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	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T20:43:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hammer&amp;diff=25292</id>
		<title>Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hammer&amp;diff=25292"/>
		<updated>2017-07-21T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Hammer Overview */ Removed Synergy Chart; added Synergy Text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Hammer&lt;br /&gt;
|image            =[[File:Hammer (skill).jpg|300px]]&lt;br /&gt;
|caption          = If I had a hammer...&lt;br /&gt;
|skilltype        = Combat Skills&lt;br /&gt;
|maxlevel         = 70&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Agrashab]], [[Falkrin Overstrike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.&lt;br /&gt;
}}&lt;br /&gt;
==Hammer Overview==&lt;br /&gt;
Hammer is a primary Combat Skill. Hammer focuses mainly on dealing Crushing damage, but can also deal Electricity damage and Trauma damage. There are not many abilities, but that makes it a simple and straightforward skill for learning and mastering. Hammer consumes quite a lot of Power but deals high damage. Hammer focuses on burst damage, this means it&#039;s excellent for taking down enemies quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hammer allows the player to wield wooden clubs and metal hammers. There is no big difference between these two types of weapons. All abilities can be used with a club or a hammer. The only exception is a player using the Hammer and [[Druid]] combat skills; they can only use wooden clubs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The level cap for Hammer is 50. To raise the level cap to 60, you must buy the unlock from [[Falkrin Overstrike]] in [[Amulna]].&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Hammer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Mining]]&lt;br /&gt;
:: Level 20, Level 45&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.&lt;br /&gt;
=== How to Obtain ===&lt;br /&gt;
; [[Agrashab]]&lt;br /&gt;
: Teaches the player Hammer after earning sufficient favor (&#039;&#039;&#039;Friends&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Special abilities==&lt;br /&gt;
Most abilities are just normal damaging abilities, but some of them have special mechanics:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:140px;&amp;quot;|&#039;&#039;&#039;No power cost but Armor cost&#039;&#039;&#039; || [[File:Reckless_Slam.png|36px]] &#039;&#039;&#039;Reckless Slam&#039;&#039;&#039; is an attack that doesn&#039;t drain Power, but drains the player&#039;s Armor instead if they still have Armor remaining.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage over time&#039;&#039;&#039; || [[File:Rib_Shatter.png|36px]] &#039;&#039;&#039;Rib Shatter&#039;&#039;&#039; deals a high amount of damage and causes the enemy to take Trauma damage over 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun&#039;&#039;&#039; || [[File:Leaping_Smash.png|36px]] &#039;&#039;&#039;Leaping Smash &#039;&#039;&#039; damages and knocks the enemy down. Enemy takes 25% additional damage from all attacks while knocked down.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow&#039;&#039;&#039; || [[File:Seismic_Impact.png|36px]] &#039;&#039;&#039;Seismic Impact&#039;&#039;&#039; damages the enemy and slows them by 90%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recover Armor and Power&#039;&#039;&#039; || [[File:Look_At_My_Hammer.png|36px]] &#039;&#039;&#039;Look At My Hammer&#039;&#039;&#039; restores a large amount of Armor and a small amount of Power. Costs no Power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockable abilities==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Favor&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunderstrike.png|36px]] &#039;&#039;&#039;Thunderstrike&#039;&#039;&#039; (1-4)  || [[Agrashab]] || Friends+ || 18/29/44/58 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Discharging_Strike.png|36px]] &#039;&#039;&#039;Discharging Strike&#039;&#039;&#039; (1-4)  || [[Agrashab]] || Friends+ || 7/27/47/60 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pound_To_Slag.png|36px]] &#039;&#039;&#039;Hammer Level 51-60  || [[Falkrin Overstrike]] || ? || 50 Hammer || Unlocks Hammer Skill Levels 51-60.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reckless_Slam.png|36px]] &#039;&#039;&#039;Reckless Slam&#039;&#039;&#039; (6)  || [[Falkrin Overstrike]] || ? || 52 Hammer || You lose 35 Armor (if you have that much remaining). &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seismic_Impact.png|36px]] &#039;&#039;&#039;Seismic Impact&#039;&#039;&#039; (5)  || [[Falkrin Overstrike]] || ? || 53 Hammer || Target&#039;s speed is reduced by 90% for 11 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pound.png|36px]] &#039;&#039;&#039;Pound&#039;&#039;&#039; (5) || [[Falkrin Overstrike]] || ? || 54 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pound_To_Slag.png|36px]] &#039;&#039;&#039;Pound To Slag&#039;&#039;&#039; (4) || [[Falkrin Overstrike]] || ? || 55 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rib_Shatter.png|36px]] &#039;&#039;&#039;Rib Shatter&#039;&#039;&#039; (4)  || [[Falkrin Overstrike]] || ? || 56 Hammer || Deals 80 Trauma damage over 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leaping_Smash.png|36px]] &#039;&#039;&#039;Leaping Smash&#039;&#039;&#039; (5) || [[Falkrin Overstrike]] || ? || 57 Hammer || Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reverberating_Strike.png|36px]] &#039;&#039;&#039;Reverberating Strike&#039;&#039;&#039; (6) || [[Falkrin Overstrike]] || ? || 59 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Look_At_My_Hammer.png|36px]] &#039;&#039;&#039;Look At My Hammer&#039;&#039;&#039; (6) || [[Falkrin Overstrike]] || ? || 60 Hammer || You recover 150 Armor and 35 Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of all abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{belt|Lucky Belt of the Woodland Warrior}} increases damage dealt with Hammer and Druid combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Barbarian}} increases damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Mindfist}} increases damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Hammerer}} can be crafted. Requires 40 [[Toolcrafting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, players can craft buckles with the [[Buckle Artistry]] skill. This skill involves crafting unique Belts that give bonuses to Hammer users only. These buckles are attuned to the crafter, that means that they can only be equipped by the player who made them. Unlike the belts listed above, buckles have durability and and will degrade over time while in combat, eventually disappearing.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=25291</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=25291"/>
		<updated>2017-07-21T22:40:26Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: Removed Synergy chart; added Synergy text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Researching (Fire Magic).jpg|thumb|right|300px|Researching new fire spells at the cooking stove]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fire Magic&#039;&#039;&#039; is taught by [[Velkort]] and allows for devastating damage output, at the cost of high power drain.&lt;br /&gt;
&lt;br /&gt;
An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap.&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/&amp;lt;/ref&amp;gt; (it can also be killed by enemies)&lt;br /&gt;
&lt;br /&gt;
To unlock Fire Magic Skill levels 51-60, talk to [[The Sand Seer]] in [[Ilmari]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Ice Magic]]&lt;br /&gt;
:: Level 43&lt;br /&gt;
:; [[Orkish]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* You can not fight with Fire Magic underwater!&lt;br /&gt;
&lt;br /&gt;
===Research Ingredients===&lt;br /&gt;
The skill can be expensive due to the required ingredients used in spell research: [[Sulfur]], [[Saltpeter]] and [[Fire Dust]]. Please see the pages for those ingredients for more information on how to gather them. Note that researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Gorgonzola: EXPERIMENTING WITH ICONS. WILL NEED TEMPLATES (not direct image links). WORK IN PROGRESS.  (feel free to add ability names)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Level !! style=&amp;quot;width:30%;&amp;quot;|Ingredients !! style=&amp;quot;width:60%;&amp;quot;|Spells&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{icon|salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{icon|firedust}} x1 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{icon|firedust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{icon|sulfur}} x1 || Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{icon|sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{icon|saltpeter}} x1 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{icon|saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{icon|firedust}} x2, {{icon|sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{icon|firedust}} x1, {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  {{icon|firedust}} x2, {{icon|sulfur}} x2, {{icon|saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
! style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defensive Chill (L3-4)&#039;&#039;&#039;  || [[Landri the Cold]] || ??? || Blast all nearby enemies with a quick wave of cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Protection&#039;&#039;&#039;  || [[Landri the Cold]] || ??? || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. &#039;&#039;&#039;Special&#039;&#039;&#039;: +x Cold Mitigation, -x Fire Mitigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=25290</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=25290"/>
		<updated>2017-07-21T21:34:50Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Advanced */Remove Synergy Chart; add Synergy text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[File:pulse_of_life.png|thumb|right|500px]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039; skill is currently in testing. In order to obtain the skill, one must venture to the Druid Camp in the North-East of [[Sun Vale]]. An altar just outside the camp will accept your pledge.   &amp;lt;br&amp;gt;Near the druid shrine, you will find a trainer for [[Buckle Artistry]], and a goblin. (you need to speak [[Goblinese]] to understand him) You can become a druid without speaking to the goblin.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Learn from&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fill With Bile 1-4 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Energize 1-3 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Trackless Steps 1-3 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Toxinball 1-6 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cloud Sight 1-5 || [[Azalak]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Pulse of Life 1-4 || [[Azalak]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 21, Level 61&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] attune the random-generated treasure to this skill.&lt;br /&gt;
== Druid Forms ==&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=25289</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=25289"/>
		<updated>2017-07-21T21:23:26Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ Remove Synergy Chard; add Synergy text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Battle Chemistry&lt;br /&gt;
|image            =[[File:BattleChemistry_skill.png|300px]]&lt;br /&gt;
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Alchemy 50&lt;br /&gt;
|skilltrainers    = &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; is a combat skill usable only by well-practiced [[Alchemy|Alchemists]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* A placeholder NPC in [[Rahu]] can teach you [[Battle Chemistry]].  It requires 50 [[Alchemy]].  He will also teach you most abilities up to level 50.&lt;br /&gt;
* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.&lt;br /&gt;
* [[Zealo]] can teach the &amp;quot;Extra Heart&amp;quot; mutation and &amp;quot;Healing Injection&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 25, Level 45&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
&lt;br /&gt;
== Cross Class Abilities ==&lt;br /&gt;
A number of Battle Chemistry abilities require levels in a second skill to learn.&lt;br /&gt;
* Haste Concoction: [[Meditation]]&lt;br /&gt;
* Acid Bomb: [[Fishing]]&lt;br /&gt;
* Healing Mist: [[First Aid]]&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
Haste Concoction&lt;br /&gt;
* Haste Concoction 1 requires Meditation ?&lt;br /&gt;
* Haste Concoction 2 requires Meditation 25&lt;br /&gt;
* Haste Concoction 3 requires Meditation 45&lt;br /&gt;
&lt;br /&gt;
Acid Bomb&lt;br /&gt;
* Acid Bomb 4 requires Fishing 35&lt;br /&gt;
&lt;br /&gt;
Healing Mist&lt;br /&gt;
* Healing Mist 4 requires First Aid 30&lt;br /&gt;
* Healing Mist 5 requires First Aid 40&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{belt|Lucky Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{belt|Lucky Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Archery&amp;diff=25288</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Archery&amp;diff=25288"/>
		<updated>2017-07-21T21:18:01Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ Remove Synergy Chard; add Synergy text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Archery&lt;br /&gt;
|image            = [[File:Archery_skill.png|300px]]&lt;br /&gt;
|caption          = Expertise with using bows to hunt and kill.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Elahil]], [[Alravesa the All-Hunter]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=An Arrow |&lt;br /&gt;
SWISH... THWANG!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a combat skill often learned by many across [[Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise with using bows to hunt and kill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* An old rumor suggests that Archery was one of many skills taught on the Island of [[Anagoge]], once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it.&lt;br /&gt;
&lt;br /&gt;
* [[Elahil]] is [[Serbule]]&#039;s resident Bowyer &amp;amp; Fletcher. For a price, he can provide travelers with a copy of &#039;&#039;&#039;Archery for Imbeciles,&#039;&#039;&#039; a book containing just enough info to teach almost anyone Archery&#039;s basics.&lt;br /&gt;
&lt;br /&gt;
* [[Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[Amulna]], Alravesa will help her friends unlock Levels 51-60 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own arrows.&lt;br /&gt;
&#039;&#039;&#039; Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]] - The corrosive [[Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[Fletching]], so Archers interested in crafting arrows should study this skill.&lt;br /&gt;
* [[Carpentry]] - A skill that goes hand-in-hand with Fletching, and produces some materials required by [[Fletching]].&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Archery]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 15, Level 29, Level 43&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
(Under Construction)&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acid Arrow&#039;&#039;&#039; || [[The Wombat]] || - || Fire an acid-covered arrow at your target that burns armor.&#039;&#039;Requires Beginner&#039;s Reservoir Arrows or better&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Arrow&#039;&#039;&#039; || [[Velkort]] || - || &#039;&#039;Requires Beginner&#039;s Reservoir Arrows or better&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Arrow&#039;&#039;&#039; || [[Marna]] || - || Fire a poison-tipped arrow at your target, causing Poison damage over time. &#039;&#039;Requires Beginner&#039;s Reservoir Arrow or better.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Snare Arrow&#039;&#039;&#039; || [[Elahil]] || - || &#039;&#039;&#039;Special&#039;&#039;&#039;: Target becomes mesmerized for 10 seconds or until attacked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Shot&#039;&#039;&#039; || [[Elahil]] || - || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Multishot&#039;&#039;&#039; || [[Elahil]] || - || &#039;&#039;&#039;Special&#039;&#039;&#039;: Hits all targets within range. (But always consumes exactly 5 arrows.)&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Arrow Recovery ===&lt;br /&gt;
Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.&lt;br /&gt;
==Equipment==&lt;br /&gt;
* {{belt|Lucky Belt of the Support Archer}} (Battle Chemistry, &#039;&#039;&#039;Archery&#039;&#039;&#039;)&lt;br /&gt;
* {{belt|Lucky Belt of the Ranger}} (&#039;&#039;&#039;Archery&#039;&#039;&#039;, Animal Handling)&lt;br /&gt;
* {{belt|Lucky Belt of the Vile General}} (Necromancy, &#039;&#039;&#039;Archery&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=25287</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=25287"/>
		<updated>2017-07-21T21:12:12Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Raising Skill Levels */ Removed Synergy chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=25286</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=25286"/>
		<updated>2017-07-21T21:11:03Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ AH added Synergy text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to the Animal Handling skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Compassion || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=25259</id>
		<title>User talk:BetaNotus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_talk:BetaNotus&amp;diff=25259"/>
		<updated>2017-07-15T19:25:43Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Synergy Skills */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notification System==&lt;br /&gt;
When you leave a comment here, always reply to other comments using multiple &amp;quot;:&amp;quot;. Sign your name after a comment with four &amp;quot;~&amp;quot; [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
: Example reply [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
:: Example reply #2 [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:33, 19 August 2015 (CDT)&lt;br /&gt;
== Documentation CSS ==&lt;br /&gt;
&lt;br /&gt;
See [[MediaWiki_talk:Common.css#Documentation_CSS]] :) --[[User:Trimoon|Trimoon]] ([[User talk:Trimoon|talk]]) 13:24, 9 April 2016 (CDT)&lt;br /&gt;
: Done [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 13:28, 9 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Purging multiple pages ==&lt;br /&gt;
Hello.  After some edits yesterday a number of pages seem not to be updating past their cached version (see e.g. [[Mushroom_Jack#Sells]] to see the problem). This applies to edits made to [[Template:Icon]] and [[Template:MOB_infobox]].  I&#039;m looking to purge multiple pages (or the whole wiki) to fix this.  Wanted so see if you had any experience with this before proceeding.  Discussion at [[Template_talk:Icon]].  I&#039;ve posted on Extractum11&#039;s talk page as well. [[User:Alleryn|Alleryn]] ([[User talk:Alleryn|talk]]) 15:17, 24 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Remove Template:Vendor recipe row ==&lt;br /&gt;
&lt;br /&gt;
I created this template when trying to sort out how to make recipe rows at a vendor show icons and link to the proper pages.  I tested the template on the [[Braigon]] page and was not happy with the result.  With several other changes, Template:Vendor item row now works in this capacity, and produces a satisfactory result.  I&#039;ve changed the Braigon page to Template:Vendor item row and as such this template is no longer used or needed (and may add confusion).  We need someone with sysop to delete please. Thanks! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 22:55, 15 March 2017 (CDT)&lt;br /&gt;
:Since chatted with [[User:Alleryn|Alleryn]] and he suggested use [[Template:Delete]].  Added to page. [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 23:04, 15 March 2017 (CDT)&lt;br /&gt;
:: Thanks for using [[Template:Delete]]! It throws pages into Category:Candidates for deletion, which notifies me when something is added to it. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:30, 20 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Copper Ore  page ==&lt;br /&gt;
&lt;br /&gt;
Hey BetaNotus,  would it be possible for you to rename the current page   Copper ore   to  Copper Ore  ?&lt;br /&gt;
Thanks :-)  [[User:Jackybah|Jackybah]] ([[User talk:Jackybah|talk]]) 14:15, 18 March 2017 (CDT)&lt;br /&gt;
: Got it! [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:30, 20 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ItemT changes ==&lt;br /&gt;
&lt;br /&gt;
Please notice icon= syntax for [[Template:ItemT]] is deprecated.  This was dropped when ItemT was converted to use [[Template:Item_icon]]. See docs for details. [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 09:43, 3 May 2017 (CDT)&lt;br /&gt;
: I have to admit, I completely missed that change (which I really like). Thank you for both implementing it, and pointing it out. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 18:06, 4 May 2017 (CDT)&lt;br /&gt;
:: You are welcome.  I&#039;m glad you liked it! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 13:24, 5 May 2017 (CDT)&lt;br /&gt;
::: Very handy, is there anything similar for skill icons? I&#039;ve just been uploading each individually (example: [[File:Item-icon-cloudsight.png|Cloud Sight]] ) but I&#039;m not really up to speed on anything that happened since last June. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 14:52, 9 July 2017 (CDT)&lt;br /&gt;
:::: Welcome back. Yes, there is such a thing, at least partially. Check [[Template:Ability_icon]] [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 16:00, 9 July 2017 (CDT)&lt;br /&gt;
::::: Thank you, works like a charm. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 20:08, 9 July 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Linking in quest text. ==&lt;br /&gt;
&lt;br /&gt;
I had not been linking, changing case, or correcting any spelling inside quest texts.  My understanding was that we should provide the text from dialogs exactly as provided by the game, without any further manipulation.  Mentioning because I noticed you made such changes recently on [[Find an Amethyst]].  &#039;&#039;&#039;Summary&#039;&#039;&#039; information is directly from Quest Journal and, of course, the &#039;&#039;&#039;Preface&#039;&#039;&#039; text is from dialogue with the NPC.  I ask this question because I seem to be the only one adding the quest text to quests. :) [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 09:35, 6 May 2017 (CDT)&lt;br /&gt;
: Good question. The only reason I made those changes was to improve connections between pages on the wiki. There were a few players in-chat last night that requested improved information on Amethysts, so I added a few links between pages to hopefully alleviate some of their concerns. In my opinion, it would be beneficial for users of the wiki if editors were to link to wiki pages of items, characters, and locations that appear in the Quest &#039;&#039;&#039;Summary&#039;&#039;&#039; information. To preserve spelling and capitalization, [[Amethyst|things could be linked like this, which would work]]. What is your opinion? [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:50, 6 May 2017 (CDT)&lt;br /&gt;
:: In my opinion, I think linking and even correcting are fine, as long as we stay &amp;quot;faithful&amp;quot; to the intent of the developers.  I am asking the question because I thought I saw somewhere (perhaps in one of the templates?) to quote &#039;&#039;&#039;exactly&#039;&#039;&#039; as written, and not to attempt to correct.  Final opinion (just a grammatical item), I think technically it should be amethysts and not Amethysts in the text; in those cases use &amp;lt;nowiki&amp;gt;[[Amethyst|amethyst]]&amp;lt;/nowiki&amp;gt; (as you suggest).  But opinions aside, I&#039;m happy conforming to whatever standard we choose! [[User:Arindor|Arindor]] ([[User talk:Arindor|talk]]) 12:19, 6 May 2017 (CDT)&lt;br /&gt;
::: That&#039;s good to hear, and I have to agree with you. The &amp;quot;exactly&amp;quot; probably came from the &#039;&#039;Article names&#039;&#039; section of [[Project Gorgon Wiki:Formatting|this page]]. I think I will be updating that section in a day or two, as there is an exception and instance when spelling mistakes should be fixed. That would be when the typo prevents the proper linking of a character/zone/item with a known name. The seemingly important background character of &#039;&#039;Dalvos&#039;&#039; is mistakenly referenced to as &#039;&#039;Davlos&#039;&#039; in some older in-game material. This is leftover from when the character was actually called &#039;&#039;Davlos.&#039;&#039; Citan changed his name back in 2014. There was also at one point an NPC that called the town of [[Sinoca]] by &#039;&#039;Cinoca,&#039;&#039; which was a spelling error that has been fixed.  I&#039;ll make this sound nicer tomorrow after I get some sleep and, add it as an exception on the Formatting page. Thanks! [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 12:45, 6 May 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Bartering Table==&lt;br /&gt;
&lt;br /&gt;
Hello, quick question. I made a Bartering table for [[Daniel Murderdark|Daniel Murderdark&#039;s]] minion, but when I try to add it to his page, I error out (HTTP Error 500/504). I was able to add it to my user page, but again when I tried to add it to [[Bartering]] I errored out. I was otherwise able to edit pages as normal, so I&#039;m not sure if I did something wrong with the table or somewhere else. I was hoping you could check it out. Thanks in advance. [[User:Medicus|Medicus]] ([[User talk:Medicus|talk]]) 22:08, 11 July 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Synergy Skills ==&lt;br /&gt;
&lt;br /&gt;
Thank you for your input BetaNotus &amp;amp; fixing that link on the front page, it was minor but did bug me :-).  Im all good with the format. Im a noob @ wiki/coding in general, so I found some code I could replicate and went with it.  It is my intention to do all the skills &amp;amp; have all the info laid out based on what is currently available in the wiki.&lt;br /&gt;
&lt;br /&gt;
Is there an in-game chat channel, id be up for joining/contributing anyway possible.&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=25254</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=25254"/>
		<updated>2017-07-15T17:28:52Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ added chart showing bonus ranks from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Necromancy_skill.png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Azalak]], [[Sir Arif]], [[Daniel Murderdark]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities besides &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; require a Femur (Free-Summon requires a Humanoid skull). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)The in-game description of the skill goes here.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is first learned by defeating [[Khyrulek&#039;s True Form]] and delivering an item she drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Arif]] teaches &#039;&#039;&#039;Free Summon Skeletal Archer&#039;&#039;&#039; 1-3&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; 1-3, &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-4 (pending confirmation)&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60 and teach level 51+ abilities&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to the Necromancy skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Giant Bat || 16&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 20&lt;br /&gt;
|-&lt;br /&gt;
| Dying || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Super Zombie&#039;&#039;&#039; (1-3) || 20/35/50 || [[Azalak]] || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || ??? || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free-Summon Skeletal Archer&#039;&#039;&#039; 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 4 || 54 || [[Daniel Murderdark]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Animal Handling]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Dying&amp;diff=25253</id>
		<title>Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Dying&amp;diff=25253"/>
		<updated>2017-07-15T17:21:59Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: Added Dying Level up bonus &amp;amp; Stat rewards to skill page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Dying (skill).jpg|thumb|right|300px|A tombstone left behind by a player.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of dying.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dying&#039;&#039;&#039; is a skill that represents the variety of unique ways in which a character has died. The skill unlocks small, but permanent bonuses to Max Health. It also gives access to a very useful ability, therefore it is actually a good idea for new players to try to get their characters killed in a variety of situations.&lt;br /&gt;
&lt;br /&gt;
===Bonus Experience===&lt;br /&gt;
The first time your character dies in a unique way rewards &#039;&#039;&#039;bonus death experience&#039;&#039;&#039;. To see a list of the unique ways in which you&#039;ve died previously (and how many times each), go to &#039;&#039;&#039;Skills panel &amp;gt; Dying&#039;&#039;&#039; and select the button there.&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
(Earned 50 Death XP)&amp;lt;br/&amp;gt;&lt;br /&gt;
(Bonus XP! First Death From This Cause!)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Dying/Level Up Rewards|Dying Level Up Rewards]]==&lt;br /&gt;
&amp;lt;!-- This table is from patch v284, June 09, 2017 --&amp;gt;&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Level || Reward&lt;br /&gt;
|-&lt;br /&gt;
| 10 || New death action&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +1 to Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| 25 || +1 to Nature Appreciation&lt;br /&gt;
|-&lt;br /&gt;
| 30 || +1 to Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| 35 || +1 to Holistic Wellness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Dying/Stat Bonuses|Dying Stat Bonuses]]==&lt;br /&gt;
&amp;lt;!-- This table is from patch v284, June 09, 2017 --&amp;gt;&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Level || Bonus || Totals&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +5 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +5&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +5 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +10&lt;br /&gt;
|-&lt;br /&gt;
| 30 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +5 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +15&lt;br /&gt;
|-&lt;br /&gt;
| 40 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +5 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +20&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +5 || &amp;lt;b&amp;gt;Max Health&amp;lt;/b&amp;gt; +25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New ability===&lt;br /&gt;
As the Dying skill increases eventually a very useful ability is gained. When your character dies a new choice will appear in the Death dialog, to &amp;quot;Enter the light&amp;quot;. This new ability is essentially the equivalent of a teleport to [[Serbule]] Keep, which can be very handy when exploring the other maps.&lt;br /&gt;
&lt;br /&gt;
==Causes of Death ==&lt;br /&gt;
&amp;lt;!-- transcluding Deaths table --&amp;gt;&lt;br /&gt;
{{:Deaths}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=25252</id>
		<title>Survival Instincts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=25252"/>
		<updated>2017-07-15T16:30:55Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: 2nd attempt @ removal of double link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Survival Instincts&lt;br /&gt;
|image            = [[File:SurvivalInstincts_skill.png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Other Skill &lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Mittens]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability of self-aware animals to enhance their natural instincts into finely-honed combat techniques. Only animals can use this skill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mittens]] from the [[Fox Outpost]] in [[Kur Mountains]] teaches Survival Instincts at Comfortable.&lt;br /&gt;
* [[Sanja]] teaches Lend Grace and skills for levels 51-60.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Beast Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25245</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25245"/>
		<updated>2017-07-15T01:04:43Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Training {{msg:BASEPAGENAME}} */ added Chart showing bonus levels from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Unarmed&lt;br /&gt;
|image            = [[File:Unarmed_skill.png|300px]]&lt;br /&gt;
|caption          = The skill of fighting with your body and minimal weapons.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Flia]], [[Hogan]], [[Furlak]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. &lt;br /&gt;
&lt;br /&gt;
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being &#039;armed.&#039; Animals can use all Unarmed abilities, even if they weapons equipped.&lt;br /&gt;
 &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
All players start with Unarmed on [[Anagoge]] (the tutorial island). &lt;br /&gt;
&lt;br /&gt;
* [[Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Furlak]] will unlock levels 51-60 and teaches level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Unarmed can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 19&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 30&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 39&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
: Meditation is Unarmed&#039;s secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant &amp;quot;Combo: Fists of Rage&amp;quot;. If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage. &lt;br /&gt;
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[Carpentry]].&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; (1-5) || 0/9/19/36/48 || Level Up  || Punch with a fist. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; (1-5) || 1/12/24/34/49 || Level Up  || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; (1-4) || 3/15/28/45 || Level Up  || A flurry of blows that will leave an opponent briefly stunned. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  || Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor)  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; (1-4) || 7/25/37/50 || Level Up  || Fling an opponent away from you. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; (1-3) || 3/15/30 || [[Flia]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; (1-3) || 23/33/43 || [[Flia]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; (1-3) || 7/27/47 || [[Hogan]]  || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; (1-3) || 15/30/45 || [[Hogan]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 1|| 1 || [[Hogan]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; (2-5) || 12/30/40/50 || Scrolls || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; (1-4) || 15/30/40/50 || Scrolls || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; (1-2) || 40/50 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, master martial artists may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw Barrage&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) || Slashing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing Strike&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A punch with a claw weapon. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 4 || 52 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; 4 || 53 || [[Furlak]] || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; 6 || 56 || [[Furlak]] || Punch with a fist. Requires at least one open hand. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; 5 || 58 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; 4 || 60 || [[Furlak]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; 4 || 60 || [[Furlak]] || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; 6 || 60 || [[Furlak]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; 3 || 60 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; 6 || 63 || [[Furlak]] || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 5 || 64 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; 5 || 66 || [[Furlak]] || Fling an opponent away from you. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;Add list of Unarmed combos here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[Toolcrafting]] 22.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Monk}} increases Base Damage dealt with Unarmed and [[Mentalism]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[Psychology]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sword&amp;diff=25244</id>
		<title>Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sword&amp;diff=25244"/>
		<updated>2017-07-15T01:02:46Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Training {{msg:BASEPAGENAME}} */ added Chart showing bonus levels from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Sword&lt;br /&gt;
|image            = [[File:Sword_skill.png|300px]]&lt;br /&gt;
|caption          = Expertise with swords, rapiers, and the like. Swords are very damaging and can reduce an opponent&#039;s rage.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Nelson Ballard]], [[Malvol]], [[Janet Lews]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Needs an NPC Quote.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Sword&#039;&#039;&#039; is typically one of the first combat skills a new player finds, along with [[Unarmed]]. Predictably, it requires a sword to be equipped in your main hand. Sword focuses on damage and rage reduction, with a side of armor shred. A well-geared swordsman can completely block a monster from using Rage attacks!&lt;br /&gt;
&lt;br /&gt;
[[Calligraphy]] serves as the secondary skill for Sword, and provides various sword combos and special insights.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent&#039;s Rage.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* New players learn/obtain Sword by picking up the starting backpack on [[Anagoge]]&lt;br /&gt;
&lt;br /&gt;
* [[Nelson Ballard]] teaches Flashing Strike 1-4 and Precision Pierce 1-4&lt;br /&gt;
&lt;br /&gt;
* [[Malvol]] teaches Decapitate 1-3, Thrusting Blade 1-3, and Heart Piercer 1-4&lt;br /&gt;
&lt;br /&gt;
* [[Janet Lews]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Sword skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Orkish || 35&lt;br /&gt;
|-&lt;br /&gt;
| Knife Fighting || 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Calligraphy]]&lt;br /&gt;
: Calligraphy is Sword&#039;s secondary skill. Every time you level Calligraphy, you will learn a new recipe. Performing these recipes will give you a combo: if you execute that combo, it will have some extra effect. For example, the first recipe is &amp;quot;Pain: If you execute SwordSlash + SwordSlash + ManyCuts in that order, the final step deals 5 extra damage.&amp;quot; Some recipes have passive insights that will be applied for the duration - Pain+ increases all your Direct Slashing damage by 1.&lt;br /&gt;
&lt;br /&gt;
: The duration of Calligraphy effects can be extended by performing them on Calligraphy Benches, learned through [[Carpentry]].&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sword Slash&#039;&#039;&#039; (1-4) || 0/12/33/47 || Level Up || Attack with a sword. || Slashing ||  Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; (1-4) || 1/18/35/45 || Level Up || Defensive maneuver that diminishes enemy&#039;s Rage and weakens their next attack. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Many Cuts&#039;&#039;&#039; (1-4) || 3/15/27/40 || Level Up || A flurry of attacks that leave the enemy disoriented and disheveled. || Slashing ||  Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wind Strike&#039;&#039;&#039; (1-4) || 5/20/36/48 || Level Up || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riposte&#039;&#039;&#039; (1-4) || 7/16/28/39 || Scrolls || Defensive maneuver that diminishes enemy&#039;s Rage. For combos that require Parry, you can use Riposte instead. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finishing Blow&#039;&#039;&#039; (1-3) || 7/30/50 || Level Up || A slow horrific cut across the midsection. || Slashing ||  Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Precision Pierce&#039;&#039;&#039; (1-4) || 8/19/33/44 || [[Nelson Ballard]], Scrolls || A carefully-aimed attack that bypasses armor entirely. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Debilitating Blow&#039;&#039;&#039; (1-3) || 9/28/43 || Level Up || Attack the target&#039;s offense, leaving them less able to deal damage. || Slashing ||  Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Blade&#039;&#039;&#039; (1-3) || 10/31/49 || Level Up || Cut deep, causing the target to bleed. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flashing Strike&#039;&#039;&#039; (1-3) || 13/34/45 || [[Nelson Ballard]] || A solemn strike that does extra damage to undead. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Decapitate&#039;&#039;&#039; (1-3) || 15/30/50 || [[Malvol]] || A devastating attack. || Slashing || n Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thrusting Blade&#039;&#039;&#039; (1-3) || 18/33/48 || [[Malvol]] || A quick attack. For equipment and combos that require Sword Slash, you can use Thrusting Blade instead. || Piercing ||  Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart Piercer&#039;&#039;&#039; (1-4) || 20/30/40/50 || [[Malvol]] || Surprise the target with a stab to the chest, turning their Rage into pain. || Piercing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, advanced swordsmen may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riposte&#039;&#039;&#039; 5 || 51 || [[Janet Lews]] || Defensive maneuver that diminishes enemy&#039;s Rage. For combos that require Parry, you can use Riposte instead. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Many Cuts&#039;&#039;&#039; 5 || 52 || [[Janet Lews]] || A flurry of attacks that leave the enemy disoriented and disheveled. || Slashing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flashing Strike&#039;&#039;&#039; 4 || 54 || [[Janet Lews]] || A solemn strike that does extra damage to undead. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Precision Pierce&#039;&#039;&#039; 5 || 55 || [[Janet Lews]] || A carefully-aimed attack that bypasses armor entirely. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Debilitating Blow&#039;&#039;&#039; 4 || 56 || [[Janet Lews]] || Attack the target&#039;s offense, leaving them less able to deal damage. || Slashing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parry&#039;&#039;&#039; 5 || 57 || [[Janet Lews]] || Defensive maneuver that diminishes enemy&#039;s Rage and weakens their next attack. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wind Strike&#039;&#039;&#039; 5 || 58 || [[Janet Lews]] || A flurry of attacks that does extra damage to vulnerable targets, and creates an opening for your next attack to be more successful. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sword Slash&#039;&#039;&#039; 5 || 59 || [[Janet Lews]] || Attack with a sword. || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart Piercer&#039;&#039;&#039; 5 || 60 || [[Janet Lews]] || Surprise the target with a stab to the chest, turning their Rage into pain. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Decapitate&#039;&#039;&#039; 4 || 61 || [[Janet Lews]] || A devastating attack. || Slashing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finishing Blow&#039;&#039;&#039; 4 || 62 || [[Janet Lews]] || A slow horrific cut across the midsection. || Slashing || Nice Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;Add list of Calligraphy combos here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Swordsman}} increases Base Damage dealt with Sword by 8%. Can be created with [[Toolcrafting]] 16.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Swordsman}} increases Base Damage dealt with Sword and [[Shield]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Gladiator}} increases damage dealt with Sword and [[Psychology]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Hunter}} increases damage dealt with Sword and [[Archery]] combat skills by 6%. Can be bought from [[Elahil]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Feral Intendant}} increases damage dealt with Sword and [[Animal Handling]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wise Duelist}} increases damage dealt with Sword and [[Mentalism]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Staff&amp;diff=25243</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Staff&amp;diff=25243"/>
		<updated>2017-07-15T01:01:09Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Training {{msg:BASEPAGENAME}} */ added Chart showing bonus levels from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Staff&lt;br /&gt;
|image            = [[File:Staff_skill.png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hogan]], [[Roshun the Traitor]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039; is an extremely potent defensive skill. It has access to a variety of armor/health regeneration, crowd control, taunt, rage reduction, and extreme damage reduction. Its secondary skill, [[Hoplology]] can restore a bit of armor every time you use a Staff ability.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Hogan]] teaches Staff after completing the appropriate quest line.&lt;br /&gt;
&lt;br /&gt;
* [[Roshun the Traitor]] will unlock levels 51-60 and teach you 51+ Staff abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Staff can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 21&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Hoplology]]&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Carpentry]] - Players can carves melee and combat staves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smash&#039;&#039;&#039; (1-3) || 1/20/43 || Level Up || Strike an enemy with your staff. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Hit&#039;&#039;&#039; (1-3) || 4/25/45 || Level Up || Strike an enemy twice with your staff. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lunge&#039;&#039;&#039; (1-3) || 6/33/50 || Level Up || Lunge at an enemy with your staff. This attack does extra damage to armor. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategic Thrust&#039;&#039;&#039; (1-3) || 8/28/48 || Level Up || Take careful aim at an enemy&#039;s weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deflective Spin&#039;&#039;&#039; (1-2) || 10/35 || Level Up || Spin your staff in a deflective stance. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heed The Stick&#039;&#039;&#039; (1-3) || 12/26/40 || [[Hogan]] || Surprise an enemy that&#039;s been ignoring you, encouraging them to face you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppress&#039;&#039;&#039; (1-3) || 15/30/45 || ??? || Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blocking Stance&#039;&#039;&#039; (1-2) || 15/37 || Level Up || Take a defensive posture. || Crushing || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pin&#039;&#039;&#039; (1-3) || 16/33/50 || [[Roshun the Traitor]] || Stab the enemy&#039;s leg, briefly immobilizing them. || Piercing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Safe Fall&#039;&#039;&#039; (1-3) || 18/31/44 || Level Up || Use your staff skills to avoid taking as much damage from falls. (Staff skill must be active.) || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headcracker&#039;&#039;&#039; (1-2) || 24/42 || [[Hogan]] || Clobber an enemy. Vulnerable targets are also stunned. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redirect&#039;&#039;&#039; (1-2) || 30/46 || Level Up || Use your staff to knock an enemy back, making it easier for an ally to take over the fight. (The enemy is likely to choose a different target if one is nearby.) || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix Strike&#039;&#039;&#039; (1-2) || 35/45 || [[Roshun the Traitor]] || Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. || Fire || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, dangerous Staff wielders may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pinning Slash&#039;&#039;&#039; 1 || 51 || [[Furlak]] || Jab the enemy&#039;s leg with your staff, briefly immobilizing them, then rip them to pieces. This is a variant of Pin. (You must be wielding a staff and a claw weapon.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blocking Stance&#039;&#039;&#039; 3 || 52 || [[Roshun the Traitor]] || Take a defensive posture. || Crushing || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heed The Stick&#039;&#039;&#039; 4 || 53 || ??? || Surprise an enemy that&#039;s been ignoring you, encouraging them to face you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headcracker&#039;&#039;&#039; 3 || 53 || [[Roshun the Traitor]] || Clobber an enemy. Vulnerable targets are also stunned. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smash&#039;&#039;&#039; 4 || 54 || [[Roshun the Traitor]] || Strike an enemy with your staff. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deflective Spin&#039;&#039;&#039; 3 || 55 || [[Roshun the Traitor]] || Spin your staff in a deflective stance. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Phoenix Strike&#039;&#039;&#039; (3-4) || 55/65 || [[Roshun the Traitor]] || Summon your inner fire to obliterate an enemy and turn the tides in a dangerous situation. || Fire || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lunge&#039;&#039;&#039; 4 || 57 || [[Roshun the Traitor]] || Lunge at an enemy with your staff. This attack does extra damage to armor. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategic Thrust&#039;&#039;&#039; 4 || 58 || [[Roshun the Traitor]] || Take careful aim at an enemy&#039;s weakness, jabbing with your staff. Does extra damage to targets that are Vulnerable. || Piercing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Double Hit&#039;&#039;&#039; 4 || 60 || [[Roshun the Traitor]] || Strike an enemy twice with your staff. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppress&#039;&#039;&#039; 4 || 60 || ??? || Spin your staff in a disorienting and alarming arc, hitting all nearby enemies and causing them to lose Rage. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pin&#039;&#039;&#039; 4 || 62 || [[Roshun the Traitor]] || Stab the enemy&#039;s leg, briefly immobilizing them. || Piercing || Signature Debuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Hoplology ===&lt;br /&gt;
As you gain levels in [[Hoplology]], your &amp;quot;Staff Armor Auto-Heal&amp;quot; amount will go up. This means that every time you use a Staff ability, you will regenerate that amount of armor. This caps out at Hoplology 50, at a bonus of 15 armor per attack.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Staff Fighter}} increases Base Damage dealt with Staff by 8%. Can be created with [[Toolcrafting]] 34.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the War Wizard}} increases Base Damage dealt with Staff and [[Fire Magic]] combat skills by 6%. Can be bought from [[Velkort]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Defender}} increases Base Damage dealt with Staff and [[Shield]] combat skills by 6%. Can be bought from [[Hogan]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wandering Do-Gooder}} increases Base Damage dealt with Staff and [[Animal Handling]] combat skills by 6%. Can be bought from [[Hogan]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Forest Traveler}} increases Base Damage dealt with Staff and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Tundra Guardian}} increases Base Damage dealt with Staff and [[Druid]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Shield&amp;diff=25242</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Shield&amp;diff=25242"/>
		<updated>2017-07-15T00:58:46Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Training {{msg:BASEPAGENAME}} */ added Chart showing bonus levels from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Shield&lt;br /&gt;
|image            = [[File:Shield_skill.png|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Tyler Green]], [[Gorvessa]], [[Sir Johnson]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Expertise in the use of a shield, both as a weapon and as a defensive tool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Shield&#039;&#039;&#039; is a defensive skill that focuses on damage mitigation and holding aggro.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Effect!!Related Abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun&#039;&#039;&#039; || [[File:Stunning_Bash.png|36px]] &#039;&#039;&#039;Stunning Bash &#039;&#039;&#039; stuns the opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sprint&#039;&#039;&#039; || [[File:Take_The_Lead.png|36px]] &#039;&#039;&#039;Take the Lead&#039;&#039;&#039; increases your sprinting speed for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rage control&#039;&#039;&#039; || [[File:Disrupting_Bash.png|36px]] &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; reduces enemy&#039;s Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knockback&#039;&#039;&#039; || [[File:Emergency_Bash.png|36px]] &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; knocks one enemy back&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fight Me You Fools.png|36px]] &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; knocks all nearby enemies away&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slash damage +%&#039;&#039;&#039; || [[File:Strategic_Preparation.png|36px]] &#039;&#039;&#039;Strategic Preparation&#039;&#039;&#039; boosts Slashing Damage by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Taunt&#039;&#039;&#039; || [[File:Infuriating_Bash.png|36px]] &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; taunts the enemy&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Take_The_Lead.png|36px]] &#039;&#039;&#039;Take the Lead&#039;&#039;&#039; causes your attacks to taunt more for 10 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fight Me You Fools.png|36px]] &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; taunts all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recover Armor&#039;&#039;&#039; || [[File:Reinforce.png|36px]] &#039;&#039;&#039;Reinforce&#039;&#039;&#039; restores Armor&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RapidRecovery VigorousDefense.png|36px]] &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; restores Armor while not in combat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Team.png|36px]] &#039;&#039;&#039;Shield Team&#039;&#039;&#039; restores Armor to the player and all nearby allies. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recover Power&#039;&#039;&#039; || [[File:RapidRecovery VigorousDefense.png|36px]] &#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; restores a portion of the player&#039;s Power. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge projectiles&#039;&#039;&#039; || [[File:Deflect_Arrows.png|36px]] &#039;&#039;&#039;Deflect Arrows&#039;&#039;&#039; causes the player to evade a percentage of all incoming projectiles for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negate damage&#039;&#039;&#039; || [[File:Elemental_Ward.png|36px]] &#039;&#039;&#039;Elemental Ward&#039;&#039;&#039; grants the player a shield that nullifies all incoming Elemental damage (Fire, Cold and Electricity).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage melee attackers&#039;&#039;&#039;|| [[File:Fire_Shield.png|36px]] &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; grants the player a shield that deals Fire damage to all melee attackers for 20 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training {{msg:BASEPAGENAME}} ==&lt;br /&gt;
&lt;br /&gt;
* [[Tyler Green]] teaches Shield at {{Favor|Comfortable}}.&lt;br /&gt;
&lt;br /&gt;
* [[Nelson Ballard]] teaches Rapid Recovery 1-6 and Fire Shield 1-4.&lt;br /&gt;
&lt;br /&gt;
* [[Gorvessa]] in [[Hogan&#039;s Keep]] teaches many Shield abilities, see the ability table below.&lt;br /&gt;
&lt;br /&gt;
* [[Sir Johnson]] will unlock Shield levels 51-60 and teach you level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to the Shield skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Orkish || 15&lt;br /&gt;
|-&lt;br /&gt;
| Armor Patching || 25&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 32&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 35&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 44&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Augmentation || 45&lt;br /&gt;
|-&lt;br /&gt;
| Armor Patching || 45&lt;br /&gt;
|-&lt;br /&gt;
| Compassion || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stunning Bash&#039;&#039;&#039; (1-5) || 1/12/22/31/43 || Level Up || Smack your target with the shield, leaving them reeling. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; (1-5) || 2/17/27/36/48 || Level Up || Bash your target, causing them to lose some of their Rage. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; (1-4) || 3/19/32/42 || [[Gorvessa]] || A frustration-inducing bash to the face. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quick Bash&#039;&#039;&#039; (1-5) || 4/14/23/35/47 || Level Up || A quick smack with the shield. It doesn&#039;t hurt much, but it helps keep the tide of battle going in your favor. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; (1-5) || 5/18/26/37/49 || Level Up || Hit your enemy and knock them back. Costs no Power, so it&#039;s good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; (1-5) || 7/19/29/39/49 || [[Tyler Green]] || Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; (1-3) || 7/27/47 || [[Nelson Ballard]] || Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Take The Lead&#039;&#039;&#039; (1-3) || 8/28/42 || Level Up || Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforce&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up || Adjust yourself to regain Armor. || N/A || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strategic Preparation&#039;&#039;&#039; (1-3) || 13/33/45 || Level Up || Take a moment to prepare your offense so that your sword attacks will be especially deadly. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; (1-4) || 14/24/34/43 || [[Nelson Ballard]] || During a lull in combat, quickly reorganize your Armor so that you can fight again.&lt;br /&gt;
&lt;br /&gt;
Effects that boost the Armor-restoration of Reinforce also boost this ability. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Team&#039;&#039;&#039; (1-3) || 15/30/45 || [[Gorvessa]] || You and all nearby allies regain Armor. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finish It&#039;&#039;&#039; (1-4) || 15/25/38/44 || Level Up || Use your shield to clobber an enemy and get this fight over with! || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Ward&#039;&#039;&#039; (1-2) || 21/39 || [[Gorvessa]] || Hunker behind your shield and use it to deflect the elements. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; (1-2) || 25/50 || [[Tyler Green]] || Let your expertly-worn armor give you a tiny breather during combat. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stunning Bash&#039;&#039;&#039; (6-7) || 53/64 || [[Sir Johnson]] || Smack your target with the shield, leaving them reeling. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Bash&#039;&#039;&#039; 5 || 53 || [[Sir Johnson]] || A frustration-inducing bash to the face. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; 5 || 54 || [[Sir Johnson]] || During a lull in combat, quickly reorganize your Armor so that you can fight again.&lt;br /&gt;
&lt;br /&gt;
Effects that boost the Armor-restoration of Reinforce also boost this ability. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finish It&#039;&#039;&#039; 5 || 54 || [[Sir Johnson]] || Use your shield to clobber an enemy and get this fight over with! || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Take The Lead&#039;&#039;&#039; 4 || 55 || [[Sir Johnson]] || Your speed and taunting power dramatically increase for a few seconds, allowing you to charge into the fray and take control. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Shield&#039;&#039;&#039; 4 || 57 || [[Sir Johnson]] || Infuse your shield with elemental power. Any melee attacker that hits you will take Fire damage automatically. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emergency Bash&#039;&#039;&#039; 6 || 59 || [[Sir Johnson]] || Hit your enemy and knock them back. Costs no Power, so it&#039;s good in a tight spot! Equipment that boosts Stunning Bash also boosts Emergency Bash. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fight Me You Fools&#039;&#039;&#039; 6 || 59 || [[Sir Johnson]] || Hit all nearby enemies, knocking them back and causing them to hate you more than they would have. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforce&#039;&#039;&#039; 6 || 60 || [[Sir Johnson]] || Adjust yourself to regain Armor. || N/A || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Team&#039;&#039;&#039; 4 || 60 || [[Sir Johnson]] || You and all nearby allies regain Armor. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disrupting Bash&#039;&#039;&#039; 6 || 61 || [[Sir Johnson]] || Bash your target, causing them to lose some of their Rage. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quick Bash&#039;&#039;&#039; 6 || 62 || [[Sir Johnson]] || A quick smack with the shield. It doesn&#039;t hurt much, but it helps keep the tide of battle going in your favor. || Crushing || Basic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*{{Item|Lucky Belt of the Shielder}} increases Base Damage dealt with Shield by 8%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Defender}} increases Base Damage dealt with Shield and [[Staff]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Soldier}} increases Base Damage dealt with Shield and [[Sword]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Barbarian}} increases Base Damage dealt with Shield and [[Hammer]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Lucky Belt of The Skirmish Mage}} increase Base Damage dealt with Shield and [[Fire Magic]] combat skills by 6%.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Vigorous Defense&#039;&#039;&#039; and &#039;&#039;&#039;Rapid Recovery&#039;&#039;&#039; use the same ability icon.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=25241</id>
		<title>Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Psychology&amp;diff=25241"/>
		<updated>2017-07-15T00:53:34Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ added chart showing bonus ranks from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Psychology&lt;br /&gt;
|image            = [[File:Psychology_skill.png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Riger]], [[Helena Veilmoor]], [[Nissim]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039; is a strange skill that revolves around affecting allies/enemies by getting into their head. It&#039;s one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.&lt;br /&gt;
&lt;br /&gt;
* For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled &#039;&#039;Fighting with Psychology&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Helena Veilmoor]] teaches &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 1-3 and &#039;&#039;&#039;But I Love You&#039;&#039;&#039; 1-2&lt;br /&gt;
&lt;br /&gt;
* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60 and teach you level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Psycology can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Mentalism || 15&lt;br /&gt;
|-&lt;br /&gt;
| Meditation || 20&lt;br /&gt;
|-&lt;br /&gt;
| Phrenology || 35&lt;br /&gt;
|-&lt;br /&gt;
| Compassion || 40&lt;br /&gt;
|-&lt;br /&gt;
| Mentalism || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Psychoanalyze&#039;&#039;&#039; (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target&#039;s rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.) || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mock&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tell Me About Your Mother&#039;&#039;&#039; (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike a Nerve&#039;&#039;&#039; (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target&#039;s fears and failures, dealing psychic damage. || Psychic || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cause Terror&#039;&#039;&#039; (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soothe&#039;&#039;&#039; (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pep Talk&#039;&#039;&#039; (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ridicule&#039;&#039;&#039; (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; (1-2) || 15/30 ||  Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; (1-3) || 18/34/44 || [[Helena Veilmoor]] || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positive Attitude&#039;&#039;&#039; (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspire Confidence&#039;&#039;&#039; (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;But I Love You&#039;&#039;&#039; (1-2) || 25/50 || [[Helena Veilmoor]] || Attempt to make the target feel so guilty that they don&#039;t use their full strength. (Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency.) || Psychic || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pep Talk&#039;&#039;&#039; 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positive Attitude&#039;&#039;&#039; 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 4 || 57 || [[Nissim]] || Reveal something so surprising that the target&#039;s heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soothe&#039;&#039;&#039; 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cause Terror&#039;&#039;&#039; 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mock&#039;&#039;&#039; 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tell Me About Your Mother&#039;&#039;&#039; 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy&#039;s mental proficiency. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspire Confidence&#039;&#039;&#039; 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike a Nerve&#039;&#039;&#039; 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target&#039;s fears and failures, dealing psychic damage. || Psychic || Core Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=25240</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=25240"/>
		<updated>2017-07-15T00:50:06Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: added 1 line to bonus skills chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Mentalism (skill).jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
Leveling up 51-60 Mentalism requires speaking to [[Rohina]].&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Mentalism can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Psychology || 34&lt;br /&gt;
|-&lt;br /&gt;
| Meditation || 40&lt;br /&gt;
|-&lt;br /&gt;
| Psychology || 41&lt;br /&gt;
|-&lt;br /&gt;
| Holistic Wellness || 48&lt;br /&gt;
|-&lt;br /&gt;
| Phrenology || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Group Mechanics===&lt;br /&gt;
If you&#039;re in a group with multiple Mentalists, the same &amp;quot;wave&amp;quot; ability only stacks up to 3 times.&lt;br /&gt;
&lt;br /&gt;
==Advanced Abilities==&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revitalize&#039;&#039;&#039;  || [[Mu]] || ??? || Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. &#039;&#039;&#039;Special&#039;&#039;&#039;: Target is healed for [15/25/40/60/75].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Armor Wave&#039;&#039;&#039;  || [[Mu]] || ??? || You and any nearby allies become resistant to attacks that invade the mind. &#039;&#039;&#039;Special&#039;&#039;&#039;: +3 [Psychic/and Trauma/and Poison] Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electrify&#039;&#039;&#039;  || [[Mu]] || ??? || Blast the target with electricity. &#039;&#039;&#039;Damage&#039;&#039;&#039;: [30/50/75/110] Electricity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039;  || [[Mu]] || ??? || Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. &#039;&#039;&#039;Special&#039;&#039;&#039;: Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=25239</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=25239"/>
		<updated>2017-07-15T00:47:39Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ added chart showing bonus ranks from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Mentalism (skill).jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
Leveling up 51-60 Mentalism requires speaking to [[Rohina]].&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Mentalism can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Meditation || 40&lt;br /&gt;
|-&lt;br /&gt;
| Psychology || 41&lt;br /&gt;
|-&lt;br /&gt;
| Holistic Wellness || 48&lt;br /&gt;
|-&lt;br /&gt;
| Phrenology || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Group Mechanics===&lt;br /&gt;
If you&#039;re in a group with multiple Mentalists, the same &amp;quot;wave&amp;quot; ability only stacks up to 3 times.&lt;br /&gt;
&lt;br /&gt;
==Advanced Abilities==&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revitalize&#039;&#039;&#039;  || [[Mu]] || ??? || Heal yourself or a selected ally. Equipment that boosts Reconstruct healing also boosts Revitalize healing. &#039;&#039;&#039;Special&#039;&#039;&#039;: Target is healed for [15/25/40/60/75].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Armor Wave&#039;&#039;&#039;  || [[Mu]] || ??? || You and any nearby allies become resistant to attacks that invade the mind. &#039;&#039;&#039;Special&#039;&#039;&#039;: +3 [Psychic/and Trauma/and Poison] Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electrify&#039;&#039;&#039;  || [[Mu]] || ??? || Blast the target with electricity. &#039;&#039;&#039;Damage&#039;&#039;&#039;: [30/50/75/110] Electricity.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039;  || [[Mu]] || ??? || Encase your enemy in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150% of the damage they thought they avoided. &#039;&#039;&#039;Special&#039;&#039;&#039;: Bubble lasts for [5/6/7] seconds or until [200/300/400] damage is absorbed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=25238</id>
		<title>Knife Fighting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Knife_Fighting&amp;diff=25238"/>
		<updated>2017-07-15T00:08:33Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Leveling */ added chart showing sources of skill level bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Knife Fighting&lt;br /&gt;
|image            = [[File:Knife Fighting(skill).jpg|thumb|right|300px]] &lt;br /&gt;
|caption          = Using daggers and thrown knives in combat.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Bahdba]], [[Flia]], [[Lisi]], [[Rick Snapley]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Using daggers and thrown knives in combat. Knife combat is extremely damaging, relying on traumatic injuries, poison, and subterfuge.}}&lt;br /&gt;
&lt;br /&gt;
Knife Fighting is a combat skill focused on heavy Damage Over Time(DoT) attacks. Combining its attacks with its evasion and light self-healing abilities make it a strong main skill. &lt;br /&gt;
&lt;br /&gt;
There are also throwing knives that can be used as a ranged attack. These work much like arrows in that they sometimes (85%) are recoverable when looting enemies, otherwise they are lost on use. &lt;br /&gt;
&lt;br /&gt;
[[Bahdba]] teaches this skill in the countryside to the southeast of Serbule Keep. It will be a starting skill for the upcoming Fairy race. [[Flia]] teaches several extra Knife Fighting techniques. Some Blacksmithing Throwing Knife recipes are taught by [[Bahdba]].&lt;br /&gt;
&lt;br /&gt;
The skill can be raised to level 60 by befriending [[Lisi]] in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Knife Fighting can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 25&lt;br /&gt;
|-&lt;br /&gt;
| Orkish || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 33&lt;br /&gt;
|-&lt;br /&gt;
| Fishing || 35&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 55&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 55&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || 60&lt;br /&gt;
|-&lt;br /&gt;
| Fishing || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Not yet added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Abilities==&lt;br /&gt;
&amp;lt;!-- Not sure if any abilities taught by Bahdba can be considered advanced abilities, just included them if they were over level 50. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:30px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Level&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; || style=&amp;quot;width:30%;&amp;quot;|Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Opening Thrust 6 || 51 || A quick distracting attack with the knife that sets up subsequent attacks. &amp;lt;br/&amp;gt; Every 10 seconds, Opening Thrust gives you a Combat Refresh that restores 20 Power. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Slice 6 || 53 || A strong attack || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Blur Cut 6 || 54 || A weak attack that can confuse your opponents about how best to counter-attack you. This attack generates no enemy Rage. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Hamstring Throw 6 || 54 || A thrown blade to the leg that can ruin an enemy&#039;s mobility. Consumes 1 Amazing Throwing Knife. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|- &lt;br /&gt;
| Gut 6 || 55 || A knife to the stomach or other vulnerable spot. Causes bleeding if the enemy is caught off guard. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Venomstrike 6 || 57 || A vicious attack that injects poison deep into the enemy&#039;s body. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Surprise Throw 6 || 58 || A thrown blade that attacks a vulnerable spot. Ineffective unless the enemy&#039;s focus is on a different assailant. &amp;lt;br/&amp;gt; Consumes 1 Amazing Throwing Knife. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Backstab 6 || 60 || A full-on attack that causes horrific damage if the target is not paying enough attention to you. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Fan of Blades 4 || 60 || Toss blades at all enemies around you. Consumes 5 Amazing Throwing Knives. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Poisoner&#039;s Cut 4 || 60 || A distracting motion whose main aim is to give you time to add poison to your blade for your next maneuver. || [[Bahdba]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Surge Cut 6 || 60 || A clever knife cantrip that revitalizes you as it injures your enemy. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Opening Thrust 7 || 61 || A quick distracting attack with the knife that sets up subsequent attacks. &amp;lt;br/&amp;gt; Every 10 seconds, Opening Thrust gives you a Combat Refresh that restores 22 Power. || [[Lisi]] teaches this skill.&lt;br /&gt;
|-&lt;br /&gt;
| Fending Blade 5 || 62 || A parrying technique that takes the opponent out of their comfort-zone, leaving them rattled. || &amp;lt;!-- Not sure how this is obtained, possibly a scroll --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Slice 7 || 63 || A strong attack. || [[Lisi]] teaches this skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hammer&amp;diff=25237</id>
		<title>Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hammer&amp;diff=25237"/>
		<updated>2017-07-15T00:00:37Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Hammer Overview */ added chart showing Bonus levels from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Hammer&lt;br /&gt;
|image            =[[File:Hammer (skill).jpg|300px]]&lt;br /&gt;
|caption          = If I had a hammer...&lt;br /&gt;
|skilltype        = Combat Skills&lt;br /&gt;
|maxlevel         = 60&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Agrashab]], [[Falkrin Overstrike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.&lt;br /&gt;
}}&lt;br /&gt;
==Hammer Overview==&lt;br /&gt;
Hammer is a primary Combat Skill. Hammer focuses mainly on dealing Crushing damage, but can also deal Electricity damage and Trauma damage. There are not many abilities, but that makes it a simple and straightforward skill for learning and mastering. Hammer consumes quite a lot of Power but deals high damage. Hammer focuses on burst damage, this means it&#039;s excellent for taking down enemies quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hammer allows the player to wield wooden clubs and metal hammers. There is no big difference between these two types of weapons. All abilities can be used with a club or a hammer. The only exception is a player using the Hammer and [[Druid]] combat skills; they can only use wooden clubs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The level cap for Hammer is 50. To raise the level cap to 60, you must buy the unlock from [[Falkrin Overstrike]] in [[Amulna]].&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Hammer skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing || 20&lt;br /&gt;
|-&lt;br /&gt;
| Mining || 20&lt;br /&gt;
|-&lt;br /&gt;
| Toolcrafting || 25&lt;br /&gt;
|-&lt;br /&gt;
| Carpentry || 35&lt;br /&gt;
|-&lt;br /&gt;
| Mining || 45&lt;br /&gt;
|}&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.&lt;br /&gt;
=== How to Obtain ===&lt;br /&gt;
; [[Agrashab]]&lt;br /&gt;
: Teaches the player Hammer after earning sufficient favor (&#039;&#039;&#039;Friends&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Special abilities==&lt;br /&gt;
Most abilities are just normal damaging abilities, but some of them have special mechanics:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:140px;&amp;quot;|&#039;&#039;&#039;No power cost but Armor cost&#039;&#039;&#039; || [[File:Reckless_Slam.png|36px]] &#039;&#039;&#039;Reckless Slam&#039;&#039;&#039; is an attack that doesn&#039;t drain Power, but drains the player&#039;s Armor instead if they still have Armor remaining.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage over time&#039;&#039;&#039; || [[File:Rib_Shatter.png|36px]] &#039;&#039;&#039;Rib Shatter&#039;&#039;&#039; deals a high amount of damage and causes the enemy to take Trauma damage over 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun&#039;&#039;&#039; || [[File:Leaping_Smash.png|36px]] &#039;&#039;&#039;Leaping Smash &#039;&#039;&#039; damages and knocks the enemy down. Enemy takes 25% additional damage from all attacks while knocked down.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow&#039;&#039;&#039; || [[File:Seismic_Impact.png|36px]] &#039;&#039;&#039;Seismic Impact&#039;&#039;&#039; damages the enemy and slows them by 90%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recover Armor and Power&#039;&#039;&#039; || [[File:Look_At_My_Hammer.png|36px]] &#039;&#039;&#039;Look At My Hammer&#039;&#039;&#039; restores a large amount of Armor and a small amount of Power. Costs no Power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockable abilities==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Favor&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunderstrike.png|36px]] &#039;&#039;&#039;Thunderstrike&#039;&#039;&#039; (1-4)  || [[Agrashab]] || Friends+ || 18/29/44/58 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Discharging_Strike.png|36px]] &#039;&#039;&#039;Discharging Strike&#039;&#039;&#039; (1-4)  || [[Agrashab]] || Friends+ || 7/27/47/60 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pound_To_Slag.png|36px]] &#039;&#039;&#039;Hammer Level 51-60  || [[Falkrin Overstrike]] || ? || 50 Hammer || Unlocks Hammer Skill Levels 51-60.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reckless_Slam.png|36px]] &#039;&#039;&#039;Reckless Slam&#039;&#039;&#039; (6)  || [[Falkrin Overstrike]] || ? || 52 Hammer || You lose 35 Armor (if you have that much remaining). &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Seismic_Impact.png|36px]] &#039;&#039;&#039;Seismic Impact&#039;&#039;&#039; (5)  || [[Falkrin Overstrike]] || ? || 53 Hammer || Target&#039;s speed is reduced by 90% for 11 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pound.png|36px]] &#039;&#039;&#039;Pound&#039;&#039;&#039; (5) || [[Falkrin Overstrike]] || ? || 54 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pound_To_Slag.png|36px]] &#039;&#039;&#039;Pound To Slag&#039;&#039;&#039; (4) || [[Falkrin Overstrike]] || ? || 55 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rib_Shatter.png|36px]] &#039;&#039;&#039;Rib Shatter&#039;&#039;&#039; (4)  || [[Falkrin Overstrike]] || ? || 56 Hammer || Deals 80 Trauma damage over 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Leaping_Smash.png|36px]] &#039;&#039;&#039;Leaping Smash&#039;&#039;&#039; (5) || [[Falkrin Overstrike]] || ? || 57 Hammer || Enemy is knocked down. While down, enemies cannot attack or move and take +25% damage from all attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reverberating_Strike.png|36px]] &#039;&#039;&#039;Reverberating Strike&#039;&#039;&#039; (6) || [[Falkrin Overstrike]] || ? || 59 Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Look_At_My_Hammer.png|36px]] &#039;&#039;&#039;Look At My Hammer&#039;&#039;&#039; (6) || [[Falkrin Overstrike]] || ? || 60 Hammer || You recover 150 Armor and 35 Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of all abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{belt|Lucky Belt of the Woodland Warrior}} increases damage dealt with Hammer and Druid combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Barbarian}} increases damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Mindfist}} increases damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Hammerer}} can be crafted. Requires 40 [[Toolcrafting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, players can craft buckles with the [[Buckle Artistry]] skill. This skill involves crafting unique Belts that give bonuses to Hammer users only. These buckles are attuned to the crafter, that means that they can only be equipped by the player who made them. Unlike the belts listed above, buckles have durability and and will degrade over time while in combat, eventually disappearing.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=25236</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=25236"/>
		<updated>2017-07-14T23:55:17Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Leveling */ added chart showing sources of bonus skill level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Researching (Fire Magic).jpg|thumb|right|300px|Researching new fire spells at the cooking stove]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fire Magic&#039;&#039;&#039; is taught by [[Velkort]] and allows for devastating damage output, at the cost of high power drain.&lt;br /&gt;
&lt;br /&gt;
An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap.&amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/&amp;lt;/ref&amp;gt; (it can also be killed by enemies)&lt;br /&gt;
&lt;br /&gt;
To unlock Fire Magic Skill levels 51-60, talk to [[The Sand Seer]] in [[Ilmari]]&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Fire Magic can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Ice Magic || 43&lt;br /&gt;
|-&lt;br /&gt;
| Orkish || 45&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* You can not fight with Fire Magic underwater!&lt;br /&gt;
&lt;br /&gt;
===Research Ingredients===&lt;br /&gt;
The skill can be expensive due to the required ingredients used in spell research: [[Sulfur]], [[Saltpeter]] and [[Fire Dust]]. Please see the pages for those ingredients for more information on how to gather them. Note that researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Gorgonzola: EXPERIMENTING WITH ICONS. WILL NEED TEMPLATES (not direct image links). WORK IN PROGRESS.  (feel free to add ability names)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;text-align:left;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Level !! style=&amp;quot;width:30%;&amp;quot;|Ingredients !! style=&amp;quot;width:60%;&amp;quot;|Spells&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{icon|salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{icon|firedust}} x1 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{icon|firedust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{icon|sulfur}} x1 || Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{icon|sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{icon|saltpeter}} x1 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{icon|saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{icon|firedust}} x2, {{icon|sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{icon|firedust}} x1, {{icon|sulfur}} x2, {{icon|saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  {{icon|firedust}} x2, {{icon|sulfur}} x2, {{icon|saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
! style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defensive Chill (L3-4)&#039;&#039;&#039;  || [[Landri the Cold]] || ??? || Blast all nearby enemies with a quick wave of cold.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cold Protection&#039;&#039;&#039;  || [[Landri the Cold]] || ??? || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. &#039;&#039;&#039;Special&#039;&#039;&#039;: +x Cold Mitigation, -x Fire Mitigation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=25235</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=25235"/>
		<updated>2017-07-14T23:50:00Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Advanced */ added Chart showing bonus levels from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[File:pulse_of_life.png|thumb|right|500px]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Druid&#039;&#039;&#039; skill is currently in testing. In order to obtain the skill, one must venture to the Druid Camp in the North-East of [[Sun Vale]]. An altar just outside the camp will accept your pledge.   &amp;lt;br&amp;gt;Near the druid shrine, you will find a trainer for [[Buckle Artistry]], and a goblin. (you need to speak [[Goblinese]] to understand him) You can become a druid without speaking to the goblin.&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Learn from&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fill With Bile 1-4 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Energize 1-3 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Trackless Steps 1-3 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Toxinball 1-6 || [[Silvia]] || &lt;br /&gt;
|-&lt;br /&gt;
| Cloud Sight 1-5 || [[Azalak]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Pulse of Life 1-4 || [[Azalak]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to the Druid skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Deer || 21&lt;br /&gt;
|-&lt;br /&gt;
| Shamanic Infusion || 25&lt;br /&gt;
|-&lt;br /&gt;
| Survival Instincts || 45&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 47&lt;br /&gt;
|-&lt;br /&gt;
| Deer || 61&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] attune the random-generated treasure to this skill.&lt;br /&gt;
== Druid Forms ==&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 0 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=25234</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=25234"/>
		<updated>2017-07-14T23:43:22Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ added chart showing bonus ranks from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Battle Chemistry&lt;br /&gt;
|image            =[[File:BattleChemistry_skill.png|300px]]&lt;br /&gt;
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Alchemy 50&lt;br /&gt;
|skilltrainers    = &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; is a combat skill usable only by well-practiced [[Alchemy|Alchemists]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* A placeholder NPC in [[Rahu]] can teach you [[Battle Chemistry]].  It requires 50 [[Alchemy]].  He will also teach you most abilities up to level 50.&lt;br /&gt;
* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.&lt;br /&gt;
* [[Zealo]] can teach the &amp;quot;Extra Heart&amp;quot; mutation and &amp;quot;Healing Injection&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Battle Chemistry can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy || 25&lt;br /&gt;
|-&lt;br /&gt;
| Sigil Scripting || 25&lt;br /&gt;
|-&lt;br /&gt;
| Pathology || 30&lt;br /&gt;
|-&lt;br /&gt;
| Alchemy || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
&lt;br /&gt;
== Cross Class Abilities ==&lt;br /&gt;
A number of Battle Chemistry abilities require levels in a second skill to learn.&lt;br /&gt;
* Haste Concoction: [[Meditation]]&lt;br /&gt;
* Acid Bomb: [[Fishing]]&lt;br /&gt;
* Healing Mist: [[First Aid]]&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
Haste Concoction&lt;br /&gt;
* Haste Concoction 1 requires Meditation ?&lt;br /&gt;
* Haste Concoction 2 requires Meditation 25&lt;br /&gt;
* Haste Concoction 3 requires Meditation 45&lt;br /&gt;
&lt;br /&gt;
Acid Bomb&lt;br /&gt;
* Acid Bomb 4 requires Fishing 35&lt;br /&gt;
&lt;br /&gt;
Healing Mist&lt;br /&gt;
* Healing Mist 4 requires First Aid 30&lt;br /&gt;
* Healing Mist 5 requires First Aid 40&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{belt|Lucky Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{belt|Lucky Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Archery&amp;diff=25233</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Archery&amp;diff=25233"/>
		<updated>2017-07-14T23:37:07Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Connected Skills */ added chart showing bonus ranks from other skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Archery&lt;br /&gt;
|image            = [[File:Archery_skill.png|300px]]&lt;br /&gt;
|caption          = Expertise with using bows to hunt and kill.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None&lt;br /&gt;
|skilltrainers    = [[Elahil]], [[Alravesa the All-Hunter]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=An Arrow |&lt;br /&gt;
SWISH... THWANG!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a combat skill often learned by many across [[Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise with using bows to hunt and kill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* An old rumor suggests that Archery was one of many skills taught on the Island of [[Anagoge]], once home to a Council Academy. Travelers whisper of a magical bow empowered with the ability to instantly teach the skill of Archery to anyone who successfully finds it.&lt;br /&gt;
&lt;br /&gt;
* [[Elahil]] is [[Serbule]]&#039;s resident Bowyer &amp;amp; Fletcher. For a price, he can provide travelers with a copy of &#039;&#039;&#039;Archery for Imbeciles,&#039;&#039;&#039; a book containing just enough info to teach almost anyone Archery&#039;s basics.&lt;br /&gt;
&lt;br /&gt;
* [[Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[Amulna]], Alravesa will help her friends unlock Levels 51-60 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own arrows.&lt;br /&gt;
&#039;&#039;&#039; Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]] - The corrosive [[Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[Fletching]], so Archers interested in crafting arrows should study this skill.&lt;br /&gt;
* [[Carpentry]] - A skill that goes hand-in-hand with Fletching, and produces some materials required by [[Fletching]].&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Archery skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || 15&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || 29&lt;br /&gt;
|-&lt;br /&gt;
| Fletching || 43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
(Under Construction)&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Acid Arrow&#039;&#039;&#039; || [[The Wombat]] || - || Fire an acid-covered arrow at your target that burns armor.&#039;&#039;Requires Beginner&#039;s Reservoir Arrows or better&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Arrow&#039;&#039;&#039; || [[Velkort]] || - || &#039;&#039;Requires Beginner&#039;s Reservoir Arrows or better&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison Arrow&#039;&#039;&#039; || [[Marna]] || - || Fire a poison-tipped arrow at your target, causing Poison damage over time. &#039;&#039;Requires Beginner&#039;s Reservoir Arrow or better.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Snare Arrow&#039;&#039;&#039; || [[Elahil]] || - || &#039;&#039;&#039;Special&#039;&#039;&#039;: Target becomes mesmerized for 10 seconds or until attacked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Shot&#039;&#039;&#039; || [[Elahil]] || - || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Multishot&#039;&#039;&#039; || [[Elahil]] || - || &#039;&#039;&#039;Special&#039;&#039;&#039;: Hits all targets within range. (But always consumes exactly 5 arrows.)&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Arrow Recovery ===&lt;br /&gt;
Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.&lt;br /&gt;
==Equipment==&lt;br /&gt;
* {{belt|Lucky Belt of the Support Archer}} (Battle Chemistry, &#039;&#039;&#039;Archery&#039;&#039;&#039;)&lt;br /&gt;
* {{belt|Lucky Belt of the Ranger}} (&#039;&#039;&#039;Archery&#039;&#039;&#039;, Animal Handling)&lt;br /&gt;
* {{belt|Lucky Belt of the Vile General}} (Necromancy, &#039;&#039;&#039;Archery&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=25232</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=25232"/>
		<updated>2017-07-14T23:29:36Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Raising Skill Levels */ added chart showing skill level bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog &amp;lt;ref&amp;gt;http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes&amp;lt;/ref&amp;gt;|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest [[Eltibule]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Cat Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Click to see the item required for the Bear Shrine&amp;quot;&amp;gt;&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to the Animal Handling skill can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Compassion || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Anchor Runes===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
== Pet Stats == &lt;br /&gt;
; ( Data after Oct 2016 update )&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.&lt;br /&gt;
; [[Giant Rat]] Tamed at level 10: 67 armor, 106 Health, 6 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Heal owner.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
; [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash.&lt;br /&gt;
: Special Abilities: Rage debuff, Poison vulnerability debuff.&lt;br /&gt;
: Weak against: Fire, Electricity&lt;br /&gt;
: Resists: Poison, Trauma. 20% Evasion.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Expect at level 60: 340 Armor, 426 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Very Heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.&lt;br /&gt;
: Special Abilities: Heavy Slash, Slash + root 9&amp;quot;. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 197 Armor, 500 health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff, Very heavy Slash. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature.&lt;br /&gt;
; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Heavy Slash, Heal owner 150. &lt;br /&gt;
: Weak against: Fire, Poison, Trauma&lt;br /&gt;
: Resists: Nature (very).&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 411 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.&lt;br /&gt;
: Special Abilities: Slash vulnerability debuff 12% 8&amp;quot;, Slash + Root 8&amp;quot;. &lt;br /&gt;
: Weak against: Poison, Trauma.&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. &lt;br /&gt;
; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.&lt;br /&gt;
: Special Abilities: Slash + Self-heal 100, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 340 Armor, 426 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush.&lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Heavy Crush. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 275 Armor, 559 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Crush + Stun. &lt;br /&gt;
: Weak against: Electricity, Acid&lt;br /&gt;
: Resists: Crush, Trauma.&lt;br /&gt;
; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.&lt;br /&gt;
: Special Abilities: Slash + Self-Heal100, Crush + Stun. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma. &lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt; Level 60: 608 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very). &lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 617 Health, 72 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
; [[Tundra Bear]] Tamed at level 73: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. &lt;br /&gt;
: Weak against Electricity Acid&lt;br /&gt;
: Resists: Crush, Trauma, Ice (very).&lt;br /&gt;
&lt;br /&gt;
=== Grinmalkins ===&lt;br /&gt;
[[Grimalkin]]s are a species of [[Feline]].&lt;br /&gt;
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 15 for 20&amp;quot;, Lure away. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 367 Health, 93 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.&lt;br /&gt;
: Special Abilities: DOT trauma 20 for 15&amp;quot;, Slash + Root. &lt;br /&gt;
: Weak against: Ice&lt;br /&gt;
: Resists: Poison, Trauma.&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 60 stats&amp;quot;&amp;gt;Level 60: 546 Armor, 426 Health, 98 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
 &amp;lt;spoiler show=&amp;quot;Level 70 stats&amp;quot;&amp;gt;Level 70: 662 Armor, 506 Health, 116 Dmg. &amp;lt;/spoiler&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=25231</id>
		<title>Survival Instincts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=25231"/>
		<updated>2017-07-14T23:18:08Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: Undo revision 25230 by Shalfi (talk) Double Link on front page 1st attempt @ removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Survival Instincts&lt;br /&gt;
|image            = [[File:SurvivalInstincts_skill.png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Other Skill &lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Mittens]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability of self-aware animals to enhance their natural instincts into finely-honed combat techniques. Only animals can use this skill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mittens]] from the [[Fox Outpost]] in [[Kur Mountains]] teaches Survival Instincts at Comfortable.&lt;br /&gt;
* [[Sanja]] teaches Lend Grace and skills for levels 51-60.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]][[Category:Beast Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=25230</id>
		<title>Survival Instincts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=25230"/>
		<updated>2017-07-14T23:16:33Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Survival Instincts&lt;br /&gt;
|image            = [[File:SurvivalInstincts_skill.png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Other Skill &lt;br /&gt;
|maxlevel         = 50 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Mittens]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability of self-aware animals to enhance their natural instincts into finely-honed combat techniques. Only animals can use this skill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mittens]] from the [[Fox Outpost]] in [[Kur Mountains]] teaches Survival Instincts at Comfortable.&lt;br /&gt;
* [[Sanja]] teaches Lend Grace and skills for levels 51-60.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Beast Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Endurance&amp;diff=25229</id>
		<title>Endurance</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Endurance&amp;diff=25229"/>
		<updated>2017-07-14T23:10:35Z</updated>

		<summary type="html">&lt;p&gt;Shalfi: /* Leveling */ added chart showing sources of skill level bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|&lt;br /&gt;
The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; is a basic skill that is available to every new character. It will increase as you take armor damage during combat.&lt;br /&gt;
&lt;br /&gt;
Leveling Endurance will gradually increase out of combat &#039;&#039;&#039;Armor Regen Bonus&#039;&#039;&#039; and also unlock additional &#039;&#039;&#039;Inventory Slots&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
Endurance XP is automatically gained after killing a monster, depending on the amount of damage you took during the fight (or possibly from that monster itself).&lt;br /&gt;
&lt;br /&gt;
At Level 50: gain favor with [[Lamashu]] in the [[Kur Mountains]] to earn more experience.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Endurance can be added from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Deer || 11&lt;br /&gt;
|-&lt;br /&gt;
| Holistic Wellness || 13&lt;br /&gt;
|-&lt;br /&gt;
| Survival Instincts || 15&lt;br /&gt;
|-&lt;br /&gt;
| Iocaine Resistance || 20&lt;br /&gt;
|-&lt;br /&gt;
| Shield || 21&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || 23&lt;br /&gt;
|-&lt;br /&gt;
| Deer || 31&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 34&lt;br /&gt;
|-&lt;br /&gt;
| Iocaine Resistance || 40&lt;br /&gt;
|-&lt;br /&gt;
| Shield || 41&lt;br /&gt;
|-&lt;br /&gt;
| Orkish || 50&lt;br /&gt;
|-&lt;br /&gt;
| Foraging || 60&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol Tolerance || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
&amp;lt;!-- This table lists additional abilities that have to be earned through favor/loot/etc --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req.&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|Misc. Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Push Onward&#039;&#039;&#039;  || [[Kalaba]], [[Suspicious Cow]] || ?? || Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. &#039;&#039;&#039;Special&#039;&#039;&#039;: You lose up to 50 Armor and regain that much Health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- transclusing tables for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Shalfi</name></author>
	</entry>
</feed>