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	<updated>2026-06-21T16:46:10Z</updated>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=14664</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=14664"/>
		<updated>2016-04-19T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;Soot: Rewritten to be more succinct and clear, Grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border:thick solid teal;&amp;quot;&lt;br /&gt;
|+ Main UI Bar&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right:solid teal; padding:0px;&amp;quot; | [[File:User interface right side.png|50px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Account&amp;amp;nbsp;Status&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows the map of zone the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Recipes&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal; border-right:dashed teal;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Item-icon-none.png|60px|Game]]&amp;lt;br/&amp;gt;Game&lt;br /&gt;
| style=&amp;quot;border-left:dotted teal;&amp;quot; | Word Game that players can Play. (Currently just a blank tile.)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers 1-6.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: Ctrl + 1-6.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Player Controls ===&lt;br /&gt;
*For the complete list see [[Controls]].&lt;br /&gt;
*Movement Controls&lt;br /&gt;
** Standard WASD movement is Default &lt;br /&gt;
**Holding right-mouse-button + left-mouse-button will make your character move forward. &lt;br /&gt;
**Always Run/Walk toggle is  &amp;quot; ` &amp;quot; (the button left of #1 on a standard keyboard), alternatively holding down Left-shift or Right-shift will make your character run.&lt;br /&gt;
**Auto Move Forward is Numlock by Default&lt;br /&gt;
**Move speed can be increased in several ways, equipment, skills, skill leveling, potions.. see [[Haste]].  &lt;br /&gt;
*GUI Controls&lt;br /&gt;
**Screenshot default key is Ctrl+P (screenshots are found here:C:\Users\USERNAME\AppData\Local\ProjectGorgon\screenshots)&lt;br /&gt;
**Turn off/on GUI is &amp;quot; = &amp;quot; by default.&lt;br /&gt;
**At the bottom of the options panel, the player can see their current Ping, FPS, and Game Version.&lt;br /&gt;
**Using &amp;quot;/wiki some-item&amp;quot; in the game chat will open an internet browser and search the (this)wiki for &#039;some-item&#039;, quite helpful when first starting. &lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of the alpha build]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Armor, Health, and Power&lt;br /&gt;
====Combat Refresh====&lt;br /&gt;
{{:Combat Refresh}}&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips&amp;diff=14663</id>
		<title>General gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips&amp;diff=14663"/>
		<updated>2016-04-19T19:09:35Z</updated>

		<summary type="html">&lt;p&gt;Soot: Grammar, Tutorial cave references are outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
|border=blue&lt;br /&gt;
|type=Author&#039;s note:&lt;br /&gt;
|info=This page is fairly text heavy but this is a compilation of introductions to the games most used mechanics in the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
So bear with us for just the few moments that it will take to read, it will save you some headache later, promise.&lt;br /&gt;
}}{{TOCright}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to the new players guide! Here we will attempt to give you a running start at playing Project Gorgon while showing you how and where to find things on the wiki. A few things to keep in mind, Project:Gorgon(PG) is a game under development and because of that changes will occur (fast and often at times). Don&#039;t be alarmed if something doesn&#039;t work, just send a bug report and continue on, things are improving all the time and every reported bug helps.&lt;br /&gt;
&lt;br /&gt;
Project: Gorgon is a game that will give YOU the tools that YOU need, give advice, and tell YOU where to go or what YOU need to do to complete whatever task you want you have in mind, &#039;&#039;but it will not hand it to you&#039;&#039;. It leaves it to the player to find the tool, the quest/advice giver and whatever else the player might need. So then, players should keep in mind that most NPC talk is laced with hints and will be useful for something. So be prepared to go backtracking and searching the wiki if you are a habitual text window closer! (Hint: We all do it.) &lt;br /&gt;
&lt;br /&gt;
Next! If PG gives a warning about a boss or skill or whatever it may be: &#039;&#039;&#039;Believe it.&#039;&#039;&#039; The warnings are there for a reason and may cause permanent changes to the player&#039;s character that &#039;&#039;&#039;&#039;&#039;cannot&#039;&#039;&#039;&#039;&#039; be reversed. That being said...&lt;br /&gt;
Exploration is a major theme in PG,  discover new places, new skills, new enemies, and discover new people, because PG aims so that that there will have plenty of content for everyone to explore and enjoy at all stages of the game. We ask players to be considerate to others that may not know or not have discovered as much in the game. Everyone wants to have the thrill of discovering something new, so please try not to shout out spoilers if possible. &lt;br /&gt;
&lt;br /&gt;
*Useful links for players:[[http://projectgorgon.com/wiki/Main_Page Wiki Main Page]], [[http://projectgorgon.com/member-forum/forum Project Gorgon Forums]], [[http://projectgorgon.com/blog Dev&#039;s current blog]][[http://www.eldergame.com/ Dev&#039;s previous Blog]][[http://projectgorgon.com/welcome.txt Current Welcome on Launcher]]&lt;br /&gt;
&lt;br /&gt;
*Good luck, and now too the good stuff! &lt;br /&gt;
&lt;br /&gt;
{{:{{#rel2abs:./Basics}} }}&lt;br /&gt;
{{:{{#rel2abs:./Inventory and Items}} }}&lt;br /&gt;
{{:{{#rel2abs:./NPC&#039;s Quests and Favors}} }}&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
&lt;br /&gt;
*Make sure to pick up all harvestables like mushrooms even if they don&#039;t seem useful yet. Leveling [[Foraging]] will unlock &#039;&#039;&#039;Seek Objective&#039;&#039;&#039; at level 5 which is an ability that will orient your character to face in the direction where your currently active quest objective is! (think &amp;quot;tracking&amp;quot; in good ol&#039; EverQuest).&lt;br /&gt;
&lt;br /&gt;
*Picking mushrooms does in fact NOT raise the &#039;&#039;&#039;[[Foraging]]&#039;&#039;&#039; skill, only the &#039;&#039;&#039;[[Mycology]]&#039;&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
*When exiting noobie island you may notice a circle patch of low level mushrooms to the left of you, they respawn often and usually contain enough mushrooms to get 16-18.&lt;br /&gt;
&lt;br /&gt;
*If you desire to raise your &#039;&#039;&#039;[[Fishing]]&#039;&#039;&#039; skill the best place to start is the moat around &#039;&#039;&#039;[[Serbule]]&#039;&#039;&#039;. Start with &#039;&#039;&#039;Crabs&#039;&#039;&#039; until you reach the level required for &#039;&#039;&#039;Clown Fish&#039;&#039;&#039;, from there it is mostly collecting a mixture of &#039;&#039;&#039;Crab&#039;&#039;&#039;, &#039;&#039;&#039;Clown Fish&#039;&#039;&#039; and &#039;&#039;&#039;Grapefish&#039;&#039;&#039;. &#039;&#039;&#039;Perch&#039;&#039;&#039; and &#039;&#039;&#039;Eel&#039;&#039;&#039; are very rare to find and are not optimal for leveling.&lt;br /&gt;
&lt;br /&gt;
*The road east of [[Serbule]] is where most Pigs spawn. They are easy to kill and always drop Pork Shoulder. Pork Shoulder is extremely important for raising &#039;&#039;&#039;Joeh&#039;&#039;&#039;&#039;s Favor fast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Marna&amp;diff=14656</id>
		<title>Marna</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Marna&amp;diff=14656"/>
		<updated>2016-04-19T18:28:07Z</updated>

		<summary type="html">&lt;p&gt;Soot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Marna (npc).jpg|300px]]&lt;br /&gt;
|caption          = She&#039;s selling an eclectic mix of things.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = Her shop in [[Serbule Keep]].&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = Archery, Lore&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Alchemy and shopkeeping go hand and hand. I mean, you gotta buy the ingredients, and sell the results, so it just fits.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marna&#039;&#039;&#039; is a shopkeeper in the main town of Serbule. She is a special merchant NPC in that she will buy &amp;quot;almost anything at full value&amp;quot;. As you raise favor with her, her money pool will increase so your weekly sales limit will increase.&lt;br /&gt;
&lt;br /&gt;
Presumably she is there to smooth the experience for new players (editor&#039;s guess), however new players will quickly run her dry and then will have to wait seven days before her money regenerates. It is recommended that you sell only things to her which you really couldn&#039;t sell elsewhere, so that you make the most of her weekly gold amount. See the [[merchants]] guide.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: [[Serbule Keep]]&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Everything&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Best Friends || 3200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{| style=&amp;quot;margin:0 0 1.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Antivenom&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Word Game&lt;br /&gt;
 | icon = scroll&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Classic Lute&lt;br /&gt;
 | icon = lute&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple First Aid Kit&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic First Aid Kit&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good First Aid Kit&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Armor Patch Kit&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Armor Patch Kit&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Armor Patch Kit&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Feeble Fever&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 22 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Roundworms&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;At &#039;&#039;Close Friends&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 225 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Slimy Tremors&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;At &#039;&#039;Close Friends&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 225 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Creakliver&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Req. &#039;&#039;Friends&#039;&#039;?&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = ??? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Lunatic Shakes&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Req. &#039;&#039;Friends&#039;&#039;?&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = ??? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Lucky Belt of The Alchemist&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Battle Chemistry and Mentalism&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = belt&lt;br /&gt;
 | cost = 180 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Lucky Belt of The Support Archer&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Battle Chemistry and Archery&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = belt&lt;br /&gt;
 | cost = 180 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Rare Recipes&lt;br /&gt;
* Loves Vegetarian Food {{Hint|Glazed Beets +52, Baked Beet +24.8, Hash Browns +11.}}&lt;br /&gt;
* Hates Meat&lt;br /&gt;
* Likes Animal Skins {{Hint|Shoddy Animal Skin +1, Rough Animal Skin +2, Crude Animal Skin +5, Decent Animal Skin +6, Trophy Wolf Skin +33.}}&lt;br /&gt;
* Loves Fire Staves&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Kill Deer&#039;&#039;&#039; : Kill 10 Deer. &amp;lt;!--(dialogue option from Oct patch? Or at &#039;&#039;Close Friends&#039;&#039;)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Archery]]&lt;br /&gt;
: &#039;&#039;Poison Arrow&#039;&#039;, &#039;&#039;Poison Arrow 2&#039;&#039;, &#039;&#039;Poison Arrow 3&#039;&#039;, &#039;&#039;Poison Arrow 4&#039;&#039;, &#039;&#039;Poison Arrow 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Lore]]&lt;br /&gt;
: &#039;&#039;Recipe: Word of Power&#039;&#039; (Level 0)&lt;br /&gt;
: &#039;&#039;Recipe: Word of Power Scroll&#039;&#039; -- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Storage]]&lt;br /&gt;
: 40 slots at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Research words of power&lt;br /&gt;
:35 favor with Marna&lt;br /&gt;
:3 word of power scroll (level 2)&lt;br /&gt;
*;Take inventory of shop wares&lt;br /&gt;
:35 favor with Marna&lt;br /&gt;
:2 Poison Resistance Potion&lt;br /&gt;
*;Check Marna&#039;s spider traps&lt;br /&gt;
:12 favor with Marna&lt;br /&gt;
:8 Spider Leg&lt;br /&gt;
*;Fill out first aid kits&lt;br /&gt;
:20 favor with Marna&lt;br /&gt;
:200 First Aid XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Marna&amp;diff=14655</id>
		<title>Marna</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Marna&amp;diff=14655"/>
		<updated>2016-04-19T18:25:08Z</updated>

		<summary type="html">&lt;p&gt;Soot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            =&lt;br /&gt;
|image            = [[File:Marna (npc).jpg|300px]]&lt;br /&gt;
|caption          = She&#039;s selling an eclectic mix of things.&lt;br /&gt;
|zone             = [[Serbule]]&lt;br /&gt;
|location         = Her shop in [[Serbule Keep]].&lt;br /&gt;
|beastspeak       = &lt;br /&gt;
|skilltrainer     = Archery, Lore&lt;br /&gt;
|vendor           = vendor&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Alchemy and shopkeeping go hand and hand. I mean, you gotta buy the ingredients, and sell the results, so it just fits.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marna&#039;&#039;&#039; is a shopkeeper in the main town of Serbule. She is a special merchant NPC in that she will buy &amp;quot;almost anything at full value&amp;quot;. As you raise favor with her, her money pool will increase so your weekly sales limit will increase.&lt;br /&gt;
&lt;br /&gt;
Presumably she is there to smooth the experience for new players (editor&#039;s guess), however new players will quickly run her dry and then will have to wait seven days before her money regenerates. It is recommended that you sell only things to her which you really couldn&#039;t sell elsewhere, so that you make the most of her weekly gold amount. See the [[merchants]] guide.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: [[Serbule Keep]]&lt;br /&gt;
&lt;br /&gt;
==Buys==&lt;br /&gt;
* Everything&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Favor Level !! Money Pool&lt;br /&gt;
|- &lt;br /&gt;
| Best Friends || 3200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
{| style=&amp;quot;margin:0 0 1.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table first}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Antivenom&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Word Game&lt;br /&gt;
 | icon = scroll&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Classic Lute&lt;br /&gt;
 | icon = lute&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple First Aid Kit&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic First Aid Kit&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 30 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good First Aid Kit&lt;br /&gt;
 | icon = firstaid&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Simple Armor Patch Kit&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 7 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Basic Armor Patch Kit&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 15 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Good Armor Patch Kit&lt;br /&gt;
 | icon = patchkit&lt;br /&gt;
 | cost = 75 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{vendor table second}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Feeble Fever&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 22 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Roundworms&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;At &#039;&#039;Close Friends&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 225 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Slimy Tremors&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;At &#039;&#039;Close Friends&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = 225 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Creakliver&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Req. &#039;&#039;Friends&#039;&#039;?&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = ??? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Curative: Lunatic Shakes&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Req. &#039;&#039;Friends&#039;&#039;?&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = poisonpot&lt;br /&gt;
 | cost = ??? gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Lucky Belt of The Alchemist&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Battle Chemistry and Mentalism&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = belt&lt;br /&gt;
 | cost = 180 gold&lt;br /&gt;
}}&lt;br /&gt;
{{vendor table row&lt;br /&gt;
 | item = Lucky Belt of The Support Archer&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Battle Chemistry and Archery&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 | icon = belt&lt;br /&gt;
 | cost = 180 gold&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
* Loves Rare Recipes&lt;br /&gt;
* Loves Vegetarian Food {{Hint|Glazed Beets +52, Baked Beet +24.8, Hash Browns +11.}}&lt;br /&gt;
* Hates Meat&lt;br /&gt;
* Likes Animal Skins {{Hint|Shoddy Animal Skin +1, Rough Animal Skin +2, Crude Animal Skin +5, Decent Animal Skin +6, Trophy Wolf Skin +33.}}&lt;br /&gt;
* Loves Fire Staves&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
* &#039;&#039;&#039;Kill Deer&#039;&#039;&#039; : Kill 10 Deer. (dialogue option from Oct patch? Or at &#039;&#039;Close Friends&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Archery]]&lt;br /&gt;
: &#039;&#039;Poison Arrow&#039;&#039;, &#039;&#039;Poison Arrow 2&#039;&#039;, &#039;&#039;Poison Arrow 3&#039;&#039;, &#039;&#039;Poison Arrow 4&#039;&#039;, &#039;&#039;Poison Arrow 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; [[Lore]]&lt;br /&gt;
: &#039;&#039;Recipe: Word of Power&#039;&#039; (Level 0)&lt;br /&gt;
: &#039;&#039;Recipe: Word of Power Scroll&#039;&#039; -- at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Storage]]&lt;br /&gt;
: 40 slots at &#039;&#039;&#039;Best Friends&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Research words of power&lt;br /&gt;
:35 favor with Marna&lt;br /&gt;
:3 word of power scroll (level 2)&lt;br /&gt;
*;Take inventory of shop wares&lt;br /&gt;
:35 favor with Marna&lt;br /&gt;
:2 Poison Resistance Potion&lt;br /&gt;
*;Check Marna&#039;s spider traps&lt;br /&gt;
:12 favor with Marna&lt;br /&gt;
:8 Spider Leg&lt;br /&gt;
*;Fill out first aid kits&lt;br /&gt;
:20 favor with Marna&lt;br /&gt;
:200 First Aid XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Serbule NPCs]][[Category:Elven]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Storage]]&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Combat&amp;diff=14171</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Combat&amp;diff=14171"/>
		<updated>2016-04-13T18:42:44Z</updated>

		<summary type="html">&lt;p&gt;Soot: Added info to &amp;quot;Looting enemies!&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
This page is meant to be an introduction to combat mechanics in Project: Gorgon.&lt;br /&gt;
&lt;br /&gt;
==Armor, Health and Power==&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg|thumb|right|673px|Armor, Health and Power bars as of the alpha build]]&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039; mitigates 1 point of damage for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; can be topped up with Potions during combat.&lt;br /&gt;
&lt;br /&gt;
Combat abilities also can heal over time (see [[Mentalism]]) or heal by a flat amount.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
&#039;&#039;&#039;Power&#039;&#039;&#039; is consumed by using abilities that have a Power cost (most skills include emergency abilities that have no Power requirement, typically with a longer cooldown). The amount of Power available and your ability to recover Power between encounters is significant if you hope to take on more than one enemy at once, or even solo dungeons.&lt;br /&gt;
&lt;br /&gt;
Power can be topped up with potions, which is relatively useful in some situations. The basic ability &#039;&#039;Dig Deep&#039;&#039;, which can be placed on the sidebar, can also be used to restore Power (albeit with a long reuse time). Lastly Power regeneration can be enhanced in combat through Mentalism abilities.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; and &#039;&#039;&#039;Health damage&#039;&#039;&#039; are not the same. &#039;&#039;&#039;Health damage&#039;&#039;&#039; bypasses armor.&lt;br /&gt;
&lt;br /&gt;
===Effect of equipment===&lt;br /&gt;
Soon enough you&#039;ll find that equipment has a significant impact on your total damage output and survivability. This seems obvious for an MMO but in Project: Gorgon equipment with bonuses that augment specific abilities is very common. For example &amp;quot;every time you use your Sword Parry ability, regain 10 Health&amp;quot;. This type of ability enhancing mods would be found in raid gear in other MMOs.&lt;br /&gt;
&lt;br /&gt;
You character becomes much more powerful once you have multiple pieces of equipment (weapons, armor, amulet) that enhance your choice of skills along with useful ability enhancing mods. Thus &#039;&#039;&#039;committing to your skill choices&#039;&#039;&#039; is important. While you can easily switch between skills, you&#039;ll find that even skills of the same level can vary greatly in damage potential unless you also switch your equipment.&lt;br /&gt;
&lt;br /&gt;
===Critical damage===&lt;br /&gt;
Items sometimes have +xx% to Critical Damage. The default critical damage (not crit. chance) seems to be 125%.&lt;br /&gt;
&lt;br /&gt;
Critical Damage gear is quite uncommon. Archery gear seems to get more of it.&lt;br /&gt;
&lt;br /&gt;
==Regeneration in and out of combat==&lt;br /&gt;
[[File:Regeneration food example (maple carrots).jpg|thumb|right|306px|Sweet, sweet regeneration food.]]&lt;br /&gt;
Sitting does not accelerate your out-of-combat regeneration unlike in some veteran MMOs. You&#039;ll want to find various foods, drinks and snacks to top up your Health and Power between fights.&lt;br /&gt;
&lt;br /&gt;
Regeneration appears to &amp;quot;tick&amp;quot; once every four seconds (so if a food says &amp;quot;+5 Health per update&amp;quot; it means +5 Health every 4 seconds).&lt;br /&gt;
&lt;br /&gt;
Some combat skills such as [[Mentalism]] also provide Health, Power and Armor regeneration. Some of the abilities are group-oriented, other abilities are self-help (for example &#039;&#039;Positive Attitude&#039;&#039; will quickly restore a small amount of Armor, Health and Power).&lt;br /&gt;
&lt;br /&gt;
In-combat regeneration from foods or drinks is a rarer commodity. There are in-combat Power or Health regeneration potions that can be bought from NPCs or crafted. They tend to be very pricey, and of course have a fairly limited duration.&lt;br /&gt;
&lt;br /&gt;
If you &amp;quot;mezz&amp;quot; a creature for long enough (eg. [[Psychology|Tell Me About Your Mother]], the &amp;quot;In combat&amp;quot; indicator will disappear and one update of out of combat regeneration will happen, even though the creature is still aggressive.&lt;br /&gt;
&lt;br /&gt;
===Foods===&lt;br /&gt;
Most types of &#039;&#039;&#039;regenerative foods and drinks&#039;&#039;&#039; are crafted or bought. Exceptions are the &#039;&#039;&#039;Mogyar Cheese&#039;&#039;&#039; which drops from Giant Rat, and Milk which can be obtained from the Cows in Serbule with an empty bottle. These are non-negligible sources of Power regeneration which can be very helpful to new players.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
Typically one food, one snack, one drink, and one flower can be stacked. However this is still very much in development. It seems that foods provide Health and Power, while drinks provide only Power. Both can be stacked. Flowers provide a max power bonus (right-click them).&lt;br /&gt;
&lt;br /&gt;
For people specialised in [[Sword]] combat, the [[Calligraphy]] skill offers a temporary effects that allows for special combinations. Similarly the [[Meditation]] skill offers temporary effects for people specialised in [[Unarmed]] combat.&lt;br /&gt;
&lt;br /&gt;
==Rage and special attacks==&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|300px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.&lt;br /&gt;
&lt;br /&gt;
Many player skills, like [[Sword]] and [[Psychology]], have abilities that hamper monster Rage. For example [[Psychology|Psychoanalyse]] will slow down the rate at which the enemy builds rage, while [[Sword|Sword Parry]] will reduce the enemy&#039;s rage by a flat amount.&lt;br /&gt;
&lt;br /&gt;
An enemy&#039;s special attacks will be revealed to the player in the target window when the relevant [[Anatomy]] skill is of sufficient level (ie. by fighting this type of creature long enough).&lt;br /&gt;
&lt;br /&gt;
You can tell when an enemy uses a special attack by the overhead icon.&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[http://projectgorgon.com/2014/05/design-issues-still-needing-improvement/ Developer blog] &amp;lt;small&amp;gt;May 13, 2014&amp;lt;/small&amp;gt;|&lt;br /&gt;
I’m leaving the Rage system alone for now, until we have more players grouping up. Looking at the stats for small group combat, it looks like groups use rage-depletion a little more often. So it may be that I can tailor Rage to be a more compelling group-combat mechanic, where one person in the group has the “rage-keeper” role. That could be interesting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Movement and kiting==&lt;br /&gt;
In a game like this, where you can find all kinds of clever ways to stack speed buffs, it’s possible to run extremely fast. This is a problem in a combat, where the players can be much more mobile than the monsters.&lt;br /&gt;
&lt;br /&gt;
One way the game currently addresses this is that you can not “sprint” backwards, just walk backwards. So if you want to get away quickly, you have to turn around.&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[http://projectgorgon.com/2014/05/design-issues-still-needing-improvement/ Developer blog] &amp;lt;small&amp;gt;May 13, 2014&amp;lt;/small&amp;gt;|&lt;br /&gt;
But that change by itself doesn’t solve anything, because the game doesn’t force you to face your target to attack things right now. This means you can turn away from the monster, run down the hall at high speed, and keep shooting arrows — the arrows would go through your head and hit the monster behind you. This is silly and bizarre.}}&lt;br /&gt;
&lt;br /&gt;
Kiting is something the devs want to address eventually, although it is intended to allow some amount of kiting — &amp;quot;archers should be able to move and get a few extra attacks in&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Vulnerability==&lt;br /&gt;
Monsters periodically go into this vulnerable state, and some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&lt;br /&gt;
&lt;br /&gt;
A big red glowing thing happens when the monster is vulnerable, plus it makes a sound.&lt;br /&gt;
&lt;br /&gt;
An icon flashes over the monster’s head when they’re vulnerable, and the tutorial cave has an explanatory tip about this (when you get your first Sword ability that does extra vuln damage).&lt;br /&gt;
&lt;br /&gt;
==Looting enemies!==&lt;br /&gt;
&lt;br /&gt;
Loot appears at the top of the loot window and can be picked up via either double-clicking the icon, or by using the Loot All button. Not all creatures will have loot.&lt;br /&gt;
&lt;br /&gt;
If you have the right equipment, you may also have the option to perform an autopsy, skin, butcher, extract a skull, and bury the creature. Some creatures can be skinned but not butchered, and vice versa. To have a chance (20%) of extracting an organ, you will need an Organ Knife.&lt;br /&gt;
&lt;br /&gt;
Note that to skin or butcher an animal, you will need to have a free inventory space, even if the yielded item is stackable and already present in your inventory.&lt;br /&gt;
&lt;br /&gt;
Also note that the butchering knife and skinning knife are distinct items, and do not overlap in features. You must have both in your inventory. There is a &amp;quot;multi-purpose&amp;quot; knife, but it has less bonuses than the highest quality butcher and skinning knives.&lt;br /&gt;
&lt;br /&gt;
When an enemy is slain and it drops special loot (cyan, yellow, purple colour), there is a distinctive sound and a particle effect.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_Interface&amp;diff=14168</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_Interface&amp;diff=14168"/>
		<updated>2016-04-13T18:28:55Z</updated>

		<summary type="html">&lt;p&gt;Soot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Quest window==&lt;br /&gt;
The Quest window actually features three tabs that can be easily missed:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quests and Favors&#039;&#039;&#039;: Your typical quest log. As of the alpha it currently does not distinguish completed quests. However, a notification appears on the screen along with a distinctive sound whenever you progress on a quest objective.&lt;br /&gt;
* &#039;&#039;&#039;Stuff to Do&#039;&#039;&#039; : Provides a list of objectives with basic hints. This is a nice feature for players who want to try and discover a lot on their own. Note that many of those objectives are out of the reach of a new player and will require some time to complete!&lt;br /&gt;
* &#039;&#039;&#039;Notepad&#039;&#039;&#039; : An easily missed feature, the notepad lets you jot down notes in-game. This can be useful to remember [[Words of Power]] that you may want to use later, and can be useful to remember key information for several quests. Note that there is NOT a Control-Z (undo) feature, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
[[File:Inventory (user interface).jpg|thumb|right|300px|An illustration of a typical adventurer&#039;s backpack.]]&lt;br /&gt;
The Inventory window can be resized however you want. The size of the items can be changed via &#039;&#039;&#039;Options &amp;gt; GUI and Windows &amp;gt; Inventory Item Icon Size&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As your character grows, you will gain additional &#039;&#039;&#039;Inventory slots&#039;&#039;&#039; through skills like [[Endurance]] (permanent), through certain recipes (this appears to be a temporary effect), and sometimes granted by item properties (also temporary).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sort&#039;&#039;&#039; option can be useful because the game currently does not allow to reorganize your backpack contents by drag and drop. The sort option will place all combat gear first (armor and weapons), which makes it easier to switch between weapons and armor as you switch between skills. Sometimes it can be useful also to drop items on the ground, then quickly pick them up, as this will move them to the end of the inventory. It is also possible to exchange the position of items, by dragging one item onto another.&lt;br /&gt;
&lt;br /&gt;
The items in your inventory with the &#039;&#039;&#039;red E&#039;&#039;&#039; are the ones that you have currently equipped, items with red borders are quest items.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;drop an item&#039;&#039;&#039; click and drag the item onto the panel below that appears below the inventory. Be aware that any items dropped in this way can be picked up by players nearby!&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;split a stack&#039;&#039;&#039; of items left click the item while holding the shift key.&lt;br /&gt;
&lt;br /&gt;
==Buying and selling==&lt;br /&gt;
Press &#039;&#039;&#039;shift&#039;&#039;&#039; when buying to buy more than one unit of an item at once.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;shift&#039;&#039;&#039; when selling to sell a single item instead of the whole stack.&lt;br /&gt;
&lt;br /&gt;
==Map ==&lt;br /&gt;
Press M or use the button on the sidebar to open the map. The map of the area you are in can be resized. Currently, not all locations have maps.&lt;br /&gt;
&lt;br /&gt;
You can place markers on the map, for places of interest you may want to remember (this can also be useful for planning a route among multiple mining surveys). The markers can be renamed or removed by clicking on them.&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
After inviting someone to a group (party) with you (and them accepting), or after inviting a group-invitation yourself, you can open the Social window, to see who is grouped with you. This also allows you to see their armor and health (some classes have abilities that allow them to heal other players).&lt;br /&gt;
&lt;br /&gt;
==The chat window ==&lt;br /&gt;
&lt;br /&gt;
Slash commands are typed in the console. These always start with a forward slash (EG. &amp;quot;/wiki&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Linking items in chat===&lt;br /&gt;
To link items in chat, simply drag and drop one or more items to the chat window while you have a message typed.&lt;br /&gt;
&lt;br /&gt;
===Ghost-chat===&lt;br /&gt;
To enable ghost chat simply click the little red cross. That is, click the close button instead of using the chat toggle key. From there on, the chat will only appear when someone talks, and will disappear again after a few seconds. In addition, the chat appears somewhat transparent. It reduces clutter and adds a little to immersion. You can configure how long the ghost-chat should last in Options &amp;gt; GUI and Windows, along with the transparency level.&lt;br /&gt;
&lt;br /&gt;
===Chat rooms===&lt;br /&gt;
You can create and join chat rooms. Users automatically start in the &amp;quot;Trade&amp;quot; and &amp;quot;Help&amp;quot; channels. You can: &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/join Custom1&#039;&#039;&#039; || Joins the room &amp;quot;Custom1&amp;quot;. If no one is in that channel, it will create it for you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/join -Custom1&#039;&#039;&#039; || Joins/creates the private chat room &amp;quot;Custom1&amp;quot;. Anyone can still join it, but it won&#039;t show up under /rooms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/rooms&#039;&#039;&#039; || Displays a list of public chat rooms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/leave Custom1&#039;&#039;&#039; || Leaves a chat room.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
The default message mode is shown left of the place where you type messages. Left click it to cycle between &#039;GLOBAL&#039;, &#039;NEARBY&#039; and &#039;GROUP&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/g morning!&#039;&#039;&#039; || Send a message on the global chat (across all game zones).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/n hello&#039;&#039;&#039; || Talk to nearby players so they can hear you say &#039;hello&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/p hello&#039;&#039;&#039; || Talk to your current group members and say &#039;hello&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/r hello&#039;&#039;&#039; || Reply to whoever last talked to you with /t.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/t Bob hi&#039;&#039;&#039; || Tell player &#039;Bob&#039; the message &#039;hi&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/invite Bob&#039;&#039;&#039; || Invite &#039;Bob&#039; to join your party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/friend Bob&#039;&#039;&#039; || Ask &#039;Bob&#039; if you can add him to your friends list.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/incognito&#039;&#039;&#039; || Go into (or out of) hiding from social features.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/ignore&#039;&#039;&#039; || Show all players that you&#039;re ignoring.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/ignore Bob&#039;&#039;&#039; || Ignore all communication from player &#039;Bob&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/unignore Bob&#039;&#039;&#039; || Hear what Bob has to say again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/unfriend Bob&#039;&#039;&#039; || Stop being friends with Bob.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild who&#039;&#039;&#039; || See guild members that are online.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/guild invite&#039;&#039;&#039; || Invite a player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild kick&#039;&#039;&#039; || Kick a player from your guild (must have kick privileges, and can only kick players of lower rank).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild message&#039;&#039;&#039; || Sets the guild&#039;s message of the day (must have message privileges).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild rank Bob Member&#039;&#039;&#039; || Sets Bob&#039;s rank to &amp;quot;Member&amp;quot; (must have privileges, can&#039;t promote to a higher rank them themselves, can&#039;t demote higher-ranked players).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roleplay &amp;amp; emote features ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/dance 3&#039;&#039;&#039; || Perform interpretive dance #3 (yes, there are a few)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/music 1&#039;&#039;&#039; || Play musical part #1. Must be wielding an instrument.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/howl&#039;&#039;&#039; || &#039;Soandso howls with rage&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/jeer&#039;&#039;&#039; || Plays a short animation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/sit&#039;&#039;&#039; || Your character sits. Note that this doesn&#039;t increase your regeneration rate, sorry EverQuest fans!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/wave&#039;&#039;&#039; || Your character waves.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/laugh&#039;&#039;&#039; || A laugh... or a cough, you decide.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/read&#039;&#039;&#039; || Your character appears to read a book, complete with page flip sound!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc. commands ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/help&#039;&#039;&#039; || Provides an in-game reminder of the available commands.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/roll 2d6&#039;&#039;&#039; || Roll two six-sided dice and announce the results.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/tip Bob 100&#039;&#039;&#039; || Send 100 coins to player &#039;Bob&#039;. Must be nearby!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/wiki something&#039;&#039;&#039; || Search this wiki for &#039;something&#039; (this will open a page in your default browser).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/who&#039;&#039;&#039; || Show players in the same map-area as you (it is indeed area such as &amp;quot;AreaTutorialCave&amp;quot;, not the full zone).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/who all&#039;&#039;&#039; || Show all players logged in (up to 100).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Controls&amp;diff=14167</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Controls&amp;diff=14167"/>
		<updated>2016-04-13T18:27:50Z</updated>

		<summary type="html">&lt;p&gt;Soot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT}}&lt;br /&gt;
! Command !! Default Key !! Alternate Default Key !! Misc.Notes.&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || LeftArrow || A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || RightArrow || D || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || UpArrow || W || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Move Backwards || DownArrow || S || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Move Up || R || PageUp || Used for flight.&lt;br /&gt;
|-&lt;br /&gt;
| Move Down || F || PageDown || Used for flight.&lt;br /&gt;
|-&lt;br /&gt;
| Auto Move Forward || Numlock || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Space || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Inventory Window || I || Ctrl + I || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Chat Window || C || Ctrl + C || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Abilities Bar || Ctrl + A || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Skill Panel || Ctrl + D || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Status Window || Ctrl + S || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Map Window || M || Ctrl + M || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Social Panel || Shift + Ctrl + S || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Config Screen || Shift + O || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Recipe Screen || Ctrl + R || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Pet Screen || Shift + P || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Persona Screen || P || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Show Quest Screen || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Close Last Panel || Escape || None || Can also open options menu.&lt;br /&gt;
|-&lt;br /&gt;
| Select Next Enemy || Tab || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Previous Enemy || Shift + Tab || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Next Non-Combatant || None || None || Useful for selecting ground items, especially if they are hidden in foliage.&lt;br /&gt;
|-&lt;br /&gt;
| Select Previous Non-Combatant || None || None || Useful for selecting ground items, especially if they are hidden in foliage.&lt;br /&gt;
|-&lt;br /&gt;
| Select Next Player || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Previous Player || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Next || Ctrl + Tab || None || Good for selecting things you can&#039;t click on.&lt;br /&gt;
|-&lt;br /&gt;
| Select Previous || Shift + Ctrl + Tab || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Myself || F1 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || KeypadPlus || Scroll Wheel || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || KeypadMinus || Scroll Wheel || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hold to Zoom Camera with Up/Down || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Run/Walk || &#039; || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Selected || U || None || Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items, or shuffle through a pile of dead mobs.&lt;br /&gt;
|-&lt;br /&gt;
| Test1 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Test2 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Test3 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Run || LeftShift || RightShift || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 1 || 1 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 2 || 2 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 3 || 3 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 4 || 4 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 5 || 5 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 6 || 6 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 7 || Ctrl + 1 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 8 || Ctrl + 2 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 9 || Ctrl + 3 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 10 || Ctrl + 4 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 11 || Ctrl + 5 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 12 || Ctrl + 6 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 13 || Shift + 1 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 14 || Shift + 2 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 15 || Shift + 3 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 16 || Shift + 4 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 17 || Shift + 5 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 18 || Shift + 6 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 19 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 20 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 21 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 22 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 23 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Use Ability 24 || None || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot || Ctrl+P || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Screenshot: High-Res || None || None || F12 is suggested.&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off GUI Windows || = || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #1 || F2 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #2 || F3 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #3 || F4 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #4 || F5 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #5 || F6 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #6 || F7 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #7 || F8 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #8 || F9 || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Select Group Member #9 || F10 || None || N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Soot&amp;diff=14166</id>
		<title>User:Soot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Soot&amp;diff=14166"/>
		<updated>2016-04-13T18:24:49Z</updated>

		<summary type="html">&lt;p&gt;Soot: Created page with &amp;quot;Hello. I am Soot in-game. First tried the game sometime in 2015 (or 2014?), but just recently started playing again (In March, 2016) and love it!  I will probably mainly contr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I am Soot in-game. First tried the game sometime in 2015 (or 2014?), but just recently started playing again (In March, 2016) and love it!&lt;br /&gt;
&lt;br /&gt;
I will probably mainly contribute via grammar fixes and such, but might add some information as I learn more about the game.&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User_Interface&amp;diff=14165</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User_Interface&amp;diff=14165"/>
		<updated>2016-04-13T18:22:27Z</updated>

		<summary type="html">&lt;p&gt;Soot: Edited entire page for grammar, consistency, and clarity. Added some information here and there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Quest window==&lt;br /&gt;
The Quest window actually features three tabs that can be easily missed:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quests and Favors&#039;&#039;&#039;: Your typical quest log. As of the alpha it currently does not distinguish completed quests. However, a notification appears on the screen along with a distinctive sound whenever you progress on a quest objective.&lt;br /&gt;
* &#039;&#039;&#039;Stuff to Do&#039;&#039;&#039; : Provides a list of objectives with basic hints. This is a nice feature for players who want to try and discover a lot on their own. Note that many of those objectives are out of the reach of a new player and will require some time to complete!&lt;br /&gt;
* &#039;&#039;&#039;Notepad&#039;&#039;&#039; : An easily missed feature, the notepad lets you jot down notes in-game, this can be useful to remember [[Words of Power]] that you may want to use later, and can be useful to remember key information for several quests. Note that there is NOT a Control-Z (undo) feature, so be careful.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
[[File:Inventory (user interface).jpg|thumb|right|300px|An illustration of a typical adventurer&#039;s backpack.]]&lt;br /&gt;
The Inventory window can be resized however you want. The size of the items can be changed via &#039;&#039;&#039;Options &amp;gt; GUI and Windows &amp;gt; Inventory Item Icon Size&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As your character grows, you will gain additional &#039;&#039;&#039;Inventory slots&#039;&#039;&#039; through skills like [[Endurance]] (permanent), through certain recipes (this appears to be a temporary effect), and sometimes granted by item properties (also temporary).&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sort&#039;&#039;&#039; option can be useful because the game currently does not allow to reorganize your backpack contents by drag and drop. The sort option will place all combat gear first (armor and weapons), which makes it easier to switch between weapons and armor as you switch between skills. Sometimes it can be useful also to drop items on the ground, then quickly pick them up, as this will move them to the end of the inventory. It is also possible to exchange the position of items, by dragging one item onto another.&lt;br /&gt;
&lt;br /&gt;
The items in your inventory with the &#039;&#039;&#039;red E&#039;&#039;&#039; are the ones that you have currently equipped, items with red borders are quest items.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;drop an item&#039;&#039;&#039; click and drag the item onto the panel below that appears below the inventory. Be aware that any items dropped in this way can be picked up by players nearby!&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;split a stack&#039;&#039;&#039; of items left click the item while holding the shift key.&lt;br /&gt;
&lt;br /&gt;
==Buying and selling==&lt;br /&gt;
Press &#039;&#039;&#039;shift&#039;&#039;&#039; when buying to buy more than one unit of an item at once.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;shift&#039;&#039;&#039; when selling to sell a single item instead of the whole stack.&lt;br /&gt;
&lt;br /&gt;
==Map ==&lt;br /&gt;
Press M or use the button on the sidebar to open the map. The map of the area you are in can be resized. Currently, not all locations have maps.&lt;br /&gt;
&lt;br /&gt;
You can place markers on the map, for places of interest you may want to remember (this can also be useful for planning a route among multiple mining surveys). The markers can be renamed or removed by clicking on them.&lt;br /&gt;
&lt;br /&gt;
==Grouping==&lt;br /&gt;
After inviting someone to a group (party) with you (and them accepting), or after inviting a group-invitation yourself, you can open the Social window, to see who is grouped with you. This also allows you to see their armor and health (some classes have abilities that allow them to heal other players).&lt;br /&gt;
&lt;br /&gt;
==The chat window ==&lt;br /&gt;
&lt;br /&gt;
Slash commands are typed in the console. These always start with a forward slash (EG. &amp;quot;/wiki&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Linking items in chat===&lt;br /&gt;
To link items in chat, simply drag and drop one or more items to the chat window while you have a message typed.&lt;br /&gt;
&lt;br /&gt;
===Ghost-chat===&lt;br /&gt;
To enable ghost chat simply click the little red cross. That is, click the close button instead of using the chat toggle key. From there on, the chat will only appear when someone talks, and will disappear again after a few seconds. In addition, the chat appears somewhat transparent. It reduces clutter and adds a little to immersion. You can configure how long the ghost-chat should last in Options &amp;gt; GUI and Windows, along with the transparency level.&lt;br /&gt;
&lt;br /&gt;
===Chat rooms===&lt;br /&gt;
You can create and join chat rooms. Users automatically start in the &amp;quot;Trade&amp;quot; and &amp;quot;Help&amp;quot; channels. You can: &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/join Custom1&#039;&#039;&#039; || Joins the room &amp;quot;Custom1&amp;quot;. If no one is in that channel, it will create it for you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/join -Custom1&#039;&#039;&#039; || Joins/creates the private chat room &amp;quot;Custom1&amp;quot;. Anyone can still join it, but it won&#039;t show up under /rooms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/rooms&#039;&#039;&#039; || Displays a list of public chat rooms.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/leave Custom1&#039;&#039;&#039; || Leaves a chat room.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
The default message mode is shown left of the place where you type messages. Left click it to cycle between &#039;GLOBAL&#039;, &#039;NEARBY&#039; and &#039;GROUP&#039;.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/g morning!&#039;&#039;&#039; || Send a message on the global chat (across all game zones).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/n hello&#039;&#039;&#039; || Talk to nearby players so they can hear you say &#039;hello&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/p hello&#039;&#039;&#039; || Talk to your current group members and say &#039;hello&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/r hello&#039;&#039;&#039; || Reply to whoever last talked to you with /t.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/t Bob hi&#039;&#039;&#039; || Tell player &#039;Bob&#039; the message &#039;hi&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/invite Bob&#039;&#039;&#039; || Invite &#039;Bob&#039; to join your party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/friend Bob&#039;&#039;&#039; || Ask &#039;Bob&#039; if you can add him to your friends list.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/incognito&#039;&#039;&#039; || Go into (or out of) hiding from social features.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/ignore&#039;&#039;&#039; || Show all players that you&#039;re ignoring.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/ignore Bob&#039;&#039;&#039; || Ignore all communication from player &#039;Bob&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/unignore Bob&#039;&#039;&#039; || Hear what Bob has to say again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/unfriend Bob&#039;&#039;&#039; || Stop being friends with Bob.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild who&#039;&#039;&#039; || See guild members that are online.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/guild invite&#039;&#039;&#039; || Invite a player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild kick&#039;&#039;&#039; || Kick a player from your guild (must have kick privileges, and can only kick players of lower rank).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild message&#039;&#039;&#039; || Sets the guild&#039;s message of the day (must have message privileges).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/guild rank Bob Member&#039;&#039;&#039; || Sets Bob&#039;s rank to &amp;quot;Member&amp;quot; (must have privileges, can&#039;t promote to a higher rank them themselves, can&#039;t demote higher-ranked players).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roleplay &amp;amp; emote features ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/dance 3&#039;&#039;&#039; || Perform interpretive dance #3 (yes, there are a few)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/music 1&#039;&#039;&#039; || Play musical part #1. Must be wielding an instrument.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/howl&#039;&#039;&#039; || &#039;Soandso howls with rage&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/jeer&#039;&#039;&#039; || Plays a short animation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/sit&#039;&#039;&#039; || Your character sits. Note that this doesn&#039;t increase your regeneration rate, sorry EverQuest fans!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/wave&#039;&#039;&#039; || Your character waves.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/laugh&#039;&#039;&#039; || A laugh... or a cough, you decide.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/read&#039;&#039;&#039; || Your character appears to read a book, complete with page flip sound!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc. commands ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width:120px;&amp;quot;| &#039;&#039;&#039;/help&#039;&#039;&#039; || Provides an in-game reminder of the available commands.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/roll 2d6&#039;&#039;&#039; || Roll two six-sided dice and announce the results.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/tip Bob 100&#039;&#039;&#039; || Send 100 coins to player &#039;Bob&#039;. Must be nearby!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/wiki something&#039;&#039;&#039; || Search this wiki for &#039;something&#039; (this will open a page in your default browser).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/who&#039;&#039;&#039; || Show players in the same map-area as you (it is indeed area such as &amp;quot;AreaTutorialCave&amp;quot;, not the full zone).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/who all&#039;&#039;&#039; || Show all players logged in (up to 100).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soot</name></author>
	</entry>
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