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	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-22T08:33:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mope&amp;diff=133597</id>
		<title>Mope</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mope&amp;diff=133597"/>
		<updated>2023-07-14T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;Twincannon: /* Conversations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Mope&lt;br /&gt;
|image            = [[File:Mope(npc).png|300px]]&lt;br /&gt;
|caption          = A myconian&lt;br /&gt;
|zone             = Povus&lt;br /&gt;
|location         = Mushroom colony&lt;br /&gt;
|anatomy = Fungoid&lt;br /&gt;
|species = Myconian&lt;br /&gt;
|beastspeak       = ???&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Mope]]| &lt;br /&gt;
My friends believed in living quietly beneath the surface. The ratkin killed them. It is time for a new policy.&lt;br /&gt;
&lt;br /&gt;
I have used the forbidden powers. I am these mushrooms.&lt;br /&gt;
}}&lt;br /&gt;
[[Mope]] is the last Myconian of his formerly underground colony. A minimum of 20 [[Myconic]] is required to speak with Mope.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Povus]] &lt;br /&gt;
: [[Mope]] can be found on the top of the tallest mushroom in the southeast colony.&lt;br /&gt;
== Favor ==&lt;br /&gt;
[[Mope]] grows Iocaine and Coral mushrooms on the tops of the giant mushrooms. Picking these results in -1 {{favor}} with [[Mope]]. Additionally, thieves will suffer an extreme knockback.&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
=== Favor Rewards === &lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
[[Mope]] rewards his friends with [[Storage]] space.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}:|&lt;br /&gt;
:{{Item|Lembas Brick}} x2&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Mope]] offers some quests around the [[Povus]] region.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Mope&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services == &lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Mope&lt;br /&gt;
|favorrestriction =Friends&lt;br /&gt;
|itemrestriction =Anything&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =0&lt;br /&gt;
|friends =15&lt;br /&gt;
|closefriends =30&lt;br /&gt;
|bestfriends =40&lt;br /&gt;
|likefamily =50&lt;br /&gt;
|soulmates =60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Fly Amanita}} x5&lt;br /&gt;
|RiShin Family = {{Item|Myconian Jelly}} x5&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
:Can you understand me, interloper? How is this possible?&lt;br /&gt;
;:I learned your language.&lt;br /&gt;
:Yes. That is apparent. But it isn&#039;t a language. You must have an especially fertile mind to handle my spores. Have you come here to steal my mushrooms?&lt;br /&gt;
: Of course not!&lt;br /&gt;
: Um... maybe?&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
The winters are mild here and I anticipate most of the fungus will survive. Unless were are killed by interlopers, of course. But I have many defenses.}}&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
The majority of my defenses are busy protecting the underground areas beneath us, for ratkin attack constantly. It requires most of my attention. But I have left a few semi-intelligent guardians to defend the surface.}}&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
Most of my kind would shun me, for I have used the forbidden powers and taken root above the surface. But I will grow a new family. One less stupid than the old.}}&lt;br /&gt;
Message when reaching {{favor|comfortable}}.&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
You may use this space to land and rest, should your flight method require such a thing. If you are ever having difficulty flying and need to speak with me, stand at the base of my mushroom and say &amp;quot;Mope, Up!&amp;quot; and I shall hoist you.&lt;br /&gt;
&lt;br /&gt;
But please do not take any mushrooms up here!}}&lt;br /&gt;
Message when reaching {{favor|friends}}.&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
Since your presence here has been generally beneficial, I will incentivize you to return; you are welcome to use my fungal fortress to hide your material wealth. I shall keep your items safe.&lt;br /&gt;
&lt;br /&gt;
In fact, if you wish to enter my fungal domain yourself, speak with me further.}}&lt;br /&gt;
A conversation available at {{favor|friends}}.&lt;br /&gt;
{{Quote|source=[[Mope]]|&lt;br /&gt;
;I&#039;m interested in entering your fungal fortress.&lt;br /&gt;
I am pleased. I believe we can be mutually beneficial. Beneath the mushroom you&#039;re standing on is a series of caves. I can send you there, but you should not go alone. It is exponentially more dangerous than up here.&lt;br /&gt;
; What will I find down there?&lt;br /&gt;
The natural caverns beneath us have been ruthlessly hollowed out and expanded by... my former allies. These creatures were a mistake and need to be destroyed.&lt;br /&gt;
&lt;br /&gt;
Aside from these creatures, there are many deadly traps. And the lowest levels of cavern have breached ancient Gob-Lands tunnels, now laden with powerful foes.&lt;br /&gt;
&lt;br /&gt;
;Tell me about the enemies I will face.&lt;br /&gt;
...I trust you, so I will divulge my shame. In my grief over the death of my friends, I used every forbidden technique. For who was left to forbid me?&lt;br /&gt;
&lt;br /&gt;
When the surface orcs attacked, I infected them with a fungoid agent.&lt;br /&gt;
;So there are diseased orcs down there?&lt;br /&gt;
The orcs are no more. They have become fungus-men.&lt;br /&gt;
&lt;br /&gt;
This technique is forbidden for good reason: fungus-men can spread very quickly, and they have often leaked into the Gob-Lands in the past, leading to the persecution of my race. So I tried to improve the technique!&lt;br /&gt;
&lt;br /&gt;
I gave my fungus-men psychic powers to that I could better control and guide them. I gave their lives meaning, and they in turn moved heavy stones and helped me grow more fungus. Then a villain found us.&lt;br /&gt;
;A villain? &lt;br /&gt;
I have never seen her like: a praying mantis of significant proportion who wears a human-style top hat.&lt;br /&gt;
&lt;br /&gt;
[[Imarak]] could hear my fungus-men&#039;s psychic network, and she claimed they were experiencing a type of pain I could not feel. She offered to aid them in exchange for rooms to raise her brood. This was agreeable, and for a time all went well.&lt;br /&gt;
&lt;br /&gt;
Imarak&#039;s eggs hatched and we celebrated our new mantis friends&#039; lives. The mantises helped us create more efficient shapes for our tunnels, and helped us understand how the surface can benefit us. It was a beautiful partnership.&lt;br /&gt;
; And then the mantises betrayed you?&lt;br /&gt;
Yes. Imarak broke the fungus-men free of my control. I can no longer communicate with them at all! Some remain loyal to me, but most have turned to hedonism: they live only to spread their fungus and add more &amp;quot;friends&amp;quot; to their psychic network.&lt;br /&gt;
&lt;br /&gt;
This could not have happened at a worse time, for my first batch of new myconians has begun to gain sentience, using recovered heartshrooms. These innocents are alone down there without any guidance... except the guidance of Imarak&#039;s cruel teacher-mantises!&lt;br /&gt;
; I see, I had another question.&lt;br /&gt;
I will gladly give you the knowledge I can. You will need it to survive the traps and foes below! Beware entering the Gob-Lands areas; I counsel avoidance.&lt;br /&gt;
; Tell me about the traps.&lt;br /&gt;
: Originally, our home was protected by classic psi-fungal traps. But under Imarak&#039;s guidance these were enhanced with surface-world mechanisms. This seemed wise in the moment, but now that I have been betrayed by Imarak, it is unfortunate, for I cannot deactivate them.&lt;br /&gt;
;: What sort of mechanisms are we talking about?&lt;br /&gt;
: I have seen large crystals which fire blasts of spores. These crystals have limited amunition, but each shot is quite lethal.&lt;br /&gt;
: The crystals can be deactivated by levers hidden elsewhere in the caves.&lt;br /&gt;
;: Okay, what else besides spore-crystals?&lt;br /&gt;
: Perhaps the most effective defense mechanisms are simply large stone blocks that cannot be tunneled through. These blocks sit on elaborate mechanical platforms which are, again, controlled by levers elsewhere. These levers are well-guarded.&lt;br /&gt;
;: Giant stone bocks? Okay. What else?&lt;br /&gt;
: They&#039;ve been hiring subterranean... entrepreneurs... to work as guardians. Expect an assortment of deadly creatures.&lt;br /&gt;
; Tell me about the Gob-Lands tunnels.&lt;br /&gt;
: Beneath our caves are a network of stone-block rooms. I do not know their creator; Imarak suggested they are of dwarven origin, but Imarak is untrustworthy.&lt;br /&gt;
: These rooms are connected to the Gob-Lands tunnel system, and serve as a sort of way-station for goblins moving through the area.&lt;br /&gt;
: We treated these rooms as &amp;quot;neutral territory,&amp;quot; to use a goblin term. We traded with some travelers and otherwise left them alone.&lt;br /&gt;
;: And then what happened?&lt;br /&gt;
: After Imarak wrested control of my fungus-men, some visiting goblins became infected. They escaped into the tunnels and caused discontent in nearby goblin tribes.&lt;br /&gt;
: Soon, so-called Peacemasters arrived, ready to destroy all hint of fungus. I was unable to intervene to protect my fungus-men, and most in the lower tunnels perished. But Imarak had prepared traps or them, as her brood is being raised on the second floor.&lt;br /&gt;
: I suspect you will find Imarak down there, still defending against Gob-Lands invaders. This presents a strategic opportunity: while she is focused on these invaders, she won&#039;t be prepared for your attack.&lt;br /&gt;
; Send me to the caves!&lt;br /&gt;
Very well. I still have some control over my layer, for I still embody many of the mushrooms inside. I cannot see very far into the tunnels, but I can hear. If you say &amp;quot;Mope, Home!&amp;quot; aloud, then stand still for a few seconds, I will telepathically hoist you back to the cave entrance. Use my aid to your advantage. I offer it freely.&lt;br /&gt;
&lt;br /&gt;
Are you and your friends ready to enter?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Twincannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Skills&amp;diff=32775</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Skills&amp;diff=32775"/>
		<updated>2018-05-07T04:30:36Z</updated>

		<summary type="html">&lt;p&gt;Twincannon: /* Combat Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|type=Intent&lt;br /&gt;
|info=The idea of this page is to give an overview of the many skills featured in the game, their sometimes amusing descriptions, and link to the relevant page for each skill.&amp;lt;br/&amp;gt;(this is a rough draft)&lt;br /&gt;
}}{{tocright}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
==General Skill Mechanics==&lt;br /&gt;
{{Ambox&lt;br /&gt;
|type=Gorgonzola:&lt;br /&gt;
|info=This could move to &amp;quot;Combat&amp;quot; later, not sure.&lt;br /&gt;
}}&lt;br /&gt;
* When active skill levels are too far apart (more than 25 levels), abilities that are above the 25 level difference are grayed out on the skill bars and uavailable.&lt;br /&gt;
&lt;br /&gt;
== Skills and how to obtain them ==&lt;br /&gt;
The following table provides an overview of all the available skills currently available in the alpha version of the game, and a brief hint at how to obtain them.&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:20%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest on [[Anagoge]] near the Alchemy Book before you can use it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Handling]] || The art of taming animals and teaching them to fight alongside you. || Learned from [[Gisli]] in [[Serbule]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna&#039;s shop teaches this for now, but the intended functionality is that you need an Alchemy of 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]] || Druidin&#039; || Use the Druid Shrine in [[Sun Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Magic]] || Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.  || Talk with [[Velkort]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hammer]] || Mastery of the user of hammer and clubs in combat. Hammers are generally considered the least versatile, least complex combat weapon, best suited to violent brutes. There are few abilities to learn, since it&#039;s so simple. Power consumption is higher than average, but so is damage. This is a weapon for crushing enemies, no more and no less. || Reach a higher Favor level with [[Agrashab]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Magic]] ||  || Quest from [[Landri the Cold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentalism]] || The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancy]] || Necromancy is control over the undead, along with other powers that triffle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.) ((Subskill: [[Corpse Talking]]) || Use the Necromancy Shrine in [[Serbule Crypt]] Level 2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychology]] || Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. || Discover Psychology on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]] || Expertise in the use of a shield, both as a weapon and as a defensive tool. || Reach Friends favor level with [[Tyler Green]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Staff]] || Mastery of the staff as a martial weapon. Staff fighting has a mix of both offensive and defensive abilities. || Raise favor level with [[Hogan]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword]] || Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy&#039;s Rage. || Learned by new characters automatically, but you must find a sword on [[Anagoge].&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically on [[Anagoge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beast Forms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:20%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Speech]] || Skill in speaking while in the form of an animal or monstrous beast. (You earn XP in Beast Speech by speaking aloud. You can&#039;t earn XP more than once per minute.) || Speak in chat while in a Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cow]] || The art of living and fighting as a cow. || Become cursed with cow form by [[Maronesa]], the cow boss in the [[Crystal Cavern]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer]] || The art of living and fighting as a deer. || Reach skill level 25 in [[Druid]] or consume a Deer Juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanthropy]] || Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode. (Subskill: [[Beast Metabolism]]) || Complete The Wolf Trial for [[Harry the Wolf]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig]] || The art of living and fighting as a pig. || Drink the rare drop potion from pigs, Pig Juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider]] || The art of living and fighting as a spider. || Find the [[Strange Spider]] in the [[Serbule Crypt]].  Buy a Spider Juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Bat]] || Skill in living and fighting as a bat. || Get bit by either an enemy (during Halloween event) or player bat&#039;s Virulent Bite attack.&lt;br /&gt;
|}&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Beast Skills&lt;br /&gt;
 | notcategory = Mechanics&lt;br /&gt;
 | include    = {Skill infobox}:caption,{Skill infobox}:skilltrainers,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;,Skill, Description, Skill Trainers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Other Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;border-color:#eee;&amp;quot;&lt;br /&gt;
!  style=&amp;quot;text-align:left;width:20%;&amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot;text-align:left;width:50%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align:left;width:30%;&amp;quot; |How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[Alchemy]] || The art of combining esoteric things together to make potions and poisons || You learn some basic level 0 recipes from an Alchemy Book hidden on [[Anagoge]].  Using these from the recipe screen will cause Alchemy to appear in your list of skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Anatomy]] || Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world. || Received as a bonus skill from one of it&#039;s subdivisions, such as [[Undead Anatomy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Patching]] || The ability to use repair kits to fix up your armor. || Earned when you use an Armor Patch Kit for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Art History]] || Understanding of the rich history of art in Allhearth. ||Rescue [[Sarina]] From the [[Goblin Dungeon]] in Eltibule.&lt;br /&gt;
|-&lt;br /&gt;
|[[Artistry]] || Skill in the visual arts, including painting, sculpting, and mosaic creation. || Requires Level 35 Art History.  Requires a specific book which teaches the skill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksmithing]] || Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills. || Talk with [[Tadion]] in [[Serbule Keep]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Butchering]] || Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can&#039;t be butchered. || After having received a Butcher Knife from either Fainor&#039;s shop or the Red Wall chest, click the butcher button when looting an animal corpse.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calligraphy]] || The art of writing things. Handy for... writing things. It&#039;s also a valuable art for swordsmen and other warriors, who can infuse their art with potent additional effects. || Complete the quest &#039;&#039;&#039;Kill Tigers&#039;&#039;&#039; for [[Joeh]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Carpentry]] || Preparing and treating lumber, and making things out of wood. || Talk with [[Jara]] on the farm in [[Serbule]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheesemaking]] || Making cheese, butter, and other daily products. But mostly: cheese. || Learn the recipe for Butter from [[Fainor]] or [[Braigon]] and craft it once to make Cheesemaking appear on your list of skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Compassion]] || The ability to feel empathy, even for creatures not at all like yourself. || Buy a shovel off of [[Mushroom Jack]] for 75g and use the &#039;Bury Corpse&#039; option when it appears.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cooking]] || Skill in preparing food for consumption. || Speak with [[Fainor]] in [[Serbule Keep]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dye Making]] || Skill in producing dye. These dyes can be used to color armor.  This skill covers only the creation of the dye; Textile creation, Tanning, or Blacksmithing is used to apply the dye, depending on what the armor is made of. || Speak with the Dye Maker in [[Serbule Keep]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dying]] || The art of dying. || Die.  No, really, that&#039;s it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Endurance]] || The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate. || Receive damage and then kill an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[First Aid]] || The ability to use first aid kits to heal yourself or others. || Use a first-aid kit for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fishing]] || The art of collecting fish. || Right click a crab on the ground to catch your first fish and earn the skill&lt;br /&gt;
|-&lt;br /&gt;
|[[Fletching]] || The craft of arrow-making. Most fletching recipes require elements obtained from Carpentry, so it&#039;s often handy to know both skills well. At higher level, fletchers also need various Alchemy components. || Buy &amp;quot;I&#039;d Rather Be Fletching&amp;quot; from [[Elahil]] in [[Serbule Keep]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Foraging]] || The art of picking things up. Except mushrooms, those are special for some reason. Experts at Foraging are also experts at finding stationary items and locations (such as many Quest Objectives). || Pick up an Apple or Haystack.  They can be found on both [[Anagoge]] and around [[Serbule]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardening]] || Growing things in a garden: herbs, food, and flowers. || Speak with [[Therese]] in [[Serbule Keep]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Geology]] || Digging crystals out of the ground, and knowing what they do. || Speak with [[Jaime Fatholm]] in [[Serbule Hills]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblinese]] || Fluency in the language of goblins. || Find a Level 0 Goblinese card in [[Eltibule]]&#039;s [[Goblin Dungeon]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Gourmand]] || The art of appreciating what you eat. A high gourmand skill allows you to get more benefits from fancier foods.  Each food has a Gourmet Level, which caps your benefits from this skill, you will only get benefits as if your skill was the Gourmet Level. || Eat any form of food, such as the Bucket of Gruel on [[Anagoge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoplology]] || The study of weapons and armor, with a focus on the benefits and weaknesses of different kinds of equipment.  As the skill increases, Staff users will find that their combat abilities also restore Armor.|| Learn in [[Kur Mountains]]&#039;s [[Wolf Cave]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Iocaine Resistance]] || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Leatherworking]] || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Lore]] || Mastery of ancient Knoweledge || Use a lore object such as a painting or book, or solve a [[Shrine]]&#039;s riddle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meditation]] ||Skill in centring yourself and creating an inner focus. This is especially helpful when using Unarmed combat skill.  To meditate, you must be near a Meditation Pillar. each meditation also requires a simple focus item, such as a fruit or a flower.|| Raise favor levels with [[Echur]] in [[Serbule Keep]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mining]] || Digging metals and ores out of the ground || Speak with [[Jaime Fatholm]] in [[Serbule Hills]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycology]] || Mastery of fungus in all it&#039;s forms. || Harvest a mushroom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Myconic]] || Knowledge of the secret language of ancient fungus creatures. || Harvest a mushroom, and sometimes you&#039;ll receive experience for this instead of Mycology.&lt;br /&gt;
|-&lt;br /&gt;
|[[Notoriety]] || A measure of your renown. You earn Notoriety the first time you defeat certain enemies (typically any monster with a proper name), and for completing particularly difficult quests. || Defeat your first Named creature.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pathology]] || Skill in figuring out how someone or something died. Higher skill allows more details to be determined and more difficult organisms to be examined. || Get an Autopsy Kit from [[Lawara]] (Comfortable) or buying it from [[Mushroom Jack]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Phrenology]] || An understanding of how sentient creatures think and feel, based on careful study of the shape of their skulls.  This base skill represents your overall Phrenological prowess. (Phrenology skills provide crtical-hit chances to all Psychology and Mentalism attacks against the corresponding type of creature. Phrenology also has more esoteric uses). || Learn from [[Glajur]] In [[Kur Tower]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Poetry Appreciation]] || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil Scripting]] || Using magical inks and arcane rituals to create areas of power. ||Learn from [[Sir Arif]] in the [[Serbule Crypt]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skinning]] || Skill in the act of removing fur or skin from an animal. You need to be carrying a Skinning Knife in order to skin a corpse. Corpses of sentient creatures, such as goblins and humans, can&#039;t be skinned. || Obtain a Skinning Knife and use it on a creature such as a [[Pig]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Surveying]] || Analyzing the land to locate valuable resources or important locations. Surveying has many uses, but is most commonly used to make resource maps for [[Geology]] and [[Mining]]. || Speak with [[Jaime Fatholm]] in [[Serbule Hills]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailoring]] || Tailoring has two aspects: first, you use it to turn textiles into clothing. Second, you can use tailoring to make clothing and leather armor more comfortable, more useful, or more stylish. || Talk with [[Thimble Pete]] in [[Eltibule]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanning]] || The craft of turning disgusting animal skins, furs, and hides into leather, fleece, and other materials ready to be used in clothing and armor. || Buy a book from [[Jesina]] in Eltibule or [[Flia]] in Serbule.&lt;br /&gt;
|-&lt;br /&gt;
|[[Teleportation]] ||  || Buy a book from [[Jesina]] in Eltibule or [[Flia]] in Serbule.&lt;br /&gt;
|-&lt;br /&gt;
|[[Textile Creation]] || The craft of turning raw ingredients into cloth. Textile creation includes cotton, wool, silk, and many other fiber types. Cloth made from animal hides (e.g. leather) comes from the Tanning skill instead. ||Talk with [[George Madler]] in [[Eltibule]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolcrafting]] ||  || Have 20 Blacksmithing and Carpentry, then talk to an NPC in Sunvale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Treasure Cartography]] ||  || ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Vocabulary]] || Knowledge of many words in the common language || play the Word Hunt mini game. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Twincannon</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fainor/Small_talk&amp;diff=32694</id>
		<title>Fainor/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fainor/Small_talk&amp;diff=32694"/>
		<updated>2018-05-01T15:26:00Z</updated>

		<summary type="html">&lt;p&gt;Twincannon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Fish &lt;br /&gt;
* Likes Meat {{Hint|Pork Shoulder +1.5}}&lt;br /&gt;
* Likes Milk and Cheese {{Hint|Cave Cheese +4, Moygar Cheese +20}}&lt;br /&gt;
* Likes Vegetables&lt;br /&gt;
* Likes Prepared Food {{Hint|Bacon +1.9, Mystery Jerky +8.5, Chicken Drumstick +6.55, Bacon Basket +16.3, Flatbread +5, Hard-Boiled Egg +1.5}}&lt;br /&gt;
* Hates Crystals and Gems [Friends]&lt;/div&gt;</summary>
		<author><name>Twincannon</name></author>
	</entry>
</feed>