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	<updated>2026-06-21T15:58:09Z</updated>
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		<id>https://wiki.gorgonserver.com//index.php?title=Damage_Types&amp;diff=203560</id>
		<title>Damage Types</title>
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		<updated>2025-10-13T16:23:58Z</updated>

		<summary type="html">&lt;p&gt;MissTake: /* Damage Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===Damage Types===&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|UndeadSword1}} &lt;br /&gt;
| &#039;&#039;&#039;Slashing&#039;&#039;&#039; is a common physical damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal &#039;&#039;&#039;Slashing&#039;&#039;&#039; damage. [[Canine]]s, [[Feline]]s, and [[Rodent]]s tend to use &#039;&#039;&#039;Slashing&#039;&#039;&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|WerewolfArrow1}}&lt;br /&gt;
| &#039;&#039;&#039;Piercing&#039;&#039;&#039; is a common physical damage type, often used by both combat skill abilities and creatures. [[Archery]], [[Staff]], and [[Knife Fighting]] have abilities that deal &#039;&#039;&#039;Piercing&#039;&#039;&#039; damage. Humanoid species like [[Rakshasa]], and some [[Dinosaur]]s tend to use &#039;&#039;&#039;Piercing&#039;&#039;&#039; attacks. &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Seismic Impact}}&lt;br /&gt;
| &#039;&#039;&#039;Crushing&#039;&#039;&#039; is a common physical damage type, often used by both combat skill abilities and creatures. [[Staff]], [[Hammer]], [[Cow]], and [[Unarmed]] have many abilities that deal &#039;&#039;&#039;Crushing&#039;&#039;&#039; damage. [[Canine]]s, [[Giant]]s, and [[Ruminant]]s tend to deal &#039;&#039;&#039;Crushing&#039;&#039;&#039; damage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Elemental&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|UrsulaSummon}} &lt;br /&gt;
| &#039;&#039;&#039;Fire&#039;&#039;&#039; is a type of elemental damage commonly seen in combat skills, although some creatures posses &#039;&#039;&#039;Fire&#039;&#039;&#039; attacks. [[Fire Magic]] and [[Priest]] have abilities that deal &#039;&#039;&#039;Fire&#039;&#039;&#039; damage. [[Elemental]]s,[[Crone-Kin]], and humanoid mages tend to use &#039;&#039;&#039;Fire&#039;&#039;&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|YetiFrostRing}} &lt;br /&gt;
| &#039;&#039;&#039;Cold&#039;&#039;&#039; is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have &#039;&#039;&#039;Cold&#039;&#039;&#039; attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal &#039;&#039;&#039;Cold&#039;&#039;&#039; damage. [[Fungoid]]s and [[Elemental]]s tend to use &#039;&#039;&#039;Cold&#039;&#039;&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|TurretCrystalZap}} &lt;br /&gt;
| &#039;&#039;&#039;Electricity&#039;&#039;&#039; is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], [[Necromancy]], and [[Warden]] have abilities that deal &#039;&#039;&#039;Electricity&#039;&#039;&#039; damage. [[Dinosaur]]s and [[Elemental]]s sometimes use &#039;&#039;&#039;Electricity&#039;&#039;&#039; attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|GrimalkinPuncture}} &lt;br /&gt;
| &#039;&#039;&#039;Trauma&#039;&#039;&#039; is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal &#039;&#039;&#039;Trauma&#039;&#039;&#039; damage. [[Plant]]s and [[Arthropod]]s tend to use &#039;&#039;&#039;Trauma&#039;&#039;&#039; attacks. &lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|InjectorBugInject}} &lt;br /&gt;
| &#039;&#039;&#039;Poison&#039;&#039;&#039; is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal &#039;&#039;&#039;Poison&#039;&#039;&#039; damage. [[Aberration]]s, [[Arthropod]]s, and [[Plant]]s tend to use &#039;&#039;&#039;Poison&#039;&#039;&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|RakMindreave}}&lt;br /&gt;
|  &#039;&#039;&#039;Psychic&#039;&#039;&#039; is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal &#039;&#039;&#039;Psychic&#039;&#039;&#039; damage. [[Arthropod]]s tend to use &#039;&#039;&#039;Psychic&#039;&#039;&#039; attacks. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esoteric&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|RanalonZap}} &lt;br /&gt;
| &#039;&#039;&#039;Acid&#039;&#039;&#039; is an unusual type of damage. [[Battle Chemistry]] has abilities that deal &#039;&#039;&#039;Acid&#039;&#039;&#039; damage. [[Fungoid]]s, [[Arthropod]]s, [[Fish and Snail]]s, and [[Aberration]]s tend to use &#039;&#039;&#039;Acid&#039;&#039;&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Cosmic Strike}} &lt;br /&gt;
| &#039;&#039;&#039;Nature&#039;&#039;&#039; is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Bard]], [[Cow]], and [[Giant Bat]] have abilities that deal &#039;&#039;&#039;Nature&#039;&#039;&#039; damage. [[Plant]]s and [[Elemental]]s tend to use &#039;&#039;&#039;Nature&#039;&#039;&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|NecroDarknessWave}} &lt;br /&gt;
| &#039;&#039;&#039;Darkness&#039;&#039;&#039; is an unusual type of damage rarely seen in the light of day. [[Necromancy]], [[Vampirism]], and [[Spirit Fox]] have abilities that deal &#039;&#039;&#039;Darkness&#039;&#039;&#039; damage. [[Crone-Kin]]s and [[Incorporeal Creature]]s tend to use &#039;&#039;&#039;Darkness&#039;&#039;&#039; attacks. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Righteous Flame}} &lt;br /&gt;
| &#039;&#039;&#039;Divine&#039;&#039;&#039; is not yet implemented in any attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Combat Ability icon|Heavy Poison Damage}} &lt;br /&gt;
| &#039;&#039;&#039;Demonic&#039;&#039;&#039; is not yet implemented in any attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Thunderous Note}} &lt;br /&gt;
| &#039;&#039;&#039;Sonic&#039;&#039;&#039; is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal &#039;&#039;&#039;Sonic&#039;&#039;&#039; damage. No creatures use &#039;&#039;&#039;Sonic&#039;&#039;&#039; attacks. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Damage Types by Skill====&lt;br /&gt;
The following table displays the damage types of each skill in Project Gorgon.  Primary damage types are those that make up a bulk of the skill&#039;s damage, or are present on a large number of abilities.  Other damage dealt by the skill&#039;s abilities is considered secondary. The primary and secondary labels are subjective. (TE) indicates the damage type is only accessible for that skill through a Treasure Effect. Last updated for v341.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Damage_Types.png|right|thumb|Chart of damage types, by Lenta]]&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Skill !! Primary Damage Types !! Secondary Damage Types&lt;br /&gt;
|- &lt;br /&gt;
| [[Animal Handling]] || Varies with pet&amp;lt;sup&amp;gt;(a)&amp;lt;/sup&amp;gt; || Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[Archery]] || Piercing || Acid, Fire, Poison, Crushing&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || Nature || Trauma, Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[Battle Chemistry]] || Acid, Poison, Nature || Cold, Fire (TE), &amp;lt;sup&amp;gt;(b)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Cow]] || Crushing || Nature, Trauma (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Deer]] || Crushing || Slashing, Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[Druid]] || Nature || Poison, Trauma, Crushing&lt;br /&gt;
|- &lt;br /&gt;
| [[Fairy Magic]] || Electricity || Fire (TE), Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[Fire Magic]] || Fire || Cold, Crushing, Darkness (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Giant Bat]] || Nature || Piercing, Slashing, Darkness, Trauma (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammer]] || Crushing || Electricity&lt;br /&gt;
|- &lt;br /&gt;
| [[Ice Magic]] || Cold || Trauma, Electricity&lt;br /&gt;
|- &lt;br /&gt;
| [[Knife Fighting]] || Slashing, Piercing || Poison, Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[Lycanthropy]] || Crushing, Slashing || Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[Mentalism]] || Electricity || Psychic&lt;br /&gt;
|- &lt;br /&gt;
| [[Necromancy]] || Darkness, &amp;lt;sup&amp;gt;(c)&amp;lt;/sup&amp;gt; || Electricity, Psychic (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Pig]] || Crushing || Nature, Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[Priest]] || Psychic, Fire ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychology]] || Psychic || Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[Rabbit]] || Slashing, Crushing || Psychic, Trauma, Cold (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Shield]] || Crushing || Fire&lt;br /&gt;
|- &lt;br /&gt;
| [[Spider]] || Crushing, Poison || Acid, Piercing&lt;br /&gt;
|- &lt;br /&gt;
| [[Spirit Fox]] || Darkness, Crushing || Fire (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Staff]] || Crushing, Piercing || Slashing, Fire, Trauma&lt;br /&gt;
|- &lt;br /&gt;
| [[Sword]] || Slashing || Piercing, Trauma, &amp;lt;sup&amp;gt;(d)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[Unarmed]] || Crushing || Trauma, Slashing, Fire (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Vampirism]] || Darkness, Psychic, Trauma || Nature (TE)&lt;br /&gt;
|- &lt;br /&gt;
| [[Warden]] || Electricity || Fire, Acid&lt;br /&gt;
|- &lt;br /&gt;
| [[Weather Witching]] || Electricity, Nature || Cold, Darkness(Pet)&lt;br /&gt;
|}&lt;br /&gt;
(a): most common are Crushing, Slashing, and Poison &amp;lt;br&amp;gt;&lt;br /&gt;
(b): does not include Golem damage &amp;lt;br&amp;gt;&lt;br /&gt;
(c): does not include minion damage types &amp;lt;br&amp;gt;&lt;br /&gt;
(d): can deal Nature damage to Undead only &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Items Which Alter Damage Type=====&lt;br /&gt;
Some items have implicit modifiers which can alter an ability&#039;s damage type:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Item !! Skill !! Abilities Affected !! New Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ratkin Mining Pick}} || Hammer || Pound, Pound to Slag, Leaping Smash, Rib Shatter, Reckless Slam, Seismic Impact || Piercing&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Guardian Trident}} || Staff || Staff Abilities that deal Crushing Damage || Slashing&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Tactician&#039;s Halberd}} || Staff || Staff Abilities that deal Crushing Damage || Slashing&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Flaming Gazluk Sword}} || Sword || Sword Slash, Riposte, Windstrike, Finishing Blow || Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Autofreeze Knife}} || Knife || Knife abilities that normally deal Slashing damage || Cold&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Autofreeze Shiv}} || Knife || Knife abilities that normally deal Slashing damage || Cold&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Icesnake}} || Knife || Knife abilities that normally deal Slashing damage || Cold&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Developer Notes on Damage Types =====&lt;br /&gt;
{{Quote|source=Citan (Discord), August 3, 2021 - 8:37 PM EST|&lt;br /&gt;
When I describe them to people IRL I call them Physical, Elemental, Internal, &amp;quot;and the rest&amp;quot;. There are 5 misc damage types that I hope eventually be categorized into... something more coherent than &amp;quot;misc&amp;quot;. But we&#039;re still occasionally adding and removing damage types, so it&#039;s still hard to predict where that will end up.&lt;br /&gt;
&lt;br /&gt;
The five misc types are Acid, Nature, Darkness, Divine, and Demonic.&lt;br /&gt;
nothingness isn&#039;t even in the listings, since its not a type that will ever have resistances or bonuses. There is one other that we use like Nothingness, which is Potion. It&#039;s just the type of healing that potions do, for some dumb reason. They&#039;re just implementation details, basically, not &amp;quot;real&amp;quot; damage types.&lt;br /&gt;
so eventually I want to hide &amp;quot;Nothingness&amp;quot; and &amp;quot;Potion&amp;quot; in UI displays, so that things are a bit more coherent.&lt;br /&gt;
but the five listed above, I do currently expect to be &amp;quot;real&amp;quot; in the sense that there will be resistances and vulnerabilities and so on.&lt;br /&gt;
although I suspect that five &amp;quot;misc&amp;quot;s is too many and one or two of those will get subsumed.. I&#039;m not sure which ones yet.&lt;br /&gt;
&lt;br /&gt;
Priests were going to deal Divine damage, and then they didn&#039;t. So that&#039;s the one that&#039;s most likely to get cut. Upcoming demonic enemy weapons deal Demonic damage -- it&#039;s basically &amp;quot;disintegrator beam damage&amp;quot; as a way to think of it.&lt;br /&gt;
might even be considered an elemental damage type, maybe...&lt;br /&gt;
in fact... &lt;br /&gt;
yeah, let&#039;s just assume Divine is out for now. Yeah, Sonic was retired because its conceptually hard to add a lot of different damage sources from&lt;br /&gt;
but I&#039;ve had second thoughts about retiring it... it does fit really nicely for certain attacks.&lt;br /&gt;
...&lt;br /&gt;
yeah, each time I&#039;ve had a chance to use Divine, I chickened out. I guess due to not wanting to commit to making a ton of viable build-tools for it}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>MissTake</name></author>
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