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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taledar</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taledar"/>
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	<updated>2026-06-21T11:15:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Yogzi&amp;diff=36006</id>
		<title>Yogzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Yogzi&amp;diff=36006"/>
		<updated>2018-08-13T19:58:42Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Yogzi&lt;br /&gt;
|image            = [[File:Yogzi.jpg|300px]]&lt;br /&gt;
|caption          = He seems pretty focused.&lt;br /&gt;
|zone             = [[Sun Vale]]&lt;br /&gt;
|location         = Druid Camp&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|skilltrainer     = [[Toolcrafting]]&lt;br /&gt;
|vendor           = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
How goes your crafting?&lt;br /&gt;
}}&lt;br /&gt;
[[Yogzi]] is a Goblin merchant and [[Toolcrafting]] trainer found at the Druid camp in Sun Vale. He requires 35 [[Goblinese]] to understand, and will teach you [[Toolcrafting]] once your [[Blacksmithing]] is at least level level 20 and [[Carpentry]] is at least level 25.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Druid Camp&lt;br /&gt;
&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
&lt;br /&gt;
==Sells==&lt;br /&gt;
* Sharpening Stone&lt;br /&gt;
* Whetstone&lt;br /&gt;
* Simple Nails&lt;br /&gt;
* [[Strong Nails]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Yogzi&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
; [[Toolcrafting]]&lt;br /&gt;
: Teaches the skill if your [[Blacksmithing]] or [[Carpentry]] are 25.&lt;br /&gt;
{{:Training:Yogzi}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
; [[Consignment]]&lt;br /&gt;
: Mark-up fee of 10% gold, and non-refundable stocking fee of 50 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hang Out==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
*;Help sharpen utility knives (60m)&lt;br /&gt;
:12 favor with Yogzi&lt;br /&gt;
:250 Toolcrafting XP&lt;br /&gt;
*;Help sand down spider harnesses (2h)&lt;br /&gt;
:20 favor with Yogzi&lt;br /&gt;
:500 Toolcrafting XP&lt;br /&gt;
*;Test butchering knife designs&lt;br /&gt;
:35 favor with Yogzi&lt;br /&gt;
:750 Toolcrafting XP&lt;br /&gt;
:1 Troll Flesh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:Sun Vale NPCs]][[Category:Goblin]][[Category:Vendor]][[Category:Skill Trainer]][[Category:Consignment]][[Category:Talks to Animals]]&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=35686</id>
		<title>Save Sarina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=35686"/>
		<updated>2018-07-13T17:45:59Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Jesina wants you to save her sister, [[Sarina]], who is being held captive in the [[Goblin Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
This quest does not actually show up like a typical quest in the quest journal.  If you talk to [[Jesina]] at the &#039;&#039;&#039;Antry Farm&#039;&#039;&#039; in [[Eltibule]], she will give you some background and ask you to save [[Sarina]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|A shortcut, if you so desire.|This step is unnecessary.  You can go directly to save Sarina in the Goblin Dungeon, without talking to Jesina first, and Jesina will still give you a reward.}}&lt;br /&gt;
&lt;br /&gt;
You can do the quest at {{Favor|Neutral}} favor with Jesina.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|I&#039;m so worried about Sarina. It&#039;s driving me crazy! I wish I could do something!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s been kidnapped by goblins! They take fairies as slaves and make us do horrible, horrible things. I can&#039;t even think about it. Stop it, brain, stop thinking about it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ll do what I can to save her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you! But don&#039;t get enslaved yourself! I couldn&#039;t stand the thought of that. I have enough trouble sleeping as it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry. I&#039;ll be careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay. And... I really appreciate your concern.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Save [[Sarina]]&lt;br /&gt;
*Talk to [[Jesina]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{spoiler|Guide Spoilers|&lt;br /&gt;
Jesina asks you to &#039;&#039;&#039;save her sister, [[Sarina]]&#039;&#039;&#039;. Sarina is trapped &#039;&#039;&#039;inside the [[Goblin Dungeon]] and is guarded by [[Algapa]]&#039;&#039;&#039;, one of the Goblin bosses in there. &#039;&#039;&#039;If you are not strong enough to fight through the dungeon alone, try to find a group!&#039;&#039;&#039; To get to Sarina, enter the Goblin Dungeon located behind the large door in [[Eltibule Keep]]. You will need to &#039;&#039;&#039;go straight down the stairs and then turn left&#039;&#039;&#039; where you will see a lit up tunnel with standing torches. At the end of the tunnel, you will find Algapa, many other goblins, and Sarina near the &#039;&#039;&#039;northeast side. You can either:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Serina&#039;s text now displays a message asking you to kill the Goblin boss first.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kill everything in the room so you can talk to Sarina without goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;del&amp;gt;Lure and kill enough goblins so that you can talk to Sarina with a few or no goblins attacking you.&amp;lt;/del&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;del&amp;gt;Run to Sarina and talk to her as fast as you can while getting attacked by the goblins.&amp;lt;/del&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
With whatever method you use, after you successfully talk to Sarina head back to Jesina and claim your reward; congratulations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards Spoiler|&lt;br /&gt;
{{Quote|source=[[Sarina]]|You saved me! I would love to follow you out of here, but the NPC tech for following doesn&#039;t work yet! So shall we just pretend you got me out of here?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes! Pretend we&#039;ve escaped.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you. You can&#039;t imagine how horrible this has been. I have nothing to offer you, but if you come visit me in Antry Farm, my sister will reward you for saving me. Goodbye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goodbye. Be careful on your journey.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Jesina]]|It&#039;s you! Sarina told me about you! Thank you for saving her. She ... she&#039;s not&lt;br /&gt;
doing so well. But it would be worse if she were still a slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina now?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s in the house. She hasn&#039;t come out for days. It will take time. She can barely fly right now, so being outside doesn&#039;t give her as much pleasure as normal. But she&#039;ll recover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there anything I can do to help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Sarina? Not yet. But thank you for asking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarina mentioned a reward?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes! Let me teach you my most prized knowledge: secrets of the fine arts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Um, thanks.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*100 [[favor]]&lt;br /&gt;
*200 [[Lore]] XP&lt;br /&gt;
*Learn [[Art History]]&lt;br /&gt;
*1000 [[Art History]] XP&lt;br /&gt;
*50 [[Art History]] XP (after final answer)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=35685</id>
		<title>Save Sarina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=35685"/>
		<updated>2018-07-13T17:29:23Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Jesina wants you to save her sister, [[Sarina]], who is being held captive in the [[Goblin Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
This quest does not actually show up like a typical quest in the quest journal.  If you talk to [[Jesina]] at the &#039;&#039;&#039;Antry Farm&#039;&#039;&#039; in [[Eltibule]], she will give you some background and ask you to save [[Sarina]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|A shortcut, if you so desire.|This step is unnecessary.  You can go directly to save Sarina in the Goblin Dungeon, without talking to Jesina first, and Jesina will still give you a reward.}}&lt;br /&gt;
&lt;br /&gt;
You can do the quest at {{Favor|Neutral}} favor with Jesina.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|I&#039;m so worried about Sarina. It&#039;s driving me crazy! I wish I could do something!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s been kidnapped by goblins! They take fairies as slaves and make us do horrible, horrible things. I can&#039;t even think about it. Stop it, brain, stop thinking about it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ll do what I can to save her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you! But don&#039;t get enslaved yourself! I couldn&#039;t stand the thought of that. I have enough trouble sleeping as it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry. I&#039;ll be careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay. And... I really appreciate your concern.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Save [[Sarina]]&lt;br /&gt;
*Talk to [[Jesina]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{spoiler|Guide Spoilers|&lt;br /&gt;
Jesina asks you to &#039;&#039;&#039;save her sister, [[Sarina]]&#039;&#039;&#039;. Sarina is trapped &#039;&#039;&#039;inside the [[Goblin Dungeon]] and is guarded by [[Algapa]]&#039;&#039;&#039;, one of the Goblin bosses in there. &#039;&#039;&#039;If you are not strong enough to fight through the dungeon alone, try to find a group!&#039;&#039;&#039; To get to Sarina, enter the Goblin Dungeon located behind the large door in [[Eltibule Keep]]. You will need to &#039;&#039;&#039;go straight down the stairs and then turn left&#039;&#039;&#039; where you will see a lit up tunnel with standing torches. At the end of the tunnel, you will find Algapa, many other goblins, and Sarina near the &#039;&#039;&#039;northeast side. You can either:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kill everything in the room so you can talk to Sarina without goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lure and kill enough goblins so that you can talk to Sarina with a few or no goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Run to Sarina and talk to her as fast as you can while getting attacked by the goblins.&#039;&#039;&#039;&lt;br /&gt;
With whatever method you use, after you successfully talk to Sarina head back to Jesina and claim your reward; congratulations!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serina&#039;s text now displays a text asking you to kill the Goblin boss first.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards Spoiler|&lt;br /&gt;
{{Quote|source=[[Sarina]]|You saved me! I would love to follow you out of here, but the NPC tech for following doesn&#039;t work yet! So shall we just pretend you got me out of here?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes! Pretend we&#039;ve escaped.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you. You can&#039;t imagine how horrible this has been. I have nothing to offer you, but if you come visit me in Antry Farm, my sister will reward you for saving me. Goodbye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goodbye. Be careful on your journey.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Jesina]]|It&#039;s you! Sarina told me about you! Thank you for saving her. She ... she&#039;s not&lt;br /&gt;
doing so well. But it would be worse if she were still a slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina now?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s in the house. She hasn&#039;t come out for days. It will take time. She can barely fly right now, so being outside doesn&#039;t give her as much pleasure as normal. But she&#039;ll recover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there anything I can do to help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Sarina? Not yet. But thank you for asking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarina mentioned a reward?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes! Let me teach you my most prized knowledge: secrets of the fine arts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Um, thanks.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*100 [[favor]]&lt;br /&gt;
*200 [[Lore]] XP&lt;br /&gt;
*Learn [[Art History]]&lt;br /&gt;
*1000 [[Art History]] XP&lt;br /&gt;
*50 [[Art History]] XP (after final answer)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=How_to_Report_a_Client_Crash&amp;diff=35547</id>
		<title>How to Report a Client Crash</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=How_to_Report_a_Client_Crash&amp;diff=35547"/>
		<updated>2018-07-02T19:20:29Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* When the Game Crashes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Underconstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|border=blue&lt;br /&gt;
|type=Author&#039;s note:&lt;br /&gt;
|info=If Project: Gorgon crashes when you try to log in or while you are playing, the devs need to know! But the devs can&#039;t fix the crash if they don&#039;t have any information on what happened. This page describes exactly what you can do to help the devs when P:G crashes.&lt;br /&gt;
}}{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
==First Things First==&lt;br /&gt;
&lt;br /&gt;
You should always run Project: Gorgon by running the launcher. For the Window version, that&#039;s the file called &amp;quot;ProjectGorgonLauncherWin.exe&amp;quot;. The Mac version is &amp;quot;ProjectGorgonLauncherMac.app&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The launcher checks for changes that you need to download in order to play. If you don&#039;t run the launcher to start the game, then you may crash because one of your files is out of date.&lt;br /&gt;
&lt;br /&gt;
So first things first: Run the launcher to see if that fixes your crashing problem!&lt;br /&gt;
&lt;br /&gt;
==When the Launcher Crashes==&lt;br /&gt;
&lt;br /&gt;
Sometimes the launcher itself crashes as soon as you try to run it. This is pretty rare, but if it does happen then the launcher will create a file called &amp;quot;output_log.txt&amp;quot; in the same location as the launcher.&lt;br /&gt;
&lt;br /&gt;
If your launcher crashes, then please e-mail the file &amp;quot;output_log.txt&amp;quot; from the same location as the launcher to eric@projectgorgon.com[mailto:eric@projectgorgon.com].&lt;br /&gt;
&lt;br /&gt;
==When the Game Crashes==&lt;br /&gt;
&lt;br /&gt;
If you run the launcher successfully, but crash after that - on the login screen, at character select, or while you are playing - then your actual game client has crashed. Congratulations!&lt;br /&gt;
&lt;br /&gt;
The game client also creates a file called &amp;quot;output_log.txt&amp;quot; when it crashes. This file has the same name as the launcher output file but is in a different location - so it is very important to make sure that you send the devs the right file!&lt;br /&gt;
&lt;br /&gt;
On Windows, the game client usually installs itself to a location like this one: &amp;quot;C:\Users\Sandra\AppData\LocalLow\Elder Game\Project Gorgon&amp;quot;. You can double-check the location of your particular game files by running the launcher. At the bottom of the launcher, you should see a message like so: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;(Files downloading to C:/Users/Sandra/AppData/LocalLow/Elder_Game/Project_Gorgon)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When you go to that location after a game client crash, you should find the previously mentioned file &amp;quot;output_log.txt&amp;quot;. You may also find a folder with an odd numerical name. This folder is automatically created by Unity (which explains the odd numerical name) when the game client crashes and contains the most valuable information for tracking down the crash. &lt;br /&gt;
&lt;br /&gt;
If you see a folder like that, &#039;&#039;&#039;please&#039;&#039;&#039; zip it up and e-mail it to eric@projectgorgon.com[mailto:eric@projectgorgon.com]. The files inside this folder and invaluable for tracking down crashes!&lt;br /&gt;
&lt;br /&gt;
MAC OS Users should be able to locate the log at &#039;&#039;&#039;/Users/username/Library/Logs/Unity/&#039;&#039;&#039;. It may be named player.log instead of the above-referenced title.&lt;br /&gt;
&lt;br /&gt;
Linux OS Users should be able to locate the log at &#039;&#039;&#039;/home/[USER]/.config/unity3d/Elder Game/Project Gorgon/&#039;&#039;&#039;. It may be named player.log instead of the above-referenced title.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33758</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33758"/>
		<updated>2018-05-25T12:20:26Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=33361</id>
		<title>Save Sarina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=33361"/>
		<updated>2018-05-22T16:42:52Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Jesina wants you to save her sister, [[Sarina]], who is being held captive in the [[Goblin Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
This quest does not actually show up like a typical quest in the quest journal.  If you talk to [[Jesina]] at the &#039;&#039;&#039;Antry Farm&#039;&#039;&#039; in [[Eltibule]], she will give you some background and ask you to save [[Sarina]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|A shortcut, if you so desire.|This step is unnecessary.  You can go directly to save Sarina in the Goblin Dungeon, without talking to Jesina first, and Jesina will still give you a reward.}}&lt;br /&gt;
&lt;br /&gt;
You can do the quest at {{Favor|Neutral}} favor with Jesina.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|I&#039;m so worried about Sarina. It&#039;s driving me crazy! I wish I could do something!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s been kidnapped by goblins! They take fairies as slaves and make us do horrible, horrible things. I can&#039;t even think about it. Stop it, brain, stop thinking about it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ll do what I can to save her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you! But don&#039;t get enslaved yourself! I couldn&#039;t stand the thought of that. I have enough trouble sleeping as it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry. I&#039;ll be careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay. And... I really appreciate your concern.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Save [[Sarina]]&lt;br /&gt;
*Talk to [[Jesina]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{spoiler|Guide Spoilers|&lt;br /&gt;
Jesina asks you to &#039;&#039;&#039;save her sister, [[Sarina]]&#039;&#039;&#039;. Sarina is trapped &#039;&#039;&#039;inside the [[Goblin Dungeon]] and is guarded by [[Algapa]]&#039;&#039;&#039;, one of the Goblin bosses in there. &#039;&#039;&#039;If you are not strong enough to fight through the dungeon alone, try to find a group!&#039;&#039;&#039; To get to Sarina, enter the Goblin Dungeon located behind the large door in [[Eltibule Keep]]. You will need to &#039;&#039;&#039;go straight down the stairs and then turn left&#039;&#039;&#039; where you will see a lit up tunnel with standing torches. At the end of the tunnel, you will find Algapa, many other goblins, and Sarina near the &#039;&#039;&#039;northeast side. You can either:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kill everything in the room so you can talk to Sarina without goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lure and kill enough goblins so that you can talk to Sarina with a few or no goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Run to Sarina and talk to her as fast as you can while getting attacked by the goblins.&#039;&#039;&#039;&lt;br /&gt;
With whatever method you use, after you successfully talk to Sarina head back to Jesina and claim your reward; congratulations!&lt;br /&gt;
}}&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards Spoiler|&lt;br /&gt;
{{Quote|source=[[Sarina]]|You saved me! I would love to follow you out of here, but the NPC tech for following doesn&#039;t work yet! So shall we just pretend you got me out of here?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes! Pretend we&#039;ve escaped.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you. You can&#039;t imagine how horrible this has been. I have nothing to offer you, but if you come visit me in Antry Farm, my sister will reward you for saving me. Goodbye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goodbye. Be careful on your journey.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Jesina]]|It&#039;s you! Sarina told me about you! Thank you for saving her. She ... she&#039;s not&lt;br /&gt;
doing so well. But it would be worse if she were still a slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina now?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s in the house. She hasn&#039;t come out for days. It will take time. She can barely fly right now, so being outside doesn&#039;t give her as much pleasure as normal. But she&#039;ll recover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there anything I can do to help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Sarina? Not yet. But thank you for asking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarina mentioned a reward?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes! Let me teach you my most prized knowledge: secrets of the fine arts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Um, thanks.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*100 [[favor]]&lt;br /&gt;
*200 [[Lore]] XP&lt;br /&gt;
*Learn [[Art History]]&lt;br /&gt;
*1000 [[Art History]] XP&lt;br /&gt;
*50 [[Art History]] XP (after final answer)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=33360</id>
		<title>Save Sarina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=33360"/>
		<updated>2018-05-22T16:41:38Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Jesina wants you to save her sister, [[Sarina]], who is being held captive in the [[Goblin Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
This quest does not actually show up like a typical quest in the quest journal.  If you talk to [[Jesina]] at the &#039;&#039;&#039;Antry Farm&#039;&#039;&#039; in [[Eltibule]], she will give you some background and ask you to save [[Sarina]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|A shortcut, if you so desire.|This step is unnecessary.  You can go directly to save Sarina in the Goblin Dungeon, without talking to Jesina first, and Jesina will still give you a reward.}}&lt;br /&gt;
&lt;br /&gt;
You can do the quest at {{Favor|Neutral}} favor with Jesina.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|I&#039;m so worried about Sarina. It&#039;s driving me crazy! I wish I could do something!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s been kidnapped by goblins! They take fairies as slaves and make us do horrible, horrible things. I can&#039;t even think about it. Stop it, brain, stop thinking about it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ll do what I can to save her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you! But don&#039;t get enslaved yourself! I couldn&#039;t stand the thought of that. I have enough trouble sleeping as it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry. I&#039;ll be careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay. And... I really appreciate your concern.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Save [[Sarina]]&lt;br /&gt;
*Talk to [[Jesina]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{spoiler|Guide Spoilers|&lt;br /&gt;
Jesina asks you to &#039;&#039;&#039;save her sister, [[Sarina]]&#039;&#039;&#039;. Sarina is trapped &#039;&#039;&#039;inside the [[Goblin Dungeon]] and is guarded by [[Algapa]]&#039;&#039;&#039;, one of the Goblin bosses in there. &#039;&#039;&#039;If you are not strong enough to fight through the dungeon alone, try to find a group!&#039;&#039;&#039; To get to Sarina, enter the Goblin Dungeon located behind the large door in [[Eltibule Keep]]. You will need to &#039;&#039;&#039;go straight down the stairs and then turn left&#039;&#039;&#039; where you will see a lit up tunnel with standing torches. At the end of the tunnel, you will find Algapa, many other goblins, and Sarina near the &#039;&#039;&#039;northeast side. You can either:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kill everything in the room so you can talk to Sarina without goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lure and kill enough goblins so that you can talk to Sarina with a few or no goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Run to Sarina and talk to her as fast as you can while getting attacked by the goblins.&#039;&#039;&#039;&lt;br /&gt;
With whatever method you use, after you successfully talk to Sarina head back to Jesina and claim your reward; congratulations!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards Spoiler|&lt;br /&gt;
{{Quote|source=[[Sarina]]|You saved me! I would love to follow you out of here, but the NPC tech for following doesn&#039;t work yet! So shall we just pretend you got me out of here?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes! Pretend we&#039;ve escaped.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you. You can&#039;t imagine how horrible this has been. I have nothing to offer you, but if you come visit me in Antry Farm, my sister will reward you for saving me. Goodbye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goodbye. Be careful on your journey.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Jesina]]|It&#039;s you! Sarina told me about you! Thank you for saving her. She ... she&#039;s not&lt;br /&gt;
doing so well. But it would be worse if she were still a slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina now?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s in the house. She hasn&#039;t come out for days. It will take time. She can barely fly right now, so being outside doesn&#039;t give her as much pleasure as normal. But she&#039;ll recover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there anything I can do to help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Sarina? Not yet. But thank you for asking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarina mentioned a reward?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes! Let me teach you my most prized knowledge: secrets of the fine arts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Um, thanks.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*100 [[favor]]&lt;br /&gt;
*200 [[Lore]] XP&lt;br /&gt;
*Learn [[Art History]]&lt;br /&gt;
*1000 [[Art History]] XP&lt;br /&gt;
*50 [[Art History]] XP (after final answer)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33324</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33324"/>
		<updated>2018-05-22T06:14:57Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test chart to add Bard, Bunny and *coming soon* Priest classes and make it a table so it can be edited.&lt;br /&gt;
&lt;br /&gt;
Need to go through and correct the classes from the original chart and verify the new additions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Skill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Animal Handling &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Archery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bard&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Battle Chemistry&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bunny&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Cow&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Deer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Druid&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Fire Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Giant Bat&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Hammer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Ice Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Knife Fighting&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Lycanthropy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Mentalism&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Necromancy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Pig&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Priest&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Psychology&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Spider&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Staff&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Sword&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Unarmed&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Bunny&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Unarmed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33322</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33322"/>
		<updated>2018-05-22T06:10:43Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test chart to add Bard, Bunny and *coming soon* Priest classes and make it a table so it can be edited.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Skill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Animal Handling &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Archery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bard&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Battle Chemistry&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bunny&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Cow&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Deer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Druid&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Fire Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Giant Bat&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Hammer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Ice Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Knife Fighting&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Lycanthropy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Mentalism&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Necromancy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Pig&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Priest&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Psychology&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Spider&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Staff&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Sword&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Unarmed&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Bunny&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Unarmed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33321</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33321"/>
		<updated>2018-05-22T06:09:42Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Skill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Animal Handling &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Archery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bard&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Battle Chemistry&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bunny&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Cow&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Deer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Druid&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Fire Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Giant Bat&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Hammer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Ice Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Knife Fighting&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Lycanthropy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Mentalism&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Necromancy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Pig&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Priest&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Psychology&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Spider&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Staff&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Sword&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Unarmed&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Bunny&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Unarmed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;background-color:gray;&amp;quot; | -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33314</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33314"/>
		<updated>2018-05-22T05:53:49Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125p{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Skill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Animal Handling &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Archery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bard&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Battle Chemistry&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bunny&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Cow&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Deer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Druid&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Fire Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Giant Bat&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Hammer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Ice Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Knife Fighting&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Lycanthropy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Mentalism&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Necromancy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Pig&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Priest&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Psychology&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Spider&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Staff&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Sword&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Unarmed&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bunny&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Unarmed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33310</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33310"/>
		<updated>2018-05-22T05:47:03Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar moved page Skill Compatibility Chart(New) to Test - Chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125p{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Skill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Animal Handling &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Archery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bard&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Battle Chemistry&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Cow&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Deer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Druid&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Fire Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Giant Bat&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Hammer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Ice Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Knife Fighting&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Lycanthropy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Mentalism&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Necromancy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Pig&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Priest&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Psychology&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Spider&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Staff&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Sword&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Unarmed&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Unarmed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33307</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33307"/>
		<updated>2018-05-22T05:00:16Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125p{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Skill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Animal Handling &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Archery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Bard&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Battle Chemistry&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Cow&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Deer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Druid&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Fire Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Giant Bat&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Hammer&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Ice Magic&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Knife Fighting&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Lycanthropy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Mentalism&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Necromancy&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Pig&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Priest&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Psychology&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Shield&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Spider&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Staff&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Sword&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:0px;writing-mode:vertical-lr;height:125px;border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none;&amp;quot; | Unarmed&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|- style=&amp;quot;text-align:center;height:25px;padding:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Unarmed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
| style=&amp;quot;&amp;quot; | X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33304</id>
		<title>Test - Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Test_-_Chart&amp;diff=33304"/>
		<updated>2018-05-21T21:40:35Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;&amp;quot; | style=&amp;quot;&amp;quot; | Skill | style=&amp;quot;writing-mode: sideways-rl;&amp;quot; | Animal Handling | style=&amp;quot;&amp;quot; | Archery | style=&amp;quot;&amp;quot; | Bard | style=&amp;quot;&amp;quot; | B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;writing-mode: sideways-rl;&amp;quot; | Animal Handling&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Archery&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bard&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Battle Chemistry&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Cow&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Deer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Druid&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Fire Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Giant Bat&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Hammer&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Ice Magic&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Knife Fighting&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lycanthropy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mentalism&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Necromancy&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pig&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Priest&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Psychology&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Shield&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Spider&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Staff&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Sword&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Unarmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Animal Handling&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Archery&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Battle Chemistry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Cow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Deer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Druid&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Fire Magic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Giant Bat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Hammer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Knife Fighting&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lycanthropy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mentalism&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pig&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Priest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Psychology&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Shield&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Spider&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Staff&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Sword&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Unarmed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33303</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33303"/>
		<updated>2018-05-21T20:25:55Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;border-color:#eee;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33302</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33302"/>
		<updated>2018-05-21T20:23:34Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33301</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33301"/>
		<updated>2018-05-21T20:15:52Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33300</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33300"/>
		<updated>2018-05-21T20:08:29Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border-right:dashed teal;padding:5px;width:60px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-top:solid teal;border-bottom:dashed teal;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;padding:5px;border-right:dashed teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-left:dashed teal;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;border-right:dashed teal;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-right:dashed teal;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:PetsIcon.png&amp;diff=33299</id>
		<title>File:PetsIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:PetsIcon.png&amp;diff=33299"/>
		<updated>2018-05-21T20:07:11Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:PetsIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33298</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33298"/>
		<updated>2018-05-21T20:00:33Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border-right:dashed teal;padding:5px;&amp;quot; | [[File:User interface right side.png|60px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-top:solid teal;border-bottom:dashed teal;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;padding:5px;border-right:dashed teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-left:dashed teal;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;border-right:dashed teal;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-right:dashed teal;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
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		<title>File:OptionsIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:OptionsIcon.png&amp;diff=33297"/>
		<updated>2018-05-21T19:56:33Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:OptionsIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:SocialIcon.png&amp;diff=33296"/>
		<updated>2018-05-21T19:55:57Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:SocialIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
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		<title>File:PersonaIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:PersonaIcon.png&amp;diff=33295"/>
		<updated>2018-05-21T19:55:27Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:PersonaIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
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		<title>File:RecipesIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:RecipesIcon.png&amp;diff=33294"/>
		<updated>2018-05-21T19:54:38Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:RecipesIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33293</id>
		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33293"/>
		<updated>2018-05-21T19:53:58Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border-right:dashed teal;padding:5px;&amp;quot; | [[File:User interface right side.png|50px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-top:solid teal;border-bottom:dashed teal;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:LoreIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;padding:5px;border-right:dashed teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-left:dashed teal;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;border-right:dashed teal;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-right:dashed teal;&amp;quot; | [[File:LoadoutsIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
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		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
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		<updated>2018-05-21T19:48:26Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:QuestIcon.png&lt;/p&gt;
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		<author><name>Taledar</name></author>
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		<updated>2018-05-21T19:47:48Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:MapIcon.png&lt;/p&gt;
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		<updated>2018-05-21T19:47:21Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:SkillsIcon.png&lt;/p&gt;
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		<updated>2018-05-21T19:46:30Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:ChatIcon.png&lt;/p&gt;
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		<updated>2018-05-21T19:45:16Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:InventoryIcon.png&lt;/p&gt;
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		<title>General gameplay tips/Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=General_gameplay_tips/Basics&amp;diff=33282"/>
		<updated>2018-05-21T19:44:39Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== [[General gameplay tips/Basics|Basics]] ==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
===User Interface ===&lt;br /&gt;
[[File:PlayerUiScreenshot.png|center|500x500px|InGame]]&lt;br /&gt;
*Note: In this picture you can also see a players Inventory(top right), party window(bottom right), and player Chat on the left.&lt;br /&gt;
&lt;br /&gt;
For the current [[User Interface]] a player has 3 main panels.&amp;lt;br/&amp;gt;&lt;br /&gt;
These are &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Main UI Bar&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, and your &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&amp;lt;ol style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Main UI Bar&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border-right:dashed teal;padding:5px;&amp;quot; | [[File:User interface right side.png|50px|The Main UI.]]&lt;br /&gt;
|- style=&amp;quot;border-top:solid teal;border-bottom:dashed teal;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:AccountStatusIcon.png|60px|Account Status]]&amp;lt;br/&amp;gt;Support&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | A place to report bugs, Un-stuck toggle, Give Suggestion, Report Abuse.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:ChatIcon.png|60px|Chat]]&amp;lt;br/&amp;gt;Chat&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5x;&amp;quot; | Panel for talking to other players.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:InventoryIcon.png|60px|Inventory]]&amp;lt;br/&amp;gt;Inventory&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players current carried items&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:SkillsIcon.png|60px|Skills]]&amp;lt;br/&amp;gt;Skills &amp;amp; Abilities&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Panel that shows the players current skills and their level in each.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:MapIcon.png|60px|Map]]&amp;lt;br/&amp;gt;Map&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows the zone map in which the player is currently in, if applicable.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:QuestIcon.png|60px|Quest]]&amp;lt;br/&amp;gt;Quest Log&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current quest, stuff to do, and a notepad.&lt;br /&gt;
|- style=&amp;quot;border-bottom:dashed teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:RecipesIcon.png|60px|Books &amp;amp; Lore]]&amp;lt;br/&amp;gt;Books &amp;amp; Lore&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Books and Lore that the player has read.&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:RecipesIcon.png|60px|Recipes]]&amp;lt;br/&amp;gt;Crafting&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-bottom:dashed teal;padding:5px;&amp;quot; | Shows all recipes that the player has learned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;&amp;quot; | [[File:PersonaIcon.png|60px|Persona]]&amp;lt;br/&amp;gt;Persona&lt;br /&gt;
| style=&amp;quot;border-bottom:dashed teal;border-left:dashed teal;padding:5px;border-right:dashed teal;&amp;quot; | Shows current Equipment, Player Statuses, and Player Abilities.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:OptionsIcon.png|60px|Options]]&amp;lt;br/&amp;gt;Options&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-left:dashed teal;padding:5px;&amp;quot; | Shows various options..&lt;br /&gt;
*key commands,&lt;br /&gt;
*Mouse and Movement Parameters,&lt;br /&gt;
*Graphics,&lt;br /&gt;
*GUI and Windows,&lt;br /&gt;
*Sound,&lt;br /&gt;
*Special Settings,&lt;br /&gt;
*Logout,&lt;br /&gt;
*Quit Game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| style=&amp;quot;border-left:dashed teal;border-right:dashed teal;padding:5px;&amp;quot; | Shows players hunting group and Friends list.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bars, at the bottom of the screen, are where you can see your currently equipped skills, be they combat, animal, performance ect.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Controls|default controls]] for a player&#039;s &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Equipped Skills&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are:&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the top bar: numbers &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;For the bottom bar: &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
These are the abilities that you will be using regularly.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To the left and the right of the &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;[[Skills|Equipped Skills]]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; are two additional buttons:&lt;br /&gt;
{| style=&amp;quot;border:thick solid teal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-bottom:dashed teal;border-right:dashed teal;&amp;quot; | [[File:PetsIcon.png|60px|Pets]]&amp;lt;br/&amp;gt;Pets&lt;br /&gt;
| style=&amp;quot;padding:5px;border-bottom:dashed teal;&amp;quot; | Shows the players current pet(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;padding:5px;border-right:dashed teal;&amp;quot; | [[File:SocialIcon.png|60px|Social]]&amp;lt;br/&amp;gt;Loadouts&lt;br /&gt;
| style=&amp;quot;padding:5px;&amp;quot; | Shows the player&#039;s available Loadouts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Special Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; bar, far left of the screen, holds special action skills such as [[First Aid]], [[Armor Patching]], and even items from your inventory, allowing you to use items instantly.&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;These generally have a longer cooldown times and have better long term effects special in that some cannot be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Note: Players cannot switch armor or weapons if they are currently in combat!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
:For a complete listing see [[Controls]].&lt;br /&gt;
==== Player Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot;&lt;br /&gt;
! !! Default player Controls !!&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Key !! Alternate Key &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Left || &amp;lt;kbd&amp;gt;&amp;amp;larr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn Right || &amp;lt;kbd&amp;gt;&amp;amp;rarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Left || &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Strafe Right || &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Forward || &amp;lt;kbd&amp;gt;&amp;amp;uarr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Move Backwards || &amp;lt;kbd&amp;gt;&amp;amp;darr;&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Jump || &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Run || &amp;lt;kbd&amp;gt;Left-Shift&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Right-Shift&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Toggle Run/Walk || &amp;lt;kbd&amp;gt;&#039;&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 1&amp;amp;rArr;6 || &amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Ability 7&amp;amp;rArr;12 || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;1&amp;lt;/kbd&amp;gt;&amp;amp;rArr;&amp;lt;kbd&amp;gt;6&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*Default Movement Controls&lt;br /&gt;
*Standard WASD or Arrows Movement&lt;br /&gt;
*Holding &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Right Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;RMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; + &amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Left Mouse Button&amp;quot;&amp;gt;&amp;lt;kbd&amp;gt;LMB&amp;lt;/kbd&amp;gt;&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt; will make your character move forward. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== GUI Controls ====&lt;br /&gt;
{| {{STDT}} style=&amp;quot;text-align:center; float:right;&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align:center; margin: auto;&amp;quot; colspan=&amp;quot;3&amp;quot; |  Default GUI Controls&lt;br /&gt;
|-&lt;br /&gt;
! Command || Key || Alternate Key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Inventory Window || &amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;I&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Chat Window || &amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;C&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Persona Screen || &amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Quest Screen || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Config Screen || &amp;lt;kbd&amp;gt;Shift&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;O&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Show Map Window || &amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;M&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Close Last Panel&amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;Can also open options menu.&amp;lt;/span&amp;gt; || &amp;lt;kbd&amp;gt;Escape&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Enemy || &amp;lt;kbd&amp;gt;Tab&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera In || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;+&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;uArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Zoom Camera Out || &amp;lt;span style=&amp;quot;font-size:50%;&amp;quot;&amp;gt;Numeric Keypad:&amp;lt;/span&amp;gt;&amp;lt;kbd&amp;gt;-&amp;lt;/kbd&amp;gt; || &amp;lt;kbd&amp;gt;Scroll Wheel &amp;amp;dArr;&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Select Next Non-Combatant || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Use Selected || &amp;lt;kbd&amp;gt;U&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot || &amp;lt;kbd&amp;gt;Ctrl&amp;lt;/kbd&amp;gt;+&amp;lt;kbd&amp;gt;P&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Screenshot: High-Res || None || None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Turn On/Off GUI Windows || &amp;lt;kbd&amp;gt;=&amp;lt;/kbd&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
*At the bottom of the options panel, the player can see their current [[wikipedia:Ping (video gaming)|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Network delay&amp;quot;&amp;gt;Ping&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], [[wikipedia:Frame rate|&amp;lt;dfn&amp;gt;&amp;lt;abbr title=&amp;quot;Frames Per Second&amp;quot;&amp;gt;FPS&amp;lt;/abbr&amp;gt;&amp;lt;/dfn&amp;gt;]], and [[Game updates|Game Version]].&lt;br /&gt;
*Typing &amp;quot;&amp;lt;kbd&amp;gt;/wiki chicken&amp;lt;/kbd&amp;gt;&amp;quot; in the game chat will open an internet browser and search this wiki for &#039;chicken&#039;, quite helpful when first starting. ([[Chicken|Yes, there is a chicken page.]])&lt;br /&gt;
*&amp;lt;i&amp;gt;Select Next Non-Combatant&amp;lt;/i&amp;gt; is Useful for selecting ground items, especially if they are hidden in foliage. Highly Recommended&lt;br /&gt;
*&amp;lt;i&amp;gt;Use Selected&amp;lt;/i&amp;gt; is Handy to use in tandem with Select Next/Previous Non-Combatant, to quickly loot ground items,&amp;lt;br&amp;gt; or shuffle through a pile of dead mobs.&lt;br /&gt;
*For High-Res Screenshots &amp;lt;kbd&amp;gt;F12&amp;lt;/kbd&amp;gt; is suggested.&lt;br /&gt;
*&amp;lt;b&amp;gt;For capturing screenshots in general and in particular &amp;lt;u&amp;gt;screen portions&amp;lt;/u&amp;gt; [http://app.prntscr.com/ Lightshot] is highly adviced.&amp;lt;/b&amp;gt;&lt;br /&gt;
*:Especially with it&#039;s default &amp;lt;kbd&amp;gt;PRT-SCR&amp;lt;/kbd&amp;gt; key-usage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Short and sweet version here check out [[Combat]] for a full run through of all buffs/equipment/effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Health and Rage indicators.jpg||700px|Armor, Health and Power bars as of Beta Testing.]]&lt;br /&gt;
&lt;br /&gt;
Above, you can see your characters Health (Red), Armor (Yellow), and Power (Blue) as shown in-game. These are the players main resources while in combat, used to protect health, stay alive, and use player skills, respectively. They can be regained through five diffrent ways: out-of-combat regain, in-combat regain, combat refresh, player skills, and consumable buffs. These diffrent types of in/out of combat are especially important to pay attention to as they have very diffrent rates.&lt;br /&gt;
*Out-of-Combat, is the regain when the player is not currently fighting any mobs. It is quite high compared to the other states, and it&#039;s free! &lt;br /&gt;
*In-Combat is a markedly lower regain of stats state while the player is fighting enemies. It&#039;s low regain makes it necessary for players to efficiently use their Combat Refresh while fighting. *Some player skills are healing skills or can be modified to give heals when they are used.&lt;br /&gt;
*Consumables are the food, flower, statue, meditation, ect... They require a item to be (surprise!) consumed  or used to gain their buff, the better the item the better the buff, usually.&lt;br /&gt;
*[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat. Activating a skill&#039;s basic attack will activate this, on a 10 second cool down, not all skills have basic attacks that will activate this however. See page for details.&lt;br /&gt;
&lt;br /&gt;
[[File:Chicken power level.jpg|thumb|right|150px|A chicken&#039;s Stats]]&lt;br /&gt;
&lt;br /&gt;
Armor, as a resource, plays an important but subtle function in combat, it mitigates 1 point of damage for every 25 points of armor remaining and is lost when mitigating damage. So then armored becomes more effective per point, the more you have of it.&lt;br /&gt;
&lt;br /&gt;
Power is consumed by most skills but there are some skills, like emergency abilities, that have no Power requirement, and typically have a longer cooldown. The amount of Power available and your ability to recover Power between encounters is very important if you hope to take on more than one enemy at once, or even solo dungeons. But be aware! &amp;lt;u&amp;gt;Running while in combat &#039;&#039;&#039;will&#039;&#039;&#039; drain power.&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:Foe using Special Ability (Rage).jpg|thumb|right|130px|This goblin is in &#039;&#039;vulnerable&#039;&#039; state as indicated by the overhead icon.]]Rage is a special resource used by monsters to activate their special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power. There are some skills that &amp;quot;manage rage&#039;, as they decrease a mobs rage or slow its ability to produce rage somehow.&lt;br /&gt;
 &lt;br /&gt;
Vulnerability is another special mechanic for monsters, they periodically go into this vulnerable state and some abilities have a chance to cause it. Some attacks do extra damage against vulnerable monsters, so it’s sort of a whack-a-mole mechanic — you use your vuln-boost ability when you see the monster flashing vulnerable.&amp;lt;includeonly&amp;gt;&lt;br /&gt;
*Click on Expand in the table below to see the current combat skills available.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible &amp;lt;includeonly&amp;gt;mw-collapsed&amp;lt;/includeonly&amp;gt;&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:10%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] Island before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from a Shrine outside [[Serbule Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge]] Island.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically while exploring [[Anagoge]] Island.&lt;br /&gt;
|}&lt;br /&gt;
General tips for choosing between the combat skills: &amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player consider having 1 primary combat skill  and choose a support skill (e.g. Psychology or Mentalism) as your secondary. That will give much better ways to heal up during combat. There is also [[Skill Compatibility Chart|chart to indicate which combat skills can be used together]].&amp;lt;br&amp;gt;&lt;br /&gt;
- As a newer player the Archery and Fire Magic can be very expensive to level in above level 10. (Archery requires specialized higher quality arrows for the higher level abilities. Those arrows are generally not available to be bought from vendors. You would have to also level Carpentry and Fletching to be able to make your own arrows.)&lt;br /&gt;
&lt;br /&gt;
===Levels &amp;amp; Skills===&lt;br /&gt;
*A short explanation: (see [[Level]] for a thorough walk-through)  &lt;br /&gt;
**Most MMORPGs use a numeric Level system to indicate the power of players, NPCs, and mobs. Project Gorgon does not do this. Skills begin at level 0, and do not show in the player&#039;s skill panel. To get level 1 (and a usable skill), the player will need to find the appropriate NPC/quest or item that teaches/gives the skill they desire.&lt;br /&gt;
&lt;br /&gt;
*Skills&lt;br /&gt;
**These are what players use as abilities/skill/attributes that allows them to accomplish things in the game world. See:[[skills]]&lt;br /&gt;
**In Project Gorgon skills are increased by using them, so the more a player uses a specific skill the higher their level will be in that skill.&lt;br /&gt;
**It is important to note that if active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and unavailable for use. The player simply needs to select lower level abilities in the skill in order to use the same abilities.&lt;br /&gt;
**To change active skills (archery, sword, necro, etc) click the arrow button that is on the left side of the skill bar you would like to change.&lt;br /&gt;
&lt;br /&gt;
*Combat Level:&lt;br /&gt;
**A player has two  combat-abilities they can bring to a fight, each with their own skill level, as well as the armor items that the player has equipped, this leads to a, hmm, &#039;hazy&#039; view on what the effective level a player really is in combat. Generally players are considered on the levels of their two currently equipped skills with the assumption that they have equipment that is reasonably close to their skill&#039;s levels. NPC Foes are judged on a case-by-case basis, with none really having at true &#039;level&#039;, the player will have to make an educated guess by looking at the mob&#039;s stats, again see [[Level]] for complete details.&lt;br /&gt;
&lt;br /&gt;
*First time&#039;s the charm&lt;br /&gt;
**Most events in the game reward bonus XP the first time you complete them. This applies to using recipes in various Trade Skills, to eating all types of foods ([[Gourmand]]), slaying foes (both common and bosses), dying in different ways, and even Binding yourself to a Teleportation Circle!&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
*Death is a unique and new experience in PG for most experienced MMO players for a few reasons. &lt;br /&gt;
*Death is a skill, as in, each death is unique and each time a player dies they get experience in the Death skill that does in fact give bonuses to some attributes and other useful abilities...&lt;br /&gt;
*The game does have a Death Penalty, but only when fighting bosses. When a player falls in combat to a boss they will be cursed with that boss&#039; unique curse, and the curses effects vary, from mildly amusing to being downright unpleasant. The player is then stuck with the curse until they defeat or find some other way to remove the curse. &lt;br /&gt;
*Otherwise when a player just dies, for whatever reason, they respawn at the entrance to the zone that they are in.&lt;br /&gt;
*One last Note on Death, it is possible for there to be a Death Penalty at all times, players who enjoy this type of play style can check out [[Hardcore Mode]].&lt;br /&gt;
**To activate a player must interact with the sign in [[Serbule Keep]], and it is 100% voluntary.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:AccountStatusIcon.png&amp;diff=33280</id>
		<title>File:AccountStatusIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:AccountStatusIcon.png&amp;diff=33280"/>
		<updated>2018-05-21T17:52:43Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:AccountStatusIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:User_interface_right_side.png&amp;diff=33279</id>
		<title>File:User interface right side.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:User_interface_right_side.png&amp;diff=33279"/>
		<updated>2018-05-21T17:51:46Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:User interface right side.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=File:Inventory_(user_interface).jpg&amp;diff=33278</id>
		<title>File:Inventory (user interface).jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=File:Inventory_(user_interface).jpg&amp;diff=33278"/>
		<updated>2018-05-21T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Taledar uploaded a new version of File:Inventory (user interface).jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example inventory interface.&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=32833</id>
		<title>Save Sarina</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Save_Sarina&amp;diff=32833"/>
		<updated>2018-05-10T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;Taledar: /* Preface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
Jesina wants you to save her sister, [[Sarina]], who is being held captive in the [[Goblin Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
This quest does not actually show up like a typical quest in the quest journal.  If you talk to [[Jesina]] at the &#039;&#039;&#039;Antry Farm&#039;&#039;&#039; in [[Eltibule]], she will give you some background and ask you to save [[Sarina]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|A shortcut, if you so desire.|This step is unnecessary.  You can go directly to save Sarina in the Goblin Dungeon, without talking to Jesina first, and Jesina will still give you a reward.}}&lt;br /&gt;
&lt;br /&gt;
You can do the quest at {{Favor|Neutral}} favor with Jesina.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
{{Quote|I&#039;m so worried about Sarina. It&#039;s driving me crazy! I wish I could do something!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s been kidnapped by goblins! They take fairies as slaves and make us do horrible, horrible things. I can&#039;t even think about it. Stop it, brain, stop thinking about it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ll do what I can to save her.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you! But don&#039;t get enslaved yourself! I couldn&#039;t stand the thought of that. I have enough trouble sleeping as it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t worry. I&#039;ll be careful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay. And... I really appreciate your concern.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Save [[Sarina]]&lt;br /&gt;
*Talk to [[Jesina]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{spoiler|&lt;br /&gt;
Jesina asks you to &#039;&#039;&#039;save her sister, [[Sarina]]&#039;&#039;&#039;. Sarina is trapped &#039;&#039;&#039;inside the [[Goblin Dungeon]] and is guarded by [[Algapa]]&#039;&#039;&#039;, one of the Goblin bosses in there. &#039;&#039;&#039;If you are not strong enough to fight through the dungeon alone, try to find a group!&#039;&#039;&#039; To get to Sarina, enter the Goblin Dungeon located behind the large door in [[Eltibule Keep]]. You will need to &#039;&#039;&#039;go straight down the stairs and then turn left&#039;&#039;&#039; where you will see a lit up tunnel with standing torches. At the end of the tunnel, you will find Algapa, many other goblins, and Sarina near the &#039;&#039;&#039;northeast side. You can either:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kill everything in the room so you can talk to Sarina without goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lure and kill enough goblins so that you can talk to Sarina with a few or no goblins attacking you.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Run to Sarina and talk to her as fast as you can while getting attacked by the goblins.&#039;&#039;&#039;&lt;br /&gt;
With whatever method you use, after you successfully talk to Sarina head back to Jesina and claim your reward; congratulations!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{Spoiler|Rewards Spoiler|&lt;br /&gt;
{{Quote|source=[[Sarina]]|You saved me! I would love to follow you out of here, but the NPC tech for following doesn&#039;t work yet! So shall we just pretend you got me out of here?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes! Pretend we&#039;ve escaped.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you. You can&#039;t imagine how horrible this has been. I have nothing to offer you, but if you come visit me in Antry Farm, my sister will reward you for saving me. Goodbye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goodbye. Be careful on your journey.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[Jesina]]|It&#039;s you! Sarina told me about you! Thank you for saving her. She ... she&#039;s not&lt;br /&gt;
doing so well. But it would be worse if she were still a slave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s Sarina now?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She&#039;s in the house. She hasn&#039;t come out for days. It will take time. She can barely fly right now, so being outside doesn&#039;t give her as much pleasure as normal. But she&#039;ll recover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there anything I can do to help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Sarina? Not yet. But thank you for asking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarina mentioned a reward?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes! Let me teach you my most prized knowledge: secrets of the fine arts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Um, thanks.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*100 [[favor]]&lt;br /&gt;
*200 [[Lore]] XP&lt;br /&gt;
*Learn [[Art History]]&lt;br /&gt;
*1000 [[Art History]] XP&lt;br /&gt;
*50 [[Art History]] XP (after final answer)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Therese/Small_talk&amp;diff=32271</id>
		<title>Therese/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Therese/Small_talk&amp;diff=32271"/>
		<updated>2018-04-13T20:55:16Z</updated>

		<summary type="html">&lt;p&gt;Taledar: Rounding down values to after talking with BetaNotus, traded Eraphylle and Ulnaphylle to Therese today to confirm numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Plants {{Hint|Bluebell +0.8, Red Aster +1.3, Violet +1.6, Dahlia +2.1, Mandrake Root +0.6.}}  &lt;br /&gt;
* Likes Seeds {{Hint|Enchanted Holly Seeds +42, Poppy +10, Marigold +7, Pansy +5.}}&lt;br /&gt;
* Hates Meat and Meat Dishes&lt;br /&gt;
* Dislikes Fish and Fish Dishes&lt;br /&gt;
* Likes Necklaces {{Hint|Eraphylle (common) +24, Ulnaphylle (common) +5. Also takes amulets for favor.}}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Therese/Small_talk&amp;diff=32252</id>
		<title>Therese/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Therese/Small_talk&amp;diff=32252"/>
		<updated>2018-04-13T20:14:00Z</updated>

		<summary type="html">&lt;p&gt;Taledar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Plants {{Hint|Bluebell +0.8, Red Aster +1.3, Violet +1.6, Dahlia +2.1, Mandrake Root +0.6.}}  &lt;br /&gt;
* Likes Seeds {{Hint|Enchanted Holly Seeds +42, Poppy +10, Marigold +7, Pansy +5.}}&lt;br /&gt;
* Hates Meat and Meat Dishes&lt;br /&gt;
* Dislikes Fish and Fish Dishes&lt;br /&gt;
* Likes Necklaces {{Hint|Eraphylle (common) +24.2, Ulnaphylle (common) +5.6. Also takes amulets for favor.}}&lt;/div&gt;</summary>
		<author><name>Taledar</name></author>
	</entry>
</feed>