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	<updated>2026-06-21T12:20:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Undead_Memories&amp;diff=276824</id>
		<title>Undead Memories</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Undead_Memories&amp;diff=276824"/>
		<updated>2026-05-13T21:21:23Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
In Vidaria, you stumbled upon an Undead creature that&#039;s been dead for so long, it doesn&#039;t even remember its own name. Perhaps you can find some items to jog its memory.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To start this quest, talk to [[The Floriculturalist]] in [[Vidaria]]. The quest is available at {{Favor|Neutral}} favor.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|&amp;lt;This section not yet filled&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Find and identify an {{Item|Ancient Vase}} {{Hint|Animals in Vidaria}} {{Hint|Zhao can identify it}}&lt;br /&gt;
*Find and identify an {{Item|Ancient Painting}} {{Hint|Orcs in Vidaria}} {{Hint|Crelpin can identify it}}&lt;br /&gt;
*Find and identify an {{Item|Ancient Crest}} {{Hint|Interactable shed by a farm plot SE of Korbok}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards for Undead Memories|&lt;br /&gt;
{{Quote|&amp;lt;This section not yet filled&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Serbule Quests]][[Category:Quests/Marna]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Undead_Memories&amp;diff=276823</id>
		<title>Undead Memories</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Undead_Memories&amp;diff=276823"/>
		<updated>2026-05-13T21:10:46Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;__NOTOC__ ==Summary== In Vidaria, you stumbled upon an Undead creature that&amp;#039;s been dead for so long, it doesn&amp;#039;t even remember its own name. Perhaps you can find some items to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
In Vidaria, you stumbled upon an Undead creature that&#039;s been dead for so long, it doesn&#039;t even remember its own name. Perhaps you can find some items to jog its memory.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To start this quest, talk to [[The Floriculturalist]] in [[Vidaria]]. The quest is available at {{Favor|Neutral}} favor.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|&amp;lt;This section not yet filled&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Find and identify an {{Item|Ancient Vase}} {{Hint|Animals in Vidaria}} {{Hint|Zhao can identify it}}&lt;br /&gt;
*Find and identify an {{Item|Ancient Painting}} {{Hint|Orcs in Vidaria}} {{Hint|Crelpin can identify it}}&lt;br /&gt;
*Find and identify an {{Item|Ancient Crest}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards for Undead Memories|&lt;br /&gt;
{{Quote|&amp;lt;This section not yet filled&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Serbule Quests]][[Category:Quests/Marna]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=276822</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=276822"/>
		<updated>2026-05-13T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = [[Nature Appreciation]], [[Flower Arrangement]]&lt;br /&gt;
|barter = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. The quote can be from the NPC, or another NPC talking about them.--&amp;gt;&lt;br /&gt;
Isn&#039;t the air up here just so... lovely?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminders of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting [[:Category:Items/UninspectedMemento|Mementos]], an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Meditating on a small flying rock in [[Vidaria]]. To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
{{Spoiler|Rewards at {{favor|Comfortable}}|&lt;br /&gt;
*  Offers hangout to Meditate on the Sky Island&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Rewards at {{favor|Friends}}|&lt;br /&gt;
* 1 [[Sunflower Bouquet]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Rewards at {{favor|Close Friends}}|&lt;br /&gt;
* 1 [[Lavender Bouquet]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Rewards at {{favor|Best Friends}}|&lt;br /&gt;
* ???&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Rewards at {{favor|Like Family}}|&lt;br /&gt;
* ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Plant Lavender (2 hours) {{favor|Friends}}|&lt;br /&gt;
{{Quote|A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
* 15 favor&lt;br /&gt;
* {{Item|Lavender}} x5&lt;br /&gt;
* 500 Gardening XP&lt;br /&gt;
* Repeatable (on what timeframe?)&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Recall ancient history (4 hours) {{favor|Friends}}|&lt;br /&gt;
{{Quote|You have uncovered... many of my old memories. I... never would have known without you.}}&lt;br /&gt;
* 25 favor&lt;br /&gt;
* {{Item|Memory Note}} x1&lt;br /&gt;
* 50 Lore XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Recall more ancient history (4 hours) {{favor|Friends}}|&lt;br /&gt;
{{Quote|It seems... you have a knack for uncovering ancient memories I... never would have realized I have.}}&lt;br /&gt;
* 25 favor&lt;br /&gt;
* {{Item|Memory Note}} x1&lt;br /&gt;
Unlocked by the prior hangout Recall ancient history&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)-(unsure of Favor level unlock)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour) {{favor|Comfortable}}|&lt;br /&gt;
{{Quote|The Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*10 {{Favor|favor}} with Floriculturist &amp;lt;!-- recalculated to 100% hangout favor --&amp;gt;&lt;br /&gt;
*250 Nature Appreciation XP&lt;br /&gt;
*(May also apply a buff &amp;quot;Nature Appreciation&amp;quot; for 2hrs that boosts Max Power by +75)&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Discuss fine linens (2 hours) {{favor|Comfortable}}|&lt;br /&gt;
{{Quote|The Floriculturist said: &amp;quot;I can help with your textile endeavors. Here, take this seed. Make something beautiful.&amp;quot;}}&lt;br /&gt;
*22.50 {{Favor|favor}} with Floriculturist &amp;lt;!-- recalculated to 100% hangout favor --&amp;gt;&lt;br /&gt;
*Flax seeds (1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/The Floriculturist&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(the dpl above isn&#039;t populating at time of this edit, but while it does, [[Undead Memories]] is the Floriculturalist&#039;s quest)&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Nature Appreciation Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]], Level 60 Corpse Talking + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]], Level 70 Corpse Talking + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services == &amp;lt;!-- List some of the services offered by the NPC. Consignment, Stable Master, Storage, Augmentation, or unique options. Rappanel plays music if paid, and Ashk the Answerer tells fortunes that grant buffs. --&amp;gt;&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
At {{Favor| Neutral }} The Floriculturist offers to barter with you:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Lavender Seeds}} x3&amp;lt;br&amp;gt; {{Item|Bottle of Fertilizer}} x2 || {{Item|Lavender}} x1&amp;lt;br&amp;gt; {{Item|Empty Bottle}} x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = {{Item|Lavender}} x 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Orran&amp;diff=276746</id>
		<title>Orran</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Orran&amp;diff=276746"/>
		<updated>2026-05-11T22:42:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title = Orran&lt;br /&gt;
|caption =&lt;br /&gt;
|eventnpc = Yes&lt;br /&gt;
|zone = Red Wing Casino&lt;br /&gt;
|location = Around performance stage.&lt;br /&gt;
|beastspeak = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|anatomy =&lt;br /&gt;
|species =&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Orran]] is the Leader of the [[Crafting Caravan]]. [[Orran]] offers barter options for{{Item|Crafter&#039;s Guild Token}}.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: [[Orran]] can be encountered during the [[Crafting Caravan]] event.&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
The player may barter a number of times per period, depending on favor: once at &#039;&#039;&#039;{{Favor|Comfortable}}&#039;&#039;&#039;, twice at &#039;&#039;&#039;{{Favor|Friends}}&#039;&#039;&#039;, three times at &#039;&#039;&#039;{{Favor|Like Family}}&#039;&#039;&#039;, and four at &#039;&#039;&#039;{{Favor|Soul Mates}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, those who reach &#039;&#039;&#039;{{favor|Soul Mates}}&#039;&#039;&#039; with [[Orran]] will be given permission to barter for a [[Cosmetic Pet]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;12&amp;quot; | {{Item|Crafter&#039;s Guild Token}} x3 || {{Item|Mercury}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Felt}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Silk}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Lace}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Vervadium}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coated Glowy Yellow Crystal}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Orcish Steel}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Orichalcum}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Weak Acidic Cleanser}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Potent Acidic Cleanser}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ultimate Acidic Cleanser}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Hippogriff Feather}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | {{Item|Crafter&#039;s Guild Token}} x 10 || {{Item|Moxie&#039;s Flutter Butter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Moxie&#039;s Birdie Butter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Moxie&#039;s Bat Butter}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x5|| {{Item|Orran&#039;s Inventory Expander Potion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x10|| {{Item|Orran&#039;s Super Inventory Expander Potion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x15|| {{Item|Orran&#039;s Ultra Inventory Expander Potion}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x30|| {{Item|Title: &#039;Crafty&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x250|| {{Item|Cosmetic Pet: Summon Fae Dragon}} {{Favor|Soul Mates}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Turquoise}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Tiger&#039;s Eye}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Vervadium}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Coated Glowy Yellow Crystal}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Maximized Sardonyx}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Maximized Onyx}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Maximized Obsidian}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Maximized Aquamarine}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Paladium}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Rhodium}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Orichalcum}} x??&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x?? || {{Item|Orcish Steel}} x??&lt;br /&gt;
|}&lt;br /&gt;
Orran&#039;s list of items also includes [[Maximized Gem]]s and various [[Dye Making|Dyes]]:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
|  rowspan = &amp;quot;4&amp;quot; | {{Item|Crafter&#039;s Guild Token}} x3|| {{Item|Maximized Onyx}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Maximized Sardonyx}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Maximized Obsidian}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Maximized Aquamarine}} x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;9&amp;quot; | {{Item|Crafter&#039;s Guild Token}} x5|| {{Item|Cadet Blue Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dark Salmon Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Slate Blue Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dark Red Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Violet Red Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Forest Green Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dim Gray Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Peach Puff Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dark Goldenrod Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x8|| {{Item|Royal Purple Dye}} x2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crafter&#039;s Guild Token}} x15|| {{Item|Pitch Black Dye}} x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conversations==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Crafting Caravan NPCs]][[Category:NoRiShin]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kodan&amp;diff=274851</id>
		<title>Kodan</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kodan&amp;diff=274851"/>
		<updated>2026-04-09T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kodan&lt;br /&gt;
|image            = [[File:Kodan (npc).png|300px|]]&lt;br /&gt;
|caption          = He seems bored.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near the fire.&lt;br /&gt;
|anatomy = Canine&lt;br /&gt;
|species = Lycanthrope&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = Werewolves, or all, if [[Beast Form|animal form]] at least the last 3 hours of play time&lt;br /&gt;
|skilltrainer     = [[Blacksmithing]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote |&lt;br /&gt;
I&#039;m not interested in helping your cause, whatever it is. I&#039;ve got my own problems. No offense intended, though... welcome to Animal Town.&lt;br /&gt;
}}&lt;br /&gt;
[[Kodan]] is a Lycanthrope given permission to live in [[Sun Vale]]&#039;s Animal Town, if he remains in wolf form at all times. Before he moved to Animal Town, Kodan worked as an Armorsmith for a werewolf clan in [[Iatholme]]. One of his customers eventually infected him, alongside his wife, Tharja. A group of Druids interfered with a ritual to help her remain sane, and everything went downhill after that.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Kodan]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you loose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you. However, if you are a Lycanthrope in wolf form, you may speak with [[Kodan]] at any time.&lt;br /&gt;
&lt;br /&gt;
Even though Kodan is a wolf, he still seems capable of basic [[Blacksmithing]]. He can raise the Blacksmithing level cap from 51-60, and 61-70.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Animal Town]]&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kodan&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
: Unlock Blacksmithing Skill Levels 61-70 - {{Favor|Like Family}}&lt;br /&gt;
: Trains recipes of all quality levels for Werewolf Hindguard, Werewold Hind Leg Guards, Werewolf Barding, Werewolf Foreguards, and Werewolf Champron.&lt;br /&gt;
: Shoddy - {{Favor|Neutral}}&lt;br /&gt;
: Rough - {{Favor|Comfortable}}&lt;br /&gt;
: Decent - {{Favor|Close Friends}}&lt;br /&gt;
: Nice (enchanted) - {{Favor|Close Friends}}&lt;br /&gt;
: Quality (enchanted) - {{Favor|Best Friends}}&lt;br /&gt;
: Quality (max-enchanted) - {{Favor|Best Friends}}&lt;br /&gt;
: Great Hindguard (enchanted) - {{Favor|Like Family}}&lt;br /&gt;
: Amazing (enchanted) - {{Favor|???}}&lt;br /&gt;
: Amazing (max-enchanted) - {{Favor|???}}&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Consignment ====&lt;br /&gt;
;[[Kodan]] offers [[Consignment]] at {{Favor|Friends}}.&lt;br /&gt;
: Mark-up fee of 10%, non-refundable stocking fee of 50. Max 3 items.&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item| Great Werewolf Barding}} (Lv 60)&lt;br /&gt;
|RiShin Family = {{Item|Great Werewolf Barding}} (Lv 60), {{Item|Great Werewolf Champron}} (Lv 60)&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civil_Service&amp;diff=273841</id>
		<title>Civil Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civil_Service&amp;diff=273841"/>
		<updated>2026-03-26T16:18:54Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|source=In-game Announcement|&lt;br /&gt;
The Civil Service once again calls for your aid! Seek out a sign post and a glowy white crystal somewhere outside of the Serbule Inn to get started!&lt;br /&gt;
}}&lt;br /&gt;
Periodically, citizens of Alharth are called to help the [[Civil Service]].&lt;br /&gt;
==== Event Time ====&lt;br /&gt;
*July 27, 2019 - July 29, 2019&lt;br /&gt;
*November 15, 2019 - , 2019&lt;br /&gt;
*March 6, 2020 - March 7,2020&lt;br /&gt;
*November 20, 2020 - November 22, 2020.&lt;br /&gt;
*April 9, 2021 - April 11, 2021.&lt;br /&gt;
*November 12, 2021 - November 14, 2021.&lt;br /&gt;
*July 22, 2022 - July 24, 2022.&lt;br /&gt;
*July 28, 2023 - July 30, 2023.&lt;br /&gt;
*2024 at some point&lt;br /&gt;
*March 14, 2025 - March 16, 2025&lt;br /&gt;
*July 10, 2025 - July 13, 2026&lt;br /&gt;
*March 27, 2026 - March 30, 2026&lt;br /&gt;
=== July 2019 Civil Service Event ===&lt;br /&gt;
{{Quote|source = White Crystal|&lt;br /&gt;
Hail citizen of Alharth!&lt;br /&gt;
&lt;br /&gt;
We are looking for ambitious adventurers to join the ranks of the Civil Service! What do we do? We are volunteers that go above and beyond to ensure our lands are a wonderful place to live!&lt;br /&gt;
&lt;br /&gt;
We are currently looking for recruits willing to help out with our periodic dungeon and cave clearing. If left unchecked, these places slowly overfill with critters and eventually spill out to bring chaos and mayhem on the people of Alharth!&lt;br /&gt;
&lt;br /&gt;
Journey to these places and give them a good cleaning! It&#039;s not all for free either... we&#039;re willing to pay you for your troubles! We have installed tracking crystals in each of the areas to ensure you are showing up and doing the work. There are 2 of these crystals in each area. Once you have cleared the area, just use the crystal to check in and your work progress will be logged for payroll. After you have checked in to both crystals in that area, you will gain access to the reward cache located at the area entrance. Look through what&#039;s in there and pick out whatever looks interesting to you.&lt;br /&gt;
&lt;br /&gt;
If you manage to complete all the tasks on the list, you may return here and access the Grand Reward Cache inside this building for something much nicer!&lt;br /&gt;
&lt;br /&gt;
We currently require the following areas to be serviced:&lt;br /&gt;
* The Serbule Crypt&lt;br /&gt;
* Borghild&lt;br /&gt;
* Eltibule Keep Goblin Dungeon&lt;br /&gt;
* Kur Tower&lt;br /&gt;
* Ilmari Labyrinth&lt;br /&gt;
* Gazluk Keep&lt;br /&gt;
&lt;br /&gt;
Also, once you have completed the Serbule Crypt or Borghild, you will gain access to the Civil Service Travel Network, which will help you get the job done faster!&lt;br /&gt;
&lt;br /&gt;
If you choose to accept some or all of these tasks, thank you for your service and good hunting!&lt;br /&gt;
}}&lt;br /&gt;
; [[Serbule Crypt]]&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]]&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]].&lt;br /&gt;
* End of Red Annex.&lt;br /&gt;
* End of Green Annex.&lt;br /&gt;
; [[Kur Tower]]&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, halfway up platforms.&lt;br /&gt;
; [[Labyrinth]]&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]]&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
=== November 2019 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex.&lt;br /&gt;
* End of Green Annex.&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, up platforms next to Lomas.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event completion bonus&#039;&#039;&#039; - Civil Service title + Chosen Reward.&lt;br /&gt;
* Chosen Rewards offer gems, gear of a set level, or random Decoction of Knowledge type potions.&lt;br /&gt;
&lt;br /&gt;
=== March 2020 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event completion bonus&#039;&#039;&#039; - Civil Service title + Chosen Reward.&lt;br /&gt;
* Chosen Rewards offer gems, gear of a set level, or random Decoction of Knowledge type potions.&lt;br /&gt;
=== November 2020 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Inside [[Asterion]]&#039;s maze.&lt;br /&gt;
* [[Claudia]]&#039;s room.&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Behind [[The Shower Slime]].&lt;br /&gt;
; Dungeon Rewards&lt;br /&gt;
{{Quote|source=Chest|&lt;br /&gt;
Please choose which loot category you&#039;d like to receive. (Rewards are random and typically include some equipmetn and non-equipment items. Equipment will usually be tailored to whatever combat skills you have active right now!)}}&lt;br /&gt;
; Example Chosen Rewards&lt;br /&gt;
* &#039;&#039;&#039;Serbule Crypt&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potion (2)&lt;br /&gt;
* &#039;&#039;&#039;Borghild&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potion (3)&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dungeon&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potion (3)&lt;br /&gt;
* &#039;&#039;&#039;Kur Tower&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potion (6)&lt;br /&gt;
* &#039;&#039;&#039;Labyrinth&#039;&#039;&#039; - Level 10 - 70 Loot, Random Gems , Random Skill-XP Potion (5)&lt;br /&gt;
* &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; -  Level 10 - 70 Loot, Random Gems (85-90) , Random Skill-XP Potion (6)&lt;br /&gt;
&lt;br /&gt;
; Event completion bonus&lt;br /&gt;
* First Time Reward: &#039;&#039;&#039;Civil Servant&#039;&#039;&#039; Title.&lt;br /&gt;
*  {{Item icon|Live Event Memorabilia|1}} [[Live Event Credit|Live Event Token]] x4&lt;br /&gt;
* Chosen Reward - Level 10 - 80 (8-9 items) Loot, Random Gems, Random Skill-XP Potion (?)&lt;br /&gt;
=== April 2021 Civil Service Event ===&lt;br /&gt;
The April 2021 version of the event provided nearly identical rewards to the November 2020 version, with the exception of an additional Live Event Token for completing Gazluk Keep. This version of the event also introduced a quest description different from all previous versions.&lt;br /&gt;
{{Quote|source=April 2021 Quest|&lt;br /&gt;
Hail citizen of Alharth!&lt;br /&gt;
&lt;br /&gt;
We are looking for ambitious adventurers to join the ranks of the Civil Service! We are volunteers that go above and beyond to ensure our lands are a wonderful place to live! &lt;br /&gt;
&lt;br /&gt;
We are currently looking for recruits willing to help out with our periodic dungeon and cave clearing. If left unchecked, these places slowly overfill with critters and eventually spill out to bring chaos and mayhem on the people of Alharth!&lt;br /&gt;
&lt;br /&gt;
Journey to these places and give them a good cleaning! It&#039;s not all for free either: we&#039;re willing to pay you for your troubles! We have installed tracking crystals in each of the areas to ensure you are showing up and doing the work. There are 2 of these crystals in each area. Once you have cleared the area, just use the crystal to check in and your work progress will be logged for payroll. After you have checked in to both crystals in that area, you will gain access to the reward cache located at the area entrance. Look through what&#039;s in there and pick out whatever looks interesting to you.&lt;br /&gt;
&lt;br /&gt;
If you manage to complete all the tasks on the list, you may return to [[Serbule Keep]] and access the Grand Reward Cache located in a building across from the Inn for something much nicer! &lt;br /&gt;
&lt;br /&gt;
We currently require the following areas to be serviced: &lt;br /&gt;
* The [[Serbule Crypt]] &lt;br /&gt;
* [[Borghild]]&lt;br /&gt;
* Eltibule Keep [[Goblin Dungeon]] &lt;br /&gt;
* [[Kur Tower]] &lt;br /&gt;
* Ilmari [[Labyrinth]] &lt;br /&gt;
* [[Gazluk Keep]]  &lt;br /&gt;
&lt;br /&gt;
Also, once you have completed The [[Serbule Crypt]] or [[Borghild]], you will gain access to the Civil Service Travel Network, which will help you get the job done faster! &lt;br /&gt;
&lt;br /&gt;
If you choose to accept some or all of these tasks, thank you for your service and good hunting!}}&lt;br /&gt;
&lt;br /&gt;
=== November 2021 Civil Service Event ===&lt;br /&gt;
The November 2021 version of the event provided similar rewards to those distributed in April 2021, but added additional [[Live Event Credit]]s. &#039;&#039;&#039;Kur Tower,&#039;&#039;&#039;, &#039;&#039;&#039;Labyrinth,&#039;&#039;&#039; and &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; each rewarded 1 [[Live Event Credit]] when completed, while an additional 5 were earned for finishing the entire event.&lt;br /&gt;
&lt;br /&gt;
=== July 2022 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Inside [[Asterion]]&#039;s maze.&lt;br /&gt;
* [[Claudia]]&#039;s room.&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Behind [[The Shower Slime]].&lt;br /&gt;
;[[Fungal Fortress]] - 1750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Unfun Guy]].&lt;br /&gt;
* Behind [[Peacemaster Guztok]].&lt;br /&gt;
; Dungeon Rewards&lt;br /&gt;
{{Quote|source=Chest|&lt;br /&gt;
Please choose which loot category you&#039;d like to receive. (Rewards are random and typically include some equipment and non-equipment items. Equipment will usually be tailored to whatever combat skills you have active right now!)}}&lt;br /&gt;
; Example Chosen Rewards&lt;br /&gt;
* &#039;&#039;&#039;Serbule Crypt&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Borghild&#039;&#039;&#039; - Level 30 - 70 Loot, Random Gems, Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dungeon&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Kur Tower&#039;&#039;&#039; - Level 30 - 70 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Labyrinth&#039;&#039;&#039; - Level 40 - 80 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; -  Level 50 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Fungal Fortress&#039;&#039;&#039; -  Level 50 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
&lt;br /&gt;
; Event completion bonus&lt;br /&gt;
* First Time Reward: &#039;&#039;&#039;Civil Servant&#039;&#039;&#039; Title.&lt;br /&gt;
*  {{Item icon|Live Event Memorabilia|1}} [[Live Event Credit]]  x6&lt;br /&gt;
* Chosen Reward - Level 10 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
&lt;br /&gt;
=== July 2023 Civil Service Event ===&lt;br /&gt;
The July 2023 Civil Service event was identical to the July 2022 event. &lt;br /&gt;
&lt;br /&gt;
=== March 2025 Civil Service Event ===&lt;br /&gt;
Another event was held March 14-16 in 2025, identical to the previous.&lt;br /&gt;
&lt;br /&gt;
=== July 2025 Civil Service Event ===&lt;br /&gt;
Another event was be held July 10-13 in 2025, identical to the previous.&lt;br /&gt;
&lt;br /&gt;
=== March 2026 Civil Service Event ===&lt;br /&gt;
Another event will be held March 27-30 in 2026.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civil_Service&amp;diff=273840</id>
		<title>Civil Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civil_Service&amp;diff=273840"/>
		<updated>2026-03-26T16:17:50Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|source=In-game Announcement|&lt;br /&gt;
The Civil Service once again calls for your aid! Seek out a sign post and a glowy white crystal somewhere outside of the Serbule Inn to get started!&lt;br /&gt;
}}&lt;br /&gt;
Periodically, citizens of Alharth are called to help the [[Civil Service]].&lt;br /&gt;
==== Event Time ====&lt;br /&gt;
*July 27, 2019 - July 29, 2019&lt;br /&gt;
*November 15, 2019 - , 2019&lt;br /&gt;
*March 6, 2020 - March 7,2020&lt;br /&gt;
*November 20, 2020 - November 22, 2020.&lt;br /&gt;
*April 9, 2021 - April 11, 2021.&lt;br /&gt;
*November 12, 2021 - November 14, 2021.&lt;br /&gt;
*July 22, 2022 - July 24, 2022.&lt;br /&gt;
*July 28, 2023 - July 30, 2023.&lt;br /&gt;
*2024 at some point&lt;br /&gt;
*March 14, 2025 - March 16, 2025&lt;br /&gt;
*July 10, 2025 - July 13, 2026&lt;br /&gt;
*March 27, 2026 - March 30, 2026&lt;br /&gt;
=== July 2019 Civil Service Event ===&lt;br /&gt;
{{Quote|source = White Crystal|&lt;br /&gt;
Hail citizen of Alharth!&lt;br /&gt;
&lt;br /&gt;
We are looking for ambitious adventurers to join the ranks of the Civil Service! What do we do? We are volunteers that go above and beyond to ensure our lands are a wonderful place to live!&lt;br /&gt;
&lt;br /&gt;
We are currently looking for recruits willing to help out with our periodic dungeon and cave clearing. If left unchecked, these places slowly overfill with critters and eventually spill out to bring chaos and mayhem on the people of Alharth!&lt;br /&gt;
&lt;br /&gt;
Journey to these places and give them a good cleaning! It&#039;s not all for free either... we&#039;re willing to pay you for your troubles! We have installed tracking crystals in each of the areas to ensure you are showing up and doing the work. There are 2 of these crystals in each area. Once you have cleared the area, just use the crystal to check in and your work progress will be logged for payroll. After you have checked in to both crystals in that area, you will gain access to the reward cache located at the area entrance. Look through what&#039;s in there and pick out whatever looks interesting to you.&lt;br /&gt;
&lt;br /&gt;
If you manage to complete all the tasks on the list, you may return here and access the Grand Reward Cache inside this building for something much nicer!&lt;br /&gt;
&lt;br /&gt;
We currently require the following areas to be serviced:&lt;br /&gt;
* The Serbule Crypt&lt;br /&gt;
* Borghild&lt;br /&gt;
* Eltibule Keep Goblin Dungeon&lt;br /&gt;
* Kur Tower&lt;br /&gt;
* Ilmari Labyrinth&lt;br /&gt;
* Gazluk Keep&lt;br /&gt;
&lt;br /&gt;
Also, once you have completed the Serbule Crypt or Borghild, you will gain access to the Civil Service Travel Network, which will help you get the job done faster!&lt;br /&gt;
&lt;br /&gt;
If you choose to accept some or all of these tasks, thank you for your service and good hunting!&lt;br /&gt;
}}&lt;br /&gt;
; [[Serbule Crypt]]&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]]&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]].&lt;br /&gt;
* End of Red Annex.&lt;br /&gt;
* End of Green Annex.&lt;br /&gt;
; [[Kur Tower]]&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, halfway up platforms.&lt;br /&gt;
; [[Labyrinth]]&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]]&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
=== November 2019 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex.&lt;br /&gt;
* End of Green Annex.&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, up platforms next to Lomas.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event completion bonus&#039;&#039;&#039; - Civil Service title + Chosen Reward.&lt;br /&gt;
* Chosen Rewards offer gems, gear of a set level, or random Decoction of Knowledge type potions.&lt;br /&gt;
&lt;br /&gt;
=== March 2020 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event completion bonus&#039;&#039;&#039; - Civil Service title + Chosen Reward.&lt;br /&gt;
* Chosen Rewards offer gems, gear of a set level, or random Decoction of Knowledge type potions.&lt;br /&gt;
=== November 2020 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Inside [[Asterion]]&#039;s maze.&lt;br /&gt;
* [[Claudia]]&#039;s room.&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Behind [[The Shower Slime]].&lt;br /&gt;
; Dungeon Rewards&lt;br /&gt;
{{Quote|source=Chest|&lt;br /&gt;
Please choose which loot category you&#039;d like to receive. (Rewards are random and typically include some equipmetn and non-equipment items. Equipment will usually be tailored to whatever combat skills you have active right now!)}}&lt;br /&gt;
; Example Chosen Rewards&lt;br /&gt;
* &#039;&#039;&#039;Serbule Crypt&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potion (2)&lt;br /&gt;
* &#039;&#039;&#039;Borghild&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potion (3)&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dungeon&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potion (3)&lt;br /&gt;
* &#039;&#039;&#039;Kur Tower&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potion (6)&lt;br /&gt;
* &#039;&#039;&#039;Labyrinth&#039;&#039;&#039; - Level 10 - 70 Loot, Random Gems , Random Skill-XP Potion (5)&lt;br /&gt;
* &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; -  Level 10 - 70 Loot, Random Gems (85-90) , Random Skill-XP Potion (6)&lt;br /&gt;
&lt;br /&gt;
; Event completion bonus&lt;br /&gt;
* First Time Reward: &#039;&#039;&#039;Civil Servant&#039;&#039;&#039; Title.&lt;br /&gt;
*  {{Item icon|Live Event Memorabilia|1}} [[Live Event Credit|Live Event Token]] x4&lt;br /&gt;
* Chosen Reward - Level 10 - 80 (8-9 items) Loot, Random Gems, Random Skill-XP Potion (?)&lt;br /&gt;
=== April 2021 Civil Service Event ===&lt;br /&gt;
The April 2021 version of the event provided nearly identical rewards to the November 2020 version, with the exception of an additional Live Event Token for completing Gazluk Keep. This version of the event also introduced a quest description different from all previous versions.&lt;br /&gt;
{{Quote|source=April 2021 Quest|&lt;br /&gt;
Hail citizen of Alharth!&lt;br /&gt;
&lt;br /&gt;
We are looking for ambitious adventurers to join the ranks of the Civil Service! We are volunteers that go above and beyond to ensure our lands are a wonderful place to live! &lt;br /&gt;
&lt;br /&gt;
We are currently looking for recruits willing to help out with our periodic dungeon and cave clearing. If left unchecked, these places slowly overfill with critters and eventually spill out to bring chaos and mayhem on the people of Alharth!&lt;br /&gt;
&lt;br /&gt;
Journey to these places and give them a good cleaning! It&#039;s not all for free either: we&#039;re willing to pay you for your troubles! We have installed tracking crystals in each of the areas to ensure you are showing up and doing the work. There are 2 of these crystals in each area. Once you have cleared the area, just use the crystal to check in and your work progress will be logged for payroll. After you have checked in to both crystals in that area, you will gain access to the reward cache located at the area entrance. Look through what&#039;s in there and pick out whatever looks interesting to you.&lt;br /&gt;
&lt;br /&gt;
If you manage to complete all the tasks on the list, you may return to [[Serbule Keep]] and access the Grand Reward Cache located in a building across from the Inn for something much nicer! &lt;br /&gt;
&lt;br /&gt;
We currently require the following areas to be serviced: &lt;br /&gt;
* The [[Serbule Crypt]] &lt;br /&gt;
* [[Borghild]]&lt;br /&gt;
* Eltibule Keep [[Goblin Dungeon]] &lt;br /&gt;
* [[Kur Tower]] &lt;br /&gt;
* Ilmari [[Labyrinth]] &lt;br /&gt;
* [[Gazluk Keep]]  &lt;br /&gt;
&lt;br /&gt;
Also, once you have completed The [[Serbule Crypt]] or [[Borghild]], you will gain access to the Civil Service Travel Network, which will help you get the job done faster! &lt;br /&gt;
&lt;br /&gt;
If you choose to accept some or all of these tasks, thank you for your service and good hunting!}}&lt;br /&gt;
&lt;br /&gt;
=== November 2021 Civil Service Event ===&lt;br /&gt;
The November 2021 version of the event provided similar rewards to those distributed in April 2021, but added additional [[Live Event Credit]]s. &#039;&#039;&#039;Kur Tower,&#039;&#039;&#039;, &#039;&#039;&#039;Labyrinth,&#039;&#039;&#039; and &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; each rewarded 1 [[Live Event Credit]] when completed, while an additional 5 were earned for finishing the entire event.&lt;br /&gt;
&lt;br /&gt;
=== July 2022 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Inside [[Asterion]]&#039;s maze.&lt;br /&gt;
* [[Claudia]]&#039;s room.&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Behind [[The Shower Slime]].&lt;br /&gt;
;[[Fungal Fortress]] - 1750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Unfun Guy]].&lt;br /&gt;
* Behind [[Peacemaster Guztok]].&lt;br /&gt;
; Dungeon Rewards&lt;br /&gt;
{{Quote|source=Chest|&lt;br /&gt;
Please choose which loot category you&#039;d like to receive. (Rewards are random and typically include some equipment and non-equipment items. Equipment will usually be tailored to whatever combat skills you have active right now!)}}&lt;br /&gt;
; Example Chosen Rewards&lt;br /&gt;
* &#039;&#039;&#039;Serbule Crypt&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Borghild&#039;&#039;&#039; - Level 30 - 70 Loot, Random Gems, Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dungeon&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Kur Tower&#039;&#039;&#039; - Level 30 - 70 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Labyrinth&#039;&#039;&#039; - Level 40 - 80 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; -  Level 50 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Fungal Fortress&#039;&#039;&#039; -  Level 50 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
&lt;br /&gt;
; Event completion bonus&lt;br /&gt;
* First Time Reward: &#039;&#039;&#039;Civil Servant&#039;&#039;&#039; Title.&lt;br /&gt;
*  {{Item icon|Live Event Memorabilia|1}} [[Live Event Credit]]  x6&lt;br /&gt;
* Chosen Reward - Level 10 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
&lt;br /&gt;
=== July 2023 Civil Service Event ===&lt;br /&gt;
The July 2023 Civil Service event was identical to the July 2022 event. &lt;br /&gt;
&lt;br /&gt;
=== March 2025 Civil Service Event ===&lt;br /&gt;
Another event was held March 14-16 in 2025, identical to the previous.&lt;br /&gt;
&lt;br /&gt;
=== July 2025 Civil Service Event ===&lt;br /&gt;
Another event will be held July 10-13 in 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civil_Service&amp;diff=273839</id>
		<title>Civil Service</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civil_Service&amp;diff=273839"/>
		<updated>2026-03-26T16:16:18Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|source=In-game Announcement|&lt;br /&gt;
The Civil Service once again calls for your aid! Seek out a sign post and a glowy white crystal somewhere outside of the Serbule Inn to get started!&lt;br /&gt;
}}&lt;br /&gt;
Periodically, citizens of Alharth are called to help the [[Civil Service]].&lt;br /&gt;
==== Event Time ====&lt;br /&gt;
*July 27, 2019 - July 29, 2019&lt;br /&gt;
*November 15, 2019 - , 2019&lt;br /&gt;
*March 6, 2020 - March 7,2020&lt;br /&gt;
*November 20, 2020 - November 22, 2020.&lt;br /&gt;
*April 9, 2021 - April 11, 2021.&lt;br /&gt;
*November 12, 2021 - November 14, 2021.&lt;br /&gt;
*July 22, 2022 - July 24, 2022.&lt;br /&gt;
*July 28, 2023 - July 30, 2023.&lt;br /&gt;
*2024 at some point&lt;br /&gt;
*2025 at some point&lt;br /&gt;
*March 27, 2026 - March 30, 2026&lt;br /&gt;
=== July 2019 Civil Service Event ===&lt;br /&gt;
{{Quote|source = White Crystal|&lt;br /&gt;
Hail citizen of Alharth!&lt;br /&gt;
&lt;br /&gt;
We are looking for ambitious adventurers to join the ranks of the Civil Service! What do we do? We are volunteers that go above and beyond to ensure our lands are a wonderful place to live!&lt;br /&gt;
&lt;br /&gt;
We are currently looking for recruits willing to help out with our periodic dungeon and cave clearing. If left unchecked, these places slowly overfill with critters and eventually spill out to bring chaos and mayhem on the people of Alharth!&lt;br /&gt;
&lt;br /&gt;
Journey to these places and give them a good cleaning! It&#039;s not all for free either... we&#039;re willing to pay you for your troubles! We have installed tracking crystals in each of the areas to ensure you are showing up and doing the work. There are 2 of these crystals in each area. Once you have cleared the area, just use the crystal to check in and your work progress will be logged for payroll. After you have checked in to both crystals in that area, you will gain access to the reward cache located at the area entrance. Look through what&#039;s in there and pick out whatever looks interesting to you.&lt;br /&gt;
&lt;br /&gt;
If you manage to complete all the tasks on the list, you may return here and access the Grand Reward Cache inside this building for something much nicer!&lt;br /&gt;
&lt;br /&gt;
We currently require the following areas to be serviced:&lt;br /&gt;
* The Serbule Crypt&lt;br /&gt;
* Borghild&lt;br /&gt;
* Eltibule Keep Goblin Dungeon&lt;br /&gt;
* Kur Tower&lt;br /&gt;
* Ilmari Labyrinth&lt;br /&gt;
* Gazluk Keep&lt;br /&gt;
&lt;br /&gt;
Also, once you have completed the Serbule Crypt or Borghild, you will gain access to the Civil Service Travel Network, which will help you get the job done faster!&lt;br /&gt;
&lt;br /&gt;
If you choose to accept some or all of these tasks, thank you for your service and good hunting!&lt;br /&gt;
}}&lt;br /&gt;
; [[Serbule Crypt]]&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]]&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]].&lt;br /&gt;
* End of Red Annex.&lt;br /&gt;
* End of Green Annex.&lt;br /&gt;
; [[Kur Tower]]&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, halfway up platforms.&lt;br /&gt;
; [[Labyrinth]]&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]]&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
=== November 2019 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex.&lt;br /&gt;
* End of Green Annex.&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, up platforms next to Lomas.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event completion bonus&#039;&#039;&#039; - Civil Service title + Chosen Reward.&lt;br /&gt;
* Chosen Rewards offer gems, gear of a set level, or random Decoction of Knowledge type potions.&lt;br /&gt;
&lt;br /&gt;
=== March 2020 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Asterion]].&lt;br /&gt;
* Behind [[Claudia]].&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Near [[The Shower Slime]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event completion bonus&#039;&#039;&#039; - Civil Service title + Chosen Reward.&lt;br /&gt;
* Chosen Rewards offer gems, gear of a set level, or random Decoction of Knowledge type potions.&lt;br /&gt;
=== November 2020 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Inside [[Asterion]]&#039;s maze.&lt;br /&gt;
* [[Claudia]]&#039;s room.&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP + + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Behind [[The Shower Slime]].&lt;br /&gt;
; Dungeon Rewards&lt;br /&gt;
{{Quote|source=Chest|&lt;br /&gt;
Please choose which loot category you&#039;d like to receive. (Rewards are random and typically include some equipmetn and non-equipment items. Equipment will usually be tailored to whatever combat skills you have active right now!)}}&lt;br /&gt;
; Example Chosen Rewards&lt;br /&gt;
* &#039;&#039;&#039;Serbule Crypt&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potion (2)&lt;br /&gt;
* &#039;&#039;&#039;Borghild&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potion (3)&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dungeon&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potion (3)&lt;br /&gt;
* &#039;&#039;&#039;Kur Tower&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potion (6)&lt;br /&gt;
* &#039;&#039;&#039;Labyrinth&#039;&#039;&#039; - Level 10 - 70 Loot, Random Gems , Random Skill-XP Potion (5)&lt;br /&gt;
* &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; -  Level 10 - 70 Loot, Random Gems (85-90) , Random Skill-XP Potion (6)&lt;br /&gt;
&lt;br /&gt;
; Event completion bonus&lt;br /&gt;
* First Time Reward: &#039;&#039;&#039;Civil Servant&#039;&#039;&#039; Title.&lt;br /&gt;
*  {{Item icon|Live Event Memorabilia|1}} [[Live Event Credit|Live Event Token]] x4&lt;br /&gt;
* Chosen Reward - Level 10 - 80 (8-9 items) Loot, Random Gems, Random Skill-XP Potion (?)&lt;br /&gt;
=== April 2021 Civil Service Event ===&lt;br /&gt;
The April 2021 version of the event provided nearly identical rewards to the November 2020 version, with the exception of an additional Live Event Token for completing Gazluk Keep. This version of the event also introduced a quest description different from all previous versions.&lt;br /&gt;
{{Quote|source=April 2021 Quest|&lt;br /&gt;
Hail citizen of Alharth!&lt;br /&gt;
&lt;br /&gt;
We are looking for ambitious adventurers to join the ranks of the Civil Service! We are volunteers that go above and beyond to ensure our lands are a wonderful place to live! &lt;br /&gt;
&lt;br /&gt;
We are currently looking for recruits willing to help out with our periodic dungeon and cave clearing. If left unchecked, these places slowly overfill with critters and eventually spill out to bring chaos and mayhem on the people of Alharth!&lt;br /&gt;
&lt;br /&gt;
Journey to these places and give them a good cleaning! It&#039;s not all for free either: we&#039;re willing to pay you for your troubles! We have installed tracking crystals in each of the areas to ensure you are showing up and doing the work. There are 2 of these crystals in each area. Once you have cleared the area, just use the crystal to check in and your work progress will be logged for payroll. After you have checked in to both crystals in that area, you will gain access to the reward cache located at the area entrance. Look through what&#039;s in there and pick out whatever looks interesting to you.&lt;br /&gt;
&lt;br /&gt;
If you manage to complete all the tasks on the list, you may return to [[Serbule Keep]] and access the Grand Reward Cache located in a building across from the Inn for something much nicer! &lt;br /&gt;
&lt;br /&gt;
We currently require the following areas to be serviced: &lt;br /&gt;
* The [[Serbule Crypt]] &lt;br /&gt;
* [[Borghild]]&lt;br /&gt;
* Eltibule Keep [[Goblin Dungeon]] &lt;br /&gt;
* [[Kur Tower]] &lt;br /&gt;
* Ilmari [[Labyrinth]] &lt;br /&gt;
* [[Gazluk Keep]]  &lt;br /&gt;
&lt;br /&gt;
Also, once you have completed The [[Serbule Crypt]] or [[Borghild]], you will gain access to the Civil Service Travel Network, which will help you get the job done faster! &lt;br /&gt;
&lt;br /&gt;
If you choose to accept some or all of these tasks, thank you for your service and good hunting!}}&lt;br /&gt;
&lt;br /&gt;
=== November 2021 Civil Service Event ===&lt;br /&gt;
The November 2021 version of the event provided similar rewards to those distributed in April 2021, but added additional [[Live Event Credit]]s. &#039;&#039;&#039;Kur Tower,&#039;&#039;&#039;, &#039;&#039;&#039;Labyrinth,&#039;&#039;&#039; and &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; each rewarded 1 [[Live Event Credit]] when completed, while an additional 5 were earned for finishing the entire event.&lt;br /&gt;
&lt;br /&gt;
=== July 2022 Civil Service Event ===&lt;br /&gt;
; [[Serbule Crypt]] - 250 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* At [[Strange Spider]].&lt;br /&gt;
* At [[Pulsing Crystal]].&lt;br /&gt;
; [[Borghild]] - 750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Forgotten Loading Golem]].&lt;br /&gt;
* Behind [[Venenae]].&lt;br /&gt;
; [[Goblin Dungeon]] - 500 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* End of Red Annex ([[Guardian Crystal]]).&lt;br /&gt;
* End of Green Annex ([[Ciervos The Shadow]]).&lt;br /&gt;
; [[Kur Tower]] - 1000 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Striga hallways, eastern room.&lt;br /&gt;
* Necromancer&#039;s Courtyard, [[Lomas]]&#039;s platform.&lt;br /&gt;
; [[Labyrinth]] - 1250 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Inside [[Asterion]]&#039;s maze.&lt;br /&gt;
* [[Claudia]]&#039;s room.&lt;br /&gt;
;[[Gazluk Keep]] - 1500 [[Civic Pride]] XP, 1 live event credit + Chosen Reward.&lt;br /&gt;
* Behind [[Zukelmux The Intransigent]].&lt;br /&gt;
* Behind [[The Shower Slime]].&lt;br /&gt;
;[[Fungal Fortress]] - 1750 [[Civic Pride]] XP + Chosen Reward.&lt;br /&gt;
* Behind [[Unfun Guy]].&lt;br /&gt;
* Behind [[Peacemaster Guztok]].&lt;br /&gt;
; Dungeon Rewards&lt;br /&gt;
{{Quote|source=Chest|&lt;br /&gt;
Please choose which loot category you&#039;d like to receive. (Rewards are random and typically include some equipment and non-equipment items. Equipment will usually be tailored to whatever combat skills you have active right now!)}}&lt;br /&gt;
; Example Chosen Rewards&lt;br /&gt;
* &#039;&#039;&#039;Serbule Crypt&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems, Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Borghild&#039;&#039;&#039; - Level 30 - 70 Loot, Random Gems, Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dungeon&#039;&#039;&#039; - Level 10 - 50 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Kur Tower&#039;&#039;&#039; - Level 30 - 70 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Labyrinth&#039;&#039;&#039; - Level 40 - 80 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Gazluk Keep&#039;&#039;&#039; -  Level 50 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
* &#039;&#039;&#039;Fungal Fortress&#039;&#039;&#039; -  Level 50 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
&lt;br /&gt;
; Event completion bonus&lt;br /&gt;
* First Time Reward: &#039;&#039;&#039;Civil Servant&#039;&#039;&#039; Title.&lt;br /&gt;
*  {{Item icon|Live Event Memorabilia|1}} [[Live Event Credit]]  x6&lt;br /&gt;
* Chosen Reward - Level 10 - 85 Loot, Random Gems , Random Skill-XP Potions&lt;br /&gt;
&lt;br /&gt;
=== July 2023 Civil Service Event ===&lt;br /&gt;
The July 2023 Civil Service event was identical to the July 2022 event. &lt;br /&gt;
&lt;br /&gt;
=== March 2025 Civil Service Event ===&lt;br /&gt;
Another event was held March 14-16 in 2025, identical to the previous.&lt;br /&gt;
&lt;br /&gt;
=== July 2025 Civil Service Event ===&lt;br /&gt;
Another event will be held July 10-13 in 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Jumper&amp;diff=273728</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Jumper&amp;diff=273728"/>
		<updated>2026-03-24T00:42:42Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Jumper&lt;br /&gt;
|image            = [[File:Jumper.png|300px|]]&lt;br /&gt;
|caption          = A strong deer who looks very relaxed.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Inside a tent.&lt;br /&gt;
|anatomy = Ruminant&lt;br /&gt;
|species = Deer&lt;br /&gt;
|beastspeak       =Yes&lt;br /&gt;
|beastlist = All, if [[Beast Form|animal form]] at least the last 3 hours of play time&lt;br /&gt;
|skilltrainer     = [[Deer]]&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote |source=[[Jumper]]|&lt;br /&gt;
What I don&#039;t get is why so many druids transform into homely deer. If you could be any deer you wanted, why would you pick some average-looking face? It&#039;s like they can&#039;t even tell a pretty deer from an ugly one. Druids: so dumb! But they&#039;re okay guys. Dumb, but okay.&lt;br /&gt;
}}&lt;br /&gt;
[[Jumper]] is a male deer living in [[Sun Vale]]. He is often found at his [[Animal Town]] home, an enclave in the valley between two mountain ridges in the southeast corner of [[Sun Vale]]. He is in an open marriage with [[Daisy_(NPC)|Daisy]], who is staging an intervention for &#039;&#039;&#039;Bouncer&#039;&#039;&#039; due to his addiction to [[Bounceweed]]. &#039;&#039;&#039;Jumper&#039;&#039;&#039; is one of the many animals in [[Animal Town]] who will not talk to humans, nor will he talk to players who have recently been in human form.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Jumper]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you loose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you.&lt;br /&gt;
&lt;br /&gt;
Players who want to raise their [[Deer (Skill)]] past level 50 must befriend &#039;&#039;&#039;Jumper&#039;&#039;&#039; in order to unlock the right to train 51-60.&lt;br /&gt;
&lt;br /&gt;
{{Quote |source=[[Jumper]]|&lt;br /&gt;
Since [[Daisy]] did my [[Awakening]], there wasn&#039;t any wizard to give me a name. Daisy just called me Hotness. But they I tried Bounceweed and realized what my name should be.&lt;br /&gt;
}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
{{Quote|You did me a solid and I won&#039;t forget that. Hey, if you need to store anything in our tent, there&#039;s some room.}}&lt;br /&gt;
:Enables Storage.&lt;br /&gt;
}}&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Have some bounceweed with Jumper (4h) - Requires a [[Deer]]|&lt;br /&gt;
{{Quote|Oh man! Ha ha! Are you hurt? You can&#039;t jump off of mountains, you aren&#039;t a bird! You&#039;ve gold a mild concussion. Don&#039;t worry, though: another dose of bounceweed will fix you right up. There. Feel better?&lt;br /&gt;
&lt;br /&gt;
If you think that stuff was good, some day maybe we can try this super special strain that Daisy made for me. It&#039;s supposed to be amazing!}}&lt;br /&gt;
:40 (estimated) {{Favor|favor}} with [[Jumper]]&lt;br /&gt;
:Bounceweed Buff&lt;br /&gt;
:Concussion&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Try some of Jumper&#039;s special bounceweed (6h) - Requires a [[Deer]]|&lt;br /&gt;
:50 (estimated) {{Favor|favor}} with [[Jumper]]&lt;br /&gt;
:Bounceweed Buff&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Bounce around Sun Valve(8h) - Requires a [[Deer]]|&lt;br /&gt;
{{Quote|You&#039;re getting better at keeping your feet tucked when you land. I think you&#039;re almost ready for the really good stuff: the ultimate bounceweed. It&#039;s a serious head trip, so think it over.}}&lt;br /&gt;
:65 {{Favor|favor}} with [[Jumper]]&lt;br /&gt;
:Bounceweed Buff&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Test out a new strain of bounceweed (10h) - Requires a [[Deer]]|&lt;br /&gt;
:80 {{Favor|favor}} with [[Jumper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Jumper&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Deer]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Bounding Escape 3&lt;br /&gt;
 |skilllevel=51&lt;br /&gt;
 |cost=9750&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Deer Kick 6&lt;br /&gt;
 |skilllevel=53&lt;br /&gt;
 |cost=9850&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Deer{{pipe}}Unlock Deer Skill Levels 51-60&lt;br /&gt;
 |skilllevel=50&lt;br /&gt;
 |cost=20000&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Doe Eyes 4&lt;br /&gt;
 |skilllevel=54&lt;br /&gt;
 |cost=9900&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Deer Bash 6&lt;br /&gt;
 |skilllevel=56&lt;br /&gt;
 |cost=11500&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Summon Deer 4&lt;br /&gt;
 |skilllevel=56&lt;br /&gt;
 |cost=11500&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Pummeling Hooves 6&lt;br /&gt;
 |skilllevel=57&lt;br /&gt;
 |cost=11500&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=King of the Forest 4&lt;br /&gt;
 |skilllevel=59&lt;br /&gt;
 |cost=11650&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Deer{{pipe}}Unlock Deer Skill Levels 61-70&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=100000&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Antler Slash 7&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=11700&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Cuteness Overload 4&lt;br /&gt;
 |skilllevel=61&lt;br /&gt;
 |cost=14750&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Deer Kick 7&lt;br /&gt;
 |skilllevel=63&lt;br /&gt;
 |cost=14850&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Bounding Escape 4&lt;br /&gt;
 |skilllevel=64&lt;br /&gt;
 |cost=14900&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Deer Bash 7&lt;br /&gt;
 |skilllevel=66&lt;br /&gt;
 |cost=17000&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Doe Eyes 5&lt;br /&gt;
 |skilllevel=65&lt;br /&gt;
 |cost=14950&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Pummeling Hooves 7&lt;br /&gt;
 |skilllevel=67&lt;br /&gt;
 |cost=10750&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Antler Slash 8&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=King of the Forest 5&lt;br /&gt;
 |skilllevel=72&lt;br /&gt;
 |cost=19800&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Deer Kick 8&lt;br /&gt;
 |skilllevel=73&lt;br /&gt;
 |cost=19850&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Forest Challenge&lt;br /&gt;
 |skilllevel=15&lt;br /&gt;
 |cost=1450&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Forest Challenge 2&lt;br /&gt;
 |skilllevel=30&lt;br /&gt;
 |cost=2700&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Forest Challenge 3&lt;br /&gt;
 |skilllevel=45&lt;br /&gt;
 |cost=6950&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Forest Challenge 4&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=11700&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Forest Challenge 5&lt;br /&gt;
 |skilllevel=73&lt;br /&gt;
 |cost=19850&lt;br /&gt;
 |favor=???&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Jumper&lt;br /&gt;
|favorrestriction =Comfortable&lt;br /&gt;
|itemrestriction =&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =16&lt;br /&gt;
|friends =24&lt;br /&gt;
|closefriends =32&lt;br /&gt;
|bestfriends =40&lt;br /&gt;
|likefamily =48&lt;br /&gt;
|soulmates =56&lt;br /&gt;
}}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = 3x {{Item|Bounceweed}}, 2x{{Item|Cedar Wood}}&lt;br /&gt;
|RiShin Family = 5X {{Item|Pure Bounceweed}} and &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;2-3 items which may include:&amp;lt;/b&amp;gt;  {{Item|Cinnamon}}, {{Item|Muntok Peppercorns}}, {{Item|Cedar Wood}} x2, {{Item|Amulet of Max Health +30}} (Lv 35), {{Item|Ring of Directness}} (Lv 35)&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Norbert&amp;diff=273727</id>
		<title>Norbert</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Norbert&amp;diff=273727"/>
		<updated>2026-03-24T00:42:34Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Norbert&lt;br /&gt;
|image            = [[File:Norbert(npc).png|300px|]]&lt;br /&gt;
|caption          = A little sullen, for a pig.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near the garden.&lt;br /&gt;
|anatomy = Non-Ruminant Ungulate&lt;br /&gt;
|species = Pig&lt;br /&gt;
|beastspeak = Yes&lt;br /&gt;
|beastlist = All, if [[Beast Form|animal form]] at least the last 3 hours of play time&lt;br /&gt;
|skilltrainer     = [[First Aid]], [[Toolcrafting]], [[Pig]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|storage = Yes&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Well, welcome to Animal Town. I&#039;m Norbert. I wasn&#039;t always a talking pig. Once I was a much happier normal pig. But into each life must fall some calamity, that&#039;s the what the druids say.&lt;br /&gt;
}}&lt;br /&gt;
[[Norbert]] is an intelligent pig living in [[Animal Town]]. [[Norbert]] was not [[Awakened]], but was struck by a bolt of lightning that increased his intelligence. He is mated to a regular pig, a topic he argues with [[Raul]] about. [[Norbert]] is a Gardener, Mycologist, and inventor. He has created mouth-triggered [[First Aid]] bombs so animals can heal themselves. Norbert also likes to eat eels.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Norbert]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you lose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the town residents will tolerate talking with you.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Found in [[Animal Town]].&lt;br /&gt;
== Shopkeeper == &lt;br /&gt;
[[Norbert]] sells basic gardening supplies, and pig supplies.&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Norbert&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
; [[First Aid]]&lt;br /&gt;
: First Aid Bomb 1-6&lt;br /&gt;
; [[Toolcrafting]]&lt;br /&gt;
: Recipes: Simple-Amazing First Aid Bomb&lt;br /&gt;
; [[Pig]]&lt;br /&gt;
: Unlock Pig Skill Levels 51-60&lt;br /&gt;
: Unlock Pig Skill Levels 61-70&lt;br /&gt;
; [[Riding]]&lt;br /&gt;
: Unlock Pig-Form Travel Mode (requires Pig 25 and $960)&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Norbert&lt;br /&gt;
|favorrestriction =Comfortable&lt;br /&gt;
|itemrestriction =&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =16&lt;br /&gt;
|friends =24&lt;br /&gt;
|closefriends =32&lt;br /&gt;
|bestfriends =40&lt;br /&gt;
|likefamily =48&lt;br /&gt;
|soulmates =56&lt;br /&gt;
}}&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Simple First Aid Kit}} x1 || {{Item|Simple First Aid Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic First Aid Kit}} x1 || {{Item|Basic First Aid Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Good First Aid Kit}} x1 || {{Item|Good First Aid Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Expert&#039;s First Aid Kit}} x1 || {{Item|Expert&#039;s First Aid Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Master First Aid Kit}} x1 || {{Item|Master First Aid Bomb}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing First Aid Kit}} x1 || {{Item|Amazing First Aid Bomb}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Strange Pig =====&lt;br /&gt;
* [[Norbert/Strange Pig|Strange Pig]] - Sometimes, [[Norbert]] travels to other regions to spread awareness of the plights of sentient animals.&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Amazing First Aid Bomb}} x10&lt;br /&gt;
|RiShin Family = {{Item|Amazing First Aid Bomb}} x20, &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;and 2 items: &amp;lt;/b&amp;gt;{{Item|Hops}}, {{Item|Amulet of Max Armor +30}} (Lv 35), Augment (Lv 30)&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Excerpt of conversation that introduces Warden if the player is a Spider.|&lt;br /&gt;
{{Quote|&lt;br /&gt;
That you are, my friend! Helpful and brave and ferocious. You check all the boxes. But, well... you&#039;re just a tiny bit... terrifying. Most of the Wardens are on the less-terrifying end of the animal spectrum. A lot of foxes, rabbits, herd animals of all kinds... and they can be a little skittish. You might experience a little bit of... racial discomfort.&lt;br /&gt;
&lt;br /&gt;
You wouldn&#039;t be the first of your species to join the Wardens, though. And I just know all the Wardens will love you after they&#039;ve gotten to know you!&lt;br /&gt;
&lt;br /&gt;
Anyway, no pressure! But if you want to join, I can help get you involved.&lt;br /&gt;
:&#039;&#039;&#039;I&#039;ll try to be nonthreatening. What do I do?&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Maybe some other time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Excerpt of conversation that introduces Warden if the player is a Werewolf.|&lt;br /&gt;
{{Quote|That you are, my friend! Helpful, brave, and ferocious. You check all the boxes. But, well... you&#039;re also a werewolf. And there&#039;s a historical incident... a really recent historical incident... that causes Wardens to see werewolves as the bad guys.&lt;br /&gt;
&lt;br /&gt;
So you may have yo overcome some racial prejudice. But I know you&#039;re not like other werewolves! And the other Wardens will see it too, if you just stick with it a while.&lt;br /&gt;
&lt;br /&gt;
I know it&#039;ll be awkward... I wouldn&#039;t put you in this position, except that the Wardens really need some help right now.&lt;br /&gt;
&lt;br /&gt;
Anyway, no pressure! But if you want to join, I can help you get involved.&lt;br /&gt;
:&#039;&#039;&#039;I&#039;ve fought demons MUCH bigger than a little prejudice. What do I do?&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Maybe some other time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Warden Induction Ritual|&lt;br /&gt;
{{Quote|&lt;br /&gt;
&lt;br /&gt;
Well, you&#039;re worthy, and I know how to perform the induction ritual... at least, theoretically. But before I can start the ritual, you need to take the vows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Vows? Nobody mentioned any vows!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Sorry! I should have mentioned the vows first. I haven’t done this before! But yeah, there’s vows. If you break these vows you’ll get kicked out of the Wardens. Think it over carefully before you agree! Here are the vows: &lt;br /&gt;
&lt;br /&gt;
:“I vow to protect intelligent animals at any cost.”&lt;br /&gt;
:“I vow to defend nature against depredation by non-animals, monsters, and acts of godly cruelty.”&lt;br /&gt;
:“If I ever have to choose a side, I vow to side with intelligent animals.”&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Okay. I agree to those vows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Great! Then... I guess I should perform the ritual. Are you ready? I have the salt and stuff right here!&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;I’m ready!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::You’re done! Do you feel any pain? Or like an itch that you can’t scratch deep inside your brain?&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;Hmm, I don’t feel different at all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::No brain itching? Does your head feel like it’s swelling up? No? Oh good! I was a little worried. Sounds like it worked!&lt;br /&gt;
::::I’ll check... [&#039;&#039;Norbert closes his eyes and sniffs you.&#039;&#039;] Yep, yu’re definitely a Warden now. You should be able to get into the Grotto. Somebody there should be able to help you with the rest of the induction. Hopefully, it’s Milton. Say hi for me!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Kodan&amp;diff=273726</id>
		<title>Kodan</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Kodan&amp;diff=273726"/>
		<updated>2026-03-24T00:42:24Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Kodan&lt;br /&gt;
|image            = [[File:Kodan (npc).png|300px|]]&lt;br /&gt;
|caption          = He seems bored.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near the fire.&lt;br /&gt;
|anatomy = Canine&lt;br /&gt;
|species = Lycanthrope&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = Werewolves, or all, if [[Beast Form|animal form]] at least the last 3 hours of play time&lt;br /&gt;
|skilltrainer     = [[Blacksmithing]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote |&lt;br /&gt;
I&#039;m not interested in helping your cause, whatever it is. I&#039;ve got my own problems. No offense intended, though... welcome to Animal Town.&lt;br /&gt;
}}&lt;br /&gt;
[[Kodan]] is a Lycanthrope given permission to live in [[Sun Vale]]&#039;s Animal Town, if he remains in wolf form at all times. Before he moved to Animal Town, Kodan worked as an Armorsmith for a werewolf clan in [[Iatholme]]. One of his customers eventually infected him, alongside his wife, Tharja. A group of Druids interfered with a ritual to help her remain sane, and everything went downhill after that.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Kodan]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you loose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you. However, if you are a Lycanthrope in wolf form, you may speak with [[Kodan]] at any time.&lt;br /&gt;
&lt;br /&gt;
Even though Kodan is a wolf, he still seems capable of basic [[Blacksmithing]]. He can raise the Blacksmithing level cap from 51-60, and 61-70.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Animal Town]]&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kodan&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
: Unlock Blacksmithing Skill Levels 61-70 - {{Favor|Like Family}}&lt;br /&gt;
: Trains recipes of all quality levels for Werewolf Hindguard, Werewold Hind Leg Guards, Werewolf Barding, Werewolf Foreguards, and Werewolf Champron.&lt;br /&gt;
: Shoddy Hindguard - {{Favor|Neutral}}&lt;br /&gt;
: Rough Hindguard - {{Favor|Comfortable}}&lt;br /&gt;
: Decent Hindguard (enchanted), etc - {{Favor|Close Friends}}&lt;br /&gt;
: Nice Hindguard (enchanted), etc - {{Favor|Close Friends}}&lt;br /&gt;
: Quality Hindguard (enchanted), etc - {{Favor|Best Friends}}&lt;br /&gt;
: Quality Hindguard (max-enchanted), etc - {{Favor|Best Friends}}&lt;br /&gt;
: Great Hindguard (enchanted), etc - {{Favor|Like Family}}&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Consignment ====&lt;br /&gt;
;[[Kodan]] offers [[Consignment]] at {{Favor|Friends}}.&lt;br /&gt;
: Mark-up fee of 10%, non-refundable stocking fee of 50. Max 3 items.&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item| Great Werewolf Barding}} (Lv 60)&lt;br /&gt;
|RiShin Family = {{Item|Great Werewolf Barding}} (Lv 60), {{Item|Great Werewolf Champron}} (Lv 60)&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Daisy_(NPC)&amp;diff=273725</id>
		<title>Daisy (NPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Daisy_(NPC)&amp;diff=273725"/>
		<updated>2026-03-24T00:42:06Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = yellow&lt;br /&gt;
| info =&lt;br /&gt;
For the flower of the same name, see [[Daisy]].&amp;lt;br&amp;gt; For the instrument, see [[Daisy (Lute)]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Daisy&lt;br /&gt;
|image            = [[File:Daisy(npc).png|300px|]]&lt;br /&gt;
|caption          = She smiles nervously at you and then walks on.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near the garden.&lt;br /&gt;
|anatomy = Ruminant&lt;br /&gt;
|species = Deer&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist= All, if [[Beast Form|animal form]] at least the last 3 hours of play time&lt;br /&gt;
|skilltrainer     = [[Alchemy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Hi. I-it-it&#039;s hard t-t-to talk t-t-to strangers. B-but welcome!}}&lt;br /&gt;
[[Daisy (NPC)|Daisy]] is a criminally shy doe that plods around..shyly. She has a knack for making &amp;lt;strike&amp;gt;drugs&amp;lt;/strike&amp;gt; Bounceweed, which her husband [[Jumper]] enjoys a bit too much. She has been working to reduce the addictiveness of her concoctions. Before reaching [[Animal Town]], [[Daisy (NPC)|Daisy]] used the [[Awakening]] on [[Jumper]] with the help of her former master.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Daisy (NPC)|Daisy]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you lose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Found in [[Animal Town]].&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Quote|Oh, um okay. We c-can hang out!}}&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Help Daisy mix some chemicals (3h) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|I-it&#039;s s-so h-hard to do alchemy w-with h-hooves! I e-envy h-humans so much! B-but y-you really helped. Thanks. Take t-this.}}&lt;br /&gt;
:27 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy brew and test a new batch of bounceweed (8h)|&lt;br /&gt;
{{Quote|Oh man, I think mine&#039;s wearing off. Is yours wearing off, too? Well, thank you &#039;&#039;so much&#039;&#039; for helping me make it!&lt;br /&gt;
&lt;br /&gt;
Bounceweed helps me with my stuttering problem, that&#039;s why I take it. And I admit it&#039;s pretty fun, too! B-but it&#039;s addictive, s-so I t-try... d-damn it! I-it&#039;s back. &#039;&#039;Daisy sighs.&#039;&#039; G-g-goodbye for n-n-now.}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy mix some chemicals&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Bounceweed}} x 4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy try new strains of bounceweed (8h) {{Favor|Close Friends}}|&lt;br /&gt;
{{Quote|I loved being Monte&#039;s familiar. He even secretly let me apprentice under him. Yeah, an apprentice deer! I focused on alchemy mainly. But one day Monte went catatonic. Maybe he backfired a spell... I don&#039;t know. I tried to counterspell it, but I was useless. I fled, leaving Spot behind to tent to his body. Because we all know what happens to familiars who outlive their wizards!&lt;br /&gt;
&lt;br /&gt;
His lasting gift to me was the Awakening I cast on Jumper. He&#039;d helped me prepare a version of the ritual I could cast. It was a one-time thing, but it worked! Jumper was my old crush back when I was just a normal deer. And now we&#039;re happy together! I g-guess t-that... oh d-d-damn. My st-stutter is b-back. W-well, I h-hope your dose lasts l-longer! I want to go check on Jumper.. g-goodbye!}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy brew and test a new batch of bounceweed&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:Gain a 15 minute Bounceweed buff: All animal attacks deal +30 damage&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy improve her bounceweed formula (8h)|&lt;br /&gt;
{{Quote|I don&#039;t agree with Raul on that. I mean, yes, normal animals can&#039;t give consent to be Awakened, but very few Awakened animals want to go back to being dumb! Mostly we just want to be allowed to live with other sentients. Oh, and not be slaves. And Jumper isn&#039;t my slave, because I didn&#039;t perform the ritual of Binding after I Awakened him. So he&#039;s not my apprentice -- he&#039;s just my loving husband.&lt;br /&gt;
&lt;br /&gt;
Oh, look at the time. Thank you for your help today! I&#039;m going to go talk these changes over with Yavazek before my bounceweed wears off. My next batch should be amazing!}}&lt;br /&gt;
:Unknown requirements inlcuding completing the Hang Out &#039;Help Daisy try new strains of bounceweed&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Pure Bounceweed}} x 2&lt;br /&gt;
:Gain a 15 minute Bounceweed buff: All animal attacks deal +10 damage&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy brew an experimental batch of super-bounceweed (8h)- Requires a [[Deer]]|&lt;br /&gt;
{{Quote|That feels good... is that your tongue? I think I&#039;m in love. Ha ha! No, d-d-don&#039;t stop. ... wait, I think I&#039;m c-coming down f-finally: my s-stutter is c-coming back. Seriously, is that your tongue o-or... oh no. What have we done? Stop it! Stop! Look at us! We... we had sex!&lt;br /&gt;
&lt;br /&gt;
Oh no! Oh no! What will we do?! T-take the r-rest of this super b-bounceweed and g-go!&lt;br /&gt;
&lt;br /&gt;
A p-p-please d-don&#039;t t-tell Jumper! I kn-know we have an &#039;o-open m-m-marriage&#039; b-but he&#039;ll still b-be d-devastated. Please? He&#039;ll sm-smell me on your f-fur. Don&#039;t even t-talk to him! Just s-stay a-away from him for a d-day. Please! Oh, I&#039;m so s-sorry!}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy brew and test a new batch of bounceweed&#039;&lt;br /&gt;
:80 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Augmented Bounceweed}} x 3&lt;br /&gt;
:Augmented Bounceweed buff&lt;br /&gt;
:Post-Coital Bliss buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Daisy&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Trollbane Oil&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=1633&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Bounceweed&lt;br /&gt;
 |skilllevel=12&lt;br /&gt;
 |cost=1133&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Northern Bounceweed&lt;br /&gt;
 |skilllevel=24&lt;br /&gt;
 |cost=1600&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Pure Bounceweed&lt;br /&gt;
 |skilllevel=36&lt;br /&gt;
 |cost=3000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Augmented Bounceweed&lt;br /&gt;
 |skilllevel=48&lt;br /&gt;
 |cost=4733&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = {{Item|Augmented Bounceweed}} x4 and &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;2-3 items which may include:&amp;lt;/b&amp;gt; {{Item|Guava}}, {{Item|Banana}}, {{Item|Muntok Peppercorns}},{{Item|Alamyneth}} (Lv30), {{Item|Seaweed}}, {{Item|Red Rose Seeds}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Daisy_(NPC)&amp;diff=273724</id>
		<title>Daisy (NPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Daisy_(NPC)&amp;diff=273724"/>
		<updated>2026-03-24T00:40:22Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = yellow&lt;br /&gt;
| info =&lt;br /&gt;
For the flower of the same name, see [[Daisy]].&amp;lt;br&amp;gt; For the instrument, see [[Daisy (Lute)]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Daisy&lt;br /&gt;
|image            = [[File:Daisy(npc).png|300px|]]&lt;br /&gt;
|caption          = She smiles nervously at you and then walks on.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near the garden.&lt;br /&gt;
|anatomy = Ruminant&lt;br /&gt;
|species = Deer&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist= All, if animal form at least the last 3 hours of play time.&lt;br /&gt;
|skilltrainer     = [[Alchemy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Hi. I-it-it&#039;s hard t-t-to talk t-t-to strangers. B-but welcome!}}&lt;br /&gt;
[[Daisy (NPC)|Daisy]] is a criminally shy doe that plods around..shyly. She has a knack for making &amp;lt;strike&amp;gt;drugs&amp;lt;/strike&amp;gt; Bounceweed, which her husband [[Jumper]] enjoys a bit too much. She has been working to reduce the addictiveness of her concoctions. Before reaching [[Animal Town]], [[Daisy (NPC)|Daisy]] used the [[Awakening]] on [[Jumper]] with the help of her former master.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Daisy (NPC)|Daisy]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you lose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Found in [[Animal Town]].&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Quote|Oh, um okay. We c-can hang out!}}&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Help Daisy mix some chemicals (3h) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|I-it&#039;s s-so h-hard to do alchemy w-with h-hooves! I e-envy h-humans so much! B-but y-you really helped. Thanks. Take t-this.}}&lt;br /&gt;
:27 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy brew and test a new batch of bounceweed (8h)|&lt;br /&gt;
{{Quote|Oh man, I think mine&#039;s wearing off. Is yours wearing off, too? Well, thank you &#039;&#039;so much&#039;&#039; for helping me make it!&lt;br /&gt;
&lt;br /&gt;
Bounceweed helps me with my stuttering problem, that&#039;s why I take it. And I admit it&#039;s pretty fun, too! B-but it&#039;s addictive, s-so I t-try... d-damn it! I-it&#039;s back. &#039;&#039;Daisy sighs.&#039;&#039; G-g-goodbye for n-n-now.}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy mix some chemicals&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Bounceweed}} x 4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy try new strains of bounceweed (8h) {{Favor|Close Friends}}|&lt;br /&gt;
{{Quote|I loved being Monte&#039;s familiar. He even secretly let me apprentice under him. Yeah, an apprentice deer! I focused on alchemy mainly. But one day Monte went catatonic. Maybe he backfired a spell... I don&#039;t know. I tried to counterspell it, but I was useless. I fled, leaving Spot behind to tent to his body. Because we all know what happens to familiars who outlive their wizards!&lt;br /&gt;
&lt;br /&gt;
His lasting gift to me was the Awakening I cast on Jumper. He&#039;d helped me prepare a version of the ritual I could cast. It was a one-time thing, but it worked! Jumper was my old crush back when I was just a normal deer. And now we&#039;re happy together! I g-guess t-that... oh d-d-damn. My st-stutter is b-back. W-well, I h-hope your dose lasts l-longer! I want to go check on Jumper.. g-goodbye!}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy brew and test a new batch of bounceweed&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:Gain a 15 minute Bounceweed buff: All animal attacks deal +30 damage&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy improve her bounceweed formula (8h)|&lt;br /&gt;
{{Quote|I don&#039;t agree with Raul on that. I mean, yes, normal animals can&#039;t give consent to be Awakened, but very few Awakened animals want to go back to being dumb! Mostly we just want to be allowed to live with other sentients. Oh, and not be slaves. And Jumper isn&#039;t my slave, because I didn&#039;t perform the ritual of Binding after I Awakened him. So he&#039;s not my apprentice -- he&#039;s just my loving husband.&lt;br /&gt;
&lt;br /&gt;
Oh, look at the time. Thank you for your help today! I&#039;m going to go talk these changes over with Yavazek before my bounceweed wears off. My next batch should be amazing!}}&lt;br /&gt;
:Unknown requirements inlcuding completing the Hang Out &#039;Help Daisy try new strains of bounceweed&#039;&lt;br /&gt;
:65 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Pure Bounceweed}} x 2&lt;br /&gt;
:Gain a 15 minute Bounceweed buff: All animal attacks deal +10 damage&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Daisy brew an experimental batch of super-bounceweed (8h)- Requires a [[Deer]]|&lt;br /&gt;
{{Quote|That feels good... is that your tongue? I think I&#039;m in love. Ha ha! No, d-d-don&#039;t stop. ... wait, I think I&#039;m c-coming down f-finally: my s-stutter is c-coming back. Seriously, is that your tongue o-or... oh no. What have we done? Stop it! Stop! Look at us! We... we had sex!&lt;br /&gt;
&lt;br /&gt;
Oh no! Oh no! What will we do?! T-take the r-rest of this super b-bounceweed and g-go!&lt;br /&gt;
&lt;br /&gt;
A p-p-please d-don&#039;t t-tell Jumper! I kn-know we have an &#039;o-open m-m-marriage&#039; b-but he&#039;ll still b-be d-devastated. Please? He&#039;ll sm-smell me on your f-fur. Don&#039;t even t-talk to him! Just s-stay a-away from him for a d-day. Please! Oh, I&#039;m so s-sorry!}}&lt;br /&gt;
:Requires completing Hang Out &#039;Help Daisy brew and test a new batch of bounceweed&#039;&lt;br /&gt;
:80 {{Favor|favor}} with [[Daisy]]&lt;br /&gt;
:{{Item|Augmented Bounceweed}} x 3&lt;br /&gt;
:Augmented Bounceweed buff&lt;br /&gt;
:Post-Coital Bliss buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Daisy&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Trollbane Oil&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=1633&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Bounceweed&lt;br /&gt;
 |skilllevel=12&lt;br /&gt;
 |cost=1133&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Northern Bounceweed&lt;br /&gt;
 |skilllevel=24&lt;br /&gt;
 |cost=1600&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Pure Bounceweed&lt;br /&gt;
 |skilllevel=36&lt;br /&gt;
 |cost=3000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Augmented Bounceweed&lt;br /&gt;
 |skilllevel=48&lt;br /&gt;
 |cost=4733&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = {{Item|Augmented Bounceweed}} x4 and &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;2-3 items which may include:&amp;lt;/b&amp;gt; {{Item|Guava}}, {{Item|Banana}}, {{Item|Muntok Peppercorns}},{{Item|Alamyneth}} (Lv30), {{Item|Seaweed}}, {{Item|Red Rose Seeds}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Legs&amp;diff=273723</id>
		<title>Legs</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Legs&amp;diff=273723"/>
		<updated>2026-03-24T00:38:10Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Legs&lt;br /&gt;
|image            = [[File:Legs.png|300px|]]&lt;br /&gt;
|caption          = Busy spinning webs.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near a tent.&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Spider&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All, if [[Beast Form|animal form]] at least the last 3 hours of play time.&lt;br /&gt;
|skilltrainer     = [[Spider]], [[Tailoring]], [[Textile Creation]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
This thread is crucial to neophyte loom users. Until you can make your own thread, you must buy it from me!&lt;br /&gt;
}}&lt;br /&gt;
[[Legs]] is a sentient [[Spider]] that excels in spinning creations from her silk. She also likes to collect hunting trophies from monsters.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Legs]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you lose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: [[Animal Town]]&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
{{Quote|You did a service for me, and I shall do a service for you. Let me show you how to create cloth.}}&lt;br /&gt;
:Visit the Training menu to unlock Textile Creation.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
{{Quote|You continue to provide me with items of value. I shall trade for knowledge.}}&lt;br /&gt;
:Additional recipes are available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Textile Creation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=String (from Spiderweb)&lt;br /&gt;
 |skilllevel=13&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Breadcloth&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Voile Muslin&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Cotton Thread&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Flower Banding&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Fine Cheesecloth&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Strong Spider Silk&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Extreme Spider Silk&lt;br /&gt;
 |skilllevel=35&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Carded Cotton (Master Level)&lt;br /&gt;
 |skilllevel=45&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Tailoring]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Shoddy Spider Casing&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Shoddy Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Rough Spider Casing&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Rough Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crude Spider Casing&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crude Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Decent Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Nice Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Nice Spider Casing (Max-Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Quality Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Quality Spider Casing (Max-Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Great Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Great Spider Casing (Max-Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Riding]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Spider{{pipe}}Spider-Form Travel Mode&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=0&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Move Those Legs!&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=2300&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Spider]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Spider{{pipe}}Unlock Spider Skill Levels 51-60&lt;br /&gt;
 |skilllevel=50&lt;br /&gt;
 |cost=20,000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Spider{{pipe}}Unlock Spider Skill Levels 61-70&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=100,000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Web Trap 2&lt;br /&gt;
 |skilllevel=53&lt;br /&gt;
 |cost=9850&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spit Acid 4&lt;br /&gt;
 |skilllevel=54&lt;br /&gt;
 |cost=9900&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Inject Venom 4&lt;br /&gt;
 |skilllevel=55&lt;br /&gt;
 |cost=9950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Terrifying Bite 4&lt;br /&gt;
 |skilllevel=55&lt;br /&gt;
 |cost=9950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Infinite Legs 6&lt;br /&gt;
 |skilllevel=56&lt;br /&gt;
 |cost=11500&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Grappling Web 4&lt;br /&gt;
 |skilllevel=57&lt;br /&gt;
 |cost=11550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Incubate 4&lt;br /&gt;
 |skilllevel=57&lt;br /&gt;
 |cost=11550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Gripjaw 4&lt;br /&gt;
 |skilllevel=59&lt;br /&gt;
 |cost=11650&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Webspin&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=11700&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spider Bite 7&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=11700&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Premeditated Doom 4&lt;br /&gt;
 |skilllevel= 60&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spit Acid 5&lt;br /&gt;
 |skilllevel=64&lt;br /&gt;
 |cost=14900&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Terrifying Bite 5&lt;br /&gt;
 |skilllevel=65&lt;br /&gt;
 |cost=14950&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Infinite Legs 7&lt;br /&gt;
 |skilllevel=66&lt;br /&gt;
 |cost=17000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Inject Venom 5&lt;br /&gt;
 |skilllevel=67&lt;br /&gt;
 |cost=17050&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Incubate 5&lt;br /&gt;
 |skilllevel=67&lt;br /&gt;
 |cost=17050&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Gripjaw 5&lt;br /&gt;
 |skilllevel=69&lt;br /&gt;
 |cost=17150&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Grappling Web 5&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spider Bite 8&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Premeditated Doom 5&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Extreme Spider Silk}} x6&lt;br /&gt;
|RiShin Family = {{Item|Extreme Spider Silk}} x10&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Legs]], if humanoid|&lt;br /&gt;
That &amp;quot;Spot&amp;quot; woman will come and pester me all day if she sees me talking to a biped. And I cannot kill her or the others will become angry. So I must simply avoid her ire. Leave me!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Legs&amp;diff=273722</id>
		<title>Legs</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Legs&amp;diff=273722"/>
		<updated>2026-03-24T00:37:42Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Legs&lt;br /&gt;
|image            = [[File:Legs.png|300px|]]&lt;br /&gt;
|caption          = Busy spinning webs.&lt;br /&gt;
|zone             = Sun Vale&lt;br /&gt;
|town = Animal Town&lt;br /&gt;
|location = Near a tent.&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Spider&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All, if [[Beast Form|animal form]] at least the last 3+ hours of play time.&lt;br /&gt;
|skilltrainer     = [[Spider]], [[Tailoring]], [[Textile Creation]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
This thread is crucial to neophyte loom users. Until you can make your own thread, you must buy it from me!&lt;br /&gt;
}}&lt;br /&gt;
[[Legs]] is a sentient [[Spider]] that excels in spinning creations from her silk. She also likes to collect hunting trophies from monsters.&lt;br /&gt;
&lt;br /&gt;
As a resident of [[Animal Town]], [[Legs]] is only willing to hold conversations with characters that have transformed into a [[Beast Forms|Beast Form]] over 180 real-world minutes prior to the conversation attempt. If you lose track of the time you last transformed, [[Norbert]] is willing to tell you how long you have until the other residents will tolerate talking with you.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: [[Animal Town]]&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
{{Quote|You did a service for me, and I shall do a service for you. Let me show you how to create cloth.}}&lt;br /&gt;
:Visit the Training menu to unlock Textile Creation.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
{{Quote|You continue to provide me with items of value. I shall trade for knowledge.}}&lt;br /&gt;
:Additional recipes are available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Textile Creation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=String (from Spiderweb)&lt;br /&gt;
 |skilllevel=13&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Breadcloth&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Voile Muslin&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Cotton Thread&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Flower Banding&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Fine Cheesecloth&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Strong Spider Silk&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Extreme Spider Silk&lt;br /&gt;
 |skilllevel=35&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Carded Cotton (Master Level)&lt;br /&gt;
 |skilllevel=45&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Tailoring]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Shoddy Spider Casing&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Shoddy Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Rough Spider Casing&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Rough Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crude Spider Casing&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crude Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Decent Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Nice Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Nice Spider Casing (Max-Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Quality Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Quality Spider Casing (Max-Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Great Spider Casing (Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Great Spider Casing (Max-Enchanted)&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Riding]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Spider{{pipe}}Spider-Form Travel Mode&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=0&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Move Those Legs!&lt;br /&gt;
 |skilllevel=25&lt;br /&gt;
 |cost=2300&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Spider]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Spider{{pipe}}Unlock Spider Skill Levels 51-60&lt;br /&gt;
 |skilllevel=50&lt;br /&gt;
 |cost=20,000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Spider{{pipe}}Unlock Spider Skill Levels 61-70&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=100,000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Web Trap 2&lt;br /&gt;
 |skilllevel=53&lt;br /&gt;
 |cost=9850&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spit Acid 4&lt;br /&gt;
 |skilllevel=54&lt;br /&gt;
 |cost=9900&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Inject Venom 4&lt;br /&gt;
 |skilllevel=55&lt;br /&gt;
 |cost=9950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Terrifying Bite 4&lt;br /&gt;
 |skilllevel=55&lt;br /&gt;
 |cost=9950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Infinite Legs 6&lt;br /&gt;
 |skilllevel=56&lt;br /&gt;
 |cost=11500&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Grappling Web 4&lt;br /&gt;
 |skilllevel=57&lt;br /&gt;
 |cost=11550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Incubate 4&lt;br /&gt;
 |skilllevel=57&lt;br /&gt;
 |cost=11550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Gripjaw 4&lt;br /&gt;
 |skilllevel=59&lt;br /&gt;
 |cost=11650&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Webspin&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=11700&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spider Bite 7&lt;br /&gt;
 |skilllevel=60&lt;br /&gt;
 |cost=11700&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Premeditated Doom 4&lt;br /&gt;
 |skilllevel= 60&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spit Acid 5&lt;br /&gt;
 |skilllevel=64&lt;br /&gt;
 |cost=14900&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Terrifying Bite 5&lt;br /&gt;
 |skilllevel=65&lt;br /&gt;
 |cost=14950&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Infinite Legs 7&lt;br /&gt;
 |skilllevel=66&lt;br /&gt;
 |cost=17000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Inject Venom 5&lt;br /&gt;
 |skilllevel=67&lt;br /&gt;
 |cost=17050&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Incubate 5&lt;br /&gt;
 |skilllevel=67&lt;br /&gt;
 |cost=17050&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Gripjaw 5&lt;br /&gt;
 |skilllevel=69&lt;br /&gt;
 |cost=17150&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Grappling Web 5&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Spider Bite 8&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Premeditated Doom 5&lt;br /&gt;
 |skilllevel=70&lt;br /&gt;
 |cost=17200&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Extreme Spider Silk}} x6&lt;br /&gt;
|RiShin Family = {{Item|Extreme Spider Silk}} x10&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Legs]], if humanoid|&lt;br /&gt;
That &amp;quot;Spot&amp;quot; woman will come and pester me all day if she sees me talking to a biped. And I cannot kill her or the others will become angry. So I must simply avoid her ire. Leave me!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry/Abilities&amp;diff=272791</id>
		<title>Battle Chemistry/Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry/Abilities&amp;diff=272791"/>
		<updated>2026-03-11T18:24:02Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Abilities]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[Battle Chemistry/Abilities|Battle Chemistry Complete Ability List]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Updated to v446 on Fri Jan 16 2026 02:06:39 GMT-0700 (Mountain Standard Time) using FoxnEagle&#039;s auto-wiki-generator --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Icon !! Level !! Name !! style=&amp;quot;width: 25%;&amp;quot; | Description !! style=&amp;quot;width: 25%;&amp;quot; | Special !! style=&amp;quot;width: 11%;&amp;quot; | Effects !! style=&amp;quot;width: 11%;&amp;quot; | Stats !! style=&amp;quot;width: 9%;&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb|2}} || 1 || Toxin Bomb || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 15 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula|2}} || 2 || Mycotoxin Formula || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 15 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 13&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb|2}} || 3 || Acid Bomb || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 17 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 17 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist|2}} || 4 || Healing Mist || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 25 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist|2}} || 4 || Freezing Mist || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 15 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 22&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection|2}} || 4 || Healing Injection || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 38 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 13&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant|2}} || 5 || Toxic Irritant || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 6 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes|2}} || 6 || Mutation: Extra Toes || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +5% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 2 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin|2}} || 7 || Mutation: Extra Skin || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +3, Indirect Damage Mitigation +1&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 11&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart|2}} || 8 || Mutation: Extra Heart || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +22&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 11&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 2|2}} || 10 || Toxin Bomb 2 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 33 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Primitive Golem|2}} || 11 || Create Primitive Golem || You concoct an automaton that can be given one command. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 2|2}} || 12 || Mycotoxin Formula 2 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 32 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 17&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 2|2}} || 13 || Acid Bomb 2 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 38 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 38 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 21&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 2|2}} || 14 || Healing Mist 2 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 35 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 22&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 2|2}} || 14 || Freezing Mist 2 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 37 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 2|2}} || 14 || Healing Injection 2 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 51 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 18&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction|2}} || 15 || Haste Concoction || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +6 for 6 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 2|2}} || 15 || Toxic Irritant 2 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 15 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 2|2}} || 16 || Mutation: Extra Toes 2 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +10% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 2 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 14&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 2|2}} || 17 || Mutation: Extra Skin 2 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +6, Indirect Damage Mitigation +2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 14&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 2|2}} || 18 || Mutation: Extra Heart 2 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 3|2}} || 20 || Toxin Bomb 3 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 56 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 3|2}} || 22 || Mycotoxin Formula 3 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 50 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 22&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 3|2}} || 23 || Acid Bomb 3 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 64 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 64 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 26&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 3|2}} || 24 || Healing Mist 3 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 45 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 27&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 3|2}} || 24 || Freezing Mist 3 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 64 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 37&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 3|2}} || 24 || Healing Injection 3 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 65 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 23&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Simple Golem|2}} || 25 || Create Simple Golem || You concoct an automaton that can be given two commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 3|2}} || 26 || Mutation: Extra Toes 3 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +12% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 3 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 17&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 3|2}} || 26 || Toxic Irritant 3 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 26 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 3|2}} || 27 || Mutation: Extra Skin 3 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +9, Indirect Damage Mitigation +3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 17&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 3|2}} || 28 || Mutation: Extra Heart 3 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +36&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 18&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 4|2}} || 30 || Toxin Bomb 4 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 86 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Trigger Golem|2}} || 30 || Trigger Golem || Order your golem to immediately run through its instruction set and use an ability. (You can use the golem conditional &amp;quot;Owner has triggered golem&amp;quot; to add a special instruction for this situation. Remember that it will still follow its rules from first to last, so if you want the rule to always trigger, it should be the first rule.) || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Basic Golem|2}} || 31 || Create Basic Golem || You concoct an automaton that can be given three commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 4|2}} || 32 || Mycotoxin Formula 4 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 78 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 27&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 4|2}} || 33 || Acid Bomb 4 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 96 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 96 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 32&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 4|2}} || 34 || Healing Mist 4 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 60 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 33&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 4|2}} || 34 || Freezing Mist 4 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 99 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 45&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 4|2}} || 34 || Healing Injection 4 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 78 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 28&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 2|2}} || 35 || Haste Concoction 2 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +8 for 8 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 16&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 4|2}} || 35 || Toxic Irritant 4 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 37 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 4|2}} || 36 || Mutation: Extra Toes 4 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +15% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 3 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 21&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 4|2}} || 37 || Mutation: Extra Skin 4 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +12, Indirect Damage Mitigation +4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 21&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 4|2}} || 38 || Mutation: Extra Heart 4 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +42&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 21&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Standard Golem|2}} || 39 || Create Standard Golem || You concoct an automaton that can be given four commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 5|2}} || 40 || Toxin Bomb 5 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 130 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 36&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Armored Standard Golem|2}} || 40 || Create Armored Standard Golem || You concoct an automaton that can be given four commands. It is extra-armored against attack. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Gift:&amp;lt;/b&amp;gt; [[Leonard Allenson]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 5|2}} || 42 || Mycotoxin Formula 5 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 120 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 31&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 5|2}} || 43 || Acid Bomb 5 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 147 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 147 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 37&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 5|2}} || 44 || Healing Mist 5 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 70 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 38&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 5|2}} || 44 || Freezing Mist 5 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 154 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 52&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 5|2}} || 44 || Healing Injection 5 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 91 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 32&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 3|2}} || 45 || Haste Concoction 3 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +10 for 10 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 18&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 5|2}} || 45 || Toxic Irritant 5 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 58 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 5|2}} || 46 || Mutation: Extra Toes 5 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +17% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 4 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 24&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 5|2}} || 47 || Mutation: Extra Skin 5 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +15, Indirect Damage Mitigation +5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 24&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Durmok OreBinder]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 5|2}} || 48 || Mutation: Extra Heart 5 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 24&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 6|2}} || 50 || Toxin Bomb 6 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 200 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 40&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Improved Golem|2}} || 51 || Create Improved Golem || You concoct an automaton that can be given five commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || Leveling&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 6|2}} || 52 || Mycotoxin Formula 6 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 181 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 6|2}} || 53 || Acid Bomb 6 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 220 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 220 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 42&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 6|2}} || 54 || Healing Mist 6 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 80 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 42&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 6|2}} || 54 || Freezing Mist 6 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 228 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 58&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 6|2}} || 54 || Healing Injection 6 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 104 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 36&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 6|2}} || 55 || Toxic Irritant 6 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 85 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 6|2}} || 56 || Mutation: Extra Toes 6 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +20% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 4 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 27&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 6|2}} || 57 || Mutation: Extra Skin 6 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +18, Indirect Damage Mitigation +6&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 27&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 6|2}} || 58 || Mutation: Extra Heart 6 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +54&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 27&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Zealo]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 7|2}} || 60 || Toxin Bomb 7 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 273 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 45&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 4|2}} || 60 || Haste Concoction 4 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +11 for 11 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 21&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Augmented Golem|2}} || 61 || Create Augmented Golem || You concoct an automaton that can be given six commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 7|2}} || 62 || Mycotoxin Formula 7 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 242 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 39&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 7|2}} || 62 || Healing Injection 7 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 115 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 39&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 7|2}} || 63 || Acid Bomb 7 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 293 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 293 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 47&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 7|2}} || 63 || Freezing Mist 7 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 293 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 64&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 7|2}} || 64 || Healing Mist 7 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 90 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 47&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 7|2}} || 65 || Toxic Irritant 7 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 111 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 7|2}} || 66 || Mutation: Extra Toes 7 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +22% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 5 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 7|2}} || 67 || Mutation: Extra Skin 7 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +21, Indirect Damage Mitigation +7&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 7|2}} || 68 || Mutation: Extra Heart 7 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +60&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 8|2}} || 70 || Toxin Bomb 8 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 348 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Superior Golem|2}} || 71 || Create Superior Golem || You concoct an automaton that can be given seven commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 8|2}} || 72 || Mycotoxin Formula 8 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 309 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 43&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 8|2}} || 72 || Healing Injection 8 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 128 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 43&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 8|2}} || 73 || Acid Bomb 8 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 373 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 373 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 52&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 8|2}} || 73 || Freezing Mist 8 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 373 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 72&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 8|2}} || 74 || Healing Mist 8 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 100 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 52&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Mox Warcut]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 5|2}} || 75 || Haste Concoction 5 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +12 for 12 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 24&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 8|2}} || 75 || Toxic Irritant 8 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 141 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 8|2}} || 76 || Mutation: Extra Toes 8 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +25% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 5 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 33&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 8|2}} || 77 || Mutation: Extra Skin 8 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +24, Indirect Damage Mitigation +8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 33&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 8|2}} || 78 || Mutation: Extra Heart 8 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +68&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 34&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 9|2}} || 80 || Toxin Bomb 9 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 436 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 56&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Greater Golem|2}} || 81 || Create Greater Golem || You concoct an automaton that can be given eight commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 9|2}} || 82 || Mycotoxin Formula 9 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 383 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 9|2}} || 82 || Healing Injection 9 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 141 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 9|2}} || 83 || Acid Bomb 9 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 460 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 460 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 57&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Bendith the Banished]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 9|2}} || 84 || Healing Mist 9 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 110 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 58&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Healing Mist 9]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 9|2}} || 84 || Freezing Mist 9 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 470 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 80&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Freezing Mist 9]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 9|2}} || 85 || Toxic Irritant 9 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 173 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Toxic Irritant 9]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 9|2}} || 86 || Mutation: Extra Toes 9 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +28% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 5.5 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 36&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Mutation: Extra Toes 9]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 9|2}} || 87 || Mutation: Extra Skin 9 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +27, Indirect Damage Mitigation +9&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 37&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Mutation: Extra Skin 9]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 9|2}} || 88 || Mutation: Extra Heart 9 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +74&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 37&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Mutation: Extra Heart 9]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 10|2}} || 90 || Toxin Bomb 10 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 526 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 61&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Toxin Bomb 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 6|2}} || 90 || Haste Concoction 6 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +13 for 13 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 28&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Haste Concoction 6]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Heightened Golem|2}} || 91 || Create Heightened Golem || You concoct an automaton that can be given nine commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Create Basic Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 10|2}} || 92 || Mycotoxin Formula 10 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 460 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 53&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Mycotoxin Formula 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 10|2}} || 92 || Healing Injection 10 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 154 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 53&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Healing Injection 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 10|2}} || 93 || Acid Bomb 10 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 552 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 552 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 63&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Acid Bomb 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 10|2}} || 94 || Healing Mist 10 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 120 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 63&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Healing Mist 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 10|2}} || 94 || Freezing Mist 10 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 561 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 88&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Freezing Mist 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 10|2}} || 95 || Toxic Irritant 10 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 206 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; [[Battle Chemistry: Toxic Irritant 10]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 10|2}} || 96 || Mutation: Extra Toes 10 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +30% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 5.5 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 40&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 10|2}} || 97 || Mutation: Extra Skin 10 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +30, Indirect Damage Mitigation +10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 40&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 10|2}} || 98 || Mutation: Extra Heart 10 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +82&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 41&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 11|2}} || 100 || Toxin Bomb 11 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 618 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 67&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Impressive Golem|2}} || 101 || Create Impressive Golem || You concoct an automaton that can be given ten commands. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 11|2}} || 102 || Mycotoxin Formula 11 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 541 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 58&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 11|2}} || 102 || Healing Injection 11 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 168 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 58&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Create Impressive Bomb Golem|2}} || 102 || Create Impressive Bomb Golem || You concoct an automaton that can be given ten commands. This variant&#039;s Self-Destruct command deals double direct damage. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Gift:&amp;lt;/b&amp;gt; [[UgilixavNotesB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 11|2}} || 103 || Acid Bomb 11 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 649 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 649 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 69&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 11|2}} || 104 || Healing Mist 11 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 130 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 69&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 11|2}} || 104 || Freezing Mist 11 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 660 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 96&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 7|2}} || 105 || Haste Concoction 7 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +14 for 14 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 32&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 11|2}} || 105 || Toxic Irritant 11 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 241 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 11|2}} || 106 || Mutation: Extra Toes 11 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +32% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 6 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 43&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 11|2}} || 107 || Mutation: Extra Skin 11 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +33, Indirect Damage Mitigation +11&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 44&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 11|2}} || 108 || Mutation: Extra Heart 11 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +88&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 44&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 12|2}} || 110 || Toxin Bomb 12 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 723 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 73&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 12|2}} || 112 || Mycotoxin Formula 12 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 631 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 63&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 12|2}} || 112 || Healing Injection 12 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 181 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 63&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 12|2}} || 113 || Acid Bomb 12 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 755 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 755 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 75&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 12|2}} || 114 || Healing Mist 12 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 140 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 76&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 12|2}} || 114 || Freezing Mist 12 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 765 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 105&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 12|2}} || 115 || Toxic Irritant 12 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 279 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Toes 12|2}} || 116 || Mutation: Extra Toes 12 || Inject mutation chemicals into yourself or an ally. You grow numerous additional spiky toes on your feet, giving you purchase on the ground and causing all Kick attacks to deal extra damage. (Someone can only be affected by one Mutation at a time.) || Kicks deal +34% damage.&amp;lt;br&amp;gt;Sprint Speed Bonus 6 (out-of-combat only)&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 47&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 12|2}} || 117 || Mutation: Extra Skin 12 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +36, Indirect Damage Mitigation +12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Training:&amp;lt;/b&amp;gt; [[Strom Farblood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 12|2}} || 118 || Mutation: Extra Heart 12 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +96&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 48&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxin Bomb 13|2}} || 120 || Toxin Bomb 13 || Fling deadly toxins into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Core Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Poison, 7 times over 7 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 829 Poison&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 79&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Haste Concoction 8|2}} || 120 || Haste Concoction 8 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +15 for 15 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 37&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 45 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mycotoxin Formula 13|2}} || 122 || Mycotoxin Formula 13 || Fling deadly fungal toxins into the air all around you. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Nature, 8 times over 8 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 720 Nature&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 68&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 16 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Injection 13|2}} || 122 || Healing Injection 13 || Inject healing chemicals into yourself or an ally.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Minor Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 194 Health ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 68&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Acid Bomb 13|2}} || 123 || Acid Bomb 13 || Fling armor-dissolving acids into the air all around you.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Nice Attack&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Acid, 6 times over 6 seconds || &amp;lt;b&amp;gt;Health Dmg:&amp;lt;/b&amp;gt; 860 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Armor Dmg:&amp;lt;/b&amp;gt; 860 Acid&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Enrages:&amp;lt;/b&amp;gt; 200% || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 81&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 15 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Healing Mist 13|2}} || 124 || Healing Mist 13 || Fling restorative chemicals onto yourself and nearby allies.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Major Heal&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 150 Health to You and Nearby Allies&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Health every 6 seconds for 30 seconds&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Restore:&amp;lt;/b&amp;gt; 0 Armor every 3 seconds for 15 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 82&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Freezing Mist 13|2}} || 124 || Freezing Mist 13 || Disperse an instant-freeze chemical bomb to slow enemy movement. || &amp;lt;b&amp;gt;--Can Have--&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;DoT:&amp;lt;/b&amp;gt; 0 Fire, 5 times over 10 seconds || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 871 Cold || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 114&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 30 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxic Irritant 13|2}} || 125 || Toxic Irritant 13 || Splash harmful chemicals on an enemy.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;This is a Basic Attack&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; 317 Acid || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 5 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Skin 13|2}} || 125 || Mutation: Extra Skin 13 || Inject mutation chemicals into yourself or an ally. Your skin thickens and coarsens. You take less damage from attacks. (Someone can only be affected by one Mutation at a time.) || Direct Damage Mitigation +40, Indirect Damage Mitigation +13&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 51&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mutation: Extra Heart 13|2}} || 125 || Mutation: Extra Heart 13 || Inject mutation chemicals into yourself or an ally. You grow a small ancillary heart inside your ribcage, causing you to regenerate power quicker. (Someone can only be affected by one Mutation at a time.) || Combat Refresh Power Restoration +102&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 51&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 10 || &amp;lt;b&amp;gt;Unknown Source:&amp;lt;/b&amp;gt; Not Found&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=272790</id>
		<title>Golems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=272790"/>
		<updated>2026-03-11T18:22:03Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golems are pets created using [[Battle Chemistry]], which can be programmed by the summoner to perform various actions.&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
The first Golem skill unlocked is Primal Golem at [[Battle Chemistry]] level 11. When first unlocked, he has only one Rule slot.&lt;br /&gt;
&amp;lt;!-- I don&#039;t have any info on when other Golems or abilities are unlocked, but this should go in here, maybe as a table? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Programming==&lt;br /&gt;
Once summoned, the Golem can be programmed by clicking the &#039;&#039;Program&#039;&#039; button in the Pets window. A player can access the Pets window by clicking the icon to the left of your 12 ability buttons. If the programming window instantly closes, you may have to be closer to your golem.&lt;br /&gt;
&lt;br /&gt;
Programming consists of setting &#039;&#039;Rules&#039;&#039;, each of which has a &#039;&#039;Condition&#039;&#039; and an &#039;&#039;Ability&#039;&#039;. When summoned, every few seconds the Golem will look down his list of &#039;&#039;Rule&#039;&#039;s until he finds a &#039;&#039;Condition&#039;&#039; that is matched. When found, he will perform the associated &#039;&#039;Ability&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Abilities&#039;&#039; need to be learned before they can be applied to a Golem.&lt;br /&gt;
&lt;br /&gt;
==Conditions==&lt;br /&gt;
Conditions can currently be purchased from [[Durmok OreBinder]] in [[Rahu]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Golem Stats==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Name !! Level !! HP !! Armor !! Rage&lt;br /&gt;
|-&lt;br /&gt;
| Primitive Golem || 11 || 75 || 90 || 155&lt;br /&gt;
|-&lt;br /&gt;
| Simple Golem || 25 || 112 || 145 || 351&lt;br /&gt;
|-&lt;br /&gt;
| Basic Golem || 31 || 130 || 173 || 435&lt;br /&gt;
|-&lt;br /&gt;
| Standard Golem || 39 || 163 || 213 || 547&lt;br /&gt;
|-&lt;br /&gt;
| Standard Armored Golem || 40 || 183 || 419 || 624&lt;br /&gt;
|-&lt;br /&gt;
| Improved Golem || 51 || 217 || 333 || 715&lt;br /&gt;
|-&lt;br /&gt;
| Augmented Golem || 61 || 262 || 419 || 855&lt;br /&gt;
|-&lt;br /&gt;
| Superior Golem || 71 || 307 || 508 || 995&lt;br /&gt;
|-&lt;br /&gt;
| Basic Golem || 81 || 352 || 612 || 1135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Abilities can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
{{:Golem Abilities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]][[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=272789</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=272789"/>
		<updated>2026-03-11T18:21:47Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Battle Chemistry&lt;br /&gt;
|image            =[[File:DyeMonster.png|300px]]&lt;br /&gt;
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Alchemy 50&lt;br /&gt;
|skilltrainers    = [[Durmok OreBinder]], [[Mox Warcut]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Please check [[Game updates/2023-08-10]] for recent updates to the [[Battle Chemistry]] skill which may not be on this page yet!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; (often abbreviated &amp;quot;&#039;&#039;&#039;BC&#039;&#039;&#039;&amp;quot;) is a combat skill usable only by well-practiced [[Alchemy|Alchemists]]. &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable [[Golem Abilities|golem summons]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Durmok OreBinder]] will teach you [[Battle Chemistry]] if you have at least level 50 [[Alchemy]] (this training used to be free--it now costs 10000 councils).  He will also teach you most abilities up to level 50.&lt;br /&gt;
* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.&lt;br /&gt;
* [[Bendith the Banished]] in the [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* [[Zealo]] can teach the &amp;quot;Extra Heart&amp;quot; mutation and &amp;quot;Healing Injection&amp;quot;.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 25, and Level 45, and Level 70&lt;br /&gt;
:; [[Candle Making]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Gadgeteering]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Iocaine Resistance]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 30, and Level 80&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
* Toxic Irritant&lt;br /&gt;
* Toxin Bomb&lt;br /&gt;
* Create Golem&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
&lt;br /&gt;
== Cross Class Abilities ==&lt;br /&gt;
A number of Battle Chemistry abilities require levels in a second skill to learn.&lt;br /&gt;
; Mycotoxin Formula abilities require levels in [[Mycology]] to learn.&lt;br /&gt;
*Mycotoxin Formula 2 - Mycology 25&lt;br /&gt;
*Mycotoxin Formula 3 - Mycology 30&lt;br /&gt;
*Mycotoxin Formula 4 - Mycology 35&lt;br /&gt;
*Mycotoxin Formula 5 - Mycology 40&lt;br /&gt;
; Haste Concoction abilities require levels in [[Meditation]] to learn.&lt;br /&gt;
* Haste Concoction 1 - Meditation 5&lt;br /&gt;
* Haste Concoction 2 - Meditation 25&lt;br /&gt;
* Haste Concoction 3 - Meditation 45&lt;br /&gt;
; Acid Bomb abilities require levels in [[Fishing]] to learn.&lt;br /&gt;
* Acid Bomb 2 - Fishing 25&lt;br /&gt;
* Acid Bomb 3 - Fishing 30&lt;br /&gt;
* Acid Bomb 4 - Fishing 35&lt;br /&gt;
* Acid Bomb 5 - Fishing 40&lt;br /&gt;
* Acid Bomb 6 - Fishing 45&lt;br /&gt;
; Healing Mist abilities require levels in [[First Aid]] to learn.&lt;br /&gt;
* Healing Mist 2 - First Aid &amp;lt;31&lt;br /&gt;
* Healing Mist 4 - First Aid 30&lt;br /&gt;
* Healing Mist 5 - First Aid 40&lt;br /&gt;
; Extra Skin abilities require levels in [[Cooking]] to learn.&lt;br /&gt;
* Extra Skin 4 - Cooking ??&lt;br /&gt;
* Extra Skin 5 - Cooking 28&lt;br /&gt;
* Extra Skin 6 - Cooking 33&lt;br /&gt;
; Extra Toes abilities require levels in [[Unarmed]] to learn.&lt;br /&gt;
* Extra Toes 3 - Unarmed 15&lt;br /&gt;
* Extra Toes 4 - Unarmed 22&lt;br /&gt;
* Extra Toes 5 - Unarmed 29&lt;br /&gt;
; Freezing Mist abilities require levels in [[Gardening]] to learn.&lt;br /&gt;
* Freezing Mist 5 - Gardening 40&lt;br /&gt;
* Freezing Mist 6 - Gardening 50&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Battle Chemistry]] users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.&lt;br /&gt;
==== Main-hand Chemistry Beakers ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryBeaker&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand Chemistry Flasks ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryFlask&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{Item|Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{Item|Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Battle Chemistry Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Battle Chemistry|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!&lt;br /&gt;
&lt;br /&gt;
When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away.&lt;br /&gt;
If the other person logs out or switches zones they will also lose the buff.&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=272788</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=272788"/>
		<updated>2026-03-11T18:19:14Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Battle Chemistry&lt;br /&gt;
|image            =[[File:DyeMonster.png|300px]]&lt;br /&gt;
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Alchemy 50&lt;br /&gt;
|skilltrainers    = [[Chemist]], [[Mox Warcut]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Please check [[Game updates/2023-08-10]] for recent updates to the [[Battle Chemistry]] skill which may not be on this page yet!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; (often abbreviated &amp;quot;&#039;&#039;&#039;BC&#039;&#039;&#039;&amp;quot;) is a combat skill usable only by well-practiced [[Alchemy|Alchemists]]. &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable [[Golem Abilities|golem summons]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Durmok OreBinder]] will teach you [[Battle Chemistry]] if you have at least level 50 [[Alchemy]] (this training used to be free--it now costs 10000 councils).  He will also teach you most abilities up to level 50.&lt;br /&gt;
* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.&lt;br /&gt;
* [[Bendith the Banished]] in the [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* [[Zealo]] can teach the &amp;quot;Extra Heart&amp;quot; mutation and &amp;quot;Healing Injection&amp;quot;.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 25, and Level 45, and Level 70&lt;br /&gt;
:; [[Candle Making]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Gadgeteering]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Iocaine Resistance]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 30, and Level 80&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
* Toxic Irritant&lt;br /&gt;
* Toxin Bomb&lt;br /&gt;
* Create Golem&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
&lt;br /&gt;
== Cross Class Abilities ==&lt;br /&gt;
A number of Battle Chemistry abilities require levels in a second skill to learn.&lt;br /&gt;
; Mycotoxin Formula abilities require levels in [[Mycology]] to learn.&lt;br /&gt;
*Mycotoxin Formula 2 - Mycology 25&lt;br /&gt;
*Mycotoxin Formula 3 - Mycology 30&lt;br /&gt;
*Mycotoxin Formula 4 - Mycology 35&lt;br /&gt;
*Mycotoxin Formula 5 - Mycology 40&lt;br /&gt;
; Haste Concoction abilities require levels in [[Meditation]] to learn.&lt;br /&gt;
* Haste Concoction 1 - Meditation 5&lt;br /&gt;
* Haste Concoction 2 - Meditation 25&lt;br /&gt;
* Haste Concoction 3 - Meditation 45&lt;br /&gt;
; Acid Bomb abilities require levels in [[Fishing]] to learn.&lt;br /&gt;
* Acid Bomb 2 - Fishing 25&lt;br /&gt;
* Acid Bomb 3 - Fishing 30&lt;br /&gt;
* Acid Bomb 4 - Fishing 35&lt;br /&gt;
* Acid Bomb 5 - Fishing 40&lt;br /&gt;
* Acid Bomb 6 - Fishing 45&lt;br /&gt;
; Healing Mist abilities require levels in [[First Aid]] to learn.&lt;br /&gt;
* Healing Mist 2 - First Aid &amp;lt;31&lt;br /&gt;
* Healing Mist 4 - First Aid 30&lt;br /&gt;
* Healing Mist 5 - First Aid 40&lt;br /&gt;
; Extra Skin abilities require levels in [[Cooking]] to learn.&lt;br /&gt;
* Extra Skin 4 - Cooking ??&lt;br /&gt;
* Extra Skin 5 - Cooking 28&lt;br /&gt;
* Extra Skin 6 - Cooking 33&lt;br /&gt;
; Extra Toes abilities require levels in [[Unarmed]] to learn.&lt;br /&gt;
* Extra Toes 3 - Unarmed 15&lt;br /&gt;
* Extra Toes 4 - Unarmed 22&lt;br /&gt;
* Extra Toes 5 - Unarmed 29&lt;br /&gt;
; Freezing Mist abilities require levels in [[Gardening]] to learn.&lt;br /&gt;
* Freezing Mist 5 - Gardening 40&lt;br /&gt;
* Freezing Mist 6 - Gardening 50&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Battle Chemistry]] users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.&lt;br /&gt;
==== Main-hand Chemistry Beakers ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryBeaker&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand Chemistry Flasks ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryFlask&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{Item|Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{Item|Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Battle Chemistry Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Battle Chemistry|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!&lt;br /&gt;
&lt;br /&gt;
When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away.&lt;br /&gt;
If the other person logs out or switches zones they will also lose the buff.&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=272787</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=272787"/>
		<updated>2026-03-11T18:18:49Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Battle Chemistry&lt;br /&gt;
|image            =[[File:DyeMonster.png|300px]]&lt;br /&gt;
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Alchemy 50&lt;br /&gt;
|skilltrainers    = [[Chemist]], [[Mox Warcut]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Please check [[Game updates/2023-08-10]] for recent updates to the [[Battle Chemistry]] skill which may not be on this page yet!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; (often abbreviated &amp;quot;&#039;&#039;&#039;BC&#039;&#039;&#039;&amp;quot;) is a combat skill usable only by well-practiced [[Alchemy|Alchemists]]. &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable [[Golem Abilities|golem summons]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Durmok OreVinder]] will teach you [[Battle Chemistry]] if you have at least level 50 [[Alchemy]] (this training used to be free--it now costs 10000 councils).  He will also teach you most abilities up to level 50.&lt;br /&gt;
* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.&lt;br /&gt;
* [[Bendith the Banished]] in the [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* [[Zealo]] can teach the &amp;quot;Extra Heart&amp;quot; mutation and &amp;quot;Healing Injection&amp;quot;.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 25, and Level 45, and Level 70&lt;br /&gt;
:; [[Candle Making]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Gadgeteering]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Iocaine Resistance]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 30, and Level 80&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
* Toxic Irritant&lt;br /&gt;
* Toxin Bomb&lt;br /&gt;
* Create Golem&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
&lt;br /&gt;
== Cross Class Abilities ==&lt;br /&gt;
A number of Battle Chemistry abilities require levels in a second skill to learn.&lt;br /&gt;
; Mycotoxin Formula abilities require levels in [[Mycology]] to learn.&lt;br /&gt;
*Mycotoxin Formula 2 - Mycology 25&lt;br /&gt;
*Mycotoxin Formula 3 - Mycology 30&lt;br /&gt;
*Mycotoxin Formula 4 - Mycology 35&lt;br /&gt;
*Mycotoxin Formula 5 - Mycology 40&lt;br /&gt;
; Haste Concoction abilities require levels in [[Meditation]] to learn.&lt;br /&gt;
* Haste Concoction 1 - Meditation 5&lt;br /&gt;
* Haste Concoction 2 - Meditation 25&lt;br /&gt;
* Haste Concoction 3 - Meditation 45&lt;br /&gt;
; Acid Bomb abilities require levels in [[Fishing]] to learn.&lt;br /&gt;
* Acid Bomb 2 - Fishing 25&lt;br /&gt;
* Acid Bomb 3 - Fishing 30&lt;br /&gt;
* Acid Bomb 4 - Fishing 35&lt;br /&gt;
* Acid Bomb 5 - Fishing 40&lt;br /&gt;
* Acid Bomb 6 - Fishing 45&lt;br /&gt;
; Healing Mist abilities require levels in [[First Aid]] to learn.&lt;br /&gt;
* Healing Mist 2 - First Aid &amp;lt;31&lt;br /&gt;
* Healing Mist 4 - First Aid 30&lt;br /&gt;
* Healing Mist 5 - First Aid 40&lt;br /&gt;
; Extra Skin abilities require levels in [[Cooking]] to learn.&lt;br /&gt;
* Extra Skin 4 - Cooking ??&lt;br /&gt;
* Extra Skin 5 - Cooking 28&lt;br /&gt;
* Extra Skin 6 - Cooking 33&lt;br /&gt;
; Extra Toes abilities require levels in [[Unarmed]] to learn.&lt;br /&gt;
* Extra Toes 3 - Unarmed 15&lt;br /&gt;
* Extra Toes 4 - Unarmed 22&lt;br /&gt;
* Extra Toes 5 - Unarmed 29&lt;br /&gt;
; Freezing Mist abilities require levels in [[Gardening]] to learn.&lt;br /&gt;
* Freezing Mist 5 - Gardening 40&lt;br /&gt;
* Freezing Mist 6 - Gardening 50&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Battle Chemistry]] users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.&lt;br /&gt;
==== Main-hand Chemistry Beakers ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryBeaker&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand Chemistry Flasks ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryFlask&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{Item|Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{Item|Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Battle Chemistry Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Battle Chemistry|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!&lt;br /&gt;
&lt;br /&gt;
When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away.&lt;br /&gt;
If the other person logs out or switches zones they will also lose the buff.&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Talk:Chemist&amp;diff=272786</id>
		<title>Talk:Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Talk:Chemist&amp;diff=272786"/>
		<updated>2026-03-11T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Slitherrr moved page Talk:Chemist to Talk:Durmok OreBinder: he got a name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Durmok OreBinder]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Talk:Durmok_Orebinder&amp;diff=272785</id>
		<title>Talk:Durmok Orebinder</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Talk:Durmok_Orebinder&amp;diff=272785"/>
		<updated>2026-03-11T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Slitherrr moved page Talk:Chemist to Talk:Durmok OreBinder: he got a name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Training Section ==&lt;br /&gt;
&lt;br /&gt;
The training section requires a complete rewrite to meet the current table-based standard of how training is listed for skills. --[[User:JentheBovine|JentheBovine]] ([[User talk:JentheBovine|talk]]), 2211, 8 September, 2022.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Chemist&amp;diff=272784</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Chemist&amp;diff=272784"/>
		<updated>2026-03-11T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Slitherrr moved page Chemist to Durmok OreBinder: he got a name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Durmok OreBinder]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Durmok_Orebinder&amp;diff=272783</id>
		<title>Durmok Orebinder</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Durmok_Orebinder&amp;diff=272783"/>
		<updated>2026-03-11T18:16:05Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Slitherrr moved page Chemist to Durmok OreBinder: he got a name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Durmok OreBinder&lt;br /&gt;
|image            = [[File:Chemist(npc).png|300px]] &lt;br /&gt;
|caption          = ???&lt;br /&gt;
|zone             = Rahu&lt;br /&gt;
|town = City of Rahu&lt;br /&gt;
|location         = Near the docks.&lt;br /&gt;
|anatomy = Elven&lt;br /&gt;
|species = Elf&lt;br /&gt;
|skilltrainer     = [[Battle Chemistry]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = No Scary animals. (bats, spiders, wolf)&lt;br /&gt;
}}&lt;br /&gt;
Durmok OreBinder is a chemist teaches the combat skill [[Battle Chemistry]] (requires Alchemy level 50).&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Upstairs from [[Ichin the Ice Master]]. Wanders up and down the stairs. &lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Training ==&lt;br /&gt;
{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Battle Chemistry]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mycotoxin Formula &lt;br /&gt;
 |skilllevel=2&lt;br /&gt;
 |cost=574&lt;br /&gt;
 |favor=  No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mycotoxin Formula 2&lt;br /&gt;
 |skilllevel=12&lt;br /&gt;
 |cost=1183&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mycotoxin Formula 3&lt;br /&gt;
 |skilllevel=22&lt;br /&gt;
 |cost=2093&lt;br /&gt;
 |favor=  No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mycotoxin Formula 4&lt;br /&gt;
 |skilllevel=32&lt;br /&gt;
 |cost=3913&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Mycotoxin Formula 5&lt;br /&gt;
 |skilllevel=42&lt;br /&gt;
 |cost=6188&lt;br /&gt;
 |favor=  No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Acid Bomb &lt;br /&gt;
 |skilllevel=3&lt;br /&gt;
 |cost=574&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Acid Bomb 2&lt;br /&gt;
 |skilllevel=13&lt;br /&gt;
 |cost=1228&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Acid Bomb 3&lt;br /&gt;
 |skilllevel=23&lt;br /&gt;
 |cost=2138&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Acid Bomb 4&lt;br /&gt;
 |skilllevel=33&lt;br /&gt;
 |cost=3958&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Acid Bomb 5&lt;br /&gt;
 |skilllevel=43&lt;br /&gt;
 |cost=6233&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Haste Concoction &lt;br /&gt;
 |skilllevel=15&lt;br /&gt;
 |cost=1319&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Haste Concoction 2&lt;br /&gt;
 |skilllevel=35&lt;br /&gt;
 |cost=4049&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Haste Concoction 3&lt;br /&gt;
 |skilllevel=45&lt;br /&gt;
 |cost=6324&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Healing Mist &lt;br /&gt;
 |skilllevel=4&lt;br /&gt;
 |cost=574&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Healing Mist 2&lt;br /&gt;
 |skilllevel=14&lt;br /&gt;
 |cost=1274&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Healing Mist 3&lt;br /&gt;
 |skilllevel=24&lt;br /&gt;
 |cost=2184&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Healing Mist 4&lt;br /&gt;
 |skilllevel=34&lt;br /&gt;
 |cost=4004&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Healing Mist 5&lt;br /&gt;
 |skilllevel=44&lt;br /&gt;
 |cost=6279&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Freezing Mist &lt;br /&gt;
 |skilllevel=4&lt;br /&gt;
 |cost=574&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Freezing Mist 2&lt;br /&gt;
 |skilllevel=14&lt;br /&gt;
 |cost=1274&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Freezing Mist 3&lt;br /&gt;
 |skilllevel=24&lt;br /&gt;
 |cost=2184&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Freezing Mist 4&lt;br /&gt;
 |skilllevel=34&lt;br /&gt;
 |cost=4004&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Freezing Mist 5&lt;br /&gt;
 |skilllevel=44&lt;br /&gt;
 |cost=6279&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Knee Spikes&lt;br /&gt;
 |skilllevel=6&lt;br /&gt;
 |cost=455&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Knee Spikes 2&lt;br /&gt;
 |skilllevel=16&lt;br /&gt;
 |cost=1365&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Knee Spikes 3&lt;br /&gt;
 |skilllevel=26&lt;br /&gt;
 |cost=2275&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Knee Spikes 4&lt;br /&gt;
 |skilllevel=36&lt;br /&gt;
 |cost=4095&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Knee Spikes 5&lt;br /&gt;
 |skilllevel=46&lt;br /&gt;
 |cost=6370&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Skin &lt;br /&gt;
 |skilllevel=7&lt;br /&gt;
 |cost=500&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Skin 2&lt;br /&gt;
 |skilllevel=17&lt;br /&gt;
 |cost=1410&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Skin 3 &lt;br /&gt;
 |skilllevel=27&lt;br /&gt;
 |cost=2320&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Skin 4&lt;br /&gt;
 |skilllevel=37&lt;br /&gt;
 |cost=4140&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Skin 5&lt;br /&gt;
 |skilllevel=47&lt;br /&gt;
 |cost=6415&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Toes&lt;br /&gt;
 |skilllevel=9&lt;br /&gt;
 |cost=591&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Toes 2&lt;br /&gt;
 |skilllevel=29&lt;br /&gt;
 |cost=2411&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Mutation: Extra Toes 3&lt;br /&gt;
 |skilllevel=49&lt;br /&gt;
 |cost=6506&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Trigger Golem&lt;br /&gt;
 |skilllevel=30&lt;br /&gt;
 |cost=2547&lt;br /&gt;
 |favor= No favor required.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Golem Abilities]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Poison Bomb Toss&lt;br /&gt;
 |cost=91&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Poison Bomb Toss 2&lt;br /&gt;
 |cost=455&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Poison Bomb Toss 3&lt;br /&gt;
 |cost=910&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Poison Bomb Toss 4&lt;br /&gt;
 |cost=4500&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Poison Bomb Toss 5&lt;br /&gt;
 |cost=9100&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Mist&lt;br /&gt;
 |cost=91&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Mist 2&lt;br /&gt;
 |cost=455&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Mist 3 &lt;br /&gt;
 |cost=910&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Mist 4&lt;br /&gt;
 |cost=4500&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Mist 5&lt;br /&gt;
 |cost=9100&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Destruct&lt;br /&gt;
 |cost=91&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Destruct 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Destruct 3&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Destruct 4&lt;br /&gt;
 |cost=4500   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Destruct 5&lt;br /&gt;
 |cost=9100  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Injection&lt;br /&gt;
 |cost=91   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Injection 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Injection 3&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Injection 4&lt;br /&gt;
 |cost=4500  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Healing Injection 5&lt;br /&gt;
 |cost=9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Invigorating Mist&lt;br /&gt;
 |cost=91  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Invigorating Mist 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Invigorating Mist 3&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Invigorating Mist 4&lt;br /&gt;
 |cost=4500   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Invigorating Mist 5&lt;br /&gt;
 |cost=9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Doom Admixture&lt;br /&gt;
 |cost=91   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Doom Admixture 2&lt;br /&gt;
 |cost=455  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Doom Admixture 3&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Doom Admixture 4&lt;br /&gt;
 |cost=4500   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Doom Admixture 5&lt;br /&gt;
 |cost=9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Taunting Punch&lt;br /&gt;
 |cost=91   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Taunting Punch 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Taunting Punch 3&lt;br /&gt;
 |cost=910  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Taunting Punch 4&lt;br /&gt;
 |cost=4500   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Taunting Punch 5&lt;br /&gt;
 |cost=9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Sacrifice&lt;br /&gt;
 |cost=91   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Sacrifice 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Sacrifice 3&lt;br /&gt;
 |cost=910  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Sacrifice 4&lt;br /&gt;
 |cost=4500  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Self Sacrifice 5&lt;br /&gt;
 |cost=9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Haste Concotion&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Haste Concotion 2&lt;br /&gt;
 |cost=4500&lt;br /&gt;
   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Haste Concotion 3&lt;br /&gt;
 |cost=9100&lt;br /&gt;
   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Fire Balm&lt;br /&gt;
 |cost=91  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Fire Balm 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Fire Balm 3&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Fire Balm 4&lt;br /&gt;
 |cost=4500   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Fire Balm 5&lt;br /&gt;
 |cost=9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Mist&lt;br /&gt;
 |cost=91   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Mist 2&lt;br /&gt;
 |cost=455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Mist 3&lt;br /&gt;
 |cost=910   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Mist 4&lt;br /&gt;
 |cost=4500  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Mist 5&lt;br /&gt;
 |cost= 9100   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Acid Toss&lt;br /&gt;
 |cost= 91   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Acid Toss 2&lt;br /&gt;
 |cost= 455   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Acid Toss 3&lt;br /&gt;
 |cost= 910  &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Acid Toss 4&lt;br /&gt;
 |cost= 4500   &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Rage Acid Toss 5&lt;br /&gt;
 |cost= 9100  &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Golem Conditionals]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Cost&lt;br /&gt;
&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Always&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner is in combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 100%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 90%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 80%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 70%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 60%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 50%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 40%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 30%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 20%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem&#039;s health is below 10%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 100%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 90%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 80%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 70%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 60%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 50%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 40%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 30%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 20%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s health is below 10%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 100%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 90%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 80%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 70%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 60%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 50%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 40%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 30%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 20%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s power is below 10%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 100%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 90%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 80%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 70%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 60%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 50%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 40%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 30%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 20%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner&#039;s armor is below 10%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner is stunned&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner is dead&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner is howling&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner is in water&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner is underwater&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem is on fire&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 1% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 2% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 3% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 4% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 5% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 10% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 25% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 33% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 50% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 75% of the time&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 1% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 2% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 3% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 4% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 5% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 10% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 25% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 33% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 50% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 75% of the time during combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 1% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 2% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 3% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 4% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 5% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 10% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 25% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 33% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 50% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Randomly 75% of the time out of combat&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 10 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 20 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 30 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 40 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 50 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 60 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 70 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 80 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 90 seconds&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 1 minutes&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 2 minutes&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 3 minutes&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 4 minutes&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Every 5 minutes&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem at 100% health&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem above 50% health&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner at 100% health&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner above 50% health&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem rage bar is full&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem rage bar is above 50%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem rage bar is empty&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Golem rage bar is below 50%&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner has triggered golem&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Owner has not triggered golem&lt;br /&gt;
 |cost= 242&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
=== Talk ===&lt;br /&gt;
{{Quote|Hi! I&#039;m a temporary NPC to help you test Battle Chemistry, a skill requires an Alchemy level of 50. It will also cost money to learn eventually, but I can teach it to you right now for free!}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|There! Level 1, plus a free combat beaker! Now, most everything for Battle Chemisty requires recipes. Fortunately I sell ALL of them, for testing! (Up to level 50, at least.) How convenient! Want to buy stuff?}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Prior to the March 10, 2026 update, this NPC was named Chemist and did not charge councils to unlock Battle Chemistry.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Boss_Gauntlet&amp;diff=224468</id>
		<title>Boss Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Boss_Gauntlet&amp;diff=224468"/>
		<updated>2026-03-03T06:35:59Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|source=[[Game updates/2022-11-15]]|&lt;br /&gt;
For high level players, the game&#039;s in an awkward spot of development: we&#039;re not ready to introduce higher-level content yet. And when we do raise the level cap, we&#039;ll take that opportunity to do a bunch of gear rebalancing at the same time, like we&#039;ve done in the past -- in other words, nerfs. So what are high-level players supposed to do right now? What&#039;s the point of getting better gear?&lt;br /&gt;
&lt;br /&gt;
The [[Boss Gauntlet]] is the answer. Once you&#039;re able to complete the group dungeon in [[Povus]], you&#039;re ready to attempt the gauntlet. The Boss Gauntlet is underneath the Povus dungeon and consists of 20 named bosses of increasing difficulty, culminating in some INSANELY tough battles. If your group can defeat all 20 bosses in one session (specifically, within 3 hours), you&#039;ll complete the Boss Gauntlet and prove your group&#039;s unparalleled prowess!&lt;br /&gt;
&lt;br /&gt;
This Boss Gauntlet won&#039;t last forever: it will be retired when the level cap increases, probably around February. (If it&#039;s popular, though, it&#039;ll no doubt return in some new form eventually...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The monsters in the Boss Gauntlet are all level 85, and drop high-quality level 85 gear. They also drop a lot of money! For those who love collecting stuff, each boss also has a chance to drop a unique novelty title. Collect all 20!&lt;br /&gt;
&lt;br /&gt;
If you complete the Gauntlet, you&#039;ll also receive a one-time reward of 25 Live Event Credits, and your character&#039;s name will be included on a permanent in-game list of Boss Gauntlet &#039;22 Winners.&lt;br /&gt;
&lt;br /&gt;
PS - As with all new content, this will probably need some refinement. It&#039;s intended to be super hard, but not impossible! We&#039;ll make changes based on your feedback as usual.&lt;br /&gt;
}}&lt;br /&gt;
The [[Boss Gauntlet]] is a [[Seasonal Event]] designed to challenge the strongest adventurers. &lt;br /&gt;
==== Boss Gauntlet &#039;22====&lt;br /&gt;
{{Quote|source=Welcome Message|&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Boss Gauntlet &#039;22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahead you will find 20 named bosses of increasing difficulty. Each boss has good chances for high-quality level 85 gear, plus a chance to drop special novelty title scrolls. If you defeat all 20, you&#039;ll also receive a one-time reward of Live Event Credits.&lt;br /&gt;
&lt;br /&gt;
Important: to get credit for defeating a boss, you must loot it! (Or at least open the loot window). All 20 must be looted within a 3-hour time span. Good luck!&lt;br /&gt;
&lt;br /&gt;
PS - the later stages of the Boss Gauntlet are absurdly overpowered and will require top-notch gear, lots of preparation, and clever strategies to win!&lt;br /&gt;
&lt;br /&gt;
PPS - the curses you receive from these bosses are shared with the &amp;quot;real&amp;quot; version of the boss. If your party is wiped and you&#039;re left cursed, you can either defeat the Gauntlet version of that boss or the regular version (which might be much lower-level).&lt;br /&gt;
}}&lt;br /&gt;
===== Targets =====&lt;br /&gt;
The bosses are arranged into rooms, which are tackled in order. Dangerous elite (but non-Boss) mobs populate the hallways in between the rooms.&lt;br /&gt;
====== Room 1 ======&lt;br /&gt;
*[[Ciervos The Shadow]]&lt;br /&gt;
*[[Maronesa]]&lt;br /&gt;
====== Room 2 ======&lt;br /&gt;
*[[Tremor]]&lt;br /&gt;
*[[Tidal]]&lt;br /&gt;
====== Room 3 ======&lt;br /&gt;
*[[Forgotten Loading Golem]]&lt;br /&gt;
*[[&#039;Beakhorse&#039;]]&lt;br /&gt;
====== Room 4 ======&lt;br /&gt;
*[[Asterion]]&lt;br /&gt;
*[[Mother Snail]]&lt;br /&gt;
*[[Hapis]]&lt;br /&gt;
====== Room 5 ======&lt;br /&gt;
*[[Tolmar the Snake Master]]&lt;br /&gt;
*[[Buttercup]]&lt;br /&gt;
====== Room 6 ======&lt;br /&gt;
*[[The Shower Slime]]&lt;br /&gt;
*[[Sherzat]]&lt;br /&gt;
====== Room 7 ======&lt;br /&gt;
*[[Ancient Nature Elemental]]&lt;br /&gt;
*[[Zukelmux The Intransigent]]&lt;br /&gt;
====== Room 8 ======&lt;br /&gt;
*[[Captain Evergloam]]&lt;br /&gt;
*[[Chief Science Officer]]&lt;br /&gt;
*[[Chief of Security]]&lt;br /&gt;
====== Room 9 ======&lt;br /&gt;
*[[Empusa]]&lt;br /&gt;
*[[Dalvos&#039;s Astral Projection]]&lt;br /&gt;
&lt;br /&gt;
===== Titles =====&lt;br /&gt;
{{:Boss Gauntlet/Titles22}}&lt;br /&gt;
&lt;br /&gt;
==== Event Time ====&lt;br /&gt;
*November 15, 2022 - ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Boss_Gauntlet&amp;diff=224467</id>
		<title>Boss Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Boss_Gauntlet&amp;diff=224467"/>
		<updated>2026-03-03T06:34:25Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|source=[[Game updates/2022-11-15]]|&lt;br /&gt;
For high level players, the game&#039;s in an awkward spot of development: we&#039;re not ready to introduce higher-level content yet. And when we do raise the level cap, we&#039;ll take that opportunity to do a bunch of gear rebalancing at the same time, like we&#039;ve done in the past -- in other words, nerfs. So what are high-level players supposed to do right now? What&#039;s the point of getting better gear?&lt;br /&gt;
&lt;br /&gt;
The [[Boss Gauntlet]] is the answer. Once you&#039;re able to complete the group dungeon in [[Povus]], you&#039;re ready to attempt the gauntlet. The Boss Gauntlet is underneath the Povus dungeon and consists of 20 named bosses of increasing difficulty, culminating in some INSANELY tough battles. If your group can defeat all 20 bosses in one session (specifically, within 3 hours), you&#039;ll complete the Boss Gauntlet and prove your group&#039;s unparalleled prowess!&lt;br /&gt;
&lt;br /&gt;
This Boss Gauntlet won&#039;t last forever: it will be retired when the level cap increases, probably around February. (If it&#039;s popular, though, it&#039;ll no doubt return in some new form eventually...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The monsters in the Boss Gauntlet are all level 85, and drop high-quality level 85 gear. They also drop a lot of money! For those who love collecting stuff, each boss also has a chance to drop a unique novelty title. Collect all 20!&lt;br /&gt;
&lt;br /&gt;
If you complete the Gauntlet, you&#039;ll also receive a one-time reward of 25 Live Event Credits, and your character&#039;s name will be included on a permanent in-game list of Boss Gauntlet &#039;22 Winners.&lt;br /&gt;
&lt;br /&gt;
PS - As with all new content, this will probably need some refinement. It&#039;s intended to be super hard, but not impossible! We&#039;ll make changes based on your feedback as usual.&lt;br /&gt;
}}&lt;br /&gt;
The [[Boss Gauntlet]] is a [[Seasonal Event]] designed to challenge the strongest adventurers. &lt;br /&gt;
==== Boss Gauntlet &#039;22====&lt;br /&gt;
{{Quote|source=Welcome Message|&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Boss Gauntlet &#039;22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ahead you will find 20 named bosses of increasing difficulty. Each boss has good chances for high-quality level 85 gear, plus a chance to drop special novelty title scrolls. If you defeat all 20, you&#039;ll also receive a one-time reward of Live Event Credits.&lt;br /&gt;
&lt;br /&gt;
Important: to get credit for defeating a boss, you must loot it! (Or at least open the loot window). All 20 must be looted within a 3-hour time span. Good luck!&lt;br /&gt;
&lt;br /&gt;
PS - the later stages of the Boss Gauntlet are absurdly overpowered and will require top-notch gear, lots of preparation, and clever strategies to win!&lt;br /&gt;
&lt;br /&gt;
PPS - the curses you receive from these bosses are shared with the &amp;quot;real&amp;quot; version of the boss. If your party is wiped and you&#039;re left cursed, you can either defeat the Gauntlet version of that boss or the regular version (which might be much lower-level).&lt;br /&gt;
}}&lt;br /&gt;
===== Targets =====&lt;br /&gt;
The bosses are arranged into rooms&lt;br /&gt;
====== Room 1 ======&lt;br /&gt;
*[[Ciervos The Shadow]]&lt;br /&gt;
*[[Maronesa]]&lt;br /&gt;
====== Room 2 ======&lt;br /&gt;
*[[Tremor]]&lt;br /&gt;
*[[Tidal]]&lt;br /&gt;
====== Room 3 ======&lt;br /&gt;
*[[Forgotten Loading Golem]]&lt;br /&gt;
*[[&#039;Beakhorse&#039;]]&lt;br /&gt;
====== Room 4 ======&lt;br /&gt;
*[[Asterion]]&lt;br /&gt;
*[[Mother Snail]]&lt;br /&gt;
*[[Hapis]]&lt;br /&gt;
====== Room 5 ======&lt;br /&gt;
*[[Tolmar the Snake Master]]&lt;br /&gt;
*[[Buttercup]]&lt;br /&gt;
====== Room 6 ======&lt;br /&gt;
*[[The Shower Slime]]&lt;br /&gt;
*[[Sherzat]]&lt;br /&gt;
====== Room 7 ======&lt;br /&gt;
*[[Ancient Nature Elemental]]&lt;br /&gt;
*[[Zukelmux The Intransigent]]&lt;br /&gt;
====== Room 8 ======&lt;br /&gt;
*[[Captain Evergloam]]&lt;br /&gt;
*[[Chief Science Officer]]&lt;br /&gt;
*[[Chief of Security]]&lt;br /&gt;
====== Room 9 ======&lt;br /&gt;
*[[Empusa]]&lt;br /&gt;
*[[Dalvos&#039;s Astral Projection]]&lt;br /&gt;
&lt;br /&gt;
===== Titles =====&lt;br /&gt;
{{:Boss Gauntlet/Titles22}}&lt;br /&gt;
&lt;br /&gt;
==== Event Time ====&lt;br /&gt;
*November 15, 2022 - ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=224443</id>
		<title>Beast Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=224443"/>
		<updated>2026-03-02T22:31:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Beast Forms]] are a unique feature of the skill system in Project: Gorgon. [[Beast Forms]] are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider [[Beast Forms]] to be viable, powerful alternatives to living life in a humanoid form.&lt;br /&gt;
&lt;br /&gt;
== Skill Characterization ==&lt;br /&gt;
; [[Cow]]&lt;br /&gt;
* Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivability in longer fights. Cows also have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk.&lt;br /&gt;
* {{Item|Bottle of Milk}} is a valuable item used in crafting skills such as [[Cooking]] and [[Cheesemaking]]. Cows with a [[Special Behavior Badges|Vegetarian badge]] can produce milk faster than cows with a varied diet, however skill level and the version of [[Collect Milk]] used also impact collection times.&lt;br /&gt;
* Adventurers can also milk cows, however consent must be given.&lt;br /&gt;
; [[Deer]]&lt;br /&gt;
* Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bounding Escape]]. They also have AoE taunts, while cows only have single target taunts.&lt;br /&gt;
* Deer can use the ability [[Summon Deer]] to summon a wild deer to help them in battle.&lt;br /&gt;
* Some deer are actually [[Druid]]s, using the [[Deer Form]] toggle ability.&lt;br /&gt;
; [[Spider]]&lt;br /&gt;
* Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on [[Incubate]], an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.&lt;br /&gt;
* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.&lt;br /&gt;
* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Tailoring|Spider Casing]] equipment.&lt;br /&gt;
; [[Pig]]&lt;br /&gt;
* Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of [[Mudbath]], [[Frenzy]], and [[Porcine Alertness]].&lt;br /&gt;
* The speed-boosting sidebar ability [[Terror Dash]] is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.&lt;br /&gt;
* A variety of mushrooms can be found by pigs using the [[Truffle Sniff]] abilities. &lt;br /&gt;
; [[Rabbit]]&lt;br /&gt;
* Normally, rabbits are stealthy creatures. Using [[Play Dead]], a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing [[Hare Dash]] and the speed-reducing [[Long Ear]], which slows a rabbit down in exchange for reducing the detection range of nearby foes.&lt;br /&gt;
* Rabbits are the only &#039;&#039;&#039;Beast Form&#039;&#039;&#039; capable of using [[Ice Magic]]. A special headgear item is required to activate this synergy.&lt;br /&gt;
; [[Giant Bat]]&lt;br /&gt;
* Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.&lt;br /&gt;
* Giant Bats can use [[Echolocation]], which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the [[Labyrinth]] in [[Ilmari]].&lt;br /&gt;
* Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.&lt;br /&gt;
; [[Lycanthropy]]&lt;br /&gt;
* Lycanthropy is unusual among the [[Beast Forms]], as it is a &#039;&#039;&#039;permanent alteration.&#039;&#039;&#039; There will &#039;&#039;&#039;never&#039;&#039;&#039; be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of [[Norala]].&lt;br /&gt;
* Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.&lt;br /&gt;
* While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks. &lt;br /&gt;
* [[Howl Mode]] allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.&lt;br /&gt;
; [[Spirit Fox]]&lt;br /&gt;
* Spirit Fox are tricksters, using abilities including [[Dimensional Snare]] to immobilize targets and [[Blur Step]] to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage. &lt;br /&gt;
* Spirit Fox can use [[Illusive Guise]] to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.&lt;br /&gt;
; Druid Forms&lt;br /&gt;
* [[Druid]]s can magically project themselves as [[Deer]], as well as a variety of birds including [[Raven Form|Raven]] and [[Mallard Form|Mallard]]. However, these are NOT [[Beast Forms]].&lt;br /&gt;
&lt;br /&gt;
== Beast Form Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Animals are unable to use [[Angling]], [[Armor Patching]], [[Sigil Scripting]], or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves. &lt;br /&gt;
&lt;br /&gt;
=== Familiar&#039;s Recall ===&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Icon !! Level !! Name !! style=&amp;quot;width: 25%;&amp;quot; | Description !! style=&amp;quot;width: 25%;&amp;quot; | Special !! style=&amp;quot;width: 11%;&amp;quot; | Effects !! style=&amp;quot;width: 11%;&amp;quot; | Stats !! style=&amp;quot;width: 9%;&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Familiar&#039;s Recall|1}} || 0 || Familiar&#039;s Recall || Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;1800 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using a Recall Collar, a character using one of the [[Beast Forms]] may directly teleport to their master using the Familiar&#039;s Recall ability.  This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.&lt;br /&gt;
&lt;br /&gt;
This ability is learned from their master:&lt;br /&gt;
* [[Cinnamon the rabbit#Teleportation|Cinnamon the rabbit]] in [[Animal Town]] is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.&lt;br /&gt;
==== Recall Collars ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/FamiliarRecallCollar&lt;br /&gt;
 include    = {ITEM infobox}:description&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}}\n:,,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beast Skills ===&lt;br /&gt;
==== Beast Speech ====&lt;br /&gt;
One of the disadvantages of becoming a [[Beast Forms|Beast Form]] is [[Beast Speech]]. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending &amp;quot;&#039;&#039;I need help, can you meet me at the Serbule Well&#039;&#039;&amp;quot; might be sent as &amp;quot;&#039;&#039;I moooo moooo, can moo meet me at the moooooooo moooo?&#039;&#039;&amp;quot;, which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.&lt;br /&gt;
* [[Spirit Fox]] are not afflicted with [[Beast Speech]], as their transformation results is something not-quite a physical form.&lt;br /&gt;
==== Survival Instincts ====&lt;br /&gt;
[[Survival Instincts]] is a utility skill which provides sidebar abilities.&lt;br /&gt;
* [[Toughen Up]] provides an alternative to [[Armor Patching]]. Animals can&#039;t use Armor Patching.&lt;br /&gt;
* [[Toxic Flesh]] causes incoming melee attacks to inflict the attacker with poison.&lt;br /&gt;
* [[Lend Grace]] improves evasion and regenerates power.&lt;br /&gt;
&lt;br /&gt;
==== Beast Metabolism ====&lt;br /&gt;
[[Beast Metabolism]] is a skill used only by [[Lycanthropy|Lycanthropes]]. This skill levels as they consume the corpses of defeated enemies.&lt;br /&gt;
==== Warden ====&lt;br /&gt;
[[Warden]] is a combat skill exclusively available to [[Beast Forms]]. This skill deals Electricity, Fire, and Acid damage.&lt;br /&gt;
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden&lt;br /&gt;
=== Beast Form Equipment ===&lt;br /&gt;
==== Look Marna, No Hands!  ====&lt;br /&gt;
As an animal, you no longer have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].&lt;br /&gt;
* The lack of hands also prevents animals from gathering wood and collecting  milk from milkable animals.&lt;br /&gt;
* [[Beast Forms]] seeking to use [[Necromancy]] or [[Priest]] will be unable to use common [[Necromancy]] Orbs or [[Priest]] Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.&lt;br /&gt;
==== Crafting Equipment for Beast Forms ====&lt;br /&gt;
When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have [[gems]] easily obtained through surveying, animals require an additional step, rune-infused gems.&lt;br /&gt;
* [[Sigil Scripting]] recipes taught by [[Preta]] in [[Sun Vale]] must be used to attune common gems to [[Beast Forms]]. Level 25 [[Sigil Scripting]] is required to produce the inscribed rune-infused gems.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Bat Malachite}}&lt;br /&gt;
| {{Item|Cow Malachite}}&lt;br /&gt;
| {{Item|Deer Malachite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pig Malachite}}&lt;br /&gt;
| {{Item|Rabbit Malachite}}&lt;br /&gt;
| {{Item|Spider Malachite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spirit Fox Lapis}}&lt;br /&gt;
|}&lt;br /&gt;
==== Animal-Specific Equipment ====&lt;br /&gt;
Most [[Beast Forms]] have armor or equipment that can only be worn by that form. Usually, this includes [[Racial Jewelry]], however some forms have armor that changes them visually. Check individual pages of the [[Beast Forms]] for complete lists of their special equipment.&lt;br /&gt;
* [[Cow]]s have access to crafted Champron (headwear) &amp;amp; Barding(chest armor), which gives them the appearance of an armored cow.&lt;br /&gt;
* [[Deer]] can equip Alicorns such as {{Item|Greenberg&#039;s Horn}}, which add a centered horn to their forehead.&lt;br /&gt;
* [[Spider]]s can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.&lt;br /&gt;
* [[Pig]]s can wear Porkpie Hats created through [[Tailoring]].&lt;br /&gt;
* [[Rabbit]]s can wear Animal Controller head pieces which give them a small tiara.&lt;br /&gt;
* [[Giant Bat]]s can equip Witch Hats crafted through [[Tailoring]]. &lt;br /&gt;
* [[Lycanthropy]] afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through [[Blacksmithing]].&lt;br /&gt;
* [[Spirit Fox]] - No visual equipment.&lt;br /&gt;
&lt;br /&gt;
=== Animal Transformation ===&lt;br /&gt;
;[[Cow]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Cow|&lt;br /&gt;
* Receive damage from the Rage Attack &#039;&#039;Crushing Knockback Curse&#039;&#039; by [[Maronesa]] in the [[Crystal Cavern]]. Transformation begins after 120 seconds if [[Maronesa]] is still alive, or at the time of her target&#039;s death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Cow form|&lt;br /&gt;
* Defeat [[Maronesa]] in the [[Crystal Cavern]] to undo her curse.&lt;br /&gt;
* Complete the one-time quest [[Un-cow-ification]] to receive a {{Item|Minor Panacea}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Bovinity.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Deer]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Deer|&lt;br /&gt;
* Receive damage from the Rage Attack &#039;&#039;Heavy Burst Darkness Damage and Curse&#039;&#039; by [[Ciervos The Shadow]] in the [[Goblin Dungeon]]. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you are trying to become a Deer!&lt;br /&gt;
* Drink {{Item|Deer Juice}}.&lt;br /&gt;
* As a [[Druid]], reach Level 25.&lt;br /&gt;
* Receive damage from the Rage Attack of [[Ciervos The Shadow|World Boss Ciervos]] or [[Ciervos The Shadow|Incursion Boss Ciervos]] during events.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Deer form|&lt;br /&gt;
* Defeat [[Ciervos The Shadow]] or one of his event variants.&lt;br /&gt;
* Drink {{Item|Un-Deer Juice}}.&lt;br /&gt;
* As a [[Druid]], reach Level 25.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Deeriness.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Spider]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Spider|&lt;br /&gt;
* Drink {{Item|Spider Juice}}. (You should buy an Un-Spider Juice from the NPC at the same time!)&lt;br /&gt;
* Encounter [[Akhisa&#039;s Herald]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Spider form|&lt;br /&gt;
* Drink {{Item|Un-Spider Juice}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Arachnia.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
* Encounter [[Akhisa&#039;s Herald]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Pig]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Pig|&lt;br /&gt;
* Drink {{Item|Pig Juice}}.&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Pig form|&lt;br /&gt;
* Drink {{Item|Un-Pig Juice}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Pigification.&#039;&#039;&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Rabbit]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Rabbit|&lt;br /&gt;
* Drink {{Item|Bunny Juice}}.&lt;br /&gt;
: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Rabbit form|&lt;br /&gt;
* Drink {{Item|Un-Bunny Juice}}.&lt;br /&gt;
: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. &lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Giant Bat]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Giant Bat|&lt;br /&gt;
* Become infected with [[Fevered Trismus]]. If untreated, transformation after two hours.&lt;br /&gt;
; Sources:&lt;br /&gt;
:- Bite by a [[Giant Bat]] character using [[Virulent Bite]] in a PVP-enabled area.&lt;br /&gt;
:- Rage attacks from [[Disease-Crazed Giant Bat]], [[Pet Battlebat]], [[Sickly Giant Bat]], or [[Angry Giant Bat]].&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Giant Bat form|&lt;br /&gt;
* Drink {{Item|Un-Bat Juice}}.&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Lycanthropy]]&lt;br /&gt;
* Please see the [[Lycanthropy]] page for more information.&lt;br /&gt;
;[[Spirit Fox]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Spirit Fox|&lt;br /&gt;
* Gift the [[Completely Normal Fox]] in the [[Wolf Cave]] a {{Item|Spirit Stone}}.&lt;br /&gt;
* Directly trade a {{Item|Spirit Stone}} to another [[Spirit Fox]] character.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Spirit Fox form|&lt;br /&gt;
* Receive a directly traded {{Item|Spirit Stone}} from another character.&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
=== Beast Forms and NPCs ===&lt;br /&gt;
Not every NPC in Project: Gorgon is friendly to [[Beast Forms]]. Newly transformed [[Beast Forms]] quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of [[Serbule]], shopping and training services once offered in humanoid form will be rescinded by [[Marna]], [[Joeh]], [[Elahil]], and [[Tadion]]. If humanoid form is regained, normal access to animal-hating NPCs will return. &lt;br /&gt;
* Some NPCs can be bribed to speak with animals, such as [[Hulon]] in [[Serbule]]. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.&lt;br /&gt;
* NPCs that refuse to speak to [[Beast Forms]] can be picky. They may shun only &amp;quot;scary&amp;quot; forms, usually [[Spider]], [[Lycanthropy|Lycanthrope]], and [[Giant Bat]].&lt;br /&gt;
* Both [[Spider]] and [[Spirit Fox]] gain access to abilities allowing them to temporarily appear humanoid.&lt;br /&gt;
* Discoverable [[Words of Power]] exist that can temporarily project a humanoid form.&lt;br /&gt;
: - &#039;&#039;Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you&#039;ve always been a human.&#039;&#039;&lt;br /&gt;
: - &#039;&#039;Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you&#039;ve always been an elf.&#039;&#039;&lt;br /&gt;
: - &#039;&#039;Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you&#039;ve always been a rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While some NPCs shun [[Beast Forms]], others will only be willing to interact with them. There are [[Awakened]] animals in small camps and outposts across Alharth that offer alternative places to train and shop.&lt;br /&gt;
==== Animal Town ====&lt;br /&gt;
[[Animal Town]] is a hidden refuge in [[Sun Vale]] populated by various species of talking animals. Some of the residents are [[Awakened]], while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly [[Summoned Guardian]]s.&lt;br /&gt;
&lt;br /&gt;
Individuals who have recently transformed into one of the [[Beast Forms]] will find themselves unable to speak with most NPCs in [[Animal Town]] until 180 real-world minutes have been played. If you loose track of the time you transformed, [[Norbert]] the pig can tell you when the other residents will tolerate talking with you!&lt;br /&gt;
* Befriending the residents of [[Animal Town]] is highly encouraged for all [[Beast Forms]] who wish to remain in their forms long-term. The NPCs of the town offer training of [[Beast Forms#Beast Skills|Beast Skills]], abilities, and provide storage exclusive to [[Beast Forms]].&lt;br /&gt;
==== Animal Outposts ====&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: North of [[Kur Tower]] on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.&lt;br /&gt;
: Inside a cavern carved into a mountain, a group of [[Warden]]s stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.&lt;br /&gt;
==== Useful NPCs to Befriend ====&lt;br /&gt;
Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
* [[Flia]] - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level [[Beast Forms]].&lt;br /&gt;
* [[Harry the Wolf]] - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with [[Beast Forms]] naturally, but requires extra effort by humanoid forms who want to converse with him.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
* [[Suspicious Cow]] - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
* Along the northwestern beach, Lycanthropes [[Sanja]] and [[Jace Soral]] guard a small camp and campfire.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
* [[Lumpfuzz]] - A traveling Elven Spellhound and merchant.&lt;br /&gt;
&lt;br /&gt;
=====NPC Shopkeepers that speak to Beast Forms=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Shopkeeper&lt;br /&gt;
 | category = Talks to Animals&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====NPC Shopkeepers that don&#039;t speak to Beast Forms =====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Shopkeeper&lt;br /&gt;
 | notcategory = Talks to Animals&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== NPCs that speak to Beast Forms and are not Shopkeepers=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Talks to Animals&lt;br /&gt;
 | notcategory = Shopkeeper&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== NPCs that don&#039;t speak to Beast Forms and are not Shopkeepers=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | notcategory = Talks to Animals&lt;br /&gt;
 | notcategory = Shopkeeper&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General Tips for Beast Forms ===&lt;br /&gt;
* It is advised that new characters wait to become a [[Beast Forms|Beast Form]], especially a [[Lycanthropy|Lycanthrope]], until they have explored [[Serbule]], [[Serbule Hills]], and [[Eltibule]]. For characters with low-level Combat Skills, transforming into a [[Beast Forms|Beast Form]] and losing access to many shopkeepers and other services can be a surprise. Until [[favor]] is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.&lt;br /&gt;
&lt;br /&gt;
* If a [[Beast Forms|Beast Form]] sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a {{Item|Spider Juice}}, they will need to fight their way through the entire [[Serbule Crypt]] to reach the NPC selling the {{Item|Un-Spider Juice}}... or rely on a helpful adventurer.&lt;br /&gt;
&lt;br /&gt;
* [[Beast Forms]] stack. If a Rakshasa cursed by [[Maronesa]] into a [[Cow]] drinks a {{Item|Deer Juice}}, they will transform into a [[Deer]] and loose access to have Cow abilities active in combat. When they drink an {{Item|Un-Deer Juice}}, they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a [[Lycanthropy|Lycanthrope]], they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.&lt;br /&gt;
&lt;br /&gt;
* A common method to improve [[Beast Speech]] is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of [[Beast Speech]].&lt;br /&gt;
&lt;br /&gt;
* Newly transformed [[Beast Forms]] may have a surplus of armor after exploring a dungeon, as they no longer have access to [[Joeh]] as a shopkeeper. The Orc merchant [[Roshun the Traitor]], living in a building near the [[Eltibule]] portal, speaks with animals and buys equipment.&lt;br /&gt;
&lt;br /&gt;
* Although most storage-offering NPCs in [[Serbule]] shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between [[Marna]] and [[Hulon]]&#039;s shops. (Note: This may change in the future).&lt;br /&gt;
&lt;br /&gt;
* Using the associated Combat Skill for a [[Beast Forms|Beast Form]] is not required. A [[Cow]]-form character could have [[Psychology]] and [[Mentalism]] as its active skills.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Beast Forms]] (and specifically Cow  at first), were at first &#039;a fluke&#039; by the Developers.&lt;br /&gt;
Citan originally only intended the Beast Forms to be a very temporary curse, intended only as &#039;punishment&#039; and to be cured ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=224442</id>
		<title>Beast Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=224442"/>
		<updated>2026-03-02T22:25:12Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Beast Forms]] are a unique feature of the skill system in Project: Gorgon. [[Beast Forms]] are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider [[Beast Forms]] to be viable, powerful alternatives to living life in a humanoid form.&lt;br /&gt;
&lt;br /&gt;
== Skill Characterization ==&lt;br /&gt;
; [[Cow]]&lt;br /&gt;
* Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivability in longer fights. Cows also have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk.&lt;br /&gt;
* {{Item|Bottle of Milk}} is a valuable item used in crafting skills such as [[Cooking]] and [[Cheesemaking]]. Cows with a [[Special Behavior Badges|Vegetarian badge]] can produce milk faster than cows with a varied diet, however skill level and the version of [[Collect Milk]] used also impact collection times.&lt;br /&gt;
* Adventurers can also milk cows, however consent must be given.&lt;br /&gt;
; [[Deer]]&lt;br /&gt;
* Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bounding Escape]]. They also have AoE taunts, while cows only have single target taunts.&lt;br /&gt;
* Deer can use the ability [[Summon Deer]] to summon a wild deer to help them in battle.&lt;br /&gt;
* Some deer are actually [[Druid]]s, using the [[Deer Form]] toggle ability.&lt;br /&gt;
; [[Spider]]&lt;br /&gt;
* Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on [[Incubate]], an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.&lt;br /&gt;
* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.&lt;br /&gt;
* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Tailoring|Spider Casing]] equipment.&lt;br /&gt;
; [[Pig]]&lt;br /&gt;
* Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of [[Mudbath]], [[Frenzy]], and [[Porcine Alertness]].&lt;br /&gt;
* The speed-boosting sidebar ability [[Terror Dash]] is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.&lt;br /&gt;
* A variety of mushrooms can be found by pigs using the [[Truffle Sniff]] abilities. &lt;br /&gt;
; [[Rabbit]]&lt;br /&gt;
* Normally, rabbits are stealthy creatures. Using [[Play Dead]], a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing [[Hare Dash]] and the speed-reducing [[Long Ear]], which slows a rabbit down in exchange for reducing the detection range of nearby foes.&lt;br /&gt;
* Rabbits are the only &#039;&#039;&#039;Beast Form&#039;&#039;&#039; capable of using [[Ice Magic]]. A special headgear item is required to activate this synergy.&lt;br /&gt;
; [[Giant Bat]]&lt;br /&gt;
* Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.&lt;br /&gt;
* Giant Bats can use [[Echolocation]], which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the [[Labyrinth]] in [[Ilmari]].&lt;br /&gt;
* Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.&lt;br /&gt;
; [[Lycanthropy]]&lt;br /&gt;
* Lycanthropy is unusual among the [[Beast Forms]], as it is a &#039;&#039;&#039;permanent alteration.&#039;&#039;&#039; There will &#039;&#039;&#039;never&#039;&#039;&#039; be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of [[Norala]].&lt;br /&gt;
* Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.&lt;br /&gt;
* While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks. &lt;br /&gt;
* [[Howl Mode]] allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.&lt;br /&gt;
; [[Spirit Fox]]&lt;br /&gt;
* Spirit Fox are tricksters, using abilities including [[Dimensional Snare]] to immobilize targets and [[Blur Step]] to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage. &lt;br /&gt;
* Spirit Fox can use [[Illusive Guise]] to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.&lt;br /&gt;
; Druid Forms&lt;br /&gt;
* [[Druid]]s can magically project themselves as [[Deer]], as well as a variety of birds including [[Raven Form|Raven]] and [[Mallard Form|Mallard]]. However, these are NOT [[Beast Forms]].&lt;br /&gt;
&lt;br /&gt;
== Beast Form Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Animals are unable to use [[Angling]], [[Armor Patching]], [[Sigil Scripting]], or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves. &lt;br /&gt;
&lt;br /&gt;
=== Familiar&#039;s Recall ===&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Icon !! Level !! Name !! style=&amp;quot;width: 25%;&amp;quot; | Description !! style=&amp;quot;width: 25%;&amp;quot; | Special !! style=&amp;quot;width: 11%;&amp;quot; | Effects !! style=&amp;quot;width: 11%;&amp;quot; | Stats !! style=&amp;quot;width: 9%;&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Familiar&#039;s Recall|1}} || 0 || Familiar&#039;s Recall || Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;1800 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using a Recall Collar, a character using one of the [[Beast Forms]] may directly teleport to their master using the Familiar&#039;s Recall ability.  This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.&lt;br /&gt;
&lt;br /&gt;
This ability is learned from their master:&lt;br /&gt;
* [[Cinnamon the rabbit#Teleportation|Cinnamon the rabbit]] in [[Animal Town]] is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.&lt;br /&gt;
==== Recall Collars ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/FamiliarRecallCollar&lt;br /&gt;
 include    = {ITEM infobox}:description&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}}\n:,,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beast Skills ===&lt;br /&gt;
==== Beast Speech ====&lt;br /&gt;
One of the disadvantages of becoming a [[Beast Forms|Beast Form]] is [[Beast Speech]]. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending &amp;quot;&#039;&#039;I need help, can you meet me at the Serbule Well&#039;&#039;&amp;quot; might be sent as &amp;quot;&#039;&#039;I moooo moooo, can moo meet me at the moooooooo moooo?&#039;&#039;&amp;quot;, which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.&lt;br /&gt;
* [[Spirit Fox]] are not afflicted with [[Beast Speech]], as their transformation results is something not-quite a physical form.&lt;br /&gt;
==== Survival Instincts ====&lt;br /&gt;
[[Survival Instincts]] is a utility skill which provides sidebar abilities.&lt;br /&gt;
* [[Toughen Up]] provides an alternative to [[Armor Patching]]. Animals can&#039;t use Armor Patching.&lt;br /&gt;
* [[Toxic Flesh]] causes incoming melee attacks to inflict the attacker with poison.&lt;br /&gt;
* [[Lend Grace]] improves evasion and regenerates power.&lt;br /&gt;
&lt;br /&gt;
==== Beast Metabolism ====&lt;br /&gt;
[[Beast Metabolism]] is a skill used only by [[Lycanthropy|Lycanthropes]]. This skill levels as they consume the corpses of defeated enemies.&lt;br /&gt;
==== Warden ====&lt;br /&gt;
[[Warden]] is a combat skill exclusively available to [[Beast Forms]]. This skill deals Electricity, Fire, and Acid damage.&lt;br /&gt;
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden&lt;br /&gt;
=== Beast Form Equipment ===&lt;br /&gt;
==== Look Marna, No Hands!  ====&lt;br /&gt;
As an animal, you no longer have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].&lt;br /&gt;
* The lack of hands also prevents animals from gathering wood and collecting  milk from milkable animals.&lt;br /&gt;
* [[Beast Forms]] seeking to use [[Necromancy]] or [[Priest]] will be unable to use common [[Necromancy]] Orbs or [[Priest]] Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.&lt;br /&gt;
==== Crafting Equipment for Beast Forms ====&lt;br /&gt;
When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have [[gems]] easily obtained through surveying, animals require an additional step, rune-infused gems.&lt;br /&gt;
* [[Sigil Scripting]] recipes taught by [[Preta]] in [[Sun Vale]] must be used to attune common gems to [[Beast Forms]]. Level 25 [[Sigil Scripting]] is required to produce the inscribed rune-infused gems.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Bat Malachite}}&lt;br /&gt;
| {{Item|Cow Malachite}}&lt;br /&gt;
| {{Item|Deer Malachite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pig Malachite}}&lt;br /&gt;
| {{Item|Rabbit Malachite}}&lt;br /&gt;
| {{Item|Spider Malachite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spirit Fox Lapis}}&lt;br /&gt;
|}&lt;br /&gt;
==== Animal-Specific Equipment ====&lt;br /&gt;
Most [[Beast Forms]] have armor or equipment that can only be worn by that form. Usually, this includes [[Racial Jewelry]], however some forms have armor that changes them visually. Check individual pages of the [[Beast Forms]] for complete lists of their special equipment.&lt;br /&gt;
* [[Cow]]s have access to crafted Champron (headwear) &amp;amp; Barding(chest armor), which gives them the appearance of an armored cow.&lt;br /&gt;
* [[Deer]] can equip Alicorns such as {{Item|Greenberg&#039;s Horn}}, which add a centered horn to their forehead.&lt;br /&gt;
* [[Spider]]s can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.&lt;br /&gt;
* [[Pig]]s can wear Porkpie Hats created through [[Tailoring]].&lt;br /&gt;
* [[Rabbit]]s can wear Animal Controller head pieces which give them a small tiara.&lt;br /&gt;
* [[Giant Bat]]s can equip Witch Hats crafted through [[Tailoring]]. &lt;br /&gt;
* [[Lycanthropy]] afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through [[Blacksmithing]].&lt;br /&gt;
* [[Spirit Fox]] - No visual equipment.&lt;br /&gt;
&lt;br /&gt;
=== Animal Transformation ===&lt;br /&gt;
;[[Cow]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Cow|&lt;br /&gt;
* Receive damage from the Rage Attack &#039;&#039;Crushing Knockback Curse&#039;&#039; by [[Maronesa]] in the [[Crystal Cavern]]. Transformation begins after 120 seconds if [[Maronesa]] is still alive, or at the time of her target&#039;s death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Cow form|&lt;br /&gt;
* Defeat [[Maronesa]] in the [[Crystal Cavern]] to undo her curse.&lt;br /&gt;
* Complete the one-time quest [[Un-cow-ification]] to receive a {{Item|Minor Panacea}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Bovinity.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Deer]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Deer|&lt;br /&gt;
* Receive damage from the Rage Attack &#039;&#039;Heavy Burst Darkness Damage and Curse&#039;&#039; by [[Ciervos The Shadow]] in the [[Goblin Dungeon]]. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you are trying to become a Deer!&lt;br /&gt;
* Drink {{Item|Deer Juice}}.&lt;br /&gt;
* As a [[Druid]], reach Level 25.&lt;br /&gt;
* Receive damage from the Rage Attack of [[Ciervos The Shadow|World Boss Ciervos]] or [[Ciervos The Shadow|Incursion Boss Ciervos]] during events.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Deer form|&lt;br /&gt;
* Defeat [[Ciervos The Shadow]] or one of his event variants.&lt;br /&gt;
* Drink {{Item|Un-Deer Juice}}.&lt;br /&gt;
* As a [[Druid]], reach Level 25.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Deeriness.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Spider]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Spider|&lt;br /&gt;
* Drink {{Item|Spider Juice}}. (You should buy an Un-Spider Juice from the NPC at the same time!)&lt;br /&gt;
* Encounter [[Akhisa&#039;s Herald]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Spider form|&lt;br /&gt;
* Drink {{Item|Un-Spider Juice}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Arachnia.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
* Encounter [[Akhisa&#039;s Herald]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Pig]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Pig|&lt;br /&gt;
* Drink {{Item|Pig Juice}}.&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Pig form|&lt;br /&gt;
* Drink {{Item|Un-Pig Juice}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Pigification.&#039;&#039;&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Rabbit]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Rabbit|&lt;br /&gt;
* Drink {{Item|Bunny Juice}}.&lt;br /&gt;
: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Rabbit form|&lt;br /&gt;
* Drink {{Item|Un-Bunny Juice}}.&lt;br /&gt;
: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. &lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Giant Bat]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Giant Bat|&lt;br /&gt;
* Become infected with [[Fevered Trismus]]. If untreated, transformation after two hours.&lt;br /&gt;
; Sources:&lt;br /&gt;
:- Bite by a [[Giant Bat]] character using [[Virulent Bite]] in a PVP-enabled area.&lt;br /&gt;
:- Rage attacks from [[Disease-Crazed Giant Bat]], [[Pet Battlebat]], [[Sickly Giant Bat]], or [[Angry Giant Bat]].&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Giant Bat form|&lt;br /&gt;
* Drink {{Item|Un-Bat Juice}}.&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Lycanthropy]]&lt;br /&gt;
* Please see the [[Lycanthropy]] page for more information.&lt;br /&gt;
;[[Spirit Fox]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Spirit Fox|&lt;br /&gt;
* Gift the [[Completely Normal Fox]] in the [[Wolf Cave]] a {{Item|Spirit Stone}}.&lt;br /&gt;
* Directly trade a {{Item|Spirit Stone}} to another [[Spirit Fox]] character.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Spirit Fox form|&lt;br /&gt;
* Receive a directly traded {{Item|Spirit Stone}} from another character.&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
=== Beast Forms and NPCs ===&lt;br /&gt;
Not every NPC in Project: Gorgon is friendly to [[Beast Forms]]. Newly transformed [[Beast Forms]] quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of [[Serbule]], shopping and training services once offered in humanoid form will be rescinded by [[Marna]], [[Joeh]], [[Elahil]], and [[Tadion]]. If humanoid form is regained, normal access to animal-hating NPCs will return. &lt;br /&gt;
* Some NPCs can be bribed to speak with animals, such as [[Hulon]] in [[Serbule]]. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.&lt;br /&gt;
* NPCs that refuse to speak to [[Beast Forms]] can be picky. They may shun only &amp;quot;scary&amp;quot; forms, usually [[Spider]], [[Lycanthropy|Lycanthrope]], and [[Giant Bat]].&lt;br /&gt;
* Both [[Spider]] and [[Spirit Fox]] gain access to abilities allowing them to temporarily appear humanoid.&lt;br /&gt;
* Discoverable [[Words of Power]] exist that can temporarily project a humanoid form.&lt;br /&gt;
: - &#039;&#039;Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you&#039;ve always been a human.&#039;&#039;&lt;br /&gt;
: - &#039;&#039;Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you&#039;ve always been an elf.&#039;&#039;&lt;br /&gt;
: - &#039;&#039;Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you&#039;ve always been a rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While some NPCs shun [[Beast Forms]], others will only be willing to interact with them. There are [[Awakened]] animals in small camps and outposts across Alharth that offer alternative places to train and shop.&lt;br /&gt;
==== Animal Town ====&lt;br /&gt;
[[Animal Town]] is a hidden refuge in [[Sun Vale]] populated by various species of talking animals. Some of the residents are [[Awakened]], while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly [[Summoned Guardian]]s.&lt;br /&gt;
&lt;br /&gt;
Individuals who have recently transformed into one of the [[Beast Forms]] will find themselves unable to speak with most NPCs in [[Animal Town]] until 180 real-world minutes have been played. If you loose track of the time you transformed, [[Norbert]] the pig can tell you when the other residents will tolerate talking with you!&lt;br /&gt;
* Befriending the residents of [[Animal Town]] is highly encouraged for all [[Beast Forms]] who wish to remain in their forms long-term. The NPCs of the town offer training of [[Beast Forms#Beast Skills|Beast Skills]], abilities, and provide storage exclusive to [[Beast Forms]].&lt;br /&gt;
==== Animal Outposts ====&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: North of [[Kur Tower]] on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.&lt;br /&gt;
: Inside a cavern carved into a mountain, a group of [[Warden]]s stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.&lt;br /&gt;
==== Useful NPCs to Befriend ====&lt;br /&gt;
Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
* [[Flia]] - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level [[Beast Forms]].&lt;br /&gt;
* [[Harry the Wolf]] - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with [[Beast Forms]] naturally, but requires extra effort by humanoid forms who want to converse with him.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
* [[Suspicious Cow]] - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
* Along the northwestern beach, Lycanthropes [[Sanja]] and [[Jace Soral]] guard a small camp and campfire.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
* [[Lumpfuzz]] - A traveling Elven Spellhound and merchant.&lt;br /&gt;
&lt;br /&gt;
=====NPC Shopkeepers that speak to Beast Forms=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Shopkeeper&lt;br /&gt;
 | category = Talks to Animals&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====NPC Shopkeepers that don&#039;t speak to Beast Forms =====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Shopkeeper&lt;br /&gt;
 | notcategory = Talks to Animals&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== NPCs that speak to Beast Forms and are not Shopkeepers=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Talks to Animals&lt;br /&gt;
 | notcategory = Shopkeeper&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== NPCs that don&#039;t speak to Beast Forms and are not Shopkeepers=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | notcategory = Talks to Animals&lt;br /&gt;
 | notcategory = Shopkeeper&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General Tips for Beast Forms ===&lt;br /&gt;
* It is advised that new characters wait to become a [[Beast Forms|Beast Form]], especially a [[Lycanthropy|Lycanthrope]], until they have explored [[Serbule]], [[Serbule Hills]], and [[Eltibule]]. For characters with low-level Combat Skills, transforming into a [[Beast Forms|Beast Form]] and losing access to many shopkeepers and other services can be a surprise. Until [[favor]] is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.&lt;br /&gt;
&lt;br /&gt;
* If a [[Beast Forms|Beast Form]] sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a {{Item|Spider Juice}}, they will need to fight their way through the entire [[Serbule Crypt]] to reach the NPC selling the {{Item|Un-Spider Juice}}... or rely on a helpful adventurer.&lt;br /&gt;
&lt;br /&gt;
* [[Beast Forms]] stack. If a Rakshasa cursed by [[Maronesa]] into a [[Cow]] drinks a {{Item|Deer Juice}}, they will transform into a [[Deer]] and loose access to have Cow abilities active in combat. When they drink an {{Item|Un-Deer Juice}}, they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a [[Lycanthropy|Lycanthrope]], they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.&lt;br /&gt;
&lt;br /&gt;
* A common method to improve [[Beast Speech]] is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of [[Beast Speech]].&lt;br /&gt;
&lt;br /&gt;
* Newly transformed [[Beast Forms]] may have a surplus of armor after exploring a dungeon, as they no longer have access to [[Joeh]] as a shopkeeper. The Orc merchant [[Roshun the Traitor]], living in a building near the [[Eltibule]] portal, speaks with animals and buys equipment.&lt;br /&gt;
&lt;br /&gt;
* Although most storage-offering NPCs in [[Serbule]] shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between [[Marna]] and [[Hulon]]&#039;s shops. (Note: This may change in the future).&lt;br /&gt;
&lt;br /&gt;
* Using the associated Combat Skill for a [[Beast Forms|Beast Form]] is not required. A [[Cow]]-form character could have [[Psychology]] and [[Mentalism]] as its active skills.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Beast Forms]] (and specifically Cow  at first), were at first &#039;a fluke&#039; by the Developers.&lt;br /&gt;
Citan originally only intended the Beast Forms to be a very temporary curse, intended only as &#039;punishment&#039; and to be cured ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=224441</id>
		<title>Beast Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Beast_Forms&amp;diff=224441"/>
		<updated>2026-03-02T22:23:38Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* NPC Shopkeepers that speak to Beast Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Beast Forms]] are a unique feature of the skill system in Project: Gorgon. [[Beast Forms]] are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider [[Beast Forms]] to be viable, powerful alternatives to living life in a humanoid form.&lt;br /&gt;
&lt;br /&gt;
== Skill Characterization ==&lt;br /&gt;
; [[Cow]]&lt;br /&gt;
* Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivability in longer fights. Cows also have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk.&lt;br /&gt;
* {{Item|Bottle of Milk}} is a valuable item used in crafting skills such as [[Cooking]] and [[Cheesemaking]]. Cows with a [[Special Behavior Badges|Vegetarian badge]] can produce milk faster than cows with a varied diet, however skill level and the version of [[Collect Milk]] used also impact collection times.&lt;br /&gt;
* Adventurers can also milk cows, however consent must be given.&lt;br /&gt;
; [[Deer]]&lt;br /&gt;
* Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bounding Escape]]. They also have AoE taunts, while cows only have single target taunts.&lt;br /&gt;
* Deer can use the ability [[Summon Deer]] to summon a wild deer to help them in battle.&lt;br /&gt;
* Some deer are actually [[Druid]]s, using the [[Deer Form]] toggle ability.&lt;br /&gt;
; [[Spider]]&lt;br /&gt;
* Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on [[Incubate]], an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.&lt;br /&gt;
* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.&lt;br /&gt;
* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Tailoring|Spider Casing]] equipment.&lt;br /&gt;
; [[Pig]]&lt;br /&gt;
* Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of [[Mudbath]], [[Frenzy]], and [[Porcine Alertness]].&lt;br /&gt;
* The speed-boosting sidebar ability [[Terror Dash]] is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.&lt;br /&gt;
* A variety of mushrooms can be found by pigs using the [[Truffle Sniff]] abilities. &lt;br /&gt;
; [[Rabbit]]&lt;br /&gt;
* Normally, rabbits are stealthy creatures. Using [[Play Dead]], a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing [[Hare Dash]] and the speed-reducing [[Long Ear]], which slows a rabbit down in exchange for reducing the detection range of nearby foes.&lt;br /&gt;
* Rabbits are the only &#039;&#039;&#039;Beast Form&#039;&#039;&#039; capable of using [[Ice Magic]]. A special headgear item is required to activate this synergy.&lt;br /&gt;
; [[Giant Bat]]&lt;br /&gt;
* Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.&lt;br /&gt;
* Giant Bats can use [[Echolocation]], which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the [[Labyrinth]] in [[Ilmari]].&lt;br /&gt;
* Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.&lt;br /&gt;
; [[Lycanthropy]]&lt;br /&gt;
* Lycanthropy is unusual among the [[Beast Forms]], as it is a &#039;&#039;&#039;permanent alteration.&#039;&#039;&#039; There will &#039;&#039;&#039;never&#039;&#039;&#039; be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of [[Norala]].&lt;br /&gt;
* Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.&lt;br /&gt;
* While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks. &lt;br /&gt;
* [[Howl Mode]] allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.&lt;br /&gt;
; [[Spirit Fox]]&lt;br /&gt;
* Spirit Fox are tricksters, using abilities including [[Dimensional Snare]] to immobilize targets and [[Blur Step]] to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage. &lt;br /&gt;
* Spirit Fox can use [[Illusive Guise]] to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.&lt;br /&gt;
; Druid Forms&lt;br /&gt;
* [[Druid]]s can magically project themselves as [[Deer]], as well as a variety of birds including [[Raven Form|Raven]] and [[Mallard Form|Mallard]]. However, these are NOT [[Beast Forms]].&lt;br /&gt;
&lt;br /&gt;
== Beast Form Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Animals are unable to use [[Angling]], [[Armor Patching]], [[Sigil Scripting]], or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves. &lt;br /&gt;
&lt;br /&gt;
=== Familiar&#039;s Recall ===&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! Icon !! Level !! Name !! style=&amp;quot;width: 25%;&amp;quot; | Description !! style=&amp;quot;width: 25%;&amp;quot; | Special !! style=&amp;quot;width: 11%;&amp;quot; | Effects !! style=&amp;quot;width: 11%;&amp;quot; | Stats !! style=&amp;quot;width: 9%;&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Familiar&#039;s Recall|1}} || 0 || Familiar&#039;s Recall || Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;1800 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using a Recall Collar, a character using one of the [[Beast Forms]] may directly teleport to their master using the Familiar&#039;s Recall ability.  This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.&lt;br /&gt;
&lt;br /&gt;
This ability is learned from their master:&lt;br /&gt;
* [[Cinnamon the rabbit#Teleportation|Cinnamon the rabbit]] in [[Animal Town]] is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.&lt;br /&gt;
==== Recall Collars ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/FamiliarRecallCollar&lt;br /&gt;
 include    = {ITEM infobox}:description&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}}\n:,,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beast Skills ===&lt;br /&gt;
==== Beast Speech ====&lt;br /&gt;
One of the disadvantages of becoming a [[Beast Forms|Beast Form]] is [[Beast Speech]]. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending &amp;quot;&#039;&#039;I need help, can you meet me at the Serbule Well&#039;&#039;&amp;quot; might be sent as &amp;quot;&#039;&#039;I moooo moooo, can moo meet me at the moooooooo moooo?&#039;&#039;&amp;quot;, which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.&lt;br /&gt;
* [[Spirit Fox]] are not afflicted with [[Beast Speech]], as their transformation results is something not-quite a physical form.&lt;br /&gt;
==== Survival Instincts ====&lt;br /&gt;
[[Survival Instincts]] is a utility skill which provides sidebar abilities.&lt;br /&gt;
* [[Toughen Up]] provides an alternative to [[Armor Patching]]. Animals can&#039;t use Armor Patching.&lt;br /&gt;
* [[Toxic Flesh]] causes incoming melee attacks to inflict the attacker with poison.&lt;br /&gt;
* [[Lend Grace]] improves evasion and regenerates power.&lt;br /&gt;
&lt;br /&gt;
==== Beast Metabolism ====&lt;br /&gt;
[[Beast Metabolism]] is a skill used only by [[Lycanthropy|Lycanthropes]]. This skill levels as they consume the corpses of defeated enemies.&lt;br /&gt;
==== Warden ====&lt;br /&gt;
[[Warden]] is a combat skill exclusively available to [[Beast Forms]]. This skill deals Electricity, Fire, and Acid damage.&lt;br /&gt;
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden&lt;br /&gt;
=== Beast Form Equipment ===&lt;br /&gt;
==== Look Marna, No Hands!  ====&lt;br /&gt;
As an animal, you no longer have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].&lt;br /&gt;
* The lack of hands also prevents animals from gathering wood and collecting  milk from milkable animals.&lt;br /&gt;
* [[Beast Forms]] seeking to use [[Necromancy]] or [[Priest]] will be unable to use common [[Necromancy]] Orbs or [[Priest]] Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.&lt;br /&gt;
==== Crafting Equipment for Beast Forms ====&lt;br /&gt;
When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have [[gems]] easily obtained through surveying, animals require an additional step, rune-infused gems.&lt;br /&gt;
* [[Sigil Scripting]] recipes taught by [[Preta]] in [[Sun Vale]] must be used to attune common gems to [[Beast Forms]]. Level 25 [[Sigil Scripting]] is required to produce the inscribed rune-infused gems.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Bat Malachite}}&lt;br /&gt;
| {{Item|Cow Malachite}}&lt;br /&gt;
| {{Item|Deer Malachite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pig Malachite}}&lt;br /&gt;
| {{Item|Rabbit Malachite}}&lt;br /&gt;
| {{Item|Spider Malachite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spirit Fox Lapis}}&lt;br /&gt;
|}&lt;br /&gt;
==== Animal-Specific Equipment ====&lt;br /&gt;
Most [[Beast Forms]] have armor or equipment that can only be worn by that form. Usually, this includes [[Racial Jewelry]], however some forms have armor that changes them visually. Check individual pages of the [[Beast Forms]] for complete lists of their special equipment.&lt;br /&gt;
* [[Cow]]s have access to crafted Champron (headwear) &amp;amp; Barding(chest armor), which gives them the appearance of an armored cow.&lt;br /&gt;
* [[Deer]] can equip Alicorns such as {{Item|Greenberg&#039;s Horn}}, which add a centered horn to their forehead.&lt;br /&gt;
* [[Spider]]s can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.&lt;br /&gt;
* [[Pig]]s can wear Porkpie Hats created through [[Tailoring]].&lt;br /&gt;
* [[Rabbit]]s can wear Animal Controller head pieces which give them a small tiara.&lt;br /&gt;
* [[Giant Bat]]s can equip Witch Hats crafted through [[Tailoring]]. &lt;br /&gt;
* [[Lycanthropy]] afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through [[Blacksmithing]].&lt;br /&gt;
* [[Spirit Fox]] - No visual equipment.&lt;br /&gt;
&lt;br /&gt;
=== Animal Transformation ===&lt;br /&gt;
;[[Cow]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Cow|&lt;br /&gt;
* Receive damage from the Rage Attack &#039;&#039;Crushing Knockback Curse&#039;&#039; by [[Maronesa]] in the [[Crystal Cavern]]. Transformation begins after 120 seconds if [[Maronesa]] is still alive, or at the time of her target&#039;s death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Cow form|&lt;br /&gt;
* Defeat [[Maronesa]] in the [[Crystal Cavern]] to undo her curse.&lt;br /&gt;
* Complete the one-time quest [[Un-cow-ification]] to receive a {{Item|Minor Panacea}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Bovinity.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Deer]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Deer|&lt;br /&gt;
* Receive damage from the Rage Attack &#039;&#039;Heavy Burst Darkness Damage and Curse&#039;&#039; by [[Ciervos The Shadow]] in the [[Goblin Dungeon]]. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you are trying to become a Deer!&lt;br /&gt;
* Drink {{Item|Deer Juice}}.&lt;br /&gt;
* As a [[Druid]], reach Level 25.&lt;br /&gt;
* Receive damage from the Rage Attack of [[Ciervos The Shadow|World Boss Ciervos]] or [[Ciervos The Shadow|Incursion Boss Ciervos]] during events.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Deer form|&lt;br /&gt;
* Defeat [[Ciervos The Shadow]] or one of his event variants.&lt;br /&gt;
* Drink {{Item|Un-Deer Juice}}.&lt;br /&gt;
* As a [[Druid]], reach Level 25.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Deeriness.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Spider]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Spider|&lt;br /&gt;
* Drink {{Item|Spider Juice}}. (You should buy an Un-Spider Juice from the NPC at the same time!)&lt;br /&gt;
* Encounter [[Akhisa&#039;s Herald]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Spider form|&lt;br /&gt;
* Drink {{Item|Un-Spider Juice}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Arachnia.&#039;&#039;&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
* Encounter [[Akhisa&#039;s Herald]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Pig]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Pig|&lt;br /&gt;
* Drink {{Item|Pig Juice}}.&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Pig form|&lt;br /&gt;
* Drink {{Item|Un-Pig Juice}}.&lt;br /&gt;
* Speak a &#039;&#039;Word of Power: Cure Pigification.&#039;&#039;&lt;br /&gt;
* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.&lt;br /&gt;
}}&lt;br /&gt;
;[[Rabbit]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Rabbit|&lt;br /&gt;
* Drink {{Item|Bunny Juice}}.&lt;br /&gt;
: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. &lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Rabbit form|&lt;br /&gt;
* Drink {{Item|Un-Bunny Juice}}.&lt;br /&gt;
: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. &lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Giant Bat]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Giant Bat|&lt;br /&gt;
* Become infected with [[Fevered Trismus]]. If untreated, transformation after two hours.&lt;br /&gt;
; Sources:&lt;br /&gt;
:- Bite by a [[Giant Bat]] character using [[Virulent Bite]] in a PVP-enabled area.&lt;br /&gt;
:- Rage attacks from [[Disease-Crazed Giant Bat]], [[Pet Battlebat]], [[Sickly Giant Bat]], or [[Angry Giant Bat]].&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Giant Bat form|&lt;br /&gt;
* Drink {{Item|Un-Bat Juice}}.&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
;[[Lycanthropy]]&lt;br /&gt;
* Please see the [[Lycanthropy]] page for more information.&lt;br /&gt;
;[[Spirit Fox]]&lt;br /&gt;
{{Spoiler|Methods of turning into a Spirit Fox|&lt;br /&gt;
* Gift the [[Completely Normal Fox]] in the [[Wolf Cave]] a {{Item|Spirit Stone}}.&lt;br /&gt;
* Directly trade a {{Item|Spirit Stone}} to another [[Spirit Fox]] character.&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Methods of removing Spirit Fox form|&lt;br /&gt;
* Receive a directly traded {{Item|Spirit Stone}} from another character.&lt;br /&gt;
* Drink a very rare {{Item|Minor Panacea}}.&lt;br /&gt;
}}&lt;br /&gt;
=== Beast Forms and NPCs ===&lt;br /&gt;
Not every NPC in Project: Gorgon is friendly to [[Beast Forms]]. Newly transformed [[Beast Forms]] quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of [[Serbule]], shopping and training services once offered in humanoid form will be rescinded by [[Marna]], [[Joeh]], [[Elahil]], and [[Tadion]]. If humanoid form is regained, normal access to animal-hating NPCs will return. &lt;br /&gt;
* Some NPCs can be bribed to speak with animals, such as [[Hulon]] in [[Serbule]]. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.&lt;br /&gt;
* NPCs that refuse to speak to [[Beast Forms]] can be picky. They may shun only &amp;quot;scary&amp;quot; forms, usually [[Spider]], [[Lycanthropy|Lycanthrope]], and [[Giant Bat]].&lt;br /&gt;
* Both [[Spider]] and [[Spirit Fox]] gain access to abilities allowing them to temporarily appear humanoid.&lt;br /&gt;
* Discoverable [[Words of Power]] exist that can temporarily project a humanoid form.&lt;br /&gt;
: - &#039;&#039;Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you&#039;ve always been a human.&#039;&#039;&lt;br /&gt;
: - &#039;&#039;Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you&#039;ve always been an elf.&#039;&#039;&lt;br /&gt;
: - &#039;&#039;Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you&#039;ve always been a rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While some NPCs shun [[Beast Forms]], others will only be willing to interact with them. There are [[Awakened]] animals in small camps and outposts across Alharth that offer alternative places to train and shop.&lt;br /&gt;
==== Animal Town ====&lt;br /&gt;
[[Animal Town]] is a hidden refuge in [[Sun Vale]] populated by various species of talking animals. Some of the residents are [[Awakened]], while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly [[Summoned Guardian]]s.&lt;br /&gt;
&lt;br /&gt;
Individuals who have recently transformed into one of the [[Beast Forms]] will find themselves unable to speak with most NPCs in [[Animal Town]] until 180 real-world minutes have been played. If you loose track of the time you transformed, [[Norbert]] the pig can tell you when the other residents will tolerate talking with you!&lt;br /&gt;
* Befriending the residents of [[Animal Town]] is highly encouraged for all [[Beast Forms]] who wish to remain in their forms long-term. The NPCs of the town offer training of [[Beast Forms#Beast Skills|Beast Skills]], abilities, and provide storage exclusive to [[Beast Forms]].&lt;br /&gt;
==== Animal Outposts ====&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: North of [[Kur Tower]] on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.&lt;br /&gt;
: Inside a cavern carved into a mountain, a group of [[Warden]]s stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.&lt;br /&gt;
==== Useful NPCs to Befriend ====&lt;br /&gt;
Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
* [[Flia]] - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level [[Beast Forms]].&lt;br /&gt;
* [[Harry the Wolf]] - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with [[Beast Forms]] naturally, but requires extra effort by humanoid forms who want to converse with him.&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
* [[Suspicious Cow]] - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
* Along the northwestern beach, Lycanthropes [[Sanja]] and [[Jace Soral]] guard a small camp and campfire.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
* [[Lumpfuzz]] - A traveling Elven Spellhound and merchant.&lt;br /&gt;
=====NPC Shopkeepers that speak to Beast Forms=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Shopkeeper&lt;br /&gt;
 | category = Talks to Animals&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====NPC Shopkeepers that don&#039;t speak to Beast Forms =====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Shopkeeper&lt;br /&gt;
 | notcategory = Talks to Animals&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== NPCs that speak to Beast Forms and are not Shopkeepers=====&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = NPCs&lt;br /&gt;
 | category = Talks to Animals&lt;br /&gt;
 | notcategory = Shopkeeper&lt;br /&gt;
 | notcategory = Zones&lt;br /&gt;
 | notcategory = NPCs by Area&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC infobox}:beastlist,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot;,NPC Name, Zone, Animals spoken to.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General Tips for Beast Forms ===&lt;br /&gt;
* It is advised that new characters wait to become a [[Beast Forms|Beast Form]], especially a [[Lycanthropy|Lycanthrope]], until they have explored [[Serbule]], [[Serbule Hills]], and [[Eltibule]]. For characters with low-level Combat Skills, transforming into a [[Beast Forms|Beast Form]] and losing access to many shopkeepers and other services can be a surprise. Until [[favor]] is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.&lt;br /&gt;
&lt;br /&gt;
* If a [[Beast Forms|Beast Form]] sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a {{Item|Spider Juice}}, they will need to fight their way through the entire [[Serbule Crypt]] to reach the NPC selling the {{Item|Un-Spider Juice}}... or rely on a helpful adventurer.&lt;br /&gt;
&lt;br /&gt;
* [[Beast Forms]] stack. If a Rakshasa cursed by [[Maronesa]] into a [[Cow]] drinks a {{Item|Deer Juice}}, they will transform into a [[Deer]] and loose access to have Cow abilities active in combat. When they drink an {{Item|Un-Deer Juice}}, they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a [[Lycanthropy|Lycanthrope]], they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.&lt;br /&gt;
&lt;br /&gt;
* A common method to improve [[Beast Speech]] is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of [[Beast Speech]].&lt;br /&gt;
&lt;br /&gt;
* Newly transformed [[Beast Forms]] may have a surplus of armor after exploring a dungeon, as they no longer have access to [[Joeh]] as a shopkeeper. The Orc merchant [[Roshun the Traitor]], living in a building near the [[Eltibule]] portal, speaks with animals and buys equipment.&lt;br /&gt;
&lt;br /&gt;
* Although most storage-offering NPCs in [[Serbule]] shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between [[Marna]] and [[Hulon]]&#039;s shops. (Note: This may change in the future).&lt;br /&gt;
&lt;br /&gt;
* Using the associated Combat Skill for a [[Beast Forms|Beast Form]] is not required. A [[Cow]]-form character could have [[Psychology]] and [[Mentalism]] as its active skills.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Beast Forms]] (and specifically Cow  at first), were at first &#039;a fluke&#039; by the Developers.&lt;br /&gt;
Citan originally only intended the Beast Forms to be a very temporary curse, intended only as &#039;punishment&#039; and to be cured ASAP. &amp;lt;br&amp;gt;&lt;br /&gt;
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Teleportation_Machine&amp;diff=212739</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Teleportation_Machine&amp;diff=212739"/>
		<updated>2026-02-25T19:05:04Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014, 0049, 0116, 0738&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020, 2348, 4329, 5750&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047, 0082&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007, 9696&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096, 0834, 9247, 9985&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035, 5765&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093, 0320&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033, 5763, 8367&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064, 7998&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032, 5762&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026, 0048, 1238, 5756&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028, 5758&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118, 9269&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000, 0212, 0790, 9363&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034, 5764&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111, 0227&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167, 0327&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023, 5753&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011, 8967&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022, 5752&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036, 5766&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008, 0842&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
: The Village&lt;br /&gt;
:: 0421&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173, 9364&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030, 5760&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017, 0113, 0700, 5747&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: -&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045, 0080, 0574, 5348&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087, 0465&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024, 5754&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056, 0091, 9469&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158, 0274&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164, 0324&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031, 5761&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081, 0264&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018, 0381, 5748&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005, 9368&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021, 5751&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006, 0027, 0041, 0369, 5757, 5865&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Next to Cheb (&amp;quot;Egg Run&amp;quot; Location).&lt;br /&gt;
:: 0019, 5749, 9664, 9824&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025, 5755&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066, 0127, 9639&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029, 5759&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351, 9973&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 3487&lt;br /&gt;
: Gardening area at the top of the tree.&lt;br /&gt;
:: 9369&lt;br /&gt;
: The Graveyard.&lt;br /&gt;
:: 0052, 5782&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=212536</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=212536"/>
		<updated>2026-02-20T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Item Tiers */Fixed item rarity descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item Tiers==&lt;br /&gt;
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of an {{ItemRarity|Purple}} item. Notice the two intrinsic mods (to Inventory Slots and Sprint Speed) listed in white, and the four (due to its rarity tier) additional mods listed in green.]]&lt;br /&gt;
Items come in six different rarity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has).&lt;br /&gt;
&lt;br /&gt;
As can be seen in the illustration, the properties on high tier items can make a dramatic difference to a character&#039;s potential depending on ability specialization, from increasing damage output or the resilience of pets, &lt;br /&gt;
to lowering the cost of spells or even increasing [[Haste|sprint speed]] !&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item Tier !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100px;{{ItemColor|0|Light}}font:bold 15px Georgia,serif;&amp;quot;| Common || Those are common, basic items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{ItemColor|1|Light}}font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--green--&amp;gt;Uncommon || Three powers, one of which may be for a specific skill (the rest will be &amp;quot;generic&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{ItemColor|2|Light}}font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--cyan--&amp;gt;Rare || Three powers, two of which may be for up to two specific skills (the rest will be &amp;quot;generic&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{ItemColor|3|Light}}font:bold 15px Georgia,serif;&amp;quot;| Exceptional || Three modifiers, two of one skill and one of another (it is possible for one or both skills&#039; mods to be replaced with &amp;quot;generic&amp;quot; mods).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{ItemColor|4|Light}}font:bold 15px Georgia,serif;&amp;quot;| Epic || Four modifiers, two of one skill and two of another (it is possible for one or both skills&#039; mods to be replaced with &amp;quot;generic&amp;quot; mods).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{ItemColor|5|Light}}font:bold 15px Georgia,serif;&amp;quot;| Legendary || Five modifiers, three of one skill and two of another (it is possible for one or both skills&#039; mods to be replaced with &amp;quot;generic&amp;quot; mods).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{ItemColor|5|Light}}font:bold 15px Georgia,serif;&amp;quot;| Mastercrafted or Fortold || Aa legendary, but with 160 crafting points instead of the usual amount. They are also able to use those crafting points to enhance the item in ways not normally available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a creature is slain, a special effect and distinctive sound indicates that there is &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Epic&#039;&#039;&#039; or &#039;&#039;&#039;Legendary&#039;&#039;&#039; loot on them.&lt;br /&gt;
&lt;br /&gt;
After an items is dropped or crafted one additional mod may be added using [[Augmentation]] (or [[Shamanic Infusion]]) without changing the Rarity.&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
Finding loot in Project: Gorgon is exciting because the game uses a &amp;quot;random treasure&amp;quot; system which is more commonly found in ARPG games. Players can occasionally strike gold with an amazing, game-balance-destroying item every now and again.&amp;lt;ref name=&amp;quot;blog1&amp;quot;&amp;gt;http://www.eldergame.com/2012/05/gorgon-random-treasure/ Gorgon Random Treasure&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, if you’re an [[Unarmed]] fighter, you’ll love gauntlets that make your Punch attack heal you. You punch a lot, so that’s a huge power boost and very noticeable. On the other hand, you may prefer gauntlets that cause your Punch to do extra damage, or that cause your Cobra Strike to stun more reliably. But an amazing pair of gauntlets would do all three things.&lt;br /&gt;
&lt;br /&gt;
Augments come in levels. For instance, the first tier of Health-Enchantment gives you +5 max health. The next tier gives you +10 health. And so on.&lt;br /&gt;
&lt;br /&gt;
Here are a few examples of augments currently found in alpha:&lt;br /&gt;
: &amp;lt;ability&amp;gt; attacks heals you for 120&lt;br /&gt;
: &amp;lt;ability&amp;gt; causes your Sprint speed to increase by 10 for 10 seconds&lt;br /&gt;
: &amp;lt;ability&amp;gt; also restores 30 armor to you&lt;br /&gt;
: &amp;lt;ability&amp;gt; removes ongoing Poison effects (up to 30 dmg/sec)&lt;br /&gt;
&lt;br /&gt;
===Stacking Effects===&lt;br /&gt;
All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately.&lt;br /&gt;
&lt;br /&gt;
===How Skill Augments Apply===&lt;br /&gt;
Skill augments such as &amp;quot;Scintillating Flame restores 20 Power&amp;quot; work as long as the item is equipped, irrelevant if the item&#039;s associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have &amp;quot;Archery&amp;quot; active, the mod still applies if you have Fire Magic in use.&amp;lt;!-- hard to describe! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear and Equipment Types==&lt;br /&gt;
&lt;br /&gt;
; Main hand&lt;br /&gt;
: Hammer&lt;br /&gt;
: Staff&lt;br /&gt;
: Sword&lt;br /&gt;
: Beaker&lt;br /&gt;
: Dagger&lt;br /&gt;
: Cestus/Katar/Knuckles/Fist&lt;br /&gt;
: Lute&lt;br /&gt;
&lt;br /&gt;
; Off hand&lt;br /&gt;
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%&lt;br /&gt;
: Shield&lt;br /&gt;
: Bow : Of notice, &#039;&#039;&#039;Critical Damage %&#039;&#039;&#039; that comes with &#039;&#039;&#039;Anatomy&#039;&#039;&#039; skills appear to work only for Bows.&lt;br /&gt;
: Flask&lt;br /&gt;
: Claw&lt;br /&gt;
: Horn/Ocarina&lt;br /&gt;
: Dirk&lt;br /&gt;
&lt;br /&gt;
; [[Armor]]&lt;br /&gt;
: [[Belt]]s&lt;br /&gt;
: Boots&lt;br /&gt;
: Chest&lt;br /&gt;
: Legs&lt;br /&gt;
: Headgear&lt;br /&gt;
: Gloves&lt;br /&gt;
: Neck&lt;br /&gt;
: Ring&lt;br /&gt;
: Earring&lt;br /&gt;
: Navel Gem&lt;br /&gt;
&lt;br /&gt;
==Legacy Information==&lt;br /&gt;
===Treasure Generation===&lt;br /&gt;
* &amp;quot;In October 2016, the dev. changed the gear system to make single skill gear legacy. Now gear is two skill gear or one skill with generics.&amp;quot;&lt;br /&gt;
===Lucky Belts===&lt;br /&gt;
[[Belt|Lucky Belts]] used to attune the random-treasure system to specific skills. Wearing the proper belt made it so that the loot you find was much more likely to enhance your choice of primary and secondary skills.  This feature was changed in the 2015-12-06 patch.  See the [[Belt]] article for more historical information.&lt;br /&gt;
==Previous Max Enchanted==&lt;br /&gt;
It was possible for an item to reach more than 5 treasure effects. Crafted gear can be crafted as &amp;quot;max-enchanted&amp;quot;. Using the max-enchanted recipe gave the item one extra mod. For example, a second-from-the-top ({{ItemRarity|p}}) tier item which normally has 4 mods would have 5 if max-enchanted.  This allowed an item to reach at most 6 modifiers upon being crafted (in the case that it is {{ItemRarity|Legendary}}). [[Augmentation]] (or [[Shamanic Infusion]]) was then used to reach the upper limit of 7 (looted gear, which can&#039;t be max-enchanted, can only reach 6 at most).&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Justin_Smoot&amp;diff=211898</id>
		<title>Justin Smoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Justin_Smoot&amp;diff=211898"/>
		<updated>2026-02-06T20:39:17Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Correct table error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Justin Smoot&lt;br /&gt;
|image            = [[File:Justin Smoot (npc).png|300px]]&lt;br /&gt;
|caption          = Smells like Salt&lt;br /&gt;
|zone             = Statehelm&lt;br /&gt;
|town = Statehelm&lt;br /&gt;
|location         = Docks&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = ?&lt;br /&gt;
|skilltrainer     = [[Fishing]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Justin Smoot]]|&lt;br /&gt;
Hah! Well most people can&#039;t survive by fishin&#039; from the dock. But two things: I&#039;m real good at fishin&#039;, plus I don&#039;t have a home to pay for.}}&lt;br /&gt;
[[Justin Smoot]] is a human fisherman who lives on the outskirts of [[Statehelm]]. &lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Justin Smoot]] is usually found on the docks southeast of the city.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Justin Smoot]] rewards his friends with additional training options.&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Spoiler|Explore new mind-altering compounds(4h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Echur said, &amp;quot;That one was too hallucinogenic for me. I prefer ones that focus the mind, not distract it. You keep the rest.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:35 favor with [[Echur]]&lt;br /&gt;
:25 [[Mycology]] XP&lt;br /&gt;
:4 x {{Item|Blusher Mushroom}}&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Quests ==&lt;br /&gt;
At higher favor levels, Justin Smoot will offer two quests.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Justin Smoot&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Justin Smoot]] trains fishing related abilities, but also offers a few cooking options.&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Fishing]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Fishing{{pipe}}Unlock Fishing Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Fishing{{pipe}}Unlock Fishing Skill Levels 81-90&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Fishing{{pipe}}Unlock Fishing Skill Levels 91-100&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Fish Gut 7&lt;br /&gt;
 |skilllevel= 90&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability=Fish Gut 8&lt;br /&gt;
 |skilllevel= 105&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Incredible Musical Conch (Enchanted)&lt;br /&gt;
 |skilllevel= ?&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Incredible Musical Conch (Max-Enchanted)&lt;br /&gt;
 |skilllevel= ?&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Marvelous Musical Conch (Enchanted)&lt;br /&gt;
 |skilllevel= ?&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Marvelous Musical Conch (Max-Enchanted)&lt;br /&gt;
 |skilllevel= ?&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Angling]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Angling{{pipe}}Unlock Angling Skill Levels 91-100&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Cooking]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Blackened Fish&lt;br /&gt;
 |skilllevel= ?&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Fried Catfish&lt;br /&gt;
 |skilllevel= ?&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |favor= Neutral&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ?&lt;br /&gt;
|RiShin Family = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Justin Smoot]]|&lt;br /&gt;
There&#039;s a big fish around here. I call &#039;im the Sergeant.&lt;br /&gt;
&lt;br /&gt;
Inside joke.&lt;br /&gt;
&lt;br /&gt;
When I catch the Sergeant, it&#039;ll be time for me to finally start fishin&#039; from further down the dock}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lucinnea&amp;diff=211663</id>
		<title>Lucinnea</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lucinnea&amp;diff=211663"/>
		<updated>2026-01-30T17:24:16Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Lucinnea&lt;br /&gt;
|image            = [[File:Lucinnea.png|400px]]&lt;br /&gt;
|caption          =&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = North from western council camp of Vidaria&lt;br /&gt;
|anatomy = Ruminant&lt;br /&gt;
|species = Cow&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Cow]]&lt;br /&gt;
|vendor           = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Lucinnea]] is an NPC that only show when you use [[Amazing Steak]] on Rib cage north from Vidaria western council camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
* Likes Infernal Meat {{Hint|100 Infernal meat ~144.}}&lt;br /&gt;
* Likes Demonic Items {{Hint|Weak Hellfreeze Ointment ~8.6}}&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Cow]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Cow{{pipe}}Unlock Cow Skill Levels 81-90&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost=800000&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Cow{{pipe}}Unlock Cow Skill Levels 91-100&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 |cost=1200000&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tryaka&amp;diff=207090</id>
		<title>Tryaka</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tryaka&amp;diff=207090"/>
		<updated>2026-01-26T21:20:22Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Tryaka&lt;br /&gt;
|image            = [[File:Tryaka(npc).png|300px]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|zone             = Povus&lt;br /&gt;
|town = City of Povus&lt;br /&gt;
|location         = Near southeast exit of Old Town district.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|vendor= Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Tryaka]]|&lt;br /&gt;
It&#039;s just so depressing here, living among the ghosts of my friends.}}&lt;br /&gt;
[[Tryaka]] is a Rakshasa merchant living in the City of Povus alongside [[Umarak]]. &lt;br /&gt;
&lt;br /&gt;
In addition to the attributes below, she is also the source of the [[Scavenger&#039;s Ring]], an upgrade of the [[Scrounger&#039;s Ring]].&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: [[Tryaka]] can be found in a home near the southeast arch between Old Town and the Sprawl district, when the Povus Town Level is at least 8.&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
[[Tryaka]] does not sell any items, but is willing to purchase all types of items and equipment.&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
[[Tryaka]] does not use the favor system.&lt;br /&gt;
== Conversations ==  &lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:NoRiShin]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Crafting_Caravan&amp;diff=204561</id>
		<title>Crafting Caravan</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Crafting_Caravan&amp;diff=204561"/>
		<updated>2026-01-15T20:34:24Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The [[Crafting Caravan]] is a [[Seasonal Event]] that introduces Adventurers to a handful of traveling artisans seeking examples of local products. Completing crafting quests for the artisans grants rewards. The main incentive for players to participate are the large experience rewards; most quests reward experience approximately equivalent to the first-time bonus xp for producing the required items. In addition, quests after the first tier (~level 30+) also usually reward a {{Item|Crafter&#039;s Guild Token}}.&lt;br /&gt;
&lt;br /&gt;
Note: Although for the [[Leatherworking]] and [[Tailoring]] caravan quests, there are both enchanted and non-enchanted versions of the lowest-level Rough suits requested, only the enchanted version will count for the quest, as noted in the table here.&lt;br /&gt;
&lt;br /&gt;
The [[Crafting Caravan]] is the only source of obtaining the {{Item|Enhanced Windstep Shoes}}.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
===Intro Quest===&lt;br /&gt;
* [[Event: The Crafting Caravan]]&lt;br /&gt;
===[[Alchemy]] - [[Aceri]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Aceri&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Armorsmithing]] - [[Thedar]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Thedar&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Awesome quality, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Bowyery]] - [[Orom]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Orom&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Quality Hunting Bows, Amazing Hunting Crossbows,  Awesome Hunting Bows, included here so they show even though we haven&#039;t added v445 quests to the wiki yet)&lt;br /&gt;
===[[Blacksmithing]] - [[Garad]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Garad&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Brewing]] - [[Rayar]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Rayar&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Porter, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Candle Making]] - [[Torana]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Torana&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Carpentry]] - [[Kalrod]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kalrod&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Astounding crates, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Cheesemaking]] - [[Serrold]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Serrold&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Cooking]] - [[Kinira]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kinira&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Evu Mint Pork, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Fletching]] - [[Jopol]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Jopol&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Flower Arrangement]] - [[Delia]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Delia&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Jewelry Crafting]] - [[Moxie]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Moxie&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===[[Leatherworking]] - [[Tantai]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Tantai&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Awesome quality, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Mycology]] - [[Loche]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Loche&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Ruinous Spore Bombs, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Saddlery]] - [[Verac]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Verac&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Awesome reins, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Tailoring]] - [[Raim]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Raim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Also, one for Awesome quality, not included in the table because wiki quest database is out of date)&lt;br /&gt;
===[[Toolcrafting]] - [[Kimoc]]===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Kimoc&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest,Requirements,Prerequisites&lt;br /&gt;
tablesortcol=3&lt;br /&gt;
include =#Requirements,#Prerequisites&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
(Astounding version replaced with Carbon-form Scrutinizer Arrays, and additionally one for Master Whittling Knives, not included in the table because wiki quest database is out of date)&lt;br /&gt;
==Past Caravan Information==&lt;br /&gt;
=== January 2023 ===&lt;br /&gt;
* Added [[Saddlery]] to the Caravan. Once again, the NPCs were rearranged slightly to accommodate the extra station.&lt;br /&gt;
&lt;br /&gt;
=== September 2022 ===&lt;br /&gt;
* [[Armorsmithing]] added to the Caravan. Crafting NPCs also rearranged somewhat to accommodate the change.&lt;br /&gt;
&lt;br /&gt;
=== August 2021, January 2022, June 2022 ===&lt;br /&gt;
* No changes of note.&lt;br /&gt;
&lt;br /&gt;
=== May 2021 Caravan ===&lt;br /&gt;
* All repeatable caravan quests now have a 20 hour reset timer. (4 possible turn-ins during the event).&lt;br /&gt;
* [[Torana]], the Master Candle Maker, added.&lt;br /&gt;
* Unique vanity pet added to [[Orran]] barter.&lt;br /&gt;
* Advanced crafting options:&lt;br /&gt;
** A new interactive menu for {{Item|Amulet of the Rugged Traveler}} and {{Item|Windstep Shoes}} upgrade added.&lt;br /&gt;
** The unlock quests are no longer repeatable and only need to be done once. &lt;br /&gt;
Event Notes: [https://forum.projectgorgon.com/showthread.php?2858-Event-Notes-Crafting-Caravan-May-28-2021 https://forum.projectgorgon.com/showthread.php?2858-Event-Notes-Crafting-Caravan-May-28-2021]&lt;br /&gt;
&lt;br /&gt;
=== September 2020 Caravan ===&lt;br /&gt;
* [[Jopol]], the Master Fletcher, added.&lt;br /&gt;
* Advanced crafting options:&lt;br /&gt;
** Master [[Moxie]] will allow you to upgrade an {{Item|Amulet of the Rugged Traveler}}.&lt;br /&gt;
** Master [[Raim]] will allow you to upgrade a pair of {{Item|Windstep Shoes}}.&lt;br /&gt;
* Master Cook [[Kinira]]&#039;s {{Item|Apprentice Surprise}} added. (This is a one-time interaction for each character. Keep stepping through the dialog options to have the opportunity experience some existential horror and some unique gourmand XP.)&lt;br /&gt;
Event Notes: [https://forum.projectgorgon.com/showthread.php?2670-Event-Notes-Crafting-Caravan-September-25-2020 https://forum.projectgorgon.com/showthread.php?2670-Event-Notes-Crafting-Caravan-September-25-2020]&lt;br /&gt;
&lt;br /&gt;
=== May 2020 Caravan===&lt;br /&gt;
* No changes of note.&lt;br /&gt;
&lt;br /&gt;
=== January 2020 Caravan ===&lt;br /&gt;
A redesigned [[Crafting Caravan]] was introduced, including the introduction of [[Crafter&#039;s Guild Token]]s which can be traded to the Crafter&#039;s Guild Leader, [[Orran]], for specialty goods.&lt;br /&gt;
&lt;br /&gt;
Event Blog: [https://forum.projectgorgon.com/entry.php?36-Event-Blog-Crafting-Caravan-2-0 https://forum.projectgorgon.com/entry.php?36-Event-Blog-Crafting-Caravan-2-0]&lt;br /&gt;
&lt;br /&gt;
=== June 2019 Caravan ===&lt;br /&gt;
{{Quote|source=In-game pop-up|&lt;br /&gt;
A roaming caravan of miscellaneous master crafters and their apprentices have made a stop at the Red Wing Casino for a few days of rest, relaxation, restocking and a chance to study some of the local crafts. They have rented the Theater Room for their staging area. Go pay them a visit and see if they can help you advance your craft skills faster! All crafting tasks are repeatable every 12 hours while the event lasts. There is a Special Event Portal provided in Serbule near the north gate of the Keep. Enjoy!&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&#039; Cooking Basic&#039;&#039;&#039; - 1600 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Cooking Apprentice&#039;&#039;&#039; - 4800 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Cooking Master&#039;&#039;&#039; - 8000 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Cooking Expert&#039;&#039;&#039; - 11000 XP per task. (18 hour cd)&lt;br /&gt;
:&#039;&#039;&#039; Blacksmithing Apprentice&#039;&#039;&#039; - 4800 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Blacksmithing Master&#039;&#039;&#039; - 8000 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Toolcrafting Master&#039;&#039;&#039; -  XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Toolcrafting Apprentice&#039;&#039;&#039; - 4800 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Brewing Master &#039;&#039;&#039; -  XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Brewing Apprentice&#039;&#039;&#039; -  XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Cheesemaking Master&#039;&#039;&#039; -  XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Cheesemaking Apprentice&#039;&#039;&#039; -  XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Tailoring Master &#039;&#039;&#039; - 4100 XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Tailoring Apprentice&#039;&#039;&#039; -  XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Alchemist Master &#039;&#039;&#039; - XP per task.&lt;br /&gt;
:&#039;&#039;&#039; Alchemist Apprentice&#039;&#039;&#039; - XP per task.&lt;br /&gt;
&lt;br /&gt;
== Past Caravan Dates ==&lt;br /&gt;
* June 16, 2019 - June 19, 2019.&lt;br /&gt;
* January 17, 2020 - January 19, 2020.&lt;br /&gt;
* May 29, 2020 - May 31, 2020.&lt;br /&gt;
* September 25, 2020 - September 27, 2020.&lt;br /&gt;
* May 28, 2021 - May 30, 2021.&lt;br /&gt;
* August 27, 2021 - August 29, 2021.&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=204372</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Storage&amp;diff=204372"/>
		<updated>2026-01-11T07:54:41Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Finding Stored Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Council Storage Machine.jpg|thumb|right|300px|The Council Storage Vault in Hogan&#039;s Keep.]]&lt;br /&gt;
[[Storage]] offers the ability to store items permanently in a secure location. Items dropped on the ground will disappear after a time, and can be picked up by other players.&lt;br /&gt;
=====There are four basic categories of storage.=====&lt;br /&gt;
; Inventory Storage&lt;br /&gt;
: Every character has access to a personal backpack storage. The capacity of this storage can be increased permanently by leveling up [[Endurance]]. Certain recipes and consumable items have the ability to temporarily increase Inventory Storage. Equipment can generate with treasure effects which increase Inventory Storage when equipped. Equipment can also be modified to have inventory-increasing pockets by crafting skills. Leveling up certain skills will also allow you to divide your inventory storage using [[Inventory Folders]]. &lt;br /&gt;
:; Temporary Methods of Increasing Inventory Storage. &lt;br /&gt;
:* Two generic treasures can be appear on equipment which grant bonuses to inventory if equipped. The first offers a &#039;&#039;+1 inventory&#039;&#039; bonus and can be found on equipment for all slots. The second is only found on Chest and Legs slot items, but offers between &#039;&#039;+2 inventory&#039;&#039; and &#039;&#039;+8 inventory&#039;&#039; depending on the level of the effect. This second treasure can also give gear the &#039;&#039;Roomy&#039;&#039; prefix.&lt;br /&gt;
:*Equipment designed for the Saddlebag slot can have a treasure which offers between &#039;&#039;+1 inventory&#039;&#039; and &#039;&#039;+4 inventory&#039;&#039; depending on the level of the effect. &lt;br /&gt;
:* The skills [[Shamanic Infusion]] and [[Toolcrafting]] each allow the crafting of belts which have increases to inventory slots as their default effect. &lt;br /&gt;
:* {{Item|Pocket Expander Potion}}, an item sometimes acquired when completing quests, grants a bonus of &#039;&#039;+3 inventory slots for 60 minutes.&#039;&#039;&lt;br /&gt;
:* [[Words of Power]] can be obtained which temporarily increase inventory. The lowest potential increase is &#039;&#039;+10 inventory for 1 hour&#039;&#039; while the highest is &#039;&#039;+100 for 1 hour.&#039;&#039;&lt;br /&gt;
:* Equipment with unused Craft Points can be permanently improved to raise personal inventory (adding pockets). [[Blacksmithing]] allows pockets to be added to Metal and Organic armor, while pockets on Leather and Cloth armor are added by [[Tailoring]]. Established adventurers are known to commission full sets of &amp;quot;pocket gear&amp;quot; from others with high-level crafting skills.&lt;br /&gt;
; Council Vault Storage&lt;br /&gt;
: [[Hulon]] offers expandable storage through the [[Council Storage]] Machine system. Additional vault storage slots can be bought at increasing prices. Prices increase rapidly.&lt;br /&gt;
:* Slot 25 costs 900 Councils.&lt;br /&gt;
:* Slot 49 costs 8000 Councils.&lt;br /&gt;
:* Slot 62 costs 20,000 Councils.&lt;br /&gt;
:* Slot 63 costs 25,000 Councils.&lt;br /&gt;
:* Slots above 63 increase by 5,000 each time. Slots 81, the final slot, costs 115,000 Councils.&lt;br /&gt;
:This storage is shared across and can be accessed from multiple zones.&lt;br /&gt;
:* In [[Serbule]], the vault is accessed through [[Hulon]] in the town of [[Serbule Keep]].&lt;br /&gt;
:* In [[Eltibule]], a Council Vault is accessed through the Dilapidated Council Storage Machine in the courtyard of [[Hogan&#039;s Keep]].&lt;br /&gt;
:* In [[Kur Mountains]], a Council Storage Machine can be found at [[Gloria Stonecurl]]&#039;s home.&lt;br /&gt;
:* In [[Rahu]], A Council Storage Machine can be found in the peaceful part of town, under a balcony near a Meditation Pillar.&lt;br /&gt;
; NPC Storage&lt;br /&gt;
: Several NPCs offer personal storage that scales depending on your favor level with them. Sometimes, these NPCs have restrictions on the items they will let you store.&lt;br /&gt;
: Once you unlock your first NPC Storage or Chest Storage in a zone, you will be able to access that storage both through other NPCs that offer storage in the zone, and at specific intractable items.&lt;br /&gt;
:* In [[Serbule]], a bookshelf in the building next to [[Hulon]]&#039;s shop.&lt;br /&gt;
:* In [[Serbule Hills]], a bookshelf in the [[Tapestry Inn]].&lt;br /&gt;
:* In [[Kur Mountains]], a table near [[Nightshade]].&lt;br /&gt;
:* In [[Rahu]], a table near [[Ichin the Ice Master]].&lt;br /&gt;
; Chest Storage&lt;br /&gt;
: Usable chests can be found throughout the world. These chests are often discovered through exploration, raising favor with NPCs,  or the completion of puzzles.  An early example is a chest found on [[Anagoge]].&lt;br /&gt;
&lt;br /&gt;
=====Special storage systems can also be used under certain circumstances.=====&lt;br /&gt;
; Account Storage - Transfer Chests&lt;br /&gt;
: Transfer Chests allow storing and retrieving items between characters on the same account. Currently, four chests exist. They can be found in:&lt;br /&gt;
:* [[Hulon]]&#039;s shop in [[Serbule]]&lt;br /&gt;
:* Next to the council storage machine in [[Rahu]]&lt;br /&gt;
:* In [[Sun Vale]], next to the guild storage in [[Animal Town]].&lt;br /&gt;
:* [[Qatik]]&#039;s room in the [[Red Wing Casino]]&lt;br /&gt;
; Guild Storage&lt;br /&gt;
: Players who have joined a guild may have access to Guild Storage chests. This access is dependent on their guild-rank  and the access-rights set by the guild master. &lt;br /&gt;
: There are guild chests in [[Serbule]] (2x), [[Sun Vale|Animal Town]], [[Kur Mountains]], [[Rahu]] (2x) and in the [[Red Wing Casino]] (2x).&lt;br /&gt;
; Ursula Storage&lt;br /&gt;
: While under the effects of the {{Disease|Haunted}} curse, one variant of Ursula that may be spawned offers 16 storage slots.&lt;br /&gt;
; Carpentry Storage&lt;br /&gt;
: Adventurers with some knowledge of [[Carpentry]] can craft a range of Storage Crates that allow for a special storage space to be accessed.&lt;br /&gt;
: Each player that access a storage crate can store their own items. All storage crates allow access to the same items for a player.&lt;br /&gt;
:* {{Item|Shoddy Storage Crate}} - A small box for storing up to 4 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
:* {{Item|Crude Storage Crate}} - A box for storing up to 8 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
:* {{Item|Decent Storage Crate}} - A box for storing up to 12 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
:* {{Item|Nice Storage Crate}} - A box for storing up to 16 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
:* {{Item|Quality Storage Crate}} - A box for storing up to 20 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
:* {{Item|Great Storage Crate}} - A box for storing up to 24 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
:* {{Item|Amazing Storage Crate}} - A box for storing up to 28 items. Lasts for 5 minutes once deployed.&lt;br /&gt;
; Druid Storage&lt;br /&gt;
: Druid storage is available as an unlock with Dreva&#039;s Blessings.  This storage has no cost or cooldown, but can only be used 1 hour before or after a druid event.  12 and 20 slot storages are available.&lt;br /&gt;
; Lycanthropy Storage - Altar of Norala&lt;br /&gt;
: [[Lycanthropy|Lycanthropes]] may unlock storage at the [[Altar of Norala]] in the [[Wolf Cave]].  Up to 48 slots may be unlocked by spending tokens during a Full Moon.&lt;br /&gt;
; Warden Storage&lt;br /&gt;
: [[Warden]]s have access to a special storage chest in the [[Sacred Grotto]] (also accessible from any Kur storage access point). The number of slots increases as the player gains favor with the NPCs in the Grotto.  132 storage is available at max favor.&lt;br /&gt;
; Fae Pocket Dimension&lt;br /&gt;
: [[Fairy|Fairies]] learn to access special storage via the [[Fae (Race Skill)]] (10 slots at level 23 Fae (Race Skill), 20 slots at level 33, and 30 slots at level 47). This storage behaves similarly to a storage crate. Like most Fae (Race Skills), accessing the storage costs {{Item|Crystal Ice}} and {{Item|Fairy Dust}}.&lt;br /&gt;
; Ri-Shin Shrine Storage&lt;br /&gt;
: Each [[Winter Holiday]], adventurers of Alharth have the chance to donate items at a Shrine of [[Ri-Shin]] in southern [[Kur Mountains]]. If unlocked, this storage chest grants everyone in-game storage slots based on the shrine&#039;s level. The lower tier of storage is 25 slots, the higher tier is 50. &lt;br /&gt;
; Vendor Fox in a Box, Small Box of Space&lt;br /&gt;
: Skills that may be learned by bartering {{Item icon|Live Event Memorabilia|32}}[[Live Event Credit]]s with [[Riston]].&lt;br /&gt;
:* Once you learn the Vendor Fox in a Box ability, the ability requires you to have some type of crate in your inventory. Any crafted storage crate and most pet crates (when Animal Husbandry is released) will work to allow use of the ability. The crate will not be consumed. The cool down timer on the ability will reset in 2 real-time hours, but you still need to spend 2 hours in-game before you can use the ability again. (You can see that timer in your effects bar under the effect &#039;Boxed Fox&#039;.)&lt;br /&gt;
:* Once you learn the Small Box of Space ability, there are no other requirements. Just use the ability to summon your storage box. The cool down timer for this ability is 90 minutes. The cool down timer on the ability will reset in 90 real-time minutes, but you still need to spend 90 in-game before you can use the ability again. (You can see that timer in your effects bar under the effect &#039;Spaced Out&#039;.)&lt;br /&gt;
; Cargo Suits&lt;br /&gt;
: Through [[Tailoring]], equipment with large amounts of inventory space but no treasure effects can be crafted. These [[Cargo Suits]] are intended for alt characters.&lt;br /&gt;
&lt;br /&gt;
== Finding Stored Items==&lt;br /&gt;
; isearch&lt;br /&gt;
: The &amp;lt;kbd&amp;gt;/isearch&amp;lt;/kbd&amp;gt; command searches all storage a players has access to, except for Guild Storage and Transfer Chests.&lt;br /&gt;
:* &amp;lt;kbd&amp;gt; /isearch Salt&amp;lt;/kbd&amp;gt; command will return a list of locations and quantities of all items in storage with &amp;quot;Salt&amp;quot; in the name. {{Item|Salt}} and {{Item|Saltpeter}} will both appear in the generated list.&lt;br /&gt;
:* &amp;lt;kbd&amp;gt; /isearch +Salt&amp;lt;/kbd&amp;gt; command will search for the exact word(s) entered. Only {{Item|Salt}} will be displayed.&lt;br /&gt;
; Inventory Search&lt;br /&gt;
: Clicking on a magnifying glass icon at the bottom of the inventory window will allow you to use the isearch system without entering a command.&lt;br /&gt;
; Practical Summoning&lt;br /&gt;
: A technique for summoning items from nearby storage into inventory, this system becomes accessible once unlocked through the [[Teleportation]] skill. Items held in storage in the same zone as the crafter can be summoned directly to be used in crafting.&lt;br /&gt;
: It is not possible to use [[Practical Summoning]] to retrieve items from  Council Vault Storage or Guild Storage Chests.&lt;br /&gt;
; Stow Items in Nearby Storages&lt;br /&gt;
: Completing [[Wintria Irasce]]&#039;s quest [[Care Package from Rahu]] unlocks the &#039;&#039;Stow Items in Nearby Storages&#039;&#039;&#039; button. Pressing this button will move items from your inventory into any nearby storage, provided there is at least one of that item in the storage already.&lt;br /&gt;
&lt;br /&gt;
==Traditional Item Storage Lists==&lt;br /&gt;
===[[Anagoge]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Anagoge NPCs&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
;Anagoge Chest / Sturdy Old Chest (16 Slots)&lt;br /&gt;
: Near [[Lawara]] on [[Anagoge Island]]. It can be unlocked by a key obtained after destroying the [[Enchanted Dummy]].&lt;br /&gt;
===[[Serbule]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Serbule NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
; Ivyn&#039;s Chest (32 Slots)&lt;br /&gt;
: [[Ivyn]] offers access to a personal storage chest after reaching {{Favor|Close Friends}} Favor. &lt;br /&gt;
: Do not unlock this storage without reaching {{Favor|Close Friends}}. If you do, he will sell the items you place in the chest!&lt;br /&gt;
===[[Serbule Crypt]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Serbule Crypt NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
;Khyrulek Family Memento Chest / Gilded Chest (16 Slots)&lt;br /&gt;
: In the [[Serbule Crypt]], a chest becomes available after solving a puzzle.&lt;br /&gt;
===[[Crystal Cavern]]===&lt;br /&gt;
;Dalvos&#039;s Abandoned Storage Chest (16 slots)&lt;br /&gt;
:Found at the end of [[Crystal Cavern]] in [[Serbule]].&lt;br /&gt;
===[[Serbule Hills]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Serbule Hills NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
; Footlocker (32 Slots)&lt;br /&gt;
: Talk to [[Durstin Tallow]] in the Tapestry Inn to unlock. This can be completed at {{Favor|Neutral}} for a cost of 100 councils to unlock permanently. Select &amp;quot;Can i rent a room?&amp;quot; from Durstin&#039;s dialog options (in the Talk menu). The storage locker can be accessed from the bookshelf in the inn, or directly in the nearby building.&lt;br /&gt;
&lt;br /&gt;
===[[Eltibule]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Eltibule NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
===[[Red Wing Casino]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Red Wing Casino NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
; [[Qatik]] Storage Slots.&lt;br /&gt;
: In the [[Red Wing Casino]], [[Qatik]] offers storage with slots purchased using {{Item|Red Wing Token}}.  Each slot will cost n+1 tokens, and storage will max at 100 for a combined cost of 5,150 tokens.&lt;br /&gt;
&lt;br /&gt;
===[[Sun Vale]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Sun Vale NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
===[[Winter Nexus]]===&lt;br /&gt;
; Trallix&#039;s Storage Box (16 Slots)&lt;br /&gt;
: A storage chest found inside the [[Winter Nexus]] after completing a puzzle.&lt;br /&gt;
===[[Kur Mountains]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Kur Mountains NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
===[[Ilmari]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Ilmari NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
===[[Rahu]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Rahu NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
=== [[Gazluk]] ===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Gazluk NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
=== [[New Prestonbule Cave]] ===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = New Prestonbule Cave NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
===[[Fae Realm]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Fae Realm NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
===[[Povus]]===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | category = Povus NPCs&lt;br /&gt;
 | notcategory = Dungeon NPCs&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot; ,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;br /&gt;
* A &#039;&#039;&#039;Storage Chest&#039;&#039;&#039; in the Old Town district gains storage space when nightly Povus town quests are completed. This chest has a maximum of 80 slots.  &lt;br /&gt;
* Each quest completed will reward you 1 experience, bonus or regular nights.  Every 5 slots will increase the cost per slot.  See [[Xptables/PovusStorage]] for the total costs.&lt;br /&gt;
&lt;br /&gt;
=== Complete Storage NPC List ===&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Storage&lt;br /&gt;
 | notcategory = StorageSpecial&lt;br /&gt;
 | notcategory = TempList&lt;br /&gt;
 | include    = {NPC infobox}:zone,{NPC STORAGE}:favorrestriction,{NPC STORAGE}:neutral,{NPC STORAGE}:comfortable,{NPC STORAGE}:friends,{NPC STORAGE}:closefriends,{NPC STORAGE}:bestfriends,{NPC STORAGE}:likefamily,{NPC STORAGE}:soulmates,{NPC STORAGE}:itemrestriction&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;width:100%&amp;quot;,Name, Zone, Base Favor, Neutral, Comfortable, Friends, Close Friends, Best Friends, Like Family, Soulmates, Limits&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Synergy_Levels&amp;diff=204356</id>
		<title>Synergy Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Synergy_Levels&amp;diff=204356"/>
		<updated>2026-01-08T18:44:59Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Updated on November 17, 2022 from v374 --&amp;gt;&lt;br /&gt;
==Normal Skills==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! style=&amp;quot;width:11%;&amp;quot; | Skill !! Where to get bonus levels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Alchemy]]&amp;lt;/b&amp;gt; || Ancillary-Armor Augmentation 35, Armor Augmentation 35, Cheesemaking 30, Cooking 30, Holistic Wellness 38, Jewelry Augmentation 35, Mycology 10, Mycology 40, Pathology 15, Safecracking 35, Spider 27, Spider 41, Weapon Augmentation 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Angling]]&amp;lt;/b&amp;gt; || Fish and Snail Anatomy 50, Fishing 70, Fishing 100, Foraging 53, Foraging 80, Orcish 38, Sushi Preparation 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Animal Handling]]&amp;lt;/b&amp;gt; || Anatomy 15, Anatomy 25, Bear and Bugbear Anatomy 29, Feline Anatomy 19, Rodent Anatomy 19, Rodent Anatomy 39, Animal Husbandry 25, Animal Husbandry 50, Animal Husbandry 75, Compassion 25, Fishing 42, Skinning 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Archery]]&amp;lt;/b&amp;gt; || Human Anatomy 19, Crossbow 25, Crossbow 50, Crossbow 75, Fletching 15, Fletching 29, Fletching 43, Meditation 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Armor Patching]]&amp;lt;/b&amp;gt; || Anatomy 20, Anatomy 40, Armorsmithing 15, Armorsmithing 45, Armorsmithing 70, Blacksmithing 35, Blacksmithing 50, Endurance 20, First Aid 25, Toolcrafting 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Armorsmithing]]&amp;lt;/b&amp;gt; || Armor Patching 60, Armor Patching 70, Blacksmithing 70, Leatherworking 60, Toolcrafting 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Artistry]]&amp;lt;/b&amp;gt; || Art History 10, Art History 30, Art History 50, Buckle Artistry 1, Buckle Artistry 15, Buckle Artistry 30, Buckle Artistry 45, Candle Making 25, Carpentry 40, Dye Making 50, Flower Arrangement 5, Flower Arrangement 25, Flower Arrangement 45, Poetry Appreciation 20, Tailoring 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Augmentation]]&amp;lt;/b&amp;gt; || Ancillary-Armor Augmentation 1, Armor Augmentation 1, Jewelry Augmentation 1, Weapon Augmentation 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bard]]&amp;lt;/b&amp;gt; || Art History 15, Art History 45, Oratory 10, Oratory 30, Oratory 50, Interpretive Dance 9, Interpretive Dance 35, Interpretive Dance 65, Poetry Appreciation 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Battle Chemistry]]&amp;lt;/b&amp;gt; || Alchemy 25, Alchemy 45, Cooking 55, Iocaine Resistance 30, Mycology 30, Pathology 30, Sigil Scripting 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Blacksmithing]]&amp;lt;/b&amp;gt; || Armor Patching 35, Armor Patching 50, Carpentry 50, Industry 20, Toolcrafting 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bladesmithing]]&amp;lt;/b&amp;gt; || Knife Fighting 58, Sushi Preparation 30, Sword 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Brewing]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Buckle Artistry]]&amp;lt;/b&amp;gt; || Hammer 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Butchering]]&amp;lt;/b&amp;gt; || Knife Fighting 10, Skinning 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Calligraphy]]&amp;lt;/b&amp;gt; || Bladesmithing 60, Bladesmithing 80, Geology 40, Nature Appreciation 20, Non-Fiction Writing 15, Safecracking 20, Sigil Scripting 10, Sigil Scripting 30, Sigil Scripting 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Carpentry]]&amp;lt;/b&amp;gt; || Plant Anatomy 10, Plant Anatomy 50, Blacksmithing 45, Fletching 25, Fletching 50, Hammer 11, Hammer 41, Industry 10, Sigil Scripting 20, Toolcrafting 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Cheesemaking]]&amp;lt;/b&amp;gt; || Cow 19, Cow 41&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Compassion]]&amp;lt;/b&amp;gt; || Gender Studies 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Cooking]]&amp;lt;/b&amp;gt; || Alchemy 35, Butchering 20, Butchering 40, Candle Making 15, Cheesemaking 10, Cheesemaking 50, Fire Magic 23, Gardening 30, Gardening 70, Ice Magic 80 (bugged atm Jan 2025, Cooking 80 until it&#039;s patched), Knife Fighting 12, Knife Fighting 49, Shamanic Infusion 30, Skinning 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Cow]]&amp;lt;/b&amp;gt; || Cheesemaking 25, Cheesemaking 45, Foraging 26, Gardening 51, Gourmand 25, Survival Instincts 13, Unarmed 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Crossbow]]&amp;lt;/b&amp;gt; || Archery 32, Archery 58, Fletching 21, Fletching 34, Fletching 53, Gadgeteering 15, Gadgeteering 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Deer]]&amp;lt;/b&amp;gt; || Ruminant Anatomy 17, Animal Handling 24, Cow 26, Foraging 25, Psychology 17, Survival Instincts 18, Unarmed 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Druid]]&amp;lt;/b&amp;gt; || Deer 21, Deer 61, Mycology 45, Nature Appreciation 38, Nature Appreciation 65, Pig 48, Rabbit 42, Shamanic Infusion 25, Staff 47, Survival Instincts 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Dwarf Anatomy]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Dwarf&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Dying]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 90, Compassion 20, Necromancy 37&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Elven Anatomy]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Elf&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Gender Studies 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Endurance]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 70, Deer 11, Deer 31, Foraging 60, Holistic Wellness 13, Iocaine Resistance 20, Iocaine Resistance 40, Oratory 40, Orcish 50, Interpretive Dance 39, Shield 21, Shield 41, Survival Instincts 15, Sword 34, Unarmed 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Fae Anatomy]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Fairy Magic]]&amp;lt;/b&amp;gt; || Fae Anatomy 49, Animal Handling 35 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Dying 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Fire Magic 38 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Gardening 48 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Lore 6 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Mentalism 55 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Fae&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Fire Magic]]&amp;lt;/b&amp;gt; || Armorsmithing 28, Alchemy 60, Battle Chemistry 20, Battle Chemistry 40, Candle Making 50, Cooking 50, Ice Magic 43, Ice Magic 80, Orcish 45, Jewelry Crafting 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[First Aid]]&amp;lt;/b&amp;gt; || Compassion 15, Compassion 42, Druid 29, Holistic Wellness 23, Phrenology 10, Priest 15, Priest 45, Survival Instincts 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Fish and Snail Anatomy]]&amp;lt;/b&amp;gt; || Fishing 10, Fishing 20, Fishing 30, Fishing 40, Fishing 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Fishing]]&amp;lt;/b&amp;gt; || Fish and Snail Anatomy 22, Animal Handling 22, Animal Handling 55, Cooking 35, Druid 65, Foraging 22, Foraging 65, Knife Fighting 22, Knife Fighting 55, Nature Appreciation 22, Psychology 22, Skinning 25, Surveying 25, Sushi Preparation 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Fletching]]&amp;lt;/b&amp;gt; || Archery 19, Archery 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Flower Arrangement]]&amp;lt;/b&amp;gt; ||  Artistry 25, Artistry 50, Gardening 75, Jewelry Crafting 60, Nature Appreciation 30, Nature Appreciation 70, Nature Appreciation 90, Plant Anatomy 39, Psychology 55, Poetry Appreciation 15, Poetry Appreciation 25, Poetry Appreciation 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Foraging]]&amp;lt;/b&amp;gt; || Carpentry 20, Cooking 40, Druid 22, Gardening 20, Gardening 50, Mining 25, Pig 26, Surveying 20, Surveying 37&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Gaming]]&amp;lt;/b&amp;gt; || Safecracking 5, Safecracking 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Gardening]]&amp;lt;/b&amp;gt; || Plant Anatomy 20, Carpentry 45, Cooking 20, Druid 34, Flower Arrangement 35, Flower Arrangement 57, Nature Appreciation 10, Nature Appreciation 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Gender Studies]]&amp;lt;/b&amp;gt; || Nature Appreciation 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Genetics]]&amp;lt;/b&amp;gt; || Arthropod Genetics 1, Arthropod Genetics 5, Arthropod Genetics 10, Arthropod Genetics 15, Arthropod Genetics 20, Arthropod Genetics 25, Arthropod Genetics 30, Arthropod Genetics 35, Arthropod Genetics 40, Arthropod Genetics 45, Arthropod Genetics 50, Arthropod Genetics 55, Arthropod Genetics 60, Arthropod Genetics 65, Arthropod Genetics 70, Arthropod Genetics 75, Arthropod Genetics 80, Arthropod Genetics 85, Arthropod Genetics 90, Arthropod Genetics 95, Arthropod Genetics 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Geology]]&amp;lt;/b&amp;gt; || Foraging 50, Mining 50, Surveying 10, Surveying 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Giant Bat]]&amp;lt;/b&amp;gt; || Animal Handling 46, Bard 40, Nature Appreciation 24, Necromancy 27, Necromancy 45, Necromancy 55, Survival Instincts 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Goblin Anatomy]]&amp;lt;/b&amp;gt; || Goblinese 10, Goblinese 20, Goblinese 30, Goblinese 40, Goblinese 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Gourmand]]&amp;lt;/b&amp;gt; || Fire Magic 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Hammer]]&amp;lt;/b&amp;gt; || Blacksmithing 20, Carpentry 35, Mining 20, Mining 45, Mining 65, Toolcrafting 25, Unarmed 26&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Holistic Wellness]]&amp;lt;/b&amp;gt; || Dying 35, Interpretive Dance 19, Interpretive Dance 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Hoplology]]&amp;lt;/b&amp;gt; || Safecracking 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Human Anatomy]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Human&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Gender Studies 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Ice Magic]]&amp;lt;/b&amp;gt; || Armor Patching 55, Battle Chemistry 30, Battle Chemistry 55, Ice Conjuration 25, Fire Magic 28, Fire Magic 39, Fire Magic 65, Meditation 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Industry]]&amp;lt;/b&amp;gt; || Retail Management 15, Retail Management 30, Retail Management 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Iocaine Resistance]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Jewelry Crafting]]&amp;lt;/b&amp;gt; || Artistry 5, Geology 25, Jewelry Augmentation 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Knife Fighting]]&amp;lt;/b&amp;gt; || Cooking 10, Cooking 60, Fishing 35, Fishing 65, Orcish 25, Sword 25, Sword 55, Unarmed 33, Unarmed 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Leatherworking]]&amp;lt;/b&amp;gt; || Blacksmithing 25, Sigil Scripting 40, Skinning 20, Tailoring 20, Tailoring 40, Tanning 50, Tanning 60, Textile Creation 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Lore]]&amp;lt;/b&amp;gt; || Art History 20, Art History 40, Compassion 30, Gender Studies 40, Gender Studies 45, Gender Studies 50, Geology 50, Poetry Appreciation 40, Teleportation 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Lycanthropy]]&amp;lt;/b&amp;gt; || Canine Anatomy 19, Animal Handling 60, Butchering 34, Giant Bat 25, Howling 25, Howling 50, Skinning 35, Survival Instincts 33, Rabbit 70, Pig 70.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Meditation]]&amp;lt;/b&amp;gt; || Compassion 10, Compassion 50, Phrenology 15, Aberration Phrenology 20, Crone-Kin Phrenology 20, Demon Phrenology 20, Dwarf Phrenology 20, Elf Phrenology 20, Fae Phrenology 20, Giant Phrenology 20, Goblin Phrenology 20, Human Phrenology 20, Orc Phrenology 20, Rakshasa Phrenology 20, Unarmed 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Mentalism]]&amp;lt;/b&amp;gt; || Gender Studies 35, Holistic Wellness 48, Meditation 40, Phrenology 50, Aberration Phrenology 50, Crone-Kin Phrenology 50, Demon Phrenology 50, Dwarf Phrenology 50, Elf Phrenology 50, Fae Phrenology 50, Giant Phrenology 50, Goblin Phrenology 50, Human Phrenology 50, Orc Phrenology 50, Rakshasa Phrenology 50, Psychology 34, Psychology 41&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Mining]]&amp;lt;/b&amp;gt; || Geology 30, Hammer 24, Hammer 46, Surveying 30, Surveying 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Mycology]]&amp;lt;/b&amp;gt; || Alchemy 15, Cheesemaking 20, Cheesemaking 40, Foraging 30, Foraging 55, Gardening 60, Iocaine Resistance 10, Myconic 30, Myconic 50, Nature Appreciation 60, Pig 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Nature Appreciation]]&amp;lt;/b&amp;gt; || Dying 25, Flower Arrangement 10, Flower Arrangement 30, Flower Arrangement 60, Gardening 40, Gardening 55, Geology 20, Holistic Wellness 53, Mining 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Necromancy]]&amp;lt;/b&amp;gt; || Incorporeal Creature Anatomy 26, Undead Anatomy 19, Undead Anatomy 49, Dying 20, Dying 30, Giant Bat 16, Paleontology 24, Paleontology 49, Spirit Fox 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Orc Anatomy]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Orc&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Orcish 20, Orcish 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Orc Phrenology]]&amp;lt;/b&amp;gt; || Orcish 10, Orcish 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Pathology]]&amp;lt;/b&amp;gt; || Necromancy 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Performance]]&amp;lt;/b&amp;gt; || Oratory 5, Oratory 25, Oratory 45, Interpretive Dance 1, Interpretive Dance 10, Interpretive Dance 30, Interpretive Dance 50, Interpretive Dance 70, Percussion Instruments 1, Percussion Instruments 10, Percussion Instruments 15, Percussion Instruments 20, Stringed Instruments 1, Stringed Instruments 10, Stringed Instruments 15, Stringed Instruments 20, Wind Instruments 1, Wind Instruments 10, Wind Instruments 15, Wind Instruments 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Pig]]&amp;lt;/b&amp;gt; || Foraging 35, Foraging 45, Gardening 45, Mycology 20, Mycology 50, Mycology 65, Myconic 45, Survival Instincts 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Plant Anatomy]]&amp;lt;/b&amp;gt; || Ice Magic 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Poetry Appreciation]]&amp;lt;/b&amp;gt; || Flower Arrangement 15, Flower Arrangement 55, Nature Appreciation 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Priest]]&amp;lt;/b&amp;gt; || Compassion 35, Fire Magic 48, First Aid 45, Meditation 50, Pathology 55, Pig 55, Psychology 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Psychology]]&amp;lt;/b&amp;gt; || Compassion 40, Gender Studies 30, Meditation 20, Mentalism 15, Mentalism 44, Phrenology 35, Aberration Phrenology 35, Crone-Kin Phrenology 35, Demon Phrenology 35, Dwarf Phrenology 35, Elf Phrenology 35, Fae Phrenology 35, Giant Phrenology 35, Goblin Phrenology 35, Human Phrenology 35, Orc Phrenology 35, Rakshasa Phrenology 35, Safecracking 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Rabbit]]&amp;lt;/b&amp;gt; || Animal Handling 28, Deer 16, Foraging 28, Gardening 25, Gardening 53, Gourmand 30, Unarmed 10, Unarmed 38, Survival Instincts 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Rakshasa Anatomy]]&amp;lt;/b&amp;gt; || Alcohol Tolerance 10 &amp;lt;span style=&amp;quot;display: inline&amp;quot;&amp;gt;&amp;lt;sup style=&amp;quot;font-weight: bold; color: red;&amp;quot; title=&amp;quot;Only if Rakshasa&amp;quot;&amp;gt;(!)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Gender Studies 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Riding]]&amp;lt;/b&amp;gt; || Animal Handling 25, Animal Handling 75, Druid 37, Endurance 55, Endurance 75, Meditation 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Saddlery]]&amp;lt;/b&amp;gt; || Non-Ruminant Ungulate Anatomy 50, Animal Handling 70, Armor Augmentation 55, Cow 50, Leatherworking 70, Riding 70, Skinning 65, Tailoring 60, Toolcrafting 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Shamanic Infusion]]&amp;lt;/b&amp;gt; || Alchemy 42, Anatomy 50, Animal Handling 32, Battle Chemistry 41, Mycology 55, Psychology 70, Skinning 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Shield]]&amp;lt;/b&amp;gt; || Armor Patching 25, Armor Patching 45, Armorsmithing 48, Compassion 45, Endurance 35, Hoplology 10, Orcish 15, Staff 32, Sword 44, Weapon Augmentation 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Sigil Scripting]]&amp;lt;/b&amp;gt; || Battle Chemistry 11, Calligraphy 10, Calligraphy 30, Calligraphy 45, Calligraphy 60, Safecracking 10, Safecracking 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Skinning]]&amp;lt;/b&amp;gt; || Butchering 10, Butchering 30, Butchering 50, Leatherworking 15, Tanning 20, Textile Creation 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Spider]]&amp;lt;/b&amp;gt; || Arthropod Anatomy 13, Arthropod Anatomy 41, Animal Handling 50, Psychology 19, Psychology 46, Survival Instincts 37, Textile Creation 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Spirit Fox]]&amp;lt;/b&amp;gt; || Canine Anatomy 23, Canine Anatomy 47, Fae Anatomy 29, Incorporeal Creature Anatomy 49, Fishing 37, Foraging 47, Gourmand 35, Mentalism 30, Myconic 40, Psychology 51, Unarmed 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Staff]]&amp;lt;/b&amp;gt; || Goblinese 25, Goblinese 45, Hoplology 20, Hoplology 50, Sword 42, Unarmed 21, Unarmed 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Surveying]]&amp;lt;/b&amp;gt; || Calligraphy 35, Calligraphy 55, Foraging 40, Geology 10, Mining 15, Non-Fiction Writing 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Survival Instincts]]&amp;lt;/b&amp;gt; || Animal Handling 42, Cow 32, Deer 39, Druid 17, Druid 55, Giant Bat 42, Pig 42, Spider 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Sushi Preparation]]&amp;lt;/b&amp;gt; || Fish and Snail Anatomy 31, Fishing 55, Knife Fighting 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Sword]]&amp;lt;/b&amp;gt; || Calligraphy 25, Calligraphy 50, Calligraphy 75, Bladesmithing 25, Bladesmithing 50, Bladesmithing 75, Goblinese 15, Goblinese 35, Hoplology 40, Knife Fighting 42, Orcish 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Tailoring]]&amp;lt;/b&amp;gt; || Leatherworking 30, Leatherworking 45, Tanning 40, Textile Creation 30, Textile Creation 50, Toolcrafting 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Tanning]]&amp;lt;/b&amp;gt; || Candle Making 5, Skinning 10, Skinning 30, Skinning 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Textile Creation]]&amp;lt;/b&amp;gt; || Dye Making 20, Dye Making 40, Tailoring 10, Tailoring 50, Tanning 10, Tanning 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Toolcrafting]]&amp;lt;/b&amp;gt; || Blacksmithing 30, Candle Making 35, Carpentry 30, Gadgeteering 55, Hammer 31, Industry 30, Safecracking 30, Sigil Scripting 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Unarmed]]&amp;lt;/b&amp;gt; || Endurance 30, Endurance 45, Endurance 60, Hoplology 30, Interpretive Dance 59, Staff 19, Staff 39, Staff 60, Cow 75, Deer 75, Pig 75, Rabbit 75, Lycanthropy 75, Giant Bat 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Vampirism]]&amp;lt;/b&amp;gt; || Butchering 65, Corpse Talking 25, Dying 50, Giant Bat 35, Giant Bat 50, Necromancy 30, Necromancy 50, Necromancy 75, Psychology 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Vocabulary]]&amp;lt;/b&amp;gt; || Gender Studies 25, Poetry Appreciation 10, Poetry Appreciation 30, Poetry Appreciation 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Warden]]&amp;lt;/b&amp;gt; || Cow 38, Deer 41, Druid 32, Giant Bat 29, Nature Appreciation 35, Pig 31, Rabbit 32, Spider 32, Survival Instincts 32, Lycanthropy 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Whittling]]&amp;lt;/b&amp;gt; || Carpentry 60, Knife Fighting 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Weather Witching]]&amp;lt;/b&amp;gt; || Battle Chemistry 60, Druid 40, Druid 70, Elemental Anatomy 35, Foraging 70, Gardening 35, Gardening 65, Ice Magic 60, Ice Magic 85, Surveying 35, Surveying 65, Teleportation 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anatomy and Phrenology==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! style=&amp;quot;width:11%;&amp;quot; | Skill !! Where to get bonus levels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Anatomy]]&amp;lt;/b&amp;gt; || Aberration Anatomy 1, Aberration Anatomy 15, Aberration Anatomy 25, Aberration Anatomy 45, Arthropod Anatomy 1, Arthropod Anatomy 15, Arthropod Anatomy 25, Arthropod Anatomy 45, Bear and Bugbear Anatomy 1, Bear and Bugbear Anatomy 15, Bear and Bugbear Anatomy 25, Bear and Bugbear Anatomy 45, Canine Anatomy 1, Canine Anatomy 15, Canine Anatomy 25, Canine Anatomy 45, Canine Anatomy 50, Feline Anatomy 1, Feline Anatomy 15, Feline Anatomy 25, Feline Anatomy 45, Construct Anatomy 1, Construct Anatomy 15, Construct Anatomy 25, Construct Anatomy 45, Crone-Kin Anatomy 1, Crone-Kin Anatomy 15, Crone-Kin Anatomy 25, Crone-Kin Anatomy 45, Demon Anatomy 1, Demon Anatomy 15, Demon Anatomy 25, Demon Anatomy 45, Dinosaur Anatomy 1, Dinosaur Anatomy 15, Dinosaur Anatomy 25, Dinosaur Anatomy 45, Dwarf Anatomy 1, Dwarf Anatomy 15, Dwarf Anatomy 25, Dwarf Anatomy 45, Elemental Anatomy 1, Elemental Anatomy 15, Elemental Anatomy 25, Elemental Anatomy 45, Elven Anatomy 1, Elven Anatomy 15, Elven Anatomy 25, Elven Anatomy 45, Fae Anatomy 1, Fae Anatomy 15, Fae Anatomy 25, Fae Anatomy 45, Fish and Snail Anatomy 1, Fish and Snail Anatomy 15, Fish and Snail Anatomy 25, Fish and Snail Anatomy 45, Fungoid Anatomy 1, Fungoid Anatomy 15, Fungoid Anatomy 25, Fungoid Anatomy 45, Giant Anatomy 1, Giant Anatomy 15, Giant Anatomy 25, Giant Anatomy 45, Goblin Anatomy 1, Goblin Anatomy 15, Goblin Anatomy 25, Goblin Anatomy 45, Human Anatomy 1, Human Anatomy 15, Human Anatomy 25, Human Anatomy 45, Incorporeal Creature Anatomy 1, Incorporeal Creature Anatomy 15, Incorporeal Creature Anatomy 25, Incorporeal Creature Anatomy 45, Orc Anatomy 1, Orc Anatomy 15, Orc Anatomy 25, Orc Anatomy 45, Plant Anatomy 1, Plant Anatomy 15, Plant Anatomy 25, Plant Anatomy 45, Rakshasa Anatomy 1, Rakshasa Anatomy 15, Rakshasa Anatomy 25, Rakshasa Anatomy 45, Reptile Anatomy 1, Reptile Anatomy 15, Reptile Anatomy 25, Reptile Anatomy 45, Rodent Anatomy 1, Rodent Anatomy 15, Rodent Anatomy 25, Rodent Anatomy 45, Ruminant Anatomy 1, Ruminant Anatomy 15, Ruminant Anatomy 25, Ruminant Anatomy 45, Undead Anatomy 1, Undead Anatomy 15, Undead Anatomy 25, Undead Anatomy 45, Non-Ruminant Ungulate Anatomy 1, Non-Ruminant Ungulate Anatomy 15, Non-Ruminant Ungulate Anatomy 25, Non-Ruminant Ungulate Anatomy 45, Pathology 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Phrenology]]&amp;lt;/b&amp;gt; || Aberration Phrenology 1, Aberration Phrenology 15, Aberration Phrenology 25, Aberration Phrenology 45, Crone-Kin Phrenology 1, Crone-Kin Phrenology 15, Crone-Kin Phrenology 25, Crone-Kin Phrenology 45, Demon Phrenology 1, Demon Phrenology 15, Demon Phrenology 25, Demon Phrenology 45, Dwarf Phrenology 1, Dwarf Phrenology 15, Dwarf Phrenology 25, Dwarf Phrenology 45, Elf Phrenology 1, Elf Phrenology 15, Elf Phrenology 25, Elf Phrenology 45, Fae Phrenology 1, Fae Phrenology 15, Fae Phrenology 25, Fae Phrenology 45, Giant Phrenology 1, Giant Phrenology 15, Giant Phrenology 25, Giant Phrenology 45, Goblin Phrenology 1, Goblin Phrenology 15, Goblin Phrenology 25, Goblin Phrenology 45, Human Phrenology 1, Human Phrenology 15, Human Phrenology 25, Human Phrenology 45, Orc Phrenology 1, Orc Phrenology 15, Orc Phrenology 25, Orc Phrenology 45, Rakshasa Phrenology 1, Rakshasa Phrenology 15, Rakshasa Phrenology 25, Rakshasa Phrenology 45&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bowyery&amp;diff=204309</id>
		<title>Bowyery</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bowyery&amp;diff=204309"/>
		<updated>2026-01-05T07:41:38Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Learning Bowyery ==&lt;br /&gt;
Learn Bowyery from [[Denton Razor]] &lt;br /&gt;
&lt;br /&gt;
== Bowyery Recipes ==&lt;br /&gt;
&amp;lt;!-- Updated on 04 08, 2025 from v423 TekkraBot--&amp;gt;&lt;br /&gt;
Click &amp;quot;Expand&amp;quot; on the box below to view a complete list of Recipes for the {{msg:BASEPAGENAME}} skill.&lt;br /&gt;
{| {{STDT|sortable mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}} style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Lvl !! style=&amp;quot;width: 11%&amp;quot; | Name !! style=&amp;quot;width: 5%&amp;quot; | First-Time XP !! XP !! style=&amp;quot;width: 20%&amp;quot; | Ingredients !! style=&amp;quot;width: 20%&amp;quot; | Results !! style=&amp;quot;width: 30%&amp;quot; | Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Bow Tuneup Kit: Accuracy 1 || 30 || 30 || {{Item icon|Bone Dice|1}} [[Bone Dice]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Blue Dragon Scale|1}} [[Small Blue Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +8. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 15. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Bow Tuneup Kit: Critical Hit Damage 1 || 30 || 30 || {{Item icon|Rubbery Tongue|1}} [[Rubbery Tongue]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Yellow Dragon Scale|1}} [[Small Yellow Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +4%. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 15. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Bow Tuneup Kit: Accuracy 2 || 50 || 50 || {{Item icon|Small Conch|1}} [[Small Conch]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Blue Dragon Scale|1}} [[Small Blue Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +10. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 25. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Bow Tuneup Kit: Critical Hit Damage 2 || 50 || 50 || {{Item icon|Pebbles|1}} [[Pebbles]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Yellow Dragon Scale|1}} [[Small Yellow Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +6%. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 25. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Bow Tuneup Kit: Accuracy 3 || 70 || 70 || {{Item icon|Aktaari Claw|1}} [[Aktaari Claw]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Blue Dragon Scale|1}} [[Small Blue Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +12. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 35. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Bow Tuneup Kit: Critical Hit Damage 3 || 70 || 70 || {{Item icon|Broken Fishing Net|1}} [[Broken Fishing Net]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Yellow Dragon Scale|1}} [[Small Yellow Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +8%. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 35. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Bow Tuneup Kit: Accuracy 4 || 90 || 90 || {{Item icon|String|1}} [[String]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Yellow Dragon Scale|1}} [[Small Yellow Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +14. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 45 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Bow Tuneup Kit: Critical Hit Damage 4 || 90 || 90 || {{Item icon|Blue Sea Star|1}} [[Blue Sea Star]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Green Dragon Scale|1}} [[Small Green Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +10%. The benefit lasts until you have made 1250 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 45 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 50 || Quality Hunting Bow (Enchanted) || 200 || 200 || {{Item icon|Maple Wood|1}} [[Maple Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|String|1}} [[String]] x1 &amp;lt;br&amp;gt;{{Item icon|Crossing Oil|1}} [[Crossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Quality Hunting Bow|1}} [[Quality Hunting Bow]] x1  || Level 50 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 50 || Quality Hunting Crossbow (Enchanted) || 200 || 200 || {{Item icon|Maple Wood|1}} [[Maple Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Stringy Dinosaur Meat|1}} [[Stringy Dinosaur Meat]] x1 &amp;lt;br&amp;gt;{{Item icon|Crossing Oil|1}} [[Crossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Quality Hunting Crossbow|1}} [[Quality Hunting Crossbow]] x1  || Level 50 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Quality Hunting Bow (Max-Enchanted) || 212 || 212 || {{Item icon|Maple Wood|1}} [[Maple Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|String|1}} [[String]] x1 &amp;lt;br&amp;gt;{{Item icon|Crossing Oil|1}} [[Crossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1  || {{Item icon|Quality Hunting Bow|1}} [[Quality Hunting Bow]] x1  || Level 50 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Quality Hunting Crossbow (Max-Enchanted) || 212 || 212 || {{Item icon|Maple Wood|1}} [[Maple Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Stringy Dinosaur Meat|1}} [[Stringy Dinosaur Meat]] x1 &amp;lt;br&amp;gt;{{Item icon|Crossing Oil|1}} [[Crossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1  || {{Item icon|Quality Hunting Crossbow|1}} [[Quality Hunting Crossbow]] x1  || Level 50 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 55 || Bow Tuneup Kit: Accuracy 5 || 110 || 110 || {{Item icon|Kuvou Tongue|1}} [[Kuvou Tongue]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Yellow Dragon Scale|1}} [[Small Yellow Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +16. The benefit lasts until you have made 2000 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 55 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 55 || Bow Tuneup Kit: Critical Hit Damage 5 || 110 || 110 || {{Item icon|Phoenix Beak|1}} [[Phoenix Beak]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Green Dragon Scale|1}} [[Small Green Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +12%. The benefit lasts until you have made 2000 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 55 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Great Hunting Bow (Enchanted) || 240 || 240 || {{Item icon|Cedar Wood|1}} [[Cedar Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Stringy Cat Meat|1}} [[Stringy Cat Meat]] x1 &amp;lt;br&amp;gt;{{Item icon|Uncrossing Oil|1}} [[Uncrossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Great Hunting Bow|1}} [[Great Hunting Bow]] x1  || Level 60 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Great Hunting Crossbow (Enchanted) || 240 || 240 || {{Item icon|Cedar Wood|1}} [[Cedar Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Coarse Cotton Yarn|1}} [[Coarse Cotton Yarn]] x1 &amp;lt;br&amp;gt;{{Item icon|Uncrossing Oil|1}} [[Uncrossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Great Hunting Crossbow|1}} [[Great Hunting Crossbow]] x1  || Level 60 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Great Hunting Bow (Max-Enchanted) || 252 || 252 || {{Item icon|Cedar Wood|1}} [[Cedar Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Stringy Cat Meat|1}} [[Stringy Cat Meat]] x1 &amp;lt;br&amp;gt;{{Item icon|Uncrossing Oil|1}} [[Uncrossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Vervadium|1}} [[Vervadium]] x1  || {{Item icon|Great Hunting Bow|1}} [[Great Hunting Bow]] x1  || Level 60 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Great Hunting Crossbow (Max-Enchanted) || 252 || 252 || {{Item icon|Cedar Wood|1}} [[Cedar Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Coarse Cotton Yarn|1}} [[Coarse Cotton Yarn]] x1 &amp;lt;br&amp;gt;{{Item icon|Uncrossing Oil|1}} [[Uncrossing Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Vervadium|1}} [[Vervadium]] x1  || {{Item icon|Great Hunting Crossbow|1}} [[Great Hunting Crossbow]] x1  || Level 60 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 65 || Bow Tuneup Kit: Accuracy 6 || 130 || 130 || {{Item icon|Gricklicker|1}} [[Gricklicker]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Yellow Dragon Scale|1}} [[Small Yellow Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +18. The benefit lasts until you have made 2000 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 65 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 65 || Bow Tuneup Kit: Critical Hit Damage 6 || 130 || 130 || {{Item icon|Iron Fishing Hook|1}} [[Iron Fishing Hook]] x2 &amp;lt;br&amp;gt;{{Item icon|Small Green Dragon Scale|1}} [[Small Green Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +14%. The benefit lasts until you have made 2000 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 65 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 70 || Amazing Hunting Bow (Enchanted) || 1120 || 280 || {{Item icon|Spruce Wood|1}} [[Spruce Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Snail Sinews|1}} [[Snail Sinews]] x1 &amp;lt;br&amp;gt;{{Item icon|Hatred Oil|1}} [[Hatred Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Amazing Hunting Bow|1}} [[Amazing Hunting Bow]] x1  || Level 70 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 70 || Amazing Hunting Crossbow (Enchanted) || 280 || 280 || {{Item icon|Spruce Wood|1}} [[Spruce Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Spool of Wire|1}} [[Spool of Wire]] x1 &amp;lt;br&amp;gt;{{Item icon|Hatred Oil|1}} [[Hatred Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Amazing Hunting Crossbow|1}} [[Amazing Hunting Crossbow]] x1  || Level 70 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 73 || Amazing Hunting Bow (Max-Enchanted) || 292 || 292 || {{Item icon|Spruce Wood|1}} [[Spruce Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Snail Sinews|1}} [[Snail Sinews]] x1 &amp;lt;br&amp;gt;{{Item icon|Hatred Oil|1}} [[Hatred Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Vervadium|1}} [[Vervadium]] x1  || {{Item icon|Amazing Hunting Bow|1}} [[Amazing Hunting Bow]] x1  || Level 70 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 73 || Amazing Hunting Crossbow (Max-Enchanted) || 292 || 292 || {{Item icon|Spruce Wood|1}} [[Spruce Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Spool of Wire|1}} [[Spool of Wire]] x1 &amp;lt;br&amp;gt;{{Item icon|Hatred Oil|1}} [[Hatred Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Vervadium|1}} [[Vervadium]] x1  || {{Item icon|Amazing Hunting Crossbow|1}} [[Amazing Hunting Crossbow]] x1  || Level 70 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Bow Tuneup Kit: Accuracy 7 || 150 || 150 || {{Item icon|Tentakiller Gland|1}} [[Tentakiller Gland]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Green Dragon Scale|1}} [[Small Green Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +20. The benefit lasts until you have made 2000 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 75. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Bow Tuneup Kit: Critical Hit Damage 7 || 150 || 150 || {{Item icon|Tentakiller Tentacle|1}} [[Tentakiller Tentacle]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Blue Dragon Scale|1}} [[Small Blue Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +16%. The benefit lasts until you have made 2000 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 75 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 80 || Astounding Hunting Bow (Enchanted) || 320 || 320 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Rubbery Tongue|1}} [[Rubbery Tongue]] x1 &amp;lt;br&amp;gt;{{Item icon|Fear Oil|1}} [[Fear Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Astounding Hunting Bow|1}} [[Astounding Hunting Bow]] x1  || Level 80 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 80 || Astounding Hunting Crossbow (Enchanted) || 320 || 320 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Enhanced Yarn|1}} [[Enhanced Yarn]] x1 &amp;lt;br&amp;gt;{{Item icon|Fear Oil|1}} [[Fear Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Astounding Hunting Crossbow|1}} [[Astounding Hunting Crossbow]] x1  || Level 80 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 83 || Astounding Hunting Bow (Max-Enchanted) || 332 || 332 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Rubbery Tongue|1}} [[Rubbery Tongue]] x1 &amp;lt;br&amp;gt;{{Item icon|Fear Oil|1}} [[Fear Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Glowy Yellow Crystal|1}} [[Glowy Yellow Crystal]] x1  || {{Item icon|Astounding Hunting Bow|1}} [[Astounding Hunting Bow]] x1  || Level 80 bow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 83 || Astounding Hunting Crossbow (Max-Enchanted) || 332 || 332 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Enhanced Yarn|1}} [[Enhanced Yarn]] x1 &amp;lt;br&amp;gt;{{Item icon|Fear Oil|1}} [[Fear Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Glowy Yellow Crystal|1}} [[Glowy Yellow Crystal]] x1  || {{Item icon|Astounding Hunting Crossbow|1}} [[Astounding Hunting Crossbow]] x1  || Level 80 crossbow infused with magic. Completing this recipe for the first time teaches you the recipe for the next-highest tier. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 85 || Bow Tuneup Kit: Accuracy 8 || 170 || 170 || {{Item icon|Hexapus Arm|1}} [[Hexapus Arm]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Green Dragon Scale|1}} [[Small Green Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Archery Accuracy +22. The benefit lasts until you have made 2500 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 85. Completing this recipe for the first time teaches you the next tier of this recipe. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 85 || Bow Tuneup Kit: Critical Hit Damage 8 || 170 || 170 || {{Item icon|Grickling Eye|1}} [[Grickling Eye]] x1 &amp;lt;br&amp;gt;{{Item icon|Small Blue Dragon Scale|1}} [[Small Blue Dragon Scale]] x1 &amp;lt;br&amp;gt;{{Item icon|Precision Reweighting Kit|1}} [[Precision Reweighting Kit]] x1  || {{Item icon|Bow Tuneup Kit|1}} [[Bow Tuneup Kit]] x1  || Infuses a bow with the following power: Anatomy Critical Hit Damage +20%. The benefit lasts until you have made 2500 Archery attacks. While thus enhanced, the weapon has a requirement of Archery level 85 || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 90 || Awesome Hunting Bow (Enchanted) || 360 || 360 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Tentakiller Tentacle|1}} [[Tentakiller Tentacle]] x1 &amp;lt;br&amp;gt;{{Item icon|Hope Oil|1}} [[Hope Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Awesome Hunting Bow|1}} [[Awesome Hunting Bow]] x1  || Level 90 bow infused with magic. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 90 || Awesome Hunting Crossbow (Enchanted) || 360 || 360 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Kuvou Tongue|1}} [[Kuvou Tongue]] x1 &amp;lt;br&amp;gt;{{Item icon|Hope Oil|1}} [[Hope Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Awesome Hunting Crossbow|1}} [[Awesome Hunting Crossbow]] x1  || Level 90 crossbow infused with magic. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 90 || Awesome Faebow (Enchanted) || 360 || 360 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Hope Oil|1}} [[Hope Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1  || {{Item icon|Awesome Faebow|1}} [[Awesome Faebow]] x1  || Level 90 energy bow. Scavenges parts from a different Faebow, which is destroyed in the process. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 93 || Awesome Hunting Bow (Max-Enchanted) || 372 || 372 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Tentakiller Tentacle|1}} [[Tentakiller Tentacle]] x1 &amp;lt;br&amp;gt;{{Item icon|Hope Oil|1}} [[Hope Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Glowy Yellow Crystal|1}} [[Glowy Yellow Crystal]] x1  || {{Item icon|Awesome Hunting Bow|1}} [[Awesome Hunting Bow]] x1  || Level 90 bow infused with magic. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 93 || Awesome Hunting Crossbow (Max-Enchanted) || 372 || 372 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Kuvou Tongue|1}} [[Kuvou Tongue]] x1 &amp;lt;br&amp;gt;{{Item icon|Hope Oil|1}} [[Hope Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Glowy Yellow Crystal|1}} [[Glowy Yellow Crystal]] x1  || {{Item icon|Awesome Hunting Crossbow|1}} [[Awesome Hunting Crossbow]] x1  || Level 90 crossbow infused with magic. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 93 || Awesome Faebow (Max-Enchanted) || 372 || 372 || {{Item icon|Yew Wood|1}} [[Yew Wood]] x1 &amp;lt;br&amp;gt;{{Item icon|Hope Oil|1}} [[Hope Oil]] x1 &amp;lt;br&amp;gt;{{Item icon|Whetstone|1}} [[Whetstone]] x1 &amp;lt;br&amp;gt;{{Item icon|Maximized Emerald|1}} [[Maximized Emerald]] x1 &amp;lt;br&amp;gt;{{Item icon|Glowy Yellow Crystal|1}} [[Glowy Yellow Crystal]] x1  || {{Item icon|Awesome Faebow|1}} [[Awesome Faebow]] x1  || Level 90 energy bow. Scavenges parts from a different Faebow, which is destroyed in the process. Max-Enchanting creates items that are one Rarity level higher than they otherwise would be. || Unknown &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill_FastTo50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mushroom_Farming&amp;diff=204306</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mushroom_Farming&amp;diff=204306"/>
		<updated>2026-01-03T07:57:58Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || 17 hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus Mushroom}} || 95 || 19 hrs || ?? || Organs ||Waning Gibbous Moon, Last-Quarter Moon || Waxing Crescent Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winter_Holiday_2025&amp;diff=204048</id>
		<title>Winter Holiday 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winter_Holiday_2025&amp;diff=204048"/>
		<updated>2025-12-19T17:33:54Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=orange&lt;br /&gt;
|type=In-Progress Event!&lt;br /&gt;
|info=&amp;lt;span style=&amp;quot;color:#c80000; font-weight:bold;&amp;quot;&amp;gt;Please be aware that as the Winter Holiday 2025 is still in-progress, information in some sections may be wrong! &amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game updates/2025-12-18]]|icon=Great Ri-Shin Hat|&lt;br /&gt;
It&#039;s that time of year again: [[Winter Holiday|Ri-Shin]]! When the thankful people of [[Alharth]] decorate trees in the name of the god of trees, to honor that one time when he saved [[Human|humanity]]. And [[Elf|elfanity]]. (But not [[Rakshasa|rakshasanity]], as they hadn&#039;t arrived yet. Rakshasa can participate anyway.) In each city, look for townsfolk wearing festive [[Ri-Shin]] hats and see how you can help with the festivities!&lt;br /&gt;
&lt;br /&gt;
The people of Alharth also celebrate the new year by giving their Friends gifts. The first time you speak to townsfolk who have at least Friend favor-level, you&#039;ll receive a gift. These gifts range from &amp;quot;it&#039;s the thought that counts&amp;quot; to extraordinarily generous, depending on the gifter. Some gifts are equipment with randomized treasure effects, so you should have your preferred combat skills active when you speak to them&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Winter Holiday Gift ===&lt;br /&gt;
For more information on [[Winter Holiday]] gifts, given out by NPCs each year between Ri-Shin and New Years&#039; Day, visit the [[Ri-Shin Holiday Gifts]] page.&lt;br /&gt;
== Shrine of Ri-Shin ==&lt;br /&gt;
Found west of the [[Eltibule]] portal in the [[Kur Mountains]], the &#039;&#039;&#039;Shrine of Ri-Shin&#039;&#039;&#039; is an anchor of the god of plants and trees. Maintained primarily by [[Snowleaf]] and the Druids of [[Alharth]], the shrine offers rewards to those who seek the bounty of [[Ri-Shin]].&lt;br /&gt;
&lt;br /&gt;
Once unlocked, the blessing of [[Ri-Shin]] can be received by travelers standing in the shrine pool that speak words of praise in &#039;&#039;Nearby &#039;&#039;chat, &#039;&#039;&#039;Praise Ri-Shin, guardian of the shrine!&#039;&#039;&#039; This blessing can be received once every 20 hours.&lt;br /&gt;
===== Unlocking the Shrine =====&lt;br /&gt;
[[Druid]]s automatically unlock the [[Event:_Shrine_of_Ri-Shin|Shrine of Ri-Shin quest]], allowing them to donate items to the shrine through [[Snowleaf]]. Adventurers pledged to other gods, or none at all, must prove themselves a friend of [[Ri-Shin]]. Decorating Ri-Shin trees raises a hidden favor value with [[Ri-Shin]], demonstrating your dedication to the holiday spirit. Completely decorating the trees in [[Serbule Hills]], [[Serbule]], [[Eltibule]], and [[Sun Vale]] is enough to receive permission to help at the shrine, however mostly completing quests at more than four trees can also work. Donators to the shrine in previous years also automatically receive the [[Event:_Shrine_of_Ri-Shin|Shrine of Ri-Shin quest]].&lt;br /&gt;
&lt;br /&gt;
===== Shrine Tasks =====&lt;br /&gt;
Each task given by [[Snowleaf]] requires a quantity of items sacred to [[Ri-Shin]] to be gathered and turned in. [[Snowleaf]] calculates the value of donations to the shrine using a cumulative point system.&lt;br /&gt;
* The first time 99 points is reached during any round, the Cosmetic Pet ability {{Ability icon|Summon a Snowman|1}}[[Cosmetic Pet|Summon a Snowman]] will be awarded.&lt;br /&gt;
* If the shrine is fully activated and normal donations have ended, those who have not received the Cosmetic Pet can turn in Wood (Any type) to build points.&lt;br /&gt;
* Every 99 points earned after learning the Cosmetic Pet ability rewards a {{Item|Ri-Shin Token}}.&lt;br /&gt;
* Points are cumulative. If 40 1-point items are turned in just before the end of a task, only 59 items of equal point value are required during a later task to earn a {{Item|Ri-Shin Token}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:left;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Task #&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Items Required&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Unlocked Reward&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Visual change&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 12,500 Wood (any type) || 1 || Hot Spring Warmth || Spring activated, providing warmth.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 35,000 {{Item|Beet}} || 1 || Forest Armor (+25 Max Armor, 90:00) || Blue light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 65,000 {{Item|Cotton}} || 0.25 || Forest Power (+25 Max Power, 90:00) || Green light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 6,500 {{Item|Grapes}} || 1 || Forest Health (+25 Max Health, 90:00) || Orange light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 12,500 {{Item|Red Pepper}} or {{Item|Green Pepper}} || 1 || Forest Wall (+65 Max Armor, 90:00)|| West (Blue) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 12,500 Flowers (any type) || 1 || Forest Force (+65 Max Power, 90:00)|| East (Green) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 10,000 {{Item|Lemon}} || 1 || Forest Life (+65 Max Health, 90:00) || South (Orange) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 8 || 15,000 {{Item|Sugarcane}} || 1.25 || Ri-Shin Shrine Storage (25 items)|| Chest unlocked.&lt;br /&gt;
|- &lt;br /&gt;
| 9 || 20,000 {{Item|Peas}} || 1.5 || Ri-Shin Shrine Storage (50 items) || No visual changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Decorating ==&lt;br /&gt;
Eleven undecorated Ri-Shin trees can be discovered across [[Alharth]], usually in areas populated by friendly NPCs. An NPC near each tree, usually wearing a red Ri-Shin hat, will automatically give out a quest associated with the decorating of their tree. Adventurers must continue to speak to the NPC, accepting additional quests from their &#039;&#039;&#039;Do Favor&#039;&#039;&#039; menu to actually complete the tree.&lt;br /&gt;
&lt;br /&gt;
Once a tree is fully decorated, a present will appear under it. For the rest of the event, a new present will appear under each completed tree. The respawn time for a present is sixteen hours.&lt;br /&gt;
===== Special Ri-Shin Tree Gifts =====&lt;br /&gt;
; Equipment received from presents will usually use the two active skills at the time the present is opened. Equipment levels generally match the highest level of loot dropped by enemies in whichever zone the present is opened in.&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Grape Candy Cane}}&lt;br /&gt;
|{{Item|Lemon Candy Cane}}&lt;br /&gt;
|{{Item|Magical Candy Cane}}&lt;br /&gt;
|{{Item|Mint Candy Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spearmint Candy Cane}}&lt;br /&gt;
|{{Item|Sweet-and-Minty Candy Cane}}&lt;br /&gt;
|{{Item|Tart Candy Cane}}&lt;br /&gt;
|{{Item|Title: &#039;Dark Priest of Volmue&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spiked Egg Nog}}&lt;br /&gt;
|{{Item|Holiday Applejack}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Crude Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Rough Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Decent Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Nice Ri-Shin Hat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Great Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Amazing Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Superb Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Title: &#039;Ambassador of Ri-Shin&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Live Event Memorabilia|32}} [[Live Event Credit]]&lt;br /&gt;
|{{Item|Minor Panacea}}&lt;br /&gt;
|{{Item|Superjump Potion}} x3&lt;br /&gt;
|{{Item|Level 60 Event Loot Key}} (Rahu)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Tree Decoration: Serbule =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Echur]] offers quests to decorate a tree in [[Serbule]].&lt;br /&gt;
* The Serbule questline begins with [[Event: Festival Tree in Serbule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Echur&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Serbule Hills =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Marith Felgard]] offers quests to decorate a tree in [[Serbule Hills]].&lt;br /&gt;
* The Serbule Hills questline begins with [[Event: Festival Tree in Serbule Hills]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Baroness Marith Felgard&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Eltibule=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kleave]] offers quests to decorate a tree in [[Eltibule]].&lt;br /&gt;
* The Eltibule questline begins with [[Event: Festival Tree in Eltibule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kleave&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Red Wing Casino=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Irkima]] offers quests to decorate a tree in the [[Red Wing Casino]].&lt;br /&gt;
* The Red Wing Casino questline begins with [[Event: Festival Tree in Red Wing Casino]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Sun Vale=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Spot]] offers quests to decorate a tree in [[Sun Vale]]&#039;s [[Animal Town]].&lt;br /&gt;
* The Sun Vale questline begins with [[Event: Festival Tree in Animal Town]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Spot&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Kur Mountains=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Nightshade]] offers quests to decorate a tree in [[Kur Mountains]].&lt;br /&gt;
* The Kur Mountains questline begins with [[Event: Festival Tree in Kur Mountains]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Nightshade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Ilmari=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kelim]] offers quests to decorate a tree in [[Ilmari]].&lt;br /&gt;
* The Ilmari questline begins with [[Event: Festival Tree in Amulna]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Rahu=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Zhao]] offers quests to decorate a tree in [[Rahu]].&lt;br /&gt;
* The Rahu questline begins with [[Event: Festival Tree in Rahu]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Zhao&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: New Prestonbule Cave (Gazluk) =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Rick Snapley]] offers quests to decorate a tree in [[New Prestonbule Cave]].&lt;br /&gt;
* The New Prestonbule Cave questline begins with [[Event: Festival Tree in New Prestonbule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Rick Snapley&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Fae Realm =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Backfat]] offers quests to decorate a tree in the [[Fae Realm]].&lt;br /&gt;
* The Fae Realm questline begins with [[Event: Festival Tree in the Fae Realm]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Backfat&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Povus =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Leah Bowman]] offers quests to decorate a tree in [[Povus]].&lt;br /&gt;
* The Fae Realm questline begins with [[Event: Festival Tree in Povus]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Leah Bowman&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Winter Holiday]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=204047</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling&amp;diff=204047"/>
		<updated>2025-12-19T17:12:35Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: trivial change for redirect debugging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* {{Ability icon|Feed Pet|1}} Feed Pet: Restore health (or armor if health is full) to your pet.&lt;br /&gt;
* {{Ability icon|Get It Off Me|1}} Get It Off Me: Order your pet to come to your aid and taunt whatever&#039;s attacking you.&lt;br /&gt;
* {{Ability icon|Monstrous Rage|1}} Monstrous Rage: Your pet deals extra damage for one attack.&lt;br /&gt;
* {{Ability icon|Shrill Command|1}} Shrill Command: Deal psychic damage to an enemy.&lt;br /&gt;
* {{Ability icon|Sic &#039;Em|1}} Sic &#039;Em: Your pet gains increased speed and damage for 10 seconds and attempts to use its pet-specific Special Attack.&lt;br /&gt;
* {{Ability icon|Clever Trick|1}} Clever Trick: Your pet attempts to perform its pet-specific Clever Trick.&lt;br /&gt;
* {{Ability icon|Unnatural Wrath|1}} Unnatural Wrath: Your pet takes damage and deals extra damage for one attack. You must have an [[Anchor Rune]] in your inventory, and there is a 10% chance it will be consumed. &lt;br /&gt;
* {{Ability icon|Wild Endurance|1}} Wild Endurance: Your pet recovers health over time and gains some Universal Mitigation for 15 seconds.&lt;br /&gt;
* {{Ability icon|Nimble Limbs|1}} Nimble Limbs: Your pet gains some Projectile Evasion, Burst Evasion, and Melee Evasion for some time.&lt;br /&gt;
* {{Ability icon|That&#039;ll Do|1}} That&#039;ll Do: A sidebar ability that can restore health (or armor if health is full) to your pet with a channel time of 1 second.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include    = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Rodent&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Feline&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Bear and Bugbear&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bee ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Arthropod&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Liamu_the_Watchful&amp;diff=204046</id>
		<title>Liamu the Watchful</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Liamu_the_Watchful&amp;diff=204046"/>
		<updated>2025-12-19T17:10:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Liamu the Watchful&lt;br /&gt;
|image            = [[File:Liamu(npc).png|300px]]&lt;br /&gt;
|caption          = Studious and calm.&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = North of the manticore fields.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Calligraphy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Liamu the Watchful]]|Though the manticores brought me here, I can&#039;t help but worry about the demonic threat that lurks behind the Rubywall. What we see on the ground could only be a fraction of their true force.}}&lt;br /&gt;
[[Liamu the Watchful]] is a Rakshasa scholar currently studying the Manticores passing through [[Vidaria]]. &lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: [[Liamu the Watchful]] can be found at a small tented campsite on a slope in northeastern Vidaria, between the Rubywall and the lower farmland.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Like Family}}|&lt;br /&gt;
{{Item|Fredrick&#039;s Charm}} x1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Liamu the Watchful]] offers {{Favor|neutral}} acquaintances a single quest. Completing this quest unlocks two additional tasks.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Liamu&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Liamu the Watchful]] trains [[Calligraphy]] skills.&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Calligraphy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Calligraphy{{pipe}}Unlock Calligraphy Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=64 Vidaria Renown and 0&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Calligraphy: Repetition&lt;br /&gt;
 |skilllevel= 60&lt;br /&gt;
 |cost={{Item|Manticore Tail Tip}} and 8500&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Repetition+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy:Gloam&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy:Gloam+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Stripe&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Stripe+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Poison&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Poison+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Expectation&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Expectation+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Vociferous&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Vociferous+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Obstinate&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Obstinate+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Division&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Secret Calligraphy: Division+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x3 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Secret Calligraphy: Reflection&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x3 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Chrysoberyl}} x5&lt;br /&gt;
|RiShin Family = {{Item|Chrysoberyl}} x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Liamu the Watchful]]|When my rage threatened to overtake me, I discovered a strange practice called calligraphy. It is healing. I do not have the patience to teach beginners, but perhaps you&#039;ve already heard of the practice?}}&lt;br /&gt;
{{Quote|source=[[Liamu the Watchful]]|I had heard of the Rubywall, of course, but to see it is quite another matter. The sheer scope of it is... awe-inspiring, to say the least.}}&lt;br /&gt;
{{Quote|source=Liamu&#039;s Notes|The pages of these books are filled with handwritten notes addressed to no one in particular, like the journals of a hermit scholar. Margins are filled with elaborate drawings of catlike scorpions, their anatomy meticulously connoted with the language of ancient science. The writing is so specific and esoteric that your eyes glaze over and your mind wanders to something else.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Liamu_the_Watchful&amp;diff=204045</id>
		<title>Liamu the Watchful</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Liamu_the_Watchful&amp;diff=204045"/>
		<updated>2025-12-19T17:09:33Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Liamu the Watchful&lt;br /&gt;
|image            = [[File:Liamu(npc).png|300px]]&lt;br /&gt;
|caption          = Studious and calm.&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = North of the manticore fields.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Calligraphy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Liamu the Watchful]]|Though the manticores brought me here, I can&#039;t help but worry about the demonic threat that lurks behind the Rubywall. What we see on the ground could only be a fraction of their true force.}}&lt;br /&gt;
[[Liamu the Watchful]] is a Rakshasa scholar currently studying the Manticores passing through [[Vidaria]]. &lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: [[Liamu the Watchful]] can be found at a small tented campsite on a slope in northeastern Vidaria, between the Rubywall and the lower farmland.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&amp;lt;!-- Add an area displaying the favor categories the NPC claims to enjoy. --&amp;gt;&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Like Family}}|&lt;br /&gt;
{{Item|Fredrick&#039;s Charm}} x1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Liamu the Watchful]] offers {{Favor|neutral}} acquaintances a single quest. Completing this quest unlocks two additional tasks.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Liamu&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Liamu the Watchful]] trains [[Calligraphy]] skills.&lt;br /&gt;
&amp;lt;!-- List the abilities the NPC trains by skill. --&amp;gt;&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Calligraphy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Calligraphy{{pipe}}Unlock Calligraphy Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=64 Vidaria Renown and 0&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Calligraphy: Repetition&lt;br /&gt;
 |skilllevel= 60&lt;br /&gt;
 |cost={{Item|Manticore Tail Tip}} and 8500&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Repetition+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy:Gloam&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy:Gloam+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Stripe&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Stripe+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Poison&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Poison+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Expectation&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Expectation+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost ={{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Vociferous&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Vociferous+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Obstinate&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Obstinate+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Calligraphy: Division&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x2 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Secret Calligraphy: Division+&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x3 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Secret Calligraphy: Reflection&lt;br /&gt;
 | skilllevel = &lt;br /&gt;
 | cost = {{Item|Manticore Tail Tip}} x3 and ?&lt;br /&gt;
 | favor = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Chrysoberyl}} x5&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Liamu the Watchful]]|When my rage threatened to overtake me, I discovered a strange practice called calligraphy. It is healing. I do not have the patience to teach beginners, but perhaps you&#039;ve already heard of the practice?}}&lt;br /&gt;
{{Quote|source=[[Liamu the Watchful]]|I had heard of the Rubywall, of course, but to see it is quite another matter. The sheer scope of it is... awe-inspiring, to say the least.}}&lt;br /&gt;
{{Quote|source=Liamu&#039;s Notes|The pages of these books are filled with handwritten notes addressed to no one in particular, like the journals of a hermit scholar. Margins are filled with elaborate drawings of catlike scorpions, their anatomy meticulously connoted with the language of ancient science. The writing is so specific and esoteric that your eyes glaze over and your mind wanders to something else.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winter_Holiday&amp;diff=204044</id>
		<title>Winter Holiday</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winter_Holiday&amp;diff=204044"/>
		<updated>2025-12-19T17:08:27Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The [[Winter Holiday]] of [[Ri-Shin]] celebrates the victory of the god of plants and trees over [[Vol-Mu]], a former god of winter. Although the holiday was popularized by humans on [[Alharth]], most other races enthusiastically join the festive spirt of the season as well. Traditional activities include [[Ri-Shin_Holiday_Gifts|gift giving]] and the [[:Category:Quests/Ri-Shin Quests|decoration of festive trees]].&lt;br /&gt;
* [[Winter Holiday 2015]] - The first celebration of New Years gifting.&lt;br /&gt;
* [[Winter Holiday 2016]] - The second celebration of New Years gifting.&lt;br /&gt;
* [[Winter Holiday 2017]] - The first celebration of [[Ri-Shin]], taking place before New Years gifting.&lt;br /&gt;
* [[Winter Holiday 2018]] - Introduced festive trees in the [[Red Wing Casino]] and [[New Prestonbule Cave]].&lt;br /&gt;
* [[Winter Holiday 2019]] - Introduced festive tree in the [[Fae Realm]].&lt;br /&gt;
* [[Winter Holiday 2020]] - Introduced the [[Kur_Mountains#Ri-Shin_Shrine|Ri-Shin Shrine]] and [[Event: Shrine of Ri-Shin|communal event]].&lt;br /&gt;
* [[Winter Holiday 2021]] - Introduced festive tree in [[Povus]].&lt;br /&gt;
* [[Winter Holiday 2022]] - All quests unchanged.  Mini-Reindeer Pet.&lt;br /&gt;
* [[Winter Holiday 2023]] - All quests unchanged?  Green Festive Maggot Pet.&lt;br /&gt;
* [[Winter Holiday 2024]] - All quests unchanged?  Blue Festive Maggot Pet.&lt;br /&gt;
* [[Winter Holiday 2025]] - All quests unchanged?  Snowman Pet&lt;br /&gt;
=== Lore ===&lt;br /&gt;
{{Quote|source=[[Rick Snapley]]|&lt;br /&gt;
I love Ri-Shin time! The only childhood memories I don&#039;t hate are from when Aunt Herra let us set up the Ri-Shin tree. it&#039;s the most important human celebration, and I want [[Sona]] to experience it! So Bellema and me got a tree set up, and I&#039;m teaching Sona all the ceremony and stuff... but we need more supplies, if you&#039;ve got a minute to help out?}}&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Engineer_Crall&amp;diff=204043</id>
		<title>Engineer Crall</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Engineer_Crall&amp;diff=204043"/>
		<updated>2025-12-19T07:43:11Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Engineer Crall&lt;br /&gt;
|image            = [[File:Engineer Crall (npc).png|300px]] &lt;br /&gt;
|caption          = Poring through a thick tome.&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Near the southeast corner of the map, in the mountains.&lt;br /&gt;
|anatomy = Orc&lt;br /&gt;
|species = Orc&lt;br /&gt;
|skilltrainer     = [[Angling]], [[Fishing]], [[Gadgeteering]], [[Mining]], [[Toolcrafting]], [[Whittling]]  &lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
&#039;&#039;&#039;The temperature is low in this part of the mountains, unnaturally so. Even &#039;&#039;I&#039;&#039; need extra insulation to withstand it.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[Engineer Crall]] is in [[Vidaria]]. She used to be a part of the local mining camp, before she set off on her own. You must have at least level 25 in [[Orcish]] to speak with her.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: South-east of the map, in a camp near a [[Meditation Pillar]].&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Engineer Crall&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Study orcish engineering (4 hours)|&lt;br /&gt;
{{Quote|&amp;quot;Yes, the power generation &#039;&#039;is&#039;&#039; quite remarkable, made doubly so by the gear ratio. You would never expect it&amp;quot;}}&lt;br /&gt;
:25 Favor with Engineer Crall&lt;br /&gt;
:500 Gadgeteering XP&lt;br /&gt;
:25 Orcish XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Angling]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Angling{{pipe}}Unlock Angling Skill Levels 81-90&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost= 500,000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Fishing]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Irmaki Fillet&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 8,660&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Frostfin Fillet&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 8,660&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Icebrook Fillet&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 8,660&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Mining]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Mining{{pipe}}Unlock Mining Skill Levels 81-90&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost= 410000&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Whittling]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Whittling{{!}}Unlock Whittling Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = {{Item|Yew Wood}}x99 &amp;amp; 315,000&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Semi-Master&#039;s Whittling Practice&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 19,500&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Note: Quality Orcish Mining Pick (Enchanted) requires level 30 Orcish to learn.&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Toolcrafting]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Quality Orcish Mining Pick (Enchanted)&lt;br /&gt;
 | skilllevel = 55&lt;br /&gt;
 | cost = 6,630&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Quality Orcish Mining Pick (Max-Enchanted)&lt;br /&gt;
 | skilllevel = 58&lt;br /&gt;
 | orcish = ?&lt;br /&gt;
 | cost = 7,730&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Gadgeteering]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Gadgeteering{{!}}Unlock Gadgeteering Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 500,000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Dronefire&lt;br /&gt;
 | skilllevel = 53&lt;br /&gt;
 | cost = 6,566&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Rotor&lt;br /&gt;
 | skilllevel = 51&lt;br /&gt;
 | cost = 6,500&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Engineer Crall&lt;br /&gt;
|favorrestriction =Friends&lt;br /&gt;
|itemrestriction =&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =0&lt;br /&gt;
|friends =10&lt;br /&gt;
|closefriends =??&lt;br /&gt;
|bestfriends =??&lt;br /&gt;
|likefamily =??&lt;br /&gt;
|soulmates =50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Massive Moss Agate}}x4&lt;br /&gt;
|RiShin Family = {{Item|Massive Moss Agate}}x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Engineer_Crall&amp;diff=204042</id>
		<title>Engineer Crall</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Engineer_Crall&amp;diff=204042"/>
		<updated>2025-12-19T07:42:54Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Engineer Crall&lt;br /&gt;
|image            = [[File:Engineer Crall (npc).png|300px]] &lt;br /&gt;
|caption          = Poring through a thick tome.&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Near the southeast corner of the map, in the mountains.&lt;br /&gt;
|anatomy = Orc&lt;br /&gt;
|species = Orc&lt;br /&gt;
|skilltrainer     = [[Angling]], [[Fishing]], [[Gadgeteering]], [[Mining]], [[Toolcrafting]], [[Whittling]]  &lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
&#039;&#039;&#039;The temperature is low in this part of the mountains, unnaturally so. Even &#039;&#039;I&#039;&#039; need extra insulation to withstand it.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[Engineer Crall]] is in [[Vidaria]]. She used to be a part of the local mining camp, before she set off on her own. You must have at least level 25 in [[Orcish]] to speak with her.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: South-east of the map, in a camp near a [[Meditation Pillar]].&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Engineer Crall&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Study orcish engineering (4 hours)|&lt;br /&gt;
{{Quote|&amp;quot;Yes, the power generation &#039;&#039;is&#039;&#039; quite remarkable, made doubly so by the gear ratio. You would never expect it&amp;quot;}}&lt;br /&gt;
:25 Favor with Engineer Crall&lt;br /&gt;
:500 Gadgeteering XP&lt;br /&gt;
:25 Orcish XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Angling]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Angling{{pipe}}Unlock Angling Skill Levels 81-90&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost= 500,000&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Fishing]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Irmaki Fillet&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 8,660&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Frostfin Fillet&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 8,660&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Icebrook Fillet&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 8,660&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Mining]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Mining{{pipe}}Unlock Mining Skill Levels 81-90&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost= 410000&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Whittling]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Whittling{{!}}Unlock Whittling Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = {{Item|Yew Wood}}x99 &amp;amp; 315,000&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Semi-Master&#039;s Whittling Practice&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 19,500&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Note: Quality Orcish Mining Pick (Enchanted) requires level 30 Orcish to learn.&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Toolcrafting]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Quality Orcish Mining Pick (Enchanted)&lt;br /&gt;
 | skilllevel = 55&lt;br /&gt;
 | cost = 6,630&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Quality Orcish Mining Pick (Max-Enchanted)&lt;br /&gt;
 | skilllevel = 58&lt;br /&gt;
 | orcish = ?&lt;br /&gt;
 | cost = 7,730&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Gadgeteering]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Gadgeteering{{!}}Unlock Gadgeteering Skill Levels 51-60&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 500,000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Dronefire&lt;br /&gt;
 | skilllevel = 53&lt;br /&gt;
 | cost = 6,566&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe =Rotor&lt;br /&gt;
 | skilllevel = 51&lt;br /&gt;
 | cost = 6,500&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Engineer Crall&lt;br /&gt;
|favorrestriction =Friends&lt;br /&gt;
|itemrestriction =&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =0&lt;br /&gt;
|friends =10&lt;br /&gt;
|closefriends =??&lt;br /&gt;
|bestfriends =??&lt;br /&gt;
|likefamily =??&lt;br /&gt;
|soulmates =50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ?? {{Item|Massive Moss Agate}}x4&lt;br /&gt;
|RiShin Family = {{Item|Massive Moss Agate}}x10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cheb&amp;diff=204041</id>
		<title>Cheb</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cheb&amp;diff=204041"/>
		<updated>2025-12-19T07:40:51Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Cheb&lt;br /&gt;
|image            = [[File:Cheb (npc).png|300px]]&lt;br /&gt;
|caption          = A peaceful-ish ranalon&lt;br /&gt;
|zone             = Povus&lt;br /&gt;
|dungeon = Aktaari Cave&lt;br /&gt;
|location         = The beginning of the zone&lt;br /&gt;
|anatomy = Ranalon&lt;br /&gt;
|species = Ranalon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Cheb]]| &amp;lt;!-- This quote should be something informative about the NPC, or express their personality. The quote can be from the NPC, or another NPC talking about them.--&amp;gt;&lt;br /&gt;
I know you&#039;ve heard that we ranalon plan to flood the world. That&#039;s true. But we&#039;ll let land-dwellers live in special enclaves on the mountain tops. You&#039;ll be able to govern yourselves and everything. We&#039;re not going to kill everyone!&lt;br /&gt;
&lt;br /&gt;
The aktaari, on the other hand, just want to kill ALL non-insects. So you can see this is a much more severe problem.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the NPC. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Povus]] &amp;lt;!-- List the Zone the NPCis found in. Be sure this matches the infobox! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This could be a town or location such as [[Serbule Keep]], [[Hogan&#039;s Keep]], or [[Amulna]]. You may also want to describe their location with more details if they wander around.  --&amp;gt;&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
&amp;lt;!--  Add an introductory sentence or two briefly explains what this NPC merchant has to offer, if they are a shopkeeper. --&amp;gt;&lt;br /&gt;
{{Vendor_purchase_info}} &amp;lt;!-- Add this template if and only if the NPC purchases items from the player and resells them in a Used tab.--&amp;gt;&lt;br /&gt;
&amp;lt;!-- If you have the info, please edit the resulting pages &amp;lt;npcname&amp;gt;/Items_purchased, and &amp;lt;npcname&amp;gt;/Spending_limits. (Links to these will automatically be created when using the {{Vendor_purchase_info}} template.) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Remember that your max purchase value will be affected by buffs from random skills, open up Persona-&amp;gt;Stats and adjust for your Max Purchase Cap %. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
Cheb does not accept gifts, but can be favored through questing.&lt;br /&gt;
=== Favor Rewards === &amp;lt;!-- Add a section describing rewards from leveling favor --&amp;gt;&lt;br /&gt;
Does [[Cheb]] reward his friends with items?&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}:|&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Cheb]] offers a recurring quest in the [[Aktaari Cave]]. &amp;lt;!-- Add a short sentence describing the quests the NPC offers. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Each quest should be added as an individual page with proper categories. Quests may be added automatically to the wiki every few months, but can also be manually added by consulting the current json files if required or requested. &lt;br /&gt;
Be aware that not every NPC&#039;s name in the quest json matches their in-game name!--&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Cheb&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services == &amp;lt;!-- List some of the services offered by the NPC. Consignment, Stable Master, Storage, Augmentation, or unique options. Rappanel plays music if paid, and Ashk the Answerer tells fortunes that grant buffs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = 2 Egg-run-drop skill books, {{Item|Letter of Authority}} x10&lt;br /&gt;
|RiShin Family = 4 Egg-run-drop skill books, {{Item|Letter of Authority}} x25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &amp;lt;!-- List any long and potentially important conversations the NPC may have. Even if there are none, you must include this header. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Tips ==An optional header for short messages offering guidance. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Gallery == An optional header used if additional images need to be displayed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winter_Holiday&amp;diff=204040</id>
		<title>Winter Holiday</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winter_Holiday&amp;diff=204040"/>
		<updated>2025-12-19T06:05:24Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The [[Winter Holiday]] of [[Ri-Shin]] celebrates the victory of the god of plants and trees over [[Vol-Mu]], a former god of winter. Although the holiday was popularized by humans on [[Alharth]], most other races enthusiastically join the festive spirt of the season as well. Traditional activities include [[Ri-Shin_Holiday_Gifts|gift giving]] and the [[:Category:Quests/Ri-Shin Quests|decoration of festive trees]].&lt;br /&gt;
* [[Winter Holiday 2015]] - The first celebration of New Years gifting.&lt;br /&gt;
* [[Winter Holiday 2016]] - The second celebration of New Years gifting.&lt;br /&gt;
* [[Winter Holiday 2017]] - The first celebration of [[Ri-Shin]], taking place before New Years gifting.&lt;br /&gt;
* [[Winter Holiday 2018]] - Introduced festive trees in the [[Red Wing Casino]] and [[New Prestonbule Cave]].&lt;br /&gt;
* [[Winter Holiday 2019]] - Introduced festive tree in the [[Fae Realm]].&lt;br /&gt;
* [[Winter Holiday 2020]] - Introduced the [[Kur_Mountains#Ri-Shin_Shrine|Ri-Shin Shrine]] and [[Event: Shrine of Ri-Shin|communal event]].&lt;br /&gt;
* [[Winter Holiday 2021]] - Introduced festive tree in [[Povus]].&lt;br /&gt;
* [[Winter Holiday 2022]] - All quests unchanged.  Mini-Reindeer Pet.&lt;br /&gt;
* [[Winter Holiday 2023]] - All quests unchanged?  Festive Maggot Pet.&lt;br /&gt;
* [[Winter Holiday 2024]] - All quests unchanged?  Snowman Pet.&lt;br /&gt;
* [[Winter Holiday 2025]] - All quests unchanged? &amp;lt;insert reward here&amp;gt;&lt;br /&gt;
=== Lore ===&lt;br /&gt;
{{Quote|source=[[Rick Snapley]]|&lt;br /&gt;
I love Ri-Shin time! The only childhood memories I don&#039;t hate are from when Aunt Herra let us set up the Ri-Shin tree. it&#039;s the most important human celebration, and I want [[Sona]] to experience it! So Bellema and me got a tree set up, and I&#039;m teaching Sona all the ceremony and stuff... but we need more supplies, if you&#039;ve got a minute to help out?}}&lt;br /&gt;
[[Category:Seasonal Event]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winter_Holiday_2023&amp;diff=204039</id>
		<title>Winter Holiday 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winter_Holiday_2023&amp;diff=204039"/>
		<updated>2025-12-19T05:57:09Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|source=[[Game updates/2023-12-04]]|icon=Great Ri-Shin Hat|&lt;br /&gt;
Happy holidays from Project: Gorgon! Today we celebrate the turning of the season, from bountiful autumn harvest to gift-giving extravaganza. In other words, we&#039;re finally done with Halloween - it&#039;s time for presents! If you&#039;ve become Friends with any townsfolk in the game, they will have gifts for you the next time you speak with them. (Make sure to have your favorite combat skills active when you talk to them, in case their gift is a randomly-generated treasure item!)&lt;br /&gt;
&lt;br /&gt;
The Ri-Shin event is also underway -- look for townsfolk wearing red santa hats (err Ri Shin Hats) for more information. There&#039;s one in each town or settlement.&lt;br /&gt;
&lt;br /&gt;
In addition, we have a bunch of improvements, tweaks, bug fixes, etc. }}&lt;br /&gt;
=== Winter Holiday Gift ===&lt;br /&gt;
For more information on [[Winter Holiday]] gifts, given out by NPCs each year between Ri-Shin and New Years&#039; Day, visit the [[Ri-Shin Holiday Gifts]] page.&lt;br /&gt;
== Shrine of Ri-Shin ==&lt;br /&gt;
Found west of the [[Eltibule]] portal in the [[Kur Mountains]], the &#039;&#039;&#039;Shrine of Ri-Shin&#039;&#039;&#039; is an anchor of the god of plants and trees. Maintained primarily by [[Snowleaf]] and the Druids of [[Alharth]], the shrine offers rewards to those who seek the bounty of [[Ri-Shin]].&lt;br /&gt;
&lt;br /&gt;
Once unlocked, the blessing of [[Ri-Shin]] can be received by travelers standing in the shrine pool that speak words of praise in &#039;&#039;Nearby &#039;&#039;chat, &#039;&#039;&#039;Praise Ri-Shin, guardian of the shrine!&#039;&#039;&#039; This blessing can be received once every 20 hours.&lt;br /&gt;
===== Unlocking the Shrine =====&lt;br /&gt;
[[Druid]]s automatically unlock the [[Event:_Shrine_of_Ri-Shin|Shrine of Ri-Shin quest]], allowing them to donate items to the shrine through [[Snowleaf]]. Adventurers pledged to other gods, or none at all, must prove themselves a friend of [[Ri-Shin]]. Decorating Ri-Shin trees raises a hidden favor value with [[Ri-Shin]], demonstrating your dedication to the holiday spirit. Completely decorating the trees in [[Serbule Hills]], [[Serbule]], [[Eltibule]], and [[Sun Vale]] is enough to receive permission to help at the shrine, however mostly completing quests at more than four trees can also work. Donators to the shrine in previous years also automatically receive the [[Event:_Shrine_of_Ri-Shin|Shrine of Ri-Shin quest]].&lt;br /&gt;
&lt;br /&gt;
===== Shrine Tasks =====&lt;br /&gt;
Each task given by [[Snowleaf]] requires a quantity of items sacred to [[Ri-Shin]] to be gathered and turned in. [[Snowleaf]] calculates the value of donations to the shrine using a cumulative point system.&lt;br /&gt;
* The first time 99 points is reached during any round, the Cosmetic Pet ability {{Ability icon|Summon a Festive Maggot|1}}[[Cosmetic Pet|Summon a Festive Maggot]] will be awarded.&lt;br /&gt;
* If the shrine is fully activated and normal donations have ended, those who have not received the Cosmetic Pet can turn in Wood (Any type) to build points.&lt;br /&gt;
* Every 99 points earned after learning the Cosmetic Pet ability rewards a {{Item|Ri-Shin Token}}.&lt;br /&gt;
* Points are cumulative. If 40 1-point items are turned in just before the end of a task, only 59 items of equal point value are required during a later task to earn a {{Item|Ri-Shin Token}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:left;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Task #&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Items Required&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Unlocked Reward&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Visual change&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 12,500 Wood (any type) || 1 || Hot Spring Warmth || Spring activated, providing warmth.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 35,000 {{Item|Beet}} || 1 || Forest Armor (+25 Max Armor, 90:00) || Blue light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 65,000 {{Item|Cotton}} || 0.25 || Forest Power (+25 Max Power, 90:00) || Green light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 6,500 {{Item|Grapes}} || 1 || Forest Health (+25 Max Health, 90:00) || Orange light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 12,500 {{Item|Red Pepper}} or {{Item|Green Pepper}} || 1 || Forest Wall (+65 Max Armor, 90:00)|| West (Blue) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 12,500 Flowers (any type) || 1 || Forest Force (+65 Max Power, 90:00)|| East (Green) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 10,000 {{Item|Lemon}} || 1 || Forest Life (+65 Max Health, 90:00) || South (Orange) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 8 || 15,000 {{Item|Sugarcane}} || 1.25 || Ri-Shin Shrine Storage (25 items)|| Chest unlocked.&lt;br /&gt;
|- &lt;br /&gt;
| 9 || 20,000 {{Item|Peas}} || 1.5 || Ri-Shin Shrine Storage (50 items) || No visual changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Decorating ==&lt;br /&gt;
Eleven undecorated Ri-Shin trees can be discovered across [[Alharth]], usually in areas populated by friendly NPCs. An NPC near each tree, usually wearing a red Ri-Shin hat, will automatically give out a quest associated with the decorating of their tree. Adventurers must continue to speak to the NPC, accepting additional quests from their &#039;&#039;&#039;Do Favor&#039;&#039;&#039; menu to actually complete the tree.&lt;br /&gt;
&lt;br /&gt;
Once a tree is fully decorated, a present will appear under it. For the rest of the event, a new present will appear under each completed tree. The respawn time for a present is sixteen hours.&lt;br /&gt;
===== Special Ri-Shin Tree Gifts =====&lt;br /&gt;
; Equipment received from presents will usually use the two active skills at the time the present is opened. Equipment levels generally match the highest level of loot dropped by enemies in whichever zone the present is opened in.&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Grape Candy Cane}}&lt;br /&gt;
|{{Item|Lemon Candy Cane}}&lt;br /&gt;
|{{Item|Magical Candy Cane}}&lt;br /&gt;
|{{Item|Mint Candy Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spearmint Candy Cane}}&lt;br /&gt;
|{{Item|Sweet-and-Minty Candy Cane}}&lt;br /&gt;
|{{Item|Tart Candy Cane}}&lt;br /&gt;
|{{Item|Title: &#039;Dark Priest of Volmue&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spiked Egg Nog}}&lt;br /&gt;
|{{Item|Holiday Applejack}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Crude Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Rough Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Decent Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Nice Ri-Shin Hat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Great Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Amazing Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Superb Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Title: &#039;Ambassador of Ri-Shin&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Live Event Memorabilia|32}} [[Live Event Credit]]&lt;br /&gt;
|{{Item|Minor Panacea}}&lt;br /&gt;
|{{Item|Superjump Potion}} x3&lt;br /&gt;
|{{Item|Level 60 Event Loot Key}} (Rahu)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Tree Decoration: Serbule =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Echur]] offers quests to decorate a tree in [[Serbule]].&lt;br /&gt;
* The Serbule questline begins with [[Event: Festival Tree in Serbule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Echur&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Serbule Hills =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Marith Felgard]] offers quests to decorate a tree in [[Serbule Hills]].&lt;br /&gt;
* The Serbule Hills questline begins with [[Event: Festival Tree in Serbule Hills]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Baroness Marith Felgard&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Eltibule=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kleave]] offers quests to decorate a tree in [[Eltibule]].&lt;br /&gt;
* The Eltibule questline begins with [[Event: Festival Tree in Eltibule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kleave&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Red Wing Casino=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Irkima]] offers quests to decorate a tree in the [[Red Wing Casino]].&lt;br /&gt;
* The Red Wing Casino questline begins with [[Event: Festival Tree in Red Wing Casino]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Sun Vale=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Spot]] offers quests to decorate a tree in [[Sun Vale]]&#039;s [[Animal Town]].&lt;br /&gt;
* The Sun Vale questline begins with [[Event: Festival Tree in Animal Town]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Spot&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Kur Mountains=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Nightshade]] offers quests to decorate a tree in [[Kur Mountains]].&lt;br /&gt;
* The Kur Mountains questline begins with [[Event: Festival Tree in Kur Mountains]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Nightshade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Ilmari=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kelim]] offers quests to decorate a tree in [[Ilmari]].&lt;br /&gt;
* The Ilmari questline begins with [[Event: Festival Tree in Amulna]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Rahu=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Zhao]] offers quests to decorate a tree in [[Rahu]].&lt;br /&gt;
* The Rahu questline begins with [[Event: Festival Tree in Rahu]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Zhao&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: New Prestonbule Cave (Gazluk) =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Rick Snapley]] offers quests to decorate a tree in [[New Prestonbule Cave]].&lt;br /&gt;
* The New Prestonbule Cave questline begins with [[Event: Festival Tree in New Prestonbule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Rick Snapley&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Fae Realm =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Backfat]] offers quests to decorate a tree in the [[Fae Realm]].&lt;br /&gt;
* The Fae Realm questline begins with [[Event: Festival Tree in the Fae Realm]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Backfat&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Povus =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Leah Bowman]] offers quests to decorate a tree in [[Povus]].&lt;br /&gt;
* The Fae Realm questline begins with [[Event: Festival Tree in Povus]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Leah Bowman&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Winter Holiday]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Winter_Holiday_2025&amp;diff=204038</id>
		<title>Winter Holiday 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Winter_Holiday_2025&amp;diff=204038"/>
		<updated>2025-12-19T05:45:17Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;__NOTOC__  {{Ambox |border=orange |type=In-Progress Event! |info=&amp;lt;span style=&amp;quot;color:#c80000; font-weight:bold;&amp;quot;&amp;gt;Please be aware that as the Winter Holiday 2025 is still in-pro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=orange&lt;br /&gt;
|type=In-Progress Event!&lt;br /&gt;
|info=&amp;lt;span style=&amp;quot;color:#c80000; font-weight:bold;&amp;quot;&amp;gt;Please be aware that as the Winter Holiday 2025 is still in-progress, information in some sections may be wrong! &amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Game updates/2025-12-18]]|icon=Great Ri-Shin Hat|&lt;br /&gt;
It&#039;s that time of year again: [[Winter Holiday|Ri-Shin]]! When the thankful people of [[Alharth]] decorate trees in the name of the god of trees, to honor that one time when he saved [[Human|humanity]]. And [[Elf|elfanity]]. (But not [[Rakshasa|rakshasanity]], as they hadn&#039;t arrived yet. Rakshasa can participate anyway.) In each city, look for townsfolk wearing festive [[Ri-Shin]] hats and see how you can help with the festivities!&lt;br /&gt;
&lt;br /&gt;
The people of Alharth also celebrate the new year by giving their Friends gifts. The first time you speak to townsfolk who have at least Friend favor-level, you&#039;ll receive a gift. These gifts range from &amp;quot;it&#039;s the thought that counts&amp;quot; to extraordinarily generous, depending on the gifter. Some gifts are equipment with randomized treasure effects, so you should have your preferred combat skills active when you speak to them&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
=== Winter Holiday Gift ===&lt;br /&gt;
For more information on [[Winter Holiday]] gifts, given out by NPCs each year between Ri-Shin and New Years&#039; Day, visit the [[Ri-Shin Holiday Gifts]] page.&lt;br /&gt;
== Shrine of Ri-Shin ==&lt;br /&gt;
Found west of the [[Eltibule]] portal in the [[Kur Mountains]], the &#039;&#039;&#039;Shrine of Ri-Shin&#039;&#039;&#039; is an anchor of the god of plants and trees. Maintained primarily by [[Snowleaf]] and the Druids of [[Alharth]], the shrine offers rewards to those who seek the bounty of [[Ri-Shin]].&lt;br /&gt;
&lt;br /&gt;
Once unlocked, the blessing of [[Ri-Shin]] can be received by travelers standing in the shrine pool that speak words of praise in &#039;&#039;Nearby &#039;&#039;chat, &#039;&#039;&#039;Praise Ri-Shin, guardian of the shrine!&#039;&#039;&#039; This blessing can be received once every 20 hours.&lt;br /&gt;
===== Unlocking the Shrine =====&lt;br /&gt;
[[Druid]]s automatically unlock the [[Event:_Shrine_of_Ri-Shin|Shrine of Ri-Shin quest]], allowing them to donate items to the shrine through [[Snowleaf]]. Adventurers pledged to other gods, or none at all, must prove themselves a friend of [[Ri-Shin]]. Decorating Ri-Shin trees raises a hidden favor value with [[Ri-Shin]], demonstrating your dedication to the holiday spirit. Completely decorating the trees in [[Serbule Hills]], [[Serbule]], [[Eltibule]], and [[Sun Vale]] is enough to receive permission to help at the shrine, however mostly completing quests at more than four trees can also work. Donators to the shrine in previous years also automatically receive the [[Event:_Shrine_of_Ri-Shin|Shrine of Ri-Shin quest]].&lt;br /&gt;
&lt;br /&gt;
===== Shrine Tasks =====&lt;br /&gt;
Each task given by [[Snowleaf]] requires a quantity of items sacred to [[Ri-Shin]] to be gathered and turned in. [[Snowleaf]] calculates the value of donations to the shrine using a cumulative point system.&lt;br /&gt;
* The first time 99 points is reached during any round, the Cosmetic Pet ability {{Ability icon|Summon a Festive Maggot|1}}[[Cosmetic Pet|Summon a Festive Maggot]] will be awarded.&lt;br /&gt;
* If the shrine is fully activated and normal donations have ended, those who have not received the Cosmetic Pet can turn in Wood (Any type) to build points.&lt;br /&gt;
* Every 99 points earned after learning the Cosmetic Pet ability rewards a {{Item|Ri-Shin Token}}.&lt;br /&gt;
* Points are cumulative. If 40 1-point items are turned in just before the end of a task, only 59 items of equal point value are required during a later task to earn a {{Item|Ri-Shin Token}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:left;&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Task #&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Items Required&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Unlocked Reward&lt;br /&gt;
! style=&amp;quot;background-color: #a99679; text-align:center;&amp;quot; | Visual change&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 12,500 Wood (any type) || 1 || Hot Spring Warmth || Spring activated, providing warmth.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 35,000 {{Item|Beet}} || 1 || Forest Armor (+25 Max Armor, 90:00) || Blue light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 65,000 {{Item|Cotton}} || 0.25 || Forest Power (+25 Max Power, 90:00) || Green light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 6,500 {{Item|Grapes}} || 1 || Forest Health (+25 Max Health, 90:00) || Orange light activated.&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 12,500 {{Item|Red Pepper}} or {{Item|Green Pepper}} || 1 || Forest Wall (+65 Max Armor, 90:00)|| West (Blue) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 12,500 Flowers (any type) || 1 || Forest Force (+65 Max Power, 90:00)|| East (Green) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 10,000 {{Item|Lemon}} || 1 || Forest Life (+65 Max Health, 90:00) || South (Orange) totem activated.&lt;br /&gt;
|- &lt;br /&gt;
| 8 || 15,000 {{Item|Sugarcane}} || 1.25 || Ri-Shin Shrine Storage (25 items)|| Chest unlocked.&lt;br /&gt;
|- &lt;br /&gt;
| 9 || 20,000 {{Item|Peas}} || 1.5 || Ri-Shin Shrine Storage (50 items) || No visual changes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tree Decorating ==&lt;br /&gt;
Eleven undecorated Ri-Shin trees can be discovered across [[Alharth]], usually in areas populated by friendly NPCs. An NPC near each tree, usually wearing a red Ri-Shin hat, will automatically give out a quest associated with the decorating of their tree. Adventurers must continue to speak to the NPC, accepting additional quests from their &#039;&#039;&#039;Do Favor&#039;&#039;&#039; menu to actually complete the tree.&lt;br /&gt;
&lt;br /&gt;
Once a tree is fully decorated, a present will appear under it. For the rest of the event, a new present will appear under each completed tree. The respawn time for a present is sixteen hours.&lt;br /&gt;
===== Special Ri-Shin Tree Gifts =====&lt;br /&gt;
; Equipment received from presents will usually use the two active skills at the time the present is opened. Equipment levels generally match the highest level of loot dropped by enemies in whichever zone the present is opened in.&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Grape Candy Cane}}&lt;br /&gt;
|{{Item|Lemon Candy Cane}}&lt;br /&gt;
|{{Item|Magical Candy Cane}}&lt;br /&gt;
|{{Item|Mint Candy Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spearmint Candy Cane}}&lt;br /&gt;
|{{Item|Sweet-and-Minty Candy Cane}}&lt;br /&gt;
|{{Item|Tart Candy Cane}}&lt;br /&gt;
|{{Item|Title: &#039;Dark Priest of Volmue&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spiked Egg Nog}}&lt;br /&gt;
|{{Item|Holiday Applejack}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Crude Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Rough Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Decent Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Nice Ri-Shin Hat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Great Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Amazing Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Superb Ri-Shin Hat}}&lt;br /&gt;
|{{Item|Title: &#039;Ambassador of Ri-Shin&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Live Event Memorabilia|32}} [[Live Event Credit]]&lt;br /&gt;
|{{Item|Minor Panacea}}&lt;br /&gt;
|{{Item|Superjump Potion}} x3&lt;br /&gt;
|{{Item|Level 60 Event Loot Key}} (Rahu)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Tree Decoration: Serbule =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Echur]] offers quests to decorate a tree in [[Serbule]].&lt;br /&gt;
* The Serbule questline begins with [[Event: Festival Tree in Serbule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Echur&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Serbule Hills =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Marith Felgard]] offers quests to decorate a tree in [[Serbule Hills]].&lt;br /&gt;
* The Serbule Hills questline begins with [[Event: Festival Tree in Serbule Hills]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Baroness Marith Felgard&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Eltibule=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kleave]] offers quests to decorate a tree in [[Eltibule]].&lt;br /&gt;
* The Eltibule questline begins with [[Event: Festival Tree in Eltibule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kleave&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Red Wing Casino=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Irkima]] offers quests to decorate a tree in the [[Red Wing Casino]].&lt;br /&gt;
* The Red Wing Casino questline begins with [[Event: Festival Tree in Red Wing Casino]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Sun Vale=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Spot]] offers quests to decorate a tree in [[Sun Vale]]&#039;s [[Animal Town]].&lt;br /&gt;
* The Sun Vale questline begins with [[Event: Festival Tree in Animal Town]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Spot&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Kur Mountains=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Nightshade]] offers quests to decorate a tree in [[Kur Mountains]].&lt;br /&gt;
* The Kur Mountains questline begins with [[Event: Festival Tree in Kur Mountains]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Nightshade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Ilmari=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Kelim]] offers quests to decorate a tree in [[Ilmari]].&lt;br /&gt;
* The Ilmari questline begins with [[Event: Festival Tree in Amulna]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Kelim&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Rahu=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Zhao]] offers quests to decorate a tree in [[Rahu]].&lt;br /&gt;
* The Rahu questline begins with [[Event: Festival Tree in Rahu]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Zhao&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: New Prestonbule Cave (Gazluk) =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Rick Snapley]] offers quests to decorate a tree in [[New Prestonbule Cave]].&lt;br /&gt;
* The New Prestonbule Cave questline begins with [[Event: Festival Tree in New Prestonbule]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Rick Snapley&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Fae Realm =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Backfat]] offers quests to decorate a tree in the [[Fae Realm]].&lt;br /&gt;
* The Fae Realm questline begins with [[Event: Festival Tree in the Fae Realm]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Backfat&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Povus =====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Leah Bowman]] offers quests to decorate a tree in [[Povus]].&lt;br /&gt;
* The Fae Realm questline begins with [[Event: Festival Tree in Povus]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Leah Bowman&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
table = class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color: #c9b89f; border: 1px solid black; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;3&amp;quot;,Quest, Requirements&lt;br /&gt;
include =#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Winter Holiday]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
</feed>