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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SausageJavelins</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SausageJavelins"/>
	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/SausageJavelins"/>
	<updated>2026-06-21T15:20:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=77636</id>
		<title>User:SausageJavelins</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=77636"/>
		<updated>2020-10-21T07:19:28Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;font-size:2.5em;color:black;&amp;quot;&amp;gt;Pro Tip Checklist&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:1.5em;color:black;&amp;quot;&amp;gt;Useful info for players new and seasoned alike!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=green&lt;br /&gt;
|type=A few words from the author:&lt;br /&gt;
|info=This checklist is meant as a guide and not intended to be complete. Suggestions for corrections or additions to this guide are welcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
All specific information, such as keyboard bindings, are provided as-is with the understanding that this is just one way of doing things.&amp;lt;br/&amp;gt;&lt;br /&gt;
Feel free to contact me with proposed editions or complaints about content!&amp;lt;br/&amp;gt;&lt;br /&gt;
-SausageJavelins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
== Target Categories ==&lt;br /&gt;
&lt;br /&gt;
* Targeting in Project: Gorgon is broken down into three categories: &#039;&#039;&#039;players&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &amp;quot;&#039;&#039;&#039;non-combatants&#039;&#039;&#039;&amp;quot; which include items, portals, and NPCs&lt;br /&gt;
* The default setup relies on the &#039;&#039;&#039;Tab&#039;&#039;&#039; key to cycle through all targets in the visible scene&lt;br /&gt;
* One strategy is to assign each category of &#039;&#039;previous&#039;&#039; and &#039;&#039;next&#039;&#039; targets to keyboard keys, allowing one to select more specifically&lt;br /&gt;
* For example, I have the square brackets &#039;&#039;&#039;[&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;]&#039;&#039;&#039; set to select &#039;&#039;&#039;non-combatants&#039;&#039;&#039;, colon and quote &#039;&#039;&#039;:&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; set to select &#039;&#039;&#039;monsters&#039;&#039;&#039;, and angle brackets &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039; set to select &#039;&#039;&#039;players&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Ctrl + Tab&#039;&#039;&#039; can be mapped to &#039;&#039;previous&#039;&#039; and &#039;&#039;next&#039;&#039; target, respectively, all categories.&lt;br /&gt;
&lt;br /&gt;
== UI and Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* You can hide the UI to take great-looking screenshots by assigning &#039;&#039;&#039;Turn On/Off GUI Windows&#039;&#039;&#039; to a keyboard key&lt;br /&gt;
* Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting &#039;&#039;&#039;SuperScreenShotRes&#039;&#039;&#039;&lt;br /&gt;
* For example, I hide the GUI with &#039;&#039;&#039;Insert&#039;&#039;&#039; and take high-res screenshots with &#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Party Members ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== [[Loadouts]] ==&lt;br /&gt;
&lt;br /&gt;
* Upon reaching &#039;&#039;&#039;level 25&#039;&#039;&#039; in your first combat skill you get two loadouts to use, and one loadout for every skill past &#039;&#039;&#039;level 50&#039;&#039;&#039;, maximum 9 loadouts&lt;br /&gt;
* You can change loadouts using the &#039;&#039;&#039;star&#039;&#039;&#039; icon next to your combat bar, or you can assign a key or key combo&lt;br /&gt;
* For example, I have loadouts 1 through 9 set as &#039;&#039;&#039;Shift + F1&#039;&#039;&#039; through &#039;&#039;&#039;Shift + F9&#039;&#039;&#039;, respectively, as nothing in the game uses that combo by default&lt;br /&gt;
&lt;br /&gt;
= Chat/Commands =&lt;br /&gt;
&lt;br /&gt;
== /wiki ==&lt;br /&gt;
&lt;br /&gt;
== /swiki ==&lt;br /&gt;
&lt;br /&gt;
== /isearch ==&lt;br /&gt;
&lt;br /&gt;
== /behavior ==&lt;br /&gt;
&lt;br /&gt;
== /age ==&lt;br /&gt;
&lt;br /&gt;
= Tooltips =&lt;br /&gt;
&lt;br /&gt;
== Share In Chat ==&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
== Split Stack ==&lt;br /&gt;
&lt;br /&gt;
== Practical Summoning ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=77635</id>
		<title>User:SausageJavelins</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=77635"/>
		<updated>2020-10-21T07:18:45Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: added some placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;font-size:2.5em;color:black;&amp;quot;&amp;gt;SJ&#039;s Pro Tip Checklist&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:1.5em;color:black;&amp;quot;&amp;gt;Useful info for players&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=green&lt;br /&gt;
|type=A few words from the author:&lt;br /&gt;
|info=This checklist is meant as a guide and not intended to be complete. Suggestions for corrections or additions to this guide are welcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
All specific information, such as keyboard bindings, are provided as-is with the understanding that this is just one way of doing things.&amp;lt;br/&amp;gt;&lt;br /&gt;
Feel free to contact me with proposed editions or complaints about content!&amp;lt;br/&amp;gt;&lt;br /&gt;
-SausageJavelins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
== Target Categories ==&lt;br /&gt;
&lt;br /&gt;
* Targeting in Project: Gorgon is broken down into three categories: &#039;&#039;&#039;players&#039;&#039;&#039;, &#039;&#039;&#039;monsters&#039;&#039;&#039;, and &amp;quot;&#039;&#039;&#039;non-combatants&#039;&#039;&#039;&amp;quot; which include items, portals, and NPCs&lt;br /&gt;
* The default setup relies on the &#039;&#039;&#039;Tab&#039;&#039;&#039; key to cycle through all targets in the visible scene&lt;br /&gt;
* One strategy is to assign each category of &#039;&#039;previous&#039;&#039; and &#039;&#039;next&#039;&#039; targets to keyboard keys, allowing one to select more specifically&lt;br /&gt;
* For example, I have the square brackets &#039;&#039;&#039;[&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;]&#039;&#039;&#039; set to select &#039;&#039;&#039;non-combatants&#039;&#039;&#039;, colon and quote &#039;&#039;&#039;:&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; set to select &#039;&#039;&#039;monsters&#039;&#039;&#039;, and angle brackets &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039; set to select &#039;&#039;&#039;players&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Ctrl + Tab&#039;&#039;&#039; can be mapped to &#039;&#039;previous&#039;&#039; and &#039;&#039;next&#039;&#039; target, respectively, all categories.&lt;br /&gt;
&lt;br /&gt;
== UI and Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* You can hide the UI to take great-looking screenshots by assigning &#039;&#039;&#039;Turn On/Off GUI Windows&#039;&#039;&#039; to a keyboard key&lt;br /&gt;
* Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting &#039;&#039;&#039;SuperScreenShotRes&#039;&#039;&#039;&lt;br /&gt;
* For example, I hide the GUI with &#039;&#039;&#039;Insert&#039;&#039;&#039; and take high-res screenshots with &#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Party Members ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== [[Loadouts]] ==&lt;br /&gt;
&lt;br /&gt;
* Upon reaching &#039;&#039;&#039;level 25&#039;&#039;&#039; in your first combat skill you get two loadouts to use, and one loadout for every skill past &#039;&#039;&#039;level 50&#039;&#039;&#039;, maximum 9 loadouts&lt;br /&gt;
* You can change loadouts using the &#039;&#039;&#039;star&#039;&#039;&#039; icon next to your combat bar, or you can assign a key or key combo&lt;br /&gt;
* For example, I have loadouts 1 through 9 set as &#039;&#039;&#039;Shift + F1&#039;&#039;&#039; through &#039;&#039;&#039;Shift + F9&#039;&#039;&#039;, respectively, as nothing in the game uses that combo by default&lt;br /&gt;
&lt;br /&gt;
= Chat/Commands =&lt;br /&gt;
&lt;br /&gt;
== /wiki ==&lt;br /&gt;
&lt;br /&gt;
== /swiki ==&lt;br /&gt;
&lt;br /&gt;
== /isearch ==&lt;br /&gt;
&lt;br /&gt;
== /behavior ==&lt;br /&gt;
&lt;br /&gt;
== /age ==&lt;br /&gt;
&lt;br /&gt;
= Tooltips =&lt;br /&gt;
&lt;br /&gt;
== Share In Chat ==&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
== Split Stack ==&lt;br /&gt;
&lt;br /&gt;
== Practical Summoning ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=77605</id>
		<title>User:SausageJavelins</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=77605"/>
		<updated>2020-10-18T16:03:30Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: change page concept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;color:black;&amp;quot;&amp;gt;SJ&#039;s Pro Tip Checklist&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 style=&amp;quot;color:black;&amp;quot;&amp;gt;Useful info for players&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=green&lt;br /&gt;
|type=A few words from the author:&lt;br /&gt;
|info=This checklist is meant as a guide and not intended to be complete. Suggestions for corrections or additions to this guide are welcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
All specific information, such as keyboard bindings, are provided as-is with the understanding that this is just one way of doing things.&amp;lt;br/&amp;gt;&lt;br /&gt;
Feel free to contact me with proposed editions or complaints about content!&amp;lt;br/&amp;gt;&lt;br /&gt;
-SausageJavelins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= User Interface =&lt;br /&gt;
&lt;br /&gt;
== Target Categories ==&lt;br /&gt;
&lt;br /&gt;
* Targeting in Project: Gorgon is broken down into three categories: players, monsters, and &amp;quot;non-combatants&amp;quot; which include items, portals, and NPCs&lt;br /&gt;
* The default setup relies on the &#039;&#039;&#039;Tab&#039;&#039;&#039; key to cycle through all targets in the visible scene&lt;br /&gt;
* One strategy is to assign each category of &#039;&#039;previous&#039;&#039; and &#039;&#039;next&#039;&#039; targets to keyboard keys, allowing one to select more specifically&lt;br /&gt;
* For example, I have the square brackets &#039;&#039;&#039;[&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;]&#039;&#039;&#039; set to select &#039;&#039;&#039;non-combatants&#039;&#039;&#039;, colon and quote &#039;&#039;&#039;:&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; set to select &#039;&#039;&#039;monsters&#039;&#039;&#039;, and angle brackets &#039;&#039;&#039;&amp;lt;&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039; set to select &#039;&#039;&#039;players&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tab&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Ctrl + Tab&#039;&#039;&#039; can be mapped to &#039;&#039;previous&#039;&#039; and &#039;&#039;next&#039;&#039; target, respectively, all categories.&lt;br /&gt;
&lt;br /&gt;
== UI and Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* You can hide the UI to take great-looking screenshots by assigning &#039;&#039;&#039;Turn On/Off GUI Windows&#039;&#039;&#039; to a keyboard key&lt;br /&gt;
* Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting &#039;&#039;&#039;SuperScreenShotRes&#039;&#039;&#039;&lt;br /&gt;
* For example, I hide the GUI with &#039;&#039;&#039;Insert&#039;&#039;&#039; and take high-res screenshots with &#039;&#039;&#039;Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Party Members ==&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== [[Loadouts]] ==&lt;br /&gt;
&lt;br /&gt;
* Upon reaching &#039;&#039;&#039;level 25&#039;&#039;&#039; in your first combat skill you get two loadouts to use, and one loadout for every skill past &#039;&#039;&#039;level 50&#039;&#039;&#039;, maximum 9 loadouts&lt;br /&gt;
* You can change loadouts using the &#039;&#039;&#039;star&#039;&#039;&#039; icon next to your combat bar, or you can assign a key or key combo&lt;br /&gt;
* For example, I have loadouts 1 through 9 set as &#039;&#039;&#039;Shift + F1&#039;&#039;&#039; through &#039;&#039;&#039;Shift + F9&#039;&#039;&#039;, respectively, as nothing in the game uses that combo by default&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=58281</id>
		<title>User:SausageJavelins</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=58281"/>
		<updated>2020-07-29T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: Added Personal Experience and History, placeholders for other subtopics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;font-size:2.0em;&amp;quot;&amp;gt;A GUIDE TO KNIFE FIGHTING (under construction)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Small blades and cold-blooded murder&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=green&lt;br /&gt;
|type=A few words from the author:&lt;br /&gt;
|info=Although this guide was written by a max-level Knife Fighting enthusiast and can be presumed to be authoritative,&amp;lt;br/&amp;gt;&lt;br /&gt;
no one player is perfect: suggestions for corrections or additions to this guide are welcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
-SJ&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[SausageJavelins]]|&lt;br /&gt;
Knife sucks, don&#039;t use it!&amp;lt;br/&amp;gt;&lt;br /&gt;
...&amp;lt;br/&amp;gt;&lt;br /&gt;
Ok maybe it&#039;s pretty cool!&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Bahdba]]|&lt;br /&gt;
With but a small knife, I can kill anything.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
== Personal Experience ==&lt;br /&gt;
I have been playing Project: Gorgon since February 2017, and used the [[Knife Fighting]] skill as primary nearly the entire time (paired with Psychology as secondary). Knife always struck me as an attractive option, perhaps because the &amp;quot;sneaky&amp;quot; play style, required to properly utilize some of Knife&#039;s abilities and mods, suited my taste. It&#039;s a skill that requires a bit more planning and improvisational tweaking than others, unlike skills where simply mashing buttons in rotation is sufficient to wipe the area of mobs. Knife requires you to think about your next move a bit more than your average melee skill because of the wide-ranging abilities available: Do I heal or use a DPS ability? Does this mob require an evasion or vulnerability debuff? Is the target outside melee range? Does the mob have enough health to make DoT viable?&lt;br /&gt;
&lt;br /&gt;
For me, having flexible options for a skill is more important than overall damage or other super-specialization perks. [[Knife Fighting]] is able to provide that &amp;quot;jack-of-all-trades experience&amp;quot; without making unwelcome compromises.&lt;br /&gt;
&lt;br /&gt;
== A bit of History ==&lt;br /&gt;
As of early 2017, Knife was in a bit of a low period. It was extremely unpopular, lacking damage at higher levels and weaker than most others skills at combat support. Throwing knives existed, but the cost of using them was exorbitantly high because of the number of metal slabs required to make an ample sum of throwing knives.&lt;br /&gt;
&lt;br /&gt;
May 25th of 2018 brought much relief with equipment mod improvements and ability tweaks, significantly increasing [[Knife Fighting]]&#039;s damage and overall usefulness overnight. Knife now occupied the off-hand slot in the form of Dirks, whereas main-hand knives were relabeled as Daggers. A new dual-wield only ability was added, although you could still use all the other abilities with only a Dirk or Dagger in hand.&lt;br /&gt;
&lt;br /&gt;
== Skill Strengths ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Drawbacks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Acquiring =&lt;br /&gt;
(talk about Bahdba in Serb as initial Knife trainer, oath to Winter Queen)&lt;br /&gt;
&lt;br /&gt;
== Bahdba and the Oath ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combat Roles =&lt;br /&gt;
(talk about how Knife supports tank builds or does DPS depending on abilities)&lt;br /&gt;
&lt;br /&gt;
== Support Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Damage Types =&lt;br /&gt;
(talk about poison and trauma supplementing pierce and slash, how those affect gameplay later on)&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trauma ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Piercing and Slashing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tips and Tricks =&lt;br /&gt;
(talk about what worked best, &amp;quot;temporary retreat&amp;quot; focus-removal technique, &amp;quot;sneaking&amp;quot; up on mobs allowing full damage,&lt;br /&gt;
grouping vs. solo play)&lt;br /&gt;
&lt;br /&gt;
== What Works, What Doesn&#039;t ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Run away!&amp;quot; Tactic ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sneaking&amp;quot; Mechanic ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grouping vs. Solo ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Misc. Info =&lt;br /&gt;
(talk about anything that doesn&#039;t fit well in the other categories)&lt;br /&gt;
&lt;br /&gt;
== Dirks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dual-Wielding ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known Bugs, Oddities ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=58280</id>
		<title>User:SausageJavelins</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:SausageJavelins&amp;diff=58280"/>
		<updated>2020-07-29T22:18:51Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: Scaffolding for knife guide: title, quotes, topical sections, section preview summaries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:2.0em;&amp;quot;&amp;gt;A GUIDE TO KNIFE FIGHTING (under construction)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Small blades and cold-blooded murder&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=green&lt;br /&gt;
|type=A few words from the author:&lt;br /&gt;
|info=Although this guide was written by a max-level Knife Fighting enthusiast and can be presumed to be authoritative,&amp;lt;br/&amp;gt;&lt;br /&gt;
no one player is perfect: suggestions for corrections or additions to this guide are welcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
-SJ&lt;br /&gt;
}}{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[SausageJavelins]]|&lt;br /&gt;
Knife sucks, don&#039;t use it!&amp;lt;br/&amp;gt;&lt;br /&gt;
...&amp;lt;br/&amp;gt;&lt;br /&gt;
Ok maybe it&#039;s pretty cool!&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Bahdba]]|&lt;br /&gt;
With but a small knife, I can kill anything.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
(talk about the skill in generalities: history, strengths, weaknesses, personal experience)&lt;br /&gt;
&lt;br /&gt;
= Acquiring =&lt;br /&gt;
(talk about Bahdba in Serb as initial Knife trainer, oath to Winter Queen)&lt;br /&gt;
&lt;br /&gt;
= Combat Roles =&lt;br /&gt;
(talk about how Knife supports tank builds or does DPS depending on abilities)&lt;br /&gt;
&lt;br /&gt;
= Damage Types =&lt;br /&gt;
(talk about poison and trauma supplementing pierce and slash, how those affect gameplay later on)&lt;br /&gt;
&lt;br /&gt;
= Tips and Tricks =&lt;br /&gt;
(talk about what worked best, &amp;quot;temporary retreat&amp;quot; focus-removal technique, &amp;quot;sneaking&amp;quot; up on mobs allowing full damage,&lt;br /&gt;
grouping vs. solo play)&lt;br /&gt;
&lt;br /&gt;
= Misc. Info =&lt;br /&gt;
(talk about anything that doesn&#039;t fit well in the other categories)&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=57347</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=57347"/>
		<updated>2020-07-09T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: Added &amp;quot;Show Label Above Interactibles&amp;quot; key under &amp;quot;Default GUI Controls&amp;quot;, small spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Label Above Interactibles || &amp;lt;kbd&amp;gt;Alt&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly advised.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to stay alive, protect health, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{Spoiler| Click on Expand to view currently available non-animal combat skills. Individual skill pages provide information on discovering these skills!|&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Combat Skills&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {Skill infobox}:caption&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;,Skill, Description&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
{{:Damage Types}}&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
There are two categories of attacks, &#039;&#039;&#039;Direct&#039;&#039;&#039; and &#039;&#039;&#039;Indirect&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direct&#039;&#039;&#039; attacks are ones that are actively initiated by the attacker.  They can be:&lt;br /&gt;
&lt;br /&gt;
*	&#039;&#039;&#039;Melee&#039;&#039;&#039; attacks affect a single target with a range of 5m.  Typically these are physical damage types, but also include spells like [[Fire Breath]] and [[Chill]]&lt;br /&gt;
*	&#039;&#039;&#039;Projectile&#039;&#039;&#039; attacks are ranged attacks of any damage type.  This is not just arrows and thrown knives, but spells like [[Fireball]] and [[Necromancy]]&#039;s [[Death&#039;s Hold]].&lt;br /&gt;
*	&#039;&#039;&#039;Burst&#039;&#039;&#039; attacks are typically magical area of effect (AoE) attacks that can strike 2+ targets at the same time.  Spells like [[Ice Nova]] or [[Battle Chemistry]] bomb attacks are burst attacks.&lt;br /&gt;
*       &#039;&#039;&#039;Indirect&#039;&#039;&#039; attacks are ones that either do damage over time (DoTs) or are the result of reflected damage.  For example, [[Fire Breath]] does direct damage to a target, but also applies a DoT, doing damage every two seconds for 12 seconds.  That DoT is indirect damage.&lt;br /&gt;
&lt;br /&gt;
Another source of indirect damage are abilities that damage a melee attacker, such as [[Druid]]&#039;s [[Brambleskin]] or [[Fire Magic]]&#039;s [[Molten Veins]].  These do damage to a melee attacker when the they strike you.  Some, like [[Molten Veins]], even have a DoT component as well, but all the damage applied is indirect.  Note that these will not react to a burst or projectile attack unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
* Often with physical attacks, if the target is being made to bleed for a period of time as a DoT, the damage is Trauma.&lt;br /&gt;
* The environment of [[Kur Mountains]] and [[Gazluk]] is considered indirect cold damage, and gear/potions/abilities that give a bonus against indirect cold damage will slow the loss of body heat in those zones.&lt;br /&gt;
&lt;br /&gt;
===Evasion and Accuracy===&lt;br /&gt;
&lt;br /&gt;
Some monsters possess the ability to sometimes evade direct attacks.  There are also abilities and gear that can provide this protection to characters.  Monsters tend to have a general evasion stat that is applied to all types of direct attacks.  Character gear and abilities tend to be restricted to one category of direct attack, so melee evasion, projectile evasion or burst evasion.&lt;br /&gt;
&lt;br /&gt;
Being stunned negates any evasion for the duration of the stun.&lt;br /&gt;
&lt;br /&gt;
Another way to circumvent evasion is accuracy.  Some gear or abilities provide general accuracy, applicable to any type of direct attack.  Others only provide a bonus for one kind of direct attack.&lt;br /&gt;
&lt;br /&gt;
Indirect damage is not affected by evasion.  If a DoT is tied to a direct attack, the direct attack needs to hit first before the DoT can be applied, but evasion is not applied to each tick of the DoT.  Similarly reflected damage hits a melee attacker regardless of any evasion that they possess.&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Yetta&amp;diff=28525</id>
		<title>Yetta</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Yetta&amp;diff=28525"/>
		<updated>2018-02-09T13:14:13Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: Yetta does NOT talk to animals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Yetta&lt;br /&gt;
|image            = [[File:Yetta.png|250px]]&lt;br /&gt;
|caption          = A frazzled elf selling all sorts of junk.&lt;br /&gt;
|zone             = Eltibule&lt;br /&gt;
|location         = [[Eltibule Keep]]&lt;br /&gt;
|beastspeak       = No&lt;br /&gt;
|skilltrainer     = Alchemy, Psychology&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Welcome, welcome! Here to save us from the goblin horde? Great!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yetta&#039;&#039;&#039; is an Elven merchant in Eltibule Keep. As an elf she is a clean freak so you may be required to take a bath before dealing with her (the bath can be found behind the crates in the same courtyard).  She buys a bit of everything, which is convenient with the [[Goblin Dungeon]] entrance nearby. She has high hopes that the [[Second Column]] will arrive in Eltibule to reclaim the tunnels from the goblins.&lt;br /&gt;
&lt;br /&gt;
Eventually, Yetta might comment on her relationships.  When you reach Soul Mates, she will confirm [[Rita]] and [[Blanche]]&#039;s rumors of her sleeping with weather:&lt;br /&gt;
{{Quote|&lt;br /&gt;
What? No!  Who told you that!? Me and [[Cirrulus]] were just friendly!&lt;br /&gt;
... Well, I guess I did let him get a little windy with me... Yetta sighs.  I was feeling lonely, and he was just a nice weather phenomenon...&lt;br /&gt;
}}&lt;br /&gt;
Yetta also mentions her ex-wife [[Sirine]] during Small Talk at higher levels:&lt;br /&gt;
{{Quote|&lt;br /&gt;
I miss my ex-wife Sirine.  Like, a whole lot. That&#039;s why I&#039;m working on a new potion that will wipe her memory from my mind completely! It&#039;s really complex, though, and I&#039;m so depressed all the time... it&#039;s taking too long.&lt;br /&gt;
&lt;br /&gt;
Sorry, sorry. I just gotta focus on my work!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule Keep]]&lt;br /&gt;
: Near or inside the tent closest to the keep entrance.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Yetta&#039;s Salt and Flour are overpriced compared with [[Fainor]] in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Salt &lt;br /&gt;
 | cost = 30&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Flour &lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
 | cost = 30&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Weak Power Regen Potion &lt;br /&gt;
 | cost = 200&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Deer Juice &lt;br /&gt;
 | cost = 150&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Un-Deer Juice &lt;br /&gt;
 | cost = 4500&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Fighting with Psychology &lt;br /&gt;
 | cost = 1000&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Cooking: Sweet Butter &lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Squash Seedling &lt;br /&gt;
 | cost = 19&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Broccoli Seedling &lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Carrot Seedling &lt;br /&gt;
 | cost = 27&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Bottle of Fertilizer &lt;br /&gt;
 | cost = 45&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Simple Nails &lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Strong Nails&lt;br /&gt;
 | cost = 30&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Alchemy: So You Want To Be An Alchemist &lt;br /&gt;
 | cost = 75&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Alchemy: Ignite The Fire In Your Legs! &lt;br /&gt;
 | cost = 150&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Alchemy: Weak Poison For Knives &lt;br /&gt;
 | cost = 150&lt;br /&gt;
 | favor = Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Regeneration Potion&lt;br /&gt;
 | cost = 2000&lt;br /&gt;
 | favor = Above Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Lapis Lazuli&lt;br /&gt;
* Loves Mushrooms {{Hint|Parasol +1, Mycena +1, Boletus +3, Field +3, Blusher +4}}&lt;br /&gt;
* Likes Amulets {{Favor|Above Neutral}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* [[Feathers For Yetta]] {{Favor|Neutral}} Obtain 3 Feathers {{Hint|Skinning chickens can produce feathers.}}&lt;br /&gt;
* [[Spider Legs For Yetta]] {{Favor|Neutral}}&lt;br /&gt;
* [[Sulfur For Yetta]] {{Favor|Comfortable}}: Obtain 5 Sulfur.&lt;br /&gt;
* [[Obtain Mandrake Roots]] {{Favor|Friends}} : Obtain 5 Mandrake Roots. {{Hint|Some dropped in Kur Tower.}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]] {{Favor|Neutral}}&lt;br /&gt;
: Mark-up fee of 10%, stocking fee of 100.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
:At {{Favor|?? (Comfortable to Close Friends)}} Yetta offers to hang out:&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Taste-test new alchemical concoctions&lt;br /&gt;
:12 favor with Yetta&lt;br /&gt;
:100 Alchemy XP&lt;br /&gt;
:1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
*;Commiserate about Sirine (5 hours)&lt;br /&gt;
:42 favor with Yetta&lt;br /&gt;
:10 Weak Poisoned Knife&lt;br /&gt;
&lt;br /&gt;
*;Help clean spider legs for use in potions (4 hours)&lt;br /&gt;
:35 favor&lt;br /&gt;
:Recipe for Memory Inhibitor (reduces combat XP by 50% for 1 hour)&lt;br /&gt;
&lt;br /&gt;
*;Experiment with memory-erasing potions (60 minutes)&lt;br /&gt;
: 12 favor&lt;br /&gt;
: Bestows Pounding Headache effect (-25 power) for 30 minutes&lt;br /&gt;
&lt;br /&gt;
*; Experiment with memory-erasing potions (3 hours)&lt;br /&gt;
: 27 favor&lt;br /&gt;
: Recipe for Perfect Memory Inhibitor&lt;br /&gt;
&lt;br /&gt;
*; Experiment with memory-erasing potions (4 hours)&lt;br /&gt;
: 35 favor&lt;br /&gt;
: Bestows Memory Inhibitor effect (no combat xp earned) for 2 hours&lt;br /&gt;
: Bestows Overclocked Mind effect (+1 power/sec) for 2 hours&lt;br /&gt;
&lt;br /&gt;
*; Experiment with memory-erasing potions (8 hours)&lt;br /&gt;
: 65 favor&lt;br /&gt;
: Memory Enhancer x2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Alchemy]]&lt;br /&gt;
:{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Toxinflesh Ointment&lt;br /&gt;
 |cost=0&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Memory Inhibitor&lt;br /&gt;
 |cost=0&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Rage Ointment&lt;br /&gt;
 |cost=0&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Rage Inhibitor&lt;br /&gt;
 |cost=0&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Rage Inhibitor Extreme&lt;br /&gt;
 |cost=0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Consignment]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sanja&amp;diff=28524</id>
		<title>Sanja</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sanja&amp;diff=28524"/>
		<updated>2018-02-09T07:09:30Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Sanja&lt;br /&gt;
|image            = [[File:Sanja.jpg|250px]]&lt;br /&gt;
|caption          = She glares at you with cunning eyes.&lt;br /&gt;
|zone             = Kur Mountins&lt;br /&gt;
|location         = North-West Campfire &amp;lt;br&amp;gt;with [[Jace Soral]]&lt;br /&gt;
|skilltrainer     = [[Lycanthropy]]&lt;br /&gt;
|vendor           = &lt;br /&gt;
|beastspeak       = Wolf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Welcome, youngling.  I am Sanja, alpha of my pack.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sanja&#039;&#039;&#039; is a werewolf NPC that teaches advanced movesets for [[Lycanthropy]].  As such, she&#039;s a vital necessity for players that want to play in werewolf form consistently.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Near the North-Westernmost point on the map that isn&#039;t in the ocean, next to a campfire and [[Jace Soral]].&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
*Likes Necklaces and Amulets&lt;br /&gt;
*Likes Moonstones&lt;br /&gt;
*Likes Unusual Animal Trophies&lt;br /&gt;
*Hates Vegetables&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*&#039;&#039;&#039;Deer Meat&#039;&#039;&#039; [Neutral] : Gather 3 Venison. {{Hint|Reward: 50 favor, Steroid Drink}}&lt;br /&gt;
*&#039;&#039;&#039;Werewolves&#039;&#039;&#039; [Neutral] : Kill 8 Werewolves. {{Hint|Reward: 50 favor, 2500 Councils}}&lt;br /&gt;
*&#039;&#039;&#039;Bear Massacre&#039;&#039;&#039; : Kill 10 bears. {{Hint|Reward: 100 favor, level 45 gear}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Lycanthropy]]&lt;br /&gt;
: &#039;&#039;See Red&#039;&#039;, &#039;&#039;See Red 2&#039;&#039;, &#039;&#039;See Red 3&#039;&#039;&lt;br /&gt;
: &#039;&#039;Double Claw&#039;&#039;, &#039;&#039;Double Claw 2&#039;&#039;, &#039;&#039;Double Claw 2&#039;&#039;&lt;br /&gt;
: &#039;&#039;Sanguine Fangs&#039;&#039;, &#039;&#039;Sanguine Fangs 2&#039;&#039;, &#039;&#039;Sanguine Fangs 3&#039;&#039;, &#039;&#039;Sanguine Fangs 4&#039;&#039;&lt;br /&gt;
: &#039;&#039;Smell Fear&#039;&#039;, &#039;&#039;Smell Fear 2&#039;&#039;, &#039;&#039;Smell Fear 3&#039;&#039;&lt;br /&gt;
; [[Survival Instincts]]&lt;br /&gt;
: &#039;&#039;Lend Grace 4&#039;&#039;&lt;br /&gt;
: &#039;&#039;Toughen Up 7&#039;&#039;, &#039;&#039;Toughen Up 8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Hunt for werewolves (5h)&lt;br /&gt;
:50 favor with Sanja&lt;br /&gt;
:500 Lycanthropy XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Kur Mountains NPCs]][[Category:Human]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=27288</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gardening&amp;diff=27288"/>
		<updated>2017-12-29T06:46:13Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Vegetables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Gardening (skill).jpg|thumb|right|300px|The vegetable highway in Serbule.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Growing things in a garden: herbs, food, and flowers.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gardening&#039;&#039;&#039; is a trade skill that allows to grow plants: fruits, flowers, vegetables. The plants can be used in other trade skills and sometimes as quest objectives (ie. collect flowers).&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Unlocking &#039;&#039;&#039;Gardening&#039;&#039;&#039; levels 51-60 and 61-70 can be done through [[Kelim]] in [[Amulna]]. &lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
Primary:&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
* [[Cooking]] for Food Buffs that require vegetables&lt;br /&gt;
* [[Nature Appreciation]] Grow your own Flowers&lt;br /&gt;
* [[Textile Creation]] Grow your own Cotton&lt;br /&gt;
&lt;br /&gt;
==Gardening Locations==&lt;br /&gt;
Locations that allow gardening can usually be distinguished by the row of vegetables and cabbage on the ground.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
* [[Serbule Keep]], south part of town near [[Therese]]&lt;br /&gt;
*The farm west of town&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
* [[Antry Farm]] east of [[Eltibule Keep]].&lt;br /&gt;
* The home of [[Gretchen Salas]] just outside (south) of [[Eltibule Keep]].&lt;br /&gt;
&lt;br /&gt;
==Vegetables==&lt;br /&gt;
Note: Green and Red Peppers require 2 Water, 2 Fertilizer, and yield 2 Peppers each.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  we may want to move this later to &amp;quot;Seeds&amp;quot; and transclude it, so players can /wiki seeds as a mini-guide with the locations &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seeds&lt;br /&gt;
!Level&lt;br /&gt;
!Gardening XP &lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Value&lt;br /&gt;
!Profit&lt;br /&gt;
!Needs Fertilizer&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato Seedling]] || 0 || 30 || 50s || Can be purchased from [[Therese]], [[Jesina]], or [[Kelim]]. || 5 || -2 || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion Seedling]] || 5 || 70 || 50s || Can be purchased from Therese, Jesina, or Kelim. || 6 || -4 || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage Leafling]] || 10 || 150 || 55s || Can be purchased from Therese, Jesina, or Kelim. || 8 || 8 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet Seedling]] || 20 || 350 || 1m 5s || Can be purchased from Therese, Jesina, or Kelim. || 10 || 10 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Squash Seedling]] || 30 || 400 || 2m 50s || Can be purchased from Therese (with favor), Jesina, or Kelim. || 13 || 27 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Broccoli Seedling]] || 40 || 600 || 2m 55s || Can be purchased from Therese (with favor) or Kelim. || 15 || 30 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot Seedling]] || 50 || 750 || 2m 55s || Can be purchased from Therese (with favor) or Kelim. || 18 || 22 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Pepper Seeds]] || 55 || 825 || 4m 5s || Can be purchased from [[Kelim]]. (with favor) || 70 || 25 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Pepper Seeds]] || 60 || 900 || 5m || Can be purchased from [[Kelim]]. (with favor) || 80 || 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 65 || ??? || ?? || Can be purchased from [[Kelim]]. (with favor) || 90 || ?? || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flowers==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seeds&lt;br /&gt;
!Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Value&lt;br /&gt;
!Profit&lt;br /&gt;
!Needs Fertilizer&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bluebell Seeds]] || 3 || 45 || 1m 10s || Found in Serbule and Eltibule, Myconian Cave drop. || 5 || 15 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Aster Seeds]] || 10 || 150 || 1m 30s || Found in Serbule and Eltibule. || 6 || 24 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Violet Seeds]] || 15 || 225 || 1m 50s || Found in Eltibule. || 7 || 33 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dahlia Seeds]] || 20 || 300 || 2m 0s || Found in Eltibule. || 8 || 48 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Seeds]] || 25 || 325 || 2m 10s || Found in Eltibule and Sun Vale. || 9 || 51 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pansy Seeds]] || 30 || 450 || 2m 20s || Found in Sun Vale. || 10 || 60 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Marigold Seeds]] || 35 || 525 || 2m 30s || Found in Sun Vale. || 11 || 69 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Poppy Seeds]] || 40 || 600 || 2m 40s || Found in Sun Vale. || 12 || 78 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Rose Seeds]] || 45 || 675 || 3m 40s || Random drop in Kur || 13 || 87 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven Lily Seeds]] || 50 || 750 || 3m 0s || Random drop from level 40-60 enemies. || 14 || 96 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Winterhue Seeds]] || 55 || 825 || 3m 10s || Found in [[Kur Mountains]]. || 15 || 110 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Rose Seeds]] || 60 || ??? || ?? || Found in [[Ilmari]]. || 16 || 134 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unique==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!Seeds&lt;br /&gt;
!Level&lt;br /&gt;
!Gardening XP (Base)&lt;br /&gt;
!Grow Time&lt;br /&gt;
!Location&lt;br /&gt;
!Value&lt;br /&gt;
!Profit&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 35 || 250 || 2m 30s || Found in Eltibule. || 3 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin Seedling]] || 50 || 750 || 2m 50s || Halloween Event || 20 || 60 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Basic plants usually require a [[Bottle of Water]] to be grown, while higher level ones require a [[Bottle of Fertilizer]].&lt;br /&gt;
Seeds&amp;lt;br /&amp;gt;&lt;br /&gt;
*Seeds can be bought from NPCs such as [[Therese]], and often drops from creatures (for example Panthers in Eltibule).&lt;br /&gt;
*To plant a seed simply right-click the seeds in your inventory. You must be in a gardening area.&lt;br /&gt;
*Note that seeds are also prized as a gift for [[Hulon]].&lt;br /&gt;
*Most seeds can be collected randomly by looting corpses.&lt;br /&gt;
*You can plant 2 seeds of every [[Vegetable]], 3 of any combination of [[Flowers]], and 5 [[Cotton]] in total (at the same time).&lt;br /&gt;
Bottles&amp;lt;br /&amp;gt;&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a [[Bottle of Fertilizer|Fertilizer]].&lt;br /&gt;
* Empty Bottles are returned to your inventory after utilizing a [[Bottle of Water]].&lt;br /&gt;
* It is not necessary to buy a Bottle of Water from Therese after the initial investment. Full bottles cost 100 gold, but refilling bottles at the well in the middle of Serbule town is free.&lt;br /&gt;
Buffs&amp;lt;br /&amp;gt;&lt;br /&gt;
*Having the Performance Appreciation buff active while gardening will increase the experience gained for each plant harvested. &lt;br /&gt;
*Playing an instrument or standing in the proximity of someone playing one while gardening will also randomly yield more harvest. You will be prompted when this effect takes place.&lt;br /&gt;
NPCs &amp;amp; Recipes&amp;lt;br /&amp;gt;&lt;br /&gt;
*The recipe for [[Bottle of Fertilizer]] can be bought from [[Therese]]. That recipe takes one [[Strange Dirt]].&lt;br /&gt;
*After gaining favor with her to Friend, she will also sell a followup recipe how to make Fertilizer from Bone Meal. At Close Friends [[Therese]] will teach you a recipe how to make [[Bone Meal]] from [[Femur]]s.&lt;br /&gt;
*After gaining favor with him to Best Friend, [[Kelim]] will also sell a recipe how to make Recipe: [[Basic Fertilizer]] (from [[Rotten Meat]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mox_Warcut&amp;diff=27261</id>
		<title>Mox Warcut</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mox_Warcut&amp;diff=27261"/>
		<updated>2017-11-29T02:34:27Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mox Warcut&lt;br /&gt;
|image            = [[File:Mox Warcut.png|300px]]&lt;br /&gt;
|caption          = A little dour, but not too grumpy.&lt;br /&gt;
|zone             = Gazluk&lt;br /&gt;
|location         = [[New Prestonbule Cave]]&lt;br /&gt;
|beastspeak       = ???&amp;lt;!-- animals that the npc is known to speak too, &#039;foo&#039; is inserted just to show the category, don&#039;t leave it --&amp;gt;&lt;br /&gt;
|skilltrainer     = [[First Aid]], [[Mycology]], [[Battle Chemistry]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Hello! Name&#039;s Mox. Mox Warcut. My lovely fiancee and I are here doing research on the local flora. Are you a big fan of caves?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mox Warcut&#039;&#039;&#039; is a dwarf from [[Aufghel]] on a mission to explore Gazluk and study its flora. His fiancee [[Bellema Deftwhisper]] is working with him on the project. Mox can raise the Skill Caps on First Aid, Mycology, and Battle Chemistry.&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, I&#039;m no [[Arisetsu]]-loving priest or anything, but I&#039;m quite the healer in my own way. The dwarven way. With medicine. I guess it&#039;s the elven way, too, actually... I don&#039;t know what the rakkies use... probably medicine? Yeah, let&#039;s assume that. I&#039;ve never seen a Rakshasa who loved Arisetsu...&lt;br /&gt;
; &#039;&#039;&#039;Who&#039;s Arisetsu?&#039;&#039;&#039;&lt;br /&gt;
What? Come on, she&#039;s one of the most important gods! Were you dropped on your head or something?&lt;br /&gt;
; &#039;&#039;&#039; Actually, a crone stole my memories...&#039;&#039;&#039;&lt;br /&gt;
Hah! That&#039;s a good one! Well, there&#039;s a book about Arisetsu in this cave somewhere. I found it among all the human junk that was left behind. It&#039;s rubbish though: just bard stories.&lt;br /&gt;
&lt;br /&gt;
Arisetsu is the goddess of hope and warmth, so she gets a lot of prayers around here -- it being so cold and all. She loves the god of death... it&#039;s complicated. And she hates the god of hopelessness, [[Talerra]]. That&#039;s all you need to know, really.&lt;br /&gt;
; &#039;&#039;&#039;So you&#039;re a healer?&#039;&#039;&#039;&lt;br /&gt;
A mycologist, primarily, but also a healer, yes. And I&#039;m pretty good with an alchemy potion! I&#039;ve had to use my chemistry skills to kill quite a few people... which is depressing, you know? So I try to give back with the healing. I&#039;m sure you can take care of yourself in the field, you look pretty resourceful. But if you need healing supplies, I&#039;ll sell you what I have for cheap.&lt;br /&gt;
; &#039;&#039;&#039;I&#039;d like some information about the area.&#039;&#039;&#039;&lt;br /&gt;
Well, I haven&#039;t explored much, except for a few of the closer caves. But before we left [[Aufghel]], I read up on what dwarves know of the place. I&#039;m happy to share it, but it may be outdated.&lt;br /&gt;
; &#039;&#039;&#039;Tell me about Gazluk City&#039;&#039;&#039;&lt;br /&gt;
There was a war a few decades back. &#039;Sand War,&#039; they called it, since it was in the desert that used to be the beautiful land of [[Ilmari]]. Anyways, orcs sided with the [[Crone Hegemony]], who sided with the [[Rakshasa]]... but then the crones switched sides suddenly, and the orcs got caught in the middle. Now they don&#039;t trust anybody. Most of them were wiped out in the war. Surviving companies retreated here and founded Gazluk City on an old orc fort.&lt;br /&gt;
; &#039;&#039;&#039; I&#039;m guessing it&#039;s not a friendly place, this &amp;quot;Gazluk City?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
No. Not even to fellow orcs, unless they&#039;re part of the local army. They used to welcome all orcs, as well as human traders, but [[Naurlok]] ruined that!&lt;br /&gt;
; &#039;&#039;&#039; Who&#039;s Naurlok?&#039;&#039;&#039;&lt;br /&gt;
Naurlock&#039;s orcs, the [[Snowblood Orcs]], have lived in the mountains for generations and didn&#039;t take kindly to the new orcs. But instead of attacking Gazluk, which I guess would have been the &amp;quot;honorable&amp;quot; thing to do, Naurlok used Gazluk City&#039;s open-door policy to recruit hundreds of their younger and more gullible orcs away.&lt;br /&gt;
&lt;br /&gt;
Dwarven miner-spies say that Gazluk&#039;s subterranean tunnels are very impressive, but now they&#039;re only half-staffed, and the lower floors are unused. Their army is still very powerful, but morale isn&#039;t great.&lt;br /&gt;
&lt;br /&gt;
So yeah, that ruined Gazluk for everybody. Nobody can visit without [[General Hashk]]&#039;s permission. A few trade caravans visit during the spring, but otherwise, they kill on sight.&lt;br /&gt;
; &#039;&#039;&#039; Tell me about the [[Snowblood Orcs]]&#039;&#039;&#039;&lt;br /&gt;
The Snowbloods are an Orcish &amp;quot;distributed army.&amp;quot; They have hundreds of troops all around Gazluk, as well as every mountain in the Kur range, and beyond. Very spread out! They&#039;re run by an orc named [[Naurlok]]. It&#039;s said that he can blow a special horn and orcs for a hundred miles will hear it, and that&#039;s how his army regroups. It&#039;s also said he&#039;s planning to take Gazluk City &amp;quot;soon.&amp;quot;&lt;br /&gt;
; &#039;&#039;&#039; Is there a way to meet Naurlok?&#039;&#039;&#039;&lt;br /&gt;
If there is, I don&#039;t know it. Naurlok lives in a fortress buried beneath the snow. That&#039;s all the dwarves of [[Aufghel]] know about him.&lt;br /&gt;
; &#039;&#039;&#039; Tell me about the yellow crystals of Gazluk &#039;&#039;&#039;&lt;br /&gt;
They&#039;re called &amp;quot;Vol&#039;s Kiss.&amp;quot; Well, that&#039;s the Dwarven translation of our name for &#039;em. But you know us dwarves: we love [[Vol]], almost as much as our own god [[Ormorek]], so all kinds of shit gets named after him. I&#039;m sure the Council has a different name for them.&lt;br /&gt;
; &#039;&#039;&#039;What do they do?&#039;&#039;&#039;&lt;br /&gt;
They kill you. Slowly, sometimes, or quickly. Depends on the person. But they&#039;re full of magic! A magic that&#039;s hard to find elsewhere. With proper prep, they can make amazing armors and weapons. I&#039;m not a crafter myself, so I don&#039;t know any details. But I do know that lead-lined storage boxes can protect you from the sickness. Really, any storage is better than keeping them in your pocket!&lt;br /&gt;
; &#039;&#039;&#039; So these crystals are valuable for crafting?&#039;&#039;&#039;&lt;br /&gt;
Only to people who know what they&#039;re doing! Dwarves have our own sources of magic for armor, much safer than Vol&#039;s Kiss. But if you were to bring a lead-lined chest of the stuff to [[Aufghel]], I&#039;m sure you&#039;d find a rich buyer. Just don&#039;t try to sell it to yokels in the various human outposts. It&#039;ll kill &#039;em before they even know what&#039;s happening. This stuff makes iridium seem safe and harmless by comparison!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Found  inside [[New Prestonbule Cave]].&lt;br /&gt;
==Sells==&lt;br /&gt;
Mox Warcut sells a variety of First Aid Kits and Armor Patch kits.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#484&amp;quot;&amp;gt;To save time, &#039;&#039;&#039;use [http://jsfiddle.net/fabd/15tsdo13/ this little script] to turn a simple list of items into the format below&#039;&#039;&#039;. The script will automatically create two columns if there are enough items. It only includes common icons as seen on NPC vendors. Click preview, then add missing icons or leave &amp;quot;none&amp;quot; (the default &amp;quot;undefined&amp;quot; icon) and we will add missing ones over time. Please &#039;&#039;&#039;watch&#039;&#039;&#039; the [[Item Icons Guide]] page and use it as reference to add missing icons.&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Emergency Warmth Fire &lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Mummy Diseases &lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 40 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Dwarven Fixer &lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 10 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Equipment with Battle Chemistry prerequisites&lt;br /&gt;
* Loves Resistance Potions (any damage type)&lt;br /&gt;
* Likes Alchemy Recipes&lt;br /&gt;
* Likes Mummy Wrappings&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Groxmax Mushrooms for Mox&#039;&#039;&#039; [Neutral] : Obtain 10 Groxmax Mushrooms  {{Hint|Found in caves around [[Gazluk]].}}&lt;br /&gt;
* &#039;&#039;&#039;Fake Cinnamon&#039;&#039;&#039; [Neutral] : Obtain 8 Cinnamon. {{Hint|Found in [[Gazluk]] and the [[Kur Mountains]].}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward&amp;quot;&amp;gt;Reward: 50 Favor, 2,500 Councils.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Black Foot Morels for Mox&#039;&#039;&#039; [Comfortable]: Obtain 10 Black Foot Morels {{Hint|Found in caves around [[Gazluk]].}}&lt;br /&gt;
* &#039;&#039;&#039;Mummy Mastermind&#039;&#039;&#039; [Friends] : Kill a boss mummy in Foothills Cave.&lt;br /&gt;
* &#039;&#039;&#039;Cave Mummies&#039;&#039;&#039; [Friends]: Kill 10 mummies in Foothills Cave.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;lt;!-- rewards from quests, relationship tiers, hanging out ... trying to avoid gazillion tables here... &lt;br /&gt;
; At Comfortable&lt;br /&gt;
: {{icon|recipe|size=16px}} &#039;&#039;Foo Bar Recipe&#039;&#039;&lt;br /&gt;
; Hanging Out &amp;quot;Tend the Crops&amp;quot;&lt;br /&gt;
: &#039;&#039;Desiccated Apple&#039;&#039;, +100 Gourmand XP--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[First Aid]]&lt;br /&gt;
:Unlock First Aid 51-60 at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
:Unlock First Aid 61-70 at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
:Astounding First Aid Kit (Combo Method) at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Treat Cold Exposure at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
:Soberize at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
:Set Broken Bone at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
:Resuscitate 2 at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
:First Aid 7&lt;br /&gt;
:First Aid 8 at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
:Field Surgery 3&lt;br /&gt;
&lt;br /&gt;
;[[Battle Chemistry]]&lt;br /&gt;
:Unlock Battle Chemistry 51-60 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Unlock Battle Chemistry 61-70 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Mycotoxin Formula 6 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Acid Bomb 6 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Healing Mist 6&lt;br /&gt;
:Freezing Mist 6&lt;br /&gt;
:Toxic Irritant 6&lt;br /&gt;
:Mutation: Knee Spikes 6&lt;br /&gt;
:Mutation: Extra Skin 6&lt;br /&gt;
:Toxin Bomb 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Haste Concoction 4&lt;br /&gt;
:Create Augmented Golem at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Mycotoxin Forumla 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Healing Injection 7&lt;br /&gt;
:Acid Bomb 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Freezing Mist 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Healing Mist 7&lt;br /&gt;
:Toxic Irritant 7&lt;br /&gt;
:Mutation: Stretchy Spine 4&lt;br /&gt;
:Mutation: Knee Spikes 7&lt;br /&gt;
:Mutation: Extra Skin 7&lt;br /&gt;
:Mutation: Extra Heart 7&lt;br /&gt;
:Mutation: Extra Toes 4&lt;br /&gt;
:Toxin Bomb 8&lt;br /&gt;
:Healing Injection 8&lt;br /&gt;
:Create Superior Golem&lt;br /&gt;
:Mycotoxin Formula 8&lt;br /&gt;
:Acid Bomb 8&lt;br /&gt;
:Freezing Mist 8&lt;br /&gt;
:Healing Mist 8&lt;br /&gt;
&lt;br /&gt;
;[[Toolcrafting]]&lt;br /&gt;
:Astounding First Aid Kit&lt;br /&gt;
&amp;lt;!--==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Add a hang out title here (Duration)&lt;br /&gt;
:Rewards here&lt;br /&gt;
:More rewards here&lt;br /&gt;
*;Next hang out (Duration)&lt;br /&gt;
:Rewards&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
&lt;br /&gt;
*;Compare explosion techniques (5h)&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
:50 favor with Mox Warcut&lt;br /&gt;
:15,000 Battle Chemistry XP &amp;lt;&amp;lt;!--Fifteen thousand; this is not a typo--&amp;gt;&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:New Prestonbule Cave NPCs]][[Category:Dwarf]][[Category:Skill Trainer]][[Category:Vendor]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Jumjab&amp;diff=27260</id>
		<title>Jumjab</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Jumjab&amp;diff=27260"/>
		<updated>2017-11-25T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Sells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Jumjab&lt;br /&gt;
|image            = [[File:Jumjab.png|300px]]&lt;br /&gt;
|caption          = You can see the Greed.&lt;br /&gt;
|zone             = [[Eltibule]]&lt;br /&gt;
|location         = Near the [[Kur Mountains]] Portal&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Necromancy&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
I&#039;m a free agent! Not signed with any clan! Clans always want me to raise an army of zombies. So boring! Necromancy has so much more to offer!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jumjab&#039;&#039;&#039; is a wandering [[Goblin]] Necromancer currently camped out in [[Eltibule]]. He requires 35 [[Goblinese]] to understand. Jumjab uses [[Corpse Talking]] to speak with the dead. He offers his services as a method to find the lost treasures of loved ones. He&#039;s been having a hard time getting business, on account of him being a goblin. [[Percy Evans]] wants Jumjab to tell him how his dead wife&#039;s spirit is doing.  Jumjab wants to be paid first. Jumjab also agrees with the Goblin system of slavery.&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Spoiler for Soul Mates level of Favor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Jumjab isn&#039;t my real name. But humans think Jumjab sounds funny, and I&#039;ve learned it&#039;s better to be seen as a funny little runt than as a master of death magic.&amp;quot; - Jumjab&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Quest Spoiler: Percy Evan&#039;s wife&amp;quot;&amp;gt;&lt;br /&gt;
Percy? Old human near the fairy bears? Ugh. Wants me to tell him his dead wife is &amp;quot;at peace.&amp;quot; Tell him I&#039;ll come by, but it will cost him.  I&#039;ve sensed his wife&#039;s spirit. She&#039;s not &amp;quot;at peace.&amp;quot; But I&#039;ll think of something to tell him...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Up the path from the [[Kur Mountains]] Portal, and a little east.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* Fetish Bag at &#039;&#039;&#039;Friends&#039;&#039;&#039; {{Hint|Used in [[Corpse Talking]]}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Bones&lt;br /&gt;
* Loves Hearts&lt;br /&gt;
* Likes Equipment with Necromancy Prerequisites&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;(Quest name here)&#039;&#039;&#039; : Obtain 5 Onions.&lt;br /&gt;
* &#039;&#039;&#039;(Quest name here)&#039;&#039;&#039; : Obtain 3 Perfectly Round Pebble.&lt;br /&gt;
* &#039;&#039;&#039;[[Urak Mandibles]]&#039;&#039;&#039; {{Hint| Obtain 3 Oversize mandibles.}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
; At Friends&lt;br /&gt;
: Jumjab will offer to teach [[Corpse Talking]] for 1000 coins to anyone with level 20+ [[Necromancy]]&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Listen to Jumjab ramble about his life (2hr)&lt;br /&gt;
:20 favor with Jumjab&lt;br /&gt;
:1 Jumjab&#039;s Necrogloves (gloves with necro gem embedded)&lt;br /&gt;
*;Help Jumjab sell his services to local humans (8hr)&lt;br /&gt;
:65 favor with Jumjab&lt;br /&gt;
:1200 Corpse Talking XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
[[Necromancy]]&lt;br /&gt;
: &#039;&#039;Learn Corpse Talking&#039;&#039;&lt;br /&gt;
: &#039;&#039;Create Super Zombie&#039;&#039;&lt;br /&gt;
: &#039;&#039;Create Super Zombie 2&#039;&#039; &lt;br /&gt;
: &#039;&#039;Create Super Zombie 3&#039;&#039; &lt;br /&gt;
: &#039;&#039;Heart&#039;s Power&#039;&#039;&lt;br /&gt;
: &#039;&#039;Heart&#039;s Power 2&#039;&#039;&lt;br /&gt;
: &#039;&#039;Wave of Darkness&#039;&#039; &lt;br /&gt;
: &#039;&#039;Wave of Darkness 2&#039;&#039; &lt;br /&gt;
: &#039;&#039;Wave of Darkness 3&#039;&#039; &lt;br /&gt;
: &#039;&#039;Wave of Darkness 4&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Eltibule NPCs]][[Category:Goblin]][[Category:Vendor]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Transmutation&amp;diff=26910</id>
		<title>Transmutation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Transmutation&amp;diff=26910"/>
		<updated>2017-10-09T01:27:03Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Transmutation&lt;br /&gt;
|image            = [[File:Transmutation_skill.png|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Trade Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Makara]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Transmutation&#039;&#039;&#039; allows you to change, or reroll, a mod on a piece of gear. (Note: &amp;quot;mod&amp;quot; is used interchangeably with &amp;quot;treasure effect&amp;quot; and &amp;quot;treasure mod&amp;quot;) This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it&#039;s not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to you, making it useless to other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Differences between Transmutation and Augmentation: [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the mods on your gear, whereas &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional mod to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Makara]] in [[Ilmari]] teaches Transmutation once you reach the appropriate favor level.&lt;br /&gt;
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Distillation ===&lt;br /&gt;
You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. &lt;br /&gt;
&lt;br /&gt;
The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.&lt;br /&gt;
&lt;br /&gt;
The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level Range&lt;br /&gt;
! Phlog Tier&lt;br /&gt;
|-&lt;br /&gt;
| 0-10 || Shoddy&lt;br /&gt;
|-&lt;br /&gt;
| 15-25 || Rough&lt;br /&gt;
|-&lt;br /&gt;
| 30-40 || Crude&lt;br /&gt;
|-&lt;br /&gt;
| 45-55 || Decent&lt;br /&gt;
|-&lt;br /&gt;
| 60-70 || Nice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transmutation ===&lt;br /&gt;
Transmuting an item will change a selected mod to a different, randomly chosen, effect. To do this, find a Transmutation table (list of locations below). Interact with the table, drag an item to it, and choose the mod you wish to reroll. You must unequip gear before transmuting it.&lt;br /&gt;
&lt;br /&gt;
When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a level 55 sword mod will require 35 Decent Phlogiston.&lt;br /&gt;
&lt;br /&gt;
If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.&lt;br /&gt;
&lt;br /&gt;
All skills have a list of specific mods that are available for each slot (Head, Chest, etc.). The new mod will be chosen from that list, and is guaranteed to NOT be something that is already on the gear. EX: Let&#039;s say that there are 10 possible mods for Fire Magic MainHands. Let&#039;s say you have 2 Fire Magic mods on your current Staff. If you reroll one of them, there are 8 possible mods it could become.&lt;br /&gt;
&lt;br /&gt;
Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that&#039;s just how luck works.&lt;br /&gt;
&lt;br /&gt;
Bug: After transmuting a mod, you are given the option to try again. IF YOU CLICK TRY AGAIN, YOU ARE NOT GUARANTEED TO BE REROLLING THE SAME MOD. This is because the game generally puts the &amp;quot;new&amp;quot; (rerolled) mod at the bottom of the list, but will try to transmute from the mod&#039;s old position if you hit &amp;quot;Try Again&amp;quot;. To be safe, it is recommended that you instead choose &amp;quot;All done.&amp;quot; and re-drag the item to the transmutation table.&lt;br /&gt;
&lt;br /&gt;
Note: The game will allow you to transmute an augmented mod. Your gear will still be useable, but that piece of equipment will not be un-augmentable. If you try to undo the augment, you&#039;ll receive an error message.&lt;br /&gt;
&lt;br /&gt;
Tip: ANY tier of a mod will &amp;quot;block&amp;quot; all tiers of that mod from being rerolled. In other words, if you had &amp;quot;Riposte Damage +11%&amp;quot; (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of &amp;quot;Riposte Damage +X%&amp;quot;. This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn&#039;t want the reroll to become. Now you&#039;re choosing from a pool of 7. Once you&#039;ve gotten the mod you want, you simply undo the augment (see [[Augmentation]]). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make &#039;&#039;&#039;sure&#039;&#039;&#039; that you do not accidentally transmute the low-level augment, see the Note above.&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don&#039;t have the required durability. You can repair an items durability with Transmutation Recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.&lt;br /&gt;
&lt;br /&gt;
===Theorycrafting===&lt;br /&gt;
If you&#039;re trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at &amp;lt;skill name&amp;gt;/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])&lt;br /&gt;
&lt;br /&gt;
===Magic Table Locations===&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Located in the adjoining room of [[Marna|Marna&#039;s]] shop.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Located in [[Makara|Makara&#039;s]] house.&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Located in the city of Rahu, in the building housing the Community Library.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mox_Warcut&amp;diff=25891</id>
		<title>Mox Warcut</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mox_Warcut&amp;diff=25891"/>
		<updated>2017-08-23T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mox Warcut&lt;br /&gt;
|image            = [[File:Mox Warcut.png|300px]]&lt;br /&gt;
|caption          = A little dour, but not too grumpy.&lt;br /&gt;
|zone             = Gazluk&lt;br /&gt;
|location         = [[New Prestonbule Cave]]&lt;br /&gt;
|beastspeak       = ???&amp;lt;!-- animals that the npc is known to speak too, &#039;foo&#039; is inserted just to show the category, don&#039;t leave it --&amp;gt;&lt;br /&gt;
|skilltrainer     = [[First Aid]], [[Mycology]], [[Battle Chemistry]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Hello! Name&#039;s Mox. Mox Warcut. My lovely fiancee and I are here doing research on the local flora. Are you a big fan of caves?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mox Warcut&#039;&#039;&#039; is a dwarf from [[Aufghel]] on a mission to explore Gazluk and study its flora. His fiancee [[Bellema Deftwhisper]] is working with him on the project. Mox can raise the Skill Caps on First Aid, Mycology, and Battle Chemistry.&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, I&#039;m no [[Arisetsu]]-loving priest or anything, but I&#039;m quite the healer in my own way. The dwarven way. With medicine. I guess it&#039;s the elven way, too, actually... I don&#039;t know what the rakkies use... probably medicine? Yeah, let&#039;s assume that. I&#039;ve never seen a Rakshasa who loved Arisetsu...&lt;br /&gt;
; &#039;&#039;&#039;Who&#039;s Arisetsu?&#039;&#039;&#039;&lt;br /&gt;
What? Come on, she&#039;s one of the most important gods! Were you dropped on your head or something?&lt;br /&gt;
; &#039;&#039;&#039; Actually, a crone stole my memories...&#039;&#039;&#039;&lt;br /&gt;
Hah! That&#039;s a good one! Well, there&#039;s a book about Arisetsu in this cave somewhere. I found it among all the human junk that was left behind. It&#039;s rubbish though: just bard stories.&lt;br /&gt;
&lt;br /&gt;
Arisetsu is the goddess of hope and warmth, so she gets a lot of prayers around here -- it being so cold and all. She loves the god of death... it&#039;s complicated. And she hates the god of hopelessness, [[Talerra]]. That&#039;s all you need to know, really.&lt;br /&gt;
; &#039;&#039;&#039;So you&#039;re a healer?&#039;&#039;&#039;&lt;br /&gt;
A mycologist, primarily, but also a healer, yes. And I&#039;m pretty good with an alchemy potion! I&#039;ve had to use my chemistry skills to kill quite a few people... which is depressing, you know? So I try to give back with the healing. I&#039;m sure you can take care of yourself in the field, you look pretty resourceful. But if you need healing supplies, I&#039;ll sell you what I have for cheap.&lt;br /&gt;
; &#039;&#039;&#039;I&#039;d like some information about the area.&#039;&#039;&#039;&lt;br /&gt;
Well, I haven&#039;t explored much, except for a few of the closer caves. But before we left [[Aufghel]], I read up on what dwarves know of the place. I&#039;m happy to share it, but it may be outdated.&lt;br /&gt;
; &#039;&#039;&#039;Tell me about Gazluk City&#039;&#039;&#039;&lt;br /&gt;
There was a war a few decades back. &#039;Sand War,&#039; they called it, since it was in the desert that used to be the beautiful land of [[Ilmari]]. Anyways, orcs sided with the [[Crone Hegemony]], who sided with the [[Rakshasa]]... but then the crones switched sides suddenly, and the orcs got caught in the middle. Now they don&#039;t trust anybody. Most of them were wiped out in the war. Surviving companies retreated here and founded Gazluk City on an old orc fort.&lt;br /&gt;
; &#039;&#039;&#039; I&#039;m guessing it&#039;s not a friendly place, this &amp;quot;Gazluk City?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
No. Not even to fellow orcs, unless they&#039;re part of the local army. They used to welcome all orcs, as well as human traders, but [[Naurlok]] ruined that!&lt;br /&gt;
; &#039;&#039;&#039; Who&#039;s Naurlok?&#039;&#039;&#039;&lt;br /&gt;
Naurlock&#039;s orcs, the [[Snowblood Orcs]], have lived in the mountains for generations and didn&#039;t take kindly to the new orcs. But instead of attacking Gazluk, which I guess would have been the &amp;quot;honorable&amp;quot; thing to do, Naurlok used Gazluk City&#039;s open-door policy to recruit hundreds of their younger and more gullible orcs away.&lt;br /&gt;
&lt;br /&gt;
Dwarven miner-spies say that Gazluk&#039;s subterranean tunnels are very impressive, but now they&#039;re only half-staffed, and the lower floors are unused. Their army is still very powerful, but morale isn&#039;t great.&lt;br /&gt;
&lt;br /&gt;
So yeah, that ruined Gazluk for everybody. Nobody can visit without [[General Hashk]]&#039;s permission. A few trade caravans visit during the spring, but otherwise, they kill on sight.&lt;br /&gt;
; &#039;&#039;&#039; Tell me about the [[Snowblood Orcs]]&#039;&#039;&#039;&lt;br /&gt;
The Snowbloods are an Orcish &amp;quot;distributed army.&amp;quot; They have hundreds of troops all around Gazluk, as well as every mountain in the Kur range, and beyond. Very spread out! They&#039;re run by an orc named [[Naurlok]]. It&#039;s said that he can blow a special horn and orcs for a hundred miles will hear it, and that&#039;s how his army regroups. It&#039;s also said he&#039;s planning to take Gazluk City &amp;quot;soon.&amp;quot;&lt;br /&gt;
; &#039;&#039;&#039; Is there a way to meet Naurlok?&#039;&#039;&#039;&lt;br /&gt;
If there is, I don&#039;t know it. Naurlok lives in a fortress buried beneath the snow. That&#039;s all the dwarves of [[Aufghel]] know about him.&lt;br /&gt;
; &#039;&#039;&#039; Tell me about the yellow crystals of Gazluk &#039;&#039;&#039;&lt;br /&gt;
They&#039;re called &amp;quot;Vol&#039;s Kiss.&amp;quot; Well, that&#039;s the Dwarven translation of our name for &#039;em. But you know us dwarves: we love [[Vol]], almost as much as our own god [[Ormorek]], so all kinds of shit gets named after him. I&#039;m sure the Council has a different name for them.&lt;br /&gt;
; &#039;&#039;&#039;What do they do?&#039;&#039;&#039;&lt;br /&gt;
They kill you. Slowly, sometimes, or quickly. Depends on the person. But they&#039;re full of magic! A magic that&#039;s hard to find elsewhere. With proper prep, they can make amazing armors and weapons. I&#039;m not a crafter myself, so I don&#039;t know any details. But I do know that lead-lined storage boxes can protect you from the sickness. Really, any storage is better than keeping them in your pocket!&lt;br /&gt;
; &#039;&#039;&#039; So these crystals are valuable for crafting?&#039;&#039;&#039;&lt;br /&gt;
Only to people who know what they&#039;re doing! Dwarves have our own sources of magic for armor, much safer than Vol&#039;s Kiss. But if you were to bring a lead-lined chest of the stuff to [[Aufghel]], I&#039;m sure you&#039;d find a rich buyer. Just don&#039;t try to sell it to yokels in the various human outposts. It&#039;ll kill &#039;em before they even know what&#039;s happening. This stuff makes iridium seem safe and harmless by comparison!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Found  inside [[New Prestonbule Cave]].&lt;br /&gt;
==Sells==&lt;br /&gt;
Mox Warcut sells a variety of First Aid Kits and Armor Patch kits.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#484&amp;quot;&amp;gt;To save time, &#039;&#039;&#039;use [http://jsfiddle.net/fabd/15tsdo13/ this little script] to turn a simple list of items into the format below&#039;&#039;&#039;. The script will automatically create two columns if there are enough items. It only includes common icons as seen on NPC vendors. Click preview, then add missing icons or leave &amp;quot;none&amp;quot; (the default &amp;quot;undefined&amp;quot; icon) and we will add missing ones over time. Please &#039;&#039;&#039;watch&#039;&#039;&#039; the [[Item Icons Guide]] page and use it as reference to add missing icons.&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Emergency Warmth Fire &lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Mummy Diseases &lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 40 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Dwarven Fixer &lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 10 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Equipment with Battle Chemistry prerequisites&lt;br /&gt;
* Loves Resistance Potions (any damage type)&lt;br /&gt;
* Likes Alchemy Recipes&lt;br /&gt;
* Likes Mummy Wrappings&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Groxmax Mushrooms for Mox&#039;&#039;&#039; [Neutral] : Obtain 10 Groxmax Mushrooms  {{Hint|Found in caves around [[Gazluk]].}}&lt;br /&gt;
* &#039;&#039;&#039;Fake Cinnamon&#039;&#039;&#039; [Neutral] : Obtain 8 Cinnamon. {{Hint|Found in [[Gazluk]] and the [[Kur Mountains]].}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward&amp;quot;&amp;gt;Reward: 50 Favor, 2,500 Councils.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Black Foot Morels for Mox&#039;&#039;&#039; [Comfortable]: Obtain 10 Black Foot Morels {{Hint|Found in caves around [[Gazluk]].}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;lt;!-- rewards from quests, relationship tiers, hanging out ... trying to avoid gazillion tables here... &lt;br /&gt;
; At Comfortable&lt;br /&gt;
: {{icon|recipe|size=16px}} &#039;&#039;Foo Bar Recipe&#039;&#039;&lt;br /&gt;
; Hanging Out &amp;quot;Tend the Crops&amp;quot;&lt;br /&gt;
: &#039;&#039;Desiccated Apple&#039;&#039;, +100 Gourmand XP--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[First Aid]]&lt;br /&gt;
:Unlock First Aid 51-60 at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
:Unlock First Aid 61-70&lt;br /&gt;
:Astounding First Aid Kit (Combo Method) at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Treat Cold Exposure&lt;br /&gt;
:Set Broken Bone&lt;br /&gt;
:Resuscitate 2&lt;br /&gt;
:First Aid 7&lt;br /&gt;
:First Aid 8&lt;br /&gt;
:Field Surgery 3&lt;br /&gt;
&lt;br /&gt;
;[[Mycology]]&lt;br /&gt;
:Unlock Mycology 51-60 at &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
:Unlock Mycology 61-70 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Battle Chemistry]]&lt;br /&gt;
:Unlock Battle Chemistry 51-60 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Unlock Battle Chemistry 61-70 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Mycotoxin Formula 6 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Acid Bomb 6 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Healing Mist 6&lt;br /&gt;
:Freezing Mist 6&lt;br /&gt;
:Toxic Irritant 6&lt;br /&gt;
:Mutation: Knee Spikes 6&lt;br /&gt;
:Mutation: Extra Skin 6&lt;br /&gt;
:Toxin Bomb 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Haste Concoction 4&lt;br /&gt;
:Create Augmented Golem at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Mycotoxin Forumla 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Healing Injection 7&lt;br /&gt;
:Acid Bomb 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Freezing Mist 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Healing Mist 7&lt;br /&gt;
:Toxic Irritant 7&lt;br /&gt;
:Mutation: Stretchy Spine 4&lt;br /&gt;
:Mutation: Knee Spikes 7&lt;br /&gt;
:Mutation: Extra Skin 7&lt;br /&gt;
:Mutation: Extra Heart 7&lt;br /&gt;
:Mutation: Extra Toes 4&lt;br /&gt;
:Toxin Bomb 8&lt;br /&gt;
:Healing Injection 8&lt;br /&gt;
:Create Superior Golem&lt;br /&gt;
:Mycotoxin Formula 8&lt;br /&gt;
:Acid Bomb 8&lt;br /&gt;
:Freezing Mist 8&lt;br /&gt;
:Healing Mist 8&lt;br /&gt;
&lt;br /&gt;
;[[Toolcrafting]]&lt;br /&gt;
:Astounding First Aid Kit&lt;br /&gt;
&amp;lt;!--==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Add a hang out title here (Duration)&lt;br /&gt;
:Rewards here&lt;br /&gt;
:More rewards here&lt;br /&gt;
*;Next hang out (Duration)&lt;br /&gt;
:Rewards&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:New Prestonbule Cave NPCs]][[Category:Dwarf]][[Category:Skill Trainer]][[Category:Vendor]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mox_Warcut&amp;diff=25890</id>
		<title>Mox Warcut</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mox_Warcut&amp;diff=25890"/>
		<updated>2017-08-23T17:05:37Z</updated>

		<summary type="html">&lt;p&gt;SausageJavelins: /* Small Talk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mox Warcut&lt;br /&gt;
|image            = [[File:Mox Warcut.png|300px]]&lt;br /&gt;
|caption          = A little dour, but not too grumpy.&lt;br /&gt;
|zone             = Gazluk&lt;br /&gt;
|location         = [[New Prestonbule Cave]]&lt;br /&gt;
|beastspeak       = ???&amp;lt;!-- animals that the npc is known to speak too, &#039;foo&#039; is inserted just to show the category, don&#039;t leave it --&amp;gt;&lt;br /&gt;
|skilltrainer     = [[First Aid]], [[Mycology]], [[Battle Chemistry]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Hello! Name&#039;s Mox. Mox Warcut. My lovely fiancee and I are here doing research on the local flora. Are you a big fan of caves?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mox Warcut&#039;&#039;&#039; is a dwarf from [[Aufghel]] on a mission to explore Gazluk and study its flora. His fiancee [[Bellema Deftwhisper]] is working with him on the project. Mox can raise the Skill Caps on First Aid, Mycology, and Battle Chemistry.&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, I&#039;m no [[Arisetsu]]-loving priest or anything, but I&#039;m quite the healer in my own way. The dwarven way. With medicine. I guess it&#039;s the elven way, too, actually... I don&#039;t know what the rakkies use... probably medicine? Yeah, let&#039;s assume that. I&#039;ve never seen a Rakshasa who loved Arisetsu...&lt;br /&gt;
; &#039;&#039;&#039;Who&#039;s Arisetsu?&#039;&#039;&#039;&lt;br /&gt;
What? Come on, she&#039;s one of the most important gods! Were you dropped on your head or something?&lt;br /&gt;
; &#039;&#039;&#039; Actually, a crone stole my memories...&#039;&#039;&#039;&lt;br /&gt;
Hah! That&#039;s a good one! Well, there&#039;s a book about Arisetsu in this cave somewhere. I found it among all the human junk that was left behind. It&#039;s rubbish though: just bard stories.&lt;br /&gt;
&lt;br /&gt;
Arisetsu is the goddess of hope and warmth, so she gets a lot of prayers around here -- it being so cold and all. She loves the god of death... it&#039;s complicated. And she hates the god of hopelessness, [[Talerra]]. That&#039;s all you need to know, really.&lt;br /&gt;
; &#039;&#039;&#039;So you&#039;re a healer?&#039;&#039;&#039;&lt;br /&gt;
A mycologist, primarily, but also a healer, yes. And I&#039;m pretty good with an alchemy potion! I&#039;ve had to use my chemistry skills to kill quite a few people... which is depressing, you know? So I try to give back with the healing. I&#039;m sure you can take care of yourself in the field, you look pretty resourceful. But if you need healing supplies, I&#039;ll sell you what I have for cheap.&lt;br /&gt;
; &#039;&#039;&#039;I&#039;d like some information about the area.&#039;&#039;&#039;&lt;br /&gt;
Well, I haven&#039;t explored much, except for a few of the closer caves. But before we left [[Aufghel]], I read up on what dwarves know of the place. I&#039;m happy to share it, but it may be outdated.&lt;br /&gt;
; &#039;&#039;&#039;Tell me about Gazluk City&#039;&#039;&#039;&lt;br /&gt;
There was a war a few decades back. &#039;Sand War,&#039; they called it, since it was in the desert that used to be the beautiful land of [[Ilmari]]. Anyways, orcs sided with the [[Crone Hegemony]], who sided with the [[Rakshasa]]... but then the crones switched sides suddenly, and the orcs got caught in the middle. Now they don&#039;t trust anybody. Most of them were wiped out in the war. Surviving companies retreated here and founded Gazluk City on an old orc fort.&lt;br /&gt;
; &#039;&#039;&#039; I&#039;m guessing it&#039;s not a friendly place, this &amp;quot;Gazluk City?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
No. Not even to fellow orcs, unless they&#039;re part of the local army. They used to welcome all orcs, as well as human traders, but [[Naurlok]] ruined that!&lt;br /&gt;
; &#039;&#039;&#039; Who&#039;s Naurlok?&#039;&#039;&#039;&lt;br /&gt;
Naurlock&#039;s orcs, the [[Snowblood Orcs]], have lived in the mountains for generations and didn&#039;t take kindly to the new orcs. But instead of attacking Gazluk, which I guess would have been the &amp;quot;honorable&amp;quot; thing to do, Naurlok used Gazluk City&#039;s open-door policy to recruit hundreds of their younger and more gullible orcs away.&lt;br /&gt;
&lt;br /&gt;
Dwarven miner-spies say that Gazluk&#039;s subterranean tunnels are very impressive, but now they&#039;re only half-staffed, and the lower floors are unused. Their army is still very powerful, but morale isn&#039;t great.&lt;br /&gt;
&lt;br /&gt;
So yeah, that ruined Gazluk for everybody. Nobody can visit without [[General Hashk]]&#039;s permission. A few trade caravans visit during the spring, but otherwise, they kill on sight.&lt;br /&gt;
; &#039;&#039;&#039; Tell me about the [[Snowblood Orcs]]&#039;&#039;&#039;&lt;br /&gt;
The Snowbloods are an Orcish &amp;quot;distributed army.&amp;quot; They have hundreds of troops all around Gazluk, as well as every mountain in the Kur range, and beyond. Very spread out! They&#039;re run by an orc named [[Naurlok]]. It&#039;s said that he can blow a special horn and orcs for a hundred miles will hear it, and that&#039;s how his army regroups. It&#039;s also said he&#039;s planning to take Gazluk City &amp;quot;soon.&amp;quot;&lt;br /&gt;
; &#039;&#039;&#039; Is there a way to meet Naurlok?&#039;&#039;&#039;&lt;br /&gt;
If there is, I don&#039;t know it. Naurlok lives in a fortress buried beneath the snow. That&#039;s all the dwarves of [[Aufghel]] know about him.&lt;br /&gt;
; &#039;&#039;&#039; Tell me about the yellow crystals of Gazluk &#039;&#039;&#039;&lt;br /&gt;
They&#039;re called &amp;quot;Vol&#039;s Kiss.&amp;quot; Well, that&#039;s the Dwarven translation of our name for &#039;em. But you know us dwarves: we love [[Vol]], almost as much as our own god [[Ormorek]], so all kinds of shit gets named after him. I&#039;m sure the Council has a different name for them.&lt;br /&gt;
; &#039;&#039;&#039;What do they do?&#039;&#039;&#039;&lt;br /&gt;
They kill you. Slowly, sometimes, or quickly. Depends on the person. But they&#039;re full of magic! A magic that&#039;s hard to find elsewhere. With proper prep, they can make amazing armors and weapons. I&#039;m not a crafter myself, so I don&#039;t know any details. But I do know that lead-lined storage boxes can protect you from the sickness. Really, any storage is better than keeping them in your pocket!&lt;br /&gt;
; &#039;&#039;&#039; So these crystals are valuable for crafting?&#039;&#039;&#039;&lt;br /&gt;
Only to people who know what they&#039;re doing! Dwarves have our own sources of magic for armor, much safer than Vol&#039;s Kiss. But if you were to bring a lead-lined chest of the stuff to [[Aufghel]], I&#039;m sure you&#039;d find a rich buyer. Just don&#039;t try to sell it to yokels in the various human outposts. It&#039;ll kill &#039;em before they even know what&#039;s happening. This stuff makes iridium seem safe and harmless by comparison!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Found  inside [[New Prestonbule Cave]].&lt;br /&gt;
==Sells==&lt;br /&gt;
Mox Warcut sells a variety of First Aid Kits and Armor Patch kits.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#484&amp;quot;&amp;gt;To save time, &#039;&#039;&#039;use [http://jsfiddle.net/fabd/15tsdo13/ this little script] to turn a simple list of items into the format below&#039;&#039;&#039;. The script will automatically create two columns if there are enough items. It only includes common icons as seen on NPC vendors. Click preview, then add missing icons or leave &amp;quot;none&amp;quot; (the default &amp;quot;undefined&amp;quot; icon) and we will add missing ones over time. Please &#039;&#039;&#039;watch&#039;&#039;&#039; the [[Item Icons Guide]] page and use it as reference to add missing icons.&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Emergency Warmth Fire &lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Mummy Diseases &lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 40 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master First Aid Kit &lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Dwarven Fixer &lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 10 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 20 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 200 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master Armor Patch Kit &lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Equipment with Battle Chemistry prerequisites&lt;br /&gt;
* Loves Resistance Potions (any damage type)&lt;br /&gt;
* Likes Alchemy Recipes&lt;br /&gt;
* Likes Mummy Wrappings&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Groxmax Mushrooms for Mox&#039;&#039;&#039; [Neutral] : Obtain 10 Groxmax Mushrooms  {{Hint|Found in caves around [[Gazluk]].}}&lt;br /&gt;
* &#039;&#039;&#039;Fake Cinnamon&#039;&#039;&#039; [Neutral] : Obtain 8 Cinnamon. {{Hint|Found in [[Gazluk]] and the [[Kur Mountains]].}}&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Reward&amp;quot;&amp;gt;Reward: 50 Favor, 4,000 Councils.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Black Foot Morels for Mox&#039;&#039;&#039; [Comfortable]: Obtain 10 Black Foot Morels {{Hint|Found in caves around [[Gazluk]].}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;lt;!-- rewards from quests, relationship tiers, hanging out ... trying to avoid gazillion tables here... &lt;br /&gt;
; At Comfortable&lt;br /&gt;
: {{icon|recipe|size=16px}} &#039;&#039;Foo Bar Recipe&#039;&#039;&lt;br /&gt;
; Hanging Out &amp;quot;Tend the Crops&amp;quot;&lt;br /&gt;
: &#039;&#039;Desiccated Apple&#039;&#039;, +100 Gourmand XP--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
;[[First Aid]]&lt;br /&gt;
:Unlock First Aid 51-60 at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
:Unlock First Aid 61-70&lt;br /&gt;
:Astounding First Aid Kit (Combo Method) at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Treat Cold Exposure&lt;br /&gt;
:Set Broken Bone&lt;br /&gt;
:Resuscitate 2&lt;br /&gt;
:First Aid 7&lt;br /&gt;
:First Aid 8&lt;br /&gt;
:Field Surgery 3&lt;br /&gt;
&lt;br /&gt;
;[[Mycology]]&lt;br /&gt;
:Unlock Mycology 51-60 at &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
:Unlock Mycology 61-70 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;[[Battle Chemistry]]&lt;br /&gt;
:Unlock Battle Chemistry 51-60 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Unlock Battle Chemistry 61-70 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Mycotoxin Formula 6 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Acid Bomb 6 at &#039;&#039;&#039;Comfortable&#039;&#039;&#039;&lt;br /&gt;
:Healing Mist 6&lt;br /&gt;
:Freezing Mist 6&lt;br /&gt;
:Toxic Irritant 6&lt;br /&gt;
:Mutation: Knee Spikes 6&lt;br /&gt;
:Mutation: Extra Skin 6&lt;br /&gt;
:Toxin Bomb 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Haste Concoction 4&lt;br /&gt;
:Create Augmented Golem at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Mycotoxin Forumla 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Healing Injection 7&lt;br /&gt;
:Acid Bomb 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Freezing Mist 7 at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
:Healing Mist 7&lt;br /&gt;
:Toxic Irritant 7&lt;br /&gt;
:Mutation: Stretchy Spine 4&lt;br /&gt;
:Mutation: Knee Spikes 7&lt;br /&gt;
:Mutation: Extra Skin 7&lt;br /&gt;
:Mutation: Extra Heart 7&lt;br /&gt;
:Mutation: Extra Toes 4&lt;br /&gt;
:Toxin Bomb 8&lt;br /&gt;
:Healing Injection 8&lt;br /&gt;
:Create Superior Golem&lt;br /&gt;
:Mycotoxin Formula 8&lt;br /&gt;
:Acid Bomb 8&lt;br /&gt;
:Freezing Mist 8&lt;br /&gt;
:Healing Mist 8&lt;br /&gt;
&lt;br /&gt;
;[[Toolcrafting]]&lt;br /&gt;
:Astounding First Aid Kit&lt;br /&gt;
&amp;lt;!--==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Add a hang out title here (Duration)&lt;br /&gt;
:Rewards here&lt;br /&gt;
:More rewards here&lt;br /&gt;
*;Next hang out (Duration)&lt;br /&gt;
:Rewards&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:New Prestonbule Cave NPCs]][[Category:Dwarf]][[Category:Skill Trainer]][[Category:Vendor]]&lt;/div&gt;</summary>
		<author><name>SausageJavelins</name></author>
	</entry>
</feed>