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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sokercap</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sokercap"/>
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	<updated>2026-06-21T11:15:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nishika&amp;diff=13715</id>
		<title>Nishika</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nishika&amp;diff=13715"/>
		<updated>2016-03-24T16:12:35Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Nishika&lt;br /&gt;
|image            = [[File:Nishika.jpg|300px]]&lt;br /&gt;
|caption          = ...&lt;br /&gt;
|zone             = [[Rahu]]&lt;br /&gt;
|location         = Inside the Inn.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Cooking&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nishiki&#039;&#039;&#039; is the cook in the town of [[Rahu]] . More updates are needed for this page.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Inside the inn.&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Food&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Like Family || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Salt &lt;br /&gt;
 | icon = salt&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flour &lt;br /&gt;
 | icon = flour&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Sugar &lt;br /&gt;
 | icon = sugar&lt;br /&gt;
 | cost = 5 for 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Butcher Knife &lt;br /&gt;
 | icon = knife&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Raw Vegetables&lt;br /&gt;
* Likes ??&lt;br /&gt;
&lt;br /&gt;
==Quests ==&lt;br /&gt;
* &#039;&#039;&#039;???&#039;&#039;&#039; : Collect 4 Oregeno&lt;br /&gt;
* &#039;&#039;&#039;???&#039;&#039;&#039; : Collect 4 Decent Chairs&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Cooking]]&lt;br /&gt;
; *uses a new system where recipes only show up to train after completing the relevant quest or hang out option&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|*;Help Nishika prepare the Generals meal (8h)&lt;br /&gt;
: Nishika said, &amp;quot;Do you think he&#039;ll really come eat here? General Pask, I mean. I hope not. The doors aren&#039;t even tall enough for him. I kinda wish those old first-gen Rakshasa would finally kick off and die! They&#039;re so powerful, but so.. set in their ways, you know? Anyways if he does come tonight, he&#039;s gonna love this Spicy Lemon Cat dish! Thanks for your help preparing the meat. Oh, hey, if you want to learn to make this recipe yourself, I&#039;d be willing to train you.&amp;quot;&lt;br /&gt;
:44 favor&lt;br /&gt;
:2x Red Pepper&lt;br /&gt;
:unlocks training the Spicy Lemon Cat recipe&lt;br /&gt;
}}&lt;br /&gt;
[[Category:NPCs]][[Category:Rahu NPCs]][[Category:Rakshasa]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nishika&amp;diff=13714</id>
		<title>Nishika</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nishika&amp;diff=13714"/>
		<updated>2016-03-24T16:07:44Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: /* Hang Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Nishika&lt;br /&gt;
|image            = [[File:Nishika.jpg|300px]]&lt;br /&gt;
|caption          = ...&lt;br /&gt;
|zone             = [[Rahu]]&lt;br /&gt;
|location         = Inside the Inn.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Cooking&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nishiki&#039;&#039;&#039; is the cook in the town of [[Rahu]] . More updates are needed for this page.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Inside the inn.&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Food&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Like Family || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Salt &lt;br /&gt;
 | icon = salt&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flour &lt;br /&gt;
 | icon = flour&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Sugar &lt;br /&gt;
 | icon = sugar&lt;br /&gt;
 | cost = 5 for 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Butcher Knife &lt;br /&gt;
 | icon = knife&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Raw Vegetables&lt;br /&gt;
* Likes ??&lt;br /&gt;
&lt;br /&gt;
==Quests ==&lt;br /&gt;
* &#039;&#039;&#039;???&#039;&#039;&#039; : Collect 4 Oregeno&lt;br /&gt;
* &#039;&#039;&#039;???&#039;&#039;&#039; : Collect 4 Decent Chairs&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|*;Help Nishika prepare the Generals meal (8h)&lt;br /&gt;
: Nishika said, &amp;quot;Do you think he&#039;ll really come eat here? General Pask, I mean. I hope not. The doors aren&#039;t even tall enough for him. I kinda wish those old first-gen Rakshasa would finally kick off and die! They&#039;re so powerful, but so.. set in their ways, you know? Anyways if he does come tonight, he&#039;s gonna love this Spicy Lemon Cat dish! Thanks for your help preparing the meat. Oh, hey, if you want to learn to make this recipe yourself, I&#039;d be willing to train you.&amp;quot;&lt;br /&gt;
:44 favor&lt;br /&gt;
:2x Red Pepper&lt;br /&gt;
}}&lt;br /&gt;
[[Category:NPCs]][[Category:Rahu NPCs]][[Category:Rakshasa]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nishika&amp;diff=13713</id>
		<title>Nishika</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nishika&amp;diff=13713"/>
		<updated>2016-03-24T16:05:38Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;__NOTOC__ {{NPC infobox |title            = Nishika |image            = 300px |caption          = ... |zone             = Rahu |location         = Ins...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Nishika&lt;br /&gt;
|image            = [[File:Nishika.jpg|300px]]&lt;br /&gt;
|caption          = ...&lt;br /&gt;
|zone             = [[Rahu]]&lt;br /&gt;
|location         = Inside the Inn.&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = Cooking&lt;br /&gt;
|vendor           = Vendor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nishiki&#039;&#039;&#039; is the cook in the town of [[Rahu]] . More updates are needed for this page.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Inside the inn.&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Food&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Like Family || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Salt &lt;br /&gt;
 | icon = salt&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Flour &lt;br /&gt;
 | icon = flour&lt;br /&gt;
 | cost = 5 for 37 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Sugar &lt;br /&gt;
 | icon = sugar&lt;br /&gt;
 | cost = 5 for 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Butcher Knife &lt;br /&gt;
 | icon = knife&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Raw Vegetables&lt;br /&gt;
* Likes ??&lt;br /&gt;
&lt;br /&gt;
==Quests ==&lt;br /&gt;
* &#039;&#039;&#039;???&#039;&#039;&#039; : Collect 4 Oregeno&lt;br /&gt;
* &#039;&#039;&#039;???&#039;&#039;&#039; : Collect 4 Decent Chairs&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|*;Help Nishika prepare the Generals meal (8h)&lt;br /&gt;
:44 favor&lt;br /&gt;
:2x Red Pepper&lt;br /&gt;
}}&lt;br /&gt;
[[Category:NPCs]][[Category:Rahu NPCs]][[Category:Rakshasha]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Jaime_Fatholm&amp;diff=13276</id>
		<title>Jaime Fatholm</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Jaime_Fatholm&amp;diff=13276"/>
		<updated>2016-03-10T09:06:57Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;__NOTOC__ 300px {{Quote| I used to carry about 50 pounds of equipment out into the field to do surveys. This red crystal stuff has chang...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Jaime_Fatholm.jpg|thumb|right|300px]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
I used to carry about 50 pounds of equipment out into the field to do surveys. This red crystal stuff has changed surveying entirely! Now it&#039;s a lot faster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jaime Fatholm&#039;&#039;&#039; used to be a shield-bearer, before he was placed in the Prison Cave.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[South Serbule]]&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Magical Bows&lt;br /&gt;
* Likes Good Metal Slabs (or higher)&lt;br /&gt;
* Likes Gold (pyrite doesn&#039;t work)&lt;br /&gt;
* Hates Prepared Meals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;??&#039;&#039;&#039; : Get 5 hard boiled eggs&lt;br /&gt;
* &#039;&#039;&#039;??&#039;&#039;&#039; : [Comfortable] Get 20 fish&lt;br /&gt;
* &#039;&#039;&#039;Kill That Wooly Bastard&#039;&#039;&#039;: [Friends] Jaime Fatholm would appreciate if you killed a sheep that&#039;s humiliated her&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
; Sells parchment and ink depending on favor level&lt;br /&gt;
; Trains a large variety of surveys requiring high levels of favor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:South Serbule NPCs]][[Category:Human]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tyler_Green&amp;diff=13275</id>
		<title>Tyler Green</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tyler_Green&amp;diff=13275"/>
		<updated>2016-03-10T09:00:04Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Tyler Green.jpg|thumb|right|300px]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
I was a shield-bearer for a knight or general or something. I don&#039;t remember how to use a sword, but I do remember how to use a shield really well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tyler Green&#039;&#039;&#039; used to be a shield-bearer, before he was placed in the Prison Cave.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[South Serbule]]&lt;br /&gt;
: In the March 8 patch he has relocated once more to the tavern&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Gently-Used Shields&lt;br /&gt;
* Likes Armor Repair Kits (kit:favor; Simple: 5:1, Basic 5:2)&lt;br /&gt;
* Likes Ability Recipe Books&lt;br /&gt;
* Loves Citrus Fruits&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;The Battered Shield&#039;&#039;&#039; : Tyler repairs the Battered Shield and returns it to you. He also teaches how to repair armor (although by the time you have returned to the cave and defeated the Megaspider chances are you&#039;ve already learned to use Simple Armor Patch Kits). He also hints that he could teach you to fight with a shield. Giving Tyler back the Battered Shield (the &#039;legacy&#039; version) earns a good chunk of favor.&lt;br /&gt;
* &#039;&#039;&#039;Oranges&#039;&#039;&#039; (50 favor): Tyler wants oranges to cure his scurvy!&lt;br /&gt;
* &#039;&#039;&#039;Give Lawara Confidence&#039;&#039;&#039; [Comfortable] (50 favor): Tyler wants you to go talk to Lawara, an elf in the same cave.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
; At Friends&lt;br /&gt;
: Teaches [[Shield]]. {{Hint|Give him Cyan, Yellow or Purple shields for the better results. While such shields are not easy to come across for a new player, you don&#039;t need to gift too many of them, about 10 to 15. One way to get such shields if you can&#039;t loot them yourself is to buy them used. Special shields are pricey but you can get some for as low as 800 gold.}}&lt;br /&gt;
==Services==&lt;br /&gt;
Tyler Green offers storage when you reach &amp;quot;Like Family&amp;quot; level of friendship. He allows the storage of Armor and Shields.&lt;br /&gt;
; [[Storage]] - Like Family&lt;br /&gt;
: At &#039;&#039;&#039;Like Family&#039;&#039;&#039;, 28 slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:South Serbule NPCs]][[Category:Human]][[Category:Skill Trainer]][[Category:Talks to Animals]][[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Serbule&amp;diff=13273</id>
		<title>Serbule</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Serbule&amp;diff=13273"/>
		<updated>2016-03-10T08:50:56Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | mapimage    = [[File:Serbule_annotated.jpg|300px|Annotated map thanks to ErasmusPrime]]&lt;br /&gt;
 | portaldesc  =  TEMPORARY use of incorrect Template for testing out layout.&lt;br /&gt;
 | connects    = [[Eltibule]]&amp;lt;br&amp;gt;[[Sun Vale]]&lt;br /&gt;
 | pclevel     = 1-30&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Serbule&#039;&#039;&#039; is the first main zone open to players after leaving the [[Tutorial Cave]]. [[Serbule Keep]] is the main hub in this explorable area, and a frequent destination for characters of all levels. The entrance to the [[Crypt]], [[Myconian Cave]] and the dungeon [[Under the Hand]] as well as [[Eltibule]] zone portal can be found in Serbule. The portal to [[South Serbule]] is on the road going directly south from [[Serbule Keep]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serbule&#039;&#039;&#039; is located around 2,000 miles from [[Statehelm]].&lt;br /&gt;
{{Quote|source=Loading Screen|&lt;br /&gt;
Borghild is an ancient burial site. Twenty years ago, the Duke of Serbule led an adventuring team into it, but never returned.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
   NOTE: This should be a brief overview of the POIs as the details are in individual articles and this will otherwise be too long.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Serbule Keep===&lt;br /&gt;
The main town, and the ideal place to start your journey.&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
[[Ivyn]] and [[Jara]] live here, just west of the town.&lt;br /&gt;
&lt;br /&gt;
===Azalak&#039;s House===&lt;br /&gt;
Located to the far north, inhabited by [[Azalak]] and his mate [[Zeratak]]. Nearby is the path to [[Eltibule]].&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
Talk to the Boatman at the docks (northeast corner of the map) to travel to [[Sun Vale]], for a fee.&lt;br /&gt;
&lt;br /&gt;
===Red Crystal===&lt;br /&gt;
A large Crystal by the lake, it&#039;s seemingly growing straight out of the ground. Surely there is a mystery to be solved here...&lt;br /&gt;
&lt;br /&gt;
===The Hands===&lt;br /&gt;
Once part of a huge statue - the rest of the body has been buried under the ground. All that&#039;s visible now are two giant hands.&lt;br /&gt;
&lt;br /&gt;
===Cemetery===&lt;br /&gt;
Filled with graves. There&#039;s an entrance to some sort of crypt here.&lt;br /&gt;
&lt;br /&gt;
===Big Mushroom===&lt;br /&gt;
There&#039;s an enormous mushroom growing in the northeast. It&#039;s as large as the hands!&lt;br /&gt;
&lt;br /&gt;
===Large Doors===&lt;br /&gt;
They look like a entrance to a castle of sorts. Probably totally safe to enter.&lt;br /&gt;
&lt;br /&gt;
===Animal Handling Testing Station===&lt;br /&gt;
Just outside the Serbule graveyard (in the south/west of Serbule, so quite close to the [[Serbule Crypt]] entrance) is the altar where the [[Animal Handling]] skill can be learned. This is a temporary alpha test solution. This will be changed later, so the Animal Handling skill will be obtained through a quest.&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is for formatting, otherwise a line break gets inserted here --&amp;gt;&lt;br /&gt;
==Teleportation==&lt;br /&gt;
* [[Serbule Keep]] (center)&lt;br /&gt;
* Northeast area near what looks like a dungeon entrance.&lt;br /&gt;
* Just south of Serbule Keep, over the hills&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
====Friends====&lt;br /&gt;
&amp;lt;!-- It works! I&#039;ll have to figure out the params later, very complex: http://www.wiki-aventurica.de/wiki/Hilfe:DPL_Manual  --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
*Elsie, Bessie, Jammy, Wanda (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}&lt;br /&gt;
*[[Gisli]]&lt;br /&gt;
*[[Teaching Golem]]&lt;br /&gt;
&lt;br /&gt;
====Foes====&lt;br /&gt;
&amp;lt;!-- It works! I&#039;ll have to figure out the params later, very complex: http://www.wiki-aventurica.de/wiki/Hilfe:DPL_Manual  --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Creatures&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is for formatting, otherwise a line break gets inserted here --&amp;gt;&lt;br /&gt;
====Special Foes====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvestables==&lt;br /&gt;
* Field Mushrooms (Foraging 15)&lt;br /&gt;
* Oak Wood (Foraging 10)&lt;br /&gt;
* Wild Bluebell (Foraging 10)&lt;br /&gt;
* Wild Grapes (Foraging 10)&lt;br /&gt;
* Wild Red Aster (Foraging 15)&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;&#039;Serbule &#039;&#039;&#039; has been host to many events over the years.&lt;br /&gt;
=== Halloween 2014 ===&lt;br /&gt;
During [[Halloween 2014]], a Necromancer attempted to invade Serbule Keep.&lt;br /&gt;
=== Halloween 2015 ===&lt;br /&gt;
During [[Halloween 2015]], one of the Magical Alters in Serbule Keep was transformed into a Necromantic alter, summoning all kinds of devious undead creatures.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File_talk:Rahu_annotated.jpg&amp;diff=13272</id>
		<title>File talk:Rahu annotated.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File_talk:Rahu_annotated.jpg&amp;diff=13272"/>
		<updated>2016-03-09T17:07:44Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;The red text is very hard to read, could you change it and give the text an outline?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The red text is very hard to read, could you change it and give the text an outline?&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Special_Behavior_Badges&amp;diff=8061</id>
		<title>Special Behavior Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special_Behavior_Badges&amp;diff=8061"/>
		<updated>2015-09-19T18:27:27Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Adding this page to record behavior badges spotted --&amp;gt;&lt;br /&gt;
== Special Behavior Badges: ==&lt;br /&gt;
=== Teleportation Denier ===&lt;br /&gt;
: This badge is awarded to players who have not used a teleport in x amount of time.&lt;br /&gt;
=== Vegan ===&lt;br /&gt;
: This badge is awarded to players who ...&lt;br /&gt;
=== Vegetarian ===&lt;br /&gt;
: This badge is awarded to players who do not eat meat for three weeks, and have played at least twenty hours during that time period.&lt;br /&gt;
&lt;br /&gt;
[[Cow]]s that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the Vegetarian badge.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Artist ===&lt;br /&gt;
&lt;br /&gt;
=== Beltless ===&lt;br /&gt;
&lt;br /&gt;
=== Pacifist ===&lt;br /&gt;
&lt;br /&gt;
=== Druid===&lt;br /&gt;
: This badge is awarded to players who have accepted the task of being a [[Druid]].&lt;br /&gt;
=== Lycanthrope===&lt;br /&gt;
: This badge is awarded to players who have infected themselves with [[Lycanthropy]].&lt;br /&gt;
== Noted Statuses: ==&lt;br /&gt;
=== Well-Socialized ===&lt;br /&gt;
: This status is awarded to players who ...&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Special_Behavior_Badges&amp;diff=8060</id>
		<title>Special Behavior Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special_Behavior_Badges&amp;diff=8060"/>
		<updated>2015-09-19T18:27:02Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Adding this page to record behavior badges spotted --&amp;gt;&lt;br /&gt;
== Special Behavior Badges: ==&lt;br /&gt;
=== Teleportation Denier ===&lt;br /&gt;
: This badge is awarded to players who have not used a teleport in x amount of time.&lt;br /&gt;
=== Vegan ===&lt;br /&gt;
: This badge is awarded to players who ...&lt;br /&gt;
=== Vegetarian ===&lt;br /&gt;
: This badge is awarded to players who do not eat meat for three weeks, and have played at least twenty hours during that time period.&lt;br /&gt;
&lt;br /&gt;
[[Cow]]s that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the Vegetarian badge.&lt;br /&gt;
&lt;br /&gt;
== Hunger Artist ==&lt;br /&gt;
&lt;br /&gt;
== Beltless ==&lt;br /&gt;
&lt;br /&gt;
== Pacifist ==&lt;br /&gt;
&lt;br /&gt;
=== Druid===&lt;br /&gt;
: This badge is awarded to players who have accepted the task of being a [[Druid]].&lt;br /&gt;
=== Lycanthrope===&lt;br /&gt;
: This badge is awarded to players who have infected themselves with [[Lycanthropy]].&lt;br /&gt;
== Noted Statuses: ==&lt;br /&gt;
=== Well-Socialized ===&lt;br /&gt;
: This status is awarded to players who ...&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Sokercap&amp;diff=7994</id>
		<title>User:Sokercap</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Sokercap&amp;diff=7994"/>
		<updated>2015-09-15T21:43:01Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I go by the name Rekos in the game. I run a script to convert game data into recipes, abilities, items and quest pages on the wiki. If any of the autogenerated data looks off or could use better formatting, let me know.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
If anyone else wants access to the scripts I am using let me know and I can send them or put them up on github. They are php and use MongoDB.&lt;br /&gt;
&lt;br /&gt;
Current Projects:&lt;br /&gt;
*Cross reference treasure effects with Skill in order to keep the lists updated and remain organized&lt;br /&gt;
*Create list of NPC and enemies in the DB&lt;br /&gt;
*Finish MediaWiki class login so that the scripts will be able to modify the wiki directly instead of me having to manually run and copy and paste stuff&lt;br /&gt;
*Upload all game icons to wiki and cross reference with items, abilities, recipes etc&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Sokercap&amp;diff=7993</id>
		<title>User:Sokercap</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Sokercap&amp;diff=7993"/>
		<updated>2015-09-15T21:42:41Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I go by the name Rekos in the game. I run a script to convert game data into recipes, abilities, items and quest pages on the wiki. If any of the autogenerated data looks off or could use better formatting, let me know.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
If anyone else wants access to the scripts I am using let me know and I can send them or put them up on github. They are php and use MongoDB.&lt;br /&gt;
&lt;br /&gt;
Current Projects:&lt;br /&gt;
-Cross reference treasure effects with Skill in order to keep the lists updated and remain organized&lt;br /&gt;
-Create list of NPC and enemies in the DB&lt;br /&gt;
-Finish MediaWiki class login so that the scripts will be able to modify the wiki directly instead of me having to manually run and copy and paste stuff&lt;br /&gt;
-Upload all game icons to wiki and cross reference with items, abilities, recipes etc&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Talk:Industry&amp;diff=7990</id>
		<title>Talk:Industry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Talk:Industry&amp;diff=7990"/>
		<updated>2015-09-15T20:15:32Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;From the description it sounds like we should include the location of the npcs you turn work orders into and where to obtain work orders, and flag which work orders are from t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the description it sounds like we should include the location of the npcs you turn work orders into and where to obtain work orders, and flag which work orders are from the signs and which are from drops. Possibly can add which crafting skill is used to produce the requested items as well though it will take a bit more work to cross reference those in the data files.&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Surveying&amp;diff=7988</id>
		<title>Surveying</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Surveying&amp;diff=7988"/>
		<updated>2015-09-15T18:04:06Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: included survey recipe page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ItemT||thumb|icon=book|caption=To get started with this skill, buy the &#039;&#039;Surveying Book&#039;&#039; from [[Joeh]].&lt;br /&gt;
|Surveying Book&lt;br /&gt;
|Teaches you how to survey, find minerals, and mine ore. (Raises your skill in Surveying, Geology, and Mining to 1 if they aren&#039;t already.)&lt;br /&gt;
|&lt;br /&gt;
Value: 500&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Analyzing the land to locate valuable resources or important locations. Surveying has many uses, but is most commonly used to make resource maps for Geology and Mining.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Surveying&#039;&#039;&#039; is a skill that produces surveys that lead to gems and minerals. Creating surveys increases the surveying skill, while &#039;&#039;using&#039;&#039; the surveys increases [[geology]] (mineral surveys) and [[mining]] (mining surveys).&lt;br /&gt;
&lt;br /&gt;
Surveys come in several types:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mining Surveys&#039;&#039;&#039; are linked to the [[Mining]] skill and lead to metals such as Metal Slabs&lt;br /&gt;
* &#039;&#039;&#039;Crystal Surveys&#039;&#039;&#039; are linked to the [[Geology]] skill and lead to Redwall Crystals&lt;br /&gt;
* &#039;&#039;&#039;Mineral Surveys&#039;&#039;&#039; are linked to the [[Geology]] skill and lead to [[gems]] such as Quartz and Agate&lt;br /&gt;
&lt;br /&gt;
====How to create a survey====&lt;br /&gt;
After you learned the basic surveying skill by reading the &#039;&#039;Surveying Book&#039;&#039; from [[Joeh]], you can open you recipe window. In the recipe window you will see a new recipe Serbule Redwall Crystal Survey. After clicking on the recipe, you see you require 1 Simple Parchment, 1 Basic Ink and 1 Redwall Crystal.  The parchment and ink can be bought from Joeh. The Redwall Crystal can be obtained by clicking on the huge red crystal to the north of Serbule Keep and slaying one of the bright red deer.&lt;br /&gt;
&lt;br /&gt;
Once you get all three ingredients you can create a Survey map by pushng the &#039;survey&#039; button. The survey map will be placed in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Using a Map====&lt;br /&gt;
Right click a survey in your inventory and a little red spot will temporarily blink on the minimap (it can be difficult to see if it is on a bright area, it seems to blend in). An on screen message will also give you approximate distances, though it is less practical. It can also help to enlarge your map window, by dragging the lower right corner.&lt;br /&gt;
&lt;br /&gt;
Once you are near enough to the location indicated by the red spot, you click the survey map again, and you will get your crystal or mining reward. At that time you will also level your skill in either geology or mining, depending on the kind of survey.&lt;br /&gt;
&lt;br /&gt;
A common technique for running multiple surveys is to sort the maps by the &amp;quot;quadrant&amp;quot; they&#039;re in on the map, and then run through each quadrant!&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Surveying || Recipe !! Geology !! Mining !! Map Leads To&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Serbule Redwall Crystal Survey || 1 || - || Redwall Crystal&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Serbule Blue Mineral Survey || 5 || - || Amethyst, Blue&amp;amp;nbsp;Spinel, Fluorite, Lapis&amp;amp;nbsp;Lazuli, Obsidian&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Serbule Simple Mining Survey || - || 1 || Simple Metal Slab, Basic Metal Slab &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Serbule Green Mineral Survey || 10 || - || Aquamarine, Bloodstone, Piece of Green Glass, Malachite, Peridot, Tourmaline, Tsavorite&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Serbule Basic Mining Survey || - || 5 || Basic Metal Slab. Good Metal Slab&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Eltibule Orange Mineral Survey || 15 || - || Carnelian, Citrine, Garnet, Sardonyx, Serpentine, Topaz&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Eltibule Good Mining Survey || - || 10 || Good Metal Slab, Expert-Quality Metal Slab&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Eltibule White Mineral Survey || 20 || - || Agate, Diamond, Moonstone, Moss Agate, Onyx, Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Eltibule White Mineral Survey || 20 || - || Agate, Diamond, Moonstone, Moss Agate, Onyx, Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Eltibule Expert&#039;s Mining Survey || - || 15 || Expert-Quality Metal Slab, Masterwork Metal Slab&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Eltibule Master Mining Survey || - || 20 || Masterwork Metal Slab&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Serbule Orange Mineral Survey || 25 || - || Carnelian, Citrine, Garnet, Sardonyx, Serpentine, Topaz&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Serbule White Mineral Survey || 30 || - || Agate, Diamond, Moonstone, Moss Agate, Onyx, Quartz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Surveying Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
* [[Geology]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=List_of_Equipment_Bonuses&amp;diff=7983</id>
		<title>List of Equipment Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=List_of_Equipment_Bonuses&amp;diff=7983"/>
		<updated>2015-09-15T17:21:37Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 192&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 156&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.105&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Shirt || This leather armor is so comfortable, it&#039;s almost criminal. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 168&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 161&lt;br /&gt;
:MITIGATION_CRUSHING: 6&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 216&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Shirt || This is a masterpiece. It&#039;s got little hidden straps and buckles to make sure you can fit it perfectly to any form. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 192&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 185&lt;br /&gt;
:MITIGATION_CRUSHING: 7&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 240&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 204&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.115&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Shirt || Wow! Awesome! You could sleep in this baby, it&#039;s so comfortable. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 216&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 209&lt;br /&gt;
:MITIGATION_CRUSHING: 8&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Crude Shirt || A poor piece of Clothing,  but it does at least blend into the surroundings well. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:TAUNT_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Decent Shirt || People won&#039;t realize how silly your shirt is, because they won&#039;t even notice you&#039;re there! Much. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:TAUNT_MOD: -0.11&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Nice Shirt || Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:TAUNT_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Coat of the Summer Court || Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Breastplate || Rust damage has taken a heavy toll on this breastplate. It&#039;s still functional, but you&#039;ll probably get rust stains all over yourself. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 62&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cloth Shirt || Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice! || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 41&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Shirt || This crumpled leather shirt can&#039;t decide whether it wants to be nimble or protective, instead failing at both. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Shirt || Not nice to look at, but its got it where it counts. Which is to say the chest region. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cloth Shirt || Good for lounging around the house. Where nobody will see you. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Barding || Well this is pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Shirt || This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.085&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Shirt || It&#039;s pretty generic. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Coat || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Winter Coat || Extra insulated to protect against winds. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 67&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Shirt || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:HipThrow: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Breastplate || When the dwarves were holed up under Serbule so many centuries ago, they didn&#039;t have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MAX_HEALTH: 22&lt;br /&gt;
|-&lt;br /&gt;
| Elven Ceremonial Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Everpatching Shirt || Imbued with potent magic, the ever-patching shirt is constantly fixing itself. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 79&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
:COMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Breastplate || Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Chain Shirt || This is good armor, but rather uncomfortable if you have chest hair... lots of pinching. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 168&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 132&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Shirt || A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible? || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 137&lt;br /&gt;
:MITIGATION_CRUSHING: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Harness of Poisons || A strange mechanism that can augment an arthropod&#039;s venomous attack capabilities. (Only wearable by spiders.) ||  || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MOD_POISON: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Harry&#039;s Old Shirt || Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Breastplate || This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:VULN_COLD: -0.1&lt;br /&gt;
:VULN_FIRE: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it&#039;s not the best armor in terms of armor capacity. But ... but it&#039;s not bad. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 132&lt;br /&gt;
:VULN_ELECTRICITY: 0.2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Lawara&#039;s Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it&#039;s barely holding together. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shirt || Oh... yuck. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cloth Shirt || Not exactly formalwear, but not humiliating either. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Barding || Moderately less embarrassing! ||  || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Shirt || You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Shirt || This is a pro-quality piece of equipment! The stitching isn&#039;t even visible from the outside. Fancy. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Coat || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Nice Winter Coat || Cozy and warm, with lots of fur trim. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Coat || This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 101&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Coat || Used by the typical troops of the Crone Hegemony. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
|-&lt;br /&gt;
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you&#039;ll squeal with delight! Okay that was in poor taste. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_HEALTH: 3&lt;br /&gt;
|-&lt;br /&gt;
| Quality Breastplate || Strong armor with a strong statement to make: &amp;quot;I like red!&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Breastplate || Strong armor with a strong statement to make: &amp;quot;I like red!&amp;quot; || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Shirt || A pro made this leather armor, and aside from some unusual choices in tailoring, there&#039;s not much to complain about. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.095&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Shirt || This looks great! Very professional. And moderately comfortable, too! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 113&lt;br /&gt;
:MITIGATION_CRUSHING: 4&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MOD_NATURE: 0.08&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 113&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 3&lt;br /&gt;
:MITIGATION_COLD_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| RakChest || Temp armor for testing appearances || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Coat || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MITIGATION_FIRE: 2&lt;br /&gt;
:MITIGATION_ELECTRICITY: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Robes of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 77&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Robes of Malediction || Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 77&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cloth Shirt || A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it&#039;s just hideous again. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Shirt || A novice-quality piece of work, with embarrassingly wide stitches. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Platemail || The rust and blood are the only things holding this together. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cloth Shirt || It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Shirt || Poor-quality leather has been crudely woven into a fairly repulsive shirt. It&#039;s essentially made of garbage. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Silver-Threaded Shirt || Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:BOOST_COLD_DIRECT: 5&lt;br /&gt;
|-&lt;br /&gt;
| Snail Plate Armor || The breastplate features a perfectly preserved Giant Snail shell. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Worn Coat || Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It&#039;s easy to see why: this armor is very... stalwart. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 53&lt;br /&gt;
|-&lt;br /&gt;
| Syndra&#039;s Winter Coat || Cozy and warm, with lots of fur trim. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 5 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 6 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 7 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 8 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 9 || Temp armor for testing appearances ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Harness || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It&#039;s been explained to them that nobody in Verta dresses this way anymore, but they don&#039;t seem to care. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
:VULN_ELECTRICITY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Tiger-Urine-Encrusted Shirt || It was in the bedding of Old Fangsworth&#039;s lair. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_HEALTH: 8&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Jacket || Thick matted hair combined with spider silk. It&#039;s kind of sticky, making it a little too form-fitting. It&#039;s surprisingly durable, though! || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Shoes || These horseshoes  err, cow shoes  are practically supernaturally lovely. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Deer Shoes || These horseshoes  err, deer shoes  are practically supernaturally lovely. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 78&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.065&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Boots || These boots breathe better than most leather garments, so your feet don&#039;t get quite as stinky. Plus, they have double-reinforced laces! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 82&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Wooden Cow Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to cows&#039; feet. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Wooden Deer Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Shoes || Wow, someone put way too much effort into these cow shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:SPRINT_BOOST: 3&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:SPRINT_BOOST: 3&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Boots || This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 94&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Wooden Cow Shoes || Wow, someone put way too much effort into these wooden cow shoes! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Wooden Deer Shoes || Wow, someone put way too much effort into these wooden deer shoes! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Shoes || If you know anything about cowshoe craftsmanship, you know you&#039;re looking at a masterpiece right here. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:SPRINT_BOOST: 3.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you&#039;re looking at a masterpiece right here. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:SPRINT_BOOST: 3.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 102&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.075&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Boots || These are like an extension of your feet, they&#039;re so comfortable! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 106&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Wooden Cow Shoes || A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Wooden Deer Shoes || A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Blanche&#039;s Running Shoes || These boots have been painted with gold lightning bolts. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Booties of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Boots of the Summer Court || Makeshift fae armor crafted from repurposed Winter Court armor. It doesn&#039;t have quite the style or powers of Summer Court armor, but it&#039;s not bad. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOVEMENT_SPEED: 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Ciervos&#039;s Anklets || The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they&#039;re unlucky... || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Cow Shoes || Horseshoes, but fitted for a cow&#039;s hooves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 25&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cow Shoes || A crude cow will love these crude shoes. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Deer Shoes || A crude deer will love these crude shoes. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Boots || Hideous foot wrappings covered in excess leather to provide protection  but not comfort. Expect gigantic blisters. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Crude Wooden Cow Shoes || Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Wooden Deer Shoes || Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:SPRINT_BOOST: 0.75&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Shoes || Decent shoes for a cow that&#039;s not too shabby. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Deer Shoes || Decent shoes for a deer that&#039;s not too shabby. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.045&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Boots || The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Boots || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Wooden Cow Shoes || If all you&#039;re looking for is some horseshoe-shaped pieces of wood to nail to your cow&#039;s feet, you&#039;re in luck. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Wooden Deer Shoes || If all you&#039;re looking for is some horseshoe-shaped pieces of wood to nail to your deer&#039;s feet, you&#039;re in luck. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Deer Shoes || Horseshoes, but fitted for a deer&#039;s hooves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Deerskin Boots || These were made out of deer skins. They&#039;re pretty cozy. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Boots || Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:Kick: +25 damage&lt;br /&gt;
|-&lt;br /&gt;
| Discarded Boots || It&#039;s hard to imagine, but once these boots were the height of fashion. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 29&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Boots || Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
|-&lt;br /&gt;
| Echur&#039;s Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 2&lt;br /&gt;
|-&lt;br /&gt;
| Elven Plate Boots || Profoundly uncomfortable and rather awkward to move in, but very stylish. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Featherweights || When you put these slippers on, your whole body feels lighter. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 6&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Flat Footers || Home-made from snail parts. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Flower Dainties || Handmade by a fairy, these make you especially light on your feet. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slippers || These were worn by a dainty goblin. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Stompers || These were worn by a tough goblin. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Great Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOVEMENT_SPEED: 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Shoes || Great! Just great. For cows. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Deer Shoes || Great! Just great. For deers. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Boots || These are so soft to touch that you almost feel criminal wearing them out into the mud and gore. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Great Wooden Cow Shoes || You&#039;d almost think these were metal, that&#039;s how great these bits of wood are! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Wooden Deer Shoes || You&#039;d almost think these were metal, that&#039;s how great these bits of wood are! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Hateboots || These boots have been dyed red and given a preposterous name. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shoes || Smelly old shoes. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 7&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Shoes || Comfortable shoes that make a violent cow feel free as the wind. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Boots || Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Boots || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
:MOD_ELECTRICITY: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Wooden Deer Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Rugged Boots || Although they&#039;re leather instead of metal, these insulated boots are made for protection, not grace or mobility. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 52&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
:Kick: +-2 damage&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Boots || Used by the typical troops of the Crone Hegemony. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Pig Shoes || Horseshoes, but fitted for a pig&#039;s hooves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 25&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Boots || Well-made boots with significant armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Boots || Well-made boots with significant armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Shoes || Nice cow shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Deer Shoes || Nice deer shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you&#039;d see in a storefront window, if there was a store specifically for evasion boots, which there is not. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.055&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Boots || These boots are pretty nice to wear, and seem like they&#039;ll last a long time, too. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
:MOD_ELECTRICITY: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Wooden Deer Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RakBoots || Temp armor for testing appearances || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Boots || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cow Shoes || Your violent cow will be made all the more violent by these uncomfortable shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Deer Shoes || The nails are too long for the deer&#039;s small hooves, causing considerable pain while wearing. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Boots || Well, they&#039;re hand-made shoes. Not everything that&#039;s hand-made is good quality, though, it turns out. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wooden Cow Shoes || Basically just chunks of wood nailed to a cow&#039;s feet. Which makes them sound more comfortable than they really are. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:SPRINT_BOOST: 0.75&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wooden Deer Shoes || Basically just chunks of wood nailed to a deer&#039;s feet. Which makes them sound more comfortable than they really are. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:SPRINT_BOOST: 0.5&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ruggedized Boots || Strong general-purpose footwear, with metal outside for protection, wool inside for insulation. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Shifter&#039;s Boots || A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Trotters || Special deer-fitted horseshoes made of an otherworldly metal.  || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_DARKNESS: 3&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cow Shoes || Farmers typically don&#039;t feel compelled to shod a cow. But some cows are more violent and adventurous than others. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Wooden Cow Shoes || If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:SPRINT_BOOST: 0.5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Wooden Deer Shoes || If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:SPRINT_BOOST: 0.25&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Slimy Shoes || These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don&#039;t worry about them being uncomfortable, though: there&#039;s tons of ooze in there to keep your feet cozy. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_ACID: 2&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
:MOD_ELECTRICITY: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they&#039;re very protective, but very uncomfortable. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Test Boots 3 || Test shoes for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Boots || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It&#039;s been explained to them that nobody in Verta dresses this way anymore, but they don&#039;t seem to care. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MOD_NATURE: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Tough Old Shoes || A pair of old cloth shoes that are much, &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; tougher than they look. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Web-Encrusted Shoes || These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head? || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:MITIGATION_ACID: 1&lt;br /&gt;
|-&lt;br /&gt;
| Windstep Shoes || Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don&#039;t protect your feet very well, so you&#039;ll need significant endurance to tolerate the numerous stubbed toes and sprained ankles. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Yarn Socks || A pair of yarn socks. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Stockings || Thick matted hair combined with spider silk. These feel great. No, really. They don&#039;t &amp;lt;i&amp;gt;look&amp;lt;/i&amp;gt; great, but they feel great. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Gloves || These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:MITIGATION_NATURE: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Gloves || These gloves are so light, yet so protective! Astonishing craftsmanship. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:MITIGATION_NATURE: 6&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Gloves || They&#039;re as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:MITIGATION_NATURE: 7&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Claws of the Undone Beast || Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_WEREWOLF: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Gloves || The padding is worn through in all the right places, making it easy to fight in these disgusting gloves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Gloves || The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren&#039;t much fun to wear. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Gloves || These still get insanely hot and sweaty when worn, but at least they&#039;re kind of fashionable. Kind of. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Gauntlets || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Gloves || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Punch: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Gauntlets || Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 31&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Elven Gauntlets || These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you&#039;re not trying to do anything too terribly dextrous. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:BOOST_SKILL_ARCHERY: -2&lt;br /&gt;
|-&lt;br /&gt;
| Fey Gloves || Light, delicate gloves that seem far more fragile than they really are. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Gardener&#039;s Gloves || These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly. || &lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_GARDENING_GROWSPEED: 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets || Who doesn&#039;t love steel plate armor on your hands? Well... besides wizards? || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: -1&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of the Summer Court || Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Fist Wraps || Protects your hands so well that you can even punch harder than before. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Gloves || Thick smelly gloves that have been through a few fights || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Graz&#039;s Shackles || The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.) || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:VULN_FIRE_DIRECT: -0.1&lt;br /&gt;
:VULN_COLD_DIRECT: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Gloves || Pleasant to wear and reasonably protective. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:MITIGATION_NATURE: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Grouper Grippers || The smell is almost unbearable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:BOOST_NATURE: 5&lt;br /&gt;
|-&lt;br /&gt;
| Grouper Gropers || These smell like sailor vomit. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:BOOST_NATURE: 15&lt;br /&gt;
|-&lt;br /&gt;
| Jumjab&#039;s Necrogloves || Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Gloves || The legacy is one of rusting quietly in a cave for hundreds of years. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Gloves || These are so slimy, wearing them is like sticking dozens of leeches to your hands. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Myconic Defense Gloves || Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_NATURE: 1&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Gauntlets || Well, there&#039;s no name inscribed on them or anything. But you could give them a name if you wanted! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MOD_SKILL_SWORD: 0.05&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Gauntlets || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gladiator Gloves || These super-thick chainmail gloves are used by orcish arena fighters. They&#039;re uncomfortable and ugly, but very thick. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: -0.1&lt;br /&gt;
:MOD_SKILL_DRUID: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it&#039;s still better than steel gauntlets if you&#039;re trying to aim a bow. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Gauntlets || Used by the typical troops of the Crone Hegemony. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Gloves || They&#039;re vaguely gold-colored, because gold is the color of quality. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Gloves || They&#039;re vaguely gold-colored, because gold is the color of quality. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Gloves || These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Gloves || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Gloves || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Republic Gloves || Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Gloves || Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Ruggedized Gloves || An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
:MITIGATION_FUNGUS: -3&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Gloves || Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Gloves || Great for punching! Also, somehow makes your kicks hurt more, too... weird. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Gauntlets || The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:PoundToSlag: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Gloves || Wow, purple gloves. Very nice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Gloves || Wow, purple gloves. Very nice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Control Gloves || Insulated gloves for the most demanding of environments. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Control Gloves || Insulated gloves for the most demanding of environments. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_FIRE: 2&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
:MITIGATION_ELECTRICITY: 2&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Gloves || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It&#039;s been explained to them that nobody in Verta dresses this way anymore, but they don&#039;t seem to care. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Ukorga&#039;s Furry Fistwraps || Warm and cozy without getting in the way of violence. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ursula&#039;s Gloves || Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Velkort&#039;s Classy Gloves || Velkort gave these to you. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Venom Piercers || Magic gauntlets that were in a giant spider&#039;s hoard for decades, taking some of the spider&#039;s aspect. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 55&lt;br /&gt;
:MOD_POISON: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Webbed-Up Gloves || Decades of spiderwebs have made the joints hard to open and close. It&#039;s hard to make magical gestures while wearing them, but on the bright side, they&#039;re silky smooth inside. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:BOOST_FIRE: -1&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Gloves || Thick matted hair combined with spider silk. These feel great. No, really. They don&#039;t &amp;lt;i&amp;gt;look&amp;lt;/i&amp;gt; great, but they feel great. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Helmet || This helmet goes beyond mere adequacy. It says &amp;quot;adequate isn&#039;t enough!&amp;quot; It takes it one step farther, all the way to more-than-adequate. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:MITIGATION_ACID: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Helmet || A hat you wouldn&#039;t be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:MITIGATION_ACID: 6&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Helmet || A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:MITIGATION_ACID: 7&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Brainwave Safety Hat || This supposedly protects against brain-eaters. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:BOOST_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Coif of Calamities || &amp;quot;Coif of Calamities&amp;quot; is inscribed inside, in tiny lettering. It doesn&#039;t seem very calamitous, though. Maybe it was some sort of ancient marketing campaign. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Helm || A thick layer of mold lines the inside, helping to seal the helmet to your head. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 19&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Balaclava || A cotton hat that&#039;s good in the cold. || &lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Helmet || While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Champron || Hammered together from simple materials, for a simple battle cow. ||  || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Helmet || A well-made helmet that will keep you alive in combat. But you&#039;ll sweat profusely in it, and you don&#039;t want to know what it&#039;s going to do to your hair. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Helm || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:MITIGATION_ACID: 1&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Cap || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Headbutt: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Helm || A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that&#039;s what you&#039;re into. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Elven Officer&#039;s Helm || Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MAX_CLEANLINESS: 10&lt;br /&gt;
|-&lt;br /&gt;
| Flanged Helm || A fairly basic helmet with some unnecessary stylistic flourishes. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cap || Iconic goblin headwear. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Helmet || The finest in slave-made head protection. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOD_SKILL_PSYCHOLOGY: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Helmet || A helmet that&#039;s stylish and also functional! Great. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:MITIGATION_ACID: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Helm of the Summer Court || This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_PSYCHIC_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:BOOST_PSYCHIC_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Indestructible Fae Knight&#039;s Helm || Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don&#039;t think about it too much. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:BOOST_PSYCHIC: 3&lt;br /&gt;
:BOOST_SKILL_SWORD: 3&lt;br /&gt;
|-&lt;br /&gt;
| Intellect Augmentation Helmet || The damaged remains of an intellect-enhancement helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Jaunty Hat of Despair || Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 37&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Helm || Knights love this sort of thing. Hope they don&#039;t go out in a thunderstorm though... || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:VULN_ELECTRICITY: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Lobe Hat || A blob of organic sentient tissue that you can kind of fit onto your head! || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 5&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Hat || What a gauche hat! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Helm || Smelly old helmet. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 7&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Champron || A better-made helmet for a better-made bovine. ||  || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Helmet || A comfy helmet that is almost (but not quite) attractive, too! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Helm || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:MITIGATION_ACID: 2&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Cap || For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It&#039;s not really the best possible cap, but standards usually aren&#039;t. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 53&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gladiator Cap || This ugly leather thing is supposed to be worn on the head, apparently. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_MENTALISM: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Hat || Used by the typical troops of the Crone Hegemony. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Helm || This is a nice helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Helm || This is a nice helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Helmet || Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Helm || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Helm || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Helmet || Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Helmet || While vaguely protective, this lopsided helmet is so unbalancing that you&#039;re almost better off just going into combat without a helm at all. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Skullcap || A tough little helmet. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
|-&lt;br /&gt;
| Snail Mother&#039;s Face || The face of a big snail has been made into a makeshift helmet. ||  || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Helmet || It&#039;s a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It&#039;s still a great helm, but you imagine it was once even more impressive. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 52&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Helm || A sturdy boring helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Helm || A sturdy boring helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Helmet || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It&#039;s been explained to them that nobody in Verta dresses this way anymore, but they don&#039;t seem to care. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Thimble Pete&#039;s Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. || &lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Helm || Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
|-&lt;br /&gt;
| Web-Coated Hat || This hat was stuck to a spider for years. There&#039;s so much webbing that you can&#039;t get all of it off, and it&#039;ll keep falling in your face while you try to murder things. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:MAX_POWER: -5&lt;br /&gt;
|-&lt;br /&gt;
| Whitecap || It smells like spores and dysentery, but it seems to have interesting mushroom powers. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:BOOST_NATURE: 5&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Mask || Thick matted hair combined with spider silk. The silk gets all in your hair and eyes and is rather uncomfortable, but it&#039;s really warm. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 130&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.105&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Leggings || These beautiful leather pants are so soft, you just want to pet them. Don&#039;t let anybody see you doing that. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 140&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 134&lt;br /&gt;
:MITIGATION_SLASHING: 6&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Slacks || Someone was buried in these, apparently. They&#039;re caked with dust, but don&#039;t seem the worse for wear. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 150&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Leggings || You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 160&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 154&lt;br /&gt;
:MITIGATION_SLASHING: 7&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 170&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.115&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Leggings || Slip into these and enjoy having leather on your crotch like never before. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 174&lt;br /&gt;
:MITIGATION_SLASHING: 8&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Crude Pants || Someone has awkwardly painted these sub-par pants. Well, woodland animals aren&#039;t super smart, so maybe that&#039;ll do. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 20&lt;br /&gt;
:TAUNT_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Decent Pants || Decent pants that blend into the surroundings. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:TAUNT_MOD: -0.11&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Nice Pants || This is a great camouflage job! The pants, well, they&#039;re not &amp;lt;i&amp;gt;bad&amp;lt;/i&amp;gt; per se... || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:TAUNT_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Pants || Sure they&#039;re gross, but they&#039;re already worn in, and the caked-on dirt provides extra resilience. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Long Underwear || These cotton undergarments are possibly the least interesting piece of clothing possible. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cloth Pants || A rustic farmer might consider these pants barely adequate. Might. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Pants || A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Leggings || With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cloth Pants || The premier choice for those who work the land daily. Strong stitching, and none of that annoying &amp;quot;attractiveness&amp;quot; to get in the way. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Pants || These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.085&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Leggings || Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Greaves || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Pants || Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:KneeKick: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Leggings || It&#039;s been about 15 centuries since the Serbule Revolt, but these dwarven leggings don&#039;t seem a day over 450. Their preservative magic is quite strong. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves&#039; usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they&#039;re impressively protective, they&#039;re still pretty uncomfortable. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
|-&lt;br /&gt;
| General Lawyr&#039;s Pants || These once-amazing pants aren&#039;t amazing anymore. They&#039;re torn and mangled. But there&#039;s still some armor on them... could be worse! A hand-sewn tag inside says &amp;quot;To General Lawyr, may you remember me always, your Kello.&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Kilt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn&#039;t wash out. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 10&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Leggings || Strong pants made of leather. You don&#039;t want to think about what creature the leather may have come from. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Skirt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn&#039;t wash out. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 56&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 110&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Greaves of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 140&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOD_MEDITATION_DURATION: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Leggings || Astonishingly, these leather pants don&#039;t chafe! This is some high-grade magic right here. Or just great tailoring. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 114&lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Greaves of the Summer Court || Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Greaves of the Winter Court || The metal is always freezing cold, but you&#039;ll soon become numb to such trivial irritations. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOD_MEDITATION_DURATION: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Idealist&#039;s Skirts || This kilt is part of the uniform of the dwarven Idealist&#039;s Guild. Members produce a substance they call &amp;quot;optimism&amp;quot;, which is sold in the form of addictive crystals. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:BOOST_PSYCHIC_DIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ivyn&#039;s Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_NATURE: 4&lt;br /&gt;
|-&lt;br /&gt;
| Long Stockings || These are just cotton underclothes, but they&#039;re really well made! || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MAX_INVENTORY_SIZE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Long-Lost Leggings || Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right? || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Makopa&#039;s Pants || Once worn by Makopa the semi-legendary goblin boss. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Pants || These have been in the muck for ages... || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cloth Pants || Not bad. You wouldn&#039;t even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Pants || These leather pants are so soft. They&#039;re nice for dodging arrows and the like.  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Leggings || Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Greaves || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 74&lt;br /&gt;
:MITIGATION_SLASHING: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It&#039;s really quite disturbing, but the armor is tough... || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MITIGATION_PSYCHIC: 4&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Greaves || Leather armor with a thin layer of strong metal inside. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 64&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Pants of the Yearning Sea || Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Kilt || Used by the typical troops of the Crone Hegemony. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.095&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Leggings || Stylish, protective, and almost-but-not-quite comfortable. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
|-&lt;br /&gt;
| Quality Pants || The &amp;quot;quality&amp;quot; in the title refers to the defensive merits, not the fashion statement. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Pants || The &amp;quot;quality&amp;quot; in the title refers to the defensive merits, not the fashion statement. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 94&lt;br /&gt;
:MITIGATION_SLASHING: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MOD_NATURE: 0.08&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Disturbing Dimensional Panties || They&#039;re supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 62&lt;br /&gt;
:MAX_INVENTORY_SIZE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Lucky Underpants || Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cloth Pants || The quadruple-thick stitching screams &amp;quot;overcompensating&amp;quot; and the pattern is frankly horrendous. But it&#039;d be good for sewer-delving or something. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Leggings || Sewn by an amateur, with low-quality materials and a lack of fashion sense. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 20&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cloth Pants || A barbaric act of cruelty to cotton. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Leggings || With horrid stitching and gigantic holes, these smelly pants are just plain sad. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| Sir Coth&#039;s Discarded Gift || Apparently Rita gave these to Sir Coth, who has since discarded them. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Spider Leggings || Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Skirt || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It&#039;s been explained to them that nobody in Verta dresses this way anymore, but they don&#039;t seem to care. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 76&lt;br /&gt;
:MOD_NATURE: 0.03&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Ukorga&#039;s Experimental Pants || Full of wool! Way too much wool. You&#039;d get heatstroke if it was too hot! || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 68&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
:MITIGATION_FIRE_INDIRECT: -1&lt;br /&gt;
|-&lt;br /&gt;
| Web-Encrusted Pants || There&#039;s a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Leggings || Thick matted hair combined with spider silk. These feel great. No, really. They don&#039;t &amp;lt;i&amp;gt;look&amp;lt;/i&amp;gt; great, but they feel great. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid Beaker || A beaker for flinging chemicals in combat. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_ACID_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Adequate Staff || A staff with modest enchantments and modest grip and modest... well, let&#039;s just say the whole thing is &#039;modest&#039;. In a &#039;not very good&#039; kind of way. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Admin Sword || Test sword! || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 20000&lt;br /&gt;
|-&lt;br /&gt;
| Agrashab&#039;s Club || Agrashab used this club for a while before he found a better one. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.03&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Dwarven Blade || A very old style of Dwarven sword design. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Antique Spatha || This is a really old weapon design! They don&#039;t make &#039;em like this anymore, for better or for worse. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Archcudgel || Archtroll merchants in the fae realm sell these clubs as souvenirs to rich magical tourists. Very few tourists realize the exceptional quality they&#039;re purchasing, and most are thrown away as junk a few years later. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.14&lt;br /&gt;
|-&lt;br /&gt;
| Asterion&#039;s Hammer || Asterion the minotaur customized this ridiculously heavy hammer to be even heavier. A phrase is inscribed on the shaft in common tongue: &amp;quot;If you cannot lift my hammer, I shall lift it for you.&amp;quot; ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.15&lt;br /&gt;
:RibShatter: +30 damage&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.14&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.14&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Combat Staff || No words. Just swing this staff around a few times and you&#039;ll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.16&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Melee Staff || No words. Just swing this staff around a few times and you&#039;ll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Battlestaff || Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility! || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder&#039;s hand. Craftsmanship! ||  || &lt;br /&gt;
:BOOST_SKILL_HAMMER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hardened Staff || It&#039;s charred and black from tossing hundreds of fireballs over the years, but it&#039;s still really comfortable to use. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 15&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hardened Staff || It&#039;s charred and black from tossing hundreds of fireballs over the years, but it&#039;s still really comfortable to use. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 8&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hardened Staff || It&#039;s charred and black from tossing hundreds of fireballs over the years, but it&#039;s still really comfortable to use. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Beaker of Xegatis || This beaker is one of Xegatis&#039; early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it&#039;s surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it&#039;s surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.07&lt;br /&gt;
:MOD_ELECTRICITY_DIRECT: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.11&lt;br /&gt;
:Bomb: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
:MOD_FIRE_INDIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Brass Knuckles || They&#039;ve turned all green and gross. But they&#039;ll still work to make your punches more painful. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Council Trooper Sword || It has an inscription: &amp;quot;Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death.&amp;quot; || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Crude Combat Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.02&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Cruel Club || A very nasty very heavy stick. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Combat Staff || This staff is what you&#039;d expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.04&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Decent Melee Staff || This staff is what you&#039;d expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Deworming Club || This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.1&lt;br /&gt;
:IGNORE_CHANCE_KNOCKBACK: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Druidic Assault Staff || A traditional druidic training staff has been augmented with dozens of arcane sigils and then dipped in ... something waxy. Probably something organic. Best not to contemplate. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
:MOD_SKILL_DRUID: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Hammer || Thick and awkward, but basically indestructible. ||  || &lt;br /&gt;
:BOOST_SKILL_HAMMER: 1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Medic Staff || Used by Dwarves who must venture onto the battle field to aid fallen comrades. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Pugilfist || It&#039;s a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 3&lt;br /&gt;
|-&lt;br /&gt;
| Elerimon Staff || Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It&#039;s a powerful weapon, though it is marred by long ugly claw marks. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Cestus || The preferred punching thingy of elven bullies. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Longsword || The  rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Elven Staff || Elves create these staves when they&#039;re feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.06&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they&#039;re out past curfew. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club&#039;s wielder gets a &amp;lt;i&amp;gt;tiny&amp;lt;/i&amp;gt; bit incinerated when the fire gets out of control... but what are you, a baby? || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:TSys_PoundFireEquipmentUnique_1&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Freezing Staff || This wooden staff is icy cold to the touch. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ICEMAGIC: 0.04&lt;br /&gt;
:VULN_COLD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Glassstone Fist || Someone has carved a fist weapon out of glasstone, a rock known for its supernatural lightness. The glasstone market is in shambles now that glasstone jewelry has fallen out of fashion among humans, so new uses are becoming affordable. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.06&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cestus || This simple fist weapon was fitted for a goblin&#039;s hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) ||  || &lt;br /&gt;
:BOOST_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cutlass || Goblin-made, with a focus on sharpness over all else. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Staff || Very sturdy, but with a hollow core that gives it a strange heft when swung. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblinblade || Forged by the most skilled goblin weaponsmiths in the tri-county area. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 3&lt;br /&gt;
|-&lt;br /&gt;
| Golem Fist || A piece of arm machinery from a large ancient golem. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Gouging Stiletto || This goblin-made weapon uses a manticore tail as a powerful injector. It&#039;s not a very good sword, but it&#039;s a great poisoning tool. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.05&lt;br /&gt;
:MOD_POISON_DIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Gulagra&#039;s Club || Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of the Five Truths || Covered in weird runes. Probably just graffiti. ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Hand Drum || A simple and nicely-made drum. ||  || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Percussion,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Percussion)&lt;br /&gt;
|-&lt;br /&gt;
| Hogan&#039;s Crippler || Hogan the staff-fighter&#039;s masterpiece... Well, a reasonable facsimile. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&#039;s Staff || Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:MOD_FIRE_INDIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Jesina&#039;s Staff || Handmade by a fairy, this staff is embarrassingly dainty. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Joeh&#039;s Old Sword || This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, &amp;quot;speed stripes&amp;quot; on the blade, and the pommel lights up in the dark. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Maiming Beaker || The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Mallet of Obliteration || This ungainly hammer has an inscription: &#039;Not even their bones must survive. - Ku Turla&#039; ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.1&lt;br /&gt;
:PoundToSlag: +40 damage&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur Hammer || A huge weighted hammer that can only be wielded by mighty warriors. It is said that a minotaur may not criticize their elders until they can wield this hammer -- a task that requires years of training even for that gigantic race. ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.14&lt;br /&gt;
:PoundToSlag: +40 damage&lt;br /&gt;
|-&lt;br /&gt;
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn&#039;t get around to it. It&#039;s still a nice sword, though. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer&#039;s Training Staff || Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren&#039;t exactly quality building material. It&#039;s topped with a green necromancy gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:FireStaff&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: -5&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Test Staff || A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nice Combat Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.06&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.065&lt;br /&gt;
|-&lt;br /&gt;
| Orloaka&#039;s Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn&#039;t all that great.) || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Pig Sticker || This short sword is fairly terrible for anything except gutting livestock. But it does that really well! || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:TSys_PigSticker_1&lt;br /&gt;
|-&lt;br /&gt;
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Punchmaster || It says &amp;quot;punchmaster&amp;quot; in small letters. It&#039;s been painted in primary colors and the leather straps smell curiously of oranges. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it&#039;s hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.08&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it&#039;s hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: &#039;Grown from trees, toned with bees, disowned by Elise.&#039; Elise keeps pretty busy. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: &#039;Grown from trees, toned with bees, disowned by Elise.&#039; Elise keeps pretty busy. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Recuperative Beaker || This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Rough Combat Staff || Well, the bark has mostly been removed. Mostly. You&#039;ll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.01&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You&#039;ll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Staff || It doesn&#039;t have any sand magic or anything. It&#039;s just been in the sand a long time. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Sedgewick&#039;s Honor || A blade that has been in the Sedgewick family line for generations. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.12&lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.12&lt;br /&gt;
:MOD_POISON_DIRECT: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Silvered Sword || An iron sword with a thick coat of silver on top. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:SilverWeaponBonusDamage&lt;br /&gt;
:SilverWeaponDispel&lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:SilverWeaponBonusDamage&lt;br /&gt;
:SilverWeaponDispel&lt;br /&gt;
|-&lt;br /&gt;
| Spider Cestus || It was found in the gut of a giant spider. That&#039;s really the only spider-related thing going on here. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Splash Beaker || A beaker for flinging chemicals in combat. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_BATTLECHEMISTRY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Ice || This seems to be made of enchanted ice. Kind of neat. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ICEMAGIC: 0.05&lt;br /&gt;
:VULN_COLD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don&#039;t make them like this anymore. ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.06&lt;br /&gt;
:RecklessSlam: +10 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Cestus || It&#039;s sturdy, but it&#039;s so simple that it&#039;d be hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to be sturdy. But it&#039;s not false advertising, anyway. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: &#039;Hewn from yew, dipped in dew, and spit on by a ewe.&#039; || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: &#039;Hewn from yew, dipped in dew, and spit on by a ewe.&#039; || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Sword || Competent workmanship. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Sword || Competent workmanship. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Swishystick || So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| The Flower Child&#039;s Prodder || The Flower Child liked to lovingly poke people with this dainty stick. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.03&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it&#039;s still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:VULN_FIRE: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Velkort&#039;s Hand-Me-Down || An inscription in Elven reads &amp;quot;To my lovely Velkort, thanks for a great evening.&amp;quot; || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Wolfbite || An old style of blade, favored by some werewolves but not many others. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:ColdIronWeaponBonusDamage&lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Yagreet&#039;s Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:RevitalizeResetsPepTalk&lt;br /&gt;
:BOOST_RECONSTRUCT_SENDER: 20&lt;br /&gt;
:BOOST_PEPTALK_SENDER: 10&lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Yagreet&#039;s Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:RevitalizeResetsPepTalk&lt;br /&gt;
:BOOST_RECONSTRUCT_SENDER: 20&lt;br /&gt;
:BOOST_PEPTALK_SENDER: 10&lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Knuckleduster || This is just a piece of metal, but it&#039;s been covered in strange substances that help protect the hand of the puncher. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.06&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Alamyneth || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Cold Mitigation 1 || A figurine of a smiling man with ice-entombed feet. ||  || &lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 1 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 2 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 3 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 4 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 5 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Fire Magic +1 || A figurine of a tiny metal fireball on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Fire Magic +2 || A figurine of two tiny metal fireballs on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Lycanthropy +1 || Covered in matted fur. ||  || &lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Lycanthropy +2 || Covered in spiked teeth. ||  || &lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +10 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 10&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +15 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 15&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +20 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +25 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 25&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +30 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 30&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +5 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +50 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 50&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +10 || A figurine of a heart with many smaller little hearts attached to it. Eerie. ||  || &lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +15 || A figurine of two hearts combined. Weird. ||  || &lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +20 || A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy. ||  || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +25 || A figurine of a woman with hearts glued to every surface of her body. Very disturbing. ||  || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +30 || A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm. ||  || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +5 || A figurine of a heart. ||  || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 1 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 2 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 3 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 4 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 5 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 1 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 2 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 3 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 4 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 5 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Swording +1 || Covered in little tiny blades. ||  || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Swording +2 || Shaped like a tiny pair of longswords. ||  || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Unarmed +1 || A tiny metal fist on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Unarmed +2 || A tiny metal foot on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Pack || A figurine of two wolves killing a deer together. So tiny and yet so detailed! ||  || &lt;br /&gt;
:BOOST_ABILITY_PACKATTACK: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Rugged Traveler || A figurine of a muscular human with a huge pack on his back. ||  || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 3&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it&#039;s not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) ||  || &lt;br /&gt;
:MOD_SLASHING: 0.05&lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Elzehatl&#039;s Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. ||  || &lt;br /&gt;
:BOOST_PSYCHIC_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Eraphylle || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: -40&lt;br /&gt;
:MITIGATION_UNIVERSAL: 5&lt;br /&gt;
|-&lt;br /&gt;
| Eynophille || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Fae Bead Necklace || A string covered in weird little beads and shells. ||  || &lt;br /&gt;
:HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01&lt;br /&gt;
:MAX_ARMOR: 25&lt;br /&gt;
|-&lt;br /&gt;
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. ||  || &lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. ||  || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Hammerseal || A potent dwarven rune. ||  || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
:MAX_ARMOR: 10&lt;br /&gt;
|-&lt;br /&gt;
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea&#039;s spell compelled everyone to love these necklaces, but even magic can&#039;t control fashion for long, and now these are seen as incredibly gauche. ||  || &lt;br /&gt;
:MAX_ARMOR: 15&lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Indicator of False Beauty || A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It&#039;s pretty unnerving. ||  || &lt;br /&gt;
:MITIGATION_PSYCHIC_DIRECT: 5&lt;br /&gt;
:MOD_SKILL_PSYCHOLOGY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Jumjab&#039;s Compelling Augment || Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat. ||  || &lt;br /&gt;
:MOD_SKILL_NECROMANCY: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Test Medallion || A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Rhino Necklace || This bit of magical rhino horn can be worn as a makeshift necklace. ||  || &lt;br /&gt;
:IGNORE_CHANCE_KNOCKBACK: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Charm || An elegant opal on a thin gold chain. Tasteful. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MITIGATION_PSYCHIC: 2&lt;br /&gt;
:MITIGATION_FUNGUS: 2&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Sie Antry&#039;s Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie&#039;s fairy friends. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Soothing Medallion || An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while. ||  || &lt;br /&gt;
:Soothe: +50 damage&lt;br /&gt;
|-&lt;br /&gt;
| Symbol of Hate Made Manifest || Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: -25&lt;br /&gt;
:MAX_HEALTH: 50&lt;br /&gt;
|-&lt;br /&gt;
| Thundersmite || A potent dwarven rune. ||  || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:MOD_ELECTRICITY_DIRECT: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Tidal&#039;s Circlet || Made of blackened metal and etched with demonic runes. ||  || &lt;br /&gt;
:MOD_NATURE: 0.1&lt;br /&gt;
:MOD_COLD: 0.1&lt;br /&gt;
:MITIGATION_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. ||  || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Yyllastra || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid Flask || A flask for flinging chemicals in combat. Held in the off hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_ACID_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Anguish Orb || Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 5&lt;br /&gt;
|-&lt;br /&gt;
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.04&lt;br /&gt;
:MOD_TRAUMA: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Blackened Bow || A scarred and twisted bow, barely able to be strung. A hum of darkness can be felt from within. A tiny necromancy gem is embedded in the top. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Blatterhorn || A brass horn of dwarven design. ||  || &lt;br /&gt;
:SetInteractionFlag(LevelCap_Performance_Wind20)&lt;br /&gt;
:RaiseSkillToLevel(Performance_Wind,11)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Wind)&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.15&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Range || A longbow optimized for long-distance targets. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
:LongShot: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Burning Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.15&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Chugging Flask || This old flask is perfectly shaped for gulping down quick-brewed healing concoctions. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4&lt;br /&gt;
|-&lt;br /&gt;
| Classic Lute || A well-made but simple lute. ||  || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Strings,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Strings)&lt;br /&gt;
|-&lt;br /&gt;
| Claw-Barrager || A claw tailored specifically for the Claw Barrage maneuver. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:ClawBarrage: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 7&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Bashbow || Dwarves aren&#039;t really great at making bows with decent range. But this bow is very sturdy! || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:BowBash: +8 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.07&lt;br /&gt;
:ToxinBomb: +15 damage&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule Bow || A light bow designed for precision over power. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:AimedShot: +15 damage&lt;br /&gt;
|-&lt;br /&gt;
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.12&lt;br /&gt;
:BOOST_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:MOD_TRAUMA: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Fastbow || A longbow optimized for quick shots. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
:QuickShot: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.15&lt;br /&gt;
|-&lt;br /&gt;
| Furlak&#039;s Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Fury Orb || This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 15&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
:MITIGATION_PSYCHIC: -5&lt;br /&gt;
|-&lt;br /&gt;
| Gemshorn || An ocarina made of horn. ||  || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Wind,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Wind)&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Claw || This martial artist&#039;s glove is adorned with small sharpened metal protrusions. It smells like soup. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblinic Piercer || Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
:MAX_POWER: -10&lt;br /&gt;
|-&lt;br /&gt;
| Goblinized Bow || An Elven bow that&#039;s been enhanced with Goblin magic. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gulagra Orb || There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don&#039;t try to tell &amp;lt;i&amp;gt;him&amp;lt;/i&amp;gt; that. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 10&lt;br /&gt;
:LOOT_BOOST_CHANCE_RARE: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 10&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Heat Orb || It&#039;s a pool of liquid heat energy trapped in special glass. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.15&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Lawara&#039;s Bow || Apparently once used by Lawara, an elf you met in a cave. It&#039;s high-quality, and has a custom hand plate that provides a bit of shielding. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Leopold&#039;s Claw || The deadly elf Leopold wore this claw. Until he died. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.055&lt;br /&gt;
:MOD_TRAUMA: 0.19&lt;br /&gt;
|-&lt;br /&gt;
| Lopsided Flask || This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Malgath&#039;s Demo Bow || A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Mini-Dulcimer || An innovatively compact hammered dulcimer. ||  || &lt;br /&gt;
:SetInteractionFlag(LevelCap_Performance_Percussion20)&lt;br /&gt;
:RaiseSkillToLevel(Performance_Percussion,11)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Percussion)&lt;br /&gt;
|-&lt;br /&gt;
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: -1&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Bow || These lightweight bows aren&#039;t actually used by the Peltasts of the Crone Hegemony, but by their support archers. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Primitive Fighting Claw || Sharpened bone &amp;quot;blades&amp;quot; protrude from this off-hand martial weapon. It&#039;s silly looking, but dangerous! ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It&#039;s a little uncomfortable to wear, though. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It&#039;s a little uncomfortable to wear, though. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Recuperative Flask || This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Replica Rakshasa Bow || A fairly-new item made in the Rakshasa manner, but probably not by a Rakshasa. Still not terrible. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:MITIGATION_FIRE_INDIRECT: 5&lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 3&lt;br /&gt;
|-&lt;br /&gt;
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.045&lt;br /&gt;
:MOD_TRAUMA: 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Fighting Claw || Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Splash Flask || A flask for flinging chemicals in combat. Held in the off hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_BATTLECHEMISTRY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Bow || The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
:RibShatter: +8 damage&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:BruisingBlow: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you&#039;re a Rakshasa. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_TRAUMA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Orb || Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Bow || A competent and accurate weapon made by the elves of Sedgewick Forest. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
:HeavyShot: +25 damage&lt;br /&gt;
|-&lt;br /&gt;
| Torturer&#039;s Claw || A claw enchanted specifically for making horrible scars. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:SlashingStrike: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Tremor&#039;s Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can&#039;t use bows, but Tremor liked plucking the string to make a &#039;twang&#039; sound. It really irritated other myconians, and Tremor liked that. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Tremor&#039;s Enhanced Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can&#039;t use bows, but Tremor liked plucking the string to make a &#039;twang&#039; sound. It really irritated other myconians, and Tremor liked that. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that&#039;s just a tale invented to sell flasks. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Warmth Orb || It&#039;s glass with some kind of chemicals in it. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.08&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;OffHandShield&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid-Pitted Shield || Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it&#039;s not really very protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Admin Shield || This special testing shield grants the wielder immense health. ||  || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MAX_HEALTH: 10000&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Battered Shield || An old shield that was repaired by a human named Tyler. It&#039;s not pretty, but it&#039;s quite sturdy. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:MITIGATION_POISON: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Shield || This sucker&#039;s seen some good times and some bad times. But mostly bad times, from the shield&#039;s point of view. ||  || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Defender of the Frail || This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don&#039;t use it, you&#039;re throwing away his life&#039;s work! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MITIGATION_UNIVERSAL: 2&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Targe || Robust, like dwarves. Flammable, like dwarves. ||  || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_SHIELD: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Elven Shield || Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 56&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Shield || Etchings in the Goblin language roughly translate to &amp;quot;I Don&#039;t Care About Your Feelings&amp;quot;. It sounds better in the native tongue. ||  || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Shield || Etchings in the Goblin language roughly translate to &amp;quot;I Bash Really Well&amp;quot;. It sounds better in the native tongue. ||  || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Marna&#039;s Lucky Shield || If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy. ||  || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shield || Well, you wouldn&#039;t want to eat off this shield, that&#039;s for sure. But why would you eat off a shield? Just strap it on your arm, weirdo. ||  || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Guardian&#039;s Shield || This antique shield once had an insignia, but it&#039;s been dented and scratched beyond recognition. ||  || &lt;br /&gt;
:Armor: 37&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nelson Ballard&#039;s Shield || Obtained from a human named Nelson Ballard. It&#039;s not in the best condition, but it has been powerfully enchanted. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
|-&lt;br /&gt;
| Oaken Shield || A thick wooden shield, etched with magical runes. ||  || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Old Crusty&#039;s Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach&#039;s protective power. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:VULN_FIRE_DIRECT: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Targe || A mass-produced shield for non-elite orcs. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
|-&lt;br /&gt;
| Peltast Shield || The stock shield used by countless grunts in the Crone Hegemony. ||  || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Shield || &amp;quot;You&#039;ll look protected yet stylish with the latest quality shield from Helena&#039;s Quality Killsuits.&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Shield || &amp;quot;You&#039;ll look protected yet stylish with the latest quality shield from Helena&#039;s Quality Killsuits.&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Shield || This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:StunningBash: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s Shield || This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Snail Shield || Made from a perfectly preserved Giant Snail shell. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_UNIVERSAL: 1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Targe || The elite Stalwarts used this sort of shield. It&#039;s hard to find fault with the design, except that it&#039;s super heavy. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 55&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shield || It&#039;s wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shield || It&#039;s wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Thentree Shield || The elves of Sedgewick Forest use shields like this for some reason. ||  || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:VULN_FIRE: 0.02&lt;br /&gt;
:VULN_NATURE: -0.02&lt;br /&gt;
|-&lt;br /&gt;
| Tuber Aegis || A simple shield that is potato-brown in color. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&#039;s Shield || Obtained from a human named Tyler, this shield seems to have been well-maintained. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
|-&lt;br /&gt;
| Yeti Shield || Not many yetis use shields, but they aren&#039;t terrible. This one is made of super-thick wood that&#039;s been reinforced with pounds of spider silk. ||  || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Racial&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Earrings of Community || Designed to be worn in humans&#039; pierced ears, these earrings boost the wearer&#039;s maximum capacity for enjoyment of others&#039; company, allowing them to be alone longer without becoming miserable. ||  || &lt;br /&gt;
:MAX_COMMUNITY: 10&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Cleanliness || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring repels dust and dirt. ||  || &lt;br /&gt;
:MAX_CLEANLINESS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Health || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring enhances the elf&#039;s biorhythms slightly. ||  || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Precision || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring enhances the elf&#039;s natural accuracy with a bow. ||  || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Nose Ring of Inexhaustability || Designed to be worn in a cow&#039;s nose, this brass ring further enhances natural bovine strength. ||  || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Sinda&#039;s Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa&#039;s tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, &amp;quot;to Sinda, the explorer supreme.&amp;quot; ||  || &lt;br /&gt;
:MAX_MAP_PINS_PER_AREA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Tail Ring of Hydration || Designed to be worn at the base of a Rakshasa&#039;s tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long. ||  || &lt;br /&gt;
:HYDRATION_DROP_CHANCE: -0.025&lt;br /&gt;
|-&lt;br /&gt;
| Tail Ring of Righteousness || Designed to be worn at the base of a Rakshasa&#039;s tail, this improves the wearer&#039;s Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer. ||  || &lt;br /&gt;
:RIGHTEOUSNESS_BONUS: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Admin Ring of Non-Detection || This ring makes you unnoticeable by monsters, unless they see you in combat. ||  || &lt;br /&gt;
:DETECTABLE_RANGE_MOD: -1&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Ring || Jade with scrimshaw glyphs that say &amp;quot;Wizards Rule&amp;quot; in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it. ||  || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. ||  || &lt;br /&gt;
:MOD_POISON_DIRECT: 0.05&lt;br /&gt;
:MOD_ACID_DIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. ||  || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Fae Ring of Healing || A tiny ring made of an otherworldly metal. ||  || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 25&lt;br /&gt;
:BOOST_DRUIDHEAL_SENDER: 25&lt;br /&gt;
|-&lt;br /&gt;
| Gaudy Ring of Sleaziness || This piece of costume jewelry is so ugly that monsters tend to hate you just for wearing it. ||  || &lt;br /&gt;
:TAUNT_MOD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Grand Ring || A gaudy golden ring with a purple enchantment aura. ||  || &lt;br /&gt;
:BOOST_UNIVERSAL_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Ring || So heavy! Wait, that&#039;s probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. ||  || &lt;br /&gt;
:MAX_INVENTORY_SIZE: -1&lt;br /&gt;
:MAX_ARMOR: 30&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Mindroot || Made of dried root, this myconian-designed ring is not attractive, but it is comfortable. ||  || &lt;br /&gt;
:MOD_SKILL_MENTALISM: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Acid Blasting || This ring is blackened and pitted from (presumed) acid splashes. ||  || &lt;br /&gt;
:BOOST_ACID: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Acid Resistance || A disgusting ring coated in a perpetual layer of slime. But the slime isn&#039;t acid. It&#039;s just slime. ||  || &lt;br /&gt;
:MITIGATION_ACID: 5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Armor Regeneration +5 || This ring glows a pale blue. ||  || &lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Arrows || An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear. ||  || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Booming || This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames. ||  || &lt;br /&gt;
:FireBurst: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Burning || This ring is unpleasantly warm. ||  || &lt;br /&gt;
:BOOST_FIRE_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Critical Hits || This jade ring thumps in time to the wearer&#039;s pulse, the better to tune into their mind. ||  || &lt;br /&gt;
:MOD_CRITICAL_HIT_DAMAGE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. ||  || &lt;br /&gt;
:BOOST_UNIVERSAL_DIRECT: 5&lt;br /&gt;
:BOOST_UNIVERSAL_INDIRECT: -5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw ||  || &lt;br /&gt;
:WerewolfClaw: +3 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Furry Clawing || This mottled ring improves a Werewolf ability: Claw ||  || &lt;br /&gt;
:WerewolfClaw: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Gusty Striking || This slightly off-white metal ring improves a Sword ability: Wind Strike. ||  || &lt;br /&gt;
:WindStrike: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Health || This gaudy gold heart ring looks more like a lovelorn elf&#039;s token of affection than some powerful magical device. ||  || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. ||  || &lt;br /&gt;
:MOD_PSYCHIC_DIRECT: 0.1&lt;br /&gt;
:YouWereAdopted: +40 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. ||  || &lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Kicking Ass || This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate. ||  || &lt;br /&gt;
:Kick: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Mind Insight || This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.) ||  || &lt;br /&gt;
:MOD_SKILL_MENTALISM: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Mindblasts || This ring weighs almost nothing. ||  || &lt;br /&gt;
:SystemShock: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Multiple Lacerations || This slightly off-white metal ring improves a Sword ability: Many Cuts. ||  || &lt;br /&gt;
:ManyCuts: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Natural Hurting || This ring has little barbs all along the outside. Takes some practice to wear it safely. ||  || &lt;br /&gt;
:BOOST_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Practical Psychology || This ugly blue ring enhances most Psychology healing effects by 50. ||  || &lt;br /&gt;
:BOOST_PEPTALK_SENDER: 50&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. ||  || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
:IceSpear: +30 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. ||  || &lt;br /&gt;
:CauseTerror: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Snakelike Behavior || This vaguely-green metal ring improves an Unarmed ability: Cobra Strike. ||  || &lt;br /&gt;
:CobraStrike: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Staff Supremacy || This thick wooden ring feels surprisingly light. ||  || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Strong Ankles || This ugly purple ring magically strengthens your ankles so that falling from great heights isn&#039;t quite as painful. It&#039;s a pretty weak enchantment, really. ||  || &lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Swording || This wooden ring is carved with elven sword-runes. ||  || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Telepathic Pestering || This shoddily-made ring improves psychic attacks. ||  || &lt;br /&gt;
:BOOST_PSYCHIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Trusty Punching || This tough-but-ugly ring makes Punch attacks deal more damage. ||  || &lt;br /&gt;
:Punch: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Vague Poison Resistance || This cheap-looking purple ring makes poisons slightly less effective. ||  || &lt;br /&gt;
:VULN_POISON: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Wolfen Terror || This mottled ring improves a Werewolf ability: Smell Fear ||  || &lt;br /&gt;
:SmellFear: +15 damage&lt;br /&gt;
|-&lt;br /&gt;
| Stafflord&#039;s Ring || Carved of bamboo and painted with magic pigments. ||  || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&#039;s Ring || Tyler gave this ring to his soulmate as a token of his affection. ||  || &lt;br /&gt;
:DisruptingBash: +10 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Crude Arachnid Harness || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Echur&#039;s Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. ||  || &lt;br /&gt;
:Set loot preference to Mentalism and Unknown&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
:MAX_INVENTORY_SIZE: 8&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:LOOT_BOOST_CHANCE_UNCOMMON: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Alchemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to BattleChemistry and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Arachnid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider. ||  || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Barbarian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Bovine Battler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Cow and Cow&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Controller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Crypt Keeper || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to IceMagic and Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Werewolf and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Defender || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Defiler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and FireMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Feral Intendant || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Forest King || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Deer and Deer&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Forest Traveller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Staff&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Freeze Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to IceMagic and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Gladiator || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Hunter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and Sword&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Master Exploder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and BattleChemistry&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Medic || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Psychology and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Mindfist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Monk || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Natural Healer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Pack Leader || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Werewolf and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Porcine Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Pig and Pig&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Ranger || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Skirmish Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Sneak || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Soldier || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Support Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and BattleChemistry&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Temperature Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and IceMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Tundra Guardian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and IceMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Vile General || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and Archery&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wandering Do-Gooder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and Staff&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Winter Warden || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to IceMagic and Druid&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Woodland Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Druid&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wraith || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of Uncommon Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:LOOT_BOOST_CHANCE_UNCOMMON: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Animal Handler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to AnimalHandling and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Battle Chemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to BattleChemistry and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Druid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Fire Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Ice Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. ||  || &lt;br /&gt;
:Set loot preference to IceMagic and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Mentalism and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Necromancer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Psychologist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Psychology and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Shielder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Shield and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Staff Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Swordsman || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Unarmed Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Werewolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Werewolf and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nice Arachnid Harness || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
:MAX_INVENTORY_SIZE: 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Industry/Work_Orders&amp;diff=7981</id>
		<title>Industry/Work Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Industry/Work_Orders&amp;diff=7981"/>
		<updated>2015-09-15T17:19:15Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:90%;&#039;&lt;br /&gt;
! Industry Requirement !! Description !! Objectives !! XP !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cabbages to Fitz the Boatman on the Serbule docks. Reward: 377 councils. || * Obtain Cabbages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 110 || 377&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onions to Fitz the Boatman on the Serbule docks. Reward: 144 councils. || * Obtain Onions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 144&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potatoes to Fitz the Boatman on the Serbule docks. Reward: 120 councils. || * Obtain Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crab Meats to Fitz the Boatman on the Serbule docks. Reward: 238 councils. || * Obtain Crab Meats x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 238&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Eel Fillets to Fitz the Boatman on the Serbule docks. Reward: 293 councils. || * Obtain Eel Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 293&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perch Fillets to Fitz the Boatman on the Serbule docks. Reward: 187 councils. || * Obtain Perch Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 187&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Clownfish Fillets to Fitz the Boatman on the Serbule docks. Reward: 125 councils. || * Obtain Clownfish Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crab to Fitz the Boatman on the Serbule docks. Reward: 187 councils. || * Obtain Crab x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 187&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Eel to Fitz the Boatman on the Serbule docks. Reward: 254 councils. || * Obtain Eel x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 254&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perch to Fitz the Boatman on the Serbule docks. Reward: 150 councils. || * Obtain Perch x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Clownfish to Fitz the Boatman on the Serbule docks. Reward: 89 councils. || * Obtain Clownfish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fluorites to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Fluorites x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Maple Wood to Fitz the Boatman on the Serbule docks. Reward: 1496 councils. || * Obtain Perfect Maple Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Small Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 401 councils. || * Obtain Small Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 180 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 192 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Let me be clear here: I need SHODDY statues. Not NICE statues. I will not pay for quality!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Shoddy Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 130 || 192&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Silver Dragon Statues to Viedesi in Sun Vale. Reward: 196 councils. || * Obtain Shoddy Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Rough Deer Shoes to Fitz the Boatman on the Serbule docks. Reward: 768 councils. || * Obtain Sets of Rough Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Shoddy Deer Shoes to Fitz the Boatman on the Serbule docks. Reward: 350 councils.&amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I am putting horseshoes on wild deer for... reasons... and need a quantity of your least-expensive wares.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Sets of Shoddy Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Shoddy Cow Shoes to Fitz the Boatman on the Serbule docks. Reward: 350 councils.&amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Please send your most uncomfortable cow shoes.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Sets of Shoddy Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bilge Hoops to Fitz the Boatman on the Serbule docks. Reward: 1605 councils. || * Obtain Bilge Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 1605&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Rough Cow Shoes to Fitz the Boatman on the Serbule docks. Reward: 768 councils. || * Obtain Sets of Rough Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Quarter Hoops to Fitz the Boatman on the Serbule docks. Reward: 343 councils. || * Obtain Quarter Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 343&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Medium Hoops to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Medium Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Snare Arrows to Fitz the Boatman on the Serbule docks. Reward: 2023 councils. || * Obtain Basic Snare Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 190 || 2023&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Oak Wood to Fitz the Boatman on the Serbule docks. Reward: 680 councils. || * Obtain Perfect Oak Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 680&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Snare Arrows to Fitz the Boatman on the Serbule docks. Reward: 927 councils. || * Obtain Beginner&#039;s Snare Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 90 || 927&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Reservoir Arrows to Fitz the Boatman on the Serbule docks. Reward: 918 councils. || * Obtain Beginner&#039;s Reservoir Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 918&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Reservoir Arrows to Fitz the Boatman on the Serbule docks. Reward: 2006 councils. || * Obtain Basic Reservoir Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Dense Arrows to Fitz the Boatman on the Serbule docks. Reward: 1989 councils. || * Obtain Basic Dense Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Dense Arrows to Fitz the Boatman on the Serbule docks. Reward: 910 councils. || * Obtain Beginner&#039;s Dense Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 70 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Long Arrows to Fitz the Boatman on the Serbule docks. Reward: 893 councils. || * Obtain Beginner&#039;s Long Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 893&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Long Arrows to Fitz the Boatman on the Serbule docks. Reward: 1955 councils. || * Obtain Basic Long Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Wood to Fitz the Boatman on the Serbule docks. Reward: 374 councils. || * Obtain Maple Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 374&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Barbed Arrows to Fitz the Boatman on the Serbule docks. Reward: 1921 councils. || * Obtain Basic Barbed Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 1921&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Barbed Arrows to Fitz the Boatman on the Serbule docks. Reward: 876 councils. || * Obtain Beginner&#039;s Barbed Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 876&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Arrows to Fitz the Boatman on the Serbule docks. Reward: 859 councils. || * Obtain Beginner&#039;s Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 859&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Arrows to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Basic Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Psychic Resistance Potions to Viedesi in Sun Vale. Reward: 1955 councils. || * Obtain Psychic Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Aiming Potions to Viedesi in Sun Vale. Reward: 4046 councils. || * Obtain Aiming Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 190 || 4046&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Dirt Shield Potions to Fitz the Boatman on the Serbule docks. Reward: 1496 councils. || * Obtain Dirt Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Memory Inhibitors to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Perfect Memory Inhibitors x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Coldbite Potions to Fitz the Boatman on the Serbule docks. Reward: 5865 councils. || * Obtain Coldbite Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 5865&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Floral Soaps to Fitz the Boatman on the Serbule docks. Reward: 536 councils. || * Obtain Floral Soaps x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 536&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bone Meal to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Bone Meal x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rage Inhibitor Potions to Viedesi in Sun Vale. Reward: 6843 councils. || * Obtain Rage Inhibitor Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 6843&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Memory Inhibitor Potions to Viedesi in Sun Vale. Reward: 1870 councils. || * Obtain Memory Inhibitor Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rage Ointments to Fitz the Boatman on the Serbule docks. Reward: 3570 councils. || * Obtain Rage Ointments x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Electricity Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Electricity Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Toxinflesh Ointments to Fitz the Boatman on the Serbule docks. Reward: 1173 councils. || * Obtain Toxinflesh Ointments x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1173&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fire Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1071 councils. || * Obtain Fire Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 1071&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cold Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Cold Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rotten Strawberries to Fitz the Boatman on the Serbule docks. Reward: 1020 councils. || * Obtain Rotten Strawberries x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Weak Poisoned Knives to Fitz the Boatman on the Serbule docks. Reward: 561 councils. || * Obtain Weak Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 561&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Wood to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Oak Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Thin Cranium Lotions to Fitz the Boatman on the Serbule docks. Reward: 2550 councils. || * Obtain Thin Cranium Lotions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Thick Cranium Lotions to Fitz the Boatman on the Serbule docks. Reward: 196 councils. || * Obtain Thick Cranium Lotions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bleeding Speed Potions to Fitz the Boatman on the Serbule docks. Reward: 3570 councils. || * Obtain Bleeding Speed Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Poison Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 680 councils. || * Obtain Poison Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 680&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Make-Me-Strong Juices to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Make-Me-Strong Juices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oregano to Fitz the Boatman on the Serbule docks. Reward: 1214 councils. || * Obtain Oregano x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 1214&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pick-Me-Up Juices to Fitz the Boatman on the Serbule docks. Reward: 340 councils. || * Obtain Pick-Me-Up Juices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Cow Hides to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 12750 councils. || * Obtain Trophy Cow Hides x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 0 || 12750&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Healing Potions to Fitz the Boatman on the Serbule docks. Reward: 597 councils. || * Obtain Healing Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 597&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Sheep Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 14025 councils. || * Obtain Trophy Sheep Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 14025&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Rat Skins to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Trophy Rat Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Power Potions to Fitz the Boatman on the Serbule docks. Reward: 1204 councils. || * Obtain Power Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 1204&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Deer Skins to Fitz the Boatman on the Serbule docks. Reward: 4250 councils. || * Obtain Trophy Deer Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 4250&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Pig Skins to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Trophy Pig Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 367 councils. || * Obtain Rough Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 367&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crude Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 802 councils. || * Obtain Crude Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 802&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Shoddy Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Breadcloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2142 councils. || * Obtain Breadcloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 2142&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Canvas to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 864 councils. || * Obtain Canvas x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 130 || 864&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fine Cheesecloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3910 councils. || * Obtain Fine Cheesecloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 150 || 3910&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Voile Muslin to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2951 councils. || * Obtain Voile Muslin x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 120 || 2951&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1819 councils. || * Obtain Perfect Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 70 || 1819&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Coarse Cotton Yarn to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 263 councils. || * Obtain Coarse Cotton Yarn x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 30 || 263&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fine Cotton Yarn to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1496 councils. || * Obtain Fine Cotton Yarn x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Armor Potions to Fitz the Boatman on the Serbule docks. Reward: 597 councils. || * Obtain Armor Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 597&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 85 councils.&amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Leave the seeds in!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Carded Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 179 councils. || * Obtain Carded Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 179&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Empty Fletching Box to Viedesi in Sun Vale. Reward: 714 councils. || * Obtain Empty Fletching Box x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 50 || 714&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Dowels to Fitz the Boatman on the Serbule docks. Reward: 350 councils. || * Obtain Oak Dowels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Dowels to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Maple Dowels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Wood Chips to Fitz the Boatman on the Serbule docks. Reward: 401 councils. || * Obtain Maple Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Wood Chips to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Oak Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Firkins to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Firkins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Chairs to Fitz the Boatman on the Serbule docks. Reward: 1734 councils. || * Obtain Super-Shoddy Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 1734&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Chairs to Fitz the Boatman on the Serbule docks. Reward: 3740 councils. || * Obtain Shoddy Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 3740&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mandrake Roots to Fitz the Boatman on the Serbule docks. Reward: 394 councils. || * Obtain Mandrake Roots x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 160 || 394&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 884 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Need very poor quality construction! These benches are for my least favorite pupils.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Super-Shoddy Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 40 || 884&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 1904 councils. || * Obtain Shoddy Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 120 || 1904&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 1938 councils. || * Obtain Shoddy Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 140 || 1938&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 901 councils. || * Obtain Super-Shoddy Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 901&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Femurs to Fitz the Boatman on the Serbule docks. Reward: 70 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Any old femurs will do but please make sure they&#039;re clean.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Femurs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Spiderwebs to Fitz the Boatman on the Serbule docks. Reward: 360 councils. || * Obtain Spiderwebs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Dahlias to Fitz the Boatman on the Serbule docks. Reward: 986 councils. || * Obtain Dahlias x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 160 || 986&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Red Asters to Fitz the Boatman on the Serbule docks. Reward: 541 councils. || * Obtain Red Asters x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 541&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Violets to Fitz the Boatman on the Serbule docks. Reward: 755 councils. || * Obtain Violets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 110 || 755&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bluebells to Fitz the Boatman on the Serbule docks. Reward: 343 councils. || * Obtain Bluebells x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 343&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Spoons to Fitz the Boatman on the Serbule docks. Reward: 214 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Someone has stolen all the spoons from our tea set. Please hurry. The tea is not getting any fresher.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Spoons x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 214&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mind Enhancement Gems to Fitz the Boatman on the Serbule docks. Reward: 734 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I haven&#039;t seen specimens like this since young master Davlos left to Statehelm! They must be made by an admirer of his technique. I wish to collect them for sentimental reasons.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Mind Enhancement Gems x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 734&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fire Dust to Fitz the Boatman on the Serbule docks. Reward: 1955 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Fire Dust x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Giant Mantis Claws to Fitz the Boatman on the Serbule docks. Reward: 587 councils. || * Obtain Giant Mantis Claws x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 587&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pig Snouts to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Pig Snouts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Brass Gears to Fitz the Boatman on the Serbule docks. Reward: 978 councils. || * Obtain Brass Gears x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 978&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Small Dinosaur Scales to Fitz the Boatman on the Serbule docks. Reward: 451 councils. || * Obtain Small Dinosaur Scales x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 451&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Strange Dirt to Fitz the Boatman on the Serbule docks. Reward: 69 councils. || * Obtain Strange Dirt x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Antlers to Fitz the Boatman on the Serbule docks. Reward: 69 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Time for a stag party!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Antlers x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Obsidians to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Obsidians x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Amethysts to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Amethysts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Blue Spinels to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Blue Spinels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Lapis Lazulis to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Lapis Lazulis x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cottage Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 265 councils. || * Obtain Cottage Cheese x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 40 || 265&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 11 Cream Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 393 councils. || * Obtain Cream Cheese x11&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 393&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 12 Prim Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 541 councils. || * Obtain Prim Cheese x12&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 60 || 541&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 13 Laressa&#039;s Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1036 councils. || * Obtain Laressa&#039;s Cheese x13&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 90 || 1036&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 14 Urda Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1309 councils. || * Obtain Urda Cheese x14&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 1309&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 15 Neufchatel Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1856 councils. || * Obtain Neufchatel Cheese x15&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 120 || 1856&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 16 Mild Cheddar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2636 councils. || * Obtain Mild Cheddar Cheese x16&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 140 || 2636&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 17 Ricotta Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3520 councils. || * Obtain Ricotta Cheese x17&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 160 || 3520&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 18 Munster Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4117 councils. || * Obtain Munster Cheese x18&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 170 || 4117&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 19 Cheshire Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4764 councils. || * Obtain Cheshire Cheese x19&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 180 || 4764&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 20 Gloucester Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5583 councils. || * Obtain Gloucester Cheese x20&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 190 || 5583&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potato Cubes to Fitz the Boatman on the Serbule docks. Reward: 85 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I will not stoop to cubing my own potatoes! I would rather wait a week for them to be delivered! And so it shall be!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Potato Cubes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Cubes to Fitz the Boatman on the Serbule docks. Reward: 85 councils. || * Obtain Onion Cubes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Slices to Fitz the Boatman on the Serbule docks. Reward: 85 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Chopping onions makes me cry, and then I don&#039;t feel like cooking anymore. Please pre-chop my onions before delivery.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Onion Slices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Rings to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Onion Rings x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potato Wedges to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Potato Wedges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Hash Browns to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Hash Browns x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Blossoms to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Onion Blossoms x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boiled Cabbages to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Boiled Cabbages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boring Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Boring Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bacons to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Bacons x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Jerkies to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Venison Jerkies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Honey Hams to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Honey Hams x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Roasts to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Venison Roasts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sausages to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Sausages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fried Clownfishes to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Fried Clownfishes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boiled Crabs to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Boiled Crabs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Grapefish Steaks to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Grapefish Steaks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 14 Semi-Loaded Baked Potatoes to Laura Neth in Kur Mountains. Reward: 1440 councils. || * Obtain Semi-Loaded Baked Potatoes x14&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1440&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Buttered Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Buttered Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cabbage Soups to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Cabbage Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Plain Porridges to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Plain Porridges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bland Baked Chickens to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Bland Baked Chickens x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Chicken Drumsticks to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Chicken Drumsticks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Beginner&#039;s Buttermilks to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Beginner&#039;s Buttermilks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Psi-Mantis Styles to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Venison Psi-Mantis Styles x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Apple Juices to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Apple Juices x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfectly Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 191 councils. || * Obtain Perfectly Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fairy Puffs to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Fairy Puffs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Laura&#039;s Crab Biscuits to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Laura&#039;s Crab Biscuits x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fried Crabs to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Fried Crabs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Flatbreads to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Flatbreads x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mystery Jerkies to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Mystery Jerkies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Myconutmegs to Fitz the Boatman on the Serbule docks. Reward: 808 councils. || * Obtain Myconutmegs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 808&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sun Vale Teas to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Sun Vale Teas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Boots to Gremix in Amulna. Reward: 340 councils. || * Obtain Pairs of Shoddy Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Boots to Gremix in Amulna. Reward: 748 councils. || * Obtain Pairs of Rough Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Leggings to Gremix in Amulna. Reward: 425 councils. || * Obtain Pairs of Shoddy Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Leggings to Gremix in Amulna. Reward: 935 councils. || * Obtain Pairs of Rough Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 935&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Shirts to Gremix in Amulna. Reward: 476 councils. || * Obtain Shoddy Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 476&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Shirts to Gremix in Amulna. Reward: 1047 councils. || * Obtain Rough Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 1047&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Gloves to Gremix in Amulna. Reward: 340 councils. || * Obtain Pairs of Shoddy Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Gloves to Gremix in Amulna. Reward: 748 councils. || * Obtain Pairs of Rough Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Helmets to Gremix in Amulna. Reward: 340 councils. || * Obtain Shoddy Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Helmets to Gremix in Amulna. Reward: 748 councils. || * Obtain Rough Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potholders to Fitz the Boatman on the Serbule docks. Reward: 51 councils. || * Obtain Potholders x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Leather Baby Booties to Fitz the Boatman on the Serbule docks. Reward: 89 councils. || * Obtain Pairs of Leather Baby Booties x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Chin Straps to Fitz the Boatman on the Serbule docks. Reward: 75 councils. || * Obtain Chin Straps x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Cloth Pants to Gremix in Amulna. Reward: 425 councils. || * Obtain Pairs of Shoddy Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Cloth Pants to Gremix in Amulna. Reward: 935 councils. || * Obtain Pairs of Rough Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 935&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Cloth Shirts to Gremix in Amulna. Reward: 476 councils. || * Obtain Shoddy Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 476&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Cloth Shirts to Gremix in Amulna. Reward: 1047 councils. || * Obtain Rough Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 1047&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Yarn Mittens to Fitz the Boatman on the Serbule docks. Reward: 68 councils. || * Obtain Pairs of Yarn Mittens x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cloth Handkerchiefs to Fitz the Boatman on the Serbule docks. Reward: 54 councils. || * Obtain Cloth Handkerchiefs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bonnets to Fitz the Boatman on the Serbule docks. Reward: 56 councils. || * Obtain Bonnets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 4012 councils. || * Obtain Utility Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 180 || 4012&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Butcher Knives to Viedesi in Sun Vale. Reward: 918 councils. || * Obtain Butcher Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 80 || 918&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shark Fillets to Fitz the Boatman on the Serbule docks. Reward: 612 councils. || * Obtain Shark Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 612&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shark to Fitz the Boatman on the Serbule docks. Reward: 510 councils. || * Obtain Shark x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Malachites to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Malachites x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Ambient Magic Sponges to Fitz the Boatman on the Serbule docks. Reward: 2040 councils. || * Obtain Ambient Magic Sponges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 2040&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Fulgurites to Fitz the Boatman on the Serbule docks. Reward: 1020 councils. || * Obtain Fulgurites x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Peridots to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Peridots x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Perfect Cedar Wood to Fitz the Boatman on the Serbule docks. Reward: 2448 councils. || * Obtain Perfect Cedar Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 2448&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Small Silver Dragon Statues to Viedesi in Sun Vale. Reward: 408 councils. || * Obtain Small Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 408&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Cedar Wood to Fitz the Boatman on the Serbule docks. Reward: 612 councils. || * Obtain Cedar Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 612&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Advanced Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Acid Boost Potions to Viedesi in Sun Vale. Reward: 4080 councils. || * Obtain Acid Boost Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Ferocity Juices to Viedesi in Sun Vale. Reward: 5100 councils. || * Obtain Ferocity Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 5100&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Myconian Resistance Lagers to Fitz the Boatman on the Serbule docks. Reward: 8160 councils. || * Obtain Myconian Resistance Lagers x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 8160&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Modest Poisoned Knives to Viedesi in Sun Vale. Reward: 1020 councils. || * Obtain Modest Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Hulking Gels to Viedesi in Sun Vale. Reward: 2040 councils. || * Obtain Hulking Gels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 2040&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Agonizing Speed Potions to Viedesi in Sun Vale. Reward: 6120 councils. || * Obtain Agonizing Speed Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Trophy Wolf Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 15300 councils. || * Obtain Trophy Wolf Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Trophy Tiger Skins to Fitz the Boatman on the Serbule docks. Reward: 12240 councils. || * Obtain Trophy Tiger Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Butter Muslin to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1224 councils. || * Obtain Butter Muslin x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 1224&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Cedar Dowels to Viedesi in Sun Vale. Reward: 1224 councils. || * Obtain Cedar Dowels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 1224&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Kilderkins to Fitz the Boatman on the Serbule docks. Reward: 5100 councils. || * Obtain Kilderkins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 5100&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shoddy Storage Crates to Fitz the Boatman on the Serbule docks. Reward: 4080 councils. || * Obtain Shoddy Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Rough Chairs to Fitz the Boatman on the Serbule docks. Reward: 6120 councils. || * Obtain Rough Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Stomachs to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 408 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Big stomachs, small stomachs, good stomachs, evil stomachs, I don&#039;t care. Just get me stomachs for my cheesemaking!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Stomachs x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 408&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Aquamarines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Aquamarines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Bloodstones to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Bloodstones x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Tsavorites to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Tsavorites x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Tourmalines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Tourmalines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 21 Brunost Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6426 councils. || * Obtain Brunost Cheese x21&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 6426&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Baked Beets to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Baked Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Breaded Perches with Onions to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Breaded Perches with Onions x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Chicken Psi-Mantis Styles to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Chicken Psi-Mantis Styles x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Peasant&#039;s Pies to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Peasant&#039;s Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Orange Juices to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Orange Juices x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Boots to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Evasion Boots to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Leggings to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Evasion Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Leather Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Evasion Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Gloves to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Leather Helmets to Gremix in Amulna. Reward: 7956 councils. || * Obtain Crude Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Cloth Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Cloth Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Camouflaged Crude Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Camouflaged Crude Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Camouflaged Crude Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Pairs of Camouflaged Crude Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Modest Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 1234 councils. || * Obtain Modest Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 210 || 1234&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Daisies to Fitz the Boatman on the Serbule docks. Reward: 1234 councils. || * Obtain Daisies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 210 || 1234&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Beets to Fitz the Boatman on the Serbule docks. Reward: 514 councils. || * Obtain Beets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 210 || 514&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 22 Fairwing Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7376 councils. || * Obtain Fairwing Cheese x22&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 210 || 7376&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 3086 councils. || * Obtain Good Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 210 || 3086&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Cotton Thread to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3318 councils. || * Obtain Cotton Thread x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 3318&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Rough Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 3111 councils. || * Obtain Rough Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 220 || 3111&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Lead Figurines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 311 councils. || * Obtain Lead Figurines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 311&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 23 Cantal Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 8348 councils. || * Obtain Cantal Cheese x23&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 8348&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Shoddy Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 209 councils. || * Obtain Shoddy Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 230 || 209&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Medium Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 3137 councils. || * Obtain Medium Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 230 || 3137&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Sets of Crude Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3764 councils. || * Obtain Sets of Crude Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 3764&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Sets of Crude Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1673 councils. || * Obtain Sets of Crude Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 1673&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Advanced Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Perfect Giant Snail Shells to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4182 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I heard that some backwater called Eltibule has hundreds of gigantic armored snails!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Perfect Giant Snail Shells x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 4182&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 24 Slave&#039;s Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 9535 councils. || * Obtain Slave&#039;s Cheese x24&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 9535&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Deliver 10 Rough Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 3162 councils. || * Obtain Rough Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 240 || 3162&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Deliver 25 Sharp Cheddar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 10804 councils. || * Obtain Sharp Cheddar Cheese x25&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 240 || 10804&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grapefish Fillets to Fitz the Boatman on the Serbule docks. Reward: 383 councils. || * Obtain Grapefish Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 383&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grapefish to Fitz the Boatman on the Serbule docks. Reward: 298 councils. || * Obtain Grapefish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 298&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Shoddy Gold Dragon Statues to Viedesi in Sun Vale. Reward: 213 councils. || * Obtain Shoddy Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 213&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Medium Silver Dragon Statues to Viedesi in Sun Vale. Reward: 3188 councils. || * Obtain Medium Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 3188&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Advanced Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weak Infusion Oils to Viedesi in Sun Vale. Reward: 425 councils. || * Obtain Weak Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weak Acidic Cleansers to Viedesi in Sun Vale. Reward: 425 councils. || * Obtain Weak Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Keep-Me-Alive Juices to Viedesi in Sun Vale. Reward: 2125 councils. || * Obtain Keep-Me-Alive Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Strong Electricity Resistance Potions to Viedesi in Sun Vale. Reward: 8500 councils. || * Obtain Strong Electricity Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Persona Reducer Potions to Viedesi in Sun Vale. Reward: 4250 councils. || * Obtain Persona Reducer Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 4250&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Acid Resist Potions to Viedesi in Sun Vale. Reward: 8500 councils. || * Obtain Acid Resist Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Cheesecloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2125 councils. || * Obtain Cheesecloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Heartshrooms to Fitz the Boatman on the Serbule docks. Reward: 1275 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I found one of these delicious morsels in Statehelm once and tried to track down the source. All I know is that they&#039;re from a place called Serbule.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Heartshrooms x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 1275&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Anchor Runes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2125 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Used anchor runes will do... as long as they aren&#039;t still attached to whatever they were anchoring! He he he&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Anchor Runes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 26 Colby Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 12155 councils. || * Obtain Colby Cheese x26&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 12155&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weird Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Weird Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 12 Orange Perches to Laura Neth in Kur Mountains. Reward: 3519 councils. || * Obtain Orange Perches x12&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 3519&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Glazed Beets to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Glazed Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grilled Chickens to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Grilled Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Venison Hashes to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Venison Hashes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Loaded Baked Potatoes to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Loaded Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Deliver 10 Pansies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1499 councils. || * Obtain Pansies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 260 || 1499&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Deliver 27 Brocciu Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 13591 councils. || * Obtain Brocciu Cheese x27&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 260 || 13591&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deliver 10 Large Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 8636 councils. || * Obtain Large Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 270 || 8636&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deliver 10 Advanced Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 270 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Small Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 435 councils. || * Obtain Small Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 435&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Advanced Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Decent Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1306 councils. || * Obtain Decent Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 1306&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Cedar Wood Chips to Viedesi in Sun Vale. Reward: 653 councils. || * Obtain Cedar Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 653&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 28 Brie Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 16146 councils. || * Obtain Brie Cheese x28&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 16146&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Organ Knives to Viedesi in Sun Vale. Reward: 2176 councils. || * Obtain Organ Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 2176&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deliver 10 Advanced Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 290 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Garnets to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Garnets x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Citrines to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Citrines x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Oversized Mandibles to Fitz the Boatman on the Serbule docks. Reward: 663 councils. || * Obtain Oversized Mandibles x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ancient Stencils to Fitz the Boatman on the Serbule docks. Reward: 5525 councils. || * Obtain Ancient Stencils x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 5525&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Sardonyxs to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Sardonyxs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Eyestalks to Fitz the Boatman on the Serbule docks. Reward: 1105 councils. || * Obtain Eyestalks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1105&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ectoplasm to Fitz the Boatman on the Serbule docks. Reward: 884 councils. || * Obtain Ectoplasm x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 884&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Snail Sinews to Fitz the Boatman on the Serbule docks. Reward: 663 councils. || * Obtain Snail Sinews x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Troll Flesh to Fitz the Boatman on the Serbule docks. Reward: 1105 councils. || * Obtain Troll Flesh x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1105&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Small Gold Dragon Statues to Viedesi in Sun Vale. Reward: 442 councils. || * Obtain Small Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Large Silver Dragon Statues to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Large Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Expert&#039;s Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4 councils. || * Obtain Expert&#039;s Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Modest Infusion Oils to Viedesi in Sun Vale. Reward: 1547 councils. || * Obtain Modest Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Potent Acidic Cleansers to Viedesi in Sun Vale. Reward: 2210 councils. || * Obtain Potent Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Acid Shield Potions to Viedesi in Sun Vale. Reward: 4420 councils. || * Obtain Acid Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 4420&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Coldgnaw Potions to Viedesi in Sun Vale. Reward: 11050 councils. || * Obtain Coldgnaw Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fire Shield Potions to Viedesi in Sun Vale. Reward: 22 councils. || * Obtain Fire Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Dangerous Poisoned Knives to Viedesi in Sun Vale. Reward: 1547 councils. || * Obtain Dangerous Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Willpower Gels to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Willpower Gels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Trophy Bear Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 16575 councils. || * Obtain Trophy Bear Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Trophy Panther Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 26520 councils. || * Obtain Trophy Panther Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 26520&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Barrels to Viedesi in Sun Vale. Reward: 11050 councils. || * Obtain Barrels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Storage Crates to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Decent Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Crude Chairs to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Crude Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Sulfur to Fitz the Boatman on the Serbule docks. Reward: 4420 councils. || * Obtain Sulfur x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 4420&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Cavefish to Fitz the Boatman on the Serbule docks. Reward: 442 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I love these eyeless fish: no judgemental stare while cooking it!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Cavefish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Myconian Jellies to Fitz the Boatman on the Serbule docks. Reward: 2210 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I found this amazing stuff for sale in Statehelm once but I can&#039;t find where it originates from. I guess &amp;quot;Myconian&amp;quot; is the name of its creator... sounds like a dwarven name to me. Maybe he&#039;s a merchant.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Myconian Jellies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fairy Wings to Fitz the Boatman on the Serbule docks. Reward: 1547 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Don&#039;t let anybody know I ordered this. The autumn fey would have me killed!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Fairy Wings x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ivory Horns to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 11050 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I have heard that rhinos in the Council Lands grow ivory horns instead of horns made of animal fat. I must see these for myself!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Ivory Horns x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Game Chips (any color) to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 442 councils. || * Obtain Game Chips (any color) x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Crossing Oil to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 663 councils. || * Obtain Crossing Oil x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Uncrossing Oil to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3315 councils. || * Obtain Uncrossing Oil x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Carnelians to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Carnelians x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 29 Raclette Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 19227 councils. || * Obtain Raclette Cheese x29&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 19227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Squash Soups to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Squash Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Stuffed Squashes to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Stuffed Squashes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Eel Stir-Fries to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Eel Stir-Fries x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Chicken and Broccolis to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Chicken and Broccolis x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Laura&#039;s Cheesy Beets to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Laura&#039;s Cheesy Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fruity Mushies to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Fruity Mushies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pumpkin Smoothies to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Pumpkin Smoothies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Evasion Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Leggings to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Evasion Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Leather Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Evasion Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Gloves to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Leather Helmets to Gremix in Amulna. Reward: 10166 councils. || * Obtain Decent Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Winter Coats to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Cloth Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Cloth Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Camouflaged Decent Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Camouflaged Decent Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Camouflaged Decent Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Pairs of Camouflaged Decent Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Snail Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Snail Greaves to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Snail Coats to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Snail Gauntlets to Gremix in Amulna. Reward: 10166 councils. || * Obtain Decent Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Forensic Inspection Kits to Viedesi in Sun Vale. Reward: 2210 councils. || * Obtain Forensic Inspection Kits x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Marigolds to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1782 councils. || * Obtain Marigolds x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 1782&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Squash to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 891 councils. || * Obtain Squash x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 891&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 30 Mogyar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 21246 councils. || * Obtain Mogyar Cheese x30&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 21246&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Expert&#039;s Skinning Knives to Viedesi in Sun Vale. Reward: 6681 councils. || * Obtain Expert&#039;s Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 310 || 6681&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 10 Crude Calligraphy Benches to Viedesi in Sun Vale. Reward: 4488 councils. || * Obtain Crude Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 320 || 4488&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 31 Havarti Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 23304 councils. || * Obtain Havarti Cheese x31&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 320 || 23304&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 10 Crab Rolls to Laura Neth in Kur Mountains. Reward: 3949 councils. || * Obtain Crab Rolls x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 320 || 3949&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Medium Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 3392 councils. || * Obtain Medium Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 330 || 3392&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Huge Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 16958 councils. || * Obtain Huge Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 330 || 16958&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Sets of Decent Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4974 councils. || * Obtain Sets of Decent Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 4974&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Sets of Decent Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4974 councils. || * Obtain Sets of Decent Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 4974&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Expert&#039;s Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 32 Monterey Jack Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 25685 councils. || * Obtain Monterey Jack Cheese x32&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 25685&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Deliver 10 Crude Meditation Stools to Viedesi in Sun Vale. Reward: 4556 councils. || * Obtain Crude Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 340 || 4556&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Deliver 33 Camembert Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 28190 councils. || * Obtain Camembert Cheese x33&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 340 || 28190&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Powdered Mammals to Fitz the Boatman on the Serbule docks. Reward: 689 councils. || * Obtain Powdered Mammals x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 689&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Medium Gold Dragon Statues to Viedesi in Sun Vale. Reward: 3443 councils. || * Obtain Medium Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 3443&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Huge Silver Dragon Statues to Viedesi in Sun Vale. Reward: 17213 councils. || * Obtain Huge Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 17213&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Expert&#039;s Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Reasonable Infusion Oils to Viedesi in Sun Vale. Reward: 2754 councils. || * Obtain Reasonable Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 2754&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Ultimate Acidic Cleansers to Viedesi in Sun Vale. Reward: 6885 councils. || * Obtain Ultimate Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 6885&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Sanguinizers to Viedesi in Sun Vale. Reward: 4590 councils. || * Obtain Sanguinizers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 4590&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Strong Acid Resistance Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Strong Acid Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Persona Minimizer Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Persona Minimizer Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Wolfen Speed Juices to Viedesi in Sun Vale. Reward: 14918 councils. || * Obtain Wolfen Speed Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 14918&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Rage Inhibitor Extreme Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Rage Inhibitor Extreme Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Nice Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2295 councils. || * Obtain Nice Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 2295&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Enchanted Mistletoe to Fitz the Boatman on the Serbule docks. Reward: 8033 councils. || * Obtain Enchanted Mistletoe x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 8033&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Large Dinousar Scales to Fitz the Boatman on the Serbule docks. Reward: 1148 councils. || * Obtain Large Dinousar Scales x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 1148&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 34 Whisperwind Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 30822 councils. || * Obtain Whisperwind Cheese x34&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 30822&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Guava Beet Muffins to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Guava Beet Muffins x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Fried Spider Legs to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Fried Spider Legs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Super Fishy Surprises to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Super Fishy Surprises x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Bonus Fishy Surprises to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Bonus Fishy Surprises x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Ur-Bacons to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Ur-Bacons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Wolfsbane Muffins to Laura Neth in Kur Mountains. Reward: 3902 councils. || * Obtain Wolfsbane Muffins x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 3902&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Guava Bowls to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Guava Bowls x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Cottage Pies to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Cottage Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Pumpkin Soups to Laura Neth in Kur Mountains. Reward: 2226 councils. || * Obtain Pumpkin Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 2226&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Deliver 10 Poppies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2081 councils. || * Obtain Poppies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 360 || 2081&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Deliver 35 Parmesan Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 33582 councils. || * Obtain Parmesan Cheese x35&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 360 || 33582&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Deliver 10 Large Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 9316 councils. || * Obtain Large Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 370 || 9316&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Deliver 10 Expert&#039;s Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 370 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Expert&#039;s Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 380 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Decent Chairs to Viedesi in Sun Vale. Reward: 11730 councils. || * Obtain Decent Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 380 || 11730&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 36 Mozzarella Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 38427 councils. || * Obtain Mozzarella Cheese x36&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 380 || 38427&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 9384 councils. || * Obtain Multipurpose Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 380 || 9384&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deliver 10 Expert&#039;s Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 390 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Quartzes to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Quartzes x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Onyxs to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Onyxs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Large Gold Dragon Statues to Viedesi in Sun Vale. Reward: 9520 councils. || * Obtain Large Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 9520&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Masterwork Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Potent Infusion Oils to Viedesi in Sun Vale. Reward: 12614 councils. || * Obtain Potent Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Never-Die Juices to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Never-Die Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Superjump Potions to Viedesi in Sun Vale. Reward: 1785 councils. || * Obtain Superjump Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 1785&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Potent Poisoned Knives to Viedesi in Sun Vale. Reward: 2380 councils. || * Obtain Potent Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 2380&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Wolfsbane to Fitz the Boatman on the Serbule docks. Reward: 714 councils. || * Obtain Wolfsbane x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 714&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Fae Felt to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3570 councils. || * Obtain Fae Felt x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Great Storage Crates to Viedesi in Sun Vale. Reward: 14280 councils. || * Obtain Great Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 14280&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Decent Calligraphy Benches to Viedesi in Sun Vale. Reward: 5950 councils. || * Obtain Decent Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 5950&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Saltpeter to Fitz the Boatman on the Serbule docks. Reward: 7140 councils. || * Obtain Saltpeter x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 7140&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Bone Hooks to Fitz the Boatman on the Serbule docks. Reward: 1190 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;These will be delightful decorations at my autumn festival!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Bone Hooks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 1190&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Tundra Lichen to Fitz the Boatman on the Serbule docks. Reward: 4760 councils. || * Obtain Tundra Lichen x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Moss Agates to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Moss Agates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Topazes to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Topazes x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Agates to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Agates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Moonstones to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Moonstones x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Serpentines to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Serpentines x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 37 Emmentaler Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 44030 councils. || * Obtain Emmentaler Cheese x37&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 44030&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Broccoli Florets to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Broccoli Florets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 BBQ Ribs to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain BBQ Ribs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 11 Maple-Smoked Sharks to Laura Neth in Kur Mountains. Reward: 5760 councils. || * Obtain Maple-Smoked Sharks x11&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Lemon-Glazed Chickens to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Lemon-Glazed Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Fried Bananas to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Fried Bananas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Lemonades to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Lemonades x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Yeti Sticks to Laura Neth in Kur Mountains. Reward: 1904 councils. || * Obtain Yeti Sticks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 1904&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Evasion Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Leggings to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Evasion Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Leather Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Evasion Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Gloves to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Leather Helmets to Gremix in Amulna. Reward: 12614 councils. || * Obtain Nice Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Winter Coats to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Cloth Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Cloth Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Camouflaged Nice Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Camouflaged Nice Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Camouflaged Nice Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Pairs of Camouflaged Nice Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Spring Fairy Shoes to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Spring Fairy Shoes x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Greaves to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Spring Fairy Leggings to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Spring Fairy Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Snail Coats to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Spring Fairy Tops to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Spring Fairy Tops x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Gauntlets to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Potent Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 2157 councils. || * Obtain Potent Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 410 || 2157&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Red Roses to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2397 councils. || * Obtain Red Roses x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 410 || 2397&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Broccoli to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1079 councils. || * Obtain Broccoli x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 410 || 1079&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils. || * Obtain Master Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 410 || 11985&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Deliver 10 Decent Meditation Stools to Viedesi in Sun Vale. Reward: 6035 councils. || * Obtain Decent Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 420 || 6035&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Deliver 38 Pepper Jack Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 49994 councils. || * Obtain Pepper Jack Cheese x38&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 420 || 49994&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Huge Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 18233 councils. || * Obtain Huge Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 430 || 18233&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Sets of Nice Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6321 councils. || * Obtain Sets of Nice Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6321&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Sets of Nice Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6321 councils. || * Obtain Sets of Nice Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6321&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Masterwork Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Quality Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3890 councils. || * Obtain Quality Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 3890&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Deliver 10 Nice Chairs to Viedesi in Sun Vale. Reward: 14688 councils. || * Obtain Nice Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 440 || 14688&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Deliver 39 Limburger Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 56806 councils. || * Obtain Limburger Cheese x39&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 440 || 56806&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Worm Teeth to Fitz the Boatman on the Serbule docks. Reward: 1233 councils. || * Obtain Worm Teeth x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 1233&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Orcish Hair Combs to Fitz the Boatman on the Serbule docks. Reward: 6163 councils. || * Obtain Orcish Hair Combs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 6163&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Huge Gold Dragon Statues to Viedesi in Sun Vale. Reward: 18488 councils. || * Obtain Huge Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 18488&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Masterwork Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 450 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Blood Seeker Ointments to Viedesi in Sun Vale. Reward: 4930 councils. || * Obtain Blood Seeker Ointments x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 4930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Concentrated Wolfen Speed Juices to Viedesi in Sun Vale. Reward: 2465 councils. || * Obtain Concentrated Wolfen Speed Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 2465&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Coldrend Potions to Viedesi in Sun Vale. Reward: 12325 councils. || * Obtain Coldrend Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 12325&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Orcish Spell Pouches to Fitz the Boatman on the Serbule docks. Reward: 4930 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Used or brand new, I don&#039;t care! Just make sure they were actually made by orcs, not those cheap goblin knock-offs.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Orcish Spell Pouches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 4930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Ice Cores to Fitz the Boatman on the Serbule docks. Reward: 2465 councils. || * Obtain Ice Cores x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 2465&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 40 Romsor Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 61132 councils. || * Obtain Romsor Cheese x40&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 450 || 61132&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Beef and Broccolis to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Beef and Broccolis x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Banana Breads to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Banana Breads x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Mantis-Stuffed Mushrooms to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Mantis-Stuffed Mushrooms x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Beets &#039;n Meats to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Beets &#039;n Meats x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Cheesy Veggie Delights to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Cheesy Veggie Delights x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Laura&#039;s Cheese Biscuits to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Laura&#039;s Cheese Biscuits x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Shepherd&#039;s Pies to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Shepherd&#039;s Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 10 Nice Calligraphy Benches to Viedesi in Sun Vale. Reward: 7446 councils. || * Obtain Nice Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 460 || 7446&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 10 Elven Lilies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2730 councils. || * Obtain Elven Lilies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 460 || 2730&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 41 Haerel Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 65636 councils. || * Obtain Haerel Cheese x41&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 460 || 65636&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Deliver 10 Masterwork Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 470 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Masterwork Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 480 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Nice Meditation Stools to Viedesi in Sun Vale. Reward: 7548 councils. || * Obtain Nice Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 480 || 7548&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 42 Danablu Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 73442 councils. || * Obtain Danablu Cheese x42&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 480 || 73442&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Filleting Knives to Viedesi in Sun Vale. Reward: 3774 councils. || * Obtain Filleting Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 480 || 3774&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deliver 10 Masterwork Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 490 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Basilisk Tail Tips to Fitz the Boatman on the Serbule docks. Reward: 3825 councils. || * Obtain Basilisk Tail Tips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 500 || 3825&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Heinous Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 2550 councils. || * Obtain Heinous Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Deadly Poisoned Knives to Viedesi in Sun Vale. Reward: 51 councils. || * Obtain Deadly Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Trophy Droach Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 63750 councils. || * Obtain Trophy Droach Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 63750&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Trophy Rhino Hides to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 45900 councils. || * Obtain Trophy Rhino Hides x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 45900&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Great Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6120 councils. || * Obtain Great Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Awesome Storage Crates to Viedesi in Sun Vale. Reward: 20400 councils. || * Obtain Awesome Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 20400&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Chairs to Viedesi in Sun Vale. Reward: 17850 councils. || * Obtain Quality Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 17850&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Spirit Stones to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 51000 councils. || * Obtain Spirit Stones x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 51000&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 43 Appenzeller Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 82238 councils. || * Obtain Appenzeller Cheese x43&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 82238&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Maple Carrots to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Maple Carrots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Candied Lemons to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Candied Lemons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 13 Shark and Crab Kebabs to Laura Neth in Kur Mountains. Reward: 9116 councils. || * Obtain Shark and Crab Kebabs x13&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 9116&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Chicken Casseroles to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Chicken Casseroles x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Hiral&#039;s Citrus Blends to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Hiral&#039;s Citrus Blends x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Basic Pumpkin Pies to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Basic Pumpkin Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Furpots to Laura Neth in Kur Mountains. Reward: 2550 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I have heard of a delicacy found only among the indigenous people of Kur Mountains. I simply must try it right away!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Furpots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Evasion Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Leggings to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Evasion Pants to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Leather Shirts to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Evasion Shirts to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Gloves to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Leather Helmets to Gremix in Amulna. Reward: 15300 councils. || * Obtain Quality Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Winter Coats to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Spring Fairy Shoes to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Spring Fairy Shoes x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Greaves to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Spring Fairy Leggings to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Spring Fairy Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Snail Coats to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Spring Fairy Tops to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Spring Fairy Tops x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Gauntlets to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Forensic Analysis Kits to Viedesi in Sun Vale. Reward: 6375 councils. || * Obtain Forensic Analysis Kits x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 6375&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Winterhues to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3209 councils. || * Obtain Winterhues x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 3209&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Pumpkins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1155 councils. || * Obtain Pumpkins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 1155&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Carrots to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1284 councils. || * Obtain Carrots x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 1284&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 44 Gul Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 87874 councils. || * Obtain Gul Cheese x44&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 87874&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Mountain Muttons to Laura Neth in Kur Mountains. Reward: 3619 councils. || * Obtain Mountain Muttons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 510 || 3619&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Desert Teas to Laura Neth in Kur Mountains. Reward: 7213 councils. || * Obtain Desert Teas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 510 || 7213&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Expert&#039;s Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils. || * Obtain Amazing Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 510 || 19253&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 10 Quality Calligraphy Benches to Viedesi in Sun Vale. Reward: 9044 councils. || * Obtain Quality Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 520 || 9044&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 45 Edam Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 93605 councils. || * Obtain Edam Cheese x45&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 520 || 93605&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 10 Shark Chews to Laura Neth in Kur Mountains. Reward: 7390 councils. || * Obtain Shark Chews x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 520 || 7390&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Sets of Quality Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7803 councils. || * Obtain Sets of Quality Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 530 || 7803&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Sets of Quality Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7803 councils. || * Obtain Sets of Quality Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 530 || 7803&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Stuffed Bell Peppers to Laura Neth in Kur Mountains. Reward: 7595 councils. || * Obtain Stuffed Bell Peppers x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 530 || 7595&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Deliver 10 Quality Meditation Stools to Viedesi in Sun Vale. Reward: 9163 councils. || * Obtain Quality Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 540 || 9163&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Deliver 10 Aromatic Chickens to Laura Neth in Kur Mountains. Reward: 7775 councils. || * Obtain Aromatic Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 540 || 7775&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Deliver 10 Shroom Feasts to Laura Neth in Kur Mountains. Reward: 7984 councils. || * Obtain Shroom Feasts x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 550 || 7984&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Deliver 10 Beachside Blends to Laura Neth in Kur Mountains. Reward: 7984 councils. || * Obtain Beachside Blends x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 550 || 7984&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Desert Roses to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3978 councils. || * Obtain Desert Roses x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 560 || 3978&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Green Peppers to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1326 councils. || * Obtain Green Peppers x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 560 || 1326&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Vegetable Masterpieces to Laura Neth in Kur Mountains. Reward: 8168 councils. || * Obtain Vegetable Masterpieces x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 560 || 8168&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Spicy Cavefishes to Laura Neth in Kur Mountains. Reward: 8168 councils. || * Obtain Spicy Cavefishes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 560 || 8168&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Deliver 10 Basic Pepperpots to Laura Neth in Kur Mountains. Reward: 8381 councils. || * Obtain Basic Pepperpots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 570 || 8381&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Deliver 10 Hydration Punches to Laura Neth in Kur Mountains. Reward: 8381 councils. || * Obtain Hydration Punches x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 570 || 8381&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Deliver 10 Spicy Chickens to Laura Neth in Kur Mountains. Reward: 8568 councils. || * Obtain Spicy Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 580 || 8568&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deliver 10 Pepper Venisons to Laura Neth in Kur Mountains. Reward: 4406 councils. || * Obtain Pepper Venisons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 590 || 4406&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Manticore Tail Tips to Fitz the Boatman on the Serbule docks. Reward: 4080 councils. || * Obtain Manticore Tail Tips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 600 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Great Chairs to Viedesi in Sun Vale. Reward: 21760 councils. || * Obtain Great Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 600 || 21760&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Cavefish Sticks to Laura Neth in Kur Mountains. Reward: 8976 councils. || * Obtain Cavefish Sticks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 600 || 8976&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Chuma&#039;s Agave Secrets to Laura Neth in Kur Mountains. Reward: 8976 councils. || * Obtain Chuma&#039;s Agave Secrets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 600 || 8976&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deliver 10 Great Calligraphy Benches to Viedesi in Sun Vale. Reward: 10948 councils. || * Obtain Great Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 610 || 10948&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deliver 10 Red Peppers to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1642 councils. || * Obtain Red Peppers x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 610 || 1642&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Deliver 10 Great Meditation Stools to Viedesi in Sun Vale. Reward: 11288 councils. || * Obtain Great Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 660 || 11288&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Industry/Work_Orders&amp;diff=7980</id>
		<title>Industry/Work Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Industry/Work_Orders&amp;diff=7980"/>
		<updated>2015-09-15T17:18:12Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:90%;&#039;&lt;br /&gt;
! Industry Requirement !! Description !! Objectives !! XP !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cabbages to Fitz the Boatman on the Serbule docks. Reward: 377 councils. || * Obtain Cabbages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 110 || 377&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onions to Fitz the Boatman on the Serbule docks. Reward: 144 councils. || * Obtain Onions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 144&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potatoes to Fitz the Boatman on the Serbule docks. Reward: 120 councils. || * Obtain Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crab Meats to Fitz the Boatman on the Serbule docks. Reward: 238 councils. || * Obtain Crab Meats x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 238&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Eel Fillets to Fitz the Boatman on the Serbule docks. Reward: 293 councils. || * Obtain Eel Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 293&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perch Fillets to Fitz the Boatman on the Serbule docks. Reward: 187 councils. || * Obtain Perch Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 187&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Clownfish Fillets to Fitz the Boatman on the Serbule docks. Reward: 125 councils. || * Obtain Clownfish Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crab to Fitz the Boatman on the Serbule docks. Reward: 187 councils. || * Obtain Crab x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 187&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Eel to Fitz the Boatman on the Serbule docks. Reward: 254 councils. || * Obtain Eel x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 254&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perch to Fitz the Boatman on the Serbule docks. Reward: 150 councils. || * Obtain Perch x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Clownfish to Fitz the Boatman on the Serbule docks. Reward: 89 councils. || * Obtain Clownfish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fluorites to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Fluorites x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Maple Wood to Fitz the Boatman on the Serbule docks. Reward: 1496 councils. || * Obtain Perfect Maple Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Small Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 401 councils. || * Obtain Small Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 180 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 192 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Let me be clear here: I need SHODDY statues. Not NICE statues. I will not pay for quality!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Shoddy Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 130 || 192&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Silver Dragon Statues to Viedesi in Sun Vale. Reward: 196 councils. || * Obtain Shoddy Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Rough Deer Shoes to Fitz the Boatman on the Serbule docks. Reward: 768 councils. || * Obtain Sets of Rough Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Shoddy Deer Shoes to Fitz the Boatman on the Serbule docks. Reward: 350 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I am putting horseshoes on wild deer for... reasons... and need a quantity of your least-expensive wares.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Sets of Shoddy Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Shoddy Cow Shoes to Fitz the Boatman on the Serbule docks. Reward: 350 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Please send your most uncomfortable cow shoes.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Sets of Shoddy Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bilge Hoops to Fitz the Boatman on the Serbule docks. Reward: 1605 councils. || * Obtain Bilge Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 1605&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Rough Cow Shoes to Fitz the Boatman on the Serbule docks. Reward: 768 councils. || * Obtain Sets of Rough Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Quarter Hoops to Fitz the Boatman on the Serbule docks. Reward: 343 councils. || * Obtain Quarter Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 343&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Medium Hoops to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Medium Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Snare Arrows to Fitz the Boatman on the Serbule docks. Reward: 2023 councils. || * Obtain Basic Snare Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 190 || 2023&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Oak Wood to Fitz the Boatman on the Serbule docks. Reward: 680 councils. || * Obtain Perfect Oak Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 680&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Snare Arrows to Fitz the Boatman on the Serbule docks. Reward: 927 councils. || * Obtain Beginner&#039;s Snare Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 90 || 927&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Reservoir Arrows to Fitz the Boatman on the Serbule docks. Reward: 918 councils. || * Obtain Beginner&#039;s Reservoir Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 918&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Reservoir Arrows to Fitz the Boatman on the Serbule docks. Reward: 2006 councils. || * Obtain Basic Reservoir Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Dense Arrows to Fitz the Boatman on the Serbule docks. Reward: 1989 councils. || * Obtain Basic Dense Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Dense Arrows to Fitz the Boatman on the Serbule docks. Reward: 910 councils. || * Obtain Beginner&#039;s Dense Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 70 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Long Arrows to Fitz the Boatman on the Serbule docks. Reward: 893 councils. || * Obtain Beginner&#039;s Long Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 893&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Long Arrows to Fitz the Boatman on the Serbule docks. Reward: 1955 councils. || * Obtain Basic Long Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Wood to Fitz the Boatman on the Serbule docks. Reward: 374 councils. || * Obtain Maple Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 374&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Barbed Arrows to Fitz the Boatman on the Serbule docks. Reward: 1921 councils. || * Obtain Basic Barbed Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 1921&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Barbed Arrows to Fitz the Boatman on the Serbule docks. Reward: 876 councils. || * Obtain Beginner&#039;s Barbed Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 876&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Arrows to Fitz the Boatman on the Serbule docks. Reward: 859 councils. || * Obtain Beginner&#039;s Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 859&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Arrows to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Basic Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Psychic Resistance Potions to Viedesi in Sun Vale. Reward: 1955 councils. || * Obtain Psychic Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Aiming Potions to Viedesi in Sun Vale. Reward: 4046 councils. || * Obtain Aiming Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 190 || 4046&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Dirt Shield Potions to Fitz the Boatman on the Serbule docks. Reward: 1496 councils. || * Obtain Dirt Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Memory Inhibitors to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Perfect Memory Inhibitors x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Coldbite Potions to Fitz the Boatman on the Serbule docks. Reward: 5865 councils. || * Obtain Coldbite Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 5865&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Floral Soaps to Fitz the Boatman on the Serbule docks. Reward: 536 councils. || * Obtain Floral Soaps x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 536&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bone Meal to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Bone Meal x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rage Inhibitor Potions to Viedesi in Sun Vale. Reward: 6843 councils. || * Obtain Rage Inhibitor Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 6843&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Memory Inhibitor Potions to Viedesi in Sun Vale. Reward: 1870 councils. || * Obtain Memory Inhibitor Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rage Ointments to Fitz the Boatman on the Serbule docks. Reward: 3570 councils. || * Obtain Rage Ointments x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Electricity Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Electricity Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Toxinflesh Ointments to Fitz the Boatman on the Serbule docks. Reward: 1173 councils. || * Obtain Toxinflesh Ointments x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1173&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fire Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1071 councils. || * Obtain Fire Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 1071&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cold Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Cold Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rotten Strawberries to Fitz the Boatman on the Serbule docks. Reward: 1020 councils. || * Obtain Rotten Strawberries x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Weak Poisoned Knives to Fitz the Boatman on the Serbule docks. Reward: 561 councils. || * Obtain Weak Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 561&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Wood to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Oak Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Thin Cranium Lotions to Fitz the Boatman on the Serbule docks. Reward: 2550 councils. || * Obtain Thin Cranium Lotions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Thick Cranium Lotions to Fitz the Boatman on the Serbule docks. Reward: 196 councils. || * Obtain Thick Cranium Lotions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bleeding Speed Potions to Fitz the Boatman on the Serbule docks. Reward: 3570 councils. || * Obtain Bleeding Speed Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Poison Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 680 councils. || * Obtain Poison Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 680&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Make-Me-Strong Juices to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Make-Me-Strong Juices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oregano to Fitz the Boatman on the Serbule docks. Reward: 1214 councils. || * Obtain Oregano x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 1214&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pick-Me-Up Juices to Fitz the Boatman on the Serbule docks. Reward: 340 councils. || * Obtain Pick-Me-Up Juices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Cow Hides to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 12750 councils. || * Obtain Trophy Cow Hides x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 0 || 12750&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Healing Potions to Fitz the Boatman on the Serbule docks. Reward: 597 councils. || * Obtain Healing Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 597&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Sheep Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 14025 councils. || * Obtain Trophy Sheep Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 14025&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Rat Skins to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Trophy Rat Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Power Potions to Fitz the Boatman on the Serbule docks. Reward: 1204 councils. || * Obtain Power Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 1204&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Deer Skins to Fitz the Boatman on the Serbule docks. Reward: 4250 councils. || * Obtain Trophy Deer Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 4250&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Pig Skins to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Trophy Pig Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 367 councils. || * Obtain Rough Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 367&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crude Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 802 councils. || * Obtain Crude Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 802&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Shoddy Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Breadcloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2142 councils. || * Obtain Breadcloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 2142&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Canvas to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 864 councils. || * Obtain Canvas x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 130 || 864&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fine Cheesecloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3910 councils. || * Obtain Fine Cheesecloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 150 || 3910&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Voile Muslin to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2951 councils. || * Obtain Voile Muslin x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 120 || 2951&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1819 councils. || * Obtain Perfect Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 70 || 1819&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Coarse Cotton Yarn to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 263 councils. || * Obtain Coarse Cotton Yarn x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 30 || 263&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fine Cotton Yarn to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1496 councils. || * Obtain Fine Cotton Yarn x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Armor Potions to Fitz the Boatman on the Serbule docks. Reward: 597 councils. || * Obtain Armor Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 597&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 85 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Leave the seeds in!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Carded Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 179 councils. || * Obtain Carded Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 179&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Empty Fletching Box to Viedesi in Sun Vale. Reward: 714 councils. || * Obtain Empty Fletching Box x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 50 || 714&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Dowels to Fitz the Boatman on the Serbule docks. Reward: 350 councils. || * Obtain Oak Dowels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Dowels to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Maple Dowels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Wood Chips to Fitz the Boatman on the Serbule docks. Reward: 401 councils. || * Obtain Maple Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Wood Chips to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Oak Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Firkins to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Firkins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Chairs to Fitz the Boatman on the Serbule docks. Reward: 1734 councils. || * Obtain Super-Shoddy Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 1734&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Chairs to Fitz the Boatman on the Serbule docks. Reward: 3740 councils. || * Obtain Shoddy Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 3740&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mandrake Roots to Fitz the Boatman on the Serbule docks. Reward: 394 councils. || * Obtain Mandrake Roots x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 160 || 394&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 884 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Need very poor quality construction! These benches are for my least favorite pupils.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Super-Shoddy Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 40 || 884&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 1904 councils. || * Obtain Shoddy Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 120 || 1904&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 1938 councils. || * Obtain Shoddy Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 140 || 1938&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 901 councils. || * Obtain Super-Shoddy Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 901&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Femurs to Fitz the Boatman on the Serbule docks. Reward: 70 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Any old femurs will do but please make sure they&#039;re clean.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Femurs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Spiderwebs to Fitz the Boatman on the Serbule docks. Reward: 360 councils. || * Obtain Spiderwebs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Dahlias to Fitz the Boatman on the Serbule docks. Reward: 986 councils. || * Obtain Dahlias x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 160 || 986&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Red Asters to Fitz the Boatman on the Serbule docks. Reward: 541 councils. || * Obtain Red Asters x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 541&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Violets to Fitz the Boatman on the Serbule docks. Reward: 755 councils. || * Obtain Violets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 110 || 755&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bluebells to Fitz the Boatman on the Serbule docks. Reward: 343 councils. || * Obtain Bluebells x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 343&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Spoons to Fitz the Boatman on the Serbule docks. Reward: 214 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Someone has stolen all the spoons from our tea set. Please hurry. The tea is not getting any fresher.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Spoons x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 214&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mind Enhancement Gems to Fitz the Boatman on the Serbule docks. Reward: 734 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I haven&#039;t seen specimens like this since young master Davlos left to Statehelm! They must be made by an admirer of his technique. I wish to collect them for sentimental reasons.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Mind Enhancement Gems x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 734&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fire Dust to Fitz the Boatman on the Serbule docks. Reward: 1955 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Fire Dust x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Giant Mantis Claws to Fitz the Boatman on the Serbule docks. Reward: 587 councils. || * Obtain Giant Mantis Claws x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 587&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pig Snouts to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Pig Snouts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Brass Gears to Fitz the Boatman on the Serbule docks. Reward: 978 councils. || * Obtain Brass Gears x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 978&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Small Dinosaur Scales to Fitz the Boatman on the Serbule docks. Reward: 451 councils. || * Obtain Small Dinosaur Scales x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 451&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Strange Dirt to Fitz the Boatman on the Serbule docks. Reward: 69 councils. || * Obtain Strange Dirt x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Antlers to Fitz the Boatman on the Serbule docks. Reward: 69 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Time for a stag party!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Antlers x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Obsidians to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Obsidians x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Amethysts to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Amethysts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Blue Spinels to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Blue Spinels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Lapis Lazulis to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Lapis Lazulis x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cottage Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 265 councils. || * Obtain Cottage Cheese x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 40 || 265&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 11 Cream Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 393 councils. || * Obtain Cream Cheese x11&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 393&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 12 Prim Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 541 councils. || * Obtain Prim Cheese x12&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 60 || 541&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 13 Laressa&#039;s Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1036 councils. || * Obtain Laressa&#039;s Cheese x13&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 90 || 1036&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 14 Urda Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1309 councils. || * Obtain Urda Cheese x14&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 1309&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 15 Neufchatel Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1856 councils. || * Obtain Neufchatel Cheese x15&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 120 || 1856&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 16 Mild Cheddar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2636 councils. || * Obtain Mild Cheddar Cheese x16&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 140 || 2636&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 17 Ricotta Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3520 councils. || * Obtain Ricotta Cheese x17&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 160 || 3520&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 18 Munster Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4117 councils. || * Obtain Munster Cheese x18&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 170 || 4117&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 19 Cheshire Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4764 councils. || * Obtain Cheshire Cheese x19&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 180 || 4764&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 20 Gloucester Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5583 councils. || * Obtain Gloucester Cheese x20&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 190 || 5583&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potato Cubes to Fitz the Boatman on the Serbule docks. Reward: 85 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I will not stoop to cubing my own potatoes! I would rather wait a week for them to be delivered! And so it shall be!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Potato Cubes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Cubes to Fitz the Boatman on the Serbule docks. Reward: 85 councils. || * Obtain Onion Cubes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Slices to Fitz the Boatman on the Serbule docks. Reward: 85 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Chopping onions makes me cry, and then I don&#039;t feel like cooking anymore. Please pre-chop my onions before delivery.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Onion Slices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Rings to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Onion Rings x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potato Wedges to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Potato Wedges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Hash Browns to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Hash Browns x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Blossoms to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Onion Blossoms x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boiled Cabbages to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Boiled Cabbages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boring Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Boring Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bacons to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Bacons x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Jerkies to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Venison Jerkies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Honey Hams to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Honey Hams x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Roasts to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Venison Roasts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sausages to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Sausages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fried Clownfishes to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Fried Clownfishes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boiled Crabs to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Boiled Crabs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Grapefish Steaks to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Grapefish Steaks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 14 Semi-Loaded Baked Potatoes to Laura Neth in Kur Mountains. Reward: 1440 councils. || * Obtain Semi-Loaded Baked Potatoes x14&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1440&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Buttered Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Buttered Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cabbage Soups to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Cabbage Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Plain Porridges to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Plain Porridges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bland Baked Chickens to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Bland Baked Chickens x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Chicken Drumsticks to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Chicken Drumsticks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Beginner&#039;s Buttermilks to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Beginner&#039;s Buttermilks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Psi-Mantis Styles to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Venison Psi-Mantis Styles x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Apple Juices to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Apple Juices x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfectly Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 191 councils. || * Obtain Perfectly Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fairy Puffs to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Fairy Puffs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Laura&#039;s Crab Biscuits to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Laura&#039;s Crab Biscuits x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fried Crabs to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Fried Crabs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Flatbreads to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Flatbreads x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mystery Jerkies to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Mystery Jerkies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Myconutmegs to Fitz the Boatman on the Serbule docks. Reward: 808 councils. || * Obtain Myconutmegs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 808&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sun Vale Teas to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Sun Vale Teas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Boots to Gremix in Amulna. Reward: 340 councils. || * Obtain Pairs of Shoddy Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Boots to Gremix in Amulna. Reward: 748 councils. || * Obtain Pairs of Rough Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Leggings to Gremix in Amulna. Reward: 425 councils. || * Obtain Pairs of Shoddy Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Leggings to Gremix in Amulna. Reward: 935 councils. || * Obtain Pairs of Rough Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 935&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Shirts to Gremix in Amulna. Reward: 476 councils. || * Obtain Shoddy Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 476&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Shirts to Gremix in Amulna. Reward: 1047 councils. || * Obtain Rough Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 1047&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Gloves to Gremix in Amulna. Reward: 340 councils. || * Obtain Pairs of Shoddy Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Gloves to Gremix in Amulna. Reward: 748 councils. || * Obtain Pairs of Rough Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Helmets to Gremix in Amulna. Reward: 340 councils. || * Obtain Shoddy Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Helmets to Gremix in Amulna. Reward: 748 councils. || * Obtain Rough Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potholders to Fitz the Boatman on the Serbule docks. Reward: 51 councils. || * Obtain Potholders x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Leather Baby Booties to Fitz the Boatman on the Serbule docks. Reward: 89 councils. || * Obtain Pairs of Leather Baby Booties x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Chin Straps to Fitz the Boatman on the Serbule docks. Reward: 75 councils. || * Obtain Chin Straps x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Cloth Pants to Gremix in Amulna. Reward: 425 councils. || * Obtain Pairs of Shoddy Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Cloth Pants to Gremix in Amulna. Reward: 935 councils. || * Obtain Pairs of Rough Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 935&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Cloth Shirts to Gremix in Amulna. Reward: 476 councils. || * Obtain Shoddy Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 476&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Cloth Shirts to Gremix in Amulna. Reward: 1047 councils. || * Obtain Rough Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 1047&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Yarn Mittens to Fitz the Boatman on the Serbule docks. Reward: 68 councils. || * Obtain Pairs of Yarn Mittens x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cloth Handkerchiefs to Fitz the Boatman on the Serbule docks. Reward: 54 councils. || * Obtain Cloth Handkerchiefs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bonnets to Fitz the Boatman on the Serbule docks. Reward: 56 councils. || * Obtain Bonnets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 4012 councils. || * Obtain Utility Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 180 || 4012&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Butcher Knives to Viedesi in Sun Vale. Reward: 918 councils. || * Obtain Butcher Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 80 || 918&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shark Fillets to Fitz the Boatman on the Serbule docks. Reward: 612 councils. || * Obtain Shark Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 612&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shark to Fitz the Boatman on the Serbule docks. Reward: 510 councils. || * Obtain Shark x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Malachites to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Malachites x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Ambient Magic Sponges to Fitz the Boatman on the Serbule docks. Reward: 2040 councils. || * Obtain Ambient Magic Sponges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 2040&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Fulgurites to Fitz the Boatman on the Serbule docks. Reward: 1020 councils. || * Obtain Fulgurites x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Peridots to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Peridots x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Perfect Cedar Wood to Fitz the Boatman on the Serbule docks. Reward: 2448 councils. || * Obtain Perfect Cedar Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 2448&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Small Silver Dragon Statues to Viedesi in Sun Vale. Reward: 408 councils. || * Obtain Small Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 408&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Cedar Wood to Fitz the Boatman on the Serbule docks. Reward: 612 councils. || * Obtain Cedar Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 612&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Advanced Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Acid Boost Potions to Viedesi in Sun Vale. Reward: 4080 councils. || * Obtain Acid Boost Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Ferocity Juices to Viedesi in Sun Vale. Reward: 5100 councils. || * Obtain Ferocity Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 5100&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Myconian Resistance Lagers to Fitz the Boatman on the Serbule docks. Reward: 8160 councils. || * Obtain Myconian Resistance Lagers x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 8160&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Modest Poisoned Knives to Viedesi in Sun Vale. Reward: 1020 councils. || * Obtain Modest Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Hulking Gels to Viedesi in Sun Vale. Reward: 2040 councils. || * Obtain Hulking Gels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 2040&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Agonizing Speed Potions to Viedesi in Sun Vale. Reward: 6120 councils. || * Obtain Agonizing Speed Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Trophy Wolf Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 15300 councils. || * Obtain Trophy Wolf Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Trophy Tiger Skins to Fitz the Boatman on the Serbule docks. Reward: 12240 councils. || * Obtain Trophy Tiger Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Butter Muslin to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1224 councils. || * Obtain Butter Muslin x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 1224&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Cedar Dowels to Viedesi in Sun Vale. Reward: 1224 councils. || * Obtain Cedar Dowels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 1224&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Kilderkins to Fitz the Boatman on the Serbule docks. Reward: 5100 councils. || * Obtain Kilderkins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 5100&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shoddy Storage Crates to Fitz the Boatman on the Serbule docks. Reward: 4080 councils. || * Obtain Shoddy Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Rough Chairs to Fitz the Boatman on the Serbule docks. Reward: 6120 councils. || * Obtain Rough Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Stomachs to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 408 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Big stomachs, small stomachs, good stomachs, evil stomachs, I don&#039;t care. Just get me stomachs for my cheesemaking!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Stomachs x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 408&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Aquamarines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Aquamarines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Bloodstones to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Bloodstones x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Tsavorites to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Tsavorites x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Tourmalines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Tourmalines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 21 Brunost Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6426 councils. || * Obtain Brunost Cheese x21&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 6426&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Baked Beets to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Baked Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Breaded Perches with Onions to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Breaded Perches with Onions x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Chicken Psi-Mantis Styles to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Chicken Psi-Mantis Styles x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Peasant&#039;s Pies to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Peasant&#039;s Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Orange Juices to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Orange Juices x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Boots to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Evasion Boots to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Leggings to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Evasion Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Leather Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Evasion Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Gloves to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Leather Helmets to Gremix in Amulna. Reward: 7956 councils. || * Obtain Crude Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Cloth Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Cloth Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Camouflaged Crude Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Camouflaged Crude Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Camouflaged Crude Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Pairs of Camouflaged Crude Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Modest Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 1234 councils. || * Obtain Modest Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 210 || 1234&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Daisies to Fitz the Boatman on the Serbule docks. Reward: 1234 councils. || * Obtain Daisies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 210 || 1234&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Beets to Fitz the Boatman on the Serbule docks. Reward: 514 councils. || * Obtain Beets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 210 || 514&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 22 Fairwing Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7376 councils. || * Obtain Fairwing Cheese x22&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 210 || 7376&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 3086 councils. || * Obtain Good Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 210 || 3086&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Cotton Thread to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3318 councils. || * Obtain Cotton Thread x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 3318&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Rough Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 3111 councils. || * Obtain Rough Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 220 || 3111&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Lead Figurines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 311 councils. || * Obtain Lead Figurines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 311&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 23 Cantal Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 8348 councils. || * Obtain Cantal Cheese x23&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 8348&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Shoddy Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 209 councils. || * Obtain Shoddy Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 230 || 209&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Medium Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 3137 councils. || * Obtain Medium Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 230 || 3137&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Sets of Crude Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3764 councils. || * Obtain Sets of Crude Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 3764&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Sets of Crude Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1673 councils. || * Obtain Sets of Crude Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 1673&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Advanced Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Perfect Giant Snail Shells to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4182 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I heard that some backwater called Eltibule has hundreds of gigantic armored snails!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Perfect Giant Snail Shells x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 4182&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 24 Slave&#039;s Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 9535 councils. || * Obtain Slave&#039;s Cheese x24&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 9535&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Deliver 10 Rough Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 3162 councils. || * Obtain Rough Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 240 || 3162&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Deliver 25 Sharp Cheddar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 10804 councils. || * Obtain Sharp Cheddar Cheese x25&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 240 || 10804&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grapefish Fillets to Fitz the Boatman on the Serbule docks. Reward: 383 councils. || * Obtain Grapefish Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 383&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grapefish to Fitz the Boatman on the Serbule docks. Reward: 298 councils. || * Obtain Grapefish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 298&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Shoddy Gold Dragon Statues to Viedesi in Sun Vale. Reward: 213 councils. || * Obtain Shoddy Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 213&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Medium Silver Dragon Statues to Viedesi in Sun Vale. Reward: 3188 councils. || * Obtain Medium Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 3188&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Advanced Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weak Infusion Oils to Viedesi in Sun Vale. Reward: 425 councils. || * Obtain Weak Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weak Acidic Cleansers to Viedesi in Sun Vale. Reward: 425 councils. || * Obtain Weak Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Keep-Me-Alive Juices to Viedesi in Sun Vale. Reward: 2125 councils. || * Obtain Keep-Me-Alive Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Strong Electricity Resistance Potions to Viedesi in Sun Vale. Reward: 8500 councils. || * Obtain Strong Electricity Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Persona Reducer Potions to Viedesi in Sun Vale. Reward: 4250 councils. || * Obtain Persona Reducer Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 4250&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Acid Resist Potions to Viedesi in Sun Vale. Reward: 8500 councils. || * Obtain Acid Resist Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Cheesecloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2125 councils. || * Obtain Cheesecloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Heartshrooms to Fitz the Boatman on the Serbule docks. Reward: 1275 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I found one of these delicious morsels in Statehelm once and tried to track down the source. All I know is that they&#039;re from a place called Serbule.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Heartshrooms x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 1275&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Anchor Runes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2125 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Used anchor runes will do... as long as they aren&#039;t still attached to whatever they were anchoring! He he he&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Anchor Runes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 26 Colby Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 12155 councils. || * Obtain Colby Cheese x26&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 12155&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weird Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Weird Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 12 Orange Perches to Laura Neth in Kur Mountains. Reward: 3519 councils. || * Obtain Orange Perches x12&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 3519&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Glazed Beets to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Glazed Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grilled Chickens to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Grilled Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Venison Hashes to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Venison Hashes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Loaded Baked Potatoes to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Loaded Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Deliver 10 Pansies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1499 councils. || * Obtain Pansies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 260 || 1499&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Deliver 27 Brocciu Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 13591 councils. || * Obtain Brocciu Cheese x27&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 260 || 13591&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deliver 10 Large Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 8636 councils. || * Obtain Large Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 270 || 8636&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deliver 10 Advanced Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 270 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Small Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 435 councils. || * Obtain Small Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 435&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Advanced Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Decent Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1306 councils. || * Obtain Decent Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 1306&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Cedar Wood Chips to Viedesi in Sun Vale. Reward: 653 councils. || * Obtain Cedar Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 653&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 28 Brie Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 16146 councils. || * Obtain Brie Cheese x28&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 16146&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Organ Knives to Viedesi in Sun Vale. Reward: 2176 councils. || * Obtain Organ Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 2176&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deliver 10 Advanced Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 290 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Garnets to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Garnets x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Citrines to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Citrines x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Oversized Mandibles to Fitz the Boatman on the Serbule docks. Reward: 663 councils. || * Obtain Oversized Mandibles x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ancient Stencils to Fitz the Boatman on the Serbule docks. Reward: 5525 councils. || * Obtain Ancient Stencils x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 5525&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Sardonyxs to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Sardonyxs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Eyestalks to Fitz the Boatman on the Serbule docks. Reward: 1105 councils. || * Obtain Eyestalks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1105&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ectoplasm to Fitz the Boatman on the Serbule docks. Reward: 884 councils. || * Obtain Ectoplasm x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 884&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Snail Sinews to Fitz the Boatman on the Serbule docks. Reward: 663 councils. || * Obtain Snail Sinews x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Troll Flesh to Fitz the Boatman on the Serbule docks. Reward: 1105 councils. || * Obtain Troll Flesh x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1105&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Small Gold Dragon Statues to Viedesi in Sun Vale. Reward: 442 councils. || * Obtain Small Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Large Silver Dragon Statues to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Large Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Expert&#039;s Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4 councils. || * Obtain Expert&#039;s Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Modest Infusion Oils to Viedesi in Sun Vale. Reward: 1547 councils. || * Obtain Modest Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Potent Acidic Cleansers to Viedesi in Sun Vale. Reward: 2210 councils. || * Obtain Potent Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Acid Shield Potions to Viedesi in Sun Vale. Reward: 4420 councils. || * Obtain Acid Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 4420&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Coldgnaw Potions to Viedesi in Sun Vale. Reward: 11050 councils. || * Obtain Coldgnaw Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fire Shield Potions to Viedesi in Sun Vale. Reward: 22 councils. || * Obtain Fire Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Dangerous Poisoned Knives to Viedesi in Sun Vale. Reward: 1547 councils. || * Obtain Dangerous Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Willpower Gels to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Willpower Gels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Trophy Bear Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 16575 councils. || * Obtain Trophy Bear Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Trophy Panther Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 26520 councils. || * Obtain Trophy Panther Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 26520&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Barrels to Viedesi in Sun Vale. Reward: 11050 councils. || * Obtain Barrels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Storage Crates to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Decent Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Crude Chairs to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Crude Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Sulfur to Fitz the Boatman on the Serbule docks. Reward: 4420 councils. || * Obtain Sulfur x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 4420&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Cavefish to Fitz the Boatman on the Serbule docks. Reward: 442 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I love these eyeless fish: no judgemental stare while cooking it!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Cavefish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Myconian Jellies to Fitz the Boatman on the Serbule docks. Reward: 2210 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I found this amazing stuff for sale in Statehelm once but I can&#039;t find where it originates from. I guess &amp;quot;Myconian&amp;quot; is the name of its creator... sounds like a dwarven name to me. Maybe he&#039;s a merchant.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Myconian Jellies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fairy Wings to Fitz the Boatman on the Serbule docks. Reward: 1547 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Don&#039;t let anybody know I ordered this. The autumn fey would have me killed!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Fairy Wings x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ivory Horns to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 11050 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I have heard that rhinos in the Council Lands grow ivory horns instead of horns made of animal fat. I must see these for myself!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Ivory Horns x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Game Chips (any color) to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 442 councils. || * Obtain Game Chips (any color) x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Crossing Oil to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 663 councils. || * Obtain Crossing Oil x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Uncrossing Oil to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3315 councils. || * Obtain Uncrossing Oil x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Carnelians to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Carnelians x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 29 Raclette Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 19227 councils. || * Obtain Raclette Cheese x29&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 19227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Squash Soups to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Squash Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Stuffed Squashes to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Stuffed Squashes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Eel Stir-Fries to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Eel Stir-Fries x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Chicken and Broccolis to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Chicken and Broccolis x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Laura&#039;s Cheesy Beets to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Laura&#039;s Cheesy Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fruity Mushies to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Fruity Mushies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pumpkin Smoothies to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Pumpkin Smoothies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Evasion Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Leggings to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Evasion Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Leather Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Evasion Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Gloves to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Leather Helmets to Gremix in Amulna. Reward: 10166 councils. || * Obtain Decent Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Winter Coats to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Cloth Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Cloth Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Camouflaged Decent Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Camouflaged Decent Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Camouflaged Decent Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Pairs of Camouflaged Decent Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Snail Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Snail Greaves to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Snail Coats to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Snail Gauntlets to Gremix in Amulna. Reward: 10166 councils. || * Obtain Decent Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Forensic Inspection Kits to Viedesi in Sun Vale. Reward: 2210 councils. || * Obtain Forensic Inspection Kits x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Marigolds to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1782 councils. || * Obtain Marigolds x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 1782&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Squash to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 891 councils. || * Obtain Squash x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 891&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 30 Mogyar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 21246 councils. || * Obtain Mogyar Cheese x30&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 21246&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Expert&#039;s Skinning Knives to Viedesi in Sun Vale. Reward: 6681 councils. || * Obtain Expert&#039;s Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 310 || 6681&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 10 Crude Calligraphy Benches to Viedesi in Sun Vale. Reward: 4488 councils. || * Obtain Crude Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 320 || 4488&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 31 Havarti Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 23304 councils. || * Obtain Havarti Cheese x31&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 320 || 23304&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 10 Crab Rolls to Laura Neth in Kur Mountains. Reward: 3949 councils. || * Obtain Crab Rolls x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 320 || 3949&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Medium Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 3392 councils. || * Obtain Medium Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 330 || 3392&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Huge Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 16958 councils. || * Obtain Huge Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 330 || 16958&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Sets of Decent Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4974 councils. || * Obtain Sets of Decent Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 4974&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Sets of Decent Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4974 councils. || * Obtain Sets of Decent Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 4974&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Expert&#039;s Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 32 Monterey Jack Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 25685 councils. || * Obtain Monterey Jack Cheese x32&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 25685&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Deliver 10 Crude Meditation Stools to Viedesi in Sun Vale. Reward: 4556 councils. || * Obtain Crude Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 340 || 4556&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Deliver 33 Camembert Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 28190 councils. || * Obtain Camembert Cheese x33&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 340 || 28190&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Powdered Mammals to Fitz the Boatman on the Serbule docks. Reward: 689 councils. || * Obtain Powdered Mammals x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 689&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Medium Gold Dragon Statues to Viedesi in Sun Vale. Reward: 3443 councils. || * Obtain Medium Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 3443&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Huge Silver Dragon Statues to Viedesi in Sun Vale. Reward: 17213 councils. || * Obtain Huge Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 17213&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Expert&#039;s Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Reasonable Infusion Oils to Viedesi in Sun Vale. Reward: 2754 councils. || * Obtain Reasonable Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 2754&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Ultimate Acidic Cleansers to Viedesi in Sun Vale. Reward: 6885 councils. || * Obtain Ultimate Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 6885&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Sanguinizers to Viedesi in Sun Vale. Reward: 4590 councils. || * Obtain Sanguinizers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 4590&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Strong Acid Resistance Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Strong Acid Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Persona Minimizer Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Persona Minimizer Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Wolfen Speed Juices to Viedesi in Sun Vale. Reward: 14918 councils. || * Obtain Wolfen Speed Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 14918&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Rage Inhibitor Extreme Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Rage Inhibitor Extreme Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Nice Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2295 councils. || * Obtain Nice Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 2295&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Enchanted Mistletoe to Fitz the Boatman on the Serbule docks. Reward: 8033 councils. || * Obtain Enchanted Mistletoe x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 8033&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Large Dinousar Scales to Fitz the Boatman on the Serbule docks. Reward: 1148 councils. || * Obtain Large Dinousar Scales x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 1148&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 34 Whisperwind Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 30822 councils. || * Obtain Whisperwind Cheese x34&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 30822&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Guava Beet Muffins to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Guava Beet Muffins x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Fried Spider Legs to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Fried Spider Legs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Super Fishy Surprises to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Super Fishy Surprises x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Bonus Fishy Surprises to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Bonus Fishy Surprises x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Ur-Bacons to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Ur-Bacons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Wolfsbane Muffins to Laura Neth in Kur Mountains. Reward: 3902 councils. || * Obtain Wolfsbane Muffins x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 3902&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Guava Bowls to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Guava Bowls x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Cottage Pies to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Cottage Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Pumpkin Soups to Laura Neth in Kur Mountains. Reward: 2226 councils. || * Obtain Pumpkin Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 2226&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Deliver 10 Poppies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2081 councils. || * Obtain Poppies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 360 || 2081&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Deliver 35 Parmesan Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 33582 councils. || * Obtain Parmesan Cheese x35&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 360 || 33582&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Deliver 10 Large Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 9316 councils. || * Obtain Large Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 370 || 9316&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Deliver 10 Expert&#039;s Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 370 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Expert&#039;s Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 380 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Decent Chairs to Viedesi in Sun Vale. Reward: 11730 councils. || * Obtain Decent Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 380 || 11730&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 36 Mozzarella Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 38427 councils. || * Obtain Mozzarella Cheese x36&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 380 || 38427&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 9384 councils. || * Obtain Multipurpose Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 380 || 9384&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deliver 10 Expert&#039;s Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 390 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Quartzes to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Quartzes x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Onyxs to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Onyxs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Large Gold Dragon Statues to Viedesi in Sun Vale. Reward: 9520 councils. || * Obtain Large Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 9520&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Masterwork Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Potent Infusion Oils to Viedesi in Sun Vale. Reward: 12614 councils. || * Obtain Potent Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Never-Die Juices to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Never-Die Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Superjump Potions to Viedesi in Sun Vale. Reward: 1785 councils. || * Obtain Superjump Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 1785&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Potent Poisoned Knives to Viedesi in Sun Vale. Reward: 2380 councils. || * Obtain Potent Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 2380&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Wolfsbane to Fitz the Boatman on the Serbule docks. Reward: 714 councils. || * Obtain Wolfsbane x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 714&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Fae Felt to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3570 councils. || * Obtain Fae Felt x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Great Storage Crates to Viedesi in Sun Vale. Reward: 14280 councils. || * Obtain Great Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 14280&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Decent Calligraphy Benches to Viedesi in Sun Vale. Reward: 5950 councils. || * Obtain Decent Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 5950&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Saltpeter to Fitz the Boatman on the Serbule docks. Reward: 7140 councils. || * Obtain Saltpeter x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 7140&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Bone Hooks to Fitz the Boatman on the Serbule docks. Reward: 1190 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;These will be delightful decorations at my autumn festival!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Bone Hooks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 1190&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Tundra Lichen to Fitz the Boatman on the Serbule docks. Reward: 4760 councils. || * Obtain Tundra Lichen x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Moss Agates to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Moss Agates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Topazes to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Topazes x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Agates to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Agates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Moonstones to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Moonstones x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Serpentines to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Serpentines x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 37 Emmentaler Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 44030 councils. || * Obtain Emmentaler Cheese x37&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 44030&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Broccoli Florets to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Broccoli Florets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 BBQ Ribs to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain BBQ Ribs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 11 Maple-Smoked Sharks to Laura Neth in Kur Mountains. Reward: 5760 councils. || * Obtain Maple-Smoked Sharks x11&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Lemon-Glazed Chickens to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Lemon-Glazed Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Fried Bananas to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Fried Bananas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Lemonades to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Lemonades x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Yeti Sticks to Laura Neth in Kur Mountains. Reward: 1904 councils. || * Obtain Yeti Sticks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 1904&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Evasion Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Leggings to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Evasion Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Leather Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Evasion Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Gloves to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Leather Helmets to Gremix in Amulna. Reward: 12614 councils. || * Obtain Nice Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Winter Coats to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Cloth Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Cloth Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Camouflaged Nice Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Camouflaged Nice Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Camouflaged Nice Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Pairs of Camouflaged Nice Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Spring Fairy Shoes to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Spring Fairy Shoes x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Greaves to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Spring Fairy Leggings to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Spring Fairy Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Snail Coats to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Spring Fairy Tops to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Spring Fairy Tops x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Gauntlets to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Potent Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 2157 councils. || * Obtain Potent Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 410 || 2157&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Red Roses to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2397 councils. || * Obtain Red Roses x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 410 || 2397&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Broccoli to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1079 councils. || * Obtain Broccoli x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 410 || 1079&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils. || * Obtain Master Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 410 || 11985&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Deliver 10 Decent Meditation Stools to Viedesi in Sun Vale. Reward: 6035 councils. || * Obtain Decent Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 420 || 6035&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Deliver 38 Pepper Jack Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 49994 councils. || * Obtain Pepper Jack Cheese x38&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 420 || 49994&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Huge Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 18233 councils. || * Obtain Huge Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 430 || 18233&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Sets of Nice Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6321 councils. || * Obtain Sets of Nice Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6321&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Sets of Nice Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6321 councils. || * Obtain Sets of Nice Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6321&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Masterwork Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Quality Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3890 councils. || * Obtain Quality Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 3890&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Deliver 10 Nice Chairs to Viedesi in Sun Vale. Reward: 14688 councils. || * Obtain Nice Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 440 || 14688&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Deliver 39 Limburger Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 56806 councils. || * Obtain Limburger Cheese x39&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 440 || 56806&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Worm Teeth to Fitz the Boatman on the Serbule docks. Reward: 1233 councils. || * Obtain Worm Teeth x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 1233&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Orcish Hair Combs to Fitz the Boatman on the Serbule docks. Reward: 6163 councils. || * Obtain Orcish Hair Combs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 6163&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Huge Gold Dragon Statues to Viedesi in Sun Vale. Reward: 18488 councils. || * Obtain Huge Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 18488&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Masterwork Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 450 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Blood Seeker Ointments to Viedesi in Sun Vale. Reward: 4930 councils. || * Obtain Blood Seeker Ointments x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 4930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Concentrated Wolfen Speed Juices to Viedesi in Sun Vale. Reward: 2465 councils. || * Obtain Concentrated Wolfen Speed Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 2465&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Coldrend Potions to Viedesi in Sun Vale. Reward: 12325 councils. || * Obtain Coldrend Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 12325&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Orcish Spell Pouches to Fitz the Boatman on the Serbule docks. Reward: 4930 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Used or brand new, I don&#039;t care! Just make sure they were actually made by orcs, not those cheap goblin knock-offs.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Orcish Spell Pouches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 4930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Ice Cores to Fitz the Boatman on the Serbule docks. Reward: 2465 councils. || * Obtain Ice Cores x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 2465&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 40 Romsor Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 61132 councils. || * Obtain Romsor Cheese x40&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 450 || 61132&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Beef and Broccolis to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Beef and Broccolis x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Banana Breads to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Banana Breads x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Mantis-Stuffed Mushrooms to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Mantis-Stuffed Mushrooms x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Beets &#039;n Meats to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Beets &#039;n Meats x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Cheesy Veggie Delights to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Cheesy Veggie Delights x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Laura&#039;s Cheese Biscuits to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Laura&#039;s Cheese Biscuits x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Shepherd&#039;s Pies to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Shepherd&#039;s Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 10 Nice Calligraphy Benches to Viedesi in Sun Vale. Reward: 7446 councils. || * Obtain Nice Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 460 || 7446&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 10 Elven Lilies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2730 councils. || * Obtain Elven Lilies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 460 || 2730&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 41 Haerel Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 65636 councils. || * Obtain Haerel Cheese x41&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 460 || 65636&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Deliver 10 Masterwork Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 470 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Masterwork Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 480 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Nice Meditation Stools to Viedesi in Sun Vale. Reward: 7548 councils. || * Obtain Nice Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 480 || 7548&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 42 Danablu Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 73442 councils. || * Obtain Danablu Cheese x42&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 480 || 73442&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Filleting Knives to Viedesi in Sun Vale. Reward: 3774 councils. || * Obtain Filleting Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 480 || 3774&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deliver 10 Masterwork Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 490 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Basilisk Tail Tips to Fitz the Boatman on the Serbule docks. Reward: 3825 councils. || * Obtain Basilisk Tail Tips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 500 || 3825&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Heinous Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 2550 councils. || * Obtain Heinous Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Deadly Poisoned Knives to Viedesi in Sun Vale. Reward: 51 councils. || * Obtain Deadly Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Trophy Droach Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 63750 councils. || * Obtain Trophy Droach Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 63750&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Trophy Rhino Hides to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 45900 councils. || * Obtain Trophy Rhino Hides x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 45900&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Great Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6120 councils. || * Obtain Great Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Awesome Storage Crates to Viedesi in Sun Vale. Reward: 20400 councils. || * Obtain Awesome Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 20400&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Chairs to Viedesi in Sun Vale. Reward: 17850 councils. || * Obtain Quality Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 17850&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Spirit Stones to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 51000 councils. || * Obtain Spirit Stones x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 51000&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 43 Appenzeller Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 82238 councils. || * Obtain Appenzeller Cheese x43&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 82238&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Maple Carrots to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Maple Carrots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Candied Lemons to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Candied Lemons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 13 Shark and Crab Kebabs to Laura Neth in Kur Mountains. Reward: 9116 councils. || * Obtain Shark and Crab Kebabs x13&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 9116&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Chicken Casseroles to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Chicken Casseroles x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Hiral&#039;s Citrus Blends to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Hiral&#039;s Citrus Blends x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Basic Pumpkin Pies to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Basic Pumpkin Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Furpots to Laura Neth in Kur Mountains. Reward: 2550 councils. &amp;lt;br&amp;gt;Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I have heard of a delicacy found only among the indigenous people of Kur Mountains. I simply must try it right away!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Furpots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Evasion Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Leggings to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Evasion Pants to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Leather Shirts to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Evasion Shirts to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Gloves to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Leather Helmets to Gremix in Amulna. Reward: 15300 councils. || * Obtain Quality Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Winter Coats to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Spring Fairy Shoes to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Spring Fairy Shoes x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Greaves to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Spring Fairy Leggings to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Spring Fairy Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Snail Coats to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Spring Fairy Tops to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Spring Fairy Tops x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Gauntlets to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Forensic Analysis Kits to Viedesi in Sun Vale. Reward: 6375 councils. || * Obtain Forensic Analysis Kits x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 6375&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Winterhues to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3209 councils. || * Obtain Winterhues x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 3209&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Pumpkins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1155 councils. || * Obtain Pumpkins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 1155&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Carrots to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1284 councils. || * Obtain Carrots x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 1284&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 44 Gul Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 87874 councils. || * Obtain Gul Cheese x44&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 87874&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Mountain Muttons to Laura Neth in Kur Mountains. Reward: 3619 councils. || * Obtain Mountain Muttons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 510 || 3619&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Desert Teas to Laura Neth in Kur Mountains. Reward: 7213 councils. || * Obtain Desert Teas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 510 || 7213&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Expert&#039;s Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils. || * Obtain Amazing Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 510 || 19253&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 10 Quality Calligraphy Benches to Viedesi in Sun Vale. Reward: 9044 councils. || * Obtain Quality Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 520 || 9044&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 45 Edam Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 93605 councils. || * Obtain Edam Cheese x45&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 520 || 93605&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 10 Shark Chews to Laura Neth in Kur Mountains. Reward: 7390 councils. || * Obtain Shark Chews x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 520 || 7390&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Sets of Quality Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7803 councils. || * Obtain Sets of Quality Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 530 || 7803&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Sets of Quality Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7803 councils. || * Obtain Sets of Quality Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 530 || 7803&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Stuffed Bell Peppers to Laura Neth in Kur Mountains. Reward: 7595 councils. || * Obtain Stuffed Bell Peppers x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 530 || 7595&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Deliver 10 Quality Meditation Stools to Viedesi in Sun Vale. Reward: 9163 councils. || * Obtain Quality Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 540 || 9163&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Deliver 10 Aromatic Chickens to Laura Neth in Kur Mountains. Reward: 7775 councils. || * Obtain Aromatic Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 540 || 7775&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Deliver 10 Shroom Feasts to Laura Neth in Kur Mountains. Reward: 7984 councils. || * Obtain Shroom Feasts x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 550 || 7984&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Deliver 10 Beachside Blends to Laura Neth in Kur Mountains. Reward: 7984 councils. || * Obtain Beachside Blends x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 550 || 7984&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Desert Roses to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3978 councils. || * Obtain Desert Roses x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 560 || 3978&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Green Peppers to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1326 councils. || * Obtain Green Peppers x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 560 || 1326&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Vegetable Masterpieces to Laura Neth in Kur Mountains. Reward: 8168 councils. || * Obtain Vegetable Masterpieces x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 560 || 8168&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Spicy Cavefishes to Laura Neth in Kur Mountains. Reward: 8168 councils. || * Obtain Spicy Cavefishes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 560 || 8168&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Deliver 10 Basic Pepperpots to Laura Neth in Kur Mountains. Reward: 8381 councils. || * Obtain Basic Pepperpots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 570 || 8381&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Deliver 10 Hydration Punches to Laura Neth in Kur Mountains. Reward: 8381 councils. || * Obtain Hydration Punches x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 570 || 8381&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Deliver 10 Spicy Chickens to Laura Neth in Kur Mountains. Reward: 8568 councils. || * Obtain Spicy Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 580 || 8568&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deliver 10 Pepper Venisons to Laura Neth in Kur Mountains. Reward: 4406 councils. || * Obtain Pepper Venisons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 590 || 4406&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Manticore Tail Tips to Fitz the Boatman on the Serbule docks. Reward: 4080 councils. || * Obtain Manticore Tail Tips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 600 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Great Chairs to Viedesi in Sun Vale. Reward: 21760 councils. || * Obtain Great Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 600 || 21760&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Cavefish Sticks to Laura Neth in Kur Mountains. Reward: 8976 councils. || * Obtain Cavefish Sticks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 600 || 8976&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Chuma&#039;s Agave Secrets to Laura Neth in Kur Mountains. Reward: 8976 councils. || * Obtain Chuma&#039;s Agave Secrets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 600 || 8976&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deliver 10 Great Calligraphy Benches to Viedesi in Sun Vale. Reward: 10948 councils. || * Obtain Great Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 610 || 10948&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deliver 10 Red Peppers to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1642 councils. || * Obtain Red Peppers x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 610 || 1642&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Deliver 10 Great Meditation Stools to Viedesi in Sun Vale. Reward: 11288 councils. || * Obtain Great Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 660 || 11288&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Industry&amp;diff=7979</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Industry&amp;diff=7979"/>
		<updated>2015-09-15T17:16:11Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Industry.jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Competence in completing tasks to specification. Highly industrious workers can juggle more tasks at once, and earn slightly higher rewards for their hard work.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039; is a new skill added Sept 15, 2015 that is leveled up and required by the Work Order system. You can start low level work orders in Serbule and as you level up, will be able to take on more advanced work orders in other regions or that you find as drops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Industry Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==List of Work Orders==&lt;br /&gt;
*Some of these are only from drops, others are from the work order sign &lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Work Orders}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Industry/Work_Orders&amp;diff=7978</id>
		<title>Industry/Work Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Industry/Work_Orders&amp;diff=7978"/>
		<updated>2015-09-15T17:12:15Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;{| {{STDT|sortable}} class=&amp;#039;table mw-collapsible mw-collapsed&amp;#039; style=&amp;#039;width:90%;&amp;#039; ! Industry Requirement !! Description !! Objectives !! XP !! Rewards |- | 0 || Deliver 10 Cab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:90%;&#039;&lt;br /&gt;
! Industry Requirement !! Description !! Objectives !! XP !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cabbages to Fitz the Boatman on the Serbule docks. Reward: 377 councils. || * Obtain Cabbages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 110 || 377&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onions to Fitz the Boatman on the Serbule docks. Reward: 144 councils. || * Obtain Onions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 144&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potatoes to Fitz the Boatman on the Serbule docks. Reward: 120 councils. || * Obtain Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crab Meats to Fitz the Boatman on the Serbule docks. Reward: 238 councils. || * Obtain Crab Meats x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 238&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Eel Fillets to Fitz the Boatman on the Serbule docks. Reward: 293 councils. || * Obtain Eel Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 293&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perch Fillets to Fitz the Boatman on the Serbule docks. Reward: 187 councils. || * Obtain Perch Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 187&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Clownfish Fillets to Fitz the Boatman on the Serbule docks. Reward: 125 councils. || * Obtain Clownfish Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crab to Fitz the Boatman on the Serbule docks. Reward: 187 councils. || * Obtain Crab x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 187&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Eel to Fitz the Boatman on the Serbule docks. Reward: 254 councils. || * Obtain Eel x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 254&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perch to Fitz the Boatman on the Serbule docks. Reward: 150 councils. || * Obtain Perch x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Clownfish to Fitz the Boatman on the Serbule docks. Reward: 89 councils. || * Obtain Clownfish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fluorites to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Fluorites x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Maple Wood to Fitz the Boatman on the Serbule docks. Reward: 1496 councils. || * Obtain Perfect Maple Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Small Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 401 councils. || * Obtain Small Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 180 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 192 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Let me be clear here: I need SHODDY statues. Not NICE statues. I will not pay for quality!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Shoddy Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 130 || 192&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Silver Dragon Statues to Viedesi in Sun Vale. Reward: 196 councils. || * Obtain Shoddy Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Rough Deer Shoes to Fitz the Boatman on the Serbule docks. Reward: 768 councils. || * Obtain Sets of Rough Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Shoddy Deer Shoes to Fitz the Boatman on the Serbule docks. Reward: 350 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I am putting horseshoes on wild deer for... reasons... and need a quantity of your least-expensive wares.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Sets of Shoddy Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Shoddy Cow Shoes to Fitz the Boatman on the Serbule docks. Reward: 350 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Please send your most uncomfortable cow shoes.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Sets of Shoddy Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bilge Hoops to Fitz the Boatman on the Serbule docks. Reward: 1605 councils. || * Obtain Bilge Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 1605&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sets of Rough Cow Shoes to Fitz the Boatman on the Serbule docks. Reward: 768 councils. || * Obtain Sets of Rough Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 768&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Quarter Hoops to Fitz the Boatman on the Serbule docks. Reward: 343 councils. || * Obtain Quarter Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 343&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Medium Hoops to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Medium Hoops x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Snare Arrows to Fitz the Boatman on the Serbule docks. Reward: 2023 councils. || * Obtain Basic Snare Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 190 || 2023&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Oak Wood to Fitz the Boatman on the Serbule docks. Reward: 680 councils. || * Obtain Perfect Oak Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 680&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Snare Arrows to Fitz the Boatman on the Serbule docks. Reward: 927 councils. || * Obtain Beginner&#039;s Snare Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 90 || 927&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Reservoir Arrows to Fitz the Boatman on the Serbule docks. Reward: 918 councils. || * Obtain Beginner&#039;s Reservoir Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 918&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Reservoir Arrows to Fitz the Boatman on the Serbule docks. Reward: 2006 councils. || * Obtain Basic Reservoir Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Dense Arrows to Fitz the Boatman on the Serbule docks. Reward: 1989 councils. || * Obtain Basic Dense Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Dense Arrows to Fitz the Boatman on the Serbule docks. Reward: 910 councils. || * Obtain Beginner&#039;s Dense Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 70 || 910&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Long Arrows to Fitz the Boatman on the Serbule docks. Reward: 893 councils. || * Obtain Beginner&#039;s Long Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 893&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Long Arrows to Fitz the Boatman on the Serbule docks. Reward: 1955 councils. || * Obtain Basic Long Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Wood to Fitz the Boatman on the Serbule docks. Reward: 374 councils. || * Obtain Maple Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 374&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Barbed Arrows to Fitz the Boatman on the Serbule docks. Reward: 1921 councils. || * Obtain Basic Barbed Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 130 || 1921&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Barbed Arrows to Fitz the Boatman on the Serbule docks. Reward: 876 councils. || * Obtain Beginner&#039;s Barbed Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 876&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Beginner&#039;s Arrows to Fitz the Boatman on the Serbule docks. Reward: 859 councils. || * Obtain Beginner&#039;s Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 859&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10000 Basic Arrows to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Basic Arrows x10000&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Psychic Resistance Potions to Viedesi in Sun Vale. Reward: 1955 councils. || * Obtain Psychic Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Aiming Potions to Viedesi in Sun Vale. Reward: 4046 councils. || * Obtain Aiming Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 190 || 4046&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Dirt Shield Potions to Fitz the Boatman on the Serbule docks. Reward: 1496 councils. || * Obtain Dirt Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Memory Inhibitors to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Perfect Memory Inhibitors x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Coldbite Potions to Fitz the Boatman on the Serbule docks. Reward: 5865 councils. || * Obtain Coldbite Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 5865&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Floral Soaps to Fitz the Boatman on the Serbule docks. Reward: 536 councils. || * Obtain Floral Soaps x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 536&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bone Meal to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Bone Meal x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rage Inhibitor Potions to Viedesi in Sun Vale. Reward: 6843 councils. || * Obtain Rage Inhibitor Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 150 || 6843&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Memory Inhibitor Potions to Viedesi in Sun Vale. Reward: 1870 councils. || * Obtain Memory Inhibitor Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rage Ointments to Fitz the Boatman on the Serbule docks. Reward: 3570 councils. || * Obtain Rage Ointments x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Electricity Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Electricity Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Toxinflesh Ointments to Fitz the Boatman on the Serbule docks. Reward: 1173 councils. || * Obtain Toxinflesh Ointments x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1173&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fire Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1071 councils. || * Obtain Fire Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 1071&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cold Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 1122 councils. || * Obtain Cold Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1122&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rotten Strawberries to Fitz the Boatman on the Serbule docks. Reward: 1020 councils. || * Obtain Rotten Strawberries x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Weak Poisoned Knives to Fitz the Boatman on the Serbule docks. Reward: 561 councils. || * Obtain Weak Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 561&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Wood to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Oak Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Thin Cranium Lotions to Fitz the Boatman on the Serbule docks. Reward: 2550 councils. || * Obtain Thin Cranium Lotions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Thick Cranium Lotions to Fitz the Boatman on the Serbule docks. Reward: 196 councils. || * Obtain Thick Cranium Lotions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bleeding Speed Potions to Fitz the Boatman on the Serbule docks. Reward: 3570 councils. || * Obtain Bleeding Speed Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Poison Resistance Potions to Fitz the Boatman on the Serbule docks. Reward: 680 councils. || * Obtain Poison Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 680&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Make-Me-Strong Juices to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Make-Me-Strong Juices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oregano to Fitz the Boatman on the Serbule docks. Reward: 1214 councils. || * Obtain Oregano x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 1214&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pick-Me-Up Juices to Fitz the Boatman on the Serbule docks. Reward: 340 councils. || * Obtain Pick-Me-Up Juices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Cow Hides to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 12750 councils. || * Obtain Trophy Cow Hides x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 0 || 12750&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Healing Potions to Fitz the Boatman on the Serbule docks. Reward: 597 councils. || * Obtain Healing Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 597&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Sheep Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 14025 councils. || * Obtain Trophy Sheep Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 14025&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Rat Skins to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Trophy Rat Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Power Potions to Fitz the Boatman on the Serbule docks. Reward: 1204 councils. || * Obtain Power Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 1204&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Deer Skins to Fitz the Boatman on the Serbule docks. Reward: 4250 councils. || * Obtain Trophy Deer Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 4250&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Trophy Pig Skins to Fitz the Boatman on the Serbule docks. Reward: 8500 councils. || * Obtain Trophy Pig Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 367 councils. || * Obtain Rough Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 367&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Crude Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 802 councils. || * Obtain Crude Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 802&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Roll to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Shoddy Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Breadcloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2142 councils. || * Obtain Breadcloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 2142&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Canvas to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 864 councils. || * Obtain Canvas x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 130 || 864&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fine Cheesecloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3910 councils. || * Obtain Fine Cheesecloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 150 || 3910&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Voile Muslin to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2951 councils. || * Obtain Voile Muslin x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 120 || 2951&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfect Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1819 councils. || * Obtain Perfect Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 70 || 1819&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Coarse Cotton Yarn to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 263 councils. || * Obtain Coarse Cotton Yarn x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 30 || 263&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fine Cotton Yarn to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1496 councils. || * Obtain Fine Cotton Yarn x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 1496&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Armor Potions to Fitz the Boatman on the Serbule docks. Reward: 597 councils. || * Obtain Armor Potions x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 170 || 597&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 85 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Leave the seeds in!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Carded Cotton to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 179 councils. || * Obtain Carded Cotton x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 179&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Empty Fletching Box to Viedesi in Sun Vale. Reward: 714 councils. || * Obtain Empty Fletching Box x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 50 || 714&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Dowels to Fitz the Boatman on the Serbule docks. Reward: 350 councils. || * Obtain Oak Dowels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 350&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Dowels to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Maple Dowels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Maple Wood Chips to Fitz the Boatman on the Serbule docks. Reward: 401 councils. || * Obtain Maple Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 180 || 401&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Oak Wood Chips to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Oak Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Firkins to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Firkins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Chairs to Fitz the Boatman on the Serbule docks. Reward: 1734 councils. || * Obtain Super-Shoddy Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 1734&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Chairs to Fitz the Boatman on the Serbule docks. Reward: 3740 councils. || * Obtain Shoddy Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 3740&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mandrake Roots to Fitz the Boatman on the Serbule docks. Reward: 394 councils. || * Obtain Mandrake Roots x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 160 || 394&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 884 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Need very poor quality construction! These benches are for my least favorite pupils.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Super-Shoddy Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 40 || 884&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 1904 councils. || * Obtain Shoddy Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 120 || 1904&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 1938 councils. || * Obtain Shoddy Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 140 || 1938&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Super-Shoddy Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 901 councils. || * Obtain Super-Shoddy Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 901&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Femurs to Fitz the Boatman on the Serbule docks. Reward: 70 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Any old femurs will do but please make sure they&#039;re clean.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Femurs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 30 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Spiderwebs to Fitz the Boatman on the Serbule docks. Reward: 360 councils. || * Obtain Spiderwebs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Dahlias to Fitz the Boatman on the Serbule docks. Reward: 986 councils. || * Obtain Dahlias x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 160 || 986&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Red Asters to Fitz the Boatman on the Serbule docks. Reward: 541 councils. || * Obtain Red Asters x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 541&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Violets to Fitz the Boatman on the Serbule docks. Reward: 755 councils. || * Obtain Violets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 110 || 755&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bluebells to Fitz the Boatman on the Serbule docks. Reward: 343 councils. || * Obtain Bluebells x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 343&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Spoons to Fitz the Boatman on the Serbule docks. Reward: 214 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Someone has stolen all the spoons from our tea set. Please hurry. The tea is not getting any fresher.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Spoons x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 214&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mind Enhancement Gems to Fitz the Boatman on the Serbule docks. Reward: 734 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I haven&#039;t seen specimens like this since young master Davlos left to Statehelm! They must be made by an admirer of his technique. I wish to collect them for sentimental reasons.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Mind Enhancement Gems x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 734&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fire Dust to Fitz the Boatman on the Serbule docks. Reward: 1955 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Fire Dust x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1955&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Giant Mantis Claws to Fitz the Boatman on the Serbule docks. Reward: 587 councils. || * Obtain Giant Mantis Claws x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 587&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pig Snouts to Fitz the Boatman on the Serbule docks. Reward: 748 councils. || * Obtain Pig Snouts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Brass Gears to Fitz the Boatman on the Serbule docks. Reward: 978 councils. || * Obtain Brass Gears x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 978&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Small Dinosaur Scales to Fitz the Boatman on the Serbule docks. Reward: 451 councils. || * Obtain Small Dinosaur Scales x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 60 || 451&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Strange Dirt to Fitz the Boatman on the Serbule docks. Reward: 69 councils. || * Obtain Strange Dirt x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Antlers to Fitz the Boatman on the Serbule docks. Reward: 69 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Time for a stag party!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Antlers x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Obsidians to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Obsidians x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Amethysts to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Amethysts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Blue Spinels to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Blue Spinels x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Lapis Lazulis to Fitz the Boatman on the Serbule docks. Reward: 1870 councils. || * Obtain Lapis Lazulis x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1870&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cottage Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 265 councils. || * Obtain Cottage Cheese x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 40 || 265&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 11 Cream Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 393 councils. || * Obtain Cream Cheese x11&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 50 || 393&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 12 Prim Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 541 councils. || * Obtain Prim Cheese x12&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 60 || 541&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 13 Laressa&#039;s Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1036 councils. || * Obtain Laressa&#039;s Cheese x13&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 90 || 1036&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 14 Urda Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1309 councils. || * Obtain Urda Cheese x14&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 100 || 1309&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 15 Neufchatel Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1856 councils. || * Obtain Neufchatel Cheese x15&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 120 || 1856&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 16 Mild Cheddar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2636 councils. || * Obtain Mild Cheddar Cheese x16&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 140 || 2636&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 17 Ricotta Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3520 councils. || * Obtain Ricotta Cheese x17&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 160 || 3520&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 18 Munster Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4117 councils. || * Obtain Munster Cheese x18&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 170 || 4117&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 19 Cheshire Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4764 councils. || * Obtain Cheshire Cheese x19&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 180 || 4764&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 20 Gloucester Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5583 councils. || * Obtain Gloucester Cheese x20&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 190 || 5583&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potato Cubes to Fitz the Boatman on the Serbule docks. Reward: 85 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I will not stoop to cubing my own potatoes! I would rather wait a week for them to be delivered! And so it shall be!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Potato Cubes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Cubes to Fitz the Boatman on the Serbule docks. Reward: 85 councils. || * Obtain Onion Cubes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Slices to Fitz the Boatman on the Serbule docks. Reward: 85 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Chopping onions makes me cry, and then I don&#039;t feel like cooking anymore. Please pre-chop my onions before delivery.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Onion Slices x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Rings to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Onion Rings x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potato Wedges to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Potato Wedges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Hash Browns to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Hash Browns x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Onion Blossoms to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Onion Blossoms x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boiled Cabbages to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Boiled Cabbages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boring Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Boring Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bacons to Fitz the Boatman on the Serbule docks. Reward: 170 councils. || * Obtain Bacons x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Jerkies to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Venison Jerkies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Honey Hams to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Honey Hams x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Roasts to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Venison Roasts x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sausages to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Sausages x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fried Clownfishes to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Fried Clownfishes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Boiled Crabs to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Boiled Crabs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Grapefish Steaks to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Grapefish Steaks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 14 Semi-Loaded Baked Potatoes to Laura Neth in Kur Mountains. Reward: 1440 councils. || * Obtain Semi-Loaded Baked Potatoes x14&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1440&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Buttered Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Buttered Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cabbage Soups to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Cabbage Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Plain Porridges to Fitz the Boatman on the Serbule docks. Reward: 103 councils. || * Obtain Plain Porridges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 10 || 103&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bland Baked Chickens to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Bland Baked Chickens x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Chicken Drumsticks to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Chicken Drumsticks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Beginner&#039;s Buttermilks to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Beginner&#039;s Buttermilks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Venison Psi-Mantis Styles to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Venison Psi-Mantis Styles x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Apple Juices to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Apple Juices x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Perfectly Baked Potatoes to Fitz the Boatman on the Serbule docks. Reward: 191 councils. || * Obtain Perfectly Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 20 || 191&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fairy Puffs to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Fairy Puffs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Laura&#039;s Crab Biscuits to Laura Neth in Kur Mountains. Reward: 1623 councils. || * Obtain Laura&#039;s Crab Biscuits x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Fried Crabs to Fitz the Boatman on the Serbule docks. Reward: 1623 councils. || * Obtain Fried Crabs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 150 || 1623&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Flatbreads to Fitz the Boatman on the Serbule docks. Reward: 500 councils. || * Obtain Flatbreads x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Mystery Jerkies to Fitz the Boatman on the Serbule docks. Reward: 1029 councils. || * Obtain Mystery Jerkies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Myconutmegs to Fitz the Boatman on the Serbule docks. Reward: 808 councils. || * Obtain Myconutmegs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 80 || 808&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Sun Vale Teas to Laura Neth in Kur Mountains. Reward: 1029 councils. || * Obtain Sun Vale Teas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 100 || 1029&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Boots to Gremix in Amulna. Reward: 340 councils. || * Obtain Pairs of Shoddy Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Boots to Gremix in Amulna. Reward: 748 councils. || * Obtain Pairs of Rough Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Leggings to Gremix in Amulna. Reward: 425 councils. || * Obtain Pairs of Shoddy Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Leggings to Gremix in Amulna. Reward: 935 councils. || * Obtain Pairs of Rough Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 935&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Shirts to Gremix in Amulna. Reward: 476 councils. || * Obtain Shoddy Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 476&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Shirts to Gremix in Amulna. Reward: 1047 councils. || * Obtain Rough Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 1047&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Leather Gloves to Gremix in Amulna. Reward: 340 councils. || * Obtain Pairs of Shoddy Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Leather Gloves to Gremix in Amulna. Reward: 748 councils. || * Obtain Pairs of Rough Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Leather Helmets to Gremix in Amulna. Reward: 340 councils. || * Obtain Shoddy Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 340&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Leather Helmets to Gremix in Amulna. Reward: 748 councils. || * Obtain Rough Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 748&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Potholders to Fitz the Boatman on the Serbule docks. Reward: 51 councils. || * Obtain Potholders x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Leather Baby Booties to Fitz the Boatman on the Serbule docks. Reward: 89 councils. || * Obtain Pairs of Leather Baby Booties x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Chin Straps to Fitz the Boatman on the Serbule docks. Reward: 75 councils. || * Obtain Chin Straps x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Shoddy Cloth Pants to Gremix in Amulna. Reward: 425 councils. || * Obtain Pairs of Shoddy Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Rough Cloth Pants to Gremix in Amulna. Reward: 935 councils. || * Obtain Pairs of Rough Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 935&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Shoddy Cloth Shirts to Gremix in Amulna. Reward: 476 councils. || * Obtain Shoddy Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 0 || 476&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Rough Cloth Shirts to Gremix in Amulna. Reward: 1047 councils. || * Obtain Rough Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 100 || 1047&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Pairs of Yarn Mittens to Fitz the Boatman on the Serbule docks. Reward: 68 councils. || * Obtain Pairs of Yarn Mittens x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 0 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Cloth Handkerchiefs to Fitz the Boatman on the Serbule docks. Reward: 54 councils. || * Obtain Cloth Handkerchiefs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 50 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Bonnets to Fitz the Boatman on the Serbule docks. Reward: 56 councils. || * Obtain Bonnets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 100 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Master Skinning Knives to Viedesi in Sun Vale. Reward: 4012 councils. || * Obtain Utility Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 180 || 4012&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Deliver 10 Butcher Knives to Viedesi in Sun Vale. Reward: 918 councils. || * Obtain Butcher Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 80 || 918&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shark Fillets to Fitz the Boatman on the Serbule docks. Reward: 612 councils. || * Obtain Shark Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 612&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shark to Fitz the Boatman on the Serbule docks. Reward: 510 councils. || * Obtain Shark x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Malachites to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Malachites x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Ambient Magic Sponges to Fitz the Boatman on the Serbule docks. Reward: 2040 councils. || * Obtain Ambient Magic Sponges x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 2040&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Fulgurites to Fitz the Boatman on the Serbule docks. Reward: 1020 councils. || * Obtain Fulgurites x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Peridots to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Peridots x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Perfect Cedar Wood to Fitz the Boatman on the Serbule docks. Reward: 2448 councils. || * Obtain Perfect Cedar Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 2448&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Small Silver Dragon Statues to Viedesi in Sun Vale. Reward: 408 councils. || * Obtain Small Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 408&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Cedar Wood to Fitz the Boatman on the Serbule docks. Reward: 612 councils. || * Obtain Cedar Wood x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 612&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Advanced Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Acid Boost Potions to Viedesi in Sun Vale. Reward: 4080 councils. || * Obtain Acid Boost Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Ferocity Juices to Viedesi in Sun Vale. Reward: 5100 councils. || * Obtain Ferocity Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 5100&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Myconian Resistance Lagers to Fitz the Boatman on the Serbule docks. Reward: 8160 councils. || * Obtain Myconian Resistance Lagers x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 8160&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Modest Poisoned Knives to Viedesi in Sun Vale. Reward: 1020 councils. || * Obtain Modest Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 1020&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Hulking Gels to Viedesi in Sun Vale. Reward: 2040 councils. || * Obtain Hulking Gels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 2040&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Agonizing Speed Potions to Viedesi in Sun Vale. Reward: 6120 councils. || * Obtain Agonizing Speed Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Trophy Wolf Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 15300 councils. || * Obtain Trophy Wolf Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Trophy Tiger Skins to Fitz the Boatman on the Serbule docks. Reward: 12240 councils. || * Obtain Trophy Tiger Skins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Butter Muslin to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1224 councils. || * Obtain Butter Muslin x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 1224&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Cedar Dowels to Viedesi in Sun Vale. Reward: 1224 councils. || * Obtain Cedar Dowels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 200 || 1224&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Kilderkins to Fitz the Boatman on the Serbule docks. Reward: 5100 councils. || * Obtain Kilderkins x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 5100&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Shoddy Storage Crates to Fitz the Boatman on the Serbule docks. Reward: 4080 councils. || * Obtain Shoddy Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Rough Chairs to Fitz the Boatman on the Serbule docks. Reward: 6120 councils. || * Obtain Rough Chairs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 200 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Stomachs to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 408 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Big stomachs, small stomachs, good stomachs, evil stomachs, I don&#039;t care. Just get me stomachs for my cheesemaking!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Stomachs x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 408&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Aquamarines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Aquamarines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Bloodstones to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Bloodstones x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Tsavorites to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Tsavorites x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Tourmalines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2244 councils. || * Obtain Tourmalines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 21 Brunost Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6426 councils. || * Obtain Brunost Cheese x21&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 200 || 6426&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Baked Beets to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Baked Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Breaded Perches with Onions to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Breaded Perches with Onions x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Chicken Psi-Mantis Styles to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Chicken Psi-Mantis Styles x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Peasant&#039;s Pies to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Peasant&#039;s Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Orange Juices to Laura Neth in Kur Mountains. Reward: 2244 councils. || * Obtain Orange Juices x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 200 || 2244&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Boots to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Evasion Boots to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Leggings to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Evasion Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Leather Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Evasion Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Leather Gloves to Gremix in Amulna. Reward: 7956 councils. || * Obtain Pairs of Crude Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Leather Helmets to Gremix in Amulna. Reward: 7956 councils. || * Obtain Crude Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 7956&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Crude Cloth Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Crude Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Crude Cloth Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Crude Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Camouflaged Crude Pants to Gremix in Amulna. Reward: 8364 councils. || * Obtain Pairs of Camouflaged Crude Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8364&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Deliver 10 Pairs of Camouflaged Crude Shirts to Gremix in Amulna. Reward: 8609 councils. || * Obtain Pairs of Camouflaged Crude Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 200 || 8609&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Modest Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 1234 councils. || * Obtain Modest Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 210 || 1234&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Daisies to Fitz the Boatman on the Serbule docks. Reward: 1234 councils. || * Obtain Daisies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 210 || 1234&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Beets to Fitz the Boatman on the Serbule docks. Reward: 514 councils. || * Obtain Beets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 210 || 514&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 22 Fairwing Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7376 councils. || * Obtain Fairwing Cheese x22&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 210 || 7376&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 3086 councils. || * Obtain Good Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 210 || 3086&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Cotton Thread to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3318 councils. || * Obtain Cotton Thread x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 3318&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Rough Calligraphy Benches to Fitz the Boatman on the Serbule docks. Reward: 3111 councils. || * Obtain Rough Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 220 || 3111&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 10 Lead Figurines to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 311 councils. || * Obtain Lead Figurines x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 311&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Deliver 23 Cantal Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 8348 councils. || * Obtain Cantal Cheese x23&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 220 || 8348&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Shoddy Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 209 councils. || * Obtain Shoddy Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 230 || 209&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Medium Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 3137 councils. || * Obtain Medium Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 230 || 3137&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Sets of Crude Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3764 councils. || * Obtain Sets of Crude Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 3764&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Sets of Crude Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1673 councils. || * Obtain Sets of Crude Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 1673&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Advanced Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 10 Perfect Giant Snail Shells to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4182 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I heard that some backwater called Eltibule has hundreds of gigantic armored snails!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Perfect Giant Snail Shells x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 4182&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Deliver 24 Slave&#039;s Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 9535 councils. || * Obtain Slave&#039;s Cheese x24&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 230 || 9535&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Deliver 10 Rough Meditation Stools to Fitz the Boatman on the Serbule docks. Reward: 3162 councils. || * Obtain Rough Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 240 || 3162&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Deliver 25 Sharp Cheddar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 10804 councils. || * Obtain Sharp Cheddar Cheese x25&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 240 || 10804&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grapefish Fillets to Fitz the Boatman on the Serbule docks. Reward: 383 councils. || * Obtain Grapefish Fillets x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 383&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grapefish to Fitz the Boatman on the Serbule docks. Reward: 298 councils. || * Obtain Grapefish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 298&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Shoddy Gold Dragon Statues to Viedesi in Sun Vale. Reward: 213 councils. || * Obtain Shoddy Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 213&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Medium Silver Dragon Statues to Viedesi in Sun Vale. Reward: 3188 councils. || * Obtain Medium Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 3188&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Advanced Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weak Infusion Oils to Viedesi in Sun Vale. Reward: 425 councils. || * Obtain Weak Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weak Acidic Cleansers to Viedesi in Sun Vale. Reward: 425 councils. || * Obtain Weak Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 425&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Keep-Me-Alive Juices to Viedesi in Sun Vale. Reward: 2125 councils. || * Obtain Keep-Me-Alive Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Strong Electricity Resistance Potions to Viedesi in Sun Vale. Reward: 8500 councils. || * Obtain Strong Electricity Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Persona Reducer Potions to Viedesi in Sun Vale. Reward: 4250 councils. || * Obtain Persona Reducer Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 4250&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Acid Resist Potions to Viedesi in Sun Vale. Reward: 8500 councils. || * Obtain Acid Resist Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 250 || 8500&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Cheesecloth to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2125 councils. || * Obtain Cheesecloth x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Heartshrooms to Fitz the Boatman on the Serbule docks. Reward: 1275 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I found one of these delicious morsels in Statehelm once and tried to track down the source. All I know is that they&#039;re from a place called Serbule.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Heartshrooms x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 250 || 1275&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Anchor Runes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2125 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Used anchor runes will do... as long as they aren&#039;t still attached to whatever they were anchoring! He he he&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Anchor Runes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 2125&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 26 Colby Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 12155 councils. || * Obtain Colby Cheese x26&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 250 || 12155&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Weird Fruit Cocktails to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Weird Fruit Cocktails x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 12 Orange Perches to Laura Neth in Kur Mountains. Reward: 3519 councils. || * Obtain Orange Perches x12&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 3519&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Glazed Beets to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Glazed Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Grilled Chickens to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Grilled Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Venison Hashes to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Venison Hashes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Deliver 10 Loaded Baked Potatoes to Laura Neth in Kur Mountains. Reward: 2933 councils. || * Obtain Loaded Baked Potatoes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 250 || 2933&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Deliver 10 Pansies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1499 councils. || * Obtain Pansies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 260 || 1499&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Deliver 27 Brocciu Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 13591 councils. || * Obtain Brocciu Cheese x27&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 260 || 13591&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deliver 10 Large Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 8636 councils. || * Obtain Large Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 270 || 8636&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deliver 10 Advanced Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 270 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Small Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 435 councils. || * Obtain Small Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 435&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Advanced Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Decent Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1306 councils. || * Obtain Decent Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 1306&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Cedar Wood Chips to Viedesi in Sun Vale. Reward: 653 councils. || * Obtain Cedar Wood Chips x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 653&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 28 Brie Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 16146 councils. || * Obtain Brie Cheese x28&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 280 || 16146&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Deliver 10 Organ Knives to Viedesi in Sun Vale. Reward: 2176 councils. || * Obtain Organ Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 280 || 2176&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deliver 10 Advanced Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3 councils. || * Obtain Advanced Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 290 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Garnets to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Garnets x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Citrines to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Citrines x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Oversized Mandibles to Fitz the Boatman on the Serbule docks. Reward: 663 councils. || * Obtain Oversized Mandibles x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ancient Stencils to Fitz the Boatman on the Serbule docks. Reward: 5525 councils. || * Obtain Ancient Stencils x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 5525&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Sardonyxs to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Sardonyxs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Eyestalks to Fitz the Boatman on the Serbule docks. Reward: 1105 councils. || * Obtain Eyestalks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1105&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ectoplasm to Fitz the Boatman on the Serbule docks. Reward: 884 councils. || * Obtain Ectoplasm x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 884&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Snail Sinews to Fitz the Boatman on the Serbule docks. Reward: 663 councils. || * Obtain Snail Sinews x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Troll Flesh to Fitz the Boatman on the Serbule docks. Reward: 1105 councils. || * Obtain Troll Flesh x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1105&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Small Gold Dragon Statues to Viedesi in Sun Vale. Reward: 442 councils. || * Obtain Small Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Large Silver Dragon Statues to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Large Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Expert&#039;s Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4 councils. || * Obtain Expert&#039;s Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Modest Infusion Oils to Viedesi in Sun Vale. Reward: 1547 councils. || * Obtain Modest Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Potent Acidic Cleansers to Viedesi in Sun Vale. Reward: 2210 councils. || * Obtain Potent Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Acid Shield Potions to Viedesi in Sun Vale. Reward: 4420 councils. || * Obtain Acid Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 4420&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Coldgnaw Potions to Viedesi in Sun Vale. Reward: 11050 councils. || * Obtain Coldgnaw Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fire Shield Potions to Viedesi in Sun Vale. Reward: 22 councils. || * Obtain Fire Shield Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Dangerous Poisoned Knives to Viedesi in Sun Vale. Reward: 1547 councils. || * Obtain Dangerous Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Willpower Gels to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Willpower Gels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Trophy Bear Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 16575 councils. || * Obtain Trophy Bear Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Trophy Panther Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 26520 councils. || * Obtain Trophy Panther Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 26520&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Barrels to Viedesi in Sun Vale. Reward: 11050 councils. || * Obtain Barrels x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Storage Crates to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Decent Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Crude Chairs to Viedesi in Sun Vale. Reward: 8840 councils. || * Obtain Crude Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 8840&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Sulfur to Fitz the Boatman on the Serbule docks. Reward: 4420 councils. || * Obtain Sulfur x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 4420&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Cavefish to Fitz the Boatman on the Serbule docks. Reward: 442 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I love these eyeless fish: no judgemental stare while cooking it!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Cavefish x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Myconian Jellies to Fitz the Boatman on the Serbule docks. Reward: 2210 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I found this amazing stuff for sale in Statehelm once but I can&#039;t find where it originates from. I guess &amp;quot;Myconian&amp;quot; is the name of its creator... sounds like a dwarven name to me. Maybe he&#039;s a merchant.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Myconian Jellies x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fairy Wings to Fitz the Boatman on the Serbule docks. Reward: 1547 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Don&#039;t let anybody know I ordered this. The autumn fey would have me killed!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Fairy Wings x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 300 || 1547&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Ivory Horns to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 11050 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I have heard that rhinos in the Council Lands grow ivory horns instead of horns made of animal fat. I must see these for myself!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Ivory Horns x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 11050&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Game Chips (any color) to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 442 councils. || * Obtain Game Chips (any color) x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 442&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Crossing Oil to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 663 councils. || * Obtain Crossing Oil x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 663&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Uncrossing Oil to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3315 councils. || * Obtain Uncrossing Oil x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Carnelians to Viedesi in Sun Vale. Reward: 3315 councils. || * Obtain Carnelians x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 3315&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 29 Raclette Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 19227 councils. || * Obtain Raclette Cheese x29&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 300 || 19227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Squash Soups to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Squash Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Stuffed Squashes to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Stuffed Squashes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Eel Stir-Fries to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Eel Stir-Fries x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Chicken and Broccolis to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Chicken and Broccolis x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Laura&#039;s Cheesy Beets to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Laura&#039;s Cheesy Beets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Fruity Mushies to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Fruity Mushies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pumpkin Smoothies to Laura Neth in Kur Mountains. Reward: 3647 councils. || * Obtain Pumpkin Smoothies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 300 || 3647&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Evasion Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Leggings to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Evasion Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Leather Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Evasion Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Leather Gloves to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Leather Helmets to Gremix in Amulna. Reward: 10166 councils. || * Obtain Decent Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Winter Coats to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Cloth Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Cloth Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Camouflaged Decent Pants to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Camouflaged Decent Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Camouflaged Decent Shirts to Gremix in Amulna. Reward: 11227 councils. || * Obtain Pairs of Camouflaged Decent Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Snail Boots to Gremix in Amulna. Reward: 10166 councils. || * Obtain Pairs of Decent Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Pairs of Decent Snail Greaves to Gremix in Amulna. Reward: 10829 councils. || * Obtain Pairs of Decent Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10829&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Snail Coats to Gremix in Amulna. Reward: 11227 councils. || * Obtain Decent Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 11227&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Decent Snail Gauntlets to Gremix in Amulna. Reward: 10166 councils. || * Obtain Decent Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 300 || 10166&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Deliver 10 Forensic Inspection Kits to Viedesi in Sun Vale. Reward: 2210 councils. || * Obtain Forensic Inspection Kits x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 300 || 2210&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Marigolds to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1782 councils. || * Obtain Marigolds x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 1782&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Squash to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 891 councils. || * Obtain Squash x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 891&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 30 Mogyar Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 21246 councils. || * Obtain Mogyar Cheese x30&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 310 || 21246&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Deliver 10 Expert&#039;s Skinning Knives to Viedesi in Sun Vale. Reward: 6681 councils. || * Obtain Expert&#039;s Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 310 || 6681&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 10 Crude Calligraphy Benches to Viedesi in Sun Vale. Reward: 4488 councils. || * Obtain Crude Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 320 || 4488&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 31 Havarti Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 23304 councils. || * Obtain Havarti Cheese x31&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 320 || 23304&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Deliver 10 Crab Rolls to Laura Neth in Kur Mountains. Reward: 3949 councils. || * Obtain Crab Rolls x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 320 || 3949&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Medium Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 3392 councils. || * Obtain Medium Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 330 || 3392&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Huge Silver Gryphon Statues to Viedesi in Sun Vale. Reward: 16958 councils. || * Obtain Huge Silver Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 330 || 16958&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Sets of Decent Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4974 councils. || * Obtain Sets of Decent Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 4974&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Sets of Decent Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 4974 councils. || * Obtain Sets of Decent Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 4974&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 10 Expert&#039;s Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Deliver 32 Monterey Jack Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 25685 councils. || * Obtain Monterey Jack Cheese x32&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 330 || 25685&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Deliver 10 Crude Meditation Stools to Viedesi in Sun Vale. Reward: 4556 councils. || * Obtain Crude Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 340 || 4556&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Deliver 33 Camembert Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 28190 councils. || * Obtain Camembert Cheese x33&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 340 || 28190&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Powdered Mammals to Fitz the Boatman on the Serbule docks. Reward: 689 councils. || * Obtain Powdered Mammals x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 689&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Medium Gold Dragon Statues to Viedesi in Sun Vale. Reward: 3443 councils. || * Obtain Medium Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 3443&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Huge Silver Dragon Statues to Viedesi in Sun Vale. Reward: 17213 councils. || * Obtain Huge Silver Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 17213&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Expert&#039;s Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Reasonable Infusion Oils to Viedesi in Sun Vale. Reward: 2754 councils. || * Obtain Reasonable Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 2754&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Ultimate Acidic Cleansers to Viedesi in Sun Vale. Reward: 6885 councils. || * Obtain Ultimate Acidic Cleansers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 6885&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Sanguinizers to Viedesi in Sun Vale. Reward: 4590 councils. || * Obtain Sanguinizers x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 4590&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Strong Acid Resistance Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Strong Acid Resistance Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Persona Minimizer Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Persona Minimizer Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Wolfen Speed Juices to Viedesi in Sun Vale. Reward: 14918 councils. || * Obtain Wolfen Speed Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 14918&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Rage Inhibitor Extreme Potions to Viedesi in Sun Vale. Reward: 9180 councils. || * Obtain Rage Inhibitor Extreme Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 350 || 9180&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Nice Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2295 councils. || * Obtain Nice Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 2295&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Enchanted Mistletoe to Fitz the Boatman on the Serbule docks. Reward: 8033 councils. || * Obtain Enchanted Mistletoe x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 8033&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Large Dinousar Scales to Fitz the Boatman on the Serbule docks. Reward: 1148 councils. || * Obtain Large Dinousar Scales x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 350 || 1148&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 34 Whisperwind Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 30822 councils. || * Obtain Whisperwind Cheese x34&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 350 || 30822&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Guava Beet Muffins to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Guava Beet Muffins x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Fried Spider Legs to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Fried Spider Legs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Super Fishy Surprises to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Super Fishy Surprises x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Bonus Fishy Surprises to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Bonus Fishy Surprises x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Ur-Bacons to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Ur-Bacons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Wolfsbane Muffins to Laura Neth in Kur Mountains. Reward: 3902 councils. || * Obtain Wolfsbane Muffins x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 3902&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Guava Bowls to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Guava Bowls x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Cottage Pies to Laura Neth in Kur Mountains. Reward: 4429 councils. || * Obtain Cottage Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 4429&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Deliver 10 Pumpkin Soups to Laura Neth in Kur Mountains. Reward: 2226 councils. || * Obtain Pumpkin Soups x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 350 || 2226&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Deliver 10 Poppies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2081 councils. || * Obtain Poppies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 360 || 2081&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Deliver 35 Parmesan Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 33582 councils. || * Obtain Parmesan Cheese x35&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 360 || 33582&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Deliver 10 Large Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 9316 councils. || * Obtain Large Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 370 || 9316&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Deliver 10 Expert&#039;s Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 370 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Expert&#039;s Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 380 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Decent Chairs to Viedesi in Sun Vale. Reward: 11730 councils. || * Obtain Decent Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 380 || 11730&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 36 Mozzarella Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 38427 councils. || * Obtain Mozzarella Cheese x36&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 380 || 38427&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Deliver 10 Amazing Skinning Knives to Viedesi in Sun Vale. Reward: 9384 councils. || * Obtain Multipurpose Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 380 || 9384&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deliver 10 Expert&#039;s Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 5 councils. || * Obtain Expert&#039;s Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 390 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Quartzes to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Quartzes x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Onyxs to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Onyxs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Large Gold Dragon Statues to Viedesi in Sun Vale. Reward: 9520 councils. || * Obtain Large Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 9520&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Masterwork Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Potent Infusion Oils to Viedesi in Sun Vale. Reward: 12614 councils. || * Obtain Potent Infusion Oils x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Never-Die Juices to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Never-Die Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Superjump Potions to Viedesi in Sun Vale. Reward: 1785 councils. || * Obtain Superjump Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 1785&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Potent Poisoned Knives to Viedesi in Sun Vale. Reward: 2380 councils. || * Obtain Potent Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 2380&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Wolfsbane to Fitz the Boatman on the Serbule docks. Reward: 714 councils. || * Obtain Wolfsbane x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 714&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Fae Felt to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3570 councils. || * Obtain Fae Felt x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 3570&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Great Storage Crates to Viedesi in Sun Vale. Reward: 14280 councils. || * Obtain Great Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 14280&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Decent Calligraphy Benches to Viedesi in Sun Vale. Reward: 5950 councils. || * Obtain Decent Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 5950&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Saltpeter to Fitz the Boatman on the Serbule docks. Reward: 7140 councils. || * Obtain Saltpeter x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 7140&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Bone Hooks to Fitz the Boatman on the Serbule docks. Reward: 1190 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;These will be delightful decorations at my autumn festival!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Bone Hooks x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 1190&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Tundra Lichen to Fitz the Boatman on the Serbule docks. Reward: 4760 councils. || * Obtain Tundra Lichen x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Moss Agates to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Moss Agates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Topazes to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Topazes x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Agates to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Agates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Moonstones to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Moonstones x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Serpentines to Viedesi in Sun Vale. Reward: 4760 councils. || * Obtain Serpentines x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 400 || 4760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 37 Emmentaler Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 44030 councils. || * Obtain Emmentaler Cheese x37&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 400 || 44030&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Broccoli Florets to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Broccoli Florets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 BBQ Ribs to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain BBQ Ribs x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 11 Maple-Smoked Sharks to Laura Neth in Kur Mountains. Reward: 5760 councils. || * Obtain Maple-Smoked Sharks x11&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5760&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Lemon-Glazed Chickens to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Lemon-Glazed Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Fried Bananas to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Fried Bananas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Lemonades to Laura Neth in Kur Mountains. Reward: 5236 councils. || * Obtain Lemonades x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 5236&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Yeti Sticks to Laura Neth in Kur Mountains. Reward: 1904 councils. || * Obtain Yeti Sticks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 400 || 1904&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Evasion Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Leggings to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Evasion Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Leather Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Evasion Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Leather Gloves to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Leather Helmets to Gremix in Amulna. Reward: 12614 councils. || * Obtain Nice Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Winter Coats to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Cloth Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Cloth Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Cloth Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Cloth Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Camouflaged Nice Pants to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Camouflaged Nice Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Camouflaged Nice Shirts to Gremix in Amulna. Reward: 14137 councils. || * Obtain Pairs of Camouflaged Nice Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Boots to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Spring Fairy Shoes to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Spring Fairy Shoes x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Greaves to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Spring Fairy Leggings to Gremix in Amulna. Reward: 13566 councils. || * Obtain Pairs of Nice Spring Fairy Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 13566&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Snail Coats to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Nice Spring Fairy Tops to Gremix in Amulna. Reward: 14137 councils. || * Obtain Nice Spring Fairy Tops x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 14137&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Deliver 10 Pairs of Nice Snail Gauntlets to Gremix in Amulna. Reward: 12614 councils. || * Obtain Pairs of Nice Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 400 || 12614&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Potent Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 2157 councils. || * Obtain Potent Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 410 || 2157&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Red Roses to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2397 councils. || * Obtain Red Roses x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 410 || 2397&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Broccoli to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1079 councils. || * Obtain Broccoli x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 410 || 1079&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Deliver 10 Good Skinning Knives to Viedesi in Sun Vale. Reward: 11985 councils. || * Obtain Master Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 410 || 11985&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Deliver 10 Decent Meditation Stools to Viedesi in Sun Vale. Reward: 6035 councils. || * Obtain Decent Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 420 || 6035&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Deliver 38 Pepper Jack Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 49994 councils. || * Obtain Pepper Jack Cheese x38&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 420 || 49994&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Huge Gold Gryphon Statues to Viedesi in Sun Vale. Reward: 18233 councils. || * Obtain Huge Gold Gryphon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 430 || 18233&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Sets of Nice Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6321 councils. || * Obtain Sets of Nice Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6321&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Sets of Nice Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6321 councils. || * Obtain Sets of Nice Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6321&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Masterwork Barbed Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Barbed Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Deliver 10 Quality Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3890 councils. || * Obtain Quality Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 430 || 3890&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Deliver 10 Nice Chairs to Viedesi in Sun Vale. Reward: 14688 councils. || * Obtain Nice Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 440 || 14688&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Deliver 39 Limburger Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 56806 councils. || * Obtain Limburger Cheese x39&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 440 || 56806&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Worm Teeth to Fitz the Boatman on the Serbule docks. Reward: 1233 councils. || * Obtain Worm Teeth x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 1233&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Orcish Hair Combs to Fitz the Boatman on the Serbule docks. Reward: 6163 councils. || * Obtain Orcish Hair Combs x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 6163&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Huge Gold Dragon Statues to Viedesi in Sun Vale. Reward: 18488 councils. || * Obtain Huge Gold Dragon Statues x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 18488&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Masterwork Long Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Long Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 450 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Blood Seeker Ointments to Viedesi in Sun Vale. Reward: 4930 councils. || * Obtain Blood Seeker Ointments x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 4930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Concentrated Wolfen Speed Juices to Viedesi in Sun Vale. Reward: 2465 councils. || * Obtain Concentrated Wolfen Speed Juices x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 2465&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Coldrend Potions to Viedesi in Sun Vale. Reward: 12325 councils. || * Obtain Coldrend Potions x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 450 || 12325&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Orcish Spell Pouches to Fitz the Boatman on the Serbule docks. Reward: 4930 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;Used or brand new, I don&#039;t care! Just make sure they were actually made by orcs, not those cheap goblin knock-offs.&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Orcish Spell Pouches x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 4930&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Ice Cores to Fitz the Boatman on the Serbule docks. Reward: 2465 councils. || * Obtain Ice Cores x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 450 || 2465&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 40 Romsor Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 61132 councils. || * Obtain Romsor Cheese x40&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 450 || 61132&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Beef and Broccolis to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Beef and Broccolis x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Banana Breads to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Banana Breads x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Mantis-Stuffed Mushrooms to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Mantis-Stuffed Mushrooms x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Beets &#039;n Meats to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Beets &#039;n Meats x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Cheesy Veggie Delights to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Cheesy Veggie Delights x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Laura&#039;s Cheese Biscuits to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Laura&#039;s Cheese Biscuits x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Deliver 10 Shepherd&#039;s Pies to Laura Neth in Kur Mountains. Reward: 6113 councils. || * Obtain Shepherd&#039;s Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 450 || 6113&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 10 Nice Calligraphy Benches to Viedesi in Sun Vale. Reward: 7446 councils. || * Obtain Nice Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 460 || 7446&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 10 Elven Lilies to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 2730 councils. || * Obtain Elven Lilies x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 460 || 2730&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Deliver 41 Haerel Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 65636 councils. || * Obtain Haerel Cheese x41&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 460 || 65636&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Deliver 10 Masterwork Dense Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Dense Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 470 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Masterwork Reservoir Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Reservoir Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 480 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Nice Meditation Stools to Viedesi in Sun Vale. Reward: 7548 councils. || * Obtain Nice Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 480 || 7548&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 42 Danablu Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 73442 councils. || * Obtain Danablu Cheese x42&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 480 || 73442&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Deliver 10 Filleting Knives to Viedesi in Sun Vale. Reward: 3774 councils. || * Obtain Filleting Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 480 || 3774&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deliver 10 Masterwork Snare Arrows to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6 councils. || * Obtain Masterwork Snare Arrows x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 490 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Basilisk Tail Tips to Fitz the Boatman on the Serbule docks. Reward: 3825 councils. || * Obtain Basilisk Tail Tips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 500 || 3825&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Heinous Wolfsbaned Knives to Viedesi in Sun Vale. Reward: 2550 councils. || * Obtain Heinous Wolfsbaned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Deadly Poisoned Knives to Viedesi in Sun Vale. Reward: 51 councils. || * Obtain Deadly Poisoned Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Trophy Droach Skins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 63750 councils. || * Obtain Trophy Droach Skins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 63750&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Trophy Rhino Hides to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 45900 councils. || * Obtain Trophy Rhino Hides x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 45900&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Great Leather Roll to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 6120 councils. || * Obtain Great Leather Roll x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 6120&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Awesome Storage Crates to Viedesi in Sun Vale. Reward: 20400 councils. || * Obtain Awesome Storage Crates x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 20400&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Chairs to Viedesi in Sun Vale. Reward: 17850 councils. || * Obtain Quality Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 17850&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Spirit Stones to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 51000 councils. || * Obtain Spirit Stones x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 51000&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 43 Appenzeller Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 82238 councils. || * Obtain Appenzeller Cheese x43&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 500 || 82238&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Maple Carrots to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Maple Carrots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Candied Lemons to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Candied Lemons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 13 Shark and Crab Kebabs to Laura Neth in Kur Mountains. Reward: 9116 councils. || * Obtain Shark and Crab Kebabs x13&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 9116&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Chicken Casseroles to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Chicken Casseroles x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Hiral&#039;s Citrus Blends to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Hiral&#039;s Citrus Blends x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Basic Pumpkin Pies to Laura Neth in Kur Mountains. Reward: 7013 councils. || * Obtain Basic Pumpkin Pies x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 7013&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Furpots to Laura Neth in Kur Mountains. Reward: 2550 councils.&lt;br /&gt;
Note from orderer: &amp;lt;i&amp;gt;&amp;quot;I have heard of a delicacy found only among the indigenous people of Kur Mountains. I simply must try it right away!&amp;quot;&amp;lt;/i&amp;gt; || * Obtain Furpots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 500 || 2550&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Leather Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Evasion Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Evasion Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Leggings to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Leather Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Evasion Pants to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Evasion Pants x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Leather Shirts to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Leather Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Evasion Shirts to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Evasion Shirts x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Leather Gloves to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Leather Gloves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Leather Helmets to Gremix in Amulna. Reward: 15300 councils. || * Obtain Quality Leather Helmets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Winter Coats to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Winter Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Boots to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Snail Boots x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Spring Fairy Shoes to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Spring Fairy Shoes x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Greaves to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Snail Greaves x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Spring Fairy Leggings to Gremix in Amulna. Reward: 16575 councils. || * Obtain Pairs of Quality Spring Fairy Leggings x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 16575&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Snail Coats to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Snail Coats x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Quality Spring Fairy Tops to Gremix in Amulna. Reward: 17340 councils. || * Obtain Quality Spring Fairy Tops x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 17340&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Pairs of Quality Snail Gauntlets to Gremix in Amulna. Reward: 15300 councils. || * Obtain Pairs of Quality Snail Gauntlets x10&amp;lt;br&amp;gt;* Deliver to Gremix x1 || 500 || 15300&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Deliver 10 Forensic Analysis Kits to Viedesi in Sun Vale. Reward: 6375 councils. || * Obtain Forensic Analysis Kits x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 500 || 6375&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Winterhues to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3209 councils. || * Obtain Winterhues x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 3209&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Pumpkins to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1155 councils. || * Obtain Pumpkins x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 1155&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Carrots to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1284 councils. || * Obtain Carrots x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 1284&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 44 Gul Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 87874 councils. || * Obtain Gul Cheese x44&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 510 || 87874&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Mountain Muttons to Laura Neth in Kur Mountains. Reward: 3619 councils. || * Obtain Mountain Muttons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 510 || 3619&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Desert Teas to Laura Neth in Kur Mountains. Reward: 7213 councils. || * Obtain Desert Teas x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 510 || 7213&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Deliver 10 Expert&#039;s Skinning Knives to Viedesi in Sun Vale. Reward: 19253 councils. || * Obtain Amazing Skinning Knives x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 510 || 19253&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 10 Quality Calligraphy Benches to Viedesi in Sun Vale. Reward: 9044 councils. || * Obtain Quality Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 520 || 9044&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 45 Edam Cheese to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 93605 councils. || * Obtain Edam Cheese x45&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 520 || 93605&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Deliver 10 Shark Chews to Laura Neth in Kur Mountains. Reward: 7390 councils. || * Obtain Shark Chews x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 520 || 7390&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Sets of Quality Deer Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7803 councils. || * Obtain Sets of Quality Deer Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 530 || 7803&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Sets of Quality Cow Shoes to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 7803 councils. || * Obtain Sets of Quality Cow Shoes x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 530 || 7803&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Deliver 10 Stuffed Bell Peppers to Laura Neth in Kur Mountains. Reward: 7595 councils. || * Obtain Stuffed Bell Peppers x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 530 || 7595&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Deliver 10 Quality Meditation Stools to Viedesi in Sun Vale. Reward: 9163 councils. || * Obtain Quality Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 540 || 9163&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Deliver 10 Aromatic Chickens to Laura Neth in Kur Mountains. Reward: 7775 councils. || * Obtain Aromatic Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 540 || 7775&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Deliver 10 Shroom Feasts to Laura Neth in Kur Mountains. Reward: 7984 councils. || * Obtain Shroom Feasts x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 550 || 7984&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Deliver 10 Beachside Blends to Laura Neth in Kur Mountains. Reward: 7984 councils. || * Obtain Beachside Blends x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 550 || 7984&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Desert Roses to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 3978 councils. || * Obtain Desert Roses x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 560 || 3978&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Green Peppers to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1326 councils. || * Obtain Green Peppers x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 560 || 1326&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Vegetable Masterpieces to Laura Neth in Kur Mountains. Reward: 8168 councils. || * Obtain Vegetable Masterpieces x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 560 || 8168&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Deliver 10 Spicy Cavefishes to Laura Neth in Kur Mountains. Reward: 8168 councils. || * Obtain Spicy Cavefishes x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 560 || 8168&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Deliver 10 Basic Pepperpots to Laura Neth in Kur Mountains. Reward: 8381 councils. || * Obtain Basic Pepperpots x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 570 || 8381&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Deliver 10 Hydration Punches to Laura Neth in Kur Mountains. Reward: 8381 councils. || * Obtain Hydration Punches x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 570 || 8381&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Deliver 10 Spicy Chickens to Laura Neth in Kur Mountains. Reward: 8568 councils. || * Obtain Spicy Chickens x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 580 || 8568&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deliver 10 Pepper Venisons to Laura Neth in Kur Mountains. Reward: 4406 councils. || * Obtain Pepper Venisons x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 590 || 4406&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Manticore Tail Tips to Fitz the Boatman on the Serbule docks. Reward: 4080 councils. || * Obtain Manticore Tail Tips x10&amp;lt;br&amp;gt;* Deliver to Fitz the Boatman x1 || 600 || 4080&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Great Chairs to Viedesi in Sun Vale. Reward: 21760 councils. || * Obtain Great Chairs x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 600 || 21760&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Cavefish Sticks to Laura Neth in Kur Mountains. Reward: 8976 councils. || * Obtain Cavefish Sticks x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 600 || 8976&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Deliver 10 Chuma&#039;s Agave Secrets to Laura Neth in Kur Mountains. Reward: 8976 councils. || * Obtain Chuma&#039;s Agave Secrets x10&amp;lt;br&amp;gt;* Deliver to Laura Neth x1 || 600 || 8976&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deliver 10 Great Calligraphy Benches to Viedesi in Sun Vale. Reward: 10948 councils. || * Obtain Great Calligraphy Benches x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 610 || 10948&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Deliver 10 Red Peppers to Thimble Pete in Hogan&#039;s Keep, Eltibule. Reward: 1642 councils. || * Obtain Red Peppers x10&amp;lt;br&amp;gt;* Deliver to Thimble Pete x1 || 610 || 1642&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Deliver 10 Great Meditation Stools to Viedesi in Sun Vale. Reward: 11288 councils. || * Obtain Great Meditation Stools x10&amp;lt;br&amp;gt;* Deliver to Viedesi x1 || 660 || 11288&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Industry/Level_Up_Rewards&amp;diff=7976</id>
		<title>Industry/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Industry/Level_Up_Rewards&amp;diff=7976"/>
		<updated>2015-09-15T16:51:05Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;{| {{STDT|sortable}} class=&amp;#039;table mw-collapsible mw-collapsed&amp;#039; style=&amp;#039;width:90%;&amp;#039; ! Level !! Bonus !! Skill |- | 05 || WORKORDER_COIN_REWARD_MOD || 0.01 |- | 06 || MAX_ACTIVE_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|sortable}} class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:90%;&#039;&lt;br /&gt;
! Level !! Bonus !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| 05 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 06 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 12 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || NPC_MOD_MAXSALESVALUE || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 15 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 18 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 20 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 24 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 25 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 28 || NPC_MOD_MAXSALESVALUE || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 30 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 30 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 35 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 36 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 42 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 42 || NPC_MOD_MAXSALESVALUE || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 45 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| 48 || MAX_ACTIVE_WORKORDERS || 1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || WORKORDER_COIN_REWARD_MOD || 0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Up Rewards]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Industry&amp;diff=7975</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Industry&amp;diff=7975"/>
		<updated>2015-09-15T16:38:19Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;300px| {{Quote| Competence in completing tasks to specification. Highly industrious workers can juggle more tasks at once, and earn slightly ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Industry.jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Competence in completing tasks to specification. Highly industrious workers can juggle more tasks at once, and earn slightly higher rewards for their hard work.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Industry&#039;&#039;&#039; is a new skill added Sept 15, 2015 that is leveled up and required by the Work Order system. You can start low level work orders in Serbule and as you level up, will be able to take on more advanced work orders in other regions or that you find as drops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Industry Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Assessment&amp;diff=7974</id>
		<title>Assessment</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Assessment&amp;diff=7974"/>
		<updated>2015-09-15T16:34:50Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;300px| {{Quote| Skill in determining things about somebody based on their visible appearance. A high Assessment skill lets you see more inf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assessment.jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in determining things about somebody based on their visible appearance. A high Assessment skill lets you see more information about other players when you examine them.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Assessment&#039;&#039;&#039; is a new skill added Sept 15, 2015. More details about it is needed. It shares the same XP/Rewards table as Civic Pride&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Civic Pride Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Talk:Special_Behavior_Badges&amp;diff=7862</id>
		<title>Talk:Special Behavior Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Talk:Special_Behavior_Badges&amp;diff=7862"/>
		<updated>2015-09-06T23:40:29Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;There is one for not wearing a belt as well&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is one for not wearing a belt as well&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=List_of_Equipment_Bonuses&amp;diff=7780</id>
		<title>List of Equipment Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=List_of_Equipment_Bonuses&amp;diff=7780"/>
		<updated>2015-09-05T10:44:58Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: added several item attributes to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 192&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 156&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.105&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Shirt || This leather armor is so comfortable, it&#039;s almost criminal. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 168&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 161&lt;br /&gt;
:MITIGATION_CRUSHING: 6&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 216&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Shirt || This is a masterpiece. It&#039;s got little hidden straps and buckles to make sure you can fit it perfectly to any form. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 192&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 185&lt;br /&gt;
:MITIGATION_CRUSHING: 7&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 240&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 204&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.115&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Shirt || Wow! Awesome! You could sleep in this baby, it&#039;s so comfortable. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 216&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 209&lt;br /&gt;
:MITIGATION_CRUSHING: 8&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Crude Shirt || A poor piece of Clothing,  but it does at least blend into the surroundings well. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:TAUNT_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Decent Shirt || People won&#039;t realize how silly your shirt is, because they won&#039;t even notice you&#039;re there! Much. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:TAUNT_MOD: -0.11&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Nice Shirt || Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:TAUNT_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Coat of the Summer Court || Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Breastplate || Rust damage has taken a heavy toll on this breastplate. It&#039;s still functional, but you&#039;ll probably get rust stains all over yourself. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 62&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cloth Shirt || Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice! || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 41&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Shirt || This crumpled leather shirt can&#039;t decide whether it wants to be nimble or protective, instead failing at both. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Shirt || Not nice to look at, but its got it where it counts. Which is to say the chest region. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cloth Shirt || Good for lounging around the house. Where nobody will see you. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Barding || Well this is pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Shirt || This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.085&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Shirt || It&#039;s pretty generic. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Coat || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Winter Coat || Extra insulated to protect against winds. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 67&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Shirt || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:HipThrow: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Breastplate || When the dwarves were holed up under Serbule so many centuries ago, they didn&#039;t have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MAX_HEALTH: 22&lt;br /&gt;
|-&lt;br /&gt;
| Elven Ceremonial Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Everpatching Shirt || Imbued with potent magic, the ever-patching shirt is constantly fixing itself. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 79&lt;br /&gt;
:COMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Breastplate || Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Chain Shirt || This is good armor, but rather uncomfortable if you have chest hair... lots of pinching. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 168&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Shirt ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 132&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Shirt || A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible? || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 137&lt;br /&gt;
:MITIGATION_CRUSHING: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Harness of Poisons || A strange mechanism that can augment an arthropod&#039;s venomous attack capabilities. (Only wearable by spiders.) ||  || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MOD_POISON: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Harry&#039;s Old Shirt || Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Breastplate || This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:VULN_COLD: -0.1&lt;br /&gt;
:VULN_FIRE: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it&#039;s not the best armor in terms of armor capacity. But ... but it&#039;s not bad. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 132&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
:VULN_ELECTRICITY: 0.2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Lawara&#039;s Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it&#039;s barely holding together. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shirt || Oh... yuck. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cloth Shirt || Not exactly formalwear, but not humiliating either. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Barding || Moderately less embarrassing! ||  || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Shirt || You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Shirt || This is a pro-quality piece of equipment! The stitching isn&#039;t even visible from the outside. Fancy. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Coat || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Nice Winter Coat || Cozy and warm, with lots of fur trim. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Coat || This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you&#039;ll squeal with delight! Okay that was in poor taste. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_HEALTH: 3&lt;br /&gt;
|-&lt;br /&gt;
| Quality Breastplate || Strong armor with a strong statement to make: &amp;quot;I like red!&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Breastplate || Strong armor with a strong statement to make: &amp;quot;I like red!&amp;quot; || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Barding || Pretty protective. Still pretty embarrassing. ||  || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Shirt || A pro made this leather armor, and aside from some unusual choices in tailoring, there&#039;s not much to complain about. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.095&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Shirt || This looks great! Very professional. And moderately comfortable, too! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Coat || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 113&lt;br /&gt;
:MITIGATION_CRUSHING: 4&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
:MOD_NATURE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 113&lt;br /&gt;
:MITIGATION_COLD_DIRECT: 1&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 3&lt;br /&gt;
|-&lt;br /&gt;
| RakChest || Temp armor for testing appearances || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Coat || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MITIGATION_ELECTRICITY: 2&lt;br /&gt;
:MITIGATION_FIRE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Robes of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 77&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Robes of Malediction || Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 77&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cloth Shirt || A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it&#039;s just hideous again. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Shirt || A novice-quality piece of work, with embarrassingly wide stitches. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Platemail || The rust and blood are the only things holding this together. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cloth Shirt || It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Shirt || Poor-quality leather has been crudely woven into a fairly repulsive shirt. It&#039;s essentially made of garbage. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Silver-Threaded Shirt || Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:BOOST_COLD_DIRECT: 5&lt;br /&gt;
|-&lt;br /&gt;
| Snail Plate Armor || The breastplate features a perfectly preserved Giant Snail shell. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Worn Coat || Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It&#039;s easy to see why: this armor is very... stalwart. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 53&lt;br /&gt;
|-&lt;br /&gt;
| Syndra&#039;s Winter Coat || Cozy and warm, with lots of fur trim. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 5 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 6 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 7 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 8 || Temp armor for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 9 || Temp armor for testing appearances ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
:VULN_ELECTRICITY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Tiger-Urine-Encrusted Shirt || It was in the bedding of Old Fangsworth&#039;s lair. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_HEALTH: 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Shoes || These horseshoes  err, cow shoes  are practically supernaturally lovely. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Deer Shoes || These horseshoes  err, deer shoes  are practically supernaturally lovely. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 78&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.065&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Boots || These boots breathe better than most leather garments, so your feet don&#039;t get quite as stinky. Plus, they have double-reinforced laces! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 82&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Wooden Cow Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to cows&#039; feet. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Wooden Deer Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Shoes || Wow, someone put way too much effort into these cow shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Boots || This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 94&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Wooden Cow Shoes || Wow, someone put way too much effort into these wooden cow shoes! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Wooden Deer Shoes || Wow, someone put way too much effort into these wooden deer shoes! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Shoes || If you know anything about cowshoe craftsmanship, you know you&#039;re looking at a masterpiece right here. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3.25&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you&#039;re looking at a masterpiece right here. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3.25&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 102&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.075&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Boots || These are like an extension of your feet, they&#039;re so comfortable! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 106&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Wooden Cow Shoes || A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Wooden Deer Shoes || A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Blanche&#039;s Running Shoes || These boots have been painted with gold lightning bolts. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Booties of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Boots of the Summer Court || Makeshift fae armor crafted from repurposed Winter Court armor. It doesn&#039;t have quite the style or powers of Summer Court armor, but it&#039;s not bad. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOVEMENT_SPEED: 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Ciervos&#039;s Anklets || The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they&#039;re unlucky... || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Cow Shoes || Horseshoes, but fitted for a cow&#039;s hooves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cow Shoes || A crude cow will love these crude shoes. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Crude Deer Shoes || A crude deer will love these crude shoes. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Boots || Hideous foot wrappings covered in excess leather to provide protection  but not comfort. Expect gigantic blisters. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Crude Wooden Cow Shoes || Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Wooden Deer Shoes || Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 0.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Shoes || Decent shoes for a cow that&#039;s not too shabby. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Decent Deer Shoes || Decent shoes for a deer that&#039;s not too shabby. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.045&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Boots || The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Boots || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Wooden Cow Shoes || If all you&#039;re looking for is some horseshoe-shaped pieces of wood to nail to your cow&#039;s feet, you&#039;re in luck. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Wooden Deer Shoes || If all you&#039;re looking for is some horseshoe-shaped pieces of wood to nail to your deer&#039;s feet, you&#039;re in luck. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Deer Shoes || Horseshoes, but fitted for a deer&#039;s hooves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Deerskin Boots || These were made out of deer skins. They&#039;re pretty cozy. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Boots || Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Kick: +25 damage&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Discarded Boots || It&#039;s hard to imagine, but once these boots were the height of fashion. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 29&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Boots || Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Echur&#039;s Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 2&lt;br /&gt;
|-&lt;br /&gt;
| Elven Plate Boots || Profoundly uncomfortable and rather awkward to move in, but very stylish. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Featherweights || When you put these slippers on, your whole body feels lighter. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 6&lt;br /&gt;
|-&lt;br /&gt;
| Flat Footers || Home-made from snail parts. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Flower Dainties || Handmade by a fairy, these make you especially light on your feet. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slippers || These were worn by a dainty goblin. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Stompers || These were worn by a tough goblin. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Shoes || Great! Just great. For cows. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Great Deer Shoes || Great! Just great. For deers. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Boots ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Boots || These are so soft to touch that you almost feel criminal wearing them out into the mud and gore. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Great Wooden Cow Shoes || You&#039;d almost think these were metal, that&#039;s how great these bits of wood are! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Wooden Deer Shoes || You&#039;d almost think these were metal, that&#039;s how great these bits of wood are! || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Hateboots || These boots have been dyed red and given a preposterous name. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shoes || Smelly old shoes. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 7&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Shoes || Comfortable shoes that make a violent cow feel free as the wind. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Boots || Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Boots || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MOD_ELECTRICITY: 0.04&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Wooden Deer Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Rugged Boots || Although they&#039;re leather instead of metal, these insulated boots are made for protection, not grace or mobility. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:Kick: +-2 damage&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pig Shoes || Horseshoes, but fitted for a pig&#039;s hooves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Boots || Well-made boots with significant armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Boots || Well-made boots with significant armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Shoes || Nice cow shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
|-&lt;br /&gt;
| Quality Deer Shoes || Nice deer shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you&#039;d see in a storefront window, if there was a store specifically for evasion boots, which there is not. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.055&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Boots || These boots are pretty nice to wear, and seem like they&#039;ll last a long time, too. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Boots || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_ELECTRICITY: 0.05&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Wooden Deer Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RakBoots || Temp armor for testing appearances || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Boots || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cow Shoes || Your violent cow will be made all the more violent by these uncomfortable shoes! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Rough Deer Shoes || The nails are too long for the deer&#039;s small hooves, causing considerable pain while wearing. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Boots || Well, they&#039;re hand-made shoes. Not everything that&#039;s hand-made is good quality, though, it turns out. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wooden Cow Shoes || Basically just chunks of wood nailed to a cow&#039;s feet. Which makes them sound more comfortable than they really are. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 0.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wooden Deer Shoes || Basically just chunks of wood nailed to a deer&#039;s feet. Which makes them sound more comfortable than they really are. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 0.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ruggedized Boots || Strong general-purpose footwear, with metal outside for protection, wool inside for insulation. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Shifter&#039;s Boots || A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Trotters || Special deer-fitted horseshoes made of an otherworldly metal.  || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_DARKNESS: 3&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cow Shoes || Farmers typically don&#039;t feel compelled to shod a cow. But some cows are more violent and adventurous than others. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Wooden Cow Shoes || If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 0.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Wooden Deer Shoes || If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 0.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Slimy Shoes || These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don&#039;t worry about them being uncomfortable, though: there&#039;s tons of ooze in there to keep your feet cozy. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_ACID: 2&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MOD_ELECTRICITY: 0.04&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they&#039;re very protective, but very uncomfortable. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Test Boots 3 || Test shoes for testing appearances || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Tough Old Shoes || A pair of old cloth shoes that are much, &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; tougher than they look. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Web-Encrusted Shoes || These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head? || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:MITIGATION_ACID: 1&lt;br /&gt;
|-&lt;br /&gt;
| Windstep Shoes || Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don&#039;t protect your feet very well, so you&#039;ll need significant endurance to tolerate the numerous stubbed toes and sprained ankles. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Yarn Socks || A pair of yarn socks. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Gloves || These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:MITIGATION_NATURE: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Gloves || These gloves are so light, yet so protective! Astonishing craftsmanship. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:MITIGATION_NATURE: 6&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Gloves || They&#039;re as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:MITIGATION_NATURE: 7&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Claws of the Undone Beast || Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_WEREWOLF: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Gloves || The padding is worn through in all the right places, making it easy to fight in these disgusting gloves. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Gloves || The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren&#039;t much fun to wear. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Gloves || These still get insanely hot and sweaty when worn, but at least they&#039;re kind of fashionable. Kind of. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Gauntlets || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Gloves || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Punch: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Gauntlets || Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 31&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Elven Gauntlets || These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you&#039;re not trying to do anything too terribly dextrous. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:BOOST_SKILL_ARCHERY: -2&lt;br /&gt;
|-&lt;br /&gt;
| Fey Gloves || Light, delicate gloves that seem far more fragile than they really are. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Gardener&#039;s Gloves || These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly. || &lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_GARDENING_GROWSPEED: 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets || Who doesn&#039;t love steel plate armor on your hands? Well... besides wizards? || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: -1&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of the Summer Court || Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Fist Wraps || Protects your hands so well that you can even punch harder than before. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Gloves || Thick smelly gloves that have been through a few fights || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Graz&#039;s Shackles || The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.) || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:VULN_COLD_DIRECT: -0.1&lt;br /&gt;
:VULN_FIRE_DIRECT: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Gloves || Pleasant to wear and reasonably protective. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:MITIGATION_NATURE: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Grouper Grippers || The smell is almost unbearable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:BOOST_NATURE: 5&lt;br /&gt;
|-&lt;br /&gt;
| Grouper Gropers || These smell like sailor vomit. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:BOOST_NATURE: 15&lt;br /&gt;
|-&lt;br /&gt;
| Jumjab&#039;s Necrogloves || Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Gloves || The legacy is one of rusting quietly in a cave for hundreds of years. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Gloves || These are so slimy, wearing them is like sticking dozens of leeches to your hands. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Myconic Defense Gloves || Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_NATURE: 1&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Gauntlets || Well, there&#039;s no name inscribed on them or anything. But you could give them a name if you wanted! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MOD_SKILL_SWORD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Gauntlets || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gladiator Gloves || These super-thick chainmail gloves are used by orcish arena fighters. They&#039;re uncomfortable and ugly, but very thick. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_DRUID: -0.1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: -0.1&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it&#039;s still better than steel gauntlets if you&#039;re trying to aim a bow. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
|-&lt;br /&gt;
| Quality Gloves || They&#039;re vaguely gold-colored, because gold is the color of quality. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Gloves || They&#039;re vaguely gold-colored, because gold is the color of quality. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Gloves || These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Gauntlets || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Gloves || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Gloves || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Republic Gloves || Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Gloves || Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Ruggedized Gloves || An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
:MITIGATION_FUNGUS: -3&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Gloves || Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Gloves || Great for punching! Also, somehow makes your kicks hurt more, too... weird. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Gauntlets || The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:PoundToSlag: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Gloves || Wow, purple gloves. Very nice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Gloves || Wow, purple gloves. Very nice. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Control Gloves || Insulated gloves for the most demanding of environments || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ukorga&#039;s Furry Fistwraps || Warm and cozy without getting in the way of violence. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ursula&#039;s Gloves || Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Velkort&#039;s Classy Gloves || Velkort gave these to you. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Venom Piercers || Magic gauntlets that were in a giant spider&#039;s hoard for decades, taking some of the spider&#039;s aspect. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 55&lt;br /&gt;
:MOD_POISON: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Webbed-Up Gloves || Decades of spiderwebs have made the joints hard to open and close. It&#039;s hard to make magical gestures while wearing them, but on the bright side, they&#039;re silky smooth inside. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:BOOST_FIRE: -1&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Helmet || This helmet goes beyond mere adequacy. It says &amp;quot;adequate isn&#039;t enough!&amp;quot; It takes it one step farther, all the way to more-than-adequate. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:MITIGATION_ACID: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Helmet || A hat you wouldn&#039;t be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:MITIGATION_ACID: 6&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Helmet || A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:MITIGATION_ACID: 7&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Brainwave Safety Hat || This supposedly protects against brain-eaters. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:BOOST_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Coif of Calamities || &amp;quot;Coif of Calamities&amp;quot; is inscribed inside, in tiny lettering. It doesn&#039;t seem very calamitous, though. Maybe it was some sort of ancient marketing campaign. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Helm || A thick layer of mold lines the inside, helping to seal the helmet to your head. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 19&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Balaclava || A cotton hat that&#039;s good in the cold. || &lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Helmet || While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Champron || Hammered together from simple materials, for a simple battle cow. ||  || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Helmet || A well-made helmet that will keep you alive in combat. But you&#039;ll sweat profusely in it, and you don&#039;t want to know what it&#039;s going to do to your hair. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Helm || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:MITIGATION_ACID: 1&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Cap || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Headbutt: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Helm || A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that&#039;s what you&#039;re into. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Elven Officer&#039;s Helm || Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 53&lt;br /&gt;
:MAX_CLEANLINESS: 10&lt;br /&gt;
|-&lt;br /&gt;
| Flanged Helm || A fairly basic helmet with some unnecessary stylistic flourishes. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cap || Iconic goblin headwear. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Helmet || The finest in slave-made head protection. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Helmet || A helmet that&#039;s stylish and also functional! Great. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:MITIGATION_ACID: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Helm of the Summer Court || This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_PSYCHIC_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:BOOST_PSYCHIC_DIRECT: 1&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Clothing&lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Indestructible Fae Knight&#039;s Helm || Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don&#039;t think about it too much. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:BOOST_PSYCHIC: 3&lt;br /&gt;
:BOOST_SKILL_SWORD: 3&lt;br /&gt;
|-&lt;br /&gt;
| Intellect Augmentation Helmet || The damaged remains of an intellect-enhancement helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Jaunty Hat of Despair || Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 37&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Helm || Knights love this sort of thing. Hope they don&#039;t go out in a thunderstorm though... || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:VULN_ELECTRICITY: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Hat || What a gauche hat! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Helm || Smelly old helmet. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 7&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Champron || A better-made helmet for a better-made bovine. ||  || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Helmet || A comfy helmet that is almost (but not quite) attractive, too! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Helm || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:MITIGATION_ACID: 2&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Cap || For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It&#039;s not really the best possible cap, but standards usually aren&#039;t. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 41&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gladiator Cap || This ugly leather thing is supposed to be worn on the head, apparently. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_MENTALISM: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Champron || Hammered and polished and ready for battle. ||  || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Helm || This is a nice helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Helm || This is a nice helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Helmet || Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Helm || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Helm || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Helm || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Helmet || Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Helmet || While vaguely protective, this lopsided helmet is so unbalancing that you&#039;re almost better off just going into combat without a helm at all. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Skullcap || A tough little helmet. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
|-&lt;br /&gt;
| Snail Mother&#039;s Face || The face of a big snail has been made into a makeshift helmet. ||  || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Helmet || It&#039;s a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It&#039;s still a great helm, but you imagine it was once even more impressive. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 52&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Helm || A sturdy boring helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Helm || A sturdy boring helmet. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Thimble Pete&#039;s Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. || &lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Helm || Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Web-Coated Hat || This hat was stuck to a spider for years. There&#039;s so much webbing that you can&#039;t get all of it off, and it&#039;ll keep falling in your face while you try to murder things. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:MAX_POWER: -5&lt;br /&gt;
|-&lt;br /&gt;
| Whitecap || It smells like spores and dysentery, but it seems to have interesting mushroom powers. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:BOOST_NATURE: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 130&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.105&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Leggings || These beautiful leather pants are so soft, you just want to pet them. Don&#039;t let anybody see you doing that. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 140&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 134&lt;br /&gt;
:MITIGATION_SLASHING: 6&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Slacks || Someone was buried in these, apparently. They&#039;re caked with dust, but don&#039;t seem the worse for wear. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 150&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Leggings || You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 160&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 154&lt;br /&gt;
:MITIGATION_SLASHING: 7&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 170&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.115&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Leggings || Slip into these and enjoy having leather on your crotch like never before. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 174&lt;br /&gt;
:MITIGATION_SLASHING: 8&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Crude Pants || Someone has awkwardly painted these sub-par pants. Well, woodland animals aren&#039;t super smart, so maybe that&#039;ll do. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 20&lt;br /&gt;
:TAUNT_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Decent Pants || Decent pants that blend into the surroundings. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:TAUNT_MOD: -0.11&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Nice Pants || This is a great camouflage job! The pants, well, they&#039;re not &amp;lt;i&amp;gt;bad&amp;lt;/i&amp;gt; per se... || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:TAUNT_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Pants || Sure they&#039;re gross, but they&#039;re already worn in, and the caked-on dirt provides extra resilience. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Long Underwear || These cotton undergarments are possibly the least interesting piece of clothing possible. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cloth Pants || A rustic farmer might consider these pants barely adequate. Might. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Pants || A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Leggings || With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cloth Pants || The premier choice for those who work the land daily. Strong stitching, and none of that annoying &amp;quot;attractiveness&amp;quot; to get in the way. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Pants || These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.085&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Leggings || Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Greaves || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Pants || Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:KneeKick: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Leggings || It&#039;s been about 15 centuries since the Serbule Revolt, but these dwarven leggings don&#039;t seem a day over 450. Their preservative magic is quite strong. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves&#039; usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they&#039;re impressively protective, they&#039;re still pretty uncomfortable. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
|-&lt;br /&gt;
| General Lawyr&#039;s Pants || These once-amazing pants aren&#039;t amazing anymore. They&#039;re torn and mangled. But there&#039;s still some armor on them... could be worse! A hand-sewn tag inside says &amp;quot;To General Lawyr, may you remember me always, your Kello.&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Leggings || Strong pants made of leather. You don&#039;t want to think about what creature the leather may have come from. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Skirt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn&#039;t wash out. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 56&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Pants ||  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 110&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Leggings || Astonishingly, these leather pants don&#039;t chafe! This is some high-grade magic right here. Or just great tailoring. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 114&lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Greaves of the Summer Court || Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Greaves of the Winter Court || The metal is always freezing cold, but you&#039;ll soon become numb to such trivial irritations. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOD_MEDITATION_DURATION: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Idealist&#039;s Skirts || This kilt is part of the uniform of the dwarven Idealist&#039;s Guild. Members produce a substance they call &amp;quot;optimism&amp;quot;, which is sold in the form of addictive crystals. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:BOOST_PSYCHIC_DIRECT: 2&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Ivyn&#039;s Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_NATURE: 4&lt;br /&gt;
|-&lt;br /&gt;
| Long Stockings || These are just cotton underclothes, but they&#039;re really well made! || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MAX_INVENTORY_SIZE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Long-Lost Leggings || Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right? || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Makopa&#039;s Pants || Once worn by Makopa the semi-legendary goblin boss. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Pants || These have been in the muck for ages... || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cloth Pants || Not bad. You wouldn&#039;t even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Pants || These leather pants are so soft. They&#039;re nice for dodging arrows and the like.  || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Leggings || Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Greaves || Made of snail shells and sinew. Only somewhat stinky. ||  || &lt;br /&gt;
:Armor: 74&lt;br /&gt;
:MITIGATION_SLASHING: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It&#039;s really quite disturbing, but the armor is tough... || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MITIGATION_PSYCHIC: 4&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Greaves || Leather armor with a thin layer of strong metal inside. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 64&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 64&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Pants of the Yearning Sea || Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy! || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.095&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Leggings || Stylish, protective, and almost-but-not-quite comfortable. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
|-&lt;br /&gt;
| Quality Pants || The &amp;quot;quality&amp;quot; in the title refers to the defensive merits, not the fashion statement. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Pants || The &amp;quot;quality&amp;quot; in the title refers to the defensive merits, not the fashion statement. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Greaves || Made of snail shells and sinew. ||  || &lt;br /&gt;
:Armor: 94&lt;br /&gt;
:MITIGATION_SLASHING: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
:MOD_NATURE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Disturbing Dimensional Panties || They&#039;re supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 62&lt;br /&gt;
:MAX_INVENTORY_SIZE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Lucky Underpants || Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cloth Pants || The quadruple-thick stitching screams &amp;quot;overcompensating&amp;quot; and the pattern is frankly horrendous. But it&#039;d be good for sewer-delving or something. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Leggings || Sewn by an amateur, with low-quality materials and a lack of fashion sense. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 20&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cloth Pants || A barbaric act of cruelty to cotton. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Leggings || With horrid stitching and gigantic holes, these smelly pants are just plain sad. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| Sir Coth&#039;s Discarded Gift || Apparently Rita gave these to Sir Coth, who has since discarded them. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Spider Leggings || Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:ClothArmor&lt;br /&gt;
:Clothing&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Ukorga&#039;s Experimental Pants || Full of wool! Way too much wool. You&#039;d get heatstroke if it was too hot! || &lt;br /&gt;
:Clothing&lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 68&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
:MITIGATION_FIRE_INDIRECT: -1&lt;br /&gt;
|-&lt;br /&gt;
| Web-Encrusted Pants || There&#039;s a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of. || &lt;br /&gt;
:LeatherArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid Beaker || A beaker for flinging chemicals in combat. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_ACID_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Admin Sword || Test sword! || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 20000&lt;br /&gt;
|-&lt;br /&gt;
| Agrashab&#039;s Club || Agrashab used this club for a while before he found a better one. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.07&lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Dwarven Blade || A very old style of Dwarven sword design. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.08&lt;br /&gt;
:MOD_SKILL_STAFF: 0.14&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.14&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Combat Staff || No words. Just swing this staff around a few times and you&#039;ll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.09&lt;br /&gt;
:MOD_SKILL_STAFF: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Melee Staff || No words. Just swing this staff around a few times and you&#039;ll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Battlestaff || Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility! || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder&#039;s hand. Craftsmanship! ||  || &lt;br /&gt;
:BOOST_SKILL_HAMMER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hardened Staff || It&#039;s charred and black from tossing hundreds of fireballs over the years, but it&#039;s still really comfortable to use. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Beaker of Xegatis || This beaker is one of Xegatis&#039; early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it&#039;s surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. ||  || &lt;br /&gt;
:MOD_ELECTRICITY_DIRECT: 0.08&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:Bomb: +35 damage&lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_FIRE_INDIRECT: 0.1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Brass Knuckles || They&#039;ve turned all green and gross. But they&#039;ll still work to make your punches more painful. ||  || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Council Trooper Sword || It has an inscription: &amp;quot;Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death.&amp;quot; || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Crude Combat Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.02&lt;br /&gt;
:MOD_SKILL_STAFF: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Cruel Club || A very nasty very heavy stick. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Combat Staff || This staff is what you&#039;d expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.03&lt;br /&gt;
:MOD_SKILL_STAFF: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Decent Melee Staff || This staff is what you&#039;d expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Deworming Club || This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:IGNORE_CHANCE_KNOCKBACK: 0.2&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Hammer || Thick and awkward, but basically indestructible. ||  || &lt;br /&gt;
:BOOST_SKILL_HAMMER: 1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Medic Staff || Used by Dwarves who must venture onto the battle field to aid fallen comrades. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 20&lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Pugilfist || It&#039;s a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 3&lt;br /&gt;
|-&lt;br /&gt;
| Elerimon Staff || Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It&#039;s a powerful weapon, though it is marred by long ugly claw marks. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Cestus || The preferred punching thingy of elven bullies. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Elven Longsword || The  rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Elven Staff || Elves create these staves when they&#039;re feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
 || &lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they&#039;re out past curfew. ||  || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club&#039;s wielder gets a &amp;lt;i&amp;gt;tiny&amp;lt;/i&amp;gt; bit incinerated when the fire gets out of control... but what are you, a baby? || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Freezing Staff || This wooden staff is icy cold to the touch. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ICEMAGIC: 0.04&lt;br /&gt;
:VULN_COLD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cestus || This simple fist weapon was fitted for a goblin&#039;s hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) ||  || &lt;br /&gt;
:BOOST_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cutlass || Goblin-made, with a focus on sharpness over all else. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Staff || Very sturdy, but with a hollow core that gives it a strange heft when swung. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblinblade || Forged by the most skilled goblin weaponsmiths in the tri-county area. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 3&lt;br /&gt;
|-&lt;br /&gt;
| Golem Fist || A piece of arm machinery from a large ancient golem. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.06&lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Gulagra&#039;s Club || Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of the Five Truths || Covered in weird runes. Probably just graffiti. ||  || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Hand Drum || A simple and nicely-made drum. ||  || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Percussion,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Percussion)&lt;br /&gt;
|-&lt;br /&gt;
| Hogan&#039;s Crippler || Hogan the staff-fighter&#039;s masterpiece... Well, a reasonable facsimile. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&#039;s Staff || Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:MOD_FIRE_INDIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Jesina&#039;s Staff || Handmade by a fairy, this staff is embarrassingly dainty. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Joeh&#039;s Old Sword || This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, &amp;quot;speed stripes&amp;quot; on the blade, and the pommel lights up in the dark. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Maiming Beaker || The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Mallet of Obliteration || This ungainly hammer has an inscription: &#039;Not even their bones must survive. - Ku Turla&#039; ||  || &lt;br /&gt;
:PoundToSlag: +40 damage&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn&#039;t get around to it. It&#039;s still a nice sword, though. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer&#039;s Training Staff || Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren&#039;t exactly quality building material. It&#039;s topped with a green necromancy gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:FireStaff&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: -5&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Test Staff || A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nice Combat Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
:MOD_SKILL_STAFF: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Orloaka&#039;s Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn&#039;t all that great.) || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Punchmaster || It says &amp;quot;punchmaster&amp;quot; in small letters. It&#039;s been painted in primary colors and the leather straps smell curiously of oranges. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||  || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||  || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it&#039;s hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.05&lt;br /&gt;
:MOD_SKILL_STAFF: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it&#039;s hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: &#039;Grown from trees, toned with bees, disowned by Elise.&#039; Elise keeps pretty busy. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: &#039;Grown from trees, toned with bees, disowned by Elise.&#039; Elise keeps pretty busy. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Recuperative Beaker || This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Rough Combat Staff || Well, the bark has mostly been removed. Mostly. You&#039;ll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.01&lt;br /&gt;
:MOD_SKILL_STAFF: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You&#039;ll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Staff || It doesn&#039;t have any sand magic or anything. It&#039;s just been in the sand a long time. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.05&lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Sedgewick&#039;s Honor || A blade that has been in the Sedgewick family line for generations. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:MOD_SKILL_SWORD: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. ||  || &lt;br /&gt;
:MOD_POISON_DIRECT: 0.08&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Silvered Sword || An iron sword with a thick coat of silver on top. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
:SilverWeaponBonusDamage&lt;br /&gt;
:SilverWeaponDispel&lt;br /&gt;
|-&lt;br /&gt;
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:SilverWeaponBonusDamage&lt;br /&gt;
:SilverWeaponDispel&lt;br /&gt;
|-&lt;br /&gt;
| Spider Cestus || It was found in the gut of a giant spider. That&#039;s really the only spider-related thing going on here. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Splash Beaker || A beaker for flinging chemicals in combat. Held in the main hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_BATTLECHEMISTRY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Ice || This seems to be made of enchanted ice. Kind of neat. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ICEMAGIC: 0.05&lt;br /&gt;
:VULN_COLD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don&#039;t make them like this anymore. ||  || &lt;br /&gt;
:RecklessSlam: +10 damage&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Cestus || It&#039;s sturdy, but it&#039;s so simple that it&#039;d be hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to be sturdy. But it&#039;s not false advertising, anyway. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: &#039;Hewn from yew, dipped in dew, and spit on by a ewe.&#039; || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: &#039;Hewn from yew, dipped in dew, and spit on by a ewe.&#039; || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Sword || Competent workmanship. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Sword || Competent workmanship. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Swishystick || So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| The Flower Child&#039;s Prodder || The Flower Child liked to lovingly poke people with this dainty stick. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it&#039;s still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:VULN_FIRE: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Velkort&#039;s Hand-Me-Down || An inscription in Elven reads &amp;quot;To my lovely Velkort, thanks for a great evening.&amp;quot; || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Wolfbite || An old style of blade, favored by some werewolves but not many others. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. || &lt;br /&gt;
:Sword&lt;br /&gt;
 || &lt;br /&gt;
:ColdIronWeaponBonusDamage&lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Yagreet&#039;s Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 10&lt;br /&gt;
:BOOST_PEPTALK_SENDER: 10&lt;br /&gt;
:BOOST_RECONSTRUCT_SENDER: 20&lt;br /&gt;
:RevitalizeResetsPepTalk&lt;br /&gt;
|-&lt;br /&gt;
| Yagreet&#039;s Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. || &lt;br /&gt;
:FireStaff&lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 10&lt;br /&gt;
:BOOST_PEPTALK_SENDER: 10&lt;br /&gt;
:BOOST_RECONSTRUCT_SENDER: 20&lt;br /&gt;
:RevitalizeResetsPepTalk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Alamyneth || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Cold Mitigation 1 || A figurine of a smiling man with ice-entombed feet. ||  || &lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 1 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 2 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 3 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 4 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 5 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! ||  || &lt;br /&gt;
:MITIGATION_CRUSHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Fire Magic +1 || A figurine of a tiny metal fireball on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Fire Magic +2 || A figurine of two tiny metal fireballs on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Lycanthropy +1 || Covered in matted fur. ||  || &lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Lycanthropy +2 || Covered in spiked teeth. ||  || &lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +10 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 10&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +15 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 15&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +20 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +25 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 25&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +30 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 30&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +5 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +50 || A figurine of a tiny shield. ||  || &lt;br /&gt;
:MAX_ARMOR: 50&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +10 || A figurine of a heart with many smaller little hearts attached to it. Eerie. ||  || &lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +15 || A figurine of two hearts combined. Weird. ||  || &lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +20 || A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy. ||  || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +25 || A figurine of a woman with hearts glued to every surface of her body. Very disturbing. ||  || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +30 || A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm. ||  || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +5 || A figurine of a heart. ||  || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 1 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 2 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 3 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 4 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 5 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 1 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 2 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 3 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 4 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 5 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Swording +1 || Covered in little tiny blades. ||  || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Swording +2 || Shaped like a tiny pair of longswords. ||  || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Unarmed +1 || A tiny metal fist on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Unarmed +2 || A tiny metal foot on a chain. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Pack || A figurine of two wolves killing a deer together. So tiny and yet so detailed! ||  || &lt;br /&gt;
:BOOST_ABILITY_PACKATTACK: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Rugged Traveler || A figurine of a muscular human with a huge pack on his back. ||  || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 3&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it&#039;s not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) ||  || &lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
:MOD_SLASHING: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Elzehatl&#039;s Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. ||  || &lt;br /&gt;
:BOOST_PSYCHIC_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Eraphylle || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: -40&lt;br /&gt;
:MITIGATION_UNIVERSAL: 5&lt;br /&gt;
|-&lt;br /&gt;
| Eynophille || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Fae Bead Necklace || A string covered in weird little beads and shells. ||  || &lt;br /&gt;
:HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01&lt;br /&gt;
:MAX_ARMOR: 25&lt;br /&gt;
|-&lt;br /&gt;
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. ||  || &lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. ||  || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Hammerseal || A potent dwarven rune. ||  || &lt;br /&gt;
:MAX_ARMOR: 10&lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea&#039;s spell compelled everyone to love these necklaces, but even magic can&#039;t control fashion for long, and now these are seen as incredibly gauche. ||  || &lt;br /&gt;
:MAX_ARMOR: 15&lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Indicator of False Beauty || A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It&#039;s pretty unnerving. ||  || &lt;br /&gt;
:MITIGATION_PSYCHIC_DIRECT: 5&lt;br /&gt;
:MOD_SKILL_PSYCHOLOGY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Jumjab&#039;s Compelling Augment || Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat. ||  || &lt;br /&gt;
:MOD_SKILL_NECROMANCY: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Test Medallion || A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Charm || An elegant opal on a thin gold chain. Tasteful. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:MITIGATION_FUNGUS: 2&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:MITIGATION_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Sie Antry&#039;s Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie&#039;s fairy friends. ||  || &lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Soothing Medallion || An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while. ||  || &lt;br /&gt;
:Soothe: +50 damage&lt;br /&gt;
|-&lt;br /&gt;
| Symbol of Hate Made Manifest || Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_HEALTH: 50&lt;br /&gt;
:MAX_POWER: -25&lt;br /&gt;
|-&lt;br /&gt;
| Thundersmite || A potent dwarven rune. ||  || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:MOD_ELECTRICITY_DIRECT: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Tidal&#039;s Circlet || Made of blackened metal and etched with demonic runes. ||  || &lt;br /&gt;
:MITIGATION_FIRE: 0.1&lt;br /&gt;
:MOD_COLD: 0.1&lt;br /&gt;
:MOD_NATURE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. ||  || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Yyllastra || This is just some weird elven runes on a chain. || &lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid Flask || A flask for flinging chemicals in combat. Held in the off hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_ACID_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Anguish Orb || Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:NECROMANCY_COST_MOD: -0.2&lt;br /&gt;
|-&lt;br /&gt;
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.04&lt;br /&gt;
:MOD_TRAUMA: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.25&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Range || A longbow optimized for long-distance targets. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:LongShot: +35 damage&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Burning Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.2&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Chugging Flask || This old flask is perfectly shaped for gulping down quick-brewed healing concoctions. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4&lt;br /&gt;
|-&lt;br /&gt;
| Classic Lute || A well-made but simple lute. ||  || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Strings,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Strings)&lt;br /&gt;
|-&lt;br /&gt;
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.2&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Bashbow || Dwarves aren&#039;t really great at making bows with decent range. But this bow is very sturdy! || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BowBash: +8 damage&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:ToxinBomb: +15 damage&lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule Bow || A light bow designed for precision over power. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:AimedShot: +15 damage&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:MOD_TRAUMA: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Fire Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.2&lt;br /&gt;
|-&lt;br /&gt;
| Furlak&#039;s Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Fury Orb || This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
:MITIGATION_PSYCHIC: -5&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.25&lt;br /&gt;
|-&lt;br /&gt;
| Gemshorn || An ocarina made of horn. ||  || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Wind,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Wind)&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Claw || This martial artist&#039;s glove is adorned with small sharpened metal protrusions. It smells like soup. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblinic Piercer || Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: -10&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Goblinized Bow || An Elven bow that&#039;s been enhanced with Goblin magic. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gulagra Orb || There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don&#039;t try to tell &amp;lt;i&amp;gt;him&amp;lt;/i&amp;gt; that. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:LOOT_BOOST_CHANCE_RARE: 0.03&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.25&lt;br /&gt;
|-&lt;br /&gt;
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.25&lt;br /&gt;
|-&lt;br /&gt;
| Heat Orb || It&#039;s a pool of liquid heat energy trapped in special glass. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.15&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.25&lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
|-&lt;br /&gt;
| Lawara&#039;s Bow || Apparently once used by Lawara, an elf you met in a cave. It&#039;s high-quality, and has a custom hand plate that provides a bit of shielding. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Leopold&#039;s Claw || The deadly elf Leopold wore this claw. Until he died. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.055&lt;br /&gt;
:MOD_TRAUMA: 0.19&lt;br /&gt;
|-&lt;br /&gt;
| Lopsided Flask || This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Malgath&#039;s Demo Bow || A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: -1&lt;br /&gt;
|-&lt;br /&gt;
| Primitive Fighting Claw || Sharpened bone &amp;quot;blades&amp;quot; protrude from this off-hand martial weapon. It&#039;s silly looking, but dangerous! ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It&#039;s a little uncomfortable to wear, though. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It&#039;s a little uncomfortable to wear, though. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Recuperative Flask || This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. ||  || &lt;br /&gt;
:MITIGATION_FIRE_INDIRECT: 5&lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:NECROMANCY_COST_MOD: -0.15&lt;br /&gt;
|-&lt;br /&gt;
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. ||  || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.045&lt;br /&gt;
:MOD_TRAUMA: 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Fighting Claw || Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Splash Flask || A flask for flinging chemicals in combat. Held in the off hand. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_BATTLECHEMISTRY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Bow || The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:RibShatter: +8 damage&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. ||  || &lt;br /&gt;
:BruisingBlow: +10 damage&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you&#039;re a Rakshasa. ||  || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_TRAUMA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Orb || Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NecromancyGem&lt;br /&gt;
 || &lt;br /&gt;
:NECROMANCY_COST_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Tremor&#039;s Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can&#039;t use bows, but Tremor liked plucking the string to make a &#039;twang&#039; sound. It really irritated other myconians, and Tremor liked that. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Tremor&#039;s Enhanced Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can&#039;t use bows, but Tremor liked plucking the string to make a &#039;twang&#039; sound. It really irritated other myconians, and Tremor liked that. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. || &lt;br /&gt;
:Bow&lt;br /&gt;
 || &lt;br /&gt;
:BOOST_PIERCING: 1&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that&#039;s just a tale invented to sell flasks. || &lt;br /&gt;
:ChemistryEquipment&lt;br /&gt;
 || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Warmth Orb || It&#039;s glass with some kind of chemicals in it. ||  || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;OffHandShield&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid-Pitted Shield || Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it&#039;s not really very protective. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. ||  || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Battered Shield || An old shield that was repaired by a human named Tyler. It&#039;s not pretty, but it&#039;s quite sturdy. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:MITIGATION_POISON: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Shield || This sucker&#039;s seen some good times and some bad times. But mostly bad times, from the shield&#039;s point of view. ||  || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Defender of the Frail || This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don&#039;t use it, you&#039;re throwing away his life&#039;s work! || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MITIGATION_UNIVERSAL: 2&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Targe || Robust, like dwarves. Flammable, like dwarves. ||  || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_SHIELD: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Elven Shield || Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Shield || Etchings in the Goblin language roughly translate to &amp;quot;I Don&#039;t Care About Your Feelings&amp;quot;. It sounds better in the native tongue. ||  || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Shield || Etchings in the Goblin language roughly translate to &amp;quot;I Bash Really Well&amp;quot;. It sounds better in the native tongue. ||  || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Marna&#039;s Lucky Shield || If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy. ||  || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shield || Well, you wouldn&#039;t want to eat off this shield, that&#039;s for sure. But why would you eat off a shield? Just strap it on your arm, weirdo. ||  || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Guardian&#039;s Shield || This antique shield once had an insignia, but it&#039;s been dented and scratched beyond recognition. ||  || &lt;br /&gt;
:Armor: 37&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nelson Ballard&#039;s Shield || Obtained from a human named Nelson Ballard. It&#039;s not in the best condition, but it has been powerfully enchanted. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
|-&lt;br /&gt;
| Oaken Shield || A thick wooden shield, etched with magical runes. ||  || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Old Crusty&#039;s Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach&#039;s protective power. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:VULN_FIRE_DIRECT: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Targe || A mass-produced shield for non-elite orcs. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
|-&lt;br /&gt;
| Quality Shield || &amp;quot;You&#039;ll look protected yet stylish with the latest quality shield from Helena&#039;s Quality Killsuits.&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Shield || &amp;quot;You&#039;ll look protected yet stylish with the latest quality shield from Helena&#039;s Quality Killsuits.&amp;quot; || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Shield || This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:StunningBash: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s Shield || This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Snail Shield || Made from a perfectly preserved Giant Snail shell. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_UNIVERSAL: 1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Targe || The elite Stalwarts used this sort of shield. It&#039;s hard to find fault with the design, except that it&#039;s super heavy. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 55&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shield || It&#039;s wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shield || It&#039;s wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Tuber Aegis || A simple shield that is potato-brown in color. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&#039;s Shield || Obtained from a human named Tyler, this shield seems to have been well-maintained. || &lt;br /&gt;
:MetalArmor&lt;br /&gt;
:Fashionable&lt;br /&gt;
 || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Racial&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Earrings of Community || Designed to be worn in humans&#039; pierced ears, these earrings boost the wearer&#039;s maximum capacity for enjoyment of others&#039; company, allowing them to be alone longer without becoming miserable. ||  || &lt;br /&gt;
:MAX_COMMUNITY: 10&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Cleanliness || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring repels dust and dirt. ||  || &lt;br /&gt;
:MAX_CLEANLINESS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Health || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring enhances the elf&#039;s biorhythms slightly. ||  || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Precision || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring enhances the elf&#039;s natural accuracy with a bow. ||  || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sinda&#039;s Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa&#039;s tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, &amp;quot;to Sinda, the explorer supreme.&amp;quot; ||  || &lt;br /&gt;
:MAX_MAP_PINS_PER_AREA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Tail Ring of Hydration || Designed to be worn at the base of a Rakshasa&#039;s tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long. ||  || &lt;br /&gt;
:HYDRATION_DROP_CHANCE: -0.025&lt;br /&gt;
|-&lt;br /&gt;
| Tail Ring of Righteousness || Designed to be worn at the base of a Rakshasa&#039;s tail, this improves the wearer&#039;s Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer. ||  || &lt;br /&gt;
:RIGHTEOUSNESS_BONUS: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Admin Ring of Non-Detection || This ring makes you unnoticeable by monsters, unless they see you in combat. ||  || &lt;br /&gt;
:DETECTABLE_RANGE_MOD: -1&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Ring || Jade with scrimshaw glyphs that say &amp;quot;Wizards Rule&amp;quot; in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it. ||  || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. ||  || &lt;br /&gt;
:MOD_ACID_DIRECT: 0.1&lt;br /&gt;
:MOD_POISON_DIRECT: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. ||  || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Grand Ring || A gaudy golden ring with a purple enchantment aura. ||  || &lt;br /&gt;
:BOOST_UNIVERSAL_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Ring || So heavy! Wait, that&#039;s probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. ||  || &lt;br /&gt;
:MAX_ARMOR: 30&lt;br /&gt;
:MAX_INVENTORY_SIZE: -1&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Mindroot || Made of dried root, this myconian-designed ring is not attractive, but it is comfortable. ||  || &lt;br /&gt;
:MOD_SKILL_MENTALISM: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Acid Blasting || This ring is blackened and pitted from (presumed) acid splashes. ||  || &lt;br /&gt;
:BOOST_ACID: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Acid Resistance || A disgusting ring coated in a perpetual layer of slime. But the slime isn&#039;t acid. It&#039;s just slime. ||  || &lt;br /&gt;
:MITIGATION_ACID: 5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Armor Regeneration +5 || This ring glows a pale blue. ||  || &lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Arrows || An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear. ||  || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Booming || This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames. ||  || &lt;br /&gt;
:FireBurst: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Burning || This ring is unpleasantly warm. ||  || &lt;br /&gt;
:BOOST_FIRE_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Critical Hits || This jade ring thumps in time to the wearer&#039;s pulse, the better to tune into their mind. ||  || &lt;br /&gt;
:MOD_CRITICAL_HIT_DAMAGE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. ||  || &lt;br /&gt;
:BOOST_UNIVERSAL_DIRECT: 3&lt;br /&gt;
:BOOST_UNIVERSAL_INDIRECT: -3&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw ||  || &lt;br /&gt;
:WerewolfClaw: +3 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Furry Clawing || This mottled ring improves a Werewolf ability: Claw ||  || &lt;br /&gt;
:WerewolfClaw: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Gusty Striking || This slightly off-white metal ring improves a Sword ability: Wind Strike. ||  || &lt;br /&gt;
:WindStrike: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Health || This gaudy gold heart ring looks more like a lovelorn elf&#039;s token of affection than some powerful magical device. ||  || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. ||  || &lt;br /&gt;
:YouWereAdopted: +40 damage&lt;br /&gt;
:MOD_PSYCHIC_DIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. ||  || &lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Kicking Ass || This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate. ||  || &lt;br /&gt;
:Kick: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Mind Insight || This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.) ||  || &lt;br /&gt;
:MOD_SKILL_MENTALISM: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Mindblasts || This ring weighs almost nothing. ||  || &lt;br /&gt;
:SystemShock: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Multiple Lacerations || This slightly off-white metal ring improves a Sword ability: Many Cuts. ||  || &lt;br /&gt;
:ManyCuts: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Natural Hurting || This ring has little barbs all along the outside. Takes some practice to wear it safely. ||  || &lt;br /&gt;
:BOOST_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Practical Psychology || This ugly blue ring enhances most Psychology healing effects by 50. ||  || &lt;br /&gt;
:BOOST_PEPTALK_SENDER: 50&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. ||  || &lt;br /&gt;
:IceSpear: +30 damage&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. ||  || &lt;br /&gt;
:CauseTerror: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Snakelike Behavior || This vaguely-green metal ring improves an Unarmed ability: Cobra Strike. ||  || &lt;br /&gt;
:CobraStrike: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Staff Supremacy || This thick wooden ring feels surprisingly light. ||  || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Strong Ankles || This ugly purple ring magically strengthens your ankles so that falling from great heights isn&#039;t quite as painful. It&#039;s a pretty weak enchantment, really. ||  || &lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Swording || This wooden ring is carved with elven sword-runes. ||  || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Telepathic Pestering || This shoddily-made ring improves psychic attacks. ||  || &lt;br /&gt;
:BOOST_PSYCHIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Trusty Punching || This tough-but-ugly ring makes Punch attacks deal more damage. ||  || &lt;br /&gt;
:Punch: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Vague Poison Resistance || This cheap-looking purple ring makes poisons slightly less effective. ||  || &lt;br /&gt;
:VULN_POISON: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Wolfen Terror || This mottled ring improves a Werewolf ability: Smell Fear ||  || &lt;br /&gt;
:SmellFear: +15 damage&lt;br /&gt;
|-&lt;br /&gt;
| Stafflord&#039;s Ring || Carved of bamboo and painted with magic pigments. ||  || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&#039;s Ring || Tyler gave this ring to his soulmate as a token of his affection. ||  || &lt;br /&gt;
:DisruptingBash: +10 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Attributes !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Crude Arachnid Harness || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Echur&#039;s Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. ||  || &lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:Set loot preference to Mentalism and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 8&lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:LOOT_BOOST_CHANCE_UNCOMMON: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Alchemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to BattleChemistry and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Arachnid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider. ||  || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Barbarian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Bovine Battler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Cow and Cow&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Controller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Werewolf and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Defender || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Defiler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and FireMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Feral Intendant || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Forest King || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Deer and Deer&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Forest Traveller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Staff&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Freeze Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to IceMagic and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Gladiator || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Hunter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and Sword&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Master Exploder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and BattleChemistry&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Medic || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Psychology and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Mindfist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Monk || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Natural Healer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Pack Leader || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Werewolf and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Porcine Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Pig and Pig&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Ranger || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Skirmish Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Sneak || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Soldier || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Support Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and BattleChemistry&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Temperature Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and IceMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Tundra Guardian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and IceMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Vile General || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and Archery&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wandering Do-Gooder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and Staff&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Woodland Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Druid&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wraith || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of Uncommon Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:LOOT_BOOST_CHANCE_UNCOMMON: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Animal Handler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to AnimalHandling and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Archery and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Battle Chemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to BattleChemistry and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Druid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Druid and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Fire Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to FireMagic and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Hammer and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Mentalism and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Necromancer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Necromancy and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Psychologist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Psychology and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Shielder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Shield and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Staff Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Staff and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Swordsman || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Sword and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Unarmed Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Unarmed and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Werewolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  || &lt;br /&gt;
:Set loot preference to Werewolf and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nice Arachnid Harness || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. || &lt;br /&gt;
:Wooden&lt;br /&gt;
 || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 4&lt;br /&gt;
:Set loot preference to Spider and Spider&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=List_of_Equipment_Bonuses&amp;diff=7779</id>
		<title>List of Equipment Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=List_of_Equipment_Bonuses&amp;diff=7779"/>
		<updated>2015-09-05T10:27:02Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Basic listing of all equipment with inherent effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Barding || Pretty protective. Still pretty embarrassing. || &lt;br /&gt;
:Armor: 192&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Shirt ||  || &lt;br /&gt;
:Armor: 156&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.105&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Shirt || This leather armor is so comfortable, it&#039;s almost criminal. || &lt;br /&gt;
:Armor: 168&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Coat || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 161&lt;br /&gt;
:MITIGATION_CRUSHING: 6&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Barding || Pretty protective. Still pretty embarrassing. || &lt;br /&gt;
:Armor: 216&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Shirt ||  || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Shirt || This is a masterpiece. It&#039;s got little hidden straps and buckles to make sure you can fit it perfectly to any form. || &lt;br /&gt;
:Armor: 192&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Coat || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 185&lt;br /&gt;
:MITIGATION_CRUSHING: 7&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Barding || Pretty protective. Still pretty embarrassing. || &lt;br /&gt;
:Armor: 240&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Shirt ||  || &lt;br /&gt;
:Armor: 204&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.115&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Shirt || Wow! Awesome! You could sleep in this baby, it&#039;s so comfortable. || &lt;br /&gt;
:Armor: 216&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Coat || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 209&lt;br /&gt;
:MITIGATION_CRUSHING: 8&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Basic Breastplate || Pretty shoddy workmanship... but hey, it&#039;s armor. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Crude Shirt || A poor piece of Clothing,  but it does at least blend into the surroundings well. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:TAUNT_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Decent Shirt || People won&#039;t realize how silly your shirt is, because they won&#039;t even notice you&#039;re there! Much. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:TAUNT_MOD: -0.11&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Nice Shirt || Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:TAUNT_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Coat of the Summer Court || Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Breastplate || Rust damage has taken a heavy toll on this breastplate. It&#039;s still functional, but you&#039;ll probably get rust stains all over yourself. || &lt;br /&gt;
:Armor: 62&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cloth Shirt || Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice! || &lt;br /&gt;
:Armor: 41&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Shirt || This crumpled leather shirt can&#039;t decide whether it wants to be nimble or protective, instead failing at both. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Shirt || Not nice to look at, but its got it where it counts. Which is to say the chest region. || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cloth Shirt || Good for lounging around the house. Where nobody will see you. || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Barding || Well this is pretty embarrassing. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Shirt || This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.085&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Shirt || It&#039;s pretty generic. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Coat || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Winter Coat || Extra insulated to protect against winds. || &lt;br /&gt;
:Armor: 67&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Shirt || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:HipThrow: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Breastplate || When the dwarves were holed up under Serbule so many centuries ago, they didn&#039;t have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MAX_HEALTH: 22&lt;br /&gt;
|-&lt;br /&gt;
| Elven Ceremonial Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Everpatching Shirt || Imbued with potent magic, the ever-patching shirt is constantly fixing itself. || &lt;br /&gt;
:Armor: 79&lt;br /&gt;
:COMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Breastplate || Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Chain Shirt || This is good armor, but rather uncomfortable if you have chest hair... lots of pinching. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Barding || Pretty protective. Still pretty embarrassing. || &lt;br /&gt;
:Armor: 168&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Shirt ||  || &lt;br /&gt;
:Armor: 132&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Shirt || A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible? || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Coat || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 137&lt;br /&gt;
:MITIGATION_CRUSHING: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Harness of Poisons || A strange mechanism that can augment an arthropod&#039;s venomous attack capabilities. (Only wearable by spiders.) || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MOD_POISON: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Harry&#039;s Old Shirt || Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic. || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&#039;s Breastplate || This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:VULN_COLD: -0.1&lt;br /&gt;
:VULN_FIRE: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Armor || The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it&#039;s not the best armor in terms of armor capacity. But ... but it&#039;s not bad. || &lt;br /&gt;
:Armor: 132&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
:VULN_ELECTRICITY: 0.2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Lawara&#039;s Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it&#039;s barely holding together. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shirt || Oh... yuck. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cloth Shirt || Not exactly formalwear, but not humiliating either. || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Barding || Moderately less embarrassing! || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Shirt || You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Shirt || This is a pro-quality piece of equipment! The stitching isn&#039;t even visible from the outside. Fancy. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Coat || Made of snail shells and sinew. Only somewhat stinky. || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Nice Winter Coat || Cozy and warm, with lots of fur trim. || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Coat || This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay. || &lt;br /&gt;
:Armor: 89&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you&#039;ll squeal with delight! Okay that was in poor taste. || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_HEALTH: 3&lt;br /&gt;
|-&lt;br /&gt;
| Quality Breastplate || Strong armor with a strong statement to make: &amp;quot;I like red!&amp;quot; || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Breastplate || Strong armor with a strong statement to make: &amp;quot;I like red!&amp;quot; || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Barding || Pretty protective. Still pretty embarrassing. || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Shirt || A pro made this leather armor, and aside from some unusual choices in tailoring, there&#039;s not much to complain about. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.095&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Shirt || This looks great! Very professional. And moderately comfortable, too! || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Coat || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 113&lt;br /&gt;
:MITIGATION_CRUSHING: 4&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
:MOD_NATURE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. || &lt;br /&gt;
:Armor: 113&lt;br /&gt;
:MITIGATION_COLD_DIRECT: 1&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 3&lt;br /&gt;
|-&lt;br /&gt;
| RakChest || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Coat || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:Armor: 144&lt;br /&gt;
:MITIGATION_ELECTRICITY: 2&lt;br /&gt;
:MITIGATION_FIRE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Robes of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Armor: 77&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Robes of Malediction || Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest. || &lt;br /&gt;
:Armor: 77&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cloth Shirt || A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it&#039;s just hideous again. || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Shirt || A novice-quality piece of work, with embarrassingly wide stitches. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Rusted Platemail || The rust and blood are the only things holding this together. || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cloth Shirt || It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing. || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Shirt || Poor-quality leather has been crudely woven into a fairly repulsive shirt. It&#039;s essentially made of garbage. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Silver-Threaded Shirt || Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:BOOST_COLD_DIRECT: 5&lt;br /&gt;
|-&lt;br /&gt;
| Snail Plate Armor || The breastplate features a perfectly preserved Giant Snail shell. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Worn Coat || Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story! || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MOD_ELECTRICITY: 0.07&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It&#039;s easy to see why: this armor is very... stalwart. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! || &lt;br /&gt;
:Armor: 53&lt;br /&gt;
|-&lt;br /&gt;
| Syndra&#039;s Winter Coat || Cozy and warm, with lots of fur trim. || &lt;br /&gt;
:Armor: 91&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 5 || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 6 || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 7 || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 8 || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Test Shirt 9 || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
:VULN_ELECTRICITY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Tiger-Urine-Encrusted Shirt || It was in the bedding of Old Fangsworth&#039;s lair. || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MAX_HEALTH: 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Shoes || These horseshoes  err, cow shoes  are practically supernaturally lovely. || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Deer Shoes || These horseshoes  err, deer shoes  are practically supernaturally lovely. || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Boots ||  || &lt;br /&gt;
:Armor: 78&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.065&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Boots || These boots breathe better than most leather garments, so your feet don&#039;t get quite as stinky. Plus, they have double-reinforced laces! || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Boots || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 82&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Wooden Cow Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to cows&#039; feet. || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Wooden Deer Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate. || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Shoes || Wow, someone put way too much effort into these cow shoes! || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Boots ||  || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Boots || This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Boots || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 94&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Wooden Cow Shoes || Wow, someone put way too much effort into these wooden cow shoes! || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Wooden Deer Shoes || Wow, someone put way too much effort into these wooden deer shoes! || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Shoes || If you know anything about cowshoe craftsmanship, you know you&#039;re looking at a masterpiece right here. || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3.25&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you&#039;re looking at a masterpiece right here. || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 3.25&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Boots ||  || &lt;br /&gt;
:Armor: 102&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.075&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Boots || These are like an extension of your feet, they&#039;re so comfortable! || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Boots || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 106&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_COLD: 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Wooden Cow Shoes || A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people. || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Wooden Deer Shoes || A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people. || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Boots || Sturdy and fashionable, if not especially protective. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Blanche&#039;s Running Shoes || These boots have been painted with gold lightning bolts. || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Booties of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Boots of the Summer Court || Makeshift fae armor crafted from repurposed Winter Court armor. It doesn&#039;t have quite the style or powers of Summer Court armor, but it&#039;s not bad. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOVEMENT_SPEED: 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Ciervos&#039;s Anklets || The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they&#039;re unlucky... || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Cow Shoes || Horseshoes, but fitted for a cow&#039;s hooves. || &lt;br /&gt;
:Armor: 25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cow Shoes || A crude cow will love these crude shoes. || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Crude Deer Shoes || A crude deer will love these crude shoes. || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Boots || Hideous foot wrappings covered in excess leather to provide protection  but not comfort. Expect gigantic blisters. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Crude Wooden Cow Shoes || Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude. || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Wooden Deer Shoes || Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude. || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 0.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Shoes || Decent shoes for a cow that&#039;s not too shabby. || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Decent Deer Shoes || Decent shoes for a deer that&#039;s not too shabby. || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.045&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Boots || The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Boots || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Wooden Cow Shoes || If all you&#039;re looking for is some horseshoe-shaped pieces of wood to nail to your cow&#039;s feet, you&#039;re in luck. || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Decent Wooden Deer Shoes || If all you&#039;re looking for is some horseshoe-shaped pieces of wood to nail to your deer&#039;s feet, you&#039;re in luck. || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Deer Shoes || Horseshoes, but fitted for a deer&#039;s hooves. || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Deerskin Boots || These were made out of deer skins. They&#039;re pretty cozy. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Boots || Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Kick: +25 damage&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Discarded Boots || It&#039;s hard to imagine, but once these boots were the height of fashion. || &lt;br /&gt;
:Armor: 29&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Boots || Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Echur&#039;s Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 2&lt;br /&gt;
|-&lt;br /&gt;
| Elven Plate Boots || Profoundly uncomfortable and rather awkward to move in, but very stylish. || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Featherweights || When you put these slippers on, your whole body feels lighter. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 6&lt;br /&gt;
|-&lt;br /&gt;
| Flat Footers || Home-made from snail parts. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Flower Dainties || Handmade by a fairy, these make you especially light on your feet. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slippers || These were worn by a dainty goblin. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Stompers || These were worn by a tough goblin. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Shoes || Great! Just great. For cows. || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Great Deer Shoes || Great! Just great. For deers. || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Boots ||  || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Boots || These are so soft to touch that you almost feel criminal wearing them out into the mud and gore. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Boots || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Great Wooden Cow Shoes || You&#039;d almost think these were metal, that&#039;s how great these bits of wood are! || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Wooden Deer Shoes || You&#039;d almost think these were metal, that&#039;s how great these bits of wood are! || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Hateboots || These boots have been dyed red and given a preposterous name. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shoes || Smelly old shoes. || &lt;br /&gt;
:Armor: 7&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Shoes || Comfortable shoes that make a violent cow feel free as the wind. || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Boots || Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat. || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Boots || Made of snail shells and sinew. Only somewhat stinky. || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MOD_ELECTRICITY: 0.04&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Wooden Deer Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck. || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Rugged Boots || Although they&#039;re leather instead of metal, these insulated boots are made for protection, not grace or mobility. || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:Kick: +-2 damage&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pig Shoes || Horseshoes, but fitted for a pig&#039;s hooves. || &lt;br /&gt;
:Armor: 25&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Boots || Well-made boots with significant armor. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Boots || Well-made boots with significant armor. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Shoes || Nice cow shoes! || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
|-&lt;br /&gt;
| Quality Deer Shoes || Nice deer shoes! || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 2.25&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you&#039;d see in a storefront window, if there was a store specifically for evasion boots, which there is not. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.055&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Boots || These boots are pretty nice to wear, and seem like they&#039;ll last a long time, too. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Boots || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 58&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_ELECTRICITY: 0.05&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Wooden Deer Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 1.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RakBoots || Temp armor for testing appearances || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Boots || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cow Shoes || Your violent cow will be made all the more violent by these uncomfortable shoes! || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Rough Deer Shoes || The nails are too long for the deer&#039;s small hooves, causing considerable pain while wearing. || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1.25&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Boots || Well, they&#039;re hand-made shoes. Not everything that&#039;s hand-made is good quality, though, it turns out. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wooden Cow Shoes || Basically just chunks of wood nailed to a cow&#039;s feet. Which makes them sound more comfortable than they really are. || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 0.75&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Wooden Deer Shoes || Basically just chunks of wood nailed to a deer&#039;s feet. Which makes them sound more comfortable than they really are. || &lt;br /&gt;
:Armor: 11&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 0.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ruggedized Boots || Strong general-purpose footwear, with metal outside for protection, wool inside for insulation. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Shifter&#039;s Boots || A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value. || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Trotters || Special deer-fitted horseshoes made of an otherworldly metal.  || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_DARKNESS: 3&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cow Shoes || Farmers typically don&#039;t feel compelled to shod a cow. But some cows are more violent and adventurous than others. || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Wooden Cow Shoes || If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
:SPRINT_BOOST: 0.5&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Wooden Deer Shoes || If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
:JUMP_BURST: 1&lt;br /&gt;
:SPRINT_BOOST: 0.25&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Slimy Shoes || These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don&#039;t worry about them being uncomfortable, though: there&#039;s tons of ooze in there to keep your feet cozy. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_ACID: 2&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MOD_ELECTRICITY: 0.04&lt;br /&gt;
:MOD_NATURE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they&#039;re very protective, but very uncomfortable. || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Test Boots 3 || Test shoes for testing appearances || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Tough Old Shoes || A pair of old cloth shoes that are much, &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; tougher than they look. || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Web-Encrusted Shoes || These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head? || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:MITIGATION_ACID: 1&lt;br /&gt;
|-&lt;br /&gt;
| Windstep Shoes || Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don&#039;t protect your feet very well, so you&#039;ll need significant endurance to tolerate the numerous stubbed toes and sprained ankles. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:SPRINT_BOOST: 2&lt;br /&gt;
|-&lt;br /&gt;
| Yarn Socks || A pair of yarn socks. || &lt;br /&gt;
:Armor: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Gloves || These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Gauntlets || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:MITIGATION_NATURE: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Gloves || These gloves are so light, yet so protective! Astonishing craftsmanship. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Gauntlets || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:MITIGATION_NATURE: 6&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Gloves || They&#039;re as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Gauntlets || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:MITIGATION_NATURE: 7&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Claws of the Undone Beast || Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_WEREWOLF: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Gloves || The padding is worn through in all the right places, making it easy to fight in these disgusting gloves. || &lt;br /&gt;
:Armor: 17&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Gloves || The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren&#039;t much fun to wear. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Gloves || These still get insanely hot and sweaty when worn, but at least they&#039;re kind of fashionable. Kind of. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Gauntlets || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Gloves || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Punch: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Gauntlets || Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands. || &lt;br /&gt;
:Armor: 31&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Elven Gauntlets || These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you&#039;re not trying to do anything too terribly dextrous. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:BOOST_SKILL_ARCHERY: -2&lt;br /&gt;
|-&lt;br /&gt;
| Fey Gloves || Light, delicate gloves that seem far more fragile than they really are. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Gardener&#039;s Gloves || These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly. || &lt;br /&gt;
:BOOST_GARDENING_GROWSPEED: 5&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets || Who doesn&#039;t love steel plate armor on your hands? Well... besides wizards? || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: -1&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of the Summer Court || Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Fist Wraps || Protects your hands so well that you can even punch harder than before. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Gloves || Thick smelly gloves that have been through a few fights || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Graz&#039;s Shackles || The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.) || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:VULN_COLD_DIRECT: -0.1&lt;br /&gt;
:VULN_FIRE_DIRECT: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Gloves || Pleasant to wear and reasonably protective. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Gauntlets || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:MITIGATION_NATURE: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Grouper Grippers || The smell is almost unbearable. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:BOOST_NATURE: 5&lt;br /&gt;
|-&lt;br /&gt;
| Grouper Gropers || These smell like sailor vomit. || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:BOOST_NATURE: 15&lt;br /&gt;
|-&lt;br /&gt;
| Jumjab&#039;s Necrogloves || Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm. || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Gloves || The legacy is one of rusting quietly in a cave for hundreds of years. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Gloves || These are so slimy, wearing them is like sticking dozens of leeches to your hands. || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Myconic Defense Gloves || Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_NATURE: 1&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Gauntlets || Well, there&#039;s no name inscribed on them or anything. But you could give them a name if you wanted! || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MOD_SKILL_SWORD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Gauntlets || Made of snail shells and sinew. Only somewhat stinky. || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gladiator Gloves || These super-thick chainmail gloves are used by orcish arena fighters. They&#039;re uncomfortable and ugly, but very thick. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_DRUID: -0.1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: -0.1&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it&#039;s still better than steel gauntlets if you&#039;re trying to aim a bow. || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
|-&lt;br /&gt;
| Quality Gloves || They&#039;re vaguely gold-colored, because gold is the color of quality. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Gloves || They&#039;re vaguely gold-colored, because gold is the color of quality. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Gloves || These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Gauntlets || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MITIGATION_NATURE: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Gloves || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Gloves || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Republic Gloves || Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Gloves || Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat! || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Ruggedized Gloves || An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
:MITIGATION_FUNGUS: -3&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Gloves || Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly. || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Gloves || Great for punching! Also, somehow makes your kicks hurt more, too... weird. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Gauntlets || The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind. || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:PoundToSlag: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Gloves || Wow, purple gloves. Very nice. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Gloves || Wow, purple gloves. Very nice. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Control Gloves || Insulated gloves for the most demanding of environments || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ukorga&#039;s Furry Fistwraps || Warm and cozy without getting in the way of violence. || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ursula&#039;s Gloves || Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Velkort&#039;s Classy Gloves || Velkort gave these to you. || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Venom Piercers || Magic gauntlets that were in a giant spider&#039;s hoard for decades, taking some of the spider&#039;s aspect. || &lt;br /&gt;
:Armor: 55&lt;br /&gt;
:MOD_POISON: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Webbed-Up Gloves || Decades of spiderwebs have made the joints hard to open and close. It&#039;s hard to make magical gestures while wearing them, but on the bright side, they&#039;re silky smooth inside. || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:BOOST_FIRE: -1&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Cow Champron || Hammered and polished and ready for battle. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Helmet || This helmet goes beyond mere adequacy. It says &amp;quot;adequate isn&#039;t enough!&amp;quot; It takes it one step farther, all the way to more-than-adequate. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Helm || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 83&lt;br /&gt;
:MITIGATION_ACID: 5&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Cow Champron || Hammered and polished and ready for battle. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
:MITIGATION_PIERCING: 6&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Helmet || A hat you wouldn&#039;t be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too. || &lt;br /&gt;
:Armor: 96&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Helm || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 95&lt;br /&gt;
:MITIGATION_ACID: 6&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Cow Champron || Hammered and polished and ready for battle. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_PIERCING: 7&lt;br /&gt;
:VULN_FIRE: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Helmet || A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing. || &lt;br /&gt;
:Armor: 108&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Helm || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 107&lt;br /&gt;
:MITIGATION_ACID: 7&lt;br /&gt;
:VULN_COLD: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Basic Helm || Protects from basic head injury. || &lt;br /&gt;
:Armor: 13&lt;br /&gt;
|-&lt;br /&gt;
| Brainwave Safety Hat || This supposedly protects against brain-eaters. || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:BOOST_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Coif of Calamities || &amp;quot;Coif of Calamities&amp;quot; is inscribed inside, in tiny lettering. It doesn&#039;t seem very calamitous, though. Maybe it was some sort of ancient marketing campaign. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Helm || A thick layer of mold lines the inside, helping to seal the helmet to your head. || &lt;br /&gt;
:Armor: 19&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Balaclava || A cotton hat that&#039;s good in the cold. || &lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Helmet || While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cow Champron || Hammered together from simple materials, for a simple battle cow. || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Helmet || A well-made helmet that will keep you alive in combat. But you&#039;ll sweat profusely in it, and you don&#039;t want to know what it&#039;s going to do to your hair. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Helm || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. || &lt;br /&gt;
:Armor: 35&lt;br /&gt;
:MITIGATION_ACID: 1&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Cap || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:Headbutt: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Helm || A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that&#039;s what you&#039;re into. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Elven Officer&#039;s Helm || Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style. || &lt;br /&gt;
:Armor: 53&lt;br /&gt;
:MAX_CLEANLINESS: 10&lt;br /&gt;
|-&lt;br /&gt;
| Flanged Helm || A fairly basic helmet with some unnecessary stylistic flourishes. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cap || Iconic goblin headwear. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Helmet || The finest in slave-made head protection. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Cow Champron || Hammered and polished and ready for battle. || &lt;br /&gt;
:Armor: 84&lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Helmet || A helmet that&#039;s stylish and also functional! Great. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Helm || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 71&lt;br /&gt;
:MITIGATION_ACID: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Helm of the Summer Court || This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_PSYCHIC_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:BOOST_PSYCHIC_DIRECT: 1&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Indestructible Fae Knight&#039;s Helm || Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don&#039;t think about it too much. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:BOOST_PSYCHIC: 3&lt;br /&gt;
:BOOST_SKILL_SWORD: 3&lt;br /&gt;
|-&lt;br /&gt;
| Intellect Augmentation Helmet || The damaged remains of an intellect-enhancement helmet. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Jaunty Hat of Despair || Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free. || &lt;br /&gt;
:Armor: 37&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Knight&#039;s Helm || Knights love this sort of thing. Hope they don&#039;t go out in a thunderstorm though... || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:VULN_ELECTRICITY: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Mantis Hat || What a gauche hat! || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Helm || Smelly old helmet. || &lt;br /&gt;
:Armor: 7&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cow Champron || A better-made helmet for a better-made bovine. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Helmet || A comfy helmet that is almost (but not quite) attractive, too! || &lt;br /&gt;
:Armor: 48&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Helm || Made of snail shells and sinew. Only somewhat stinky. || &lt;br /&gt;
:Armor: 47&lt;br /&gt;
:MITIGATION_ACID: 2&lt;br /&gt;
:VULN_COLD: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Cap || For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It&#039;s not really the best possible cap, but standards usually aren&#039;t. || &lt;br /&gt;
:Armor: 41&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Gladiator Cap || This ugly leather thing is supposed to be worn on the head, apparently. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:MOD_SKILL_MENTALISM: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cow Champron || Hammered and polished and ready for battle. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
:VULN_FIRE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Helm || This is a nice helmet. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Helm || This is a nice helmet. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Helmet || Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Helm || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 59&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Helm || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:Armor: 72&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Helm || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:Armor: 65&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Helmet || Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Helmet || While vaguely protective, this lopsided helmet is so unbalancing that you&#039;re almost better off just going into combat without a helm at all. || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Skullcap || A tough little helmet. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
|-&lt;br /&gt;
| Snail Mother&#039;s Face || The face of a big snail has been made into a makeshift helmet. || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Helmet || It&#039;s a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It&#039;s still a great helm, but you imagine it was once even more impressive. || &lt;br /&gt;
:Armor: 52&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Helm || A sturdy boring helmet. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Helm || A sturdy boring helmet. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Thimble Pete&#039;s Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Helm || Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Web-Coated Hat || This hat was stuck to a spider for years. There&#039;s so much webbing that you can&#039;t get all of it off, and it&#039;ll keep falling in your face while you try to murder things. || &lt;br /&gt;
:Armor: 16&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:MAX_POWER: -5&lt;br /&gt;
|-&lt;br /&gt;
| Whitecap || It smells like spores and dysentery, but it seems to have interesting mushroom powers. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:BOOST_NATURE: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Evasion Pants ||  || &lt;br /&gt;
:Armor: 130&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.105&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Leather Leggings || These beautiful leather pants are so soft, you just want to pet them. Don&#039;t let anybody see you doing that. || &lt;br /&gt;
:Armor: 140&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Snail Greaves || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 134&lt;br /&gt;
:MITIGATION_SLASHING: 6&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Slacks || Someone was buried in these, apparently. They&#039;re caked with dust, but don&#039;t seem the worse for wear. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Evasion Pants ||  || &lt;br /&gt;
:Armor: 150&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Leather Leggings || You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating. || &lt;br /&gt;
:Armor: 160&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Snail Greaves || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 154&lt;br /&gt;
:MITIGATION_SLASHING: 7&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Evasion Pants ||  || &lt;br /&gt;
:Armor: 170&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.115&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Leather Leggings || Slip into these and enjoy having leather on your crotch like never before. || &lt;br /&gt;
:Armor: 180&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Snail Greaves || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 174&lt;br /&gt;
:MITIGATION_SLASHING: 8&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. || &lt;br /&gt;
:Armor: 22&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Crude Pants || Someone has awkwardly painted these sub-par pants. Well, woodland animals aren&#039;t super smart, so maybe that&#039;ll do. || &lt;br /&gt;
:Armor: 20&lt;br /&gt;
:TAUNT_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Decent Pants || Decent pants that blend into the surroundings. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:TAUNT_MOD: -0.11&lt;br /&gt;
|-&lt;br /&gt;
| Camouflaged Nice Pants || This is a great camouflage job! The pants, well, they&#039;re not &amp;lt;i&amp;gt;bad&amp;lt;/i&amp;gt; per se... || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:TAUNT_MOD: -0.12&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable Ancient Pants || Sure they&#039;re gross, but they&#039;re already worn in, and the caked-on dirt provides extra resilience. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Long Underwear || These cotton undergarments are possibly the least interesting piece of clothing possible. || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| Crude Cloth Pants || A rustic farmer might consider these pants barely adequate. Might. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Crude Evasion Pants || A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects. || &lt;br /&gt;
:Armor: 30&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Crude Leather Leggings || With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Decent Cloth Pants || The premier choice for those who work the land daily. Strong stitching, and none of that annoying &amp;quot;attractiveness&amp;quot; to get in the way. || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Evasion Pants || These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants! || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.085&lt;br /&gt;
|-&lt;br /&gt;
| Decent Leather Leggings || Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Decent Snail Greaves || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Vagabond Pants || Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:KneeKick: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Soldier Leggings || It&#039;s been about 15 centuries since the Serbule Revolt, but these dwarven leggings don&#039;t seem a day over 450. Their preservative magic is quite strong. || &lt;br /&gt;
:Armor: 50&lt;br /&gt;
:HYGIENE_BONUS: -1&lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves&#039; usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they&#039;re impressively protective, they&#039;re still pretty uncomfortable. || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
|-&lt;br /&gt;
| General Lawyr&#039;s Pants || These once-amazing pants aren&#039;t amazing anymore. They&#039;re torn and mangled. But there&#039;s still some armor on them... could be worse! A hand-sewn tag inside says &amp;quot;To General Lawyr, may you remember me always, your Kello.&amp;quot; || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Leggings || Strong pants made of leather. You don&#039;t want to think about what creature the leather may have come from. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Skirt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn&#039;t wash out. || &lt;br /&gt;
:Armor: 56&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Great Evasion Pants ||  || &lt;br /&gt;
:Armor: 110&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Leather Leggings || Astonishingly, these leather pants don&#039;t chafe! This is some high-grade magic right here. Or just great tailoring. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
|-&lt;br /&gt;
| Great Snail Greaves || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 114&lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Greaves of the Summer Court || Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MOD_NATURE: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Greaves of the Winter Court || The metal is always freezing cold, but you&#039;ll soon become numb to such trivial irritations. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MOD_ELECTRICITY: 0.01&lt;br /&gt;
:MOD_MEDITATION_DURATION: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Idealist&#039;s Skirts || This kilt is part of the uniform of the dwarven Idealist&#039;s Guild. Members produce a substance they call &amp;quot;optimism&amp;quot;, which is sold in the form of addictive crystals. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:BOOST_PSYCHIC_DIRECT: 2&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Ivyn&#039;s Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:MITIGATION_NATURE: 4&lt;br /&gt;
|-&lt;br /&gt;
| Long Stockings || These are just cotton underclothes, but they&#039;re really well made! || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MAX_INVENTORY_SIZE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Long-Lost Leggings || Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right? || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Makopa&#039;s Pants || Once worn by Makopa the semi-legendary goblin boss. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Pants || These have been in the muck for ages... || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice Cloth Pants || Not bad. You wouldn&#039;t even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Nice Evasion Pants || These leather pants are so soft. They&#039;re nice for dodging arrows and the like.  || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Nice Leather Leggings || Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse. || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
|-&lt;br /&gt;
| Nice Snail Greaves || Made of snail shells and sinew. Only somewhat stinky. || &lt;br /&gt;
:Armor: 74&lt;br /&gt;
:MITIGATION_SLASHING: 3&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Nice Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It&#039;s really quite disturbing, but the armor is tough... || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
:MITIGATION_PSYCHIC: 4&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Greaves || Leather armor with a thin layer of strong metal inside. || &lt;br /&gt;
:Armor: 64&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. || &lt;br /&gt;
:Armor: 64&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:MITIGATION_COLD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Pants of the Yearning Sea || Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy! || &lt;br /&gt;
:Armor: 66&lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
:EVASION_CHANCE_PROJECTILE: 0.095&lt;br /&gt;
|-&lt;br /&gt;
| Quality Leather Leggings || Stylish, protective, and almost-but-not-quite comfortable. || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
|-&lt;br /&gt;
| Quality Pants || The &amp;quot;quality&amp;quot; in the title refers to the defensive merits, not the fashion statement. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Pants || The &amp;quot;quality&amp;quot; in the title refers to the defensive merits, not the fashion statement. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
|-&lt;br /&gt;
| Quality Snail Greaves || Made of snail shells and sinew. || &lt;br /&gt;
:Armor: 94&lt;br /&gt;
:MITIGATION_SLASHING: 4&lt;br /&gt;
:VULN_COLD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
:MOD_NATURE: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. || &lt;br /&gt;
:Armor: 120&lt;br /&gt;
:MITIGATION_ELECTRICITY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. || &lt;br /&gt;
:Armor: 100&lt;br /&gt;
:MITIGATION_UNIVERSAL_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Disturbing Dimensional Panties || They&#039;re supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items. || &lt;br /&gt;
:Armor: 62&lt;br /&gt;
:MAX_INVENTORY_SIZE: 3&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Lucky Underpants || Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Rough Cloth Pants || The quadruple-thick stitching screams &amp;quot;overcompensating&amp;quot; and the pattern is frankly horrendous. But it&#039;d be good for sewer-delving or something. || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Rough Leather Leggings || Sewn by an amateur, with low-quality materials and a lack of fashion sense. || &lt;br /&gt;
:Armor: 20&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Cloth Pants || A barbaric act of cruelty to cotton. || &lt;br /&gt;
:TAUNT_MOD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Leather Leggings || With horrid stitching and gigantic holes, these smelly pants are just plain sad. || &lt;br /&gt;
:Armor: 10&lt;br /&gt;
|-&lt;br /&gt;
| Sir Coth&#039;s Discarded Gift || Apparently Rita gave these to Sir Coth, who has since discarded them. || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Spider Leggings || Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass. || &lt;br /&gt;
:Armor: 70&lt;br /&gt;
|-&lt;br /&gt;
| Spring Fairy Leggings || Kind of revealing. But very comfortable. || &lt;br /&gt;
:Armor: 80&lt;br /&gt;
:MOD_ELECTRICITY: 0.06&lt;br /&gt;
:MOD_NATURE: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. || &lt;br /&gt;
:Armor: 90&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
|-&lt;br /&gt;
| Ukorga&#039;s Experimental Pants || Full of wool! Way too much wool. You&#039;d get heatstroke if it was too hot! || &lt;br /&gt;
:Armor: 68&lt;br /&gt;
:MITIGATION_COLD_INDIRECT: 2&lt;br /&gt;
:MITIGATION_FIRE_INDIRECT: -1&lt;br /&gt;
|-&lt;br /&gt;
| Web-Encrusted Pants || There&#039;s a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid Beaker || A beaker for flinging chemicals in combat. Held in the main hand. || &lt;br /&gt;
:BOOST_ACID_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Admin Sword || Test sword! || &lt;br /&gt;
:BOOST_SKILL_SWORD: 20000&lt;br /&gt;
|-&lt;br /&gt;
| Agrashab&#039;s Club || Agrashab used this club for a while before he found a better one. || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.07&lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Dwarven Blade || A very old style of Dwarven sword design. || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.08&lt;br /&gt;
:MOD_SKILL_STAFF: 0.14&lt;br /&gt;
|-&lt;br /&gt;
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.14&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Combat Staff || No words. Just swing this staff around a few times and you&#039;ll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.09&lt;br /&gt;
:MOD_SKILL_STAFF: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Melee Staff || No words. Just swing this staff around a few times and you&#039;ll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Battlestaff || Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility! || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder&#039;s hand. Craftsmanship! || &lt;br /&gt;
:BOOST_SKILL_HAMMER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Battle Hardened Staff || It&#039;s charred and black from tossing hundreds of fireballs over the years, but it&#039;s still really comfortable to use. || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. || &lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Beaker of Xegatis || This beaker is one of Xegatis&#039; early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom. || &lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it&#039;s surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. || &lt;br /&gt;
:MOD_ELECTRICITY_DIRECT: 0.08&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. || &lt;br /&gt;
:Bomb: +35 damage&lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. || &lt;br /&gt;
:MOD_FIRE_INDIRECT: 0.1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4&lt;br /&gt;
|-&lt;br /&gt;
| Corroded Brass Knuckles || They&#039;ve turned all green and gross. But they&#039;ll still work to make your punches more painful. || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Council Trooper Sword || It has an inscription: &amp;quot;Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death.&amp;quot; || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Crude Combat Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.02&lt;br /&gt;
:MOD_SKILL_STAFF: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Cruel Club || A very nasty very heavy stick. || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Decent Combat Staff || This staff is what you&#039;d expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.03&lt;br /&gt;
:MOD_SKILL_STAFF: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Decent Melee Staff || This staff is what you&#039;d expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Deworming Club || This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it. || &lt;br /&gt;
:IGNORE_CHANCE_KNOCKBACK: 0.2&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. || &lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Hammer || Thick and awkward, but basically indestructible. || &lt;br /&gt;
:BOOST_SKILL_HAMMER: 1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Medic Staff || Used by Dwarves who must venture onto the battle field to aid fallen comrades. || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 20&lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Pugilfist || It&#039;s a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 3&lt;br /&gt;
|-&lt;br /&gt;
| Elerimon Staff || Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It&#039;s a powerful weapon, though it is marred by long ugly claw marks. || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Cestus || The preferred punching thingy of elven bullies. || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Elven Longsword || The  rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. || &lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Elven Staff || Elves create these staves when they&#039;re feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. || &lt;br /&gt;
:HYGIENE_BONUS: 1&lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they&#039;re out past curfew. || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club&#039;s wielder gets a &amp;lt;i&amp;gt;tiny&amp;lt;/i&amp;gt; bit incinerated when the fire gets out of control... but what are you, a baby? || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Freezing Staff || This wooden staff is icy cold to the touch. || &lt;br /&gt;
:MOD_SKILL_ICEMAGIC: 0.04&lt;br /&gt;
:VULN_COLD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cestus || This simple fist weapon was fitted for a goblin&#039;s hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) || &lt;br /&gt;
:BOOST_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Cutlass || Goblin-made, with a focus on sharpness over all else. || &lt;br /&gt;
:BOOST_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Staff || Very sturdy, but with a hollow core that gives it a strange heft when swung. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblinblade || Forged by the most skilled goblin weaponsmiths in the tri-county area. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 3&lt;br /&gt;
|-&lt;br /&gt;
| Golem Fist || A piece of arm machinery from a large ancient golem. || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.06&lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Gulagra&#039;s Club || Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway. || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Hammer of the Five Truths || Covered in weird runes. Probably just graffiti. || &lt;br /&gt;
:MOD_SKILL_HAMMER: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Hand Drum || A simple and nicely-made drum. || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Percussion,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Percussion)&lt;br /&gt;
|-&lt;br /&gt;
| Hogan&#039;s Crippler || Hogan the staff-fighter&#039;s masterpiece... Well, a reasonable facsimile. || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&#039;s Staff || Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:MOD_FIRE_INDIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Jesina&#039;s Staff || Handmade by a fairy, this staff is embarrassingly dainty. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Joeh&#039;s Old Sword || This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, &amp;quot;speed stripes&amp;quot; on the blade, and the pommel lights up in the dark. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Maiming Beaker || The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker. || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Mallet of Obliteration || This ungainly hammer has an inscription: &#039;Not even their bones must survive. - Ku Turla&#039; || &lt;br /&gt;
:PoundToSlag: +40 damage&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn&#039;t get around to it. It&#039;s still a nice sword, though. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer&#039;s Training Staff || Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren&#039;t exactly quality building material. It&#039;s topped with a green necromancy gem. || &lt;br /&gt;
:BOOST_SKILL_STAFF: -5&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Test Staff || A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting. || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nice Combat Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.04&lt;br /&gt;
:MOD_SKILL_STAFF: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Orloaka&#039;s Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn&#039;t all that great.) || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Punchmaster || It says &amp;quot;punchmaster&amp;quot; in small letters. It&#039;s been painted in primary colors and the leather straps smell curiously of oranges. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cestus || This simple fist weapon will make your punches hurt more. || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Cestus || This simple fist weapon will make your punches hurt more. || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it&#039;s hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.05&lt;br /&gt;
:MOD_SKILL_STAFF: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it&#039;s hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: &#039;Grown from trees, toned with bees, disowned by Elise.&#039; Elise keeps pretty busy. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: &#039;Grown from trees, toned with bees, disowned by Elise.&#039; Elise keeps pretty busy. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Recuperative Beaker || This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand. || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Rough Combat Staff || Well, the bark has mostly been removed. Mostly. You&#039;ll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.01&lt;br /&gt;
:MOD_SKILL_STAFF: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You&#039;ll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.01&lt;br /&gt;
|-&lt;br /&gt;
| Sandy Staff || It doesn&#039;t have any sand magic or anything. It&#039;s just been in the sand a long time. || &lt;br /&gt;
:MOD_SKILL_FIREMAGIC: 0.05&lt;br /&gt;
:MOD_SKILL_STAFF: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Sedgewick&#039;s Honor || A blade that has been in the Sedgewick family line for generations. || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:MOD_SKILL_SWORD: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. || &lt;br /&gt;
:MOD_POISON_DIRECT: 0.08&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.12&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Silvered Sword || An iron sword with a thick coat of silver on top. || &lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
:SilverWeaponBonusDamage&lt;br /&gt;
:SilverWeaponDispel&lt;br /&gt;
|-&lt;br /&gt;
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. || &lt;br /&gt;
:SilverWeaponBonusDamage&lt;br /&gt;
:SilverWeaponDispel&lt;br /&gt;
|-&lt;br /&gt;
| Spider Cestus || It was found in the gut of a giant spider. That&#039;s really the only spider-related thing going on here. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Splash Beaker || A beaker for flinging chemicals in combat. Held in the main hand. || &lt;br /&gt;
:BOOST_SKILL_BATTLECHEMISTRY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Staff of Ice || This seems to be made of enchanted ice. Kind of neat. || &lt;br /&gt;
:MOD_SKILL_ICEMAGIC: 0.05&lt;br /&gt;
:VULN_COLD: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don&#039;t make them like this anymore. || &lt;br /&gt;
:RecklessSlam: +10 damage&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.06&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Cestus || It&#039;s sturdy, but it&#039;s so simple that it&#039;d be hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to be sturdy. But it&#039;s not false advertising, anyway. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: &#039;Hewn from yew, dipped in dew, and spit on by a ewe.&#039; || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: &#039;Hewn from yew, dipped in dew, and spit on by a ewe.&#039; || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Sword || Competent workmanship. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Sword || Competent workmanship. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Swishystick || So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things. || &lt;br /&gt;
:BOOST_SKILL_STAFF: 1&lt;br /&gt;
|-&lt;br /&gt;
| The Flower Child&#039;s Prodder || The Flower Child liked to lovingly poke people with this dainty stick. || &lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MOD_SKILL_HAMMER: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it&#039;s still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
:VULN_FIRE: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Velkort&#039;s Hand-Me-Down || An inscription in Elven reads &amp;quot;To my lovely Velkort, thanks for a great evening.&amp;quot; || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
:NONCOMBAT_REGEN_POWER_DELTA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Wolfbite || An old style of blade, favored by some werewolves but not many others. || &lt;br /&gt;
:BOOST_CRUSHING: 1&lt;br /&gt;
:MOD_SKILL_SWORD: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. || &lt;br /&gt;
:ColdIronWeaponBonusDamage&lt;br /&gt;
:MOD_SKILL_SWORD: 0.11&lt;br /&gt;
|-&lt;br /&gt;
| Yagreet&#039;s Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 10&lt;br /&gt;
:BOOST_PEPTALK_SENDER: 10&lt;br /&gt;
:BOOST_RECONSTRUCT_SENDER: 20&lt;br /&gt;
:RevitalizeResetsPepTalk&lt;br /&gt;
|-&lt;br /&gt;
| Yagreet&#039;s Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. || &lt;br /&gt;
:BOOST_FIRSTAID_SENDER: 10&lt;br /&gt;
:BOOST_PEPTALK_SENDER: 10&lt;br /&gt;
:BOOST_RECONSTRUCT_SENDER: 20&lt;br /&gt;
:RevitalizeResetsPepTalk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Alamyneth || This is just some weird elven runes on a chain. || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Cold Mitigation 1 || A figurine of a smiling man with ice-entombed feet. || &lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 1 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! || &lt;br /&gt;
:MITIGATION_CRUSHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 2 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! || &lt;br /&gt;
:MITIGATION_CRUSHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 3 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! || &lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 4 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! || &lt;br /&gt;
:MITIGATION_CRUSHING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Crushing Mitigation 5 || A tiny metal fist squeezing a man, who seems unperturbed. That&#039;s craftsmanship! || &lt;br /&gt;
:MITIGATION_CRUSHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Fire Magic +1 || A figurine of a tiny metal fireball on a chain. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Fire Magic +2 || A figurine of two tiny metal fireballs on a chain. || &lt;br /&gt;
:BOOST_SKILL_FIREMAGIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Lycanthropy +1 || Covered in matted fur. || &lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Lycanthropy +2 || Covered in spiked teeth. || &lt;br /&gt;
:BOOST_SKILL_WEREWOLF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +10 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 10&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +15 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 15&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +20 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +25 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 25&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +30 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 30&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +5 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Armor +50 || A figurine of a tiny shield. || &lt;br /&gt;
:MAX_ARMOR: 50&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +10 || A figurine of a heart with many smaller little hearts attached to it. Eerie. || &lt;br /&gt;
:MAX_HEALTH: 10&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +15 || A figurine of two hearts combined. Weird. || &lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +20 || A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy. || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +25 || A figurine of a woman with hearts glued to every surface of her body. Very disturbing. || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +30 || A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm. || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Max Health +5 || A figurine of a heart. || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 1 || A figurine of a man with an arrow in his back, who seems to be grinning. || &lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 2 || A figurine of a man with an arrow in his back, who seems to be grinning. || &lt;br /&gt;
:MITIGATION_PIERCING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 3 || A figurine of a man with an arrow in his back, who seems to be grinning. || &lt;br /&gt;
:MITIGATION_PIERCING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 4 || A figurine of a man with an arrow in his back, who seems to be grinning. || &lt;br /&gt;
:MITIGATION_PIERCING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Piercing Mitigation 5 || A figurine of a man with an arrow in his back, who seems to be grinning. || &lt;br /&gt;
:MITIGATION_PIERCING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 1 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. || &lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 2 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. || &lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 3 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. || &lt;br /&gt;
:MITIGATION_SLASHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 4 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. || &lt;br /&gt;
:MITIGATION_SLASHING: 4&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Slashing Mitigation 5 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. || &lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Swording +1 || Covered in little tiny blades. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Swording +2 || Shaped like a tiny pair of longswords. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Unarmed +1 || A tiny metal fist on a chain. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of Unarmed +2 || A tiny metal foot on a chain. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Pack || A figurine of two wolves killing a deer together. So tiny and yet so detailed! || &lt;br /&gt;
:BOOST_ABILITY_PACKATTACK: 3&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Rugged Traveler || A figurine of a muscular human with a huge pack on his back. || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 3&lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it&#039;s not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) || &lt;br /&gt;
:MITIGATION_SLASHING: 2&lt;br /&gt;
:MOD_SLASHING: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Elzehatl&#039;s Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. || &lt;br /&gt;
:BOOST_PSYCHIC_INDIRECT: 2&lt;br /&gt;
|-&lt;br /&gt;
| Eraphylle || This is just some weird elven runes on a chain. || &lt;br /&gt;
:MAX_HEALTH: -40&lt;br /&gt;
:MITIGATION_UNIVERSAL: 5&lt;br /&gt;
|-&lt;br /&gt;
| Eynophille || This is just some weird elven runes on a chain. || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
|-&lt;br /&gt;
| Fae Bead Necklace || A string covered in weird little beads and shells. || &lt;br /&gt;
:HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01&lt;br /&gt;
:MAX_ARMOR: 25&lt;br /&gt;
|-&lt;br /&gt;
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. || &lt;br /&gt;
:COMBAT_REGEN_POWER_DELTA: 5&lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. || &lt;br /&gt;
:BOOST_SKILL_NECROMANCY: 1&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Hammerseal || A potent dwarven rune. || &lt;br /&gt;
:MAX_ARMOR: 10&lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea&#039;s spell compelled everyone to love these necklaces, but even magic can&#039;t control fashion for long, and now these are seen as incredibly gauche. || &lt;br /&gt;
:MAX_ARMOR: 15&lt;br /&gt;
:MAX_HEALTH: 15&lt;br /&gt;
:MAX_POWER: 15&lt;br /&gt;
|-&lt;br /&gt;
| Indicator of False Beauty || A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It&#039;s pretty unnerving. || &lt;br /&gt;
:MITIGATION_PSYCHIC_DIRECT: 5&lt;br /&gt;
:MOD_SKILL_PSYCHOLOGY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Jumjab&#039;s Compelling Augment || Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat. || &lt;br /&gt;
:MOD_SKILL_NECROMANCY: 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Test Medallion || A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket. || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Rita&#039;s Charm || An elegant opal on a thin gold chain. Tasteful. || &lt;br /&gt;
:MITIGATION_FUNGUS: 2&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:MITIGATION_PSYCHIC: 2&lt;br /&gt;
|-&lt;br /&gt;
| Sie Antry&#039;s Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie&#039;s fairy friends. || &lt;br /&gt;
:MITIGATION_PIERCING: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Soothing Medallion || An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while. || &lt;br /&gt;
:Soothe: +50 damage&lt;br /&gt;
|-&lt;br /&gt;
| Symbol of Hate Made Manifest || Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back. || &lt;br /&gt;
:MAX_HEALTH: 50&lt;br /&gt;
:MAX_POWER: -25&lt;br /&gt;
|-&lt;br /&gt;
| Thundersmite || A potent dwarven rune. || &lt;br /&gt;
:MAX_HEALTH: 20&lt;br /&gt;
:MOD_ELECTRICITY_DIRECT: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Tidal&#039;s Circlet || Made of blackened metal and etched with demonic runes. || &lt;br /&gt;
:MITIGATION_FIRE: 0.1&lt;br /&gt;
:MOD_COLD: 0.1&lt;br /&gt;
:MOD_NATURE: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. || &lt;br /&gt;
:MAX_ARMOR: 20&lt;br /&gt;
|-&lt;br /&gt;
| Yyllastra || This is just some weird elven runes on a chain. || &lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid Flask || A flask for flinging chemicals in combat. Held in the off hand. || &lt;br /&gt;
:BOOST_ACID_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Anguish Orb || Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NECROMANCY_COST_MOD: -0.2&lt;br /&gt;
|-&lt;br /&gt;
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.04&lt;br /&gt;
:MOD_TRAUMA: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.25&lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Bow of Range || A longbow optimized for long-distance targets. || &lt;br /&gt;
:LongShot: +35 damage&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Burning Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.2&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Chugging Flask || This old flask is perfectly shaped for gulping down quick-brewed healing concoctions. || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4&lt;br /&gt;
|-&lt;br /&gt;
| Classic Lute || A well-made but simple lute. || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Strings,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Strings)&lt;br /&gt;
|-&lt;br /&gt;
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.2&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Bashbow || Dwarves aren&#039;t really great at making bows with decent range. But this bow is very sturdy! || &lt;br /&gt;
:BowBash: +8 damage&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. || &lt;br /&gt;
:ToxinBomb: +15 damage&lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Eltibule Bow || A light bow designed for precision over power. || &lt;br /&gt;
:AimedShot: +15 damage&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. || &lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
:MOD_TRAUMA: 0.16&lt;br /&gt;
|-&lt;br /&gt;
| Fire Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.2&lt;br /&gt;
|-&lt;br /&gt;
| Furlak&#039;s Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Fury Orb || This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control. || &lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
:MITIGATION_PSYCHIC: -5&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.25&lt;br /&gt;
|-&lt;br /&gt;
| Gemshorn || An ocarina made of horn. || &lt;br /&gt;
:RaiseSkillToLevel(Performance_Wind,1)&lt;br /&gt;
:SetPrimaryCombatSkill(Performance_Wind)&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Claw || This martial artist&#039;s glove is adorned with small sharpened metal protrusions. It smells like soup. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Goblinic Piercer || Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use. || &lt;br /&gt;
:MAX_POWER: -10&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Goblinized Bow || An Elven bow that&#039;s been enhanced with Goblin magic. || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Gulagra Orb || There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don&#039;t try to tell &amp;lt;i&amp;gt;him&amp;lt;/i&amp;gt; that. || &lt;br /&gt;
:LOOT_BOOST_CHANCE_RARE: 0.03&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.25&lt;br /&gt;
|-&lt;br /&gt;
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
:NECROMANCY_COST_MOD: -0.25&lt;br /&gt;
|-&lt;br /&gt;
| Heat Orb || It&#039;s a pool of liquid heat energy trapped in special glass. || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.15&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Incinerating Orb || It&#039;s heat energy trapped in glass. It&#039;s hot to the touch. || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.25&lt;br /&gt;
:MAX_POWER: 25&lt;br /&gt;
|-&lt;br /&gt;
| Lawara&#039;s Bow || Apparently once used by Lawara, an elf you met in a cave. It&#039;s high-quality, and has a custom hand plate that provides a bit of shielding. || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_SLASHING: 1&lt;br /&gt;
|-&lt;br /&gt;
| Leopold&#039;s Claw || The deadly elf Leopold wore this claw. Until he died. || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.055&lt;br /&gt;
:MOD_TRAUMA: 0.19&lt;br /&gt;
|-&lt;br /&gt;
| Lopsided Flask || This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat. || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.09&lt;br /&gt;
|-&lt;br /&gt;
| Malgath&#039;s Demo Bow || A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting. || &lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: -1&lt;br /&gt;
|-&lt;br /&gt;
| Primitive Fighting Claw || Sharpened bone &amp;quot;blades&amp;quot; protrude from this off-hand martial weapon. It&#039;s silly looking, but dangerous! || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
:BOOST_TRAUMA: 1&lt;br /&gt;
|-&lt;br /&gt;
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It&#039;s a little uncomfortable to wear, though. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It&#039;s a little uncomfortable to wear, though. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:MOD_TRAUMA: 0.07&lt;br /&gt;
|-&lt;br /&gt;
| Recuperative Flask || This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand. || &lt;br /&gt;
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2&lt;br /&gt;
|-&lt;br /&gt;
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. || &lt;br /&gt;
:MITIGATION_FIRE_INDIRECT: 5&lt;br /&gt;
:MITIGATION_SLASHING: 5&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NECROMANCY_COST_MOD: -0.15&lt;br /&gt;
|-&lt;br /&gt;
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. || &lt;br /&gt;
:MOD_SKILL_UNARMED: 0.045&lt;br /&gt;
:MOD_TRAUMA: 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Shoddy Fighting Claw || Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 1&lt;br /&gt;
|-&lt;br /&gt;
| Splash Flask || A flask for flinging chemicals in combat. Held in the off hand. || &lt;br /&gt;
:BOOST_SKILL_BATTLECHEMISTRY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Bow || The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better. || &lt;br /&gt;
:RibShatter: +8 damage&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. || &lt;br /&gt;
:BruisingBlow: +10 damage&lt;br /&gt;
:MOD_SKILL_UNARMED: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you&#039;re a Rakshasa. || &lt;br /&gt;
:BOOST_SKILL_UNARMED: 2&lt;br /&gt;
:BOOST_TRAUMA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Orb || Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. || &lt;br /&gt;
:NECROMANCY_COST_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Tremor&#039;s Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can&#039;t use bows, but Tremor liked plucking the string to make a &#039;twang&#039; sound. It really irritated other myconians, and Tremor liked that. || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Tremor&#039;s Enhanced Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can&#039;t use bows, but Tremor liked plucking the string to make a &#039;twang&#039; sound. It really irritated other myconians, and Tremor liked that. || &lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. || &lt;br /&gt;
:BOOST_PIERCING: 1&lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that&#039;s just a tale invented to sell flasks. || &lt;br /&gt;
:MOD_SKILL_BATTLECHEMISTRY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Warmth Orb || It&#039;s glass with some kind of chemicals in it. || &lt;br /&gt;
:FIREMAGIC_COST_MOD: -0.1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;OffHandShield&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Acid-Pitted Shield || Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it&#039;s not really very protective. || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Basic Shield || The epitome of mass-produced shielding. || &lt;br /&gt;
:Armor: 12&lt;br /&gt;
|-&lt;br /&gt;
| Battered Shield || An old shield that was repaired by a human named Tyler. It&#039;s not pretty, but it&#039;s quite sturdy. || &lt;br /&gt;
:Armor: 23&lt;br /&gt;
:MITIGATION_POISON: 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle-Hardened Shield || This sucker&#039;s seen some good times and some bad times. But mostly bad times, from the shield&#039;s point of view. || &lt;br /&gt;
:Armor: 18&lt;br /&gt;
|-&lt;br /&gt;
| Defender of the Frail || This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don&#039;t use it, you&#039;re throwing away his life&#039;s work! || &lt;br /&gt;
:Armor: 38&lt;br /&gt;
:MITIGATION_UNIVERSAL: 2&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Targe || Robust, like dwarves. Flammable, like dwarves. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
:BOOST_SKILL_SHIELD: 1&lt;br /&gt;
:VULN_FIRE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Elven Shield || Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield. || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Shield || Etchings in the Goblin language roughly translate to &amp;quot;I Don&#039;t Care About Your Feelings&amp;quot;. It sounds better in the native tongue. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Shield || Etchings in the Goblin language roughly translate to &amp;quot;I Bash Really Well&amp;quot;. It sounds better in the native tongue. || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Marna&#039;s Lucky Shield || If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy. || &lt;br /&gt;
:Armor: 44&lt;br /&gt;
:MAX_POWER: 10&lt;br /&gt;
|-&lt;br /&gt;
| Moldy Ancient Shield || Well, you wouldn&#039;t want to eat off this shield, that&#039;s for sure. But why would you eat off a shield? Just strap it on your arm, weirdo. || &lt;br /&gt;
:Armor: 6&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Guardian&#039;s Shield || This antique shield once had an insignia, but it&#039;s been dented and scratched beyond recognition. || &lt;br /&gt;
:Armor: 37&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Nelson Ballard&#039;s Shield || Obtained from a human named Nelson Ballard. It&#039;s not in the best condition, but it has been powerfully enchanted. || &lt;br /&gt;
:Armor: 34&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
|-&lt;br /&gt;
| Oaken Shield || A thick wooden shield, etched with magical runes. || &lt;br /&gt;
:Armor: 28&lt;br /&gt;
:MITIGATION_FIRE: 1&lt;br /&gt;
:MITIGATION_NATURE: 2&lt;br /&gt;
|-&lt;br /&gt;
| Old Crusty&#039;s Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach&#039;s protective power. || &lt;br /&gt;
:Armor: 54&lt;br /&gt;
:VULN_FIRE_DIRECT: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Targe || A mass-produced shield for non-elite orcs. || &lt;br /&gt;
:Armor: 42&lt;br /&gt;
|-&lt;br /&gt;
| Quality Shield || &amp;quot;You&#039;ll look protected yet stylish with the latest quality shield from Helena&#039;s Quality Killsuits.&amp;quot; || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Quality Shield || &amp;quot;You&#039;ll look protected yet stylish with the latest quality shield from Helena&#039;s Quality Killsuits.&amp;quot; || &lt;br /&gt;
:Armor: 36&lt;br /&gt;
|-&lt;br /&gt;
| Ravana Soldier Shield || This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor. || &lt;br /&gt;
:Armor: 60&lt;br /&gt;
:StunningBash: +35 damage&lt;br /&gt;
|-&lt;br /&gt;
| Seafarer&#039;s Shield || This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish. || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:MITIGATION_COLD: 1&lt;br /&gt;
:MITIGATION_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Snail Shield || Made from a perfectly preserved Giant Snail shell. || &lt;br /&gt;
:Armor: 40&lt;br /&gt;
:MITIGATION_UNIVERSAL: 1&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart Targe || The elite Stalwarts used this sort of shield. It&#039;s hard to find fault with the design, except that it&#039;s super heavy. || &lt;br /&gt;
:Armor: 55&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shield || It&#039;s wood with some thin metal plating over it. Pretty sturdy, and also lightweight. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Shield || It&#039;s wood with some thin metal plating over it. Pretty sturdy, and also lightweight. || &lt;br /&gt;
:Armor: 24&lt;br /&gt;
|-&lt;br /&gt;
| Tuber Aegis || A simple shield that is potato-brown in color. || &lt;br /&gt;
:Armor: 26&lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 3&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&#039;s Shield || Obtained from a human named Tyler, this shield seems to have been well-maintained. || &lt;br /&gt;
:Armor: 46&lt;br /&gt;
:MITIGATION_ACID: 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Racial&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Earrings of Community || Designed to be worn in humans&#039; pierced ears, these earrings boost the wearer&#039;s maximum capacity for enjoyment of others&#039; company, allowing them to be alone longer without becoming miserable. || &lt;br /&gt;
:MAX_COMMUNITY: 10&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Cleanliness || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring repels dust and dirt. || &lt;br /&gt;
:MAX_CLEANLINESS: 1&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Health || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring enhances the elf&#039;s biorhythms slightly. || &lt;br /&gt;
:MAX_HEALTH: 5&lt;br /&gt;
|-&lt;br /&gt;
| Navel Ring of Precision || Designed to be worn in an elf&#039;s pierced navel, this small gemmed ring enhances the elf&#039;s natural accuracy with a bow. || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Sinda&#039;s Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa&#039;s tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, &amp;quot;to Sinda, the explorer supreme.&amp;quot; || &lt;br /&gt;
:MAX_MAP_PINS_PER_AREA: 2&lt;br /&gt;
|-&lt;br /&gt;
| Tail Ring of Hydration || Designed to be worn at the base of a Rakshasa&#039;s tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long. || &lt;br /&gt;
:HYDRATION_DROP_CHANCE: -0.025&lt;br /&gt;
|-&lt;br /&gt;
| Tail Ring of Righteousness || Designed to be worn at the base of a Rakshasa&#039;s tail, this improves the wearer&#039;s Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer. || &lt;br /&gt;
:RIGHTEOUSNESS_BONUS: 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Admin Ring of Non-Detection || This ring makes you unnoticeable by monsters, unless they see you in combat. || &lt;br /&gt;
:DETECTABLE_RANGE_MOD: -1&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Ring || Jade with scrimshaw glyphs that say &amp;quot;Wizards Rule&amp;quot; in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it. || &lt;br /&gt;
:MAX_POWER: 20&lt;br /&gt;
|-&lt;br /&gt;
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. || &lt;br /&gt;
:MOD_ACID_DIRECT: 0.1&lt;br /&gt;
:MOD_POISON_DIRECT: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. || &lt;br /&gt;
:MAX_HEALTH: 25&lt;br /&gt;
|-&lt;br /&gt;
| Grand Ring || A gaudy golden ring with a purple enchantment aura. || &lt;br /&gt;
:BOOST_UNIVERSAL_DIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Ring || So heavy! Wait, that&#039;s probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. || &lt;br /&gt;
:MAX_ARMOR: 30&lt;br /&gt;
:MAX_INVENTORY_SIZE: -1&lt;br /&gt;
:MITIGATION_CRUSHING: 3&lt;br /&gt;
|-&lt;br /&gt;
| Mindroot || Made of dried root, this myconian-designed ring is not attractive, but it is comfortable. || &lt;br /&gt;
:MOD_SKILL_MENTALISM: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Acid Blasting || This ring is blackened and pitted from (presumed) acid splashes. || &lt;br /&gt;
:BOOST_ACID: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Acid Resistance || A disgusting ring coated in a perpetual layer of slime. But the slime isn&#039;t acid. It&#039;s just slime. || &lt;br /&gt;
:MITIGATION_ACID: 5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Armor Regeneration +5 || This ring glows a pale blue. || &lt;br /&gt;
:NONCOMBAT_REGEN_ARMOR_DELTA: 5&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Arrows || An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear. || &lt;br /&gt;
:BOOST_SKILL_ARCHERY: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Booming || This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames. || &lt;br /&gt;
:FireBurst: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Burning || This ring is unpleasantly warm. || &lt;br /&gt;
:BOOST_FIRE_INDIRECT: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Critical Hits || This jade ring thumps in time to the wearer&#039;s pulse, the better to tune into their mind. || &lt;br /&gt;
:MOD_CRITICAL_HIT_DAMAGE: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. || &lt;br /&gt;
:BOOST_UNIVERSAL_DIRECT: 3&lt;br /&gt;
:BOOST_UNIVERSAL_INDIRECT: -3&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw || &lt;br /&gt;
:WerewolfClaw: +3 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Furry Clawing || This mottled ring improves a Werewolf ability: Claw || &lt;br /&gt;
:WerewolfClaw: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Gusty Striking || This slightly off-white metal ring improves a Sword ability: Wind Strike. || &lt;br /&gt;
:WindStrike: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Health || This gaudy gold heart ring looks more like a lovelorn elf&#039;s token of affection than some powerful magical device. || &lt;br /&gt;
:MAX_HEALTH: 30&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. || &lt;br /&gt;
:YouWereAdopted: +40 damage&lt;br /&gt;
:MOD_PSYCHIC_DIRECT: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. || &lt;br /&gt;
:SPRINT_BOOST: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Kicking Ass || This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate. || &lt;br /&gt;
:Kick: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Mind Insight || This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.) || &lt;br /&gt;
:MOD_SKILL_MENTALISM: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Mindblasts || This ring weighs almost nothing. || &lt;br /&gt;
:SystemShock: +20 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Multiple Lacerations || This slightly off-white metal ring improves a Sword ability: Many Cuts. || &lt;br /&gt;
:ManyCuts: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Natural Hurting || This ring has little barbs all along the outside. Takes some practice to wear it safely. || &lt;br /&gt;
:BOOST_NATURE: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Practical Psychology || This ugly blue ring enhances most Psychology healing effects by 50. || &lt;br /&gt;
:BOOST_PEPTALK_SENDER: 50&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. || &lt;br /&gt;
:IceSpear: +30 damage&lt;br /&gt;
:MOD_SKILL_ARCHERY: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. || &lt;br /&gt;
:CauseTerror: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Snakelike Behavior || This vaguely-green metal ring improves an Unarmed ability: Cobra Strike. || &lt;br /&gt;
:CobraStrike: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Staff Supremacy || This thick wooden ring feels surprisingly light. || &lt;br /&gt;
:BOOST_SKILL_STAFF: 2&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Strong Ankles || This ugly purple ring magically strengthens your ankles so that falling from great heights isn&#039;t quite as painful. It&#039;s a pretty weak enchantment, really. || &lt;br /&gt;
:FALLING_DAMAGE_MOD: -0.1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Swording || This wooden ring is carved with elven sword-runes. || &lt;br /&gt;
:BOOST_SKILL_SWORD: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Telepathic Pestering || This shoddily-made ring improves psychic attacks. || &lt;br /&gt;
:BOOST_PSYCHIC: 1&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Trusty Punching || This tough-but-ugly ring makes Punch attacks deal more damage. || &lt;br /&gt;
:Punch: +1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Vague Poison Resistance || This cheap-looking purple ring makes poisons slightly less effective. || &lt;br /&gt;
:VULN_POISON: -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Wolfen Terror || This mottled ring improves a Werewolf ability: Smell Fear || &lt;br /&gt;
:SmellFear: +15 damage&lt;br /&gt;
|-&lt;br /&gt;
| Stafflord&#039;s Ring || Carved of bamboo and painted with magic pigments. || &lt;br /&gt;
:MOD_SKILL_STAFF: 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Tyler&#039;s Ring || Tyler gave this ring to his soulmate as a token of his affection. || &lt;br /&gt;
:DisruptingBash: +10 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&#039;table mw-collapsible mw-collapsed&#039; style=&#039;width:100%;&#039;&lt;br /&gt;
&lt;br /&gt;
|+&amp;lt;div align=&#039;left&#039;&amp;gt;&amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Name !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Crude Arachnid Harness || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders. || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Echur&#039;s Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. || &lt;br /&gt;
:BOOST_SKILL_MENTALISM: 1&lt;br /&gt;
:MAX_POWER: 5&lt;br /&gt;
:Set loot preference to Mentalism and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 8&lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:LOOT_BOOST_CHANCE_UNCOMMON: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Alchemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to BattleChemistry and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Arachnid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider. || &lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Barbarian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Hammer and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Bovine Battler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Cow and Cow&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Controller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Druid and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Necromancy and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Werewolf and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Defender || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Staff and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Defiler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Necromancy and FireMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Feral Intendant || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Sword and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Forest King || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Deer and Deer&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Forest Traveller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Druid and Staff&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Freeze Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to IceMagic and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Gladiator || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Sword and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Hunter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Archery and Sword&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Master Exploder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to FireMagic and BattleChemistry&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Medic || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Psychology and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Mindfist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Hammer and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Monk || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Unarmed and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Natural Healer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Druid and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Pack Leader || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Werewolf and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Porcine Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Pig and Pig&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Ranger || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Archery and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Skirmish Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to FireMagic and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Sneak || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Unarmed and Psychology&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Soldier || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Sword and Shield&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Support Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Archery and BattleChemistry&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Temperature Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to FireMagic and IceMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Tundra Guardian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Staff and IceMagic&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Vile General || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Necromancy and Archery&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wandering Do-Gooder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Staff and AnimalHandling&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to FireMagic and Staff&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Sword and Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Woodland Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Hammer and Druid&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of The Wraith || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Unarmed and Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of Uncommon Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:LOOT_BOOST_CHANCE_UNCOMMON: 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Animal Handler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to AnimalHandling and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Archery and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Battle Chemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to BattleChemistry and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Druid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Druid and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Fire Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to FireMagic and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Hammer and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Mentalism and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Necromancer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Necromancy and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Psychologist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Psychology and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Shielder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Shield and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Staff Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Staff and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Swordsman || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Sword and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Unarmed Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Unarmed and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Belt of the Werewolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. || &lt;br /&gt;
:Set loot preference to Werewolf and Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nice Arachnid Harness || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. || &lt;br /&gt;
:MAX_INVENTORY_SIZE: 4&lt;br /&gt;
:Set loot preference to Spider and Spider&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Treasure_Effects&amp;diff=7776</id>
		<title>Treasure Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Treasure_Effects&amp;diff=7776"/>
		<updated>2015-09-05T09:17:10Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: moved all effects to seperate pages and included tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{:Miscellaneous Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Sword Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Fire Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Unarmed Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Psychology Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Staff Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Lycanthropy Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Battle Chemistry Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Necromancy Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Mentalism Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Archery Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Shield Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Animal Handling Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Hammer Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Druid Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Ice Magic Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Cow Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Deer Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Pig Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:Spider Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Effects]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Treasure_Effects&amp;diff=7756</id>
		<title>Treasure Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Treasure_Effects&amp;diff=7756"/>
		<updated>2015-09-05T08:49:48Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: splitting up treasure effect tables and using includes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{:Miscellaneous Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Sword Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Swordsman&#039;s || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_SWORD}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_SWORD}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_SWORD}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_SWORD}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_SWORD}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left&lt;br /&gt;
*;3&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left&lt;br /&gt;
*;4&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +22 damage when you have 33% or less of your Armor left&lt;br /&gt;
*;5&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +38 damage when you have 33% or less of your Armor left&lt;br /&gt;
*;6&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor left&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +6 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +9 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +12 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +15 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Sword Slash and Thrusting Blade deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sword Slash and Thrusting Blade restore 5 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Sword Slash and Thrusting Blade restore 9 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Sword Slash and Thrusting Blade restore 12 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Sword Slash and Thrusting Blade restore 15 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Sword Slash and Thrusting Blade restore 20 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 4 less rage&lt;br /&gt;
*;3&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 6 less rage&lt;br /&gt;
*;4&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 8 less rage&lt;br /&gt;
*;5&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 10 less rage&lt;br /&gt;
*;6&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 12 less rage&lt;br /&gt;
*;7&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 15 less rage&lt;br /&gt;
*;8&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 18 less rage&lt;br /&gt;
*;9&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 21 less rage&lt;br /&gt;
*;10&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 25 less rage&lt;br /&gt;
*;11&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 30 less rage&lt;br /&gt;
*;12&lt;br /&gt;
:Sword Slash and Thrusting Blade generate 35 less rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 17% chance to hit all enemies within 5 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 25% chance to hit all enemies within 5 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Razorslash ||  || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 2% chance to deal double damage&lt;br /&gt;
*;3&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 3% chance to deal double damage&lt;br /&gt;
*;4&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 4% chance to deal double damage&lt;br /&gt;
*;5&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 5% chance to deal double damage&lt;br /&gt;
*;6&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 6% chance to deal double damage&lt;br /&gt;
*;7&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 7% chance to deal double damage&lt;br /&gt;
*;8&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 8% chance to deal double damage&lt;br /&gt;
*;9&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 9% chance to deal double damage&lt;br /&gt;
*;10&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage&lt;br /&gt;
*;11&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 11% chance to deal double damage&lt;br /&gt;
*;12&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 12% chance to deal double damage&lt;br /&gt;
*;13&lt;br /&gt;
:Many Cuts and Debilitating Blow have a 13% chance to deal double damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Keenslash ||  || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Many Cuts deals +8 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Many Cuts deals +12 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Many Cuts deals +16 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Many Cuts deals +20 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Many Cuts deals +24 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Many Cuts deals +28 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Many Cuts deals +32 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Many Cuts deals +36 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Many Cuts deals +40 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Many Cuts deals +45 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Many Cuts deals +50 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dazing the Naked || Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Flinging the Naked || Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders&lt;br /&gt;
*;3&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders&lt;br /&gt;
*;4&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders&lt;br /&gt;
*;5&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders&lt;br /&gt;
*;6&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders&lt;br /&gt;
*;7&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders&lt;br /&gt;
*;8&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders&lt;br /&gt;
*;9&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders&lt;br /&gt;
*;10&lt;br /&gt;
:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Rage Poking ||  || Precision Pierce deals 5 more direct health damage and further reduces target&#039;s Rage by 20 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Precision Pierce deals 10 more direct health damage and further reduces target&#039;s Rage by 40&lt;br /&gt;
*;3&lt;br /&gt;
:Precision Pierce deals 15 more direct health damage and further reduces target&#039;s Rage by 60&lt;br /&gt;
*;4&lt;br /&gt;
:Precision Pierce deals 20 more direct health damage and further reduces target&#039;s Rage by 80&lt;br /&gt;
*;5&lt;br /&gt;
:Precision Pierce deals 25 more direct health damage and further reduces target&#039;s Rage by 100&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lucky Strikes || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)&lt;br /&gt;
*;3&lt;br /&gt;
:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)&lt;br /&gt;
*;4&lt;br /&gt;
:Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)&lt;br /&gt;
*;5&lt;br /&gt;
:Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lucky Strikes || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)&lt;br /&gt;
*;3&lt;br /&gt;
:Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)&lt;br /&gt;
*;4&lt;br /&gt;
:Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)&lt;br /&gt;
*;5&lt;br /&gt;
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)&lt;br /&gt;
*;6&lt;br /&gt;
:Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Belaying || of Belaying || Parry and Riposte further reduce target&#039;s Rage by 5 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 10&lt;br /&gt;
*;3&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 15&lt;br /&gt;
*;4&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 20&lt;br /&gt;
*;5&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 25&lt;br /&gt;
*;6&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 30&lt;br /&gt;
*;7&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 35&lt;br /&gt;
*;8&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 40&lt;br /&gt;
*;9&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 45&lt;br /&gt;
*;10&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 50&lt;br /&gt;
*;11&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 57&lt;br /&gt;
*;12&lt;br /&gt;
:Parry and Riposte further reduce target&#039;s Rage by 65&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Repositioning ||  || Parry and Ripste abilities give you 5 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Parry and Ripste abilities give you 10 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Parry and Ripste abilities give you 15 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Parry and Ripste abilities give you 20 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Parry and Ripste abilities give you 25 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Parry and Ripste abilities give you 30 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Parry and Ripste abilities give you 35 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Parry and Ripste abilities give you 40 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Parry and Ripste abilities give you 45 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Parry and Ripste abilities give you 50 armor&lt;br /&gt;
*;11&lt;br /&gt;
:Parry and Ripste abilities give you 55 armor&lt;br /&gt;
*;12&lt;br /&gt;
:Parry and Ripste abilities give you 60 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Parry and Riposte have a 10% chance to restore 50 Power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Parry and Riposte have a 10% chance to restore 75 Power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Parry and Riposte have a 10% chance to restore 100 Power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Parry and Riposte have a 10% chance to restore 125 Power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +16 damage&lt;br /&gt;
*;3&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +24 damage&lt;br /&gt;
*;4&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +32 damage&lt;br /&gt;
*;5&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +40 damage&lt;br /&gt;
*;6&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +48 damage&lt;br /&gt;
*;7&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +56 damage&lt;br /&gt;
*;8&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +64 damage&lt;br /&gt;
*;9&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +72 damage&lt;br /&gt;
*;10&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +80 damage&lt;br /&gt;
*;11&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +90 damage&lt;br /&gt;
*;12&lt;br /&gt;
:After a Wind Strike attack, your next attack deals an additional +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Platestriker ||  || Wind Strike deals +5 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wind Strike deals +10 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Wind Strike deals +15 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Wind Strike deals +20 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Wind Strike deals +25 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Wind Strike deals +30 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Wind Strike deals +35 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Wind Strike deals +40 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Wind Strike deals +45 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Wind Strike deals +50 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Wind Strike deals +55 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Wind Strike deals +60 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wind Strike deals +20 damage to Goblins&lt;br /&gt;
*;3&lt;br /&gt;
:Wind Strike deals +30 damage to Goblins&lt;br /&gt;
*;4&lt;br /&gt;
:Wind Strike deals +40 damage to Goblins&lt;br /&gt;
*;5&lt;br /&gt;
:Wind Strike deals +50 damage to Goblins&lt;br /&gt;
*;6&lt;br /&gt;
:Wind Strike deals +60 damage to Goblins&lt;br /&gt;
*;7&lt;br /&gt;
:Wind Strike deals +70 damage to Goblins&lt;br /&gt;
*;8&lt;br /&gt;
:Wind Strike deals +80 damage to Goblins&lt;br /&gt;
*;9&lt;br /&gt;
:Wind Strike deals +90 damage to Goblins&lt;br /&gt;
*;10&lt;br /&gt;
:Wind Strike deals +100 damage to Goblins&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Wind Dancer&#039;s ||  || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. || &lt;br /&gt;
|-&lt;br /&gt;
| Wind Dancer&#039;s ||  || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Windstrikes || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wind Strike has a 8% chance to deal +100 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Wind Strike has a 12% chance to deal +100 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Wind Strike has a 16% chance to deal +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Wind Strike has a 20% chance to deal +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Wind Strike has a 24% chance to deal +100 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Wind Strike has a 28% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Wind Strike has a 32% chance to deal +100 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Wind Strike has a 36% chance to deal +100 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Wind Strike has a 40% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Finishing Blow has a 15% chance to restore 50 Power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Finishing Blow has a 15% chance to restore 75 Power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Finishing Blow has a 15% chance to restore 100 Power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Finishing Blow has a 15% chance to restore 125 Power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Finishing Blow has a 15% chance to restore 150 Power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Finishing Blow deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Finishing Blow deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Finishing Blow deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Finishing Blow deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Finishing Blow deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Finishing Blow deals +55% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Finishing Blow deals +62% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Finishing Blow deals +68% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Finishing Blow deals +75% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Finishing Blow deals +83% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Finishing Blow deals +90% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Finishing Blow and Decapitate deal +5 health damage&lt;br /&gt;
*;3&lt;br /&gt;
:Finishing Blow and Decapitate deal +8 health damage&lt;br /&gt;
*;4&lt;br /&gt;
:Finishing Blow and Decapitate deal +12 health damage&lt;br /&gt;
*;5&lt;br /&gt;
:Finishing Blow and Decapitate deal +15 health damage&lt;br /&gt;
*;6&lt;br /&gt;
:Finishing Blow and Decapitate deal +19 health damage&lt;br /&gt;
*;7&lt;br /&gt;
:Finishing Blow and Decapitate deal +22 health damage&lt;br /&gt;
*;8&lt;br /&gt;
:Finishing Blow and Decapitate deal +26 health damage&lt;br /&gt;
*;9&lt;br /&gt;
:Finishing Blow and Decapitate deal +29 health damage&lt;br /&gt;
*;10&lt;br /&gt;
:Finishing Blow and Decapitate deal +33 health damage&lt;br /&gt;
*;11&lt;br /&gt;
:Finishing Blow and Decapitate deal +38 health damage&lt;br /&gt;
*;12&lt;br /&gt;
:Finishing Blow and Decapitate deal +42 health damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Death Vigor ||  || Finishing Blow restores 8 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Finishing Blow restores 15 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Finishing Blow restores 23 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Finishing Blow restores 30 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Finishing Blow restores 37 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Finishing Blow restores 45 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Finishing Blow restores 52 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Finishing Blow restores 60 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Finishing Blow restores 67 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Finishing Blow restores 75 armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Finishing Blow restores 83 armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Finishing Blow restores 90 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Decapitations || Decapitate deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Decapitate deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Decapitate deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Decapitate deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Decapitate deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Decapitate deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Decapitate deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Decapitate deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Decapitate deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Decapitate deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Decapitate deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Decapitate deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Decapitate restores 15 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Decapitate restores 30 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Decapitate restores 45 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Decapitate restores 60 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Decapitate restores 75 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Decapitate restores 90 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Decapitate restores 105 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Decapitate restores 120 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Decapitate restores 135 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Decapitate restores 150 armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Decapitate restores 165 armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Decapitate restores 180 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Decapitate deals +40 damage to Cats&lt;br /&gt;
*;3&lt;br /&gt;
:Decapitate deals +60 damage to Cats&lt;br /&gt;
*;4&lt;br /&gt;
:Decapitate deals +80 damage to Cats&lt;br /&gt;
*;5&lt;br /&gt;
:Decapitate deals +100 damage to Cats&lt;br /&gt;
*;6&lt;br /&gt;
:Decapitate deals +120 damage to Cats&lt;br /&gt;
*;7&lt;br /&gt;
:Decapitate deals +140 damage to Cats&lt;br /&gt;
*;8&lt;br /&gt;
:Decapitate deals +160 damage to Cats&lt;br /&gt;
*;9&lt;br /&gt;
:Decapitate deals +180 damage to Cats&lt;br /&gt;
*;10&lt;br /&gt;
:Decapitate deals +200 damage to Cats&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flashing Strike heals you for 12 health&lt;br /&gt;
*;3&lt;br /&gt;
:Flashing Strike heals you for 18 health&lt;br /&gt;
*;4&lt;br /&gt;
:Flashing Strike heals you for 24 health&lt;br /&gt;
*;5&lt;br /&gt;
:Flashing Strike heals you for 30 health&lt;br /&gt;
*;6&lt;br /&gt;
:Flashing Strike heals you for 36 health&lt;br /&gt;
*;7&lt;br /&gt;
:Flashing Strike heals you for 42 health&lt;br /&gt;
*;8&lt;br /&gt;
:Flashing Strike heals you for 48 health&lt;br /&gt;
*;9&lt;br /&gt;
:Flashing Strike heals you for 54 health&lt;br /&gt;
*;10&lt;br /&gt;
:Flashing Strike heals you for 60 health&lt;br /&gt;
*;11&lt;br /&gt;
:Flashing Strike heals you for 66 health&lt;br /&gt;
*;12&lt;br /&gt;
:Flashing Strike heals you for 72 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Flashing Strike deals +10% Slashing damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flashing Strike deals +20% Slashing damage&lt;br /&gt;
*;3&lt;br /&gt;
:Flashing Strike deals +30% Slashing damage&lt;br /&gt;
*;4&lt;br /&gt;
:Flashing Strike deals +40% Slashing damage&lt;br /&gt;
*;5&lt;br /&gt;
:Flashing Strike deals +50% Slashing damage&lt;br /&gt;
*;6&lt;br /&gt;
:Flashing Strike deals +60% Slashing damage&lt;br /&gt;
*;7&lt;br /&gt;
:Flashing Strike deals +70% Slashing damage&lt;br /&gt;
*;8&lt;br /&gt;
:Flashing Strike deals +80% Slashing damage&lt;br /&gt;
*;9&lt;br /&gt;
:Flashing Strike deals +90% Slashing damage&lt;br /&gt;
*;10&lt;br /&gt;
:Flashing Strike deals +100% Slashing damage&lt;br /&gt;
*;11&lt;br /&gt;
:Flashing Strike deals +110% Slashing damage&lt;br /&gt;
*;12&lt;br /&gt;
:Flashing Strike deals +120% Slashing damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flashing Strike deals +16 damage to undead&lt;br /&gt;
*;3&lt;br /&gt;
:Flashing Strike deals +24 damage to undead&lt;br /&gt;
*;4&lt;br /&gt;
:Flashing Strike deals +32 damage to undead&lt;br /&gt;
*;5&lt;br /&gt;
:Flashing Strike deals +40 damage to undead&lt;br /&gt;
*;6&lt;br /&gt;
:Flashing Strike deals +48 damage to undead&lt;br /&gt;
*;7&lt;br /&gt;
:Flashing Strike deals +56 damage to undead&lt;br /&gt;
*;8&lt;br /&gt;
:Flashing Strike deals +64 damage to undead&lt;br /&gt;
*;9&lt;br /&gt;
:Flashing Strike deals +72 damage to undead&lt;br /&gt;
*;10&lt;br /&gt;
:Flashing Strike deals +80 damage to undead&lt;br /&gt;
*;11&lt;br /&gt;
:Flashing Strike deals +88 damage to undead&lt;br /&gt;
*;12&lt;br /&gt;
:Flashing Strike deals +96 damage to undead&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Heart Piercer heals you for 6 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Piercer heals you for 12 health&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Piercer heals you for 18 health&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Piercer heals you for 24 health&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Piercer heals you for 30 health&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Piercer heals you for 36 health&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Piercer heals you for 42 health&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Piercer heals you for 48 health&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Piercer heals you for 54 health&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Piercer heals you for 60 health&lt;br /&gt;
*;11&lt;br /&gt;
:Heart Piercer heals you for 66 health&lt;br /&gt;
*;12&lt;br /&gt;
:Heart Piercer heals you for 72 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of De-escalating Heart Piercing || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;11&lt;br /&gt;
:Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage&lt;br /&gt;
*;12&lt;br /&gt;
:Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heart Piercing || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Piercer deals +10% piercing damage and heals you for 6 health&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Piercer deals +15% piercing damage and heals you for 9 health&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Piercer deals +20% piercing damage and heals you for 12 health&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Piercer deals +25% piercing damage and heals you for 15 health&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Piercer deals +30% piercing damage and heals you for 18 health&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Piercer deals +35% piercing damage and heals you for 21 health&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Piercer deals +40% piercing damage and heals you for 24 health&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Piercer deals +45% piercing damage and heals you for 27 health&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Piercer deals +50% piercing damage and heals you for 30 health&lt;br /&gt;
*;11&lt;br /&gt;
:Heart Piercer deals +55% piercing damage and heals you for 33 health&lt;br /&gt;
*;12&lt;br /&gt;
:Heart Piercer deals +60% piercing damage and heals you for 36 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Precision Healer&#039;s ||  || Precision Pierce heals you for 5 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Precision Pierce heals you for 10 health&lt;br /&gt;
*;3&lt;br /&gt;
:Precision Pierce heals you for 15 health&lt;br /&gt;
*;4&lt;br /&gt;
:Precision Pierce heals you for 20 health&lt;br /&gt;
*;5&lt;br /&gt;
:Precision Pierce heals you for 25 health&lt;br /&gt;
*;6&lt;br /&gt;
:Precision Pierce heals you for 30 health&lt;br /&gt;
*;7&lt;br /&gt;
:Precision Pierce heals you for 35 health&lt;br /&gt;
*;8&lt;br /&gt;
:Precision Pierce heals you for 40 health&lt;br /&gt;
*;9&lt;br /&gt;
:Precision Pierce heals you for 45 health&lt;br /&gt;
*;10&lt;br /&gt;
:Precision Pierce heals you for 50 health&lt;br /&gt;
*;11&lt;br /&gt;
:Precision Pierce heals you for 55 health&lt;br /&gt;
*;12&lt;br /&gt;
:Precision Pierce heals you for 60 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Precision Pierce deals +10 direct health damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Precision Pierce deals +20 direct health damage&lt;br /&gt;
*;3&lt;br /&gt;
:Precision Pierce deals +30 direct health damage&lt;br /&gt;
*;4&lt;br /&gt;
:Precision Pierce deals +40 direct health damage&lt;br /&gt;
*;5&lt;br /&gt;
:Precision Pierce deals +50 direct health damage&lt;br /&gt;
*;6&lt;br /&gt;
:Precision Pierce deals +60 direct health damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Precision Pierce has a 8% chance to deal +100 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Precision Pierce has a 12% chance to deal +100 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Precision Pierce has a 16% chance to deal +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Precision Pierce has a 20% chance to deal +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Precision Pierce has a 24% chance to deal +100 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Precision Pierce has a 28% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Precision Pierce has a 32% chance to deal +100 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Precision Pierce has a 36% chance to deal +100 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Precision Pierce has a 40% chance to deal +100 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Precision Pierce has a 44% chance to deal +100 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Precision Pierce has a 48% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Precision Pierce has a 6% chance to deal +40 damage and stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Precision Pierce has a 9% chance to deal +40 damage and stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Precision Pierce has a 12% chance to deal +40 damage and stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Precision Pierce has a 15% chance to deal +40 damage and stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:Precision Pierce has a 18% chance to deal +40 damage and stun the target&lt;br /&gt;
*;7&lt;br /&gt;
:Precision Pierce has a 21% chance to deal +40 damage and stun the target&lt;br /&gt;
*;8&lt;br /&gt;
:Precision Pierce has a 24% chance to deal +40 damage and stun the target&lt;br /&gt;
*;9&lt;br /&gt;
:Precision Pierce has a 27% chance to deal +40 damage and stun the target&lt;br /&gt;
*;10&lt;br /&gt;
:Precision Pierce has a 30% chance to deal +40 damage and stun the target&lt;br /&gt;
*;11&lt;br /&gt;
:Precision Pierce has a 33% chance to deal +40 damage and stun the target&lt;br /&gt;
*;12&lt;br /&gt;
:Precision Pierce has a 36% chance to deal +40 damage and stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Sword} || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Hacking Blades || Hacking Blade deals +10% slashing damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hacking Blade deals +20% slashing damage&lt;br /&gt;
*;3&lt;br /&gt;
:Hacking Blade deals +30% slashing damage&lt;br /&gt;
*;4&lt;br /&gt;
:Hacking Blade deals +40% slashing damage&lt;br /&gt;
*;5&lt;br /&gt;
:Hacking Blade deals +50% slashing damage&lt;br /&gt;
*;6&lt;br /&gt;
:Hacking Blade deals +60% slashing damage&lt;br /&gt;
*;7&lt;br /&gt;
:Hacking Blade deals +70% slashing damage&lt;br /&gt;
*;8&lt;br /&gt;
:Hacking Blade deals +80% slashing damage&lt;br /&gt;
*;9&lt;br /&gt;
:Hacking Blade deals +90% slashing damage&lt;br /&gt;
*;10&lt;br /&gt;
:Hacking Blade deals +100% slashing damage&lt;br /&gt;
*;11&lt;br /&gt;
:Hacking Blade deals +110% slashing damage&lt;br /&gt;
*;12&lt;br /&gt;
:Hacking Blade deals +120% slashing damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Hacking ||  || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hacking Blade deals +2 Trauma damage every second for 5 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Hacking Blade deals +3 Trauma damage every second for 5 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Hacking Blade deals +4 Trauma damage every second for 5 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Hacking Blade deals +5 Trauma damage every second for 5 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Hacking Blade deals +6 Trauma damage every second for 5 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Hacking Blade deals +7 Trauma damage every second for 5 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Hacking Blade deals +8 Trauma damage every second for 5 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Hacking Blade deals +9 Trauma damage every second for 5 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Hacking Blade deals +10 Trauma damage every second for 5 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Hacking Blade deals +11 Trauma damage every second for 5 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Hacking Blade deals +12 Trauma damage every second for 5 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Hacking ||  || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hacking Blade deals +2 immediate slashing damage and generates -12 rage&lt;br /&gt;
*;3&lt;br /&gt;
:Hacking Blade deals +3 immediate slashing damage and generates -18 rage&lt;br /&gt;
*;4&lt;br /&gt;
:Hacking Blade deals +4 immediate slashing damage and generates -24 rage&lt;br /&gt;
*;5&lt;br /&gt;
:Hacking Blade deals +5 immediate slashing damage and generates -30 rage&lt;br /&gt;
*;6&lt;br /&gt;
:Hacking Blade deals +6 immediate slashing damage and generates -36 rage&lt;br /&gt;
*;7&lt;br /&gt;
:Hacking Blade deals +7 immediate slashing damage and generates -42 rage&lt;br /&gt;
*;8&lt;br /&gt;
:Hacking Blade deals +8 immediate slashing damage and generates -48 rage&lt;br /&gt;
*;9&lt;br /&gt;
:Hacking Blade deals +9 immediate slashing damage and generates -54 rage&lt;br /&gt;
*;10&lt;br /&gt;
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage&lt;br /&gt;
*;11&lt;br /&gt;
:Hacking Blade deals +13 immediate slashing damage and generates -70 rage&lt;br /&gt;
*;12&lt;br /&gt;
:Hacking Blade deals +15 immediate slashing damage and generates -80 rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Debilitating ||  || Debilitating Blow deals +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Debilitating Blow deals +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Debilitating Blow deals +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Debilitating Blow deals +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Debilitating Blow deals +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Debilitating Blow deals +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Debilitating Blow deals +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Debilitating Blow deals +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Debilitating Blow deals +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Debilitating Blow deals +50 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Debilitating Blow deals +55 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Debilitating Blow deals +60 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Debilitating ||  || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Debilitating Blow deals +4 damage and generates -20 rage&lt;br /&gt;
*;3&lt;br /&gt;
:Debilitating Blow deals +6 damage and generates -30 rage&lt;br /&gt;
*;4&lt;br /&gt;
:Debilitating Blow deals +8 damage and generates -40 rage&lt;br /&gt;
*;5&lt;br /&gt;
:Debilitating Blow deals +10 damage and generates -50 rage&lt;br /&gt;
*;6&lt;br /&gt;
:Debilitating Blow deals +12 damage and generates -60 rage&lt;br /&gt;
*;7&lt;br /&gt;
:Debilitating Blow deals +14 damage and generates -70 rage&lt;br /&gt;
*;8&lt;br /&gt;
:Debilitating Blow deals +16 damage and generates -80 rage&lt;br /&gt;
*;9&lt;br /&gt;
:Debilitating Blow deals +18 damage and generates -90 rage&lt;br /&gt;
*;10&lt;br /&gt;
:Debilitating Blow deals +20 damage and generates -100 rage&lt;br /&gt;
*;11&lt;br /&gt;
:Debilitating Blow deals +23 damage and generates -110 rage&lt;br /&gt;
*;12&lt;br /&gt;
:Debilitating Blow deals +26 damage and generates -120 rage&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Fire Magic Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Flameproof ||  || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_FIRE}{2}{FireMagic}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_FIRE}{3}{FireMagic}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_FIRE}{4}{FireMagic}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_FIRE}{5}{FireMagic}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fireballs || Fireball deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fireball deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fireball deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fireball deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fireball deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fireball deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fireball deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fireball deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fireball deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fireball deals +50% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Scintillating Flame and Scintillating Frost deal +30% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Scintillating Flame and Scintillating Frost deal +45% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Scintillating Flame and Scintillating Frost deal +60% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Scintillating Flame and Scintillating Frost deal +75% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fireball and Super Fireball deal an additional +14 damage over 7 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Fireball and Super Fireball deal an additional +18 damage over 9 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Fireball and Super Fireball deal an additional +24 damage over 12 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Fireball and Super Fireball deal an additional +30 damage over 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.1}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.15}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.2}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.25}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.3}&lt;br /&gt;
*;7&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.35}&lt;br /&gt;
*;8&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.4}&lt;br /&gt;
*;9&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.45}&lt;br /&gt;
*;10&lt;br /&gt;
:{MOD_FIRE_INDIRECT}{0.5}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Super Fireball deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Super Fireball deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Super Fireball deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Super Fireball deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Super Fireball deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Super Fireball deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Super Fireball deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Super Fireball deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Super Fireball deals +80% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flesh to Fuel restores +6 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Flesh to Fuel restores +9 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Flesh to Fuel restores +12 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Flesh to Fuel restores +15 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Room-Temperature ||  || Room-Temperature Ball deals +20% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Room-Temperature Ball deals +40% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Room-Temperature Ball deals +60% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Room-Temperature Ball deals +80% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Room-Temperature Ball deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Super Fireball has a 5% chance to stun the target and deal +4% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Super Fireball has a 7% chance to stun the target and deal +6% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Super Fireball has a 10% chance to stun the target and deal +8% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Super Fireball has a 13% chance to stun the target and deal +10% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Super Fireball has a 15% chance to stun the target and deal +12% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Super Fireball has a 17% chance to stun the target and deal +14% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Super Fireball has a 20% chance to stun the target and deal +16% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Super Fireball has a 23% chance to stun the target and deal +18% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Super Fireball has a 25% chance to stun the target and deal +20% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Breath deals +12% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Breath deals +18% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Breath deals +24% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Breath deals +30% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Breath deals +36% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Breath deals +42% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Breath deals +48% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Breath deals +54% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Breath deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.02}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.03}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.04}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_FIREMAGIC}{0.05}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +40% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +60% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +80% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +120% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +140% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +160% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +180% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fireball and Frostball have a 25% chance to deal +200% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fortifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Weakening Flame || Super Fireball causes the target&#039;s attacks to deal -1 damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Super Fireball causes the target&#039;s attacks to deal -2 damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Super Fireball causes the target&#039;s attacks to deal -3 damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Super Fireball causes the target&#039;s attacks to deal -4 damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Super Fireball causes the target&#039;s attacks to deal -5 damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Enflaming Skin || Super Fireball causes the target to take +1 damage per tick from fire damage over time || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Super Fireball causes the target to take +2 damage per tick from fire damage over time&lt;br /&gt;
*;3&lt;br /&gt;
:Super Fireball causes the target to take +3 damage per tick from fire damage over time&lt;br /&gt;
*;4&lt;br /&gt;
:Super Fireball causes the target to take +4 damage per tick from fire damage over time&lt;br /&gt;
*;5&lt;br /&gt;
:Super Fireball causes the target to take +5 damage per tick from fire damage over time&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fireballs || Fireball has a 33% chance to deal +10% damage and restore 3 Health to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fireball has a 33% chance to deal +20% damage and restore 6 Health to you&lt;br /&gt;
*;3&lt;br /&gt;
:Fireball has a 33% chance to deal +30% damage and restore 9 Health to you&lt;br /&gt;
*;4&lt;br /&gt;
:Fireball has a 33% chance to deal +40% damage and restore 12 Health to you&lt;br /&gt;
*;5&lt;br /&gt;
:Fireball has a 33% chance to deal +50% damage and restore 15 Health to you&lt;br /&gt;
*;6&lt;br /&gt;
:Fireball has a 33% chance to deal +60% damage and restore 18 Health to you&lt;br /&gt;
*;7&lt;br /&gt;
:Fireball has a 33% chance to deal +70% damage and restore 21 Health to you&lt;br /&gt;
*;8&lt;br /&gt;
:Fireball has a 33% chance to deal +80% damage and restore 24 Health to you&lt;br /&gt;
*;9&lt;br /&gt;
:Fireball has a 33% chance to deal +90% damage and restore 27 Health to you&lt;br /&gt;
*;10&lt;br /&gt;
:Fireball has a 33% chance to deal +100% damage and restore 30 Health to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Flesh to Fuel restores +5 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flesh to Fuel restores +10 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Flesh to Fuel restores +15 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Flesh to Fuel restores +20 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Flesh to Fuel restores +25 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Flesh to Fuel restores +30 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Flesh to Fuel restores +35 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Flesh to Fuel restores +40 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Flesh to Fuel restores +45 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Flesh to Fuel restores +50 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Flesh to Fuel has a 1% chance to fully restore your Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flesh to Fuel has a 2% chance to fully restore your Power&lt;br /&gt;
*;3&lt;br /&gt;
:Flesh to Fuel has a 3% chance to fully restore your Power&lt;br /&gt;
*;4&lt;br /&gt;
:Flesh to Fuel has a 4% chance to fully restore your Power&lt;br /&gt;
*;5&lt;br /&gt;
:Flesh to Fuel has a 5% chance to fully restore your Power&lt;br /&gt;
*;6&lt;br /&gt;
:Flesh to Fuel has a 6% chance to fully restore your Power&lt;br /&gt;
*;7&lt;br /&gt;
:Flesh to Fuel has a 7% chance to fully restore your Power&lt;br /&gt;
*;8&lt;br /&gt;
:Flesh to Fuel has a 8% chance to fully restore your Power&lt;br /&gt;
*;9&lt;br /&gt;
:Flesh to Fuel has a 9% chance to fully restore your Power&lt;br /&gt;
*;10&lt;br /&gt;
:Flesh to Fuel has a 10% chance to fully restore your Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Quickly Melted Flesh || Flesh to Fuel increases your Sprint speed +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flesh to Fuel increases your Sprint speed +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Flesh to Fuel increases your Sprint speed +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Flesh to Fuel increases your Sprint speed +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Flesh to Fuel increases your Sprint speed +5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pre-Melted Innards || Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Multiballs || Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Room-Temperature Ball hits all enemies within 15 meters and deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Room-Temperature Ball hits all enemies within 15 meters and deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Room-Temperature Ball hits all enemies within 15 meters and deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Room-Temperature Ball hits all enemies within 15 meters and deals +50% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 4 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 6 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 8 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 10 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 12 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 14 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 16 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 18 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 20 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 14 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 21 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 28 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 35 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 42 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 49 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 56 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 63 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Scintillating Frost and Scintillating Flame restore 70 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +60% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +65% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +70% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +75% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +80% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +85% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +90% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +95% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Scintillating Frost and Scintillating Flame have a 33% chance to deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fire Rings || Ring of Fire deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ring of Fire deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ring of Fire deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ring of Fire deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ring of Fire deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ring of Fire deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ring of Fire deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ring of Fire deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ring of Fire deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ring of Fire deals +80% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Explosions || Ring of Fire has a 3% chance to stun all targets and deal +3% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ring of Fire has a 5% chance to stun all targets and deal +6% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ring of Fire has a 7% chance to stun all targets and deal +9% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ring of Fire has a 10% chance to stun all targets and deal +12% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ring of Fire has a 13% chance to stun all targets and deal +15% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ring of Fire has a 15% chance to stun all targets and deal +18% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ring of Fire has a 17% chance to stun all targets and deal +21% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ring of Fire has a 20% chance to stun all targets and deal +24% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ring of Fire has a 23% chance to stun all targets and deal +27% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ring of Fire has a 25% chance to stun all targets and deal +30% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fire Rings || Ring of Fire has a 33% chance to deal +60% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +70% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +80% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +90% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +110% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +120% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +130% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +140% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ring of Fire has a 33% chance to deal +150% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Bolts deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Bolts deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Bolts deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Bolts deals +50% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Bolts hit all targets within 26 meters (instead of 20)&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Bolts hit all targets within 29 meters (instead of 20)&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Bolts hit all targets within 32 meters (instead of 20)&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Bolts hit all targets within 35 meters (instead of 20)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Bolts deal +6 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Bolts deal +9 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Bolts deal +12 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Bolts deal +15 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Bolts deal +18 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Bolts deal +21 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Bolts deal +24 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Bolts deal +27 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Bolts deal +30 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Disruptive Fire Bolts || Fire Bolts has a 20% chance to deal +10% damage and knockback all targets || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +20% damage and knockback all targets&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +30% damage and knockback all targets&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +40% damage and knockback all targets&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +50% damage and knockback all targets&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +60% damage and knockback all targets&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +70% damage and knockback all targets&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +80% damage and knockback all targets&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +90% damage and knockback all targets&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Bolts has a 20% chance to deal +100% damage and knockback all targets&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Calefaction || Calefaction deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Calefaction deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Calefaction deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Calefaction deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Calefaction deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Calefaction deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Calefaction deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Calefaction deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Calefaction deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Calefaction deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Calefaction has a 10% chance to deal +60% damage and stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Calefaction has a 10% chance to deal +90% damage and stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Calefaction has a 15% chance to deal +120% damage and stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Calefaction has a 15% chance to deal +150% damage and stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:Calefaction has a 15% chance to deal +180% damage and stun the target&lt;br /&gt;
*;7&lt;br /&gt;
:Calefaction has a 20% chance to deal +210% damage and stun the target&lt;br /&gt;
*;8&lt;br /&gt;
:Calefaction has a 20% chance to deal +240% damage and stun the target&lt;br /&gt;
*;9&lt;br /&gt;
:Calefaction has a 20% chance to deal +270% damage and stun the target&lt;br /&gt;
*;10&lt;br /&gt;
:Calefaction has a 20% chance to deal +300% damage and stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Calefaction restores 7 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Calefaction restores 14 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Calefaction restores 21 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Calefaction restores 28 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Calefaction restores 35 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Calefaction restores 42 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Calefaction restores 49 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Calefaction restores 56 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Calefaction restores 63 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Calefaction restores 70 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Delayed Eruption || Calefaction causes 8 additional damage after a 20 second delay || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Calefaction causes 16 additional damage after a 20 second delay&lt;br /&gt;
*;3&lt;br /&gt;
:Calefaction causes 24 additional damage after a 20 second delay&lt;br /&gt;
*;4&lt;br /&gt;
:Calefaction causes 32 additional damage after a 20 second delay&lt;br /&gt;
*;5&lt;br /&gt;
:Calefaction causes 40 additional damage after a 20 second delay&lt;br /&gt;
*;6&lt;br /&gt;
:Calefaction causes 48 additional damage after a 20 second delay&lt;br /&gt;
*;7&lt;br /&gt;
:Calefaction causes 56 additional damage after a 20 second delay&lt;br /&gt;
*;8&lt;br /&gt;
:Calefaction causes 64 additional damage after a 20 second delay&lt;br /&gt;
*;9&lt;br /&gt;
:Calefaction causes 72 additional damage after a 20 second delay&lt;br /&gt;
*;10&lt;br /&gt;
:Calefaction causes 80 additional damage after a 20 second delay&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostball deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Frostball deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Frostball deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Frostball deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Frostball deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Frostball deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Frostball deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Frostball deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Frostball deals +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostball has a 8% chance to target all enemies within 30 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Frostball has a 10% chance to target all enemies within 30 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Frostball has a 13% chance to target all enemies within 30 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Frostball has a 15% chance to target all enemies within 30 meters&lt;br /&gt;
*;6&lt;br /&gt;
:Frostball has a 18% chance to target all enemies within 30 meters&lt;br /&gt;
*;7&lt;br /&gt;
:Frostball has a 20% chance to target all enemies within 30 meters&lt;br /&gt;
*;8&lt;br /&gt;
:Frostball has a 23% chance to target all enemies within 30 meters&lt;br /&gt;
*;9&lt;br /&gt;
:Frostball has a 25% chance to target all enemies within 30 meters&lt;br /&gt;
*;10&lt;br /&gt;
:Frostball has a 28% chance to target all enemies within 30 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stiffening Winds || Frostball has a 20% chance to slow target&#039;s movement by 25% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostball has a 40% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;3&lt;br /&gt;
:Frostball has a 60% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;4&lt;br /&gt;
:Frostball has a 80% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;5&lt;br /&gt;
:Frostball has a 100% chance to slow target&#039;s movement by 25%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostball deals +10 damage to Arachnids&lt;br /&gt;
*;3&lt;br /&gt;
:Frostball deals +15 damage to Arachnids&lt;br /&gt;
*;4&lt;br /&gt;
:Frostball deals +20 damage to Arachnids&lt;br /&gt;
*;5&lt;br /&gt;
:Frostball deals +25 damage to Arachnids&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostball deals +20 damage to creatures that are inherently on fire.&lt;br /&gt;
*;3&lt;br /&gt;
:Frostball deals +30 damage to creatures that are inherently on fire.&lt;br /&gt;
*;4&lt;br /&gt;
:Frostball deals +40 damage to creatures that are inherently on fire.&lt;br /&gt;
*;5&lt;br /&gt;
:Frostball deals +50 damage to creatures that are inherently on fire.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Defensive Chill deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Defensive Chill deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Defensive Chill deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Defensive Chill deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Defensive Chill deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Defensive Chill deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Defensive Chill deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Defensive Chill deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Defensive Chill deals +50% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Freezeproof ||  || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_COLD}{2}{FireMagic}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_COLD}{3}{FireMagic}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_COLD}{4}{FireMagic}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_COLD}{5}{FireMagic}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Icy Blood || You regain 5 Armor when using Defensive Burst or Defensive Chill || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 8 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 11 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 14 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 17 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 20 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 23 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 26 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 29 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 32 Armor when using Defensive Burst or Defensive Chill&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Frozen Fortitude || Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Defensive Chill grants you 25% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Defensive Chill grants you 30% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Defensive Chill grants you 40% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Defensive Chill grants you 45% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Defensive Chill grants you 50% chance to ignore Knockback effects for 7 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Fire Walls deal +1 damage per hit || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Walls deal +2 damage per hit&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Walls deal +3 damage per hit&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Walls deal +4 damage per hit&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Walls deal +5 damage per hit&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Walls deal +6 damage per hit&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Walls deal +7 damage per hit&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Walls deal +8 damage per hit&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Walls deal +9 damage per hit&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Walls deal +10 damage per hit&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Fire Walls have +15 Max Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Walls have +30 Max Health&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Walls have +45 Max Health&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Walls have +60 Max Health&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Walls have +75 Max Health&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Walls have +90 Max Health&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Walls have +105 Max Health&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Walls have +120 Max Health&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Walls have +135 Max Health&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Walls have +150 Max Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Fire Walls generate aggro as if they did +20% additional damage per hit || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Walls generate aggro as if they did +40% additional damage per hit&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Walls generate aggro as if they did +60% additional damage per hit&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Walls generate aggro as if they did +80% additional damage per hit&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Walls generate aggro as if they did +100% additional damage per hit&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Walls generate aggro as if they did +120% additional damage per hit&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Walls generate aggro as if they did +140% additional damage per hit&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Walls generate aggro as if they did +160% additional damage per hit&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Walls generate aggro as if they did +180% additional damage per hit&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Walls generate aggro as if they did +200% additional damage per hit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Unarmed Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Punch and Jab attacks deal +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Punch and Jab attacks deal +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Punch and Jab attacks deal +10 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Punch and Jab attacks deal +15 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Punch and Jab attacks deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 4 health whenever you use Punch or Jab&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 6 health whenever you use Punch or Jab&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 8 health whenever you use Punch or Jab&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 10 health whenever you use Punch or Jab&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 14 health whenever you use Punch or Jab&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Punch and Jab attacks deal +5 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Punch and Jab attacks deal +7 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Punch and Jab attacks deal +10 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Punch and Jab attacks deal +14 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Punch and Jab attacks deal +18 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Punch and Jab attacks deal +22 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Punch and Jab attacks deal +26 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Punch and Jab attacks deal +30 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Punch and Jab attacks deal +34 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Punch and Jab attacks deal +38 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Punch and Jab attacks deal +42 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left&lt;br /&gt;
*;3&lt;br /&gt;
:All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;4&lt;br /&gt;
:All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;5&lt;br /&gt;
:All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;6&lt;br /&gt;
:All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;7&lt;br /&gt;
:All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;8&lt;br /&gt;
:All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;9&lt;br /&gt;
:All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;10&lt;br /&gt;
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;11&lt;br /&gt;
:All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;12&lt;br /&gt;
:All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Unarmed attacks deal +4 Armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:All Unarmed attacks deal +6 Armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:All Unarmed attacks deal +8 Armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:All Unarmed attacks deal +10 Armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Punch and Jab attacks deal +4 damage versus goblins&lt;br /&gt;
*;3&lt;br /&gt;
:Punch and Jab attacks deal +6 damage versus goblins&lt;br /&gt;
*;4&lt;br /&gt;
:Punch and Jab attacks deal +8 damage versus goblins&lt;br /&gt;
*;5&lt;br /&gt;
:Punch and Jab attacks deal +10 damage versus goblins&lt;br /&gt;
*;6&lt;br /&gt;
:Punch and Jab attacks deal +13 damage versus goblins&lt;br /&gt;
*;7&lt;br /&gt;
:Punch and Jab attacks deal +16 damage versus goblins&lt;br /&gt;
*;8&lt;br /&gt;
:Punch and Jab attacks deal +19 damage versus goblins&lt;br /&gt;
*;9&lt;br /&gt;
:Punch and Jab attacks deal +21 damage versus goblins&lt;br /&gt;
*;10&lt;br /&gt;
:Punch and Jab attacks deal +24 damage versus goblins&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;3&lt;br /&gt;
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;4&lt;br /&gt;
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;5&lt;br /&gt;
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;6&lt;br /&gt;
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;7&lt;br /&gt;
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;8&lt;br /&gt;
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;9&lt;br /&gt;
:Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;10&lt;br /&gt;
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;11&lt;br /&gt;
:Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;12&lt;br /&gt;
:Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;3&lt;br /&gt;
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;4&lt;br /&gt;
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;5&lt;br /&gt;
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;6&lt;br /&gt;
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;7&lt;br /&gt;
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;8&lt;br /&gt;
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;9&lt;br /&gt;
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;10&lt;br /&gt;
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;11&lt;br /&gt;
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;12&lt;br /&gt;
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;3&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;4&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;5&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;6&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;7&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;8&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;9&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;10&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;11&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
*;12&lt;br /&gt;
:Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Darkness ||  || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;3&lt;br /&gt;
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;4&lt;br /&gt;
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;5&lt;br /&gt;
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;6&lt;br /&gt;
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;7&lt;br /&gt;
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;8&lt;br /&gt;
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;9&lt;br /&gt;
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;10&lt;br /&gt;
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;11&lt;br /&gt;
:55% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
*;12&lt;br /&gt;
:60% of any Darkness damage you take is reflected back in your next Punch or Jab.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_CRUSHING}{2}{Unarmed}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_CRUSHING}{3}{Unarmed}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_CRUSHING}{4}{Unarmed}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_CRUSHING}{5}{Unarmed}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_CRUSHING}{6}{Unarmed}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_CRUSHING}{7}{Unarmed}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_CRUSHING}{8}{Unarmed}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_CRUSHING}{9}{Unarmed}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_CRUSHING}{10}{Unarmed}&lt;br /&gt;
*;11&lt;br /&gt;
:{MITIGATION_CRUSHING}{11}{Unarmed}&lt;br /&gt;
*;12&lt;br /&gt;
:{MITIGATION_CRUSHING}{12}{Unarmed}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_PSYCHIC}{2}{Unarmed}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_PSYCHIC}{3}{Unarmed}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_PSYCHIC}{4}{Unarmed}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_PSYCHIC}{5}{Unarmed}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_PSYCHIC}{6}{Unarmed}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Martial Artist&#039;s ||  || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.02}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.03}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.04}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.05}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_UNARMED}{0.06}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +6 damage&lt;br /&gt;
*;6&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +8 damage&lt;br /&gt;
*;7&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +10 damage&lt;br /&gt;
*;8&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +12 damage&lt;br /&gt;
*;9&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +14 damage&lt;br /&gt;
*;10&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +17 damage&lt;br /&gt;
*;11&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +20 damage&lt;br /&gt;
*;12&lt;br /&gt;
:All kick attacks (even animal kicks!) deal +24 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Platefooted ||  || You regain 5 Armor whenever you use a kick (from any skill!) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 10 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 15 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 20 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 25 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 30 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 35 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 40 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 45 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 50 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;11&lt;br /&gt;
:You regain 55 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
*;12&lt;br /&gt;
:You regain 60 Armor whenever you use a kick (from any skill!)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target&#039;s movement by 25% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 40% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;3&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 60% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;4&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 80% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;5&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 100% chance to slow target&#039;s movement by 25%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target&#039;s movement by 45% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 40% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;3&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 60% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;4&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 80% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;5&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 100% chance to slow target&#039;s movement by 45%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target&#039;s movement by 75% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 40% chance to slow target&#039;s movement by 75%&lt;br /&gt;
*;3&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 60% chance to slow target&#039;s movement by 75%&lt;br /&gt;
*;4&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 80% chance to slow target&#039;s movement by 75%&lt;br /&gt;
*;5&lt;br /&gt;
:Any kick attack (including animal kicks!) has a 100% chance to slow target&#039;s movement by 75%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;3&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;4&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;5&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;6&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;7&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;8&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;9&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;10&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;11&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left&lt;br /&gt;
*;12&lt;br /&gt;
:Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;3&lt;br /&gt;
:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;4&lt;br /&gt;
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;5&lt;br /&gt;
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;6&lt;br /&gt;
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;7&lt;br /&gt;
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;8&lt;br /&gt;
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;9&lt;br /&gt;
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;10&lt;br /&gt;
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;11&lt;br /&gt;
:Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
*;12&lt;br /&gt;
:Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mindfist ||  || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;7&lt;br /&gt;
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;8&lt;br /&gt;
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;9&lt;br /&gt;
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;10&lt;br /&gt;
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;11&lt;br /&gt;
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
*;12&lt;br /&gt;
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt deal +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt deal +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt deal +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt deal +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt deal +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Barrage and Headbutt deal +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Barrage and Headbutt deal +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Barrage and Headbutt deal +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Barrage and Headbutt deal +70% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Barrage and Headbutt deal +77% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Barrage and Headbutt deal +85% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt deal +8 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt deal +12 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt deal +16 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt deal +20 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt deal +24 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Barrage and Headbutt deal +28 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Barrage and Headbutt deal +32 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Barrage and Headbutt deal +36 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Barrage and Headbutt deal +40 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Barrage and Headbutt deal +45 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Barrage and Headbutt deal +50 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Calloused Barrages || Barrage and Headbutt restore 4 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Barrage and Headbutt restore 8 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Barrage and Headbutt restore 12 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Barrage and Headbutt restore 16 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Barrage and Headbutt restore 20 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Barrage and Headbutt restore 24 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Barrage and Headbutt restore 28 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Barrage and Headbutt restore 32 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Barrage and Headbutt restore 36 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Barrage and Headbutt restore 40 Armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Barrage and Headbutt restore 44 Armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Barrage and Headbutt restore 48 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hip Throw and Bodyslam deal +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Hip Throw and Bodyslam deal +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Hip Throw and Bodyslam deal +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Hip Throw and Bodyslam deal +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Hip Throw and Bodyslam deal +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Hip Throw and Bodyslam deal +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Hip Throw and Bodyslam deal +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Hip Throw and Bodyslam deal +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Hip Throw and Bodyslam deal +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Hip Throw and Bodyslam deal +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Hip Throw and Bodyslam deal +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hip Throw and Bodyslam deal +10 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Hip Throw and Bodyslam deal +15 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Hip Throw and Bodyslam deal +20 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Hip Throw and Bodyslam deal +25 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Hip Throw and Bodyslam deal +30 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Hip Throw and Bodyslam deal +35 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Hip Throw and Bodyslam deal +40 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Hip Throw and Bodyslam deal +45 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Hip Throw and Bodyslam deal +50 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Hip Throw and Bodyslam deal +55 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Hip Throw and Bodyslam deal +60 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 20 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 40&lt;br /&gt;
*;3&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 60&lt;br /&gt;
*;4&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 80&lt;br /&gt;
*;5&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 100&lt;br /&gt;
*;6&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 120&lt;br /&gt;
*;7&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 140&lt;br /&gt;
*;8&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 160&lt;br /&gt;
*;9&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 180&lt;br /&gt;
*;10&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 200&lt;br /&gt;
*;11&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 220&lt;br /&gt;
*;12&lt;br /&gt;
:Hip Throw and Bodyslam attacks deplete target&#039;s Rage by 240&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters&lt;br /&gt;
*;6&lt;br /&gt;
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bodyslam deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bodyslam deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bodyslam deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bodyslam deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Bodyslam deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Bodyslam deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Bodyslam deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Bodyslam deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Bodyslam deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Bodyslam deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Bodyslam deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Crippling Slams || Bodyslam deals +5% damage and slows target&#039;s movement speed by 45% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bodyslam deals +10% damage and slows target&#039;s movement speed by 45%&lt;br /&gt;
*;3&lt;br /&gt;
:Bodyslam deals +15% damage and slows target&#039;s movement speed by 45%&lt;br /&gt;
*;4&lt;br /&gt;
:Bodyslam deals +20% damage and slows target&#039;s movement speed by 45%&lt;br /&gt;
*;5&lt;br /&gt;
:Bodyslam deals +25% damage and slows target&#039;s movement speed by 45%&lt;br /&gt;
*;6&lt;br /&gt;
:Bodyslam deals +30% damage and slows target&#039;s movement speed by 45%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bodyslam deals +20 damage to Snails&lt;br /&gt;
*;3&lt;br /&gt;
:Bodyslam deals +30 damage to Snails&lt;br /&gt;
*;4&lt;br /&gt;
:Bodyslam deals +40 damage to Snails&lt;br /&gt;
*;5&lt;br /&gt;
:Bodyslam deals +50 damage to Snails&lt;br /&gt;
*;6&lt;br /&gt;
:Bodyslam deals +60 damage to Snails&lt;br /&gt;
*;7&lt;br /&gt;
:Bodyslam deals +70 damage to Snails&lt;br /&gt;
*;8&lt;br /&gt;
:Bodyslam deals +80 damage to Snails&lt;br /&gt;
*;9&lt;br /&gt;
:Bodyslam deals +90 damage to Snails&lt;br /&gt;
*;10&lt;br /&gt;
:Bodyslam deals +100 damage to Snails&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bodyslam heals you for 20 health&lt;br /&gt;
*;3&lt;br /&gt;
:Bodyslam heals you for 30 health&lt;br /&gt;
*;4&lt;br /&gt;
:Bodyslam heals you for 40 health&lt;br /&gt;
*;5&lt;br /&gt;
:Bodyslam heals you for 50 health&lt;br /&gt;
*;6&lt;br /&gt;
:Bodyslam heals you for 60 health&lt;br /&gt;
*;7&lt;br /&gt;
:Bodyslam heals you for 70 health&lt;br /&gt;
*;8&lt;br /&gt;
:Bodyslam heals you for 80 health&lt;br /&gt;
*;9&lt;br /&gt;
:Bodyslam heals you for 90 health&lt;br /&gt;
*;10&lt;br /&gt;
:Bodyslam heals you for 100 health&lt;br /&gt;
*;11&lt;br /&gt;
:Bodyslam heals you for 110 health&lt;br /&gt;
*;12&lt;br /&gt;
:Bodyslam heals you for 120 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Cobra Strike and Mamba Strike deal +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 4% chance to deal double damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 6% chance to deal double damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 8% chance to deal double damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 10% chance to deal double damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 12% chance to deal double damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 14% chance to deal double damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 16% chance to deal double damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 18% chance to deal double damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage&lt;br /&gt;
*;11&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 22% chance to deal double damage&lt;br /&gt;
*;12&lt;br /&gt;
:Cobra Strike and Mamba Strike have a 24% chance to deal double damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Cobra Scales || Cobra Strike and Mamba Strike restore 5 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 10 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 15 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 20 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 25 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 30 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 35 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 40 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 45 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 50 Armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 55 Armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Cobra Strike and Mamba Strike restore 60 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bruising Blow deals +12% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bruising Blow deals +18% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bruising Blow deals +24% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bruising Blow deals +30% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Bruising Blow deals +36% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Bruising Blow deals +42% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Bruising Blow deals +48% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Bruising Blow deals +54% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Bruising Blow deals +60% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Bruising Blow deals +64% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Bruising Blow deals +68% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;3&lt;br /&gt;
:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;4&lt;br /&gt;
:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;5&lt;br /&gt;
:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;6&lt;br /&gt;
:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;7&lt;br /&gt;
:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;8&lt;br /&gt;
:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;9&lt;br /&gt;
:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;10&lt;br /&gt;
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;11&lt;br /&gt;
:Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
*;12&lt;br /&gt;
:Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Slashing Strike deals +60% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Slashing Strike deals +70% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Slashing Strike deals +85% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Slashing Strike deals +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Slashing Strike deals +115% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Slashing Strike deals an additional 60 Trauma damage over 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Slashing Strike has a 30% chance to deal double slashing damage&lt;br /&gt;
*;3&lt;br /&gt;
:Slashing Strike has a 40% chance to deal double slashing damage&lt;br /&gt;
*;4&lt;br /&gt;
:Slashing Strike has a 50% chance to deal double slashing damage&lt;br /&gt;
*;5&lt;br /&gt;
:Slashing Strike has a 60% chance to deal double slashing damage&lt;br /&gt;
*;6&lt;br /&gt;
:Slashing Strike has a 65% chance to deal double slashing damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Slashing Strike generates -60 Rage and aggro&lt;br /&gt;
*;3&lt;br /&gt;
:Slashing Strike generates -90 Rage and aggro&lt;br /&gt;
*;4&lt;br /&gt;
:Slashing Strike generates -120 Rage and aggro&lt;br /&gt;
*;5&lt;br /&gt;
:Slashing Strike generates -150 Rage and aggro&lt;br /&gt;
*;6&lt;br /&gt;
:Slashing Strike generates -150 Rage and aggro&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Psychology Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Psychologist&#039;s || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_PSYCHOLOGY}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_PSYCHOLOGY}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_PSYCHOLOGY}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_PSYCHOLOGY}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_PSYCHOLOGY}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psychoanalyze has a 20% chance to deal +150% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Psychoanalyze has a 30% chance to deal +150% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Psychoanalyze has a 40% chance to deal +150% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Psychoanalyze has a 50% chance to deal +150% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Psychoanalyze has a 60% chance to deal +150% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Psychoanalyze has a 65% chance to deal +150% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Psychoanalyze has a 70% chance to deal +150% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Psychoanalyze has a 75% chance to deal +150% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Psychoanalyze has a 80% chance to deal +150% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Psychoanalyze has a 85% chance to deal +150% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Psychoanalyze has a 90% chance to deal +150% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psychoanalyze attacks also heal you for 16 health&lt;br /&gt;
*;3&lt;br /&gt;
:Psychoanalyze attacks also heal you for 24 health&lt;br /&gt;
*;4&lt;br /&gt;
:Psychoanalyze attacks also heal you for 32 health&lt;br /&gt;
*;5&lt;br /&gt;
:Psychoanalyze attacks also heal you for 40 health&lt;br /&gt;
*;6&lt;br /&gt;
:Psychoanalyze attacks also heal you for 48 health&lt;br /&gt;
*;7&lt;br /&gt;
:Psychoanalyze attacks also heal you for 56 health&lt;br /&gt;
*;8&lt;br /&gt;
:Psychoanalyze attacks also heal you for 64 health&lt;br /&gt;
*;9&lt;br /&gt;
:Psychoanalyze attacks also heal you for 72 health&lt;br /&gt;
*;10&lt;br /&gt;
:Psychoanalyze attacks also heal you for 80 health&lt;br /&gt;
*;11&lt;br /&gt;
:Psychoanalyze attacks also heal you for 88 health&lt;br /&gt;
*;12&lt;br /&gt;
:Psychoanalyze attacks also heal you for 96 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psychoanalyze attacks also restore 16 of your Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Psychoanalyze attacks also restore 24 of your Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Psychoanalyze attacks also restore 32 of your Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Psychoanalyze attacks also restore 40 of your Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Psychoanalyze attacks also restore 48 of your Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Psychoanalyze attacks also restore 56 of your Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Psychoanalyze attacks also restore 64 of your Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Psychoanalyze attacks also restore 72 of your Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Psychoanalyze attacks also restore 80 of your Armor&lt;br /&gt;
*;11&lt;br /&gt;
:Psychoanalyze attacks also restore 88 of your Armor&lt;br /&gt;
*;12&lt;br /&gt;
:Psychoanalyze attacks also restore 96 of your Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind-Shattering ||  || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psychoanalyze deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psychoanalyze deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Psychoanalyze deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Psychoanalyze deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Psychoanalyze deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Psychoanalyze deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Psychoanalyze deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Psychoanalyze deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Psychoanalyze deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Psychoanalyze deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Psychoanalyze deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Psychoanalyze deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}&lt;br /&gt;
*;7&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}&lt;br /&gt;
*;8&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}&lt;br /&gt;
*;9&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}&lt;br /&gt;
*;10&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}&lt;br /&gt;
*;11&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}&lt;br /&gt;
*;12&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tell Me About Your Mother deals +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Tell Me About Your Mother deals +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Tell Me About Your Mother deals +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Tell Me About Your Mother deals +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Tell Me About Your Mother deals +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Tell Me About Your Mother deals +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Tell Me About Your Mother deals +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Tell Me About Your Mother deals +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Tell Me About Your Mother deals +50 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Tell Me About Your Mother deals +55 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Tell Me About Your Mother deals +60 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind-Numbing ||  || Tell Me About Your Mother has a 10% chance to slow target&#039;s movement by 25% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tell Me About Your Mother has a 20% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;3&lt;br /&gt;
:Tell Me About Your Mother has a 30% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;4&lt;br /&gt;
:Tell Me About Your Mother has a 40% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;5&lt;br /&gt;
:Tell Me About Your Mother has a 50% chance to slow target&#039;s movement by 25%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind-Numbing ||  || Tell Me About Your Mother reduces target&#039;s Rage by 50 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tell Me About Your Mother reduces target&#039;s Rage by 100&lt;br /&gt;
*;3&lt;br /&gt;
:Tell Me About Your Mother reduces target&#039;s Rage by 150&lt;br /&gt;
*;4&lt;br /&gt;
:Tell Me About Your Mother reduces target&#039;s Rage by 200&lt;br /&gt;
*;5&lt;br /&gt;
:Tell Me About Your Mother reduces target&#039;s Rage by 250&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mind-Numbing ||  || Tell Me About Your Mother restores 15 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tell Me About Your Mother restores 30 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Tell Me About Your Mother restores 45 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Tell Me About Your Mother restores 60 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Tell Me About Your Mother restores 75 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Depressing ||  || Tell Me About Your Mother attacks cause Depression Level 1 (target&#039;s attacks deal -1 damage for 60 seconds) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 2 (target&#039;s attacks deal -2 damage for 60 seconds)&lt;br /&gt;
*;3&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 3 (target&#039;s attacks deal -3 damage for 60 seconds)&lt;br /&gt;
*;4&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 4 (target&#039;s attacks deal -4 damage for 60 seconds)&lt;br /&gt;
*;5&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 5 (target&#039;s attacks deal -5 damage for 60 seconds)&lt;br /&gt;
*;6&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 6 (target&#039;s attacks deal -6 damage for 60 seconds)&lt;br /&gt;
*;7&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 7 (target&#039;s attacks deal -7 damage for 60 seconds)&lt;br /&gt;
*;8&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 8 (target&#039;s attacks deal -8 damage for 60 seconds)&lt;br /&gt;
*;9&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 9 (target&#039;s attacks deal -9 damage for 60 seconds)&lt;br /&gt;
*;10&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 10 (target&#039;s attacks deal -10 damage for 60 seconds)&lt;br /&gt;
*;11&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 11 (target&#039;s attacks deal -11 damage for 60 seconds)&lt;br /&gt;
*;12&lt;br /&gt;
:Tell Me About Your Mother attacks cause Depression Level 12 (target&#039;s attacks deal -12 damage for 60 seconds)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || &lt;br /&gt;
|-&lt;br /&gt;
| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strike a Nerve deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Strike a Nerve deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Strike a Nerve deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Strike a Nerve deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Strike a Nerve deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Strike a Nerve deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Strike a Nerve deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Strike a Nerve deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Strike a Nerve deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Strike a Nerve deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Strike a Nerve deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strike a Nerve has a 6% chance to deal +100% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Strike a Nerve has a 9% chance to deal +100% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Strike a Nerve has a 12% chance to deal +100% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Strike a Nerve has a 15% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Strike a Nerve has a 18% chance to deal +100% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Strike a Nerve has a 21% chance to deal +100% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Strike a Nerve has a 24% chance to deal +100% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Strike a Nerve has a 27% chance to deal +100% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Strike a Nerve has a 30% chance to deal +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Strike a Nerve has a 33% chance to deal +100% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Strike a Nerve has a 36% chance to deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strike a Nerve deals +4 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Strike a Nerve deals +6 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Strike a Nerve deals +8 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Strike a Nerve deals +10 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Strike a Nerve deals +12 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Strike a Nerve deals +14 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Strike a Nerve deals +16 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Strike a Nerve deals +18 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Strike a Nerve deals +21 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Strike a Nerve deals +24 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Strike a Nerve deals +30 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strike a Nerve generates 6 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Strike a Nerve generates 9 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Strike a Nerve generates 12 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Strike a Nerve generates 15 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Strike a Nerve generates 18 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Strike a Nerve generates 21 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Strike a Nerve generates 24 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Strike a Nerve generates 27 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Strike a Nerve generates 30 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Strike a Nerve generates 35 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Strike a Nerve generates 40 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster&#039;s vulnerability || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strike a Nerve has a 2% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;3&lt;br /&gt;
:Strike a Nerve has a 3% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;4&lt;br /&gt;
:Strike a Nerve has a 4% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;5&lt;br /&gt;
:Strike a Nerve has a 5% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;6&lt;br /&gt;
:Strike a Nerve has a 6% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;7&lt;br /&gt;
:Strike a Nerve has a 7% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;8&lt;br /&gt;
:Strike a Nerve has a 8% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;9&lt;br /&gt;
:Strike a Nerve has a 9% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;10&lt;br /&gt;
:Strike a Nerve has a 10% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;11&lt;br /&gt;
:Strike a Nerve has a 11% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
*;12&lt;br /&gt;
:Strike a Nerve has a 12% chance to also trigger monster&#039;s vulnerability&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{14}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{21}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{28}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{35}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{42}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{49}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{56}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{63}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{70}&lt;br /&gt;
*;11&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{77}&lt;br /&gt;
*;12&lt;br /&gt;
:{BOOST_PEPTALK_SENDER}{84}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pep Talk restores 10 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Pep Talk restores 15 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Pep Talk restores 20 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Pep Talk restores 25 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Pep Talk restores 30 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Pep Talk restores 35 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Pep Talk restores 40 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Pep Talk restores 45 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Pep Talk restores 50 Power&lt;br /&gt;
*;11&lt;br /&gt;
:Pep Talk restores 55 Power&lt;br /&gt;
*;12&lt;br /&gt;
:Pep Talk restores 60 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)&lt;br /&gt;
*;3&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)&lt;br /&gt;
*;4&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)&lt;br /&gt;
*;5&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)&lt;br /&gt;
*;6&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)&lt;br /&gt;
*;7&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)&lt;br /&gt;
*;8&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)&lt;br /&gt;
*;9&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)&lt;br /&gt;
*;10&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)&lt;br /&gt;
*;11&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)&lt;br /&gt;
*;12&lt;br /&gt;
:Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)&lt;br /&gt;
*;3&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)&lt;br /&gt;
*;4&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)&lt;br /&gt;
*;5&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)&lt;br /&gt;
*;6&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)&lt;br /&gt;
*;7&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)&lt;br /&gt;
*;8&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)&lt;br /&gt;
*;9&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)&lt;br /&gt;
*;10&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)&lt;br /&gt;
*;11&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)&lt;br /&gt;
*;12&lt;br /&gt;
:Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pep Talk restores 20 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Pep Talk restores 30 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Pep Talk restores 40 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Pep Talk restores 50 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Pep Talk restores 60 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Pep Talk restores 70 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Pep Talk restores 80 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Pep Talk restores 90 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Pep Talk restores 100 Armor&lt;br /&gt;
*;11&lt;br /&gt;
:Pep Talk restores 110 Armor&lt;br /&gt;
*;12&lt;br /&gt;
:Pep Talk restores 120 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fast Talk also reduces Rage by 60&lt;br /&gt;
*;3&lt;br /&gt;
:Fast Talk also reduces Rage by 90&lt;br /&gt;
*;4&lt;br /&gt;
:Fast Talk also reduces Rage by 120&lt;br /&gt;
*;5&lt;br /&gt;
:Fast Talk also reduces Rage by 150&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fast Talk also heals you for 12 health&lt;br /&gt;
*;3&lt;br /&gt;
:Fast Talk also heals you for 18 health&lt;br /&gt;
*;4&lt;br /&gt;
:Fast Talk also heals you for 24 health&lt;br /&gt;
*;5&lt;br /&gt;
:Fast Talk also heals you for 30 health&lt;br /&gt;
*;6&lt;br /&gt;
:Fast Talk also heals you for 36 health&lt;br /&gt;
*;7&lt;br /&gt;
:Fast Talk also heals you for 42 health&lt;br /&gt;
*;8&lt;br /&gt;
:Fast Talk also heals you for 48 health&lt;br /&gt;
*;9&lt;br /&gt;
:Fast Talk also heals you for 54 health&lt;br /&gt;
*;10&lt;br /&gt;
:Fast Talk also heals you for 60 health&lt;br /&gt;
*;11&lt;br /&gt;
:Fast Talk also heals you for 66 health&lt;br /&gt;
*;12&lt;br /&gt;
:Fast Talk also heals you for 72 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fast Talk also heals you for 14 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Fast Talk also heals you for 21 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Fast Talk also heals you for 28 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Fast Talk also heals you for 35 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Fast Talk also heals you for 42 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Fast Talk also heals you for 49 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Fast Talk also heals you for 56 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Fast Talk also heals you for 63 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Fast Talk also heals you for 70 armor&lt;br /&gt;
*;11&lt;br /&gt;
:Fast Talk also heals you for 77 armor&lt;br /&gt;
*;12&lt;br /&gt;
:Fast Talk also heals you for 85 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Positive Attitude boosts your sprint speed by 10 for 10 seconds || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +5 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +6 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +7 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +8 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +9 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Positive Attitude increases your Poison Mitigation +10 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Denying the Psyche || Inspire Confidence increases targets&#039; Psychic Mitigation +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +5 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +6 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +7 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +8 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +9 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Inspire Confidence increases targets&#039; Psychic Mitigation +10 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Denying the Darkness || Inspire Confidence increases targets&#039; Darkness Mitigation +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +5 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +6 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +7 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +8 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +9 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Inspire Confidence increases targets&#039; Darkness Mitigation +10 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Confident Killing || Inspire Confidence increases the damage of all targets&#039; attacks +1 for 5 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inspire Confidence increases the damage of all targets&#039; attacks +2 for 5 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Inspire Confidence increases the damage of all targets&#039; attacks +3 for 5 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Inspire Confidence increases the damage of all targets&#039; attacks +4 for 5 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Inspire Confidence increases the damage of all targets&#039; attacks +5 for 5 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inspire Confidence has a 16% chance to heal targets +50&lt;br /&gt;
*;3&lt;br /&gt;
:Inspire Confidence has a 24% chance to heal targets +50&lt;br /&gt;
*;4&lt;br /&gt;
:Inspire Confidence has a 32% chance to heal targets +50&lt;br /&gt;
*;5&lt;br /&gt;
:Inspire Confidence has a 40% chance to heal targets +50&lt;br /&gt;
*;6&lt;br /&gt;
:Inspire Confidence has a 48% chance to heal targets +50&lt;br /&gt;
*;7&lt;br /&gt;
:Inspire Confidence has a 56% chance to heal targets +50&lt;br /&gt;
*;8&lt;br /&gt;
:Inspire Confidence has a 64% chance to heal targets +50&lt;br /&gt;
*;9&lt;br /&gt;
:Inspire Confidence has a 72% chance to heal targets +50&lt;br /&gt;
*;10&lt;br /&gt;
:Inspire Confidence has a 96% chance to heal targets +50&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inspire Confidence has a 6% chance to heal targets +200&lt;br /&gt;
*;3&lt;br /&gt;
:Inspire Confidence has a 9% chance to heal targets +200&lt;br /&gt;
*;4&lt;br /&gt;
:Inspire Confidence has a 12% chance to heal targets +200&lt;br /&gt;
*;5&lt;br /&gt;
:Inspire Confidence has a 15% chance to heal targets +200&lt;br /&gt;
*;6&lt;br /&gt;
:Inspire Confidence has a 18% chance to heal targets +200&lt;br /&gt;
*;7&lt;br /&gt;
:Inspire Confidence has a 21% chance to heal targets +200&lt;br /&gt;
*;8&lt;br /&gt;
:Inspire Confidence has a 24% chance to heal targets +200&lt;br /&gt;
*;9&lt;br /&gt;
:Inspire Confidence has a 27% chance to heal targets +200&lt;br /&gt;
*;10&lt;br /&gt;
:Inspire Confidence has a 30% chance to heal targets +200&lt;br /&gt;
*;11&lt;br /&gt;
:Inspire Confidence has a 33% chance to heal targets +200&lt;br /&gt;
*;12&lt;br /&gt;
:Inspire Confidence has a 36% chance to heal targets +200&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:But I Love You heals you for 35 health&lt;br /&gt;
*;3&lt;br /&gt;
:But I Love You heals you for 45 health&lt;br /&gt;
*;4&lt;br /&gt;
:But I Love You heals you for 60 health&lt;br /&gt;
*;5&lt;br /&gt;
:But I Love You heals you for 70 health&lt;br /&gt;
*;6&lt;br /&gt;
:But I Love You heals you for 80 health&lt;br /&gt;
*;7&lt;br /&gt;
:But I Love You heals you for 90 health&lt;br /&gt;
*;8&lt;br /&gt;
:But I Love You heals you for 100 health&lt;br /&gt;
*;9&lt;br /&gt;
:But I Love You heals you for 110 health&lt;br /&gt;
*;10&lt;br /&gt;
:But I Love You heals you for 120 health&lt;br /&gt;
*;11&lt;br /&gt;
:But I Love You heals you for 130 health&lt;br /&gt;
*;12&lt;br /&gt;
:But I Love You heals you for 140 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:But I Love You has a 20% chance to stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:But I Love You has a 30% chance to stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:But I Love You has a 40% chance to stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:But I Love You has a 50% chance to stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:But I Love You has a 60% chance to stun the target&lt;br /&gt;
*;7&lt;br /&gt;
:But I Love You has a 70% chance to stun the target&lt;br /&gt;
*;8&lt;br /&gt;
:But I Love You has a 80% chance to stun the target&lt;br /&gt;
*;9&lt;br /&gt;
:But I Love You has a 90% chance to stun the target&lt;br /&gt;
*;10&lt;br /&gt;
:But I Love You has a 100% chance to stun the target&lt;br /&gt;
*;11&lt;br /&gt;
:But I Love You stuns the target and deals +10 damage&lt;br /&gt;
*;12&lt;br /&gt;
:But I Love You stuns the target and deals +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You Were Adopted restores 20 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:You Were Adopted restores 30 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:You Were Adopted restores 40 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:You Were Adopted restores 50 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:You Were Adopted restores 60 power to you&lt;br /&gt;
*;7&lt;br /&gt;
:You Were Adopted restores 70 power to you&lt;br /&gt;
*;8&lt;br /&gt;
:You Were Adopted restores 80 power to you&lt;br /&gt;
*;9&lt;br /&gt;
:You Were Adopted restores 90 power to you&lt;br /&gt;
*;10&lt;br /&gt;
:You Were Adopted restores 100 power to you&lt;br /&gt;
*;11&lt;br /&gt;
:You Were Adopted restores 110 power to you&lt;br /&gt;
*;12&lt;br /&gt;
:You Were Adopted restores 120 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You Were Adopted deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:You Were Adopted deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:You Were Adopted deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:You Were Adopted deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:You Were Adopted deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:You Were Adopted deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:You Were Adopted deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:You Were Adopted deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:You Were Adopted deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:You Were Adopted deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:You Were Adopted deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cause Terror deals +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cause Terror deals +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cause Terror deals +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cause Terror deals +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cause Terror deals +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cause Terror deals +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cause Terror deals +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cause Terror deals +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cause Terror deals +50 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Cause Terror deals +55 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Cause Terror deals +60 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Cause Terror restores 8 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cause Terror restores 16 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Cause Terror restores 24 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Cause Terror restores 32 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Cause Terror restores 40 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Cause Terror restores 48 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Cause Terror restores 56 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Cause Terror restores 64 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Cause Terror restores 72 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Cause Terror restores 80 Armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Cause Terror restores 88 Armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Cause Terror restores 96 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Soothe deals +10 psychic damage&lt;br /&gt;
*;3&lt;br /&gt;
:Soothe deals +15 psychic damage&lt;br /&gt;
*;4&lt;br /&gt;
:Soothe deals +20 psychic damage&lt;br /&gt;
*;5&lt;br /&gt;
:Soothe deals +25 psychic damage&lt;br /&gt;
*;6&lt;br /&gt;
:Soothe deals +30 psychic damage&lt;br /&gt;
*;7&lt;br /&gt;
:Soothe deals +35 psychic damage&lt;br /&gt;
*;8&lt;br /&gt;
:Soothe deals +40 psychic damage&lt;br /&gt;
*;9&lt;br /&gt;
:Soothe deals +45 psychic damage&lt;br /&gt;
*;10&lt;br /&gt;
:Soothe deals +50 psychic damage&lt;br /&gt;
*;11&lt;br /&gt;
:Soothe deals +55 psychic damage&lt;br /&gt;
*;12&lt;br /&gt;
:Soothe deals +60 psychic damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again&lt;br /&gt;
*;3&lt;br /&gt;
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again&lt;br /&gt;
*;4&lt;br /&gt;
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again&lt;br /&gt;
*;5&lt;br /&gt;
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again&lt;br /&gt;
*;6&lt;br /&gt;
:Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage&lt;br /&gt;
*;11&lt;br /&gt;
:Ridicule deals +45 psychic damage and taunts as if it did +220 more damage&lt;br /&gt;
*;12&lt;br /&gt;
:Ridicule deals +50 psychic damage and taunts as if it did +240 more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ridicule boosts movement speed by 2 for 6 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Ridicule boosts movement speed by 3 for 6 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Ridicule boosts movement speed by 4 for 6 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Ridicule boosts movement speed by 5 for 6 seconds&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Staff Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_STAFF}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_STAFF}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_STAFF}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_STAFF}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_STAFF}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash deals +4 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Smash deals +6 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Smash deals +8 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Smash deals +10 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Smash deals +12 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Smash deals +14 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Smash deals +16 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Smash deals +18 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Smash deals +20 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Smash deals +22 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Smash deals +24 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Smashing || Smash deals +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash deals +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Smash deals +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Smash deals +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Smash deals +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Smash deals +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Smash deals +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Smash deals +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Smash deals +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Smash deals +20 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Smash deals +22 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Smash deals +24 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash has a 10% chance to deal +25 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Smash has a 15% chance to deal +25 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Smash has a 20% chance to deal +25 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Smash has a 25% chance to deal +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Smash has a 30% chance to deal +25 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Smash has a 9% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Smash has a 10% chance to deal +105 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Smash has a 11% chance to deal +110 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Smash has a 12% chance to deal +115 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Smash has a 13% chance to deal +120 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Smash has a 14% chance to deal +120 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash has a 10% chance to heal you for 25 health&lt;br /&gt;
*;3&lt;br /&gt;
:Smash has a 15% chance to heal you for 25 health&lt;br /&gt;
*;4&lt;br /&gt;
:Smash has a 20% chance to heal you for 25 health&lt;br /&gt;
*;5&lt;br /&gt;
:Smash has a 25% chance to heal you for 25 health&lt;br /&gt;
*;6&lt;br /&gt;
:Smash has a 30% chance to heal you for 25 health&lt;br /&gt;
*;7&lt;br /&gt;
:Smash has a 35% chance to heal you for 25 health&lt;br /&gt;
*;8&lt;br /&gt;
:Smash has a 40% chance to heal you for 25 health&lt;br /&gt;
*;9&lt;br /&gt;
:Smash has a 45% chance to heal you for 25 health&lt;br /&gt;
*;10&lt;br /&gt;
:Smash has a 50% chance to heal you for 25 health&lt;br /&gt;
*;11&lt;br /&gt;
:Smash has a 55% chance to heal you for 25 health&lt;br /&gt;
*;12&lt;br /&gt;
:Smash has a 60% chance to heal you for 25 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash has a 5% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Smash has a 7% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Smash has a 9% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Smash has a 11% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Smash has a 13% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Smash has a 15% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Smash has a 18% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Smash has a 21% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Smash has a 24% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Smash has a 25% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Smash has a 27% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ankle Smashing || Smash has a 10% chance to slow target&#039;s movement by 25% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smash has a 15% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;3&lt;br /&gt;
:Smash has a 20% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;4&lt;br /&gt;
:Smash has a 25% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;5&lt;br /&gt;
:Smash has a 30% chance to slow target&#039;s movement by 25%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Double Hits || Double Hit deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Double Hit deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Double Hit deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Double Hit deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Double Hit deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Double Hit deals +70% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Double Hit deals +77% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Double Hit deals +84% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ankle Smashing || Double Hit has a 20% chance to slow target&#039;s movement by 25% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit has a 40% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit has a 60% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit has a 80% chance to slow target&#039;s movement by 25%&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit has a 100% chance to slow target&#039;s movement by 25%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Knee Smashing || Double Hit has a 20% chance to slow target&#039;s movement by 45% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit has a 40% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit has a 60% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit has a 80% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit has a 100% chance to slow target&#039;s movement by 45%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Hip Smashing || Double Hit has a 20% chance to slow target&#039;s movement by 75% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit has a 40% chance to slow target&#039;s movement by 75%&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit has a 60% chance to slow target&#039;s movement by 75%&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit has a 80% chance to slow target&#039;s movement by 75%&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit has a 100% chance to slow target&#039;s movement by 75%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit has a 8% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit has a 12% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit has a 16% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit has a 20% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Double Hit has a 28% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Double Hit has a 32% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Double Hit has a 36% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Double Hit has a 40% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Double Hit has a 44% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Double Hit has a 48% chance to restore 60 Power to you over 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit has a 20% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit has a 30% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit has a 40% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit has a 50% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Double Hit has a 60% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Double Hit has a 70% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Double Hit has a 80% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Double Hit has a 90% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Double Hit has a 100% chance to heal 60 Health over 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit generates 20 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit generates 30 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit generates 40 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit generates 50 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Double Hit generates 60 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Double Hit generates 70 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Double Hit generates 80 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Double Hit generates 90 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Double Hit generates 100 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Double Hit generates 110 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Double Hit generates 120 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit deals +6% damage and generates 10 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit deals +9% damage and generates 15 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit deals +12% damage and generates 20 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit deals +15% damage and generates 25 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Double Hit deals +18% damage and generates 30 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Double Hit deals +21% damage and generates 35 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Double Hit deals +24% damage and generates 40 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Double Hit deals +27% damage and generates 45 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Double Hit deals +30% damage and generates 50 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Double Hit deals +33% damage and generates 55 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Double Hit deals +36% damage and generates 60 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;3&lt;br /&gt;
:Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;4&lt;br /&gt;
:Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;5&lt;br /&gt;
:Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;6&lt;br /&gt;
:Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;7&lt;br /&gt;
:Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;8&lt;br /&gt;
:Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;9&lt;br /&gt;
:Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;10&lt;br /&gt;
:Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;11&lt;br /&gt;
:Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
*;12&lt;br /&gt;
:Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lunge deals +20% damage to health and armor&lt;br /&gt;
*;3&lt;br /&gt;
:Lunge deals +30% damage to health and armor&lt;br /&gt;
*;4&lt;br /&gt;
:Lunge deals +40% damage to health and armor&lt;br /&gt;
*;5&lt;br /&gt;
:Lunge deals +50% damage to health and armor&lt;br /&gt;
*;6&lt;br /&gt;
:Lunge deals +60% damage to health and armor&lt;br /&gt;
*;7&lt;br /&gt;
:Lunge deals +70% damage to health and armor&lt;br /&gt;
*;8&lt;br /&gt;
:Lunge deals +80% damage to health and armor&lt;br /&gt;
*;9&lt;br /&gt;
:Lunge deals +90% damage to health and armor&lt;br /&gt;
*;10&lt;br /&gt;
:Lunge deals +100% damage to health and armor&lt;br /&gt;
*;11&lt;br /&gt;
:Lunge deals +110% damage to health and armor&lt;br /&gt;
*;12&lt;br /&gt;
:Lunge deals +120% damage to health and armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lunge has a 6% chance to stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Lunge has a 9% chance to stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Lunge has a 12% chance to stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Lunge has a 15% chance to stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:Lunge has a 18% chance to stun the target&lt;br /&gt;
*;7&lt;br /&gt;
:Lunge has a 21% chance to stun the target&lt;br /&gt;
*;8&lt;br /&gt;
:Lunge has a 24% chance to stun the target&lt;br /&gt;
*;9&lt;br /&gt;
:Lunge has a 27% chance to stun the target&lt;br /&gt;
*;10&lt;br /&gt;
:Lunge has a 30% chance to stun the target&lt;br /&gt;
*;11&lt;br /&gt;
:Lunge has a 33% chance to stun the target&lt;br /&gt;
*;12&lt;br /&gt;
:Lunge has a 36% chance to stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lunge has a 4% chance to knock the target backwards&lt;br /&gt;
*;3&lt;br /&gt;
:Lunge has a 6% chance to knock the target backwards&lt;br /&gt;
*;4&lt;br /&gt;
:Lunge has a 8% chance to knock the target backwards&lt;br /&gt;
*;5&lt;br /&gt;
:Lunge has a 10% chance to knock the target backwards&lt;br /&gt;
*;6&lt;br /&gt;
:Lunge has a 13% chance to knock the target backwards&lt;br /&gt;
*;7&lt;br /&gt;
:Lunge has a 15% chance to knock the target backwards&lt;br /&gt;
*;8&lt;br /&gt;
:Lunge has a 18% chance to knock the target backwards&lt;br /&gt;
*;9&lt;br /&gt;
:Lunge has a 21% chance to knock the target backwards&lt;br /&gt;
*;10&lt;br /&gt;
:Lunge has a 24% chance to knock the target backwards&lt;br /&gt;
*;11&lt;br /&gt;
:Lunge has a 25% chance to knock the target backwards&lt;br /&gt;
*;12&lt;br /&gt;
:Lunge has a 26% chance to knock the target backwards&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lunging || Lunge deals +4 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lunge deals +8 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Lunge deals +12 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Lunge deals +16 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Lunge deals +20 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Lunge deals +24 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Lunge deals +28 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Lunge deals +32 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Lunge deals +36 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Lunge deals +40 armor damage&lt;br /&gt;
*;11&lt;br /&gt;
:Lunge deals +44 armor damage&lt;br /&gt;
*;12&lt;br /&gt;
:Lunge deals +48 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Deflective Spin has a 55% chance to heal 60 Health over 60 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Deflective Spin has a 60% chance to heal 60 Health over 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Deflective Spin has a 38% chance to restore 60 Power over 60 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Deflective Spin has a 40% chance to restore 60 Power over 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deflective Spin has a 2% chance to fully restore your Health&lt;br /&gt;
*;3&lt;br /&gt;
:Deflective Spin has a 3% chance to fully restore your Health&lt;br /&gt;
*;4&lt;br /&gt;
:Deflective Spin has a 4% chance to fully restore your Health&lt;br /&gt;
*;5&lt;br /&gt;
:Deflective Spin has a 5% chance to fully restore your Health&lt;br /&gt;
*;6&lt;br /&gt;
:Deflective Spin has a 6% chance to fully restore your Health&lt;br /&gt;
*;7&lt;br /&gt;
:Deflective Spin has a 7% chance to fully restore your Health&lt;br /&gt;
*;8&lt;br /&gt;
:Deflective Spin has a 8% chance to fully restore your Health&lt;br /&gt;
*;9&lt;br /&gt;
:Deflective Spin has a 9% chance to fully restore your Health&lt;br /&gt;
*;10&lt;br /&gt;
:Deflective Spin has a 10% chance to fully restore your Health&lt;br /&gt;
*;11&lt;br /&gt;
:Deflective Spin has a 11% chance to fully restore your Health&lt;br /&gt;
*;12&lt;br /&gt;
:Deflective Spin has a 12% chance to fully restore your Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blocking Stance has a 2% chance to fully restore your Health&lt;br /&gt;
*;3&lt;br /&gt;
:Blocking Stance has a 3% chance to fully restore your Health&lt;br /&gt;
*;4&lt;br /&gt;
:Blocking Stance has a 4% chance to fully restore your Health&lt;br /&gt;
*;5&lt;br /&gt;
:Blocking Stance has a 5% chance to fully restore your Health&lt;br /&gt;
*;6&lt;br /&gt;
:Blocking Stance has a 6% chance to fully restore your Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blocking Stance restores 14 Power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Blocking Stance restores 21 Power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Blocking Stance restores 28 Power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Blocking Stance restores 35 Power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Blocking Stance restores 42 Power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Blocking Stance restores 49 Power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Blocking Stance restores 56 Power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Blocking Stance restores 63 Power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Blocking Stance restores 70 Power to you&lt;br /&gt;
*;11&lt;br /&gt;
:Blocking Stance restores 75 Power to you&lt;br /&gt;
*;12&lt;br /&gt;
:Blocking Stance restores 80 Power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage&lt;br /&gt;
*;7&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage&lt;br /&gt;
*;8&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage&lt;br /&gt;
*;9&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage&lt;br /&gt;
*;10&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage&lt;br /&gt;
*;11&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage&lt;br /&gt;
*;12&lt;br /&gt;
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +16&lt;br /&gt;
*;3&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +24&lt;br /&gt;
*;4&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +32&lt;br /&gt;
*;5&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +40&lt;br /&gt;
*;6&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +48&lt;br /&gt;
*;7&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +56&lt;br /&gt;
*;8&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +64&lt;br /&gt;
*;9&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +72&lt;br /&gt;
*;10&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +80&lt;br /&gt;
*;11&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +88&lt;br /&gt;
*;12&lt;br /&gt;
:For 8 seconds after using Blocking Stance, First Aid heals you +96&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Redirect deals +20 damage (but does not increase rage or aggro)&lt;br /&gt;
*;3&lt;br /&gt;
:Redirect deals +30 damage (but does not increase rage or aggro)&lt;br /&gt;
*;4&lt;br /&gt;
:Redirect deals +40 damage (but does not increase rage or aggro)&lt;br /&gt;
*;5&lt;br /&gt;
:Redirect deals +50 damage (but does not increase rage or aggro)&lt;br /&gt;
*;6&lt;br /&gt;
:Redirect deals +60 damage (but does not increase rage or aggro)&lt;br /&gt;
*;7&lt;br /&gt;
:Redirect deals +70 damage (but does not increase rage or aggro)&lt;br /&gt;
*;8&lt;br /&gt;
:Redirect deals +80 damage (but does not increase rage or aggro)&lt;br /&gt;
*;9&lt;br /&gt;
:Redirect deals +90 damage (but does not increase rage or aggro)&lt;br /&gt;
*;10&lt;br /&gt;
:Redirect deals +100 damage (but does not increase rage or aggro)&lt;br /&gt;
*;11&lt;br /&gt;
:Redirect deals +110 damage (but does not increase rage or aggro)&lt;br /&gt;
*;12&lt;br /&gt;
:Redirect deals +120 damage (but does not increase rage or aggro)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 8 seconds after using Redirect, First Aid heals you +40&lt;br /&gt;
*;3&lt;br /&gt;
:For 8 seconds after using Redirect, First Aid heals you +60&lt;br /&gt;
*;4&lt;br /&gt;
:For 8 seconds after using Redirect, First Aid heals you +80&lt;br /&gt;
*;5&lt;br /&gt;
:For 8 seconds after using Redirect, First Aid heals you +100&lt;br /&gt;
*;6&lt;br /&gt;
:For 8 seconds after using Redirect, First Aid heals you +120&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Redirect further reduces aggro by 30 and reduces Rage by 30&lt;br /&gt;
*;3&lt;br /&gt;
:Redirect further reduces aggro by 45 and reduces Rage by 45&lt;br /&gt;
*;4&lt;br /&gt;
:Redirect further reduces aggro by 60 and reduces Rage by 60&lt;br /&gt;
*;5&lt;br /&gt;
:Redirect further reduces aggro by 75 and reduces Rage by 75&lt;br /&gt;
*;6&lt;br /&gt;
:Redirect further reduces aggro by 90 and reduces Rage by 90&lt;br /&gt;
*;7&lt;br /&gt;
:Redirect further reduces aggro by 105 and reduces Rage by 105&lt;br /&gt;
*;8&lt;br /&gt;
:Redirect further reduces aggro by 120 and reduces Rage by 120&lt;br /&gt;
*;9&lt;br /&gt;
:Redirect further reduces aggro by 135 and reduces Rage by 135&lt;br /&gt;
*;10&lt;br /&gt;
:Redirect further reduces aggro by 150 and reduces Rage by 150&lt;br /&gt;
*;11&lt;br /&gt;
:Redirect further reduces aggro by 165 and reduces Rage by 165&lt;br /&gt;
*;12&lt;br /&gt;
:Redirect further reduces aggro by 180 and reduces Rage by 180&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)&lt;br /&gt;
*;3&lt;br /&gt;
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)&lt;br /&gt;
*;4&lt;br /&gt;
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)&lt;br /&gt;
*;5&lt;br /&gt;
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)&lt;br /&gt;
*;6&lt;br /&gt;
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)&lt;br /&gt;
*;7&lt;br /&gt;
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)&lt;br /&gt;
*;8&lt;br /&gt;
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)&lt;br /&gt;
*;9&lt;br /&gt;
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)&lt;br /&gt;
*;10&lt;br /&gt;
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)&lt;br /&gt;
*;11&lt;br /&gt;
:Redirect stuns the target and deals +44 damage (but does not increase rage or aggro)&lt;br /&gt;
*;12&lt;br /&gt;
:Redirect stuns the target and deals +48 damage (but does not increase rage or aggro)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Thrust attacks deal +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Thrust attacks deal +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Thrust attacks deal +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Thrust attacks deal +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Strategic Thrust attacks deal +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Strategic Thrust attacks deal +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Strategic Thrust attacks deal +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Strategic Thrust attacks deal +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Strategic Thrust attacks deal +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Strategic Thrust attacks deal +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Strategic Thrust attacks deal +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Thrust attacks have a 4% chance to deal +300% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Thrust attacks have a 6% chance to deal +300% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Thrust attacks have a 8% chance to deal +300% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Thrust attacks have a 10% chance to deal +300% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Strategic Thrust attacks have a 12% chance to deal +300% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Strategic Thrust attacks have a 14% chance to deal +300% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Strategic Thrust attacks have a 16% chance to deal +300% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Strategic Thrust attacks have a 18% chance to deal +300% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Strategic Thrust attacks have a 20% chance to deal +300% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Strategic Thrust attacks have a 22% chance to deal +300% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Strategic Thrust attacks have a 24% chance to deal +300% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;6&lt;br /&gt;
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;7&lt;br /&gt;
:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;8&lt;br /&gt;
:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;9&lt;br /&gt;
:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;10&lt;br /&gt;
:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;11&lt;br /&gt;
:Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
*;12&lt;br /&gt;
:Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heed the Stick deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heed the Stick deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heed the Stick deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heed the Stick deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heed the Stick deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heed the Stick deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heed the Stick deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heed the Stick deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heed the Stick deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Heed the Stick deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Heed the Stick deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heed The Stick taunts the target as if you did +60 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heed The Stick taunts the target as if you did +90 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heed The Stick taunts the target as if you did +120 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heed The Stick taunts the target as if you did +150 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heed The Stick taunts the target as if you did +180 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heed The Stick taunts the target as if you did +210 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heed The Stick taunts the target as if you did +240 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heed The Stick taunts the target as if you did +270 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heed The Stick taunts the target as if you did +300 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Heed The Stick taunts the target as if you did +330 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Heed The Stick taunts the target as if you did +360 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heed The Stick heals you for 10 health (or armor if health is full)&lt;br /&gt;
*;3&lt;br /&gt;
:Heed The Stick heals you for 15 health (or armor if health is full)&lt;br /&gt;
*;4&lt;br /&gt;
:Heed The Stick heals you for 20 health (or armor if health is full)&lt;br /&gt;
*;5&lt;br /&gt;
:Heed The Stick heals you for 25 health (or armor if health is full)&lt;br /&gt;
*;6&lt;br /&gt;
:Heed The Stick heals you for 30 health (or armor if health is full)&lt;br /&gt;
*;7&lt;br /&gt;
:Heed The Stick heals you for 35 health (or armor if health is full)&lt;br /&gt;
*;8&lt;br /&gt;
:Heed The Stick heals you for 40 health (or armor if health is full)&lt;br /&gt;
*;9&lt;br /&gt;
:Heed The Stick heals you for 45 health (or armor if health is full)&lt;br /&gt;
*;10&lt;br /&gt;
:Heed The Stick heals you for 50 health (or armor if health is full)&lt;br /&gt;
*;11&lt;br /&gt;
:Heed The Stick heals you for 55 health (or armor if health is full)&lt;br /&gt;
*;12&lt;br /&gt;
:Heed The Stick heals you for 60 health (or armor if health is full)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heed The Stick gives you +2 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Heed The Stick gives you +3 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Heed The Stick gives you +4 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Heed The Stick gives you +5 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Heed The Stick gives you +6 absorption of any physical damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Headcracking || Headcracker deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Headcracker deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Headcracker deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Headcracker deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Headcracker deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Headcracker deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Headcracker deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Headcracker deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Headcracker deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Headcracker deals +80% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Headcracker deals +88% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Headcracker deals +96% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Headcracker generates 25 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Headcracker generates 50 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Headcracker generates 75 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Headcracker generates 100 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Headcracker generates 125 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Headcracker generates 150 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Headcracker generates 175 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Headcracker generates 200 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Headcracker generates 225 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Headcracker generates 250 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Headcracker generates 275 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Headcracker generates 300 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Headcracker gives you +2 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Headcracker gives you +3 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Headcracker gives you +4 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Headcracker gives you +5 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Headcracker gives you +6 absorption of any physical damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pinning || Pin deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pin deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pin deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pin deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pin deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pin deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pin deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pin deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pin deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pin deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Pin deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Pin deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Pin generates 12 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pin generates 24 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Pin generates 36 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Pin generates 48 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Pin generates 60 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Pin generates 72 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Pin generates 84 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Pin generates 96 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Pin generates 108 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Pin generates 120 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Pin generates 132 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Pin generates 144 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Agonizing Pins || Pin causes target&#039;s attacks to deal -10% damage for 5 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pin causes target&#039;s attacks to deal -15% damage for 5 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Pin causes target&#039;s attacks to deal -20% damage for 5 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Pin causes target&#039;s attacks to deal -25% damage for 5 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Pin causes target&#039;s attacks to deal -30% damage for 5 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Pin causes target&#039;s attacks to deal -35% damage for 5 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Staff} || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Suppression || Suppress deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Suppress deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Suppress deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Suppress deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Suppress deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Suppress deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Suppress deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Suppress deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Suppress deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Suppress deals +80% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Suppress deals +88% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Suppress deals +96% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Suppress deals +8% damage and causes targets to lose an additional 24 Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Suppress deals +12% damage and causes targets to lose an additional 36 Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Suppress deals +16% damage and causes targets to lose an additional 48 Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Suppress deals +20% damage and causes targets to lose an additional 60 Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Suppress deals +24% damage and causes targets to lose an additional 72 Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Suppress deals +28% damage and causes targets to lose an additional 84 Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Suppress deals +32% damage and causes targets to lose an additional 96 Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Suppress deals +36% damage and causes targets to lose an additional 108 Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Suppress deals +40% damage and causes targets to lose an additional 120 Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Suppress deals +44% damage and causes targets to lose an additional 132 Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Suppress deals +48% damage and causes targets to lose an additional 144 Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Suppress has a 8% chance to stun all targets and deal +6% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Suppress has a 12% chance to stun all targets and deal +9% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Suppress has a 16% chance to stun all targets and deal +12% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Suppress has a 20% chance to stun all targets and deal +15% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Suppress has a 24% chance to stun all targets and deal +18% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Suppress has a 28% chance to stun all targets and deal +21% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Suppress has a 32% chance to stun all targets and deal +24% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Suppress has a 36% chance to stun all targets and deal +27% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Suppress has a 40% chance to stun all targets and deal +30% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Suppress has a 44% chance to stun all targets and deal +33% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Suppress has a 48% chance to stun all targets and deal +36% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Suppress heals you for 10 health&lt;br /&gt;
*;3&lt;br /&gt;
:Suppress heals you for 15 health&lt;br /&gt;
*;4&lt;br /&gt;
:Suppress heals you for 20 health&lt;br /&gt;
*;5&lt;br /&gt;
:Suppress heals you for 25 health&lt;br /&gt;
*;6&lt;br /&gt;
:Suppress heals you for 30 health&lt;br /&gt;
*;7&lt;br /&gt;
:Suppress heals you for 35 health&lt;br /&gt;
*;8&lt;br /&gt;
:Suppress heals you for 40 health&lt;br /&gt;
*;9&lt;br /&gt;
:Suppress heals you for 45 health&lt;br /&gt;
*;10&lt;br /&gt;
:Suppress heals you for 50 health&lt;br /&gt;
*;11&lt;br /&gt;
:Suppress heals you for 55 health&lt;br /&gt;
*;12&lt;br /&gt;
:Suppress heals you for 60 health&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Lycanthropy Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_WEREWOLF}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_WEREWOLF}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_WEREWOLF}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_WEREWOLF}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_WEREWOLF}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Clawing || Claw attacks deal +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Claw attacks deal +3 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Claw attacks deal +4 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Claw attacks deal +6 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Claw attacks deal +7 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Claw attacks deal +9 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Claw attacks deal +10 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Claw attacks deal +12 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Claw attacks deal +14 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Claw attacks deal +15 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Claw attacks heal you for 4 health&lt;br /&gt;
*;3&lt;br /&gt;
:Claw attacks heal you for 6 health&lt;br /&gt;
*;4&lt;br /&gt;
:Claw attacks heal you for 8 health&lt;br /&gt;
*;5&lt;br /&gt;
:Claw attacks heal you for 10 health&lt;br /&gt;
*;6&lt;br /&gt;
:Claw attacks heal you for 12 health&lt;br /&gt;
*;7&lt;br /&gt;
:Claw attacks heal you for 14 health&lt;br /&gt;
*;8&lt;br /&gt;
:Claw attacks heal you for 16 health&lt;br /&gt;
*;9&lt;br /&gt;
:Claw attacks heal you for 18 health&lt;br /&gt;
*;10&lt;br /&gt;
:Claw attacks heal you for 20 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Claw attacks generate 6 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Claw attacks generate 9 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Claw attacks generate 12 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Claw attacks generate 15 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Claw attacks generate 18 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Claw attacks generate 21 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Claw attacks generate 24 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Claw attacks generate 27 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Claw attacks generate 30 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Claw attacks have a 4% chance to deal +150 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Claw attacks have a 6% chance to deal +150 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Claw attacks have a 8% chance to deal +150 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Claw attacks have a 10% chance to deal +150 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Claw attacks have a 12% chance to deal +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Claw attacks have a 14% chance to deal +150 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Claw attacks have a 16% chance to deal +150 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Claw attacks have a 18% chance to deal +150 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Claw attacks have a 20% chance to deal +150 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Biter&#039;s || of Biting || Bite attacks deal +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bite attacks deal +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bite attacks deal +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bite attacks deal +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bite attacks deal +6 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Bite attacks deal +9 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Bite attacks deal +12 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Bite attacks deal +15 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Bite attacks deal +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Bite attacks deal +21 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Biter&#039;s || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bite attacks have a 6% chance to deal 100 extra damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bite attacks have a 9% chance to deal 100 extra damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bite attacks have a 12% chance to deal 100 extra damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bite attacks have a 15% chance to deal 100 extra damage&lt;br /&gt;
*;6&lt;br /&gt;
:Bite attacks have a 18% chance to deal 100 extra damage&lt;br /&gt;
*;7&lt;br /&gt;
:Bite attacks have a 21% chance to deal 100 extra damage&lt;br /&gt;
*;8&lt;br /&gt;
:Bite attacks have a 24% chance to deal 100 extra damage&lt;br /&gt;
*;9&lt;br /&gt;
:Bite attacks have a 27% chance to deal 100 extra damage&lt;br /&gt;
*;10&lt;br /&gt;
:Bite attacks have a 30% chance to deal 100 extra damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Bite attacks heal you for 4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bite attacks heal you for 8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Bite attacks heal you for 12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Bite attacks heal you for 16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Bite attacks heal you for 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Bite attacks heal you for 24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Bite attacks heal you for 28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Bite attacks heal you for 32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Bite attacks heal you for 36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Bite attacks heal you for 40 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bite attacks hit all enemies within 5 meters and deal 6 extra damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bite attacks hit all enemies within 5 meters and deal 9 extra damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bite attacks hit all enemies within 5 meters and deal 12 extra damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bite attacks hit all enemies within 5 meters and deal 15 extra damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Biter&#039;s || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bite attacks deal +2 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bite attacks deal +3 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bite attacks deal +4 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bite attacks deal +6 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Bite attacks deal +9 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Bite attacks deal +12 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Bite attacks deal +15 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Bite attacks deal +18 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Bite attacks deal +21 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Pouncer&#039;s || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pouncing Rake deals +8 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pouncing Rake deals +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pouncing Rake deals +16 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pouncing Rake deals +20 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pouncing Rake deals +24 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pouncing Rake deals +28 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pouncing Rake deals +32 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pouncing Rake deals +36 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pouncing Rake deals +40 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Claw deals +8 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Double Claw deals +12 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Double Claw deals +16 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Double Claw deals +20 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Double Claw deals +24 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Double Claw deals +28 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Double Claw deals +32 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Double Claw deals +36 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Double Claw deals +40 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Pouncer&#039;s || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pouncing Rake deals +8 Armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pouncing Rake deals +12 Armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pouncing Rake deals +16 Armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pouncing Rake deals +20 Armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pouncing Rake deals +24 Armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pouncing Rake deals +28 Armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pouncing Rake deals +32 Armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pouncing Rake deals +36 Armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pouncing Rake deals +40 Armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Pouncer&#039;s || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +20% health and armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +30% health and armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +40% health and armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +50% health and armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +60% health and armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +70% health and armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +80% health and armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +90% health and armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pouncing Rake has a 50% chance to deal +100% health and armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Pouncer&#039;s || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pouncing Rake deals +10% health and armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pouncing Rake deals +15% health and armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pouncing Rake deals +20% health and armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pouncing Rake deals +25% health and armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pouncing Rake deals +30% health and armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pouncing Rake deals +35% health and armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pouncing Rake deals +40% health and armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pouncing Rake deals +45% health and armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pouncing Rake deals +50% health and armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Claw deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Double Claw deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Double Claw deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Double Claw deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Double Claw deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Double Claw deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Double Claw deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Double Claw deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Double Claw deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Double Claw deals +6% damage and restores 4 Power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Double Claw deals +9% damage and restores 6 Power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Double Claw deals +12% damage and restores 8 Power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Double Claw deals +15% damage and restores 10 Power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Double Claw deals +18% damage and restores 12 Power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Double Claw deals +21% damage and restores 14 Power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Double Claw deals +24% damage and restores 16 Power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Double Claw deals +27% damage and restores 18 Power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Double Claw deals +30% damage and restores 20 Power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pack Attack deals +12% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pack Attack deals +18% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pack Attack deals +24% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pack Attack deals +30% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pack Attack deals +36% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pack Attack deals +42% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pack Attack deals +48% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pack Attack deals +54% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pack Attack deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sanguine Fangs deals +24% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Sanguine Fangs deals +36% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Sanguine Fangs deals +48% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Sanguine Fangs deals +60% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Sanguine Fangs deals +72% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Sanguine Fangs deals +84% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Sanguine Fangs deals +96% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Sanguine Fangs deals +108% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Sanguine Fangs deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sanguine Fangs deals +20 damage over 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Sanguine Fangs deals +27 damage over 9 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Sanguine Fangs deals +32 damage over 8 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Sanguine Fangs deals +35 damage over 7 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bloody Mists || See Red heals you for 15 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:See Red heals you for 30 health&lt;br /&gt;
*;3&lt;br /&gt;
:See Red heals you for 45 health&lt;br /&gt;
*;4&lt;br /&gt;
:See Red heals you for 60 health&lt;br /&gt;
*;5&lt;br /&gt;
:See Red heals you for 75 health&lt;br /&gt;
*;6&lt;br /&gt;
:See Red heals you for 90 health&lt;br /&gt;
*;7&lt;br /&gt;
:See Red heals you for 105 health&lt;br /&gt;
*;8&lt;br /&gt;
:See Red heals you for 120 health&lt;br /&gt;
*;9&lt;br /&gt;
:See Red heals you for 135 health&lt;br /&gt;
*;10&lt;br /&gt;
:See Red heals you for 150 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:See Red restores 12 Power&lt;br /&gt;
*;3&lt;br /&gt;
:See Red restores 18 Power&lt;br /&gt;
*;4&lt;br /&gt;
:See Red restores 24 Power&lt;br /&gt;
*;5&lt;br /&gt;
:See Red restores 30 Power&lt;br /&gt;
*;6&lt;br /&gt;
:See Red restores 36 Power&lt;br /&gt;
*;7&lt;br /&gt;
:See Red restores 42 Power&lt;br /&gt;
*;8&lt;br /&gt;
:See Red restores 48 Power&lt;br /&gt;
*;9&lt;br /&gt;
:See Red restores 54 Power&lt;br /&gt;
*;10&lt;br /&gt;
:See Red restores 60 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || See Red restores 20 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:See Red restores 40 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:See Red restores 60 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:See Red restores 80 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:See Red restores 100 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:See Red restores 120 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:See Red restores 140 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:See Red restores 160 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:See Red restores 180 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:See Red restores 200 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Fear-Scented ||  || Smell Fear deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smell Fear deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Smell Fear deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Smell Fear deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Smell Fear deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Smell Fear deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Smell Fear deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Smell Fear deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Smell Fear deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Smell Fear deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Fear-Scented ||  || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smell Fear deals +8% damage and further reduces Rage by 30&lt;br /&gt;
*;3&lt;br /&gt;
:Smell Fear deals +12% damage and further reduces Rage by 45&lt;br /&gt;
*;4&lt;br /&gt;
:Smell Fear deals +16% damage and further reduces Rage by 60&lt;br /&gt;
*;5&lt;br /&gt;
:Smell Fear deals +20% damage and further reduces Rage by 75&lt;br /&gt;
*;6&lt;br /&gt;
:Smell Fear deals +24% damage and further reduces Rage by 90&lt;br /&gt;
*;7&lt;br /&gt;
:Smell Fear deals +28% damage and further reduces Rage by 105&lt;br /&gt;
*;8&lt;br /&gt;
:Smell Fear deals +32% damage and further reduces Rage by 120&lt;br /&gt;
*;9&lt;br /&gt;
:Smell Fear deals +36% damage and further reduces Rage by 135&lt;br /&gt;
*;10&lt;br /&gt;
:Smell Fear deals +40% damage and further reduces Rage by 150&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Fear-Scented ||  || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60&lt;br /&gt;
*;3&lt;br /&gt;
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90&lt;br /&gt;
*;4&lt;br /&gt;
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120&lt;br /&gt;
*;5&lt;br /&gt;
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150&lt;br /&gt;
*;6&lt;br /&gt;
:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180&lt;br /&gt;
*;7&lt;br /&gt;
:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210&lt;br /&gt;
*;8&lt;br /&gt;
:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240&lt;br /&gt;
*;9&lt;br /&gt;
:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270&lt;br /&gt;
*;10&lt;br /&gt;
:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 5&lt;br /&gt;
*;6&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 6&lt;br /&gt;
*;7&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 7&lt;br /&gt;
*;8&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 8&lt;br /&gt;
*;9&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 9&lt;br /&gt;
*;10&lt;br /&gt;
:Lets you use the werewolf combo Savaging Blows 10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 5&lt;br /&gt;
*;6&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 6&lt;br /&gt;
*;7&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 7&lt;br /&gt;
*;8&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 8&lt;br /&gt;
*;9&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 9&lt;br /&gt;
*;10&lt;br /&gt;
:Lets you use the werewolf combo Deadly Rending 10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 5&lt;br /&gt;
*;6&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 6&lt;br /&gt;
*;7&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 7&lt;br /&gt;
*;8&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 8&lt;br /&gt;
*;9&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 9&lt;br /&gt;
*;10&lt;br /&gt;
:Lets you use the werewolf combo Sanguine Horror 10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 5&lt;br /&gt;
*;6&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 6&lt;br /&gt;
*;7&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 7&lt;br /&gt;
*;8&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 8&lt;br /&gt;
*;9&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 9&lt;br /&gt;
*;10&lt;br /&gt;
:Lets you use the werewolf combo Pack Protection 10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 5&lt;br /&gt;
*;6&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 6&lt;br /&gt;
*;7&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 7&lt;br /&gt;
*;8&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 8&lt;br /&gt;
*;9&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 9&lt;br /&gt;
*;10&lt;br /&gt;
:Lets you use the werewolf combo Gore Master 10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 5&lt;br /&gt;
*;6&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 6&lt;br /&gt;
*;7&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 7&lt;br /&gt;
*;8&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 8&lt;br /&gt;
*;9&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 9&lt;br /&gt;
*;10&lt;br /&gt;
:Lets you use the werewolf combo Survival Master 10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Fireteeth 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Fireteeth 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Fireteeth 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Fireteeth 5&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Lets you use the werewolf combo Incitement 2&lt;br /&gt;
*;3&lt;br /&gt;
:Lets you use the werewolf combo Incitement 3&lt;br /&gt;
*;4&lt;br /&gt;
:Lets you use the werewolf combo Incitement 4&lt;br /&gt;
*;5&lt;br /&gt;
:Lets you use the werewolf combo Incitement 5&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Battle Chemistry Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&#039;s || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_BATTLECHEMISTRY}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Bomber&#039;s || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +6 damage&lt;br /&gt;
*;7&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +7 damage&lt;br /&gt;
*;8&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +8 damage&lt;br /&gt;
*;9&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +9 damage&lt;br /&gt;
*;10&lt;br /&gt;
:All Bomb attacks (from any skill!) deal +10 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Toxin Bomb deals +30% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Toxin Bomb deals +45% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Toxin Bomb deals +60% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Toxin Bomb deals +75% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mycotoxin Formula deals +30% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Mycotoxin Formula deals +45% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Mycotoxin Formula deals +60% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Mycotoxin Formula deals +75% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Acid Bomb deals +30% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Acid Bomb deals +45% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Acid Bomb deals +60% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Acid Bomb deals +75% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Freezing Mist deals +60% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Freezing Mist deals +90% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Freezing Mist deals +110% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Freezing Mist deals +140% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Protective Mist || Freezing Mist restores 20 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Freezing Mist restores 40 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Freezing Mist restores 60 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Freezing Mist restores 80 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Freezing Mist restores 100 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Freezing Mist restores 120 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Freezing Mist restores 140 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Freezing Mist restores 160 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Freezing Mist restores 180 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Freezing Mist restores 200 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Healing Mist heals +20 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Healing Mist heals +30 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Healing Mist heals +40 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Healing Mist heals +50 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Healing Mist heals +60 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Healing Mist heals +70 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Healing Mist heals +80 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Healing Mist heals +90 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Healing Mist heals +100 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Healing Mist heals +20 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Healing Mist heals +30 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Healing Mist heals +40 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Healing Mist heals +50 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Healing Mist heals +60 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Healing Mist heals +70 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Healing Mist heals +80 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Healing Mist heals +90 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Healing Mist heals +100 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Healing Injection heals +14 health&lt;br /&gt;
*;3&lt;br /&gt;
:Healing Injection heals +21 health&lt;br /&gt;
*;4&lt;br /&gt;
:Healing Injection heals +28 health&lt;br /&gt;
*;5&lt;br /&gt;
:Healing Injection heals +35 health&lt;br /&gt;
*;6&lt;br /&gt;
:Healing Injection heals +42 health&lt;br /&gt;
*;7&lt;br /&gt;
:Healing Injection heals +49 health&lt;br /&gt;
*;8&lt;br /&gt;
:Healing Injection heals +56 health&lt;br /&gt;
*;9&lt;br /&gt;
:Healing Injection heals +63 health&lt;br /&gt;
*;10&lt;br /&gt;
:Healing Injection heals +70 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Healing Mist restores 6 power&lt;br /&gt;
*;3&lt;br /&gt;
:Healing Mist restores 9 power&lt;br /&gt;
*;4&lt;br /&gt;
:Healing Mist restores 12 power&lt;br /&gt;
*;5&lt;br /&gt;
:Healing Mist restores 15 power&lt;br /&gt;
*;6&lt;br /&gt;
:Healing Mist restores 18 power&lt;br /&gt;
*;7&lt;br /&gt;
:Healing Mist restores 21 power&lt;br /&gt;
*;8&lt;br /&gt;
:Healing Mist restores 24 power&lt;br /&gt;
*;9&lt;br /&gt;
:Healing Mist restores 27 power&lt;br /&gt;
*;10&lt;br /&gt;
:Healing Mist restores 30 power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Potent Health Injections || Healing Injection raises the target&#039;s Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 8 for an hour (acts as a mutation)&lt;br /&gt;
*;3&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 12 for an hour (acts as a mutation)&lt;br /&gt;
*;4&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 16 for an hour (acts as a mutation)&lt;br /&gt;
*;5&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 20 for an hour (acts as a mutation)&lt;br /&gt;
*;6&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 24 for an hour (acts as a mutation)&lt;br /&gt;
*;7&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 28 for an hour (acts as a mutation)&lt;br /&gt;
*;8&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 32 for an hour (acts as a mutation)&lt;br /&gt;
*;9&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 36 for an hour (acts as a mutation)&lt;br /&gt;
*;10&lt;br /&gt;
:Healing Injection raises the target&#039;s Max Health by 40 for an hour (acts as a mutation)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;3&lt;br /&gt;
:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;4&lt;br /&gt;
:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;5&lt;br /&gt;
:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;6&lt;br /&gt;
:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;7&lt;br /&gt;
:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;8&lt;br /&gt;
:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;9&lt;br /&gt;
:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
*;10&lt;br /&gt;
:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You heal 4 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;3&lt;br /&gt;
:You heal 6 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;4&lt;br /&gt;
:You heal 8 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;5&lt;br /&gt;
:You heal 10 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;6&lt;br /&gt;
:You heal 12 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;7&lt;br /&gt;
:You heal 14 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;8&lt;br /&gt;
:You heal 16 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;9&lt;br /&gt;
:You heal 18 health per second while under the effect of Haste Concoction&lt;br /&gt;
*;10&lt;br /&gt;
:You heal 20 health per second while under the effect of Haste Concoction&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You heal 4 health and 4 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;3&lt;br /&gt;
:You heal 6 health and 6 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;4&lt;br /&gt;
:You heal 8 health and 8 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;5&lt;br /&gt;
:You heal 10 health and 10 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;6&lt;br /&gt;
:You heal 12 health and 12 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;7&lt;br /&gt;
:You heal 14 health and 14 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;8&lt;br /&gt;
:You heal 16 health and 16 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;9&lt;br /&gt;
:You heal 18 health and 18 armor per second while under the effect of Haste Concoction&lt;br /&gt;
*;10&lt;br /&gt;
:You heal 20 health and 20 armor per second while under the effect of Haste Concoction&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 2 Power per second while under the effect of Haste Concoction&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 3 Power per second while under the effect of Haste Concoction&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 4 Power per second while under the effect of Haste Concoction&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 5 Power per second while under the effect of Haste Concoction&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Taunting Punch deals +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Taunting Punch deals +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Poison Bomb deals +3 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +6 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +9 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +12 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +15 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +18 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +21 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +24 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +27 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Poison Bomb deals +30 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Self Destruct deals +7 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +14 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +21 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +28 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +35 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +42 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +49 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +56 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +63 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Self Destruct deals +70 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Rage Acid Toss deals +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +8 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +16 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +20 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +24 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +28 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +32 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +36 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Rage Acid Toss deals +40 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Doom Admixture deals +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Doom Admixture deals +50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Healing Mist heals 4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Healing Mist heals 40 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Invigorating Mist heals 2 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 4 health&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 6 health&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 8 health&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 10 health&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 12 health&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 14 health&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 16 health&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 18 health&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Invigorating Mist heals 20 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +10 health&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +15 health&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +20 health&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +25 health&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +30 health&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +35 health&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +40 health&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +45 health&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +50 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Healing Injection heals +4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Healing Injection heals +40 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your golem minion&#039;s Fire Balm heals +3 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +6 health&lt;br /&gt;
*;3&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +9 health&lt;br /&gt;
*;4&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +12 health&lt;br /&gt;
*;5&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +15 health&lt;br /&gt;
*;6&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +18 health&lt;br /&gt;
*;7&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +21 health&lt;br /&gt;
*;8&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +24 health&lt;br /&gt;
*;9&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +27 health&lt;br /&gt;
*;10&lt;br /&gt;
:Your golem minion&#039;s Fire Balm heals +30 health&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Necromancy Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer&#039;s || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Lifecrusher&#039;s || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Life Crush deals +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Life Crush deals +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Life Crush deals +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Life Crush deals +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Life Crush deals +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Life Crush deals +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Life Crush deals +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Life Crush deals +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Life Crush deals +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Liferipper&#039;s || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Life Crush has a 6% chance to deal double damage and restore 20 health to you&lt;br /&gt;
*;3&lt;br /&gt;
:Life Crush has a 9% chance to deal double damage and restore 30 health to you&lt;br /&gt;
*;4&lt;br /&gt;
:Life Crush has a 12% chance to deal double damage and restore 40 health to you&lt;br /&gt;
*;5&lt;br /&gt;
:Life Crush has a 15% chance to deal double damage and restore 50 health to you&lt;br /&gt;
*;6&lt;br /&gt;
:Life Crush has a 18% chance to deal double damage and restore 60 health to you&lt;br /&gt;
*;7&lt;br /&gt;
:Life Crush has a 21% chance to deal double damage and restore 70 health to you&lt;br /&gt;
*;8&lt;br /&gt;
:Life Crush has a 24% chance to deal double damage and restore 80 health to you&lt;br /&gt;
*;9&lt;br /&gt;
:Life Crush has a 27% chance to deal double damage and restore 90 health to you&lt;br /&gt;
*;10&lt;br /&gt;
:Life Crush has a 30% chance to deal double damage and restore 100 health to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer&#039;s || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.02}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.03}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.04}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_NECROMANCY}{0.05}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Life Theft || Life Steal has a 3% chance to reap an additional 100 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Life Steal has a 6% chance to reap an additional 100 health&lt;br /&gt;
*;3&lt;br /&gt;
:Life Steal has a 9% chance to reap an additional 100 health&lt;br /&gt;
*;4&lt;br /&gt;
:Life Steal has a 12% chance to reap an additional 100 health&lt;br /&gt;
*;5&lt;br /&gt;
:Life Steal has a 15% chance to reap an additional 100 health&lt;br /&gt;
*;6&lt;br /&gt;
:Life Steal has a 18% chance to reap an additional 100 health&lt;br /&gt;
*;7&lt;br /&gt;
:Life Steal has a 21% chance to reap an additional 100 health&lt;br /&gt;
*;8&lt;br /&gt;
:Life Steal has a 24% chance to reap an additional 100 health&lt;br /&gt;
*;9&lt;br /&gt;
:Life Steal has a 27% chance to reap an additional 100 health&lt;br /&gt;
*;10&lt;br /&gt;
:Life Steal has a 30% chance to reap an additional 100 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Crowd Reaper&#039;s || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Life Steal has a 6% chance to affect all targets within 15 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Life Steal has a 9% chance to affect all targets within 15 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Life Steal has a 12% chance to affect all targets within 15 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Life Steal has a 15% chance to affect all targets within 15 meters&lt;br /&gt;
*;6&lt;br /&gt;
:Life Steal has a 18% chance to affect all targets within 15 meters&lt;br /&gt;
*;7&lt;br /&gt;
:Life Steal has a 21% chance to affect all targets within 15 meters&lt;br /&gt;
*;8&lt;br /&gt;
:Life Steal has a 24% chance to affect all targets within 15 meters&lt;br /&gt;
*;9&lt;br /&gt;
:Life Steal has a 27% chance to affect all targets within 15 meters&lt;br /&gt;
*;10&lt;br /&gt;
:Life Steal has a 30% chance to affect all targets within 15 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Lifestealer&#039;s || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Life Steal attacks reap 4 additional health&lt;br /&gt;
*;3&lt;br /&gt;
:Life Steal attacks reap 6 additional health&lt;br /&gt;
*;4&lt;br /&gt;
:Life Steal attacks reap 8 additional health&lt;br /&gt;
*;5&lt;br /&gt;
:Life Steal attacks reap 10 additional health&lt;br /&gt;
*;6&lt;br /&gt;
:Life Steal attacks reap 12 additional health&lt;br /&gt;
*;7&lt;br /&gt;
:Life Steal attacks reap 14 additional health&lt;br /&gt;
*;8&lt;br /&gt;
:Life Steal attacks reap 16 additional health&lt;br /&gt;
*;9&lt;br /&gt;
:Life Steal attacks reap 18 additional health&lt;br /&gt;
*;10&lt;br /&gt;
:Life Steal attacks reap 20 additional health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 20 less damage&lt;br /&gt;
*;3&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 30 less damage&lt;br /&gt;
*;4&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 40 less damage&lt;br /&gt;
*;5&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 50 less damage&lt;br /&gt;
*;6&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 60 less damage&lt;br /&gt;
*;7&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 70 less damage&lt;br /&gt;
*;8&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 80 less damage&lt;br /&gt;
*;9&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 90 less damage&lt;br /&gt;
*;10&lt;br /&gt;
:Life Steal reduces monster aggression toward you as if you did 100 less damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deathgaze deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Deathgaze deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Deathgaze deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Deathgaze deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Deathgaze deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Deathgaze deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Deathgaze deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Deathgaze deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Deathgaze deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deathgaze has a 8% chance to deal +200 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Deathgaze has a 12% chance to deal +200 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Deathgaze has a 16% chance to deal +200 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Deathgaze has a 20% chance to deal +200 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Deathgaze has a 24% chance to deal +200 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Deathgaze has a 28% chance to deal +200 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Deathgaze has a 32% chance to deal +200 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Deathgaze has a 36% chance to deal +200 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Deathgaze has a 40% chance to deal +200 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reaching Dead || Death&#039;s Hold deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Death&#039;s Hold deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Death&#039;s Hold deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Death&#039;s Hold deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Death&#039;s Hold deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Death&#039;s Hold deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Death&#039;s Hold deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Death&#039;s Hold deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Death&#039;s Hold deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Death&#039;s Hold deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Death&#039;s Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Death&#039;s Hold generates 10 less Rage and reduces aggro as if it did 10 less damage&lt;br /&gt;
*;3&lt;br /&gt;
:Death&#039;s Hold generates 15 less Rage and reduces aggro as if it did 15 less damage&lt;br /&gt;
*;4&lt;br /&gt;
:Death&#039;s Hold generates 20 less Rage and reduces aggro as if it did 20 less damage&lt;br /&gt;
*;5&lt;br /&gt;
:Death&#039;s Hold generates 25 less Rage and reduces aggro as if it did 25 less damage&lt;br /&gt;
*;6&lt;br /&gt;
:Death&#039;s Hold generates 30 less Rage and reduces aggro as if it did 30 less damage&lt;br /&gt;
*;7&lt;br /&gt;
:Death&#039;s Hold generates 35 less Rage and reduces aggro as if it did 35 less damage&lt;br /&gt;
*;8&lt;br /&gt;
:Death&#039;s Hold generates 40 less Rage and reduces aggro as if it did 40 less damage&lt;br /&gt;
*;9&lt;br /&gt;
:Death&#039;s Hold generates 45 less Rage and reduces aggro as if it did 45 less damage&lt;br /&gt;
*;10&lt;br /&gt;
:Death&#039;s Hold generates 50 less Rage and reduces aggro as if it did 50 less damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reaching Dead || Death&#039;s Hold has a 4% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Death&#039;s Hold has a 8% chance to deal +100 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Death&#039;s Hold has a 12% chance to deal +100 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Death&#039;s Hold has a 16% chance to deal +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Death&#039;s Hold has a 20% chance to deal +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Death&#039;s Hold has a 24% chance to deal +100 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Death&#039;s Hold has a 28% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Death&#039;s Hold has a 32% chance to deal +100 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Death&#039;s Hold has a 36% chance to deal +100 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Death&#039;s Hold has a 40% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spark of Death deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Spark of Death deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Spark of Death deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Spark of Death deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Spark of Death deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Spark of Death deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Spark of Death deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Spark of Death deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Spark of Death deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spark of Death has a 8% chance to deal +100 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Spark of Death has a 12% chance to deal +100 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Spark of Death has a 16% chance to deal +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Spark of Death has a 20% chance to deal +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Spark of Death has a 24% chance to deal +100 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Spark of Death has a 28% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Spark of Death has a 32% chance to deal +100 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Spark of Death has a 36% chance to deal +100 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Spark of Death has a 40% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage&lt;br /&gt;
*;3&lt;br /&gt;
:Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage&lt;br /&gt;
*;4&lt;br /&gt;
:Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage&lt;br /&gt;
*;5&lt;br /&gt;
:Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Chirurgeon&#039;s ||  || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{8}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{12}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{16}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{20}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{24}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{28}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{32}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{36}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_UNDEADHEALALL_SENDER}{40}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Chirurgeon&#039;s ||  || Rebuild Undead heals you for 4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rebuild Undead heals you for 8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Rebuild Undead heals you for 12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Rebuild Undead heals you for 16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Rebuild Undead heals you for 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Rebuild Undead heals you for 24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Rebuild Undead heals you for 28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Rebuild Undead heals you for 32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Rebuild Undead heals you for 36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Rebuild Undead heals you for 40 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rebuild Undead heals you for 4 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rebuild Undead heals you for 8 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Rebuild Undead heals you for 12 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Rebuild Undead heals you for 16 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Rebuild Undead heals you for 20 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Rebuild Undead heals you for 24 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Rebuild Undead heals you for 28 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Rebuild Undead heals you for 32 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Rebuild Undead heals you for 36 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Rebuild Undead heals you for 40 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rebuild Undead recovers 2 power for you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rebuild Undead recovers 4 power for you&lt;br /&gt;
*;3&lt;br /&gt;
:Rebuild Undead recovers 6 power for you&lt;br /&gt;
*;4&lt;br /&gt;
:Rebuild Undead recovers 8 power for you&lt;br /&gt;
*;5&lt;br /&gt;
:Rebuild Undead recovers 10 power for you&lt;br /&gt;
*;6&lt;br /&gt;
:Rebuild Undead recovers 12 power for you&lt;br /&gt;
*;7&lt;br /&gt;
:Rebuild Undead recovers 14 power for you&lt;br /&gt;
*;8&lt;br /&gt;
:Rebuild Undead recovers 16 power for you&lt;br /&gt;
*;9&lt;br /&gt;
:Rebuild Undead recovers 18 power for you&lt;br /&gt;
*;10&lt;br /&gt;
:Rebuild Undead recovers 20 power for you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Create Super Zombie also heals yourself for 30 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Create Super Zombie also heals yourself for 40 health&lt;br /&gt;
*;3&lt;br /&gt;
:Create Super Zombie also heals yourself for 50 health&lt;br /&gt;
*;4&lt;br /&gt;
:Create Super Zombie also heals yourself for 60 health&lt;br /&gt;
*;5&lt;br /&gt;
:Create Super Zombie also heals yourself for 70 health&lt;br /&gt;
*;6&lt;br /&gt;
:Create Super Zombie also heals yourself for 80 health&lt;br /&gt;
*;7&lt;br /&gt;
:Create Super Zombie also heals yourself for 90 health&lt;br /&gt;
*;8&lt;br /&gt;
:Create Super Zombie also heals yourself for 100 health&lt;br /&gt;
*;9&lt;br /&gt;
:Create Super Zombie also heals yourself for 110 health&lt;br /&gt;
*;10&lt;br /&gt;
:Create Super Zombie also heals yourself for 120 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 25 health&lt;br /&gt;
*;3&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 30 health&lt;br /&gt;
*;4&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 35 health&lt;br /&gt;
*;5&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 40 health&lt;br /&gt;
*;6&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 45 health&lt;br /&gt;
*;7&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 50 health&lt;br /&gt;
*;8&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 55 health&lt;br /&gt;
*;9&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 60 health&lt;br /&gt;
*;10&lt;br /&gt;
:Create Shambling Corpse also heals yourself for 65 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wave of Darkness deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Wave of Darkness deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Wave of Darkness deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Wave of Darkness deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Wave of Darkness deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Wave of Darkness deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Wave of Darkness deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Wave of Darkness deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Wave of Darkness deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wave of Darkness restores 4 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Wave of Darkness restores 6 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Wave of Darkness restores 8 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Wave of Darkness restores 10 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Wave of Darkness restores 12 power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Wave of Darkness restores 14 power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Wave of Darkness restores 16 power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Wave of Darkness restores 18 power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Wave of Darkness restores 20 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wave of Darkness heals you for 30 health&lt;br /&gt;
*;3&lt;br /&gt;
:Wave of Darkness heals you for 45 health&lt;br /&gt;
*;4&lt;br /&gt;
:Wave of Darkness heals you for 60 health&lt;br /&gt;
*;5&lt;br /&gt;
:Wave of Darkness heals you for 75 health&lt;br /&gt;
*;6&lt;br /&gt;
:Wave of Darkness heals you for 90 health&lt;br /&gt;
*;7&lt;br /&gt;
:Wave of Darkness heals you for 105 health&lt;br /&gt;
*;8&lt;br /&gt;
:Wave of Darkness heals you for 120 health&lt;br /&gt;
*;9&lt;br /&gt;
:Wave of Darkness heals you for 135 health&lt;br /&gt;
*;10&lt;br /&gt;
:Wave of Darkness heals you for 150 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wave of Darkness deals +12 damage to sentient creatures&lt;br /&gt;
*;3&lt;br /&gt;
:Wave of Darkness deals +18 damage to sentient creatures&lt;br /&gt;
*;4&lt;br /&gt;
:Wave of Darkness deals +24 damage to sentient creatures&lt;br /&gt;
*;5&lt;br /&gt;
:Wave of Darkness deals +30 damage to sentient creatures&lt;br /&gt;
*;6&lt;br /&gt;
:Wave of Darkness deals +36 damage to sentient creatures&lt;br /&gt;
*;7&lt;br /&gt;
:Wave of Darkness deals +42 damage to sentient creatures&lt;br /&gt;
*;8&lt;br /&gt;
:Wave of Darkness deals +48 damage to sentient creatures&lt;br /&gt;
*;9&lt;br /&gt;
:Wave of Darkness deals +54 damage to sentient creatures&lt;br /&gt;
*;10&lt;br /&gt;
:Wave of Darkness deals +60 damage to sentient creatures&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Summoned Skeletons have +24 health&lt;br /&gt;
*;3&lt;br /&gt;
:All Summoned Skeletons have +36 health&lt;br /&gt;
*;4&lt;br /&gt;
:All Summoned Skeletons have +48 health&lt;br /&gt;
*;5&lt;br /&gt;
:All Summoned Skeletons have +60 health&lt;br /&gt;
*;6&lt;br /&gt;
:All Summoned Skeletons have +72 health&lt;br /&gt;
*;7&lt;br /&gt;
:All Summoned Skeletons have +84 health&lt;br /&gt;
*;8&lt;br /&gt;
:All Summoned Skeletons have +96 health&lt;br /&gt;
*;9&lt;br /&gt;
:All Summoned Skeletons have +108 health&lt;br /&gt;
*;10&lt;br /&gt;
:All Summoned Skeletons have +120 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Summoned Skeletons have +30 armor&lt;br /&gt;
*;3&lt;br /&gt;
:All Summoned Skeletons have +45 armor&lt;br /&gt;
*;4&lt;br /&gt;
:All Summoned Skeletons have +60 armor&lt;br /&gt;
*;5&lt;br /&gt;
:All Summoned Skeletons have +75 armor&lt;br /&gt;
*;6&lt;br /&gt;
:All Summoned Skeletons have +90 armor&lt;br /&gt;
*;7&lt;br /&gt;
:All Summoned Skeletons have +105 armor&lt;br /&gt;
*;8&lt;br /&gt;
:All Summoned Skeletons have +120 armor&lt;br /&gt;
*;9&lt;br /&gt;
:All Summoned Skeletons have +135 armor&lt;br /&gt;
*;10&lt;br /&gt;
:All Summoned Skeletons have +150 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Archers deal +2 direct damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Archers deal +3 direct damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Archers deal +4 direct damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Archers deal +5 direct damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Archers deal +6 direct damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Archers deal +7 direct damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Archers deal +8 direct damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Archers deal +9 direct damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Archers deal +10 direct damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen have +50 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen have +75 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen have +100 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen have +125 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Swordsmen have +150 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Swordsmen have +175 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Swordsmen have +200 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Swordsmen have +225 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Swordsmen have +250 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Mages deal +2 direct damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Mages deal +3 direct damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Mages deal +5 direct damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Mages deal +6 direct damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Mages deal +8 direct damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Mages deal +9 direct damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Mages deal +10 direct damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Mages deal +12 direct damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Mages deal +13 direct damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +16 health&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +24 health&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +32 health&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +40 health&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +48 health&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +56 health&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +64 health&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +72 health&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Archers and Mages have +80 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Necromancer&#039;s || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen deal +2 damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen deal +3 damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen deal +5 damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen deal +7 damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 20% more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 30% more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 40% more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 50% more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 60% more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 70% more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 80% more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 90% more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen take 2 less direct damage from each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen take 3 less direct damage from each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen take 4 less direct damage from each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen take 5 less direct damage from each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Summoned Skeletons take 2 less damage from Crushing attacks&lt;br /&gt;
*;3&lt;br /&gt;
:All Summoned Skeletons take 3 less damage from Crushing attacks&lt;br /&gt;
*;4&lt;br /&gt;
:All Summoned Skeletons take 4 less damage from Crushing attacks&lt;br /&gt;
*;5&lt;br /&gt;
:All Summoned Skeletons take 5 less damage from Crushing attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Summoned Skeletons take 2 less damage from Piercing attacks&lt;br /&gt;
*;3&lt;br /&gt;
:All Summoned Skeletons take 3 less damage from Piercing attacks&lt;br /&gt;
*;4&lt;br /&gt;
:All Summoned Skeletons take 4 less damage from Piercing attacks&lt;br /&gt;
*;5&lt;br /&gt;
:All Summoned Skeletons take 5 less damage from Piercing attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack&lt;br /&gt;
*;3&lt;br /&gt;
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack&lt;br /&gt;
*;4&lt;br /&gt;
:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack&lt;br /&gt;
*;5&lt;br /&gt;
:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Raised Zombies deal +2 damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Raised Zombies deal +3 damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Raised Zombies deal +4 damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Raised Zombies deal +5 damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Raised Zombies deal +6 damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Raised Zombies deal +7 damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Raised Zombies deal +8 damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Raised Zombies deal +9 damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Raised Zombies deal +10 damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Raised Zombies taunt as if they did 20% more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Raised Zombies taunt as if they did 30% more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Raised Zombies taunt as if they did 40% more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Raised Zombies taunt as if they did 50% more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Raised Zombies taunt as if they did 60% more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Raised Zombies taunt as if they did 70% more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Raised Zombies taunt as if they did 80% more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Raised Zombies taunt as if they did 90% more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Raised Zombies taunt as if they did 100% more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Raised Zombies move +2 faster&lt;br /&gt;
*;3&lt;br /&gt;
:Raised Zombies move +3 faster&lt;br /&gt;
*;4&lt;br /&gt;
:Raised Zombies move +4 faster&lt;br /&gt;
*;5&lt;br /&gt;
:Raised Zombies move +5 faster&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Mentalism Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Mentalist&#039;s || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_MENTALISM}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_MENTALISM}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_MENTALISM}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_MENTALISM}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_MENTALISM}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mindreaver&#039;s || of Mindreaving || Mindreave deals +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mindreave deals +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Mindreave deals +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Mindreave deals +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Mindreave deals +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Mindreave deals +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Mindreave deals +15 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Mindreave deals +18 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Mindreave deals +21 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Mindreave deals +25 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Mindreave deals +30 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Mindreave deals +35 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;3&lt;br /&gt;
:Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;4&lt;br /&gt;
:Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds.&lt;br /&gt;
*;5&lt;br /&gt;
:Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;6&lt;br /&gt;
:Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.&lt;br /&gt;
*;7&lt;br /&gt;
:Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.&lt;br /&gt;
*;8&lt;br /&gt;
:Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds.&lt;br /&gt;
*;9&lt;br /&gt;
:Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds.&lt;br /&gt;
*;10&lt;br /&gt;
:Mindreave attacks cause 30 additional damage over 10 seconds.&lt;br /&gt;
*;11&lt;br /&gt;
:Mindreave attacks cause 40 additional damage over 10 seconds.&lt;br /&gt;
*;12&lt;br /&gt;
:Mindreave attacks cause 50 additional damage over 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mindreave has a 8% chance to hit all enemies within 10 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Mindreave has a 11% chance to hit all enemies within 10 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Mindreave has a 14% chance to hit all enemies within 10 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Mindreave has a 18% chance to hit all enemies within 10 meters&lt;br /&gt;
*;6&lt;br /&gt;
:Mindreave has a 22% chance to hit all enemies within 10 meters&lt;br /&gt;
*;7&lt;br /&gt;
:Mindreave has a 25% chance to hit all enemies within 10 meters&lt;br /&gt;
*;8&lt;br /&gt;
:Mindreave has a 28% chance to hit all enemies within 10 meters&lt;br /&gt;
*;9&lt;br /&gt;
:Mindreave has a 31% chance to hit all enemies within 10 meters&lt;br /&gt;
*;10&lt;br /&gt;
:Mindreave has a 34% chance to hit all enemies within 10 meters&lt;br /&gt;
*;11&lt;br /&gt;
:Mindreave has a 37% chance to hit all enemies within 10 meters&lt;br /&gt;
*;12&lt;br /&gt;
:Mindreave has a 40% chance to hit all enemies within 10 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mindreave has a 4% chance to stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Mindreave has a 6% chance to stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Mindreave has a 8% chance to stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Mindreave has a 10% chance to stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:Mindreave has a 12% chance to stun the target&lt;br /&gt;
*;7&lt;br /&gt;
:Mindreave has a 14% chance to stun the target&lt;br /&gt;
*;8&lt;br /&gt;
:Mindreave has a 16% chance to stun the target&lt;br /&gt;
*;9&lt;br /&gt;
:Mindreave has a 18% chance to stun the target&lt;br /&gt;
*;10&lt;br /&gt;
:Mindreave has a 20% chance to stun the target&lt;br /&gt;
*;11&lt;br /&gt;
:Mindreave has a 22% chance to stun the target&lt;br /&gt;
*;12&lt;br /&gt;
:Mindreave has a 24% chance to stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mindreave gives you 2 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Mindreave gives you 4 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Mindreave gives you 5 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Mindreave gives you 7 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Mindreave gives you 8 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Mindreave gives you 10 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Mindreave gives you 11 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Mindreave gives you 13 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Mindreave gives you 15 Power&lt;br /&gt;
*;11&lt;br /&gt;
:Mindreave gives you 16 Power&lt;br /&gt;
*;12&lt;br /&gt;
:Mindreave gives you 17 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}&lt;br /&gt;
*;7&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}&lt;br /&gt;
*;8&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}&lt;br /&gt;
*;9&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}&lt;br /&gt;
*;10&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}&lt;br /&gt;
*;11&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}&lt;br /&gt;
*;12&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pain Bubble gives you 8 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Pain Bubble gives you 12 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Pain Bubble gives you 16 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Pain Bubble gives you 20 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Pain Bubble gives you 24 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Pain Bubble gives you 28 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Pain Bubble gives you 32 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Pain Bubble gives you 36 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Pain Bubble gives you 40 Power&lt;br /&gt;
*;11&lt;br /&gt;
:Pain Bubble gives you 44 Power&lt;br /&gt;
*;12&lt;br /&gt;
:Pain Bubble gives you 48 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of System Shock || System Shock deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:System Shock deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:System Shock deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:System Shock deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:System Shock deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:System Shock deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:System Shock deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:System Shock deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:System Shock deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:System Shock deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:System Shock deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:System Shock deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:System Shock has a 20% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;3&lt;br /&gt;
:System Shock has a 25% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;4&lt;br /&gt;
:System Shock has a 60% chance to cause 10 additional damage over 10 seconds.&lt;br /&gt;
*;5&lt;br /&gt;
:System Shock has a 40% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;6&lt;br /&gt;
:System Shock has a 50% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;7&lt;br /&gt;
:System Shock has a 60% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;8&lt;br /&gt;
:System Shock has a 70% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;9&lt;br /&gt;
:System Shock has a 80% chance to cause 20 additional damage over 10 seconds.&lt;br /&gt;
*;10&lt;br /&gt;
:System Shock causes 20 additional damage over 10 seconds.&lt;br /&gt;
*;11&lt;br /&gt;
:System Shock causes 30 additional damage over 10 seconds.&lt;br /&gt;
*;12&lt;br /&gt;
:System Shock causes 40 additional damage over 10 seconds.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:System Shock generates 8 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:System Shock generates 12 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:System Shock generates 16 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:System Shock generates 20 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:System Shock generates 24 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:System Shock generates 28 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:System Shock generates 32 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:System Shock generates 36 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:System Shock generates 40 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:System Shock generates 45 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:System Shock generates 50 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:System Shock has a 12% chance to deal +50 damage&lt;br /&gt;
*;3&lt;br /&gt;
:System Shock has a 18% chance to deal +50 damage&lt;br /&gt;
*;4&lt;br /&gt;
:System Shock has a 24% chance to deal +50 damage&lt;br /&gt;
*;5&lt;br /&gt;
:System Shock has a 30% chance to deal +50 damage&lt;br /&gt;
*;6&lt;br /&gt;
:System Shock has a 36% chance to deal +50 damage&lt;br /&gt;
*;7&lt;br /&gt;
:System Shock has a 42% chance to deal +50 damage&lt;br /&gt;
*;8&lt;br /&gt;
:System Shock has a 48% chance to deal +50 damage&lt;br /&gt;
*;9&lt;br /&gt;
:System Shock has a 54% chance to deal +50 damage&lt;br /&gt;
*;10&lt;br /&gt;
:System Shock has a 60% chance to deal +50 damage&lt;br /&gt;
*;11&lt;br /&gt;
:System Shock has a 66% chance to deal +50 damage&lt;br /&gt;
*;12&lt;br /&gt;
:System Shock has a 72% chance to deal +50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Shocks || System Shock restores 4 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:System Shock restores 7 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:System Shock restores 10 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:System Shock restores 13 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:System Shock restores 16 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:System Shock restores 20 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:System Shock restores 24 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:System Shock restores 27 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:System Shock restores 30 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:System Shock restores 34 Armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:System Shock restores 38 Armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:System Shock restores 42 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{24}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{36}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{48}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{60}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{72}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{84}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{96}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{108}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{120}&lt;br /&gt;
*;11&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{133}&lt;br /&gt;
*;12&lt;br /&gt;
:{BOOST_RECONSTRUCT_SENDER}{145}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{12}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{18}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{24}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{30}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{36}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{42}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{48}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{54}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{60}&lt;br /&gt;
*;11&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{66}&lt;br /&gt;
*;12&lt;br /&gt;
:{BOOST_REVITALIZE_SENDER}{72}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Reconstruct causes the target to take 6 less damage from any attack for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Reconstruct also restores 5 power to the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reconstruct also restores 10 power to the target&lt;br /&gt;
*;3&lt;br /&gt;
:Reconstruct also restores 15 power to the target&lt;br /&gt;
*;4&lt;br /&gt;
:Reconstruct also restores 20 power to the target&lt;br /&gt;
*;5&lt;br /&gt;
:Reconstruct also restores 25 power to the target&lt;br /&gt;
*;6&lt;br /&gt;
:Reconstruct also restores 30 power to the target&lt;br /&gt;
*;7&lt;br /&gt;
:Reconstruct also restores 35 power to the target&lt;br /&gt;
*;8&lt;br /&gt;
:Reconstruct also restores 40 power to the target&lt;br /&gt;
*;9&lt;br /&gt;
:Reconstruct also restores 45 power to the target&lt;br /&gt;
*;10&lt;br /&gt;
:Reconstruct also restores 50 power to the target&lt;br /&gt;
*;11&lt;br /&gt;
:Reconstruct also restores 55 power to the target&lt;br /&gt;
*;12&lt;br /&gt;
:Reconstruct also restores 60 power to the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)&lt;br /&gt;
*;3&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)&lt;br /&gt;
*;4&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec)&lt;br /&gt;
*;5&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec)&lt;br /&gt;
*;6&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)&lt;br /&gt;
*;7&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)&lt;br /&gt;
*;8&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)&lt;br /&gt;
*;9&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)&lt;br /&gt;
*;10&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)&lt;br /&gt;
*;11&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)&lt;br /&gt;
*;12&lt;br /&gt;
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Reconstructed Feet || Reconstruct increases target&#039;s sprint speed by 1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 1.5 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 2 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 2.5 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 3 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 3.5 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 4 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 4.5 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 5 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 5.5 for 10 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 6 for 10 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Reconstruct increases target&#039;s sprint speed by 6.5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;3&lt;br /&gt;
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;4&lt;br /&gt;
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;5&lt;br /&gt;
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;6&lt;br /&gt;
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;7&lt;br /&gt;
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;8&lt;br /&gt;
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;9&lt;br /&gt;
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;10&lt;br /&gt;
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;11&lt;br /&gt;
:Revitalize restores 110 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
*;12&lt;br /&gt;
:Revitalize restores 120 armor to YOU (regardless of the target of the ability)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 14 health&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 21 health&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 28 health&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 35 health&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 42 health&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 49 health&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 56 health&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 63 health&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 70 health&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 77 health&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Health Wave instantly heals all targets for 85 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Health Wave has a 4% chance to heal all targets for 250 health&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Health Wave has a 6% chance to heal all targets for 250 health&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Health Wave has a 8% chance to heal all targets for 250 health&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Health Wave has a 10% chance to heal all targets for 250 health&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Health Wave has a 12% chance to heal all targets for 250 health&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Health Wave has a 14% chance to heal all targets for 250 health&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Health Wave has a 16% chance to heal all targets for 250 health&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Health Wave has a 18% chance to heal all targets for 250 health&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Health Wave has a 20% chance to heal all targets for 250 health&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Health Wave has a 22% chance to heal all targets for 250 health&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Health Wave has a 25% chance to heal all targets for 250 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Health Wave instantly heals you for 30 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Health Wave instantly heals you for 50 health&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Health Wave instantly heals you for 70 health&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Health Wave instantly heals you for 90 health&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Health Wave instantly heals you for 110 health&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Health Wave instantly heals you for 130 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_HEALTHWAVE_SENDER}{2}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_HEALTHWAVE_SENDER}{3}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_HEALTHWAVE_SENDER}{4}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_HEALTHWAVE_SENDER}{5}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_HEALTHWAVE_SENDER}{6}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Armor Wave instantly restores 16 armor to all targets&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Armor Wave instantly restores 24 armor to all targets&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Armor Wave instantly restores 32 armor to all targets&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Armor Wave instantly restores 40 armor to all targets&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Armor Wave instantly restores 48 armor to all targets&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Armor Wave instantly restores 56 armor to all targets&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Armor Wave instantly restores 64 armor to all targets&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Armor Wave instantly restores 72 armor to all targets&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Armor Wave instantly restores 80 armor to all targets&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Armor Wave instantly restores 88 armor to all targets&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Armor Wave instantly restores 96 armor to all targets&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_ARMORWAVE_SENDER}{2}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_ARMORWAVE_SENDER}{3}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_ARMORWAVE_SENDER}{4}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_ARMORWAVE_SENDER}{5}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_ARMORWAVE_SENDER}{6}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Power Wave has a 55% chance to instantly restore 20 power to all targets&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Power Wave has a 60% chance to instantly restore 20 power to all targets&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Power Wave has a 2% chance to restore 100 power to all targets&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Power Wave has a 3% chance to restore 100 power to all targets&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Power Wave has a 4% chance to restore 100 power to all targets&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Power Wave has a 5% chance to restore 100 power to all targets&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Power Wave has a 6% chance to restore 100 power to all targets&lt;br /&gt;
*;7&lt;br /&gt;
:Psi Power Wave has a 7% chance to restore 100 power to all targets&lt;br /&gt;
*;8&lt;br /&gt;
:Psi Power Wave has a 8% chance to restore 100 power to all targets&lt;br /&gt;
*;9&lt;br /&gt;
:Psi Power Wave has a 9% chance to restore 100 power to all targets&lt;br /&gt;
*;10&lt;br /&gt;
:Psi Power Wave has a 10% chance to restore 100 power to all targets&lt;br /&gt;
*;11&lt;br /&gt;
:Psi Power Wave has a 11% chance to restore 100 power to all targets&lt;br /&gt;
*;12&lt;br /&gt;
:Psi Power Wave has a 12% chance to restore 100 power to all targets&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Power Wave and Mind Armor Wave instantly restores 30 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Mind Armor Wave causes all allies&#039; melee attacks to cost -1 Power for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mind Armor Wave causes all allies&#039; melee attacks to cost -2 Power for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Mind Armor Wave causes all allies&#039; melee attacks to cost -3 Power for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Mind Armor Wave causes all allies&#039; melee attacks to cost -4 Power for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Mind Armor Wave causes all allies&#039; melee attacks to cost -5 Power for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Mind Armor Wave causes all allies&#039; melee attacks to cost -6 Power for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_POWERWAVE_SENDER}{2}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_POWERWAVE_SENDER}{3}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_POWERWAVE_SENDER}{4}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_POWERWAVE_SENDER}{5}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_POWERWAVE_SENDER}{6}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Supercharging ||  || Psi Adrenaline Wave has a 3% chance to boost all targets&#039; damage output by 10 for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Psi Adrenaline Wave has a 6% chance to boost all targets&#039; damage output by 10 for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Psi Adrenaline Wave has a 9% chance to boost all targets&#039; damage output by 10 for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Psi Adrenaline Wave has a 12% chance to boost all targets&#039; damage output by 10 for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Psi Adrenaline Wave has a 15% chance to boost all targets&#039; damage output by 10 for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Psi Adrenaline Wave has a 18% chance to boost all targets&#039; damage output by 10 for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of System Shock || Panic Charge deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Panic Charge deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Panic Charge deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Panic Charge deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Panic Charge deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Panic Charge deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Panic Charge deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Panic Charge deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Panic Charge deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Panic Charge deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Panic Charge deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Panic Charge deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Panicked Healing || Panic Charge instantly restores 10 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Panic Charge instantly restores 20 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Panic Charge instantly restores 30 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Panic Charge instantly restores 40 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Panic Charge instantly restores 50 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Panic Charge instantly restores 60 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Panic Charge instantly restores 70 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Panic Charge instantly restores 80 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Panic Charge instantly restores 90 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Panic Charge instantly restores 100 armor&lt;br /&gt;
*;11&lt;br /&gt;
:Panic Charge instantly restores 110 armor&lt;br /&gt;
*;12&lt;br /&gt;
:Panic Charge instantly restores 120 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Electrification || Electrify deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Electrify deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Electrify deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Electrify deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Electrify deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Electrify deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Electrify deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Electrify deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Electrify deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Electrify deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Electrify deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Electrify deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Electrify has a 16% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Electrify has a 24% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Electrify has a 32% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Electrify has a 40% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Electrify has a 48% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Electrify has a 56% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Electrify has a 64% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Electrify has a 72% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;11&lt;br /&gt;
:Electrify has a 90% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
*;12&lt;br /&gt;
:Electrify has a 100% chance to deal +25% damage and heal you for 50 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Electrify generates 20 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Electrify generates 30 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Electrify generates 40 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Electrify generates 50 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Electrify generates 60 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Electrify generates 70 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Electrify generates 80 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Electrify generates 90 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Electrify generates 100 less Rage&lt;br /&gt;
*;11&lt;br /&gt;
:Electrify generates 110 less Rage&lt;br /&gt;
*;12&lt;br /&gt;
:Electrify generates 120 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Shocks || Electrify restores 10 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Electrify restores 20 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Electrify restores 30 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Electrify restores 40 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Electrify restores 50 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Electrify restores 60 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Electrify restores 70 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Electrify restores 80 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Electrify restores 90 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Electrify restores 100 Armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Electrify restores 110 Armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Electrify restores 120 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Electrify has a 36% chance to stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Electrify has a 54% chance to stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Electrify has a 72% chance to stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Electrify has a 90% chance to stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:Electrify has a 100% chance to stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Electrify restores 20 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Electrify restores 30 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Electrify restores 40 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Electrify restores 50 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Electrify restores 60 power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Electrify restores 70 power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Electrify restores 80 power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Electrify restores 90 power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Electrify restores 100 power to you&lt;br /&gt;
*;11&lt;br /&gt;
:Electrify restores 110 power to you&lt;br /&gt;
*;12&lt;br /&gt;
:Electrify restores 120 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pain Bubble deals 20 Psychic damage before applying the bubble&lt;br /&gt;
*;3&lt;br /&gt;
:Pain Bubble deals 30 Psychic damage before applying the bubble&lt;br /&gt;
*;4&lt;br /&gt;
:Pain Bubble deals 40 Psychic damage before applying the bubble&lt;br /&gt;
*;5&lt;br /&gt;
:Pain Bubble deals 50 Psychic damage before applying the bubble&lt;br /&gt;
*;6&lt;br /&gt;
:Pain Bubble deals 60 Psychic damage before applying the bubble&lt;br /&gt;
*;7&lt;br /&gt;
:Pain Bubble deals 70 Psychic damage before applying the bubble&lt;br /&gt;
*;8&lt;br /&gt;
:Pain Bubble deals 80 Psychic damage before applying the bubble&lt;br /&gt;
*;9&lt;br /&gt;
:Pain Bubble deals 90 Psychic damage before applying the bubble&lt;br /&gt;
*;10&lt;br /&gt;
:Pain Bubble deals 100 Psychic damage before applying the bubble&lt;br /&gt;
*;11&lt;br /&gt;
:Pain Bubble deals 110 Psychic damage before applying the bubble&lt;br /&gt;
*;12&lt;br /&gt;
:Pain Bubble deals 120 Psychic damage before applying the bubble&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble&lt;br /&gt;
*;3&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble&lt;br /&gt;
*;4&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble&lt;br /&gt;
*;5&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble&lt;br /&gt;
*;6&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble&lt;br /&gt;
*;7&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble&lt;br /&gt;
*;8&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble&lt;br /&gt;
*;9&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble&lt;br /&gt;
*;10&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble&lt;br /&gt;
*;11&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble&lt;br /&gt;
*;12&lt;br /&gt;
:Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Archery Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_ARCHERY}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_ARCHERY}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_ARCHERY}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_ARCHERY}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_ARCHERY}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Basic Shot deals +15% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Basic Shot deals +20% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Basic Shot deals +25% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Basic Shot deals +30% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Basic Shot deals +35% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Basic Shot deals +40% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Basic Shot deals +45% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Basic Shot deals +50% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Basic Shot deals +60% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Basic Shot deals +65% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Basic Shot deals +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Basic Shot attacks heal you for 6 health&lt;br /&gt;
*;3&lt;br /&gt;
:Basic Shot attacks heal you for 10 health&lt;br /&gt;
*;4&lt;br /&gt;
:Basic Shot attacks heal you for 15 health&lt;br /&gt;
*;5&lt;br /&gt;
:Basic Shot attacks heal you for 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Basic Shot attacks heal you for 23 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}&lt;br /&gt;
*;7&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}&lt;br /&gt;
*;8&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}&lt;br /&gt;
*;9&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}&lt;br /&gt;
*;10&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}&lt;br /&gt;
*;11&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.55}&lt;br /&gt;
*;12&lt;br /&gt;
:{MOD_CRITICAL_HIT_DAMAGE}{0.6}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Arrow-Resistant ||  || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_PIERCING}{2}{Archery}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_PIERCING}{3}{Archery}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_PIERCING}{4}{Archery}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_PIERCING}{5}{Archery}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_PIERCING}{6}{Archery}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_PIERCING}{7}{Archery}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_PIERCING}{8}{Archery}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_PIERCING}{9}{Archery}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_PIERCING}{10}{Archery}&lt;br /&gt;
*;11&lt;br /&gt;
:{MITIGATION_PIERCING}{11}{Archery}&lt;br /&gt;
*;12&lt;br /&gt;
:{MITIGATION_PIERCING}{12}{Archery}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Marksman&#039;s || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Aimed Shot deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Aimed Shot deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Aimed Shot deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Aimed Shot deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Aimed Shot deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Aimed Shot deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Aimed Shot deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Aimed Shot deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Aimed Shot deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Aimed Shot deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Aimed Shot deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Marksman&#039;s || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;3&lt;br /&gt;
:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;4&lt;br /&gt;
:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;5&lt;br /&gt;
:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;6&lt;br /&gt;
:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;7&lt;br /&gt;
:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;8&lt;br /&gt;
:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;9&lt;br /&gt;
:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.&lt;br /&gt;
*;10&lt;br /&gt;
:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Marksman&#039;s || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Aimed Shot has a 4% chance to deal +150 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Aimed Shot has a 6% chance to deal +150 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Aimed Shot has a 8% chance to deal +150 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Aimed Shot has a 10% chance to deal +150 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Aimed Shot has a 12% chance to deal +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Aimed Shot has a 14% chance to deal +150 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Aimed Shot has a 16% chance to deal +150 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Aimed Shot has a 18% chance to deal +150 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Aimed Shot has a 20% chance to deal +150 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Aimed Shot has a 23% chance to deal +150 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Aimed Shot has a 25% chance to deal +150 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Aimed Shot deals +20 damage versus orcs&lt;br /&gt;
*;3&lt;br /&gt;
:Aimed Shot deals +30 damage versus orcs&lt;br /&gt;
*;4&lt;br /&gt;
:Aimed Shot deals +40 damage versus orcs&lt;br /&gt;
*;5&lt;br /&gt;
:Aimed Shot deals +50 damage versus orcs&lt;br /&gt;
*;6&lt;br /&gt;
:Aimed Shot deals +60 damage versus orcs&lt;br /&gt;
*;7&lt;br /&gt;
:Aimed Shot deals +70 damage versus orcs&lt;br /&gt;
*;8&lt;br /&gt;
:Aimed Shot deals +80 damage versus orcs&lt;br /&gt;
*;9&lt;br /&gt;
:Aimed Shot deals +90 damage versus orcs&lt;br /&gt;
*;10&lt;br /&gt;
:Aimed Shot deals +100 damage versus orcs&lt;br /&gt;
*;11&lt;br /&gt;
:Aimed Shot deals +110 damage versus orcs&lt;br /&gt;
*;12&lt;br /&gt;
:Aimed Shot deals +120 damage versus orcs&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of The Porcupine || Multishot deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Multishot deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Multishot deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Multishot deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Multishot deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Multishot deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Multishot deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Multishot deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Multishot deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Multishot deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Multishot deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Multishot deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stupifying Arrows || Multishot and Heavy Multishot have a 10% chance to stun all targets || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Multishot and Heavy Multishot have a 13% chance to stun all targets&lt;br /&gt;
*;3&lt;br /&gt;
:Multishot and Heavy Multishot have a 16% chance to stun all targets&lt;br /&gt;
*;4&lt;br /&gt;
:Multishot and Heavy Multishot have a 19% chance to stun all targets&lt;br /&gt;
*;5&lt;br /&gt;
:Multishot and Heavy Multishot have a 23% chance to stun all targets&lt;br /&gt;
*;6&lt;br /&gt;
:Multishot and Heavy Multishot have a 25% chance to stun all targets&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Long Shots || Long Shot deals +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Long Shot deals +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Long Shot deals +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Long Shot deals +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Long Shot deals +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Long Shot deals +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Long Shot deals +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Long Shot deals +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Long Shot deals +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Long Shot deals +50% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Long Shot deals +55% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Long Shot deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +10 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +20 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +30 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +40 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +50 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +60 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +70 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +80 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +90 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +100 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +110 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Long Shot attacks have a 50% chance to deal +120 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Long Shot Armor || Long Shot restores 10 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Long Shot restores 20 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Long Shot restores 30 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Long Shot restores 40 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Long Shot restores 50 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Long Shot restores 60 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Long Shot restores 70 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Long Shot restores 80 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Long Shot restores 90 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Long Shot restores 100 Armor to you&lt;br /&gt;
*;11&lt;br /&gt;
:Long Shot restores 110 Armor to you&lt;br /&gt;
*;12&lt;br /&gt;
:Long Shot restores 120 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blitz Shot deals +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Blitz Shot deals +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Blitz Shot deals +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Blitz Shot deals +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Blitz Shot deals +6 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Blitz Shot deals +7 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Blitz Shot deals +8 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Blitz Shot deals +9 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Blitz Shot deals +10 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Blitz Shot deals +11 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Blitz Shot deals +12 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blitz Shot attacks heal you for 6 health&lt;br /&gt;
*;3&lt;br /&gt;
:Blitz Shot attacks heal you for 9 health&lt;br /&gt;
*;4&lt;br /&gt;
:Blitz Shot attacks heal you for 12 health&lt;br /&gt;
*;5&lt;br /&gt;
:Blitz Shot attacks heal you for 15 health&lt;br /&gt;
*;6&lt;br /&gt;
:Blitz Shot attacks heal you for 18 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +8% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +12% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +16% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +20% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +24% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +28% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +32% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +36% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +40% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +44% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks deal +48% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fire Arrows || Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds&lt;br /&gt;
*;11&lt;br /&gt;
:Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds&lt;br /&gt;
*;12&lt;br /&gt;
:Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Acid Arrow deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Acid Arrow deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Acid Arrow deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Acid Arrow deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Acid Arrow deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Acid Arrow deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Acid Arrow deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Acid Arrow deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Acid Arrow deals +80% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Acid Arrow deals +88% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Acid Arrow deals +96% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Poison Arrow deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Poison Arrow deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Poison Arrow deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Poison Arrow deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Poison Arrow deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Poison Arrow deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Poison Arrow deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Poison Arrow deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Poison Arrow deals +70% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Poison Arrow deals +77% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Poison Arrow deals +84% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Snare Arrow deals +30% damage.&lt;br /&gt;
*;3&lt;br /&gt;
:Snare Arrow deals +40% damage.&lt;br /&gt;
*;4&lt;br /&gt;
:Snare Arrow deals +50% damage.&lt;br /&gt;
*;5&lt;br /&gt;
:Snare Arrow deals +60% damage.&lt;br /&gt;
*;6&lt;br /&gt;
:Snare Arrow deals +70% damage.&lt;br /&gt;
*;7&lt;br /&gt;
:Snare Arrow deals +80% damage.&lt;br /&gt;
*;8&lt;br /&gt;
:Snare Arrow deals +90% damage.&lt;br /&gt;
*;9&lt;br /&gt;
:Snare Arrow deals +100% damage.&lt;br /&gt;
*;10&lt;br /&gt;
:Snare Arrow deals +120% damage.&lt;br /&gt;
*;11&lt;br /&gt;
:Snare Arrow deals +130% damage.&lt;br /&gt;
*;12&lt;br /&gt;
:Snare Arrow deals +140% damage.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +200 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +300 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +400 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +500 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +600 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +700 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +800 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +900 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +1000 damage&lt;br /&gt;
*;11&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +1100 damage&lt;br /&gt;
*;12&lt;br /&gt;
:Snare Arrow has a 10% chance to deal +1200 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Snare Arrow lowers targets rage by 80&lt;br /&gt;
*;3&lt;br /&gt;
:Snare Arrow lowers targets rage by 120&lt;br /&gt;
*;4&lt;br /&gt;
:Snare Arrow lowers targets rage by 160&lt;br /&gt;
*;5&lt;br /&gt;
:Snare Arrow lowers targets rage by 200&lt;br /&gt;
*;6&lt;br /&gt;
:Snare Arrow lowers targets rage by 240&lt;br /&gt;
*;7&lt;br /&gt;
:Snare Arrow lowers targets rage by 280&lt;br /&gt;
*;8&lt;br /&gt;
:Snare Arrow lowers targets rage by 320&lt;br /&gt;
*;9&lt;br /&gt;
:Snare Arrow lowers targets rage by 360&lt;br /&gt;
*;10&lt;br /&gt;
:Snare Arrow lowers targets rage by 400&lt;br /&gt;
*;11&lt;br /&gt;
:Snare Arrow lowers targets rage by 440&lt;br /&gt;
*;12&lt;br /&gt;
:Snare Arrow lowers targets rage by 480&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bow Bash gives you +2 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Bow Bash gives you +3 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Bow Bash gives you +4 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Bow Bash gives you +6 absorption of any physical damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bow Bash heals you for 8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Bow Bash heals you for 12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Bow Bash heals you for 16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Bow Bash heals you for 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Bow Bash heals you for 24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Bow Bash heals you for 28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Bow Bash heals you for 32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Bow Bash heals you for 36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Bow Bash heals you for 40 health&lt;br /&gt;
*;11&lt;br /&gt;
:Bow Bash heals you for 44 health&lt;br /&gt;
*;12&lt;br /&gt;
:Bow Bash heals you for 48 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bow Bash deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Bow Bash deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Bow Bash deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Bow Bash deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Bow Bash deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Bow Bash deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Bow Bash deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Bow Bash deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Bow Bash deals +100% damage&lt;br /&gt;
*;11&lt;br /&gt;
:Bow Bash deals +110% damage&lt;br /&gt;
*;12&lt;br /&gt;
:Bow Bash deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bow Bash deals +10% damage and knocks the target backwards&lt;br /&gt;
*;3&lt;br /&gt;
:Bow Bash deals +15% damage and knocks the target backwards&lt;br /&gt;
*;4&lt;br /&gt;
:Bow Bash deals +20% damage and knocks the target backwards&lt;br /&gt;
*;5&lt;br /&gt;
:Bow Bash deals +25% damage and knocks the target backwards&lt;br /&gt;
*;6&lt;br /&gt;
:Bow Bash deals +30% damage and knocks the target backwards&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Shield Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_SHIELD}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_SHIELD}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_SHIELD}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_SHIELD}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_SHIELD}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All types of shield Bash attacks deal +2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:All types of shield Bash attacks deal +3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:All types of shield Bash attacks deal +4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:All types of shield Bash attacks deal +5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:All types of shield Bash attacks deal +6 damage&lt;br /&gt;
*;7&lt;br /&gt;
:All types of shield Bash attacks deal +7 damage&lt;br /&gt;
*;8&lt;br /&gt;
:All types of shield Bash attacks deal +8 damage&lt;br /&gt;
*;9&lt;br /&gt;
:All types of shield Bash attacks deal +9 damage&lt;br /&gt;
*;10&lt;br /&gt;
:All types of shield Bash attacks deal +10 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:All types of shield Bash attacks have a 6% chance to deal +50 damage&lt;br /&gt;
*;3&lt;br /&gt;
:All types of shield Bash attacks have a 9% chance to deal +50 damage&lt;br /&gt;
*;4&lt;br /&gt;
:All types of shield Bash attacks have a 12% chance to deal +50 damage&lt;br /&gt;
*;5&lt;br /&gt;
:All types of shield Bash attacks have a 15% chance to deal +50 damage&lt;br /&gt;
*;6&lt;br /&gt;
:All types of shield Bash attacks have a 18% chance to deal +50 damage&lt;br /&gt;
*;7&lt;br /&gt;
:All types of shield Bash attacks have a 21% chance to deal +50 damage&lt;br /&gt;
*;8&lt;br /&gt;
:All types of shield Bash attacks have a 24% chance to deal +50 damage&lt;br /&gt;
*;9&lt;br /&gt;
:All types of shield Bash attacks have a 27% chance to deal +50 damage&lt;br /&gt;
*;10&lt;br /&gt;
:All types of shield Bash attacks have a 30% chance to deal +50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor Master&#039;s ||  || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Stunning Bash attacks heal you of 10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Stunning Bash attacks heal you of 15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Stunning Bash attacks heal you of 20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Stunning Bash attacks heal you of 25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Stunning Bash attacks heal you of 30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Stunning Bash attacks heal you of 35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Stunning Bash attacks heal you of 40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Stunning Bash attacks heal you of 45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Stunning Bash attacks heal you of 50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Stunning Bash deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Stunning Bash deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Stunning Bash deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Stunning Bash deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Stunning Bash deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Stunning Bash deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Stunning Bash deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Stunning Bash deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Stunning Bash deals +80% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Armored ||  || {MAX_ARMOR}{7}{Shield} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MAX_ARMOR}{14}{Shield}&lt;br /&gt;
*;3&lt;br /&gt;
:{MAX_ARMOR}{21}{Shield}&lt;br /&gt;
*;4&lt;br /&gt;
:{MAX_ARMOR}{28}{Shield}&lt;br /&gt;
*;5&lt;br /&gt;
:{MAX_ARMOR}{35}{Shield}&lt;br /&gt;
*;6&lt;br /&gt;
:{MAX_ARMOR}{42}{Shield}&lt;br /&gt;
*;7&lt;br /&gt;
:{MAX_ARMOR}{49}{Shield}&lt;br /&gt;
*;8&lt;br /&gt;
:{MAX_ARMOR}{56}{Shield}&lt;br /&gt;
*;9&lt;br /&gt;
:{MAX_ARMOR}{63}{Shield}&lt;br /&gt;
*;10&lt;br /&gt;
:{MAX_ARMOR}{70}{Shield}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Protective ||  || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_SLASHING}{2}{Shield}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_SLASHING}{3}{Shield}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_SLASHING}{4}{Shield}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_SLASHING}{5}{Shield}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_SLASHING}{6}{Shield}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_SLASHING}{7}{Shield}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_SLASHING}{8}{Shield}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_SLASHING}{9}{Shield}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_SLASHING}{10}{Shield}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Protective ||  || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_PIERCING}{2}{Shield}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_PIERCING}{3}{Shield}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_PIERCING}{4}{Shield}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_PIERCING}{5}{Shield}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_PIERCING}{6}{Shield}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_PIERCING}{7}{Shield}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_PIERCING}{8}{Shield}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_PIERCING}{9}{Shield}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_PIERCING}{10}{Shield}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Protective ||  || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_CRUSHING}{2}{Shield}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_CRUSHING}{3}{Shield}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_CRUSHING}{4}{Shield}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_CRUSHING}{5}{Shield}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_CRUSHING}{6}{Shield}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_CRUSHING}{7}{Shield}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_CRUSHING}{8}{Shield}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_CRUSHING}{9}{Shield}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_CRUSHING}{10}{Shield}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Disrupting Bashes || Disrupting Bash further reduces target&#039;s Rage by 10 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 20&lt;br /&gt;
*;3&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 30&lt;br /&gt;
*;4&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 40&lt;br /&gt;
*;5&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 50&lt;br /&gt;
*;6&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 60&lt;br /&gt;
*;7&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 70&lt;br /&gt;
*;8&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 80&lt;br /&gt;
*;9&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 90&lt;br /&gt;
*;10&lt;br /&gt;
:Disrupting Bash further reduces target&#039;s Rage by 100&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Disrupting Bash deals +12% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Disrupting Bash deals +18% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Disrupting Bash deals +24% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Disrupting Bash deals +30% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Disrupting Bash deals +36% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Disrupting Bash deals +42% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Disrupting Bash deals +48% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Disrupting Bash deals +54% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Disrupting Bash deals +60% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage&lt;br /&gt;
*;3&lt;br /&gt;
:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage&lt;br /&gt;
*;4&lt;br /&gt;
:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage&lt;br /&gt;
*;5&lt;br /&gt;
:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage&lt;br /&gt;
*;6&lt;br /&gt;
:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage&lt;br /&gt;
*;7&lt;br /&gt;
:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage&lt;br /&gt;
*;8&lt;br /&gt;
:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage&lt;br /&gt;
*;9&lt;br /&gt;
:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage&lt;br /&gt;
*;10&lt;br /&gt;
:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Infuriating Bash generates 20 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Infuriating Bash generates 30 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Infuriating Bash generates 40 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Infuriating Bash generates 50 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Infuriating Bash generates 60 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Infuriating Bash generates 70 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Infuriating Bash generates 80 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Infuriating Bash generates 90 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Infuriating Bash generates 100 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Infuriating Bash deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Infuriating Bash deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Infuriating Bash deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Infuriating Bash deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Infuriating Bash deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Infuriating Bash deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Infuriating Bash deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Infuriating Bash deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Infuriating Bash deals +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage&lt;br /&gt;
*;3&lt;br /&gt;
:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage&lt;br /&gt;
*;4&lt;br /&gt;
:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage&lt;br /&gt;
*;5&lt;br /&gt;
:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage&lt;br /&gt;
*;6&lt;br /&gt;
:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage&lt;br /&gt;
*;7&lt;br /&gt;
:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage&lt;br /&gt;
*;8&lt;br /&gt;
:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage&lt;br /&gt;
*;9&lt;br /&gt;
:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage&lt;br /&gt;
*;10&lt;br /&gt;
:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Unpoisonable ||  || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Elemental Ward grants you +40% Poison Mitigation&lt;br /&gt;
*;3&lt;br /&gt;
:Elemental Ward grants you +60% Poison Mitigation&lt;br /&gt;
*;4&lt;br /&gt;
:Elemental Ward grants you +80% Poison Mitigation&lt;br /&gt;
*;5&lt;br /&gt;
:Elemental Ward makes you immune to Poison damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Untraumatic ||  || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Elemental Ward grants you +40% Trauma Mitigation&lt;br /&gt;
*;3&lt;br /&gt;
:Elemental Ward grants you +60% Trauma Mitigation&lt;br /&gt;
*;4&lt;br /&gt;
:Elemental Ward grants you +80% Trauma Mitigation&lt;br /&gt;
*;5&lt;br /&gt;
:Elemental Ward makes you immune to Trauma damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Repositioning ||  || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 20 Armor whenever you use Elemental Ward&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 30 Armor whenever you use Elemental Ward&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 40 Armor whenever you use Elemental Ward&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 50 Armor whenever you use Elemental Ward&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 60 Armor whenever you use Elemental Ward&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 70 Armor whenever you use Elemental Ward&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 80 Armor whenever you use Elemental Ward&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 90 Armor whenever you use Elemental Ward&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 100 Armor whenever you use Elemental Ward&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Reinforcing ||  || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{20}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{30}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{40}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{50}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{60}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{70}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{80}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{90}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_REINFORCE_SENDER}{100}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vigorous Defense also heals you for 20 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Vigorous Defense also heals you for 30 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Vigorous Defense also heals you for 40 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Vigorous Defense also heals you for 50 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Vigorous Defense also heals you for 70 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Vigorous Defense also heals you for 80 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Vigorous Defense also heals you for 100 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Vigorous Defense also heals you for 110 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Vigorous Defense also heals you for 130 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Vigorous Defense also heals you for 150 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Reinforce also restores 3 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reinforce also restores 6 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Reinforce also restores 9 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Reinforce also restores 12 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Reinforce also restores 15 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Reinforce also restores 18 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Reinforce also restores 21 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Reinforce also restores 24 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Reinforce also restores 27 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Reinforce also restores 30 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 60 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 80 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 100 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 140 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 180 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 200 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 220 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 260 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Vigorous Defense also has a 25% chance to heal you for 300 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks&lt;br /&gt;
*;3&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks&lt;br /&gt;
*;4&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks&lt;br /&gt;
*;5&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Evasive ||  || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks&lt;br /&gt;
*;3&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks&lt;br /&gt;
*;4&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks&lt;br /&gt;
*;5&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)&lt;br /&gt;
*;3&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)&lt;br /&gt;
*;4&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)&lt;br /&gt;
*;5&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +1 sprint speed&lt;br /&gt;
*;3&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed&lt;br /&gt;
*;4&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +2 sprint speed&lt;br /&gt;
*;5&lt;br /&gt;
:For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Take the Lead heals you for 10 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Take the Lead heals you for 15 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Take the Lead heals you for 20 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Take the Lead heals you for 25 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Take the Lead heals you for 30 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Take the Lead heals you for 35 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Take the Lead heals you for 40 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Take the Lead heals you for 45 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Take the Lead heals you for 50 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Take the Lead heals you for 55 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Take the Lead boosts your movement speed by an additional +2&lt;br /&gt;
*;3&lt;br /&gt;
:Take the Lead boosts your movement speed by an additional +3&lt;br /&gt;
*;4&lt;br /&gt;
:Take the Lead boosts your movement speed by an additional +4&lt;br /&gt;
*;5&lt;br /&gt;
:Take the Lead boosts your movement speed by an additional +5&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +10%&lt;br /&gt;
*;3&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +15%&lt;br /&gt;
*;4&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +20%&lt;br /&gt;
*;5&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +25%&lt;br /&gt;
*;6&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +30%&lt;br /&gt;
*;7&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +35%&lt;br /&gt;
*;8&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +40%&lt;br /&gt;
*;9&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +45%&lt;br /&gt;
*;10&lt;br /&gt;
:Take the Lead boosts the aggro of all your attacks by +50%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fight Me You Fools deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fight Me You Fools deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fight Me You Fools deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fight Me You Fools deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fight Me You Fools deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fight Me You Fools deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fight Me You Fools deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fight Me You Fools deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fight Me You Fools deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fight Me You Fools deals +2% damage and taunts as if it did +50 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Fight Me You Fools deals +3% damage and taunts as if it did +75 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Fight Me You Fools deals +4% damage and taunts as if it did +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Fight Me You Fools deals +5% damage and taunts as if it did +125 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Fight Me You Fools deals +6% damage and taunts as if it did +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Fight Me You Fools deals +7% damage and taunts as if it did +175 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Fight Me You Fools deals +8% damage and taunts as if it did +200 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Fight Me You Fools deals +9% damage and taunts as if it did +225 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Fight Me You Fools deals +10% damage and taunts as if it did +250 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Finisher&#039;s || of Finishing || Finish It deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Finish It deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Finish It deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Finish It deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Finish It deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Finish It deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Finish It deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Finish It deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Finish It deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Finish It deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Sudden Finishes || \&amp;quot;Finish It\&amp;quot; has a 1% chance to deal +250 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 2% chance to deal +250 damage&lt;br /&gt;
*;3&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 3% chance to deal +250 damage&lt;br /&gt;
*;4&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 4% chance to deal +250 damage&lt;br /&gt;
*;5&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 5% chance to deal +250 damage&lt;br /&gt;
*;6&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 6% chance to deal +250 damage&lt;br /&gt;
*;7&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 7% chance to deal +250 damage&lt;br /&gt;
*;8&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 8% chance to deal +250 damage&lt;br /&gt;
*;9&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 9% chance to deal +250 damage&lt;br /&gt;
*;10&lt;br /&gt;
:\&amp;quot;Finish It\&amp;quot; has a 10% chance to deal +250 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Shield} || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Death Avoidance || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.2}{Shield}&lt;br /&gt;
*;3&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.3}{Shield}&lt;br /&gt;
*;4&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.4}{Shield}&lt;br /&gt;
*;5&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.5}{Shield}&lt;br /&gt;
*;6&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.6}{Shield}&lt;br /&gt;
*;7&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.7}{Shield}&lt;br /&gt;
*;8&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.8}{Shield}&lt;br /&gt;
*;9&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{0.9}{Shield}&lt;br /&gt;
*;10&lt;br /&gt;
:{AVOID_DEATH_CHANCE}{1}{Shield}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Shielding ||  || Fire Shield also restores 10 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fire Shield also restores 20 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Fire Shield also restores 30 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Fire Shield also restores 40 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Fire Shield also restores 50 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Fire Shield also restores 60 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Fire Shield also restores 70 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Fire Shield also restores 80 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Fire Shield also restores 90 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Fire Shield also restores 100 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;3&lt;br /&gt;
:While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;4&lt;br /&gt;
:While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;5&lt;br /&gt;
:While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;6&lt;br /&gt;
:While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;7&lt;br /&gt;
:While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;8&lt;br /&gt;
:While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;9&lt;br /&gt;
:While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks&lt;br /&gt;
*;10&lt;br /&gt;
:While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;3&lt;br /&gt;
:While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;4&lt;br /&gt;
:While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;5&lt;br /&gt;
:While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;6&lt;br /&gt;
:While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;7&lt;br /&gt;
:While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;8&lt;br /&gt;
:While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;9&lt;br /&gt;
:While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks&lt;br /&gt;
*;10&lt;br /&gt;
:While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Animal Handling Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Shrill Command attacks deal +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Shrill Command attacks deal +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Shrill Command attacks deal +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Shrill Command attacks deal +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Shrill Command attacks deal +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Shrill Command attacks deal +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Shrill Command attacks deal +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Shrill Command attacks deal +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Shrill Command attacks deal +50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Shrill Command attacks have a 10% chance to deal +100% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Shrill Command attacks have a 15% chance to deal +100% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Shrill Command attacks have a 20% chance to deal +100% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Shrill Command attacks have a 25% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Shrill Command attacks have a 30% chance to deal +100% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Shrill Command attacks have a 35% chance to deal +100% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Shrill Command attacks have a 40% chance to deal +100% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Shrill Command attacks have a 45% chance to deal +100% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Shrill Command attacks have a 50% chance to deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage&lt;br /&gt;
*;3&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage&lt;br /&gt;
*;4&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage&lt;br /&gt;
*;5&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage&lt;br /&gt;
*;6&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage&lt;br /&gt;
*;7&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage&lt;br /&gt;
*;8&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage&lt;br /&gt;
*;9&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage&lt;br /&gt;
*;10&lt;br /&gt;
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Concerned Pets || When you use Get It Off Me, your pet&#039;s attacks taunt an additional +20% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +40%&lt;br /&gt;
*;3&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +60%&lt;br /&gt;
*;4&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +80%&lt;br /&gt;
*;5&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +100%&lt;br /&gt;
*;6&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +120%&lt;br /&gt;
*;7&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +140%&lt;br /&gt;
*;8&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +160%&lt;br /&gt;
*;9&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +180%&lt;br /&gt;
*;10&lt;br /&gt;
:When you use Get It Off Me, your pet&#039;s attacks taunt an additional +200%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Regenerative Pleas || Get It Off Me restores 25 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Get It Off Me restores 50 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Get It Off Me restores 75 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Get It Off Me restores 100 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Get It Off Me restores 125 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Get It Off Me restores 150 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Get It Off Me restores 175 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Get It Off Me restores 200 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Get It Off Me restores 225 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Get It Off Me restores 250 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Treat Keeper&#039;s ||  || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{16}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{24}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{35}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{46}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{55}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{70}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{80}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{90}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_STABLEDPETHEAL_SENDER}{100}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Wild Endurance heals your pet for 40 Health/Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Wild Endurance heals your pet for 60 Health/Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Wild Endurance heals your pet for 80 Health/Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Wild Endurance heals your pet for 100 Health/Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Wild Endurance heals your pet for 120 Health/Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Wild Endurance heals your pet for 140 Health/Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Wild Endurance heals your pet for 160 Health/Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Wild Endurance heals your pet for 180 Health/Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Wild Endurance heals your pet for 200 Health/Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Nimble Limbs heals your pet for 40 Health/Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Nimble Limbs heals your pet for 60 Health/Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Nimble Limbs heals your pet for 80 Health/Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Nimble Limbs heals your pet for 100 Health/Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Nimble Limbs heals your pet for 120 Health/Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Nimble Limbs heals your pet for 140 Health/Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Nimble Limbs heals your pet for 160 Health/Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Nimble Limbs heals your pet for 180 Health/Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Nimble Limbs heals your pet for 200 Health/Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Pet Sadist&#039;s ||  || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 40 Health/Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 60 Health/Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 80 Health/Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 100 Health/Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 120 Health/Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 140 Health/Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 160 Health/Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 180 Health/Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Using Unnatural Wrath on your pet heals you for 200 Health/Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets have +20 health&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets have +30 health&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets have +40 health&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets have +50 health&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets have +60 health&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets have +70 health&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets have +80 health&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets have +90 health&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets have +100 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets have +30 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets have +45 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets have +60 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets have +75 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets have +90 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets have +105 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets have +120 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets have +135 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets have +150 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets deal +2 direct damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets deal +3 direct damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets deal +4 direct damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets deal +5 direct damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets deal +6 direct damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets deal +7 direct damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets deal +8 direct damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets deal +9 direct damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets deal +10 direct damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets deal +5% direct damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets deal +7.5% direct damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets deal +10% direct damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets deal +12.5% direct damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets deal +15% direct damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets deal +17.5% direct damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets deal +20% direct damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets deal +22.5% direct damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets deal +25% direct damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets earn +4% XP&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets earn +6% XP&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets earn +8% XP&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets earn +10% XP&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets earn +12% XP&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets earn +14% XP&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets earn +16% XP&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets earn +18% XP&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets earn +20% XP&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets have +6% Enthusiasm&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets have +9% Enthusiasm&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets have +12% Enthusiasm&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets have +15% Enthusiasm&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets have +18% Enthusiasm&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets have +21% Enthusiasm&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets have +24% Enthusiasm&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets have +27% Enthusiasm&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets have +30% Enthusiasm&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets taunt as if they did +10% additional damage&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets taunt as if they did +15% additional damage&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets taunt as if they did +20% additional damage&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets taunt as if they did +25% additional damage&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets taunt as if they did +30% additional damage&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets taunt as if they did +35% additional damage&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets taunt as if they did +40% additional damage&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets taunt as if they did +45% additional damage&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets taunt as if they did +50% additional damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -4% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -6% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -8% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -10% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -12% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -14% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -16% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -18% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Animal Handling pets taunt monsters less, as if they did -20% damage&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Hammer Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_HAMMER}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_HAMMER}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_HAMMER}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_HAMMER}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_HAMMER}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Clubbing || Pound attacks deal +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound attacks deal +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pound attacks deal +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pound attacks deal +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pound attacks deal +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pound attacks deal +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pound attacks deal +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pound attacks deal +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pound attacks deal +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pound attacks deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound attacks have a 6% chance to deal +150 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pound attacks have a 9% chance to deal +150 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pound attacks have a 12% chance to deal +150 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pound attacks have a 15% chance to deal +150 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pound attacks have a 18% chance to deal +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pound attacks have a 21% chance to deal +150 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pound attacks have a 24% chance to deal +150 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pound attacks have a 27% chance to deal +150 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pound attacks have a 30% chance to deal +150 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound attacks have a 4% chance to stun the target and deal +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pound attacks have a 6% chance to stun the target and deal +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pound attacks have a 8% chance to stun the target and deal +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pound attacks have a 10% chance to stun the target and deal +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pound attacks have a 12% chance to stun the target and deal +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pound attacks have a 14% chance to stun the target and deal +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pound attacks have a 16% chance to stun the target and deal +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pound attacks have a 18% chance to stun the target and deal +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pound attacks have a 20% chance to stun the target and deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Slagging || Pound To Slag deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound To Slag deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pound To Slag deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pound To Slag deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pound To Slag deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pound To Slag deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pound To Slag deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pound To Slag deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pound To Slag deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pound To Slag deals +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Stunning Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound To Slag deals +4% damage and stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Pound To Slag deals +6% damage and stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Pound To Slag deals +8% damage and stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Pound To Slag deals +10% damage and stun the target&lt;br /&gt;
*;6&lt;br /&gt;
:Pound To Slag deals +12% damage and stun the target&lt;br /&gt;
*;7&lt;br /&gt;
:Pound To Slag deals +14% damage and stun the target&lt;br /&gt;
*;8&lt;br /&gt;
:Pound To Slag deals +16% damage and stun the target&lt;br /&gt;
*;9&lt;br /&gt;
:Pound To Slag deals +18% damage and stun the target&lt;br /&gt;
*;10&lt;br /&gt;
:Pound To Slag deals +20% damage and stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound To Slag attacks restore 14 health to you&lt;br /&gt;
*;3&lt;br /&gt;
:Pound To Slag attacks restore 21 health to you&lt;br /&gt;
*;4&lt;br /&gt;
:Pound To Slag attacks restore 28 health to you&lt;br /&gt;
*;5&lt;br /&gt;
:Pound To Slag attacks restore 35 health to you&lt;br /&gt;
*;6&lt;br /&gt;
:Pound To Slag attacks restore 42 health to you&lt;br /&gt;
*;7&lt;br /&gt;
:Pound To Slag attacks restore 49 health to you&lt;br /&gt;
*;8&lt;br /&gt;
:Pound To Slag attacks restore 56 health to you&lt;br /&gt;
*;9&lt;br /&gt;
:Pound To Slag attacks restore 63 health to you&lt;br /&gt;
*;10&lt;br /&gt;
:Pound To Slag attacks restore 70 health to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Proud Pounding || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Look At My Hammer restores +12 health to you&lt;br /&gt;
*;3&lt;br /&gt;
:Look At My Hammer restores +18 health to you&lt;br /&gt;
*;4&lt;br /&gt;
:Look At My Hammer restores +24 health to you&lt;br /&gt;
*;5&lt;br /&gt;
:Look At My Hammer restores +30 health to you&lt;br /&gt;
*;6&lt;br /&gt;
:Look At My Hammer restores +36 health to you&lt;br /&gt;
*;7&lt;br /&gt;
:Look At My Hammer restores +42 health to you&lt;br /&gt;
*;8&lt;br /&gt;
:Look At My Hammer restores +48 health to you&lt;br /&gt;
*;9&lt;br /&gt;
:Look At My Hammer restores +54 health to you&lt;br /&gt;
*;10&lt;br /&gt;
:Look At My Hammer restores +60 health to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Look At My Hammer restores +12 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Look At My Hammer restores +18 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Look At My Hammer restores +24 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Look At My Hammer restores +30 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Look At My Hammer restores +36 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Look At My Hammer restores +42 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Look At My Hammer restores +48 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Look At My Hammer restores +54 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Look At My Hammer restores +60 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Nice Clubbin&#039; ||  || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Leaping Smash deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Leaping Smash deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Leaping Smash deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Leaping Smash deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Leaping Smash deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Leaping Smash deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Leaping Smash deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Leaping Smash deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Leaping Smash deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Leaping Smash has a 10% chance to deal +100% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Leaping Smash has a 15% chance to deal +100% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Leaping Smash has a 20% chance to deal +100% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Leaping Smash has a 25% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Leaping Smash has a 30% chance to deal +100% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Leaping Smash has a 35% chance to deal +100% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Leaping Smash has a 40% chance to deal +100% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Leaping Smash has a 45% chance to deal +100% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Leaping Smash has a 50% chance to deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armored Leaping || Leaping Smash restores 10 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Leaping Smash restores 20 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Leaping Smash restores 30 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Leaping Smash restores 40 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Leaping Smash restores 50 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Leaping Smash restores 60 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Leaping Smash restores 70 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Leaping Smash restores 80 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Leaping Smash restores 90 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Leaping Smash restores 100 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rib Shatter deals +12 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Rib Shatter deals +18 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Rib Shatter deals +24 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Rib Shatter deals +30 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Rib Shatter deals +36 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Rib Shatter deals +42 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Rib Shatter deals +48 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Rib Shatter deals +54 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Rib Shatter deals +60 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rib Shatter deals +12 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Rib Shatter deals +18 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Rib Shatter deals +24 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Rib Shatter deals +30 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Rib Shatter deals +36 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Rib Shatter deals +42 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Rib Shatter deals +48 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Rib Shatter deals +54 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Rib Shatter deals +60 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rib Shatter attacks have a 6% chance to deal +150 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Rib Shatter attacks have a 9% chance to deal +150 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Rib Shatter attacks have a 12% chance to deal +150 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Rib Shatter attacks have a 15% chance to deal +150 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Rib Shatter attacks have a 18% chance to deal +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Rib Shatter attacks have a 21% chance to deal +150 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Rib Shatter attacks have a 24% chance to deal +150 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Rib Shatter attacks have a 27% chance to deal +150 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Rib Shatter attacks have a 30% chance to deal +150 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rib Shatter attacks deal +10 damage to targets that are knocked down&lt;br /&gt;
*;3&lt;br /&gt;
:Rib Shatter attacks deal +15 damage to targets that are knocked down&lt;br /&gt;
*;4&lt;br /&gt;
:Rib Shatter attacks deal +20 damage to targets that are knocked down&lt;br /&gt;
*;5&lt;br /&gt;
:Rib Shatter attacks deal +25 damage to targets that are knocked down&lt;br /&gt;
*;6&lt;br /&gt;
:Rib Shatter attacks deal +30 damage to targets that are knocked down&lt;br /&gt;
*;7&lt;br /&gt;
:Rib Shatter attacks deal +35 damage to targets that are knocked down&lt;br /&gt;
*;8&lt;br /&gt;
:Rib Shatter attacks deal +40 damage to targets that are knocked down&lt;br /&gt;
*;9&lt;br /&gt;
:Rib Shatter attacks deal +45 damage to targets that are knocked down&lt;br /&gt;
*;10&lt;br /&gt;
:Rib Shatter attacks deal +50 damage to targets that are knocked down&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Thunderstrike deals +8 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Thunderstrike deals +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Thunderstrike deals +16 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Thunderstrike deals +20 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Thunderstrike deals +24 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Thunderstrike deals +28 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Thunderstrike deals +32 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Thunderstrike deals +36 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Thunderstrike deals +40 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Thunderstrike attacks heal you for 8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Thunderstrike attacks heal you for 12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Thunderstrike attacks heal you for 16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Thunderstrike attacks heal you for 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Thunderstrike attacks heal you for 24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Thunderstrike attacks heal you for 28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Thunderstrike attacks heal you for 32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Thunderstrike attacks heal you for 36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Thunderstrike attacks heal you for 40 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Thunderstrike deals +4 damage and knock all targets back&lt;br /&gt;
*;3&lt;br /&gt;
:Thunderstrike deals +6 damage and knock all targets back&lt;br /&gt;
*;4&lt;br /&gt;
:Thunderstrike deals +8 damage and knock all targets back&lt;br /&gt;
*;5&lt;br /&gt;
:Thunderstrike deals +10 damage and knock all targets back&lt;br /&gt;
*;6&lt;br /&gt;
:Thunderstrike deals +12 damage and knock all targets back&lt;br /&gt;
*;7&lt;br /&gt;
:Thunderstrike deals +14 damage and knock all targets back&lt;br /&gt;
*;8&lt;br /&gt;
:Thunderstrike deals +16 damage and knock all targets back&lt;br /&gt;
*;9&lt;br /&gt;
:Thunderstrike deals +18 damage and knock all targets back&lt;br /&gt;
*;10&lt;br /&gt;
:Thunderstrike deals +20 damage and knock all targets back&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Discharging ||  || Discharging Strike deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Discharging Strike deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Discharging Strike deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Discharging Strike deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Discharging Strike deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Discharging Strike deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Discharging Strike deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Discharging Strike deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Discharging Strike deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Discharging Strike deals +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Discharging Strike has a 1% chance to knock down the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Discharging Strike has a 2% chance to knock down the target&lt;br /&gt;
*;3&lt;br /&gt;
:Discharging Strike has a 3% chance to knock down the target&lt;br /&gt;
*;4&lt;br /&gt;
:Discharging Strike has a 4% chance to knock down the target&lt;br /&gt;
*;5&lt;br /&gt;
:Discharging Strike has a 5% chance to knock down the target&lt;br /&gt;
*;6&lt;br /&gt;
:Discharging Strike has a 6% chance to knock down the target&lt;br /&gt;
*;7&lt;br /&gt;
:Discharging Strike has a 7% chance to knock down the target&lt;br /&gt;
*;8&lt;br /&gt;
:Discharging Strike has a 8% chance to knock down the target&lt;br /&gt;
*;9&lt;br /&gt;
:Discharging Strike has a 9% chance to knock down the target&lt;br /&gt;
*;10&lt;br /&gt;
:Discharging Strike has a 10% chance to knock down the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Discharging Strike deals +1% damage and taunts the target as if you&#039;d done +20 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Discharging Strike deals +2% damage and taunts the target as if you&#039;d done +40 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Discharging Strike deals +3% damage and taunts the target as if you&#039;d done +60 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Discharging Strike deals +4% damage and taunts the target as if you&#039;d done +80 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Discharging Strike deals +5% damage and taunts the target as if you&#039;d done +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Discharging Strike deals +6% damage and taunts the target as if you&#039;d done +120 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Discharging Strike deals +7% damage and taunts the target as if you&#039;d done +140 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Discharging Strike deals +8% damage and taunts the target as if you&#039;d done +160 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Discharging Strike deals +9% damage and taunts the target as if you&#039;d done +180 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Discharging Strike deals +10% damage and taunts the target as if you&#039;d done +200 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Discount Discharges || Discharging Strike restores 2 Power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Discharging Strike restores 4 Power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Discharging Strike restores 6 Power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Discharging Strike restores 8 Power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Discharging Strike restores 10 Power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation&lt;br /&gt;
*;3&lt;br /&gt;
:For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation&lt;br /&gt;
*;4&lt;br /&gt;
:For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation&lt;br /&gt;
*;5&lt;br /&gt;
:For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Reckless Slam restores 3 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reckless Slam restores 6 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Reckless Slam restores 9 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Reckless Slam restores 12 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Reckless Slam restores 15 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Reckless Slam restores 18 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Reckless Slam restores 21 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Reckless Slam restores 24 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Reckless Slam restores 27 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Reckless Slam restores 30 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reckless Slam deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Reckless Slam deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Reckless Slam deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Reckless Slam deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Reckless Slam deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Reckless Slam deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Reckless Slam deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Reckless Slam deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Reckless Slam deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +40% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +60% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +80% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +120% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +140% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +160% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +180% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Reckless Slam has a 25% chance to deal +200% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reckless Slam deals +2% damage and taunts as if it did +40 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Reckless Slam deals +3% damage and taunts as if it did +60 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Reckless Slam deals +4% damage and taunts as if it did +80 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Reckless Slam deals +5% damage and taunts as if it did +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Reckless Slam deals +6% damage and taunts as if it did +120 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Reckless Slam deals +7% damage and taunts as if it did +140 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Reckless Slam deals +8% damage and taunts as if it did +160 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Reckless Slam deals +9% damage and taunts as if it did +180 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Reckless Slam deals +10% damage and taunts as if it did +200 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Reverberating ||  || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reverberating Strike has a 4% chance to deal +250 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Reverberating Strike has a 6% chance to deal +250 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Reverberating Strike has a 8% chance to deal +250 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Reverberating Strike has a 10% chance to deal +250 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Reverberating Strike has a 12% chance to deal +250 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Reverberating Strike has a 14% chance to deal +250 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Reverberating Strike has a 16% chance to deal +250 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Reverberating Strike has a 18% chance to deal +250 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Reverberating Strike has a 20% chance to deal +250 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Reverberating ||  || Reverberating Strike deals +5% armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reverberating Strike deals +10% armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Reverberating Strike deals +15% armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Reverberating Strike deals +20% armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Reverberating Strike deals +25% armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Reverberating Strike deals +30% armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Reverberating Strike deals +35% armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Reverberating Strike deals +40% armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Reverberating Strike deals +45% armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Reverberating Strike deals +50% armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 8% for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 12% for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 16% for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 20% for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 24% for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 28% for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 32% for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 36% for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Armor regeneration per heartbeat by 40% for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 6% for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 9% for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 12% for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 15% for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 18% for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 21% for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 24% for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 27% for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Reverberating Strike reduces target&#039;s Health regeneration per heartbeat by 30% for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Druid Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_DRUID}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_DRUID}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_DRUID}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_DRUID}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_DRUID}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Thorn deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Thorn deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Thorn deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Thorn deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Thorn deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Thorn deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Thorn deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Thorn deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Thorn deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Thorn attacks have a 10% chance to deal +100 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Thorn attacks have a 15% chance to deal +100 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Thorn attacks have a 20% chance to deal +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Thorn attacks have a 25% chance to deal +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Thorn attacks have a 30% chance to deal +100 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Thorn attacks have a 35% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Thorn attacks have a 40% chance to deal +100 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Thorn attacks have a 45% chance to deal +100 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Thorn attacks have a 50% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Heart Thorn reduces the target&#039;s Slashing damage by 1% for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 2% for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 3% for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 4% for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 5% for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 6% for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 7% for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 8% for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 9% for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Slashing damage by 10% for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Heart Thorn reduces the target&#039;s Piercing damage by 1% for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 2% for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 3% for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 4% for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 5% for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 6% for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 7% for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 8% for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 9% for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Piercing damage by 10% for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Heart Thorn reduces the target&#039;s Crushing damage by 1% for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 2% for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 3% for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 4% for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 5% for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 6% for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 7% for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 8% for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 9% for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Thorn reduces the target&#039;s Crushing damage by 10% for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Heart Thorn restores 7 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Heart Thorn restores 14 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Heart Thorn restores 21 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Heart Thorn restores 28 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Heart Thorn restores 35 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Heart Thorn restores 42 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Heart Thorn restores 49 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Heart Thorn restores 56 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Heart Thorn restores 63 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Heart Thorn restores 70 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rotskin deals +10% armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rotskin deals +20% armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Rotskin deals +30% armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Rotskin deals +40% armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Rotskin deals +50% armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Rotskin deals +60% armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Rotskin deals +70% armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Rotskin deals +80% armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Rotskin deals +90% armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Rotskin deals +100% armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rotskin attacks have a 10% chance to deal +50 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Rotskin attacks have a 15% chance to deal +50 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Rotskin attacks have a 20% chance to deal +50 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Rotskin attacks have a 25% chance to deal +50 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Rotskin attacks have a 30% chance to deal +50 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Rotskin attacks have a 35% chance to deal +50 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Rotskin attacks have a 40% chance to deal +50 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Rotskin attacks have a 45% chance to deal +50 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Rotskin attacks have a 50% chance to deal +50 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Rotskin attacks have a 6% chance to hit all targets within 20 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Rotskin attacks have a 9% chance to hit all targets within 20 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Rotskin attacks have a 12% chance to hit all targets within 20 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Rotskin attacks have a 15% chance to hit all targets within 20 meters&lt;br /&gt;
*;6&lt;br /&gt;
:Rotskin attacks have a 18% chance to hit all targets within 20 meters&lt;br /&gt;
*;7&lt;br /&gt;
:Rotskin attacks have a 21% chance to hit all targets within 20 meters&lt;br /&gt;
*;8&lt;br /&gt;
:Rotskin attacks have a 24% chance to hit all targets within 20 meters&lt;br /&gt;
*;9&lt;br /&gt;
:Rotskin attacks have a 27% chance to hit all targets within 20 meters&lt;br /&gt;
*;10&lt;br /&gt;
:Rotskin attacks have a 30% chance to hit all targets within 20 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of the Life Cycle || Rotskin resets the timer on Regrowth (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Delerium deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Delerium deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Delerium deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Delerium deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Delerium deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Delerium deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Delerium deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Delerium deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Delerium deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Delerium deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 40 less damage&lt;br /&gt;
*;3&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 60 less damage&lt;br /&gt;
*;4&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 80 less damage&lt;br /&gt;
*;5&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 100 less damage&lt;br /&gt;
*;6&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 120 less damage&lt;br /&gt;
*;7&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 140 less damage&lt;br /&gt;
*;8&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 160 less damage&lt;br /&gt;
*;9&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 180 less damage&lt;br /&gt;
*;10&lt;br /&gt;
:Delerium attacks detaunt the enemy as if you had done 200 less damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Delerium attacks deplete an additional 20 rage and deal +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Delerium attacks deplete an additional 30 rage and deal +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Delerium attacks deplete an additional 40 rage and deal +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Delerium attacks deplete an additional 50 rage and deal +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Delerium attacks deplete an additional 60 rage and deal +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Delerium attacks deplete an additional 70 rage and deal +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Delerium attacks deplete an additional 80 rage and deal +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Delerium attacks deplete an additional 90 rage and deal +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Delerium attacks deplete an additional 100 rage and deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin increases your Max Health by +12 for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin increases your Max Health by +18 for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin increases your Max Health by +24 for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin increases your Max Health by +30 for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin increases your Max Health by +36 for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin increases your Max Health by +42 for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin increases your Max Health by +48 for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin increases your Max Health by +54 for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin increases your Max Health by +60 for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin increases your Max Health by +12 for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin increases your Max Health by +18 for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin increases your Max Health by +24 for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin increases your Max Health by +30 for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin increases your Max Health by +36 for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin increases your Max Health by +42 for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin increases your Max Health by +48 for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin increases your Max Health by +54 for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin increases your Max Health by +60 for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin increases your Max Armor by +12 for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin increases your Max Armor by +18 for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin increases your Max Armor by +24 for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin increases your Max Armor by +30 for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin increases your Max Armor by +36 for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin increases your Max Armor by +42 for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin increases your Max Armor by +48 for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin increases your Max Armor by +54 for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin increases your Max Armor by +60 for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin increases your Max Armor by +12 for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin increases your Max Armor by +18 for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin increases your Max Armor by +24 for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin increases your Max Armor by +30 for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin increases your Max Armor by +36 for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin increases your Max Armor by +42 for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin increases your Max Armor by +48 for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin increases your Max Armor by +54 for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin increases your Max Armor by +60 for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin increases your Max Power by +4 for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin increases your Max Power by +6 for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin increases your Max Power by +8 for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin increases your Max Power by +10 for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin increases your Max Power by +12 for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin increases your Max Power by +14 for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin increases your Max Power by +16 for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin increases your Max Power by +18 for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin increases your Max Power by +20 for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin increases your Max Power by +4 for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin increases your Max Power by +6 for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin increases your Max Power by +8 for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin increases your Max Power by +10 for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin increases your Max Power by +12 for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin increases your Max Power by +14 for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin increases your Max Power by +16 for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin increases your Max Power by +18 for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin increases your Max Power by +20 for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin heals you for 10 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Brambleskin heals you for 20 health&lt;br /&gt;
*;3&lt;br /&gt;
:Brambleskin heals you for 30 health&lt;br /&gt;
*;4&lt;br /&gt;
:Brambleskin heals you for 40 health&lt;br /&gt;
*;5&lt;br /&gt;
:Brambleskin heals you for 50 health&lt;br /&gt;
*;6&lt;br /&gt;
:Brambleskin heals you for 60 health&lt;br /&gt;
*;7&lt;br /&gt;
:Brambleskin heals you for 70 health&lt;br /&gt;
*;8&lt;br /&gt;
:Brambleskin heals you for 80 health&lt;br /&gt;
*;9&lt;br /&gt;
:Brambleskin heals you for 90 health&lt;br /&gt;
*;10&lt;br /&gt;
:Brambleskin heals you for 100 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Brambleskin resets the timer on Regrowth (so it can be used again immediately) || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Cosmic Strike deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cosmic Strike deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cosmic Strike deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cosmic Strike deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cosmic Strike deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cosmic Strike deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cosmic Strike deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cosmic Strike deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cosmic Strike deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cosmic Strike deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cosmic Strike attacks have a 10% chance to deal +100 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cosmic Strike attacks have a 15% chance to deal +100 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cosmic Strike attacks have a 20% chance to deal +100 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cosmic Strike attacks have a 25% chance to deal +100 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cosmic Strike attacks have a 30% chance to deal +100 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cosmic Strike attacks have a 35% chance to deal +100 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cosmic Strike attacks have a 40% chance to deal +100 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cosmic Strike attacks have a 45% chance to deal +100 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cosmic Strike attacks have a 50% chance to deal +100 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cosmic Strike attacks deplete 14 rage and deal +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cosmic Strike attacks deplete 21 rage and deal +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cosmic Strike attacks deplete 28 rage and deal +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cosmic Strike attacks deplete 35 rage and deal +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cosmic Strike attacks deplete 42 rage and deal +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cosmic Strike attacks deplete 49 rage and deal +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cosmic Strike attacks deplete 56 rage and deal +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cosmic Strike attacks deplete 63 rage and deal +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cosmic Strike attacks deplete 70 rage and deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cosmic Strike attacks have a 6% chance to heal you for 150 health&lt;br /&gt;
*;3&lt;br /&gt;
:Cosmic Strike attacks have a 9% chance to heal you for 150 health&lt;br /&gt;
*;4&lt;br /&gt;
:Cosmic Strike attacks have a 12% chance to heal you for 150 health&lt;br /&gt;
*;5&lt;br /&gt;
:Cosmic Strike attacks have a 15% chance to heal you for 150 health&lt;br /&gt;
*;6&lt;br /&gt;
:Cosmic Strike attacks have a 18% chance to heal you for 150 health&lt;br /&gt;
*;7&lt;br /&gt;
:Cosmic Strike attacks have a 21% chance to heal you for 150 health&lt;br /&gt;
*;8&lt;br /&gt;
:Cosmic Strike attacks have a 24% chance to heal you for 150 health&lt;br /&gt;
*;9&lt;br /&gt;
:Cosmic Strike attacks have a 27% chance to heal you for 150 health&lt;br /&gt;
*;10&lt;br /&gt;
:Cosmic Strike attacks have a 30% chance to heal you for 150 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tasty Bile || Fill With Bile heals the target for 7 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fill With Bile heals the target for 14 health&lt;br /&gt;
*;3&lt;br /&gt;
:Fill With Bile heals the target for 21 health&lt;br /&gt;
*;4&lt;br /&gt;
:Fill With Bile heals the target for 28 health&lt;br /&gt;
*;5&lt;br /&gt;
:Fill With Bile heals the target for 35 health&lt;br /&gt;
*;6&lt;br /&gt;
:Fill With Bile heals the target for 42 health&lt;br /&gt;
*;7&lt;br /&gt;
:Fill With Bile heals the target for 49 health&lt;br /&gt;
*;8&lt;br /&gt;
:Fill With Bile heals the target for 56 health&lt;br /&gt;
*;9&lt;br /&gt;
:Fill With Bile heals the target for 63 health&lt;br /&gt;
*;10&lt;br /&gt;
:Fill With Bile heals the target for 70 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Bile || Fill With Bile increases target&#039;s Max Health by +5 for 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +10 for 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +15 for 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +20 for 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +25 for 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +30 for 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +35 for 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +40 for 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +45 for 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +50 for 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Bile || Fill With Bile increases target&#039;s Max Health by +5 for 60 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +10 for 60 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +15 for 60 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +20 for 60 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +25 for 60 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +30 for 60 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +35 for 60 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +40 for 60 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +45 for 60 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Fill With Bile increases target&#039;s Max Health by +50 for 60 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Regrowth || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{12}&lt;br /&gt;
*;3&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{18}&lt;br /&gt;
*;4&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{24}&lt;br /&gt;
*;5&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{30}&lt;br /&gt;
*;6&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{36}&lt;br /&gt;
*;7&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{42}&lt;br /&gt;
*;8&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{48}&lt;br /&gt;
*;9&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{54}&lt;br /&gt;
*;10&lt;br /&gt;
:{BOOST_DRUIDHEAL_SENDER}{60}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Regrowth restores +2 power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Regrowth restores +4 power&lt;br /&gt;
*;3&lt;br /&gt;
:Regrowth restores +6 power&lt;br /&gt;
*;4&lt;br /&gt;
:Regrowth restores +8 power&lt;br /&gt;
*;5&lt;br /&gt;
:Regrowth restores +10 power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;3&lt;br /&gt;
:Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;4&lt;br /&gt;
:Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;5&lt;br /&gt;
:Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;6&lt;br /&gt;
:Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;7&lt;br /&gt;
:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;8&lt;br /&gt;
:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;9&lt;br /&gt;
:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;10&lt;br /&gt;
:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Regrowth has a 4% chance to heal +100 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Regrowth has a 6% chance to heal +100 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Regrowth has a 8% chance to heal +100 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Regrowth has a 10% chance to heal +100 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Regrowth has a 12% chance to heal +100 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Regrowth has a 14% chance to heal +100 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Regrowth has a 16% chance to heal +100 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Regrowth has a 18% chance to heal +100 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Regrowth has a 20% chance to heal +100 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Enervate has a 4% chance to heal +200 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Enervate has a 6% chance to heal +200 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Enervate has a 8% chance to heal +200 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Enervate has a 10% chance to heal +200 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Enervate has a 12% chance to heal +200 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Enervate has a 14% chance to heal +200 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Enervate has a 16% chance to heal +200 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Enervate has a 18% chance to heal +200 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Enervate has a 20% chance to heal +200 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;3&lt;br /&gt;
:Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;4&lt;br /&gt;
:Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;5&lt;br /&gt;
:Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;6&lt;br /&gt;
:Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;7&lt;br /&gt;
:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;8&lt;br /&gt;
:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;9&lt;br /&gt;
:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
*;10&lt;br /&gt;
:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +2&lt;br /&gt;
*;3&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +3&lt;br /&gt;
*;4&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +4&lt;br /&gt;
*;5&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +5&lt;br /&gt;
*;6&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +6&lt;br /&gt;
*;7&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +7&lt;br /&gt;
*;8&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +8&lt;br /&gt;
*;9&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +9&lt;br /&gt;
*;10&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Power Regeneration +10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +2&lt;br /&gt;
*;3&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +3&lt;br /&gt;
*;4&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +4&lt;br /&gt;
*;5&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +5&lt;br /&gt;
*;6&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +6&lt;br /&gt;
*;7&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +7&lt;br /&gt;
*;8&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +8&lt;br /&gt;
*;9&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +9&lt;br /&gt;
*;10&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Armor Regeneration +10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +2&lt;br /&gt;
*;3&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +3&lt;br /&gt;
*;4&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +4&lt;br /&gt;
*;5&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +5&lt;br /&gt;
*;6&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +6&lt;br /&gt;
*;7&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +7&lt;br /&gt;
*;8&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +8&lt;br /&gt;
*;9&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +9&lt;br /&gt;
*;10&lt;br /&gt;
:Hunter&#039;s Stride boosts targets&#039; Out Of Combat Health Regeneration +10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Toxinball attacks deal +12 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Toxinball attacks deal +18 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Toxinball attacks deal +24 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Toxinball attacks deal +30 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Toxinball attacks deal +36 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Toxinball attacks deal +42 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Toxinball attacks deal +48 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Toxinball attacks deal +54 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Toxinball attacks deal +60 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Toxinball attacks have a 10% chance to deal +100 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Toxinball attacks have a 15% chance to deal +100 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Toxinball attacks have a 20% chance to deal +100 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Toxinball attacks have a 25% chance to deal +100 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Toxinball attacks have a 30% chance to deal +100 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Toxinball attacks have a 35% chance to deal +100 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Toxinball attacks have a 40% chance to deal +100 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Toxinball attacks have a 45% chance to deal +100 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Toxinball attacks have a 50% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Toxinball restores 1 power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Toxinball restores 2 power&lt;br /&gt;
*;3&lt;br /&gt;
:Toxinball restores 3 power&lt;br /&gt;
*;4&lt;br /&gt;
:Toxinball restores 4 power&lt;br /&gt;
*;5&lt;br /&gt;
:Toxinball restores 5 power&lt;br /&gt;
*;6&lt;br /&gt;
:Toxinball restores 6 power&lt;br /&gt;
*;7&lt;br /&gt;
:Toxinball restores 7 power&lt;br /&gt;
*;8&lt;br /&gt;
:Toxinball restores 8 power&lt;br /&gt;
*;9&lt;br /&gt;
:Toxinball restores 9 power&lt;br /&gt;
*;10&lt;br /&gt;
:Toxinball restores 10 power&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Ice Magic Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Druiding || {MOD_SKILL_ICEMAGIC}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_ICEMAGIC}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_ICEMAGIC}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_ICEMAGIC}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_ICEMAGIC}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_ICEMAGIC}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ice Spears || Ice Spear deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Spear deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Spear deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Spear deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Spear deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Spear deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Spear deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Spear deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Spear deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Spear deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Spear has a 50% chance to deal +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Spear has a 50% chance to deal +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Spear has a 50% chance to deal +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Spear has a 50% chance to deal +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Spear has a 50% chance to deal +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Spear has a 50% chance to deal +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Spear has a 50% chance to deal +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Spear has a 50% chance to deal +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Spear has a 50% chance to deal +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Spear has a 50% chance to deal +50% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Spear has a 15% chance to stun the target and deal +6% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Spear has a 15% chance to stun the target and deal +9% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Spear has a 20% chance to stun the target and deal +12% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Spear has a 20% chance to stun the target and deal +15% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Spear has a 20% chance to stun the target and deal +18% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +21% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +24% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +27% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +30% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 1 Power after using Ice Nova or Shardblast || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 2 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 3 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 4 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 5 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 6 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 7 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 8 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 9 Power after using Ice Nova or Shardblast&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 10 Power after using Ice Nova or Shardblast&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 4 Health when using Ice Nova or Shardblast || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 8 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 12 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 16 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 20 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 24 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 28 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 32 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 36 Health when using Ice Nova or Shardblast&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 40 Health when using Ice Nova or Shardblast&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Nova and Shardblast deal +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Nova and Shardblast deal +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Nova and Shardblast deal +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Nova and Shardblast deal +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Nova and Shardblast deal +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Nova and Shardblast deal +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Nova and Shardblast deal +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Nova and Shardblast deal +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Nova and Shardblast deal +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Nova and Shardblast deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Nova has a 25% chance to restore 10 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Nova has a 25% chance to restore 20 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Nova has a 25% chance to restore 30 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Nova has a 25% chance to restore 40 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Nova has a 25% chance to restore 50 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Nova has a 25% chance to restore 60 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Nova has a 25% chance to restore 70 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Nova has a 25% chance to restore 80 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Nova has a 25% chance to restore 90 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Nova has a 25% chance to restore 100 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Armor restores +1 Armor every second || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Armor restores +2 Armor every second&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Armor restores +3 Armor every second&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Armor restores +4 Armor every second&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Armor restores +5 Armor every second&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Armor restores +6 Armor every second&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Armor restores +7 Armor every second&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Armor restores +8 Armor every second&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Armor restores +9 Armor every second&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Armor restores +10 Armor every second&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Armor restores +1 Power every 3 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Armor restores +2 Power every 3 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Armor restores +3 Power every 3 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Armor restores +4 Power every 3 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Armor restores +5 Power every 3 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Armor boosts Acid Mitigation +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Armor boosts Acid Mitigation +2&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Armor boosts Acid Mitigation +3&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Armor boosts Acid Mitigation +4&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Armor boosts Acid Mitigation +5&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Armor boosts Trauma Mitigation +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Armor boosts Trauma Mitigation +2&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Armor boosts Trauma Mitigation +3&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Armor boosts Trauma Mitigation +4&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Armor boosts Trauma Mitigation +5&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Armor boosts Cold damage +1 || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Armor boosts Cold damage +2&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Armor boosts Cold damage +3&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Armor boosts Cold damage +4&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Armor boosts Cold damage +5&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Armor boosts Cold damage +6&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Armor boosts Cold damage +7&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Armor boosts Cold damage +8&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Armor boosts Cold damage +9&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Armor boosts Cold damage +10&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Freeze Solid and Frostbite deal +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Freeze Solid and Frostbite deal +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Freeze Solid and Frostbite deal +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Freeze Solid and Frostbite deal +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Freeze Solid and Frostbite deal +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Freeze Solid and Frostbite deal +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Freeze Solid and Frostbite deal +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Freeze Solid and Frostbite deal +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Freeze Solid and Frostbite deal +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Freeze Solid and Frostbite deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Frostbite causes target&#039;s attacks to deal -1 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -2 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -3 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -4 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -5 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -7 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -9 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -11 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -13 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Frostbite causes target&#039;s attacks to deal -15 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Frostbite raises the target&#039;s Max Rage by 2%, preventing them from using their Rage attacks as often || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 4%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;3&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 6%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;4&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 8%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;5&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 10%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;6&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 12%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;7&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 14%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;8&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 16%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;9&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 18%, preventing them from using their Rage attacks as often&lt;br /&gt;
*;10&lt;br /&gt;
:Frostbite raises the target&#039;s Max Rage by 20%, preventing them from using their Rage attacks as often&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tundra Spikes and Blizzard deal +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tundra Spikes and Blizzard deal +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Tundra Spikes and Blizzard deal +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Tundra Spikes and Blizzard deal +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Tundra Spikes and Blizzard deal +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Tundra Spikes and Blizzard deal +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Tundra Spikes and Blizzard deal +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Tundra Spikes and Blizzard deal +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Tundra Spikes and Blizzard deal +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Tundra Spikes and Blizzard deal +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tundra Spikes has a 5% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Tundra Spikes has a 10% chance to deal +100% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Tundra Spikes has a 15% chance to deal +100% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Tundra Spikes has a 20% chance to deal +100% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Tundra Spikes has a 25% chance to deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Blizzard has a 10% chance to cause all sentient targets to flee in terror || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blizzard has a 15% chance to cause all sentient targets to flee in terror&lt;br /&gt;
*;3&lt;br /&gt;
:Blizzard has a 25% chance to cause all sentient targets to flee in terror&lt;br /&gt;
*;4&lt;br /&gt;
:Blizzard has a 30% chance to cause all sentient targets to flee in terror&lt;br /&gt;
*;5&lt;br /&gt;
:Blizzard has a 35% chance to cause all sentient targets to flee in terror&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Blizzard generates -20 Rage and -25 aggro || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blizzard generates -40 Rage and -50 aggro&lt;br /&gt;
*;3&lt;br /&gt;
:Blizzard generates -60 Rage and -75 aggro&lt;br /&gt;
*;4&lt;br /&gt;
:Blizzard generates -80 Rage and -100 aggro&lt;br /&gt;
*;5&lt;br /&gt;
:Blizzard generates -100 Rage and -125 aggro&lt;br /&gt;
*;6&lt;br /&gt;
:Blizzard generates -120 Rage and -150 aggro&lt;br /&gt;
*;7&lt;br /&gt;
:Blizzard generates -140 Rage and -175 aggro&lt;br /&gt;
*;8&lt;br /&gt;
:Blizzard generates -160 Rage and -200 aggro&lt;br /&gt;
*;9&lt;br /&gt;
:Blizzard generates -180 Rage and -225 aggro&lt;br /&gt;
*;10&lt;br /&gt;
:Blizzard generates -200 Rage and -250 aggro&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 10 Health when using Blizzard || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 20 Health when using Blizzard&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 30 Health when using Blizzard&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 40 Health when using Blizzard&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 50 Health when using Blizzard&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 60 Health when using Blizzard&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 70 Health when using Blizzard&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 80 Health when using Blizzard&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 90 Health when using Blizzard&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 100 Health when using Blizzard&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Blizzard deals +4 damage and taunts as if it did +20 more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Blizzard deals +8 damage and taunts as if it did +40 more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Blizzard deals +12 damage and taunts as if it did +60 more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Blizzard deals +16 damage and taunts as if it did +80 more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Blizzard deals +20 damage and taunts as if it did +100 more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Blizzard deals +24 damage and taunts as if it did +120 more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Blizzard deals +28 damage and taunts as if it did +140 more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Blizzard deals +32 damage and taunts as if it did +160 more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Blizzard deals +36 damage and taunts as if it did +180 more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Blizzard deals +40 damage and taunts as if it did +200 more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ice Spears || Ice Lightning deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Lightning deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Lightning deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Lightning deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Lightning deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Lightning deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Lightning deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Lightning deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Lightning deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Lightning deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Lightning has a 50% chance to deal +5% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +10% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +15% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +20% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +25% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +30% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +35% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +40% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +45% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Lightning has a 50% chance to deal +50% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Spear has a 15% chance to stun the target and deal +6% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Spear has a 15% chance to stun the target and deal +9% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Spear has a 20% chance to stun the target and deal +12% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Spear has a 20% chance to stun the target and deal +15% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Spear has a 20% chance to stun the target and deal +18% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +21% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +24% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +27% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Spear has a 25% chance to stun the target and deal +30% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 20 Health when using Cryogenic Freeze || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 40 Health when using Cryogenic Freeze&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 60 Health when using Cryogenic Freeze&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 80 Health when using Cryogenic Freeze&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 100 Health when using Cryogenic Freeze&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 120 Health when using Cryogenic Freeze&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 140 Health when using Cryogenic Freeze&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 160 Health when using Cryogenic Freeze&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 180 Health when using Cryogenic Freeze&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 200 Health when using Cryogenic Freeze&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 20 Armor when using Cryogenic Freeze || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 40 Armor when using Cryogenic Freeze&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 60 Armor when using Cryogenic Freeze&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 80 Armor when using Cryogenic Freeze&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 100 Armor when using Cryogenic Freeze&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 120 Armor when using Cryogenic Freeze&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 140 Armor when using Cryogenic Freeze&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 160 Armor when using Cryogenic Freeze&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 180 Armor when using Cryogenic Freeze&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 200 Armor when using Cryogenic Freeze&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 7 Power after using Cryogenic Freeze || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 14 Power after using Cryogenic Freeze&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 21 Power after using Cryogenic Freeze&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 28 Power after using Cryogenic Freeze&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 35 Power after using Cryogenic Freeze&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 42 Power after using Cryogenic Freeze&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 49 Power after using Cryogenic Freeze&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 56 Power after using Cryogenic Freeze&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 63 Power after using Cryogenic Freeze&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 70 Power after using Cryogenic Freeze&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || While in Cryogenic Freeze, you are 30% resistant to Fire damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:While in Cryogenic Freeze, you are 50% resistant to Fire damage&lt;br /&gt;
*;3&lt;br /&gt;
:While in Cryogenic Freeze, you are 70% resistant to Fire damage&lt;br /&gt;
*;4&lt;br /&gt;
:While in Cryogenic Freeze, you are 80% resistant to Fire damage&lt;br /&gt;
*;5&lt;br /&gt;
:While in Cryogenic Freeze, you are 90% resistant to Fire damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || While in Cryogenic Freeze, you are 30% resistant to Poison damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:While in Cryogenic Freeze, you are 50% resistant to Poison damage&lt;br /&gt;
*;3&lt;br /&gt;
:While in Cryogenic Freeze, you are 70% resistant to Poison damage&lt;br /&gt;
*;4&lt;br /&gt;
:While in Cryogenic Freeze, you are 80% resistant to Poison damage&lt;br /&gt;
*;5&lt;br /&gt;
:While in Cryogenic Freeze, you are 90% resistant to Poison damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || You regain 6 Health and 6 Armor when using Ice Veins || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:You regain 12 Health and 12 Armor when using Ice Veins&lt;br /&gt;
*;3&lt;br /&gt;
:You regain 18 Health and 18 Armor when using Ice Veins&lt;br /&gt;
*;4&lt;br /&gt;
:You regain 24 Health and 24 Armor when using Ice Veins&lt;br /&gt;
*;5&lt;br /&gt;
:You regain 30 Health and 30 Armor when using Ice Veins&lt;br /&gt;
*;6&lt;br /&gt;
:You regain 36 Health and 36 Armor when using Ice Veins&lt;br /&gt;
*;7&lt;br /&gt;
:You regain 42 Health and 42 Armor when using Ice Veins&lt;br /&gt;
*;8&lt;br /&gt;
:You regain 48 Health and 48 Armor when using Ice Veins&lt;br /&gt;
*;9&lt;br /&gt;
:You regain 54 Health and 54 Armor when using Ice Veins&lt;br /&gt;
*;10&lt;br /&gt;
:You regain 60 Health and 60 Armor when using Ice Veins&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Ice Veins causes you to regenerate 1 Health every second for 30 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Ice Veins causes you to regenerate 2 Health every second for 30 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Ice Veins causes you to regenerate 3 Health every second for 30 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Ice Veins causes you to regenerate 4 Health every second for 30 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Ice Veins causes you to regenerate 5 Health every second for 30 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Ice Veins causes you to regenerate 6 Health every second for 30 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Ice Veins causes you to regenerate 7 Health every second for 30 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Ice Veins causes you to regenerate 8 Health every second for 30 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Ice Veins causes you to regenerate 9 Health every second for 30 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Ice Veins causes you to regenerate 10 Health every second for 30 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your Cold Sphere&#039;s attacks deal +2 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +4 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +6 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +8 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +10 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +12 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +14 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +16 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +18 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your Cold Sphere&#039;s attacks deal +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your Cold Sphere gains 15 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your Cold Sphere gains 30 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Your Cold Sphere gains 45 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Your Cold Sphere gains 60 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Your Cold Sphere gains 75 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Your Cold Sphere gains 90 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Your Cold Sphere gains 105 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Your Cold Sphere gains 120 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Your Cold Sphere gains 135 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Your Cold Sphere gains 150 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Your Cold Sphere&#039;s Rage attack deals +8 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +16 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +24 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +32 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +40 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +48 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +56 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +64 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +72 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Your Cold Sphere&#039;s Rage attack deals +80 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Shardblast resets the timer on Ice Armor (so it can be used again immediately) || &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Cow Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_COW}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_COW}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_COW}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_COW}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_COW}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Cowhide || {MAX_ARMOR}{5}{Cow}&amp;lt;br&amp;gt; {MAX_ARMOR}{7}{Cow} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MAX_ARMOR}{10}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{14}{Cow}&lt;br /&gt;
*;3&lt;br /&gt;
:{MAX_ARMOR}{15}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{21}{Cow}&lt;br /&gt;
*;4&lt;br /&gt;
:{MAX_ARMOR}{20}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{28}{Cow}&lt;br /&gt;
*;5&lt;br /&gt;
:{MAX_ARMOR}{25}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{35}{Cow}&lt;br /&gt;
*;6&lt;br /&gt;
:{MAX_ARMOR}{30}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{42}{Cow}&lt;br /&gt;
*;7&lt;br /&gt;
:{MAX_ARMOR}{35}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{49}{Cow}&lt;br /&gt;
*;8&lt;br /&gt;
:{MAX_ARMOR}{40}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{56}{Cow}&lt;br /&gt;
*;9&lt;br /&gt;
:{MAX_ARMOR}{45}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{63}{Cow}&lt;br /&gt;
*;10&lt;br /&gt;
:{MAX_ARMOR}{50}{Cow}&lt;br /&gt;
:{MAX_ARMOR}{70}{Cow}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Hooves || Cow&#039;s Front Kick has a 25% chance to deal +50 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +60 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +65 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +70 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +75 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +80 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +85 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +90 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +95 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to deal +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Lucky Trampling || Cow&#039;s Stampede has a 25% chance to deal +40 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +45 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +50 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +55 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +60 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +65 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +70 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +75 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +80 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Stampede has a 25% chance to deal +85 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Trampling || Cow&#039;s Stampede deals +3 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Stampede deals +6 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Stampede deals +9 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Stampede deals +12 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Stampede deals +15 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Punitive Hooves || Cow&#039;s Front Kick deals +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Front Kick deals +7 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Front Kick deals +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Front Kick deals +18 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Front Kick deals +23 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bovine Bashing || Cow&#039;s Bash deals +7% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Bash deals +14% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Bash deals +21% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Bash deals +28% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Bash deals +35% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Bash deals +42% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Bash deals +49% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Bash deals +56% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Bash deals +63% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Bash deals +70% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Refreshing Headbutts || Cow&#039;s Bash restores 3 Power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Bash restores 6 Power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Bash restores 9 Power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Bash restores 12 Power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Bash restores 15 Power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Bash restores 18 Power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Bash restores 21 Power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Bash restores 24 Power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Bash restores 27 Power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Bash restores 30 Power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Recuperative Headbutts || Cow&#039;s Bash heals you for 5 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Bash heals you for 10 health&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Bash heals you for 15 health&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Bash heals you for 20 health&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Bash heals you for 25 health&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Bash heals you for 30 health&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Bash heals you for 35 health&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Bash heals you for 40 health&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Bash heals you for 45 health&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Bash heals you for 50 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Insulting Kicks || Cow&#039;s Front Kick deals +3% damage and taunts the target as if you&#039;d done +10 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Front Kick deals +6% damage and taunts the target as if you&#039;d done +20 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Front Kick deals +9% damage and taunts the target as if you&#039;d done +30 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Front Kick deals +12% damage and taunts the target as if you&#039;d done +40 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Front Kick deals +15% damage and taunts the target as if you&#039;d done +50 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Front Kick deals +18% damage and taunts the target as if you&#039;d done +60 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Front Kick deals +21% damage and taunts the target as if you&#039;d done +70 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Front Kick deals +24% damage and taunts the target as if you&#039;d done +80 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Front Kick deals +27% damage and taunts the target as if you&#039;d done +90 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Front Kick deals +30% damage and taunts the target as if you&#039;d done +100 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Explosive Hooves || Cow&#039;s Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cow&#039;s Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cow&#039;s Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cow&#039;s Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cow&#039;s Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cow&#039;s Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cow&#039;s Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cow&#039;s Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cow&#039;s Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cow&#039;s Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mooer&#039;s || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Moo of Calm heals +20 health&lt;br /&gt;
*;3&lt;br /&gt;
:Moo of Calm heals +30 health&lt;br /&gt;
*;4&lt;br /&gt;
:Moo of Calm heals +40 health&lt;br /&gt;
*;5&lt;br /&gt;
:Moo of Calm heals +50 health&lt;br /&gt;
*;6&lt;br /&gt;
:Moo of Calm heals +60 health&lt;br /&gt;
*;7&lt;br /&gt;
:Moo of Calm heals +70 health&lt;br /&gt;
*;8&lt;br /&gt;
:Moo of Calm heals +80 health&lt;br /&gt;
*;9&lt;br /&gt;
:Moo of Calm heals +90 health&lt;br /&gt;
*;10&lt;br /&gt;
:Moo of Calm heals +100 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Moo of Calm restores +10 power&lt;br /&gt;
*;3&lt;br /&gt;
:Moo of Calm restores +15 power&lt;br /&gt;
*;4&lt;br /&gt;
:Moo of Calm restores +20 power&lt;br /&gt;
*;5&lt;br /&gt;
:Moo of Calm restores +25 power&lt;br /&gt;
*;6&lt;br /&gt;
:Moo of Calm restores +30 power&lt;br /&gt;
*;7&lt;br /&gt;
:Moo of Calm restores +35 power&lt;br /&gt;
*;8&lt;br /&gt;
:Moo of Calm restores +40 power&lt;br /&gt;
*;9&lt;br /&gt;
:Moo of Calm restores +45 power&lt;br /&gt;
*;10&lt;br /&gt;
:Moo of Calm restores +50 power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mooer&#039;s || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Moo of Calm restores +20 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Moo of Calm restores +30 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Moo of Calm restores +40 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Moo of Calm restores +50 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Moo of Calm restores +60 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Moo of Calm restores +70 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Moo of Calm restores +80 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Moo of Calm restores +90 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Moo of Calm restores +100 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Cudspeeder&#039;s ||  || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Chew Cud boosts your movement speed by 1 for 8 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Chew Cud boosts your movement speed by 2 for 8 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Chew Cud boosts your movement speed by 2.5 for 8 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Chew Cud boosts your movement speed by 2.5 for 10 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:Chew Cud boosts your movement speed by 3 for 10 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:Chew Cud boosts your movement speed by 3.5 for 10 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:Chew Cud boosts your movement speed by 4 for 10 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:Chew Cud boosts your movement speed by 4.5 for 10 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:Chew Cud boosts your movement speed by 5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Cud-Toughened ||  || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Cud-Toughened ||  || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Cud-Toughened ||  || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Clobbering Hoof deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Clobbering Hoof deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Clobbering Hoof deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Clobbering Hoof deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Clobbering Hoof deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Clobbering Hoof deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Clobbering Hoof deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Clobbering Hoof deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Clobbering Hoof deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Clobbering Hoof attacks have a 6% chance to deal +160 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Clobbering Hoof attacks have a 9% chance to deal +160 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Clobbering Hoof attacks have a 12% chance to deal +160 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Clobbering Hoof attacks have a 15% chance to deal +160 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Clobbering Hoof attacks have a 18% chance to deal +160 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Clobbering Hoof attacks have a 21% chance to deal +160 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Clobbering Hoof attacks have a 24% chance to deal +160 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Clobbering Hoof attacks have a 27% chance to deal +160 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Clobbering Hoof attacks have a 30% chance to deal +160 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}&amp;lt;br&amp;gt; {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}&lt;br /&gt;
*;3&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}&lt;br /&gt;
*;4&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}&lt;br /&gt;
*;5&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}&lt;br /&gt;
*;6&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}&lt;br /&gt;
*;7&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}&lt;br /&gt;
*;8&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}&lt;br /&gt;
*;9&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}&lt;br /&gt;
*;10&lt;br /&gt;
:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}&lt;br /&gt;
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{TAUNT_MOD}{0.2}{Cow}&lt;br /&gt;
*;3&lt;br /&gt;
:{TAUNT_MOD}{0.3}{Cow}&lt;br /&gt;
*;4&lt;br /&gt;
:{TAUNT_MOD}{0.4}{Cow}&lt;br /&gt;
*;5&lt;br /&gt;
:{TAUNT_MOD}{0.5}{Cow}&lt;br /&gt;
*;6&lt;br /&gt;
:{TAUNT_MOD}{0.6}{Cow}&lt;br /&gt;
*;7&lt;br /&gt;
:{TAUNT_MOD}{0.7}{Cow}&lt;br /&gt;
*;8&lt;br /&gt;
:{TAUNT_MOD}{0.8}{Cow}&lt;br /&gt;
*;9&lt;br /&gt;
:{TAUNT_MOD}{0.9}{Cow}&lt;br /&gt;
*;10&lt;br /&gt;
:{TAUNT_MOD}{1}{Cow}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MAX_HEALTH}{10}{Cow}&lt;br /&gt;
*;3&lt;br /&gt;
:{MAX_HEALTH}{15}{Cow}&lt;br /&gt;
*;4&lt;br /&gt;
:{MAX_HEALTH}{20}{Cow}&lt;br /&gt;
*;5&lt;br /&gt;
:{MAX_HEALTH}{25}{Cow}&lt;br /&gt;
*;6&lt;br /&gt;
:{MAX_HEALTH}{30}{Cow}&lt;br /&gt;
*;7&lt;br /&gt;
:{MAX_HEALTH}{35}{Cow}&lt;br /&gt;
*;8&lt;br /&gt;
:{MAX_HEALTH}{40}{Cow}&lt;br /&gt;
*;9&lt;br /&gt;
:{MAX_HEALTH}{45}{Cow}&lt;br /&gt;
*;10&lt;br /&gt;
:{MAX_HEALTH}{50}{Cow}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Howling Moos || Moo of Determination restores +10 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Moo of Determination restores +20 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Moo of Determination restores +30 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Moo of Determination restores +40 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Moo of Determination restores +50 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Moo of Determination restores +60 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Moo of Determination restores +70 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Moo of Determination restores +80 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Moo of Determination restores +90 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Moo of Determination restores +100 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of The Eternal Bull || After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds&lt;br /&gt;
*;6&lt;br /&gt;
:After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds&lt;br /&gt;
*;7&lt;br /&gt;
:After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds&lt;br /&gt;
*;8&lt;br /&gt;
:After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds&lt;br /&gt;
*;9&lt;br /&gt;
:After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds&lt;br /&gt;
*;10&lt;br /&gt;
:After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Deer Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_DEER}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_DEER}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_DEER}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_DEER}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_DEER}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deer Kick deals +8 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Deer Kick deals +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Deer Kick deals +16 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Deer Kick deals +20 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deer Kick deals +4 damage and hits all enemies within 5 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Deer Kick deals +6 damage and hits all enemies within 5 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Deer Kick deals +8 damage and hits all enemies within 5 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Deer Kick deals +10 damage and hits all enemies within 5 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Violent Hooves || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deer Kick has a 20% chance to deal +4 damage and stun the target&lt;br /&gt;
*;3&lt;br /&gt;
:Deer Kick has a 30% chance to deal +6 damage and stun the target&lt;br /&gt;
*;4&lt;br /&gt;
:Deer Kick has a 40% chance to deal +8 damage and stun the target&lt;br /&gt;
*;5&lt;br /&gt;
:Deer Kick has a 50% chance to deal +10 damage and stun the target&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deer Bash deals +20 damage and knocks the enemy backwards&lt;br /&gt;
*;3&lt;br /&gt;
:Deer Bash deals +30 damage and knocks the enemy backwards&lt;br /&gt;
*;4&lt;br /&gt;
:Deer Bash deals +40 damage and knocks the enemy backwards&lt;br /&gt;
*;5&lt;br /&gt;
:Deer Bash deals +50 damage and knocks the enemy backwards&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Antlery || Deer Bash deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deer Bash deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Deer Bash deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Deer Bash deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Deer Bash deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Deer Bash deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Deer Bash deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Deer Bash deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Deer Bash deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Deer Bash deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Basher&#039;s ||  || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Deer Bash has a 10% chance to deal +100% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Deer Bash has a 15% chance to deal +100% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Deer Bash has a 20% chance to deal +100% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Deer Bash has a 25% chance to deal +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Deer Bash has a 30% chance to deal +100% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Deer Bash has a 35% chance to deal +100% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Deer Bash has a 40% chance to deal +100% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Deer Bash has a 45% chance to deal +100% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Deer Bash has a 50% chance to deal +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:After using Doe Eyes, your next attack deals +10 damage&lt;br /&gt;
*;3&lt;br /&gt;
:After using Doe Eyes, your next attack deals +15 damage&lt;br /&gt;
*;4&lt;br /&gt;
:After using Doe Eyes, your next attack deals +20 damage&lt;br /&gt;
*;5&lt;br /&gt;
:After using Doe Eyes, your next attack deals +25 damage&lt;br /&gt;
*;6&lt;br /&gt;
:After using Doe Eyes, your next attack deals +30 damage&lt;br /&gt;
*;7&lt;br /&gt;
:After using Doe Eyes, your next attack deals +35 damage&lt;br /&gt;
*;8&lt;br /&gt;
:After using Doe Eyes, your next attack deals +40 damage&lt;br /&gt;
*;9&lt;br /&gt;
:After using Doe Eyes, your next attack deals +45 damage&lt;br /&gt;
*;10&lt;br /&gt;
:After using Doe Eyes, your next attack deals +50 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Doe Eyes restores 30 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Doe Eyes restores 45 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Doe Eyes restores 60 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Doe Eyes restores 75 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Doe Eyes restores 90 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Doe Eyes restores 105 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Doe Eyes restores 120 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Doe Eyes restores 135 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Doe Eyes restores 150 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Doe Eyes restores 2 power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Doe Eyes restores 4 power&lt;br /&gt;
*;3&lt;br /&gt;
:Doe Eyes restores 6 power&lt;br /&gt;
*;4&lt;br /&gt;
:Doe Eyes restores 8 power&lt;br /&gt;
*;5&lt;br /&gt;
:Doe Eyes restores 10 power&lt;br /&gt;
*;6&lt;br /&gt;
:Doe Eyes restores 12 power&lt;br /&gt;
*;7&lt;br /&gt;
:Doe Eyes restores 14 power&lt;br /&gt;
*;8&lt;br /&gt;
:Doe Eyes restores 16 power&lt;br /&gt;
*;9&lt;br /&gt;
:Doe Eyes restores 18 power&lt;br /&gt;
*;10&lt;br /&gt;
:Doe Eyes restores 20 power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Doe Eyes heals 12 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Doe Eyes heals 24 health&lt;br /&gt;
*;3&lt;br /&gt;
:Doe Eyes heals 36 health&lt;br /&gt;
*;4&lt;br /&gt;
:Doe Eyes heals 48 health&lt;br /&gt;
*;5&lt;br /&gt;
:Doe Eyes heals 60 health&lt;br /&gt;
*;6&lt;br /&gt;
:Doe Eyes heals 72 health&lt;br /&gt;
*;7&lt;br /&gt;
:Doe Eyes heals 84 health&lt;br /&gt;
*;8&lt;br /&gt;
:Doe Eyes heals 96 health&lt;br /&gt;
*;9&lt;br /&gt;
:Doe Eyes heals 108 health&lt;br /&gt;
*;10&lt;br /&gt;
:Doe Eyes heals 120 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cuteness Overload heals you for 40 health&lt;br /&gt;
*;3&lt;br /&gt;
:Cuteness Overload heals you for 60 health&lt;br /&gt;
*;4&lt;br /&gt;
:Cuteness Overload heals you for 80 health&lt;br /&gt;
*;5&lt;br /&gt;
:Cuteness Overload heals you for 100 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cuteness Overload increases your movement speed by +1.5 for 20 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Cuteness Overload increases your movement speed by +2 for 20 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Cuteness Overload increases your movement speed by +2.5 for 20 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Cuteness Overload increases your movement speed by +3 for 20 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Energetic Bounding || {MAX_POWER}{3}{Deer}&amp;lt;br&amp;gt; {SPRINT_BOOST}{1}{Deer} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MAX_POWER}{5}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;3&lt;br /&gt;
:{MAX_POWER}{8}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;4&lt;br /&gt;
:{MAX_POWER}{10}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;5&lt;br /&gt;
:{MAX_POWER}{13}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;6&lt;br /&gt;
:{MAX_POWER}{15}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;7&lt;br /&gt;
:{MAX_POWER}{18}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;8&lt;br /&gt;
:{MAX_POWER}{20}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;9&lt;br /&gt;
:{MAX_POWER}{23}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
*;10&lt;br /&gt;
:{MAX_POWER}{25}{Deer}&lt;br /&gt;
:{SPRINT_BOOST}{1}{Deer}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cuteness Overload deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Cuteness Overload deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Cuteness Overload deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Cuteness Overload deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Cuteness Overload deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Cuteness Overload deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Cuteness Overload deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Cuteness Overload deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Cuteness Overload deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Cuteness Overload restores 30 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Cuteness Overload restores 45 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Cuteness Overload restores 60 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Cuteness Overload restores 75 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Cuteness Overload restores 90 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Cuteness Overload restores 105 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Cuteness Overload restores 120 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Cuteness Overload restores 135 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Cuteness Overload restores 150 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:King of the Forest has a 7% chance to deal +200 damage&lt;br /&gt;
*;3&lt;br /&gt;
:King of the Forest has a 9% chance to deal +200 damage&lt;br /&gt;
*;4&lt;br /&gt;
:King of the Forest has a 11% chance to deal +200 damage&lt;br /&gt;
*;5&lt;br /&gt;
:King of the Forest has a 13% chance to deal +200 damage&lt;br /&gt;
*;6&lt;br /&gt;
:King of the Forest has a 15% chance to deal +200 damage&lt;br /&gt;
*;7&lt;br /&gt;
:King of the Forest has a 17% chance to deal +200 damage&lt;br /&gt;
*;8&lt;br /&gt;
:King of the Forest has a 19% chance to deal +200 damage&lt;br /&gt;
*;9&lt;br /&gt;
:King of the Forest has a 21% chance to deal +200 damage&lt;br /&gt;
*;10&lt;br /&gt;
:King of the Forest has a 23% chance to deal +200 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Antlery || King of the Forest deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:King of the Forest deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:King of the Forest deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:King of the Forest deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:King of the Forest deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:King of the Forest deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:King of the Forest deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:King of the Forest deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:King of the Forest deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:King of the Forest deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Forest King&#039;s || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:King of the Forest gives you +2 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:King of the Forest gives you +3 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:King of the Forest gives you +4 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:King of the Forest gives you +5 absorption of any physical damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Dumb Deer&#039;s ||  || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_PSYCHIC}{2}{Deer}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_PSYCHIC}{3}{Deer}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_PSYCHIC}{4}{Deer}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_PSYCHIC}{5}{Deer}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_PSYCHIC}{6}{Deer}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_PSYCHIC}{7}{Deer}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_PSYCHIC}{8}{Deer}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_PSYCHIC}{9}{Deer}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_PSYCHIC}{10}{Deer}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Natural Deer&#039;s ||  || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_NATURE}{2}{Deer}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_NATURE}{3}{Deer}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_NATURE}{4}{Deer}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_NATURE}{5}{Deer}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_NATURE}{6}{Deer}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_NATURE}{7}{Deer}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_NATURE}{8}{Deer}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_NATURE}{9}{Deer}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_NATURE}{10}{Deer}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Pummeling Hooves deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pummeling Hooves deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pummeling Hooves deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pummeling Hooves deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pummeling Hooves deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pummeling Hooves deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pummeling Hooves deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pummeling Hooves deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pummeling Hooves deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pummeling Hooves deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tough Stag Brothers || Summoned Deer have +8 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Deer have +16 health&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Deer have +24 health&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Deer have +32 health&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Deer have +40 health&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Deer have +48 health&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Deer have +56 health&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Deer have +64 health&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Deer have +72 health&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Deer have +80 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Rough Stag Brothers || Summoned Deer have +6 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Deer have +12 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Deer have +18 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Deer have +24 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Deer have +30 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Deer have +36 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Deer have +42 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Deer have +48 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Deer have +54 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Deer have +60 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Deer deal +2 damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Deer deal +3 damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Deer deal +4 damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Deer deal +6 damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Deer deal +8 damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Deer deal +10 damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Deer deal +11 damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Deer deal +13 damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Deer deal +15 damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Enraging Brethren || Summoned Deer taunt as if they did 10% more damage than they do || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Summoned Deer taunt as if they did 20% more damage than they do&lt;br /&gt;
*;3&lt;br /&gt;
:Summoned Deer taunt as if they did 30% more damage than they do&lt;br /&gt;
*;4&lt;br /&gt;
:Summoned Deer taunt as if they did 40% more damage than they do&lt;br /&gt;
*;5&lt;br /&gt;
:Summoned Deer taunt as if they did 50% more damage than they do&lt;br /&gt;
*;6&lt;br /&gt;
:Summoned Deer taunt as if they did 60% more damage than they do&lt;br /&gt;
*;7&lt;br /&gt;
:Summoned Deer taunt as if they did 70% more damage than they do&lt;br /&gt;
*;8&lt;br /&gt;
:Summoned Deer taunt as if they did 80% more damage than they do&lt;br /&gt;
*;9&lt;br /&gt;
:Summoned Deer taunt as if they did 90% more damage than they do&lt;br /&gt;
*;10&lt;br /&gt;
:Summoned Deer taunt as if they did 100% more damage than they do&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bounding Escape heals you for 40 health&lt;br /&gt;
*;3&lt;br /&gt;
:Bounding Escape heals you for 60 health&lt;br /&gt;
*;4&lt;br /&gt;
:Bounding Escape heals you for 80 health&lt;br /&gt;
*;5&lt;br /&gt;
:Bounding Escape heals you for 100 health&lt;br /&gt;
*;6&lt;br /&gt;
:Bounding Escape heals you for 120 health&lt;br /&gt;
*;7&lt;br /&gt;
:Bounding Escape heals you for 140 health&lt;br /&gt;
*;8&lt;br /&gt;
:Bounding Escape heals you for 160 health&lt;br /&gt;
*;9&lt;br /&gt;
:Bounding Escape heals you for 180 health&lt;br /&gt;
*;10&lt;br /&gt;
:Bounding Escape heals you for 200 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bounding Escape restores 40 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Bounding Escape restores 60 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Bounding Escape restores 80 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Bounding Escape restores 100 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Bounding Escape restores 120 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Bounding Escape restores 140 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Bounding Escape restores 160 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Bounding Escape restores 180 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Bounding Escape restores 200 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Bounding Escape restores 10 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Bounding Escape restores 15 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Bounding Escape restores 20 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Bounding Escape restores 25 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Bounding Escape restores 30 power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Bounding Escape restores 35 power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Bounding Escape restores 40 power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Bounding Escape restores 45 power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Bounding Escape restores 50 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Antler Slash restores 1 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Antler Slash restores 2 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Antler Slash restores 4 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Antler Slash restores 5 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Antler Slash restores 7 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Antler Slash deals +16% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Antler Slash deals +24% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Antler Slash deals +32% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Antler Slash deals +40% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Antler Slash deals +48% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Antler Slash deals +56% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Antler Slash deals +64% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Antler Slash deals +72% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Antler Slash deals +80% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Antler Slash has a 15% chance to heal you for 20 health&lt;br /&gt;
*;3&lt;br /&gt;
:Antler Slash has a 15% chance to heal you for 30 health&lt;br /&gt;
*;4&lt;br /&gt;
:Antler Slash has a 15% chance to heal you for 40 health&lt;br /&gt;
*;5&lt;br /&gt;
:Antler Slash has a 15% chance to heal you for 50 health&lt;br /&gt;
*;6&lt;br /&gt;
:Antler Slash has a 15% chance to heal you for 60 health&lt;br /&gt;
*;7&lt;br /&gt;
:Antler Slash has a 15% chance to heal you for 70 health&lt;br /&gt;
*;8&lt;br /&gt;
:Antler Slash has a 20% chance to heal you for 80 health&lt;br /&gt;
*;9&lt;br /&gt;
:Antler Slash has a 20% chance to heal you for 90 health&lt;br /&gt;
*;10&lt;br /&gt;
:Antler Slash has a 20% chance to heal you for 100 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Indefatigable Antlery || Antler Slash heals you for 1 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Antler Slash heals you for 2 health&lt;br /&gt;
*;3&lt;br /&gt;
:Antler Slash heals you for 4 health&lt;br /&gt;
*;4&lt;br /&gt;
:Antler Slash heals you for 6 health&lt;br /&gt;
*;5&lt;br /&gt;
:Antler Slash heals you for 7 health&lt;br /&gt;
*;6&lt;br /&gt;
:Antler Slash heals you for 10 health&lt;br /&gt;
*;7&lt;br /&gt;
:Antler Slash heals you for 12 health&lt;br /&gt;
*;8&lt;br /&gt;
:Antler Slash heals you for 14 health&lt;br /&gt;
*;9&lt;br /&gt;
:Antler Slash heals you for 16 health&lt;br /&gt;
*;10&lt;br /&gt;
:Antler Slash heals you for 20 health&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Pig Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_PIG}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_PIG}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_PIG}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_PIG}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_PIG}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Bite deals +6 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Bite deals +9 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Bite deals +12 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Bite deals +15 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;6&lt;br /&gt;
:Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;7&lt;br /&gt;
:Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;8&lt;br /&gt;
:Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;9&lt;br /&gt;
:Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
*;10&lt;br /&gt;
:Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Bite restores 6 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Bite restores 9 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Bite restores 12 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Bite restores 15 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Pig Bite restores 18 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Pig Bite restores 21 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Pig Bite restores 24 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Pig Bite restores 27 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Pig Bite restores 30 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you&#039;d done -4 damage to it || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -8 damage to it&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -12 damage to it&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -16 damage to it&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -20 damage to it&lt;br /&gt;
*;6&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -24 damage to it&lt;br /&gt;
*;7&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -28 damage to it&lt;br /&gt;
*;8&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -32 damage to it&lt;br /&gt;
*;9&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -36 damage to it&lt;br /&gt;
*;10&lt;br /&gt;
:Pig Bite lowers enemy aggression toward you as if you&#039;d done -40 damage to it&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Rend attacks deal +8 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Rend attacks deal +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Rend attacks deal +16 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Rend attacks deal +20 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pig Rend attacks deal +24 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pig Rend attacks deal +28 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pig Rend attacks deal +32 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pig Rend attacks deal +36 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pig Rend attacks deal +40 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sustaining Snack restores 10 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Sustaining Snack restores 15 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Sustaining Snack restores 20 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Sustaining Snack restores 25 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Sustaining Snack restores 30 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Sustaining Snack restores 35 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Sustaining Snack restores 40 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Sustaining Snack restores 45 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Sustaining Snack restores 50 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Snacker&#039;s || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sustaining Snack heals +30 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Sustaining Snack heals +45 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Sustaining Snack heals +60 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Sustaining Snack heals +75 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Sustaining Snack heals +90 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Sustaining Snack heals +105 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Sustaining Snack heals +120 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Sustaining Snack heals +135 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Sustaining Snack heals +150 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Snacker&#039;s || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Sustaining Snack restores +40 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Sustaining Snack restores +60 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Sustaining Snack restores +80 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Sustaining Snack restores +100 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Sustaining Snack restores +120 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Sustaining Snack restores +140 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Sustaining Snack restores +160 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Sustaining Snack restores +180 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Sustaining Snack restores +200 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Truffle Sniff restores 20 Health&lt;br /&gt;
*;3&lt;br /&gt;
:Truffle Sniff restores 30 Health&lt;br /&gt;
*;4&lt;br /&gt;
:Truffle Sniff restores 40 Health&lt;br /&gt;
*;5&lt;br /&gt;
:Truffle Sniff restores 50 Health&lt;br /&gt;
*;6&lt;br /&gt;
:Truffle Sniff restores 60 Health&lt;br /&gt;
*;7&lt;br /&gt;
:Truffle Sniff restores 70 Health&lt;br /&gt;
*;8&lt;br /&gt;
:Truffle Sniff restores 80 Health&lt;br /&gt;
*;9&lt;br /&gt;
:Truffle Sniff restores 90 Health&lt;br /&gt;
*;10&lt;br /&gt;
:Truffle Sniff restores 100 Health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Chomp deals +4% damage and generates 30 less Rage&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Chomp deals +6% damage and generates 45 less Rage&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Chomp deals +8% damage and generates 60 less Rage&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Chomp deals +10% damage and generates 75 less Rage&lt;br /&gt;
*;6&lt;br /&gt;
:Strategic Chomp deals +12% damage and generates 90 less Rage&lt;br /&gt;
*;7&lt;br /&gt;
:Strategic Chomp deals +14% damage and generates 105 less Rage&lt;br /&gt;
*;8&lt;br /&gt;
:Strategic Chomp deals +16% damage and generates 120 less Rage&lt;br /&gt;
*;9&lt;br /&gt;
:Strategic Chomp deals +18% damage and generates 135 less Rage&lt;br /&gt;
*;10&lt;br /&gt;
:Strategic Chomp deals +20% damage and generates 150 less Rage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Unimpressive Chomping || Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -15 damage to it || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -30 damage to it&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -45 damage to it&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -60 damage to it&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -75 damage to it&lt;br /&gt;
*;6&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -90 damage to it&lt;br /&gt;
*;7&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -105 damage to it&lt;br /&gt;
*;8&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -120 damage to it&lt;br /&gt;
*;9&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -135 damage to it&lt;br /&gt;
*;10&lt;br /&gt;
:Strategic Chomp reduces enemy&#039;s aggro toward you as if you had done -150 damage to it&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Chomp deals +24% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Chomp deals +36% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Chomp deals +48% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Chomp deals +60% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Strategic Chomp deals +72% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Strategic Chomp deals +84% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Strategic Chomp deals +96% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Strategic Chomp deals +108% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Strategic Chomp deals +120% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Strategic Chomp restores 5 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Strategic Chomp restores 10 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Strategic Chomp restores 15 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Strategic Chomp restores 20 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Strategic Chomp restores 25 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_POISON}{2}{Pig}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_POISON}{3}{Pig}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_POISON}{4}{Pig}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_POISON}{5}{Pig}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_POISON}{6}{Pig}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_POISON}{7}{Pig}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_POISON}{8}{Pig}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_POISON}{9}{Pig}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_POISON}{10}{Pig}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_TRAUMA}{2}{Pig}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_TRAUMA}{3}{Pig}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_TRAUMA}{4}{Pig}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_TRAUMA}{5}{Pig}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_TRAUMA}{6}{Pig}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_TRAUMA}{7}{Pig}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_TRAUMA}{8}{Pig}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_TRAUMA}{9}{Pig}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_TRAUMA}{10}{Pig}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_PSYCHIC}{2}{Pig}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_PSYCHIC}{3}{Pig}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_PSYCHIC}{4}{Pig}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_PSYCHIC}{5}{Pig}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_PSYCHIC}{6}{Pig}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_PSYCHIC}{7}{Pig}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_PSYCHIC}{8}{Pig}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_PSYCHIC}{9}{Pig}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_PSYCHIC}{10}{Pig}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{2}{Pig}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{3}{Pig}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{4}{Pig}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{5}{Pig}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{6}{Pig}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{7}{Pig}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{8}{Pig}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{9}{Pig}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_ELECTRICITY}{10}{Pig}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MAX_ARMOR}{14}{Pig}&lt;br /&gt;
*;3&lt;br /&gt;
:{MAX_ARMOR}{21}{Pig}&lt;br /&gt;
*;4&lt;br /&gt;
:{MAX_ARMOR}{28}{Pig}&lt;br /&gt;
*;5&lt;br /&gt;
:{MAX_ARMOR}{35}{Pig}&lt;br /&gt;
*;6&lt;br /&gt;
:{MAX_ARMOR}{42}{Pig}&lt;br /&gt;
*;7&lt;br /&gt;
:{MAX_ARMOR}{49}{Pig}&lt;br /&gt;
*;8&lt;br /&gt;
:{MAX_ARMOR}{56}{Pig}&lt;br /&gt;
*;9&lt;br /&gt;
:{MAX_ARMOR}{63}{Pig}&lt;br /&gt;
*;10&lt;br /&gt;
:{MAX_ARMOR}{70}{Pig}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Squealing || Squeal deals +20% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Squeal deals +40% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Squeal deals +60% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Squeal deals +80% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Squeal deals +100% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Squeal deals +120% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Squeal deals +140% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Squeal deals +160% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Squeal deals +180% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Squeal deals +200% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Squeal has a 30% chance to deal +60% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Squeal has a 30% chance to deal +90% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Squeal has a 30% chance to deal +120% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Squeal has a 30% chance to deal +150% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Squeal has a 30% chance to deal +180% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Squeal has a 30% chance to deal +210% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Squeal has a 30% chance to deal +240% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Squeal has a 30% chance to deal +270% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Squeal has a 30% chance to deal +300% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Squeal boosts sprint speed by 2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Squeal boosts sprint speed by 3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Squeal boosts sprint speed by 3.5 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Squeal boosts sprint speed by 4 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Squeal uniformly diminishes all targets&#039; entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Squeal uniformly diminishes all targets&#039; entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts&lt;br /&gt;
*;3&lt;br /&gt;
:Squeal uniformly diminishes all targets&#039; entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts&lt;br /&gt;
*;4&lt;br /&gt;
:Squeal uniformly diminishes all targets&#039; entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts&lt;br /&gt;
*;5&lt;br /&gt;
:Squeal uniformly diminishes all targets&#039; entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mudbath heals you for 30 health&lt;br /&gt;
*;3&lt;br /&gt;
:Mudbath heals you for 45 health&lt;br /&gt;
*;4&lt;br /&gt;
:Mudbath heals you for 60 health&lt;br /&gt;
*;5&lt;br /&gt;
:Mudbath heals you for 75 health&lt;br /&gt;
*;6&lt;br /&gt;
:Mudbath heals you for 90 health&lt;br /&gt;
*;7&lt;br /&gt;
:Mudbath heals you for 105 health&lt;br /&gt;
*;8&lt;br /&gt;
:Mudbath heals you for 120 health&lt;br /&gt;
*;9&lt;br /&gt;
:Mudbath heals you for 135 health&lt;br /&gt;
*;10&lt;br /&gt;
:Mudbath heals you for 150 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Thick Mud || Mudbath restores 15 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mudbath restores 30 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Mudbath restores 45 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Mudbath restores 60 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Mudbath restores 75 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Mudbath restores 90 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Mudbath restores 105 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Mudbath restores 120 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Mudbath restores 135 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Mudbath restores 150 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Mudbather&#039;s || of Mudbaths || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Mudbath gives you +2 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Mudbath gives you +3 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Mudbath gives you +4 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Mudbath gives you +5 absorption of any physical damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Harmlessness heals you for 20 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Harmlessness heals you for 40 health&lt;br /&gt;
*;3&lt;br /&gt;
:Harmlessness heals you for 60 health&lt;br /&gt;
*;4&lt;br /&gt;
:Harmlessness heals you for 80 health&lt;br /&gt;
*;5&lt;br /&gt;
:Harmlessness heals you for 100 health&lt;br /&gt;
*;6&lt;br /&gt;
:Harmlessness heals you for 120 health&lt;br /&gt;
*;7&lt;br /&gt;
:Harmlessness heals you for 140 health&lt;br /&gt;
*;8&lt;br /&gt;
:Harmlessness heals you for 160 health&lt;br /&gt;
*;9&lt;br /&gt;
:Harmlessness heals you for 180 health&lt;br /&gt;
*;10&lt;br /&gt;
:Harmlessness heals you for 200 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Harmlessness restores 20 armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Harmlessness restores 40 armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Harmlessness restores 60 armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Harmlessness restores 80 armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Harmlessness restores 100 armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Harmlessness restores 120 armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Harmlessness restores 140 armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Harmlessness restores 160 armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Harmlessness restores 180 armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Harmlessness restores 200 armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Powerful Harmlessness || Harmlessness restores 4 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Harmlessness restores 8 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Harmlessness restores 12 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Harmlessness restores 16 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Harmlessness restores 20 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Harmlessness restores 24 power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Harmlessness restores 28 power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Harmlessness restores 32 power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Harmlessness restores 36 power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Harmlessness restores 40 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || &lt;br /&gt;
|-&lt;br /&gt;
|  || of Punting || Pig Punt deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Punt deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Punt deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Punt deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Punt deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pig Punt deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pig Punt deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pig Punt deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pig Punt deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pig Punt deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you&#039;d done 15 less damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Punt deals +10% damage and de-taunts the target as if you&#039;d done 30 less damage&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Punt deals +15% damage and de-taunts the target as if you&#039;d done 45 less damage&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Punt deals +20% damage and de-taunts the target as if you&#039;d done 60 less damage&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Punt deals +25% damage and de-taunts the target as if you&#039;d done 75 less damage&lt;br /&gt;
*;6&lt;br /&gt;
:Pig Punt deals +30% damage and de-taunts the target as if you&#039;d done 90 less damage&lt;br /&gt;
*;7&lt;br /&gt;
:Pig Punt deals +35% damage and de-taunts the target as if you&#039;d done 105 less damage&lt;br /&gt;
*;8&lt;br /&gt;
:Pig Punt deals +40% damage and de-taunts the target as if you&#039;d done 120 less damage&lt;br /&gt;
*;9&lt;br /&gt;
:Pig Punt deals +45% damage and de-taunts the target as if you&#039;d done 135 less damage&lt;br /&gt;
*;10&lt;br /&gt;
:Pig Punt deals +50% damage and de-taunts the target as if you&#039;d done 150 less damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Ignorable Punting || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Crippling Punts || Pig Punt has a 15% chance to slow target&#039;s movement by 45% || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Pig Punt has a 30% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;3&lt;br /&gt;
:Pig Punt has a 45% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;4&lt;br /&gt;
:Pig Punt has a 60% chance to slow target&#039;s movement by 45%&lt;br /&gt;
*;5&lt;br /&gt;
:Pig Punt has a 70% chance to slow target&#039;s movement by 45%&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frenzy boosts sprint speed by 2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Frenzy boosts sprint speed by 3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Frenzy boosts sprint speed by 3.5 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Frenzy boosts sprint speed by 4 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Frenzy restores 1 power to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frenzy restores 2 power to you&lt;br /&gt;
*;3&lt;br /&gt;
:Frenzy restores 3 power to you&lt;br /&gt;
*;4&lt;br /&gt;
:Frenzy restores 4 power to you&lt;br /&gt;
*;5&lt;br /&gt;
:Frenzy restores 5 power to you&lt;br /&gt;
*;6&lt;br /&gt;
:Frenzy restores 6 power to you&lt;br /&gt;
*;7&lt;br /&gt;
:Frenzy restores 7 power to you&lt;br /&gt;
*;8&lt;br /&gt;
:Frenzy restores 8 power to you&lt;br /&gt;
*;9&lt;br /&gt;
:Frenzy restores 9 power to you&lt;br /&gt;
*;10&lt;br /&gt;
:Frenzy restores 10 power to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Frenzy gives you +2 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Frenzy gives you +3 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Frenzy gives you +4 absorption of any physical damage for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Frenzy gives you +5 absorption of any physical damage for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Spider Effects&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! Prefix !! Suffix !! Tier 1 !! All Tiers&lt;br /&gt;
|-&lt;br /&gt;
|  || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MOD_SKILL_SPIDER}{0.2}&lt;br /&gt;
*;3&lt;br /&gt;
:{MOD_SKILL_SPIDER}{0.25}&lt;br /&gt;
*;4&lt;br /&gt;
:{MOD_SKILL_SPIDER}{0.3}&lt;br /&gt;
*;5&lt;br /&gt;
:{MOD_SKILL_SPIDER}{0.35}&lt;br /&gt;
*;6&lt;br /&gt;
:{MOD_SKILL_SPIDER}{0.4}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spider Bite deals +40% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Spider Bite deals +60% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Spider Bite deals +80% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Spider Bite deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spider Bite attacks restore 4 health&lt;br /&gt;
*;3&lt;br /&gt;
:Spider Bite attacks restore 6 health&lt;br /&gt;
*;4&lt;br /&gt;
:Spider Bite attacks restore 8 health&lt;br /&gt;
*;5&lt;br /&gt;
:Spider Bite attacks restore 10 health&lt;br /&gt;
*;6&lt;br /&gt;
:Spider Bite attacks restore 12 health&lt;br /&gt;
*;7&lt;br /&gt;
:Spider Bite attacks restore 14 health&lt;br /&gt;
*;8&lt;br /&gt;
:Spider Bite attacks restore 16 health&lt;br /&gt;
*;9&lt;br /&gt;
:Spider Bite attacks restore 18 health&lt;br /&gt;
*;10&lt;br /&gt;
:Spider Bite attacks restore 20 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spider Bite has a 20% chance to deal +110% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Spider Bite has a 20% chance to deal +120% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Spider Bite has a 20% chance to deal +130% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Spider Bite has a 20% chance to deal +140% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Spider Bite has a 20% chance to deal +150% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Spider Bite has a 20% chance to deal +160% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Spider Bite has a 20% chance to deal +170% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Spider Bite has a 25% chance to deal +185% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Spider Bite has a 25% chance to deal +200% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inject Venom deals +20% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Inject Venom deals +30% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Inject Venom deals +40% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Inject Venom deals +50% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Inject Venom deals +60% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Inject Venom deals +70% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Inject Venom deals +80% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Inject Venom deals +90% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Inject Venom deals +100% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inject Venom has a 30% chance to deal +110% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Inject Venom has a 30% chance to deal +120% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Inject Venom has a 30% chance to deal +130% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Inject Venom has a 30% chance to deal +140% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Inject Venom has a 30% chance to deal +150% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Inject Venom has a 30% chance to deal +160% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Inject Venom has a 30% chance to deal +170% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Inject Venom has a 30% chance to deal +185% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Inject Venom has a 30% chance to deal +200% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Inject Venom heals you for 8 health&lt;br /&gt;
*;3&lt;br /&gt;
:Inject Venom heals you for 12 health&lt;br /&gt;
*;4&lt;br /&gt;
:Inject Venom heals you for 16 health&lt;br /&gt;
*;5&lt;br /&gt;
:Inject Venom heals you for 20 health&lt;br /&gt;
*;6&lt;br /&gt;
:Inject Venom heals you for 24 health&lt;br /&gt;
*;7&lt;br /&gt;
:Inject Venom heals you for 28 health&lt;br /&gt;
*;8&lt;br /&gt;
:Inject Venom heals you for 32 health&lt;br /&gt;
*;9&lt;br /&gt;
:Inject Venom heals you for 36 health&lt;br /&gt;
*;10&lt;br /&gt;
:Inject Venom heals you for 40 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Web Trap boosts your movement speed by 3 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Web Trap boosts your movement speed by 4 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Web Trap boosts your movement speed by 5 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Web Trap boosts your movement speed by 6 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tough Grips || Gripjaw restores 5 Armor to you || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Gripjaw restores 10 Armor to you&lt;br /&gt;
*;3&lt;br /&gt;
:Gripjaw restores 15 Armor to you&lt;br /&gt;
*;4&lt;br /&gt;
:Gripjaw restores 20 Armor to you&lt;br /&gt;
*;5&lt;br /&gt;
:Gripjaw restores 25 Armor to you&lt;br /&gt;
*;6&lt;br /&gt;
:Gripjaw restores 30 Armor to you&lt;br /&gt;
*;7&lt;br /&gt;
:Gripjaw restores 35 Armor to you&lt;br /&gt;
*;8&lt;br /&gt;
:Gripjaw restores 40 Armor to you&lt;br /&gt;
*;9&lt;br /&gt;
:Gripjaw restores 45 Armor to you&lt;br /&gt;
*;10&lt;br /&gt;
:Gripjaw restores 50 Armor to you&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Gripjaw attacks deal +8 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Gripjaw attacks deal +12 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Gripjaw attacks deal +16 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Gripjaw attacks deal +20 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Gripjaw attacks deal +24 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Gripjaw attacks deal +28 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Gripjaw attacks deal +32 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Gripjaw attacks deal +36 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Gripjaw attacks deal +40 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Gripjaw has a 30% chance to deal +160% damage&lt;br /&gt;
*;3&lt;br /&gt;
:Gripjaw has a 30% chance to deal +170% damage&lt;br /&gt;
*;4&lt;br /&gt;
:Gripjaw has a 30% chance to deal +180% damage&lt;br /&gt;
*;5&lt;br /&gt;
:Gripjaw has a 30% chance to deal +190% damage&lt;br /&gt;
*;6&lt;br /&gt;
:Gripjaw has a 30% chance to deal +200% damage&lt;br /&gt;
*;7&lt;br /&gt;
:Gripjaw has a 30% chance to deal +210% damage&lt;br /&gt;
*;8&lt;br /&gt;
:Gripjaw has a 30% chance to deal +220% damage&lt;br /&gt;
*;9&lt;br /&gt;
:Gripjaw has a 30% chance to deal +230% damage&lt;br /&gt;
*;10&lt;br /&gt;
:Gripjaw has a 30% chance to deal +240% damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Spider Armoring || Infinite Legs restores 3 Armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Infinite Legs restores 6 Armor&lt;br /&gt;
*;3&lt;br /&gt;
:Infinite Legs restores 10 Armor&lt;br /&gt;
*;4&lt;br /&gt;
:Infinite Legs restores 13 Armor&lt;br /&gt;
*;5&lt;br /&gt;
:Infinite Legs restores 16 Armor&lt;br /&gt;
*;6&lt;br /&gt;
:Infinite Legs restores 20 Armor&lt;br /&gt;
*;7&lt;br /&gt;
:Infinite Legs restores 24 Armor&lt;br /&gt;
*;8&lt;br /&gt;
:Infinite Legs restores 28 Armor&lt;br /&gt;
*;9&lt;br /&gt;
:Infinite Legs restores 32 Armor&lt;br /&gt;
*;10&lt;br /&gt;
:Infinite Legs restores 35 Armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Infinite Legs restores 1 Power || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Infinite Legs restores 2 Power&lt;br /&gt;
*;3&lt;br /&gt;
:Infinite Legs restores 3 Power&lt;br /&gt;
*;4&lt;br /&gt;
:Infinite Legs restores 4 Power&lt;br /&gt;
*;5&lt;br /&gt;
:Infinite Legs restores 5 Power&lt;br /&gt;
*;6&lt;br /&gt;
:Infinite Legs restores 6 Power&lt;br /&gt;
*;7&lt;br /&gt;
:Infinite Legs restores 7 Power&lt;br /&gt;
*;8&lt;br /&gt;
:Infinite Legs restores 8 Power&lt;br /&gt;
*;9&lt;br /&gt;
:Infinite Legs restores 9 Power&lt;br /&gt;
*;10&lt;br /&gt;
:Infinite Legs restores 10 Power&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Infinite Legs deals +5 damage&lt;br /&gt;
*;3&lt;br /&gt;
:Infinite Legs deals +7 damage&lt;br /&gt;
*;4&lt;br /&gt;
:Infinite Legs deals +10 damage&lt;br /&gt;
*;5&lt;br /&gt;
:Infinite Legs deals +13 damage&lt;br /&gt;
*;6&lt;br /&gt;
:Infinite Legs deals +15 damage&lt;br /&gt;
*;7&lt;br /&gt;
:Infinite Legs deals +17 damage&lt;br /&gt;
*;8&lt;br /&gt;
:Infinite Legs deals +20 damage&lt;br /&gt;
*;9&lt;br /&gt;
:Infinite Legs deals +23 damage&lt;br /&gt;
*;10&lt;br /&gt;
:Infinite Legs deals +25 damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Incubated Spiders have +12 health&lt;br /&gt;
*;3&lt;br /&gt;
:Incubated Spiders have +18 health&lt;br /&gt;
*;4&lt;br /&gt;
:Incubated Spiders have +24 health&lt;br /&gt;
*;5&lt;br /&gt;
:Incubated Spiders have +30 health&lt;br /&gt;
*;6&lt;br /&gt;
:Incubated Spiders have +36 health&lt;br /&gt;
*;7&lt;br /&gt;
:Incubated Spiders have +42 health&lt;br /&gt;
*;8&lt;br /&gt;
:Incubated Spiders have +48 health&lt;br /&gt;
*;9&lt;br /&gt;
:Incubated Spiders have +54 health&lt;br /&gt;
*;10&lt;br /&gt;
:Incubated Spiders have +60 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Incubated Spiders have +10 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Incubated Spiders have +15 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Incubated Spiders have +20 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Incubated Spiders have +25 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Incubated Spiders have +30 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Incubated Spiders have +35 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Incubated Spiders have +40 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Incubated Spiders have +45 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Incubated Spiders have +50 armor&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Incubated Spiders deal +2 direct damage with each attack&lt;br /&gt;
*;3&lt;br /&gt;
:Incubated Spiders deal +3 direct damage with each attack&lt;br /&gt;
*;4&lt;br /&gt;
:Incubated Spiders deal +4 direct damage with each attack&lt;br /&gt;
*;5&lt;br /&gt;
:Incubated Spiders deal +5 direct damage with each attack&lt;br /&gt;
*;6&lt;br /&gt;
:Incubated Spiders deal +6 direct damage with each attack&lt;br /&gt;
*;7&lt;br /&gt;
:Incubated Spiders deal +7 direct damage with each attack&lt;br /&gt;
*;8&lt;br /&gt;
:Incubated Spiders deal +8 direct damage with each attack&lt;br /&gt;
*;9&lt;br /&gt;
:Incubated Spiders deal +9 direct damage with each attack&lt;br /&gt;
*;10&lt;br /&gt;
:Incubated Spiders deal +10 direct damage with each attack&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_ACID}{2}{Spider}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_ACID}{3}{Spider}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_ACID}{4}{Spider}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_ACID}{5}{Spider}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_ACID}{6}{Spider}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_ACID}{7}{Spider}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_ACID}{8}{Spider}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_ACID}{9}{Spider}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_ACID}{10}{Spider}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:{MITIGATION_POISON}{2}{Spider}&lt;br /&gt;
*;3&lt;br /&gt;
:{MITIGATION_POISON}{3}{Spider}&lt;br /&gt;
*;4&lt;br /&gt;
:{MITIGATION_POISON}{4}{Spider}&lt;br /&gt;
*;5&lt;br /&gt;
:{MITIGATION_POISON}{5}{Spider}&lt;br /&gt;
*;6&lt;br /&gt;
:{MITIGATION_POISON}{6}{Spider}&lt;br /&gt;
*;7&lt;br /&gt;
:{MITIGATION_POISON}{7}{Spider}&lt;br /&gt;
*;8&lt;br /&gt;
:{MITIGATION_POISON}{8}{Spider}&lt;br /&gt;
*;9&lt;br /&gt;
:{MITIGATION_POISON}{9}{Spider}&lt;br /&gt;
*;10&lt;br /&gt;
:{MITIGATION_POISON}{10}{Spider}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Spit Acid deals +8 armor damage&lt;br /&gt;
*;3&lt;br /&gt;
:Spit Acid deals +12 armor damage&lt;br /&gt;
*;4&lt;br /&gt;
:Spit Acid deals +16 armor damage&lt;br /&gt;
*;5&lt;br /&gt;
:Spit Acid deals +20 armor damage&lt;br /&gt;
*;6&lt;br /&gt;
:Spit Acid deals +24 armor damage&lt;br /&gt;
*;7&lt;br /&gt;
:Spit Acid deals +28 armor damage&lt;br /&gt;
*;8&lt;br /&gt;
:Spit Acid deals +32 armor damage&lt;br /&gt;
*;9&lt;br /&gt;
:Spit Acid deals +36 armor damage&lt;br /&gt;
*;10&lt;br /&gt;
:Spit Acid deals +40 armor damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Terrifying Speed || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Terrifying Bite boosts sprint speed by 2 for 10 seconds&lt;br /&gt;
*;3&lt;br /&gt;
:Terrifying Bite boosts sprint speed by 3 for 10 seconds&lt;br /&gt;
*;4&lt;br /&gt;
:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds&lt;br /&gt;
*;5&lt;br /&gt;
:Terrifying Bite boosts sprint speed by 4 for 10 seconds&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Terrifying Bite deals +3 direct health damage || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Terrifying Bite deals +6 direct health damage&lt;br /&gt;
*;3&lt;br /&gt;
:Terrifying Bite deals +9 direct health damage&lt;br /&gt;
*;4&lt;br /&gt;
:Terrifying Bite deals +12 direct health damage&lt;br /&gt;
*;5&lt;br /&gt;
:Terrifying Bite deals +15 direct health damage&lt;br /&gt;
*;6&lt;br /&gt;
:Terrifying Bite deals +18 direct health damage&lt;br /&gt;
*;7&lt;br /&gt;
:Terrifying Bite deals +21 direct health damage&lt;br /&gt;
*;8&lt;br /&gt;
:Terrifying Bite deals +24 direct health damage&lt;br /&gt;
*;9&lt;br /&gt;
:Terrifying Bite deals +27 direct health damage&lt;br /&gt;
*;10&lt;br /&gt;
:Terrifying Bite deals +30 direct health damage&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Healthy Gaits || Scuttling Gait heals you for 20 health || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Scuttling Gait heals you for 40 health&lt;br /&gt;
*;3&lt;br /&gt;
:Scuttling Gait heals you for 60 health&lt;br /&gt;
*;4&lt;br /&gt;
:Scuttling Gait heals you for 80 health&lt;br /&gt;
*;5&lt;br /&gt;
:Scuttling Gait heals you for 100 health&lt;br /&gt;
*;6&lt;br /&gt;
:Scuttling Gait heals you for 120 health&lt;br /&gt;
*;7&lt;br /&gt;
:Scuttling Gait heals you for 140 health&lt;br /&gt;
*;8&lt;br /&gt;
:Scuttling Gait heals you for 160 health&lt;br /&gt;
*;9&lt;br /&gt;
:Scuttling Gait heals you for 180 health&lt;br /&gt;
*;10&lt;br /&gt;
:Scuttling Gait heals you for 200 health&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|  || of Tough Gaits || Scuttling Gait restores 20 armor || {{Spoiler|&lt;br /&gt;
*;2&lt;br /&gt;
:Scuttling Gait restores 40 armor&lt;br /&gt;
*;3&lt;br /&gt;
:Scuttling Gait restores 60 armor&lt;br /&gt;
*;4&lt;br /&gt;
:Scuttling Gait restores 80 armor&lt;br /&gt;
*;5&lt;br /&gt;
:Scuttling Gait restores 100 armor&lt;br /&gt;
*;6&lt;br /&gt;
:Scuttling Gait restores 120 armor&lt;br /&gt;
*;7&lt;br /&gt;
:Scuttling Gait restores 140 armor&lt;br /&gt;
*;8&lt;br /&gt;
:Scuttling Gait restores 160 armor&lt;br /&gt;
*;9&lt;br /&gt;
:Scuttling Gait restores 180 armor&lt;br /&gt;
*;10&lt;br /&gt;
:Scuttling Gait restores 200 armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=7372</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=7372"/>
		<updated>2015-08-23T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Battle Chemistry (skill).jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
}}&lt;br /&gt;
Using various secondary skills, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; creates explosive concoctions as well as mutagenic injectors to improve you abilities and lay waste to groups. It is also one of the costliest skills in the game, with [[Fire Magic]] close behind.&lt;br /&gt;
&lt;br /&gt;
The skill gives access to [[Golems]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* {{belt|Lucky Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{belt|Lucky Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 3 additional levels from the following rewards:&lt;br /&gt;
* Pathology 30&lt;br /&gt;
* Alchemy 25&lt;br /&gt;
* Alchemy 45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&amp;lt;!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --&amp;gt;&lt;br /&gt;
{{:Battle Chemistry Abilities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sigil_Scripting&amp;diff=7371</id>
		<title>Sigil Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sigil_Scripting&amp;diff=7371"/>
		<updated>2015-08-23T17:44:31Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Sigil Scripting (skill).jpg|thumb|right|200px|An Acid Sigil in the Serbule Sewers, likely left behind by Sir Arif.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using magical inks and arcane rituals to create areas of power.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sigil Scripting&#039;&#039;&#039; is a kind of arcane trap-making skill taught by [[Sir Arif]] once you have 20 Calligraphy. The skill also includes some utility and beneficial symbols (also refered as &amp;quot;runes&amp;quot;) such as one that knocks back enemies, and a restorative rune that heals nearby allies.&lt;br /&gt;
&lt;br /&gt;
All symbols (also refered as &amp;quot;runes&amp;quot; and &amp;quot;sigils&amp;quot;) appear to require one of various types of Inks sold by [[Sir Arif]].&lt;br /&gt;
&lt;br /&gt;
Sigil Scripting also involves etching runes into [[gems]], in order to attune crafted equipment to a particular skill. Such recipes are sold by [[Preta]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All the following Sigils consume one type of ink, in addition to the Power cost and a Reuse time.&lt;br /&gt;
&lt;br /&gt;
; Damaging &amp;amp; Combat Oriented Sigils&lt;br /&gt;
: &#039;&#039;&#039;Acid Sigil&#039;&#039;&#039; (flings armor-destroying acid at targets, lasts 60 seconds)&lt;br /&gt;
: &#039;&#039;&#039;Explosion Sigil&#039;&#039;&#039; (explodes when an enemy gets near)&lt;br /&gt;
: &#039;&#039;&#039;Electricity Sigil&#039;&#039;&#039; (shocks any creature that gets too close, lasts 60 seconds)&lt;br /&gt;
&lt;br /&gt;
; Utility Sigils&lt;br /&gt;
: &#039;&#039;&#039;Repulsion Barrier&#039;&#039;&#039; (knocks back enemies that enter it, lasts 30 seconds)&lt;br /&gt;
: &#039;&#039;&#039;Restorative Sigil&#039;&#039;&#039; (heals nearby allies when danger is nearby, lasts 60 seconds)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{:Sigil Scripting Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Sigil Scripting Recipes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This skill is sort of in a weird place. It&#039;s not actually a combat skill, but its primary use is in combat. Sort of like Spore Bombs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sigil_Scripting&amp;diff=7370</id>
		<title>Sigil Scripting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sigil_Scripting&amp;diff=7370"/>
		<updated>2015-08-23T17:43:51Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Removed combat skills tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Sigil Scripting (skill).jpg|thumb|right|200px|An Acid Sigil in the Serbule Sewers, likely left behind by Sir Arif.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using magical inks and arcane rituals to create areas of power.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sigil Scripting&#039;&#039;&#039; is a kind of arcane trap-making skill taught by [[Sir Arif]] once you have 20 Calligraphy. The skill also includes some utility and beneficial symbols (also refered as &amp;quot;runes&amp;quot;) such as one that knocks back enemies, and a restorative rune that heals nearby allies.&lt;br /&gt;
&lt;br /&gt;
All symbols (also refered as &amp;quot;runes&amp;quot; and &amp;quot;sigils&amp;quot;) appear to require one of various types of Inks sold by [[Sir Arif]].&lt;br /&gt;
&lt;br /&gt;
Sigil Scripting also involves etching runes into [[gems]], in order to attune crafted equipment to a particular skill. Such recipes are sold by [[Preta]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All the following Sigils consume one type of ink, in addition to the Power cost and a Reuse time.&lt;br /&gt;
&lt;br /&gt;
; Damaging &amp;amp; Combat Oriented Sigils&lt;br /&gt;
: &#039;&#039;&#039;Acid Sigil&#039;&#039;&#039; (flings armor-destroying acid at targets, lasts 60 seconds)&lt;br /&gt;
: &#039;&#039;&#039;Explosion Sigil&#039;&#039;&#039; (explodes when an enemy gets near)&lt;br /&gt;
: &#039;&#039;&#039;Electricity Sigil&#039;&#039;&#039; (shocks any creature that gets too close, lasts 60 seconds)&lt;br /&gt;
&lt;br /&gt;
; Utility Sigils&lt;br /&gt;
: &#039;&#039;&#039;Repulsion Barrier&#039;&#039;&#039; (knocks back enemies that enter it, lasts 30 seconds)&lt;br /&gt;
: &#039;&#039;&#039;Restorative Sigil&#039;&#039;&#039; (heals nearby allies when danger is nearby, lasts 60 seconds)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{:Sigil Scripting Abilities}}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Sigil Scripting Recipes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This skill is sort of in a weird place. It&#039;s not actually a combat skill, but its primary use is in combat. Sort of like Spore Bombs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spy_Portal&amp;diff=7369</id>
		<title>Spy Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spy_Portal&amp;diff=7369"/>
		<updated>2015-08-23T16:17:36Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| type   = Construct&lt;br /&gt;
| armor  = 21&lt;br /&gt;
| health = 30&lt;br /&gt;
| rage   = 120&lt;br /&gt;
| effective = Piercing (very), Nature (very), Darkness (very)&lt;br /&gt;
| immune = Crushing, Slashing, Fire, Cold, Psychic, Poison, Electricity, Acid, Trauma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy Portals&#039;&#039;&#039; are [[Winter Court]] detection constructs that patrol and guard the halls of the [[Winter Nexus]] and the [[Animal Nexus]].  If they spot an intruder, they attract other creatures. Their corpse disappears as soon as they die.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Winter Nexus]] &amp;amp; [[Animal Nexus]]&lt;br /&gt;
: Found patrolling the hallways.&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
* Ranged Electricity Damage&lt;br /&gt;
* [[Image:Rage-icon-20px.gif|Rage]] Heavy Ranged Electricity Damage&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Level: ?&lt;br /&gt;
* Skin: None&lt;br /&gt;
* Meat: None&lt;br /&gt;
* Skull: None&lt;br /&gt;
==Reported Loot==&lt;br /&gt;
* No Loot&lt;br /&gt;
&lt;br /&gt;
==Phrases==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Work harder, not smarter! The Queen demands it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen Sees All. *your name*, we know what you did. Report for torture.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen has announced she will choose a new consort soon! Applications for Prince of Pain are open now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4,195,103 Summer and Autumn Fae remain free across 207 worlds. Work harder!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Report aberrations to your nearest torturer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intruders have been detected in sector U39; connection &amp;quot;Sun Vale&amp;quot;; coastal island. Kill intruders on sight!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal Nexus Creatures]][[Category:Winter Nexus Creatures]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Textile_Creation&amp;diff=7363</id>
		<title>Textile Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Textile_Creation&amp;diff=7363"/>
		<updated>2015-08-22T20:54:34Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Textile Creation&#039;&#039;&#039; is the craft that produces cloth fabrics for use in [[tailoring]]. It makes use mainly of cotton.&lt;br /&gt;
&lt;br /&gt;
[[George Madler]] teaches the basics of the craft for 200 councils (ie. gold).&lt;br /&gt;
&lt;br /&gt;
Note that the &#039;&#039;&#039;Cotton Gin&#039;&#039;&#039; is currently represented by the &#039;&#039;sword rack&#039;&#039; near George!&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Bonus !! Skill !!| &lt;br /&gt;
|-&lt;br /&gt;
|20 || +1 to || Skinning&lt;br /&gt;
|-&lt;br /&gt;
|30 || +1 to || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|40 || +1 to || Leatherworking&lt;br /&gt;
|-&lt;br /&gt;
|50 || +1 to || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 6 additional levels from the following rewards:&lt;br /&gt;
* Tanning 10&lt;br /&gt;
* Tanning 30&lt;br /&gt;
* Tailoring 10&lt;br /&gt;
* Tailoring 50&lt;br /&gt;
* Dye Making 20&lt;br /&gt;
* Dye Making 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Textile Creation Recipes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Geology&amp;diff=7362</id>
		<title>Geology</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Geology&amp;diff=7362"/>
		<updated>2015-08-22T20:46:16Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Geology (skill).jpg|thumb|right|242px|Bloodstone, Blue Spinel, Lapis Lazuli, Aquamarine and Fluorite]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Digging crystals out of the ground, and knowing what they do&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Geology&#039;&#039;&#039; allows the collection of gems which are used for crafting and the [[teleportation]] skill. In order to raise this skill a player must first obtain the associated [[Surveying]] skill from [[Joeh]], and use a &#039;&#039;&#039;Crystal Survey&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A mineral survey of a given tier leads to a gem from that tier. Some gems are less common than others, for example Obsidians are not as common when making Blue Mineral Surveys.&lt;br /&gt;
&lt;br /&gt;
Blue Crystal Surveys leading to Amethysts are quite popular due to their use in [[Teleportation]].&lt;br /&gt;
&lt;br /&gt;
===Gem Tiers===&lt;br /&gt;
{{:Gems}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 2 additional levels from the following rewards:&lt;br /&gt;
* Mining 50&lt;br /&gt;
* Foraging 50&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Geology Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Geology Recipes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
* [[Surveying]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Tailoring&amp;diff=7361</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Tailoring&amp;diff=7361"/>
		<updated>2015-08-22T20:44:50Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: added bonus sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tailoring (skill).jpg|thumb|right|300px|]]&lt;br /&gt;
&amp;lt;!--{{Quote|&lt;br /&gt;
The ingame description goes in here. Adds a bit of flavor to the article as well.&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tailoring&#039;&#039;&#039; is the craft that turns cotton fabrics from [[Textile Creation]] into cloth equipment (currently only pants and shirts).&lt;br /&gt;
&lt;br /&gt;
Tailoring recipes are sold by [[Thimble Pete]] in [[Hogan&#039;s Keep]] and [[Gurki]] in the [[Kur Mountains]].&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
* [[Textile Creation]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&amp;lt;!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --&amp;gt;&lt;br /&gt;
{{:Tailoring Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 6 additional levels from the following rewards:&lt;br /&gt;
* Tanning 40&lt;br /&gt;
* Leatherworking 30&lt;br /&gt;
* Leatherworking 45&lt;br /&gt;
* Textiles 30&lt;br /&gt;
* Textiles 50&lt;br /&gt;
* Toolcrafting 45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Tailoring Recipes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=7360</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=7360"/>
		<updated>2015-08-22T20:42:57Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: added bonus sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tanning (skill).jpg|thumb|right|300px|The tanning rack is also used for leathercrafting.]]&lt;br /&gt;
&#039;&#039;&#039;Leatherworking&#039;&#039;&#039; is a craft that uses leather bits produced by [[tanning]] and creates usable leather clothing.&lt;br /&gt;
&lt;br /&gt;
Recipes can be bought from [[Kleave]] in [[Eltibule Keep]]. The tanning station nearby can also be used for &lt;br /&gt;
&lt;br /&gt;
:To learn leatherworking, raise favor with Kleave to &amp;quot;friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Related Skills==&lt;br /&gt;
* [[Tanning]]&lt;br /&gt;
* [[Skinning]]&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Leatherworking Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 7 additional levels from the following rewards:&lt;br /&gt;
* Skinning 20&lt;br /&gt;
* Tanning 50&lt;br /&gt;
* Sigil Scripting 40&lt;br /&gt;
* Blacksmithing 25&lt;br /&gt;
* Textiles 40&lt;br /&gt;
* Tailoring 20&lt;br /&gt;
* Tailoring 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&amp;lt;!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --&amp;gt;&lt;br /&gt;
{{:Leatherworking Recipes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=7359</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=7359"/>
		<updated>2015-08-22T20:40:32Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: added bonus sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Battle Chemistry (skill).jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
}}&lt;br /&gt;
Using various secondary skills, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; creates explosive concoctions as well as mutagenic injectors to improve you abilities and lay waste to groups. It is also one of the costliest skills in the game, with [[Fire Magic]] close behind.&lt;br /&gt;
&lt;br /&gt;
The skill gives access to [[Golems]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* {{belt|Lucky Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{belt|Lucky Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{belt|Lucky Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources=&lt;br /&gt;
You can get 3 additional levels from the following rewards:&lt;br /&gt;
* Pathology 30&lt;br /&gt;
* Alchemy 25&lt;br /&gt;
* Alchemy 45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&amp;lt;!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future --&amp;gt;&lt;br /&gt;
{{:Battle Chemistry Abilities}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=7358</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=7358"/>
		<updated>2015-08-22T20:39:29Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: added bonus sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Carpentry (skill).jpg|thumb|right|300px|A carpenter hard at work.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carpentry&#039;&#039;&#039; is the skill of wood working, it is used to craft chairs and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a &#039;&#039;&#039;Handsaw&#039;&#039;&#039; from a vendor such as [[Therese]] in Serbule town.&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
[[Jara]] teaches Carpentry after you finish &#039;&#039;&#039;The Bear in There&#039;&#039;&#039; for her.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:Carpentry Recipes}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources=&lt;br /&gt;
You can get 8 additional levels from the following rewards:&lt;br /&gt;
* Fletching 25&lt;br /&gt;
* Sigil Scripting 20&lt;br /&gt;
* Blacksmithing 45&lt;br /&gt;
* Hammer 11&lt;br /&gt;
* Hammer 41&lt;br /&gt;
* Anatomy Plants 10&lt;br /&gt;
* Anatomy Plants 50&lt;br /&gt;
* Toolcrafting 30&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Bonus !! Skill !! |&lt;br /&gt;
|-&lt;br /&gt;
|20 || +1 to || Foraging&lt;br /&gt;
|-&lt;br /&gt;
|40 || +1 to || Artistry&lt;br /&gt;
|-&lt;br /&gt;
|50 || +1 to|| Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=7357</id>
		<title>Toolcrafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=7357"/>
		<updated>2015-08-22T20:36:15Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: adding bonus levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Toolcrafting&#039;&#039;&#039; ...&lt;br /&gt;
&lt;br /&gt;
To get started you&#039;ll need [[Goblinese]] 50 to talk to [[Yogzi]], as well as 20 in [[blacksmithing]] and [[carpentry]].&lt;br /&gt;
&lt;br /&gt;
The skill is used to:&lt;br /&gt;
* Craft Decent/Nice/Quality Snail armor. Recipes sold by Sie Antry.&lt;br /&gt;
* Craft Decent/Nice/Quality Cow armor. Recipes sold by Yogzi.&lt;br /&gt;
* Make a single-skill [[Belt]].&lt;br /&gt;
* Make better [[Skinning]] and [[Butchering]] knives.&lt;br /&gt;
* Make better Autopsy kits.&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
You can get 1 additional level in Toolcrafting from the following rewards:&lt;br /&gt;
* Hammer 31&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Toolcrafting Recipes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Yalox&amp;diff=7333</id>
		<title>Yalox</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Yalox&amp;diff=7333"/>
		<updated>2015-08-21T02:44:00Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: /* Hang Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Yalox.jpg|thumb|right|300px|It&#039;s writhing.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
You try, but you cannot stop my pain! Why do you try?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yalox&#039;&#039;&#039; is a sentient [[Nightmare Creature]] in the [[Goblin Dungeon]]. It&#039;s in constant pain...so naturally it specializes in healing.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Goblin Dungeon]]&lt;br /&gt;
: To the left of [[The Fog]]&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes First Aid Kits&lt;br /&gt;
* Likes Drugs&lt;br /&gt;
* Likes Garnets&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[First Aid]]&lt;br /&gt;
: &#039;&#039;Vile Recuperation&#039;&#039;, &#039;&#039;Vile Recuperation 2&#039;&#039;, &#039;&#039;Vile Recuperation 3&#039;&#039;&lt;br /&gt;
: &#039;&#039;Field Surgery&#039;&#039;, &#039;&#039;Field Surgery 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Battle Chemistry]]&lt;br /&gt;
: &#039;&#039;Mutation: Stretchy Spine&#039;&#039;, &#039;&#039;Mutation: Stretchy Spine 2&#039;&#039;, &#039;&#039;Mutation: Stretchy Spine 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
{{:Bartering:Yalox}}&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Howl in commiseration (6hr)&lt;br /&gt;
: Yalox said, &amp;quot;Yes! Is your throat aching? Mine toooo. It is glorious! But there is a poultice to fix sore throats. Let me teach you&amp;quot;&lt;br /&gt;
:20 favor with Yalox&lt;br /&gt;
:200 First Aid XP&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Goblin Dungeon NPCs]][[Category:Aberration]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Bartering]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Preta&amp;diff=7101</id>
		<title>Preta</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Preta&amp;diff=7101"/>
		<updated>2015-08-18T00:12:33Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: /* Small Talk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Preta.jpg|thumb|right|300px|She is fussing over papers covered in weird runes.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
I kind of like the manual labor part of writing books. I&#039;ve never done this before, I&#039;ve always just dictated. It&#039;s kind of fun!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Preta&#039;&#039;&#039; is a [[Summer Court]] fairy living at the base of the giant tree in [[Sun Vale]]. She specializes in sigils and runes.  When she lived in the fae realm, Preta ran a library that cataloged the [[Words of Power]] of her realm. She is afraid of the torture cells her kin resurrect in when killed.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Inside the base of the giant tree.&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Recipes&lt;br /&gt;
* Scrolls&lt;br /&gt;
* Books&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Comfortable || 5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Ink &lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Advanced Ink &lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert Ink &lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Inkstone &lt;br /&gt;
 | icon = icecore&lt;br /&gt;
 | cost = 375 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Dye Pot &lt;br /&gt;
 | icon = dyepot&lt;br /&gt;
 | cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Ink Remover &lt;br /&gt;
 | icon = ink&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Blank Book &lt;br /&gt;
 | icon = book&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Parchment &lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Parchment &lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Parchment &lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Expert&#039;s Parchment &lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Master Parchment &lt;br /&gt;
 | icon = parchment&lt;br /&gt;
 | cost = ?? gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Odd Scrolls&lt;br /&gt;
* Likes Gems and Crystals {{Hint|Winterprize +13, Amethyst +6}}&lt;br /&gt;
* Dislikes Fae Felt&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Preta Wants a Gem Crusher&#039;&#039;&#039; : Obtain Gem Crusher.&lt;br /&gt;
* &#039;&#039;&#039;Powdered Mammal&#039;&#039;&#039; : Obtain 5 Powdered Mammal. {{Hint|Drops occasionally from Biting Vines.}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Sigil Scripting]] Abilities&lt;br /&gt;
: &#039;&#039;Explosion Sigil 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Sigil Scripting]] Recipes - at &#039;&#039;&#039;Like Family&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Recipe: Cow Inscription&#039;&#039; (Req. 25)&lt;br /&gt;
: &#039;&#039;Recipe: Deer Inscription&#039;&#039; (Req. 25)&lt;br /&gt;
: &#039;&#039;Recipe: Pig Inscription&#039;&#039; (Req. 25)&lt;br /&gt;
: &#039;&#039;Recipe: Spider Inscription&#039;&#039; (Req. 25)&lt;br /&gt;
: &#039;&#039;Recipe: First Aid Inscription&#039;&#039; (Req. 25)&lt;br /&gt;
: &#039;&#039;Recipe: Armor Patching Inscription&#039;&#039; (Req. 25)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Fey]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File_talk:Serbule_annotated.jpg&amp;diff=7084</id>
		<title>File talk:Serbule annotated.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File_talk:Serbule_annotated.jpg&amp;diff=7084"/>
		<updated>2015-08-17T03:26:09Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;the dungeon next to Leonard is Borghild&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the dungeon next to Leonard is Borghild&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=7061</id>
		<title>Toolcrafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=7061"/>
		<updated>2015-08-15T14:52:37Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Toolcrafting missing skill tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Toolcrafting&#039;&#039;&#039; ...&lt;br /&gt;
&lt;br /&gt;
To get started you&#039;ll need [[Goblinese]] 50 to talk to [[Yogzi]], as well as 20 in [[blacksmithing]] and [[carpentry]].&lt;br /&gt;
&lt;br /&gt;
The skill is used to:&lt;br /&gt;
* Craft Decent/Nice/Quality Snail armor. Recipes sold by Sie Antry.&lt;br /&gt;
* Craft Decent/Nice/Quality Cow armor. Recipes sold by Yogzi.&lt;br /&gt;
* Make a single-skill [[Belt]].&lt;br /&gt;
* Make better [[Skinning]] and [[Butchering]] knives.&lt;br /&gt;
* Make better Autopsy kits.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{:Toolcrafting Recipes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Performance&amp;diff=7060</id>
		<title>Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Performance&amp;diff=7060"/>
		<updated>2015-08-15T13:16:52Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: /* Wind Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039; was added April 12,2015 to cover subskills related to playing different instruments (at the moment). Playing music will give others around you a buff depending on your skill at the instrument and how long you play that will boost combat and crafting xp, as well as providing a chance at extra rewards while gardening.&lt;br /&gt;
&lt;br /&gt;
==Learn from==&lt;br /&gt;
Equipping an instrument will give you the first level needed to start playing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I am copying the ability lists for the 3 sub skills here but they can be moved to their own section if it is better. Hints as to where to get the various instruments might be good as well--&amp;gt;&lt;br /&gt;
==Percussion==&lt;br /&gt;
&amp;lt;!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015&lt;br /&gt;
This data does not have info on where the abilities are learned so that is needed to be filled in --&amp;gt;&lt;br /&gt;
 {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! Effect !! Gear Required &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drum 1 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Drum 2 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Drum 3 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drum 4 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Drum 5 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Drum 6 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum,&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dulcimer1 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dulcimer2 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dulcimer3 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dulcimer4 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dulcimer5 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dulcimer6 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer,  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the end of the auto generated content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&amp;lt;!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015&lt;br /&gt;
This data does not have info on where the abilities are learned so that is needed to be filled in --&amp;gt;&lt;br /&gt;
 {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! Effect !! Gear Required &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lute 1 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lute 2 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lute 3 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Lute 4 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Lute 5 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Lute 6 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the end of the auto generated content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wind Abilities==&lt;br /&gt;
&amp;lt;!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015&lt;br /&gt;
This data does not have info on where the abilities are learned so that is needed to be filled in --&amp;gt;&lt;br /&gt;
 {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! Effect !! Gear Required &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ocarina 1 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ocarina 2 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ocarina 3 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Ocarina 4 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Ocarina 5 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Ocarina 6 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina,&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Tuba1 || Play a tuba or similar brass instrument. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Tuba, &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tuba2 || Play a tuba or similar brass instrument. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Tuba, &lt;br /&gt;
|-&lt;br /&gt;
| 14 || Tuba3 || Play a tuba or similar brass instrument. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Tuba, &lt;br /&gt;
|-&lt;br /&gt;
| 16 || Tuba4 || Play a tuba or similar brass instrument. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Tuba, &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Tuba5 || Play a tuba or similar brass instrument. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Tuba, &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Tuba6 || Play a tuba or similar brass instrument. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Tuba,  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the end of the auto generated content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Performance&amp;diff=7059</id>
		<title>Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Performance&amp;diff=7059"/>
		<updated>2015-08-15T13:15:31Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: /* Percussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
This umbrella skill represents your ability to entertain with performances of music, acrobatics, dance, art, recitals, and so on&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039; was added April 12,2015 to cover subskills related to playing different instruments (at the moment). Playing music will give others around you a buff depending on your skill at the instrument and how long you play that will boost combat and crafting xp, as well as providing a chance at extra rewards while gardening.&lt;br /&gt;
&lt;br /&gt;
==Learn from==&lt;br /&gt;
Equipping an instrument will give you the first level needed to start playing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I am copying the ability lists for the 3 sub skills here but they can be moved to their own section if it is better. Hints as to where to get the various instruments might be good as well--&amp;gt;&lt;br /&gt;
==Percussion==&lt;br /&gt;
&amp;lt;!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015&lt;br /&gt;
This data does not have info on where the abilities are learned so that is needed to be filled in --&amp;gt;&lt;br /&gt;
 {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! Effect !! Gear Required &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Drum 1 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Drum 2 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Drum 3 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drum 4 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Drum 5 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum, &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Drum 6 || Play a hand drum. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Drum,&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dulcimer1 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Dulcimer2 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 14 || Dulcimer3 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 16 || Dulcimer4 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Dulcimer5 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer, &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Dulcimer6 || Play a hammered dulcimer. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Dulcimer,  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the end of the auto generated content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strings==&lt;br /&gt;
&amp;lt;!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015&lt;br /&gt;
This data does not have info on where the abilities are learned so that is needed to be filled in --&amp;gt;&lt;br /&gt;
 {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! Effect !! Gear Required &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lute 1 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lute 2 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lute 3 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Lute 4 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Lute 5 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Lute 6 || Play a lute. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Lute, &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the end of the auto generated content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wind Abilities==&lt;br /&gt;
&amp;lt;!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015&lt;br /&gt;
This data does not have info on where the abilities are learned so that is needed to be filled in --&amp;gt;&lt;br /&gt;
 {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! Effect !! Gear Required &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ocarina 1 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ocarina 2 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ocarina 3 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Ocarina 4 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Ocarina 5 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Ocarina 6 || Play an ocarina. ||  || &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Power:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Reuse:&amp;lt;/b&amp;gt; 3 || Ocarina, &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- This is the end of the auto generated content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride/Level_Up_Rewards&amp;diff=7058</id>
		<title>Civic Pride/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride/Level_Up_Rewards&amp;diff=7058"/>
		<updated>2015-08-15T13:11:22Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT}}&lt;br /&gt;
! Level !! Bonus !! Skill !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || +0.01 || NPC Favor From Hangouts &lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 || Max Pins Per Area&lt;br /&gt;
|- &lt;br /&gt;
| 5 || -0.01 || NPC Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +0.02 || NPC Max Sale Value&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +0.01 || NPC Favor from Gifts&lt;br /&gt;
|- &lt;br /&gt;
| 11 || +0.01 || NPC Favor from Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 15 || -0.01 || NPC Training Costs&lt;br /&gt;
|- &lt;br /&gt;
| 17 || +0.02 || NPC Max Sale Value&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +1 || Max Map Pins&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +0.01 || Favor From Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 21 || +0.01 || Favor From Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 25 || -0.01 || Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 27 || +0.02 || Max Sale Value &lt;br /&gt;
|-&lt;br /&gt;
| 28 || +1 || Max Map Pins&lt;br /&gt;
|-&lt;br /&gt;
| 30 || +0.01 || Favor From Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 31 || +0.01 || Favor From Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 35 || -0.01 || Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 37 || +0.02 || Max Sale Value&lt;br /&gt;
|-&lt;br /&gt;
| 40 || +0.01 || Favor from Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 41 || +0.01 || Favor From Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 42 || +1 || Max Map Pins &lt;br /&gt;
|-&lt;br /&gt;
| 45 || -0.01 || Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 47 || +0.02 || Max Sale Value &lt;br /&gt;
|-&lt;br /&gt;
| 50 || +0.01 || Favor From Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 51 || +0.01 || Favor from Hangouts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Up Rewards]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride/Level_Up_Rewards&amp;diff=7057</id>
		<title>Civic Pride/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride/Level_Up_Rewards&amp;diff=7057"/>
		<updated>2015-08-15T13:10:13Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Created page with &amp;quot;{| {{STDT}} ! Level !! Bonus !! Skill !! | |- | 1 || +0..01 || NPC Favor From Hangouts  |- | 4 || +1 || Max Pins Per Area | -  | 5 || -0.01 || NPC Training Costs |- | 7 || +0....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT}}&lt;br /&gt;
! Level !! Bonus !! Skill !! |&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +0..01 || NPC Favor From Hangouts &lt;br /&gt;
|-&lt;br /&gt;
| 4 || +1 || Max Pins Per Area&lt;br /&gt;
| - &lt;br /&gt;
| 5 || -0.01 || NPC Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +0.02 || NPC Max Sale Value&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +0.01 || NPC Favor from Gifts&lt;br /&gt;
| - &lt;br /&gt;
| 11 || +0.01 || NPC Favor from Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 15 || -0.01 || NPC Training Costs&lt;br /&gt;
|- &lt;br /&gt;
| 17 || +0.02 || NPC Max Sale Value&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +1 || Max Map Pins&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +0.01 || Favor From Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 21 || +0.01 || Favor From Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 25 || -0.01 || Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 27 || +0.02 || Max Sale Value &lt;br /&gt;
|-&lt;br /&gt;
| 28 || +1 || Max Map Pins&lt;br /&gt;
|-&lt;br /&gt;
| 30 || +0.01 || Favor From Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 31 || +0.01 || Favor From Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 35 || -0.01 || Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 37 || +0.02 || Max Sale Value&lt;br /&gt;
|-&lt;br /&gt;
| 40 || +0.01 || Favor from Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 41 || +0.01 || Favor From Hangouts&lt;br /&gt;
|-&lt;br /&gt;
| 42 || +1 || Max Map Pins &lt;br /&gt;
|-&lt;br /&gt;
| 45 || -0.01 || Training Costs&lt;br /&gt;
|-&lt;br /&gt;
| 47 || +0.02 || Max Sale Value &lt;br /&gt;
|-&lt;br /&gt;
| 50 || +0.01 || Favor From Gifts&lt;br /&gt;
|-&lt;br /&gt;
| 51 || +0.01 || Favor from Hangouts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Up Rewards]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=7056</id>
		<title>Civic Pride</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Civic_Pride&amp;diff=7056"/>
		<updated>2015-08-15T13:00:20Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: Added civic pride page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Civic_Pride.jpg|thumb|right|300px|]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Represents your willingness to tackle the small, mundane tasks in your community, and your understanding of why that&#039;s important. This skill is especially valued by humans.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Civic Pride&#039;&#039;&#039; is a new skill added as of the August 15th, 2015 patch. It can be leveled at the moment only by lighting torches at night in town and rewards you with small bumps to npc favor, training costs, vendor prices and max pins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Up Rewards==&lt;br /&gt;
&amp;lt;!-- transclusing table for easier edits/updates --&amp;gt;&lt;br /&gt;
{{:Civic Pride Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Corpse_Talking&amp;diff=6989</id>
		<title>Corpse Talking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Corpse_Talking&amp;diff=6989"/>
		<updated>2015-08-08T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quote|&lt;br /&gt;
Add a quote here.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Corpse Talking&#039;&#039;&#039; allows you to commune with the dead when you encounter a grave. It has a chance at giving you some bonus xp in a different skill depending on what the dead knew. Communicating with the dead consumes 1 Fetish Bag, which can be bought from Jumjab.&lt;br /&gt;
&lt;br /&gt;
==Learning==&lt;br /&gt;
The skill is taught by [[Jumjab]], a goblin in southwest [[Eltibule]] by the Kur portal. You will need to speak Goblinese, get his favor to Friendly, and have Necromancy of at least level 20 before he will offer to teach you for 1000 coins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graves==&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Grave Name&lt;br /&gt;
!Locations&lt;br /&gt;
!Level&lt;br /&gt;
!Experience&lt;br /&gt;
|-&lt;br /&gt;
| Shallow Grave || Serbule || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Shallow Grave || Eltibule || 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Very Old Grave || Eltibule || 19 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Exposed Grave || Kur Mountains || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Way&amp;diff=6988</id>
		<title>Way</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Way&amp;diff=6988"/>
		<updated>2015-08-07T22:17:24Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: /* Buys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:MyconianNPC.png|thumb|right|300px|A sentient mushroom.]]&lt;br /&gt;
{{Quote|&lt;br /&gt;
Hello again! Shop with me! I enjoy the sensation of taking your money!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Way&#039;&#039;&#039; is a [[Myconian]] shopkeeper located in the [[Myconian Cave]].  Way enjoys collecting strange knick-knacks created by Humans, and has been attempting to create clothing for Myconians.  So far, he has failed.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Myconian Cave]]&lt;br /&gt;
: In the first room after entering&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Everything&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Comfortable || 7500&lt;br /&gt;
| Close Friends || 10000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
Way sells basic potions and a few more interesting items. At &#039;&#039;Neutral&#039;&#039; favor, he carries 6250 gold.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Armor Potion	&lt;br /&gt;
 | icon = armorpot&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Power Potion	&lt;br /&gt;
 | icon = powerpot&lt;br /&gt;
 | cost = 100 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Goblet	&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Beak	&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 50 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Metal Slab	&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 50 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Rawhide Liner	&lt;br /&gt;
 | icon = none&lt;br /&gt;
 | cost = 250 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Likes Vendor Trash {{Hint|Goblet +3, Plate +1.}}&lt;br /&gt;
* Likes Storage Crates &lt;br /&gt;
* Likes Textiles {{Hint|Try giving him cloth!}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  If a quest is particularly complicated and involves puzzles and whatnot, consider creating a new page.&lt;br /&gt;
  Otherwise, creating new pages for each quest is overkill, and requires the reader to click through lots of&lt;br /&gt;
  link unnecessarily.&lt;br /&gt;
&lt;br /&gt;
  [Favor] requirement is indicated if it is higher than Neutral.&lt;br /&gt;
&lt;br /&gt;
  Consider using Template:Hint for spoiler-y material.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Way&#039;s Lost Yo-Yo&#039;&#039;&#039; : Obtain Way&#039;s Lucky Yo-Yo. {{Hint|Seems to be a random drop from the spiders.}}&lt;br /&gt;
* &#039;&#039;&#039;Fixing Way&#039;s Yo-Yo&#039;&#039;&#039; : Obtain String.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Myconian Cave NPCs]][[Category:Fungoid]][[Category:Vendor]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Golem_Abilities&amp;diff=6983</id>
		<title>Golem Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Golem_Abilities&amp;diff=6983"/>
		<updated>2015-08-07T01:39:22Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: added golem abilities table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Poison Bomb Toss || Ranged Poison Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Healing Mist || Burst Heals 20 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 14.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Self Destruct || Fire Self-Destruct ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Healing Injection || Heals Owner 15 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Invigorating Mist || Burst Restores 10 Power ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Doom Admixture || Heavy Ranged Darkness Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 29.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Taunting Punch || Punch enemy, briefly aggravating them ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Self Sacrifice || Self-Destruct and Burst Heal 40 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Fire Balm || Apply a light protective coating to golem&#039;s owner, insulating from fire. || Direct and Indirect Fire Mitigation +1 for 5 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Rage Mist || Burst Heals 30 Health, 30 Armor, and 25 Power. Requires Full Rage Bar. ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Poison Bomb Toss 2 || Ranged Poison Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Rage Acid Toss || Heavy Ranged Acid Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Healing Mist 2 || Burst Heals 40 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 14.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Self Destruct 2 || Fire Self-Destruct ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 14 || Healing Injection 2 || Heals Owner 30 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Invigorating Mist 2 || Burst Restores 15 Power ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 16 || Doom Admixture 2 || Heavy Ranged Darkness Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 29.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Taunting Punch 2 || Punch enemy, briefly aggravating them ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Self Sacrifice 2 || Self-Destruct and Burst Heal 80 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 18 || Haste Concoction || Disperse chemicals that lets golem and nearby allies run at high speed for a short time. || Movement +6 for 6 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 44.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 19 || Fire Balm 2 || Apply a light protective coating to golem&#039;s owner, insulating from fire. || Direct and Indirect Fire Mitigation +2 for 5 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 20 || Rage Mist 2 || Burst Heals 60 Health, 60 Armor, and 30 Power. Requires Full Rage Bar. ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Poison Bomb Toss 3 || Ranged Poison Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Rage Acid Toss 2 || Heavy Ranged Acid Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Healing Mist 3 || Burst Heals 60 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 14.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Self Destruct 3 || Fire Self-Destruct ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 24 || Healing Injection 3 || Heals Owner 45 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Invigorating Mist 3 || Burst Restores 20 Power ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 26 || Doom Admixture 3 || Heavy Ranged Darkness Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 29.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Taunting Punch 3 || Punch enemy, briefly aggravating them ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Self Sacrifice 3 || Self-Destruct and Burst Heal 120 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Fire Balm 3 || Apply a light protective coating to golem&#039;s owner, insulating from fire. || Direct and Indirect Fire Mitigation +3 for 5 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Rage Mist 3 || Burst Heals 90 Health, 90 Armor, and 35 Power. Requires Full Rage Bar. ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Poison Bomb Toss 4 || Ranged Poison Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Rage Acid Toss 3 || Heavy Ranged Acid Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 32 || Healing Mist 4 || Burst Heals 80 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 14.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Self Destruct 4 || Fire Self-Destruct ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Healing Injection 4 || Heals Owner 60 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 35 || Invigorating Mist 4 || Burst Restores 25 Power ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 36 || Doom Admixture 4 || Heavy Ranged Darkness Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 29.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 37 || Taunting Punch 4 || Punch enemy, briefly aggravating them ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 38 || Self Sacrifice 4 || Self-Destruct and Burst Heal 160 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 38 || Haste Concoction 2 || Disperse chemicals that lets golem and nearby allies run at high speed for a short time. || Movement +8 for 8 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 44.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 39 || Fire Balm 4 || Apply a light protective coating to golem&#039;s owner, insulating from fire. || Direct and Indirect Fire Mitigation +4 for 5 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Rage Mist 4 || Burst Heals 120 Health, 120 Armor, and 40 Power. Requires Full Rage Bar. ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Poison Bomb Toss 5 || Ranged Poison Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 41 || Rage Acid Toss 4 || Heavy Ranged Acid Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Healing Mist 5 || Burst Heals 100 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 14.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Self Destruct 5 || Fire Self-Destruct ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 44 || Healing Injection 5 || Heals Owner 75 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Invigorating Mist 5 || Burst Restores 30 Power ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 12&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Doom Admixture 5 || Heavy Ranged Darkness Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 25&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 29.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 47 || Taunting Punch 5 || Punch enemy, briefly aggravating them ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 48 || Self Sacrifice 5 || Self-Destruct and Burst Heal 200 Health ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 49 || Fire Balm 5 || Apply a light protective coating to golem&#039;s owner, insulating from fire. || Direct and Indirect Fire Mitigation +5 for 5 seconds ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 4.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 50 || Rage Mist 5 || Burst Heals 150 Health, 150 Armor, and 50 Power. Requires Full Rage Bar. ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Rage Acid Toss 5 || Heavy Ranged Acid Damage ||  ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 35&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 19.5 || - &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Haste Concoction 3 || Disperse chemicals that lets golem and nearby allies run at high speed for a short time. || Movement +10 for 10 seconds. ||  || &amp;lt;b&amp;gt;Power Cost:&amp;lt;/b&amp;gt; 0&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range:&amp;lt;/b&amp;gt; 15&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;AoE:&amp;lt;/b&amp;gt; 20&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 44.5 || - &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=6982</id>
		<title>Golems</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Golems&amp;diff=6982"/>
		<updated>2015-08-07T01:09:25Z</updated>

		<summary type="html">&lt;p&gt;Sokercap: transclude golem ability list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golems are pets created using [[Battle Chemistry]], which can be programmed by the summoner to perform various actions.&lt;br /&gt;
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==Unlocking==&lt;br /&gt;
The first Golem skill unlocked is Primal Golem at [[Battle Chemistry]] level 11. When first unlocked, he has only one Rule slot.&lt;br /&gt;
&amp;lt;!-- I don&#039;t have any info on when other Golems or abilities are unlocked, but this should go in here, maybe as a table? --&amp;gt;&lt;br /&gt;
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==Programming==&lt;br /&gt;
Once summoned, the Golem can be programmed by clicking the &#039;&#039;Program&#039;&#039; button in the Pets window.&lt;br /&gt;
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Programming consists of setting &#039;&#039;Rules&#039;&#039;, each of which has a &#039;&#039;Condition&#039;&#039; and an &#039;&#039;Ability&#039;&#039;. When summoned, every few seconds the Golem will look down his list of &#039;&#039;Rule&#039;&#039;s until he finds a &#039;&#039;Condition&#039;&#039; that is matched. When found, he will perform the associated &#039;&#039;Ability&#039;&#039;.&lt;br /&gt;
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Both &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Abilities&#039;&#039; need to be learned before they can be applied to a Golem.&lt;br /&gt;
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==Conditions==&lt;br /&gt;
Conditions can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
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==Abilities==&lt;br /&gt;
Abilities can currently be purchased from [[Chemist]] in [[Serbule]].&lt;br /&gt;
&amp;lt;!-- A table of conditions could go here, but maybe isn&#039;t necessary --&amp;gt;&lt;br /&gt;
{{:Golem Abilities}}&lt;br /&gt;
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[[Category:Abilities]][[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>Sokercap</name></author>
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