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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lantyssa</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lantyssa"/>
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	<updated>2026-06-21T21:44:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Lantyssa&amp;diff=16774</id>
		<title>User:Lantyssa</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Lantyssa&amp;diff=16774"/>
		<updated>2016-08-06T15:37:25Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page intentionally left blank.&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_talk:Lantyssa&amp;diff=16773</id>
		<title>User talk:Lantyssa</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_talk:Lantyssa&amp;diff=16773"/>
		<updated>2016-08-06T15:36:37Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: Lantyssa&amp;#039;s Talk Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scuttling about the boards.&lt;br /&gt;
&lt;br /&gt;
///\,oo,/\\\&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=16575</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=16575"/>
		<updated>2016-07-10T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Animal Handling (skill).jpg|thumb|right|394px|A player and his Panther pet.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is currently obtained from an altar just outside the graveyard, in the south/west of [[Serbule]] (during alpha, later it will available through a quest).&lt;br /&gt;
&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to know how to charm an animal to get started (players can learn how to charm rats on [[Anagoge Island]]). When you have a charmed animal with you, use &#039;&#039;&#039;Tame Pet&#039;&#039;&#039; to make it a permanent pet.&lt;br /&gt;
&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots in town.&lt;br /&gt;
&lt;br /&gt;
If your pet dies, you can either try to resuscitate it in the field using a [[First Aid Kit]], or head back to the stable to revive it for a small fee.&lt;br /&gt;
&lt;br /&gt;
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot more to it, and a lot more to come.&amp;lt;ref&amp;gt;In-game message as of Sept 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pets Stats===&lt;br /&gt;
Gathered from chat (needs tidying up):&lt;br /&gt;
* At skill 50 [[Hissy]] (It&#039;s combat level is 55 even if the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077, with no special abilities.&lt;br /&gt;
* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.&lt;br /&gt;
* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health, with no special abilities.&lt;br /&gt;
* At skill 50 the [[Fey Panther Groupie]] has 306 Armor, 1359 Health, and 1294 Rage.  It has a Slashing Damage, Heavy Slashing Damage, and Ranged Heal abilities. The heal affects the player, the pet, other pets and the player&#039;s group. (Updated)&lt;br /&gt;
* At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)&lt;br /&gt;
* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health&lt;br /&gt;
&lt;br /&gt;
==Stables==&lt;br /&gt;
&#039;&#039;&#039;Stables&#039;&#039;&#039; are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
; Stable Locations&lt;br /&gt;
: [[Gisli]] in [[Serbule]] Keep&lt;br /&gt;
: A &amp;quot;Temporary Stable NPC&amp;quot; in [[Hogan&#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
==So I heard you want to train more than Rats... How about a cat? (Level 20)==&lt;br /&gt;
Once you reach Level 20 &#039;&#039;&#039;Animal Handling&#039;&#039;&#039;, you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!&lt;br /&gt;
&lt;br /&gt;
You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it.&lt;br /&gt;
&lt;br /&gt;
Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm &amp;amp; Tame a cat.  &lt;br /&gt;
&lt;br /&gt;
The shrine will present you with a riddle, and ask for an item to be sacrificed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String.&amp;quot; This item is also known as &amp;quot;Ball of String&amp;quot; and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who thinks ahead might obtain more than one &amp;quot;Ball of String&amp;quot; for use with the newly acquired skill.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anchor Runes==&lt;br /&gt;
Prodigies well versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may learn the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{:Animal Handling Abilities}}&lt;br /&gt;
&lt;br /&gt;
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
Abilities available from Gisli the stable master in Serbule Keep.&lt;br /&gt;
&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=16574</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=16574"/>
		<updated>2016-07-10T21:50:47Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: Updated Fey Panther Groupie stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Animal Handling (skill).jpg|thumb|right|394px|A player and his Panther pet.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is currently obtained from an altar just outside the graveyard, in the south/west of [[Serbule]] (during alpha, later it will available through a quest).&lt;br /&gt;
&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to know how to charm an animal to get started (players can learn how to charm rats on [[Anagoge Island]]). When you have a charmed animal with you, use &#039;&#039;&#039;Tame Pet&#039;&#039;&#039; to make it a permanent pet.&lt;br /&gt;
&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots in town.&lt;br /&gt;
&lt;br /&gt;
If your pet dies, you can either try to resuscitate it in the field using a [[First Aid Kit]], or head back to the stable to revive it for a small fee.&lt;br /&gt;
&lt;br /&gt;
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot more to it, and a lot more to come.&amp;lt;ref&amp;gt;In-game message as of Sept 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pets Stats===&lt;br /&gt;
Gathered from chat (needs tidying up):&lt;br /&gt;
* At skill 50 [[Hissy]] (It&#039;s combat level is 55 even if the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077, with no special abilities.&lt;br /&gt;
* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.&lt;br /&gt;
* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health, with no special abilities.&lt;br /&gt;
* At skill 50 the [[Fey Panther Groupie]] has 306 Armor, 1359 Health, and 1359 Rage.  It has a Slashing Damage, Heavy Slashing Damage, and Ranged Heal abilities. The heal affects the player, the pet, other pets and the player&#039;s group. (Updated)&lt;br /&gt;
* At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)&lt;br /&gt;
* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health&lt;br /&gt;
&lt;br /&gt;
==Stables==&lt;br /&gt;
&#039;&#039;&#039;Stables&#039;&#039;&#039; are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
; Stable Locations&lt;br /&gt;
: [[Gisli]] in [[Serbule]] Keep&lt;br /&gt;
: A &amp;quot;Temporary Stable NPC&amp;quot; in [[Hogan&#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
==So I heard you want to train more than Rats... How about a cat? (Level 20)==&lt;br /&gt;
Once you reach Level 20 &#039;&#039;&#039;Animal Handling&#039;&#039;&#039;, you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!&lt;br /&gt;
&lt;br /&gt;
You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it.&lt;br /&gt;
&lt;br /&gt;
Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm &amp;amp; Tame a cat.  &lt;br /&gt;
&lt;br /&gt;
The shrine will present you with a riddle, and ask for an item to be sacrificed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String.&amp;quot; This item is also known as &amp;quot;Ball of String&amp;quot; and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who thinks ahead might obtain more than one &amp;quot;Ball of String&amp;quot; for use with the newly acquired skill.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anchor Runes==&lt;br /&gt;
Prodigies well versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may learn the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{:Animal Handling Abilities}}&lt;br /&gt;
&lt;br /&gt;
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
Abilities available from Gisli the stable master in Serbule Keep.&lt;br /&gt;
&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kur_Mountains&amp;diff=16573</id>
		<title>Kur Mountains</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kur_Mountains&amp;diff=16573"/>
		<updated>2016-07-10T20:58:04Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: /* Harvestables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | mapimage   = [[File:Kur_Map.png|300px]]&lt;br /&gt;
 | connects   = [[Eltibule]], [[Ilmari]]&lt;br /&gt;
 | pclevel    = 30-50&lt;br /&gt;
 | image      = [[File:Kur Mountains (smoldering fire).jpg|300px]]&lt;br /&gt;
 | portaldesc = A windy path leads to the freezing Kur Mountains, and than on to [[Gazleb]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kur Moutains&#039;&#039;&#039; is a massive, bitter cold mountainous region.&lt;br /&gt;
&lt;br /&gt;
An interesting mechanic in this zone, is that the player character takes damage over time due to the &#039;&#039;&#039;freezing temperatures&#039;&#039;&#039; (the effect appear as &#039;&#039;Coldbite&#039;&#039;). Look for health regeneration through consumables and skills in order to survive the harsh environment. Failure to do so could lead to death by &#039;&#039;exposure to freezing temperatures&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In addition to the &#039;&#039;Coldbite&#039;&#039; effect, the character can also catch &#039;&#039;Hypothermia&#039;&#039; and &#039;&#039;Frostbite&#039;&#039;. Hypothermia significantly reduces health regeneration and movement speed (-20% and -50%), while Frostbite reduces damage dealt by 20%. Both effects can be healed by lighting a Smoldering Fire or taking cover in the northwestern outpost.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Campfires====&lt;br /&gt;
Several &#039;&#039;&#039;smoldering fires&#039;&#039;&#039; can be found throughout the zone. If you light it with 1 piece of wood (Oak and Maple works), it will burn for 10 minutes and heal &#039;&#039;Hypothermia&#039;&#039; and &#039;&#039;Frostbite&#039;&#039;. Staying near the fire will also prevent the &#039;&#039;Biting Cold&#039;&#039; effect.&lt;br /&gt;
&lt;br /&gt;
====Abandoned Barn====&lt;br /&gt;
A barn which houses another &#039;&#039;&#039;Smoldering Fire&#039;&#039;&#039;. [[Syndra]] is living inside. A Teleportation Circle is nearby.&lt;br /&gt;
&lt;br /&gt;
====Northwestern Outpost====&lt;br /&gt;
A very tiny community lives there: [[Ukorga]], [[Laura Neth]], [[Landri the Cold]], [[Gurki]], [[Nightshade]], and [[Janet Lews]].&lt;br /&gt;
&lt;br /&gt;
====Statehelm Mint====&lt;br /&gt;
*This place is not in the game yet.  Please use the item that directed you to this spot as favor for [[George Madler]] in [[Eltibule]].&lt;br /&gt;
&amp;lt;!-- Head north, down the cliff to the ocean, then follow the cliff east (to be confirmed). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Orc Camps====&lt;br /&gt;
There is a small orc camp to the west, and a large one to the north. There is a &#039;&#039;&#039;Smoldering Fire&#039;&#039;&#039; that can be lit in the west camp.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
* [[Kur Tower]]&lt;br /&gt;
* [[Wolf Cave]]&lt;br /&gt;
* [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
==Teleportation Circles==&lt;br /&gt;
* Northwest outpost&lt;br /&gt;
* Northern shore (east of Wolf Cave)&lt;br /&gt;
* &#039;&#039;Slightly&#039;&#039; southwest of Wolf Cave (northeast of the Outpost), on top of the cliff.&lt;br /&gt;
* North of the spawn point (Eltibule Portal), near an empty barn with a fireplace.&lt;br /&gt;
* Next to [[Ratuk the Thinker]] in the glaciers to the west.&lt;br /&gt;
&lt;br /&gt;
== Neighbor Map(s) ==&lt;br /&gt;
* [[Eltibule]]&lt;br /&gt;
* [[Ilmari]]&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Kur Mountains NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;!-- atm a simple list of foes, without revealing their location --&amp;gt;&lt;br /&gt;
* [[Buck Snowdeer]]&lt;br /&gt;
* [[Doe Snowdeer]]&lt;br /&gt;
* [[Orcish Ranger]]&lt;br /&gt;
* [[Orcish Swordsman]]&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Kur Mountains Creatures&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Kur Mountains Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvestables==&lt;br /&gt;
* Blood Mushrooms (30)&lt;br /&gt;
* Block of Ice (45)&lt;br /&gt;
* Iridium Deposit (40)&lt;br /&gt;
* Silver Ore (35) {{Hint|Found on northwest shore}}&lt;br /&gt;
* Tundra Lichen (37)&lt;br /&gt;
* Wild Winterhue (50)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- add a few nice pictures of landmarks (not too spoiler-y ?) --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Kur Mountains Outpost.jpg|The outpost, with Kur Tower in the distance.&lt;br /&gt;
File:Kur Mountains Gallery (ruins).jpg|Ruins nearby Kur Tower.&lt;br /&gt;
File:Kur Mountains Gallery (tower).jpg|The tower looks peaceful enough from outside...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Yasinda&amp;diff=16537</id>
		<title>Yasinda</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Yasinda&amp;diff=16537"/>
		<updated>2016-07-09T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: Updated info on learning Treasure Cartography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Yasinda.png|250px|]]&lt;br /&gt;
|caption          = She is writing something and looking angry&lt;br /&gt;
|zone             = [[Eltibule]]&lt;br /&gt;
|location         = [[Hogan&#039;s Keep]]&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Treasure Cartography&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
My Daughter left [[Povus]] to work for a human and learn his miserable human trade.  She spurned the family history of cartography and shamed me. But I still miss her.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yasinda&#039;&#039;&#039; is a [[Rakshasa]] currently living in [[Hogan&#039;s Keep]].  She traveled here to find her daughter Sinda, who she believes went missing after partnering with a [[Human]] sage named [[Sir Villas Wake]].  Yasinda is named after her great-grandmother, who was a master cartographer from the Rakshasa world of Ravana.  Her mate died a year ago, and she is torn over whether she should find another mate or not.&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Human sages are wormy and bookish, preferring knowledge over power. It&#039;s obscene! Everyone knows that knowledge without use is immoral. A wise sage that can&#039;t even defend himself from monsters is... it&#039;s disgusting. How do humans tolerate such behavior?! And why would Sinda willingly learn from such a pathetic creature? What did I do wrong?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Quest Spoiler: Sinda&#039;s Fate&amp;quot;&amp;gt;&lt;br /&gt;
Well, Sinda&#039;s dead. I blame that human that brought her to this horrible place. Unfortunately he has no mate to commit Kar-Get upon. Perhaps he has children. Find out for me. I am not an expert at combat, but I will have my vengeance.&lt;br /&gt;
I knew that the human stayed at Eltibule Keep years ago, before the duke abandoned it. And like all human sages, he was a prolific journaler. Perhaps he left something there that would illuminate matters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Quest Spoiler: Villas Wake &amp;amp; Kar-Get&amp;quot;&amp;gt;&lt;br /&gt;
I see, He has a daughter in Statehelm. But he also seemed genuinely fond of Sinda. Argh! I wish I was first-generation; this would be so much easier without a conscience! Well, Thank you. I will contemplate my options.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Found in a blue and yellow tent in [[Hogan&#039;s Keep]].&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Magic Necklaces {{Hint| roughly value/15}}&lt;br /&gt;
* Loves Onyx {{Hint|+44}}&lt;br /&gt;
* Likes Ancient Coins {{Hint|Ancient Bronze Coin +7 Ancient Silver Coin +16 Ancient Gold Coin +35 Lost Currency +67}}&lt;br /&gt;
* Likes Spleens {{Hint|+4}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Finding Yasinda&#039;s Daughter&#039;&#039;&#039; [Neutral] : &lt;br /&gt;
{{Quote|&lt;br /&gt;
It&#039;s been almost a decade since I heard from my daughter. Last I heard she&#039;d taken up with a filthy human &amp;quot;sage&amp;quot; who promised to teach her secret human knowledge. Ha! Human knowledge! Anyways, the sage traveled here and then contacted Sinda and told her to come find him. I&#039;m sure they&#039;re both dead by now. But I want to know. Please bring me proof of Sinda&#039;s death.  &lt;br /&gt;
In the note, he told her to find his lean-to under a giant boulder. He said he could just hear the sounds of a waterfall.&lt;br /&gt;
}}&lt;br /&gt;
* &#039;&#039;&#039;Kar-Get on Villas Wake&#039;&#039;&#039; [Comfortable] : Find records of Villas Wake&#039;s time in [[Eltibule]].&lt;br /&gt;
* &#039;&#039;&#039;Explosive Ink for Yasinda&#039;&#039;&#039; [Comfortable] : Gather three volatile ink for Yasinda.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
; At Friends&lt;br /&gt;
: Will begin to teach [[Treasure Cartography]]. (It is not necessary to do her first quest to obtain this skill).&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Treasure Cartography]]&lt;br /&gt;
: &#039;&#039;Recipe: Eltibule Treasure Map: Small Treasure&#039;&#039; -- at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Recipe: Eltibule Treasure Map: Large Treasure&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Recipe: Eltibule Treasure Map: Vast Riches&#039;&#039; -- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Recipe: Eltibule Treasure Map: Incredible Wealth&#039;&#039; -- at &#039;&#039;&#039;Like Family&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Discuss Yasinda&#039;s disappointment with her daughter&#039;s choice of profession&lt;br /&gt;
:27 favor with Yasinda&lt;br /&gt;
:1 Earrings of Community&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Rakshasa]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=16501</id>
		<title>Toolcrafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=16501"/>
		<updated>2016-07-03T16:17:52Z</updated>

		<summary type="html">&lt;p&gt;Lantyssa: Updating the level of Goblinese needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Toolcrafting&#039;&#039;&#039; ...&lt;br /&gt;
&lt;br /&gt;
To get started you&#039;ll need [[Goblinese]] at most 30 to talk to [[Yogzi]], as well as 20 in [[blacksmithing]] and [[carpentry]].&lt;br /&gt;
&lt;br /&gt;
The skill is used to:&lt;br /&gt;
* Craft Decent/Nice/Quality Snail armor. Recipes sold by Sie Antry.&lt;br /&gt;
* Craft Decent/Nice/Quality Cow armor. Recipes sold by Yogzi.&lt;br /&gt;
* Make a single-skill [[Belt]].&lt;br /&gt;
* Make better [[Skinning]] and [[Butchering]] knives.&lt;br /&gt;
* Make better Autopsy kits.&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 1 additional level in Toolcrafting from the following rewards:&lt;br /&gt;
* Hammer 31&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Toolcrafting Recipes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Lantyssa</name></author>
	</entry>
</feed>