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		<summary type="html">&lt;p&gt;Kadera: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  90&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese (requires {{Favor|Close Friends}} with Therese) and reaching {{Favor|Comfortable}} with Brianna.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.&lt;br /&gt;
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. &lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Brewing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]] &lt;br /&gt;
:: Level 49&lt;br /&gt;
:; [[Alcohol Tolerance]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
==Beer Effects (Level 40-70)==&lt;br /&gt;
{{Spoiler|Click Expand to view Beer Effects (Level 40-70)|&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* -(%) Ability power cost (Unarmed/Shield/Sword)&lt;br /&gt;
* -(%) Ability power cost (Knife/Staff/Hammer)&lt;br /&gt;
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)&lt;br /&gt;
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)&lt;br /&gt;
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)&lt;br /&gt;
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)&lt;br /&gt;
* -(%) Ability power cost (First Aid/Giant Bat/Spider)&lt;br /&gt;
* -(%) Ability power cost (Pig/Deer/Cow)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hard Liquor Effects (Level 1-70)==&lt;br /&gt;
{{Spoiler|Click Expand to view Liquor Effects (Level 1-70)|&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* +(X) Direct Slashing damage&lt;br /&gt;
* +(X) Direct Crushing damage&lt;br /&gt;
* +(X) Direct Piercing damage&lt;br /&gt;
* +(X) Direct Fire damage&lt;br /&gt;
* +(X) Direct Cold damage&lt;br /&gt;
* +(X) Direct Electricity damage&lt;br /&gt;
* +(X) Direct Nature damage&lt;br /&gt;
* +(X) Direct Poison damage&lt;br /&gt;
* +(X) Direct Acid damage&lt;br /&gt;
* +(X) Direct Psychic damage&lt;br /&gt;
* +(X) Direct Darkness damage&lt;br /&gt;
* +(X) Direct Trauma damage&lt;br /&gt;
* +(X) Direct Sonic damage&lt;br /&gt;
* +(X) Direct Demonic damage&lt;br /&gt;
* +(X) Direct Divine damage&lt;br /&gt;
* +(X) Melee damage to Elites&lt;br /&gt;
* +(X) Projectile damage to Elites&lt;br /&gt;
* +(X) Burst damage to Elites&lt;br /&gt;
* +(X) Damage to Aberrations&lt;br /&gt;
* +(X) Damage to Arthropods&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Incorporeal Creatures&lt;br /&gt;
* +(X) Damage to Non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Rakshasa&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to corporeal Undead&lt;br /&gt;
* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Marzen (Level 20)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Brewing Advice from [[Brianna Willer]] ===&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017===&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
=== How to obtain specific hard liquors ===&lt;br /&gt;
&lt;br /&gt;
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don&#039;t map one to one.&lt;br /&gt;
&lt;br /&gt;
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).&lt;br /&gt;
&lt;br /&gt;
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.&lt;br /&gt;
&lt;br /&gt;
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.&lt;br /&gt;
&lt;br /&gt;
There are thirteen sets of components, listed below by category and tier:&lt;br /&gt;
* Fruit 1: Red Apple, Grapes, Orange&lt;br /&gt;
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes&lt;br /&gt;
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale&lt;br /&gt;
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass&lt;br /&gt;
* Fruit 2: Guava, Banana, Lemon&lt;br /&gt;
* Veggie 2: Beet, Squash, Broccoli, Carrot&lt;br /&gt;
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, Bear Gallbladder&lt;br /&gt;
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly&lt;br /&gt;
* Fruit 3: Pear, Peach, Green Apple&lt;br /&gt;
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder&lt;br /&gt;
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh&lt;br /&gt;
* Flavor 3: Mint, Honey, Juniper Berries, Almonds&lt;br /&gt;
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes&lt;br /&gt;
&lt;br /&gt;
At low level, components tend to map one to one. For example:&lt;br /&gt;
* Red Apple -&amp;gt; Guava&lt;br /&gt;
* Grapes -&amp;gt; Banana&lt;br /&gt;
* Orange -&amp;gt; Lemon&lt;br /&gt;
&lt;br /&gt;
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Boar Tusk -&amp;gt; Rabbit&#039;s Foot&lt;br /&gt;
* Cat eyeball -&amp;gt; Panther Tail&lt;br /&gt;
* Snail Sinew -&amp;gt; Bear Gallbladder&lt;br /&gt;
* Rat Tail -&amp;gt; Deinonychus Claw&lt;br /&gt;
* Basic Fish Scale -&amp;gt; Wolf Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oregano -&amp;gt; Seaweed&lt;br /&gt;
* Mandrake Root -&amp;gt; Muntok Peppercorns&lt;br /&gt;
* Peppercorns -&amp;gt; Cinnamon&lt;br /&gt;
* Grass -&amp;gt; Myconian Jelly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wolf Teeth -&amp;gt; Worm Tooth&lt;br /&gt;
* Panther Tail -&amp;gt; Ectoplasm&lt;br /&gt;
* Deinonychus Claw -&amp;gt; Cockatrice Beak&lt;br /&gt;
* Rabbit&#039;s Foot -&amp;gt; Barghest Flesh&lt;br /&gt;
* Bear Gallbladder -&amp;gt; Powdered Mammal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cinnamon -&amp;gt; Almonds&lt;br /&gt;
* Muntok Peppercorns -&amp;gt; Honey&lt;br /&gt;
* Seaweed -&amp;gt; Juniper Berries&lt;br /&gt;
* Myconian Jelly -&amp;gt; Mint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Liquor&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aging Casks===&lt;br /&gt;
&lt;br /&gt;
====Number of Casks====&lt;br /&gt;
Two casks can be aged at once.  Starting at level 40 Brewing, three casks may be aged simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Aging Times And Experience====&lt;br /&gt;
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This &amp;quot;second round&amp;quot; of experience is unaffected by crafting experience buffs.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{Item|Un-Aged Potato Vodka}} ||  {{Item|Aged Potato Vodka}} || 1 hour || 5&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || 3 hours ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&lt;br /&gt;
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It&#039;s currently not possible to learn or make it.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=137667</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=137667"/>
		<updated>2024-01-22T04:35:00Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Carpentry&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = N/A &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jara]], [[The Wombat]], [[Amutasa]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Carpentry]] is the skill of wood working, it is used to craft chairs, some weapons, and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a [[Handsaw]] from a vendor such as [[Therese]] in [[Serbule]] town. Alternatively, players of a high level may encounter a [[Cutting Blade Necklace]], an amulet slot item that also works as a handsaw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Under no circumstances can any regular animal beast-form gather wood from regular tree-falls, not even with the [[Cutting Blade Necklace]]. Birds can, but only if they are humanoid under the [[Druid]] illusion. For animals, the only options are to use alternate humanoid characters to gather wood, buy it from players, break it down from [[Treant Wood]] loot, or barter with [[Gretchen Salas]]. Alternatively, you might find it in NPC Used Item tabs or you can try posting player work orders.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jara]] in [[Serbule]] will teach [[Carpentry]] to those who help her with a [[Kill Bear in There|bear problem]]. She teaches most basic recipes for Carpentry.&lt;br /&gt;
&lt;br /&gt;
* [[Lawara]] on [[Anagoge]] gives [[Carpentry]] XP when the hangout &#039;&#039;Help carve marionettes&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Vaughn]] in [[Serbule Hills]] teaches basic calligraphy bench recipes and a few other recipes.&lt;br /&gt;
&lt;br /&gt;
* [[The Wombat]] in [[Sun Vale]] can teach several recipes. Wooden Melee Staffs, Combat Staffs, and Wooden shoes for Cows and Deer can be learned from him.&lt;br /&gt;
&lt;br /&gt;
* [[Lamashu]] in the  [[Kur Mountains]] teaches recipes for Storage Crates. She also teaches the combat abilities in the Stake the Heart set.&lt;br /&gt;
&lt;br /&gt;
* [[Ufkar]] in [[Rahu]] teaches the recipes for [[Battle Chemistry]] staves.&lt;br /&gt;
&lt;br /&gt;
* [[Amutasa]], a toolmaker in [[Rahu]], can raise the skill cap for [[Carpentry]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Solgribue]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Blacksmithing]] - Some [[Carpentry]] recipes require materials that can be crafted by [[Blacksmithing|Blacksmiths]].&lt;br /&gt;
* [[Fletching]] - A successful Fletcher will find themselves needing many materials crafted by [[Carpentry]].&lt;br /&gt;
* [[Foraging]] - A Carpenter needs a source of wood, and [[Foraging]] allows wood to be gathered.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Carpentry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 25, Level 50&lt;br /&gt;
:; [[Hammer]]&lt;br /&gt;
:: Level 11, Level 41&lt;br /&gt;
:; [[Industry]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 10, Level 50&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{Item|Handsaw}} - Handsaws are used to gather wood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item|Cutting Blade Necklace}} - A Cutting Blade Necklace is an alternative to a Handsaw.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before June 2017, all wood was gathered from logs scattered around each zone.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of carpentry items&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=VIP_Membership&amp;diff=137209</id>
		<title>VIP Membership</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=VIP_Membership&amp;diff=137209"/>
		<updated>2024-01-01T19:10:03Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;An account with an active VIP plan gets the following:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Four extra character slots -- for a total of 8!&lt;br /&gt;
*15 extra inventory slots -- for each character!&lt;br /&gt;
*15 extra saddlebag slots for mounts (mount not included).&lt;br /&gt;
*25 extra slots in each item-transfer chest! There are three such chests now (75 extra slots) and two more coming (for a total of 125 extra slots).&lt;br /&gt;
*Access to offline advancement via the Autodidacticism skill! (You can read all the details about this benefit below.)&lt;br /&gt;
*Access to special in-game reports, such as a &amp;quot;character sheet&amp;quot; that lets you view all your character&#039;s stats in a simple spreadsheet.&lt;br /&gt;
*And more benefits to come! We&#039;re exploring ideas like giving VIPs custom chat colors, unique emotes, and monthly gift-redemptions that give out amusing trinkets&lt;br /&gt;
&lt;br /&gt;
More information and discussion about the VIP program can be found on the [https://forum.projectgorgon.com/showthread.php?2853-All-About-the-VIP-Membership-Program|Official Forum].&lt;br /&gt;
&lt;br /&gt;
Link to patch notes. [[Game updates/2021-05-24#VIP Membership Program]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cosmetic_Pet&amp;diff=136576</id>
		<title>Cosmetic Pet</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cosmetic_Pet&amp;diff=136576"/>
		<updated>2023-12-05T06:50:25Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Cosmetic Pet]]s are small magical creatures an adventurer can learn to summon. [[Cosmetic Pet]]s can only perform the &#039;&#039;Cosmetic Pet Attack&#039;&#039; which deals almost no damage, and they quickly expire in combat when targeted by enemies. Only one [[Cosmetic Pet]] can be summoned at a time. &lt;br /&gt;
&lt;br /&gt;
As of the 3 December 2023 update, [[Cosmetic Pet]]s when summoned are persistent (until dismissed) even through zone transitions and logout/login.&lt;br /&gt;
&lt;br /&gt;
[[Cosmetic Pet]]s are generally difficult to obtain. Many are distributed only during [[Seasonal Event]]s in a particular year, while others are possible rewards for the completion of reoccurring events such as the [[Crafting Caravan]]. A few of the [[Cosmetic Pet]]s such as the Kraken appear to be Admin-only items.&lt;br /&gt;
==== Cosmetic Pet Stats ====&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| altheader= Cosmetic Pet (All)&lt;br /&gt;
| health = 100&lt;br /&gt;
| armor = 10&lt;br /&gt;
| rage = 0&lt;br /&gt;
}}&lt;br /&gt;
==== Vanity Pet Ability List ====&lt;br /&gt;
{| {{STDT|sortable mw-collapsible}} style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Icon !! Level !! Name !! style=&amp;quot;width: 25%;&amp;quot; | Description !! style=&amp;quot;width: 25%;&amp;quot; | Special !! style=&amp;quot;width: 11%;&amp;quot; | Effects !! style=&amp;quot;width: 11%;&amp;quot; | Stats !! style=&amp;quot;width: 9%;&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Death on a Leash|2}} || 0 || Summon Death on a Leash || Summon a Death on a Leash vanity pet || Summons a pet Face of Death.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Cosmetic Pet: Summon Death on a Leash]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Fae Dragon|2}} || 0 || Summon a Fae Dragon || Summon a Fae Dragon vanity pet || Summons a pet Fae Dragon.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Cosmetic Pet: Summon Fae Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Gargoyle|2}} || 0 || Summon a Gargoyle || Summon a Gargoyle vanity pet || Summons a pet Gargoyle.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Cosmetic Pet: Summon Gargoyle]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Kraken Pet|2}} || 0 || Summon a Kraken Pet || Summon a Kraken vanity pet || Summons a pet Kraken.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Cosmetic Pet: Summon Kraken]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Radish|2}} || 0 || Summon a Radish || Summon a Radish vanity pet || Summons a pet Radish.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Gift:&amp;lt;/b&amp;gt; [[Snowleaf]] (2020)&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Winter Beet|2}} || 0 || Summon a Winter Beet|| Summon a Winter Beet vanity pet || Summons a pet Winter Beet.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Gift:&amp;lt;/b&amp;gt; [[Snowleaf]] (2021)&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Mini-Reindeer|2}} || 0 || Summon a Mini-Reindeer|| Summons a miniature reindeer cosmetic pet.  || Summons a pet Mini-Reindeer.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Gift:&amp;lt;/b&amp;gt; [[Snowleaf]] (2022)&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Worghest|2}} || 0 || Summon a Worghest || Summon a Worghest vanity pet || Summons a pet Worghest.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Cosmetic Pet: Summon Worghest]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Chicken|2}} || 0 || Summon a Chicken || Summon a Chicken cosmetic pet that has a chance to lay an egg. || Summons a pet Chicken.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || [[Redeem|VIP Challenge July 2022]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Snow Leaper|2}} || 0 || Summon a Snow Leaper || Summon a miniature Snow Leaper cosmetic pet. || Summons a pet Snow Leaper.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || [[Kickstarter|Summer 2023 Add-on Package]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Brain Bug|2}} || 0 || Summon a Brain Bug|| Summon a miniature Brain Bug cosmetic pet. || Summons a pet Brain Bug.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Fire Sheep|2}} || 0 || Summon a Fire Sheep|| Summon a miniature Fire Sheep cosmetic pet. || Summons a pet Fire Sheep.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || Given to Participants of 2023 VIP Challenge (July 2023). &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Scapegoat|2}} || 0 || Summon a Scapegoat|| Summon a miniature Scapegoat cosmetic pet. || Summons a pet Scapegoat.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Pudding|2}} || 0 || Summon a Pudding|| Summon a miniature Pudding cosmetic pet. || Summons a pet Pudding.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Festive Maggot|2}} || 0 || Summon a Festive Maggot|| Summon a festive-colored maggot cosmetic pet. || Summons a pet Maggot.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || &amp;lt;b&amp;gt;Gift:&amp;lt;/b&amp;gt; [[Snowleaf]] (2023)&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Death Adder|2}} || 0 || Summon a Death Adder|| Summon a green viper cosmetic pet. || Summons a pet Viper.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Summon a Happy Carrot|2}} || 0 || Summon a Happy Carrot|| Summon a sentient carrot cosmetic pet. || Summons a pet Carrot.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;120 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
Up until 2022, [[Cosmetic Pet]]s were known as Vanity Pets.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Cosmetic pet fire sheep.png|Fire Sheep&lt;br /&gt;
File:Cosmetic pet mini reindeer.png|Mini-Reindeer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Escaped_Snail_Meat&amp;diff=136450</id>
		<title>Escaped Snail Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Escaped_Snail_Meat&amp;diff=136450"/>
		<updated>2023-12-03T23:37:47Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Lady Windsong]] in [[Rahu]] said, &amp;quot;The sewers connect to a cave system, and last year I noticed that some of the ratkins&#039; snails had escaped and wandered into the caves. The [[ratkin]] didn&#039;t seem interested in recovering them, and I really want to know why. In this case I think the death of a few innocent snails is justified. Bring me a sample so that I can examine it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Lady Windsong]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Rahu]]&#039;&#039;&#039;. The quest is available at {{Favor|Neutral}} favor. This quest is available at [[Druid]] level 1. This quest is only available after a speech interaction. Also, you need to have already unlocked the upper level shortcut access door next to the Weird Leaves in the &#039;&#039;&#039;[[Rahu Sewers]]&#039;&#039;&#039; by defeating the &#039;&#039;&#039;[[Treant Guardian]]&#039;&#039;&#039; and looting his key. Until then, &#039;&#039;&#039;[[Lady Windsong]]&#039;&#039;&#039; will not offer this quest.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
The sewers connect to a cave system, and last year I noticed that some of the ratkins&#039; snails had escaped and wandered into the caves. The [[ratkin]] didn&#039;t seem interested in recovering them, and I really want to know why. In this case I think the death of a few innocent snails is justified. Bring me a sample so that I can examine it.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Obtain [[Escaped-Snail Meat]] x3&lt;br /&gt;
* Talk to [[Lady Windsong]]&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards|&lt;br /&gt;
{{Quote|It is as I feared: this snail meat is poisoned with traces of that weird metal they mine down there. That explains why the ratkin don&#039;t eat them!&lt;br /&gt;
&lt;br /&gt;
Hmm. The meat almost seems rotted from within, as if a druid had cast Rotflesh on it. Hmm? No, not &amp;quot;Rotskin&amp;quot;... what&#039;s Rotskin? I mean Rotflesh! The druid spell? Oh... this must be another one of those differences between druid types. Why don&#039;t I teach you our version?}}&lt;br /&gt;
* 100 {{Favor|favor}}&lt;br /&gt;
* Learn the Druid Ability [[Rotflesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Rahu Quests]][[Category:Quests/Lady Windsong]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rahu_Sewer&amp;diff=136449</id>
		<title>Rahu Sewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rahu_Sewer&amp;diff=136449"/>
		<updated>2023-12-03T23:25:52Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Weird Leaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Rahu Sewer&lt;br /&gt;
| connects =[[Rahu]]&lt;br /&gt;
| arealevel= 60&lt;br /&gt;
| pmapdesc= Map by BetaNotus (6/20)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a solo-friendly dungeon for level 60 equipment. Different zones feature different enemies and resources to harvest.&lt;br /&gt;
&lt;br /&gt;
The entrance area comes with a lot of slimes, some rats and vipers. To access the lower level you have to defeat the [[Treant Guardian]], located into the room to the right of Tolmar on the map, and get the [[Alien Key]] for the door. Note: the Treant Guardian is not elite, you will only get one key per kill even in groups. You can also find [[Tolmar the Snake Master]] on the upper level.&lt;br /&gt;
&lt;br /&gt;
Once you can access the lower level, you can find the goblin camp by taking right turns from the stairs. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The entrance is a door at the [[Rahu]] docks.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Goblin Camp====&lt;br /&gt;
There is a goblin camp on the lower level where you can ask [[Bogaku]] and [[Chief Glortok]] for work or [[Stulza]] for a buff.&lt;br /&gt;
&lt;br /&gt;
The goblin camp is behind a locked door, you will have to find [[Bogaku&#039;s Sixteenth Notebook]] to get access. The goblin guard will tell you where to look for it. {{Hint|It&#039;s also marked on the map as &amp;quot;Bogaku&#039;s Notebook&amp;quot;}}&lt;br /&gt;
==== Mysterious Levers ====&lt;br /&gt;
A party of adventurers capable of flipping all five levers hidden throughout the dungeon will be challenged by [[Frothimir the Forever-Flan]]. The levers can be randomly stuck, requiring [[Maintenance Oil]] to operate them. After some time the levers switch to off so it is necessary to use them all around the same time.&lt;br /&gt;
&lt;br /&gt;
==== Braziers ====&lt;br /&gt;
{{Spoiler|Brazier spoiler|&lt;br /&gt;
Sacrifice a {{Item|Femur Pile}} at each of the three outer braziers, and an {{Item|Evil Bone}} at the central brazier.  This will summon the [[Enraged Spirit]], who drops {{Item|Velmer&#039;s Key}}, which unlocks a chest on the lower level, near the ramps leading up.}}&lt;br /&gt;
==== Weird Leaves ====&lt;br /&gt;
{{Spoiler|Weird Leaves spoiler|&lt;br /&gt;
The Weird Leaves teleport you between the two leaves locations in the sewers.}}&lt;br /&gt;
&lt;br /&gt;
==== Test Valve ====&lt;br /&gt;
Explorers seeking to uncover the mystery of this water-spraying oddity should find themselves a [[Ratkin Pipe-Pipe]].&lt;br /&gt;
==== Milking Goats ====&lt;br /&gt;
Two [[Milking Goat]]s (Gubtha [squeak] and  Grak Un Fal [squeak]) can be found on the lower level.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Sewer NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Sewer Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Bosses====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Rahu Sewer Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Harvestables ===&lt;br /&gt;
&lt;br /&gt;
==== Fish ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Raw Great Chicken}} Found as Sewer Tilapias&lt;br /&gt;
|}&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Minerals &amp;amp; Metals ====&lt;br /&gt;
Almost every kind of mineral and metal can be found as a Mineral Node.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]][[Category:Rahu Dungeons]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sewer_Crystal_Water_Samples&amp;diff=136448</id>
		<title>Sewer Crystal Water Samples</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sewer_Crystal_Water_Samples&amp;diff=136448"/>
		<updated>2023-12-03T23:21:01Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Lady Windsong in Rahu said, &amp;quot;There are crystals down in the sewer which remove filth, salt, and any other contaminants from the water. Quite amazing magic! But we do not know how long the magic will last, so each year we test the water. Can you do it this year?&lt;br /&gt;
&lt;br /&gt;
Here is the special beaker I was given. I counted ten pools of water with functioning crystal fountains. Wade into each pool and test the water in the center of the room. The beaker will hum if the water is clean and screech horribly if there is a problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Lady Windsong]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Rahu]]&#039;&#039;&#039;. The quest is available at {{Favor|Neutral}} favor. This quest is available at [[Druid]] level 1. This quest is only available after a speech interaction. Also, you need to have already unlocked the upper level shortcut access door next to the Weird Leaves in the &#039;&#039;&#039;[[Rahu Sewers]]&#039;&#039;&#039; by defeating the &#039;&#039;&#039;[[Treant Guardian]]&#039;&#039;&#039; and looting his key. Until then, &#039;&#039;&#039;[[Lady Windsong]]&#039;&#039;&#039; will not offer this quest.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
There are crystals down in the sewer which remove filth, salt, and any other contaminants from the water. Quite amazing magic! But we do not know how long the magic will last, so each year we test the water. Can you do it this year?&lt;br /&gt;
&lt;br /&gt;
Here is the special beaker I was given. I counted ten pools of water with functioning crystal fountains. Wade into each pool and test the water in the center of the room. The beaker will hum if the water is clean and screech horribly if there is a problem.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Sample All Crystal Rooms&#039; Water x10&lt;br /&gt;
* Talk to Lady Windsong&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards|&lt;br /&gt;
{{Quote|All of the water samples were clean? No screeches from the bottle? Oh, good. I have no idea what we&#039;d do if they weren&#039;t working!&lt;br /&gt;
&lt;br /&gt;
Did you happen to notice if the treants are looking well? They were happy to see me last year! Wait.. wait, you aren&#039;t a friend of treants! How is that possible? Did the treants attack you?!&lt;br /&gt;
&lt;br /&gt;
I apologize. I should have thought of this earlier: Dreva&#039;s boons are not quite the same as Ri-Shin&#039;s boons, are they? But fear not, because I believe I can share this one with you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[Lady Windsong hops around you, and you feel something changing. Sewer treants will no longer be aggressive to you.]&amp;lt;/i&amp;gt;}}&lt;br /&gt;
* 100 {{Favor|favor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Rahu Quests]][[Category:Quests/Lady Windsong]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Escaped_Snail_Meat&amp;diff=136447</id>
		<title>Escaped Snail Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Escaped_Snail_Meat&amp;diff=136447"/>
		<updated>2023-12-03T23:20:05Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Lady Windsong]] in [[Rahu]] said, &amp;quot;The sewers connect to a cave system, and last year I noticed that some of the ratkins&#039; snails had escaped and wandered into the caves. The [[ratkin]] didn&#039;t seem interested in recovering them, and I really want to know why. In this case I think the death of a few innocent snails is justified. Bring me a sample so that I can examine it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, talk to &#039;&#039;&#039;[[Lady Windsong]]&#039;&#039;&#039; in &#039;&#039;&#039;[[Rahu]]&#039;&#039;&#039;. The quest is available at {{Favor|Neutral}} favor. This quest is available at [[Druid]] level 1. This quest is only available after a speech interaction. Also, you need to have already unlocked the upper level shortcut access door next to the Weird Leaves in the &#039;&#039;&#039;[[Rahu Sewers]]&#039;&#039;&#039; by defeating the &#039;&#039;&#039;[[Treant Guardian]]&#039;&#039;&#039; and looting his key. Until then, &#039;&#039;&#039;[[Lady Windsong]]&#039;&#039;&#039; will not offer this quest.&lt;br /&gt;
&lt;br /&gt;
===Preface===&lt;br /&gt;
The sewers connect to a cave system, and last year I noticed that some of the ratkins&#039; snails had escaped and wandered into the caves. The [[ratkin]] didn&#039;t seem interested in recovering them, and I really want to know why. In this case I think the death of a few innocent snails is justified. Bring me a sample so that I can examine it.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Obtain [[Escaped-Snail Meat]] x3&lt;br /&gt;
* Talk to [[Lady Windsong]]&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Spoiler|Rewards|&lt;br /&gt;
{{Quote|It is as I feared: this snail meat is poisoned with traces of that weird metal they mine down there. That explains why the ratkin don&#039;t eat them!&lt;br /&gt;
&lt;br /&gt;
Hmm. The meat almost seems rotted from within, as if a druid had cast Rotflesh on it. Hmm? No, not &amp;quot;Rotskin&amp;quot;... what&#039;s Rotskin? I mean Rotflesh! The druid spell? Oh... this must be another one of those differences between druid types. Why don&#039;t I teach you our version?}}&lt;br /&gt;
* 100 {{Favor|favor}}&lt;br /&gt;
* Learn the Druid Ability [[Rotflesh]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Rahu Quests]][[Category:Quests/Lady Windsong]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spider/Abilities&amp;diff=133504</id>
		<title>Spider/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spider/Abilities&amp;diff=133504"/>
		<updated>2023-07-04T18:08:55Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Spider Complete Ability List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Abilities]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[Spider/Abilities|Spider Complete Ability List]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- Updated on November 17, 2022 from v374 --&amp;gt;&lt;br /&gt;
Click &amp;quot;Expand&amp;quot; on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Icon !! Level !! Name !! style=&amp;quot;width: 25%;&amp;quot; | Description !! style=&amp;quot;width: 25%;&amp;quot; | Special !! style=&amp;quot;width: 11%;&amp;quot; | Effects !! style=&amp;quot;width: 11%;&amp;quot; | Stats !! style=&amp;quot;width: 9%;&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Insidious Illusion|2}} || 12 || Insidious Illusion || Briefly fool shopkeepers and villagers into perceiving you as a typical humanoid. Consumes 1 Moonstone. || Take a humanoid shape for 90 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;1200 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Insidious Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Insidious Illusion 2|2}} || 26 || Insidious Illusion 2 || Briefly fool shopkeepers and villagers into perceiving you as a typical humanoid. Consumes 1 Moonstone. || Take a humanoid shape for 150 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;1200 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Insidious Illusion 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Insidious Illusion 3|2}} || 44 || Insidious Illusion 3 || Briefly fool shopkeepers and villagers into perceiving you as a typical humanoid. Consumes 1 Moonstone. || Take a humanoid shape for 210 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;100&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;1200 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Insidious Illusion 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite|2}} || 1 || Spider Bite || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +10 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 7 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Inject Venom|2}} || 3 || Inject Venom || Inject poison into your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 5 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 17 Poison || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;18&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;9 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs|2}} || 6 || Infinite Legs || Kick an enemy with some of your many legs. || For 10 seconds, additional Infinite Legs attacks deal +3 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 17 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;9&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Gripjaw|2}} || 8 || Gripjaw || Lock your jaws onto your enemy, stunning them briefly.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Signature Debuff ability.&amp;lt;/b&amp;gt; || Stuns opponent&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 24 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;18&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Incubate|2}} || 9 || Incubate || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Your egg incubates for 15 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 20 Piercing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;60 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Incubate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 2|2}} || 10 || Spider Bite 2 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +15 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 13 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Web Trap|2}} || 13 || Web Trap || Lay a sticky web that immobilizes the first enemy that enters it. || &amp;lt;b&amp;gt;You heal:&amp;lt;/b&amp;gt; 0 per second when near your web trap&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;You recover:&amp;lt;/b&amp;gt; 0 Power per second when near your web trap ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;17&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grappling Web|2}} || 15 || Grappling Web || Fling poisonous web at a distant enemy and reel them to you. || Target is pulled toward you&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 21 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Taunt: &amp;lt;/b&amp;gt;+25 || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 2|2}} || 16 || Infinite Legs 2 || Kick an enemy with some of your many legs. || For 10 seconds, additional Infinite Legs attacks deal +5 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 30 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Premeditated Doom|2}} || 18 || Premeditated Doom || Carefully prepare your next attack so that it deals tremendous damage. || Your next attack deals +50 damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Health after a 10-second delay&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Armor after a 10-second delay ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;23&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 3|2}} || 20 || Spider Bite 3 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +19 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 17 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terrifying Bite|2}} || 23 || Terrifying Bite || Bite your enemy and attempt to send them fleeing in terror. Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Target has a chance to flee for 5 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 31 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spit Acid|2}} || 24 || Spit Acid || Spit armor-melting acid at a distant target.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 8 Acid, 5 times over 9 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 46 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage Armor: &amp;lt;/b&amp;gt;21 Acid || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;26&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;12 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Spit Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Gripjaw 2|2}} || 25 || Gripjaw 2 || Lock your jaws onto your enemy, stunning them briefly.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Signature Debuff ability.&amp;lt;/b&amp;gt; || Stuns opponent&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 50 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;26&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 3|2}} || 26 || Infinite Legs 3 || Kick an enemy with some of your many legs. || For 12 seconds, additional Infinite Legs attacks deal +7 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 45 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Inject Venom 2|2}} || 28 || Inject Venom 2 || Inject poison into your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 12 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 78 Poison || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;33&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;9 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Incubate 2|2}} || 29 || Incubate 2 || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Your egg incubates for 15 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 25 Piercing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;60 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Incubate 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 4|2}} || 30 || Spider Bite 4 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +23 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 25 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Premeditated Doom 2|2}} || 34 || Premeditated Doom 2 || Carefully prepare your next attack so that it deals tremendous damage. || Your next attack deals +100 damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Health after a 10-second delay&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Armor after a 10-second delay ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;32&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spit Acid 2|2}} || 34 || Spit Acid 2 || Spit armor-melting acid at a distant target.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 15 Acid, 5 times over 9 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 71 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage Armor: &amp;lt;/b&amp;gt;32 Acid || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;32&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;12 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Spit Acid 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grappling Web 2|2}} || 35 || Grappling Web 2 || Fling poisonous web at a distant enemy and reel them to you. || Target is pulled toward you&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 53 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Taunt: &amp;lt;/b&amp;gt;+50 || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 4|2}} || 36 || Infinite Legs 4 || Kick an enemy with some of your many legs. || For 12 seconds, additional Infinite Legs attacks deal +9 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 65 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;19&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terrifying Bite 2|2}} || 37 || Terrifying Bite 2 || Bite your enemy and attempt to send them fleeing in terror. Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Target has a chance to flee for 8 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 58 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 5|2}} || 40 || Spider Bite 5 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +26 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 37 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Inject Venom 3|2}} || 43 || Inject Venom 3 || Inject poison into your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 20 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 147 Poison || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;43&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;9 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grappling Web 3|2}} || 44 || Grappling Web 3 || Fling poisonous web at a distant enemy and reel them to you. || Target is pulled toward you&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 79 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Taunt: &amp;lt;/b&amp;gt;+75 || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;17&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spit Acid 3|2}} || 44 || Spit Acid 3 || Spit armor-melting acid at a distant target.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 25 Acid, 5 times over 9 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 111 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage Armor: &amp;lt;/b&amp;gt;50 Acid || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;36&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;12 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Spit Acid 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Gripjaw 3|2}} || 45 || Gripjaw 3 || Lock your jaws onto your enemy, stunning them briefly.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Signature Debuff ability.&amp;lt;/b&amp;gt; || Stuns opponent&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 117 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;36&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 5|2}} || 46 || Infinite Legs 5 || Kick an enemy with some of your many legs. || For 15 seconds, additional Infinite Legs attacks deal +12 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 102 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;21&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Premeditated Doom 3|2}} || 48 || Premeditated Doom 3 || Carefully prepare your next attack so that it deals tremendous damage. || Your next attack deals +150 damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Health after a 10-second delay&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Armor after a 10-second delay ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;38&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Incubate 3|2}} || 49 || Incubate 3 || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Your egg incubates for 15 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 30 Piercing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;60 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Spider: Incubate 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terrifying Bite 3|2}} || 49 || Terrifying Bite 3 || Bite your enemy and attempt to send them fleeing in terror. Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Target has a chance to flee for 8 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 99 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;18&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 6|2}} || 50 || Spider Bite 6 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +28 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 58 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Web Trap 2|2}} || 53 || Web Trap 2 || Lay a sticky web that immobilizes the first enemy that enters it. || &amp;lt;b&amp;gt;You heal:&amp;lt;/b&amp;gt; 0 per second when near your web trap&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;You recover:&amp;lt;/b&amp;gt; 0 Power per second when near your web trap ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;25 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spit Acid 4|2}} || 54 || Spit Acid 4 || Spit armor-melting acid at a distant target.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 50 Acid, 5 times over 9 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 164 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage Armor: &amp;lt;/b&amp;gt;75 Acid || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;41&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;12 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Inject Venom 4|2}} || 55 || Inject Venom 4 || Inject poison into your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 30 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 237 Poison || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;49&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;9 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terrifying Bite 4|2}} || 55 || Terrifying Bite 4 || Bite your enemy and attempt to send them fleeing in terror. Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Target has a chance to flee for 8 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 122 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;19&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 6|2}} || 56 || Infinite Legs 6 || Kick an enemy with some of your many legs. || For 15 seconds, additional Infinite Legs attacks deal +18 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 146 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;24&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grappling Web 4|2}} || 57 || Grappling Web 4 || Fling poisonous web at a distant enemy and reel them to you. || Target is pulled toward you&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 129 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Taunt: &amp;lt;/b&amp;gt;+100 || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Incubate 4|2}} || 57 || Incubate 4 || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Your egg incubates for 15 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 30 Piercing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;60 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Gripjaw 4|2}} || 59 || Gripjaw 4 || Lock your jaws onto your enemy, stunning them briefly.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Signature Debuff ability.&amp;lt;/b&amp;gt; || Stuns opponent&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 190 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;43&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Premeditated Doom 4|2}} || 60 || Premeditated Doom 4 || Carefully prepare your next attack so that it deals tremendous damage. || Your next attack deals +200 damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Health after a 10-second delay&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Armor after a 10-second delay ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;43&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 7|2}} || 60 || Spider Bite 7 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +30 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 79 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Webspin|2}} || 60 || Webspin || Spin a bundle of webbing, useful for crafting. || Create one Spiderweb&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;900&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spit Acid 5|2}} || 64 || Spit Acid 5 || Spit armor-melting acid at a distant target.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 80 Acid, 5 times over 9 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 216 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage Armor: &amp;lt;/b&amp;gt;98 Acid || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;45&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;12 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terrifying Bite 5|2}} || 65 || Terrifying Bite 5 || Bite your enemy and attempt to send them fleeing in terror. Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Target has a chance to flee for 8 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 159 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;22&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 7|2}} || 66 || Infinite Legs 7 || Kick an enemy with some of your many legs. || For 18 seconds, additional Infinite Legs attacks deal +25 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 190 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;26&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Incubate 5|2}} || 67 || Incubate 5 || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Your egg incubates for 15 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 30 Piercing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;60 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Inject Venom 5|2}} || 67 || Inject Venom 5 || Inject poison into your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 40 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 324 Poison || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;56&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;9 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Gripjaw 5|2}} || 69 || Gripjaw 5 || Lock your jaws onto your enemy, stunning them briefly.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Signature Debuff ability.&amp;lt;/b&amp;gt; || Stuns opponent&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 244 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grappling Web 5|2}} || 70 || Grappling Web 5 || Fling poisonous web at a distant enemy and reel them to you. || Target is pulled toward you&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 179 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Taunt: &amp;lt;/b&amp;gt;+300 || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;23&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Premeditated Doom 5|2}} || 70 || Premeditated Doom 5 || Carefully prepare your next attack so that it deals tremendous damage. || Your next attack deals +300 damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Health after a 10-second delay&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Armor after a 10-second delay ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 8|2}} || 70 || Spider Bite 8 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +32 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 100 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spit Acid 6|2}} || 74 || Spit Acid 6 || Spit armor-melting acid at a distant target.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 110 Acid, 5 times over 9 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 275 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Damage Armor: &amp;lt;/b&amp;gt;125 Acid || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;12 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terrifying Bite 6|2}} || 75 || Terrifying Bite 6 || Bite your enemy and attempt to send them fleeing in terror. Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Target has a chance to flee for 8 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 202 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;24&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Infinite Legs 8|2}} || 76 || Infinite Legs 8 || Kick an enemy with some of your many legs. || For 18 seconds, additional Infinite Legs attacks deal +40 damage || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 240 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;29&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Incubate 6|2}} || 77 || Incubate 6 || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Your egg incubates for 15 seconds.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 30 Piercing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;60 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Gripjaw 6|2}} || 79 || Gripjaw 6 || Lock your jaws onto your enemy, stunning them briefly.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Signature Debuff ability.&amp;lt;/b&amp;gt; || Stuns opponent&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Suppresses Monster Shout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 307 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;53&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grappling Web 6|2}} || 80 || Grappling Web 6 || Fling poisonous web at a distant enemy and reel them to you. || Target is pulled toward you&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 224 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Taunt: &amp;lt;/b&amp;gt;+600 || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Premeditated Doom 6|2}} || 80 || Premeditated Doom 6 || Carefully prepare your next attack so that it deals tremendous damage. || Your next attack deals +400 damage&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Health after a 10-second delay&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restores:&amp;lt;/b&amp;gt; 0 Armor after a 10-second delay ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;53&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Spider Bite 9|2}} || 80 || Spider Bite 9 || Bite your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack.&amp;lt;/b&amp;gt; (When it triggers a Combat Refresh, +34 Power) ||  || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 126 Crushing || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;2 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Inject Venom 6|2}} || 81 || Inject Venom 6 || Inject poison into your enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack.&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 50 Poison, 6 times over 12 seconds || &amp;lt;b&amp;gt;Damage: &amp;lt;/b&amp;gt; 444 Poison || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;65&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;9 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Noita the Green]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala/Token_Unlocks&amp;diff=133503</id>
		<title>Altar of Norala/Token Unlocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Altar_of_Norala/Token_Unlocks&amp;diff=133503"/>
		<updated>2023-07-03T02:34:34Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[Altar of Norala/Token Unlocks|Altar of Norala Token Unlocks]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Effect&lt;br /&gt;
!Increase per rank&lt;br /&gt;
!Rank 1 token cost&lt;br /&gt;
!Rank 2 token cost&lt;br /&gt;
!Rank 3 token cost&lt;br /&gt;
!Rank 4 token cost&lt;br /&gt;
!Rank 5 token cost&lt;br /&gt;
!Rank 6 token cost&lt;br /&gt;
|-&lt;br /&gt;
| Max health || +10 max health || 1 || 1 || 2 || 2 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Max power || +10 max power || 1 || 1 || 2 || 2 || 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf damage || 2-3% werewolf damage || 1 || 1 || 2 || 2 || 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Physical mitigation || -2|-4|?|% physical vulnerability || 1 || 1 || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Corpse-eat healing || +4 beast metabolism healing || 1 || 1 || 2 || 2 || 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Non-combat movement || +1 non-combat sprint speed || 3 || 3 || N/A || N/A || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mount Speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Token cost&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed || Increase mount maximum land speed +2. Lasts 5 minutes or until you are attacked. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 2 || Increase mount maximum land speed +4. Lasts 5 minutes or until you are attacked. || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Speed 3 || Increase mount maximum land speed +6. Lasts 5 minutes or until you are attacked. || 3 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In the June 10 2022 update, Hunting Speed (which used to be out-of-combat sidebar abilities) were converted to the new wolfen [[Riding]] mount-form, taught by [[Sanja]] in [[Kur]] to Werewolves who are at least level 30. These mount speed abilities are now to be added to your riding bar rather than the sidebar. They do still need to be renewed each month at the Full Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permanent upgrades:&#039;&#039;&#039; (The abilitiy- and level- unlocks will become available one by one in the listed order.)&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability&lt;br /&gt;
!Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 60 || Increases the Lycanthropy level cap from 50 to 60. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 4 || Unlocks the ability. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bite 5 || Unlocks the ability. || 1&lt;br /&gt;
|-&lt;br /&gt;
| Claw 5 || Unlocks the ability. || 1&lt;br /&gt;
|-&lt;br /&gt;
| See Red 6 (Available at Sanja!) || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pouncing Rake 4 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Raise Lycanthropy Max Level to 70 || Increases the Lycanthropy level cap from 60 to 70. || 2&lt;br /&gt;
|-&lt;br /&gt;
| Skulk 4 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bite 6 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Claw 6 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pack Attack 5 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Blood of  the Pack 5 || Unlocks the ability || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dark Wolf Form || Allows you to turn into a dark-colored wolf || 4&lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Unlocks storage at the Altar, with 12 slots || 2 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (24 total) || 3 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (36 total) || 4 &lt;br /&gt;
|-&lt;br /&gt;
| +12 Storage Slots at the Altar of Norala || Adds 12 slots (48 total) || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Daisy_(NPC)&amp;diff=133488</id>
		<title>Daisy (NPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Daisy_(NPC)&amp;diff=133488"/>
		<updated>2023-06-15T23:53:31Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|Description = flower&lt;br /&gt;
|Destination = Daisy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Daisy&lt;br /&gt;
|image            = [[File:Daisy(npc).png|300px|]]&lt;br /&gt;
|caption          = She smiles nervously at you and then walks on.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near the garden.&lt;br /&gt;
|anatomy = Ruminant&lt;br /&gt;
|species = Deer&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist= All if animal form for 3+ hours&lt;br /&gt;
|skilltrainer     = [[Alchemy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Hi. I-it-it&#039;s hard t-t-to talk t-t-to strangers. B-but welcome!}}&lt;br /&gt;
[[Daisy (NPC)|Daisy]] is a criminally shy doe that plods around..shyly. She has a knack for making &amp;lt;strike&amp;gt;drugs&amp;lt;/strike&amp;gt; Bounceweed, which her husband [[Jumper]] enjoys a bit too much. She has been working to reduce the addictiveness of her concoctions. Before reaching [[Animal Town]], [[Daisy (NPC)|Daisy]] used the [[Awakening]] on [[Jumper]] with the help of her former master.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Daisy (NPC)|Daisy]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you lose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Found in [[Animal Town]].&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Quote|Oh, um okay. We c-can hang out!}}&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Help Daisy mix some chemicals (3h) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|I-it&#039;s s-so h-hard to do alchemy w-with h-hooves! I e-envy h-humans so much! B-but y-you really helped. Thanks. Take t-this.}}&lt;br /&gt;
:27 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy brew and test a new batch of bounceweed (8h)|&lt;br /&gt;
{{Quote|Oh man, I think mine&#039;s wearing off. Is yours wearing off, too? Well, thank you &#039;&#039;so much&#039;&#039; for helping me make it!&lt;br /&gt;
&lt;br /&gt;
Bounceweed helps me with my stuttering problem, that&#039;s why I take it. And I admit it&#039;s pretty fun, too! B-but it&#039;s addictive, s-so I t-try... d-damn it! I-it&#039;s back. &#039;&#039;Daisy sighs.&#039;&#039; G-g-goodbye for n-n-now.}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy mix some chemicals&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Bounceweed}} x 4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy try new strains of bounceweed (8h) {{Favor|Close Friends}}|&lt;br /&gt;
{{Quote|I loved being Monte&#039;s familiar. He even secretly let me apprentice under him. Yeah, an apprentice deer! I focused on alchemy mainly. But one day Monte went catatonic. Maybe he backfired a spell... I don&#039;t know. I tried to counterspell it, but I was useless. I fled, leaving Spot behind to tent to his body. Because we all know what happens to familiars who outlive their wizards!&lt;br /&gt;
&lt;br /&gt;
His lasting gift to me was the Awakening I cast on Jumper. He&#039;d helped me prepare a version of the ritual I could cast. It was a one-time thing, but it worked! Jumper was my old crush back when I was just a normal deer. And now we&#039;re happy together! I g-guess t-that... oh d-d-damn. My st-stutter is b-back. W-well, I h-hope your dose lasts l-longer! I want to go check on Jumper.. g-goodbye!}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy brew and test a new batch of bounceweed&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:Gain a 15 minute Bounceweed buff: All animal attacks deal +30 damage&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy improve her bounceweed formula (8h)|&lt;br /&gt;
{{Quote|I don&#039;t agree with Raul on that. I mean, yes, normal animals can&#039;t give consent to be Awakened, but very few Awakened animals want to go back to being dumb! Mostly we just want to be allowed to live with other sentients. Oh, and not be slaves. And Jumper isn&#039;t my slave, because I didn&#039;t perform the ritual of Binding after I Awakened him. So he&#039;s not my apprentice -- he&#039;s just my loving husband.&lt;br /&gt;
&lt;br /&gt;
Oh, look at the time. Thank you for your help today! I&#039;m going to go talk these changes over with Yavazek before my bounceweed wears off. My next batch should be amazing!}}&lt;br /&gt;
:Unknown requirements inlcuding completing the Hang Out &#039;Help Daisy try new strains of bounceweed&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Pure Bounceweed}} x 2&lt;br /&gt;
:Gain a 15 minute Bounceweed buff: All animal attacks deal +10 damage&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy brew an experimental batch of super-bounceweed (8h)- Requires a [[Deer]]|&lt;br /&gt;
{{Quote|That feels good... is that your tongue? I think I&#039;m in love. Ha ha! No, d-d-don&#039;t stop. ... wait, I think I&#039;m c-coming down f-finally: my s-stutter is c-coming back. Seriously, is that your tongue o-or... oh no. What have we done? Stop it! Stop! Look at us! We... we had sex!&lt;br /&gt;
&lt;br /&gt;
Oh no! Oh no! What will we do?! T-take the r-rest of this super b-bounceweed and g-go!&lt;br /&gt;
&lt;br /&gt;
A p-p-please d-don&#039;t t-tell Jumper! I kn-know we have an &#039;o-open m-m-marriage&#039; b-but he&#039;ll still b-be d-devastated. Please? He&#039;ll sm-smell me on your f-fur. Don&#039;t even t-talk to him! Just s-stay a-away from him for a d-day. Please! Oh, I&#039;m so s-sorry!}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy brew and test a new batch of bounceweed&#039;&lt;br /&gt;
:80 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Augmented Bounceweed}} x 3&lt;br /&gt;
:Augmented Bounceweed buff&lt;br /&gt;
:Post-Coital Bliss buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Daisy&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Trollbane Oil&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=1633&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Bounceweed&lt;br /&gt;
 |skilllevel=12&lt;br /&gt;
 |cost=1133&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Northern Bounceweed&lt;br /&gt;
 |skilllevel=24&lt;br /&gt;
 |cost=1600&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Pure Bounceweed&lt;br /&gt;
 |skilllevel=36&lt;br /&gt;
 |cost=3000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Augmented Bounceweed&lt;br /&gt;
 |skilllevel=48&lt;br /&gt;
 |cost=4733&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = {{Item|Augmented Bounceweed}} x4 and &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;2-3 items which may include:&amp;lt;/b&amp;gt; {{Item|Guava}}, {{Item|Banana}}, {{Item|Muntok Peppercorns}},{{Item|Alamyneth}} (Lv30), {{Item|Seaweed}}, {{Item|Red Rose Seeds}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling:_Invasive_Species&amp;diff=133121</id>
		<title>Angling: Invasive Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling:_Invasive_Species&amp;diff=133121"/>
		<updated>2023-06-05T04:56:43Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, angle near or on the docks in &#039;&#039;&#039;[[Serbule]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Serbule Quests]][[Category:Quests/Angling Quests]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling:_Scray_Overpopulation&amp;diff=133120</id>
		<title>Angling: Scray Overpopulation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling:_Scray_Overpopulation&amp;diff=133120"/>
		<updated>2023-06-05T04:55:26Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Prerequisites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
To start this quest, angle by the eastern lake in &#039;&#039;&#039;[[Serbule Hills]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note&#039;&#039;&#039;: In the June 1 update, the quest description says the westernmost lake, but this is incorrect. See the map for the correct location.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Serbule Hills Quests]][[Category:Quests/Angling Quests]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
[[File:ScrayOverpopulation.png]]&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Angling XP and learn how to craft Basic Bait&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133094</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133094"/>
		<updated>2023-06-04T04:58:25Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own bait once trained). (&#039;&#039;&#039;Tip&#039;&#039;&#039;: Making lots of bait out of small fish, including those you can catch with [[Fishing]] using your bare hands, such as [[Clownfish]] and [[Grapefish]], can be a quick way to level [[Angling]] for a while.) &lt;br /&gt;
&lt;br /&gt;
Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. (For example, for [[Perch]], the three associations are purple smoke erupting from your head and lightning above the fish, stack of flowers rising from the fish, and colorful yellow and purple sparkles on both the fish and your pole, corresponding to Reel, Juke, and Troll.)&lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish (or item) and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as low-level crates and &amp;quot;pretend fish.&amp;quot; Some angling targets, particularly at higher levels or for special items, will have multiple particle patterns for the same angling skill, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133093</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133093"/>
		<updated>2023-06-04T04:49:03Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own bait once trained). (&#039;&#039;&#039;Tip&#039;&#039;&#039;: Making lots of bait out of small fish, including those you can catch with [[Fishing]] using your bare hands, such as [[Clownfish]] and [[Grapefish]], can be a quick way to level [[Angling]] for a while.) &lt;br /&gt;
&lt;br /&gt;
Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. (For example, for Perch, the three associations are purple smoke erupting from your head and lightning above the fish, stack of flowers rising from the fish, and colorful yellow and purple sparkles on both the fish and your pole, corresponding to Reel, Juke, and Troll.)&lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish (or item) and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as low-level crates and &amp;quot;pretend fish.&amp;quot; Some angling targets, particularly at higher levels or for special items, will have multiple particle patterns for the same angling skill, so watch out for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133087</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133087"/>
		<updated>2023-06-02T22:41:43Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. (For example, for Perch, the three associations are purple smoke erupting from your head and lightning above the fish, stack of flowers rising from the fish, and colorful yellow and purple sparkles on both the fish and your pole, corresponding to Reel, Juke, and Troll.)&lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133086</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133086"/>
		<updated>2023-06-02T22:34:32Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. (For example, for Perch, the three associations are purple smoke erupting from your head, stack of flowers rising from the fish, and colorful yellow and purple sparkles on both the fish and your pole, corresponding to Reel, Juke, and Troll.)&lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133085</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133085"/>
		<updated>2023-06-02T21:56:00Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. (For example, for Perch, the three associations are purple smoke erupting from your head, stack of flowers rising from the fish, and colorful blobby sparkles on both the fish and your pole, corresponding to Reel, Juke, and Troll.)&lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133084</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133084"/>
		<updated>2023-06-02T21:52:15Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. &lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133083</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133083"/>
		<updated>2023-06-02T21:51:04Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish and not some other object, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. &lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133082</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133082"/>
		<updated>2023-06-02T21:50:50Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish and not some other object, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. &lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133081</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133081"/>
		<updated>2023-06-02T21:45:47Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Angling]]. &amp;lt;!-- can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own once trained). Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish and not some other object, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. &lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as crates and &amp;quot;practice fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133075</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=133075"/>
		<updated>2023-06-02T18:52:48Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Synergy Levels: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Angling_skill.png|300px]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Angling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]] &lt;br /&gt;
:: Level 15, Level 29, Level 43&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These synergy levels appear either not to be implemented or are bugged on initial release (6/1/23).&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deaths&amp;diff=133068</id>
		<title>Deaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deaths&amp;diff=133068"/>
		<updated>2023-05-31T20:03:44Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot;| [[Image:item-icon-book.png|32px]]&amp;amp;nbsp;Cause of Death|| style=&amp;quot;width:80px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Initial XP&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:80px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Repeated XP&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Hints&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol Poisoning|| 50 || 0 || {{Hint|Drink three beers and a liquor}}&lt;br /&gt;
|-&lt;br /&gt;
| Anti-regenerated || 250 || 0 || {{Hint|Acquired by having a maximum health equal to or below 0, most easily gotten by iocaine practice doses and items that increase/decrease maximum health (remove the item to get below 0 max HP)}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrowed || 50 || 5 || {{Hint|Skeleton Archer, Evil Security Patrol piercing attack, Archery: Blitz Shot}}&lt;br /&gt;
|-&lt;br /&gt;
| Attack reflected back at self || 100 || 5 || {{Hint|Damage reflection recoil from Manticore, Giant Beetle, Refraction Spider}}&lt;br /&gt;
|-&lt;br /&gt;
| Bashed with a shield || 50 || 5 || {{Hint|Shield: Quick Bash, Disrupting Bash, Finish It}}&lt;br /&gt;
|-&lt;br /&gt;
| Bashed with a stick || 100 || 5 || {{Hint|Staff: Smash, Double Hit, Strategic Thrust}}&lt;br /&gt;
|-&lt;br /&gt;
| Battered by Hail || 50 || 5 || {{Hint|Weather Witching: Hailstorm}}&lt;br /&gt;
|-&lt;br /&gt;
| Battered by a tsunami || 50 || 5 || {{Hint|Weather Witching: Tsunami}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by a Fiery Animal || 50 || 5 || {{Hint|Fire Rat normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by a Fox || 50 || ? || {{Hint|Spirit Fox: Nip, Soul Bite}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by a Pumpkin || ? || ? || {{Hint|Evil Pumpkin normal attack during the Halloween event in Serbule Hills}}&lt;br /&gt;
|-&lt;br /&gt;
| Bit by an imaginary fox || 50 || 0 || {{Hint|Completely Normal Fox in Wolf Cave}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten by a dinosaur || 50 || 5 || {{Hint|Gnasher, War Gnasher}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten by a skull with wings glued onto it || ? || ? || {{Hint|Noxious Flapskull}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten by diseased animal || 50 || 5 || {{Hint|Giant Bat: Virulent Bite}}&lt;br /&gt;
|-&lt;br /&gt;
| Bitten repeatedly by swarms of insects || 50 || 0 || {{Hint|Treant dot attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Blasted by Sonic Waves || 50 || 5 || {{Hint|Sand Worm; Bard: Blast of Despair, Blast of Fury, Blast of Defiance; Giant Bat: Screech, Sonic Burst, Deathscream}}&lt;br /&gt;
|-&lt;br /&gt;
| Blasted by a sandstorm || 50 || 1 || {{Hint|Sandstorms in Ilmari Desert}}&lt;br /&gt;
|-&lt;br /&gt;
| Blasted with dark energy || 100 || 0 || {{Hint|Skeleton Darkweaver normal attack; Necromancy: Life Crush, Wave of Darkness}}&lt;br /&gt;
|-&lt;br /&gt;
| Blood sucked out of body || 50 || ? || {{Hint|Striga Drainer rage attack, The Striga Steward rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Body temperature spontaneously lowered || 50 || ? || {{Hint|Ice Magic: Chill}}&lt;br /&gt;
|-&lt;br /&gt;
| Bombed with toxic chemicals || 100 || ? || {{Hint|Wary Chemist; Battle Chemistry: Toxin Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| Bones Shattered || 50 || ? || {{Hint|Ogre rage attack, Minotaur rage attack; Hammer: Rib Shatter}}&lt;br /&gt;
|-&lt;br /&gt;
| Brain aneurysm due to terrible music || 50 || ? || {{Hint|Bard: Disharmony, Song of Discord}}&lt;br /&gt;
|-&lt;br /&gt;
| Brain replaced by fungus || 50 || ? || {{Hint|Fun Guy rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Breathed Mummy Fumes || 50 || 5 || {{Hint|Mummy Rotter rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Burned by otherworldly flames || 50 || 5 || {{Hint|Fairy Magic: Fairy Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| Caught a thrown knife in the chest || 50 || 1 || {{Hint|Knife Fighting: Fan of Blades, Surprise Throw, Hamstring Throw}}&lt;br /&gt;
|-&lt;br /&gt;
| Caught a thrown sword in the chest || 50 || ? || {{Hint|General Pask ranged pin attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Caught in Pumpkin Bomb || 50 || 5 || {{Hint|Pumpkin Turret ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Charmed by a lamia || ? || ? || {{Hint|Lamia, Old Lamia}}&lt;br /&gt;
|-&lt;br /&gt;
| Choked on spores || 50 || 5 || {{Hint|Triffid rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Clubbed On The Head || ? || ? || {{Hint|Ogre normal piercing attack; Hammer: Pound, Seismic Impact, Reckless Slam}}&lt;br /&gt;
|-&lt;br /&gt;
| Coated in Toxic Grease || 50 || 1 || {{Hint|Battle Chemistry: Toxic Irritant}}&lt;br /&gt;
|-&lt;br /&gt;
| Coated in electrified dragon spit || 100 || ? || {{Hint|Drakeworm (Blue) electricity attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Complications from soul damage || 50 || 5 || {{Hint|Necromancy: Life Steal, Spark of Death, Wave of Darkness psychic DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Consumed by Dark Energy || 50 || ? || {{Hint|DoT from GobbleJack or Reflective Turkeys during Harvest Season Event}}&lt;br /&gt;
|-&lt;br /&gt;
| Consumed by insects || 50 || ? || {{Hint|DoT from Tor-Urak&#039;s Rage Attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Crossbowed || 50 || 1 || {{Hint|Crossbow abilities}}&lt;br /&gt;
|-&lt;br /&gt;
| Crushed by a giant pincer || 50 || 5 || {{Hint|Sandhunter Scorpion}}&lt;br /&gt;
|-&lt;br /&gt;
| Crushed to death || ? || 0 || {{Hint|Troll, Rakshasa Bandit, Hammer: Pound}}&lt;br /&gt;
|-&lt;br /&gt;
| Cut By Small Thorns || 50 || ? || {{Hint|Druid: Brambleskin recoil damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Gas || 50 || 5 || {{Hint|Cow: Deadly Emission}}&lt;br /&gt;
|-&lt;br /&gt;
| Dehydration || 50 || 0 || {{Hint|Random chance of death when dehydrated in Ilmari}}&lt;br /&gt;
|-&lt;br /&gt;
| Died from mysterious illness || 50 || ? || {{Hint|Glowy yellow crystals in Gazluk}}&lt;br /&gt;
|-&lt;br /&gt;
| Discomfort || 1000 || 5 || {{Hint|Sword: Many Cuts DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Drowned || 100 || ? || {{Hint|Go swimming.}}&lt;br /&gt;
|-&lt;br /&gt;
| Eardrums Exploded || 50 || ? || {{Hint|Giant Bat: Screech, Sonic Burst, Deathscream DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Eardrums exploded due to extreme screaming || 100 || ? || {{Hint|Animal Handling: Shrill Command; Giant Bat: Screech, Sonic Burst, Deathscream; Pig: Squeal}}&lt;br /&gt;
|-&lt;br /&gt;
| Eaten by a worm || 100 || ? || {{Hint|Drakeworm (Blue) rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Eggs exploded out of abdomen || 50 || 1 || {{Hint|Giant Beetle rage attack delayed damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Electrocuted By a Portal || 50 || ? || {{Hint|Spy Portal}}&lt;br /&gt;
|-&lt;br /&gt;
| Electrocuted || 100 || ? || {{Hint|Mentalism: SystemShock, PanicCharge, Electrify. Goblin War Casters in the Goblin Dungeon.}}&lt;br /&gt;
|-&lt;br /&gt;
| Engulfed by Sentient Ice Slick || 50 || 5 || {{Hint|Ice Slick}}&lt;br /&gt;
|-&lt;br /&gt;
| Engulfed in ticks and biting fleas || 50 || 5 || {{Hint|Deer: Deer Kick DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Entangled By a Mummy || ? || ? || {{Hint|Mummy Wrapper}}&lt;br /&gt;
|-&lt;br /&gt;
| Exposure to freezing temperatures || 50 || ? || {{Hint|DoT cold damage in Kur Mountains}}&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Loud Music || 50 || 5 || {{Hint|Bard: Thunderous Note}}&lt;br /&gt;
|-&lt;br /&gt;
| Eyeballs Melted || 50 || 5 || {{Hint|Ranalon Guardian rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Fever || 50 || ? || {{Hint|Druid: Delerium}}&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Levels of Shame || 500 || 5 || {{Hint|Psychology: Mock, Psychoanalyze, Tell Me About Your Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| Feet Crushed by Rocks || 50 || 5 || {{Hint|Ranalon Stoneshaper root attack (their first ability)}}&lt;br /&gt;
|-&lt;br /&gt;
| Fell from great height || 100 || ? || {{Hint|self explanatory}}&lt;br /&gt;
|-&lt;br /&gt;
| Fell from short distance || 100 || 1 || {{Hint|Start with low health and jump off a small enough object (can&#039;t be too tall or you&#039;ll get great height death)}}&lt;br /&gt;
|-&lt;br /&gt;
| Fell off the world || 100 || ? || {{Hint|A few locations in the game let you fall through the map and should be reported as bugs when found.}}&lt;br /&gt;
|-&lt;br /&gt;
| Filled with otherworldly shrapnel || 50 || ? || {{Hint|Greedy Ghost rage attack, Misery Yak rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Filled with red-hot bone fragments || 50 || 5 || {{Hint|Suicidal Skeleton rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Filleted || 50 || ? || {{Hint|Fish Gut ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire spell backfired || 50 || 1 || {{Hint|Fire Magic: Ring of Fire spell with the mod doing damage to YOU}}&lt;br /&gt;
|-&lt;br /&gt;
| Flesh sloughed off || 50 || ? || {{Hint|Druid: Rotskin DOT}}&lt;br /&gt;
|-&lt;br /&gt;
| Food Poisoning || 50 || ? || {{Hint|Food Poisoning debuff received from eating Rotten Meat, Maggoty Ham or Sprigganberries}}&lt;br /&gt;
|-&lt;br /&gt;
| Forgot how to breathe || 50 || 1 || {{Hint|Mentalism: Agonize}}&lt;br /&gt;
|-&lt;br /&gt;
| Frozen to death || 50 || 5 || {{Hint|Cold Elemental, Skeleton Ice Wizard, Fire Magic: Frostball}}&lt;br /&gt;
|-&lt;br /&gt;
| Gobbled up by your own might || 50 || ? || {{Hint|Reflect damage from Gobblejack}}&lt;br /&gt;
|-&lt;br /&gt;
| Headbutted to death || 50 || ? || {{Hint|Unarmed: Headbutt}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart Attack after attacking a cow|| 50 || 5 || {{Hint|Cow: Tough Hoof recoil damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart attack || 200 || 5 || {{Hint|Psychology: You Were Adopted; Alchemy: Hulking Gel}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart became undead || 50 || 1 || {{Hint|Khyrulek&#039;s True Form rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a Fungus Bullet || 50 || ? || {{Hint|Fungus Blaster Traps in Fungal Fortress}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a rock || 100 || 5 || {{Hint|Tor-Urak ranged crushing attack, Yeti Thrower ranged crushing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a whip-like tail || 50 || ? || {{Hint|Deinonychus normal crushing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit with a Shovel|| 50 || 5 || {{Hint|Spade Assault ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Hypnotic Suggestion|| 50 || 5 || {{Hint|Bard: Entrancing Lullaby}}&lt;br /&gt;
|-&lt;br /&gt;
| Impact from being thrown || 100 || ? || {{Hint|Tor-Urak knockback attack; Unarmed: Hip Throw}}&lt;br /&gt;
|-&lt;br /&gt;
| Impacted with large opponent || 100 || ? || {{Hint|Unarmed: Bodyslam}}&lt;br /&gt;
|-&lt;br /&gt;
| Impaled on Flying Bones || 50 || 0 || {{Hint|Skeleton Darkweaver rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerated by a stationary flame source|| 100 || 5 || {{Hint|Fire Magic: Fire Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerated by an Inscrutable Intelligence || 50 || 0 || {{Hint|Glowing Sphere in Yeti Cave, if you have already accepted the quest you have to turn the quest in, and talk to the orb again. It will treat you like seeing you for the first time, be mean to it and get it to kill you.}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerated || 50 || ? || {{Hint|Skeleton Fire Wizard, Fire Spider fire attack, Fire Magic: Fireball}}&lt;br /&gt;
|-&lt;br /&gt;
| Injected with wolfsbane || 50 || 5 || {{Hint|Use wolfsbane flowers to poison yourself (is exclusive to lycans)}}&lt;br /&gt;
|-&lt;br /&gt;
| Infested with fungus || 100 || 5 || {{Hint|Spore Bomb ability; Battle Chemistry: Mycotoxin Formula}}&lt;br /&gt;
|-&lt;br /&gt;
| Inhaled too much water || 50 || 5 || {{Hint|Wheather Witching: Dampen}}&lt;br /&gt;
|-&lt;br /&gt;
| Innards teleported into a distant cloud || 50 || ? || {{Hint|Teleportation: Organ Displacement}}&lt;br /&gt;
|-&lt;br /&gt;
| Innards teleported into a distant volcano || 50 || ? || {{Hint|Teleportation: Organ Displacement}}&lt;br /&gt;
|-&lt;br /&gt;
| Innards teleported into the sea || 50 || 5 || {{Hint|Teleportation: Organ Displacement}}&lt;br /&gt;
|-&lt;br /&gt;
| Internal Organs Removed By Ghost || ? || ? || {{Hint|Greedy Ghost trauma attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Internal bleeding || ? || ? || {{Hint|Unarmed: Trauma damage from Mamba}}&lt;br /&gt;
|-&lt;br /&gt;
| Ironically killed by a restorative arrow|| 50 || 1 || {{Hint|Archery: Restorative Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| Kicked by a Rabbit || 50 || 0 || {{Hint|Rabbit: Bun-Fu Blitz}}&lt;br /&gt;
|-&lt;br /&gt;
| Kicked to death || 50 || ? || {{Hint|Rakshasa Skirmisher knockback attack; Unarmed: Front Kick, Knee Kick}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a Class 4 Nature Spirit || 50 || ? || {{Hint|Lord Sedgewick slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a Droach || 100 || 1 || {{Hint|Droach}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a haunting spirit || 75 || 5 || {{Hint|Ursula&#039;s clones from Haunted curse or just spawned during boss fight..Was repeated 41 times, 5XP each time, could still keep going even higher}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a mollusc || 100 || ? || {{Hint|Snail slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a rune of power || 100 || ? || {{Hint|Sigil Scripting: Explosive Sigil}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a self-destructing automaton|| 100 || 5 || {{Hint|Golem Self-Sacrifice ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a sentient weather phenomenon || ? || ? || {{Hint|Goblin dungeon The Fog, or Crystal Caverns tornado}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a spider || 50 || 0 || {{Hint|Spiders on beginner island}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by a worm || 100 || ? || {{Hint|Tor-Urak normal crushing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an Orc|| ? || ? || {{Hint|Orcish Swordsman}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an aberration || ? || ? || {{Hint|Nightmare Creature}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an angry insect|| 50 || 5 || {{Hint|Psychic Mantis rage attack, Simple Mantis rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an enraged humanoid foe || ? || ? || {{Hint|Rage attack from any human mob, Dark Chapel is a good place for this}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an enraged mollusc || ? || ? || {{Hint|Snail rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an enraged undead || 50 || 5 || {{Hint|Rage attack from skeletons, beginner island is a good place for this}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an exploding animal || 100 || 5 || {{Hint|Fire Sheep, Anomalous Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an insane cultist || 50 || ? || {{Hint|Insane Cultist in Eltibule or inside Dark Chapel dungeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an insane swordsman || 50 || 5 || {{Hint|Wolfen Berzerker}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by an insect || 50 || ? || {{Hint|Psychic Mantis slashing attack, Simple Mantis normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by cattle || 100 || 5 || {{Hint|Cow: Stampede}}&lt;br /&gt;
|-&lt;br /&gt;
| Killed by the living dead || 50 || 5 || {{Hint|Skeleton Swordsman, Skeleton Archer, Skeleton Fire Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
| Krakened || ? || ? || {{Hint|Random chance of occurring when killed by strong Kraken attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| Leg bones snapped by zombie hands protruding from the ground || 100 || 5 || {{Hint|Cultist Necromancer root attack; Necromancy: Death&#039;s Hold}}&lt;br /&gt;
|-&lt;br /&gt;
| Licked by a Frog || 50 || 5 || {{Hint|Toxic Frog in Povus, repeatable}}&lt;br /&gt;
|-&lt;br /&gt;
| Loss of blood || 50 || 5 || {{Hint|Deinonychus DOT attack, Grimalkin DOT attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Loss of motor control || 50 || 0 || {{Hint|Cockatrice rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Lovetapped Too Hard || 50 || 5 || {{Hint|Rabbit: Love Tap}}&lt;br /&gt;
|-&lt;br /&gt;
| Made to Feel Totally Irrelevant|| 50 || 5 || {{Hint|Lieutenant psychic debuff}}&lt;br /&gt;
|-&lt;br /&gt;
| Mangled by a gigantic skeleton || 100 || 5 || {{Hint|Nameless Guardian}}&lt;br /&gt;
|-&lt;br /&gt;
| Mauled by a pack of wild animals || 50 || ? || {{Hint|Insane Werewolf pack attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Mauled by a wild animal || 50 || 5 || {{Hint|Panthers, Bears.}}&lt;br /&gt;
|-&lt;br /&gt;
| Mauled by an animal&#039;s rage attack || 50 || ? || {{Hint|Get killed by an animal&#039;s rage attack (quite difficult to time correctly)}}&lt;br /&gt;
|-&lt;br /&gt;
| Melted by Acid || 50 || 5 || {{Hint|Scray rage attack delayed damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind Jellified By Psychic Ghost || 50 || 5 || {{Hint|Unresting Mage psychic attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind shattered by a burst of incredible pain || 50 || ? || {{Hint|Mentalism: Pain Bubble}}&lt;br /&gt;
|-&lt;br /&gt;
| Murdered by a humanoid foe || ? || ? || {{Hint|Goblin Guard, Goblin Medic}}&lt;br /&gt;
|-&lt;br /&gt;
| Murdered by seafood || 500 || 5 || {{Hint|Random chance of occurring when killed by strong Kraken attacks}}&lt;br /&gt;
|-&lt;br /&gt;
| Muscle Spasms || 200 || 20 || {{Hint|Not currently available. Used to be earned from drinking too many Bleeding or Agonizing Speed Potions, however the damage on those potions was removed!}}&lt;br /&gt;
|-&lt;br /&gt;
| Organs liquified by poison || ? || ? || {{Hint|Injector Bug rage attack, Manticore rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic-attack while ensnared || 50 || 5 || {{Hint|Archery: Snare Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| Pecked by a Hippogriff|| ? || ? || {{Hint|&#039;Beakhorse&#039; normal attack, Frost Hippogriff normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Pecked to death by an angry bird || 50 || ? || {{Hint|Cockatrice pin attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Perforated || 50 || ? || {{Hint|Sword: Precision Pierce}}&lt;br /&gt;
|-&lt;br /&gt;
| Physical contact with raw unlife || ? || ? || {{Hint|Face of Death, Visage of Demise}}&lt;br /&gt;
|-&lt;br /&gt;
| Played with a Sentient Ooze || 50 || ? || {{Hint|Slime, Baby Slime, The Big Slime}}&lt;br /&gt;
|-&lt;br /&gt;
| Poisoned weapon || 200 || 10 || {{Hint|Archery: Poison Arrow, Poison Blade ability, Elite Infiltrator rage attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Poisoned with Iocaine || 100 || 5 || {{Hint|Iocaine Powder, Iocaine-poisoned food}}&lt;br /&gt;
|-&lt;br /&gt;
| Poisoned || 50 || 5 || {{Hint|Poison damage over time}}&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Encephalitis || 200 || ? || {{Hint|Psychic Mantis rage attack; Mentalism: Mindreave}}&lt;br /&gt;
|-&lt;br /&gt;
| Pulverized by a Golem || 100 || ? || {{Hint|Forgotten Loading Golem, Constructed Myrmidon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pummeled partially into another dimension || 50 || 0 || {{Hint|Misery Yak normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Punched to death || ? || ? || {{Hint|Rakshasa Skirmisher rage attack; Unarmed: Punch, Jab, Barrage}}&lt;br /&gt;
|-&lt;br /&gt;
| Pushed the wrong button || 50 || ? || {{Hint|Wrong button near Sedgewick in the Boss Gauntlet}}&lt;br /&gt;
|-&lt;br /&gt;
| Ravaged by forces of nature || 100 || ? || {{Hint|Myconian nature attack, Kraken nature attack; Druid: Cosmic Strike}}&lt;br /&gt;
|-&lt;br /&gt;
| Ravaged by unnatural winds || 50 || ? || {{Hint|Yeti War Screamer rage attack; Giant Bat: Wing Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| Realized that life is meaningless || 100 || ? || {{Hint|Necromancy: Death Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Rebuked by the Goddess of Warmth|| 50 || 5 || {{Hint|Priest: Flamestrike}}&lt;br /&gt;
|-&lt;br /&gt;
| Ripped apart by giant hooks || 100 || 5 || {{Hint|Hook Monstrosity slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Rotted From Within|| 50  || ?? || {{Hint|Druid: Rotflesh}}&lt;br /&gt;
|-&lt;br /&gt;
| Scapegoated || 100 || 5 || {{Hint|Event boss Miss Chievous}}&lt;br /&gt;
|-&lt;br /&gt;
| Scolded by the Goddess of Hope|| 50 || 5 || {{Hint|Priest: Castigate}}&lt;br /&gt;
|-&lt;br /&gt;
| Scratched by a Rabbit || 50 || 0 || {{Hint|Rabbit: Rabbit Scratch, Thump}}&lt;br /&gt;
|-&lt;br /&gt;
| Shot by a Pumpkin|| 50 || 5 || {{Hint|Pumpkin Bomb ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Shot by a ballista|| 50  || 1 || {{Hint|Automatic Mega-Ballista}}&lt;br /&gt;
|-&lt;br /&gt;
| Slain by own magic || ? || ? || {{Hint|???}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed by a Treant || 50 || 5 || {{Hint|Treant slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed by an illusion that was somehow all too real || 50 || 5 || {{Hint|Giant Bat: Confusing Double&#039;s Addled Figment normal attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed to death by angry plant || 50 || ? || {{Hint|Triffid in Gazluk cave}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashed to pieces || 50 || ? || {{Hint|Soldier of the Winter Court slashing attack, Evil Peacekeeper, Sword: Sword Slash}}&lt;br /&gt;
|-&lt;br /&gt;
| Slowly cooked alive || ? || ? || {{Hint|Fire damage over time}}&lt;br /&gt;
|-&lt;br /&gt;
| Smote by a God of War || 50 || 0 || {{Hint|Hail Tast in Povus without having summoned him.}}&lt;br /&gt;
|-&lt;br /&gt;
| Smote by Admin || 200 || 10 || {{Hint|Currently difficult to acquire, as it depends on the whims of PG admins.}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul absorbed by dark altar || 100 || 5 || {{Hint|Font of Darkness in Dark Chapel}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul consumed by giant bat || 50 || 5 || {{Hint|Giant Bat: Drink Blood}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul pummeled to tatters || 50 || 5 || {{Hint|Spirit Fox: Spirit Pounce or Dimensional Snare}}&lt;br /&gt;
|-&lt;br /&gt;
| Soul ripped from body to fuel another || 100 || ? || {{Hint|Necromancy: Life Steal}}&lt;br /&gt;
|-&lt;br /&gt;
| Splashed with acid || 50 || ? || {{Hint|Slime, Augmented Mantis Slave rage attack, Archery: Acid Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| Spontaneously exploded || ? || ? || {{Hint|???}}&lt;br /&gt;
|-&lt;br /&gt;
| Stabbed with Ice Shards|| 50 || ?? || {{Hint|Ice Magic: Shardblast}}&lt;br /&gt;
|-&lt;br /&gt;
| Stabbed with a knife|| 50 || 1 || {{Hint|Knife Fighting: Gut, Fending Blade, Backstab}}&lt;br /&gt;
|-&lt;br /&gt;
| Staked through the heart || 100 || ? || {{Hint|Stake the Heart ability}}&lt;br /&gt;
|-&lt;br /&gt;
| Stroke|| 200  || 5 || {{Hint|Willpower Gel overuse}}&lt;br /&gt;
|-&lt;br /&gt;
| Sudden Freezing Temperatures|| 200  || 5 || {{Hint|Battle Chemistry: Freezing Mist}}&lt;br /&gt;
|-&lt;br /&gt;
| Suicide by Immolation || 100 || ? || {{Hint|Try standing on a fire pit or altar.}}&lt;br /&gt;
|-&lt;br /&gt;
| Suicide by Poison || 100 || 1 || {{Hint|Drink Fuel Oil (sold by Fainor)}}&lt;br /&gt;
|-&lt;br /&gt;
| Surprised by Tragic Lullaby|| 50  || 5 || {{Hint|Bard: Entrancing Lullaby delayed damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Swam in acid || 50 || 5 || {{Hint|Carpal Tunnels acid pool}}&lt;br /&gt;
|-&lt;br /&gt;
| Terrified to Death || 200 || 20 || {{Hint|Psychology: Cause Terror, Strike a Nerve}}&lt;br /&gt;
|-&lt;br /&gt;
| Torn to bits by a dinosaur || 50 || 5 || {{Hint|Deinonychus slashing attack}}&lt;br /&gt;
|-&lt;br /&gt;
| Touched by a tingly tentacle || 50 || 0 || {{Hint|Electricity Damage and Heavy Electricity Damage from Tentakiller}}&lt;br /&gt;
|-&lt;br /&gt;
| Touched by a word of power || 500 || 0 || {{Hint|Use an Instant Death Word of Power}}&lt;br /&gt;
|-&lt;br /&gt;
| Touched Something Electrified || 50 || 5 || {{Hint|Warden: Privacy Field recoil damage}}&lt;br /&gt;
|-&lt;br /&gt;
| Unknown cause of death || 0 || 0 || {{Hint|Priest: Corrupt Hate}}&lt;br /&gt;
|-&lt;br /&gt;
| Unnaturally Aged || ? || ? || {{Hint|Anhinda during the Halloween event in Gazluk Keep}}&lt;br /&gt;
|-&lt;br /&gt;
| Vines In Veins || 50 || ? || {{Hint|Druid: Heart Thorn}}&lt;br /&gt;
|-&lt;br /&gt;
| Willpower consumed by a plant || 50 || ? || {{Hint|Triffids in lower Gazluk}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gourmand&amp;diff=133067</id>
		<title>Gourmand</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gourmand&amp;diff=133067"/>
		<updated>2023-05-31T05:46:08Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Types of Foods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Gourmand&lt;br /&gt;
|image            = [[File:Gourmand_skill.png|300px]]&lt;br /&gt;
|caption          = The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you&#039;ve never eaten before.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of appreciating what you eat. A high gourmand skill allows you to get maximum benefits from foods.&lt;br /&gt;
}}&lt;br /&gt;
== Gourmand Overview==&lt;br /&gt;
&#039;&#039;&#039;Gourmand&#039;&#039;&#039; is a skill that lets you get the most value out of regenerative foods. It is usually first obtained by eating hardtack found in a sack or porridge cooked by [[Lawara]] on the starter Island of [[Anagoge]]. It is raised most effectively by eating every single type of unique consumable meal or drink that you come across. Such foods can be [[Cooking|cooked]], bought from vendors, or simply gathered (for example Large Strawberries).  Some rare foods may be obtained as rewards for [[Quests|performing favors]] for or [[Hang Outs|hanging out]] with various NPCs.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you&#039;ve never eaten before.&lt;br /&gt;
=== Training Gourmand ===&lt;br /&gt;
* Each kind of food eaten will reward Bonus Experience &#039;&#039;the first time&#039;&#039; they are eaten. Typically this is 10 times the Meal Level, but some of the lower-level food it&#039;s different. To see all the unique foods you&#039;ve already eaten (and how many of each), go to &#039;&#039;&#039;Skills panel &amp;gt; Gourmand&#039;&#039;&#039; and select the button there. Some high-level foods will provide a small amount of XP (+1) each time they are consumed.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - A certain level of [[Gourmand]] may be required to consume items crafted through [[Cooking]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Gourmand]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 43&lt;br /&gt;
&lt;br /&gt;
== Gourmand Mechanics ==&lt;br /&gt;
===Types of Foods===&lt;br /&gt;
Most foods give bonuses to Regeneration of [[Health]] and [[Power]], both in- and out-of- combat.  Many foods also provide bonuses Maximum Health and/or Power, as well as [[Metabolism]] Regeneration.  The duration of food effects varies, but most last 1 hour.  The player may have one &#039;&#039;&#039;Meal&#039;&#039;&#039; and one &#039;&#039;&#039;Snack&#039;&#039;&#039; active simultaneously.&lt;br /&gt;
&lt;br /&gt;
In comparing Meals versus Snacks, &#039;&#039;&#039;Meals&#039;&#039;&#039; tend to give more &#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Maximum Health&#039;&#039;&#039;, &#039;&#039;&#039;Metabolism Regeneration&#039;&#039;&#039;, and &#039;&#039;&#039;Out-of-Combat Power Regeneration&#039;&#039;&#039; while &#039;&#039;&#039;Snacks&#039;&#039;&#039; provide more &#039;&#039;&#039;Maximum Power&#039;&#039;&#039; and &#039;&#039;&#039;In-Combat Power Regeneration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When comparing Cheeses to Non-Cheeses, &#039;&#039;&#039;Cheeses&#039;&#039;&#039; usually give more &#039;&#039;&#039;In-Combat Health and Power Regeneration&#039;&#039;&#039; and &#039;&#039;&#039;Maximum Health and Power&#039;&#039;&#039;, while &#039;&#039;&#039;Non-Cheeses&#039;&#039;&#039; give more &#039;&#039;&#039;Out of Combat Health and Power Regeneration&#039;&#039;&#039; and &#039;&#039;&#039;Metabolism Regeneration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A comparison of approximate value of level 80 foods can be found at [[Game_updates/2019-11-08#Food_Changes]].&lt;br /&gt;
&lt;br /&gt;
The other foods are &#039;&#039;&#039;Instant-Snacks&#039;&#039;&#039;. These don&#039;t provide any Regeneration bonuses. Instead they restore flat amounts of Health and Power, while consuming some Metabolism. You can eat Instant-Snacks whenever you want, as long as you don&#039;t run out of Metabolism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: While most of the food items listed here can be made through [[Cooking]] recipes, some are one-time quest or favor rewards from NPCs, some are available only from loot drops (such as the candy canes given as presents by Ri-Shin celebration trees during the [[Winter Holiday]] event), and still others are one-time player rewards bestowed by PG management on special occasions. Also, these lists include items whose recipes have been removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Gourmand Consumables ==&lt;br /&gt;
{{:Gourmand/Edibles}}&lt;br /&gt;
{{:Gourmand/Meals}}&lt;br /&gt;
{{:Gourmand/Snacks}}&lt;br /&gt;
{{:Gourmand/Instant-Snacks}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Gourmand Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Gourmand|&lt;br /&gt;
{{:Xptables/Gourmand}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gourmand&amp;diff=133066</id>
		<title>Gourmand</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gourmand&amp;diff=133066"/>
		<updated>2023-05-31T05:45:31Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Types of Foods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Gourmand&lt;br /&gt;
|image            = [[File:Gourmand_skill.png|300px]]&lt;br /&gt;
|caption          = The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you&#039;ve never eaten before.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of appreciating what you eat. A high gourmand skill allows you to get maximum benefits from foods.&lt;br /&gt;
}}&lt;br /&gt;
== Gourmand Overview==&lt;br /&gt;
&#039;&#039;&#039;Gourmand&#039;&#039;&#039; is a skill that lets you get the most value out of regenerative foods. It is usually first obtained by eating hardtack found in a sack or porridge cooked by [[Lawara]] on the starter Island of [[Anagoge]]. It is raised most effectively by eating every single type of unique consumable meal or drink that you come across. Such foods can be [[Cooking|cooked]], bought from vendors, or simply gathered (for example Large Strawberries).  Some rare foods may be obtained as rewards for [[Quests|performing favors]] for or [[Hang Outs|hanging out]] with various NPCs.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you&#039;ve never eaten before.&lt;br /&gt;
=== Training Gourmand ===&lt;br /&gt;
* Each kind of food eaten will reward Bonus Experience &#039;&#039;the first time&#039;&#039; they are eaten. Typically this is 10 times the Meal Level, but some of the lower-level food it&#039;s different. To see all the unique foods you&#039;ve already eaten (and how many of each), go to &#039;&#039;&#039;Skills panel &amp;gt; Gourmand&#039;&#039;&#039; and select the button there. Some high-level foods will provide a small amount of XP (+1) each time they are consumed.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - A certain level of [[Gourmand]] may be required to consume items crafted through [[Cooking]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Gourmand]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 43&lt;br /&gt;
&lt;br /&gt;
== Gourmand Mechanics ==&lt;br /&gt;
===Types of Foods===&lt;br /&gt;
Most foods give bonuses to Regeneration of [[Health]] and [[Power]], both in- and out-of- combat.  Many foods also provide bonuses Maximum Health and/or Power, as well as [[Metabolism]] Regeneration.  The duration of food effects varies, but most last 1 hour.  The player may have one &#039;&#039;&#039;Meal&#039;&#039;&#039; and one &#039;&#039;&#039;Snack&#039;&#039;&#039; active simultaneously.&lt;br /&gt;
&lt;br /&gt;
In comparing Meals versus Snacks, &#039;&#039;&#039;Meals&#039;&#039;&#039; tend to give more &#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Maximum Health&#039;&#039;&#039;, &#039;&#039;&#039;Metabolism Regeneration&#039;&#039;&#039;, and &#039;&#039;&#039;Out-of-Combat Power Regeneration&#039;&#039;&#039; while &#039;&#039;&#039;Snacks&#039;&#039;&#039; provide more &#039;&#039;&#039;Maximum Power&#039;&#039;&#039; and &#039;&#039;&#039;In-Combat Power Regeneration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When comparing Cheeses to Non-Cheeses, &#039;&#039;&#039;Cheeses&#039;&#039;&#039; usually give more &#039;&#039;&#039;In-Combat Health and Power Regeneration&#039;&#039;&#039; and &#039;&#039;&#039;Maximum Health and Power&#039;&#039;&#039;, while &#039;&#039;&#039;Non-Cheeses&#039;&#039;&#039; give more &#039;&#039;&#039;Out of Combat Health and Power Regeneration&#039;&#039;&#039; and &#039;&#039;&#039;Metabolism Regeneration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A comparison of approximate value of level 80 foods can be found at [[Game_updates/2019-11-08#Food_Changes]].&lt;br /&gt;
&lt;br /&gt;
The other foods are &#039;&#039;&#039;Instant-Snacks&#039;&#039;&#039;. These don&#039;t provide any Regeneration bonuses. Instead they restore flat amounts of Health and Power, while consuming some Metabolism. You can eat Instant-Snacks whenever you want, as long as you don&#039;t run out of Metabolism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: While most of the food items listed here can be made through [[Cooking]] recipes, some are one-time quest or favor rewards from NPCs, some are available only from loot drops (such as the candy canes given as presents by Ri-Shin celebration trees during the [[Winter Holiday]] event), and still others are one-time player rewards bestowed by PG management on special occasions. Also, this list includes items whose recipes have been removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Gourmand Consumables ==&lt;br /&gt;
{{:Gourmand/Edibles}}&lt;br /&gt;
{{:Gourmand/Meals}}&lt;br /&gt;
{{:Gourmand/Snacks}}&lt;br /&gt;
{{:Gourmand/Instant-Snacks}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Gourmand Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Gourmand|&lt;br /&gt;
{{:Xptables/Gourmand}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gourmand&amp;diff=133065</id>
		<title>Gourmand</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gourmand&amp;diff=133065"/>
		<updated>2023-05-31T05:44:35Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Gourmand Consumables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Gourmand&lt;br /&gt;
|image            = [[File:Gourmand_skill.png|300px]]&lt;br /&gt;
|caption          = The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you&#039;ve never eaten before.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of appreciating what you eat. A high gourmand skill allows you to get maximum benefits from foods.&lt;br /&gt;
}}&lt;br /&gt;
== Gourmand Overview==&lt;br /&gt;
&#039;&#039;&#039;Gourmand&#039;&#039;&#039; is a skill that lets you get the most value out of regenerative foods. It is usually first obtained by eating hardtack found in a sack or porridge cooked by [[Lawara]] on the starter Island of [[Anagoge]]. It is raised most effectively by eating every single type of unique consumable meal or drink that you come across. Such foods can be [[Cooking|cooked]], bought from vendors, or simply gathered (for example Large Strawberries).  Some rare foods may be obtained as rewards for [[Quests|performing favors]] for or [[Hang Outs|hanging out]] with various NPCs.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of appreciating what you eat. Every level of the Gourmand skill increases the duration of meal bonuses by 30 seconds. The main way to earn Gourmand XP is by eating foods you&#039;ve never eaten before.&lt;br /&gt;
=== Training Gourmand ===&lt;br /&gt;
* Each kind of food eaten will reward Bonus Experience &#039;&#039;the first time&#039;&#039; they are eaten. Typically this is 10 times the Meal Level, but some of the lower-level food it&#039;s different. To see all the unique foods you&#039;ve already eaten (and how many of each), go to &#039;&#039;&#039;Skills panel &amp;gt; Gourmand&#039;&#039;&#039; and select the button there. Some high-level foods will provide a small amount of XP (+1) each time they are consumed.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - A certain level of [[Gourmand]] may be required to consume items crafted through [[Cooking]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Gourmand]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 43&lt;br /&gt;
&lt;br /&gt;
== Gourmand Mechanics ==&lt;br /&gt;
===Types of Foods===&lt;br /&gt;
Most foods give bonuses to Regeneration of [[Health]] and [[Power]], both in- and out-of- combat.  Many foods also provide bonuses Maximum Health and/or Power, as well as [[Metabolism]] Regeneration.  The duration of food effects varies, but most last 1 hour.  The player may have one &#039;&#039;&#039;Meal&#039;&#039;&#039; and one &#039;&#039;&#039;Snack&#039;&#039;&#039; active simultaneously.&lt;br /&gt;
&lt;br /&gt;
In comparing Meals versus Snacks, &#039;&#039;&#039;Meals&#039;&#039;&#039; tend to give more &#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;, &#039;&#039;&#039;Maximum Health&#039;&#039;&#039;, &#039;&#039;&#039;Metabolism Regeneration&#039;&#039;&#039;, and &#039;&#039;&#039;Out-of-Combat Power Regeneration&#039;&#039;&#039; while &#039;&#039;&#039;Snacks&#039;&#039;&#039; provide more &#039;&#039;&#039;Maximum Power&#039;&#039;&#039; and &#039;&#039;&#039;In-Combat Power Regeneration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When comparing Cheeses to Non-Cheeses, &#039;&#039;&#039;Cheeses&#039;&#039;&#039; usually give more &#039;&#039;&#039;In-Combat Health and Power Regeneration&#039;&#039;&#039; and &#039;&#039;&#039;Maximum Health and Power&#039;&#039;&#039;, while &#039;&#039;&#039;Non-Cheeses&#039;&#039;&#039; give more &#039;&#039;&#039;Out of Combat Health and Power Regeneration&#039;&#039;&#039; and &#039;&#039;&#039;Metabolism Regeneration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A comparison of approximate value of level 80 foods can be found at [[Game_updates/2019-11-08#Food_Changes]].&lt;br /&gt;
&lt;br /&gt;
The other foods are &#039;&#039;&#039;Instant-Snacks&#039;&#039;&#039;. These don&#039;t provide any Regeneration bonuses. Instead they restore flat amounts of Health and Power, while consuming some Metabolism. You can eat Instant-Snacks whenever you want, as long as you don&#039;t run out of Metabolism.&lt;br /&gt;
&lt;br /&gt;
Note: While most of the food items listed here can be made through [[Cooking]] recipes, some are one-time quest or favor rewards from NPCs, some are available only from loot drops (such as the candy canes given as presents by Ri-Shin celebration trees during the [[Winter Holiday]] event), and still others are one-time player rewards bestowed by PG management on special occasions. Also, this list includes items whose recipes have been removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Gourmand Consumables ==&lt;br /&gt;
{{:Gourmand/Edibles}}&lt;br /&gt;
{{:Gourmand/Meals}}&lt;br /&gt;
{{:Gourmand/Snacks}}&lt;br /&gt;
{{:Gourmand/Instant-Snacks}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Gourmand Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Gourmand|&lt;br /&gt;
{{:Xptables/Gourmand}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133064</id>
		<title>Civic Pride</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133064"/>
		<updated>2023-05-29T02:48:46Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Civic Pride&lt;br /&gt;
|image            = [[File:CivicPride_skill.png|300px]]&lt;br /&gt;
|caption          = Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Civic Pride]] encourages participation in community-benefiting activities.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* See Mechanics section.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Compassion]] - Burying defeated creatures is even more beneficial to fellow adventurers than turning on the lights!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
No Bonus [[Synergy Levels]] for [[Civic Pride]] can be obtained.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Oil Lamps ====&lt;br /&gt;
There are oil lamps in several zones that can be tended for [[Civic Pride]] XP in three ways:&lt;br /&gt;
* Refilling with {{Item|Fuel Oil}}&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a lamp will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a lamp will gain experience from that lamp.&lt;br /&gt;
==== Torches ====&lt;br /&gt;
Torches may also be tended for xp:&lt;br /&gt;
* Refilling with {{Item|Oak Wood Chips}} or other wood chips&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a torch will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a torch will gain experience from that lamp.&lt;br /&gt;
==== Item Disposal ====&lt;br /&gt;
There are a few locations where you may dispose of items in exchange for [[Civic Pride]] XP.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Zones ==&lt;br /&gt;
==== [[Serbule Hills]] Civic Pride ====&lt;br /&gt;
* 7 Oil Lamps near the Inn&lt;br /&gt;
: - Experience for refueling starts at 10xp and decreases as you level&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
==== [[Serbule]] Civic Pride ====&lt;br /&gt;
* 38 Oil Lamps in and around [[Serbule Keep]]&lt;br /&gt;
: - Experience for refueling starts at 20, then reduces to 1xp as you level the skill.&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
* [[Velkort]]&#039;s [[Sentient Flame]] will consume items and return xp&lt;br /&gt;
==== [[Eltibule]] Civic Pride ====&lt;br /&gt;
* There are torches in both [[Eltibule Keep]] (8) and [[Hogan&#039;s Keep]] (16)&lt;br /&gt;
: - Refueling gives 2xp&lt;br /&gt;
: - Lighting Torches gives 10xp&lt;br /&gt;
: - Snuffing Torches gives 10xp&lt;br /&gt;
==== [[Red Wing Casino]] Civic Pride ====&lt;br /&gt;
* Disposing of trash in trash cans in the [[Red Wing Casino]].&lt;br /&gt;
: - Experience granted is based on &amp;lt;kbd&amp;gt; (Item Value * Amount Disposed) / 200 = Civic Pride xp&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
: - To receive experience, you must deposit at least 2 items worth a total of 200 councils or more. The system will round down.&lt;br /&gt;
: - Example: 40 {{Item|Potato Seedling}} deposited = &amp;lt;kbd&amp;gt; (5 * 40) / 200 = 1 xp Civic Pride &amp;lt;/kbd&amp;gt;.&lt;br /&gt;
==== [[Rahu]] Civic Pride ====&lt;br /&gt;
* 8 Oil Lamps in the neutral part of town, 21 in and around the hostile part, and 1 by the Ilmari portal&lt;br /&gt;
&lt;br /&gt;
Note: At this time, there is no Civic Pride XP awarded for filling the Rahu zone lamps or turning on or off.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Fuel Oil}} can be purchased from [[Fainor]] in the Serbule Inn, and most other cooking vendors.&lt;br /&gt;
* {{Item|Oak Wood Chips}} and other chips are crafted through [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
== Civic Pride Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Civic Pride|&lt;br /&gt;
{{:Xptables/CivicPride}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Civic Pride]] was added to Project Gorgon as part of the August 15, 2015 patch.&lt;br /&gt;
* One In-Game hour passes every five minutes. Midnight/noon in-game is the top of each even/odd hour, respectively, server time (Eastern Standard/Daylight).&lt;br /&gt;
* [[Civic Pride]] XP has been a reward during the [[Suspicious Lemons]] events.&lt;br /&gt;
* The [[Civil Service]] event awards large amounts of [[Civic Pride]] XP as bonuses for completing event quests.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133063</id>
		<title>Civic Pride</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133063"/>
		<updated>2023-05-29T02:46:46Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Rahu Civic Pride */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Civic Pride&lt;br /&gt;
|image            = [[File:CivicPride_skill.png|300px]]&lt;br /&gt;
|caption          = Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Civic Pride]] encourages participation in community-benefiting activities.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* See Mechanics section.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Compassion]] - Burying defeated creatures is even more beneficial to fellow adventurers than turning on the lights!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
No Bonus [[Synergy Levels]] for [[Civic Pride]] can be obtained.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Oil Lamps ====&lt;br /&gt;
There are oil lamps in several zones that can be tended for [[Civic Pride]] XP in three ways:&lt;br /&gt;
* Refilling with {{Item|Fuel Oil}}&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a lamp will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a lamp will gain experience from that lamp.&lt;br /&gt;
==== Torches ====&lt;br /&gt;
Torches may also be tended for xp:&lt;br /&gt;
* Refilling with {{Item|Oak Wood Chips}} or other wood chips&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a torch will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a torch will gain experience from that lamp.&lt;br /&gt;
==== Item Disposal ====&lt;br /&gt;
There are a few locations where you may dispose of items in exchange for [[Civic Pride]] XP.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Zones ==&lt;br /&gt;
==== [[Serbule Hills]] Civic Pride ====&lt;br /&gt;
* 7 Oil Lamps near the Inn&lt;br /&gt;
: - Experience for refueling starts at 10xp and decreases as you level&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
==== [[Serbule]] Civic Pride ====&lt;br /&gt;
* 38 Oil Lamps in and around [[Serbule Keep]]&lt;br /&gt;
: - Experience for refueling starts at 20, then reduces to 1xp as you level the skill.&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
* [[Velkort]]&#039;s [[Sentient Flame]] will consume items and return xp&lt;br /&gt;
==== [[Eltibule]] Civic Pride ====&lt;br /&gt;
* There are torches in both [[Eltibule Keep]] (8) and [[Hogan&#039;s Keep]] (16)&lt;br /&gt;
: - Refueling gives 2xp&lt;br /&gt;
: - Lighting Torches gives 10xp&lt;br /&gt;
: - Snuffing Torches gives 10xp&lt;br /&gt;
==== [[Red Wing Casino]] Civic Pride ====&lt;br /&gt;
* Disposing of trash in trash cans in the [[Red Wing Casino]].&lt;br /&gt;
: - Experience granted is based on &amp;lt;kbd&amp;gt; (Item Value * Amount Disposed) / 200 = Civic Pride xp&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
: - To receive experience, you must deposit at least 2 items worth a total of 200 councils or more. The system will round down.&lt;br /&gt;
: - Example: 40 {{Item|Potato Seedling}} deposited = &amp;lt;kbd&amp;gt; (5 * 40) / 200 = 1 xp Civic Pride &amp;lt;/kbd&amp;gt;.&lt;br /&gt;
==== [[Rahu]] Civic Pride ====&lt;br /&gt;
* 8 Oil Lamps in the neutral part of town, 21 in and around the hostile part, and 1 by the Ilmari portal&lt;br /&gt;
&lt;br /&gt;
Note: At this time, there is no Civic Pride XP awarded for filling the Rahu zone lamps or turning on or off.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Fuel Oil}} can be purchased from [[Fainor]] in the Serbule Inn, and most other cooking vendors.&lt;br /&gt;
* {{Item|Oak Wood Chips}} and other chips are crafted through [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
== Civic Pride Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Civic Pride|&lt;br /&gt;
{{:Xptables/CivicPride}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Civic Pride]] was added to Project Gorgon as part of the August 15, 2015 patch.&lt;br /&gt;
* One In-Game hour passes every five minutes. Midnight/noon in-game is the top of each even/odd hour, respectively, server time (Eastern Standard/Daylight).&lt;br /&gt;
* [[Civic Pride]] XP has been a reward during the [[Suspicious Lemons]] events&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133062</id>
		<title>Civic Pride</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133062"/>
		<updated>2023-05-29T02:45:43Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Rahu Civic Pride */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Civic Pride&lt;br /&gt;
|image            = [[File:CivicPride_skill.png|300px]]&lt;br /&gt;
|caption          = Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Civic Pride]] encourages participation in community-benefiting activities.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* See Mechanics section.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Compassion]] - Burying defeated creatures is even more beneficial to fellow adventurers than turning on the lights!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
No Bonus [[Synergy Levels]] for [[Civic Pride]] can be obtained.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Oil Lamps ====&lt;br /&gt;
There are oil lamps in several zones that can be tended for [[Civic Pride]] XP in three ways:&lt;br /&gt;
* Refilling with {{Item|Fuel Oil}}&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a lamp will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a lamp will gain experience from that lamp.&lt;br /&gt;
==== Torches ====&lt;br /&gt;
Torches may also be tended for xp:&lt;br /&gt;
* Refilling with {{Item|Oak Wood Chips}} or other wood chips&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a torch will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a torch will gain experience from that lamp.&lt;br /&gt;
==== Item Disposal ====&lt;br /&gt;
There are a few locations where you may dispose of items in exchange for [[Civic Pride]] XP.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Zones ==&lt;br /&gt;
==== [[Serbule Hills]] Civic Pride ====&lt;br /&gt;
* 7 Oil Lamps near the Inn&lt;br /&gt;
: - Experience for refueling starts at 10xp and decreases as you level&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
==== [[Serbule]] Civic Pride ====&lt;br /&gt;
* 38 Oil Lamps in and around [[Serbule Keep]]&lt;br /&gt;
: - Experience for refueling starts at 20, then reduces to 1xp as you level the skill.&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
* [[Velkort]]&#039;s [[Sentient Flame]] will consume items and return xp&lt;br /&gt;
==== [[Eltibule]] Civic Pride ====&lt;br /&gt;
* There are torches in both [[Eltibule Keep]] (8) and [[Hogan&#039;s Keep]] (16)&lt;br /&gt;
: - Refueling gives 2xp&lt;br /&gt;
: - Lighting Torches gives 10xp&lt;br /&gt;
: - Snuffing Torches gives 10xp&lt;br /&gt;
==== [[Red Wing Casino]] Civic Pride ====&lt;br /&gt;
* Disposing of trash in trash cans in the [[Red Wing Casino]].&lt;br /&gt;
: - Experience granted is based on &amp;lt;kbd&amp;gt; (Item Value * Amount Disposed) / 200 = Civic Pride xp&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
: - To receive experience, you must deposit at least 2 items worth a total of 200 councils or more. The system will round down.&lt;br /&gt;
: - Example: 40 {{Item|Potato Seedling}} deposited = &amp;lt;kbd&amp;gt; (5 * 40) / 200 = 1 xp Civic Pride &amp;lt;/kbd&amp;gt;.&lt;br /&gt;
==== [[Rahu]] Civic Pride ====&lt;br /&gt;
* 8 Oil Lamps in the neutral part of town, 21 in and around the hostile part, and 1 by the Ilmari portal&lt;br /&gt;
&lt;br /&gt;
Note: At this time, there is no Civic Pride XP awarded for filling the lamps or turning on or off.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Fuel Oil}} can be purchased from [[Fainor]] in the Serbule Inn, and most other cooking vendors.&lt;br /&gt;
* {{Item|Oak Wood Chips}} and other chips are crafted through [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
== Civic Pride Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Civic Pride|&lt;br /&gt;
{{:Xptables/CivicPride}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Civic Pride]] was added to Project Gorgon as part of the August 15, 2015 patch.&lt;br /&gt;
* One In-Game hour passes every five minutes. Midnight/noon in-game is the top of each even/odd hour, respectively, server time (Eastern Standard/Daylight).&lt;br /&gt;
* [[Civic Pride]] XP has been a reward during the [[Suspicious Lemons]] events&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133061</id>
		<title>Civic Pride</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133061"/>
		<updated>2023-05-29T02:45:09Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Civic Pride&lt;br /&gt;
|image            = [[File:CivicPride_skill.png|300px]]&lt;br /&gt;
|caption          = Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Civic Pride]] encourages participation in community-benefiting activities.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* See Mechanics section.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Compassion]] - Burying defeated creatures is even more beneficial to fellow adventurers than turning on the lights!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
No Bonus [[Synergy Levels]] for [[Civic Pride]] can be obtained.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Oil Lamps ====&lt;br /&gt;
There are oil lamps in several zones that can be tended for [[Civic Pride]] XP in three ways:&lt;br /&gt;
* Refilling with {{Item|Fuel Oil}}&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a lamp will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a lamp will gain experience from that lamp.&lt;br /&gt;
==== Torches ====&lt;br /&gt;
Torches may also be tended for xp:&lt;br /&gt;
* Refilling with {{Item|Oak Wood Chips}} or other wood chips&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a torch will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a torch will gain experience from that lamp.&lt;br /&gt;
==== Item Disposal ====&lt;br /&gt;
There are a few locations where you may dispose of items in exchange for [[Civic Pride]] XP.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Zones ==&lt;br /&gt;
==== [[Serbule Hills]] Civic Pride ====&lt;br /&gt;
* 7 Oil Lamps near the Inn&lt;br /&gt;
: - Experience for refueling starts at 10xp and decreases as you level&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
==== [[Serbule]] Civic Pride ====&lt;br /&gt;
* 38 Oil Lamps in and around [[Serbule Keep]]&lt;br /&gt;
: - Experience for refueling starts at 20, then reduces to 1xp as you level the skill.&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
* [[Velkort]]&#039;s [[Sentient Flame]] will consume items and return xp&lt;br /&gt;
==== [[Eltibule]] Civic Pride ====&lt;br /&gt;
* There are torches in both [[Eltibule Keep]] (8) and [[Hogan&#039;s Keep]] (16)&lt;br /&gt;
: - Refueling gives 2xp&lt;br /&gt;
: - Lighting Torches gives 10xp&lt;br /&gt;
: - Snuffing Torches gives 10xp&lt;br /&gt;
==== [[Red Wing Casino]] Civic Pride ====&lt;br /&gt;
* Disposing of trash in trash cans in the [[Red Wing Casino]].&lt;br /&gt;
: - Experience granted is based on &amp;lt;kbd&amp;gt; (Item Value * Amount Disposed) / 200 = Civic Pride xp&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
: - To receive experience, you must deposit at least 2 items worth a total of 200 councils or more. The system will round down.&lt;br /&gt;
: - Example: 40 {{Item|Potato Seedling}} deposited = &amp;lt;kbd&amp;gt; (5 * 40) / 200 = 1 xp Civic Pride &amp;lt;/kbd&amp;gt;.&lt;br /&gt;
==== [[Rahu]] Civic Pride ====&lt;br /&gt;
* 8 Oil Lamps in the neutral part of town, 21 in and around the hostile part, and 1 by the Ilmari portal&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Fuel Oil}} can be purchased from [[Fainor]] in the Serbule Inn, and most other cooking vendors.&lt;br /&gt;
* {{Item|Oak Wood Chips}} and other chips are crafted through [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
== Civic Pride Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Civic Pride|&lt;br /&gt;
{{:Xptables/CivicPride}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Civic Pride]] was added to Project Gorgon as part of the August 15, 2015 patch.&lt;br /&gt;
* One In-Game hour passes every five minutes. Midnight/noon in-game is the top of each even/odd hour, respectively, server time (Eastern Standard/Daylight).&lt;br /&gt;
* [[Civic Pride]] XP has been a reward during the [[Suspicious Lemons]] events&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133060</id>
		<title>Civic Pride</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=133060"/>
		<updated>2023-05-29T02:42:31Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Civic Pride&lt;br /&gt;
|image            = [[File:CivicPride_skill.png|300px]]&lt;br /&gt;
|caption          = Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Civic Pride]] encourages participation in community-benefiting activities.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* See Mechanics section.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Compassion]] - Burying defeated creatures is even more beneficial to fellow adventurers than turning on the lights!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
No Bonus [[Synergy Levels]] for [[Civic Pride]] can be obtained.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Oil Lamps ====&lt;br /&gt;
There are oil lamps in several zones that can be tended for [[Civic Pride]] XP in three ways:&lt;br /&gt;
* Refilling with {{Item|Fuel Oil}}&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a lamp will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a lamp will gain experience from that lamp.&lt;br /&gt;
==== Torches ====&lt;br /&gt;
Torches may also be tended for xp:&lt;br /&gt;
* Refilling with {{Item|Oak Wood Chips}} or other wood chips&lt;br /&gt;
* Lighting after 7 pm (map-time).&lt;br /&gt;
: - Only the first person to light a torch will gain experience from that lamp.&lt;br /&gt;
* Snuffing after 5 am (map-time).&lt;br /&gt;
: - Only the first person to extinguish a torch will gain experience from that lamp.&lt;br /&gt;
==== Item Disposal ====&lt;br /&gt;
There are a few locations where you may dispose of items in exchange for [[Civic Pride]] XP.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Zones ==&lt;br /&gt;
==== [[Serbule Hills]] Civic Pride ====&lt;br /&gt;
* 7 Oil Lamps near the Inn&lt;br /&gt;
: - Experience for refueling starts at 10xp and decreases as you level&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
==== [[Serbule]] Civic Pride ====&lt;br /&gt;
* 38 Oil Lamps in and around [[Serbule Keep]]&lt;br /&gt;
: - Experience for refueling starts at 20, then reduces to 1xp as you level the skill.&lt;br /&gt;
: - Lighting Oil Lamps is worth 20xp&lt;br /&gt;
: - Snuffing Oil Lamps is worth 20xp&lt;br /&gt;
* [[Velkort]]&#039;s [[Sentient Flame]] will consume items and return xp&lt;br /&gt;
==== [[Eltibule]] Civic Pride ====&lt;br /&gt;
* There are torches in both [[Eltibule Keep]] (8) and [[Hogan&#039;s Keep]] (16)&lt;br /&gt;
: - Refueling gives 2xp&lt;br /&gt;
: - Lighting Torches gives 10xp&lt;br /&gt;
: - Snuffing Torches gives 10xp&lt;br /&gt;
==== [[Red Wing Casino]] Civic Pride ====&lt;br /&gt;
* Disposing of trash in trash cans in the [[Red Wing Casino]].&lt;br /&gt;
: - Experience granted is based on &amp;lt;kbd&amp;gt; (Item Value * Amount Disposed) / 200 = Civic Pride xp&amp;lt;/kbd&amp;gt;.&lt;br /&gt;
: - To receive experience, you must deposit at least 2 items worth a total of 200 councils or more. The system will round down.&lt;br /&gt;
: - Example: 40 {{Item|Potato Seedling}} deposited = &amp;lt;kbd&amp;gt; (5 * 40) / 200 = 1 xp Civic Pride &amp;lt;/kbd&amp;gt;.&lt;br /&gt;
==== [[Rahu]] Civic Pride ====&lt;br /&gt;
* 8 Oil Lamps in the neutral part of town, 21 in and around the hostile part, and 1 by the Ilmari portal&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Fuel Oil}} can be purchased from [[Fainor]] in the Serbule Inn, and most other cooking vendors.&lt;br /&gt;
* {{Item|Oak Wood Chips}} and other chips are crafted through [[Carpentry]].&lt;br /&gt;
&lt;br /&gt;
Note: At this time, there is no Civic Pride XP to be earned in Rahu either by filling the lamps or turning them on or off.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
== Civic Pride Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Civic Pride|&lt;br /&gt;
{{:Xptables/CivicPride}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Civic Pride]] was added to Project Gorgon as part of the August 15, 2015 patch.&lt;br /&gt;
* One In-Game hour passes every five minutes. Midnight/noon in-game is the top of each even/odd hour, respectively, server time (Eastern Standard/Daylight).&lt;br /&gt;
* [[Civic Pride]] XP has been a reward during the [[Suspicious Lemons]] events&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=133059</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=133059"/>
		<updated>2023-05-28T03:28:07Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Synergy Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic deer hanging out in town.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with Deer/Undeer Juice. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the Deer and Un-Deer potions, but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 13&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (1-5) || 3/18/27/33/43 || Level Up || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (1-5) || 5/14/25/34/45 || Level Up || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (1-5) || 7/17/29/37/47 || Level Up || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (1-3) || 8/23/38 || Level Up || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; (1-3) || 12/26/42 || Level Up || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; (1-3) || 13/32/46 || Level Up || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (1-2) || 15/35 || Level Up || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; (1-3) || 28/36/48 || Level Up || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (3-4) || 51/64 || [[Jumper]] || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (6-7) || 53/63 || [[Jumper]] || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (4-5) || 54/65 || [[Jumper]] || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (6-7) || 56/66 || [[Jumper]] || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; 4 || 56 || [[Jumper]] || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (6-7) || 57/67 || [[Jumper]] || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; 4 || 59 || [[Jumper]] || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (7-8) || 60/70 || [[Jumper]] || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; 4 || 61 || [[Jumper]] || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Words_of_Power&amp;diff=133055</id>
		<title>Words of Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Words_of_Power&amp;diff=133055"/>
		<updated>2023-05-24T21:45:44Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Word of Power 5 (Level 9) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Word of Power (super jumping).jpg|thumb|right|300px|Words of Power can be fun!]]&lt;br /&gt;
&#039;&#039;&#039;Words of Power&#039;&#039;&#039; are randomly-generated sequences of phonemes. (For example, ‘Twimjot’, ‘Fledbydpal’, or ‘Chruggomdye’. They’re gibberish, but not completely random letters, so you can kind of figure out how they would be pronounced.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2011/10/words-of-power/ Words of Power&amp;lt;/ref&amp;gt; There are five levels of Words of Power at this time. Each harbors different effects or varying degrees of power for some effects.&lt;br /&gt;
&lt;br /&gt;
Once given a word of power recipe, you have to go into the crafting and lore menu to make the word puzzle. Once you get the letters for the puzzle, write them down. If you don&#039;t, when they disappear, you can&#039;t bring them up a second time.&lt;br /&gt;
&lt;br /&gt;
To use a Word of Power, type the solution into the chat window (preferably nearby chat /n ). When spoken aloud, the word’s power is triggered, and the word is used up, and replaced with a new word. Words of Power only ever work once.&lt;br /&gt;
&lt;br /&gt;
Power words must be MANUALLY recorded to either [[User_interface#The_Quest_Log|the notepad in the quest log]] or some outside document or is LOST FOREVER! (it is suggested you write it down in the Quest window notepad that way, you can quickly cut and paste it to chat when you are ready to use it).&lt;br /&gt;
&lt;br /&gt;
By design (from Forum post of the Devs), the discovered words are NOT locked per person. A word discovered by one player can be discovered shortly after by another player. When either of the players uses the word, that word will be reset and will not be useable by another player. (It will be lost to the other player).&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
&#039;&#039;&#039;Level 0 Words of Power&#039;&#039;&#039; can be very useful to new players. It often produces Teleports, which will save time traveling (even after learning Teleportation, it may be cheaper than using up your Amethysts). Unlike Level 2, which produces lots of questionable effects like &#039;&#039;Leprosy&#039;&#039; or &#039;&#039;Fear of Water&#039;&#039; ... Level 0 tends to produce mostly useful effects. They are pretty cheap to produce, and the Crab Meat can be processed from Raw Crab without a Cooking Stove nearby (i.e., when you fish crab).&lt;br /&gt;
&lt;br /&gt;
While they are displayed in all caps, they are not case-sensitive.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&#039;&#039;&#039;TODO&#039;&#039;&#039; : add [[Marna]], [[Flia]], [[Elahil]]&#039;s stuff to the table. Helena Veilmoor (Word of Power 5) Hangout (Gang of mantises)&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Recipe !! Lvl !! Ingredients !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power || 0 || {{Item|Salt}} x1 {{Item|Crab Meat}} x1 {{Item|Bottle of Water}} x1 || Learned automatically through the [[Lore]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Word of Power Scroll (level 1)}} || 0 || {{Item|Flour}} x1 {{Item|Potato}} x1 {{Item|Bottle of Milk}} x1 || Attempt to research and discover a two-syllable Word of Power, and write it into a sealed scroll for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 2 || 3 || {{Item|Cat Eyeball}} x1 {{Item|Bluebell}} x1 {{Item|Sugar}} x1 || Discovered on random loot scrolls. &amp;lt;ref&amp;gt;[[Game updates/2014-10-27|October 27th game update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Word of Power Scroll (level 2)}} || 4 || {{Item|Ectoplasm}} x1 {{Item|Bluebell}} x1 {{Item|Strange Dirt}} x1 || Attempt to research and discover a three-syllable Word of Power, and write it into a sealed scroll for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 3 || 5 || {{Item|Evil Grass}} x1 {{Item|Sulfur}} x1 {{Item|Basic Holistic Ink}} x1 || &lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 4 || 7 || {{Item|Basic Fish Scales}} x1 {{Item |Milk Cap Mushroom Suspension}} x1 {{Item|Advanced Holistic Ink}} x1 || &lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 5 || 9 || {{Item|Nightmare Flesh}} x1 {{Item|Memory Inhibitor}} x1 {{Item|Expert Holistic Ink}} x1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
&lt;br /&gt;
===Word of Power (Level 0)===&lt;br /&gt;
{{Spoiler|Word of Power (Level 0)|&lt;br /&gt;
; Teleports&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Crypt&#039;&#039; ... Speaking this word teleports you to the crypt beneath the town of Serbule.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Eltibule Keep&#039;&#039; ... Speaking this word teleports you to the Keep in Eltibule.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Goblin Dungeon&#039;&#039; ... Speaking this word teleports you to the dungeon beneath Eltibule Keep.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Serbule&#039;&#039; ... Speaking this word teleports you to the town of Serbule.&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Weak Life Regeneration&#039;&#039; ... This word of power grants health over time (+1 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Weak Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 50 for 15 minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Bovinity&#039;&#039; ... Speaking this word causes you to stop being a cow if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Increase inventory&#039;&#039; ... Increase inventory by 10 for an hour. {{Hint|Useful for holding water and fertilizer while gardening.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Fast Swimmer&#039;&#039; ... Speaking this word makes you swim much faster for five minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hold your Breath&#039;&#039; ... Speaking this word causes your lung capacity to vastly increase for five minutes.&lt;br /&gt;
&lt;br /&gt;
; Debuffs&lt;br /&gt;
: &#039;&#039;Word of Power: Instant Death&#039;&#039; ... Speaking this word of power causes the speaker to die instantly. {{Hint|The first time this earns you a good chunk of Death XP!}}&lt;br /&gt;
: &#039;&#039;Word of Power: Anemia&#039;&#039; ... Speaking this word weakens your body so that all attacks cost +5 Power.  Lasts 5 Minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Fear of Water&#039;&#039; ... Speaking this word causes you to hyperventilate underwater so that your breath depletes at five times its normal rate.  Lasts five minutes.&lt;br /&gt;
}}&lt;br /&gt;
===Word of Power 2 (Level 3)===&lt;br /&gt;
{{Spoiler|Word of Power 2 (Level 3)|&lt;br /&gt;
; Teleports&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Kur Mountains&#039;&#039; ... Speaking this word teleports you to the frigid Kur Mountains.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Crystal Cavern&#039;&#039; ... Speaking this word teleports you to a cavern beneath a giant red crystal.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Hogan&#039;s Keep&#039;&#039; ... Speaking this word teleports you to the courtyard north of Eltibule Keep.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Goblin Dungeon&#039;&#039; ... Speaking this word teleports you to the Goblin Dungeon under Eltibule Keep.&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Modest Life Regeneration&#039;&#039; ... This word of power grants health over time (+2 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Modest Max Power Boost&#039;&#039; ... +100 power for 15 minutes&lt;br /&gt;
: &#039;&#039;Word of Power: Iron Skin&#039;&#039; ... Take half damage from slashing, piercing, and crushing attacks for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Whiney Voice&#039;&#039; ... Taunt as if your attacks did double damage for 15 minutes. {{Hint|Useful for low DPS tanks.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Mind Shield&#039;&#039; ... Speaking this word makes you immune to Psychic damage, and unable to cause Psychic damage in others, for an hour.&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
: &#039;&#039;Word of Power: Unarmed Knowledge&#039;&#039; ... Speaking this word grants you 500 Unarmed XP.&lt;br /&gt;
: &#039;&#039;Word of Power: Sword Knowledge&#039;&#039; ... Speaking this word grants you 500 Sword XP.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Arachnia&#039;&#039; ... Speaking this word causes you to stop being a spider if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Increase inventory&#039;&#039; ... Increase inventory by 20 for 1 hour. {{Hint|Useful for holding water and fertilizer while gardening.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
; Debuffs&lt;br /&gt;
: &#039;&#039;Word of Power: Unnatural Gravity&#039;&#039; ... Speaking this word of power causes you to weigh less, but your bones become extremely brittle. You can jump higher, but take more damage from falling. Lasts 5 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Leprosy&#039;&#039; ... Speaking this word gives you leprosy. Leprosy is a complex disease that is permanent until cured. -50 Max Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 3 (Level 5)===&lt;br /&gt;
{{Spoiler|Word of Power 3 (Level 5)|&lt;br /&gt;
; Teleports&lt;br /&gt;
: ? (presumably &#039;&#039;Word of Power: Teleport to Sun Vale&#039;&#039;) ... Speaking this word teleports you to Sun Vale&lt;br /&gt;
: ? (presumably &#039;&#039;Word of Power: Teleport to Red Wing Casino&#039;&#039;) ... Speaking this word teleports you to the Red Wing Casino&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Perfect Health&#039;&#039; ... Instantly heals player to 100% health.&lt;br /&gt;
: &#039;&#039;Word of Power: Diamond Skin&#039;&#039; ... Take no damage from slashing, piercing, and crushing attacks for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Archery Master&#039;&#039; ... For the next 15 minutes, arrows do +50% damage.&lt;br /&gt;
: &#039;&#039;Word of Power: Impressive Life Regeneration ... For the next 15 minutes, +5hp/sec.&lt;br /&gt;
: &#039;&#039;Word of Power: Flapskull Incubation ... .&lt;br /&gt;
: &#039;&#039;Word of Power: Slug Incubation ... .&lt;br /&gt;
: &#039;&#039;Word of Power: Ressurect ... .&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
: &#039;&#039;Word of Power: Sword Knowledge&#039;&#039; ... Speaking this word grants you 5,000 Sword XP&lt;br /&gt;
: &#039;&#039;Word of Power: Alchemy Knowledge&#039;&#039; ... Speaking this word grants you 1,000 Alchemy XP&lt;br /&gt;
: ? (presumably &#039;&#039;Word of Power: Unarmed Knowledge&#039;&#039;) ... Speaking this word grants you 5,000 Unarmed XP&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Deeriness&#039;&#039; ... Speaking this word causes you to stop being a deer if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Pigification&#039;&#039; ... Speaking this word causes you to stop being a pig if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 10 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 120 seconds.&lt;br /&gt;
: &#039;&#039;Word of Power: Human Illusion&#039;&#039; ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you&#039;ve always been a human.&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; ... Speaking this word gives you an additional sidebar slot for two hours.&lt;br /&gt;
&lt;br /&gt;
; Inutile&lt;br /&gt;
: &#039;&#039;Word of Power: Lame Leg&#039;&#039;: ... For the next 5 minutes, it is impossible for the player to sprint.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 4 (Level 7)===&lt;br /&gt;
{{Spoiler|Words of Power 4 (Level 7)|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Life Regeneration&#039;&#039; ... This word of power grants health over time (+10 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 500 for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flapskull Incubation&#039;&#039; ... Speaking this word implants a minor undead spirit inside your body. After a brief gestation it erupts in a gory (and often fatal) explosion. It will serve you as long as you remain in the same general area. {{Hint|You can have both Flapskull and Slug active at the same time.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Poison Slug Incubation&#039;&#039; ... Speaking this word implants a small slug-like creature inside your body. After a brief gestation it erupts in a gory (and often fatal) explosion. It will serve you as long as you remain in the same general area. {{Hint|You can have both Flapskull and Slug active at the same time.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Hateable Face&#039;&#039; ... Speaking this word of power makes all your attacks seem 3x as damaging to monsters, effectively taunting them to attack you instead of your allies. Lasts 15 minutes. {{Hint|Useful for low DPS tanks.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Deer Form&#039;&#039; ... You become a Deer forever.)&lt;br /&gt;
: &#039;&#039;Word of Power: Experience Boost&#039;&#039; ... Speaking this word of power causes the speaker to earn +35% Combat XP for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Resurrection&#039;&#039; ... If you&#039;re dead, you can speak this word to regain half your health and become alive.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Ilmari&#039;&#039; ... Speaking this word teleports you to the Ilmari Desert.&lt;br /&gt;
: &#039;&#039;Word of Power: Epic Loot&#039;&#039; ... For the next 1 hour, all loot drops are much more likely to be epic. {{Hint|According to the dev, this effect gives a bonus of 5% chance that any equipment will be epic.  Epic Items are Purple.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 15 minutes. Press the Up movement key to begin flying (usually &#039;R&#039; by default).&lt;br /&gt;
: &#039;&#039;Word of Power: Elf Illusion&#039;&#039; ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you&#039;ve always been an elf.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; .. Speaking this word allows you to jump very high for 30 minutes. You can control your jump in mid-air, and take no damage from falling&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; .. Speaking this word gives you two additional sidebar slots for two hours&lt;br /&gt;
: &#039;&#039;Word of Power: Increased Inventory&#039;&#039; .. Speaking this word increases your inventory size by 50 for an hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Camel Essence&#039;&#039; ... Speaking this word raises your maximum hydration level for an hour, allowing you to drink more water at a time in very hot climates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 5 (Level 9)===&lt;br /&gt;
{{Spoiler|Word of Power 5 (Level 9)|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Experience Boost&#039;&#039; ... Speaking this word of power causes you to earn +60% Combat XP for 30 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hateable Face&#039;&#039; ... Speaking this word of power makes all your attacks seem 4x as damaging to monsters, effectively taunting them to attack you instead of your allies. Lasts ? minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flapskull Incubation&#039;&#039; ... Incubates a powerful flapskull pet ally.&lt;br /&gt;
: &#039;&#039;Word of Power: Slug Incubation&#039;&#039; ... Incubates a powerful slug pet ally.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; .. Speaking this word gives you three additional sidebar slots for two hours&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Life Regeneration&#039;&#039; ... This word of power grants health regeneration over time (+20/sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Unimaginable Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 1000 for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Epic Loot&#039;&#039; ... For the next 1 hour, all loot drops are much more likely to be legendary.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 1 hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Resurrection&#039;&#039; ... Using this word when dead instantly restores you to life with full armor/health/power.&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 1 hour. Press the Up movement key to begin flying (usually &#039;R&#039; by default).&lt;br /&gt;
: &#039;&#039;Word of Power: Increased Inventory&#039;&#039; ... Speaking this word increases your inventory size by 100 for an hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Rakshasa Illusion&#039;&#039; ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you&#039;ve always been a rakshasa.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Words_of_Power&amp;diff=133054</id>
		<title>Words of Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Words_of_Power&amp;diff=133054"/>
		<updated>2023-05-24T21:41:53Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Word of Power 5 (Level 9) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Word of Power (super jumping).jpg|thumb|right|300px|Words of Power can be fun!]]&lt;br /&gt;
&#039;&#039;&#039;Words of Power&#039;&#039;&#039; are randomly-generated sequences of phonemes. (For example, ‘Twimjot’, ‘Fledbydpal’, or ‘Chruggomdye’. They’re gibberish, but not completely random letters, so you can kind of figure out how they would be pronounced.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2011/10/words-of-power/ Words of Power&amp;lt;/ref&amp;gt; There are five levels of Words of Power at this time. Each harbors different effects or varying degrees of power for some effects.&lt;br /&gt;
&lt;br /&gt;
Once given a word of power recipe, you have to go into the crafting and lore menu to make the word puzzle. Once you get the letters for the puzzle, write them down. If you don&#039;t, when they disappear, you can&#039;t bring them up a second time.&lt;br /&gt;
&lt;br /&gt;
To use a Word of Power, type the solution into the chat window (preferably nearby chat /n ). When spoken aloud, the word’s power is triggered, and the word is used up, and replaced with a new word. Words of Power only ever work once.&lt;br /&gt;
&lt;br /&gt;
Power words must be MANUALLY recorded to either [[User_interface#The_Quest_Log|the notepad in the quest log]] or some outside document or is LOST FOREVER! (it is suggested you write it down in the Quest window notepad that way, you can quickly cut and paste it to chat when you are ready to use it).&lt;br /&gt;
&lt;br /&gt;
By design (from Forum post of the Devs), the discovered words are NOT locked per person. A word discovered by one player can be discovered shortly after by another player. When either of the players uses the word, that word will be reset and will not be useable by another player. (It will be lost to the other player).&lt;br /&gt;
&lt;br /&gt;
===Hints===&lt;br /&gt;
&#039;&#039;&#039;Level 0 Words of Power&#039;&#039;&#039; can be very useful to new players. It often produces Teleports, which will save time traveling (even after learning Teleportation, it may be cheaper than using up your Amethysts). Unlike Level 2, which produces lots of questionable effects like &#039;&#039;Leprosy&#039;&#039; or &#039;&#039;Fear of Water&#039;&#039; ... Level 0 tends to produce mostly useful effects. They are pretty cheap to produce, and the Crab Meat can be processed from Raw Crab without a Cooking Stove nearby (i.e., when you fish crab).&lt;br /&gt;
&lt;br /&gt;
While they are displayed in all caps, they are not case-sensitive.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&#039;&#039;&#039;TODO&#039;&#039;&#039; : add [[Marna]], [[Flia]], [[Elahil]]&#039;s stuff to the table. Helena Veilmoor (Word of Power 5) Hangout (Gang of mantises)&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Recipe !! Lvl !! Ingredients !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power || 0 || {{Item|Salt}} x1 {{Item|Crab Meat}} x1 {{Item|Bottle of Water}} x1 || Learned automatically through the [[Lore]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Word of Power Scroll (level 1)}} || 0 || {{Item|Flour}} x1 {{Item|Potato}} x1 {{Item|Bottle of Milk}} x1 || Attempt to research and discover a two-syllable Word of Power, and write it into a sealed scroll for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 2 || 3 || {{Item|Cat Eyeball}} x1 {{Item|Bluebell}} x1 {{Item|Sugar}} x1 || Discovered on random loot scrolls. &amp;lt;ref&amp;gt;[[Game updates/2014-10-27|October 27th game update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Word of Power Scroll (level 2)}} || 4 || {{Item|Ectoplasm}} x1 {{Item|Bluebell}} x1 {{Item|Strange Dirt}} x1 || Attempt to research and discover a three-syllable Word of Power, and write it into a sealed scroll for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 3 || 5 || {{Item|Evil Grass}} x1 {{Item|Sulfur}} x1 {{Item|Basic Holistic Ink}} x1 || &lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 4 || 7 || {{Item|Basic Fish Scales}} x1 {{Item |Milk Cap Mushroom Suspension}} x1 {{Item|Advanced Holistic Ink}} x1 || &lt;br /&gt;
|-&lt;br /&gt;
| Word of Power 5 || 9 || {{Item|Nightmare Flesh}} x1 {{Item|Memory Inhibitor}} x1 {{Item|Expert Holistic Ink}} x1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
&lt;br /&gt;
===Word of Power (Level 0)===&lt;br /&gt;
{{Spoiler|Word of Power (Level 0)|&lt;br /&gt;
; Teleports&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Crypt&#039;&#039; ... Speaking this word teleports you to the crypt beneath the town of Serbule.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Eltibule Keep&#039;&#039; ... Speaking this word teleports you to the Keep in Eltibule.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Goblin Dungeon&#039;&#039; ... Speaking this word teleports you to the dungeon beneath Eltibule Keep.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Serbule&#039;&#039; ... Speaking this word teleports you to the town of Serbule.&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Weak Life Regeneration&#039;&#039; ... This word of power grants health over time (+1 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Weak Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 50 for 15 minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Bovinity&#039;&#039; ... Speaking this word causes you to stop being a cow if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Increase inventory&#039;&#039; ... Increase inventory by 10 for an hour. {{Hint|Useful for holding water and fertilizer while gardening.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Fast Swimmer&#039;&#039; ... Speaking this word makes you swim much faster for five minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hold your Breath&#039;&#039; ... Speaking this word causes your lung capacity to vastly increase for five minutes.&lt;br /&gt;
&lt;br /&gt;
; Debuffs&lt;br /&gt;
: &#039;&#039;Word of Power: Instant Death&#039;&#039; ... Speaking this word of power causes the speaker to die instantly. {{Hint|The first time this earns you a good chunk of Death XP!}}&lt;br /&gt;
: &#039;&#039;Word of Power: Anemia&#039;&#039; ... Speaking this word weakens your body so that all attacks cost +5 Power.  Lasts 5 Minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Fear of Water&#039;&#039; ... Speaking this word causes you to hyperventilate underwater so that your breath depletes at five times its normal rate.  Lasts five minutes.&lt;br /&gt;
}}&lt;br /&gt;
===Word of Power 2 (Level 3)===&lt;br /&gt;
{{Spoiler|Word of Power 2 (Level 3)|&lt;br /&gt;
; Teleports&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Kur Mountains&#039;&#039; ... Speaking this word teleports you to the frigid Kur Mountains.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Crystal Cavern&#039;&#039; ... Speaking this word teleports you to a cavern beneath a giant red crystal.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Hogan&#039;s Keep&#039;&#039; ... Speaking this word teleports you to the courtyard north of Eltibule Keep.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Goblin Dungeon&#039;&#039; ... Speaking this word teleports you to the Goblin Dungeon under Eltibule Keep.&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Modest Life Regeneration&#039;&#039; ... This word of power grants health over time (+2 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Modest Max Power Boost&#039;&#039; ... +100 power for 15 minutes&lt;br /&gt;
: &#039;&#039;Word of Power: Iron Skin&#039;&#039; ... Take half damage from slashing, piercing, and crushing attacks for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Whiney Voice&#039;&#039; ... Taunt as if your attacks did double damage for 15 minutes. {{Hint|Useful for low DPS tanks.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Mind Shield&#039;&#039; ... Speaking this word makes you immune to Psychic damage, and unable to cause Psychic damage in others, for an hour.&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
: &#039;&#039;Word of Power: Unarmed Knowledge&#039;&#039; ... Speaking this word grants you 500 Unarmed XP.&lt;br /&gt;
: &#039;&#039;Word of Power: Sword Knowledge&#039;&#039; ... Speaking this word grants you 500 Sword XP.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Arachnia&#039;&#039; ... Speaking this word causes you to stop being a spider if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Increase inventory&#039;&#039; ... Increase inventory by 20 for 1 hour. {{Hint|Useful for holding water and fertilizer while gardening.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 120 seconds.&lt;br /&gt;
&lt;br /&gt;
; Debuffs&lt;br /&gt;
: &#039;&#039;Word of Power: Unnatural Gravity&#039;&#039; ... Speaking this word of power causes you to weigh less, but your bones become extremely brittle. You can jump higher, but take more damage from falling. Lasts 5 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Leprosy&#039;&#039; ... Speaking this word gives you leprosy. Leprosy is a complex disease that is permanent until cured. -50 Max Health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 3 (Level 5)===&lt;br /&gt;
{{Spoiler|Word of Power 3 (Level 5)|&lt;br /&gt;
; Teleports&lt;br /&gt;
: ? (presumably &#039;&#039;Word of Power: Teleport to Sun Vale&#039;&#039;) ... Speaking this word teleports you to Sun Vale&lt;br /&gt;
: ? (presumably &#039;&#039;Word of Power: Teleport to Red Wing Casino&#039;&#039;) ... Speaking this word teleports you to the Red Wing Casino&lt;br /&gt;
&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Perfect Health&#039;&#039; ... Instantly heals player to 100% health.&lt;br /&gt;
: &#039;&#039;Word of Power: Diamond Skin&#039;&#039; ... Take no damage from slashing, piercing, and crushing attacks for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Archery Master&#039;&#039; ... For the next 15 minutes, arrows do +50% damage.&lt;br /&gt;
: &#039;&#039;Word of Power: Impressive Life Regeneration ... For the next 15 minutes, +5hp/sec.&lt;br /&gt;
: &#039;&#039;Word of Power: Flapskull Incubation ... .&lt;br /&gt;
: &#039;&#039;Word of Power: Slug Incubation ... .&lt;br /&gt;
: &#039;&#039;Word of Power: Ressurect ... .&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
: &#039;&#039;Word of Power: Sword Knowledge&#039;&#039; ... Speaking this word grants you 5,000 Sword XP&lt;br /&gt;
: &#039;&#039;Word of Power: Alchemy Knowledge&#039;&#039; ... Speaking this word grants you 1,000 Alchemy XP&lt;br /&gt;
: ? (presumably &#039;&#039;Word of Power: Unarmed Knowledge&#039;&#039;) ... Speaking this word grants you 5,000 Unarmed XP&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Deeriness&#039;&#039; ... Speaking this word causes you to stop being a deer if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Cure Pigification&#039;&#039; ... Speaking this word causes you to stop being a pig if you are one.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 10 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 120 seconds.&lt;br /&gt;
: &#039;&#039;Word of Power: Human Illusion&#039;&#039; ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you&#039;ve always been a human.&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; ... Speaking this word gives you an additional sidebar slot for two hours.&lt;br /&gt;
&lt;br /&gt;
; Inutile&lt;br /&gt;
: &#039;&#039;Word of Power: Lame Leg&#039;&#039;: ... For the next 5 minutes, it is impossible for the player to sprint.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 4 (Level 7)===&lt;br /&gt;
{{Spoiler|Words of Power 4 (Level 7)|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Life Regeneration&#039;&#039; ... This word of power grants health over time (+10 /sec for 15 minutes).&lt;br /&gt;
: &#039;&#039;Word of Power: Unreasonable Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 500 for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flapskull Incubation&#039;&#039; ... Speaking this word implants a minor undead spirit inside your body. After a brief gestation it erupts in a gory (and often fatal) explosion. It will serve you as long as you remain in the same general area. {{Hint|You can have both Flapskull and Slug active at the same time.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Poison Slug Incubation&#039;&#039; ... Speaking this word implants a small slug-like creature inside your body. After a brief gestation it erupts in a gory (and often fatal) explosion. It will serve you as long as you remain in the same general area. {{Hint|You can have both Flapskull and Slug active at the same time.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Hateable Face&#039;&#039; ... Speaking this word of power makes all your attacks seem 3x as damaging to monsters, effectively taunting them to attack you instead of your allies. Lasts 15 minutes. {{Hint|Useful for low DPS tanks.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Deer Form&#039;&#039; ... You become a Deer forever.)&lt;br /&gt;
: &#039;&#039;Word of Power: Experience Boost&#039;&#039; ... Speaking this word of power causes the speaker to earn +35% Combat XP for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Resurrection&#039;&#039; ... If you&#039;re dead, you can speak this word to regain half your health and become alive.&lt;br /&gt;
: &#039;&#039;Word of Power: Teleport to Ilmari&#039;&#039; ... Speaking this word teleports you to the Ilmari Desert.&lt;br /&gt;
: &#039;&#039;Word of Power: Epic Loot&#039;&#039; ... For the next 1 hour, all loot drops are much more likely to be epic. {{Hint|According to the dev, this effect gives a bonus of 5% chance that any equipment will be epic.  Epic Items are Purple.}}&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 15 minutes. Press the Up movement key to begin flying (usually &#039;R&#039; by default).&lt;br /&gt;
: &#039;&#039;Word of Power: Elf Illusion&#039;&#039; ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you&#039;ve always been an elf.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; .. Speaking this word allows you to jump very high for 30 minutes. You can control your jump in mid-air, and take no damage from falling&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; .. Speaking this word gives you two additional sidebar slots for two hours&lt;br /&gt;
: &#039;&#039;Word of Power: Increased Inventory&#039;&#039; .. Speaking this word increases your inventory size by 50 for an hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Camel Essence&#039;&#039; ... Speaking this word raises your maximum hydration level for an hour, allowing you to drink more water at a time in very hot climates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Word of Power 5 (Level 9)===&lt;br /&gt;
{{Spoiler|Word of Power 5 (Level 9)|&lt;br /&gt;
; Combat&lt;br /&gt;
: &#039;&#039;Word of Power: Experience Boost&#039;&#039; ... Speaking this word of power causes the speaker to earn +60% Combat XP for 30 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Hateable Face&#039;&#039; ... Speaking this word of power makes all your attacks seem 4x as damaging to monsters, effectively taunting them to attack you instead of your allies. Lasts ? minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Flapskull Incubation&#039;&#039; ... Incubates a powerful flapskull pet ally&lt;br /&gt;
: &#039;&#039;Word of Power: Slug Incubation&#039;&#039; ... Incubates a powerful slug pet ally&lt;br /&gt;
&lt;br /&gt;
; Utility&lt;br /&gt;
: &#039;&#039;Word of Power: Preparedness&#039;&#039; .. Speaking this word gives you three additional sidebar slots for two hours&lt;br /&gt;
: &#039;&#039;Word of Power: Unimaginable Max-Power Boost&#039;&#039; ... Speaking this word raises your maximum Power by 1000 for 15 minutes.&lt;br /&gt;
: &#039;&#039;Word of Power: Epic Loot&#039;&#039; ... For the next 1 hour, all loot drops are much more likely to be legendary.&lt;br /&gt;
: &#039;&#039;Word of Power: Super Jumping&#039;&#039; ... Speaking this word allows you to jump very high for 1 hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Resurrection&#039;&#039; ... Use when dead, restores you to life with full armor/health/power.&lt;br /&gt;
: &#039;&#039;Word of Power: Flight&#039;&#039; ... Speaking this word allows you to fly for 1 hour. Press the Up movement key to begin flying (usually &#039;R&#039; by default).&lt;br /&gt;
: &#039;&#039;Word of Power: Increased Inventory&#039;&#039; ... Speaking this word increases your inventory size by 100 for an hour.&lt;br /&gt;
: &#039;&#039;Word of Power: Rakshasa Illusion&#039;&#039; ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you&#039;ve always been a rakshasa.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=133053</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=133053"/>
		<updated>2023-05-23T05:55:23Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic deer hanging out in town.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with Deer/Undeer Juice. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the Deer and Un-Deer potions, but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (1-5) || 3/18/27/33/43 || Level Up || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (1-5) || 5/14/25/34/45 || Level Up || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (1-5) || 7/17/29/37/47 || Level Up || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (1-3) || 8/23/38 || Level Up || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; (1-3) || 12/26/42 || Level Up || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; (1-3) || 13/32/46 || Level Up || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (1-2) || 15/35 || Level Up || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; (1-3) || 28/36/48 || Level Up || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (3-4) || 51/64 || [[Jumper]] || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (6-7) || 53/63 || [[Jumper]] || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (4-5) || 54/65 || [[Jumper]] || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (6-7) || 56/66 || [[Jumper]] || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; 4 || 56 || [[Jumper]] || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (6-7) || 57/67 || [[Jumper]] || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; 4 || 59 || [[Jumper]] || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (7-8) || 60/70 || [[Jumper]] || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; 4 || 61 || [[Jumper]] || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Transmutation&amp;diff=133050</id>
		<title>Transmutation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Transmutation&amp;diff=133050"/>
		<updated>2023-05-20T17:43:30Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Durability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Transmutation&lt;br /&gt;
|image            = [[File:Table.PNG|400px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  None&lt;br /&gt;
|skilltrainers    = [[Kalaba]], [[Makara]], [[Sona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Makara]]|&lt;br /&gt;
Most magic items are powered by a weird substance called Phlogiston. This is what gives them their magic power. But the substance is invisible and undetectable... unless you know the trick I just taught you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Transmutation&#039;&#039;&#039; allows you to change, or reroll, a [[Treasure Effects|mod]] on a piece of gear. (Note: &amp;quot;mod&amp;quot; is used interchangeably with &amp;quot;treasure effect&amp;quot; and &amp;quot;treasure mod&amp;quot;) This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it&#039;s not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to your account, making it useless to other players (but note that repairing transmutation damage does NOT attune gear; it is possible to restore another player&#039;s item&#039;s durability, though it is not possible to bypass the repair cooldown this way).&lt;br /&gt;
&lt;br /&gt;
In the Skills and Abilities tab, Transmutation is listed as a subskill of &#039;&#039;&#039;Alchemy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Differences between Transmutation and Augmentation: [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the mods on your gear, whereas &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional mod to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Kalaba]] in [[Eltibule]] teaches [[Transmutation]] after starting a conversation. Basic recipes are learned through the quest [[Phlogiston Basics]].&lt;br /&gt;
* [[Makara]] in [[Ilmari]] teaches [[Transmutation]] recipes for rarer equipment, she also teaches basic recipes to characters who could not learn them from Kalaba.&lt;br /&gt;
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Distillation ===&lt;br /&gt;
You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].&lt;br /&gt;
&lt;br /&gt;
The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2-3 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.&lt;br /&gt;
&lt;br /&gt;
The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level Range&lt;br /&gt;
! Phlog Tier&lt;br /&gt;
|-&lt;br /&gt;
| 0-10 || Shoddy&lt;br /&gt;
|-&lt;br /&gt;
| 15-25 || Rough&lt;br /&gt;
|-&lt;br /&gt;
| 30-40 || Crude&lt;br /&gt;
|-&lt;br /&gt;
| 45-55 || Decent&lt;br /&gt;
|-&lt;br /&gt;
| 60-70 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 75-85 || Quality&lt;br /&gt;
|-&lt;br /&gt;
| 90-? || Great&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transmutation ===&lt;br /&gt;
Transmuting an item will change a selected mod to a different, randomly chosen, effect. To do this, find a Transmutation table (list of locations below). Interact with the table, drag an item to it, and choose the mod you wish to reroll. You must unequip gear before transmuting it.&lt;br /&gt;
&lt;br /&gt;
When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a level 55 sword mod will require 35 Decent Phlogiston.&lt;br /&gt;
&lt;br /&gt;
If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.&lt;br /&gt;
&lt;br /&gt;
All skills have a list of specific mods that are available for each slot (Head, Chest, etc.). The new mod will be chosen from that list, and is guaranteed to NOT be something that is already on the gear. EX: Let&#039;s say that there are 10 possible mods for Fire Magic MainHands. Let&#039;s say you have 2 Fire Magic mods on your current Staff. If you reroll one of them, there are 8 possible mods it could become.&lt;br /&gt;
&lt;br /&gt;
Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that&#039;s just how luck works.&lt;br /&gt;
&lt;br /&gt;
Tip: ANY tier of a mod will &amp;quot;block&amp;quot; all tiers of that mod from being rerolled. In other words, if you had &amp;quot;Riposte Damage +11%&amp;quot; (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of &amp;quot;Riposte Damage +X%&amp;quot;. This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn&#039;t want the reroll to become. Now you&#039;re choosing from a pool of 7. Once you&#039;ve gotten the mod you want, you simply undo the augment (see [[Augmentation]]). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make &#039;&#039;&#039;sure&#039;&#039;&#039; that you do not accidentally transmute the low-level augment, see the Note above.&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don&#039;t have the required durability. You can repair an items durability with Transmutation recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.&lt;br /&gt;
&lt;br /&gt;
The exception to this is the newer Mastercrafted Legendary gear. There is a special high-level Transmutation recipe for those where there is no timer, but it costs 15 prisms to repair the item in this way.&lt;br /&gt;
&lt;br /&gt;
===Theorycrafting===&lt;br /&gt;
If you&#039;re trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at &amp;lt;skill name&amp;gt;/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])&lt;br /&gt;
=== Phlogiston ===&lt;br /&gt;
: {{Item|Shoddy Phlogiston}}&lt;br /&gt;
: {{Item|Rough Phlogiston}}&lt;br /&gt;
: {{Item|Crude Phlogiston}}&lt;br /&gt;
: {{Item|Decent Phlogiston}}&lt;br /&gt;
: {{Item|Nice Phlogiston}}&lt;br /&gt;
: {{Item|Quality Phlogiston}}&lt;br /&gt;
: {{Item|Great Phlogiston}}&lt;br /&gt;
: {{Item|Amazing Phlogiston}}&lt;br /&gt;
: {{Item|Astounding Phlogiston}}&lt;br /&gt;
: {{Item|Awesome Phlogiston}}&lt;br /&gt;
&lt;br /&gt;
===Magic Table Locations===&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Located in the adjoining room of [[Marna|Marna&#039;s]] shop.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Located in Kalaba&#039;s workspace near the tanning rack and forge.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Located in [[Makara|Makara&#039;s]] house.&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Located in the city of Rahu, in the building housing the Community Library.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Located in [[Ragabir]]&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
=== Transmutation Book ===&lt;br /&gt;
{{Spoiler|Click Expand to read the Transmutation book found at Transmutation Tables|&lt;br /&gt;
{{Quote|source=Transmutation Help|&lt;br /&gt;
Welcome to Transmutation!&lt;br /&gt;
&lt;br /&gt;
Transmutation is the process of changing one of the effects, or powers, on a piece of gear into another power. Each transmutation consumes phlogiston and some of the items durability. Phlogiston and durability are determined by individual power levels, item level, and item rarity.&lt;br /&gt;
&lt;br /&gt;
;Attunement&lt;br /&gt;
When you transmute an item, that item attunes to you! This means that only you (or other characters on your account) will be able to wield the item, and you won&#039;t be able to sell it to vendors anymore.&lt;br /&gt;
&lt;br /&gt;
; Possible Replacements&lt;br /&gt;
While you get to cheese which power to replace, you do not get to choose which power will be added in its stead. This new power is selected at random, but some powers have a higher chance of being selected than others. This selection chance is listed alongside each possible replacement power.&lt;br /&gt;
&lt;br /&gt;
;Power Requirements&lt;br /&gt;
Every power has some requirements associated with it - Skill, Level Range, and Rarity&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; - A power can only be replaced by another power o the same Skill type. E.G. A Sword power can only be replaced by other Sword powers.&lt;br /&gt;
* &#039;&#039;&#039;Level Range&#039;&#039;&#039; - Each power has a level range associated with it. It will only be available to items within that level range. Items outside of that range will often have a scaled version of the same power available to them. E.G. &amp;quot;Sword Base Damage +10%&amp;quot; has a level range of 15-40, while &amp;quot;Sword Base Damage +15%&amp;quot; has a level range of 30-50.&lt;br /&gt;
* &#039;&#039;&#039;Rarity&#039;&#039;&#039; - Each power has a minimum rarity requirement. This means that power is only available to items of that rarity or higher. E.G. &amp;quot;Minor Heals restore X Armor&amp;quot; is a Rare power, so it will never show up for Uncommon items.&lt;br /&gt;
&lt;br /&gt;
;Discounts&lt;br /&gt;
Occasionally, cost discounts for certain skills will be available. For instance, there may be a 25% discount on all Sword-related powers. These typically accompany skill balance changes.&lt;br /&gt;
&lt;br /&gt;
}}}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Transmutation Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Transmutation|&lt;br /&gt;
{{:Xptables/Transmutation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=133049</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=133049"/>
		<updated>2023-05-19T06:22:05Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Carpentry&lt;br /&gt;
|image            = [[File:Carpentry_skill.png|300px]]&lt;br /&gt;
|caption          = Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = N/A &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jara]], [[The Wombat]], [[Amutasa]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Carpentry]] is the skill of wood working, it is used to craft chairs, some weapons, and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a [[Handsaw]] from a vendor such as [[Therese]] in [[Serbule]] town. Alternatively, players of a high level may encounter a [[Cutting Blade Necklace]], an amulet slot item that also works as a handsaw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Under no circumstances can any regular animal beast-form gather wood from regular tree-falls, not even with the [[Cutting Blade Necklace]]. Birds can, but only if they are humanoid under the [[Druid]] illusion. For animals, the only options are to use alternate humanoid characters to gather wood, buy it from players, break it down from [[Treant Wood]] loot, or barter with [[Gretchen Salas]]. Alternatively, you might find it in NPC Used Item tabs or you can try posting player work orders.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jara]] in [[Serbule]] will teach [[Carpentry]] to those who help her with a [[Kill Bear in There|bear problem]]. She teaches most basic recipes for Carpentry.&lt;br /&gt;
&lt;br /&gt;
* [[Lawara]] on [[Anagoge]] gives [[Carpentry]] XP when the hangout &#039;&#039;Help carve marionettes&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Vaughn]] in [[Serbule Hills]] teaches basic calligraphy bench recipes and a few other recipes.&lt;br /&gt;
&lt;br /&gt;
* [[The Wombat]] in [[Sun Vale]] can teach several recipes. Wooden Melee Staffs, Combat Staffs, and Wooden shoes for Cows and Deer can be learned from him.&lt;br /&gt;
&lt;br /&gt;
* [[Lamashu]] in the  [[Kur Mountains]] teaches recipes for Storage Crates. She also teaches the combat abilities in the Stake the Heart set.&lt;br /&gt;
&lt;br /&gt;
* [[Amutasa]], a toolmaker in [[Rahu]], can raise the skill cap for [[Carpentry]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Solgribue]] unlocks 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Blacksmithing]] - Some [[Carpentry]] recipes require materials that can be crafted by [[Blacksmithing|Blacksmiths]].&lt;br /&gt;
* [[Fletching]] - A successful Fletcher will find themselves needing many materials crafted by [[Carpentry]].&lt;br /&gt;
* [[Foraging]] - A Carpenter needs a source of wood, and [[Foraging]] allows wood to be gathered.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Carpentry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 25, Level 50&lt;br /&gt;
:; [[Hammer]]&lt;br /&gt;
:: Level 11, Level 41&lt;br /&gt;
:; [[Industry]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 10, Level 50&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{Item|Handsaw}} - Handsaws are used to gather wood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item|Cutting Blade Necklace}} - A Cutting Blade Necklace is an alternative to a Handsaw.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before June 2017, all wood was gathered from logs scattered around each zone.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of carpentry items&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=133048</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=133048"/>
		<updated>2023-05-19T06:20:43Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Carpentry&lt;br /&gt;
|image            = [[File:Carpentry_skill.png|300px]]&lt;br /&gt;
|caption          = Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = N/A &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jara]], [[The Wombat]], [[Amutasa]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Carpentry]] is the skill of wood working, it is used to craft chairs, some weapons, and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a [[Handsaw]] from a vendor such as [[Therese]] in [[Serbule]] town. Alternatively, players of a high level may encounter a [[Cutting Blade Necklace]], an amulet slot item that also works as a handsaw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Under no circumstances can any regular animal beast-form gather wood from regular tree-falls, not even with the [[Cutting Blade Necklace]]. Birds can, but only if they are humanoid under the [[Druid]] illusion. For animals, the only options are to use alternate humanoid characters to gather wood, buy it from players, break it down from [[Treant Wood]] loot, or barter with [[Gretchen Salas]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jara]] in [[Serbule]] will teach [[Carpentry]] to those who help her with a [[Kill Bear in There|bear problem]]. She teaches most basic recipes for Carpentry.&lt;br /&gt;
&lt;br /&gt;
* [[Lawara]] on [[Anagoge]] gives [[Carpentry]] XP when the hangout &#039;&#039;Help carve marionettes&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Vaughn]] in [[Serbule Hills]] teaches basic calligraphy bench recipes and a few other recipes.&lt;br /&gt;
&lt;br /&gt;
* [[The Wombat]] in [[Sun Vale]] can teach several recipes. Wooden Melee Staffs, Combat Staffs, and Wooden shoes for Cows and Deer can be learned from him.&lt;br /&gt;
&lt;br /&gt;
* [[Lamashu]] in the  [[Kur Mountains]] teaches recipes for Storage Crates. She also teaches the combat abilities in the Stake the Heart set.&lt;br /&gt;
&lt;br /&gt;
* [[Amutasa]], a toolmaker in [[Rahu]], can raise the skill cap for [[Carpentry]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Solgribue]] unlocks 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Blacksmithing]] - Some [[Carpentry]] recipes require materials that can be crafted by [[Blacksmithing|Blacksmiths]].&lt;br /&gt;
* [[Fletching]] - A successful Fletcher will find themselves needing many materials crafted by [[Carpentry]].&lt;br /&gt;
* [[Foraging]] - A Carpenter needs a source of wood, and [[Foraging]] allows wood to be gathered.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Carpentry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 25, Level 50&lt;br /&gt;
:; [[Hammer]]&lt;br /&gt;
:: Level 11, Level 41&lt;br /&gt;
:; [[Industry]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 10, Level 50&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{Item|Handsaw}} - Handsaws are used to gather wood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item|Cutting Blade Necklace}} - A Cutting Blade Necklace is an alternative to a Handsaw.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before June 2017, all wood was gathered from logs scattered around each zone.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of carpentry items&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=133047</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=133047"/>
		<updated>2023-05-19T06:19:58Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Carpentry&lt;br /&gt;
|image            = [[File:Carpentry_skill.png|300px]]&lt;br /&gt;
|caption          = Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = N/A &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jara]], [[The Wombat]], [[Amutasa]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Carpentry]] is the skill of wood working, it is used to craft chairs, some weapons, and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a [[Handsaw]] from a vendor such as [[Therese]] in [[Serbule]] town. Alternatively, players of a high level may encounter a [[Cutting Blade Necklace]], an amulet slot item that also works as a handsaw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Under no circumstances can any regular animal beast-form gather wood from regular tree-falls, not even with the [[Cutting Blade Necklace]]. Birds can, but only if they are humanoid under the [[Druid]] illusion. For animals, the only options are to use alternate humanoid characters to gather wood, buy it from players, break it down from [[Treant]] loot, or barter with [[Gretchen Salas]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jara]] in [[Serbule]] will teach [[Carpentry]] to those who help her with a [[Kill Bear in There|bear problem]]. She teaches most basic recipes for Carpentry.&lt;br /&gt;
&lt;br /&gt;
* [[Lawara]] on [[Anagoge]] gives [[Carpentry]] XP when the hangout &#039;&#039;Help carve marionettes&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Vaughn]] in [[Serbule Hills]] teaches basic calligraphy bench recipes and a few other recipes.&lt;br /&gt;
&lt;br /&gt;
* [[The Wombat]] in [[Sun Vale]] can teach several recipes. Wooden Melee Staffs, Combat Staffs, and Wooden shoes for Cows and Deer can be learned from him.&lt;br /&gt;
&lt;br /&gt;
* [[Lamashu]] in the  [[Kur Mountains]] teaches recipes for Storage Crates. She also teaches the combat abilities in the Stake the Heart set.&lt;br /&gt;
&lt;br /&gt;
* [[Amutasa]], a toolmaker in [[Rahu]], can raise the skill cap for [[Carpentry]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Solgribue]] unlocks 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Blacksmithing]] - Some [[Carpentry]] recipes require materials that can be crafted by [[Blacksmithing|Blacksmiths]].&lt;br /&gt;
* [[Fletching]] - A successful Fletcher will find themselves needing many materials crafted by [[Carpentry]].&lt;br /&gt;
* [[Foraging]] - A Carpenter needs a source of wood, and [[Foraging]] allows wood to be gathered.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Carpentry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 25, Level 50&lt;br /&gt;
:; [[Hammer]]&lt;br /&gt;
:: Level 11, Level 41&lt;br /&gt;
:; [[Industry]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 10, Level 50&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{Item|Handsaw}} - Handsaws are used to gather wood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item|Cutting Blade Necklace}} - A Cutting Blade Necklace is an alternative to a Handsaw.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before June 2017, all wood was gathered from logs scattered around each zone.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of carpentry items&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Craft_Points&amp;diff=132995</id>
		<title>Craft Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Craft_Points&amp;diff=132995"/>
		<updated>2023-05-02T23:59:49Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enhancement Points&#039;&#039;&#039; are points every piece of equipment has. Looted equipment has 100 Enhancement Points. Normal crafted equipment has 120 Enhancement Points. Mastercrafted (max-enchant) equipment has 160 Enhancement Points.&lt;br /&gt;
Certain skills have the ability to use Enhancement Points to modify equipment.&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tailoring Recipe Enhancement Example&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Lvl !! style=&amp;quot;width: 15%&amp;quot;| Name !! XP !! Bonus XP !! style=&amp;quot;width: 15%&amp;quot;| Ingredients !! style=&amp;quot;width: 15%&amp;quot;| Results !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Enhance Fire Damage of Cloth Shirt || 200 || 600 || [[Voile Muslin]] x1&amp;lt;br&amp;gt;[[Cotton Thread]] x1&amp;lt;br&amp;gt;[[Sulfur]] x1&amp;lt;br&amp;gt;Cloth Shirt x1 || Enhance Fire Damage of Cloth Shirt || Add +1% Direct Fire damage to a cloth shirt. Consumes 20 Enhancement Points. (Must be near a tanning rack.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer%27s_Disguise_Kit&amp;diff=132983</id>
		<title>Deer&#039;s Disguise Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer%27s_Disguise_Kit&amp;diff=132983"/>
		<updated>2023-04-23T22:36:09Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Deer&#039;s Disguise Kit&lt;br /&gt;
|description = Deer can use this handy disguise to appear less conspicuous. A symbol of Arisetsu has been hidden inside.&lt;br /&gt;
|basemods = {{Attribute|MAX_ARMOR|+27}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+18}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_POWER_DELTA|+16}}&lt;br /&gt;
|value = 90&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | craftpoints = 100&lt;br /&gt;
 | equipslot = Head&lt;br /&gt;
 | stack = 1&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|ClothArmor}}{{KW|ClothHelm}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|Equipment}}{{KW|Head}}{{KW|HolySymbol}}{{KW|Loot}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|NotDyeable}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
At the present time, the animal &#039;disguise&#039; kits do not actually do anything other than trick you into perhaps thinking they actually work. They do not. Nobody is fooled. However, the symbol of Arisetsu in each does work, meaning you can use the disguise kit to enable [[Priest]] abilities.&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Deer&#039;s Disguise Kit&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
Also can be used in any recipes which call for:&lt;br /&gt;
*[[:Category:Items/Equipment|Pieces of Equipment]]&lt;br /&gt;
*[[:Category:Items/Head|Items Worn on the Head]]&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Jesina]] || Sie Antry&#039;s Farm in [[Eltibule]] || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Gloria Stonecurl]] || The Outpost in Northwestern [[Kur]] || Loves ([[:Category:Items/HolySymbol|Holy Symbols]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Azalak]] || The Housing Complex in Northern [[Serbule]] || Loves ([[:Category:Items/Head|Items Worn on the Head]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Sona]] || [[New Prestonbule Cave]] in Gazluk || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[The Sand Seer]] || Amulna in [[Ilmari]] || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Glajur]] || [[Kur Tower]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Corey The Croaker]] || The [[Winter Nexus]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Rohina]] || The Fairy Tree in [[Sun Vale]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/Head|Items Worn on the Head]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Landri the Cold]] || The Outpost in Northwestern [[Kur]] || Hates ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Holistic Wellness: Hold Gear]] || 40 (Have any [[:Category:Items/Equipment|Pieces of Equipment]]) || 12 Hours || Unknown || Despised || Rahu || &lt;br /&gt;
|}&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cow%27s_Disguise_Kit&amp;diff=132982</id>
		<title>Cow&#039;s Disguise Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cow%27s_Disguise_Kit&amp;diff=132982"/>
		<updated>2023-04-23T22:35:54Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Cow&#039;s Disguise Kit&lt;br /&gt;
|description = This clever costume is perfect for cows that need to go undercover. A symbol of Arisetsu has been hidden inside.&lt;br /&gt;
|basemods = {{Attribute|MAX_ARMOR|+27}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+18}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_POWER_DELTA|+16}}&lt;br /&gt;
|value = 90&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | craftpoints = 100&lt;br /&gt;
 | equipslot = Head&lt;br /&gt;
 | stack = 1&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|ClothArmor}}{{KW|ClothHelm}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|Equipment}}{{KW|Head}}{{KW|HolySymbol}}{{KW|Loot}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|NotDyeable}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
At the present time, the animal &#039;disguise&#039; kits do not actually do anything other than trick you into perhaps thinking they actually work. They do not. Nobody is fooled. However, the symbol of Arisetsu in each does work, meaning you can use the disguise kit to enable [[Priest]] abilities.&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Cow&#039;s Disguise Kit&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
Also can be used in any recipes which call for:&lt;br /&gt;
*[[:Category:Items/Equipment|Pieces of Equipment]]&lt;br /&gt;
*[[:Category:Items/Head|Items Worn on the Head]]&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Jesina]] || Sie Antry&#039;s Farm in [[Eltibule]] || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Gloria Stonecurl]] || The Outpost in Northwestern [[Kur]] || Loves ([[:Category:Items/HolySymbol|Holy Symbols]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Azalak]] || The Housing Complex in Northern [[Serbule]] || Loves ([[:Category:Items/Head|Items Worn on the Head]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Sona]] || [[New Prestonbule Cave]] in Gazluk || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[The Sand Seer]] || Amulna in [[Ilmari]] || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Glajur]] || [[Kur Tower]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Corey The Croaker]] || The [[Winter Nexus]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Rohina]] || The Fairy Tree in [[Sun Vale]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/Head|Items Worn on the Head]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Landri the Cold]] || The Outpost in Northwestern [[Kur]] || Hates ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Holistic Wellness: Hold Gear]] || 40 (Have any [[:Category:Items/Equipment|Pieces of Equipment]]) || 12 Hours || Unknown || Despised || Rahu || &lt;br /&gt;
|}&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
[[File:Cowsdisguisekit.png|300px]]&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Pig%27s_Disguise_Kit&amp;diff=132981</id>
		<title>Pig&#039;s Disguise Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Pig%27s_Disguise_Kit&amp;diff=132981"/>
		<updated>2023-04-23T22:35:40Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Pig&#039;s Disguise Kit&lt;br /&gt;
|description = Perfect for the pig that wishes it were something else. A symbol of Arisetsu has been hidden inside.&lt;br /&gt;
|basemods = {{Attribute|MAX_ARMOR|+27}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+18}}&amp;lt;br&amp;gt;{{Attribute|COMBAT_REFRESH_POWER_DELTA|+16}}&lt;br /&gt;
|value = 90&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | craftpoints = 100&lt;br /&gt;
 | equipslot = Head&lt;br /&gt;
 | stack = 1&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|ClothArmor}}{{KW|ClothHelm}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|Equipment}}{{KW|Head}}{{KW|HolySymbol}}{{KW|Loot}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|NotDyeable}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
At the present time, the animal &#039;disguise&#039; kits do not actually do anything other than trick you into perhaps thinking they actually work. They do not. Nobody is fooled. However, the symbol of Arisetsu in each does work, meaning you can use the disguise kit to enable [[Priest]] abilities.&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Pig&#039;s Disguise Kit&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
Also can be used in any recipes which call for:&lt;br /&gt;
*[[:Category:Items/Equipment|Pieces of Equipment]]&lt;br /&gt;
*[[:Category:Items/Head|Items Worn on the Head]]&lt;br /&gt;
&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Jesina]] || Sie Antry&#039;s Farm in [[Eltibule]] || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Gloria Stonecurl]] || The Outpost in Northwestern [[Kur]] || Loves ([[:Category:Items/HolySymbol|Holy Symbols]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Azalak]] || The Housing Complex in Northern [[Serbule]] || Loves ([[:Category:Items/Head|Items Worn on the Head]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Sona]] || [[New Prestonbule Cave]] in Gazluk || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[The Sand Seer]] || Amulna in [[Ilmari]] || Loves ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Glajur]] || [[Kur Tower]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Corey The Croaker]] || The [[Winter Nexus]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Rohina]] || The Fairy Tree in [[Sun Vale]] || Likes ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/Head|Items Worn on the Head]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Landri the Cold]] || The Outpost in Northwestern [[Kur]] || Hates ([[:Category:Items/ClothArmor|Cloth Armor]] and [[:Category:Items/Loot|Loot]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Holistic Wellness: Hold Gear]] || 40 (Have any [[:Category:Items/Equipment|Pieces of Equipment]]) || 12 Hours || Unknown || Despised || Rahu || &lt;br /&gt;
|}&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Husbandry&amp;diff=132751</id>
		<title>Animal Husbandry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Husbandry&amp;diff=132751"/>
		<updated>2023-03-14T03:09:04Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
|title            = Animal Husbandry&lt;br /&gt;
|image            = [[File:AnimalHusbandry_skill.png|300px]]&lt;br /&gt;
|caption          = The science of breeding pets.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = [[Animal Handling]] 50&lt;br /&gt;
|skilltrainers    = [[Leah Bowman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The science of breeding pets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; is a skill introduced at 2021. This skill requires [[Animal Handling]] of 50 to learn. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The science of breeding pets.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Leah Bowman]] in Povus will teach Animal Husbandry at {{Favor|Friends}}.&lt;br /&gt;
* [[Leah Bowman]] in Povus unlocks Levels 51-60 at &#039;&#039;TODO&#039;&#039; and 61-70 at &#039;&#039;TODO&amp;quot;&lt;br /&gt;
* [[Crelpin]] in the Fae Realm unlocks Levels 71-80 at &#039;&#039;TODO&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
====Parent Skill: ====&lt;br /&gt;
[[Animal Handling]]&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
*[[Candle Making]] - Production of {{ItemCategory|Wax}} to increase chance of mating success for bees and wasps.&lt;br /&gt;
*[[Gadgeteering]] - Production of other {{ItemCategory|HusbandryRelated}} like incubators, cages, and kennels.&lt;br /&gt;
==== Synergy Levels: ====&lt;br /&gt;
None.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
Two lorebooks describe many of the underlying mechanics of Animal Husbandry:&lt;br /&gt;
*[[Basics of Animal Husbandry]]&lt;br /&gt;
*[[The Traits of a Pet]]&lt;br /&gt;
&lt;br /&gt;
There&#039;s an upper limit on the number of pets you can breed at once, and this limit is per-account, not per-player, similar to limit on player workorders. (The limit increases as you raise Animal Husbandry, but the total across all your characters can&#039;t exceed this character&#039;s current limit.) The per-account breeding maximum is five at a time.&lt;br /&gt;
&lt;br /&gt;
For example, suppose you have a maximum level Animal Husbandry breeder character. The maximum that character can breed simultaneously is four, after all the bonuses earned at levels 15, 35, and 65. But then you have an alternate character on the same account also pick up Animal Husbandry. Initially, you can only breed one pet at a time on that alternate, so the maximum your first character can breed simultaneously remains four. Then, at Animal Husbandry Level 15, that second character can breed a second simultaneous attempt. When that alternate breeds two pets at once, the first higher-level character is then temporarily limited to three. The same thing happens when you have a third or more Animal Husbandry-enabled characters on your account: The maximum number of breeding attempts/gestations across all of them remains five total.&lt;br /&gt;
&lt;br /&gt;
One of the fun things about breeding pets is selling or giving away the babies to interested parties. Pets can be &amp;quot;stored&amp;quot;, turning them into items which can be given to other players. These players can then use the item to add that pet to their stable.&lt;br /&gt;
&lt;br /&gt;
But there are caveats! First, only pets that were born in your stables can be sold. Pets that you capture in the wild can never be sold to others. (This means, for instance, that you can&#039;t capture and resell Hissy.) Second, you&#039;ll need to obtain a Pet Cage item -- and this will require a gadgeteer player who knows the recipe. And lastly, pet cages can&#039;t contain a pet forever! Each type of pet cage has a maximum lifespan. If the pet isn&#039;t taken out of the cage (and put into somebody&#039;s stable) before that time runs out, the pet escapes and is lost forever. (In other words, the cage item self-destructs.)&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AnimalHusbandry}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Husbandry&amp;diff=132750</id>
		<title>Animal Husbandry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Husbandry&amp;diff=132750"/>
		<updated>2023-03-14T03:05:54Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* {{msg:BASEPAGENAME}} Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
|title            = Animal Husbandry&lt;br /&gt;
|image            = [[File:AnimalHusbandry_skill.png|300px]]&lt;br /&gt;
|caption          = The science of breeding pets.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = [[Animal Handling]] 50&lt;br /&gt;
|skilltrainers    = [[Leah Bowman]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The science of breeding pets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; is a skill introduced at 2021. This skill requires [[Animal Handling]] of 50 to learn. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The science of breeding pets.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Leah Bowman]] in Povus will teach Animal Husbandry at {{Favor|Friends}}.&lt;br /&gt;
* [[Leah Bowman]] in Povus unlocks Levels 51-60 at &#039;&#039;TODO&#039;&#039; and 61-70 at &#039;&#039;TODO&amp;quot;&lt;br /&gt;
* [[Crelpin]] in the Fae Realm unlocks Levels 71-80 at &#039;&#039;TODO&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
====Parent Skill: ====&lt;br /&gt;
[[Animal Handling]]&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
*[[Candle Making]] - Production of {{ItemCategory|Wax}} to increase chance of mating success for bees and wasps.&lt;br /&gt;
*[[Gadgeteering]] - Production of other {{ItemCategory|HusbandryRelated}} like incubators, cages, and kennels.&lt;br /&gt;
==== Synergy Levels: ====&lt;br /&gt;
None.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
Two lorebooks describe many of the underlying mechanics of Animal Husbandry:&lt;br /&gt;
*[[Basics of Animal Husbandry]]&lt;br /&gt;
*[[The Traits of a Pet]]&lt;br /&gt;
&lt;br /&gt;
There&#039;s an upper limit on the number of pets you can breed at once, and this limit is per-account, not per-player, similar to limit on player workorders. (The limit increases as you raise Animal Husbandry, but the total across all your characters can&#039;t exceed this character&#039;s current limit.) The per-account breeding maximum is five at a time.&lt;br /&gt;
&lt;br /&gt;
For example, suppose you have a maximum level Animal Husbandry breeder character. The maximum that character can breed simultaneously is five, after all the bonuses. But then you have an alternate character on the same account also pick up Animal Husbandry. Initially, you can only breed one pet at a time on that alternate—but when you do that, then the maximum your first character can breed simultaneously is four. Then, at Animal Husbandry Level 15, that second character can breed a second simultaneous attempt. When that alternate breeds two pets at once, the first higher-level character is then temporarily limited to three. The same thing happens when you have a third or more Animal Husbandry-enabled characters on your account: The maximum number of breeding attempts/gestations across all of them remains five total.&lt;br /&gt;
&lt;br /&gt;
One of the fun things about breeding pets is selling or giving away the babies to interested parties. Pets can be &amp;quot;stored&amp;quot;, turning them into items which can be given to other players. These players can then use the item to add that pet to their stable.&lt;br /&gt;
&lt;br /&gt;
But there are caveats! First, only pets that were born in your stables can be sold. Pets that you capture in the wild can never be sold to others. (This means, for instance, that you can&#039;t capture and resell Hissy.) Second, you&#039;ll need to obtain a Pet Cage item -- and this will require a gadgeteer player who knows the recipe. And lastly, pet cages can&#039;t contain a pet forever! Each type of pet cage has a maximum lifespan. If the pet isn&#039;t taken out of the cage (and put into somebody&#039;s stable) before that time runs out, the pet escapes and is lost forever. (In other words, the cage item self-destructs.)&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AnimalHusbandry}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Riding&amp;diff=132748</id>
		<title>Riding</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Riding&amp;diff=132748"/>
		<updated>2023-03-13T18:38:11Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Riding&lt;br /&gt;
|image            = [[File:Riding_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Mythander]], [[Paasha]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Riding]] is a skill that helps prospective humanoid equestrians command their horses or animals use their special mount-forms. Although [[Riding]] is not a skill used for combat, it will override active combat bars when the ability is being used.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mythander]] in [[Eltibule]] teaches Riding to humanoids for a fee or in exchange for doing a quest, and also sells a mount. He also unlocks levels 51-60 and teaches some high-level riding abilities (Gallop and Gentle Horse). The horse-based riding skill is available to all humanoids, as well as Giant Bats and Rabbits currently.&lt;br /&gt;
&lt;br /&gt;
* [[Sylvia]] in [[Sun Vale]] teaches mount-form to [[Deer]] players who are at least level 25, as well as a unique speed-up that reduces mount anxiety and increases jump ability.&lt;br /&gt;
&lt;br /&gt;
* [[Raul]] in [[Animal Town]] teaches mount-form to [[Cow]] players who are at least level 25, as well as a speed-up that consumes grass.&lt;br /&gt;
&lt;br /&gt;
* [[Norbert]] in [[Animal Town]] teaches mount-form to [[Pig]] players who are at least level 25, as well as a speed-up that increases both land and water speed temporarily.&lt;br /&gt;
&lt;br /&gt;
* [[Legs]] in [[Animal Town]] teaches mount-form to [[Spider]] players who are at least level 25(?), as well as a Move Those Legs speed boost.&lt;br /&gt;
&lt;br /&gt;
* [[Mittens]] in [[Kur]] teaches mount-form to [[Spirit Fox]] players who are at least level 25. &lt;br /&gt;
&lt;br /&gt;
* [[Sanja]] in [[Kur]] teaches the wolf mount-form to Lycan players who are at least level 30 in [[Lycanthropy]]. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the [[Altar of Norala]] each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
* [[Pasha]] in [[Ilmari]] unlocks Riding levels 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] unlocks Riding levels 71-80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: At present, all beast form mounts use and benefit from the same riding tack as is used for horses (shoes, reins, saddles, and saddlebags), and the mount equipment UI shows a horse even for the mount forms where one is not actually used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you have purchased and activated a pledge package that includes a mount and riding skill, you can redeem that for a single character on your account. You will receive one free horse, free riding skill at level 40, and a special level 40 50-slot &amp;quot;Easy Deluxe&amp;quot; saddlebag. Horse breeding pairs will be released at a future date. Current horses are considered to be an initial prototype version (Gen 1) for game testing purposes.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Saddlery]] - Saddlery is a Leatherworking sub-skill used to create tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
* [[Blacksmithing]] - Blacksmithing is used to create horseshoes.&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Endurance]] - When Riding appears on a character&#039;s skill bar, stat boosts from combat skills are unavailable. Permanent stat increases from Endurance will remain active though.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Riding]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 25, Level 75&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 55, Level 75&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Learning Riding ===&lt;br /&gt;
When Riding is first learned, the ability &#039;&#039;&#039;Lope&#039;&#039;&#039; is automatically learned. A horse icon also appears on the right-side menu, between the social window and settings. This grants access to the &#039;&#039;&#039;Mount Window&#039;&#039;&#039;. You can also assign hot-keys to mount and unmount and to access saddlebag storage.&lt;br /&gt;
&lt;br /&gt;
===Acquiring Riding Experience===&lt;br /&gt;
{{Quote|source=[[Mythander]]|&lt;br /&gt;
;How do I get better at Riding?&lt;br /&gt;
By riding of course! And I have a technique for getting better fast: you should ride in lots of different places, and always ride near dangerous monster.&lt;br /&gt;
; I should ride TOWARD dangerous monsters?&lt;br /&gt;
Just ride near enemies -- don&#039;t get so close that you get injured! Just get close enough for the horse to experience anxiety. Then you can practice overcoming that anxiety.&lt;br /&gt;
; So I should just ride around monsters? Like, in a loop?&lt;br /&gt;
No, no! You can&#039;t get better if you just stay in the same area. You have to ride near different monsters in many different places! Explore all types of terrain, and dodge monsters everywhere you go.&lt;br /&gt;
&lt;br /&gt;
That&#039;s how you get better at riding: keep exploring! Keep fleeing!&lt;br /&gt;
; That sounds insane, but you&#039;re the riding expert.}}&lt;br /&gt;
The basic instructions for gaining XP in Riding are to ride near monsters and enemies, and you will gain Riding experience, which will increase both your health and armor while riding. Initially, this encourages a practice of quartering a zone map so that you try to cover as much of it as possible and keep riding near monsters and enemies. However, at level 30 in riding, you can equip player-crafted reins which include an XP checkmark to indicate whether you have gained riding XP in a particular area. Once you have done so, you should move on to a place where the checkmark disappears and then find another monster or enemy to ride near to gain XP again (and light up that checkmark).&lt;br /&gt;
&lt;br /&gt;
There are some poorly understood mechanics about timers and first-in/first-out lists and how and when areas become available once more to gain riding XP, but they do happen over an extended period of time (a month or so?). In any case, even a fairly low-level character in terms of combat abilities can actually advance riding skills quite far, provided you avoid being dismounted in highly dangerous locations.&lt;br /&gt;
&lt;br /&gt;
=== Mount Window ===&lt;br /&gt;
The &#039;&#039;&#039;Mount Window&#039;&#039;&#039; provides statistics for an active horse or for a beast-form players mount form, a button to mount or dismount, and slots to equip horse tack. (Beast forms at present use standard horse tack to improve their Riding stats.) It should be noted that mount equipment is tied to equipment loadouts, therefore you will need to equip your mount (or mount form) with your desired tack and save it for each loadout.&lt;br /&gt;
==== Horse Stats ====&lt;br /&gt;
Three categories of horse stats are available through the &#039;&#039;&#039;Mount Window.&#039;&#039;&#039; Additional information about a horse can be seen when it is in a stable.&lt;br /&gt;
; General Stats&lt;br /&gt;
* Saddlebag Size&lt;br /&gt;
* Mystic Saddlebag?&lt;br /&gt;
* Show Mount Speedometer?&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark?&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land)&lt;br /&gt;
* Top speed (Shallow Water)&lt;br /&gt;
* Top Speed (When Swimming)&lt;br /&gt;
* Turning Speed (Land)&lt;br /&gt;
* Turning Radius (Shallow Water)&lt;br /&gt;
* Turning Radius (When Swimming)&lt;br /&gt;
* Acceleration (Land)&lt;br /&gt;
* Acceleration (Shallow Water)&lt;br /&gt;
* Acceleration (When Swimming)&lt;br /&gt;
* Jump Power&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety&lt;br /&gt;
* Max Mount Anxiety&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding)&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled)&lt;br /&gt;
* Mount Resilience to Damage&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name&lt;br /&gt;
* Level&lt;br /&gt;
* Bond Level&lt;br /&gt;
* Husbandry&lt;br /&gt;
* Tamed&lt;br /&gt;
* Stabled&lt;br /&gt;
* Ferocity&lt;br /&gt;
* Toughness&lt;br /&gt;
* Ruggedness&lt;br /&gt;
* Enthusiasm&lt;br /&gt;
* Friendliness&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Fertility&lt;br /&gt;
===== Generation 1 Horse =====&lt;br /&gt;
The Generation 1 horse could be obtained from [[Mythander]] after the February 2, 2022 Game Update. It could also be unlocked by characters with appropriate pledge packages.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Gen 1 Horse Default Stats|&lt;br /&gt;
;General Stats&lt;br /&gt;
* Saddlebag Size - 0&lt;br /&gt;
* Mystic Saddlebag? - No&lt;br /&gt;
* Show Mount Speedometer? - No&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark? - No&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land) - 15&lt;br /&gt;
* Top speed (Shallow Water) - 8&lt;br /&gt;
* Top Speed (When Swimming) - 1&lt;br /&gt;
* Turning Speed (Land) - 3&lt;br /&gt;
* Turning Radius (Shallow Water) - 2&lt;br /&gt;
* Turning Radius (When Swimming) - 1&lt;br /&gt;
* Acceleration (Land) - 0.5&lt;br /&gt;
* Acceleration (Shallow Water) - 0.2&lt;br /&gt;
* Acceleration (When Swimming) - 0.1&lt;br /&gt;
* Jump Power - 6.5&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety - 0&lt;br /&gt;
* Max Mount Anxiety - 50&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding) - +0.5&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled) - +2&lt;br /&gt;
* Mount Resilience to Damage - +0&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name - User-defined&lt;br /&gt;
* Level - 0&lt;br /&gt;
* Bond Level - 0&lt;br /&gt;
* Husbandry - &#039;&#039;&#039;♀&#039;&#039;&#039; Prototype White Horse - Non-Breeding Species&lt;br /&gt;
* Tamed - Unknown&lt;br /&gt;
* Stabled - User-defined&lt;br /&gt;
* Ferocity - 50&lt;br /&gt;
* Toughness - ???&lt;br /&gt;
* Ruggedness - ???&lt;br /&gt;
* Enthusiasm -  - 50&lt;br /&gt;
* Friendliness - 50&lt;br /&gt;
* Intelligence - 50&lt;br /&gt;
* Fertility - ???}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
See [[Saddlery]] and [[Blacksmithing]].&lt;br /&gt;
=== Riding Maps ===&lt;br /&gt;
Click expand for each zone to see a player-created map of areas [[Riding]] XP can be earned in. &lt;br /&gt;
{{Spoiler|Serbule Riding Map|[[File:SerbuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Serbule Hills Riding Map|[[File:SerbuleHillsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Eltibule Riding Map|[[File:EltibuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Sun Vale Riding Map|[[File:SunValeRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Kur Mountains Riding Map|[[File:KurMountainsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Ilmari Riding Map|[[File:IlmariRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Rahu Riding Map|[[File:RahuRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Gazluk Riding Map|[[File:GazlukRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Fae Realm Riding Map|[[File:FaeRealmRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Povus Riding Map|[[File:PovusRideMap.jpg|450px]]}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/Riding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Riding was introduced in February 2022! Mount forms for Cows, Deer, Pigs, and Werewolves were added in June 2022.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Riding&amp;diff=132739</id>
		<title>Riding</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Riding&amp;diff=132739"/>
		<updated>2023-03-11T21:54:55Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Riding&lt;br /&gt;
|image            = [[File:Riding_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Mythander]], [[Paasha]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Riding]] is a skill that helps prospective humanoid equestrians command their horses or animals use their special mount-forms. Although [[Riding]] is not a skill used for combat, it will override active combat bars when the ability is being used.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mythander]] in [[Eltibule]] teaches Riding to humanoids for a fee or in exchange for doing a quest, and also sells a mount. He also unlocks levels 51-60 and teaches some high-level riding abilities (Gallop and Gentle Horse). The horse-based riding skill is available to all humanoids, as well as Giant Bats, and Rabbits currently.&lt;br /&gt;
&lt;br /&gt;
* [[Sylvia]] in [[Sun Vale]] teaches mount-form to [[Deer]] players who are at least level 25, as well as a unique speed-up that reduces mount anxiety and increases jump ability.&lt;br /&gt;
&lt;br /&gt;
* [[Raul]] in [[Animal Town]] teaches mount-form to [[Cow]] players who are at least level 25, as well as a speed-up that consumes grass.&lt;br /&gt;
&lt;br /&gt;
* [[Norbert]] in [[Animal Town]] teaches mount-form to [[Pig]] players who are at least level 25, as well as a speed-up that increases both land and water speed temporarily.&lt;br /&gt;
&lt;br /&gt;
* [[Legs]] in [[Animal Town]] teaches mount-form to [[Spider]] players who are at least level 25(?), as well as a Move Those Legs speed boost.&lt;br /&gt;
&lt;br /&gt;
* [[Mittens]] in [[Kur]] teaches mount-form to [[Spirit Fox]] players who are at least level 25. &lt;br /&gt;
&lt;br /&gt;
* [[Sanja]] in [[Kur]] teaches the wolf mount-form to Lycan players who are at least level 30 in [[Lycanthropy]]. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the [[Altar of Norala]] each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
* [[Pasha]] in [[Ilmari]] unlocks Riding levels 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] unlocks Riding levels 71-80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: At present, all beast form mounts use and benefit from the same riding tack as is used for horses (shoes, reins, saddles, and saddlebags), and the mount equipment UI shows a horse even for the mount forms where one is not actually used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you have purchased and activated a pledge package that includes a mount and riding skill, you can redeem that for a single character on your account. You will receive one free horse, free riding skill at level 40, and a special level 40 50-slot &amp;quot;Easy Deluxe&amp;quot; saddlebag. Horse breeding pairs will be released at a future date. Current horses are considered to be an initial prototype version (Gen 1) for game testing purposes.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Saddlery]] - Saddlery is a Leatherworking sub-skill used to create tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
* [[Blacksmithing]] - Blacksmithing is used to create horseshoes.&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Endurance]] - When Riding appears on a character&#039;s skill bar, stat boosts from combat skills are unavailable. Permanent stat increases from Endurance will remain active though.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Riding]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 25, Level 75&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 55, Level 75&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Learning Riding ===&lt;br /&gt;
When Riding is first learned, the ability &#039;&#039;&#039;Lope&#039;&#039;&#039; is automatically learned. A horse icon also appears on the right-side menu, between the social window and settings. This grants access to the &#039;&#039;&#039;Mount Window&#039;&#039;&#039;. You can also assign hot-keys to mount and unmount and to access saddlebag storage.&lt;br /&gt;
&lt;br /&gt;
===Acquiring Riding Experience===&lt;br /&gt;
{{Quote|source=[[Mythander]]|&lt;br /&gt;
;How do I get better at Riding?&lt;br /&gt;
By riding of course! And I have a technique for getting better fast: you should ride in lots of different places, and always ride near dangerous monster.&lt;br /&gt;
; I should ride TOWARD dangerous monsters?&lt;br /&gt;
Just ride near enemies -- don&#039;t get so close that you get injured! Just get close enough for the horse to experience anxiety. Then you can practice overcoming that anxiety.&lt;br /&gt;
; So I should just ride around monsters? Like, in a loop?&lt;br /&gt;
No, no! You can&#039;t get better if you just stay in the same area. You have to ride near different monsters in many different places! Explore all types of terrain, and dodge monsters everywhere you go.&lt;br /&gt;
&lt;br /&gt;
That&#039;s how you get better at riding: keep exploring! Keep fleeing!&lt;br /&gt;
; That sounds insane, but you&#039;re the riding expert.}}&lt;br /&gt;
The basic instructions for gaining XP in Riding are to ride near monsters and enemies, and you will gain Riding experience, which will increase both your health and armor while riding. Initially, this encourages a practice of quartering a zone map so that you try to cover as much of it as possible and keep riding near monsters and enemies. However, at level 30 in riding, you can equip player-crafted reins which include an XP checkmark to indicate whether you have gained riding XP in a particular area. Once you have done so, you should move on to a place where the checkmark disappears and then find another monster or enemy to ride near to gain XP again (and light up that checkmark).&lt;br /&gt;
&lt;br /&gt;
There are some poorly understood mechanics about timers and first-in/first-out lists and how and when areas become available once more to gain riding XP, but they do happen over an extended period of time (a month or so?). In any case, even a fairly low-level character in terms of combat abilities can actually advance riding skills quite far, provided you avoid being dismounted in highly dangerous locations.&lt;br /&gt;
&lt;br /&gt;
=== Mount Window ===&lt;br /&gt;
The &#039;&#039;&#039;Mount Window&#039;&#039;&#039; provides statistics for an active horse or for a beast-form players mount form, a button to mount or dismount, and slots to equip horse tack. (Beast forms at present use standard horse tack to improve their Riding stats.) It should be noted that mount equipment is tied to equipment loadouts, therefore you will need to equip your mount (or mount form) with your desired tack and save it for each loadout.&lt;br /&gt;
==== Horse Stats ====&lt;br /&gt;
Three categories of horse stats are available through the &#039;&#039;&#039;Mount Window.&#039;&#039;&#039; Additional information about a horse can be seen when it is in a stable.&lt;br /&gt;
; General Stats&lt;br /&gt;
* Saddlebag Size&lt;br /&gt;
* Mystic Saddlebag?&lt;br /&gt;
* Show Mount Speedometer?&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark?&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land)&lt;br /&gt;
* Top speed (Shallow Water)&lt;br /&gt;
* Top Speed (When Swimming)&lt;br /&gt;
* Turning Speed (Land)&lt;br /&gt;
* Turning Radius (Shallow Water)&lt;br /&gt;
* Turning Radius (When Swimming)&lt;br /&gt;
* Acceleration (Land)&lt;br /&gt;
* Acceleration (Shallow Water)&lt;br /&gt;
* Acceleration (When Swimming)&lt;br /&gt;
* Jump Power&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety&lt;br /&gt;
* Max Mount Anxiety&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding)&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled)&lt;br /&gt;
* Mount Resilience to Damage&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name&lt;br /&gt;
* Level&lt;br /&gt;
* Bond Level&lt;br /&gt;
* Husbandry&lt;br /&gt;
* Tamed&lt;br /&gt;
* Stabled&lt;br /&gt;
* Ferocity&lt;br /&gt;
* Toughness&lt;br /&gt;
* Ruggedness&lt;br /&gt;
* Enthusiasm&lt;br /&gt;
* Friendliness&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Fertility&lt;br /&gt;
===== Generation 1 Horse =====&lt;br /&gt;
The Generation 1 horse could be obtained from [[Mythander]] after the February 2, 2022 Game Update. It could also be unlocked by characters with appropriate pledge packages.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Gen 1 Horse Default Stats|&lt;br /&gt;
;General Stats&lt;br /&gt;
* Saddlebag Size - 0&lt;br /&gt;
* Mystic Saddlebag? - No&lt;br /&gt;
* Show Mount Speedometer? - No&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark? - No&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land) - 15&lt;br /&gt;
* Top speed (Shallow Water) - 8&lt;br /&gt;
* Top Speed (When Swimming) - 1&lt;br /&gt;
* Turning Speed (Land) - 3&lt;br /&gt;
* Turning Radius (Shallow Water) - 2&lt;br /&gt;
* Turning Radius (When Swimming) - 1&lt;br /&gt;
* Acceleration (Land) - 0.5&lt;br /&gt;
* Acceleration (Shallow Water) - 0.2&lt;br /&gt;
* Acceleration (When Swimming) - 0.1&lt;br /&gt;
* Jump Power - 6.5&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety - 0&lt;br /&gt;
* Max Mount Anxiety - 50&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding) - +0.5&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled) - +2&lt;br /&gt;
* Mount Resilience to Damage - +0&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name - User-defined&lt;br /&gt;
* Level - 0&lt;br /&gt;
* Bond Level - 0&lt;br /&gt;
* Husbandry - &#039;&#039;&#039;♀&#039;&#039;&#039; Prototype White Horse - Non-Breeding Species&lt;br /&gt;
* Tamed - Unknown&lt;br /&gt;
* Stabled - User-defined&lt;br /&gt;
* Ferocity - 50&lt;br /&gt;
* Toughness - ???&lt;br /&gt;
* Ruggedness - ???&lt;br /&gt;
* Enthusiasm -  - 50&lt;br /&gt;
* Friendliness - 50&lt;br /&gt;
* Intelligence - 50&lt;br /&gt;
* Fertility - ???}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
See [[Saddlery]] and [[Blacksmithing]].&lt;br /&gt;
=== Riding Maps ===&lt;br /&gt;
Click expand for each zone to see a player-created map of areas [[Riding]] XP can be earned in. &lt;br /&gt;
{{Spoiler|Serbule Riding Map|[[File:SerbuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Serbule Hills Riding Map|[[File:SerbuleHillsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Eltibule Riding Map|[[File:EltibuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Sun Vale Riding Map|[[File:SunValeRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Kur Mountains Riding Map|[[File:KurMountainsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Ilmari Riding Map|[[File:IlmariRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Rahu Riding Map|[[File:RahuRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Gazluk Riding Map|[[File:GazlukRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Fae Realm Riding Map|[[File:FaeRealmRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Povus Riding Map|[[File:PovusRideMap.jpg|450px]]}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/Riding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Riding was introduced in February 2022! Mount forms for Cows, Deer, Pigs, and Werewolves were added in June 2022.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tangle&amp;diff=132723</id>
		<title>Tangle</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tangle&amp;diff=132723"/>
		<updated>2023-03-09T07:22:53Z</updated>

		<summary type="html">&lt;p&gt;Kadera: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Tangle&lt;br /&gt;
|image            = [[File:Tangle.png|303px]]&lt;br /&gt;
|caption          = A sneaky-looking fox&lt;br /&gt;
|zone = Kur Mountains&lt;br /&gt;
|town = Sacred Grotto&lt;br /&gt;
|location         = Found near the campfire&lt;br /&gt;
|anatomy = Canine&lt;br /&gt;
|species = Fox&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All, but he finds wolves scary&lt;br /&gt;
|skilltrainer     = [[Warden]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
{{Quote|&lt;br /&gt;
&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
[[Tangle]] is a Fox found inside the [[Sacred Grotto]] Warden base in the [[Kur Mountains]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[Tangle]] is located in the [[Sacred Grotto]] next to [[Milton]] and across from [[Rubi]], [[Cassie]], and [[Barnaby]].&lt;br /&gt;
&lt;br /&gt;
==Favor==&lt;br /&gt;
[[Tangle]] will accept any kind of fruit or meat as a gift for favor, but he really loves [[Great Rabbit Meat]] best of all. It should be noted that if you leave meat of any kind in the Warden storage chest, [[Tangle]] may eat some of it at random intervals, leaving behind gnawed bones. When you next speak with him, you&#039;ll be awarded any pending favor and he&#039;ll let you know he took care of the meat before [[Milton]] noticed the contraband in the box.&lt;br /&gt;
&lt;br /&gt;
He is not fond of Lycans, however and although you can interact with him as a wolf, you will lose some favor when doing so.&lt;br /&gt;
&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
{{Spoiler|{{Favor|Comfortable}}|+2 Warden Points, +3 Warden Storage Slots}}&lt;br /&gt;
{{Spoiler|{{Favor|Friends}}|+4 Warden Points, +3 Warden Storage Slots}}&lt;br /&gt;
{{Spoiler|{{Favor|Close Friends}}|+6 Warden Points, +3 Warden Storage Slot}}&lt;br /&gt;
{{Spoiler|{{Favor|Best Friends}}|+8 Warden Points, +3 Warden Storage Slots}}&lt;br /&gt;
{{Spoiler|{{Favor|Like Family}}|&lt;br /&gt;
+10 Warden Points, +3 Warden Storage Slots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Tangle]] offers quests to [[Warden]]s inside the [[Sacred Grotto]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Tangle&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Warden]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Stun Trap&lt;br /&gt;
 |skilllevel= 38&lt;br /&gt;
 |cost= 7 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Stun Trap 2&lt;br /&gt;
 |skilllevel= 48&lt;br /&gt;
 |cost= 9 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Stun Trap 3&lt;br /&gt;
 |skilllevel= 58&lt;br /&gt;
 |cost= 11 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Stun Trap 4&lt;br /&gt;
 |skilllevel= 68&lt;br /&gt;
 |cost= 12 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Stun Trap 5&lt;br /&gt;
 |skilllevel= 78&lt;br /&gt;
 |cost= 15 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Pursuit Mode&lt;br /&gt;
 |skilllevel= 40&lt;br /&gt;
 |cost= 9 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Pursuit Mode 2&lt;br /&gt;
 |skilllevel= 60&lt;br /&gt;
 |cost= 13 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Pursuit Mode 3&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= 17 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Privacy Field&lt;br /&gt;
 |skilllevel= 34&lt;br /&gt;
 |cost= 5 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Privacy Field 2&lt;br /&gt;
 |skilllevel= 44&lt;br /&gt;
 |cost= 7 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Privacy Field 3&lt;br /&gt;
 |skilllevel= 54&lt;br /&gt;
 |cost= 9 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Privacy Field 4&lt;br /&gt;
 |skilllevel= 64&lt;br /&gt;
 |cost= 11 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Privacy Field 5&lt;br /&gt;
 |skilllevel= 74&lt;br /&gt;
 |cost= 12 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Coordinated Assault&lt;br /&gt;
 |skilllevel= 35&lt;br /&gt;
 |cost= 7 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Coordinated Assault 2&lt;br /&gt;
 |skilllevel= 50&lt;br /&gt;
 |cost= 10 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Coordinated Assault 3&lt;br /&gt;
 |skilllevel= 66&lt;br /&gt;
 |cost= 13 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Coordinated Assault 4&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= 17 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Aggression Deterrent&lt;br /&gt;
 |skilllevel= 37&lt;br /&gt;
 |cost= 5 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Aggression Deterrent 2&lt;br /&gt;
 |skilllevel= 47&lt;br /&gt;
 |cost= 7 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Aggression Deterrent 3&lt;br /&gt;
 |skilllevel= 57&lt;br /&gt;
 |cost= 9 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Aggression Deterrent 4&lt;br /&gt;
 |skilllevel= 67&lt;br /&gt;
 |cost= 11 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Aggression Deterrent 5&lt;br /&gt;
 |skilllevel= 77&lt;br /&gt;
 |cost= 12 warden points, 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Somewhat-Gigantic Coin Sack}} x5&lt;br /&gt;
|RiShin Family = {{Item|Somewhat-Gigantic Coin Sack}} x10&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Riding&amp;diff=123240</id>
		<title>Riding</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Riding&amp;diff=123240"/>
		<updated>2023-02-04T01:29:07Z</updated>

		<summary type="html">&lt;p&gt;Kadera: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Riding&lt;br /&gt;
|image            = [[File:Riding_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Mythander]], [[Paasha]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Riding]] is a skill that helps prospective humanoid equestrians command their horses or animals use their special mount-forms. Although [[Riding]] is not a skill used for combat, it will override active combat bars when the ability is being used.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mythander]] in [[Eltibule]] teaches Riding to humanoids for a fee or in exchange for doing a quest, and also sells a mount. He also unlocks levels 51-60 and teaches some high-level riding abilities (Gallop and Gentle Horse). The horse-based riding skill is available to all humanoids, as well as Giant Bats, Rabbits, and Spirit Foxes currently.&lt;br /&gt;
&lt;br /&gt;
* [[Sylvia]] in [[Sun Vale]] teaches mount-form to [[Deer]] players who are at least level 25, as well as a unique speed-up that reduces mount anxiety and increases jump ability.&lt;br /&gt;
&lt;br /&gt;
* [[Raul]] in [[Animal Town]] teaches mount-form to [[Cow]] players who are at least level 25, as well as a speed-up that consumes grass.&lt;br /&gt;
&lt;br /&gt;
* [[Norbert]] in [[Animal Town]] teaches mount-form to [[Pig]] players who are at least level 25, as well as a speed-up that increases both land and water speed temporarily.&lt;br /&gt;
&lt;br /&gt;
* [[Legs]] in [[Animal Town]] teaches mount-form to [[Spider]] players who are at least level 25(?), as well as a Move Those Legs speed boost. &lt;br /&gt;
&lt;br /&gt;
* [[Sanja]] in [[Kur]] teaches the wolf mount-form to Lycan players who are at least level 30 in [[Lycanthropy]]. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the [[Altar of Norala]] each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
* [[Pasha]] in [[Ilmari]] unlocks Riding levels 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] unlocks Riding levels 71-80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: At present, all beast form mounts use and benefit from the same riding tack as is used for horses (shoes, reins, saddles, and saddlebags), and the mount equipment UI shows a horse even for the mount forms where one is not actually used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you have purchased and activated a pledge package that includes a mount and riding skill, you can redeem that for a single character on your account. You will receive one free horse, free riding skill at level 40, and a special level 40 50-slot &amp;quot;Easy Deluxe&amp;quot; saddlebag. Horse breeding pairs will be released at a future date. Current horses are considered to be an initial prototype version (Gen 1) for game testing purposes.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Saddlery]] - Saddlery is a Leatherworking sub-skill used to create tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
* [[Blacksmithing]] - Blacksmithing is used to create horseshoes.&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Endurance]] - When Riding appears on a character&#039;s skill bar, stat boosts from combat skills are unavailable. Permanent stat increases from Endurance will remain active though.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Riding]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 25, Level 75&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 55, Level 75&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Learning Riding ===&lt;br /&gt;
When Riding is first learned, the ability &#039;&#039;&#039;Lope&#039;&#039;&#039; is automatically learned. A horse icon also appears on the right-side menu, between the social window and settings. This grants access to the &#039;&#039;&#039;Mount Window&#039;&#039;&#039;. You can also assign hot-keys to mount and unmount and to access saddlebag storage.&lt;br /&gt;
&lt;br /&gt;
===Acquiring Riding Experience===&lt;br /&gt;
{{Quote|source=[[Mythander]]|&lt;br /&gt;
;How do I get better at Riding?&lt;br /&gt;
By riding of course! And I have a technique for getting better fast: you should ride in lots of different places, and always ride near dangerous monster.&lt;br /&gt;
; I should ride TOWARD dangerous monsters?&lt;br /&gt;
Just ride near enemies -- don&#039;t get so close that you get injured! Just get close enough for the horse to experience anxiety. Then you can practice overcoming that anxiety.&lt;br /&gt;
; So I should just ride around monsters? Like, in a loop?&lt;br /&gt;
No, no! You can&#039;t get better if you just stay in the same area. You have to ride near different monsters in many different places! Explore all types of terrain, and dodge monsters everywhere you go.&lt;br /&gt;
&lt;br /&gt;
That&#039;s how you get better at riding: keep exploring! Keep fleeing!&lt;br /&gt;
; That sounds insane, but you&#039;re the riding expert.}}&lt;br /&gt;
The basic instructions for gaining XP in Riding are to ride near monsters and enemies, and you will gain Riding experience, which will increase both your health and armor while riding. Initially, this encourages a practice of quartering a zone map so that you try to cover as much of it as possible and keep riding near monsters and enemies. However, at level 30 in riding, you can equip player-crafted reins which include an XP checkmark to indicate whether you have gained riding XP in a particular area. Once you have done so, you should move on to a place where the checkmark disappears and then find another monster or enemy to ride near to gain XP again (and light up that checkmark).&lt;br /&gt;
&lt;br /&gt;
There are some poorly understood mechanics about timers and first-in/first-out lists and how and when areas become available once more to gain riding XP, but they do happen over an extended period of time (a month or so?). In any case, even a fairly low-level character in terms of combat abilities can actually advance riding skills quite far, provided you avoid being dismounted in highly dangerous locations.&lt;br /&gt;
&lt;br /&gt;
=== Mount Window ===&lt;br /&gt;
The &#039;&#039;&#039;Mount Window&#039;&#039;&#039; provides statistics for an active horse or for a beast-form players mount form, a button to mount or dismount, and slots to equip horse tack. (Beast forms at present use standard horse tack to improve their Riding stats.) It should be noted that mount equipment is tied to equipment loadouts, therefore you will need to equip your mount (or mount form) with your desired tack and save it for each loadout.&lt;br /&gt;
==== Horse Stats ====&lt;br /&gt;
Three categories of horse stats are available through the &#039;&#039;&#039;Mount Window.&#039;&#039;&#039; Additional information about a horse can be seen when it is in a stable.&lt;br /&gt;
; General Stats&lt;br /&gt;
* Saddlebag Size&lt;br /&gt;
* Mystic Saddlebag?&lt;br /&gt;
* Show Mount Speedometer?&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark?&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land)&lt;br /&gt;
* Top speed (Shallow Water)&lt;br /&gt;
* Top Speed (When Swimming)&lt;br /&gt;
* Turning Speed (Land)&lt;br /&gt;
* Turning Radius (Shallow Water)&lt;br /&gt;
* Turning Radius (When Swimming)&lt;br /&gt;
* Acceleration (Land)&lt;br /&gt;
* Acceleration (Shallow Water)&lt;br /&gt;
* Acceleration (When Swimming)&lt;br /&gt;
* Jump Power&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety&lt;br /&gt;
* Max Mount Anxiety&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding)&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled)&lt;br /&gt;
* Mount Resilience to Damage&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name&lt;br /&gt;
* Level&lt;br /&gt;
* Bond Level&lt;br /&gt;
* Husbandry&lt;br /&gt;
* Tamed&lt;br /&gt;
* Stabled&lt;br /&gt;
* Ferocity&lt;br /&gt;
* Toughness&lt;br /&gt;
* Ruggedness&lt;br /&gt;
* Enthusiasm&lt;br /&gt;
* Friendliness&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Fertility&lt;br /&gt;
===== Generation 1 Horse =====&lt;br /&gt;
The Generation 1 horse could be obtained from [[Mythander]] after the February 2, 2022 Game Update. It could also be unlocked by characters with appropriate pledge packages.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Gen 1 Horse Default Stats|&lt;br /&gt;
;General Stats&lt;br /&gt;
* Saddlebag Size - 0&lt;br /&gt;
* Mystic Saddlebag? - No&lt;br /&gt;
* Show Mount Speedometer? - No&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark? - No&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land) - 15&lt;br /&gt;
* Top speed (Shallow Water) - 8&lt;br /&gt;
* Top Speed (When Swimming) - 1&lt;br /&gt;
* Turning Speed (Land) - 3&lt;br /&gt;
* Turning Radius (Shallow Water) - 2&lt;br /&gt;
* Turning Radius (When Swimming) - 1&lt;br /&gt;
* Acceleration (Land) - 0.5&lt;br /&gt;
* Acceleration (Shallow Water) - 0.2&lt;br /&gt;
* Acceleration (When Swimming) - 0.1&lt;br /&gt;
* Jump Power - 6.5&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety - 0&lt;br /&gt;
* Max Mount Anxiety - 50&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding) - +0.5&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled) - +2&lt;br /&gt;
* Mount Resilience to Damage - +0&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name - User-defined&lt;br /&gt;
* Level - 0&lt;br /&gt;
* Bond Level - 0&lt;br /&gt;
* Husbandry - &#039;&#039;&#039;♀&#039;&#039;&#039; Prototype White Horse - Non-Breeding Species&lt;br /&gt;
* Tamed - Unknown&lt;br /&gt;
* Stabled - User-defined&lt;br /&gt;
* Ferocity - 50&lt;br /&gt;
* Toughness - ???&lt;br /&gt;
* Ruggedness - ???&lt;br /&gt;
* Enthusiasm -  - 50&lt;br /&gt;
* Friendliness - 50&lt;br /&gt;
* Intelligence - 50&lt;br /&gt;
* Fertility - ???}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
See [[Saddlery]] and [[Blacksmithing]].&lt;br /&gt;
=== Riding Maps ===&lt;br /&gt;
Click expand for each zone to see a player-created map of areas [[Riding]] XP can be earned in. &lt;br /&gt;
{{Spoiler|Serbule Riding Map|[[File:SerbuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Serbule Hills Riding Map|[[File:SerbuleHillsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Eltibule Riding Map|[[File:EltibuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Sun Vale Riding Map|[[File:SunValeRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Kur Mountains Riding Map|[[File:KurMountainsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Ilmari Riding Map|[[File:IlmariRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Rahu Riding Map|[[File:RahuRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Gazluk Riding Map|[[File:GazlukRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Fae Realm Riding Map|[[File:FaeRealmRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Povus Riding Map|[[File:PovusRideMap.jpg|450px]]}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/Riding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Riding was introduced in February 2022! Mount forms for Cows, Deer, Pigs, and Werewolves were added in June 2022.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kadera</name></author>
	</entry>
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