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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nelsocracy</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T18:02:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer_(Skill)&amp;diff=7339</id>
		<title>Deer (Skill)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer_(Skill)&amp;diff=7339"/>
		<updated>2015-08-21T17:18:28Z</updated>

		<summary type="html">&lt;p&gt;Nelsocracy: Corrected details about deer summoning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
[[File:Deer form.jpg|thumb|right|300px|A player deer casually hanging in town.]]&lt;br /&gt;
Your character can turn into a Deer by consuming a &#039;&#039;&#039;Deer Juice&#039;&#039;&#039;. Deer form can be cured by consuming an &#039;&#039;&#039;Un-Deer Juice&#039;&#039;&#039;.  Deer Form can also be freely entered and exited by level 25 druid player characters.&lt;br /&gt;
&lt;br /&gt;
Deer Juice is currently sold by [[Yetta]]. Be aware that the Un-Deer Juice is not cheap!&lt;br /&gt;
&lt;br /&gt;
A player deer can summon one companion deer at level 12 using Summon Deer.  This ability can be used out of deer form, but the Deer skillset must be active. However, once summoned, the active skillset can be changed without unsummoning the deer.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&amp;lt;!-- transcluding table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Deer Abilities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Beast Forms]]&lt;/div&gt;</summary>
		<author><name>Nelsocracy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=6970</id>
		<title>Golems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=6970"/>
		<updated>2015-08-05T18:09:58Z</updated>

		<summary type="html">&lt;p&gt;Nelsocracy: Fixed Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golems are pets created using [[Battle Chemistry]], which can be programmed by the summoner to perform various actions.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
The first Golem skill unlocked is Primal Golem at [[Battle Chemistry]] level 11. When first unlocked, he has only one Rule slot.&lt;br /&gt;
&amp;lt;!-- I don&#039;t have any info on when other Golems or abilities are unlocked, but this should go in here, maybe as a table? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Programming==&lt;br /&gt;
Once summoned, the Golem can be programmed by clicking the &#039;&#039;Program&#039;&#039; button in the Pets window.&lt;br /&gt;
&lt;br /&gt;
Programming consists of setting &#039;&#039;Rules&#039;&#039;, each of which has a &#039;&#039;Condition&#039;&#039; and an &#039;&#039;Ability&#039;&#039;. When summoned, every few seconds the Golem will look down his list of &#039;&#039;Rule&#039;&#039;s until he finds a &#039;&#039;Condition&#039;&#039; that is matched. When found, he will perform the associated &#039;&#039;Ability&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Abilities&#039;&#039; need to be learned before they can be applied to a Golem.&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
Conditions can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Abilities can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]][[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>Nelsocracy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=6969</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=6969"/>
		<updated>2015-08-05T17:22:02Z</updated>

		<summary type="html">&lt;p&gt;Nelsocracy: Added link to Golem page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Battle Chemistry (skill).jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
}}&lt;br /&gt;
Using various secondary skills, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; creates explosive concoctions as well as mutagenic injectors to improve you abilities and lay waste to groups. It is also one of the costliest skills in the game, with [[Fire Magic]] close behind.&lt;br /&gt;
&lt;br /&gt;
The skill gives access to [[Golems]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* {{belt|Lucky Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{belt|Lucky Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&amp;lt;!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --&amp;gt;&lt;br /&gt;
{{:Battle Chemistry Abilities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Nelsocracy</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=6968</id>
		<title>Golems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=6968"/>
		<updated>2015-08-05T17:21:06Z</updated>

		<summary type="html">&lt;p&gt;Nelsocracy: Explanation of the Battle Chemistry Golem ability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golems are pets created using [[Battle Chemistry]], which can be programmed by the summoner to perform various actions.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
The first Golem skill unlocked is Primal Golem at [[Battle Chemistry]] level 11. When first unlocked, he has only one Rule slot.&lt;br /&gt;
&amp;lt;!-- I don&#039;t have any info on when other Golems or abilities are unlocked, but this should go in here, maybe as a table? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Programming==&lt;br /&gt;
Once summoned, the Golem can be programmed by clicking the &#039;&#039;Program&#039;&#039; button in the Pets window.&lt;br /&gt;
&lt;br /&gt;
Programming consists of setting &#039;&#039;Rules&#039;&#039;, each of which has a &#039;&#039;Condition&#039;&#039; and an &#039;&#039;Ability&#039;&#039;. When summoned, every few seconds the Golem will look down his list of &#039;&#039;Rule&#039;&#039;s until he finds a &#039;&#039;Condition&#039;&#039; that is matched. When found, he will perform the associated &#039;&#039;Ability&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Abilities&#039;&#039; need to be learned before they can be applied to a Golem.&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
Conditions can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Abilities can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]][[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>Nelsocracy</name></author>
	</entry>
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