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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sindarion</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sindarion"/>
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	<updated>2026-06-21T14:17:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lomas&amp;diff=37049</id>
		<title>Lomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lomas&amp;diff=37049"/>
		<updated>2018-11-25T21:16:41Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Lomas&lt;br /&gt;
| image = [[File:Lomas.jpg|300px]]&lt;br /&gt;
| type = Elven&lt;br /&gt;
| armor = 810&lt;br /&gt;
| health = 12658&lt;br /&gt;
| rage = 1433&lt;br /&gt;
| vineffective = Fire, Cold, Nature, Darkness&lt;br /&gt;
}}&lt;br /&gt;
[[Lomas]] is an [[Elven]] Necromancer operating out of the [[Necromancer&#039;s Courtyard]]. Beware the [[Trained Rhino]]s which guard him, and try to prevent him from using his rage attack, which can hurl unsuspecting Prodigies to their doom (Same knockback as a Rhino).&lt;br /&gt;
&lt;br /&gt;
Decades ago, [[Landri the Cold]] was apprenticed to [[Lomas]]. He manipulated her talents with [[Ice Magic]] to create frozen zombies that wouldn&#039;t rot while he expressed his inner necrophiliac. Eventually, Landri got fed-up with him, and buried him alive in the [[Kur Tower]].&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Necromancer&#039;s Courtyard&lt;br /&gt;
| location = Found at the highest point in the Graveyard.&lt;br /&gt;
| health = 12658&lt;br /&gt;
| armor = 810&lt;br /&gt;
| rage = 1433&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
* Ranged Electric Damage&lt;br /&gt;
* Ranged Psychic Debuff&lt;br /&gt;
* [[Image:Rage-icon-20px.gif|Rage]] Burst Darkness Damage.&lt;br /&gt;
&lt;br /&gt;
==Reported Loot==&lt;br /&gt;
- Lomas&#039;s Skull ([[Into the Kur Tower|Quest Item]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Elven]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lomas&amp;diff=37048</id>
		<title>Lomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lomas&amp;diff=37048"/>
		<updated>2018-11-25T21:15:27Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Lomas&lt;br /&gt;
| image = [[File:Lomas.jpg|300px]]&lt;br /&gt;
| type = Elven&lt;br /&gt;
| armor = 458&lt;br /&gt;
| health = 6992&lt;br /&gt;
| rage = 1088&lt;br /&gt;
| vineffective = Fire, Cold, Nature, Darkness&lt;br /&gt;
}}&lt;br /&gt;
[[Lomas]] is an [[Elven]] Necromancer operating out of the [[Necromancer&#039;s Courtyard]]. Beware the [[Trained Rhino]]s which guard him, and try to prevent him from using his rage attack, which can hurl unsuspecting Prodigies to their doom (Same knockback as a Rhino).&lt;br /&gt;
&lt;br /&gt;
Decades ago, [[Landri the Cold]] was apprenticed to [[Lomas]]. He manipulated her talents with [[Ice Magic]] to create frozen zombies that wouldn&#039;t rot while he expressed his inner necrophiliac. Eventually, Landri got fed-up with him, and buried him alive in the [[Kur Tower]].&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Necromancer&#039;s Courtyard&lt;br /&gt;
| location = Found at the highest point in the Graveyard.&lt;br /&gt;
| health = 12658&lt;br /&gt;
| armor = 810&lt;br /&gt;
| rage = 1433&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
* Ranged Electric Damage&lt;br /&gt;
* Ranged Psychic Debuff&lt;br /&gt;
* [[Image:Rage-icon-20px.gif|Rage]] Burst Darkness Damage.&lt;br /&gt;
&lt;br /&gt;
==Reported Loot==&lt;br /&gt;
- Lomas&#039;s Skull ([[Into the Kur Tower|Quest Item]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Elven]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hiral&amp;diff=36968</id>
		<title>Hiral</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hiral&amp;diff=36968"/>
		<updated>2018-11-04T03:38:06Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Sells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Hiral&lt;br /&gt;
|image            = [[File:Hiral.jpg| 300px]]&lt;br /&gt;
|caption          = He is smiling while remembering something fondly.&lt;br /&gt;
|zone             = [[Sun Vale]]&lt;br /&gt;
|location         = Inside the base of the giant tree.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Cooking&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
HI! What&#039;s your favorite drink? Mine&#039;s ... uh, hm, anything with fruit in it is good!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hiral&#039;&#039;&#039; is a [[Summer Court]] fairy living in the giant tree in [[Sun Vale]]. He seems to be really into fruit juices.  His soul mate Radess was killed a month ago by [[Winter Court]] soldiers.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Inside the base of the giant tree.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
:{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Salt &lt;br /&gt;
 | cost = 5 for 37&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Flour &lt;br /&gt;
 | cost = 5 for 37&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Sugar &lt;br /&gt;
 | cost = 5 for 7&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Sugarcane Seeds&lt;br /&gt;
 | cost = 240&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Pixie Sugar &lt;br /&gt;
 | cost = 1000&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Butcher Knife &lt;br /&gt;
 | cost = 200&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Hiral&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Cooking]]&lt;br /&gt;
:{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Sun Vale Tea&lt;br /&gt;
 |cost=466&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Orange Juice&lt;br /&gt;
 |cost=1133&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Fruity Mushy&lt;br /&gt;
 |cost=1800&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Fairwing Cheese&lt;br /&gt;
 |cost=1500&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Lemonade&lt;br /&gt;
 |cost=3133&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Hiral&#039;s Citrus Blend&lt;br /&gt;
 |cost=4800&lt;br /&gt;
 |favor=&amp;gt;Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Molasses&lt;br /&gt;
 |cost=1200&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
; [[Brewing]]&lt;br /&gt;
:{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Pale Rum (Un-Aged)&lt;br /&gt;
 |cost=1700&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 |item=Recipe: Pale Rum (Drinkable Cask)&lt;br /&gt;
 |cost=1700&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]] {{Favor|Friends}}&lt;br /&gt;
: Mark-up fee of 10% and anon-refundable stocking fee of 100 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Fae]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rohina&amp;diff=36966</id>
		<title>Rohina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rohina&amp;diff=36966"/>
		<updated>2018-11-03T19:41:48Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Rohina&lt;br /&gt;
|image            = [[File:Rohina.jpg|300px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = [[Sun Vale]]&lt;br /&gt;
|location         = North East corner &lt;br /&gt;
|beastspeak       = yes&lt;br /&gt;
|skilltrainer     = [[Mentalism]]&lt;br /&gt;
|vendor           =&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I am the master of mind over matter. Or at least I thought I was, before becoming a druid.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rohina&#039;&#039;&#039; is a mentalist trainer in Sun Vale that is struggling with her life as a druid. She can train Mentalism 51-60 and abilities in that range. As an example of her skills, she grew a reasonably large tree in one day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: North East corner &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Mentalism]]&lt;br /&gt;
: &#039;&#039;Psi Health Wave 4&#039;&#039; (at Comfortable)&lt;br /&gt;
: &#039;&#039;Unlock Mentalism Skill Levels 51-60&#039;&#039; (19,600 councils) -- at &#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Reconstruct 4&#039;&#039; (requires Mentalism 53)&lt;br /&gt;
: &#039;&#039;Psi Adrenaline Wave 3&#039;&#039; (requires Mentalism 54)&lt;br /&gt;
: &#039;&#039;Psi Armor Wave 4&#039;&#039; (requires Mentalism 54) -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;System Shock 4&#039;&#039; (requires Mentalism 55)&lt;br /&gt;
: &#039;&#039;Panic Charge 4&#039;&#039; (requires Mentalism 58)&lt;br /&gt;
: &#039;&#039;Psi Power Wave 4&#039;&#039; (requires Mentalism 59)&lt;br /&gt;
: &#039;&#039;MindReave 5&#039;&#039; (requires Mentalism 60)&lt;br /&gt;
&lt;br /&gt;
; [[Flower Arrangement]]&lt;br /&gt;
: &#039;&#039;Unlock Flower Arrangement Skill Levels 51-60&#039;&#039; (18,600 councils)&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Arrangement #1&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Display #1&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Arrangement #2&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Display #2&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Arrangement #3&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Display #3&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Arrangement #4&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Display #4&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Arrangement #5&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Display #5&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Arrangement #6&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycologist&#039;s Display #6&#039;&#039;&lt;br /&gt;
: &#039;&#039;Elven Lily Bouquet&#039;&#039;&lt;br /&gt;
: &#039;&#039;Winterhue Bouquet&#039;&#039;&lt;br /&gt;
: &#039;&#039;Desert Rose Bouquet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Orc]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Aralorn&amp;diff=36965</id>
		<title>Aralorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Aralorn&amp;diff=36965"/>
		<updated>2018-11-03T18:32:37Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Aralorn&lt;br /&gt;
|image            = [[File:Aralorn(npc).png|300px]]&lt;br /&gt;
|caption          = Not written yet.&lt;br /&gt;
|zone             = Gazluk&lt;br /&gt;
|location         = Animal Camp.&lt;br /&gt;
|beastspeak       = All &lt;br /&gt;
|skilltrainer     = Priest&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| &lt;br /&gt;
Sorry. I&#039;m not written yet.&lt;br /&gt;
}}&lt;br /&gt;
[[Aralorn]] is a Priest of [[Arisetsu]].&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: [[Aralorn]] is always found at the Northern Animal Camp.&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Aralorn]] offers no quests.&lt;br /&gt;
&amp;lt;!--&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Aralorn&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Neutral}}.|&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}.|&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Close Friends}}.|&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
;[[Priest]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Priest{{pipe}}Unlock Priest Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost= 19000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Admonish 6&lt;br /&gt;
 |skilllevel= 51&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Unfetter 2&lt;br /&gt;
 |skilllevel= 52&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Corrupt Hate 6&lt;br /&gt;
 |skilllevel= 53&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Castigate 6&lt;br /&gt;
 |skilllevel= 54&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Exhilarate 4&lt;br /&gt;
 |skilllevel= 54&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mend Flesh 6&lt;br /&gt;
 |skilllevel= 55&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Righteous Flame 6&lt;br /&gt;
 |skilllevel= 56&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Remedy 6&lt;br /&gt;
 |skilllevel= 51&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Invigorate 5&lt;br /&gt;
 |skilllevel= 51&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Triage 6&lt;br /&gt;
 |skilllevel= 51&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Priest{{pipe}}Unlock Priest Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost= 46000&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Admonish 7&lt;br /&gt;
 |skilllevel= 61&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Corrupt Hate 7&lt;br /&gt;
 |skilllevel= 63&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Invigorate 6&lt;br /&gt;
 |skilllevel= 64&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Tether Soul 2&lt;br /&gt;
 |skilllevel= 64&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mend Flesh 7&lt;br /&gt;
 |skilllevel= 65&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Righteous Flame 7&lt;br /&gt;
 |skilllevel= 66&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Castigate 7&lt;br /&gt;
 |skilllevel= 68&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Remedy 7&lt;br /&gt;
 |skilllevel= 68&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Exhilarate 5&lt;br /&gt;
 |skilllevel= 69&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Triage 7&lt;br /&gt;
 |skilllevel= 70&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Admonish 8&lt;br /&gt;
 |skilllevel= 71&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Corrupt Hate 8&lt;br /&gt;
 |skilllevel= 73&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mend Flesh 8&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= XXX&lt;br /&gt;
 |favor= XXX&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
Available at {{Favor|Comfortable}}&lt;br /&gt;
{{:Bartering:Aralorn}}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt; &lt;br /&gt;
{{Spoiler|Learn background information about Arisetsu (6h) (Must be a [[Priest]])|&lt;br /&gt;
{{Quote|&lt;br /&gt;
XXX&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Conversations ==  &lt;br /&gt;
&lt;br /&gt;
[[Category: Skill Trainer]][[Category:Elven]][[Category:Gazluk NPCs]][[Category:NPCs]][[Category:Bartering]][[Category: Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=36937</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=36937"/>
		<updated>2018-10-19T20:33:45Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  70&lt;br /&gt;
|req              = [[Gardening]] at 35&lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Dhakmar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and your Gardening is at least 35.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. To learn [[Brewing]], you will also need Level 35 Gardening.&lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Known Effects==&lt;br /&gt;
Percentages and numbers increase with higher level alcohol&lt;br /&gt;
&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +(%) to Taunt&lt;br /&gt;
* -(X) to Sprint, +(%) to Taunt&lt;br /&gt;
* -(%) to Taunt &lt;br /&gt;
* +(X) Melee accuracy boost, chance to avoid melee attacks&lt;br /&gt;
* Power Cost decreases for Unarmed/Shield/Sword&lt;br /&gt;
* Power Cost decreases for Necro/Ice Magic/Fire Magic&lt;br /&gt;
* Power Cost decreases for Bard/Battle Chemistry/Archery&lt;br /&gt;
* Power Cost decreases for Crossbow/Psychology/Mentalism&lt;br /&gt;
* Power Cost decreases for Pig/Deer/Cow&lt;br /&gt;
* Power Cost decreases for Knife/Staff/Hammer&lt;br /&gt;
* Power Cost decreases for First Aid/Spider/Bat&lt;br /&gt;
* Power Cost decreases for Armor Patching/Druid/Lycanthropy&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Corporeal Undead&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Anthropods&lt;br /&gt;
* +(X) Damage to Abberations&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Raki&#039;s&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Elites&lt;br /&gt;
* +(X) Mitigation from Direct Nature/Electric/Crushing Damage&lt;br /&gt;
* +(X) Mitigation from Direct Sonic/Poison/Piercing Damage&lt;br /&gt;
* +(X) Max Health, +(X) Mitigation from Direct Sonic/Trauma/Crushing Damage&lt;br /&gt;
* +(X) Max Health, +(X) Mitigation from Direct Acid/Fire/Slashing Damage&lt;br /&gt;
* +(X) Mitigation from Direct Divine/Poison/Crushing Damage&lt;br /&gt;
* +(X) Mitigation from Direct Nature/Electric/Crushing Damage&lt;br /&gt;
* +(X) Slash Damage&lt;br /&gt;
* +(X) Pierce Damage&lt;br /&gt;
* +(X) Sonic Damage&lt;br /&gt;
* +(X) Crushing Damage&lt;br /&gt;
* +(X) Psychic Damage&lt;br /&gt;
* +(X) Poison Damage&lt;br /&gt;
* +(X) Direct Cold Damage&lt;br /&gt;
* +(X) Direct Dark Damage&lt;br /&gt;
* +(X) Direct Fire Damage&lt;br /&gt;
* +(X) Direct Acid Damage&lt;br /&gt;
* +(X) Burst Damage against Elites&lt;br /&gt;
* +(X) Max Health&lt;br /&gt;
* +(X) Max Armor&lt;br /&gt;
* +(X) to Peaceableness, Cleanliness, and Community&lt;br /&gt;
* +(%) Chance to gather seeds and mushrooms &lt;br /&gt;
* +(%) Chance to chop extra and perfect wood&lt;br /&gt;
* +(%) Chance to catch extra fish, +% Chance for extra fish scale&lt;br /&gt;
* +(%) to Ignore Knockbacks, +(X) Jump&lt;br /&gt;
* +(X) Jump&lt;br /&gt;
* +(X) Power restored by using Dig Deep&lt;br /&gt;
* +(X) (Race,ie human, elf, etc) +(X) Max Power &lt;br /&gt;
* +(X) Max Health (Humans only)&lt;br /&gt;
* +(X) Body Heat (Elves only)&lt;br /&gt;
* +(X) Underwater Breath&lt;br /&gt;
* +(%) Chance to Miss with Projectiles; + (%) Taunt from Damage&lt;br /&gt;
* +(X) (Race) metabolism&lt;br /&gt;
* +(%) for YOUR attacks to miss, +(%) Chance to avoid bursts, Sprint boost out of combat +(X)&lt;br /&gt;
* +(%) Dance Appreciation Extra Effect Chance Boost, +(X) Dance Appreciation Boost&lt;br /&gt;
* +(X) Healing Ultimate Protection +(X), Minor Healing +(X), Major Healing +(X)&lt;br /&gt;
* +(X) Swimmers - Breath Recovered Out of Water +(X); Maximum Breath +(X); Sprint Swim Speed +(X)&lt;br /&gt;
* +(X) Fliers - minus Fast Flying Speed power cost -(X); Fast Flying Speed +(X)&lt;br /&gt;
* -(X) Damage from Elite Attacks -(X); Damage from non-Elite Attacks -(X); +(X) Maximum Health&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Marzen (Glass)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Aged Applejack==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +4 Damage to Canines&lt;br /&gt;
* +4 Damage to Corporeal Undead&lt;br /&gt;
* +4 Damage to Goblins&lt;br /&gt;
* +4 Damage to Elementals&lt;br /&gt;
* +4 Slashing Damage&lt;br /&gt;
* +16 Max Armor&lt;br /&gt;
* +10 Max Health (Humans only)&lt;br /&gt;
* +4 Body Heat (Elves only)&lt;br /&gt;
* +1 Mitigation (Nature/Electric/Crushing)&lt;br /&gt;
* +1 Mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +2.5% Chance to avoid melee, +2.5 Melee Accuracy&lt;br /&gt;
* +6% Chance to gather extra seeds, +12% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Aged Beet Vodka==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +8 Direct Fire Damage&lt;br /&gt;
* +8 Damage to Crone-Kin&lt;br /&gt;
* +8 Damage to Giants&lt;br /&gt;
* +2.5% Chance to avoid melee, +2.5 Melee Accuracy&lt;br /&gt;
* +2 Max Health, +2 Direct Divine/Psychic/Piercing Damage Reduction&lt;br /&gt;
* +2 Max Health, +2 Direct Sonic/Psychic/Slashing Damage Reduction&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Brewing Advice from [[Brianna Willer]] ====&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
==== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ====&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
==== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017====&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Brewing Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Brewing|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=36936</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=36936"/>
		<updated>2018-10-18T19:20:21Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  70&lt;br /&gt;
|req              = [[Gardening]] at 35&lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Dhakmar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and your Gardening is at least 35.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Mushroom Jack]] teaches the recipe for Myconian Resistance Lager with sufficient hang outs.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. To learn [[Brewing]], you will also need Level 35 Gardening.&lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Known Effects==&lt;br /&gt;
Percentages and numbers increase with higher level alcohol&lt;br /&gt;
&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +(%) to Taunt&lt;br /&gt;
* -(X) to Sprint, +(%) to Taunt&lt;br /&gt;
* -(%) to Taunt &lt;br /&gt;
* +(X) Melee accuracy boost, chance to avoid melee attacks&lt;br /&gt;
* Power Cost decreases for Unarmed/Shield/Sword&lt;br /&gt;
* Power Cost decreases for Necro/Ice Magic/Fire Magic&lt;br /&gt;
* Power Cost decreases for Bard/Battle Chemistry/Archery&lt;br /&gt;
* Power Cost decreases for Crossbow/Psychology/Mentalism&lt;br /&gt;
* Power Cost decreases for Pig/Deer/Cow&lt;br /&gt;
* Power Cost decreases for Knife/Staff/Hammer&lt;br /&gt;
* Power Cost decreases for First Aid/Spider/Bat&lt;br /&gt;
* Power Cost decreases for Armor Patching/Druid/Lycanthropy&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Corporeal Undead&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Anthropods&lt;br /&gt;
* +(X) Damage to Abberations&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Raki&#039;s&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Elites&lt;br /&gt;
* +(X) Mitigation from Direct Nature/Electric/Crushing Damage&lt;br /&gt;
* +(X) Mitigation from Direct Sonic/Poison/Piercing Damage&lt;br /&gt;
* +(X) Max Health, +(X) Mitigation from Direct Sonic/Trauma/Crushing Damage&lt;br /&gt;
* +(X) Max Health, +(X) Mitigation from Direct Acid/Fire/Slashing Damage&lt;br /&gt;
* +(X) Mitigation from Direct Divine/Poison/Crushing Damage&lt;br /&gt;
* +(X) Mitigation from Direct Nature/Electric/Crushing Damage&lt;br /&gt;
* +(X) Slash Damage&lt;br /&gt;
* +(X) Pierce Damage&lt;br /&gt;
* +(X) Sonic Damage&lt;br /&gt;
* +(X) Crushing Damage&lt;br /&gt;
* +(X) Psychic Damage&lt;br /&gt;
* +(X) Poison Damage&lt;br /&gt;
* +(X) Direct Cold Damage&lt;br /&gt;
* +(X) Direct Dark Damage&lt;br /&gt;
* +(X) Direct Fire Damage&lt;br /&gt;
* +(X) Direct Acid Damage&lt;br /&gt;
* +(X) Burst Damage against Elites&lt;br /&gt;
* +(X) Max Health&lt;br /&gt;
* +(X) Max Armor&lt;br /&gt;
* +(X) to Peaceableness, Cleanliness, and Community&lt;br /&gt;
* +(%) Chance to gather seeds and mushrooms &lt;br /&gt;
* +(%) Chance to chop extra and perfect wood&lt;br /&gt;
* +(%) Chance to catch extra fish, +% Chance for extra fish scale&lt;br /&gt;
* +(%) to Ignore Knockbacks, +(X) Jump&lt;br /&gt;
* +(X) Jump&lt;br /&gt;
* +(X) Power restored by using Dig Deep&lt;br /&gt;
* +(X) (Race,ie human, elf, etc) +(X) Max Power &lt;br /&gt;
* +(X) Max Health (Humans only)&lt;br /&gt;
* +(X) Body Heat (Elves only)&lt;br /&gt;
* +(X) Underwater Breath&lt;br /&gt;
* +(%) Chance to Miss with Projectiles; + (%) Taunt from Damage&lt;br /&gt;
* +(X) (Race) metabolism&lt;br /&gt;
* +(%) for YOUR attacks to miss, +(%) Chance to avoid bursts, Sprint boost out of combat +(X)&lt;br /&gt;
* +(%) Dance Appreciation Extra Effect Chance Boost, +(X) Dance Appreciation Boost&lt;br /&gt;
* +(X) Healing Ultimate Protection +(X), Minor Healing +(X), Major Healing +(X)&lt;br /&gt;
* +(X) Swimmers - Breath Recovered Out of Water +(X); Maximum Breath +(X); Sprint Swim Speed +(X)&lt;br /&gt;
* +(X) Fliers - minus Fast Flying Speed power cost -(X); Fast Flying Speed +(X)&lt;br /&gt;
* -(X) Damage from Elite Attacks -(X); Damage from non-Elite Attacks -(X); +(X) Maximum Health&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Marzen (Glass)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Aged Applejack==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +4 Damage to Canines&lt;br /&gt;
* +4 Damage to Corporeal Undead&lt;br /&gt;
* +4 Damage to Goblins&lt;br /&gt;
* +4 Damage to Elementals&lt;br /&gt;
* +4 Slashing Damage&lt;br /&gt;
* +16 Max Armor&lt;br /&gt;
* +10 Max Health (Humans only)&lt;br /&gt;
* +4 Body Heat (Elves only)&lt;br /&gt;
* +1 Mitigation (Nature/Electric/Crushing)&lt;br /&gt;
* +1 Mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +2.5% Chance to avoid melee, +2.5 Melee Accuracy&lt;br /&gt;
* +6% Chance to gather extra seeds, +12% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Aged Beet Vodka==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +8 Direct Fire Damage&lt;br /&gt;
* +8 Damage to Crone-Kin&lt;br /&gt;
* +8 Damage to Giants&lt;br /&gt;
* +2.5% Chance to avoid melee, +2.5 Melee Accuracy&lt;br /&gt;
* +2 Max Health, +2 Direct Divine/Psychic/Piercing Damage Reduction&lt;br /&gt;
* +2 Max Health, +2 Direct Sonic/Psychic/Slashing Damage Reduction&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
==== Brewing Advice from [[Brianna Willer]] ====&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
==== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ====&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
==== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017====&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Brewing Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Brewing|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36935</id>
		<title>Mushroom Jack</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36935"/>
		<updated>2018-10-18T19:17:17Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Hang Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mushroom Jack&lt;br /&gt;
|image            = [[File:Mushroom_Jack.jpg|300px]]&lt;br /&gt;
|caption          = He smells kind of funny.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = [[Serbule Keep]], In the shack with&amp;lt;br&amp;gt;mushrooms surrounding it.&lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Welcome back, friend. Seen any Myconians?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mushroom Jack&#039;&#039;&#039; is a resident of the town of Serbule who is quite obsessed with the consumption of mushrooms. He claims he is hunted by the Myconians, an ancient race of fungal people, because he eats their &amp;quot;delicious offspring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: His house is covered in mushrooms!&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For [[Pathology]]&amp;lt;/small&amp;gt; &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Nails &lt;br /&gt;
 | icon = nails&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Beakers &lt;br /&gt;
 | icon = beakers&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flinty Rock &lt;br /&gt;
 | icon = flintyrock&lt;br /&gt;
 | cost = 1 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Shovel &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used to bury corpses.&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Mushroom Jack&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Mycology]]&lt;br /&gt;
: &#039;&#039;Potent Spore Bomb&#039;&#039;, &#039;&#039;Deadly Spore Bomb&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycena Mushroom Flakes&#039;&#039;, &#039;&#039;Boletus Mushroom Flakes&#039;&#039;, &#039;&#039;Field Mushroom Flakes&#039;&#039;, &#039;&#039;Blusher Mushroom Flakes&#039;&#039;&lt;br /&gt;
: &#039;&#039;Milk Cap Mushroom Powder&#039;&#039;, &#039;&#039;Blood Mushroom Powder&#039;&#039;, &#039;&#039;Coral Mushroom Powder&#039;&#039;, &#039;&#039;Iocaine Powder&#039;&#039;&lt;br /&gt;
: &#039;&#039;Parasol Mushroom Smoothie&#039;&#039;, &#039;&#039;Mycena Mushroom Smoothie&#039;&#039;, &#039;&#039;Boletus Mushroom Smoothie&#039;&#039;, &#039;&#039;Field Mushroom Smoothie&#039;&#039;, &#039;&#039;Blusher Mushroom Smoothie&#039;&#039;, &#039;&#039;Milk Cap Mushroom Smoothie&#039;&#039;, &#039;&#039;Iocaine Milk Smoothie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Requires Friends (to be confirmed). Mark-up fee of 10%, stocking fee of 50 gold, 3 active consignments.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Prepare for the inevitable Myconian invasion (5h)&lt;br /&gt;
:42 favor with Mushroom Jack&lt;br /&gt;
:1 Brainwave Safety Hat&lt;br /&gt;
:5 Good First Aid Kit&lt;br /&gt;
&lt;br /&gt;
*;Hunt for Myconians down in the ravine (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:100 Myconic XP&lt;br /&gt;
&lt;br /&gt;
*;Discuss optimal fungal growth cycles (2h)&lt;br /&gt;
:20 favor with Mushroom Jack&lt;br /&gt;
:5 Parasol Mushroom&lt;br /&gt;
&lt;br /&gt;
*;Catch fish in the river (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:50 Fishing XP&lt;br /&gt;
:3 Crab&lt;br /&gt;
:2 Clownfish&lt;br /&gt;
&lt;br /&gt;
*;Experiment with mushroom-based infusion recipes (10h)&lt;br /&gt;
: 80 favor&lt;br /&gt;
: Tuft of Fur&lt;br /&gt;
: Power Potion&lt;br /&gt;
: 3x Butter&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 65 favor&lt;br /&gt;
: 250 Mycology XP&lt;br /&gt;
&lt;br /&gt;
*; Hunt under the influence of mushroom-based infusions (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
:&#039;&#039;Available at Close Friends&#039;&#039;&lt;br /&gt;
: 60 favor&lt;br /&gt;
: Crude Animal Skin&lt;br /&gt;
: Brainwave Safety Hat&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (6h) (unlocked after 8h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 50 favor&lt;br /&gt;
: Recipe for Myconian Resistance Lager&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36934</id>
		<title>Mushroom Jack</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36934"/>
		<updated>2018-10-18T19:16:39Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Hang Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mushroom Jack&lt;br /&gt;
|image            = [[File:Mushroom_Jack.jpg|300px]]&lt;br /&gt;
|caption          = He smells kind of funny.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = [[Serbule Keep]], In the shack with&amp;lt;br&amp;gt;mushrooms surrounding it.&lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Welcome back, friend. Seen any Myconians?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mushroom Jack&#039;&#039;&#039; is a resident of the town of Serbule who is quite obsessed with the consumption of mushrooms. He claims he is hunted by the Myconians, an ancient race of fungal people, because he eats their &amp;quot;delicious offspring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: His house is covered in mushrooms!&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For [[Pathology]]&amp;lt;/small&amp;gt; &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Nails &lt;br /&gt;
 | icon = nails&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Beakers &lt;br /&gt;
 | icon = beakers&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flinty Rock &lt;br /&gt;
 | icon = flintyrock&lt;br /&gt;
 | cost = 1 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Shovel &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used to bury corpses.&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Mushroom Jack&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Mycology]]&lt;br /&gt;
: &#039;&#039;Potent Spore Bomb&#039;&#039;, &#039;&#039;Deadly Spore Bomb&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycena Mushroom Flakes&#039;&#039;, &#039;&#039;Boletus Mushroom Flakes&#039;&#039;, &#039;&#039;Field Mushroom Flakes&#039;&#039;, &#039;&#039;Blusher Mushroom Flakes&#039;&#039;&lt;br /&gt;
: &#039;&#039;Milk Cap Mushroom Powder&#039;&#039;, &#039;&#039;Blood Mushroom Powder&#039;&#039;, &#039;&#039;Coral Mushroom Powder&#039;&#039;, &#039;&#039;Iocaine Powder&#039;&#039;&lt;br /&gt;
: &#039;&#039;Parasol Mushroom Smoothie&#039;&#039;, &#039;&#039;Mycena Mushroom Smoothie&#039;&#039;, &#039;&#039;Boletus Mushroom Smoothie&#039;&#039;, &#039;&#039;Field Mushroom Smoothie&#039;&#039;, &#039;&#039;Blusher Mushroom Smoothie&#039;&#039;, &#039;&#039;Milk Cap Mushroom Smoothie&#039;&#039;, &#039;&#039;Iocaine Milk Smoothie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Requires Friends (to be confirmed). Mark-up fee of 10%, stocking fee of 50 gold, 3 active consignments.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Prepare for the inevitable Myconian invasion (5h)&lt;br /&gt;
:42 favor with Mushroom Jack&lt;br /&gt;
:1 Brainwave Safety Hat&lt;br /&gt;
:5 Good First Aid Kit&lt;br /&gt;
&lt;br /&gt;
*;Hunt for Myconians down in the ravine (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:100 Myconic XP&lt;br /&gt;
&lt;br /&gt;
*;Discuss optimal fungal growth cycles (2h)&lt;br /&gt;
:20 favor with Mushroom Jack&lt;br /&gt;
:5 Parasol Mushroom&lt;br /&gt;
&lt;br /&gt;
*;Catch fish in the river (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:50 Fishing XP&lt;br /&gt;
:3 Crab&lt;br /&gt;
:2 Clownfish&lt;br /&gt;
&lt;br /&gt;
*;Experiment with mushroom-based infusion recipes (10h)&lt;br /&gt;
: 80 favor&lt;br /&gt;
: Tuft of Fur&lt;br /&gt;
: Power Potion&lt;br /&gt;
: 3x Butter&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 65 favor&lt;br /&gt;
: 250 Mycology XP&lt;br /&gt;
&lt;br /&gt;
*; Hunt under the influence of mushroom-based infusions (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;) :-- &#039;&#039;Available at Close Friends&#039;&#039;&lt;br /&gt;
: 60 favor&lt;br /&gt;
: Crude Animal Skin&lt;br /&gt;
: Brainwave Safety Hat&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (6h) (unlocked after 8h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 50 favor&lt;br /&gt;
: Recipe for Myconian Resistance Lager&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36933</id>
		<title>Mushroom Jack</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36933"/>
		<updated>2018-10-18T19:16:11Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Hang Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mushroom Jack&lt;br /&gt;
|image            = [[File:Mushroom_Jack.jpg|300px]]&lt;br /&gt;
|caption          = He smells kind of funny.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = [[Serbule Keep]], In the shack with&amp;lt;br&amp;gt;mushrooms surrounding it.&lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Welcome back, friend. Seen any Myconians?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mushroom Jack&#039;&#039;&#039; is a resident of the town of Serbule who is quite obsessed with the consumption of mushrooms. He claims he is hunted by the Myconians, an ancient race of fungal people, because he eats their &amp;quot;delicious offspring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: His house is covered in mushrooms!&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For [[Pathology]]&amp;lt;/small&amp;gt; &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Nails &lt;br /&gt;
 | icon = nails&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Beakers &lt;br /&gt;
 | icon = beakers&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flinty Rock &lt;br /&gt;
 | icon = flintyrock&lt;br /&gt;
 | cost = 1 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Shovel &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used to bury corpses.&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Mushroom Jack&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Mycology]]&lt;br /&gt;
: &#039;&#039;Potent Spore Bomb&#039;&#039;, &#039;&#039;Deadly Spore Bomb&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycena Mushroom Flakes&#039;&#039;, &#039;&#039;Boletus Mushroom Flakes&#039;&#039;, &#039;&#039;Field Mushroom Flakes&#039;&#039;, &#039;&#039;Blusher Mushroom Flakes&#039;&#039;&lt;br /&gt;
: &#039;&#039;Milk Cap Mushroom Powder&#039;&#039;, &#039;&#039;Blood Mushroom Powder&#039;&#039;, &#039;&#039;Coral Mushroom Powder&#039;&#039;, &#039;&#039;Iocaine Powder&#039;&#039;&lt;br /&gt;
: &#039;&#039;Parasol Mushroom Smoothie&#039;&#039;, &#039;&#039;Mycena Mushroom Smoothie&#039;&#039;, &#039;&#039;Boletus Mushroom Smoothie&#039;&#039;, &#039;&#039;Field Mushroom Smoothie&#039;&#039;, &#039;&#039;Blusher Mushroom Smoothie&#039;&#039;, &#039;&#039;Milk Cap Mushroom Smoothie&#039;&#039;, &#039;&#039;Iocaine Milk Smoothie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Requires Friends (to be confirmed). Mark-up fee of 10%, stocking fee of 50 gold, 3 active consignments.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Prepare for the inevitable Myconian invasion (5h)&lt;br /&gt;
:42 favor with Mushroom Jack&lt;br /&gt;
:1 Brainwave Safety Hat&lt;br /&gt;
:5 Good First Aid Kit&lt;br /&gt;
&lt;br /&gt;
*;Hunt for Myconians down in the ravine (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:100 Myconic XP&lt;br /&gt;
&lt;br /&gt;
*;Discuss optimal fungal growth cycles (2h)&lt;br /&gt;
:20 favor with Mushroom Jack&lt;br /&gt;
:5 Parasol Mushroom&lt;br /&gt;
&lt;br /&gt;
*;Catch fish in the river (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:50 Fishing XP&lt;br /&gt;
:3 Crab&lt;br /&gt;
:2 Clownfish&lt;br /&gt;
&lt;br /&gt;
*;Experiment with mushroom-based infusion recipes (10h)&lt;br /&gt;
: 80 favor&lt;br /&gt;
: Tuft of Fur&lt;br /&gt;
: Power Potion&lt;br /&gt;
: 3x Butter&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 65 favor&lt;br /&gt;
: 250 Mycology XP&lt;br /&gt;
&lt;br /&gt;
*; Hunt under the influence of mushroom-based infusions (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;) -- -- &#039;&#039;Available at Close Friends&#039;&#039;&lt;br /&gt;
: 60 favor&lt;br /&gt;
: Crude Animal Skin&lt;br /&gt;
: Brainwave Safety Hat&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (6h) (unlocked after 8h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 50 favor&lt;br /&gt;
: Recipe for Myconian Resistance Lager&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36932</id>
		<title>Mushroom Jack</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mushroom_Jack&amp;diff=36932"/>
		<updated>2018-10-18T19:14:57Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Hang Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mushroom Jack&lt;br /&gt;
|image            = [[File:Mushroom_Jack.jpg|300px]]&lt;br /&gt;
|caption          = He smells kind of funny.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = [[Serbule Keep]], In the shack with&amp;lt;br&amp;gt;mushrooms surrounding it.&lt;br /&gt;
|skilltrainer     = &lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Welcome back, friend. Seen any Myconians?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mushroom Jack&#039;&#039;&#039; is a resident of the town of Serbule who is quite obsessed with the consumption of mushrooms. He claims he is hunted by the Myconians, an ancient race of fungal people, because he eats their &amp;quot;delicious offspring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: His house is covered in mushrooms!&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Autopsy Kit &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;For [[Pathology]]&amp;lt;/small&amp;gt; &lt;br /&gt;
 | icon = autopsykit&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Nails &lt;br /&gt;
 | icon = nails&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Beakers &lt;br /&gt;
 | icon = beakers&lt;br /&gt;
 | cost = 300 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flinty Rock &lt;br /&gt;
 | icon = flintyrock&lt;br /&gt;
 | cost = 1 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Shovel &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Used to bury corpses.&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Mushroom Jack&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Mycology]]&lt;br /&gt;
: &#039;&#039;Potent Spore Bomb&#039;&#039;, &#039;&#039;Deadly Spore Bomb&#039;&#039;&lt;br /&gt;
: &#039;&#039;Mycena Mushroom Flakes&#039;&#039;, &#039;&#039;Boletus Mushroom Flakes&#039;&#039;, &#039;&#039;Field Mushroom Flakes&#039;&#039;, &#039;&#039;Blusher Mushroom Flakes&#039;&#039;&lt;br /&gt;
: &#039;&#039;Milk Cap Mushroom Powder&#039;&#039;, &#039;&#039;Blood Mushroom Powder&#039;&#039;, &#039;&#039;Coral Mushroom Powder&#039;&#039;, &#039;&#039;Iocaine Powder&#039;&#039;&lt;br /&gt;
: &#039;&#039;Parasol Mushroom Smoothie&#039;&#039;, &#039;&#039;Mycena Mushroom Smoothie&#039;&#039;, &#039;&#039;Boletus Mushroom Smoothie&#039;&#039;, &#039;&#039;Field Mushroom Smoothie&#039;&#039;, &#039;&#039;Blusher Mushroom Smoothie&#039;&#039;, &#039;&#039;Milk Cap Mushroom Smoothie&#039;&#039;, &#039;&#039;Iocaine Milk Smoothie&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Requires Friends (to be confirmed). Mark-up fee of 10%, stocking fee of 50 gold, 3 active consignments.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Prepare for the inevitable Myconian invasion (5h)&lt;br /&gt;
:42 favor with Mushroom Jack&lt;br /&gt;
:1 Brainwave Safety Hat&lt;br /&gt;
:5 Good First Aid Kit&lt;br /&gt;
&lt;br /&gt;
*;Hunt for Myconians down in the ravine (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:100 Myconic XP&lt;br /&gt;
&lt;br /&gt;
*;Discuss optimal fungal growth cycles (2h)&lt;br /&gt;
:20 favor with Mushroom Jack&lt;br /&gt;
:5 Parasol Mushroom&lt;br /&gt;
&lt;br /&gt;
*;Catch fish in the river (4h)&lt;br /&gt;
:35 favor with Mushroom Jack&lt;br /&gt;
:50 Fishing XP&lt;br /&gt;
:3 Crab&lt;br /&gt;
:2 Clownfish&lt;br /&gt;
&lt;br /&gt;
*;Experiment with mushroom-based infusion recipes (10h)&lt;br /&gt;
: 80 favor&lt;br /&gt;
: Tuft of Fur&lt;br /&gt;
: Power Potion&lt;br /&gt;
: 3x Butter&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 65 favor&lt;br /&gt;
: 250 Mycology XP&lt;br /&gt;
&lt;br /&gt;
*; Hunt under the influence of mushroom-based infusions (8h) (unlocked after 10h &amp;quot;Experiment with...&amp;quot;)&lt;br /&gt;
: 60 favor&lt;br /&gt;
: Crude Animal Skin&lt;br /&gt;
: Brainwave Safety Hat&lt;br /&gt;
&lt;br /&gt;
*; Experiment with mushroom-based infusion recipes (6h) (unlocked after 8h &amp;quot;Experiment with...&amp;quot;) -- &#039;&#039;Available at Close Friends&lt;br /&gt;
: 50 favor&lt;br /&gt;
: Recipe for Myconian Resistance Lager&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Serbule Keep NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kelim&amp;diff=36915</id>
		<title>Kelim</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kelim&amp;diff=36915"/>
		<updated>2018-10-10T20:41:27Z</updated>

		<summary type="html">&lt;p&gt;Sindarion: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kelim&lt;br /&gt;
|image            = [[File:Kelim.png|300px]]&lt;br /&gt;
|caption          = Checking on some plants.&lt;br /&gt;
|zone             = [[Ilmari]]&lt;br /&gt;
|location         = The garden in [[Amulna]].&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Gardening&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
You know, I don&#039;t even much like the spicy peppers. Too spicy. Not flavorful enough. But I grow &#039;em anyways. Humans love &#039;em&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kelim &#039;&#039;&#039; is a male [[Rakshasa]] living in the walled town of [[Amulna]] in the [[Ilmari]] Desert. He stands in a small garden plot in the corner of the city and sells gardening supplies, as well as providing training for gardening 51-60 and 61-70.&lt;br /&gt;
Kelim purchased a caravan of dirt to support his pepper growing operation. He expects to be able to pay off his debt in ten to fifteen years.&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Found in the central market of the town of [[Amulna]]. &lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
{|&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Bottle of Water &lt;br /&gt;
 | cost = 100&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Potato Seedling &lt;br /&gt;
 | cost = 7&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Onion Seedling &lt;br /&gt;
 | cost = 9&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Cabbage Leafling &lt;br /&gt;
 | cost = 12&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Beet Seedling&lt;br /&gt;
 | cost = 15&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Squash Seedling&lt;br /&gt;
 | cost = 19&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Broccoli Seedling&lt;br /&gt;
 | cost = 22&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Carrot Seedling&lt;br /&gt;
 | cost = 27&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Green Pepper Seeds&lt;br /&gt;
 | cost = 37&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Red Pepper Seeds&lt;br /&gt;
 | cost = 45&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{vendor item row&lt;br /&gt;
 | item = Corn Seeds&lt;br /&gt;
 | cost = 52&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Gardening]]&lt;br /&gt;
: &#039;&#039;Unlock Gardening Skill Levels 51-60&#039;&#039; -- at &#039;&#039;&#039;Friends&#039;&#039;&#039; -- 19600 Councils&lt;br /&gt;
: &#039;&#039;Unlock Gardening Skill Levels 61-70&#039;&#039; -- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Recipe: Basic Fertilizer (from Rotten Meat)&#039;&#039; -- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]]&lt;br /&gt;
: &#039;&#039;Recipe: Rotten Meat&#039;&#039; -- at &#039;&#039;&#039;Close Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Ilmari NPCs]][[Category:Rakshasa]][[Category:Skill Trainer]][[Category:Vendor]]&lt;/div&gt;</summary>
		<author><name>Sindarion</name></author>
	</entry>
</feed>