<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonydowy</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonydowy"/>
	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/Jonydowy"/>
	<updated>2026-06-21T18:50:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=33250</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=33250"/>
		<updated>2018-05-18T20:25:08Z</updated>

		<summary type="html">&lt;p&gt;Jonydowy: /* Secondary Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]], [[Percussa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. &lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - level 10 is required to unlock 51-60 lvl&lt;br /&gt;
* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]].&lt;br /&gt;
* [[Poetry Appreciation]] - level 5 is required to unlock 51-60 lvl&lt;br /&gt;
* [[Flower Arrangement]] - level 10 is required for unlocking the skill range 61-70 lvl&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9.&lt;br /&gt;
* [[Stringed Instruments]] - level 5 is required to learn Bard skill from [[Rappanel]].&lt;br /&gt;
* [[Wind Instruments]]&lt;br /&gt;
* [[Percussion Instruments]]&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;border:thin solid #DCC7A7ff;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jonydowy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=32776</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=32776"/>
		<updated>2018-05-07T13:15:54Z</updated>

		<summary type="html">&lt;p&gt;Jonydowy: /* Secondary Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]], [[Percussa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. &lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - level 10 is required to unlock 51-60 lvl&lt;br /&gt;
* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]].&lt;br /&gt;
* [[Poetry Appreciation]] - level 5 is required to unlock 51-60 lvl&lt;br /&gt;
* [[Flower Arrangement]] - is required for unlocking the skill range 61-70 lvl&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9.&lt;br /&gt;
* [[Stringed Instruments]] - level 5 is required to learn Bard skill from [[Rappanel]].&lt;br /&gt;
* [[Wind Instruments]]&lt;br /&gt;
* [[Percussion Instruments]]&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jonydowy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=32753</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=32753"/>
		<updated>2018-05-06T19:24:30Z</updated>

		<summary type="html">&lt;p&gt;Jonydowy: /* Secondary Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]], [[Percussa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. &lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - level 10 is required to unlock 51-60 lvl&lt;br /&gt;
* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]].&lt;br /&gt;
* [[Poetry Appreciation]] - ???&lt;br /&gt;
* [[Flower Arrangement]] - is required for unlocking the skill range 61-70 lvl&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9.&lt;br /&gt;
* [[Stringed Instruments]] - level 5 is required to learn Bard skill from [[Rappanel]].&lt;br /&gt;
* [[Wind Instruments]]&lt;br /&gt;
* [[Percussion Instruments]]&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jonydowy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=32752</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard&amp;diff=32752"/>
		<updated>2018-05-06T19:23:41Z</updated>

		<summary type="html">&lt;p&gt;Jonydowy: /* Secondary Skills: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bard&lt;br /&gt;
|image            = [[File:Bard_skill.png|300px]]&lt;br /&gt;
|caption          = Bardin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = ??? &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Rappanel]], [[Percussa]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game_updates/2017-03-25|March 25, 2017 Patch Notes]]|&lt;br /&gt;
You can learn the skill from Rappanel in South Serbule. (He&#039;s in the inn.) As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation. Rappanel should give you enough information to proceed at each stage. We need feedback on how easy/hard it is to advance as a bard! We also need feedback on the bard&#039;s general abilities and playability. Keep in mind that the bard is designed to be a support character. It is definitely possible to solo with the bard, but it&#039;s not going to be as fast as some other skills.&lt;br /&gt;
&lt;br /&gt;
Note: the bardic music tracks are draft versions, not the finalized versions. There are small issues with the looping of some tracks, plus some pops and crackles in a few sound effects. These small issues will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
One other note: Bardic music is implemented as a &amp;quot;performance&amp;quot;. This has many subtle ramifications, but one useful feature is that if you tire of hearing the bardic songs, you can go into the Configuration window&#039;s Audio tab and reduce the number of audible performers to zero.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039; is a skill intended for Adventurers looking to provide support to their fellow travelers. The Bard skillset can only be used by humanoid races at this time, and travelers confined to [[Beast Forms]] will find it difficult, even impossible to use.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Bardin&#039;&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn. &lt;br /&gt;
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. &lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Performance]] - level 10 is required to unlock 50-60 lvl&lt;br /&gt;
* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]].&lt;br /&gt;
* [[Poetry Appreciation]] - ???&lt;br /&gt;
* [[Flower Arrangement]] - is required for unlocking the skill range 61-70 lvl&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9.&lt;br /&gt;
* [[Stringed Instruments]] - level 5 is required to learn Bard skill from [[Rappanel]].&lt;br /&gt;
* [[Wind Instruments]]&lt;br /&gt;
* [[Percussion Instruments]]&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
Under Construction&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&#039;&#039;&#039; Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]&#039;s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.&#039;&#039;&#039;&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;&#039;This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.&#039;&#039;&#039;&lt;br /&gt;
* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden&lt;br /&gt;
* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden&lt;br /&gt;
* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden&lt;br /&gt;
* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden&lt;br /&gt;
* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden&lt;br /&gt;
* {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden&lt;br /&gt;
* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute&#039;s hypnotic properties. The magic isn&#039;t strong, but it&#039;s noticeable. -MainHand -Wooden&lt;br /&gt;
* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden&lt;br /&gt;
* {{Item|Leader&#039;s Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden&lt;br /&gt;
* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden&lt;br /&gt;
* {{Item|Starlute}} - The strange symbols etched into this lute seem to represent constellations, but not ones you&#039;re immediately familiar with. -MainHand -Wooden&lt;br /&gt;
* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden&lt;br /&gt;
* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden&lt;br /&gt;
* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden&lt;br /&gt;
* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand&lt;br /&gt;
* {{Item|War Shofar}} - A musical instrument made of ram&#039;s horn. -OffHand&lt;br /&gt;
* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand&lt;br /&gt;
* {{Item|Quality Ocarina}} - Carved from a ram&#039;s horn by an artisan in [[Statehelm]]. -OffHand&lt;br /&gt;
* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in [[Sedgewick Forest]] to ward off [[Treants|Treant]] saplings. -OffHand&lt;br /&gt;
* {{Item|Stonebugle}} - Made of stone, this traditional dwarven instrument requires much skill to use. -OffHand&lt;br /&gt;
* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand&lt;br /&gt;
* {{Item|Leader&#039;s Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.&lt;br /&gt;
* {{Item|Oakhorn}} - Made of a secret elven wood (not oak, despite the name), this horn has a somber quality. -OffHand&lt;br /&gt;
* {{Item|Weaver&#039;s Ocarina}} - A simple horn instrument that&#039;s been enchanted to make listeners more nimble. -OffHand&lt;br /&gt;
* {{Item|Echo Horn}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand&lt;br /&gt;
* {{Item|Infallible Conch}} - This horn is made of shell and enchanted with protective runes. -OffHand&lt;br /&gt;
* {{Item|War Ocarina}} - This sort of instrument is said to be used by elves when they go to war. The last elven war is a distant memory, however, so it&#039;s unclear who&#039;s making these horns. -OffHand&lt;br /&gt;
* {{Item|Destiny Horn}} - Made from the horn of the extinct Destiny Ram, this instrument is illegal in six countries, including Verta. But it sounds great!&lt;br /&gt;
* {{Item|Classic Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden&lt;br /&gt;
* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy to learn. -OffHand&lt;br /&gt;
* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON&lt;br /&gt;
* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glow. -OffHand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;The Bard skill was first added in March of 2017!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Jonydowy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=32525</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=32525"/>
		<updated>2018-04-22T13:08:11Z</updated>

		<summary type="html">&lt;p&gt;Jonydowy: /* Research Ingredients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Fire Magic&lt;br /&gt;
|image            = [[File:FireMagic_skill.png|300px]]&lt;br /&gt;
|caption          = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Velkort]]|&lt;br /&gt;
Fire Magic is my heart, but I believe there&#039;s something beyond it. Something even more deadly. If only I had time to do more research.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Fire Magic]] is a common magical combat skill learned by many across [[Alharth]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Velkort]], an elf living in [[Serbule]], is always willing to teach [[Fire Magic]] to interested travelers.&lt;br /&gt;
&lt;br /&gt;
* [[The Sand Seer]], a Rakshasa in [[Ilmari]], unlocks levels 51-70 and teaches equivalent level recipes.&lt;br /&gt;
&lt;br /&gt;
* [[Landri the Cold]] is willing to teach Defensive Chill to [[Fire Magic|Fire Mages]].&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Ice Magic]] - Ice Mages take the temperature control aspects of [[Fire Magic]] in the opposite direction as most mages.&lt;br /&gt;
* [[Cooking]] - Most food preparation requires fire of some kind.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Ice Magic]]&lt;br /&gt;
:: Level 43&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* [[Fire Magic]] is completely useless underwater!&lt;br /&gt;
=== Research Ingredients ===&lt;br /&gt;
[[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item|Saltpeter}}, {{Item|Sulfur}}, {{Item|Explosive Runestone}}. Please see the pages for those ingredients for more information on how to gather them. Researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Level !! style=&amp;quot;width:30%;&amp;quot;|Ingredients !! style=&amp;quot;width:60%;&amp;quot;|Spells&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{Item|Salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{Item|Fire Dust}} x1 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Fire Dust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{Item|Sulfur}} x1 || Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{Item|Saltpeter}} x1 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{Item|Fire Dust}} x2, {{Item|Sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{Item|Fire Dust}} x1, {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  {{Item|Fire Dust}} x2, {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3&lt;br /&gt;
|-&lt;br /&gt;
| 55 ||  {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 ||&lt;br /&gt;
|- &lt;br /&gt;
| 60 ||  {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 ||&lt;br /&gt;
|- &lt;br /&gt;
| 70 ||  {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2, {{Item|Guano}} x1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fire Wall ===&lt;br /&gt;
An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]]. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Fire Magic]] was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Researching (Fire Magic).jpg|Researching new fire spells at the cooking stove&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Jonydowy</name></author>
	</entry>
</feed>