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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saffron</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saffron"/>
	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/Saffron"/>
	<updated>2026-06-21T16:46:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Korbok/Spending_limits&amp;diff=275316</id>
		<title>Korbok/Spending limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Korbok/Spending_limits&amp;diff=275316"/>
		<updated>2026-04-15T21:17:04Z</updated>

		<summary type="html">&lt;p&gt;Saffron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vendor spending limits&lt;br /&gt;
|ItemCapNeutral         =&lt;br /&gt;
|ItemCapComfortable     =242&lt;br /&gt;
|ItemCapFriends         =&lt;br /&gt;
|ItemCapCloseFriends    =&lt;br /&gt;
|ItemCapBestFriends     =350&lt;br /&gt;
|ItemCapLikeFamily      =400&lt;br /&gt;
|ItemCapSoulMates       =500&lt;br /&gt;
|WeeklyPoolNeutral      =5,000&lt;br /&gt;
|WeeklyPoolComfortable  =10,000&lt;br /&gt;
|WeeklyPoolFriends      =12,500&lt;br /&gt;
|WeeklyPoolCloseFriends =15,000&lt;br /&gt;
|WeeklyPoolBestFriends  =17,500&lt;br /&gt;
|WeeklyPoolLikeFamily   =20,000&lt;br /&gt;
|WeeklyPoolSoulMates    =25,000&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Spending limits]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kelim/Items_sold&amp;diff=274989</id>
		<title>Kelim/Items sold</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kelim/Items_sold&amp;diff=274989"/>
		<updated>2026-04-12T18:04:50Z</updated>

		<summary type="html">&lt;p&gt;Saffron: Undo revision 274984 by Saffron (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Bottle of Water &lt;br /&gt;
 | cost = 100&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Potato Seedling &lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Onion Seedling &lt;br /&gt;
 | cost = 9&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Cabbage Leafling &lt;br /&gt;
 | cost = 12&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Beet Seedling&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Squash Seedling&lt;br /&gt;
 | cost = 19&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Broccoli Seedling&lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Carrot Seedling&lt;br /&gt;
 | cost = 27&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Green Pepper Seeds&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Red Pepper Seeds&lt;br /&gt;
 | cost = 45&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Corn Seeds&lt;br /&gt;
 | cost = 52&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Items sold]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kelim&amp;diff=274988</id>
		<title>Kelim</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kelim&amp;diff=274988"/>
		<updated>2026-04-12T18:04:02Z</updated>

		<summary type="html">&lt;p&gt;Saffron: Undo revision 274978 by Saffron (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kelim&lt;br /&gt;
|image            = [[File:Kelim.png|300px]]&lt;br /&gt;
|caption          = Checking on some plants.&lt;br /&gt;
|zone             = Ilmari&lt;br /&gt;
|town = Amulna&lt;br /&gt;
|location         = The garden.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Gardening]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You know, I don&#039;t even much like the spicy peppers. Too spicy. Not flavorful enough. But I grow &#039;em anyways. Humans love &#039;em&lt;br /&gt;
}}&lt;br /&gt;
[[Kelim]] is a male [[Rakshasa]] living in the walled town of [[Amulna]] in the [[Ilmari]] Desert. He stands in a small garden plot in the corner of the city and sells gardening supplies, as well as providing training for gardening 51-60 and 61-70.&lt;br /&gt;
Kelim purchased a caravan of dirt to support his pepper growing operation. He expects to be able to pay off his debt in ten to fifteen years.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Found in the central market of the town of [[Amulna]]. &lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
===== Fall Harvest =====&lt;br /&gt;
As part of a quest chain during the [[Fall Harvest]], [[Kelim]] can offer quests related to Tofu. Completing [[Harvest Event: Cranberries!]] unlocks a barter option.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Fall Harvest&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tree Decoration: Ilmari=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kelim]] offers quests to decorate a tree in [[Ilmari]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Gardening]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Gardening{{pipe}}Unlock Gardening Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost=20000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Gardening{{pipe}}Unlock Gardening Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=43500&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Basic Fertilizer (from Ground Flower Seeds)&lt;br /&gt;
 | skilllevel = 15&lt;br /&gt;
 | cost =  900&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Basic Fertilizer (from Rotten Meat)&lt;br /&gt;
 |skilllevel= 40&lt;br /&gt;
 |cost=3133&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Rotten Meat&lt;br /&gt;
 |skilllevel= 13&lt;br /&gt;
 |cost=900&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services == &lt;br /&gt;
==== Bartering ==== &lt;br /&gt;
During the [[Fall Harvest]], [[Kelim]] offers barters. The quest [[Harvest Event: Cranberries!]] must be completed to unlock the barter options.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;1&amp;quot; | {{Item|Plump Raw Turkey}} x1 || {{Item|Harvest Spices}} x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;1&amp;quot; | {{Item|Raw Turkey}} x3 || {{Item|Harvest Spices}} x1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Fall Harvest =====&lt;br /&gt;
Completing quests during the [[Fall Harvest]] allows access to [[Kelim]]&#039;s barter options.&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends =  {{item|Desert Rose Seeds}} x2&lt;br /&gt;
|RiShin Family = 2 items (not complete): {{Item|Faded Blue Book}}, {{Item|Telka&#039;s Teeth (&amp;quot;Molar&amp;quot; Variety)}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=274987</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=274987"/>
		<updated>2026-04-12T18:03:23Z</updated>

		<summary type="html">&lt;p&gt;Saffron: Undo revision 274983 by Saffron (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Gardening&lt;br /&gt;
|image            = [[File:Gardening (skill).jpg|300px]]&lt;br /&gt;
|caption          = The vegetable highway in Serbule.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Kelim]], [[Floxie]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Growing things in a garden: herbs, food, and flowers.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Gardening]] is a trade skill about growing plants: fruits, flowers, and vegetables. The plants can be used in other trade skills and sometimes as quest objectives (ie. collect flowers).&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Growing things in a garden: herbs, food, and flowers.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* [[Kelim]] in [[Amulna]] unlocks &#039;&#039;&#039;Gardening&#039;&#039;&#039; levels 51-60 and 61-70.&lt;br /&gt;
* [[Floxie]] in [[Fae Realm]] unlocks Levels 71-80&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Alchemy]] for making bone meal or rotten meat for [[Bottle of Fertilizer]]&lt;br /&gt;
* [[Milling]] for making [[Ground Flower Seeds]] for [[Bottle of Fertilizer]]&lt;br /&gt;
* [[Cooking]] for Food Buffs that require vegetables&lt;br /&gt;
* [[Nature Appreciation]] Grow your own Flowers&lt;br /&gt;
* [[Textile Creation]] Grow your own Cotton&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Foraging]] to find seeds to grow.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Gardening]]&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
:; [[Flower Arrangement]]&lt;br /&gt;
:: Level 35, Level 57&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 10, Level 55&lt;br /&gt;
:; [[Milling]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
&lt;br /&gt;
==Gardening Locations==&lt;br /&gt;
Locations that allow gardening can usually be distinguished by the row of vegetables and cabbage on the ground.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
* [[Serbule Keep]], south part of town near [[Therese]]&lt;br /&gt;
*The farm west of town&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
* [[Julius Patton]]&#039;s farm down the road from the Tapestry Inn&lt;br /&gt;
* Outside a spider-filled barn east of the Tapestry Inn&lt;br /&gt;
* Outside a barn with The Big Widow inside, on the southwest edge of the lakes&lt;br /&gt;
* An abandoned farm in the southeast of the region&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
* [[Animal Town]], must be in an [[Animal Form]] for at least 3 hours in game to go here though they also tolerate druids.&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
* [[Antry Farm]] west of [[Eltibule Keep]].&lt;br /&gt;
* The home of [[Gretchen Salas]] just outside (north) of [[Eltibule Keep]].&lt;br /&gt;
&lt;br /&gt;
; [[Kur]]&lt;br /&gt;
* Just south of the pond east of [[Wolf Cave]].&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
* Near [[Kelim]] in [[Amulna]]&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
* In the central pavilion in Rahu City.&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
* At the animal camp. Requires resistance to glowy yellow crystals.&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
* Next to the status board.&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
* Next to [[Floxie]]&lt;br /&gt;
&lt;br /&gt;
==Vegetables==&lt;br /&gt;
Note: Green and Red Peppers require 2 Water, 2 Fertilizer, and yield 2 Peppers each.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  we may want to move this later to &amp;quot;Seeds&amp;quot; and transclude it, so players can /wiki seeds as a mini-guide with the locations &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seed&lt;br /&gt;
!Seed Value&lt;br /&gt;
!Gardening Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Result&lt;br /&gt;
!Result Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Potato Seedling}}|| 5  || 0 || 40|| 50s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || No||{{Item|Potato}}|| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Onion Seedling}}|| 6  || 5 || 75 || 50s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || No||{{Item|Onion}}|| 10 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cabbage Leafling}}|| 8  || 10 || 150 || 55s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || Yes||{{Item|Cabbage}}|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Beet Seedling}}|| 10  || 20 || 300|| 1m 5s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]].|| Yes||{{Item|Beet}}|| 30 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Squash Seedling}}|| 13  || 30 || 450|| 2m 50s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || Yes||{{Item|Squash}}|| 40 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Broccoli Seedling}}|| 15  || 40 || 600 || 2m 55s || Purchased from [[Therese]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]].|| Yes||{{Item|Broccoli}}|| 50 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Carrot Seedling}}|| 18  || 50 || 750 || 2m 55s || Purchased from [[Therese]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || Yes||{{Item|Carrot}}|| 60 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Pepper Seeds}}|| 25  || 55 || 825 || 4m 5s || Purchased from [[Kelim]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. ||Yes x2||{{Item|Green Pepper}} x2|| 70 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Pepper Seeds}}|| 30  || 60 || 900 || 4m 34s || Purchased from [[Kelim]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. ||Yes x2||{{Item|Red Pepper}} x2|| 80 x2 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Corn Seeds}}|| 35 || 65 || 975 || 4m 45s || Purchased from [[Kelim]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. ||Yes x2||{{Item|Corn}} x2|| 90 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Escarole Seedling}}|| 40 || 70 || 1050 || 4m 55s || Purchased from [[Floxie]]. || Yes x2 || {{Item|Escarole}} x2 || 100 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basil Seedling}}|| 45 || 75 || 1125 || 5m 4s || Fae Realm (Night Time). ||Yes x2||{{Item|Basil}} x3|| 100 x3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cantaloupe Seedling}}|| 50 || 78 || 1170 || 5m 11s || Fae Realm. ||Yes x2||{{Item|Cantaloupe}} x2|| 200 x2 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pea Seedling}}|| 58 || 80 || 1200 || 5m 10s ||  Purchased from [[Floxie]]. || Yes x2 || {{Item|Peas}} x2 || 150 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soybean Sprout}}|| 58 || 0 || 1200 || 5m 10s ||  [[Povus]]. || Yes x2 || {{Item|Soybeans}} x2 || 150 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Tomato Seedling}}|| 70 || 90 || ??? ||? m??s ||  Found on monsters || Yes x2 || {{Item|Tomato}} x2 || 200 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red-Leaf Lettuce Seedling}}|| 75 || 95 || ??? ||? m??s ||  Vidaria landscape || Yes x2 || ? x2 || ? x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flowers==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seeds&lt;br /&gt;
!Seed Value&lt;br /&gt;
!Gardening Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Result&lt;br /&gt;
!Result Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Bluebell Seeds}}||5 || 3 || 45 || 1m 10s || Found in Serbule and Eltibule, Myconian Cave drop.|| Yes||{{Item|Bluebell}}||20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Aster Seeds}}||8 || 10 || 150 || 1m 30s || Found in Serbule and Eltibule.|| Yes||{{Item|Red Aster}}||30&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Violet Seeds}}||9 || 15 || 225 || 1m 50s || Found in Eltibule. || Yes||{{Item|Violet}}||40&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dahlia Seeds}}||10|| 20 || 300 || 2m 0s || Found in Eltibule. || Yes||{{Item|Dahlia}}||50&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Daisy Seeds}}||12|| 25 || 325 || 2m 10s || Found in Eltibule and Sun Vale (northern part of main island).|| Yes||{{Item|Daisy}}||60&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pansy Seeds}}||13|| 30 || 450 || 2m 20s || Found in Sun Vale (northern part of main island).|| Yes||{{Item|Pansy}}||70&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Marigold Seeds}}||14|| 35 || 525 || 2m 30s || Found in Sun Vale (central part of main island).|| Yes||{{Item|Marigold}}||80&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Poppy Seeds }}||15||40 || 600 || 2m 40s || Found in Sun Vale (southern part of main island).|| Yes||{{Item|Poppy}}||90&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Rose Seeds}} ||16|| 45 || 675 || 2m 50s || Random drop from level 40+ enemies in Kur &amp;amp; Gazluk. Found in [[Necromancer&#039;s Courtyard]]|| Yes||{{Item|Red Rose}}||100&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Elven Lily Seeds}} ||18|| 50 || 750 || 3m 0s || Random drop from level 40+ enemies in Kur &amp;amp; Gazluk. Found in [[Kur Mountains]] on the coast by [[Jace Soral]]. || Yes||{{Item|Elven Lily}}||110&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Winterhue Seeds}} ||25|| 55 || 825 || 3m 10s || Found in [[Kur Mountains]].|| Yes||{{Item|Winterhue}}||125&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Desert Rose Seeds}} ||30|| 60 || 900 || 3m 19s || Found in [[Ilmari]] at night.|| Yes||{{Item|Desert Rose}}||160&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dandelion Seeds}} ||35|| 65 || 975 || 3m 27s || Fae Realm, Povus || Yes||{{Item|Dandelion}}||185&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Mysotis Seeds}} ||40|| 70 || 1050 || 3m 38s || Fae Realm || Yes||{{Item|Fae Mysotis}}||220&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Tulip Seeds}} ||45||75 || 1125 || 3m 48s || Fae Realm (south), Vidaria || Yes||{{Item|Tulip}}||255&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Paleblood Seeds}} || 50 ||80 || ?? || 3m 55s || Gazluk || Yes||{{Item|Paleblood}} (grows as Snowblood)||?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Hyacinth Seeds}} || 55 ||85 || ?? || ? || Povus || Yes||?||?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Swamp Lily Seeds}} || 60 ||90 || ?? || ? || Povus || Yes||?||?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Lavender Seeds}} || 70 || 100 || ?? || ? || ? || Yes|| {{Item|Lavender}} || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unique==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seed&lt;br /&gt;
!Seed Value&lt;br /&gt;
!Gardening Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Result&lt;br /&gt;
!Result Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Horse Apple Seedling}} || 7 || 6 || ? || 59s || Participation in [[horse thief]] events. || No || {{Item|Horse Apple}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cotton}} || 3 || 35 || 250 || 2m 30s || Found in Eltibule. || Yes || {{Item|Cotton}} x3-6 || 9-18&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sugarcane Seeds}} || 12 || 25 || 375 || 2m 8s || Found on monsters, purchased from [[Hiral]]|| Yes || {{Item|Sugarcane}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Barley Seeds}} || 14 || 35 || 525 || 2m 30s || Found on monsters, &#039;&#039;Sift Through Grass for Barley&#039;&#039; || Yes || {{Item|Barley}} {{Item|Barley Seeds}} x0-2 || 40-68&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pumpkin Seedling}} || 20 || 50 || 750 || 2m 50s || Halloween Event || Yes || {{Item|Pumpkin}} || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Flax Seeds}}|| 17  || 51 || ??? || 4m 42s || Nightmare Cave Dragon. || Yes x2||{{Item|Flax}} x2 {{Item|Flax Seeds}} x0-2?|| 45 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Oat Seeds}}|| 40  || 66 || ??? || 4m 10s || Povus || Yes x2||{{Item|Oat Groats}} x2 {{Item|Oat Seeds}} x0-1?|| 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Tundra Rye Seeds}}|| 20  || 45 || 825 || 4m 10s || Gazluk, Kur Mountains || Yes x2||{{Item|Tundra Rye}} x2|| 55&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Evil Pumpkin Seeds}} || 7 || 15 || 225 || 1m 15s || Halloween Event || Yes || {{Item|Evil Pumpkin}} || 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Orcish Wheat Seeds}} || 64 || 85 || 1275 || ?m ??s || Found on monsters || Yes x2 || {{Item|Orcish Wheat}} x2 || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Foul Acorn}} || 25 || 85 || ? || ?m ??s || Dropped by [[Old Fruitless]], can only be planted northwest of [[Grakelsput]] || Yes x1 || {{Item|Treant Apple}} x1 || 100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Gardening Techniques ===&lt;br /&gt;
&lt;br /&gt;
=== Gardening Notes ===&lt;br /&gt;
*Basic plants usually require a [[Bottle of Water]] to be grown, while higher level ones require a [[Bottle of Fertilizer]].&lt;br /&gt;
Seeds&amp;lt;br /&amp;gt;&lt;br /&gt;
*Seeds can be bought from NPCs such as [[Therese]], and often drops from creatures (for example Panthers in Eltibule).&lt;br /&gt;
*To plant a seed simply right-click the seeds in your inventory. You must be in a gardening area.&lt;br /&gt;
*Note that seeds are also prized as a gift for [[Hulon]], [[Ivyn]], Therese, or [[Zhao]].&lt;br /&gt;
*You can plant 2 seeds of every [[Vegetable]] (but Green and Red Peppers share a slot.  Also cantaloupes and pumpkins share a &amp;quot;gourd&amp;quot; slot, and cabbages and escarole share a &amp;quot;lettuce&amp;quot; slot.), 3 of any combination of [[Flowers]], 5 [[Cotton]], plus 2 &amp;quot;grass&amp;quot; ([[Sugarcane]] or [[Barley]]) in total (at the same time).&lt;br /&gt;
Bottles&amp;lt;br /&amp;gt;&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a [[Bottle of Fertilizer|Fertilizer]].&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a [[Bottle of Water]].&lt;br /&gt;
* It is not necessary to buy a Bottle of Water from Therese after the initial investment. Full bottles cost 100 gold, but refilling bottles at the well in the middle of Serbule town is free.&lt;br /&gt;
Buffs&amp;lt;br /&amp;gt;&lt;br /&gt;
*Playing an instrument or standing in the proximity of someone playing one while gardening will also randomly yield more harvest. You will be prompted when this effect takes place. Some details:&lt;br /&gt;
** Every five seconds there&#039;s a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it&#039;s been affected, it can&#039;t get more affected; it&#039;s a one-shot deal. After the first dice roll if it did not &amp;quot;win&amp;quot; the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is &amp;quot;won&amp;quot; or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.&lt;br /&gt;
** The performers&#039; skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.&lt;br /&gt;
** More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.&lt;br /&gt;
NPCs &amp;amp; Recipes&amp;lt;br /&amp;gt;&lt;br /&gt;
*The recipe for [[Bottle of Fertilizer]] can be bought from [[Therese]]. That recipe takes one [[Strange Dirt]]. [[Julius Patton]] in [[Serbule Hills]] also teaches fertilizer recipes. &lt;br /&gt;
*After gaining favor with her to Friend, she will also sell a followup recipe how to make Fertilizer from Bone Meal. At Close Friends [[Therese]] will teach you a recipe how to make [[Bone Meal]] from [[Femur]]s.&lt;br /&gt;
*After gaining favor with him to Best Friend, [[Kelim]] will also sell a recipe how to make &#039;&#039;&#039;Recipe: Basic Fertilizer&#039;&#039;&#039; (from [[Rotten Meat]]).&lt;br /&gt;
&lt;br /&gt;
=== Gardening Almanac ===&lt;br /&gt;
&#039;&#039;&#039;Gardening Almanacs&#039;&#039;&#039; display reports on garden related bonuses. A random item grown through [[Gardening]] is blessed with a guaranteed double-yield event in a single zone. &#039;&#039;&#039;Gardening Almanacs&#039;&#039;&#039; report on the current event, plus the next two days of bonuses. The item and zone receiving double-yield changes at midnight in the EST/EDT timezone.&lt;br /&gt;
; Gardening Almanac Locations&lt;br /&gt;
* [[Serbule]] - Inside the windmill building.&lt;br /&gt;
* [[Rahu]] - Inside [[Hirochi the Booklord]]&#039;s house, just south of the Rahu Garden.&lt;br /&gt;
* [[Red Wing Casino]] - On a table near the exit to [[Eltibule]].&lt;br /&gt;
* [[Statehelm]] - Speak with [[Tamilla]].&lt;br /&gt;
; Example Gardening Events&lt;br /&gt;
* &amp;quot;Cabbages grown in the Gazluk area will yield an extra cabbage at harvest.&amp;quot;&lt;br /&gt;
* &amp;quot;Onions grown in the Povus area will yield an extra onion at harvest.&amp;quot;&lt;br /&gt;
* Cotton grown in the Eltiuble area will yield an extra cotton at harvest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Gardening Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Gardening|&lt;br /&gt;
{{:Xptables/Gardening}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tavilak/Items_sold&amp;diff=274986</id>
		<title>Tavilak/Items sold</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tavilak/Items_sold&amp;diff=274986"/>
		<updated>2026-04-12T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;Saffron: Undo revision 274985 by Saffron (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Potato Seedling&lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Onion Seedling&lt;br /&gt;
 | cost = 9&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Cabbage Leafling&lt;br /&gt;
 | cost = 12&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Beet Seedling&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Squash Seedling&lt;br /&gt;
 | cost = 19&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Broccoli Seedling&lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Carrot Seedling&lt;br /&gt;
 | cost = 27&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Green Pepper Seeds&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Red Pepper Seeds&lt;br /&gt;
 | cost = 45&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Corn Seeds&lt;br /&gt;
 | cost = 52&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Bottle of Water&lt;br /&gt;
 | cost = 100&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Gardening: Basic Fertilizer&lt;br /&gt;
 | cost = 45&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Handsaw&lt;br /&gt;
 | cost = 75&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Rough Tannin Powder&lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Decent Tannin Powder&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Quality Tannin Powder&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Amazing Tannin Powder&lt;br /&gt;
 | cost = 75&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Awesome Tannin Powder&lt;br /&gt;
 | cost = 150&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Dye Pot&lt;br /&gt;
 | cost = 30&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Gem Crusher&lt;br /&gt;
 | cost = 2,000&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Items sold]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tavilak/Items_sold&amp;diff=274985</id>
		<title>Tavilak/Items sold</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tavilak/Items_sold&amp;diff=274985"/>
		<updated>2026-04-12T17:56:48Z</updated>

		<summary type="html">&lt;p&gt;Saffron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Potato Seedling&lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Onion Seedling&lt;br /&gt;
 | cost = 9&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Cabbage Leafling&lt;br /&gt;
 | cost = 12&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Beet Seedling&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Squash Seedling&lt;br /&gt;
 | cost = 19&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Broccoli Seedling&lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Carrot Seedling&lt;br /&gt;
 | cost = 27&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Green Pepper Seeds&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Bottle of Water&lt;br /&gt;
 | cost = 100&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Gardening: Basic Fertilizer&lt;br /&gt;
 | cost = 45&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Handsaw&lt;br /&gt;
 | cost = 75&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Rough Tannin Powder&lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Decent Tannin Powder&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Quality Tannin Powder&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Amazing Tannin Powder&lt;br /&gt;
 | cost = 75&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Awesome Tannin Powder&lt;br /&gt;
 | cost = 150&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Dye Pot&lt;br /&gt;
 | cost = 30&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Gem Crusher&lt;br /&gt;
 | cost = 2,000&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Items sold]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kelim/Items_sold&amp;diff=274984</id>
		<title>Kelim/Items sold</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kelim/Items_sold&amp;diff=274984"/>
		<updated>2026-04-12T17:53:34Z</updated>

		<summary type="html">&lt;p&gt;Saffron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Bottle of Water &lt;br /&gt;
 | cost = 100&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Potato Seedling &lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Onion Seedling &lt;br /&gt;
 | cost = 9&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Cabbage Leafling &lt;br /&gt;
 | cost = 12&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Beet Seedling&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Squash Seedling&lt;br /&gt;
 | cost = 19&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Broccoli Seedling&lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Carrot Seedling&lt;br /&gt;
 | cost = 27&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Green Pepper Seeds&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Items sold]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=274983</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=274983"/>
		<updated>2026-04-12T17:51:53Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* Vegetables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Gardening&lt;br /&gt;
|image            = [[File:Gardening (skill).jpg|300px]]&lt;br /&gt;
|caption          = The vegetable highway in Serbule.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Kelim]], [[Floxie]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Growing things in a garden: herbs, food, and flowers.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Gardening]] is a trade skill about growing plants: fruits, flowers, and vegetables. The plants can be used in other trade skills and sometimes as quest objectives (ie. collect flowers).&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Growing things in a garden: herbs, food, and flowers.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
* [[Kelim]] in [[Amulna]] unlocks &#039;&#039;&#039;Gardening&#039;&#039;&#039; levels 51-60 and 61-70.&lt;br /&gt;
* [[Floxie]] in [[Fae Realm]] unlocks Levels 71-80&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Alchemy]] for making bone meal or rotten meat for [[Bottle of Fertilizer]]&lt;br /&gt;
* [[Milling]] for making [[Ground Flower Seeds]] for [[Bottle of Fertilizer]]&lt;br /&gt;
* [[Cooking]] for Food Buffs that require vegetables&lt;br /&gt;
* [[Nature Appreciation]] Grow your own Flowers&lt;br /&gt;
* [[Textile Creation]] Grow your own Cotton&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Foraging]] to find seeds to grow.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Gardening]]&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
:; [[Flower Arrangement]]&lt;br /&gt;
:: Level 35, Level 57&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 10, Level 55&lt;br /&gt;
:; [[Milling]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
&lt;br /&gt;
==Gardening Locations==&lt;br /&gt;
Locations that allow gardening can usually be distinguished by the row of vegetables and cabbage on the ground.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
* [[Serbule Keep]], south part of town near [[Therese]]&lt;br /&gt;
*The farm west of town&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
* [[Julius Patton]]&#039;s farm down the road from the Tapestry Inn&lt;br /&gt;
* Outside a spider-filled barn east of the Tapestry Inn&lt;br /&gt;
* Outside a barn with The Big Widow inside, on the southwest edge of the lakes&lt;br /&gt;
* An abandoned farm in the southeast of the region&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
* [[Animal Town]], must be in an [[Animal Form]] for at least 3 hours in game to go here though they also tolerate druids.&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
* [[Antry Farm]] west of [[Eltibule Keep]].&lt;br /&gt;
* The home of [[Gretchen Salas]] just outside (north) of [[Eltibule Keep]].&lt;br /&gt;
&lt;br /&gt;
; [[Kur]]&lt;br /&gt;
* Just south of the pond east of [[Wolf Cave]].&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
* Near [[Kelim]] in [[Amulna]]&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
* In the central pavilion in Rahu City.&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
* At the animal camp. Requires resistance to glowy yellow crystals.&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
* Next to the status board.&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
* Next to [[Floxie]]&lt;br /&gt;
&lt;br /&gt;
==Vegetables==&lt;br /&gt;
Note: Green and Red Peppers require 2 Water, 2 Fertilizer, and yield 2 Peppers each.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  we may want to move this later to &amp;quot;Seeds&amp;quot; and transclude it, so players can /wiki seeds as a mini-guide with the locations &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seed&lt;br /&gt;
!Seed Value&lt;br /&gt;
!Gardening Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Result&lt;br /&gt;
!Result Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Potato Seedling}}|| 5  || 0 || 40|| 50s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || No||{{Item|Potato}}|| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Onion Seedling}}|| 6  || 5 || 75 || 50s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || No||{{Item|Onion}}|| 10 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cabbage Leafling}}|| 8  || 10 || 150 || 55s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || Yes||{{Item|Cabbage}}|| 20 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Beet Seedling}}|| 10  || 20 || 300|| 1m 5s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]].|| Yes||{{Item|Beet}}|| 30 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Squash Seedling}}|| 13  || 30 || 450|| 2m 50s || Purchased from [[Therese]], [[Jesina]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || Yes||{{Item|Squash}}|| 40 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Broccoli Seedling}}|| 15  || 40 || 600 || 2m 55s || Purchased from [[Therese]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]].|| Yes||{{Item|Broccoli}}|| 50 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Carrot Seedling}}|| 18  || 50 || 750 || 2m 55s || Purchased from [[Therese]], [[Julius Patton]], [[Kelim]], [[Norbert]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. || Yes||{{Item|Carrot}}|| 60 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Pepper Seeds}}|| 25  || 55 || 825 || 4m 5s || Purchased from [[Kelim]], [[Tavilak]], [[Floxie]], [[Dachak the Digger]]. ||Yes x2||{{Item|Green Pepper}} x2|| 70 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Pepper Seeds}}|| 30  || 60 || 900 || 4m 34s || Purchased from [[Floxie]], [[Dachak the Digger]]. ||Yes x2||{{Item|Red Pepper}} x2|| 80 x2 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Corn Seeds}}|| 35 || 65 || 975 || 4m 45s || Purchased from [[Floxie]], [[Dachak the Digger]]. ||Yes x2||{{Item|Corn}} x2|| 90 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Escarole Seedling}}|| 40 || 70 || 1050 || 4m 55s || Purchased from [[Floxie]]. || Yes x2 || {{Item|Escarole}} x2 || 100 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basil Seedling}}|| 45 || 75 || 1125 || 5m 4s || Fae Realm (Night Time). ||Yes x2||{{Item|Basil}} x3|| 100 x3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cantaloupe Seedling}}|| 50 || 78 || 1170 || 5m 11s || Fae Realm. ||Yes x2||{{Item|Cantaloupe}} x2|| 200 x2 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pea Seedling}}|| 58 || 80 || 1200 || 5m 10s ||  Purchased from [[Floxie]]. || Yes x2 || {{Item|Peas}} x2 || 150 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soybean Sprout}}|| 58 || 0 || 1200 || 5m 10s ||  [[Povus]]. || Yes x2 || {{Item|Soybeans}} x2 || 150 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Tomato Seedling}}|| 70 || 90 || ??? ||? m??s ||  Found on monsters || Yes x2 || {{Item|Tomato}} x2 || 200 x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red-Leaf Lettuce Seedling}}|| 75 || 95 || ??? ||? m??s ||  Vidaria landscape || Yes x2 || ? x2 || ? x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flowers==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seeds&lt;br /&gt;
!Seed Value&lt;br /&gt;
!Gardening Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Result&lt;br /&gt;
!Result Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Bluebell Seeds}}||5 || 3 || 45 || 1m 10s || Found in Serbule and Eltibule, Myconian Cave drop.|| Yes||{{Item|Bluebell}}||20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Aster Seeds}}||8 || 10 || 150 || 1m 30s || Found in Serbule and Eltibule.|| Yes||{{Item|Red Aster}}||30&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Violet Seeds}}||9 || 15 || 225 || 1m 50s || Found in Eltibule. || Yes||{{Item|Violet}}||40&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dahlia Seeds}}||10|| 20 || 300 || 2m 0s || Found in Eltibule. || Yes||{{Item|Dahlia}}||50&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Daisy Seeds}}||12|| 25 || 325 || 2m 10s || Found in Eltibule and Sun Vale (northern part of main island).|| Yes||{{Item|Daisy}}||60&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pansy Seeds}}||13|| 30 || 450 || 2m 20s || Found in Sun Vale (northern part of main island).|| Yes||{{Item|Pansy}}||70&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Marigold Seeds}}||14|| 35 || 525 || 2m 30s || Found in Sun Vale (central part of main island).|| Yes||{{Item|Marigold}}||80&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Poppy Seeds }}||15||40 || 600 || 2m 40s || Found in Sun Vale (southern part of main island).|| Yes||{{Item|Poppy}}||90&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Rose Seeds}} ||16|| 45 || 675 || 2m 50s || Random drop from level 40+ enemies in Kur &amp;amp; Gazluk. Found in [[Necromancer&#039;s Courtyard]]|| Yes||{{Item|Red Rose}}||100&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Elven Lily Seeds}} ||18|| 50 || 750 || 3m 0s || Random drop from level 40+ enemies in Kur &amp;amp; Gazluk. Found in [[Kur Mountains]] on the coast by [[Jace Soral]]. || Yes||{{Item|Elven Lily}}||110&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Winterhue Seeds}} ||25|| 55 || 825 || 3m 10s || Found in [[Kur Mountains]].|| Yes||{{Item|Winterhue}}||125&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Desert Rose Seeds}} ||30|| 60 || 900 || 3m 19s || Found in [[Ilmari]] at night.|| Yes||{{Item|Desert Rose}}||160&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dandelion Seeds}} ||35|| 65 || 975 || 3m 27s || Fae Realm, Povus || Yes||{{Item|Dandelion}}||185&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Mysotis Seeds}} ||40|| 70 || 1050 || 3m 38s || Fae Realm || Yes||{{Item|Fae Mysotis}}||220&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Tulip Seeds}} ||45||75 || 1125 || 3m 48s || Fae Realm (south), Vidaria || Yes||{{Item|Tulip}}||255&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Paleblood Seeds}} || 50 ||80 || ?? || 3m 55s || Gazluk || Yes||{{Item|Paleblood}} (grows as Snowblood)||?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Hyacinth Seeds}} || 55 ||85 || ?? || ? || Povus || Yes||?||?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Swamp Lily Seeds}} || 60 ||90 || ?? || ? || Povus || Yes||?||?&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Lavender Seeds}} || 70 || 100 || ?? || ? || ? || Yes|| {{Item|Lavender}} || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unique==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seed&lt;br /&gt;
!Seed Value&lt;br /&gt;
!Gardening Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Fertilizer&lt;br /&gt;
!Result&lt;br /&gt;
!Result Value&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Horse Apple Seedling}} || 7 || 6 || ? || 59s || Participation in [[horse thief]] events. || No || {{Item|Horse Apple}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cotton}} || 3 || 35 || 250 || 2m 30s || Found in Eltibule. || Yes || {{Item|Cotton}} x3-6 || 9-18&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sugarcane Seeds}} || 12 || 25 || 375 || 2m 8s || Found on monsters, purchased from [[Hiral]]|| Yes || {{Item|Sugarcane}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Barley Seeds}} || 14 || 35 || 525 || 2m 30s || Found on monsters, &#039;&#039;Sift Through Grass for Barley&#039;&#039; || Yes || {{Item|Barley}} {{Item|Barley Seeds}} x0-2 || 40-68&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pumpkin Seedling}} || 20 || 50 || 750 || 2m 50s || Halloween Event || Yes || {{Item|Pumpkin}} || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Flax Seeds}}|| 17  || 51 || ??? || 4m 42s || Nightmare Cave Dragon. || Yes x2||{{Item|Flax}} x2 {{Item|Flax Seeds}} x0-2?|| 45 &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Oat Seeds}}|| 40  || 66 || ??? || 4m 10s || Povus || Yes x2||{{Item|Oat Groats}} x2 {{Item|Oat Seeds}} x0-1?|| 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Tundra Rye Seeds}}|| 20  || 45 || 825 || 4m 10s || Gazluk, Kur Mountains || Yes x2||{{Item|Tundra Rye}} x2|| 55&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Evil Pumpkin Seeds}} || 7 || 15 || 225 || 1m 15s || Halloween Event || Yes || {{Item|Evil Pumpkin}} || 25&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Orcish Wheat Seeds}} || 64 || 85 || 1275 || ?m ??s || Found on monsters || Yes x2 || {{Item|Orcish Wheat}} x2 || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Foul Acorn}} || 25 || 85 || ? || ?m ??s || Dropped by [[Old Fruitless]], can only be planted northwest of [[Grakelsput]] || Yes x1 || {{Item|Treant Apple}} x1 || 100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Gardening Techniques ===&lt;br /&gt;
&lt;br /&gt;
=== Gardening Notes ===&lt;br /&gt;
*Basic plants usually require a [[Bottle of Water]] to be grown, while higher level ones require a [[Bottle of Fertilizer]].&lt;br /&gt;
Seeds&amp;lt;br /&amp;gt;&lt;br /&gt;
*Seeds can be bought from NPCs such as [[Therese]], and often drops from creatures (for example Panthers in Eltibule).&lt;br /&gt;
*To plant a seed simply right-click the seeds in your inventory. You must be in a gardening area.&lt;br /&gt;
*Note that seeds are also prized as a gift for [[Hulon]], [[Ivyn]], Therese, or [[Zhao]].&lt;br /&gt;
*You can plant 2 seeds of every [[Vegetable]] (but Green and Red Peppers share a slot.  Also cantaloupes and pumpkins share a &amp;quot;gourd&amp;quot; slot, and cabbages and escarole share a &amp;quot;lettuce&amp;quot; slot.), 3 of any combination of [[Flowers]], 5 [[Cotton]], plus 2 &amp;quot;grass&amp;quot; ([[Sugarcane]] or [[Barley]]) in total (at the same time).&lt;br /&gt;
Bottles&amp;lt;br /&amp;gt;&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a [[Bottle of Fertilizer|Fertilizer]].&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a [[Bottle of Water]].&lt;br /&gt;
* It is not necessary to buy a Bottle of Water from Therese after the initial investment. Full bottles cost 100 gold, but refilling bottles at the well in the middle of Serbule town is free.&lt;br /&gt;
Buffs&amp;lt;br /&amp;gt;&lt;br /&gt;
*Playing an instrument or standing in the proximity of someone playing one while gardening will also randomly yield more harvest. You will be prompted when this effect takes place. Some details:&lt;br /&gt;
** Every five seconds there&#039;s a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it&#039;s been affected, it can&#039;t get more affected; it&#039;s a one-shot deal. After the first dice roll if it did not &amp;quot;win&amp;quot; the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is &amp;quot;won&amp;quot; or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.&lt;br /&gt;
** The performers&#039; skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.&lt;br /&gt;
** More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.&lt;br /&gt;
NPCs &amp;amp; Recipes&amp;lt;br /&amp;gt;&lt;br /&gt;
*The recipe for [[Bottle of Fertilizer]] can be bought from [[Therese]]. That recipe takes one [[Strange Dirt]]. [[Julius Patton]] in [[Serbule Hills]] also teaches fertilizer recipes. &lt;br /&gt;
*After gaining favor with her to Friend, she will also sell a followup recipe how to make Fertilizer from Bone Meal. At Close Friends [[Therese]] will teach you a recipe how to make [[Bone Meal]] from [[Femur]]s.&lt;br /&gt;
*After gaining favor with him to Best Friend, [[Kelim]] will also sell a recipe how to make &#039;&#039;&#039;Recipe: Basic Fertilizer&#039;&#039;&#039; (from [[Rotten Meat]]).&lt;br /&gt;
&lt;br /&gt;
=== Gardening Almanac ===&lt;br /&gt;
&#039;&#039;&#039;Gardening Almanacs&#039;&#039;&#039; display reports on garden related bonuses. A random item grown through [[Gardening]] is blessed with a guaranteed double-yield event in a single zone. &#039;&#039;&#039;Gardening Almanacs&#039;&#039;&#039; report on the current event, plus the next two days of bonuses. The item and zone receiving double-yield changes at midnight in the EST/EDT timezone.&lt;br /&gt;
; Gardening Almanac Locations&lt;br /&gt;
* [[Serbule]] - Inside the windmill building.&lt;br /&gt;
* [[Rahu]] - Inside [[Hirochi the Booklord]]&#039;s house, just south of the Rahu Garden.&lt;br /&gt;
* [[Red Wing Casino]] - On a table near the exit to [[Eltibule]].&lt;br /&gt;
* [[Statehelm]] - Speak with [[Tamilla]].&lt;br /&gt;
; Example Gardening Events&lt;br /&gt;
* &amp;quot;Cabbages grown in the Gazluk area will yield an extra cabbage at harvest.&amp;quot;&lt;br /&gt;
* &amp;quot;Onions grown in the Povus area will yield an extra onion at harvest.&amp;quot;&lt;br /&gt;
* Cotton grown in the Eltiuble area will yield an extra cotton at harvest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Gardening Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Gardening|&lt;br /&gt;
{{:Xptables/Gardening}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kelim&amp;diff=274978</id>
		<title>Kelim</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kelim&amp;diff=274978"/>
		<updated>2026-04-12T11:00:51Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kelim&lt;br /&gt;
|image            = [[File:Kelim.png|300px]]&lt;br /&gt;
|caption          = Checking on some plants.&lt;br /&gt;
|zone             = Ilmari&lt;br /&gt;
|town = Amulna&lt;br /&gt;
|location         = The garden.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Gardening]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You know, I don&#039;t even much like the spicy peppers. Too spicy. Not flavorful enough. But I grow &#039;em anyways. Humans love &#039;em&lt;br /&gt;
}}&lt;br /&gt;
[[Kelim]] is a male [[Rakshasa]] living in the walled town of [[Amulna]] in the [[Ilmari]] Desert. He stands in a small garden plot in the corner of the city and sells gardening supplies, as well as providing training for gardening 51-60 and 61-70.&lt;br /&gt;
Kelim purchased a caravan of dirt to support his pepper growing operation. He expects to be able to pay off his debt in ten to fifteen years.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Found in the central market of the town of [[Amulna]]. &lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
===== Fall Harvest =====&lt;br /&gt;
As part of a quest chain during the [[Fall Harvest]], [[Kelim]] can offer quests related to Tofu. Completing [[Harvest Event: Cranberries!]] unlocks a barter option.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Fall Harvest&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tree Decoration: Ilmari=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kelim]] offers quests to decorate a tree in [[Ilmari]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Gardening]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Gardening{{pipe}}Unlock Gardening Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost=20000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Gardening{{pipe}}Unlock Gardening Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=43500&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Basic Fertilizer (from Ground Flower Seeds)&lt;br /&gt;
 | skilllevel = 15&lt;br /&gt;
 | cost =  900&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Basic Fertilizer (from Rotten Meat)&lt;br /&gt;
 |skilllevel= 40&lt;br /&gt;
 |cost=3133&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Rotten Meat&lt;br /&gt;
 |skilllevel= 13&lt;br /&gt;
 |cost=900&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services == &lt;br /&gt;
==== Bartering ==== &lt;br /&gt;
During the [[Fall Harvest]], [[Kelim]] offers barters. The quest [[Harvest Event: Cranberries!]] must be completed to unlock the barter options.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;1&amp;quot; | {{Item|Plump Raw Turkey}} x1 || {{Item|Harvest Spices}} x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;1&amp;quot; | {{Item|Raw Turkey}} x3 || {{Item|Harvest Spices}} x1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Fall Harvest =====&lt;br /&gt;
Completing quests during the [[Fall Harvest]] allows access to [[Kelim]]&#039;s barter options.&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends =  {{item|Desert Rose Seeds}} x2&lt;br /&gt;
|RiShin Family = 2 items (not complete): {{Item|Faded Blue Book}}, {{Item|Telka&#039;s Teeth (&amp;quot;Molar&amp;quot; Variety)}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274973</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274973"/>
		<updated>2026-04-12T08:01:52Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview ==&lt;br /&gt;
Animal Handling is a combat skill focused on taming and commanding animals to fight alongside you. It pairs well with most other combat skills and excels in multiple roles - tanking, single-target damage, and AoE damage. Players can tame and train Rats, Big Cats, Bears, and Bees, each offering unique combat abilities. Pets gain experience through a Bond Level system, improving their stats over time.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&amp;lt;!-- Not exactly sure if this 81-90 is correct, wikis for both of those NPCs say they tech it, I learned in Povus, idk what&#039;s true, maybe both? --&amp;gt;&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274972</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274972"/>
		<updated>2026-04-12T08:01:32Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* {{msg:BASEPAGENAME}} Overview = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview ==&lt;br /&gt;
Animal Handling is a combat skill focused on taming and commanding animals to fight alongside you. It pairs well with most other combat skills and excels in multiple roles — tanking, single-target damage, and AoE damage. Players can tame and train Rats, Big Cats, Bears, and Bees, each offering unique combat abilities. Pets gain experience through a Bond Level system, improving their stats over time.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&amp;lt;!-- Not exactly sure if this 81-90 is correct, wikis for both of those NPCs say they tech it, I learned in Povus, idk what&#039;s true, maybe both? --&amp;gt;&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274971</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274971"/>
		<updated>2026-04-12T08:01:12Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* {{msg:BASEPAGENAME}} Overview = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview ===&lt;br /&gt;
Animal Handling is a combat skill focused on taming and commanding animals to fight alongside you. It pairs well with most other combat skills and excels in multiple roles — tanking, single-target damage, and AoE damage. Players can tame and train Rats, Big Cats, Bears, and Bees, each offering unique combat abilities. Pets gain experience through a Bond Level system, improving their stats over time.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&amp;lt;!-- Not exactly sure if this 81-90 is correct, wikis for both of those NPCs say they tech it, I learned in Povus, idk what&#039;s true, maybe both? --&amp;gt;&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274970</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274970"/>
		<updated>2026-04-12T08:00:46Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview ===&lt;br /&gt;
Animal Handling is a combat skill focused on taming and commanding animals to fight alongside you. It pairs well with most other combat skills and excels in multiple roles — tanking, single-target damage, and AoE damage. Players can tame and train [[Rat]]s, [[Big Cat]]s, [[Bear]]s, and [[Bee]]s, each offering unique combat abilities. Pets gain experience through a Bond Level system, improving their stats over time.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&amp;lt;!-- Not exactly sure if this 81-90 is correct, wikis for both of those NPCs say they tech it, I learned in Povus, idk what&#039;s true, maybe both? --&amp;gt;&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274969</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274969"/>
		<updated>2026-04-12T07:55:10Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&amp;lt;!-- Not exactly sure if this 81-90 is correct, wikis for both of those NPCs say they tech it, I learned in Povus, idk what&#039;s true, maybe both? --&amp;gt;&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274968</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274968"/>
		<updated>2026-04-12T07:54:47Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&amp;lt;!-- Not exactly sure if this 81-90 is correct, wikis for both of those NPCs say they tech it, I learned in Statehelm, idk what&#039;s true, maybe both? --&amp;gt;&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274967</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274967"/>
		<updated>2026-04-12T07:53:03Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill can be learned from [[Gisli]] in [[Serbule Keep]] for 2000 Councils. No friendship is required.&lt;br /&gt;
* Levels 51-60 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 61-70 are unlocked by [[Gisli]] in [[Serbule Keep]].&lt;br /&gt;
* Levels 71-80 are unlocked by [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274966</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=274966"/>
		<updated>2026-04-12T07:45:00Z</updated>

		<summary type="html">&lt;p&gt;Saffron: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = {{Item|Fluorite}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
* Levels 91-100 are unlocked by [[Sir Abbley]] in [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming&#039;. While you can learn to  &#039;&#039;&#039;Tame&#039;&#039;&#039; Rats from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Big Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Big Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]].&lt;br /&gt;
&lt;br /&gt;
Keep reading to see a [[#Tamable Animals|full list of tamable animals]]!&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500,000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
&lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it which can be seen below.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Rat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Big Cats ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Big Cat&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bear&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bees ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
namespace = 0&lt;br /&gt;
category = Tame Bee&lt;br /&gt;
include = {MOB AH}:level to tame&lt;br /&gt;
table = class=wikitable,Creature Name,Level to Tame&lt;br /&gt;
tablesortcol = 2&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Drummond_Stonecurl/Small_talk&amp;diff=274933</id>
		<title>Drummond Stonecurl/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Drummond_Stonecurl/Small_talk&amp;diff=274933"/>
		<updated>2026-04-11T22:26:53Z</updated>

		<summary type="html">&lt;p&gt;Saffron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Cooking Ingredients {{Hint| Expert&#039;s Vinegar ~2.3, Mulberries ~3.5, Walnuts ~3.5, Orcish Wheat Grinder ~4.3, Tundra Lichen ~4.3}}&lt;br /&gt;
* Loves Equipment with Holy Symbols (&#039;&#039;&#039;Friends&#039;&#039;&#039; and above only)&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Korbok/Spending_limits&amp;diff=274298</id>
		<title>Korbok/Spending limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Korbok/Spending_limits&amp;diff=274298"/>
		<updated>2026-04-04T23:21:02Z</updated>

		<summary type="html">&lt;p&gt;Saffron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vendor spending limits&lt;br /&gt;
|ItemCapNeutral         =&lt;br /&gt;
|ItemCapComfortable     =242&lt;br /&gt;
|ItemCapFriends         =&lt;br /&gt;
|ItemCapCloseFriends    =&lt;br /&gt;
|ItemCapBestFriends     =350&lt;br /&gt;
|ItemCapLikeFamily      =400&lt;br /&gt;
|ItemCapSoulMates       =500&lt;br /&gt;
|WeeklyPoolNeutral      =5,000&lt;br /&gt;
|WeeklyPoolComfortable  =10,000&lt;br /&gt;
|WeeklyPoolFriends      =12,500&lt;br /&gt;
|WeeklyPoolCloseFriends =&lt;br /&gt;
|WeeklyPoolBestFriends  =17,500&lt;br /&gt;
|WeeklyPoolLikeFamily   =20,000&lt;br /&gt;
|WeeklyPoolSoulMates    =25,000&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Spending limits]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Korbok/Spending_limits&amp;diff=274297</id>
		<title>Korbok/Spending limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Korbok/Spending_limits&amp;diff=274297"/>
		<updated>2026-04-04T23:20:14Z</updated>

		<summary type="html">&lt;p&gt;Saffron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vendor spending limits&lt;br /&gt;
|ItemCapNeutral         =&lt;br /&gt;
|ItemCapComfortable     =&lt;br /&gt;
|ItemCapFriends         =&lt;br /&gt;
|ItemCapCloseFriends    =&lt;br /&gt;
|ItemCapBestFriends     =350&lt;br /&gt;
|ItemCapLikeFamily      =400&lt;br /&gt;
|ItemCapSoulMates       =500&lt;br /&gt;
|WeeklyPoolNeutral      =5,000&lt;br /&gt;
|WeeklyPoolComfortable  =10,000&lt;br /&gt;
|WeeklyPoolFriends      =12,500&lt;br /&gt;
|WeeklyPoolCloseFriends =&lt;br /&gt;
|WeeklyPoolBestFriends  =17,500&lt;br /&gt;
|WeeklyPoolLikeFamily   =20,000&lt;br /&gt;
|WeeklyPoolSoulMates    =25,000&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Spending limits]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saffron</name></author>
	</entry>
</feed>