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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leyprophet</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/Leyprophet"/>
	<updated>2026-06-21T15:44:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hardcore_Living/Level_Up_Rewards&amp;diff=275914</id>
		<title>Hardcore Living/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hardcore_Living/Level_Up_Rewards&amp;diff=275914"/>
		<updated>2026-05-07T07:38:58Z</updated>

		<summary type="html">&lt;p&gt;Leyprophet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Total Rewards at 100&lt;br /&gt;
|-&lt;br /&gt;
| Max Power || +20&lt;br /&gt;
|-&lt;br /&gt;
| Max Metabolism|| +20&lt;br /&gt;
|-&lt;br /&gt;
| Inventory Slots || +10&lt;br /&gt;
|-&lt;br /&gt;
| Seconds Before Death-Avoidance Resets || -160 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Armor Restored After Death-Avoidance || +20%&lt;br /&gt;
|-&lt;br /&gt;
| Power Restored After Death-Avoidance || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 14 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 17 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 19 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 24 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 27 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 28 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 29 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 34 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 35 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 37 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 41 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 42 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 44 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 45 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 47 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 48 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 49 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 50 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 51 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 54 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 55 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 57 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 58 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 59 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 60 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 61 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 64 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 65 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 66 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 67 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 68 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 69 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 70 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 71 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 72 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 74 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 77 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 78 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 79 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 80 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 81 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 84 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 85 || +1% to Power Restored After Death-Avoidance (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 87 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 88 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 89 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 90 || +1 to Inventory Slots (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 91 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 95 || +1% to Power Restored After Death-Avoidance (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 96 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 97 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 98 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || +1 to Inventory Slots (permanently), +1% to Power Restored After Death-Avoidance (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;From in-game Info tab. Levels 22, 23, 26, 32, 33 not shown in-game; may have no rewards or need verification. Levels 42+ update as you level.&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leyprophet</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hardcore_Living/Level_Up_Rewards&amp;diff=275912</id>
		<title>Hardcore Living/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hardcore_Living/Level_Up_Rewards&amp;diff=275912"/>
		<updated>2026-05-07T07:30:42Z</updated>

		<summary type="html">&lt;p&gt;Leyprophet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 14 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 17 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 19 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 24 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 27 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 28 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 29 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 34 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 35 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 37 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 41 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 42 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 44 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 45 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 47 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 48 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 49 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 50 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 51 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 54 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 55 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 57 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 58 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 59 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 60 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 61 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 64 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 65 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 66 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 67 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 68 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 69 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 70 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 71 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 72 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 74 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 77 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 78 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 79 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 80 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 81 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 84 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 85 || +1% to Power Restored After Death-Avoidance (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 87 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 88 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 89 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 90 || +1 to Inventory Slots (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 91 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 95 || +1% to Power Restored After Death-Avoidance (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 96 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 97 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 98 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || +1 to Inventory Slots (permanently), +1% to Power Restored After Death-Avoidance (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;From in-game Info tab. Levels 22, 23, 26, 32, 33 not shown in-game; may have no rewards or need verification. Levels 42+ update as you level.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Total Rewards at 100&lt;br /&gt;
|-&lt;br /&gt;
| Max Power || +20&lt;br /&gt;
|-&lt;br /&gt;
| Max Metabolism|| +20&lt;br /&gt;
|-&lt;br /&gt;
| Inventory Slots || +10&lt;br /&gt;
|-&lt;br /&gt;
| Seconds Before Death-Avoidance Resets || -160 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Armor Restored After Death-Avoidance || +20%&lt;br /&gt;
|-&lt;br /&gt;
| Power Restored After Death-Avoidance || +20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Leyprophet</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hardcore_Living/Level_Up_Rewards&amp;diff=275905</id>
		<title>Hardcore Living/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hardcore_Living/Level_Up_Rewards&amp;diff=275905"/>
		<updated>2026-05-07T07:18:54Z</updated>

		<summary type="html">&lt;p&gt;Leyprophet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 11 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 14 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 15 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 17 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 19 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 24 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 27 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 28 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 29 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 31 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 34 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 35 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 37 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 38 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 39 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 40 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 41 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 42 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 44 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 45 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 47 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 48 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 49 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 50 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 51 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 54 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 55 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 57 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 58 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 59 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 60 || +1 to Inventory Slots (permanently), -10 to Seconds Before Death-Avoidance Resets (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 61 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 64 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 65 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 66 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 67 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 68 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 69 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 70 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 71 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 72 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 74 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 77 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 78 || +2% to Armor Restored After Death-Avoidance (permanently) and -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 79 || +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 80 || +1 to Inventory Slots (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 81 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 84 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 85 || +1% to Power Restored After Death-Avoidance (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 87 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 88 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 89 || -10 to Seconds Before Death-Avoidance Resets (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 90 || +1 to Inventory Slots (permanently) and +1% to Power Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 91 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 95 || +1% to Power Restored After Death-Avoidance (permanently) and +1 to Max Metabolism (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 96 || -10 to Seconds Before Death-Avoidance Resets (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 97 || +1 to Max Power (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 98 || +2% to Armor Restored After Death-Avoidance (permanently)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || +1 to Inventory Slots (permanently), +1% to Power Restored After Death-Avoidance (permanently), and +1 to Max Metabolism (permanently)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;From in-game Info tab. Levels 22, 23, 26, 32, 33 not shown in-game; may have no rewards or need verification. Levels 42+ update as you level.&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leyprophet</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Geology&amp;diff=273035</id>
		<title>Geology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Geology&amp;diff=273035"/>
		<updated>2026-03-16T03:11:58Z</updated>

		<summary type="html">&lt;p&gt;Leyprophet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Geology&lt;br /&gt;
|image            = [[File:Geology (skill).jpg|242px]]&lt;br /&gt;
|caption          = Garnet, Blue Spinel, Moss Agate, Citrine and Emerald&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Pick the first correct one: Beast Form, Combat Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Surveying]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jaime Fatholm]], [[Fazzi]], [[Drummond Stonecurl]]&amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Digging crystals out of the ground, and knowing what they do.}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Geology]] allows the collection of [[gems]] which are used for crafting and the [[teleportation]] skill. In order to raise this skill a player must first obtain the associated [[Surveying]] skill from [[Jaime Fatholm]], and use a &#039;&#039;&#039;Mineral Survey&#039;&#039;&#039;.&lt;br /&gt;
* Mineral Surveys are named for both a region and color of gemstone. A [[Eltibule Orange Mineral Survey]] must be used in [[Eltibule]] and will only reward standard gems tagged with [[:Category:Items/OrangeCrystal]]. Some gems are less common than others, for example Obsidians are not as common when making Blue Mineral Surveys.&lt;br /&gt;
* Speed bonus gems can be obtained if you collect another gem deposit shortly after collecting a previous gem deposit. Speed bonus loot table is based on the location and include some of the rarest gems in game.&lt;br /&gt;
* Gems are used in various crafting recipes to create Enchanted equipment. They are placed into the Primary Crystal and Secondary Crystal slots as a method to determine what skills equipment will have when crafted.&lt;br /&gt;
* Many NPCs like minerals as favor. Some will prefer specific gems, some will like colors categories, and a few will accept any of them.&lt;br /&gt;
* Blue Mineral Surveys leading to [[Amethyst]]s and Green Mineral Surveys leading to [[Aquamarine]]s are quite popular due to their use in [[Teleportation]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Digging crystals out of the ground, and knowing what they do.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jaime Fatholm]] teaches [[Surveying]], which is needed to level [[Geology]]&lt;br /&gt;
* [[Drummond Stonecurl]] unlock Geology Skill Levels 51-60&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Surveying]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Geology]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Mining]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Surveying]]&lt;br /&gt;
:: Level 10, Level 44&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== Geology Mechanics ==&lt;br /&gt;
==== Types of Minerals and Common Terminology ====&lt;br /&gt;
The [[Geology]] skill aids in the collection of multiple types of mineral items. Every Gem is a Crystal but not every Crystal is a Gem.&lt;br /&gt;
* {{Item|Agate}} is both a Gem and a Crystal.&lt;br /&gt;
* {{Item|Rubywall Crystal}} is a Crystal but not a Gem.&lt;br /&gt;
* {{Item|Glowy Yellow Crystal}} is an Irradiated Crystal. Although these are a type of Crystal, they sometimes require [[Mining]] or [[Foraging]] to gather. This type can sometimes be hazardous to carry.&lt;br /&gt;
* {{Item|Cow Malachite}} is an Attuned Gem crafted through a [[Sigil Scripting]] recipe.&lt;br /&gt;
* {{Item|Maximized Sardonyx}} is a Catalyst Gem crafted through [[Geology]].&lt;br /&gt;
* {{Item|Sapphire}} is an &amp;quot;Ilmari Gem,&amp;quot; a name given to a group of ten gems added at the same time as the [[Ilmari]] zone. Ilmari Gems are often obtained as a Speed Bonus through [[Surveying]].&lt;br /&gt;
&lt;br /&gt;
Collecting gems and crystals is often accomplished through the use of Mineral Surveys crafted through [[Surveying]]. Once crafted, a specific level of [[Geology]] is required to understand each map.&lt;br /&gt;
{{:Surveying/Geology Survey Maps}}&lt;br /&gt;
&lt;br /&gt;
==== Speed Bonus ====&lt;br /&gt;
If you collect another survey shortly after collecting a previous survey, then you can obtain a speed bonus. While most can be obtained at any location, the amount varies based on the survey location and some gems are more likely to be found at a given location as shown in table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Time Required&lt;br /&gt;
!Number of Gems&lt;br /&gt;
!Types of Gems&lt;br /&gt;
|-&lt;br /&gt;
| [[Serbule Hills]] || 1.5 - 3 min || 1 || &lt;br /&gt;
* Blue and green gems&lt;br /&gt;
* Piece of Green Glass&lt;br /&gt;
* Very low chance of Ilmari gems&lt;br /&gt;
|-&lt;br /&gt;
| [[Eltibule]] || 1.5 - 3 min || 1-2 || &lt;br /&gt;
* Higher chance for blue and green gems&lt;br /&gt;
* Lower chance for orange and white gems including {{Item|Winterprize}}&lt;br /&gt;
* Rarely Ilmari gems&lt;br /&gt;
|-&lt;br /&gt;
| [[Kur Mountains]] || 2.5 - 4.5 min || 1-3 || &lt;br /&gt;
* Higher chance for orange and white gems including {{Item|Winterprize}}&lt;br /&gt;
* Lower chance for blue and green gems&lt;br /&gt;
* Rarely Ilmari gems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Tip =====&lt;br /&gt;
* Try to do as many survey maps per batch as your inventory allows to maximize the amount of speed bonuses you get.&lt;br /&gt;
&lt;br /&gt;
====Gem Tiers====&lt;br /&gt;
{{:Gems}}&lt;br /&gt;
&lt;br /&gt;
==== Crystal Nodes ====&lt;br /&gt;
Across [[Alharth]], crystal nodes can be discovered and mined for crystals or gemstones. They are often found deep in dungeons.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! style=&amp;quot;width:150px;&amp;quot;| Deposit !! Geology Required || XP Gained || Locations&lt;br /&gt;
|-&lt;br /&gt;
| Blue Crystal || ??? || 80 || [[Borghild]]&lt;br /&gt;
|-&lt;br /&gt;
| Green Crystal || 20 || 80 || [[Borghild]]&lt;br /&gt;
|-&lt;br /&gt;
| Orange Crystal || ??? || 80 || [[Borghild]]&lt;br /&gt;
|-&lt;br /&gt;
| White Crystal || 40 || ??? || [[Necromancer&#039;s Courtyard]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Glowy Yellow Crystal]] || 45 || ??? || [[Gazluk]] Plateau &lt;br /&gt;
|-&lt;br /&gt;
| Pulsing Crystal (drop semi-real hassium) || 50 || 150 || [[Gazluk]] Plateau &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Crafting with Gems ====&lt;br /&gt;
Gems are used in various crafting recipes to create Enchanted equipment. Gems can be placed into the Primary Crystal and Auxiliary Crystal slots in a recipe to determine what skills an item will have when crafted.&lt;br /&gt;
* {{Item|Goshenite}} and {{Item| Sunstone}} are two Ilmari Gems which are intended to generate Generic treasure effects ([[All_Skills/Treasure_Effects]]). (Confirmed by Citan in [[Game_updates/2018-06-20]]).&lt;br /&gt;
* {{Item|Danburite}} can currently be used for [[Endurance]] treasure effects ([[Endurance/Treasure_Effects]]), possibly including extraction of augments. &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* {{Item|Opal}}, {{Item|Goshenite}}, {{Item|Danburite}}, {{Item|Tiger&#039;s Eye}}, {{Item|Turquoise}}, {{Item|Emerald}}, {{Item|Sunstone}}, and {{Item|Morganite}} are eight Ilmari Gems used in [[Saddlery]] recipes.&lt;br /&gt;
* {{Item|Ruby}} and {{Item|Sapphire}} are the only Ilmari Gems currently not used in Saddlery.&lt;br /&gt;
* {{Item|Amethyst}} and {{Item|Aquamarine}} are used in [[Teleportation]].&lt;br /&gt;
* {{Item|Diamond}} is useful for resurrection abilities through [[First Aid]] as well as [[Necromancy]] recipes. &lt;br /&gt;
* [[Dye Making]] uses gemstones, including the Ilmari Gems, in the creation of specific dyes.&lt;br /&gt;
&lt;br /&gt;
* The other &amp;quot;Ilmari&amp;quot; gems and Rubywall Crystals are currently set to Generic mods&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Geology Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Geology|&lt;br /&gt;
{{:Xptables/Surveying}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Leyprophet</name></author>
	</entry>
</feed>