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	<updated>2026-06-21T22:58:49Z</updated>
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		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=224511</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=224511"/>
		<updated>2026-03-03T22:19:46Z</updated>

		<summary type="html">&lt;p&gt;Noctem: max level change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from wolf form at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.&lt;br /&gt;
* During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form &#039;&#039;before&#039;&#039; the full moon phase begins.&lt;br /&gt;
* Remember that turning into a Lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;will NEVER be made reversible&#039;&#039;&#039; (the developers have &#039;&#039;repeatedly&#039;&#039; confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest. &lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.&lt;br /&gt;
*The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]].&lt;br /&gt;
*The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.&lt;br /&gt;
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.&lt;br /&gt;
*Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill.&lt;br /&gt;
*Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]).&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you.&lt;br /&gt;
*For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.&lt;br /&gt;
*You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)&lt;br /&gt;
*Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Obtain {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils.&lt;br /&gt;
* [[Noita the Green]] can unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90, 91-100, and [[Prodigy Potential]] are unlocked by [[Jenny Foster]] inside the [[Statehelm Sewers]] during the Full Moon using either councils or [[Statehelm Renown]]. Abilities are unlocked with tokens.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Lycanthropy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
:; [[Canine Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Howling]]&lt;br /&gt;
:: Level 25, and Level 50&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 33&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30%. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
{{:Altar of Norala/Token Unlocks}}&lt;br /&gt;
&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. &#039;&#039;Hunting Speed&#039;&#039; (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the&#039;&#039;&#039; Altar of Norala&#039;&#039;&#039; each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly.&lt;br /&gt;
&lt;br /&gt;
If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=224510</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=224510"/>
		<updated>2026-03-03T22:19:11Z</updated>

		<summary type="html">&lt;p&gt;Noctem: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from wolf form at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.&lt;br /&gt;
* During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form &#039;&#039;before&#039;&#039; the full moon phase begins.&lt;br /&gt;
* Remember that turning into a Lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;will NEVER be made reversible&#039;&#039;&#039; (the developers have &#039;&#039;repeatedly&#039;&#039; confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest. &lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.&lt;br /&gt;
*The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]].&lt;br /&gt;
*The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.&lt;br /&gt;
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.&lt;br /&gt;
*Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill.&lt;br /&gt;
*Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]).&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you.&lt;br /&gt;
*For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.&lt;br /&gt;
*You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)&lt;br /&gt;
*Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Obtain {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils.&lt;br /&gt;
* [[Noita the Green]] can unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90, 91-100, and [[Prodigy Potential]] are unlocked by [[Jenny Foster]] inside the [[Statehelm Sewers]] during the Full Moon using either councils or [[Statehelm Renown]]. Abilities are unlocked with tokens.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Lycanthropy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
:; [[Canine Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Howling]]&lt;br /&gt;
:: Level 25, and Level 50&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 33&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30%. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
{{:Altar of Norala/Token Unlocks}}&lt;br /&gt;
&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. &#039;&#039;Hunting Speed&#039;&#039; (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the&#039;&#039;&#039; Altar of Norala&#039;&#039;&#039; each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly.&lt;br /&gt;
&lt;br /&gt;
If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=213055</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=213055"/>
		<updated>2026-02-28T20:39:17Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Max level changed. added enrollment requirement for Guzor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Fire Magic&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100 &lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Velkort]]|&lt;br /&gt;
Fire Magic is my heart, but I believe there&#039;s something beyond it. Something even more deadly. If only I had time to do more research.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Fire Magic]] is a common magical combat skill learned by many across [[Alharth]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Velkort]], an elf living in [[Serbule]], is always willing to teach [[Fire Magic]] to interested travelers.&lt;br /&gt;
* [[The Sand Seer]], a Rakshasa in [[Ilmari]], unlocks levels 51-70 and teaches equivalent level recipes.&lt;br /&gt;
* [[Landri the Cold]] is willing to teach Defensive Chill to [[Fire Magic|Fire Mages]].&lt;br /&gt;
* [[Bendith the Banished]] unlocks levels 71-80 and teaches the equivalent recipes.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]] or can be bought by [[Guzor Harrison]] in [[Statehelm]] after completing his quests.&lt;br /&gt;
* Levels 91 - 100 are unlocked by [[Guzor Harrison]] in [[Statehelm]] and can be either bought with money or paid for with [[Statehelm Renown]]. Must be enrolled as a student at the [[Statehelm School of Magic]] for training options!&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Ice Magic]] - Ice Mages take the temperature control aspects of [[Fire Magic]] in the opposite direction as most mages.&lt;br /&gt;
* [[Cooking]] - Most food preparation requires fire of some kind.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Armorsmithing]]&lt;br /&gt;
:: Level 28&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 20, and Level 40&lt;br /&gt;
:; [[Candle Making]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Ice Magic]]&lt;br /&gt;
:: Level 43, and Level 80&lt;br /&gt;
:; [[Jewelry Crafting]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* [[Fire Magic]] is completely useless underwater!&lt;br /&gt;
=== Research Ingredients ===&lt;br /&gt;
[[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item|Sulfur}}, {{Item|Saltpeter}},  {{Item|Explosive Runestone}}. {{Item|Flame Nib}}, {{Item|Guano}}, {{Item|Phoenix Beak}}, {{Item|Phoenix Feather}}, {{Item|Phoenix Egg}}. Please see the pages for those ingredients for more information on how to gather them. Researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
* The abilities [[Spontaneous Fireball]] and [[Spontaneous Warmthball]] are not classified as [[Fire Magic]] abilities, but can be learned when completing the appropriate level research recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note: You can only research a spell that you have already researched a previous tier for. This means if you research all spells you want in a tier, you can stop researching in that tier, and the unwanted spells will not be acquired in future tiers of research. This can save a significant amount of materials in later tiers while you acquire your desired skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fire Wall ===&lt;br /&gt;
An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/FireStaff&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Orbs =====&lt;br /&gt;
Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Orb&lt;br /&gt;
 notcategory = Items/NecromancyGem&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Belts --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Fire Magic Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Fire Magic|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Fire Magic]] was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Researching (Fire Magic).jpg|Researching new fire spells at the cooking stove&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=First_Aid&amp;diff=212854</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=First_Aid&amp;diff=212854"/>
		<updated>2026-02-27T04:45:06Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| type = You may be looking for the Ability &#039;&#039;&#039;[[First Aid (ability)| First Aid]]&#039;&#039;&#039;.&lt;br /&gt;
| border = yellow&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = First Aid&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The ability to use first aid kits to heal yourself or others.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Marna]], [[Mox Warcut]], [[Yagreet]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The ability to use first aid kits to heal yourself or others.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[First Aid]] provides healing abilities to any adventurer regardless of their primary or secondary skills, as abilities for [[First Aid]] are placed on the sidebar. First Aid Kits purchased from NPCs or crafted through [[Toolcrafting]] are required to use most abilities in this skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability to use first aid kits to heal yourself or others.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Marna]] in [[Serbule]] will teach [[First Aid]] through conversation, and will bestow 200 XP in [[First Aid]] upon completion of the 2-hour Hang Out &#039;&#039;&#039;Fill out first aid kits.&#039;&#039;&#039;&lt;br /&gt;
* [[Norbert]] teaches First Aid abilities usable by [[Beast Forms]].&lt;br /&gt;
* [[Yagreet]] in [[Sun Vale]] teaches First Aid 6 and Resuscitate 1.&lt;br /&gt;
* [[Mox Warcut]] in [[Gazluk]]&#039;s [[New Prestonbule Cave]] will unlock First Aid 51-60 at {{Favor|Friends}} and unlock First Aid 61-70 at {{Favor|Best Friends}}. He also teaches level-appropriate abilities.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] is able to unlock 71-80 and teach abilities of those levels.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sir Hughes]] in [[Statehelm]] will unlock 81-90 and 91-100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Armor Patching]] - As [[First Aid]] is used to recover health, [[Armor Patching]] is used to recover Armor.&lt;br /&gt;
* [[Battle Chemistry]] - [[First Aid]] is required by [[Battle Chemistry|Battle Chemists]] to learn the cross-discipline chemical concoction of Healing Mist.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[First Aid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 35, and Level 65, and Level 95&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 15, and Level 42&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Holistic Wellness]]&lt;br /&gt;
:: Level 23&lt;br /&gt;
:; [[Phrenology]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Priest]]&lt;br /&gt;
:: Level 15, and Level 45&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Crafters producing equipment seeking [[First Aid]] improving Treasure Effects should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;First Aid Inscription&#039;&#039;&#039;, which allows for the creation of [[First Aid Garnet]]. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[First Aid/Treasure Effects|First Aid Treasure Effects]].&lt;br /&gt;
&lt;br /&gt;
=== Disease Treatment ===&lt;br /&gt;
{{:Disease}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== First Aid Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for First Aid |&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=212853</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=212853"/>
		<updated>2026-02-27T04:39:08Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Unarmed&lt;br /&gt;
|image            = [[File:Unarmed_skill.png|111px]]&lt;br /&gt;
|caption          = The skill of fighting with your body and minimal weapons.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Flia]], [[Hogan]], [[Furlak]], [[Pegast]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. &lt;br /&gt;
&lt;br /&gt;
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being &#039;armed.&#039; Animals can use all Unarmed abilities, but not if they have weapons (other than Cestus and Claw) equipped. Check Trivia at the bottom of page for exceptions to the above statement!&lt;br /&gt;
 &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
All players start with Unarmed on [[Anagoge]] (the tutorial island). &lt;br /&gt;
&lt;br /&gt;
* [[Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.&lt;br /&gt;
* [[Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.&lt;br /&gt;
* [[Furlak]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities.&lt;br /&gt;
* [[Pegast]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sir Hughes]] in [[Statehelm]] unlocks 81-90, 91-100, [[Prodigy Potential]], and teaches level 80+ abilities.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
: Meditation is Unarmed&#039;s secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you the ability to use a certain [[Meditation_Combos|combo]], based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant &amp;quot;Combo: Fists of Rage&amp;quot;. If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage. &lt;br /&gt;
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Unarmed]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 30, and Level 45, and Level 60&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Hoplology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Interpretive Dance]]&lt;br /&gt;
:: Level 59&lt;br /&gt;
:; [[Lycanthropy]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 19, and Level 39, and Level 60&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
===Combos===&lt;br /&gt;
&amp;lt;Add list of Unarmed combos here&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
==== Main-hand ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/UnarmedWeapon&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/UnarmedWeapon&lt;br /&gt;
  category = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Other Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[Toolcrafting]] 22.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Monk}} increases Base Damage dealt with Unarmed and [[Mentalism]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[Psychology]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Unarmed Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Unarmed|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.&lt;br /&gt;
&lt;br /&gt;
;Those skills are as follows:&lt;br /&gt;
:&lt;br /&gt;
;Requires 2 hands (empty or cestus/claw):&lt;br /&gt;
:Hip Throw, Cobra/Mamba Strike, (Claw) Barrage&lt;br /&gt;
;Requires 1 hand (with either nothing or cestus/claw) to use:&lt;br /&gt;
:Punch, Jab, Infuriating Fist, Bruising Blow&lt;br /&gt;
;Requires no hands (can have anything equipped):&lt;br /&gt;
:Front Kick, Headbutt, Knee Kick, Body Slam&lt;br /&gt;
&lt;br /&gt;
Unarmed is the oldest skill, id 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Shield&amp;diff=212852</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Shield&amp;diff=212852"/>
		<updated>2026-02-27T04:31:00Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Shield&lt;br /&gt;
|image            = [[File:Disrupting_Bash.png|128px]]&lt;br /&gt;
|caption          = Expertise in the use of a shield, both as a weapon and as a defensive tool.&lt;br /&gt;
|skilltype        = Combat Skill &lt;br /&gt;
|maxlevel         = 100 &lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Tyler Green]], [[Gorvessa]], [[Sir Johnson]], [[Pegast]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Expertise in the use of a shield, both as a weapon and as a defensive tool.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039; is a defensive skill that focuses on damage mitigation and holding aggro.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in the use of a shield, both as a weapon and as a defensive tool.&lt;br /&gt;
&lt;br /&gt;
== Training {{msg:BASEPAGENAME}} ==&lt;br /&gt;
* [[Tyler Green]] teaches Shield at {{Favor|Comfortable}}.&lt;br /&gt;
* [[Nelson Ballard]] teaches Rapid Recovery 1-6 and Fire Shield 1-4.&lt;br /&gt;
* [[Gorvessa]] in [[Hogan&#039;s Keep]] teaches many Shield abilities, see the ability table below.&lt;br /&gt;
* [[Sir Johnson]] will unlock Shield levels 51-60, 61-70, and teaches level 51+ abilities.&lt;br /&gt;
* [[Pegast]] unlocks 71-80, and teaches the corresponding abilities.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]]. The abilities for these levels are all dropped from Nightmare Caves, or bartered from [[Errruka]].&lt;br /&gt;
* [[Sir Brooker]] in [Statehelm]] unlocks 81-90, 91-100, [[Prodigy Potential]], and teaches level 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Armor Patching]]&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Shield]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armorsmithing]]&lt;br /&gt;
:: Level 48, 85&lt;br /&gt;
:; [[Armor Patching]]&lt;br /&gt;
:: Level 25, 45, 85&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Hoplology]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:; [[Sword]]&lt;br /&gt;
:: Level 44&lt;br /&gt;
:; [[Weapon Augmentation]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Ability Use ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Effect!!Related Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun&#039;&#039;&#039; || {{Ability icon|Stunning Bash|1}} &#039;&#039;&#039;Stunning Bash &#039;&#039;&#039; stuns the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sprint&#039;&#039;&#039; || {{Ability icon|Take The Lead|1}} &#039;&#039;&#039;Take The Lead&#039;&#039;&#039; increases your sprinting speed for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rage control&#039;&#039;&#039; || {{Ability icon|Disrupting Bash |1}} &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; reduces enemy&#039;s Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knockback&#039;&#039;&#039; || {{Ability icon|Emergency Bash |1}} &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; knocks one enemy back&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ability icon|Fight Me You Fools|1}} &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; knocks all nearby enemies away&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slash damage +%&#039;&#039;&#039; || {{Ability icon|Strategic Preparation|1}} &#039;&#039;&#039;Strategic Preparation&#039;&#039;&#039; boosts Slashing Damage by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Taunt&#039;&#039;&#039; || {{Ability icon|Infuriating Bash|1}} &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; taunts the enemy&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ability icon|Take The Lead |1}} &#039;&#039;&#039;Take The Lead&#039;&#039;&#039; causes your attacks to taunt more for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ability icon|Fight Me You Fools|1}} &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; taunts all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recover Armor&#039;&#039;&#039; || {{Ability icon|Reinforce|1}} &#039;&#039;&#039;Reinforce&#039;&#039;&#039; restores Armor&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ability icon|Rapid Recovery|1}} &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; restores Armor while not in combat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ability icon|Shield Team|1}} &#039;&#039;&#039;Shield Team&#039;&#039;&#039; restores Armor to the player and all nearby allies. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recover Power&#039;&#039;&#039; || ---&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negate damage&#039;&#039;&#039; || {{Ability icon|Elemental Ward|1}} &#039;&#039;&#039;Elemental Ward&#039;&#039;&#039; grants the player a shield that nullifies all incoming Elemental damage (Fire, Cold and Electricity).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage melee attackers&#039;&#039;&#039;|| {{Ability icon|Fire Shield|1}} &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; grants the player a shield that deals Fire damage to all melee attackers for 20 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Shield&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*{{Item|Belt of the Shielder}} increases Base Damage dealt with Shield by 8%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Belt of The Defender}} increases Base Damage dealt with Shield and [[Staff]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Belt of The Soldier}} increases Base Damage dealt with Shield and [[Sword]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Belt of The Barbarian}} increases Base Damage dealt with Shield and [[Hammer]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Belt of The Skirmish Mage}} increase Base Damage dealt with Shield and [[Fire Magic]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Shield Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Shield|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; (an ability replaced by &#039;&#039;&#039;Bulwark Mode&#039;&#039;&#039; in the [[Game_updates/2020-11-06|November 6, 2020 update]]) used to share an ability icon with &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sword&amp;diff=212851</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sword&amp;diff=212851"/>
		<updated>2026-02-27T04:25:11Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Sword&lt;br /&gt;
|image            = [[File:Sword_skill.png|128px]]&lt;br /&gt;
|caption          = Expertise with swords, rapiers, and the like. Swords are very damaging and can reduce an opponent&#039;s rage.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Nelson Ballard]], [[Malvol]], [[Janet Lews]], [[Pegast]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Needs an NPC Quote.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; is typically one of the first combat skills a new player finds, along with [[Unarmed]]. Predictably, it requires a sword to be equipped in your main hand. Sword focuses on damage and rage reduction, with a side of armor shred. A well-geared swordsman can completely block a monster from using Rage attacks!&lt;br /&gt;
&lt;br /&gt;
[[Calligraphy]] serves as the secondary skill for Sword, and provides various sword combos and special insights.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent&#039;s Rage.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* New players learn/obtain Sword by picking up the starting backpack on [[Anagoge]]&lt;br /&gt;
* [[Nelson Ballard]] teaches Flashing Strike 1-4 and Precision Pierce 1-4&lt;br /&gt;
* [[Malvol]] teaches Decapitate 1-4, Thrusting Blade 1-4, and Heart Piercer 1-4&lt;br /&gt;
* [[Janet Lews]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities&lt;br /&gt;
* [[Pegast]] will unlock levels 71-80, and teaches level 71+ abilities&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sir Brooker]] will unlock levels 81-90, 91-100, [[Prodigy Potential]], and teaches 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Calligraphy]]&lt;br /&gt;
: Calligraphy is Sword&#039;s secondary skill. Every time you level Calligraphy, you will learn a new recipe. Performing these recipes will give you a combo: if you execute that combo, it will have some extra effect. For example, the first recipe is &amp;quot;Pain: If you execute SwordSlash + SwordSlash + ManyCuts in that order, the final step deals 5 extra damage.&amp;quot; Some recipes have passive insights that will be applied for the duration - Pain+ increases all your Direct Slashing damage by 1.&lt;br /&gt;
: The duration of Calligraphy effects can be extended by performing them on Calligraphy Benches, learned through [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Sword]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Bladesmithing]]&lt;br /&gt;
:: Level 25, and Level 50, and Level 75&lt;br /&gt;
:; [[Calligraphy]]&lt;br /&gt;
:: Level 25, and Level 50, and Level 75&lt;br /&gt;
:; [[Goblinese]]&lt;br /&gt;
:: Level 15, and Level 35&lt;br /&gt;
:; [[Hoplology]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Knife Fighting]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Sword&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Swordsman}} increases Base Damage dealt with Sword by 8%. Can be created with [[Toolcrafting]] 16.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Swordsman}} increases Base Damage dealt with Sword and [[Shield]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Gladiator}} increases damage dealt with Sword and [[Psychology]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Hunter}} increases damage dealt with Sword and [[Archery]] combat skills by 6%. Can be bought from [[Elahil]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Feral Intendant}} increases damage dealt with Sword and [[Animal Handling]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wise Duelist}} increases damage dealt with Sword and [[Mentalism]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Sword Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Sword|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Crossbow&amp;diff=212850</id>
		<title>Crossbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Crossbow&amp;diff=212850"/>
		<updated>2026-02-27T04:18:51Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Crossbow&lt;br /&gt;
|image            = [[File:Sword_skill.png|300px]]&lt;br /&gt;
|caption          = Pew pew pew.&lt;br /&gt;
|skilltype        = Combat Skill &lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Bellema Deftwhisper]], [[Floxie]], [[Sir Fisk]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I cast gun&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Crossbow&#039;&#039;&#039; is a special combat sidebar skill that can be used together with 2 other &#039;main&#039; skills.  It requires you to be holding a crossbow in your Offhand.  It offers decent damage with long cooldowns.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge of crossbows including how to fire and reload them, as well as how to maintain them in peak condition.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Bellema Deftwhisper]] will teach you at &#039;&#039;&#039;Comfortable&#039;&#039;&#039; favor level. She also unlocks levels 51-60 and teaches the various Crossbow abilities.&lt;br /&gt;
* [[Floxie]] unlocks levels 61-70 and levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sir Fisk]] in [[Statehelm]] unlocks levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=== Related Skills ===&lt;br /&gt;
* [[Fletching]] - You need this to craft the arrows that Crossbow abilities consume.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Crossbow]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Archery]]&lt;br /&gt;
:: Level 32, and Level 58&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 21, and Level 34, and Level 53&lt;br /&gt;
:; [[Gadgeteering]]&lt;br /&gt;
:: Level 15, and Level 45&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shoot Crossbow}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shoot Crossbow&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || [[Bellema Deftwhisper]] || Fire a crossbow. Uses a Beginner&#039;s Dense Arrow. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Knockback Bolt}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Knockback Bolt&#039;&#039;&#039; (1-5) || 3/13/23/33/43 || [[Bellema Deftwhisper]] || Fire a broad-tipped crossbow bolt. Uses a Beginner&#039;s Dense Arrow. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Fiery Bolt}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fiery Bolt&#039;&#039;&#039; (1-5) || 5/15/25/35/45 || [[Bellema Deftwhisper]] || Fire a flaming crossbow bolt. Uses a Beginner&#039;s Dense Arrow. || Fire || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Acid Bolt}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Acid Bolt&#039;&#039;&#039; (1-5) || 7/17/27/37/47 || [[Bellema Deftwhisper]] || Fire an acid-covered bolt that destroys armor. Uses a Beginner&#039;s Dense Arrow. || Acid || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Knockback Bolt}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Knockback Bolt&#039;&#039;&#039; 6 || 53 || [[Bellema Deftwhisper]] || Fire a broad-tipped crossbow bolt. Uses a Beginner&#039;s Dense Arrow. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Fiery Bolt}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fiery Bolt&#039;&#039;&#039; 6 || 55 || [[Bellema Deftwhisper]] || Fire a flaming crossbow bolt. Uses a Beginner&#039;s Dense Arrow. || Fire || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Acid Bolt}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Acid Bolt&#039;&#039;&#039; 6 || 57 || [[Bellema Deftwhisper]] || Fire an acid-covered bolt that destroys armor. Uses a Beginner&#039;s Dense Arrow. || Acid || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shoot Crossbow}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shoot Crossbow&#039;&#039;&#039; 7 || 60 || [[Bellema Deftwhisper]] || Fire a crossbow. Uses a Beginner&#039;s Dense Arrow. || Piercing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Crossbow&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the only sidebar skill that is used for ONLY damage.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=212848</id>
		<title>Vampirism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism&amp;diff=212848"/>
		<updated>2026-02-27T04:00:37Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Vampirism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Vampin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Truxartis]], [[Bendith the Banished]], [[Meghan Olliver]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You have been a worthy... servant&lt;br /&gt;
&lt;br /&gt;
Here, Drink from my wrist&lt;br /&gt;
&lt;br /&gt;
Obey me every Day... and you will feel this good every day.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Vampirism is intended for experienced players and it requires many high level group quests to fully unlock. Once you start you also have to deal with the sun burning you. In exchange you get access to a skill with high potential for Trauma, Psychic and Darkness damage with exceptional crowd control abilities. At the moment it is possible to reverse the vampirism but this may be removed in the future.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Truxartis]] inflicts this skill upon the willing after completing a couple of quests. He also provides the majority of the training up to Level 70. He can be found underneath a tower in the northeastern mountains in [[Vidaria]]&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Meghan Olliver]] in [[Statehelm]] unlocks levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
=== Unlocking Vampirism ===&lt;br /&gt;
# Obtain 2x [[Acur Blood]].&lt;br /&gt;
#* 1x [[Acur Blood]] from participating and completing the &amp;quot;Close The Portal&amp;quot; event in [[Eltibule]] at 1 AM &#039;&#039;(in-game, every night)&#039;&#039;.&lt;br /&gt;
#* 1x [[Acur Blood]] from participating and completing the &amp;quot;Close The Portal&amp;quot; event in [[Sun Vale]] at 3 AM &#039;&#039;(in-game, every night)&#039;&#039;.&lt;br /&gt;
# Travel to [[Vidaria]] and travel to the north-east corner, enter the trapdoor at the base of the nearby structure.&lt;br /&gt;
# Talk to the coffin and accept its first quest, [[The Man In The Coffin]], and turn in the requested 2x [[Acur Blood]].&lt;br /&gt;
# Accept the next quest, [[The Stolen Lens]], from [[Truxartis]].&lt;br /&gt;
# Kill [[Lythorax]] in [[Vidaria]] to obtain the [[Missing Hematic Lens]] and turn it in to [[Truxartis]].&lt;br /&gt;
#* NOTE: This is a very difficult fight and cannot be done alone.&lt;br /&gt;
# [[Truxartis]] will now offer to bestow [[Vampirism]] upon the player. &lt;br /&gt;
&lt;br /&gt;
=== Curing {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Vampirism can be removed from a character by interacting with a lever inside one of the vampire safehouses, accessible as part of the [[Accessing the Safehouse]] quest.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
Here are some skills that pair well with Vampirism: &lt;br /&gt;
&lt;br /&gt;
* [[Knife Fighting]]. This pairing has access to very high trauma damage and trauma vulnerability application. Vampirisms crowd control is great for knife fighting while soloing as well. &lt;br /&gt;
* [[Lycanthropy]] is another potent option for a trauma damage build assuming you don&#039;t mind the downsides. Vampirism also has a couple of mod that buff biting damage which grants additional potential.&lt;br /&gt;
* [[Giant Bat]] is another potential option. It has access to many trauma mods and has synergy with a mod the makes Embrace of despair Sonic damage. It also has skills that work with the Vampirism bite mods  &lt;br /&gt;
* [[Psychology]]. A fantastic option for a psychic damage pairing, Vampirism mods provide a Psychic vulnerability and its psychic attacks can even work with Phrenology crits with the right mods.&lt;br /&gt;
* [[Spirit Fox]]. A great option for a darkness damage build. Vampirism also has darkness vulnerability access and spirit fox will also enjoy the bite mods&lt;br /&gt;
* [[Necromancy]]. Darkness/psychic damage over time build. &lt;br /&gt;
* [[Mentalism]]. Psychic damage build. Both direct and over time.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for {{msg:BASEPAGENAME}} can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Corpse Talking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 35, Level 50, Level 100&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 30, Level 50, Level 75&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Weather Witching]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=212847</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=212847"/>
		<updated>2026-02-27T03:50:17Z</updated>

		<summary type="html">&lt;p&gt;Noctem: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic stag and doe.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]], [[Parella]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with [[Deer Juice]]/[[Un-Deer Juice]]. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the [[Deer Juice]] and [[Un-Deer Juice]], but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] unlocks levels 81-100, [[Prodigy Potential]], and trains 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 95&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 18, 85&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Warden]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (1-5) || 3/18/27/33/43 || Level Up || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (1-5) || 5/14/25/34/45 || Level Up || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (1-5) || 7/17/29/37/47 || Level Up || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (1-3) || 8/23/38 || Level Up || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; (1-3) || 12/26/42 || Level Up || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; (1-3) || 13/32/46 || Level Up || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (1-2) || 15/35 || Level Up || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; (1-3) || 28/36/48 || Level Up || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (3-4) || 51/64 || [[Jumper]] || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (6-7) || 53/63 || [[Jumper]] || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (4-5) || 54/65 || [[Jumper]] || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (6-7) || 56/66 || [[Jumper]] || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; 4 || 56 || [[Jumper]] || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (6-7) || 57/67 || [[Jumper]] || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; 4 || 59 || [[Jumper]] || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (7-8) || 60/70 || [[Jumper]] || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; 4 || 61 || [[Jumper]] || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=212846</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=212846"/>
		<updated>2026-02-27T03:48:35Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic stag and doe.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]], [[Parella]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with [[Deer Juice]]/[[Un-Deer Juice]]. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the [[Deer Juice]] and [[Un-Deer Juice]], but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] unlocks levels 81-100, [[Prodigy Potential]], and trains 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 95&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 18, 85&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Warden]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (1-5) || 3/18/27/33/43 || Level Up || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (1-5) || 5/14/25/34/45 || Level Up || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (1-5) || 7/17/29/37/47 || Level Up || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (1-3) || 8/23/38 || Level Up || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; (1-3) || 12/26/42 || Level Up || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; (1-3) || 13/32/46 || Level Up || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (1-2) || 15/35 || Level Up || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; (1-3) || 28/36/48 || Level Up || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (3-4) || 51/64 || [[Jumper]] || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (6-7) || 53/63 || [[Jumper]] || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (4-5) || 54/65 || [[Jumper]] || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (6-7) || 56/66 || [[Jumper]] || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; 4 || 56 || [[Jumper]] || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (6-7) || 57/67 || [[Jumper]] || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; 4 || 59 || [[Jumper]] || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (7-8) || 60/70 || [[Jumper]] || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; 4 || 61 || [[Jumper]] || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=212845</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=212845"/>
		<updated>2026-02-27T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Druid&lt;br /&gt;
|image            = [[File:pulse_of_life.png|128px]]&lt;br /&gt;
|caption          = Druidin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = Any Level 50 Combat Skill&lt;br /&gt;
|skilltrainers    = [[Silvia]], [[Azalak]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Druid]] is a combat skill earned by individuals seeking a deeper connection with nature, and willing to put their life on the line to defend it. In order to obtain the skill, one must venture to the Druid Camp in the North-East corner of [[Sun Vale]]. An altar just outside a druid encampment will accept your pledge. You must have at least one combat skill at level 50 to use the altar. [[Silvia]], the druid trainer, can be found near the shrine if a druid wishes to learn new abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.&lt;br /&gt;
* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities&lt;br /&gt;
* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.&lt;br /&gt;
* [[Raina]] in the [[Fae Realm]] offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] offers the unlock of Druid Skill Levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
* [[Rixie]] in [[The Yellow Room]] will teach a travel form after completing the second level of her mini-game.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 21, and Level 61&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 38, and Level 65&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Learn from&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Fill With Bile 1-4 || [[Silvia]] || You or an ally become more virulent and toxic.&lt;br /&gt;
|-&lt;br /&gt;
| Energize 1-3 || [[Silvia]] || Revitalize yourself and nearby allies at a crucial moment.&lt;br /&gt;
|-&lt;br /&gt;
| Trackless Steps 1-3 || [[Silvia]] || Your movement becomes less noticeable to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Toxinball 1-6 || [[Silvia]] || Fling an orb of poison.&lt;br /&gt;
|-&lt;br /&gt;
| Cloud Sight 1-5 || [[Azalak]] || Cause tiny organisms to grow on the target&#039;s eyes, making it difficult for them to fight.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse of Life 1-4 || [[Azalak]] || Strengthen the target&#039;s ties with nature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Druid abilities level 50-75 can be learned from [[Lady Windsong]].&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}} &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Training&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Lvl !! Icon !! Ability !! Cost !! Favor&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 51-60&#039;&#039;&#039; || 20000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 51 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 6 || 9750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 6 || 9850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 54 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 4 || 9900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 56 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 6 || 11500 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 57 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 6 || 11550 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 4 || 11600 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 59 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 6 || 11650 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Hunter&#039;s Stride}}&amp;lt;/span&amp;gt; || Hunter&#039;s Stride 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 61-70&#039;&#039;&#039; || 100000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 61 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 7 || 14750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 63 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 7 || 14850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 64 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 5 || 14900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 65 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Toxinball}}&amp;lt;/span&amp;gt; || Toxinball 7 || 14950 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 66 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 7 || 17000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 67 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 7 || 17050 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 69 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 7 || 17150 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 71 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 8 || 19750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 72 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cloud Sight}}&amp;lt;/span&amp;gt; || Cloud Sight 6 || 19800 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 73 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 8 || 19850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 75 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pulse of Life}}&amp;lt;/span&amp;gt; || Pulse of Life 5 || 19950 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Druidic Emergencies ===&lt;br /&gt;
{{Quote|source=[[Game_updates/2016-07-23]]|&lt;br /&gt;
:Druids can finally fulfill their druidic obligations! &amp;quot;Druid events&amp;quot; are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.&lt;br /&gt;
&lt;br /&gt;
: Once the event starts, druids can&#039;t earn XP. This is to encourage druids to do their goddamned jobs. But druids can still get loot, and when the event ends, Dreva will send &#039;blessings&#039; to druids that helped. Dreva&#039;s Blessings can be used to purchase abilities and items from the druid pedestal in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
: Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they&#039;re druids or not.&lt;br /&gt;
&lt;br /&gt;
: There are several different &#039;sizes&#039; of each event. When the premonition begins, the number of active players online is checked, and an appropriate difficulty is chosen based on that number. (There are three versions of each event. We&#039;ll add more versions down the road.) &lt;br /&gt;
}}&lt;br /&gt;
==== Intermittency ====&lt;br /&gt;
Each day the system decides between 0-3 druid events.&lt;br /&gt;
&lt;br /&gt;
==== Druidic Storage ====&lt;br /&gt;
[[Druid]]s with at least 4 levels in [[Teleportation]] are able to purchase two useful recipes by spending Dreva&#039;s Blessings at the Druid altar. These recipes give access to a special storage many adventurers find useful for stowing their [[Druid]] equipment or [[Haste|Sprint boosting potions]]. &lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (12-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (20-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
==== Quests ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Druidic Emergencies&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Preface&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Druid Forms ===&lt;br /&gt;
[[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt; [[Deer Form]] and &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt; [[Raven Form]] which you get from leveling at levels 25 and 50 respectively) costs 100 blessings.&amp;lt;br&amp;gt;&lt;br /&gt;
Eagle form can be unlock by talking to [[Rixie]].&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 25 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Eagle Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Eagle Form || Become an eagle. This is a travel form that can only be used outdoors. || Eagle flies faster than a raven. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Equipment===&lt;br /&gt;
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden mainhand weapons.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand Weapons:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand shields:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHandShield&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Druid Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Druid|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message &amp;quot;you still smell like a human/elf/rakshasa,&amp;quot; but even after 3 hours, they will not talk with you.&lt;br /&gt;
&lt;br /&gt;
This is no longer the case, but when [[Riding]] was first added, level 50 Riding counted for the level 50 combat skill prerequisite to unlock Druid.&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Candle_Making&amp;diff=212844</id>
		<title>Candle Making</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Candle_Making&amp;diff=212844"/>
		<updated>2026-02-27T03:25:58Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Candle Making&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Covers all the skills of the chandler, from rendering various materials into candle wax, to creating the candles themselves, including candles with exotic properties.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Gorvessa]], [[Bendith the Banished]], [[Electra Breakdawn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Covers all the skills of the chandler, from rendering various materials into candle wax, to creating the candles themselves, including candles with exotic properties.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Candle Making]] is a crafting skill involved with the creation of buff-granting candles. Once a candle is deployed, all who appreciate it before it despawns will be granted the buff.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Covers all the skills of the chandler, from rendering various materials into candle wax, to creating the candles themselves, including candles with exotic properties.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Gorvessa]] in [[Hogan&#039;s Basement]] trains the skill at &#039;&#039;&#039;{{Favor|Comfortable}}&#039;&#039;&#039; favor. When purchased, the recipe for {{Item|Shoddy Tallow}} is learned.&lt;br /&gt;
* [[Gorvessa]] in [[Hogan&#039;s Basement]] unlocks levels 51-60.&lt;br /&gt;
* [[Bendith the Banished]] in the [[Fae Realm]] unlocks levels 61-70 and levels 71-80.&lt;br /&gt;
* [[Electra Breakdawn]] in [[Statehelm]] unlocks levels 81-90 and 91-100.&lt;br /&gt;
==== Candle Making Books ====&lt;br /&gt;
[[Candle Making]] books can be found at candle stations across [[Alharth]]. Candle stations teach recipes to users with high enough [[Candle Making]] levels to craft the candles available at that station. Most candles can only be crafted at the station that teaches the recipe for that candle.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Book !! Recipes !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{Item icon|book}} || [[Crude Bacon Candle]] (L 35)&amp;lt;br&amp;gt;[[Nice Bacon Candle]] (L 50)&amp;lt;br&amp;gt;[[Amazing Bacon Candle]] (L 75) || Found in [[Hogan%27s_Basement#Candle_Making_Station|Hogan&#039;s Basement]].&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{Item icon|book}} || [[Crude Dark Sight Candle]] (L 35)&amp;lt;br&amp;gt;[[Nice Dark Sight Candle]] (L 50)&amp;lt;br&amp;gt;[[Amazing Dark Sight Candle]] (L 75) || Found in the [[Fae Realm]], near [[Uriana]] and the [[Glowing_Sphere#Glowing Sphere of the Fae Realm|Glowing Sphere]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{Item icon|book}} || [[Crude Arctic Dawn Candle]] (L 35)&amp;lt;br&amp;gt;[[Nice Arctic Dawn Candle]] (L 50)&amp;lt;br&amp;gt;[[Nice Arctic Dawn Candle]] (Variant) (L 50)&amp;lt;br&amp;gt;[[Amazing Arctic Dawn Candle]] (L 75) || Found at the [[Gazluk#Animal_Camp|Animal Outpost in Gazluk]].&lt;br /&gt;
|-&lt;br /&gt;
| 35|| {{Item icon|book}} || [[Crude Desert Breeze Candle]] (L 35)&amp;lt;br&amp;gt;[[Nice Desert Breeze Candle]] (L 50)&amp;lt;br&amp;gt;[[Amazing Desert Breeze Candle]] (L 75) || Found at Vagabond Outpost in [[Ilmari]].&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{Item icon|book}} || [[Crude Seafoam Candle]] (L 35)&amp;lt;br&amp;gt;[[Nice Seafoam Candle]] (L 50)&amp;lt;br&amp;gt;[[Amazing Seafoam Candle]] (L 75) || Found in [[Fish Bowl Cavern]], near the [[Fish_Bowl_Cavern#Perception_Bowl|Perception Bowl]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{Item icon|book}} || [[Lich Illusion Candle]] (L 35)|| Found in [[The Wintertide]], in the Engineering Deck room accessed by a switch guarded by [[Hotfeather]]. Only accessible during [[Halloween]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Artistry]] - A skill for other types of artisans.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
There are no Bonus [[Synergy Levels]] for [[Candle Making]].&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Candle Deployment ===&lt;br /&gt;
=== Candle Crafting and Stations ===&lt;br /&gt;
Most candles may be crafted at any station, but the candles taught by the 5 books can only be crafted at their respective candle-crafting station. For example, Bacon candles may only be crafted at the candle-crafting station in Hogan&#039;s Keep.&lt;br /&gt;
&lt;br /&gt;
As of the September 8, 2025 update, the candlemaking station in the Fae realm was moved into Errruka&#039;s Cave dungeon. This is consistent with the other stations.&lt;br /&gt;
&lt;br /&gt;
===Types of Candles===&lt;br /&gt;
&amp;lt;!-- list --&amp;gt;&lt;br /&gt;
===Acquiring Fat===&lt;br /&gt;
The first 2 animal Fats [[Filthy Animal Fat]] and [[Lumpy Animal Fat]] can be butchered, or crafted from stacks of cheap meat.  [[Typical Animal Fat]] and [[Smooth Animal Fat]] can only be acquired as a bonus from butchering animals.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/CandleRelated &amp;amp; Items/CorpseTrophy&lt;br /&gt;
  include    ={ITEM infobox}:value, #Drops&lt;br /&gt;
  table      = class=&amp;quot;wikitable&amp;quot;, Fat Tier, Value, Butchered From&lt;br /&gt;
 tablesortcol = 2&lt;br /&gt;
  reset      = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Candle Making was added during the September 10, 2020 patch!&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:playercandles.png|Some players appreciating a candle display.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=212843</id>
		<title>Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=212843"/>
		<updated>2026-02-27T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Psychology&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039; is a strange skill that revolves around affecting allies/enemies by getting into their head. It&#039;s one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.&lt;br /&gt;
* For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled &#039;&#039;Fighting with Psychology&#039;&#039;. Alternatively completing the &amp;quot;alternative approach to continued slaughter...&amp;quot; for [[Oritania]]&#039;s quest [[Kill Spiders]] will award Psychology experience and unlock it.&lt;br /&gt;
* [[Helena Veilmoor]] and [[Suspicious Cow]] teach &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 1-3 and &#039;&#039;&#039;But I Love You&#039;&#039;&#039; 1-2&lt;br /&gt;
* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.&lt;br /&gt;
* [[Raina]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Cynthia Rolfe]] in [[Statehelm]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=== Synergy Levels ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Gender Studies]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 15, Level 44&lt;br /&gt;
:; [[Phrenology]]&lt;br /&gt;
:: Level 35 and level 35 in each of the eleven subskills&lt;br /&gt;
:; [[Safecracking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psychoanalyze&#039;&#039;&#039; (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target&#039;s rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.) || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mock&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tell Me About Your Mother&#039;&#039;&#039; (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike a Nerve&#039;&#039;&#039; (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target&#039;s fears and failures, dealing psychic damage. || Psychic || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cause Terror&#039;&#039;&#039; (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soothe&#039;&#039;&#039; (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pep Talk&#039;&#039;&#039; (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ridicule&#039;&#039;&#039; (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; (1) || 15 ||  Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Fast Talk&#039;&#039;&#039; (2) || ?? || [[Helena Veilmoor]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positive Attitude&#039;&#039;&#039; (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspire Confidence&#039;&#039;&#039; (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;But I Love You&#039;&#039;&#039; (1-2) || 25/50 || [[Helena Veilmoor]], [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don&#039;t use their full strength. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.) || Psychic || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pep Talk&#039;&#039;&#039; 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positive Attitude&#039;&#039;&#039; 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 4 || 57 || [[Nissim]] || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soothe&#039;&#039;&#039; 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cause Terror&#039;&#039;&#039; 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mock&#039;&#039;&#039; 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tell Me About Your Mother&#039;&#039;&#039; 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspire Confidence&#039;&#039;&#039; 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike a Nerve&#039;&#039;&#039; 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target&#039;s fears and failures, dealing psychic damage. || Psychic || Core Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Psychology Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Psychology|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=212842</id>
		<title>Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=212842"/>
		<updated>2026-02-27T03:14:58Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Psychology&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039; is a strange skill that revolves around affecting allies/enemies by getting into their head. It&#039;s one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.&lt;br /&gt;
* For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled &#039;&#039;Fighting with Psychology&#039;&#039;. Alternatively completing the &amp;quot;alternative approach to continued slaughter...&amp;quot; for [[Oritania]]&#039;s quest [[Kill Spiders]] will award Psychology experience and unlock it.&lt;br /&gt;
* [[Helena Veilmoor]] and [[Suspicious Cow]] teach &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 1-3 and &#039;&#039;&#039;But I Love You&#039;&#039;&#039; 1-2&lt;br /&gt;
* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.&lt;br /&gt;
* [[Raina]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Cynthia Rolfe]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=== Synergy Levels ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Gender Studies]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 15, Level 44&lt;br /&gt;
:; [[Phrenology]]&lt;br /&gt;
:: Level 35 and level 35 in each of the eleven subskills&lt;br /&gt;
:; [[Safecracking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psychoanalyze&#039;&#039;&#039; (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target&#039;s rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.) || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mock&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tell Me About Your Mother&#039;&#039;&#039; (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike a Nerve&#039;&#039;&#039; (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target&#039;s fears and failures, dealing psychic damage. || Psychic || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cause Terror&#039;&#039;&#039; (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soothe&#039;&#039;&#039; (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pep Talk&#039;&#039;&#039; (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ridicule&#039;&#039;&#039; (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; (1) || 15 ||  Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Fast Talk&#039;&#039;&#039; (2) || ?? || [[Helena Veilmoor]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; (1-3) || 18/34/44 || [[Helena Veilmoor]], [[Suspicious Cow]] || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positive Attitude&#039;&#039;&#039; (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspire Confidence&#039;&#039;&#039; (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;But I Love You&#039;&#039;&#039; (1-2) || 25/50 || [[Helena Veilmoor]], [[Suspicious Cow]] || Attempt to make the target feel so guilty that they don&#039;t use their full strength. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.) || Psychic || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pep Talk&#039;&#039;&#039; 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positive Attitude&#039;&#039;&#039; 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 4 || 57 || [[Nissim]] || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soothe&#039;&#039;&#039; 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cause Terror&#039;&#039;&#039; 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mock&#039;&#039;&#039; 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tell Me About Your Mother&#039;&#039;&#039; 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspire Confidence&#039;&#039;&#039; 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike a Nerve&#039;&#039;&#039; 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target&#039;s fears and failures, dealing psychic damage. || Psychic || Core Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Psychology Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Psychology|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=212841</id>
		<title>Knife Fighting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=212841"/>
		<updated>2026-02-27T03:08:47Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Knife Fighting&lt;br /&gt;
|image            = [[File:Knife Fighting(skill).jpg|128px]] &lt;br /&gt;
|caption          = Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Bahdba]], [[Lisi]], [[Rick Snapley]], [[Pegast]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Bahdba]]|&lt;br /&gt;
I offer martial prowess unknown to locals of this land. Your blade techniques are crude in comparison to what I can teach you. With but a small knife, I can kill anything. I can teach you a fraction of this skill and you can spend your tiny lifespan attempting to master it.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Knife Fighting]] is a combat skill focused on heavy Damage Over Time(DoT) attacks. Combining its attacks with its evasion and light self-healing abilities make it a strong main skill. &lt;br /&gt;
&lt;br /&gt;
There are also throwing knives that can be used as a ranged attack. These work much like arrows in that they sometimes (85%) are recoverable when looting enemies, otherwise they are lost on use. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Bahdba]] teaches this skill in the countryside to the southeast of Serbule Keep. It is a starting skill for the Fairy race. Some Blacksmithing Throwing Knife recipes are taught by [[Bahdba]].&lt;br /&gt;
* [[Lisi]] teaches many special [[Knife Fighting]] abilities.&lt;br /&gt;
* [[Rick Snapley]], a former bandit fence living in the remote [[New Prestonbule Cave]], can unlock Levels 51-70 [[Knife Fighting]] and teaches the associated abilities.&lt;br /&gt;
* [[Pegast]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Tessa Starlight]] in [[Statehelm]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Sushi Preparation]] - This sub-skill of [[Cooking]] can require 25 [[Knife Fighting]].&lt;br /&gt;
* [[Ice Conjuration]] - This sub-skill of [[Ice Magic]] can craft [[Crystal Ice]], which can be used as ammunition for Knife abilities that require throwing knives.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - A sharp knife is valuable in the preparation of ingredients!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Knife Fighting]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 10, Level 60&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 35, 65&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Sword]]&lt;br /&gt;
:: Level 25, Level 55&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 33, Level 55&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Knife Fighting]] users will find two varieties of weapons usable. A Dagger can be held in the main-hand, a Dirk in the offhand.&lt;br /&gt;
==== Main-hand Dagger ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Knife&lt;br /&gt;
 notcategory = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand Dirk ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Knife&lt;br /&gt;
 category = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Consumable Equipment===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ThrowingKnife&lt;br /&gt;
 include    = {ITEM infobox}:description&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}}\n:,,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Fairy Knife Fighting ===&lt;br /&gt;
[[Knife Fighting]] is one of the starting skills for the Fairy race.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Knife Fighting Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Knife Fighting|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Staff&amp;diff=212838</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Staff&amp;diff=212838"/>
		<updated>2026-02-27T03:02:44Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Staff&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.&lt;br /&gt;
|skilltype        = Combat Skill &lt;br /&gt;
|maxlevel         = 100 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    = [[Hogan]], [[Roshun the Traitor]], [[Pegast]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
WHACK!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039; is an extremely potent defensive skill. It has access to a variety of armor/health regeneration, crowd control, taunt, rage reduction, and extreme damage reduction. Its secondary skill, [[Hoplology]] can restore a bit of armor every time you use a Staff ability.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hogan]] in [[Hogan&#039;s Keep]] teaches &#039;&#039;&#039;Staff&#039;&#039;&#039; after completing his quest [[Hogan&#039;s Request]].&lt;br /&gt;
* [[Roshun the Traitor]] will unlock levels 51-60, 61-70 and teach you 51+ &#039;&#039;&#039;Staff&#039;&#039;&#039; abilities as well as lower-level &#039;&#039;&#039;Staff&#039;&#039;&#039; abilities.&lt;br /&gt;
* [[The Wombat]] in [[Sun Vale]] also teaches some &#039;&#039;&#039;Staff&#039;&#039;&#039; abilities.&lt;br /&gt;
* [[Pegast]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sourgum]] in [[Statehelm]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Hoplology]]&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Carpentry]] - Players can carve melee and combat staves.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Staff]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Calligraphy]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Goblinese]]&lt;br /&gt;
:: Level 25, 45&lt;br /&gt;
:; [[Hoplology]]&lt;br /&gt;
:: Level 20, 50&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
:; [[Sword]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 21, 46, 95&lt;br /&gt;
:; [[Whittling]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Hoplology ===&lt;br /&gt;
As you gain levels in [[Hoplology]], your &amp;quot;Staff Armor Auto-Heal&amp;quot; amount will go up. This means that every time you use a Staff ability, you will regenerate that amount of armor. This caps out at Hoplology 90, at a bonus of 52 armor per attack.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
===== [[Staff]] weapons compatible with [[Fire Magic]]. =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Staff&lt;br /&gt;
 category = Items/FireStaff&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== [[Staff]] weapons for [[Priest]] (Holy Symbol). =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Staff&lt;br /&gt;
 category = Items/HolySymbol&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Other [[Staff]] weapons. =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Staff&lt;br /&gt;
 notcategory = Items/FireStaff&lt;br /&gt;
 notcategory = Items/HolySymbol&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Staff Fighter}} increases Base Damage dealt with Staff by 8%. Can be created with [[Toolcrafting]] 34.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the War Wizard}} increases Base Damage dealt with Staff and [[Fire Magic]] combat skills by 6%. Can be bought from [[Velkort]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defender}} increases Base Damage dealt with Staff and [[Shield]] combat skills by 6%. Can be bought from [[Hogan]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wandering Do-Gooder}} increases Base Damage dealt with Staff and [[Animal Handling]] combat skills by 6%. Can be bought from [[Hogan]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Forest Traveler}} increases Base Damage dealt with Staff and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Tundra Guardian}} increases Base Damage dealt with Staff and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Staff Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Staff|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Surveying&amp;diff=212837</id>
		<title>Surveying</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Surveying&amp;diff=212837"/>
		<updated>2026-02-27T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Added Statehelm training stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Surveying&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|skilltrainers    = [[Jaime Fatholm]], [[Urzab]], [[Dachak the Digger]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Analyzing the land to locate valuable resources or important locations. Surveying has many uses, but is most commonly used to make resource maps for [[Geology]] and [[Mining]].&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Surveying&#039;&#039;&#039; is a skill that produces surveys that lead to gems and minerals. Creating surveys increases the Surveying skill, while using the surveys increases [[Geology]] (mineral surveys) or [[Mining]] (mining surveys).&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Analyzing the land to locate valuable resources or important locations. Surveying has many uses, but is most commonly used to make resource maps for Geology and Mining.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Jaime Fatholm]] will teach you surveying when you become Comfortable with her. This can be done by completing her 2 initial favors. Once she&#039;s Comfortable with you, Jaime will give you a few starting ingredients and teach you the recipe for &#039;&#039;&#039;[[Serbule Rubywall Mineral Survey|Serbule Rubywall Crystal Survey]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Serbule Hills Rubywall Mineral Survey|Serbule Hills Rubywall Crystal Survey]]&#039;&#039;&#039;. In the Recipe window, you can see that they require 1 [[Simple Parchment]], 1 [[Basic Ink]], and 1 [[Rubywall Crystal]] (only a 20% chance to consume the Crystal). The parchment and ink can be bought from Jaime.&lt;br /&gt;
&lt;br /&gt;
: Once you get all three ingredients you can create a map by pushing the &#039;Survey&#039; button on the recipe. The survey map will be placed in your inventory. You will need to be in the area (ie. [[Serbule]] or [[Serbule Hills]]) for which you want to create a survey.&lt;br /&gt;
&lt;br /&gt;
* [[Urzab]] in [[Amulna]] will unlock levels 51-60 and teaches 51+ recipes.  He also unlocks levels 61-70 and teaches recipes of those levels.&lt;br /&gt;
* [[Dachak the Digger]] unlocks 71-80.&lt;br /&gt;
* [[Glowing Sphere]] in the [[Yeti Cave]] is willing to teach surveying recipes for [[Kur Mountains]] to travelers willing to help out with a task.&lt;br /&gt;
* [[Sourgum]] in [[Statehelm]] will unlock levels 81-90, 91-100, and teaches 80+ recipes.&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Geology]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Surveying]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Mining]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Geology]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Using A Basic Survey ===&lt;br /&gt;
Right click a survey in your inventory and a little red spot will temporarily blink on the minimap (it can be difficult to see if it is on a bright area, it seems to blend in). An on screen message will also give you approximate distances, though it is less practical. It can also help to enlarge your map window, by dragging the lower right corner.&lt;br /&gt;
&lt;br /&gt;
Once you are near enough to the location indicated by the red spot (inside the 100x100 meter box around the treasure), you click the survey map again, and you will get your crystal or mining reward. At that time you will also get XP in either Geology or Mining, depending on the kind of survey.&lt;br /&gt;
&lt;br /&gt;
Getting attacked while trying to use a survey will cancel it and force you to re-click, so try to kill any annoying mobs around you first.&lt;br /&gt;
&lt;br /&gt;
Tip: A common technique for running multiple surveys is to sort the maps by the &amp;quot;quadrant&amp;quot; they&#039;re in on the map, and then run through each quadrant! Another helpful technique can be to mark the (closest) survey destinations with a Pin (Point of Interest dot) on the map; Once you are close to the dot you can right click the surveys to see if you are close enough. (Note be sure to remove the Pin after you collected the survey).&lt;br /&gt;
&lt;br /&gt;
=== Speed Bonus ===&lt;br /&gt;
Whenever you finish a survey, a short timer starts. If you finish another survey within that time, you are rewarded with a speed bonus that gives you random minerals, ores, or other ingredients. The pool of random options depends on what zone you are in and what type of survey you&#039;re doing (mineral or mining). For example, completing a mineral survey in Serbule will be more likely to reward green or blue minerals, while Eltibule will likely reward orange and white. If you want to take advantage of the bonus, it is recommended to create a few Surveys, take a look at their locations, and plan which one should be done first, second, third, etc. in fast succession. &lt;br /&gt;
&lt;br /&gt;
For Serbule and Eltibule, the timer is randomly chosen from a number between 1.5-3.5 minutes. In Kur, it&#039;s 2.5-4.5.&lt;br /&gt;
&lt;br /&gt;
====Mining Speed Bonuses====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Map Type !! Possible Speed Bonus&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Serbule Hills Simple Mining Survey}} || {{Item|Simple Metal Slab}} {{Item|Basic Metal Slab}} {{Item|Good Metal Slab}} {{Item|Expert-Quality Metal Slab}} {{Item|Copper Ore}} {{Item|Gold Nugget}} {{Item|Silver Ore}} {{Item|Rubywall Crystal}} {{Item|Pyrite}} {{Item|Fire Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Eltibule Good Mining Survey}} || {{Item|Simple Metal Slab}} {{Item|Basic Metal Slab}} {{Item|Good Metal Slab}} {{Item|Masterwork Metal Slab}} {{Item|Copper Ore}} {{Item|Gold Nugget}} {{Item|Flinty Rock}} {{Item|Tungsten}} {{Item|Pyrite}} {{Item|Fire Dust}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mineral Speed Bonuses====&lt;br /&gt;
For mineral (gem) maps, the speed bonus is determined by location&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Serbule Hills&amp;lt;br&amp;gt;Serbule  || Blue or Green Gems, Pieces of Green Glass and, more rarely, &#039;Ilmari&#039; gems&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule&amp;lt;br&amp;gt;Kur || Orange or White Gems and, more rarely, &#039;Ilmari&#039; gems. Bonus Ilmari gems - poor return in Eltibule; best return is Kur Green surveys.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Using A Motherlode Map === &lt;br /&gt;
Motherlode maps are more difficult than normal surveys, but give much greater rewards. When you use them, no red dot will appear on your minimap, and won&#039;t be given the exact location. You&#039;ll only be told the distance to the motherlode. If you&#039;re 1000 meters away, the motherlode could be on any point in the 1000-radius circle around you. When you find the motherlode, you&#039;ll be rewarded with 15-30 slabs, with a mean of 22 per motherlode survey.&lt;br /&gt;
&lt;br /&gt;
====Motherlode bonus ores====&lt;br /&gt;
When you complete a motherlode survey you will receive slabs plus a bonus of a small amount of ore, slabs, dust, or other materials.  The following table shows which materials you are likely to receive, arranged approximately from most likely to least likely.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Survey !! Possible bonus ores&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Kur Mountains Simple Metal Motherlode Map}} || {{Item|Pyrite}}, {{Item|Gold Nugget}}, {{Item|Copper Ore}}, {{Item|Basic Metal Slab}}, {{Item|Flinty Rock}}, {{Item|Fire Dust}} (rare)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Kur Mountains Basic Metal Motherlode Map}}  || {{Item|Pyrite}}, {{Item|Silver Ore}}, {{Item|Fire Dust}}, {{Item|Tungsten}}, {{Item|Gold Ore}}, {{Item|Good Metal Slab}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Kur Mountains Good Metal Motherlode Map}}   || {{Item|Tungsten}}, {{Item|Gold Ore}}, {{Item|Expert-Quality Metal Slab}}, {{Item|Silver Ore}}, {{Item|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ilmari Desert Expert Metal Motherlode Map}} || {{Item|Gold Ore}}, {{Item|Stibnite}}, {{Item|Iridium}}, {{Item|Masterwork Metal Slab}}, {{Item|Gypsum}}, {{Item|Sulfur}} (rare)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ilmari Desert Master&#039;s Metal Motherlode Map}} || {{Item|Amazing Metal Slab}} (~2/survey), {{Item|Iridium}} (~1-2/survey), {{Item|Stibnite}} (~1-2/survey), {{Item|Gold Ore}} (~1-2/survey), {{Item|Saltpeter}} (rare, &amp;lt; 0.5/survey) , {{Item|Magic Sand}} (rare, &amp;lt; 0.5/survey)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ilmari Desert Amazing Metal Motherlode Map}} || {{Item|Iridium}}, {{Item|Paladium}}, {{Item|Astounding Metal Slab}}, {{Item|Cinnabar}}, {{Item|Magic Sand}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ilmari Desert Astounding Metal Motherlode Map}} || {{Item|Iridium}}, {{Item|Paladium}}, {{Item|Cinnabar}}, {{Item|Superb Metal Slab}}, {{Item|Magic Sand}}, {{Item|Rhodium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gazluk Astounding Metal Motherlode Map}} || {{Item|Superb Metal Slab}}, {{Item|Iridium}}, {{Item|Paladium}}, {{Item|Cinnabar}}, {{Item|Magic Sand}}, ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gazluk Superb Metal Motherlode Map}} || {{Item|Superb Metal Slab}}, {{Item|Iridium}}, {{Item|Paladium}}, {{Item|Cinnabar}}, {{Item|Rhodium}}, {{Item|Gypsum}}, {{Item|Semi-Real Hassium}}, ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:Surveying/Geology Survey Maps}}&lt;br /&gt;
&lt;br /&gt;
{{:Surveying/Mining Survey Maps}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Surveying Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Surveying|&lt;br /&gt;
{{:Xptables/Surveying}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Players (in raven form or with flight potions) used to be able to use surveys while flying hundreds of feet above the ground! Now, you must be on the ground to actually dig up your reward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:1. Survey-Materials.png| A player prepares to craft a survey.&lt;br /&gt;
File:Crafting-Serbule-Survey.png| Surveys being crafted by a player.&lt;br /&gt;
File:Surverying activation.jpg|A player views the survey location on their map.&lt;br /&gt;
File:Surveying ravennofly.jpg|A [[Druid]] learns that you can&#039;t complete a survey in the air.&lt;br /&gt;
File:Collecting-Amethyst.png| After arriving at the survey location, an Amethyst is collected.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Jewelry_Crafting&amp;diff=212836</id>
		<title>Jewelry Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Jewelry_Crafting&amp;diff=212836"/>
		<updated>2026-02-27T02:32:31Z</updated>

		<summary type="html">&lt;p&gt;Noctem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Jewelry Crafting&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in the creation of Jewelry.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = [[Blacksmithing]] 50&lt;br /&gt;
|skilltrainers    = [[Solgribue]], [[Dunahain Broadarm]], [[Elune]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The ability to smith and shape raw materials into aesthetically-pleasing rings and necklaces.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview ==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability to smith and shape raw materials into aesthetically-pleasing rings and necklace, requiring a forge to make. For a list of forge locations, see [[Blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Solgribue]] in the [[Fae Realm]] teaches Jewelry Crafting, and also provides the unlocks for 51-60, 61-70, and 71-80.  Learning Jewelry Crafting requires 50 [[Blacksmithing]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Elune]] in [[Statehelm]] unlocks 81-90 and 91-100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
[[Jewelry Augmentation]] - Allows jewelry made from [[Jewelry Crafting]] to be augmented.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
:; [[Artistry]]&lt;br /&gt;
:: Level 5&lt;br /&gt;
:; [[Geology]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Jewelry Augmentation]] &lt;br /&gt;
:: Level 10&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill_FastTo50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=212818</id>
		<title>Survival Instincts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=212818"/>
		<updated>2026-02-26T17:24:02Z</updated>

		<summary type="html">&lt;p&gt;Noctem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Survival Instincts&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Beast Skill &lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Mittens]], [[Sanja]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Survival Instincts is a sidebar skill for animal-characters that provides utility skills and a replacement for armor patching.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability of self-aware animals to enhance their natural instincts into finely-honed combat techniques. Only animals can use this skill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mittens]] from the [[Fox Outpost]] in [[Kur Mountains]] teaches Survival Instincts at Comfortable.&lt;br /&gt;
* [[Sanja]], also located in the [[Kur Mountains]] unlocks levels 51-60, 61-70, and teaches Lend Grace and abilities for levels 51-70.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] unlocks level 71-80 and teaches techniques in that level range.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
* [[Hamilton]] in the [[Statehelm Sewers]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Survival Instincts]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 39&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 17, Level 55&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Spider]]&lt;br /&gt;
:: Level 22&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Survival Instincts Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Survival Instincts|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Pig&amp;diff=212817</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Pig&amp;diff=212817"/>
		<updated>2026-02-26T17:14:46Z</updated>

		<summary type="html">&lt;p&gt;Noctem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| type = You may be looking for the creature &#039;&#039;&#039;[[Pig (mob)|Pig]]&#039;&#039;&#039;.&lt;br /&gt;
| border = yellow&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Pig&lt;br /&gt;
|image            = [[File:Pigform.JPG|300px]]&lt;br /&gt;
|caption          = An example of a player pig.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Norbert]], [[Backfat]], [[Big Footed Jim]], [[Hamilton]]  &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
So you Oink to become a pig? Well step right Oink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Pig&#039;&#039;&#039; is one of the many [[Beast Forms]], and possibly one of the easiest to obtain. As with the other [[Beast Forms]], the effect is &amp;quot;permanent until cured&amp;quot;. If you get tired of rolling in the mud, you can always buy an [[Un-Pig Juice]]. Be warned that Un-Pig Juice is very costly, and can be difficult to find.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a pig.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Pig Juice]] drops from all manner of [[Non-Ruminant Ungulate|Non-Ruminant Ungulates]].&lt;br /&gt;
* [[Norbert]] in [[Sun Vale]]&#039;s [[Animal Town]] will unlock levels 51-70 and teach level 51-70 abilities.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] is your source of level 71-80 oinking.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Hamilton]] in the [[Statehelm Sewers]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Pig]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 20, Level 50, Level 65&lt;br /&gt;
:; [[Myconic]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 35, Level 45&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Bite|1}} &#039;&#039;&#039;Pig Bite&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Bite your enemy. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Rend|1}} &#039;&#039;&#039;Pig Rend&#039;&#039;&#039; (1-2) || 3/24 || Level Up || Tear into your enemy, causing it to bleed. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Truffle Sniff|1}} &#039;&#039;&#039;Truffle Sniff&#039;&#039;&#039; (1-5) || 5/15/25/35/45 || Level Up || Search for a hidden mushroom in the area. || Nature || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Strategic Chomp|1}} &#039;&#039;&#039;Strategic Chomp&#039;&#039;&#039; (1-3) || 6/19/46 || Level Up || Chomp an enemy in their most vulnerable spot. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mudbath|1}} &#039;&#039;&#039;Mudbath&#039;&#039;&#039; (1-3) || 7/27/43 || Level Up || Take advantage of your ever-present caked on mud to save yourself or an ally. || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grunt of Abeyance|1}} &#039;&#039;&#039;Grunt of Abeyance&#039;&#039;&#039; (1-5) || 8/18/28/38/48 || Level Up || You grunt with a calm determination that affects all who hear it, a reminder that now is not the time to succumb to pain. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Frenzy|1}} &#039;&#039;&#039;Frenzy&#039;&#039;&#039; (1-4) || 11/23/34/44 || Level Up || Work yourself and your allies into a frenzy of violence. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Punt|1}} &#039;&#039;&#039;Pig Punt&#039;&#039;&#039; (1-3) || 12/32/47 || Level Up || Kick an enemy away from you. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terror Dash|1}} &#039;&#039;&#039;Terror Dash&#039;&#039;&#039; (1-2) || 13/37 || Level Up || Increase your run speed dramatically for 5 seconds. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Porcine Alertness|1}} &#039;&#039;&#039;Porcine Alertness&#039;&#039;&#039; (1-2) || 21/41 || ??? || Use your heightened senses to help your allies avoid injury. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Squeal|1}} &#039;&#039;&#039;Squeal&#039;&#039;&#039; (1-2) || 22/39 || Level Up || Scream horrendously, potentially spooking nearby foes. (Chances of causing fear are based on your Pig level and the targets&#039; mental defenses.) || Nature || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Harmlessness|1}} &#039;&#039;&#039;Harmlessness&#039;&#039;&#039; 1 || 35 || [[Suspicious Cow]] || Feign harmlessness, convincing your enemy that they could be spending their time more productively than by killing you. || Psychic || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Squeal|1}} &#039;&#039;&#039;Squeal&#039;&#039;&#039; (3-4) || 51/63 || [[Norbert]] || Scream horrendously, potentially spooking nearby foes. (Chances of causing fear are based on your Pig level and the targets&#039; mental defenses.) || Nature || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Rend|1}} &#039;&#039;&#039;Pig Rend&#039;&#039;&#039; (3-4) || 54/67 || [[Norbert]] || Tear into your enemy, causing it to bleed. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Frenzy|1}} &#039;&#039;&#039;Frenzy&#039;&#039;&#039; (5-6) || 55/66 || [[Norbert]] || Work yourself and your allies into a frenzy of violence. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mudbath|1}} &#039;&#039;&#039;Mudbath&#039;&#039;&#039; (4-5) || 56/69 || [[Norbert]] || Take advantage of your ever-present caked on mud to save yourself or an ally. || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Strategic Chomp|1}} &#039;&#039;&#039;Strategic Chomp&#039;&#039;&#039; 4 || 57 || [[Norbert]] || Chomp an enemy in their most vulnerable spot. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grunt of Abeyance|1}} &#039;&#039;&#039;Grunt of Abeyance&#039;&#039;&#039; (6-7) || 58/68 || [[Norbert]] || You grunt with a calm determination that affects all who hear it, a reminder that now is not the time to succumb to pain. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Punt|1}} &#039;&#039;&#039;Pig Punt&#039;&#039;&#039; 4 || 59 || [[Norbert]] || Kick an enemy away from you. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Bite|1}} &#039;&#039;&#039;Pig Bite&#039;&#039;&#039; (7-8) || 60/70 || [[Norbert]] || Bite your enemy. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Porcine Alertness|1}} &#039;&#039;&#039;Porcine Alertness&#039;&#039;&#039; 3 || 61 || [[Norbert]] || Use your heightened senses to help your allies avoid injury. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terror Dash|1}} &#039;&#039;&#039;Terror Dash&#039;&#039;&#039; 3 || 64 || [[Norbert]] || Increase your run speed dramatically for 5 seconds. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Truffle Sniff ===&lt;br /&gt;
Pigs can use Truffle Sniff to dig up random mushrooms.  You can get Myconic XP from Truffle Sniff mushrooms.&lt;br /&gt;
*Truffle Sniff 1 -- {{Item|Parasol Mushroom}}&lt;br /&gt;
*Truffle Sniff 2 -- {{Item|Strange Dirt}}, {{Item|Parasol Mushroom}}, {{Item|Mycena Mushroom}}&lt;br /&gt;
*Truffle Sniff 3 -- {{Item|Strange Dirt}}, {{Item|Parasol Mushroom}}, {{Item|Mycena Mushroom}}, {{Item|Boletus Mushroom}}&lt;br /&gt;
&lt;br /&gt;
; To add:&lt;br /&gt;
: Does the zone you&#039;re in affect Truffle Sniff? -- appears to work more often in zones where expected mushroom is native, e.g. Truffle Sniff 1 may be more likely to succeed in zones with Parasols.&lt;br /&gt;
: Does the Truffle Sniff level affect the mushrooms dug up?&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Pigs are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Norbert]] in [[Animal Town]] teaches mount-form to Pig players who are at least level 25. They also teach an ability that increases both land and water speed temporarily.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Pig]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Pig Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Pig Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Pig]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{Item|Belt of The Porcine Warrior}} - &#039;&#039;A belt adorned with an odd rune that gives the wearer a certain kind of luck.&amp;quot;&#039;&#039;&lt;br /&gt;
* Increases Base Damage dealt with Pig by 8%. Can be created with [[Toolcrafting]] 40.&lt;br /&gt;
{{Item|Pig Shoes}} - &#039;&#039;Horseshoes, but fitted for a pig&#039;s hooves.&#039;&#039;&lt;br /&gt;
==== Pig Headgear ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Pig&#039;s Disguise Kit}} - &#039;&#039;Perfect for the pig that wishes it were something else. A symbol of [[Arisetsu]] has been hidden inside.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Soldier Helm}} - &#039;&#039;A helmet sized for a large sow, with a simple but extremely durable design. It&#039;s hard to fathom why this exists, but it does.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Horned Helm}} - &#039;&#039;This dwarven-made pig helm was no doubt worn in an illicit pig-fighting competition. The powerful combat runes are carefully hidden on the inside of the band.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Quality Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Great Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amazing Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Milton&#039;s Hat}} - &#039;&#039;A wool hat made by a sentient sheep. It&#039;s very comfy!&#039;&#039; (Can also be worn by Cow or Deer).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Pig Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Pig|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rabbit&amp;diff=212816</id>
		<title>Rabbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rabbit&amp;diff=212816"/>
		<updated>2026-02-26T17:00:56Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, levels caps increases for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Rabbit&lt;br /&gt;
|image            = [[File:Rabbit_purple.jpg|300px]]&lt;br /&gt;
|caption          = While rabbits usually come in brown or white varieties, some prefer to dye their fur.&lt;br /&gt;
|skilltype        = Beast Form &lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = [[Cinnamon the rabbit]], [[Noita the Green]], [[Big Footed Jim]], [[Fuzzlebun]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Rabbit&#039;&#039;&#039; is a [[Beast Forms|Beast Form]] with little combat power. Rabbits are stealthy, and their abilities often make them undetected.&lt;br /&gt;
&lt;br /&gt;
The Bun-Fu Training special weekend event provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year.&lt;br /&gt;
&lt;br /&gt;
In later years, [[The Errana Bunny&#039;s Egg Hunt]] event occurs yearly around Easter, allowing players to acquire a Bunny and Unbunny juice and find eggs for an extra reward. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Cinnamon the rabbit]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Noita the Green]] in the [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Fuzzlebun]] in the [[Statehelm Sewers]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Ice Magic]] - [[Rabbit (Skill)|Rabbit]]s are the only [[Beast Forms|Beast Form]] capable of using [[Ice Magic]]. A headgear item similar to the {{Item|Shoddy Familiar Controller}} must be used.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Gardening]] - {{Item|Carrot}}s, which [[Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[Gardening]].&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Rabbit]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 28&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 28&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 25, and Level 53&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 10, and Level 38&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Ice Magic Tiara===&lt;br /&gt;
{{Item|Shoddy Familiar Controller}}&lt;br /&gt;
{{Quote |source=[[Shoddy Familiar Controller]]|&lt;br /&gt;
It&#039;s a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals&#039; burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course.&lt;br /&gt;
}}&lt;br /&gt;
[[Rabbit]]s have the potential to wield [[Ice Magic]], if they are able to get their paws on a {{Item|Great Familiar Controller}} or similar headband.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/IceStaff&lt;br /&gt;
 category = Items/Head&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
{{Quote|source=[[Developers|Admin]]|&lt;br /&gt;
Tip for rabbits: Tiaras are a rare-ish drop in loot for players in rabbit form. (Not necessarily using any particular skill, but must be a rabbit.) Otherwise the chances are incredibly small you&#039;ll find one.&lt;br /&gt;
}}&lt;br /&gt;
=== Rabbit Fuel===&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Rabbit]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Bat Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Rabbit Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Rabbit]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Rabbit Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Rabbit|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Rabbit skill was introduced in June 2017&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rabbit&#039;&#039;&#039; skill was first obtained by completing Therese&#039;s quest during the special weekend event on 10th June 2017. The reward for that quest was a [[Bunny Juice]] and an [[Un-Bunny Juice]]. After steam release these item&#039;s were raffled multiple times by guides in game. &lt;br /&gt;
&lt;br /&gt;
The Bun-Fu Training special weekend event was first added in early November 2019. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=212776</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=212776"/>
		<updated>2026-02-26T02:24:48Z</updated>

		<summary type="html">&lt;p&gt;Noctem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Leatherworking&lt;br /&gt;
|image            = [[File:Tanning (skill).jpg|300px]]&lt;br /&gt;
|caption          = Turning leathers into armor and goods.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Kleave]], [[Sirine]], [[Ukorga]], [[Felmer]], [[Dunahain Broadarm]], [[Sam Veilmoor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Leatherworking]] is a craft that uses leather bits produced by [[Tanning]] to create usable leather clothing. This skill is also quite beneficial for creating clothing to survive in cold, harsh climates.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Turning leathers into armor and goods.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Kleave]] in [[Eltibule]] is willing to train her {{favor|friends}} the basics of leatherworking.&lt;br /&gt;
* [[Sirine]] in [[Rahu]] unlocks levels 51-60 and 61-70.&lt;br /&gt;
* [[Ukorga]] in [[Kur Mountains]] trains travelers in crafting cold weather gear.&lt;br /&gt;
* [[Felmer]] will unlock levels 71-80 and teaches 80+ recipes.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sam Veilmoor]] in [[Statehelm]]&#039;s market district unlocks levels 81-90 and 91-100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Tanning]] - Tanning is used to tan animal skins for use in [[Leatherworking]].&lt;br /&gt;
* [[Skinning]] - Skinning is used to collect animal skins to be used with [[Tanning]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Textile Creation]] - Some [[Leatherworking]] recipes require a {{Item|Fine Cheesecloth}} or other ingredients crafted through [[Textile Creation]].&lt;br /&gt;
* [[Surveying]] - Gemstones required for enchanted gear can be gathered by completing Mineral surveys.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Leatherworking]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 20, Level 85&lt;br /&gt;
:; [[Tailoring]]&lt;br /&gt;
:: Level 20, Level 40&lt;br /&gt;
:; [[Tanning]]&lt;br /&gt;
:: Level 50, Level 60&lt;br /&gt;
:; [[Textile Creation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
&lt;br /&gt;
==Note About Recipes==&lt;br /&gt;
Kleave&#039;s recipes are now sold in &amp;quot;bundles&amp;quot;, and you won&#039;t be able to purchase the recipes until you have the level needed to complete all of them.  For example, you cannot purchase Decent Leatherworking recipes until you have 33 Leatherworking (required for Decent Leather Shirt), even though only 30 Leatherworking is required to perform some of the Decent recipes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Tanning Racks ===&lt;br /&gt;
Most leatherworking recipes require you to be near a [[Tanning Rack]] to complete the craft.&lt;br /&gt;
&lt;br /&gt;
=== Winter Gear ===&lt;br /&gt;
...&lt;br /&gt;
=== Max-Enchanted Gear ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Leatherworking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Leatherworking|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winston_Veilmoor&amp;diff=212768</id>
		<title>Winston Veilmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winston_Veilmoor&amp;diff=212768"/>
		<updated>2026-02-26T00:06:44Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Winston Veilmoor&lt;br /&gt;
|caption          = Armorsmith&lt;br /&gt;
|zone             = Statehelm&lt;br /&gt;
|town = Statehelm&lt;br /&gt;
|location         = East Statehelm, Market&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Must register as an animal assistant.&lt;br /&gt;
|skilltrainer     = [[Blacksmithing]], [[Bladesmithing]], [[Armorsmithing]]&lt;br /&gt;
}}&lt;br /&gt;
Winston is the blacksmith located in East [[Statehelm]]. He can teach level 81-90 &amp;amp; 91-100 [[Blacksmithing]], [[Bladesmithing]], and [[Armorsmithing]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=212763</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=212763"/>
		<updated>2026-02-25T23:43:14Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, level stuff for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Leatherworking&lt;br /&gt;
|image            = [[File:Tanning (skill).jpg|300px]]&lt;br /&gt;
|caption          = Turning leathers into armor and goods.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Kleave]], [[Sirine]], [[Ukorga]], [[Felmer]], [[Sam Veilmoor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Leatherworking]] is a craft that uses leather bits produced by [[Tanning]] to create usable leather clothing. This skill is also quite beneficial for creating clothing to survive in cold, harsh climates.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Turning leathers into armor and goods.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Kleave]] in [[Eltibule]] is willing to train her {{favor|friends}} the basics of leatherworking.&lt;br /&gt;
* [[Sirine]] in [[Rahu]] unlocks levels 51-60 and 61-70.&lt;br /&gt;
* [[Ukorga]] in [[Kur Mountains]] trains travelers in crafting cold weather gear.&lt;br /&gt;
* [[Felmer]] will unlock levels 71-80 and teaches 80+ recipes.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sam Veilmoor]] in [[Statehelm]]&#039;s market district unlocks Levels 81-90 and 91-100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Tanning]] - Tanning is used to tan animal skins for use in [[Leatherworking]].&lt;br /&gt;
* [[Skinning]] - Skinning is used to collect animal skins to be used with [[Tanning]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Textile Creation]] - Some [[Leatherworking]] recipes require a {{Item|Fine Cheesecloth}} or other ingredients crafted through [[Textile Creation]].&lt;br /&gt;
* [[Surveying]] - Gemstones required for enchanted gear can be gathered by completing Mineral surveys.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Leatherworking]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 20, Level 85&lt;br /&gt;
:; [[Tailoring]]&lt;br /&gt;
:: Level 20, Level 40&lt;br /&gt;
:; [[Tanning]]&lt;br /&gt;
:: Level 50, Level 60&lt;br /&gt;
:; [[Textile Creation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
&lt;br /&gt;
==Note About Recipes==&lt;br /&gt;
Kleave&#039;s recipes are now sold in &amp;quot;bundles&amp;quot;, and you won&#039;t be able to purchase the recipes until you have the level needed to complete all of them.  For example, you cannot purchase Decent Leatherworking recipes until you have 33 Leatherworking (required for Decent Leather Shirt), even though only 30 Leatherworking is required to perform some of the Decent recipes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Tanning Racks ===&lt;br /&gt;
Most leatherworking recipes require you to be near a [[Tanning Rack]] to complete the craft.&lt;br /&gt;
&lt;br /&gt;
=== Winter Gear ===&lt;br /&gt;
...&lt;br /&gt;
=== Max-Enchanted Gear ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Leatherworking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Leatherworking|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bladesmithing&amp;diff=212762</id>
		<title>Bladesmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bladesmithing&amp;diff=212762"/>
		<updated>2026-02-25T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, level stuff for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bladesmithing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              =  50 blacksmithing &lt;br /&gt;
|skilltrainers    = [[Inella]], [[Dunahain Broadarm]], [[Winston Veilmoor]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bladesmithing&#039;&#039;&#039; is used to craft bladed weapons like swords, knives, dirks, claws, and tuneup kits.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Inella]] in [[Elven Judgement]] will teach Bladesmithing after you defeat [[Kunax the Dread]].&lt;br /&gt;
* Levels 71-80 and 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Winston Veilmoor]] in [[Statehelm]]&#039;s market district unlocks Levels 81-90 and 91-100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
====Parent skill====&lt;br /&gt;
[[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
====Synergy Levels====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Bladesmithing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armor Patching]]&lt;br /&gt;
:: Level 95&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 100&lt;br /&gt;
:; [[Knife]]&lt;br /&gt;
:: Level 110&lt;br /&gt;
:; [[Knife Fighting]]&lt;br /&gt;
:: Level 58&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Sushi Preparation]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Sword]]&lt;br /&gt;
:: Level 60, Level 110&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 100&lt;br /&gt;
:; [[Transmutation]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Weapon Augmentation]]&lt;br /&gt;
:: Level 40, Level 80&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armorsmithing&amp;diff=212761</id>
		<title>Armorsmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armorsmithing&amp;diff=212761"/>
		<updated>2026-02-25T23:33:24Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, level stuff for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Armorsmithing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The art of making metal armor.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = [[Blacksmithing]] 50&lt;br /&gt;
|skilltrainers    = [[Tremmond Blackhammer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of making metal armor.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Armorsmithing&#039;&#039;&#039; is the analogue of [[Tailoring]] (cloth) and [[Leatherworking]] (leather), allowing for the production of metal armor.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of making metal armor.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Tremmond Blackhammer]] in [[Povus]] will teach Armorsmithing at FRIENDS.&lt;br /&gt;
* [[Tremmond Blackhammer]] in [[Povus]] unlocks Levels 51-60 at &#039;&#039;TODO&#039;&#039; (Best Friends, but maybe prior), 61-70 at &#039;&#039;TODO&amp;quot;, and 71-80 at &#039;&#039;TODO&#039;&#039;&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Winston Veilmoor]] in [[Statehelm]]&#039;s market district unlocks Levels 81-90 and 91-100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
====Parent skill====&lt;br /&gt;
[[Blacksmithing]]&lt;br /&gt;
====Synergy Levels====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Armorsmithing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Ancillary-Armor Augmentation]]&lt;br /&gt;
:: Level 40, Level 80&lt;br /&gt;
:; [[Armor Augmentation]]&lt;br /&gt;
:: Level 40, Level 80&lt;br /&gt;
:; [[Armor Patching]]&lt;br /&gt;
:: Level 60, Level 70&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Bladesmithing]]&lt;br /&gt;
:: Level 90&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Glassblowing]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Jewelry Crafting]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Leatherworking]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Tailoring]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
Most ordinary [[Armorsmithing]] can be done at any forge. For a list of forge locations, see [[Blacksmithing]]. Advanced [[Armorsmithing]] to make Lycan, Dwarven, or Orcish armor requires special consecrated forges.&lt;br /&gt;
=== Consecrated Forges===&lt;br /&gt;
High-level [[Armorsmithing]] crafters require forges consecrated to particular gods, if they wish to craft certain styles of armor.&lt;br /&gt;
; Consecrated to [[Norala]]&lt;br /&gt;
* Found in the [[Wolf Cave]].&lt;br /&gt;
; Consecrated to [[Umrad]]&lt;br /&gt;
* In the City of [[Povus]], owned by [[Tremmond Blackhammer]].&lt;br /&gt;
; Consecrated to [[Tast]]&lt;br /&gt;
* Outside the Orc Camp of [[Povus]], northwest from the city.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Blacksmithing&amp;diff=212760</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Blacksmithing&amp;diff=212760"/>
		<updated>2026-02-25T23:24:11Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, level stuff for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Blacksmithing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 100&amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Armor Patching]] 25&lt;br /&gt;
|skilltrainers    = [[Tadion]], [[Kodan]], [[Falkrin Overstrike]], [[Solgribue]], [[Dunahain Broadarm]], [[Winston Veilmoor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=&amp;quot;Tadion&amp;quot;|&lt;br /&gt;
Hmm... no, I don&#039;t think I can. I just don&#039;t think you&#039;d understand enough of what I said! No offense meant, friend. Why don&#039;t you practice bangin&#039; out dents in armor first?&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; is a crafting skill often confused with [[Armorsmithing]]. Blacksmiths do not create armor, but can improve the protective capabilities of armor. Many Blacksmiths create items that can be used in [[Carpentry]], [[Toolcrafting]], [[Cheesemaking]], and other skills.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Tadion]], an Elf living in [[Serbule Keep|Serbule]], will teach Blacksmithing to anyone who has reached Level 25 [[Armor Patching]].&lt;br /&gt;
* [[Kalaba]], a Rakshasa living at the [[Eltibule Keep]], is knowledgeable in crafting Deer Shoes using Blacksmithing.&lt;br /&gt;
* [[Bahdba]], a Fae residing near the stone statue in the southeast of Serbule, is knowledgeable in crafting throwing knives.&lt;br /&gt;
* [[Borghild]] is rumored to contain many secrets. Blacksmithing recipes for metal-based statues may be discovered in this dangerous dungeon.&lt;br /&gt;
* [[Falkrin Overstrike]], a resident of [[Amulna]], the last remaining town in the [[Ilmari]] Desert, can raise the Skill Cap of &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; from level 50 to 60, and level 60 to 70.&lt;br /&gt;
* [[Kodan]], a Lycanthrope living in [[Sun Vale]]&#039;s [[Animal Town]], can also raise the Skill Cap to 60 and 70.&lt;br /&gt;
* [[Solgribue]] will aid developing blacksmith in reaching levels 71 to 80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
* [[Winston Veilmoor]], a Human who works in [[Statehelm]]&#039;s market district can raise the Skill Cap from levels 80 to 90, and 90 to 100.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Armorsmithing]]&lt;br /&gt;
* [[Bladesmithing]] 50 blacksmithing required to obtain&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Armor Patching]] - Blacksmithing requires Level 25 Armor Patching&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Blacksmithing or Carpentry.&lt;br /&gt;
* [[Dye Making]] - Blacksmithing is used to apply dyes to Metal Armor.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Surveying]], [[Mining]] - Blacksmiths obtain many of the metals they use through Surveying.&lt;br /&gt;
* [[Carpentry]] - Carpentry uses some of the items Blacksmiths create.&lt;br /&gt;
* [[Cheesemaking]] - Some Blacksmiths create items used in Cheesemaking.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Blacksmithing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armor Patching]]&lt;br /&gt;
:: Level 35, Level 50&lt;br /&gt;
:; [[Armorsmithing]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 78&lt;br /&gt;
:; [[Bladesmithing]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 90&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 78&lt;br /&gt;
:; [[Geology]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Hammer]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Industry]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Mining]]&lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Shield]]&lt;br /&gt;
:: Level 78&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 15, Level 95&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
(Under Construction)&lt;br /&gt;
&lt;br /&gt;
Recipes bought from [[Tadion]]:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
! Lvl !! Recipe !! Type !! Ingredients !! XP !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Simple Nails]] || Ingredient || [[Simple Metal Slab]] x1 || 05 || A handful of wood nails. Used in carpentry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reinforce Metal Shoes || Enhancement || [[Simple Metal Slab]] x2  Metal Boots x1 || 10 || Add +3 armor to a pair of metal boots. Consumes 20 enhancement points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Quarter Hoop]] || Ingredient || [[Simple Metal Slab]] x1 || 05 || A small metal hoop used in making casks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cow Shoes || Clothing || [[Simple Metal Slab]] x4 || 10 || Tier-0 horseshoes, but for a cow&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Strong Nails]] || Ingredient ||[[Basic Metal Slab]] x1 || 16 || A handful of long wood nails. Used in carpentry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Forge Locations===&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A forge can be found in the enclosed section inside [[Serbule Keep]]. It is near the A-aisle player merchant stalls, next to a tanning rack, and belongs to [[Tadion]].&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: There is a forge in [[Eltibule Keep]], to the right as you come through the front gates. It is often used by [[Kalaba]].&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: The boiler near [[Dorimir Fangblade]] (near the Employee Entrance) can be used as a forge.&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A forge can be found in the center of the friendly section of the [[Rahu|City of Rahu]], up the stairs, next to the garden, tanning rack, and cotton gin.&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A forge can be found at [[Ukorga]]&#039;s Northwestern Outpost. It is in the building with the [[Council Storage]] machine, right next to [[Janet Lews]].&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: A forge can be found inside the northern gate of [[Amulna]], next to the Work Order board.&lt;br /&gt;
; [[New Prestonbule Cave]]&lt;br /&gt;
: Toward the back of the cave, past the second portcullis, the orc [[Torgan]] works next to a forge. You can use the forge even if you don&#039;t know enough [[Orcish]] (Level 25 or higher) to communicate with him.&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: There is a forge near [[Solgribue]], the friendly troll in the main Fae settlement.&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: There are two forges in Povus. One is behind the building with [[Tremmond Blackhammer]] and is consecrated to Umrad, meaning besides ordinary [[Blacksmithing]], [[Toolcrafting]], [[Jewelry Crafting]], and [[Armorsmithing]], it can also be used to make Dwarven metal armor, a specialized type of metal armor. Another special forge is consecrated to Tast in the Orc encampment and is needed when crafting Orcish metal armor.&lt;br /&gt;
; [[Wolf Cave]]&lt;br /&gt;
: There is a forge consecrated to [[Norala the Huntress]] down one of the early side tunnels not far from the entrance. It is needed to forge metal armor for lycans. Like the other consecrated forges, it can also be used to make other items that require a regular forge.&lt;br /&gt;
&lt;br /&gt;
Notable zones without forges: [[Anagoge Island]], [[Serbule Hills]], [[Sun Vale]], and [[Gazluk]], as well as the dungeons and caves not named here.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The forge in [[Eltibule]] town is described as a &#039;&#039;Forge-Like Fire Pit&#039;&#039;. The forge in the [[Red Wing Casino]] is described as an &#039;&#039;Overheating Boiler,&#039;&#039; but don&#039;t worry, it&#039;s in no danger of exploding, for now.&lt;br /&gt;
&lt;br /&gt;
[[Helena Veilmoor]]&#039;s family is famous for its Blacksmithing. Their shop is in [[Statehelm]].&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winston_Veilmoor&amp;diff=212759</id>
		<title>Winston Veilmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winston_Veilmoor&amp;diff=212759"/>
		<updated>2026-02-25T23:18:55Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Link corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Winston is the blacksmith located in East [[Statehelm]]. He can teach level 81-90 &amp;amp; 91-100 [[Blacksmithing]], [[Bladesmithing]], and [[Armorsmithing]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=212754</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=212754"/>
		<updated>2026-02-25T22:36:51Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, level stuff for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Priest&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100 &lt;br /&gt;
|req              = [[Compassion]] 25 or [[Psychology]] 25&lt;br /&gt;
|skilltrainers    = [[Gloria Stonecurl]], [[Aralorn]], [[Raina]]&lt;br /&gt;
|gem = [[Lapis Lazuli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Priest]] is a combat skill. Despite [[Gloria Stonecurl]] saying by agreeing to be a priest, you will be expected to help save the world from a cataclysm, Priest does not have any equivalent mechanics to [[Druid|Druids]] or Druidic Emergencies. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Gloria Stonecurl]] in [[Kur Mountains]] teaches [[Priest]]. You must have either 25 Levels of [[Compassion]] or [[Psychology]] to learn the skill, In addition to {{favor|Comfortable}} status with Gloria.  There is also a fee of 5,000 councils.&lt;br /&gt;
* [[Aralorn]] in [[Gazluk]] unlocks levels 51-60, 61-70.&lt;br /&gt;
* [[Raina]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Steven Poplar]] in [[Statehelm]] unlocks levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fire Magic]] - [[Arisetsu]] is the goddess of Warmth, and Fire Magic can make things really warm!&lt;br /&gt;
* [[Cooking]] - [[Arisetsu]] is the goddess of Warmth, and Cooking brings warmth to all!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Priest]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]] &lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[First Aid]] &lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Pig]] &lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Items Which Enable Priest====&lt;br /&gt;
; Main Hand&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
; Off Hand&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
  category = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
; Armor &amp;amp; Others&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
 notcategory = Items/MainHand&lt;br /&gt;
 notcategory = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Priest Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Priest|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Priest was added in May 2018!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=212753</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=212753"/>
		<updated>2026-02-25T22:22:37Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, level stuff for Statehelm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Fransesca Muradrake]] in [[Statehelm]] will unlock 81-90, 91-100, and [[Prodigy Potential]]&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
* The Fae Realm&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spirit_Fox&amp;diff=212748</id>
		<title>Spirit Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spirit_Fox&amp;diff=212748"/>
		<updated>2026-02-25T21:48:40Z</updated>

		<summary type="html">&lt;p&gt;Noctem: added Big Footed Jim to Skill Trainers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Spirit Fox&lt;br /&gt;
|image            = [[File:SpiritFox_skill.png|300px]]&lt;br /&gt;
|caption          = Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    =[[Completely Normal Fox]], [[Mittens]], [[Noita the Green]], [[Big Footed Jim]], [[Duke of Flapbule]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Spirit Fox]] is a [[Beast Forms|Beast Form]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Completely Normal Fox]]  in the [[Wolf Cave]] turns the player into a [[Spirit Fox]] and teaches [[Spirit Fox]] combat skill after gifting them a [[Spirit Stone]].&lt;br /&gt;
* Another way to become a [[Spirit Fox]] and learn the ability is to trade a [[Spirit Stone]] to another player who is currently a [[Spirit Fox]]. Once you do that, they revert to their previous form and you become a [[Spirit Fox]].&lt;br /&gt;
* [[Completely Normal Fox]] in the [[Wolf Cave]] will teach the Trick Fox ability line after reaching [[Spirit Fox]] Level 12. (You have to have been a [[Spirit Fox]] for at least 24 hours.)&lt;br /&gt;
* [[Mittens]] in [[Kur Mountains]] unlocks the Level 51 - 60 and Level 61-70 skill caps.&lt;br /&gt;
* [[Noita the Green]] in the [[Fae Realm]] unlocks the Level 71-80 skill cap.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Duke of Flapbule]] in [[Statehelm]] unlocks the 91-100 skill cap and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
=== To Stop Being a {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
There are only two ways to cease being a [[Spirit Fox]]. One is to have another player trade you a [[Spirit Stone]], transforming them into a [[Spirit Fox]] and reverting you to your previous form. The other way is by drinking a [[Minor Panacea]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Unusable Skills: =====&lt;br /&gt;
* Sword&lt;br /&gt;
* Hammer&lt;br /&gt;
* Staff&lt;br /&gt;
* Fire Magic&lt;br /&gt;
* Ice Magic&lt;br /&gt;
* Druid&lt;br /&gt;
* Archery&lt;br /&gt;
* Shield&lt;br /&gt;
* Knife Fighting&lt;br /&gt;
* Battle Chemistry&lt;br /&gt;
* Bard&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Unarmed]] - Spirit Fox and Unarmed work best as a melee-based skill set.&lt;br /&gt;
* [[Warden]] - Spirit Fox and Warden work very well together as combined skills, with a significant amount of possible electricity and/or fire synergy.&lt;br /&gt;
* [[Necromancy]] - Necromancy is possible if a Necromancy symbol is equipped (armor, clothing or jewelry only, Necro-enabled weapons do not work for this).&lt;br /&gt;
* [[Priest]] - Priest is possible if an Arisetsu symbol is equipped (armor, clothing, or jewelry only, Priest-enabled weapons do not work for this).&lt;br /&gt;
* [[Animal Handling]] - Spirit Fox and Animal Handling work well together.&lt;br /&gt;
* [[Psychology]] - Spirit Fox and Psychology work well together also, and is commonly used for Fox-based speed-builds.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Spirit Fox]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Canine Anatomy]]&lt;br /&gt;
:: Level 23 and Level 47&lt;br /&gt;
:; [[Fae Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Myconic]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 51&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
See Lorebook [[So You&#039;re a Spirit Fox]].&lt;br /&gt;
; {{Item|Anchor Rune}}&lt;br /&gt;
: If a [[Spirit Fox]] is gifted an Anchor Rune through a trade, they become unable to use any [[Spirit Fox]] abilities for 15 minutes.&lt;br /&gt;
: If a [[Spirit Fox]] is mailed an Anchor Rune through [[Pigeon|Pigeon Mail]], they will not suffer the debuff.&lt;br /&gt;
; {{Item|Spirit Stone}}&lt;br /&gt;
: If a [[Spirit Fox]] is gifted a Spirit Stone through a trade, the gifter transforms into a Fox, and the receiver reverts to their previous form. The receiver must be in fox form while trading.&lt;br /&gt;
: If a [[Spirit Fox]] purchases a Spirt Stone from a vendor, no transformation occurs.&lt;br /&gt;
: If a [[Spirit Fox]] is mailed a Spirit Stone through [[Pigeon|Pigeon Mail]], no transformation occurs.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], [[Spirit Fox]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Mittens]] in [[Kur Mountains]] teaches mount-form to Spirit Fox players who are at least level 25 and have &#039;&#039;&#039;{{Favor|Friends}}&#039;&#039;&#039; favor.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Spirit Fox]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Spirit Fox Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Spirit Fox Lapis}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Spirit Fox]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Spirit Fox Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Spirit Fox|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Spirit Fox]] was added to the game as part of the [[Game updates/2020-07-16|July 16, 2020 Game Update]]!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spirit_Fox&amp;diff=212746</id>
		<title>Spirit Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spirit_Fox&amp;diff=212746"/>
		<updated>2026-02-25T21:40:33Z</updated>

		<summary type="html">&lt;p&gt;Noctem: Training, Level stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Spirit Fox&lt;br /&gt;
|image            = [[File:SpiritFox_skill.png|300px]]&lt;br /&gt;
|caption          = Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    =[[Completely Normal Fox]], [[Mittens]], [[Noita the Green]], [[Duke of Flapbule]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Spirit Fox]] is a [[Beast Forms|Beast Form]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Completely Normal Fox]]  in the [[Wolf Cave]] turns the player into a [[Spirit Fox]] and teaches [[Spirit Fox]] combat skill after gifting them a [[Spirit Stone]].&lt;br /&gt;
* Another way to become a [[Spirit Fox]] and learn the ability is to trade a [[Spirit Stone]] to another player who is currently a [[Spirit Fox]]. Once you do that, they revert to their previous form and you become a [[Spirit Fox]].&lt;br /&gt;
* [[Completely Normal Fox]] in the [[Wolf Cave]] will teach the Trick Fox ability line after reaching [[Spirit Fox]] Level 12. (You have to have been a [[Spirit Fox]] for at least 24 hours.)&lt;br /&gt;
* [[Mittens]] in [[Kur Mountains]] unlocks the Level 51 - 60 and Level 61-70 skill caps.&lt;br /&gt;
* [[Noita the Green]] in the [[Fae Realm]] unlocks the Level 71-80 skill cap.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Duke of Flapbule]] in [[Statehelm]] unlocks the 91-100 skill cap and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
=== To Stop Being a {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
There are only two ways to cease being a [[Spirit Fox]]. One is to have another player trade you a [[Spirit Stone]], transforming them into a [[Spirit Fox]] and reverting you to your previous form. The other way is by drinking a [[Minor Panacea]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Unusable Skills: =====&lt;br /&gt;
* Sword&lt;br /&gt;
* Hammer&lt;br /&gt;
* Staff&lt;br /&gt;
* Fire Magic&lt;br /&gt;
* Ice Magic&lt;br /&gt;
* Druid&lt;br /&gt;
* Archery&lt;br /&gt;
* Shield&lt;br /&gt;
* Knife Fighting&lt;br /&gt;
* Battle Chemistry&lt;br /&gt;
* Bard&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Unarmed]] - Spirit Fox and Unarmed work best as a melee-based skill set.&lt;br /&gt;
* [[Warden]] - Spirit Fox and Warden work very well together as combined skills, with a significant amount of possible electricity and/or fire synergy.&lt;br /&gt;
* [[Necromancy]] - Necromancy is possible if a Necromancy symbol is equipped (armor, clothing or jewelry only, Necro-enabled weapons do not work for this).&lt;br /&gt;
* [[Priest]] - Priest is possible if an Arisetsu symbol is equipped (armor, clothing, or jewelry only, Priest-enabled weapons do not work for this).&lt;br /&gt;
* [[Animal Handling]] - Spirit Fox and Animal Handling work well together.&lt;br /&gt;
* [[Psychology]] - Spirit Fox and Psychology work well together also, and is commonly used for Fox-based speed-builds.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Spirit Fox]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Canine Anatomy]]&lt;br /&gt;
:: Level 23 and Level 47&lt;br /&gt;
:; [[Fae Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Myconic]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 51&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
See Lorebook [[So You&#039;re a Spirit Fox]].&lt;br /&gt;
; {{Item|Anchor Rune}}&lt;br /&gt;
: If a [[Spirit Fox]] is gifted an Anchor Rune through a trade, they become unable to use any [[Spirit Fox]] abilities for 15 minutes.&lt;br /&gt;
: If a [[Spirit Fox]] is mailed an Anchor Rune through [[Pigeon|Pigeon Mail]], they will not suffer the debuff.&lt;br /&gt;
; {{Item|Spirit Stone}}&lt;br /&gt;
: If a [[Spirit Fox]] is gifted a Spirit Stone through a trade, the gifter transforms into a Fox, and the receiver reverts to their previous form. The receiver must be in fox form while trading.&lt;br /&gt;
: If a [[Spirit Fox]] purchases a Spirt Stone from a vendor, no transformation occurs.&lt;br /&gt;
: If a [[Spirit Fox]] is mailed a Spirit Stone through [[Pigeon|Pigeon Mail]], no transformation occurs.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], [[Spirit Fox]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Mittens]] in [[Kur Mountains]] teaches mount-form to Spirit Fox players who are at least level 25 and have &#039;&#039;&#039;{{Favor|Friends}}&#039;&#039;&#039; favor.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Spirit Fox]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Spirit Fox Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Spirit Fox Lapis}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Spirit Fox]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Spirit Fox Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Spirit Fox|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Spirit Fox]] was added to the game as part of the [[Game updates/2020-07-16|July 16, 2020 Game Update]]!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=212741</id>
		<title>Angling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Angling&amp;diff=212741"/>
		<updated>2026-02-25T20:30:15Z</updated>

		<summary type="html">&lt;p&gt;Noctem: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Angling&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = Fishing 15&lt;br /&gt;
|skilltrainers    = [[Roshun the Traitor]], [[Squidlips]], [[Moku]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Angling&#039;&#039;&#039; is a traditional orcish art slowly spreading across Alharth, where [[Fishing]] with bare hands has long been customary. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Requires hands.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The exotic art of catching fish with a pole and bait. While primarily an orcish custom, it is catching on among humans as well.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Roshun the Traitor]] in [[Serbule]] teaches Angling to those with at least 15 levels of Fishing.&lt;br /&gt;
* [[Squidlips]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Moku]] in [[Povus]] unlocks levels 71-80.&lt;br /&gt;
* [[Engineer Crall]] in [[Vidaria]] unlocks levels 81-90.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None. [[Angling]] is the sub-skill of [[Fishing]].&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
N/A&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Angling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fish and Snail Anatomy]] &lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Fishing]] &lt;br /&gt;
:: Level 70, and Level 100&lt;br /&gt;
:; [[Foraging]] &lt;br /&gt;
:: Level 53, and Level 80&lt;br /&gt;
:; [[Orcish]] &lt;br /&gt;
:: Level 38&lt;br /&gt;
:; [[Sushi Preparation]] &lt;br /&gt;
:: Level 40&lt;br /&gt;
&lt;br /&gt;
== Harvestables ==&lt;br /&gt;
Anglers may encounter a variety of fish and other items while angling. &lt;br /&gt;
===== Fish =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/FishFresh|Items/FishSalt&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 4&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Equipment Basics ===&lt;br /&gt;
Angling requires the presence of an [[Angling Pole]] in your inventory ([[Roshun the Traitor]] gives you one when you unlock the [[Angling]] skill), as well as bait (Roshun also sells this, but at level 15 in Angling, you can begin making your own bait once trained). (&#039;&#039;&#039;Tip&#039;&#039;&#039;: Making lots of bait out of small fish, including those you can catch with [[Fishing]] using your bare hands, such as [[Clownfish]] and [[Grapefish]], can be a quick way to level [[Angling]] for a while.) &lt;br /&gt;
&lt;br /&gt;
Each bait allows for one line cast. Then you need to stand near a fishable body of water. With the [[Angling]] skill in your combat bar, select the &amp;quot;Angling&amp;quot; ability to cast your line.&lt;br /&gt;
&lt;br /&gt;
After a random amount of time, something will appear on the end of the line, and if it is a fish it will be circling. &lt;br /&gt;
&lt;br /&gt;
Assuming it is a fish, wait until a visual particle effect appears on you and/or on the fish. That specific particle effect is associated with one of the three angling commands: Fish Reel, Fish Juke, Fish Troll. You need to deduce through trial and error which particle effect is associated with which angling command. Each specific type of fish has its own three particle effect / angling ability associations, but they are always consistent for the same species of fish. (For example, for [[Perch]], the three associations are purple smoke erupting from your head and lightning above the fish, stack of flowers rising from the fish, and colorful yellow and purple sparkles on both the fish and your pole, corresponding to Reel, Juke, and Troll.)&lt;br /&gt;
&lt;br /&gt;
If you pick the incorrect angling ability, you will hear a buzzer and must wait a few seconds before you can try again. Too many wrong guesses and you will run out of time and the fish escapes. If you pick the correct ability to match the particle effect, a dot under the left side of the Angling countdown bar will fill. Once all the available dots have been filled, you catch the fish (or item) and it is placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
Some items only have one dot, such as low-level crates and &amp;quot;pretend fish.&amp;quot; Some angling targets, particularly at higher levels or for special items, will have multiple particle patterns for the same angling skill, so watch out for that.&lt;br /&gt;
=== Equipment Details ===&lt;br /&gt;
===== Types of Bait =====&lt;br /&gt;
There are three types of bait. Recipes for Basic and Good bait can both be learned from [[Roshun the Traitor]], however all three bait recipes can also be learned by completing specific Angling Quests; this may be preferable as Roshun has fairly high Favor requirements to teach the player bait recipes.  Additionally, while the Expert Bait recipe is a level 45 recipe, Expert tier fishing as a whole requires Angling level 60 at minimum due to quest requirements and ability prerequisites.&lt;br /&gt;
* {{Item|Basic Bait}} - The simplest kind of bait that can be used with angling.&lt;br /&gt;
* {{Item|Good Bait}} - A more complex kind of bait that can be used with angling.&lt;br /&gt;
* {{Item|Expert Bait}} - The most complex kind of bait that can be used with angling.&lt;br /&gt;
&lt;br /&gt;
===== Types of Poles =====&lt;br /&gt;
* {{Item|Angling Pole}} - A typical orcish-style fishing device. A very long string is stored on a winchable spool. Bizarre.&lt;br /&gt;
=====Angling Accessories =====&lt;br /&gt;
* {{Item|Angler&#039;s Luck Charm}} - A small tasteful Enoyos amulet. - Angling Hook-Fish Time -1 Second.&lt;br /&gt;
* {{Item|Angler&#039;s Determination Charm}} - A large, reasonably discrete Enoyos amulet. - Angling Hook-Fish Time -2 Seconds.&lt;br /&gt;
* {{Item|Ring of Angling}} - A thin ring made of white gold. - Angling Capture Time +1 Second.&lt;br /&gt;
&lt;br /&gt;
=== Fishing Zones ===&lt;br /&gt;
Fishing Zones, sometimes refereed to as &#039;&#039;Allowed Fishing Zones&#039;&#039;, are a system used by the game to break up which fish and items can be angled within a zone. Most zones have multiple Fishing Zones. There are 14 Fishing Zones identifiable by quests, these are identified by single-word names. Zones which have spaces in their names are player-identified and do not have associated quests. Some zones are quest-specific and are otherwise identical to their surroundings. An example of this is &#039;&#039;EltibuleWaterfall&#039;&#039; and &#039;&#039;Eltibule West Lake&#039;&#039;.  Listed distributions are estimates determined via large-sample empirical testing (100+ fish).&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Location !! Level !! Fish !! Distribution !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Serbule]] - 2 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Serbule Moat || Level 1 || {{Item|Carp}}{{Item|Minnow}} || ? || Can trigger [[Angling: Junk Removal]]&lt;br /&gt;
|- &lt;br /&gt;
| Serbule Docks || Level 1 || {{Item|Bluegill}}{{Item|Carp}}{{Item|Chub}} || ? || Can trigger [[Angling: Invasive Species]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Serbule Hills]] - 2 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Serbule Hills East lake || Level 10 || {{Item|Lungfish}}{{Item|Papermouth}}{{Item|Perch}} || ? || Can trigger [[Angling: Scray Overpopulation]]&lt;br /&gt;
|-&lt;br /&gt;
| Serbule Hills West lake || Level 10 || {{Item|Bluegill}}{{Item|Grapefish}}{{Item|Perch}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Eltibule]] - 4 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule Waterfall || Level 15 || {{Item|Oscar}}{{Item|Papermouth}}{{Item|Perch}}{{Item|Bluegill}}&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; || ? || Can trigger [[Angling: Poison Slug Infestation]]&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule West Lake || Level 15 || {{Item|Eel}}{{Item|Papermouth}}{{Item|Perch}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule Southeast || Level 20 || {{Item|Papermouth}}{{Item|Perch}}{{Item|Tilapia}} || ? || Can trigger [[Angling: The Scary Pike]]&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule Northeast Lakes || Level 30 || {{Item|Eel}}{{Item|Tilapia}}{{Item|Trout}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Sun Vale]] - 7 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Northeast Resort Island || Level 25 || {{Item|Perch}}{{Item|Eel}}{{Item|Pompano}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| SunValeMainIslandNorth || Level 30 || {{Item|Eel}}{{Item|Pompano}}{{Item|Flounder}} || ? || Can trigger [[Angling: Killer Starfish]]&lt;br /&gt;
|-&lt;br /&gt;
| SunValeMainIslandNortheast || Level 35  || {{Item|Flounder}}{{Item|Pompano}}{{Item|Shark}}{{Item|Eel}} || ? || Can trigger [[Angling: The Overgrown Clownfish]]&lt;br /&gt;
|-&lt;br /&gt;
| Animal Town Coast || Level 40  || {{Item|Flounder}}{{Item|Sea Trout}}{{Item|Shark}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| SunValeRanalonIslandSouth || Level 45  || {{Item|Mahi Mahi}}{{Item|Sea Trout}}{{Item|Shark}} || ? || Can trigger [[Angling: Vicious Eels]]&lt;br /&gt;
|-&lt;br /&gt;
| SunValeMainIslandSouth || Level 50  || {{Item|Mahi Mahi}}{{Item|Amberjack}}{{Item|Red Snapper}} || ? || Can trigger [[Angling: Unnaturally Cold Waters]]&lt;br /&gt;
|-&lt;br /&gt;
| Sun Vale Main Island West || Level 55 || {{Item|Mahi Mahi}}{{Item|Red Snapper}}{{Item|Amberjack}}{{Item|Salmon}} || ? || west of Betra to not be in the north or south regions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Kur Mountains]] - 4 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Kur Northwest Island || Level 10  || {{Item|Chub}}{{Item|Pinfish}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Kur Ice Floes || Level 25  || {{Item|Eel}}{{Item|Flounder}}{{Item|Pompano}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| KurMountainsOcean || Level 30  || {{Item|Eel}}{{Item|Flounder}}{{Item|Pompano}}{{Item|Sea Cat}} (rare) || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Kur Southern Ocean || Level 35  || {{Item|Flounder}}{{Item|Pompano}}{{Item|Shark}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Ilmari]] - 3 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| IlmariDesert1HotSpring || Level 35  || {{Item|Dorado}} (dusk/nighttime) {{Item|Pike}}{{Item|Trout}}{{Item|Sunfish}} || ? || Can trigger [[Angling: Baby Slugs Need Help!]]&lt;br /&gt;
|-&lt;br /&gt;
| Ilmari South Spring || Level 40  || {{Item|Pike}}{{Item|Sunfish}}{{Item|Walleye}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Ilmari North Pond || Level 50  || {{Item|Walleye}}{{Item|Tench}}{{Item|Smallmouth Bass}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Rahu]] - 4 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| RahuDocks || Level 45 || {{Item|Mahi Mahi}}{{Item|Sea Trout}}{{Item|Shark}}{{Item|Dock Cod}} || ? || Can trigger [[Angling: Toxic Blooms]]&lt;br /&gt;
|-&lt;br /&gt;
| Rahu south bridge || Level 50  || {{Item|Walleye}}{{Item|Tench}}{{Item|Smallmouth Bass}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Rahu City Pond || Level 55  || {{Item|Walleye}}{{Item|Tench}}{{Item|Smallmouth Bass}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Rahu Desert Pond || Level 60  || {{Item|Yellow Perch}}{{Item|Catfish}}{{Item|Smallmouth Bass}} || 5:4:2 || The pond with the underwater mushroom circle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Povus]] - 8 Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Povus Town Proper || Level 50  || {{Item|Tench}}{{Item|Smallmouth Bass}}{{Item|Walleye}} || 2:2:1 || In NE area of town&lt;br /&gt;
|-&lt;br /&gt;
| Povus Town Pier || Level 50 || {{Item|Tench}}{{Item|Mukklo}}{{Item|Walleye}} || 3:3:1 || Can trigger [[Angling: Ghost Bass]]&lt;br /&gt;
|-&lt;br /&gt;
| Povus Island NW of Dog Ear || Level 50 || {{Item|Smallmouth Bass}}{{Item|Tonguefish}}{{Item|Walleye}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Povus East Shore North of Town || Level 55 || {{Item|Catfish}}{{Item|Mukklo}}{{Item|Tench}}{{Item|Smallmouth Bass}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| PovusUpperLakesEast || Level 60 || {{Item|Rock Carp}}{{Item|Yellow Perch}}{{Item|Mukklo}} || 2:2:1 || Can trigger [[Angling: Too Many Frogs]].  Same fish as NW lake.&lt;br /&gt;
|-&lt;br /&gt;
| Povus Small Island West of Teleport Pad || Level 65 || {{Item|Redfish}}{{Item|River Salmon}}{{Item|Rock Carp}} || 3:2:1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Povus Orc Lands Main || Level 70 || {{Item|Redfish}}{{Item|Tigerfish}}{{Item|Yellow Perch}} || 3:2:1 || Can trigger [[Angling: Old Dreadtooth]]&lt;br /&gt;
|-&lt;br /&gt;
| Povus South Shore || Level 75 || {{Item|Lake Sturgeon}}{{Item|Tigerfish}}{{Item|Rainbow Trout}}{{Item|Redfish}} || 2:2:1:1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Vidaria]] - ? Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria Western Lake || Level 80 || {{Item|Radiant Muskie}}{{Item|Lake Sturgeon}}{{Item|Redfish}}{{Item|Rock Carp}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria Northeast Lake || Level 80 || {{Item|Irmaki}}{{Item|Radiant Muskie}}{{Item|Redfish}}{{Item|Smallmouth Bass}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria North Lake || Level 85 || {{Item|Pyrocarp}}{{Item|Irmaki}}{{Item|Vidarian Pickerel}}{{Item|Radiant Muskie}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria South Lake || Level 85 || {{Item|Icebrook}}{{Item|Vidarian Pickerel}}{{Item|Frostfin}}{{Item|Radiant Muskie}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria Southeast Lake || Level 85 || {{Item|Icebrook}}{{Item|Vidarian Pickerel}}{{Item|Frostfin}}{{Item|Radiant Muskie}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria Long Lake || Level 85 || {{Item|Icebrook}}{{Item|Vidarian Pickerel}}{{Item|Frostfin}}{{Item|Radiant Muskie}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria NW Mountain Lake || Level 85 || {{Item|Crater Gar}}{{Item|Pyrocarp}}{{Item|Radiant Muskie}}{{Item|Redfish}} || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Statehelm]] - ? Fishing Zones&lt;br /&gt;
|-&lt;br /&gt;
| Statehelm Docks || Level 80 (?) || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Statehelm West Lake || Level 90 || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Statehelm South Lake (Not near docks) || Level 90 || ? || ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
While you are fishing in an area you have a chance to be requested to complete one of the following quests:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Angling Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Angling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angling was introduced in June 2023.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Noctem</name></author>
	</entry>
</feed>