quot;. These bonuses would get added to damage after certain other multipliers were already applied. We removed this special case several updates ago. Those bonuses are now just regular bonuses, like &amp;quot;Sword Damage +5&amp;quot;. They get added in with all other flat bonuses first, before any multipliers. This change was made a while ago, but some treasure effects still used the old labels. We&#039;ve cleaned up the game&#039;s terminology to be more consistent.)&lt;br /&gt;
&lt;br /&gt;
====Ability Damage Formula Recap====&lt;br /&gt;
As of now, here&#039;s how ability damage is calculated:&lt;br /&gt;
: - Start with ability&#039;s base damage.&lt;br /&gt;
: - Add all additive (a/k/a &amp;quot;flat&amp;quot;) damage buffs (universal damage boosts, skill-specific boosts, damage-type-specific boosts, boosts just for Kicks or Bombs, etc.).&lt;br /&gt;
: - Now sum together all percentage buffs (universal multipliers, damage-type-specific multipliers, multipliers for a specific ability, multipliers for Epic Attacks, etc.) and multiply by the previous step.&lt;br /&gt;
: - Now multiply by target&#039;s vulnerabilities and resistances (universal vulnerability, damage-type-specific vulnerabilities).&lt;br /&gt;
: - Now add in bonus damage from Base-Damage Multipliers (reduced if the target is resistant to the damage type).&lt;br /&gt;
: - Now reduce damage by the target&#039;s Mitigations (armor mitigation, universal damage reduction, damage-type-specific mitigation, etc.). If mitigation is negative, they take that much extra damage instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This gives a general idea of how it&#039;s supposed to work. If it seems complicated, well... it is. But it was a lot more complicated before this update!&lt;br /&gt;
&lt;br /&gt;
There are literally hundreds of ways to get boosts and buffs, though, so there&#039;s lots of space for mistakes or omissions. If you find problems, especially problems where the ability tooltip wildly disagrees with the actual damage done, please assume these are bugs and report them! &lt;br /&gt;
&lt;br /&gt;
Remember to report the gear, abilities, and buffs involved, plus the monster you&#039;re attacking -- the monster is very important since it can have vulnerabilities and resistances. You can &#039;attach&#039; an item to a bug report, which is handy, but we don&#039;t yet have the ability to include screenshots in your in-game reports. So if you want to include a screenshot, please make an in-game report and then also e-mail the screenshot to support@projectgorgon.com, or post the screenshot to the forum. Thanks!&lt;br /&gt;
&lt;br /&gt;
===Fire Magic===&lt;br /&gt;
One of Fire Magic&#039;s core combat abilities was pretty irrelevant: Fire Bolts simply didn&#039;t have much purpose anymore, given the availability of better area-effect attacks. After some prototyping a replacement, we ended up with ... an ability that&#039;s pretty much exactly like the Shield ability &amp;quot;Fire Shield&amp;quot;. But it&#039;s more potent, and hey - it stacks with Fire Shield! (... which also received some improvements in this update. See below.)&lt;br /&gt;
The ability Fire Bolts has been replaced with a new ability, Molten Veins. All equipment that affected Fire Bolts has been revised to affect Molten Veins -- albeit in different ways, since the abilities are entirely different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Fire Magic changes:&lt;br /&gt;
: - Wall of Fire costs less Power, and treasure effects that boost Wall of Fire are more potent.&lt;br /&gt;
: - &amp;quot;25 seconds after summoning a Fire Wall, you regain 77 Health&amp;quot; =&amp;gt; &amp;quot;You heal 10 Health per second when you are near your Fire Wall&amp;quot;&lt;br /&gt;
: - &amp;quot;All fire spells deal up to +36 damage (randomly determined)&amp;quot; now has a much higher random boost (+115).&lt;br /&gt;
: - &amp;quot;Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets&amp;quot;: This effect was previously found on three gear slots: Hands, Head, and Main-Hand Weapon. It is now only found on Hands. (This was done to make room for new treasure effects, since the stun didn&#039;t stack anyway.) If you had gear with this effect on Head or Main-Hand Weapon, the item has become Legacy and will need to be replaced with the &amp;quot;Legacy Item Replacer&amp;quot; golem in Serbule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Druid===&lt;br /&gt;
Healing Sanctuary, intended to be one of the most potent tools in the druid&#039;s arsenal, was finnicky and annoying to use. And due to technological limitations of pet-buffing -- which have since been fixed -- the treasure effects were mostly kinda dumb. So:&lt;br /&gt;
: - The requirement for the Healing Sanctuary itself to be &amp;quot;in combat&amp;quot; (meaning that it could detect an enemy nearby) has been removed.&lt;br /&gt;
: - The requirement for the healing recipient to be &amp;quot;in combat&amp;quot; has also been removed.&lt;br /&gt;
: - &amp;quot;Healing Sanctuary immediately restores 80 health to you upon summoning&amp;quot; =&amp;gt; &amp;quot;Healing Sanctuary restores 16 Power with each heal&amp;quot;&lt;br /&gt;
: - &amp;quot;Healing Sanctuary immediately restores 115 armor to you upon summoning&amp;quot; =&amp;gt; &amp;quot;Healing Sanctuary restores 40 Armor with each heal&amp;quot;&lt;br /&gt;
: - There are also new treasure effects for Healing Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Druid changes:&lt;br /&gt;
: - Brambleskin deals more damage to enemies, especially at higher levels.&lt;br /&gt;
: - &amp;quot;Brambleskin heals you for 82 health&amp;quot; =&amp;gt; &amp;quot;Brambleskin deals +96 Nature damage to melee attackers&amp;quot;&lt;br /&gt;
: - &amp;quot;Cloud Sight and Delerium Damage +X%&amp;quot; =&amp;gt; significantly reduced percentage (bug fix)&lt;br /&gt;
: - Pulse of Life is now fully marked as a Minor Heal ability. (Some minor-heal buffs already applied to it, but not all.)&lt;br /&gt;
: - Rotskin&#039;s damage debuff is more potent (-48 mitigation vs -22) and treasure can further improve the debuff. However, multiple Rotskin debuffs no longer stack. (If multiple druids cast Rotskin on a target, only the strongest debuff is used.)&lt;br /&gt;
: - &amp;quot;Rotskin hits all targets within 10 meters and deals X direct health damage&amp;quot; =&amp;gt; &amp;quot;Rotskin hits all targets within 10 meters and further debuffs their mitigation -X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
Since we were adjusting the damage-reflection abilities of Druid and Fire Magic, we also adjusted Shield&#039;s damage reflection ability, Fire Shield.&lt;br /&gt;
: - Fire Shield now deals more damage when melee attackers hit you. Reset time is 20 seconds instead of 60. Power cost is increased.&lt;br /&gt;
: - A new treasure effect increases the potency of Fire Shield&#039;s reflection; other Fire Shield treasure effects tweaked.&lt;br /&gt;
&lt;br /&gt;
Other Shield changes:&lt;br /&gt;
: - &amp;quot;Shield Team grants all allies X% evasion of burst attacks for 10 seconds&amp;quot;: The higher-level versions of this effect were the same as the level 50 version; they now grant higher percentage evasion.&lt;br /&gt;
: - &amp;quot;Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds&amp;quot; =&amp;gt; +16 mitigation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Skill &amp;amp; Treasure Changes===&lt;br /&gt;
: - Various: A number of abilities have slightly adjusted base damage and power costs; their treasure effects have been revised as a result.&lt;br /&gt;
: - Various: A dozen or so treasure effects that restore health or armor were buffed to heal 5-20 more health or armor. (formula change)&lt;br /&gt;
: - Various: Several treasure effects of the type that &#039;generates no Rage, and reduces Rage by X&#039; have slightly reduced Rage reduction numbers. (formula change)&lt;br /&gt;
: - Various: An assortment of treasure effects had higher tiers that were identical to lower tiers. These have all been fixed.&lt;br /&gt;
: - Various: Numerous treasure effects gained a skill prerequisite that they were missing. For example, the Giant Bat mod &amp;quot;Sonic Damage +X%&amp;quot; is now &amp;quot;Sonic Damage +X% When Giant Bat Skill Active&amp;quot;. (bug fix)&lt;br /&gt;
: - Healing Sigils&#039; AI was changed to work similarly to the druid&#039;s Healing Sanctuary: they can now heal without needing to have line of sight to a nearby enemy.&lt;br /&gt;
: - Animal Handling: &amp;quot;Sic Em causes your pet&#039;s attacks to generate -X Rage for 10 seconds&amp;quot; has improved rage reduction. (bug fix)&lt;br /&gt;
: - Archery: &amp;quot;All Archery attacks deal +52 damage but cost +4 Power&amp;quot; =&amp;gt; &amp;quot;Archery Damage +70&amp;quot;&lt;br /&gt;
: - Giant Bat: &amp;quot;Screech has a 60% chance to deal +X% damage&amp;quot;: Higher-tier versions now have a significantly lower damage percentage number. (bug fix)&lt;br /&gt;
: - Hammer: Reckless Slam removed less than the amount of armor listed in the ability description. This has been fixed.&lt;br /&gt;
: - Lycanthropy: &amp;quot;Taunt from Attack Damage -33%&amp;quot; =&amp;gt; &amp;quot;Taunt from Attack Damage -27.5% while Lycanthropy skill active&amp;quot; (formula change, plus fixing missing skill requirement)&lt;br /&gt;
: - Rabbit: Treasure effects that boost Carrot Power are more powerful. (formula change)&lt;br /&gt;
: - Shamanic Infusion: &amp;quot;Signature Debuff abilities restore X Power&amp;quot; =&amp;gt; &amp;quot;Signature Debuff abilities cost -X Power&amp;quot;&lt;br /&gt;
: - Shamanic Infusion: Added missing earlier-tier prerequisites (e.g. the third tier of a recipe is supposed to require you to already know the second tier, etc.).&lt;br /&gt;
: - Shamanic Infusion: You now receive bonus synergy levels in Shamanic Infusion when you reach Alchemy 42, Animal Handling 32, Battle Chemistry 41, Mycology 55, Anatomy 50, and Anatomy 70.&lt;br /&gt;
: - Sword: &amp;quot;Precision Pierce deals +X% damage but its reuse timer is increased +4 seconds =&amp;gt; &amp;quot; ... reuse timer is increased +3 seconds&amp;quot; (side-effect of formula change)&lt;br /&gt;
: - Sword: &amp;quot;Sword Damage +16&amp;quot; =&amp;gt; &amp;quot;Sword Damage +70&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belt Changes===&lt;br /&gt;
: - Belts that you find in loot now have a chance to be Uncommon rarity -- green tier, that is, with one treasure effect. The effect is always a generic power that isn&#039;t tied to any particular skill.&lt;br /&gt;
: - Any belt-creation recipe that requires a trophy skin also now generates Uncommon belts.&lt;br /&gt;
: - Recipe for Great Hardcore Belt was changed to require a trophy skin (to generate Uncommon belts).&lt;br /&gt;
: - &amp;quot;Lucky Belts&amp;quot; for specific classes are now just called &amp;quot;Belts&amp;quot; (e.g. &amp;quot;Lucky Belt of the Swordsman&amp;quot; is now just &amp;quot;Belt of the Swordsman&amp;quot;). These belts once affected random-loot generation, but that was long ago. Now they boost damage, so the &amp;quot;lucky&amp;quot; terminology seemed weird.&lt;br /&gt;
: - All formerly-lucky belts increase Base Damage Multipliers a bit more than before (10% for single-skill and 7% for double-skill).&lt;br /&gt;
: - Belts that actually affect treasure in some way are still called &amp;quot;Lucky&amp;quot;.&lt;br /&gt;
: - Added missing belts/recipes for rabbit and priest belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest-Item Fixes===&lt;br /&gt;
&amp;quot;Quest Items&amp;quot; are items that are only needed for a certain quest. (Their icons have a thin red border.) If a special monster drops one of these items, each player that can loot the monster is supposed to be able to pick up their own copy of the quest item -- or, if the monster only has a chance to drop the quest item, each player has their own separate chance. A few monsters didn&#039;t behave this way: &amp;quot;Mr. Squeaky&amp;quot;, James Eltibule, and Mudtusks. These monsters now drop quest items per-player as intended.&lt;br /&gt;
&lt;br /&gt;
Another problem was that solo-oriented quest monsters could be buried or eaten by the first person that looted them, thereby preventing other players from looting their quest items. So quest-item-dropping monsters can no longer be buried or eaten. &lt;br /&gt;
&lt;br /&gt;
Spawn Precognition&lt;br /&gt;
There are new rituals (recipes) that allow you to detect where a newly-spawned enemy will appear a few seconds before it actually arrives. Ashk in Rahu teaches two of these rituals. The first, allowing you to see respawning monsters 3 seconds before they appear, can be learned if you&#039;ve completed the Eye of Fate favor and have Meditation 25 or Shamanic Infusion 25.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
: - Added &amp;quot;Accuracy Boost&amp;quot; stats to the Miscellaneous Enchantments tab of the persona screen. (Only shown if you have any accuracy buffs.)&lt;br /&gt;
: - Shamanic Infusion now requires much less XP to level, and recipes earn more XP. Now the first-time completion of a recipe (of your current level) will always raise your level by at least 1, and usually raise it by 2. (Existing skill levels are unchanged.)&lt;br /&gt;
: - The drug Sharpen has been revised so that it is significantly more potent. However, the higher tiers of Sharpen now have Survival Instincts requirements.&lt;br /&gt;
: - Cooking: Recipe &amp;quot;Tart Applesauce&amp;quot; has been changed to actually use tart (green) apples.&lt;br /&gt;
: - Necromancy: skeleton mages no longer flee to create distance between themselves and melee assailants.&lt;br /&gt;
: - Fixed recipe for &amp;quot;Amazing Cloth Pants (Max-Enchanted)&amp;quot;, which incorrectly required Maximized Sardonix x2, among other problems. It now correctly requires Vervadium x1 like other level 70 crafting recipes.&lt;br /&gt;
: - Fixed some work order scrolls whose level requirement (to read the scroll) did not match the actual work order&#039;s level requirement.&lt;br /&gt;
: - Replaced the weird yellow &amp;quot;sewer rat&amp;quot; model with a different model (which is also temporary, but much less terrible in the meantime).&lt;br /&gt;
: - Fixed a small (100 m square) chunk of the Ilmari desert where nothing could be selected.&lt;br /&gt;
: - Fixed various monsters whose combat sounds were too loud (because they were not using 3D positioning, so were always at max volume regardless of distance).&lt;br /&gt;
: - Fixed a bug that caused fire walls to make combat sounds repeatedly when not in combat. This also fixes some Sigil-Scripting sigils that had the same problem.&lt;br /&gt;
: - The &amp;quot;Proto-Druid&amp;quot; and &amp;quot;Proto-Wolf&amp;quot; titles can no longer be earned. (They were actually supposed to stop when alpha ended.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-02-20&amp;diff=38352</id>
		<title>Game updates/2019-02-20</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2019-02-20&amp;diff=38352"/>
		<updated>2019-03-02T08:02:23Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: added Category and link to  general Game updates page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Update Notes: February 20, 2019==&lt;br /&gt;
&lt;br /&gt;
Welcome to another large Project: Gorgon patch! This is a dense update with a lot of moving parts, including balance changes, new powers and abilities, and a large new dungeon. And these are some really long update notes... so let&#039;s get to it!&lt;br /&gt;
&lt;br /&gt;
===Rahu Sewers===&lt;br /&gt;
This update includes a new solo-oriented dungeon, the Rahu Sewers. This dungeon hides many secrets and is home to new types of level 60 creatures. Some of these monsters pose new challenges to overcome, and the dungeon itself holds various tools to help you overcome them. (Along with the many tools that already exist in the game!)&lt;br /&gt;
&lt;br /&gt;
The sewer is balanced around players who have decent level 50-55 equipment. We know that it can be difficult for solo players to get gear in the level 50-55 range -- that&#039;s something we&#039;ll be working on in a future update! If you don&#039;t feel that your equipment is up to par, you might consider some pick-up duoing with another player in the short term. (And remember: being in a group boosts the XP you both earn, too!)&lt;br /&gt;
&lt;br /&gt;
While the dungeon is intended for solo (or duo) play, there are also a few Boss monsters tucked away as challenges for pick-up groups. They aren&#039;t pushovers, though. If you run into a boss warning screen, don&#039;t get complacent: the boss curses here are real!&lt;br /&gt;
&lt;br /&gt;
A few NPCs in Rahu have favors connected to the sewer, although you need to meet certain requirements before those favors are accessible.&lt;br /&gt;
&lt;br /&gt;
===Game Balancing Changes===&lt;br /&gt;
There are quite a lot of changes in this update that touch on high-level game balance and underlying damage formulas. This section gets really dense, so feel free to skip ahead if your eyes start to glaze over. (If you do skip ahead, just remember: There may be bugs. If it seems weird, report it!)&lt;br /&gt;
&lt;br /&gt;
We want to get you up and running with these changes quickly in order to help us gather data and feedback, and to find the less obvious bugs. So for the next week(-ish), transmutation tables will not consume enhancement points when you transmute an item. This will give you a chance to re-configure your equipment a bit more quickly and easily.&lt;br /&gt;
&lt;br /&gt;
In conjunction with these changes, we&#039;ve also reduced the health of all Elite/Boss monsters by 12% to 30% (depending on the level and tier of Elite/Boss). This adjustment is really just an initial estimate on our part, though; there have been a large number of combat changes, so it&#039;s difficult to predict how much damage player groups will be able to deal at top level. This is one of the areas where we&#039;ll be gathering feedback, and we will buff or nerf monsters as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Percentage-Damage Treasure Rebalance====&lt;br /&gt;
Treasure effects that boost a specific ability by a percentage (such as &amp;quot;Finishing Blow Damage +25%&amp;quot;) are now a bit weaker. A typical ability that had two percentage-based treasure buffs will be reduced in damage by about 8%. But it&#039;s difficult to talk about a &amp;quot;typical ability&amp;quot; in this game! The exact impact will depend entirely on what treasure buffs you use. (And the other combat changes described below will affect it further.)&lt;br /&gt;
&lt;br /&gt;
To give a feel for what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbers used here are for level 80 treasure effects, which cannot yet be found in-game. That&#039;s the worst case scenario, so the actual change for you will be a bit less than you see here.)&lt;br /&gt;
&lt;br /&gt;
Example changes from level 80 Sword treasure:&lt;br /&gt;
: - &amp;quot;Debilitating Blow Damage +66%&amp;quot; =&amp;gt; &amp;quot;Debilitating Blow Damage +55%&amp;quot;&lt;br /&gt;
: - &amp;quot;Decapitate Damage +55%&amp;quot; =&amp;gt; &amp;quot;Decapitate Damage +47.50%&amp;quot;&lt;br /&gt;
: - &amp;quot;Finishing Blow Damage +53%&amp;quot; =&amp;gt; &amp;quot;Finishing Blow Damage +44%&amp;quot;&lt;br /&gt;
: - &amp;quot;Flashing Strike and Hacking Blade Damage +33%&amp;quot; =&amp;gt; &amp;quot;Flashing Strike and Hacking Blade Damage +29%&amp;quot;&lt;br /&gt;
: - &amp;quot;Parry and Riposte Damage +54%&amp;quot; =&amp;gt; &amp;quot;Parry and Riposte Damage +49%&amp;quot;&lt;br /&gt;
: - &amp;quot;Precision Pierce deals +188% damage but its reuse timer is increased +4 seconds&amp;quot; =&amp;gt; &amp;quot;Precision Pierce deals +145% damage but its reuse timer is increased +3 seconds&amp;quot;&lt;br /&gt;
: - &amp;quot;Parry and Riposte Damage +24% and Power Cost -8&amp;quot; =&amp;gt; &amp;quot;Parry and Riposte Damage +20% and Power Cost -8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Damage-Type Calculation Changes====&lt;br /&gt;
This update also changes how damage-type-specific buffs are calculated. Previously, these were added very late in the calculation process. This meant that a flat damage-type buff such as &amp;quot;Slashing Damage +5&amp;quot; would indeed add 5 to the damage, but the +5 wouldn&#039;t get multiplied in with other ability multipliers. This is different from most flat bonuses which are added in before multiplicative bonuses. On the other hand, percentage damage-type buffs such as &amp;quot;Slashing Damage +10%&amp;quot; benefitted from this setup, because they were a separate multiplier piled on top of everything else.&lt;br /&gt;
&lt;br /&gt;
Damage-type-specific buffs are now calculated exactly the same way as other buffs: flat boosts are added to the ability&#039;s damage first, then all multiplicative boosts are added together before multiplying by the flat amount. This means that flat damage-type boosts (&amp;quot;Slashing Damage +5&amp;quot;) are more effective, since other ability multipliers now include them. But percentage damage-type buffs (&amp;quot;Slashing Damage +10%&amp;quot;) are weaker because that percentage buff is now lumped in with other percentage-damage buffs.&lt;br /&gt;
&lt;br /&gt;
Whether this is a &amp;quot;nerf&amp;quot; or a &amp;quot;buff&amp;quot; depends on the particular treasure and abilities you use. Treasure like &amp;quot;Double Hit causes your next attack to deal +100 damage if it is a Crushing attack&amp;quot; is more potent, but treasure like &amp;quot;Piercing Damage +16% when Animal Handling Skill Active&amp;quot; is weaker. We didn&#039;t make this change specifically to nerf or buff anything -- we changed it so that it&#039;d be easier to understand and remember, for both players and developers! (In fact, many of the existing treasure effects were designed with the assumption that it worked this way already, because we&#039;d misremembered how damage-type calculations worked. Hence the programmer mantra: &amp;quot;Having fewer special cases is better!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
We&#039;ve made some changes to specific abilities and skills as a result of this change -- as described in the lengthy notes below -- and we will make additional revisions in future updates as necessary.&lt;br /&gt;
&lt;br /&gt;
====Base Damage Changes====&lt;br /&gt;
Base Damage Multipliers are one of the few special cases we intend to keep around. Base Damage Multipliers increase your ability&#039;s damage, but they aren&#039;t supposed to be multiplied by anything else. In theory, if your Sword attack does 100 damage and you have &amp;quot;Sword Base Damage +10%&amp;quot; treasure, the treasure should never add more than 10 damage, no matter what other bonuses you may have. But due to the way the game engine worked, some bonuses multiplied the base damage: damage-type bonuses (such as &amp;quot;Fire Damage +5%&amp;quot; equipment) and damage-type vulnerabilities (such as when monsters are inherently weak to fire). &lt;br /&gt;
&lt;br /&gt;
Since we were fixing damage-type calculations, this seemed the best time to also fix the base-damage calculations. Now, Base Damage Multipliers will no longer get multiplied by anything else. (Theoretically -- bugs are always possible! Did we mention that you should report any bugs you see?)&lt;br /&gt;
&lt;br /&gt;
There&#039;s an upside to this change: every combat skill except Animal Handling has a treasure effect that boosts base damage for that skill. For Sword skill, this is &amp;quot;Sword Base Damage +26%&amp;quot;, for Unarmed it&#039;s &amp;quot;Unarmed Base Damage +26%&amp;quot;, etc. These effects needed a bit of a boost, but the system change needed to happen first. Now that that&#039;s done, these treasure effects can scale up:&lt;br /&gt;
All combat skills: Highest tier of &amp;quot;Skill Base Damage +X%&amp;quot; changed from +26% base damage to +40% base damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We intend to use Base Damage in more interesting ways in the future. &lt;br /&gt;
&lt;br /&gt;
(A note on terminology: there used to be a related concept called &amp;quot;Base Damage Bonuses&amp;quot;, which were flat bonuses such as &amp;quot;Sword Base Damage +5&amp;quot;. These bonuses would get added to damage after certain other multipliers were already applied. We removed this special case several updates ago. Those bonuses are now just regular bonuses, like &amp;quot;Sword Damage +5&amp;quot;. They get added in with all other flat bonuses first, before any multipliers. This change was made a while ago, but some treasure effects still used the old labels. We&#039;ve cleaned up the game&#039;s terminology to be more consistent.)&lt;br /&gt;
&lt;br /&gt;
====Ability Damage Formula Recap====&lt;br /&gt;
As of now, here&#039;s how ability damage is calculated:&lt;br /&gt;
: - Start with ability&#039;s base damage.&lt;br /&gt;
: - Add all additive (a/k/a &amp;quot;flat&amp;quot;) damage buffs (universal damage boosts, skill-specific boosts, damage-type-specific boosts, boosts just for Kicks or Bombs, etc.).&lt;br /&gt;
: - Now sum together all percentage buffs (universal multipliers, damage-type-specific multipliers, multipliers for a specific ability, multipliers for Epic Attacks, etc.) and multiply by the previous step.&lt;br /&gt;
: - Now multiply by target&#039;s vulnerabilities and resistances (universal vulnerability, damage-type-specific vulnerabilities).&lt;br /&gt;
: - Now add in bonus damage from Base-Damage Multipliers (reduced if the target is resistant to the damage type).&lt;br /&gt;
: - Now reduce damage by the target&#039;s Mitigations (armor mitigation, universal damage reduction, damage-type-specific mitigation, etc.). If mitigation is negative, they take that much extra damage instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This gives a general idea of how it&#039;s supposed to work. If it seems complicated, well... it is. But it was a lot more complicated before this update!&lt;br /&gt;
&lt;br /&gt;
There are literally hundreds of ways to get boosts and buffs, though, so there&#039;s lots of space for mistakes or omissions. If you find problems, especially problems where the ability tooltip wildly disagrees with the actual damage done, please assume these are bugs and report them! &lt;br /&gt;
&lt;br /&gt;
Remember to report the gear, abilities, and buffs involved, plus the monster you&#039;re attacking -- the monster is very important since it can have vulnerabilities and resistances. You can &#039;attach&#039; an item to a bug report, which is handy, but we don&#039;t yet have the ability to include screenshots in your in-game reports. So if you want to include a screenshot, please make an in-game report and then also e-mail the screenshot to support@projectgorgon.com, or post the screenshot to the forum. Thanks!&lt;br /&gt;
&lt;br /&gt;
===Fire Magic===&lt;br /&gt;
One of Fire Magic&#039;s core combat abilities was pretty irrelevant: Fire Bolts simply didn&#039;t have much purpose anymore, given the availability of better area-effect attacks. After some prototyping a replacement, we ended up with ... an ability that&#039;s pretty much exactly like the Shield ability &amp;quot;Fire Shield&amp;quot;. But it&#039;s more potent, and hey - it stacks with Fire Shield! (... which also received some improvements in this update. See below.)&lt;br /&gt;
The ability Fire Bolts has been replaced with a new ability, Molten Veins. All equipment that affected Fire Bolts has been revised to affect Molten Veins -- albeit in different ways, since the abilities are entirely different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Fire Magic changes:&lt;br /&gt;
: - Wall of Fire costs less Power, and treasure effects that boost Wall of Fire are more potent.&lt;br /&gt;
: - &amp;quot;25 seconds after summoning a Fire Wall, you regain 77 Health&amp;quot; =&amp;gt; &amp;quot;You heal 10 Health per second when you are near your Fire Wall&amp;quot;&lt;br /&gt;
: - &amp;quot;All fire spells deal up to +36 damage (randomly determined)&amp;quot; now has a much higher random boost (+115).&lt;br /&gt;
: - &amp;quot;Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets&amp;quot;: This effect was previously found on three gear slots: Hands, Head, and Main-Hand Weapon. It is now only found on Hands. (This was done to make room for new treasure effects, since the stun didn&#039;t stack anyway.) If you had gear with this effect on Head or Main-Hand Weapon, the item has become Legacy and will need to be replaced with the &amp;quot;Legacy Item Replacer&amp;quot; golem in Serbule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Druid===&lt;br /&gt;
Healing Sanctuary, intended to be one of the most potent tools in the druid&#039;s arsenal, was finnicky and annoying to use. And due to technological limitations of pet-buffing -- which have since been fixed -- the treasure effects were mostly kinda dumb. So:&lt;br /&gt;
: - The requirement for the Healing Sanctuary itself to be &amp;quot;in combat&amp;quot; (meaning that it could detect an enemy nearby) has been removed.&lt;br /&gt;
: - The requirement for the healing recipient to be &amp;quot;in combat&amp;quot; has also been removed.&lt;br /&gt;
: - &amp;quot;Healing Sanctuary immediately restores 80 health to you upon summoning&amp;quot; =&amp;gt; &amp;quot;Healing Sanctuary restores 16 Power with each heal&amp;quot;&lt;br /&gt;
: - &amp;quot;Healing Sanctuary immediately restores 115 armor to you upon summoning&amp;quot; =&amp;gt; &amp;quot;Healing Sanctuary restores 40 Armor with each heal&amp;quot;&lt;br /&gt;
: - There are also new treasure effects for Healing Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Druid changes:&lt;br /&gt;
: - Brambleskin deals more damage to enemies, especially at higher levels.&lt;br /&gt;
: - &amp;quot;Brambleskin heals you for 82 health&amp;quot; =&amp;gt; &amp;quot;Brambleskin deals +96 Nature damage to melee attackers&amp;quot;&lt;br /&gt;
: - &amp;quot;Cloud Sight and Delerium Damage +X%&amp;quot; =&amp;gt; significantly reduced percentage (bug fix)&lt;br /&gt;
: - Pulse of Life is now fully marked as a Minor Heal ability. (Some minor-heal buffs already applied to it, but not all.)&lt;br /&gt;
: - Rotskin&#039;s damage debuff is more potent (-48 mitigation vs -22) and treasure can further improve the debuff. However, multiple Rotskin debuffs no longer stack. (If multiple druids cast Rotskin on a target, only the strongest debuff is used.)&lt;br /&gt;
: - &amp;quot;Rotskin hits all targets within 10 meters and deals X direct health damage&amp;quot; =&amp;gt; &amp;quot;Rotskin hits all targets within 10 meters and further debuffs their mitigation -X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
Since we were adjusting the damage-reflection abilities of Druid and Fire Magic, we also adjusted Shield&#039;s damage reflection ability, Fire Shield.&lt;br /&gt;
: - Fire Shield now deals more damage when melee attackers hit you. Reset time is 20 seconds instead of 60. Power cost is increased.&lt;br /&gt;
: - A new treasure effect increases the potency of Fire Shield&#039;s reflection; other Fire Shield treasure effects tweaked.&lt;br /&gt;
&lt;br /&gt;
Other Shield changes:&lt;br /&gt;
: - &amp;quot;Shield Team grants all allies X% evasion of burst attacks for 10 seconds&amp;quot;: The higher-level versions of this effect were the same as the level 50 version; they now grant higher percentage evasion.&lt;br /&gt;
: - &amp;quot;Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds&amp;quot; =&amp;gt; +16 mitigation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Skill &amp;amp; Treasure Changes===&lt;br /&gt;
: - Various: A number of abilities have slightly adjusted base damage and power costs; their treasure effects have been revised as a result.&lt;br /&gt;
: - Various: A dozen or so treasure effects that restore health or armor were buffed to heal 5-20 more health or armor. (formula change)&lt;br /&gt;
: - Various: Several treasure effects of the type that &#039;generates no Rage, and reduces Rage by X&#039; have slightly reduced Rage reduction numbers. (formula change)&lt;br /&gt;
: - Various: An assortment of treasure effects had higher tiers that were identical to lower tiers. These have all been fixed.&lt;br /&gt;
: - Various: Numerous treasure effects gained a skill prerequisite that they were missing. For example, the Giant Bat mod &amp;quot;Sonic Damage +X%&amp;quot; is now &amp;quot;Sonic Damage +X% When Giant Bat Skill Active&amp;quot;. (bug fix)&lt;br /&gt;
: - Healing Sigils&#039; AI was changed to work similarly to the druid&#039;s Healing Sanctuary: they can now heal without needing to have line of sight to a nearby enemy.&lt;br /&gt;
: - Animal Handling: &amp;quot;Sic Em causes your pet&#039;s attacks to generate -X Rage for 10 seconds&amp;quot; has improved rage reduction. (bug fix)&lt;br /&gt;
: - Archery: &amp;quot;All Archery attacks deal +52 damage but cost +4 Power&amp;quot; =&amp;gt; &amp;quot;Archery Damage +70&amp;quot;&lt;br /&gt;
: - Giant Bat: &amp;quot;Screech has a 60% chance to deal +X% damage&amp;quot;: Higher-tier versions now have a significantly lower damage percentage number. (bug fix)&lt;br /&gt;
: - Hammer: Reckless Slam removed less than the amount of armor listed in the ability description. This has been fixed.&lt;br /&gt;
: - Lycanthropy: &amp;quot;Taunt from Attack Damage -33%&amp;quot; =&amp;gt; &amp;quot;Taunt from Attack Damage -27.5% while Lycanthropy skill active&amp;quot; (formula change, plus fixing missing skill requirement)&lt;br /&gt;
: - Rabbit: Treasure effects that boost Carrot Power are more powerful. (formula change)&lt;br /&gt;
: - Shamanic Infusion: &amp;quot;Signature Debuff abilities restore X Power&amp;quot; =&amp;gt; &amp;quot;Signature Debuff abilities cost -X Power&amp;quot;&lt;br /&gt;
: - Shamanic Infusion: Added missing earlier-tier prerequisites (e.g. the third tier of a recipe is supposed to require you to already know the second tier, etc.).&lt;br /&gt;
: - Shamanic Infusion: You now receive bonus synergy levels in Shamanic Infusion when you reach Alchemy 42, Animal Handling 32, Battle Chemistry 41, Mycology 55, Anatomy 50, and Anatomy 70.&lt;br /&gt;
: - Sword: &amp;quot;Precision Pierce deals +X% damage but its reuse timer is increased +4 seconds =&amp;gt; &amp;quot; ... reuse timer is increased +3 seconds&amp;quot; (side-effect of formula change)&lt;br /&gt;
: - Sword: &amp;quot;Sword Damage +16&amp;quot; =&amp;gt; &amp;quot;Sword Damage +70&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belt Changes===&lt;br /&gt;
: - Belts that you find in loot now have a chance to be Uncommon rarity -- green tier, that is, with one treasure effect. The effect is always a generic power that isn&#039;t tied to any particular skill.&lt;br /&gt;
: - Any belt-creation recipe that requires a trophy skin also now generates Uncommon belts.&lt;br /&gt;
: - Recipe for Great Hardcore Belt was changed to require a trophy skin (to generate Uncommon belts).&lt;br /&gt;
: - &amp;quot;Lucky Belts&amp;quot; for specific classes are now just called &amp;quot;Belts&amp;quot; (e.g. &amp;quot;Lucky Belt of the Swordsman&amp;quot; is now just &amp;quot;Belt of the Swordsman&amp;quot;). These belts once affected random-loot generation, but that was long ago. Now they boost damage, so the &amp;quot;lucky&amp;quot; terminology seemed weird.&lt;br /&gt;
: - All formerly-lucky belts increase Base Damage Multipliers a bit more than before (10% for single-skill and 7% for double-skill).&lt;br /&gt;
: - Belts that actually affect treasure in some way are still called &amp;quot;Lucky&amp;quot;.&lt;br /&gt;
: - Added missing belts/recipes for rabbit and priest belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quest-Item Fixes===&lt;br /&gt;
&amp;quot;Quest Items&amp;quot; are items that are only needed for a certain quest. (Their icons have a thin red border.) If a special monster drops one of these items, each player that can loot the monster is supposed to be able to pick up their own copy of the quest item -- or, if the monster only has a chance to drop the quest item, each player has their own separate chance. A few monsters didn&#039;t behave this way: &amp;quot;Mr. Squeaky&amp;quot;, James Eltibule, and Mudtusks. These monsters now drop quest items per-player as intended.&lt;br /&gt;
&lt;br /&gt;
Another problem was that solo-oriented quest monsters could be buried or eaten by the first person that looted them, thereby preventing other players from looting their quest items. So quest-item-dropping monsters can no longer be buried or eaten. &lt;br /&gt;
&lt;br /&gt;
Spawn Precognition&lt;br /&gt;
There are new rituals (recipes) that allow you to detect where a newly-spawned enemy will appear a few seconds before it actually arrives. Ashk in Rahu teaches two of these rituals. The first, allowing you to see respawning monsters 3 seconds before they appear, can be learned if you&#039;ve completed the Eye of Fate favor and have Meditation 25 or Shamanic Infusion 25.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
: - Added &amp;quot;Accuracy Boost&amp;quot; stats to the Miscellaneous Enchantments tab of the persona screen. (Only shown if you have any accuracy buffs.)&lt;br /&gt;
: - Shamanic Infusion now requires much less XP to level, and recipes earn more XP. Now the first-time completion of a recipe (of your current level) will always raise your level by at least 1, and usually raise it by 2. (Existing skill levels are unchanged.)&lt;br /&gt;
: - The drug Sharpen has been revised so that it is significantly more potent. However, the higher tiers of Sharpen now have Survival Instincts requirements.&lt;br /&gt;
: - Cooking: Recipe &amp;quot;Tart Applesauce&amp;quot; has been changed to actually use tart (green) apples.&lt;br /&gt;
: - Necromancy: skeleton mages no longer flee to create distance between themselves and melee assailants.&lt;br /&gt;
: - Fixed recipe for &amp;quot;Amazing Cloth Pants (Max-Enchanted)&amp;quot;, which incorrectly required Maximized Sardonix x2, among other problems. It now correctly requires Vervadium x1 like other level 70 crafting recipes.&lt;br /&gt;
: - Fixed some work order scrolls whose level requirement (to read the scroll) did not match the actual work order&#039;s level requirement.&lt;br /&gt;
: - Replaced the weird yellow &amp;quot;sewer rat&amp;quot; model with a different model (which is also temporary, but much less terrible in the meantime).&lt;br /&gt;
: - Fixed a small (100 m square) chunk of the Ilmari desert where nothing could be selected.&lt;br /&gt;
: - Fixed various monsters whose combat sounds were too loud (because they were not using 3D positioning, so were always at max volume regardless of distance).&lt;br /&gt;
: - Fixed a bug that caused fire walls to make combat sounds repeatedly when not in combat. This also fixes some Sigil-Scripting sigils that had the same problem.&lt;br /&gt;
: - The &amp;quot;Proto-Druid&amp;quot; and &amp;quot;Proto-Wolf&amp;quot; titles can no longer be earned. (They were actually supposed to stop when alpha ended.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=38351</id>
		<title>User:Jackybah2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=38351"/>
		<updated>2019-03-02T07:59:54Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help info to setup the Casino info&lt;br /&gt;
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[[Dorimir Fangblade]] near the Overheating Boiler  that serves as a Forge&lt;br /&gt;
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[[Qatik]] in the room with the guild chests and Transfer Chest&lt;br /&gt;
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[[Arianna Fangblade]] is the Stable master, in the side room of the portal-entrance-hall&lt;br /&gt;
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[[Fiddler]]  the goat near Arianna&lt;br /&gt;
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[[Teleportation Attendant]] offers the player the option to partake in the in trip to &#039;&#039;&#039;today&#039;s excursion location&#039;&#039;&#039;.&lt;br /&gt;
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[[Irkima]] &#039;&#039;&#039;a bookish bug&#039;&#039;&#039; is a that offers the Future pigeon communication. he is located in the library next to the  Portal area&lt;br /&gt;
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[[Ragabir]]  likes Alchemy  recipes and ingredients - he offers Training in 24 different potions that require  level 40 in Alchemy (most offer a 20% boost in damage for  different Skills.&lt;br /&gt;
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[[Kuzavek]] is standing on the balconies looking over the Arena.&lt;br /&gt;
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[[Mandibles]] is located in the kitchen. (In the South-east side of the Casino, next to the gambling room). He offers some Cooking and some Cheesemaking recipes in training&lt;br /&gt;
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[[Poetry room]]  in the North-east room of the Casino&lt;br /&gt;
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[[Eveline Rastin]]  &lt;br /&gt;
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[[Kib the Unkillable]]  a red coloured big  insect in the armory (the room with lots of sword on the sides)&lt;br /&gt;
and &amp;lt;BR&amp;gt;&lt;br /&gt;
[[Otis]]  the very large Abomination (he occationally  leaves through the doors to fight in the arena)&lt;br /&gt;
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In the most Northern room (with three red rounded benches) there is a meditation Pillar.&lt;br /&gt;
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[[Willem Fangblade]]&lt;br /&gt;
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[[Tavilak]]  in the Garden&lt;br /&gt;
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[[Game_updates/2018-10-18]]&lt;br /&gt;
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[[Game_updates/2019-02-20]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Game_updates/2018-10-18&amp;diff=36939</id>
		<title>Game updates/2018-10-18</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Game_updates/2018-10-18&amp;diff=36939"/>
		<updated>2018-10-23T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;===October 18 update===  ====Halloween====  Strange things are going on in Alharth. You&amp;#039;ll receive more information as soon as you log in.  ====Slow-Boxes Optimization Turned...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===October 18 update===&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
&lt;br /&gt;
Strange things are going on in Alharth. You&#039;ll receive more information as soon as you log in.&lt;br /&gt;
&lt;br /&gt;
====Slow-Boxes Optimization Turned Off By Default====&lt;br /&gt;
&lt;br /&gt;
If you have noticeably worse framerate after this update, read on:&lt;br /&gt;
&lt;br /&gt;
In this update we disabled one of the experimental optimizations known as &amp;quot;slow boxes&amp;quot;. This optimization *does* improve framerate when lots of selectable things are on-screen, but the improvement often isn&#039;t worth it: the targeting selection-boxes can move around randomly, which can be deadly in combat situations. We&#039;ve turned this optimization off while we improve it. If you want to re-enable it (which might be needed on low-end machines in busy areas), open up the settings window in-game, click &amp;quot;Special&amp;quot;, and type SlowBoxes into the special settings box. This will reactivate the slow boxes optimization.&lt;br /&gt;
&lt;br /&gt;
(The old special setting NoSlowBoxes no longer does anything, since slow boxes are off anyway.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Changes to Damage Formula====&lt;br /&gt;
&lt;br /&gt;
We&#039;ve corrected a problem with how damage is calculated for target-conditional modifiers that increase damage by a percentage. Target-conditional modifiers are things that only apply if the target is a certain way. For instance, &amp;quot;+X% damage to non-Elite targets&amp;quot;, &amp;quot;+X% damage to undead&amp;quot;, &amp;quot;+X% damage when the target&#039;s rage meter is 66% or higher&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
Previously, if these modifiers added a percentage of damage to your attack, that percentage wasn&#039;t added to your other percent-boosters like other mods; instead it was multiplied separately, very late in the calculation process. These percent-boosters are now included with other regular percent-boosters.&lt;br /&gt;
&lt;br /&gt;
In other words, if you had two mods, &amp;quot;+25% damage all the time&amp;quot; and &amp;quot;+25% damage if the target is Elite&amp;quot;, the combination will now result in +50% damage. Previously that combination would result in +56% damage, because they were multiplied together instead of added together.&lt;br /&gt;
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====&amp;quot;Dangerously Improve Weapon&amp;quot; Recipes Return====&lt;br /&gt;
&lt;br /&gt;
The three blacksmithing recipes to &amp;quot;dangerously&amp;quot; improve an item have returned. (The &amp;quot;danger&amp;quot; is that the item may shatter and be destroyed.) The chance for the item to be destroyed has increased from 2% to 3%, and the weapon now gains simple damage, not regular damage. Simple damage is not multiplied by any other gear mod benefits, but it is still multiplied by the enemy&#039;s vulnerabilities, or lack thereof.&lt;br /&gt;
&lt;br /&gt;
There is now a cap of 300 simple damage that can be added to an item, and to prevent these items from being used as insanely overpowered newbie gear, the weapon must be at least level 30. &lt;br /&gt;
&lt;br /&gt;
Weapons that were dangerously improved with the old recipes have been updated to use simple damage and have a cap of 300.&lt;br /&gt;
&lt;br /&gt;
To sum up, the recipes now read like this:&lt;br /&gt;
&lt;br /&gt;
Add +2 Simple Sword Damage to a sword, up to a maximum of +300. The sword must have enchantments of at least level 30. Simple damage is added to the total damage after all other multipliers. This recipe does not use Enhancement Points, but there is a 3% chance the weapon will shatter and be destroyed. (Must be near a forge.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Item Rafflers &amp;amp; Item Vendors Changes====&lt;br /&gt;
&lt;br /&gt;
Ultra Item Rafflers with timers set to greater than 1 hour could sometimes be garbage-collected by the server before their timer was up (causing a winner to be immediately chosen from the people who had already bought a ticket). Large-Capacity Item Vendors and Fancy Item Vendors that are deployed in busy areas will now last longer before being garbage-collected by the server (and unsold items mailed back to the owner).&lt;br /&gt;
&lt;br /&gt;
A note about how these work: when there are a lot of items in an area, the server deletes old items based on internal priorities. If the server decides to delete a vend-o-matic, the remaining unsold items are mailed to the creator. If a raffler is destroyed before all tickets are sold, a winner is immediately chosen from among the sold tickets. If no tickets were sold, the raffle items are mailed to the creator. &lt;br /&gt;
&lt;br /&gt;
Most gadgeteering items will last about an hour in a busy area, but can last much longer in areas that don&#039;t have a lot of items on the ground. The above-mentioned high quality vend-o-matics will typically last 90 minutes in busy areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
: - All pet damage is increased noticeably. This is especially true of necromancers&#039; skeletal pets. The most dramatic example is high-level skeletal mages, whose base damage increased by more than 50%. (The adjustments in this update are a &amp;quot;bulk&amp;quot; formulaic change; further adjustments will be made in the future.)&lt;br /&gt;
: - As of the last update, Elite monsters that are killed with only area-effect attacks are no longer combat-locked. But if a group killed an Elite with ONLY area-effect attacks, the elite would incorrectly act like non-elite for turn-based looting. Non-combat-locked elites now &amp;quot;faux lock&amp;quot; themselves to the group of the main killer when they die so that the group&#039;s turns are honored.&lt;br /&gt;
: - Higher tiers of the ability Spade Assault did not correctly have the lower tiers as prerequisites.&lt;br /&gt;
: - Fixed a scenario where you could skin an illusion of a dead werewolf if you were really, really quick.&lt;br /&gt;
: - Fixed weird particles appearing when drake worms burst out of the ground.&lt;br /&gt;
: - Fixed a client display bug that caused some damage attributes to not be updated after equipment was taken off. This was only a tooltip display bug.&lt;br /&gt;
: - Fixed a server-side rounding error with base-damage multipliers that could cause attacks to deal 1 less damage than the client tooltip indicated it should.&lt;br /&gt;
: - Stuffed toy bears can now be deployed for others to be able to hug. (The bear is not destroyed; only one bear can be deployed per 15 minutes per player.)&lt;br /&gt;
: - The map in the casino was shifted over a bit to include the new party room. The fog is reset, and any map pins in the casino will be off by a small amount. Sorry about that!&lt;br /&gt;
: - Added signs to the Red Wing Casino to help guests navigate more easily.&lt;br /&gt;
: - Added a &amp;quot;secret&amp;quot; entrance/exit to Gazluk Keep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=36938</id>
		<title>User:Jackybah2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=36938"/>
		<updated>2018-10-23T19:22:12Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help info to setup the Casino info&lt;br /&gt;
&lt;br /&gt;
[[Dorimir Fangblade]] near the Overheating Boiler  that serves as a Forge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Qatik]] in the room with the guild chests and Transfer Chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Arianna Fangblade]] is the Stable master, in the side room of the portal-entrance-hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fiddler]]  the goat near Arianna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Teleportation Attendant]] offers the player the option to partake in the in trip to &#039;&#039;&#039;today&#039;s excursion location&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Irkima]] &#039;&#039;&#039;a bookish bug&#039;&#039;&#039; is a that offers the Future pigeon communication. he is located in the library next to the  Portal area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ragabir]]  likes Alchemy  recipes and ingredients - he offers Training in 24 different potions that require  level 40 in Alchemy (most offer a 20% boost in damage for  different Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kuzavek]] is standing on the balconies looking over the Arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mandibles]] is located in the kitchen. (In the South-east side of the Casino, next to the gambling room). He offers some Cooking and some Cheesemaking recipes in training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Poetry room]]  in the North-east room of the Casino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eveline Rastin]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kib the Unkillable]]  a red coloured big  insect in the armory (the room with lots of sword on the sides)&lt;br /&gt;
and &amp;lt;BR&amp;gt;&lt;br /&gt;
[[Otis]]  the very large Abomination (he occationally  leaves through the doors to fight in the arena)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the most Northern room (with three red rounded benches) there is a meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Willem Fangblade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tavilak]]  in the Garden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Game_updates/2018-10-18]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Otis&amp;diff=36449</id>
		<title>Otis</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Otis&amp;diff=36449"/>
		<updated>2018-09-23T14:37:42Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Otis&lt;br /&gt;
|image            = [[File:Otis (npc).png|300px]] &amp;lt;!-- Make sure to include an image, even if you do not have one ready to upload. It will show in [[Special:WantedFiles]]. --&amp;gt;&lt;br /&gt;
|caption          = Is he angry? Hard to say&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the vendor area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Otis&lt;br /&gt;
}}&lt;br /&gt;
[[Otis]] is a abomination vendor in a side room of the arena area within the Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &lt;br /&gt;
: [[Otis]] is a room on the northside of the Vendor area. &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Otis]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Otis]] sells First Aid Kits and Armor Patches. &lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Otis]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Otis&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Otis]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: &#039;&#039;Anything&#039;&#039;&lt;br /&gt;
: 0 slots at {{Favor|Neutral}}&lt;br /&gt;
: 8 slots at {{Favor|Comfortable}}&lt;br /&gt;
: 16 slots at {{Favor|Friends}}&lt;br /&gt;
: 24 slots at {{Favor|Close Friends}}&lt;br /&gt;
: 32 slots at {{Favor|Best Friends}}&lt;br /&gt;
: 40 slots at {{Favor|Like Family}}&lt;br /&gt;
: 48 slots at {{Favor|Soul Mates}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Abomination]][[Category: Vendor]][[Category: Talks to Animals]][[Category: Storage]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Qatik&amp;diff=36447</id>
		<title>Qatik</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Qatik&amp;diff=36447"/>
		<updated>2018-09-23T14:26:41Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Qatik&lt;br /&gt;
|image            = [[File:Qatik (npc).png|300px]] &lt;br /&gt;
|caption          = Attempting to look friendly &lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = arena room &lt;br /&gt;
|beastspeak       = yes &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Qatik&lt;br /&gt;
}}&lt;br /&gt;
[[Qatik]] is a mantis in the small room on the southside of the central arena area within the Red Wing Casino. In his room there are some chests for guild storage and for Transfers between alts.&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Qatik]] is in a side room (south side) of the arena room  &amp;lt;!-- This could be a town or location such as [[Serbule Keep]], [[Hogan&#039;s Keep]], or [[Amulna]]. You may also want to describe their location with more details.  --&amp;gt;&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Qatik]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Qatik]] sells a selection of items &amp;lt;b&amp;gt;in exchange for  [[Red Wing Token]]s.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Qatik]] offers a quest in the Winter Nexus dungeon.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Tavilak&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services == &amp;lt;!-- List some of the services offered by the NPC. Consignment, Storage, Bartering, or unique options. Rappanel plays music if paid, and Ashk the Answerer tells fortunes that grant buffs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: Storage slots can be purchased from Qatik in exchange for [[Red Wing Token]]s&lt;br /&gt;
&lt;br /&gt;
==== Bartering ==== &amp;lt;!-- If the NPC offers a bartering system, add a page for that. --&amp;gt;&lt;br /&gt;
{{:Bartering:Qatik}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hang Outs == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Mantis]][[Category: Storage]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Qatik&amp;diff=36446</id>
		<title>Qatik</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Qatik&amp;diff=36446"/>
		<updated>2018-09-23T14:26:26Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Qatik&amp;#039;s Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Qatik&lt;br /&gt;
|image            = [[File:Qatik (npc).png|300px]] &lt;br /&gt;
|caption          = Attempting to look friendly &lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = arena room &lt;br /&gt;
|beastspeak       = yes &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Qatik&lt;br /&gt;
}}&lt;br /&gt;
[[Qatik]] is a mantis in the small room on the southside of the central arena area within the Red Wing Casino. In his room there are some chests for guild storage and for Transfers between alts.&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Qatik]] is in a side room (south side) of the arena room  &amp;lt;!-- This could be a town or location such as [[Serbule Keep]], [[Hogan&#039;s Keep]], or [[Amulna]]. You may also want to describe their location with more details.  --&amp;gt;&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Qatik]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Qatik]] sells a selection of items &amp;lt;b&amp;gt;in exchange for  [[Red Wing Token]]s.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Qatik]] offers a quest in the Winter Nexus dungeon.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Tavilak&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services == &amp;lt;!-- List some of the services offered by the NPC. Consignment, Storage, Bartering, or unique options. Rappanel plays music if paid, and Ashk the Answerer tells fortunes that grant buffs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: Storage slots can be purchased from Qatik in exchange for Red Wing Tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bartering ==== &amp;lt;!-- If the NPC offers a bartering system, add a page for that. --&amp;gt;&lt;br /&gt;
{{:Bartering:Qatik}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hang Outs == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Mantis]][[Category: Storage]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36445</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36445"/>
		<updated>2018-09-23T14:24:42Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Cost of Vault Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Council Storage Machine.jpg|thumb|right|300px|The Council Storage Vault in Hogan&#039;s Keep.]]&lt;br /&gt;
&#039;&#039;&#039;Storage&#039;&#039;&#039; is the ability to store items permanently (as opposed to items dropped on the ground, which will disappear after some time).&lt;br /&gt;
&lt;br /&gt;
The following forms of storage are available:&lt;br /&gt;
&lt;br /&gt;
; Inventory&lt;br /&gt;
: Your own backpack&#039;s storage capacity can be increased by leveling up [[Endurance]], through certain recipes (such as from Alchemy or Word of Power, but these appears to be temporary effects), and sometimes granted by placing pockets on items via tailoring. Increased inventory space also appears on many pieces of equipment as a part of the random aspect of equipment drops.&lt;br /&gt;
&lt;br /&gt;
; NPCs&lt;br /&gt;
: Several NPCs now offer storage that scales depending on your favor level, but is often restricted to specific item types&lt;br /&gt;
:&lt;br /&gt;
:; Note: See Known Storage section below for list of NPCs&lt;br /&gt;
&lt;br /&gt;
;Council Vault&lt;br /&gt;
: &amp;amp;bull; [[Hulon]] offers expandable storage. Additional vault storage slots can be bought at increasing prices. This storage is accessible in other zones through the &#039;&#039;&#039;Dilapidated Council Storage Machine&#039;&#039;&#039; (see list below).&lt;br /&gt;
&lt;br /&gt;
; Chests&lt;br /&gt;
: Usable chests can be found throughout the world. These chests have to be earned through a puzzle, or favor. See [[Storage Chest]] (spoilers!). An early example is a chest found on [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
===Account Storage - Transfer Chests===&lt;br /&gt;
Transfer Chests allow storing and retrieving items between characters on the same account. Currently, three chests exist. They can be found in [[Hulon]]&#039;s shop in [[Serbule]], [[Rahu]], [[Animal Town]], and in [[Qatik]]&#039;s room in the [[Red Wing Casino]].&lt;br /&gt;
&lt;br /&gt;
===Guild Storage===&lt;br /&gt;
Players who have joined a guild may have access to Guild Storage chests. This access is dependent on their guild-rank  and the access-rights set by the guild master. There are guild chests in Serbule (2x), Animal Town, Kur Mountains, Rahu (2x) and in the Red Wing Casino.&lt;br /&gt;
&lt;br /&gt;
== List of Council Storage Machines ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: In Serbule Keep, the vault is accessed through [[Hulon]].&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Hogan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Northern Outpost, in Gurki&#039;s house.&lt;br /&gt;
&lt;br /&gt;
;[[Rahu]]&lt;br /&gt;
: Towards the ocean side of town.&lt;br /&gt;
== Zone Storage Access Points ==&lt;br /&gt;
In certain zones, you can access all of your storage in that zone from a particular access point.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A bookshelf in the building next to [[Hulon]]&#039;s shop.&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: A bookshelf in the [[Tapestry Inn]].&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A table near [[Nightshade]].&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A table near [[Ichin the Ice Master]].&lt;br /&gt;
&lt;br /&gt;
== Item Search Command ==&lt;br /&gt;
Typing &amp;quot;/isearch sword&amp;quot; into the chat bar will search all your storage vaults, chests, and NPC storage for items with the word &amp;quot;sword&amp;quot; in their name - and tell you what and where those items are. You can use &amp;quot;/isearch&amp;quot; by itself for more instructions.&lt;br /&gt;
&lt;br /&gt;
== Cost of Vault Slots ==&lt;br /&gt;
Additional Storage vault slots can be bought from [[Hulon]] in Serbule.&lt;br /&gt;
&lt;br /&gt;
Prices increase rapidly: the &#039;&#039;&#039;25th slot&#039;&#039;&#039; costs 900 gold, the &#039;&#039;&#039;49th slot&#039;&#039;&#039; costs 8000 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another Additional Storage vault is located in the Red Wing Storage. Here the slots can be purchased by paying Red Wing Tokens.&lt;br /&gt;
&lt;br /&gt;
==Known Storage==&lt;br /&gt;
====[[Anagoge]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Anagoge NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Sturdy Old Chest&lt;br /&gt;
====[[Serbule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Transfer Chest by [[Hulon]]&lt;br /&gt;
====[[Serbule Sewers]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Sewers NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Serbule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Crypt NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Khyrulek Chest&lt;br /&gt;
====[[Crystal Cavern]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Crystal Cavern NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Dalvos&#039;s Abandoned Storage Chest&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Carpal Tunnels]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Carpal Tunnels NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Myconian Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Myconian CaveNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Eltibule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Goblin Dungeon]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Goblin Dungeon NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Eltibule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule CryptNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Animal Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Animal Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Boarded up Basement]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Boarded up Basement NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Dark Chapel]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Dark ChapelNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Red Wing Casino]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Red Wing Casino NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Kur Mountains]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Mountains NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Kur Tower]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Tower NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Wolf Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Wolf Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Sun Vale]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Sun Vale NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Winter Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Winter Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Storage Chest&lt;br /&gt;
====[[Ilmari]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Ilmari NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Rahu]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Rahu NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== [[Gazluk]] ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&lt;br /&gt;
category = Gazluk NPCs|New Prestonbule Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Serbule Hills]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Hills NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36444</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36444"/>
		<updated>2018-09-23T14:20:50Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Guild Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Council Storage Machine.jpg|thumb|right|300px|The Council Storage Vault in Hogan&#039;s Keep.]]&lt;br /&gt;
&#039;&#039;&#039;Storage&#039;&#039;&#039; is the ability to store items permanently (as opposed to items dropped on the ground, which will disappear after some time).&lt;br /&gt;
&lt;br /&gt;
The following forms of storage are available:&lt;br /&gt;
&lt;br /&gt;
; Inventory&lt;br /&gt;
: Your own backpack&#039;s storage capacity can be increased by leveling up [[Endurance]], through certain recipes (such as from Alchemy or Word of Power, but these appears to be temporary effects), and sometimes granted by placing pockets on items via tailoring. Increased inventory space also appears on many pieces of equipment as a part of the random aspect of equipment drops.&lt;br /&gt;
&lt;br /&gt;
; NPCs&lt;br /&gt;
: Several NPCs now offer storage that scales depending on your favor level, but is often restricted to specific item types&lt;br /&gt;
:&lt;br /&gt;
:; Note: See Known Storage section below for list of NPCs&lt;br /&gt;
&lt;br /&gt;
;Council Vault&lt;br /&gt;
: &amp;amp;bull; [[Hulon]] offers expandable storage. Additional vault storage slots can be bought at increasing prices. This storage is accessible in other zones through the &#039;&#039;&#039;Dilapidated Council Storage Machine&#039;&#039;&#039; (see list below).&lt;br /&gt;
&lt;br /&gt;
; Chests&lt;br /&gt;
: Usable chests can be found throughout the world. These chests have to be earned through a puzzle, or favor. See [[Storage Chest]] (spoilers!). An early example is a chest found on [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
===Account Storage - Transfer Chests===&lt;br /&gt;
Transfer Chests allow storing and retrieving items between characters on the same account. Currently, three chests exist. They can be found in [[Hulon]]&#039;s shop in [[Serbule]], [[Rahu]], [[Animal Town]], and in [[Qatik]]&#039;s room in the [[Red Wing Casino]].&lt;br /&gt;
&lt;br /&gt;
===Guild Storage===&lt;br /&gt;
Players who have joined a guild may have access to Guild Storage chests. This access is dependent on their guild-rank  and the access-rights set by the guild master. There are guild chests in Serbule (2x), Animal Town, Kur Mountains, Rahu (2x) and in the Red Wing Casino.&lt;br /&gt;
&lt;br /&gt;
== List of Council Storage Machines ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: In Serbule Keep, the vault is accessed through [[Hulon]].&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Hogan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Northern Outpost, in Gurki&#039;s house.&lt;br /&gt;
&lt;br /&gt;
;[[Rahu]]&lt;br /&gt;
: Towards the ocean side of town.&lt;br /&gt;
== Zone Storage Access Points ==&lt;br /&gt;
In certain zones, you can access all of your storage in that zone from a particular access point.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A bookshelf in the building next to [[Hulon]]&#039;s shop.&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: A bookshelf in the [[Tapestry Inn]].&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A table near [[Nightshade]].&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A table near [[Ichin the Ice Master]].&lt;br /&gt;
&lt;br /&gt;
== Item Search Command ==&lt;br /&gt;
Typing &amp;quot;/isearch sword&amp;quot; into the chat bar will search all your storage vaults, chests, and NPC storage for items with the word &amp;quot;sword&amp;quot; in their name - and tell you what and where those items are. You can use &amp;quot;/isearch&amp;quot; by itself for more instructions.&lt;br /&gt;
&lt;br /&gt;
== Cost of Vault Slots ==&lt;br /&gt;
Additional Storage vault slots can be bought from [[Hulon]] in Serbule.&lt;br /&gt;
&lt;br /&gt;
Prices increase rapidly: the &#039;&#039;&#039;25th slot&#039;&#039;&#039; costs 900 gold, the &#039;&#039;&#039;49th slot&#039;&#039;&#039; costs 8000 gold.&lt;br /&gt;
&lt;br /&gt;
==Known Storage==&lt;br /&gt;
====[[Anagoge]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Anagoge NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Sturdy Old Chest&lt;br /&gt;
====[[Serbule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Transfer Chest by [[Hulon]]&lt;br /&gt;
====[[Serbule Sewers]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Sewers NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Serbule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Crypt NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Khyrulek Chest&lt;br /&gt;
====[[Crystal Cavern]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Crystal Cavern NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Dalvos&#039;s Abandoned Storage Chest&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Carpal Tunnels]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Carpal Tunnels NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Myconian Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Myconian CaveNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Eltibule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Goblin Dungeon]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Goblin Dungeon NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Eltibule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule CryptNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Animal Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Animal Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Boarded up Basement]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Boarded up Basement NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Dark Chapel]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Dark ChapelNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Red Wing Casino]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Red Wing Casino NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Kur Mountains]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Mountains NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Kur Tower]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Tower NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Wolf Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Wolf Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Sun Vale]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Sun Vale NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Winter Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Winter Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Storage Chest&lt;br /&gt;
====[[Ilmari]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Ilmari NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Rahu]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Rahu NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== [[Gazluk]] ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&lt;br /&gt;
category = Gazluk NPCs|New Prestonbule Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Serbule Hills]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Hills NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36443</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36443"/>
		<updated>2018-09-23T14:19:58Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Account Storage - Transfer Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Council Storage Machine.jpg|thumb|right|300px|The Council Storage Vault in Hogan&#039;s Keep.]]&lt;br /&gt;
&#039;&#039;&#039;Storage&#039;&#039;&#039; is the ability to store items permanently (as opposed to items dropped on the ground, which will disappear after some time).&lt;br /&gt;
&lt;br /&gt;
The following forms of storage are available:&lt;br /&gt;
&lt;br /&gt;
; Inventory&lt;br /&gt;
: Your own backpack&#039;s storage capacity can be increased by leveling up [[Endurance]], through certain recipes (such as from Alchemy or Word of Power, but these appears to be temporary effects), and sometimes granted by placing pockets on items via tailoring. Increased inventory space also appears on many pieces of equipment as a part of the random aspect of equipment drops.&lt;br /&gt;
&lt;br /&gt;
; NPCs&lt;br /&gt;
: Several NPCs now offer storage that scales depending on your favor level, but is often restricted to specific item types&lt;br /&gt;
:&lt;br /&gt;
:; Note: See Known Storage section below for list of NPCs&lt;br /&gt;
&lt;br /&gt;
;Council Vault&lt;br /&gt;
: &amp;amp;bull; [[Hulon]] offers expandable storage. Additional vault storage slots can be bought at increasing prices. This storage is accessible in other zones through the &#039;&#039;&#039;Dilapidated Council Storage Machine&#039;&#039;&#039; (see list below).&lt;br /&gt;
&lt;br /&gt;
; Chests&lt;br /&gt;
: Usable chests can be found throughout the world. These chests have to be earned through a puzzle, or favor. See [[Storage Chest]] (spoilers!). An early example is a chest found on [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
===Account Storage - Transfer Chests===&lt;br /&gt;
Transfer Chests allow storing and retrieving items between characters on the same account. Currently, three chests exist. They can be found in [[Hulon]]&#039;s shop in [[Serbule]], [[Rahu]], [[Animal Town]], and in [[Qatik]]&#039;s room in the [[Red Wing Casino]].&lt;br /&gt;
&lt;br /&gt;
===Guild Storage===&lt;br /&gt;
Players who have joined a guild may have access to Guild Storage chests. This access is dependent on their guild-rank  and the access-rights set by the guild master. There are guild chests in Serbule (2x), Animal Town, Kur Mountains and in Rahu (2x).&lt;br /&gt;
&lt;br /&gt;
== List of Council Storage Machines ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: In Serbule Keep, the vault is accessed through [[Hulon]].&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Hogan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Northern Outpost, in Gurki&#039;s house.&lt;br /&gt;
&lt;br /&gt;
;[[Rahu]]&lt;br /&gt;
: Towards the ocean side of town.&lt;br /&gt;
== Zone Storage Access Points ==&lt;br /&gt;
In certain zones, you can access all of your storage in that zone from a particular access point.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A bookshelf in the building next to [[Hulon]]&#039;s shop.&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: A bookshelf in the [[Tapestry Inn]].&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A table near [[Nightshade]].&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A table near [[Ichin the Ice Master]].&lt;br /&gt;
&lt;br /&gt;
== Item Search Command ==&lt;br /&gt;
Typing &amp;quot;/isearch sword&amp;quot; into the chat bar will search all your storage vaults, chests, and NPC storage for items with the word &amp;quot;sword&amp;quot; in their name - and tell you what and where those items are. You can use &amp;quot;/isearch&amp;quot; by itself for more instructions.&lt;br /&gt;
&lt;br /&gt;
== Cost of Vault Slots ==&lt;br /&gt;
Additional Storage vault slots can be bought from [[Hulon]] in Serbule.&lt;br /&gt;
&lt;br /&gt;
Prices increase rapidly: the &#039;&#039;&#039;25th slot&#039;&#039;&#039; costs 900 gold, the &#039;&#039;&#039;49th slot&#039;&#039;&#039; costs 8000 gold.&lt;br /&gt;
&lt;br /&gt;
==Known Storage==&lt;br /&gt;
====[[Anagoge]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Anagoge NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Sturdy Old Chest&lt;br /&gt;
====[[Serbule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Transfer Chest by [[Hulon]]&lt;br /&gt;
====[[Serbule Sewers]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Sewers NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Serbule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Crypt NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Khyrulek Chest&lt;br /&gt;
====[[Crystal Cavern]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Crystal Cavern NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Dalvos&#039;s Abandoned Storage Chest&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Carpal Tunnels]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Carpal Tunnels NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Myconian Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Myconian CaveNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Eltibule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Goblin Dungeon]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Goblin Dungeon NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Eltibule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule CryptNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Animal Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Animal Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Boarded up Basement]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Boarded up Basement NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Dark Chapel]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Dark ChapelNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Red Wing Casino]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Red Wing Casino NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Kur Mountains]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Mountains NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Kur Tower]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Tower NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Wolf Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Wolf Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Sun Vale]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Sun Vale NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Winter Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Winter Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Storage Chest&lt;br /&gt;
====[[Ilmari]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Ilmari NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Rahu]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Rahu NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== [[Gazluk]] ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&lt;br /&gt;
category = Gazluk NPCs|New Prestonbule Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Serbule Hills]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Hills NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ragabir&amp;diff=36442</id>
		<title>Ragabir</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ragabir&amp;diff=36442"/>
		<updated>2018-09-23T14:15:51Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Ragabir&lt;br /&gt;
|image            = [[File:Ragabir (npc).png|300px]] &amp;lt;!-- Make sure to include an image, even if you do not have one ready to upload. It will show in [[Special:WantedFiles]]. --&amp;gt;&lt;br /&gt;
|caption          = Attempting to look friendly &amp;lt;!-- This caption comes from the in-game text above the NPC&#039;s head --&amp;gt;&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = side room of the arena area&lt;br /&gt;
|beastspeak       = All &amp;lt;!-- animals that the npc is known to speak too, See the NPC Infobox page for more information. --&amp;gt;&lt;br /&gt;
|skilltrainer     = [[Alchemy]]&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Ragabir&lt;br /&gt;
}}&lt;br /&gt;
[[Ragabir]] is a goblin vendor in a side room of the arena area within the Red Wing Casino. He also teaches some Alchemy recipes&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Ragabir]] is a room on the southside of the Arena area  &lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Ragabir]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Ragabir]] sells some Extreme armor, health and power potions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Ragabir]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ragabir&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Ragabir]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Ragabir]] will train 24 recipes for Potions that Boost Damage for Specific Skills &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
;[[Alchemy]]  &lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Necromancy Boost Potion 20%&lt;br /&gt;
 |skilllevel= 40&lt;br /&gt;
 |cost=2882&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services == &lt;br /&gt;
&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: &#039;&#039;Potions and Alchemy Ingredients&#039;&#039;&lt;br /&gt;
: 0 slots at {{Favor|Neutral}}&lt;br /&gt;
: 10 slots at {{Favor|Comfortable}}&lt;br /&gt;
: 20 slots at {{Favor|Friends}}&lt;br /&gt;
: 30 slots at {{Favor|Close Friends}}&lt;br /&gt;
: 40 slots at {{Favor|Best Friends}}&lt;br /&gt;
: 50 slots at {{Favor|Like Family}}&lt;br /&gt;
: 60 slots at {{Favor|Soul Mates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Goblin]][[Category: Vendor]][[Category: Skill Trainer]][[Category: Talks to Animals]][[Category: Storage]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kib_the_Unkillable&amp;diff=36441</id>
		<title>Kib the Unkillable</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kib_the_Unkillable&amp;diff=36441"/>
		<updated>2018-09-23T14:11:54Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kib the Unkillable&lt;br /&gt;
|image            = [[File:Kib the Unkillable (npc).png|300px]] &lt;br /&gt;
|caption          = A dashing insect&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the vendor area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Kib the Unkillable&lt;br /&gt;
}}&lt;br /&gt;
[[Kib the Unkillable]] is a insect vendor in a sideroom of the vendor area within the north of the Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Kib the Unkillable]] is a sideroom on the northside of the Vendor area  &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Kib the Unkillable]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Kib the Unkillable]] sells quality equipment items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Kib the Unkillable]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kib the Unkillable&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Kib the Unkillable]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&lt;br /&gt;
====Install Augment====&lt;br /&gt;
install augment&lt;br /&gt;
&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: &#039;&#039;Equipment and Ammunition&#039;&#039;&lt;br /&gt;
: 0 slots at {{Favor|Neutral}}&lt;br /&gt;
: 12 slots at {{Favor|Comfortable}}&lt;br /&gt;
: 24 slots at {{Favor|Friends}}&lt;br /&gt;
: 36 slots at {{Favor|Close Friends}}&lt;br /&gt;
: 48 slots at {{Favor|Best Friends}}&lt;br /&gt;
: 60 slots at {{Favor|Like Family}}&lt;br /&gt;
: 72 slots at {{Favor|Soul Mates}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Insect]][[Category: Vendor]][[Category: Talks to Animals]][[Category: Storage]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Willem_Fangblade&amp;diff=36439</id>
		<title>Willem Fangblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Willem_Fangblade&amp;diff=36439"/>
		<updated>2018-09-23T14:08:25Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Willem Fangblade&lt;br /&gt;
|image            = [[File:Willem Fangblade (npc).png|300px]] &lt;br /&gt;
|caption          = A glint of gold in his gray eyes &lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the vendor area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Willem Fangblade&lt;br /&gt;
}}&lt;br /&gt;
[[Willem Fangblade]] is a vendor in a sideroom of the vendor area within the (northside of) Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Willem Fangblade]] is a room on the southside of the vendor area  &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Willem Fangblade]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Willem Fangblade]] has no regular items for sale. He buys rings, amulets, gems and precious metals (e.g. gold nuggets), and offers a Buy Used tab.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Willem Fangblade]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Willem Fangblade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Willem Fangblade]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: &#039;&#039;Gems and Ores&#039;&#039;&lt;br /&gt;
: 0 slots at {{Favor|Neutral}}&lt;br /&gt;
: 12 slots at {{Favor|Comfortable}}&lt;br /&gt;
: 24 slots at {{Favor|Friends}}&lt;br /&gt;
: 36 slots at {{Favor|Close Friends}}&lt;br /&gt;
: 48 slots at {{Favor|Best Friends}}&lt;br /&gt;
: 60 slots at {{Favor|Like Family}}&lt;br /&gt;
: 72 slots at {{Favor|Soul Mates}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Human]][[Category: Vendor]][[Category: Talks to Animals]][[Category: Storage]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36431</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=36431"/>
		<updated>2018-09-23T13:59:13Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Known Storage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Council Storage Machine.jpg|thumb|right|300px|The Council Storage Vault in Hogan&#039;s Keep.]]&lt;br /&gt;
&#039;&#039;&#039;Storage&#039;&#039;&#039; is the ability to store items permanently (as opposed to items dropped on the ground, which will disappear after some time).&lt;br /&gt;
&lt;br /&gt;
The following forms of storage are available:&lt;br /&gt;
&lt;br /&gt;
; Inventory&lt;br /&gt;
: Your own backpack&#039;s storage capacity can be increased by leveling up [[Endurance]], through certain recipes (such as from Alchemy or Word of Power, but these appears to be temporary effects), and sometimes granted by placing pockets on items via tailoring. Increased inventory space also appears on many pieces of equipment as a part of the random aspect of equipment drops.&lt;br /&gt;
&lt;br /&gt;
; NPCs&lt;br /&gt;
: Several NPCs now offer storage that scales depending on your favor level, but is often restricted to specific item types&lt;br /&gt;
:&lt;br /&gt;
:; Note: See Known Storage section below for list of NPCs&lt;br /&gt;
&lt;br /&gt;
;Council Vault&lt;br /&gt;
: &amp;amp;bull; [[Hulon]] offers expandable storage. Additional vault storage slots can be bought at increasing prices. This storage is accessible in other zones through the &#039;&#039;&#039;Dilapidated Council Storage Machine&#039;&#039;&#039; (see list below).&lt;br /&gt;
&lt;br /&gt;
; Chests&lt;br /&gt;
: Usable chests can be found throughout the world. These chests have to be earned through a puzzle, or favor. See [[Storage Chest]] (spoilers!). An early example is a chest found on [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
===Account Storage - Transfer Chests===&lt;br /&gt;
Transfer Chests allow storing and retrieving items between characters on the same account. Currently, three chests exist. They can be found in [[Hulon]]&#039;s shop in [[Serbule]], [[Rahu]], and [[Animal Town]].&lt;br /&gt;
&lt;br /&gt;
===Guild Storage===&lt;br /&gt;
Players who have joined a guild may have access to Guild Storage chests. This access is dependent on their guild-rank  and the access-rights set by the guild master. There are guild chests in Serbule (2x), Animal Town, Kur Mountains and in Rahu (2x).&lt;br /&gt;
&lt;br /&gt;
== List of Council Storage Machines ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: In Serbule Keep, the vault is accessed through [[Hulon]].&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Hogan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Northern Outpost, in Gurki&#039;s house.&lt;br /&gt;
&lt;br /&gt;
;[[Rahu]]&lt;br /&gt;
: Towards the ocean side of town.&lt;br /&gt;
== Zone Storage Access Points ==&lt;br /&gt;
In certain zones, you can access all of your storage in that zone from a particular access point.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A bookshelf in the building next to [[Hulon]]&#039;s shop.&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: A bookshelf in the [[Tapestry Inn]].&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A table near [[Nightshade]].&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A table near [[Ichin the Ice Master]].&lt;br /&gt;
&lt;br /&gt;
== Item Search Command ==&lt;br /&gt;
Typing &amp;quot;/isearch sword&amp;quot; into the chat bar will search all your storage vaults, chests, and NPC storage for items with the word &amp;quot;sword&amp;quot; in their name - and tell you what and where those items are. You can use &amp;quot;/isearch&amp;quot; by itself for more instructions.&lt;br /&gt;
&lt;br /&gt;
== Cost of Vault Slots ==&lt;br /&gt;
Additional Storage vault slots can be bought from [[Hulon]] in Serbule.&lt;br /&gt;
&lt;br /&gt;
Prices increase rapidly: the &#039;&#039;&#039;25th slot&#039;&#039;&#039; costs 900 gold, the &#039;&#039;&#039;49th slot&#039;&#039;&#039; costs 8000 gold.&lt;br /&gt;
&lt;br /&gt;
==Known Storage==&lt;br /&gt;
====[[Anagoge]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Anagoge NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Sturdy Old Chest&lt;br /&gt;
====[[Serbule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Transfer Chest by [[Hulon]]&lt;br /&gt;
====[[Serbule Sewers]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Sewers NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Serbule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Crypt NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Khyrulek Chest&lt;br /&gt;
====[[Crystal Cavern]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Crystal Cavern NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Dalvos&#039;s Abandoned Storage Chest&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Carpal Tunnels]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Carpal Tunnels NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Myconian Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Myconian CaveNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Eltibule]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Goblin Dungeon]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Goblin Dungeon NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Eltibule Crypt]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Eltibule CryptNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Animal Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Animal Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Boarded up Basement]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Boarded up Basement NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Dark Chapel]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Dark ChapelNPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Red Wing Casino]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Red Wing Casino NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Kur Mountains]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Mountains NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Kur Tower]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Kur Tower NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Commented out since there are none atm&lt;br /&gt;
====[[Wolf Cave]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Wolf Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====[[Sun Vale]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Sun Vale NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Winter Nexus]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Winter Nexus NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Storage Chest&lt;br /&gt;
====[[Ilmari]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Ilmari NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====[[Rahu]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Rahu NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== [[Gazluk]] ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&lt;br /&gt;
category = Gazluk NPCs|New Prestonbule Cave NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Serbule Hills]]====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Storage&amp;amp;Serbule Hills NPCs&lt;br /&gt;
suppresserrors=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fiddler&amp;diff=36429</id>
		<title>Fiddler</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fiddler&amp;diff=36429"/>
		<updated>2018-09-23T13:48:40Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Fiddler&lt;br /&gt;
|image            = [[File:Fiddler (npc).png|300px]] &lt;br /&gt;
|caption          = the goat near Arianna Fangblade&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the portal area&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Fiddler]] is a goat in the sideroom of the portal area within the Red Wing Casino where Arianna Fangblade, the stable master, is located.&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Fiddler]] in a room on the southside of the Arena area  &lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36428</id>
		<title>Red Wing Casino</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36428"/>
		<updated>2018-09-23T13:41:37Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Employee area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | mapimage   = [[File:RedWingCasino_Map.png|300px]]&lt;br /&gt;
 | connects   = [[Eltibule]] [[Rahu]]&lt;br /&gt;
 | pclevel    = 30-50&lt;br /&gt;
 | image      = [[File:RedWingCasino.jpg|300px]]&lt;br /&gt;
 | portaldesc = .&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Wing Casino&#039;&#039;&#039; is &lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: In the city area of Rahu, a portal is available that easily transports the player to the Casino.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: In the South West corner of Eltibule the player can see the Casino on top of the rocks. An enthousiastic rock climber can enter the casino by climbing through one of the windows from the rocks. From the grassy courtyard, a player can use the Employees Exit to enter the casino.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Portal room ====&lt;br /&gt;
A player coming from the Rahu portal will enter the Casino here. This room is the southern most room in the Casino. &lt;br /&gt;
&lt;br /&gt;
It offers portals back to Rahu, and to a random destination.&lt;br /&gt;
The portal room also offers a teleportation circle and two Work Order stands (one for player work orders and one for NPC work orders)&lt;br /&gt;
&lt;br /&gt;
In the siderooms a [[Irkima|librarian]] and a [[Arianna Fangblade|stable master]] can be found.&lt;br /&gt;
&lt;br /&gt;
In this room a player can learn to play the &#039;match-3&#039; mini-game without being required to pay the fee (but the player  wont win any rewards either).&lt;br /&gt;
&lt;br /&gt;
==== Arena area ====&lt;br /&gt;
This is the central room in the Casino. Coming from other rooms in the casino, a player will walk on balconies that are  around and above an arena where people or NPC&#039;s can duel eachother.&lt;br /&gt;
&lt;br /&gt;
In the smaller siderooms to the Arena area the CA- and the CB-player-vendors can be found. Also [[Ragabir]] and [[Qatik]] have their own small sideroom.&lt;br /&gt;
 &lt;br /&gt;
It connect to the garden, to the game room (which connect to the kitchen), to the portal room, to the employee area (which has the back entrance and the overheated boiler (Forge).&lt;br /&gt;
&lt;br /&gt;
==== Game room ====&lt;br /&gt;
This room is east of the centrally located Arena area.&lt;br /&gt;
&lt;br /&gt;
The Match-3 game can be played on the slot machines placed near the walls.&lt;br /&gt;
&lt;br /&gt;
The text based &#039;Monsters and Mantids&#039; game can be played on the &#039;poker tables&#039; that have a Game Master.&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
The kitchen connects to the game room. Here the [[Mandibles|cook]] lives and a stove (kettle) is available.&lt;br /&gt;
&lt;br /&gt;
==== Employee area ====&lt;br /&gt;
On the westside of the Arena,  the employee area is located with some winding corridors. Here the [[Dorimir Fangblade|maintenance man]] resides. In the area is also an overheating boiler (which serves as a Forge), and the employee backentrance (from Eltibule).&lt;br /&gt;
&lt;br /&gt;
==== Garden area ====&lt;br /&gt;
In the Garden area 4 cows are roaming. [[Tavilak]] offers some Gardening seedlings for sale. He also has some Storage to be unlocked and used.&lt;br /&gt;
&lt;br /&gt;
The Garden also has a Tanning Rack.&lt;br /&gt;
&lt;br /&gt;
==== Vendor area ====&lt;br /&gt;
In the north of the Casino there are several hallways with small rooms with either NPC vendors ([[Eveline Rastin]] with a Cotton Gin in her room; [[Kib the Unkillable]] and [[Otis]]; [[Willem Fangblade]]) or player vendors.&lt;br /&gt;
&lt;br /&gt;
The Northern (central) most room also has a Meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
==== Theatre room ====&lt;br /&gt;
This area has a Poetry Podium, It also offers different ways to influence the spotlight on the stage.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== None known at this time ====&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation Circles ==&lt;br /&gt;
There is a  Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region in the Portal room.&lt;br /&gt;
&amp;lt;!-- If Crone teleports are added, add that here too! --&amp;gt;&lt;br /&gt;
* description of location within the casino &lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
==== Friendly NPCs ====&lt;br /&gt;
&amp;lt;!-- Using DynamicPageList to save edits in the future --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Cookie, Dahlia, Homer and Maggie (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}&lt;br /&gt;
&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;!-- A simple list of foes. Further details can be documented in their article. Use Template:Hint to describe locations. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Foes===&lt;br /&gt;
&amp;lt;!-- Simple list of bosses and mini-bosses. Details should go in their article. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Something Zone Gallery (landmark).jpg|The Boarded up house&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Otis/Small_talk&amp;diff=36427</id>
		<title>Otis/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Otis/Small_talk&amp;diff=36427"/>
		<updated>2018-09-23T13:38:22Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;* Likes Meat-Heavy Prepared Meals * Likes CLubs * Likes Hammers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Meat-Heavy Prepared Meals&lt;br /&gt;
* Likes CLubs&lt;br /&gt;
* Likes Hammers&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Otis&amp;diff=36426</id>
		<title>Otis</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Otis&amp;diff=36426"/>
		<updated>2018-09-23T13:37:30Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Otis&lt;br /&gt;
|image            = [[File:Otis (npc).png|300px]] &amp;lt;!-- Make sure to include an image, even if you do not have one ready to upload. It will show in [[Special:WantedFiles]]. --&amp;gt;&lt;br /&gt;
|caption          = Is he angry? Hard to say&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the vendor area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Otis&lt;br /&gt;
}}&lt;br /&gt;
[[Otis]] is a abomination vendor in a side room of the arena area within the Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &lt;br /&gt;
: [[Otis]] is a room on the northside of the Vendor area. &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Otis]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Otis]] sells First Aid Kits and Armor Patches. &lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Otis]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Otis&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Otis]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Abomination]][[Category: Vendor]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kib_the_Unkillable/Small_talk&amp;diff=36425</id>
		<title>Kib the Unkillable/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kib_the_Unkillable/Small_talk&amp;diff=36425"/>
		<updated>2018-09-23T13:26:38Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;* Likes Swords * Likes Shields * Likes Fire Staves * Likes Trophy Animal Hides&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Swords&lt;br /&gt;
* Likes Shields&lt;br /&gt;
* Likes Fire Staves&lt;br /&gt;
* Likes Trophy Animal Hides&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kib_the_Unkillable&amp;diff=36424</id>
		<title>Kib the Unkillable</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kib_the_Unkillable&amp;diff=36424"/>
		<updated>2018-09-23T13:25:14Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kib the Unkillable&lt;br /&gt;
|image            = [[File:Kib the Unkillable (npc).png|300px]] &lt;br /&gt;
|caption          = A dashing insect&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the vendor area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Kib the Unkillable&lt;br /&gt;
}}&lt;br /&gt;
[[Kib the Unkillable]] is a insect vendor in a sideroom of the vendor area within the north of the Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Kib the Unkillable]] is a sideroom on the northside of the Vendor area  &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Kib the Unkillable]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Kib the Unkillable]] sells quality equipment items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Kib the Unkillable]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kib the Unkillable&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Kib the Unkillable]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
&lt;br /&gt;
====Install Augment====&lt;br /&gt;
install augment&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Insect]][[Category: Vendor]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Willem_Fangblade/Small_talk&amp;diff=36423</id>
		<title>Willem Fangblade/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Willem_Fangblade/Small_talk&amp;diff=36423"/>
		<updated>2018-09-23T13:16:06Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;* Loves Green Crystals * Loves Brass Items&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Loves Green Crystals&lt;br /&gt;
* Loves Brass Items&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Willem_Fangblade&amp;diff=36422</id>
		<title>Willem Fangblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Willem_Fangblade&amp;diff=36422"/>
		<updated>2018-09-23T13:15:25Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Willem Fangblade&lt;br /&gt;
|image            = [[File:Willem Fangblade (npc).png|300px]] &lt;br /&gt;
|caption          = A glint of gold in his gray eyes &lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = sideroom of the vendor area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Willem Fangblade&lt;br /&gt;
}}&lt;br /&gt;
[[Willem Fangblade]] is a vendor in a sideroom of the vendor area within the (northside of) Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Willem Fangblade]] is a room on the southside of the vendor area  &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Willem Fangblade]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Willem Fangblade]] has no regular items for sale. He buys rings, amulets, gems and precious metals (e.g. gold nuggets), and offers a Buy Used tab.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Willem Fangblade]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Willem Fangblade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Willem Fangblade]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Human]][[Category: Vendor]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Eveline_Rastin/Small_talk&amp;diff=36421</id>
		<title>Eveline Rastin/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Eveline_Rastin/Small_talk&amp;diff=36421"/>
		<updated>2018-09-23T13:06:06Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;* Likes All Art * Likes Carded Cotton&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes All Art&lt;br /&gt;
* Likes Carded Cotton&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Eveline_Rastin&amp;diff=36420</id>
		<title>Eveline Rastin</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Eveline_Rastin&amp;diff=36420"/>
		<updated>2018-09-23T13:04:46Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Eveline Rastin&lt;br /&gt;
|image            = [[File:Eveline Rastin (npc).png|300px]] &lt;br /&gt;
|caption          = Elegant, young, and tired&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = side room of the vendor area (in the north of the casino)&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Eveline Rastin&lt;br /&gt;
}}&lt;br /&gt;
[[Eveline Rastin]] is a vendor in a sideroom of the north Vendor area within the Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Eveline Rastin]] is a sideroom on the eastside of the Vendor area (northern part of the Casino). &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Eveline Rastin]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Eveline Rastin]] sells some items used in Textile  and Tailoring. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Eveline Rastin]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Eveline Rastin&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Eveline Rastin]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Human]][[Category: Vendor]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36419</id>
		<title>Red Wing Casino</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36419"/>
		<updated>2018-09-23T12:54:22Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Vendor area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | mapimage   = [[File:RedWingCasino_Map.png|300px]]&lt;br /&gt;
 | connects   = [[Eltibule]] [[Rahu]]&lt;br /&gt;
 | pclevel    = 30-50&lt;br /&gt;
 | image      = [[File:RedWingCasino.jpg|300px]]&lt;br /&gt;
 | portaldesc = .&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Wing Casino&#039;&#039;&#039; is &lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: In the city area of Rahu, a portal is available that easily transports the player to the Casino.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: In the South West corner of Eltibule the player can see the Casino on top of the rocks. An enthousiastic rock climber can enter the casino by climbing through one of the windows from the rocks. From the grassy courtyard, a player can use the Employees Exit to enter the casino.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Portal room ====&lt;br /&gt;
A player coming from the Rahu portal will enter the Casino here. This room is the southern most room in the Casino. &lt;br /&gt;
&lt;br /&gt;
It offers portals back to Rahu, and to a random destination.&lt;br /&gt;
The portal room also offers a teleportation circle and two Work Order stands (one for player work orders and one for NPC work orders)&lt;br /&gt;
&lt;br /&gt;
In the siderooms a [[Irkima|librarian]] and a [[Arianna Fangblade|stable master]] can be found.&lt;br /&gt;
&lt;br /&gt;
In this room a player can learn to play the &#039;match-3&#039; mini-game without being required to pay the fee (but the player  wont win any rewards either).&lt;br /&gt;
&lt;br /&gt;
==== Arena area ====&lt;br /&gt;
This is the central room in the Casino. Coming from other rooms in the casino, a player will walk on balconies that are  around and above an arena where people or NPC&#039;s can duel eachother.&lt;br /&gt;
&lt;br /&gt;
In the smaller siderooms to the Arena area the CA- and the CB-player-vendors can be found. Also [[Ragabir]] and [[Qatik]] have their own small sideroom.&lt;br /&gt;
 &lt;br /&gt;
It connect to the garden, to the game room (which connect to the kitchen), to the portal room, to the employee area (which has the back entrance and the overheated boiler (Forge).&lt;br /&gt;
&lt;br /&gt;
==== Game room ====&lt;br /&gt;
This room is east of the centrally located Arena area.&lt;br /&gt;
&lt;br /&gt;
The Match-3 game can be played on the slot machines placed near the walls.&lt;br /&gt;
&lt;br /&gt;
The text based &#039;Monsters and Mantids&#039; game can be played on the &#039;poker tables&#039; that have a Game Master.&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
The kitchen connects to the game room. Here the [[Mandibles|cook]] lives and a stove (kettle) is available.&lt;br /&gt;
&lt;br /&gt;
==== Employee area ====&lt;br /&gt;
On the westside of the Arena,  the employee area is located with some winding corridors. Here the maintenance man resides. In the area is also an overheating boiler (which serves as a Forge), and the employee backentrance (from Eltibule).&lt;br /&gt;
&lt;br /&gt;
==== Garden area ====&lt;br /&gt;
In the Garden area 4 cows are roaming. [[Tavilak]] offers some Gardening seedlings for sale. He also has some Storage to be unlocked and used.&lt;br /&gt;
&lt;br /&gt;
The Garden also has a Tanning Rack.&lt;br /&gt;
&lt;br /&gt;
==== Vendor area ====&lt;br /&gt;
In the north of the Casino there are several hallways with small rooms with either NPC vendors ([[Eveline Rastin]] with a Cotton Gin in her room; [[Kib the Unkillable]] and [[Otis]]; [[Willem Fangblade]]) or player vendors.&lt;br /&gt;
&lt;br /&gt;
The Northern (central) most room also has a Meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
==== Theatre room ====&lt;br /&gt;
This area has a Poetry Podium, It also offers different ways to influence the spotlight on the stage.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== None known at this time ====&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation Circles ==&lt;br /&gt;
There is a  Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region in the Portal room.&lt;br /&gt;
&amp;lt;!-- If Crone teleports are added, add that here too! --&amp;gt;&lt;br /&gt;
* description of location within the casino &lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
==== Friendly NPCs ====&lt;br /&gt;
&amp;lt;!-- Using DynamicPageList to save edits in the future --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Cookie, Dahlia, Homer and Maggie (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}&lt;br /&gt;
&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;!-- A simple list of foes. Further details can be documented in their article. Use Template:Hint to describe locations. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Foes===&lt;br /&gt;
&amp;lt;!-- Simple list of bosses and mini-bosses. Details should go in their article. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Something Zone Gallery (landmark).jpg|The Boarded up house&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kuzavek&amp;diff=36418</id>
		<title>Kuzavek</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kuzavek&amp;diff=36418"/>
		<updated>2018-09-23T08:23:37Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kuzavek&lt;br /&gt;
|image            = [[File:Kuzavek (npc).png|300px]] &lt;br /&gt;
|caption          =  &lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = on top of the balconies of the arena area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Kuzavek&lt;br /&gt;
}}&lt;br /&gt;
[[Kuzavek]] is a NPC on the balconies of the arena area within the Red Wing Casino. He offers options to bet on the NPC fights that occur each 8 minutes between two selected NPC&#039;s.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &lt;br /&gt;
: [[Kuzavek]] is on top of the balconies of the Arena area  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Mantis]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=36417</id>
		<title>User:Jackybah2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Jackybah2&amp;diff=36417"/>
		<updated>2018-09-23T07:57:30Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help info to setup the Casino info&lt;br /&gt;
&lt;br /&gt;
[[Dorimir Fangblade]] near the Overheating Boiler  that serves as a Forge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Qatik]] in the room with the guild chests and Transfer Chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Arianna Fangblade]] is the Stable master, in the side room of the portal-entrance-hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fiddler]]  the goat near Arianna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Teleportation Attendant]] offers the player the option to partake in the in trip to &#039;&#039;&#039;today&#039;s excursion location&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Irkima]] &#039;&#039;&#039;a bookish bug&#039;&#039;&#039; is a that offers the Future pigeon communication. he is located in the library next to the  Portal area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ragabir]]  likes Alchemy  recipes and ingredients - he offers Training in 24 different potions that require  level 40 in Alchemy (most offer a 20% boost in damage for  different Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kuzavek]] is standing on the balconies looking over the Arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mandibles]] is located in the kitchen. (In the South-east side of the Casino, next to the gambling room). He offers some Cooking and some Cheesemaking recipes in training&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Poetry room]]  in the North-east room of the Casino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Eveline Rastin]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kib the Unkillable]]  a red coloured big  insect in the armory (the room with lots of sword on the sides)&lt;br /&gt;
and &amp;lt;BR&amp;gt;&lt;br /&gt;
[[Otis]]  the very large Abomination (he occationally  leaves through the doors to fight in the arena)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the most Northern room (with three red rounded benches) there is a meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Willem Fangblade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tavilak]]  in the Garden&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=36416</id>
		<title>User talk:BetaNotus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=36416"/>
		<updated>2018-09-23T07:51:39Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: added question about missing  icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notification System==&lt;br /&gt;
When you leave a comment here, always reply to other comments using multiple &amp;quot;:&amp;quot;. Sign your name after a comment with four &amp;quot;~&amp;quot; [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
: Example reply [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
:: Example reply #2 [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
== ItemT changes ==&lt;br /&gt;
&lt;br /&gt;
Please notice icon= syntax for [[Template:ItemT]] is deprecated.  This was dropped when ItemT was converted to use [[Template:Item_icon]]. See docs for details. [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 09:43, 3 May 2017 (CDT)&lt;br /&gt;
: I have to admit, I completely missed that change (which I really like). Thank you for both implementing it, and pointing it out. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 18:06, 4 May 2017 (CDT)&lt;br /&gt;
:: You are welcome.  I&#039;m glad you liked it! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 13:24, 5 May 2017 (CDT)&lt;br /&gt;
::: Very handy, is there anything similar for skill icons? I&#039;ve just been uploading each individually (example: [[File:Item-icon-cloudsight.png|Cloud Sight]] ) but I&#039;m not really up to speed on anything that happened since last June. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 14:52, 9 July 2017 (CDT)&lt;br /&gt;
:::: Welcome back. Yes, there is such a thing, at least partially. Check [[Template:Ability_icon]] [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 16:00, 9 July 2017 (CDT)&lt;br /&gt;
::::: Thank you, works like a charm. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 20:08, 9 July 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Template Help? - Gifting ==&lt;br /&gt;
&lt;br /&gt;
Heya, you&#039;re the most recently active person that I&#039;ve been able to find that seems to have done template work. I&#039;m new to editing the wiki, and one of the things that I&#039;ve taken on as a task is helping out with gifting and favor in general. I&#039;d like a template for items that upon adding an NPC and favor amount, the NPC would then gain it listed on their page. Is this even possible? Could you help me with it? [[User:Arisena|Arisena]] ([[User talk:Arisena|talk]]) 04:50, 8 April 2018 (EDT)arisena&lt;br /&gt;
: Hello there! What you are asking for is somewhat possible, and a few current editors are working on a solution. If you could reach out to me in-game (same username) or though the [[Discord]], I can explain in greater detail. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 14:46, 8 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Food transfer ==&lt;br /&gt;
&lt;br /&gt;
There are lots of articles in the Food category, why move them to Items/Food that is hardly used and not as easy to read? [[User:Caleon|Caleon]] ([[User talk:Caleon|talk]])&lt;br /&gt;
: The old categories were added in a mostly failed attempt to self-categorize items that proved to be too great a task at the time,and game updates have provided a better system. Switching category tags on all items is something that needs to happen, and a bot is being written to add them automatically to item pages. I&#039;ll do my best to explain, using the Large Strawberry. In-game, and through the available json files, the Large Strawberry is categorized with a number of Keywords. (BrewingFruitA4, BrewingIngredient, Edible, Food, FoodorCookingIngredient, Fruit, Ingredient, InstantSnack, Snack). These keywords, when applied to every item, will allow the wiki to generate very specific lists using dpl that can be tied into NPC purchase lists, favor, or skill pages. For example, an updating list of every item that is an Instant Snack or meal could be created. Marna &#039;&#039;Loves Rare Recipes.&#039;&#039; Instead of letting users guess what is a &amp;quot;Rare Recipe&amp;quot;, the Small Talk section for Marna will directly link to a list of all items in the Items/RareRecipe category. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 12:01, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== missing icon for Red Wing Token ==&lt;br /&gt;
&lt;br /&gt;
Good morning Beta&lt;br /&gt;
&lt;br /&gt;
in [[Bartering:Dorimir Fangblade]] I introduced an item that has a missing icon.  Do you know how to fix that ?  I think I referenced the item correct.&lt;br /&gt;
Thanks for your help&lt;br /&gt;
[[User:Jackybah2|Jackybah2]] ([[User talk:Jackybah2|talk]]) 03:51, 23 September 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Dorimir_Fangblade&amp;diff=36414</id>
		<title>Dorimir Fangblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Dorimir_Fangblade&amp;diff=36414"/>
		<updated>2018-09-23T07:37:25Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Dorimir Fangblade&lt;br /&gt;
|image            = [[File:Dorimir Fangblade (npc).png|300px]] &lt;br /&gt;
|caption          = Dour&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = employee area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Dorimir Fangblade&lt;br /&gt;
}}&lt;br /&gt;
[[Dorimir Fangblade]] is a maintenance man in the employee area within the Red Wing Casino. &lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Dorimir Fangblade]] in the employee area to the west of the Arena area &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
{{:Bartering:Dorimir Fangblade}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Goblin]][[Category: Vendor]][[Category: Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ragabir&amp;diff=36413</id>
		<title>Ragabir</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ragabir&amp;diff=36413"/>
		<updated>2018-09-23T07:29:23Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Ragabir&lt;br /&gt;
|image            = [[File:Ragabir (npc).png|300px]] &amp;lt;!-- Make sure to include an image, even if you do not have one ready to upload. It will show in [[Special:WantedFiles]]. --&amp;gt;&lt;br /&gt;
|caption          = Attempting to look friendly &amp;lt;!-- This caption comes from the in-game text above the NPC&#039;s head --&amp;gt;&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = side room of the arena area&lt;br /&gt;
|beastspeak       = All &amp;lt;!-- animals that the npc is known to speak too, See the NPC Infobox page for more information. --&amp;gt;&lt;br /&gt;
|skilltrainer     = [[Alchemy]]&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Ragabir&lt;br /&gt;
}}&lt;br /&gt;
[[Ragabir]] is a goblin vendor in a side room of the arena area within the Red Wing Casino. He also teaches some Alchemy recipes&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Ragabir]] is a room on the southside of the Arena area  &lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Ragabir]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Ragabir]] sells some Extreme armor, health and power potions. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Ragabir]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ragabir&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Ragabir]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Ragabir]] will train 24 recipes for Potions that Boost Damage for Specific Skills &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
;[[Alchemy]]  &lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Necromancy Boost Potion 20%&lt;br /&gt;
 |skilllevel= 40&lt;br /&gt;
 |cost=2882&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Goblin]][[Category: Vendor]][[Category: Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Irkima/Small_talk&amp;diff=36412</id>
		<title>Irkima/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Irkima/Small_talk&amp;diff=36412"/>
		<updated>2018-09-23T07:27:51Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;* Likes Ivory Trophies * Loves Raw Fish * Likes Potions that Boost Damage from Specific Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Ivory Trophies&lt;br /&gt;
* Loves Raw Fish&lt;br /&gt;
* Likes Potions that Boost Damage from Specific Skills&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Shamanic_Infusion&amp;diff=36411</id>
		<title>Shamanic Infusion</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Shamanic_Infusion&amp;diff=36411"/>
		<updated>2018-09-23T07:24:23Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: added Irkima  as trainer in the info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Shamanic Infusion&lt;br /&gt;
|image            = [[File:Shamanic_Infusion_skill.png|300px]]&lt;br /&gt;
|caption          = Knowledge and skill in the magical art of enhancing items with the spirit of deceased animals.&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Gershok]] [[Irkima]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Needs an NPC Quote.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Shamanic Infusion&#039;&#039;&#039; is one of the 3 item enhancement skills currently in game alongside [[Augmentation]] and [[Transmutation]]. This skill is intended for early-mid game enhancement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamanic infusion&#039;&#039;&#039; is similar to &#039;&#039;&#039;Augmentation&#039;&#039;&#039; in that it allows you to &#039;&#039;&#039;add one&#039;&#039;&#039; magical effect to a piece of gear. However, Shamanic infusion is much simpler: there are fixed recipes and each one provides a predetermined magical effect (example: +armor, +sprint speed, +unarmed damage). Each recipe requires basic animal parts that can be found on monsters located throughout Alharth. (Augmentation, on the other hand, is more complex and involves removing a magical effect/mod from one piece of gear and adding it to a different piece of gear. Therefore, Shamanic Infusion offers a great way for lower and mid-level players to quickly add enhancements to their gear without going through the full Augmentation process.)&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge and skill in the magical art of enhancing items with the spirit of deceased animals.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gershok]] teaches Shamanic Infusion at Comfortable. At later Favor levels, she will teach &#039;&#039;&#039;Beginner&#039;s Rat Belt Recipe&#039;&#039;&#039; and &#039;&#039;&#039;Novice&#039;s Rat Belt Recipe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Augmentation]] - Shamanic Infusion is a basic precursor to Augmentation.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
===Enhancement/Craft Points===&lt;br /&gt;
Each infusion consumes a certain amount of enhancement points from the item. Looted items start with a pool of 100 points (meaning they can only receive one infusion), while crafted ones have 120 (meaning they can receive an infusion and some other [[Blacksmithing]]/[[Tailoring]] enhancement). &lt;br /&gt;
&lt;br /&gt;
After an item has been infused with Shamanic infusion, it can also be undone, just like a normal augment, with the &amp;quot;Undo Augment on X Armor&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Shamanic Infusion Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Shamanic Infusion|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Irkima&amp;diff=36410</id>
		<title>Irkima</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Irkima&amp;diff=36410"/>
		<updated>2018-09-23T07:23:15Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Irkima&lt;br /&gt;
|image            = [[File:Irkima (npc).png|300px]] &lt;br /&gt;
|caption          = A bookish bug &lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = side room of the portal area&lt;br /&gt;
|beastspeak       = All &amp;lt;!-- animals that the npc is known to speak too, See the NPC Infobox page for more information. --&amp;gt;&lt;br /&gt;
|skilltrainer     = [[Shamanic Infusion]]&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Irkima&lt;br /&gt;
}}&lt;br /&gt;
[[Irkima]] is a Mantis vendor in a side room of the Portal area within the Red Wing Casino. He also teaches some Shamanic Infusion recipes&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Irkima]] is a sideroom  of the Portal area  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Irkima]]&#039;s Shop==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this merchant has to offer. --&amp;gt;&lt;br /&gt;
[[Irkima]] sells some parchment and Ink&#039;s. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Irkima]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Irkima]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Irkima]] will train 18 recipes. Three levels (Beginner, Novice and Shaman) of Infusions for Chest, Hands, Leg, Shoes, Ring and Neck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
;[[Shamanic Infusion]]  &lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Beginner&#039;s Chest Carapace Infusion&lt;br /&gt;
 |skilllevel= 15&lt;br /&gt;
 |cost=888&lt;br /&gt;
 |favor=Comfortable ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Mantis]][[Category: Vendor]][[Category: Skill Trainer]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Arianna_Fangblade/Small_talk&amp;diff=36409</id>
		<title>Arianna Fangblade/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Arianna_Fangblade/Small_talk&amp;diff=36409"/>
		<updated>2018-09-23T07:08:00Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;* Likes Equipment with Animal Handling Prerequisites * Likes Barrels of Hard Liquor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Equipment with Animal Handling Prerequisites&lt;br /&gt;
* Likes Barrels of Hard Liquor&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Arianna_Fangblade&amp;diff=36408</id>
		<title>Arianna Fangblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Arianna_Fangblade&amp;diff=36408"/>
		<updated>2018-09-23T07:07:02Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: Created page with &amp;quot;__NOTOC__ &amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Arianna Fangblade&lt;br /&gt;
|image            = [[File:Arianna Fangblade (npc).png|300px]] &lt;br /&gt;
|caption          = She seems yolly&lt;br /&gt;
|zone             = [[Red Wing Casino]]&lt;br /&gt;
|location         = side room of the arena area&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. --&amp;gt;&lt;br /&gt;
no quote yet for Arianna Fangblade&lt;br /&gt;
}}&lt;br /&gt;
[[Arianna Fangblade]] is a stable master in a sideroom to the Portal Area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &lt;br /&gt;
: [[Arianna Fangblade]] is a sideroom of the Portal Area  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;vendorname&amp;gt;/Items_purchased, &amp;lt;vendorname&amp;gt;/Spending_limits and &amp;lt;vendorname&amp;gt;/Small_talk. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Money Pool *should* be affected (?), but atm it seems bugged. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
[[Arianna Fangblade]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Arianna Fangblade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
[[Arianna Fangblade]] rewards her friends with ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
[[Arianna Fangblade]] offers the usual Stable services regarding the Animal Handling pets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Red Wing Casino NPCs]][[Category: Human]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36407</id>
		<title>Red Wing Casino</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36407"/>
		<updated>2018-09-23T06:57:08Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Arena area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | mapimage   = [[File:RedWingCasino_Map.png|300px]]&lt;br /&gt;
 | connects   = [[Eltibule]] [[Rahu]]&lt;br /&gt;
 | pclevel    = 30-50&lt;br /&gt;
 | image      = [[File:RedWingCasino.jpg|300px]]&lt;br /&gt;
 | portaldesc = .&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Wing Casino&#039;&#039;&#039; is &lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: In the city area of Rahu, a portal is available that easily transports the player to the Casino.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: In the South West corner of Eltibule the player can see the Casino on top of the rocks. An enthousiastic rock climber can enter the casino by climbing through one of the windows from the rocks. From the grassy courtyard, a player can use the Employees Exit to enter the casino.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Portal room ====&lt;br /&gt;
A player coming from the Rahu portal will enter the Casino here. This room is the southern most room in the Casino. &lt;br /&gt;
&lt;br /&gt;
It offers portals back to Rahu, and to a random destination.&lt;br /&gt;
The portal room also offers a teleportation circle and two Work Order stands (one for player work orders and one for NPC work orders)&lt;br /&gt;
&lt;br /&gt;
In the siderooms a [[Irkima|librarian]] and a [[Arianna Fangblade|stable master]] can be found.&lt;br /&gt;
&lt;br /&gt;
In this room a player can learn to play the &#039;match-3&#039; mini-game without being required to pay the fee (but the player  wont win any rewards either).&lt;br /&gt;
&lt;br /&gt;
==== Arena area ====&lt;br /&gt;
This is the central room in the Casino. Coming from other rooms in the casino, a player will walk on balconies that are  around and above an arena where people or NPC&#039;s can duel eachother.&lt;br /&gt;
&lt;br /&gt;
In the smaller siderooms to the Arena area the CA- and the CB-player-vendors can be found. Also [[Ragabir]] and [[Qatik]] have their own small sideroom.&lt;br /&gt;
 &lt;br /&gt;
It connect to the garden, to the game room (which connect to the kitchen), to the portal room, to the employee area (which has the back entrance and the overheated boiler (Forge).&lt;br /&gt;
&lt;br /&gt;
==== Game room ====&lt;br /&gt;
This room is east of the centrally located Arena area.&lt;br /&gt;
&lt;br /&gt;
The Match-3 game can be played on the slot machines placed near the walls.&lt;br /&gt;
&lt;br /&gt;
The text based &#039;Monsters and Mantids&#039; game can be played on the &#039;poker tables&#039; that have a Game Master.&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
The kitchen connects to the game room. Here the [[Mandibles|cook]] lives and a stove (kettle) is available.&lt;br /&gt;
&lt;br /&gt;
==== Employee area ====&lt;br /&gt;
On the westside of the Arena,  the employee area is located with some winding corridors. Here the maintenance man resides. In the area is also an overheating boiler (which serves as a Forge), and the employee backentrance (from Eltibule).&lt;br /&gt;
&lt;br /&gt;
==== Garden area ====&lt;br /&gt;
In the Garden area 4 cows are roaming. [[Tavilak]] offers some Gardening seedlings for sale. He also has some Storage to be unlocked and used.&lt;br /&gt;
&lt;br /&gt;
The Garden also has a Tanning Rack.&lt;br /&gt;
&lt;br /&gt;
==== Vendor area ====&lt;br /&gt;
In the north of the Casino there are several hallways with small rooms with either NPC vendors or player vendors.&lt;br /&gt;
&lt;br /&gt;
The Northern (central) most room also has a Meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
==== Theatre room ====&lt;br /&gt;
This area has a Poetry Podium, It also offers different ways to influence the spotlight on the stage.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== None known at this time ====&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation Circles ==&lt;br /&gt;
There is a  Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region in the Portal room.&lt;br /&gt;
&amp;lt;!-- If Crone teleports are added, add that here too! --&amp;gt;&lt;br /&gt;
* description of location within the casino &lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
==== Friendly NPCs ====&lt;br /&gt;
&amp;lt;!-- Using DynamicPageList to save edits in the future --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Cookie, Dahlia, Homer and Maggie (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}&lt;br /&gt;
&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;!-- A simple list of foes. Further details can be documented in their article. Use Template:Hint to describe locations. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Foes===&lt;br /&gt;
&amp;lt;!-- Simple list of bosses and mini-bosses. Details should go in their article. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Something Zone Gallery (landmark).jpg|The Boarded up house&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36406</id>
		<title>Red Wing Casino</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Red_Wing_Casino&amp;diff=36406"/>
		<updated>2018-09-23T06:52:28Z</updated>

		<summary type="html">&lt;p&gt;Jackybah2: /* Kitchen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | mapimage   = [[File:RedWingCasino_Map.png|300px]]&lt;br /&gt;
 | connects   = [[Eltibule]] [[Rahu]]&lt;br /&gt;
 | pclevel    = 30-50&lt;br /&gt;
 | image      = [[File:RedWingCasino.jpg|300px]]&lt;br /&gt;
 | portaldesc = .&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Wing Casino&#039;&#039;&#039; is &lt;br /&gt;
&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: In the city area of Rahu, a portal is available that easily transports the player to the Casino.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: In the South West corner of Eltibule the player can see the Casino on top of the rocks. An enthousiastic rock climber can enter the casino by climbing through one of the windows from the rocks. From the grassy courtyard, a player can use the Employees Exit to enter the casino.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
==== Portal room ====&lt;br /&gt;
A player coming from the Rahu portal will enter the Casino here. This room is the southern most room in the Casino. &lt;br /&gt;
&lt;br /&gt;
It offers portals back to Rahu, and to a random destination.&lt;br /&gt;
The portal room also offers a teleportation circle and two Work Order stands (one for player work orders and one for NPC work orders)&lt;br /&gt;
&lt;br /&gt;
In the siderooms a [[Irkima|librarian]] and a [[Arianna Fangblade|stable master]] can be found.&lt;br /&gt;
&lt;br /&gt;
In this room a player can learn to play the &#039;match-3&#039; mini-game without being required to pay the fee (but the player  wont win any rewards either).&lt;br /&gt;
&lt;br /&gt;
==== Arena area ====&lt;br /&gt;
This is the central room in the Casino. Coming from other rooms in the casino, a player will walk on balconies that are  around and above an arena where people or NPC&#039;s can duel eachother.&lt;br /&gt;
 &lt;br /&gt;
It connect to the garden, to the game room (which connect to the kitchen), to the portal room, to the employee area (which has the back entrance and the overheated boiler (Forge).&lt;br /&gt;
&lt;br /&gt;
==== Game room ====&lt;br /&gt;
This room is east of the centrally located Arena area.&lt;br /&gt;
&lt;br /&gt;
The Match-3 game can be played on the slot machines placed near the walls.&lt;br /&gt;
&lt;br /&gt;
The text based &#039;Monsters and Mantids&#039; game can be played on the &#039;poker tables&#039; that have a Game Master.&lt;br /&gt;
&lt;br /&gt;
==== Kitchen ====&lt;br /&gt;
The kitchen connects to the game room. Here the [[Mandibles|cook]] lives and a stove (kettle) is available.&lt;br /&gt;
&lt;br /&gt;
==== Employee area ====&lt;br /&gt;
On the westside of the Arena,  the employee area is located with some winding corridors. Here the maintenance man resides. In the area is also an overheating boiler (which serves as a Forge), and the employee backentrance (from Eltibule).&lt;br /&gt;
&lt;br /&gt;
==== Garden area ====&lt;br /&gt;
In the Garden area 4 cows are roaming. [[Tavilak]] offers some Gardening seedlings for sale. He also has some Storage to be unlocked and used.&lt;br /&gt;
&lt;br /&gt;
The Garden also has a Tanning Rack.&lt;br /&gt;
&lt;br /&gt;
==== Vendor area ====&lt;br /&gt;
In the north of the Casino there are several hallways with small rooms with either NPC vendors or player vendors.&lt;br /&gt;
&lt;br /&gt;
The Northern (central) most room also has a Meditation Pillar.&lt;br /&gt;
&lt;br /&gt;
==== Theatre room ====&lt;br /&gt;
This area has a Poetry Podium, It also offers different ways to influence the spotlight on the stage.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;!-- First list dungeons using DPL, then introduce headings and descriptions for each dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== None known at this time ====&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation Circles ==&lt;br /&gt;
There is a  Council constructed Teleportation Circles in the {{msg:BASEPAGENAME}} region in the Portal room.&lt;br /&gt;
&amp;lt;!-- If Crone teleports are added, add that here too! --&amp;gt;&lt;br /&gt;
* description of location within the casino &lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
==== Friendly NPCs ====&lt;br /&gt;
&amp;lt;!-- Using DynamicPageList to save edits in the future --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Cookie, Dahlia, Homer and Maggie (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}&lt;br /&gt;
&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;!-- A simple list of foes. Further details can be documented in their article. Use Template:Hint to describe locations. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Foes===&lt;br /&gt;
&amp;lt;!-- Simple list of bosses and mini-bosses. Details should go in their article. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Red Wing Casino Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Something Zone Gallery (landmark).jpg|The Boarded up house&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Jackybah2</name></author>
	</entry>
</feed>