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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lush</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T20:04:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=13130</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=13130"/>
		<updated>2016-03-05T19:19:36Z</updated>

		<summary type="html">&lt;p&gt;Lush: Added where to unlock FM 51-60&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Researching (Fire Magic).jpg|thumb|right|300px|Researching new fire spells at the cooking stove]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fire Magic&#039;&#039;&#039; is taught by [[Velkort]] and allows for devastating damage output, at the cost of high power drain.&lt;br /&gt;
&lt;br /&gt;
An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap.&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/&amp;lt;/ref&amp;gt; (it can also be killed by enemies)&lt;br /&gt;
&lt;br /&gt;
To unlock Fire Magic Skill levels 51-60, talk to [[The Sand Seer]] in [[Ilmari]]&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* You can not fight with Fire Magic underwater!&lt;br /&gt;
&lt;br /&gt;
===Research Ingredients===&lt;br /&gt;
The skill can be expensive due to the required ingredients used in spell research: [[Sulfur]], [[Saltpeter]] and [[Fire Dust]]. Please see the pages for those ingredients for more information on how to gather them. Note that researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Gorgonzola: EXPERIMENTING WITH ICONS. WILL NEED TEMPLATES (not direct image links). WORK IN PROGRESS.  (feel free to add ability names)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Level !! style=&amp;quot;width:30%;&amp;quot;|Ingredients !! style=&amp;quot;width:60%;&amp;quot;|Spells&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{icon|salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{icon|firedust}} x1 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{icon|firedust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{icon|sulfur}} x1 || Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{icon|sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{icon|saltpeter}} x1 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{icon|saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{icon|firedust}} x2, {{icon|sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{icon|firedust}} x1, {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  {{icon|firedust}} x2, {{icon|sulfur}} x2, {{icon|saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
! style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defensive Chill (L3-4)&#039;&#039;&#039;  || [[Landri the Cold]] || ??? || Blast all nearby enemies with a quick wave of cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Protection&#039;&#039;&#039;  || [[Landri the Cold]] || ??? || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. &#039;&#039;&#039;Special&#039;&#039;&#039;: +x Cold Mitigation, -x Fire Mitigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{{:Fire Magic Abilities}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Lush</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=13003</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=13003"/>
		<updated>2016-03-01T00:58:01Z</updated>

		<summary type="html">&lt;p&gt;Lush: Added abilities to example pets gathered from chat. AH level for taming. How to level AH.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Animal Handling (skill).jpg|thumb|right|394px|A player and his Panther pet.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is currently obtained from an altar just outside the graveyard, in the south/west of [[Serbule]] (during alpha, later it will available through a quest).&lt;br /&gt;
&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to know how to charm an animal to get started (players can learn how to charm rats on [[Anagoge Island]]). When you have a charmed animal with you, use &#039;&#039;&#039;Tame Pet&#039;&#039;&#039; to make it a permanent pet.&lt;br /&gt;
&lt;br /&gt;
You can have as many pets as you have stable slots, but only one of each creature type. For example you can have both a Sewer Rat and a Giant Rat in your stable, but not two Sewer Rats. You can buy more stable slots in town.&lt;br /&gt;
&lt;br /&gt;
If your pet dies, you can either try to resuscitate it in the field using a [[First Aid Kit]], or head back to the stable to revive it for a small fee.&lt;br /&gt;
&lt;br /&gt;
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot more to it, and a lot more to come.&amp;lt;ref&amp;gt;In-game message as of Sept 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pets Stats===&lt;br /&gt;
Gathered from chat (needs tidying up):&lt;br /&gt;
* At skill 50 [[Hissy]] (It&#039;s combat level is 55 even if the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077, with no special abilities.&lt;br /&gt;
* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.&lt;br /&gt;
* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health, with no special abilities.&lt;br /&gt;
* At skill 50 the [[Fey Panther Groupie]] has 200 Armor and 800 Health, with Slashing Damage, Heavy Slashing Damage and Ranged Heal abilities. Its heal affects the player, the pet, other pets and the players group.&lt;br /&gt;
* At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)&lt;br /&gt;
* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health&lt;br /&gt;
&lt;br /&gt;
==Stables==&lt;br /&gt;
&#039;&#039;&#039;Stables&#039;&#039;&#039; are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
; Stable Locations&lt;br /&gt;
: [[Gisli]] in [[Serbule]] Keep&lt;br /&gt;
: A &amp;quot;Temporary Stable NPC&amp;quot; in [[Hogan&#039;s Keep]]&lt;br /&gt;
&lt;br /&gt;
==So I heard you want to train more than Rats... How about a cat? (Level 20)==&lt;br /&gt;
Once you reach Level 20 &#039;&#039;&#039;Animal Handling&#039;&#039;&#039;, you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!&lt;br /&gt;
&lt;br /&gt;
You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it.&lt;br /&gt;
&lt;br /&gt;
Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm &amp;amp; Tame a cat.  &lt;br /&gt;
&lt;br /&gt;
The shrine will present you with a riddle, and ask for an item to be sacrificed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String.&amp;quot; This item is also known as &amp;quot;Ball of String&amp;quot; and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who thinks ahead might obtain more than one &amp;quot;Ball of String&amp;quot; for use with the newly acquired skill.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anchor Runes==&lt;br /&gt;
Prodigies well versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may learn the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{:Animal Handling Abilities}}&lt;br /&gt;
&lt;br /&gt;
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
Abilities available from Gisli the stable master in Serbule Keep.&lt;br /&gt;
&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Lush</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=George_Madler&amp;diff=13000</id>
		<title>George Madler</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=George_Madler&amp;diff=13000"/>
		<updated>2016-02-28T18:03:20Z</updated>

		<summary type="html">&lt;p&gt;Lush: link to fugorg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = George Madler&lt;br /&gt;
|image            = [[File:GeorgeMadler.png|300px]]&lt;br /&gt;
|caption          = ???&lt;br /&gt;
|zone             = [[Eltibule]]&lt;br /&gt;
|location         = Courtyard of [[Eltibule Keep]].&lt;br /&gt;
|skilltrainer     = Textile Creation&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;George Madler&#039;&#039;&#039; is a textile artisan who teaches how to process plants like Cotton into usable fabrics.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Eltibule Keep&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* Cotton Thread&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Council Certificates {{Hint|+63}}&lt;br /&gt;
* Likes Unused Cloth {{Hint|Canvas +2, Butter Muslin +3, Cheesecloth + 4, Breadcloth +5}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Revenge For Slavery, Pt. 1&#039;&#039;&#039; [Comfortable] : Kill the Goblin named [[Fugorg]], who is &amp;quot;on a pilgrimage to that weird statue out in the wilderness&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Revenge For Slavery, Pt. 2&#039;&#039;&#039; [Friends] : Kill the Goblin named [[Agalpa|Algapa]].&lt;br /&gt;
* &#039;&#039;&#039;Revenue For Slavery. Pt. 3&#039;&#039;&#039; [Friends] : kill the bear named [[Graz]].&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Textile Creation]]&lt;br /&gt;
: &#039;&#039;Butter Muslin&#039;&#039;, &#039;&#039;Fine Cotton Yarn&#039;&#039;, &#039;&#039;String&#039;&#039;, &#039;&#039;Cheesecloth&#039;&#039;, &#039;&#039;Breadcloth&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Carded Cotton&#039;&#039;, &#039;&#039;Carded Cotton (from Cotton Gin)&#039;&#039;, &#039;&#039;Carded Cotton (Expert Level)&#039;&#039; {{Hint|Carded Cotton (Expert Level) at Best Friends}}, &#039;&#039;Carded Cotton (Master Level)&#039;&#039;, &lt;br /&gt;
: &#039;&#039;Coarse Cotton Yarn&#039;&#039;, &#039;&#039;Cotton Thread&#039;&#039;&lt;br /&gt;
: &#039;&#039;Canvas&#039;&#039;, &#039;&#039;Voile Muslin&#039;&#039;&lt;br /&gt;
: &#039;&#039;Dye Cloth Armor (1 Color)&#039;&#039;, &#039;&#039;Dye Cloth Armor (2 Colors)&#039;&#039;, &#039;&#039;Dye Cloth Armor (3 Colors)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Card cotton and talk about the weather (4 hours)&lt;br /&gt;
:35 favor with George Malder&lt;br /&gt;
:500 Textile Creation XP&lt;br /&gt;
:5 Carded Cotton&lt;br /&gt;
*;Card cotton and talk about George&#039;s dead family (4 hours)&lt;br /&gt;
:35 favor with George Malder&lt;br /&gt;
:500 Textile Creation XP&lt;br /&gt;
:5 Carded Cotton&lt;br /&gt;
*;Card cotton and talk about George&#039;s escape from slavery (4 hours)&lt;br /&gt;
:35 favor with George Malder&lt;br /&gt;
:500 Textile Creation XP&lt;br /&gt;
:5 Carded Cotton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Human]][[Category:Vendor]][[Category:Skill Trainer]]&lt;/div&gt;</summary>
		<author><name>Lush</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Alchemy&amp;diff=12800</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Alchemy&amp;diff=12800"/>
		<updated>2016-02-22T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;Lush: Removed bit about Rigerf and psychology. Doesn&amp;#039;t belong on the alchemy page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of combining esoteric things together to make potions and poisons.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemy&#039;&#039;&#039; is first learned by players in the lighthouse on [[Anagoge Island]], on a bookshelf, from a book named &#039;&#039;&#039;&amp;quot;Basics of Alchemy&amp;quot;&#039;&#039;&#039;. This allows for the creation of &#039;&#039;&#039;Parasol Mushroom Flakes&#039;&#039;&#039;. Creating the flakes will also allow for the creation of &#039;&#039;&#039;Pick-me-up Juice&#039;&#039;&#039;, which can be used to&lt;br /&gt;
&lt;br /&gt;
==Recipe Scrolls==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Recipe Scroll !! Recipes !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{icon|recipe}} Alchemy: Safe Brain Boosts For Beginners || &#039;&#039;&#039;Max Power Boost&#039;&#039;&#039; (L 10)&amp;lt;br&amp;gt;&#039;&#039;&#039;Max Power Boost&#039;&#039;&#039; (L 20) || Safe, mild recipes for Increasing your Max Power.&lt;br /&gt;
&amp;quot;Great for beginners!“&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{icon|recipe}} Alchemy: Inks for Special Occasions Pt 1 || &#039;&#039;&#039;Volatile Ink 1&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Holistic Ink 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Caustic Ink 1&#039;&#039;&#039; || Teaches you various recipes for special inks.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{icon|recipe}} Alchemy: Weak Poison For Knives || &#039;&#039;&#039;Poison Blade&#039;&#039;&#039; || Teaches you how to make and apply poison to a small knife.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{icon|recipe}} Alchemy: Inks for Special Occasions Pt 2 || &#039;&#039;&#039;Volatile Ink 2&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Holistic Ink 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Caustic Ink 2&#039;&#039;&#039; || Teaches you various recipes for special inks.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{icon|recipe}} Alchemy: Overclock Your Heart and Mind || &#039;&#039;&#039;Hulking Gel&#039;&#039;&#039; (L 20)&amp;lt;br&amp;gt;&#039;&#039;&#039;Willpower Gel&#039;&#039;&#039; (L 30) || Explains a technique for hyper-accelerating your organs well beyond their natural limits.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{icon|recipe}} Alchemy: Modest Poison For Knives || &#039;&#039;&#039;Poison Blade 2&#039;&#039;&#039; || Teaches you how to make and apply poison to a small knife.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{icon|recipe}} Alchemy: Inks for Special Occasions Pt 3 || &#039;&#039;&#039;Volatile Ink 3&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Holistic Ink 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Caustic Ink 3&#039;&#039;&#039; || Teaches you various recipes for special inks.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{icon|recipe}} Alchemy: Behold the Fire Shield || &#039;&#039;&#039;Fire Shield Potion 5&#039;&#039;&#039; || Teaches you how to create a potion that burns enemies that attack you&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{icon|recipe}} Alchemy: Dangerous Poison For Knives || &#039;&#039;&#039;Poison Blade 3&#039;&#039;&#039; || Teaches you how to make and apply poison to a small knife.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|recipe}} Alchemy: Why Not Leap Into the Sky? || &#039;&#039;&#039;Super Jump Potion&#039;&#039;&#039; || Teaches you how to create a potion that gives you insanely potent jumping power.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|recipe}} Alchemy: Basic Gur-Horta || &#039;&#039;&#039;Gur-Horta 1&#039;&#039;&#039; || Teaches you how to make an orcish drug.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|recipe}} Alchemy: Potent Poison For Knives || &#039;&#039;&#039;Poison Blade 4&#039;&#039;&#039; || Teaches you how to make and apply poison to a small knife.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{icon|recipe}} Alchemy: Deadly Poison For Knives || &#039;&#039;&#039;Poison Blade 5&#039;&#039;&#039; || Teaches you how to make and apply poison to a small knife.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Alchemy Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
These are recipes earned from favors or found in the world.&lt;br /&gt;
&amp;lt;!-- Gorgonzola: note my goal atm with these tables is not to be exhaustive as that is too much work, but to get a good sense of the layout, and how to make the most useful format and what information to include, and that will become a template later to present the data that will hopefully be fed in from the developer&#039;s XML files.&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
! Recipe !! Lvl !! style=&amp;quot;width:120px;&amp;quot;|From !! Ingredients !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bone Meal (from Femur)&#039;&#039; || 0 || [[Therese]] || {{icon|femur}} x1 || (at &#039;&#039;Close Friends&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fire Resistance&#039;&#039; || 5 || [[Crystal Cavern|Dalvos&#039; Lab Notes]] || {{icon|water}} x1 {{icon|firedust}} x1 {{icon|salt}} x1 {{icon|beet}} x1 || For 15 minutes, all &#039;&#039;&#039;ﬁre damage is reduced&#039;&#039;&#039; by 5, potentially eliminating the damage entirely.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Electricity Resistance&#039;&#039; || 10 || [[Crystal Cavern|Dalvos&#039; Lab Notes]] || {{icon|water}} x1 {{icon|brassnail}} x1 {{icon|eelfillet}} x1 || For 15 minutes, all &#039;&#039;&#039;electricity damage&#039;&#039;&#039; is reduced by 5, potentially eliminating the damage entirely.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Cold Resistance&#039;&#039; || 10 || [[Crystal Cavern|Dalvos&#039; Lab Notes]] || {{icon|water}} x1 {{icon|pieceofgreenglass}} x1 {{icon|nightmareflesh}} || For 15 minutes, all &#039;&#039;&#039;cold damage is reduced&#039;&#039;&#039; by 5, potentially eliminating the damage entirely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&amp;lt;!-- transcluding the Abilities page so it can be easily replaced --&amp;gt;&lt;br /&gt;
{{:Combat Alchemy}}&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Bonus !! Skill !! |&lt;br /&gt;
|-&lt;br /&gt;
|10 || Gain Ability&amp;lt;br&amp;gt; +1 to || &#039;Poison Blade&#039;&amp;lt;br&amp;gt;Max Power ||&lt;br /&gt;
|-&lt;br /&gt;
|15 || +1 to || Mycology ||&lt;br /&gt;
|-&lt;br /&gt;
|20 || Gain Ability&amp;lt;br&amp;gt; +1 to+1 to || &#039;Poison Blade 2&#039;&amp;lt;br&amp;gt;Max Power ||&lt;br /&gt;
|-&lt;br /&gt;
|25 || +1 to || Battle Chemistry ||&lt;br /&gt;
|-&lt;br /&gt;
|30 || Gain Ability&amp;lt;br&amp;gt; +1 to|| &#039;Poison Blade 3&#039;&amp;lt;br&amp;gt;Max Power ||&lt;br /&gt;
|-&lt;br /&gt;
|40 || Gain Ability&amp;lt;br&amp;gt; +1 to|| &#039;Poison Blade 4&#039;&amp;lt;br&amp;gt;Max Power ||&lt;br /&gt;
|-&lt;br /&gt;
|45 || +1 to || Battle Chemistry ||&lt;br /&gt;
|-&lt;br /&gt;
|50 || Gain Ability&amp;lt;br&amp;gt; +1 to|| &#039;Poison Blade 5&#039;&amp;lt;br&amp;gt;Max Power ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Lush</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Metabolism&amp;diff=12799</id>
		<title>Metabolism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Metabolism&amp;diff=12799"/>
		<updated>2016-02-22T20:45:40Z</updated>

		<summary type="html">&lt;p&gt;Lush: Swimming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metabolism&#039;&#039;&#039; is a new fourth type of energy (along with Health/Armor/Power), which regulates potion usage and a few other things.&lt;br /&gt;
Metabolism slowly depletes while swimming fully submerged in water.&lt;/div&gt;</summary>
		<author><name>Lush</name></author>
	</entry>
</feed>