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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jude</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T16:46:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Pathology&amp;diff=12216</id>
		<title>Pathology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Pathology&amp;diff=12216"/>
		<updated>2015-12-22T21:08:09Z</updated>

		<summary type="html">&lt;p&gt;Jude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pathology (skill).jpg|thumb|right|300px|An Autopsy Kit in this resourceful adventurer&#039;s backpack.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in figuring out how someone or something died. Higher skill allows more details to be determined and more difficult organisms to be examined.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathology&#039;&#039;&#039; is a skill that is raised once you have an Autopsy Kit in your inventory and then examine the corpse of slain creatures (whether you killed them yourself or not).&lt;br /&gt;
&lt;br /&gt;
Examining corpses left behind by other players can be amusing sometimes, as the name of the player and the cause of death of the creature is indicated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- note: not quite clear to me the distinction between Pathology and the umbrella Anatomy skill , please clarify --&amp;gt;&lt;br /&gt;
See [[Anatomy]].&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Pathology Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Jude</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=12202</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=12202"/>
		<updated>2015-12-17T21:26:57Z</updated>

		<summary type="html">&lt;p&gt;Jude: /* So I heard you want to train more than Rats... How about a cat? (Level 20) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Animal Handling (skill).jpg|thumb|right|394px|A player and his Panther pet.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is currently obtained from an altar just outside the graveyard, in the south/west of [[Serbule]] (during alpha, later it will available through a quest).&lt;br /&gt;
&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to know how to charm an animal to get started (most players have learned how to charm rats in the [[Tutorial Cave]]). When you have a charmed animal with you, use &#039;&#039;&#039;Tame Pet&#039;&#039;&#039; to make it a permanent pet.&lt;br /&gt;
&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots in town.&lt;br /&gt;
&lt;br /&gt;
If your pet dies, you can either try to resuscitate it in the field, or head back to the stable to revive it for a small fee.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot more to it, and a lot more to come.&amp;lt;ref&amp;gt;In-game message as of Sept 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pets Stats===&lt;br /&gt;
Gathered from chat (needs tidying up):&lt;br /&gt;
* At skill 50 [[Hissy]] (It&#039;s combat level is 55 even if the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077.&lt;br /&gt;
* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.&lt;br /&gt;
* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health&lt;br /&gt;
* At skill 50 the [[Fey Panther Groupie]] has 200 Armor and 800 Health&lt;br /&gt;
* At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)&lt;br /&gt;
* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health&lt;br /&gt;
&lt;br /&gt;
==Stables==&lt;br /&gt;
&#039;&#039;&#039;Stables&#039;&#039;&#039; are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
; Stable Locations&lt;br /&gt;
: [[Gisli]] in [[Serbule]] Keep&lt;br /&gt;
: A &amp;quot;Temporary Stable NPC&amp;quot; in [[Hogan&#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
==So I heard you want to train more than Rats... How about a cat? (Level 20)==&lt;br /&gt;
Once you reach Level 20 &#039;&#039;&#039;Animal Handling&#039;&#039;&#039;, you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!&lt;br /&gt;
&lt;br /&gt;
Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm &amp;amp; Tame a cat.  &lt;br /&gt;
&lt;br /&gt;
The shrine will present you with a riddle, and ask for an item to be sacrificed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String.&amp;quot; This item is also known as &amp;quot;Ball of String&amp;quot; and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who thinks ahead might obtain more than one &amp;quot;Ball of String&amp;quot; for use with the newly acquired skill.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anchor Runes==&lt;br /&gt;
Prodigies well versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may learn the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{:Animal Handling Abilities}}&lt;br /&gt;
&lt;br /&gt;
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
Abilities available from Gisli the stable master in Serbule Keep.&lt;br /&gt;
&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 15 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +50 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 120 damage and deals +120 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 180 damage and deals +180 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Jude</name></author>
	</entry>
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