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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Typedeck</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Typedeck"/>
	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/Typedeck"/>
	<updated>2026-06-21T12:20:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy/Treasure_Effects:By_Slot&amp;diff=203368</id>
		<title>Lycanthropy/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy/Treasure_Effects:By_Slot&amp;diff=203368"/>
		<updated>2025-09-18T13:50:00Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Lycanthropy Base Damage +60.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 53 || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pouncing Rake deals +394 Armor damage || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack restores 135 Health over 10 seconds to you and your allies || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Pack Attack, your Lycanthropy Base Damage increases +125% for 7 seconds or until you are attacked || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sanguine Fangs Damage +104.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || See Red deals +63 damage and Power cost is -42 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || See Red grants you 18% melee evasion for 8 seconds || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smell Fear deals +54% damage and taunts -750 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you teleport via Shadow Feint, you recover 128 Armor and your Sprint Speed is +3 for 10 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk causes your next attack to deal +70% damage if it is a Crushing attack || Epic || Head, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pouncing Rake deals +394 Armor damage || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Claw Damage +52.0% || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Pack Attack, your Lycanthropy Base Damage increases +125% for 7 seconds or until you are attacked || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sanguine Fangs deals +432 trauma damage over 8 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || See Red deals +63 damage and Power cost is -42 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || See Red increases the damage of your next attack by +149 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smell Fear Damage +82.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smell Fear deals +45% damage and further reduces Rage by 625 || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack restores +105 Health to you and costs -41 Power || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk grants you +106% Projectile Evasion || Rare || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage --41.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Werewolf Bite hits all enemies within 5 meters and deals +24% damage, but reuse timer is +2 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Future Pack Attacks to the same target deal +750 damage || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bite, Pack Attack, and Smell Fear Damage +37.5% || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sanguine Fangs deals +38% Crushing damage and doesn&#039;t cause the target to yell for help || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using See Red, all other Lycanthropy attacks deal 188 Trauma damage over 8 seconds || Rare || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || See Red grants you 18% melee evasion for 8 seconds || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk grants you +42 Mitigation against all attacks || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you teleport via Shadow Feint, you recover 154 Health || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shadow Feint reduces the taunt of all your attacks by 73% until you trigger the teleport || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Trauma Damage (Direct &amp;amp; Per-Tick) +92.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Werewolf Bite Damage +63.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 53 || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk boosts the damage of your Core and Nice Attacks +81 for 30 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pouncing Rake Damage +70.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack causes you and your allies&#039; attacks to deal +62 damage for 30 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sanguine Fangs Damage +104.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using See Red, all other Lycanthropy attacks deal 188 Trauma damage over 8 seconds || Rare || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Corpse-Eating Power Regeneration 19 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shadow Feint causes your next attack to deal +300 damage if it is a Werewolf ability || Uncommon || MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Werewolf Bite deals +28% damage and boosts your Nice Attack Damage +77 for 10 seconds || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Claw and Double Claw restore 30 Health || Rare || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Werewolf Bite Damage +63.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk boosts the damage of your Core and Nice Attacks +81 for 30 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Claw Damage +52.0% || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pack Attack deals +135 damage and causes target to be 13% more vulnerable to Trauma damage for 10 seconds || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sanguine Fangs suddenly deals 540 Trauma damage after an 8-second delay || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack Healing Boost 130 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Corpse-Eating Health Regeneration 25 || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shadow Feint raises your Lycanthropy Base Damage +79% until you trigger the teleport || Uncommon || Chest, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Claw and Double Claw restore 30 Health || Rare || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pouncing Rake Damage 211 || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Claw Damage +133 || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pouncing Rake Damage +70.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack restores 135 Health over 10 seconds to you and your allies || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pack Attack Damage +63.5% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || See Red heals you for 56 health || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smell Fear deals +54% damage and taunts -750 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Corpse-Eating Health Regeneration 25 || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you teleport via Shadow Feint, you recover 128 Armor and your Sprint Speed is +3 for 10 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk causes your next attack to deal +70% damage if it is a Crushing attack || Epic || Ring, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Lycanthropy Base Damage +60.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bite restores 48 Health to you || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Werewolf Claw, Double Claw, and Pouncing Rake Damage +106 || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Future Pack Attacks to the same target deal +750 damage || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bite, Pack Attack, and Smell Fear Damage +37.5% || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sanguine Fangs deals +432 trauma damage over 8 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sanguine Fangs deals +38% Crushing damage and doesn&#039;t cause the target to yell for help || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || See Red increases the damage of your next attack by +149 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack restores +105 Health to you and costs -41 Power || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || When Skulk is used, you recover 88 Health and all enemies within 10 meters are taunted -1060 || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || If you are reduced to 0 health while Shadow Feint is active, it automatically triggers and cancels the damage. In addition, Shadow Feint boosts your accuracy +26 until triggered. || Epic || Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Trauma Damage (Direct &amp;amp; Per-Tick) +92.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bite restores 48 Health to you || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pouncing Rake Damage 211 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Claw Damage +133 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Claw deals +50 damage and reuse time is -2 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pack Attack Damage +63.5% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 220 Trauma damage over 8 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smell Fear Damage +82.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smell Fear deals +45% damage and further reduces Rage by 625 || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack Healing Boost 130 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shadow Feint causes your next attack to deal +300 damage if it is a Werewolf ability || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || When Skulk is used, you recover 88 Health and all enemies within 10 meters are taunted -1060 || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Werewolf Bite deals +28% damage and boosts your Nice Attack Damage +77 for 10 seconds || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage --41.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Werewolf Claw, Double Claw, and Pouncing Rake Damage +106 || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blood of the Pack causes you and your allies&#039; attacks to deal +62 damage for 30 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pack Attack deals +135 damage and causes target to be 13% more vulnerable to Trauma damage for 10 seconds || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sanguine Fangs causes the target to take +20% damage from Slashing attacks for 15 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sanguine Fangs suddenly deals 540 Trauma damage after an 8-second delay || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || See Red heals you for 56 health || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Skulk grants you +42 Mitigation against all attacks || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shadow Feint raises your Lycanthropy Base Damage +79% until you trigger the teleport || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you teleport via Shadow Feint, you recover 154 Health || Uncommon || Feet, Hands&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Weather_Witching/Treasure_Effects:By_Slot&amp;diff=203367</id>
		<title>Weather Witching/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Weather_Witching/Treasure_Effects:By_Slot&amp;diff=203367"/>
		<updated>2025-09-18T13:49:49Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Weather Witching Base Damage +50.0%&amp;lt;br/&amp;gt;Tempest Flight Speed 1.5 || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every other use of Dampen restores 39 Power || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 161 nature damage over 7 seconds.&lt;br /&gt;
For 7 seconds, target has a 15% chance to Miss with any Melee attack. || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you use Summon Tornado 3 or higher, you summon a second tornado that is 2 ability-tiers weaker. In addition all summoned Tornadoes deal +15% Damage || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +95. Shocking Grasp has a 100% chance to stun the target || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +116, Targets also take +30% damage from sentient weather phenomena for 30 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +198 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Head, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature Damage +48.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen debuffs the target so that it takes +12.5% damage from future Nature attacks for 10 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals +102 damage on contact and increases the target&#039;s Poison Vulnerability and Electricity Vulnerability +18% for 30 seconds (non-stacking) || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Direct Damage +36.0% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +14.3% Burst Evasion || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s non-Rage Attack damage +58 for 15 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge damage +195 and hits all enemies within 7 meters of your target || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +23%. Range is increased +7 meters (but is still a Melee attack) || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +252, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +10.5% Melee Evasion || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts your Cold Damage +12.5% for 15 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. || Epic || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Weather Witching Base Damage +50.0%&amp;lt;br/&amp;gt;Tempest Flight Speed 1.5 || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it&#039;s not an attack) damage +34% || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge Damage +41% || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt deals +45 damage and range is +10 meters || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +355 || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +62 damage before dissipating.&lt;br /&gt;
While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward Reuse Time -5&amp;lt;br/&amp;gt;Wind Ward Power Cost -80 || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +67% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds || Epic || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Electricity Damage (Direct &amp;amp; Per-Tick) +10.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every other use of Dampen restores 39 Power || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +95. Shocking Grasp has a 100% chance to stun the target || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +100 and Accuracy +25 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Reuse Time -5.5 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami deals +560 Nature damage over 7 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s non-Rage Attack damage +58 for 15 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Using Dampen, Lightning Bolt, Shocking Grasp, or Hailstorm while simultaneously channeling a different Weather Witching ability boosts your next attack (which is typically the channeled ability, unless it&#039;s not an attack) damage +34% || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge Damage +41% || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +50% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cloud Trick Reuse Time -7&amp;lt;br/&amp;gt;Cloud Trick Power Cost -77 || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +116, Targets also take +30% damage from sentient weather phenomena for 30 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +52% and Hailstorm damage type becomes Nature || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Electricity Damage (Direct &amp;amp; Per-Tick) +10.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen deals Cold damage and debuffs the target so that it takes +12.5% damage from future Cold attacks for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +50% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies Reset Time -5 seconds&lt;br /&gt;
Calm Skies Power Cost -20 || Epic || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Direct Damage +36.0% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +198 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Necklace, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature Damage +48.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +54% || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami deals +560 Nature damage over 7 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +67% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes move much faster and their attacks deal +32% damage || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +133 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies Reset Time -5 seconds&lt;br /&gt;
Calm Skies Power Cost -20 || Epic || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +355 || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|50 || Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +20% Ranged Evasion || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Warden/Treasure_Effects:By_Slot&amp;diff=203366</id>
		<title>Warden/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Warden/Treasure_Effects:By_Slot&amp;diff=203366"/>
		<updated>2025-09-18T13:49:38Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warden Base Damage +50.0%&amp;lt;br/&amp;gt;Vulnerability to Electricity --18.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock Damage +58.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend deals +112 damage, and damage type is changed to Electricity || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault causes all allies&#039; Melee attacks to cost -21 Power for 30 seconds || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Damage +55.0% || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock causes target&#039;s next ability to deal -60 damage || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +200 and Power Cost -60 || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault increases all allies&#039; Max Health +57 for 30 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Damage +55.0% || Uncommon || OffHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Fire Damage +42.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend Damage +58.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field deals +48% damage to melee attackers || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock Damage +58.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend Damage +58.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +54.0% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault causes all allies&#039; melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || MainHand, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock causes target&#039;s next ability to deal -60 damage || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +154 damage, and there&#039;s a 50% chance you&#039;ll place an extra trap || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn Damage +58.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Range 5&amp;lt;br/&amp;gt;Aggression Deterrent Damage 43 || Uncommon || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warden Base Damage +50.0%&amp;lt;br/&amp;gt;Vulnerability to Electricity --18.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock and Apprehend deal +105 damage || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend costs -47 Power || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +54.0% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault increases all allies&#039; Max Armor +83 for 30 seconds || Rare || Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend Damage +98. Non-Elite targets do not call for help. || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn Damage +58.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +154 damage, and there&#039;s a 50% chance you&#039;ll place an extra trap || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault causes all allies&#039; melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Fire Damage +42.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn and Aggression Deterrent cost -37 Power || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Range 5&amp;lt;br/&amp;gt;Aggression Deterrent Damage 43 || Uncommon || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism/Treasure_Effects:By_Slot&amp;diff=203365</id>
		<title>Vampirism/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism/Treasure_Effects:By_Slot&amp;diff=203365"/>
		<updated>2025-09-18T13:49:26Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Psychic damage is +49% per tick while Vampirism skill active || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage 240&amp;lt;br/&amp;gt;Embrace of Despair Reuse Time -1 || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Healing 75 || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +200 Trauma damage over 8 seconds. This damage also heals you for 80 health (or armor if health is full) over 8 seconds. || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage 122 || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you regain 120 Power || Epic || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage +75.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +88, and the next time the victim Evades an attack, it stuns itself. || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage +72.0% || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite damage +60. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +60 damage || Rare || Head, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Trauma damage is +49% per tick while Vampirism skill active || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair becomes a Sonic ability and deals Nature damage instead of Psychic. Sonic Ability Damage +45% while Vampirism skill active || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage +62.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate deals +240 Trauma damage over 8 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Range 20 || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows deals +240 damage and damage type becomes Psychic. In addition, Eclipse of Shadows, Willbreaker, and Embrace of Despair become eligible for Phrenology Critical Hits. || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage 140 || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker deals +244 Psychic damage over 8 seconds. || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite Damage +43%. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +43% damage || Rare || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|50 || If you abort Dominate before it naturally expires, or if you use it on an Elite target, the target is stunned for 6 secs and it suffers +25% damage from all Indirect Damage sources for 30 seconds || Epic || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair boosts your Bite abilities&#039; damage +167 for 8 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +80 Trauma damage over 8 seconds. This damage also restores 80 power to you over 8 seconds. || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bite attacks deal +24% damage and hasten the current reuse timer of Blood Mist by 2 seconds || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you regain 120 Power || Epic || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Range +20 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker deals +80 damage and induces Fear in the target for 4 seconds, causing them to flee. || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite Damage +43%. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +43% damage || Rare || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Blood Mist causes you to erupt in a fountain of vile blood, that eruption deals +120 Trauma damage over 8 seconds || Rare || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate boosts its victim&#039;s Direct Damage +79% and Taunt +1000% while charmed || Epic || Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Vampirism Base Damage +50.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite restores 20 Health || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage +40.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage 160 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain and Exsanguinate deal +220 Trauma damage over 8 seconds. || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage +55.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage 260 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +42.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage 124 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite damage +60. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +60 damage || Rare || MainHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Vampirism Base Damage +50.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage 240&amp;lt;br/&amp;gt;Embrace of Despair Reuse Time -1 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage 160 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage 260 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage 380 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud deals 292 Psychic damage over 8 seconds. || Rare || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage 124 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Blood Mist causes you to erupt in a fountain of vile blood, that eruption deals +120 Trauma damage over 8 seconds || Rare || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate boosts its victim&#039;s Direct Damage +79% and Taunt +1000% while charmed || Epic || Chest, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite restores 20 Health || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair boosts your Bite abilities&#039; damage +167 for 8 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair deals +140 damage and increases target&#039;s Trauma vulnerability +20% for 13 seconds || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +200 Trauma damage over 8 seconds. This damage also heals you for 80 health (or armor if health is full) over 8 seconds. || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate deals +240 Trauma damage over 8 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage +58.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage 140 || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Using Willbreaker while in Blood Mist form causes you to erupt in a fountain of vile blood: a Burst Trauma attack with Base Damage 318. || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Ripple of Amnesia Burst Area 10 || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || While in Blood Mist form, 50% chance to react to incoming Melee attacks with an eruption of vile blood: a 5m Burst Trauma attack with Base Damage 318. (This cannot happen more than once per second.) || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate boosts its victim&#039;s Non-Rage Attack Damage +162% while charmed || Uncommon || Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite deals 88 Trauma damage over 8 seconds. This amount is increased by treasure that increases Exsanguinate&#039;s bleed damage || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Range 10&amp;lt;br/&amp;gt;Embrace of Despair Reuse Time -1 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +80 Trauma damage over 8 seconds. This damage also restores 80 power to you over 8 seconds. || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you heal 120 Health || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud deals 292 Psychic damage over 8 seconds. || Rare || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Ripple of Amnesia increases targets&#039; Psychic vulnerability +24% for 30 seconds || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|1 || While in Blood Mist form, you erupt in a fountain of vile blood every 2 seconds, damaging all enemies within 5 meters. Damage depends on the tier of Blood Mist ability used (and can be further increased with other treasure effects). || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Enthrall, any vile blood eruptions from Blood Mist deal +99 direct damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate Reuse Time -10&amp;lt;br/&amp;gt;Dominate Duration 10 || Uncommon || Necklace, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair deals +140 damage and increases target&#039;s Darkness vulnerability +20% for 13 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage +62.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain and Exsanguinate deal +220 Trauma damage over 8 seconds. || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage +55.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage +58.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage 380 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +73 and increases target&#039;s vulnerability to future Darkness attacks +20% for 10 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage +72.0% || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || While in Blood Mist form you gain Sprint Speed +6 || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Enthrall, any vile blood eruptions from Blood Mist deal +99 direct damage || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage +40.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Healing 75 || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage 122 || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you heal 120 Health || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage +75.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +42.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker deals +244 Psychic damage over 8 seconds. || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Ripple of Amnesia boosts your Sprint Speed +10 for 15 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While in Blood Mist form you gain Sprint Speed +6 || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Enthrall and Dominate Range +25 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate Reuse Time -10&amp;lt;br/&amp;gt;Dominate Duration 10 || Uncommon || Feet, Necklace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unknown/Treasure_Effects:By_Slot&amp;diff=203364</id>
		<title>Unknown/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unknown/Treasure_Effects:By_Slot&amp;diff=203364"/>
		<updated>2025-09-18T13:49:11Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed/Treasure_Effects:By_Slot&amp;diff=203363</id>
		<title>Unarmed/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed/Treasure_Effects:By_Slot&amp;diff=203363"/>
		<updated>2025-09-18T13:49:01Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Unarmed Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Unarmed attacks deal +62 Armor damage || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 100 Armor || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: any time you Evade an attack, your next attack deals +205 damage || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +125.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mamba Strike boosts your Melee Evasion +11% for 10 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Barrage costs -40 Power and restores 41 Armor to you || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hip Throw and Bodyslam deal +40% damage and generate -705 Rage || Rare || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bodyslam deals +120 damage and grants you immunity to direct damage for 3 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Strike deals +84 damage and boosts your Melee Evasion +6.5% for 5 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Punch, Jab, and Infuriating Fist restore 26 Health to you || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mamba Strike Reuse Time -2.4 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mamba Strike and Front Kick damage +100 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Kick attacks deal +26% damage and slow target&#039;s movement speed by 45% || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Barrage costs -40 Power and restores 41 Armor to you || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headbutt Damage +71.0% || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bodyslam heals you for 202 health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed Accuracy +25 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Slashing Strike Damage +43.0% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Strike deals +84 damage and boosts your Melee Evasion +6.5% for 5 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|51 || Chance to Ignore Knockbacks +30.0% || Rare || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Fist deals +67% damage and taunts +760 || Uncommon || OffHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Kick attacks deal +21% damage and grant you 12% Physical Damage Reflection for 15 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 460% rate || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Barrage hits all enemies within 5 meters and deals +37% damage, but reuse timer is +3 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headbutt deals +38% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 580 damage is mitigated) || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hip Throw deals +250 damage, plus bonus Armor-specific damage equal to 15% of the attack&#039;s total regular damage || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hip Throw hits all enemies within 8 meters and deals +24% damage, but Power cost is +20 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +130 for 7 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +17% damage from other Trauma attacks for 20 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Strike deals +24% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Cobra Strike, Mamba Strike, and Slashing Strike deal +60 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Fist damage +166. Damage becomes Trauma instead of Crushing || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Unarmed Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Unarmed attacks deal +62 Armor damage || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unarmed attacks deal +9 damage and have +25 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 100 Armor || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: any time you Evade an attack, your next attack deals +205 damage || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mamba Strike deals +79 Damage and boosts your Melee Evasion +6.5% for 6 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick Damage 125 || Uncommon || MainHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hip Throw Damage +86.0% || Rare || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bodyslam Damage +74.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bodyslam deals +660 damage to non-Elite enemies || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow Damage +91.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Slashing Strike and Claw Barrage deal +174 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Jab and Infuriating Fist Damage +96 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Knee Kick Damage +71.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: 27% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick attacks restore 60 Armor || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headbutt Damage +71.0% || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Claw Barrage Damage 182 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hip Throw Damage +86.0% || Rare || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bodyslam heals you for 202 health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +130 for 7 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike and Mamba Strike restore 69 Armor to you || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Strike deals +24% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Chest, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Punch, Jab, and Infuriating Fist restore 26 Health to you || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +125.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick Damage 125 || Uncommon || Ring, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick attacks restore 60 Armor || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Barrage Damage +90.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Barrage and Headbutt ignite the target, causing them to take 324 Fire damage over 8 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headbutt and Knee Kick Damage +180 || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bodyslam Damage +74.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike and Mamba Strike restore 69 Armor to you || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow Damage +91.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Strike deals +84 damage and worsens the target&#039;s Slashing Vulnerability +21% for 60 seconds. (This effect does not stack with itself.) || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Fist deals +67% damage and taunts +760 || Uncommon || Ring, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unarmed attacks deal +9 damage and have +25 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mamba Strike and Front Kick damage +100 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick attacks deal +52% damage when you have 33% or less of your Armor left || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Barrage and Headbutt make the target 27% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hip Throw deals +250 damage, plus bonus Armor-specific damage equal to 15% of the attack&#039;s total regular damage || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bruising Blow causes the target to take +36% damage from Poison for 20 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bodyslam deals +660 damage to non-Elite enemies || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike deals +125 damage and boosts your Melee Evasion +17% for 7 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow and Headbutt restore 46 Health || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Slashing Strike Damage +43.0% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Slashing Strike and Claw Barrage deal +174 Trauma damage over 6 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: 37% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% rate || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick Damage 125 || Uncommon || Legs, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Kick attacks deal +52% damage when you have 33% or less of your Armor left || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Barrage Damage +90.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Barrage and Headbutt ignite the target, causing them to take 324 Fire damage over 8 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headbutt and Knee Kick Damage +180 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hip Throw and Bodyslam deal +40% damage and generate -705 Rage || Rare || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike and Mamba Strike Damage +78% || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow deals +55% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow and Headbutt restore 46 Health || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Jab and Infuriating Fist Damage +96 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Knee Kick Damage +71.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: 27% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill is active: 37% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% rate || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Front Kick Damage +60.0% || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 460% rate || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Claw Barrage Damage 182 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cobra Strike and Mamba Strike Damage +78% || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bruising Blow deals +55% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|51 || Chance to Ignore Knockbacks +30.0% || Rare || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Fist taunts +640 and deals 312 Trauma damage over 6 seconds || Uncommon || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sword/Treasure_Effects:By_Slot&amp;diff=203362</id>
		<title>Sword/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sword/Treasure_Effects:By_Slot&amp;diff=203362"/>
		<updated>2025-09-18T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Base Damage +50.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Many Cuts deals +108 damage and if target has less than a third of their Max Rage, also knocks them back. || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Precision Pierce deals +81 direct health damage and further reduces target&#039;s Rage by 455 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry and Riposte further reduce target&#039;s Rage by 1040 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Riposte restores 89 armor || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Finishing Blow restores 103 Power to you || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Decapitate deals +1500 damage to non-Elite targets || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike deals +730 damage to undead || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Poison Damage, Indirect Trauma Damage, and Indirect Psychic Damage +60% while Sword skill active || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade Direct Damage +56.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Debilitating Blow Damage +82.0% || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Sword abilities have a 22% chance to restore 52 Health to you || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry restores 35 health || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry and Riposte temp-taunt the target +12500 || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|30 || Finishing Blow gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 10 seconds || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|50 || Wind Strike causes your next ability to cost 0 Power if it is an Attack ability. || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finishing Blow causes your next attack to deal +480 damage if it deals direct Psychic, Trauma, or Poison damage || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Decapitate increases your Max Health +172 for 60 seconds (and heals 172) || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike heals you for 100 health || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Piercer heals you for 67 health || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Precision Pierce and Heart Piercer restore 27 Health to you || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade and Debilitating Blow deal 246 Trauma damage over 6 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Debilitating Blow Damage +82.0% || Uncommon || OffHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Sword abilities have a 22% chance to restore 52 Health to you || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts and Debilitating Blow Damage +116 || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Riposte Damage +100.0% || Epic || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Sword abilities deal +20% damage to targets with less than 33% of their Max Rage. || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts hits all enemies within 5 meters, dealing +50 damage || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Decapitate deals +300 damage and reuse timer is -13 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Parry hits all enemies within 5 meters, dealing an additional +40 damage || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Finishing Blow restores 103 Power to you || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || If Finishing Blow or Decapitate kills its target, you gain +78% direct damage for 15 seconds (this effect does not stack with itself) || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 6 seconds after using Precision Pierce, your Nice Attacks deal +100 damage || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade generates no Rage, and instead reduces Rage by 770 || Uncommon || Hands, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Base Damage +50.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts deals +288 Trauma damage over 6 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Riposte restores 89 armor || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Parry and Riposte boost your Indirect Trauma Damage +30/tick for 30 seconds || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike and Heart Piercer deal 294 armor damage || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike deals +56% damage and gives you +25 Accuracy for 10 seconds (Accuracy cancels out the Evasion that certain monsters have) || Rare || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|30 || Wind Strike gives you +50% projectile evasion for 10 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finishing Blow Damage +71.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Decapitate Damage +70.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Decapitate deals +325 damage. If the target is killed, Decapitate can be used again immediately. || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike Damage +77.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade deals +300 Trauma damage over 6 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Debilitating Blow deals +94 damage and causes target&#039;s Rage attacks to deal -25% damage for 10 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Accuracy +25 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Damage to Vulnerable Enemies +287 || Uncommon || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sword Damage 110 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sword Slash and Thrusting Blade restore 28 armor || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts and Debilitating Blow Damage +116 || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Riposte Damage +100.0% || Epic || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Parry and Riposte Damage +77% || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike and Hacking Blade Damage +47% || Rare || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|1 || Flashing Strike deals +25% damage and gives you 50% resistance to Darkness damage for 7 seconds || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finishing Blow causes your next attack to deal +480 damage if it deals direct Psychic, Trauma, or Poison damage || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Decapitate increases your Max Health +172 for 60 seconds (and heals 172) || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Piercer removes (up to) 329 more Rage, turning half of that into Trauma damage || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Precision Pierce Damage 96 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Precision Pierce deals +172% damage but its reuse timer is increased +3 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry and Riposte Damage +29% and Power Cost -20 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike hastens the current reuse timer of Finishing Blow by 8 seconds || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Parry and Riposte boost your Indirect Trauma Damage +30/tick for 30 seconds || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finishing Blow and Decapitate damage +334 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike heals you for 100 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Piercer heals you for 67 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Piercer deals +27% direct damage and heals you for 32 health || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Precision Pierce and Heart Piercer restore 27 Health to you || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Precision Pierce deals +172% damage but its reuse timer is increased +3 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade Direct Damage +56.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Debilitating Blow deals +70 damage and causes your Core Attacks to deal +123 damage for 7 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts and Debilitating Blow deal +164% damage to Arthropods (such as spiders, mantises, and beetles) || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Debilitating Blow hastens the current reuse timer of Decapitate by 10 seconds || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry restores 35 health || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike deals +56% damage and gives you +25 Accuracy for 10 seconds (Accuracy cancels out the Evasion that certain monsters have) || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Decapitate deals +1500 damage to non-Elite targets || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike deals +730 damage to undead || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Piercer deals +27% direct damage and heals you for 32 health || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|1 || Chance to Ignore Stuns +25.0% || Rare || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Poison Damage, Indirect Trauma Damage, and Indirect Psychic Damage +60% while Sword skill active || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade and Debilitating Blow deal 246 Trauma damage over 6 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Debilitating Blow deals +70 damage and causes your Core Attacks to deal +123 damage for 7 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All sword abilities deal +27% damage when you have 33% or less of your Armor left || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts deals +288 Trauma damage over 6 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Precision Pierce deals +81 direct health damage and further reduces target&#039;s Rage by 455 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry and Riposte further reduce target&#039;s Rage by 1040 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike deals +177 damage and causes your next attack to deal +177 damage || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike and Heart Piercer deal 294 armor damage || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Decapitate deals +370 damage and the next attack you use stuns its target || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finishing Blow Damage +71.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Decapitate Damage +70.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike Damage +77.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 6 seconds after using Precision Pierce, your Nice Attacks deal +100 damage || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade generates no Rage, and instead reduces Rage by 770 || Uncommon || Legs, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Sword Damage 110 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Parry and Riposte Damage +29% and Power Cost -20 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Sword abilities deal +20% damage to targets with less than 33% of their Max Rage. || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Many Cuts deals +15% damage and stuns targets that have less than a third of their Max Rage. || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Many Cuts deals +108 damage and if target has less than a third of their Max Rage, also knocks them back. || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wind Strike deals +177 damage and causes your next attack to deal +177 damage || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flashing Strike and Hacking Blade Damage +47% || Rare || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finishing Blow and Decapitate damage +334 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Piercer removes (up to) 329 more Rage, turning half of that into Trauma damage || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Precision Pierce Damage 96 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|1 || Chance to Ignore Stuns +25.0% || Rare || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hacking Blade deals +300 Trauma damage over 6 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Staff/Treasure_Effects:By_Slot&amp;diff=203361</id>
		<title>Staff/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Staff/Treasure_Effects:By_Slot&amp;diff=203361"/>
		<updated>2025-09-18T13:48:34Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Staff Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin boosts Core Attack and Nice Attack Damage +152 for 15 seconds || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Suppress and Heed the Stick have +51 Accuracy || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Phoenix Strike deals +315 Fire damage to melee attackers || Epic || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headcracker and Strategic Thrust deal +40% damage and reuse timer is -1 second || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Hit ignites the target, dealing 306 Fire damage over 12 seconds || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin damage +125. Targets&#039; next attack deals -10% damage || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blocking Stance increases your Max Health +78 for 30 seconds (and heals you for 78) || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blocking Stance mitigates +19 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +19 more || Rare || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Thrust and Lunge Damage +49% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick deals +16% Damage and Taunts +1500 || Uncommon || Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smash, Double Hit, and Heed The Stick Damage +197 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Staff attacks have a 7.75% chance to trigger the target&#039;s Vulnerability || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Double Hit costs -24 Power and makes the target 14% more vulnerable to direct Fire and Cold damage for 8 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect causes target to bleed, dealing 772 Trauma damage over 8 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Lunge causes the next attack that hits you to deal 47 less damage || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin damage +125. Targets&#039; next attack deals -10% damage || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Thrust and Lunge Damage +49% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick gives you +26 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin causes target&#039;s attacks to deal -77% damage for 5 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 125 Health to you || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress heals you for 72 health || Uncommon || OffHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Phoenix Strike costs -25 Power and boosts your Direct Fire Damage +29% for 30 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Double Hit causes your next attack to deal +200 damage if it is a Crushing attack || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pin heals you for 65 health || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Lunge hits all enemies within 7 meters and deals +265 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 60 seconds after using Blocking Stance, First Aid heals you +122 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 60 seconds after using Redirect, First Aid heals you +129 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect deals +114 damage and stuns the target || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || If Strategic Thrust is used on a Vulnerable target, it deals +176 damage and restores 125 Health to you || Rare || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick heals you for 46 health (or armor if health is full) || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +380 damage. || Rare || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Staff Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress and Deflective Spin Damage +55% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Hit deals +54% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Lunge deals +70% damage to health and armor || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blocking Stance boosts your Psychic Damage +9.00000000000001% for 30 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect Damage +154.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Thrust deals +75% damage, plus 45% more damage if the target is Vulnerable || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick Damage +97.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headcracker deals +190 damage, generates no Rage, and reduces Rage by 250 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin Damage +96.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|30 || Phoenix Strike deals +10% damage and triggers the target&#039;s Vulnerability || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress Damage +75.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor from Combat Refresh Abilities 82 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pin heals you for 65 health || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Hit Damage +47.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Phoenix Strike Damage +105.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress and Deflective Spin Damage +55% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect causes target to bleed, dealing 772 Trauma damage over 8 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blocking Stance increases your Max Health +78 for 30 seconds (and heals you for 78) || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || If Strategic Thrust is used on a Vulnerable target, it deals +176 damage and restores 125 Health to you || Rare || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick deals +16% Damage and Taunts +1500 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headcracker Damage +95.0% || Uncommon || Chest, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nice Attack Power Cost -86 || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Staff attacks have a 7.75% chance to trigger the target&#039;s Vulnerability || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Double Hit causes your next attack to deal +200 damage if it is a Crushing attack || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blocking Stance boosts your Cold Damage +9.00000000000001% for 30 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Lunge causes the next attack that hits you to deal 47 less damage || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin gives you +27% Projectile Evasion for 15 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect generates no Rage, reduces Rage by 2060, and taunts -1185 || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick gives you +26 mitigation from direct attacks for 10 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin generates no Rage and reduces Rage by 1575 || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress heals you for 72 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress Damage +75.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Smash, Double Hit, and Heed The Stick Damage +197 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Phoenix Strike Damage +105.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headcracker and Strategic Thrust deal +40% damage and reuse timer is -1 second || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin heals 405 Health over 15 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin restores 102 Health instantly and provides +47 Mitigation from all Elite attacks for 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pin deals +200 damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blocking Stance boosts your Psychic Damage +9.00000000000001% for 30 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blocking Stance mitigates +19 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +19 more || Rare || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect generates no Rage, reduces Rage by 2060, and taunts -1185 || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick heals you for 46 health (or armor if health is full) || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin generates no Rage and reduces Rage by 1575 || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress deals +50% damage and causes targets to lose an additional 625 Rage || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Phoenix Strike deals +315 Fire damage to melee attackers || Epic || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Hit ignites the target, dealing 306 Fire damage over 12 seconds || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blocking Stance boosts your Cold Damage +9.00000000000001% for 30 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Lunge deals +70% damage to health and armor || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin heals 405 Health over 15 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Redirect Damage +154.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Thrust deals +75% damage, plus 45% more damage if the target is Vulnerable || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heed The Stick Damage +97.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headcracker deals +190 damage, generates no Rage, and reduces Rage by 250 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin Damage +96.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Suppress deals +50% damage and causes targets to lose an additional 625 Rage || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor from Combat Refresh Abilities 82 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pin boosts Core Attack and Nice Attack Damage +152 for 15 seconds || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Suppress and Heed the Stick have +51 Accuracy || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Double Hit Damage +47.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Phoenix Strike deals +77% Fire damage to melee attackers, and ability reuse timer is -7 seconds || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Lunge deals +126 damage and knocks the target backwards || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deflective Spin restores 102 Health instantly and provides +47 Mitigation from all Elite attacks for 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 60 seconds after using Blocking Stance, First Aid heals you +122 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 60 seconds after using Redirect, First Aid heals you +129 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Headcracker Damage +95.0% || Uncommon || Feet, Chest&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spirit_Fox/Treasure_Effects:By_Slot&amp;diff=203360</id>
		<title>Spirit Fox/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spirit_Fox/Treasure_Effects:By_Slot&amp;diff=203360"/>
		<updated>2025-09-18T13:48:21Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Fox Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip causes target&#039;s next attack to deal -20 damage || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite Damage +62.0% || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare deals Fire damage (instead of Darkness) and ignites the target, dealing 366 Fire damage over 12 seconds || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +86 and there&#039;s a 50% chance target is stunned || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Burst Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Power Restoration 101 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s next attack +160 || Rare || Head, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage 120 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite deals +60 damage and boosts the damage of Nice attacks by +20% for 6 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare Damage +166 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals Fire damage (instead of Darkness) and ignites the target, dealing 360 Fire damage over 12 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +81 Health when touched || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Ranged Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Power Restoration 101 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and +80 Max Armor || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s non-Rage Attack damage +58 for 12 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip causes target&#039;s next attack to deal -20 damage || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Blur Step is active, Soul Bite has a 33% chance to deal +124 damage and hit all targets within 7 meters || Rare || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +60 and ability hits all enemies within 6 meters || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare causes target to take +10.7% damage from Darkness for 15 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +118 and range is +5 meters || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores 100 additional Power after a 6-second delay || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize affects the caster in addition to allies, and restores +77 Power || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +43 Mitigation vs. elemental (fire, cold, and electricity) damage for 20 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 160 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite deals Fire damage (instead of Darkness) and damage is +78 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +62.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare Damage +110.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals +120 damage and there&#039;s a 50% chance it deals +67% damage || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Burst Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Health Restoration 105 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and Taunt +105% || Uncommon || MainHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip boosts the damage of Basic, Core, and Nice attacks +100 for 6 seconds. (This buff does not stack with itself.) || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite Damage +62.0% || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +43% and there&#039;s a 50% chance target is Stunned || Rare || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare Damage +110.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals +120 damage and there&#039;s a 50% chance it deals +67% damage || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +80 Power when touched || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Reuse Time -10.5 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and Taunt +105% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s non-Rage Attack damage +58 for 12 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +62.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare causes target to take +17.5% damage from Poison for 15 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +67.0% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +80 Power when touched || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step heals 140 Health over 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Epic || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize restores 148 additional Power after a 6-second delay || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and their Rage Attacks deal +324 damage || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Paradox Trot boosts Sprint Speed +1, Max Breath +18, and Radiation Protection +11 || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s next attack +160 || Rare || Ring, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Fox Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage 120 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite deals +45 damage and reduces the damage of the target&#039;s next attack by -20 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +67.0% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals Fire damage (instead of Darkness) and ignites the target, dealing 360 Fire damage over 12 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +81 Health when touched || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +86% Stun Resistance for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph and Galvanize restore +71 Power || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize grants pets Health (or Armor if Health is full) equal to the amount of Power generated +105 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +29 Mitigation vs. physical (slashing, crushing, and piercing) damage for 20 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 160 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Fire Damage +50.0% || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Blur Step is active, Soul Bite has a 33% chance to deal +124 damage and hit all targets within 7 meters || Rare || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare causes target to take +17.5% damage from Crushing for 15 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step heals 140 Health over 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Epic || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Health Restoration 105 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and +80 Max Armor || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +29 Mitigation vs. physical (slashing, crushing, and piercing) damage for 20 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip boosts the damage of Basic, Core, and Nice attacks +100 for 6 seconds. (This buff does not stack with itself.) || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite Power Cost -60 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +94 and target is Knocked Back || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare deals Fire damage (instead of Darkness) and ignites the target, dealing 366 Fire damage over 12 seconds || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores 100 additional Power after a 6-second delay || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Ranged Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize restores 148 additional Power after a 6-second delay || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and their Rage Attacks deal +324 damage || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +43 Mitigation vs. elemental (fire, cold, and electricity) damage for 20 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spider/Treasure_Effects:By_Slot&amp;diff=203359</id>
		<title>Spider/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spider/Treasure_Effects:By_Slot&amp;diff=203359"/>
		<updated>2025-09-18T13:48:11Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spider Skill Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom channeling time is -1 second and boosts your Indirect Poison damage +12 (per tick) for 20 seconds || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom heals you for 52 health || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw Damage 149 || Uncommon || Head, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders&#039; Rage attacks deal +1056 Poison damage over 12 seconds || Rare || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid deals +360 armor damage || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid deals 330 Acid damage to Health over 12 seconds || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite causes the target to take +24% damage from Poison || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom boosts your Direct Poison damage +97 for 20 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grappling Web causes the target to take +20% damage from Poison (both direct and indirect) || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infinite Legs has a 24% chance to boost Spider Skill Base Damage +10% for 30 seconds || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom deals +312 Poison damage over 12 seconds || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While you are near your Web Trap, you recover 18 Health per second || Rare || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw has a 70% chance to deal +107% damage || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infinite Legs deals +24% damage and reuse timer is -0.5 second || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spider Bite and Infinite Legs restore 20 Health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders have +122 health || Uncommon || OffHand, Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || If you use Premeditated Doom while standing near your Web Trap, you gain +60% Spider Skill Base Damage for 20 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grappling Web Damage 200 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grappling Web causes the target to take +20% damage from Poison (both direct and indirect) || Uncommon || OffHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom channeling time is -1 second and boosts your Indirect Poison damage +12 (per tick) for 20 seconds || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom has a 50% chance to deal +105% damage || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|90 || While you are near your Web Trap, you recover 18 Power per second || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While you are near your Web Trap, you recover 18 Health per second || Rare || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw deals +41.2% damage and hastens the current reset timer of Grappling Web by 6 seconds || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || After using Infinite Legs, additional Infinite Legs attacks deal +58 damage || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders deal +24% direct damage with each attack || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison Damage +100.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite damage +33% and reuse timer is -5 seconds || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grappling Web deals 372 Poison damage over 12 seconds || Rare || Hands, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom Damage +52.0% || Uncommon || MainHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +68% damage. || Rare || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw Damage 149 || Uncommon || MainHand, Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || After using Infinite Legs, additional Infinite Legs attacks deal +58 damage || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders&#039; Rage attacks deal +1056 Poison damage over 12 seconds || Rare || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison Damage +100.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid deals 330 Acid damage to Health over 12 seconds || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid raises your Poison Damage +22% for 12 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite causes the target to take +24% damage from Poison || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom restores 231 health (or armor, if health is full) after a 10-second delay || Rare || MainHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power from Combat Refresh Abilities 50 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom has a 50% chance to deal +105% damage || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infinite Legs deals +24% damage and reuse timer is -0.5 second || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spider Bite and Infinite Legs restore 20 Health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders have +122 health || Uncommon || Chest, Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders have +162 armor || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders have a 82% chance to avoid being hit by burst attacks || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid causes your Signature Debuff abilities to deal +184 damage for 8 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Spider skill is active, gain Direct Poison and Acid Mitigation +60 and Indirect Poison and Acid Mitigation +20 || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grappling Web Damage 200 || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom Damage +52.0% || Uncommon || Ring, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw Damage 149 || Uncommon || Ring, Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw has a 70% chance to deal +107% damage || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders deal +24% direct damage with each attack || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid causes your Signature Debuff abilities to deal +184 damage for 8 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Spider skill is active, gain Direct Poison and Acid Mitigation +60 and Indirect Poison and Acid Mitigation +20 || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite Damage 240 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite deals 480 Poison damage over 12 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom restores 231 health (or armor, if health is full) after a 10-second delay || Rare || Ring, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spider Skill Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spider Bite and Infinite Legs have a 50% chance to deal +48% damage || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +68% damage. || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Web Trap boosts your movement speed by 9 for 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw deals +78 Armor damage and restores 78 Armor to you || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spit Acid deals +360 armor damage || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite damage +33% and reuse timer is -5 seconds || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom boosts your Crushing damage +80 for 20 seconds || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grappling Web deals 372 Poison damage over 12 seconds || Rare || Necklace, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infinite Legs has a 24% chance to boost Spider Skill Base Damage +10% for 30 seconds || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom Damage +52.0% || Uncommon || Legs, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom heals you for 52 health || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Web Trap Reuse Timer -14 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw deals +78 Armor damage and restores 78 Armor to you || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Gripjaw deals +41.2% damage and hastens the current reset timer of Grappling Web by 6 seconds || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infinite Legs Damage 59 || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders have +162 armor || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite deals 480 Poison damage over 12 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom boosts sprint speed +5.5 for 20 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power from Combat Refresh Abilities 50 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spider Bite and Infinite Legs have a 50% chance to deal +48% damage || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Inject Venom deals +312 Poison damage over 12 seconds || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Web Trap boosts your movement speed by 9 for 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infinite Legs Damage 59 || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Incubated Spiders have +122 health || Uncommon || Feet, OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite boosts sprint speed +10 for 10 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Terrifying Bite Damage 240 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Premeditated Doom boosts sprint speed +5.5 for 20 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|30 || After using Grappling Web, you are immune to Knockback effects for 12 seconds || Epic || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Shield/Treasure_Effects:By_Slot&amp;diff=203358</id>
		<title>Shield/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Shield/Treasure_Effects:By_Slot&amp;diff=203358"/>
		<updated>2025-09-18T13:48:00Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Mastery Base Damage +60.0% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Disrupting Bash further reduces target&#039;s Rage by 1280 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash Damage +82.0% || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Elemental Ward mitigates +82 Darkness damage for 30 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Elemental Ward mitigates +83 direct Trauma damage for 30 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you are hit by a monster&#039;s Rage Attack, Reinforce restores +69 Armor for 60 seconds (stacks up to 10 times) || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Bulwark Mode is active all your attacks taunt +50% and restore 44 Armor to you || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Take the Lead boosts the taunt of all your attacks +250% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fight Me You Fools deals +65% damage and taunts +950 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Finish It Restores 92 Health || Rare || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Shield boosts your direct and indirect Fire mitigation +25 for 20 seconds || Uncommon || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Mastery Base Damage +60.0% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|20 || While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you are hit by a monster&#039;s Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +125 damage || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 87 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Shield skill active: Mitigate Slashing +18, Piercing +18, and Crushing +18. Versus Elite attackers, these values are doubled || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Disrupting Bash Damage +107.5% || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash deals +75 damage and boosts your Indirect Acid Damage +90 for 7 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Preparation causes your next attack to deal +202 damage if it is a Crushing, Slashing, or Piercing attack || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Elemental Ward boosts your direct and indirect Electricity damage +67 for 30 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Team causes all targets&#039; Survival Utility abilities to restore 148 Armor to them. Lasts 20 seconds || Rare || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fight Me You Fools deals +65% damage and taunts +950 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finish It Damage 300&amp;lt;br/&amp;gt;Finish It Taunt ++200.0% || Uncommon || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All types of shield Bash attacks restore 30 Armor || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Shield attacks have a 26% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stunning Bash Damage +125.0% || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor +75, Direct Acid Mitigation +50, and Indirect Acid Mitigation +4 while Shield skill active || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Disrupting Bash Damage +107.5% || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you are hit, all Shield abilities taunt +334 for 30 seconds (stacks up to 20 times) || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Team grants all allies +24 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Take the Lead boosts your movement speed +3 and you recover 114 Power after a 15 second delay || Epic || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fight Me You Fools Damage +80.0% || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finish It Damage +61% and Power Cost -46 || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Shield Bash Abilities deal +77 damage and hasten the current reuse timer of Finish It by 2 seconds || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Shield skill active: Mitigate Slashing +18, Piercing +18, and Crushing +18. Versus Elite attackers, these values are doubled || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stunning Bash causes the target to take 318 Trauma damage over 12 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash reduces the Power cost of melee attacks by 25 for 6 seconds || Rare || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Team grants all allies 25% evasion of burst attacks for 10 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Disrupting Bash causes the target to take +14% damage from Crushing attacks for 8 seconds || Rare || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reinforce boosts your Nice Attack Damage +250 for 9 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Bulwark Mode is active all your attacks taunt +50% and restore 44 Armor to you || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Take the Lead heals you for 150 Health after a 15 second delay || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you are hit, Finish It damage is +130 for 40 seconds (stacks up to 15 times) || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fight Me You Fools boosts Core Attack Damage +300 for 6 seconds || Rare || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Shield causes melee attackers to ignite, dealing 180 Fire damage over 10 seconds || Rare || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All types of shield Bash attacks restore 30 Armor || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you are hit by a monster&#039;s Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +125 damage || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Disrupting Bash causes the next attack that hits you to deal 47 less damage || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash Damage +82.0% || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Elemental Ward boosts your direct and indirect Electricity damage +67 for 30 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Elemental Ward mitigates +50 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +50 more || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reinforce restores +159 Armor and Shield Team restores +80 Armor || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Bulwark Mode is enabled you recover 44 Armor every 3 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Team grants all allies +24 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fight Me You Fools deals +27% damage and restores 128 Health over 8 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finish It Damage +61% and Power Cost -46 || Uncommon || Chest, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Shield Bash Abilities Damage +29.0% || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Disrupting Bash causes the next attack that hits you to deal 47 less damage || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash deals +54% damage and taunts +510 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Preparation causes your next attack to deal +202 damage if it is a Crushing, Slashing, or Piercing attack || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Elemental Ward mitigates +50 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +50 more || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reinforce restores +159 Armor and Shield Team restores +80 Armor || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Bulwark Mode is enabled you recover 44 Armor every 3 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Take the Lead boosts the taunt of all your attacks +250% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finish It Damage +100.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Shield Bash Abilities deal +77 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Shield deals +144 Fire damage to melee attackers || Rare || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 100 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stunning Bash causes the target to take 318 Trauma damage over 12 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash deals +75 damage and boosts your Indirect Acid Damage +90 for 7 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Preparation boosts your in-combat Armor regeneration +46 for 20 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reinforce causes your Major Healing abilities to restore +88 for 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Disrupting Bash causes the target to take +14% damage from Crushing attacks for 8 seconds || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Take the Lead heals you for 150 Health after a 15 second delay || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fight Me You Fools Damage +80.0% || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Finish It Restores 92 Health || Rare || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|30 || Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Rare || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Chance to Miraculously Avoid Death +178.0% || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stunning Bash Damage +125.0% || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Disrupting Bash further reduces target&#039;s Rage by 1280 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash reduces the Power cost of melee attacks by 25 for 6 seconds || Rare || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|30 || Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you are hit by a monster&#039;s Rage Attack, Reinforce restores +69 Armor for 60 seconds (stacks up to 10 times) || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Team grants all allies 25% evasion of burst attacks for 10 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reinforce boosts your Nice Attack Damage +250 for 9 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Bulwark Mode is active all your attacks taunt +50% and restore 26 Health to you || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fight Me You Fools deals +27% damage and restores 128 Health over 8 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Finish It Damage +100.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Chance to Miraculously Avoid Death +178.0% || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Shield boosts your direct and indirect Cold mitigation +25 for 20 seconds || Uncommon || Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Shield Bash Abilities Damage +29.0% || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Shield attacks have a 26% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Infuriating Bash deals +54% damage and taunts +510 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strategic Preparation boosts your in-combat Armor regeneration +46 for 20 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reinforce causes your Major Healing abilities to restore +88 for 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || While Bulwark Mode is enabled, other abilities cost -22 Power to use || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Shield Team causes all targets&#039; Survival Utility abilities to restore 148 Armor to them. Lasts 20 seconds || Rare || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Take the Lead boosts your movement speed +3 and you recover 114 Power after a 15 second delay || Epic || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|30 || Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Rare || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fight Me You Fools boosts Core Attack Damage +300 for 6 seconds || Rare || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Shield deals +144 Fire damage to melee attackers || Rare || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Shamanic_Infusion/Treasure_Effects:By_Slot&amp;diff=203357</id>
		<title>Shamanic Infusion/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Shamanic_Infusion/Treasure_Effects:By_Slot&amp;diff=203357"/>
		<updated>2025-09-18T13:47:50Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|54 || Max Armor 60 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|44 || Signature Debuff Power Cost -14 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|45 || Max Metabolism 45&amp;lt;br/&amp;gt;Max Hydration 30 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|55 || Ranged Accuracy Boost +14.0% || Uncommon || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|60 || Max Armor 60 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|48 || Epic Attack Damage 125 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|46 || Slashing Damage Reduction 12&amp;lt;br/&amp;gt;Acid Damage Reduction 12 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|57 || Melee Accuracy Boost +14.0% || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|59 || Max Armor 85 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|58 || Power Regen (In-Combat) 9 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|57 || Crushing Damage Reduction 16&amp;lt;br/&amp;gt;Trauma Damage Reduction 16 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|56 || Burst Accuracy Boost +14.0% || Uncommon || Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|42 || Max Health 30 || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|45 || Power from Combat Refresh Abilities 11 || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|49 || Mentalism Base Damage +10.0% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|64 || Fire Magic Base Damage +14.0% || Uncommon || Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|51 || Max Health 45 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|49 || Max Power 25 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|50 || Psi Health Wave Healing 15 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|60 || Druid Skill Base Damage +13.0% || Uncommon || Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|61 || Max Armor 85 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|43 || Power Regen (In-Combat) 5 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|47 || Sprint-Swimming Speed Boost 3&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 8 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|47 || Fast-Flying Speed Boost 1.5&amp;lt;br/&amp;gt;Flying Cost (Per Second In Combat) -0.5 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|65 || Unarmed Base Damage +14.0% || Uncommon || Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|53 || Max Armor 65 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|46 || Sprint Speed Boost 1.5&amp;lt;br/&amp;gt;Unarmed Damage 15 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|48 || Psychology Base Damage +10.0% || Uncommon || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Riding/Treasure_Effects:By_Slot&amp;diff=203356</id>
		<title>Riding/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Riding/Treasure_Effects:By_Slot&amp;diff=203356"/>
		<updated>2025-09-18T13:47:36Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Saddle&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Mount Anxiety 21 || Uncommon || Saddle&lt;br /&gt;
|-&lt;br /&gt;
|100 || Top Speed (Shallow Water) 3&amp;lt;br/&amp;gt;Top Speed (When Swimming) 3 || Uncommon || Saddle&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mount Jump Power 15 || Uncommon || Saddle&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Saddlebag&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Mount Anxiety 10 || Uncommon || Saddlebag&lt;br /&gt;
|-&lt;br /&gt;
|100 || Saddlebag Size 6 || Uncommon || Saddlebag&lt;br /&gt;
|-&lt;br /&gt;
|76 || Inventory Slots 4 || Uncommon || Saddlebag&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Reins&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Turning Speed (Land) 2 || Uncommon || Reins&lt;br /&gt;
|-&lt;br /&gt;
|100 || Riding XP Earned +7.0% || Uncommon || Reins&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mount Resilience to Damage 10 || Uncommon || Reins&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Horseshoes&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Mount Anxiety 21 || Uncommon || Horseshoes&lt;br /&gt;
|-&lt;br /&gt;
|100 || Acceleration (Land) 0.005&amp;lt;br/&amp;gt;Acceleration (Shallow Water) 0.005 || Uncommon || Horseshoes&lt;br /&gt;
|-&lt;br /&gt;
|100 || Top Speed (Shallow Water) 4&amp;lt;br/&amp;gt;Top Speed (When Swimming) 4 || Uncommon || Horseshoes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rabbit/Treasure_Effects:By_Slot&amp;diff=203355</id>
		<title>Rabbit/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rabbit/Treasure_Effects:By_Slot&amp;diff=203355"/>
		<updated>2025-09-18T13:47:25Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Psychic Damage +50.0% || Epic || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick causes the target to take +18% damage from Trauma attacks for 20 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot grants you and nearby allies +23% Burst Evasion for 10 seconds || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash Reuse Timer -10 || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead restores 110 Health || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead Area of Effect +5 meters, and victims suffer -174 direct mitigation for 30 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power&#039;s reuse timer is -4.5 seconds and chance to consume carrot is -42% || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals +24% damage and restores 60 Health to you after an 8 second delay || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast Damage +64.0% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Love Tap deals 505 Trauma damage after a 4-second delay || Uncommon || Head, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sprint Boost (Out of Combat) 3.5 || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Psychic Damage +50.0% || Epic || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump causes the target to take +20% damage from Cold attacks for 10 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick causes the target to take +18% damage from Trauma attacks for 20 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot restores 59 Power to you and nearby allies || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash restores 100 Power over 15 seconds || Epic || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power Healing 124 || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power boosts the damage from all kicks +240 for 10 seconds || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals Cold damage (instead of Slashing), deals +140 damage, and hastens the current reset timer of Bun-Fu Blast by 2 seconds || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast Damage +64.0% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|90 || Love Tap causes target to suffer +14% damage from future physical attacks (Slashing, Crushing, and Piercing) for 10 seconds || Epic || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trauma Damage (Direct &amp;amp; Per-Tick) +50.0% || Epic || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Rabbit skill is active, any Kick ability boosts Melee Evasion +7.5% for 10 seconds || Epic || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +160 damage (randomly determined) || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump Damage +58.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash causes your next attack to deal +295 damage if it is a Crushing attack || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead boosts your Psychic attack damage +320 for 20 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Long Ear grants you +22% Projectile Evasion for 15 seconds || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power boosts your Crushing Damage +36% for 10 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals +75% damage and reuse time is -1 second || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Bun-Fu moves cost -37 Power || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|90 || Love Tap hastens the current reuse timer of Carrot Power by 4 seconds || Epic || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Rabbit skill is active, any Kick ability boosts Melee Evasion +7.5% for 10 seconds || Epic || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump causes 228 Trauma damage over 12 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick Damage +68.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot grants you and nearby allies +11% Earned Combat XP for 20 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash restores 130 Armor to you || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead restores 110 Health || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power restores 300 Health after an 8-second delay || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike reduces target&#039;s rage by 600, then reduces it by 930 more after a 5 second delay || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast deals +120 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Love Tap deals 505 Trauma damage after a 4-second delay || Uncommon || MainHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit Scratch deals Trauma damage (instead of Slashing), and deals up to +160 damage (randomly determined) || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump causes 228 Trauma damage over 12 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick Delayed Trauma Damage 358 || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot grants you and nearby allies +23% Burst Evasion for 10 seconds || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead boosts your Psychic attack damage +320 for 20 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Long Ear Reuse Timer -10&amp;lt;br/&amp;gt;Play Dead Reuse Timer -12 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power restores 195 Armor || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals +93 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds || Epic || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast deals +92 damage and restores 62 Power after a 9-second delay || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast deals +120 damage and hastens the current reuse timer of Bun-Fu Strike by 3.5 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Love Tap boosts your Melee Evasion +13.5% for 15 seconds || Uncommon || Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Cold Damage 74 || Epic || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit Scratch restores 20 Armor to you || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick Delayed Trauma Damage 358 || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot restores 59 Power to you and nearby allies || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash restores 100 Power over 15 seconds || Epic || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead boosts your Nice Attack Damage +360 for 15 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power Healing 124 || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals +24% damage and restores 60 Health to you after an 8 second delay || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast deals Cold damage (instead of Psychic), and Ice Magic attacks boost the damage of Bun-Fu Blast by 20% for 60 seconds (max 20 stacks) || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Love Tap lowers target&#039;s aggro toward you by 1950 || Uncommon || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Rabbit skill is active, all Kick abilities deal +25% damage, with a 15% chance to deal double damage || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump causes the target to take +20% damage from Cold attacks for 10 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick deals +58 damage and hastens the current reset timer of Thump by 3 second || Epic || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash restores 130 Armor to you || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead causes all affected enemies to take 410 Psychic damage after a 5-second delay || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Long Ear grants you +22% Projectile Evasion for 15 seconds || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power restores 195 Armor || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power boosts your Cold Damage +36% for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals +93 damage and hastens the current reset timer of Bun-Fu Kick by 2.5 seconds || Epic || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Blast deals +92 damage and restores 62 Power after a 9-second delay || Uncommon || Necklace, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sprint Boost (Out of Combat) 3.5 || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Cold Damage 74 || Epic || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chance to Miraculously Avoid Death +230.0%&amp;lt;br/&amp;gt;Power Restored After Death-Avoidance +40.0% || Epic || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit Scratch restores 20 Armor to you || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump deals +39 damage and knocks the enemy backwards || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick deals +58 damage and hastens the current reset timer of Thump by 3 second || Epic || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot restores 113 Health to you and nearby allies after a 15 second delay || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash grants +14% Melee Evasion for 8 seconds and boosts jump height for 15 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead causes all affected enemies to take 410 Psychic damage after a 5-second delay || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power&#039;s reuse timer is -4.5 seconds and chance to consume carrot is -42% || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Strike deals +75% damage and reuse time is -1 second || Uncommon || Legs, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trauma Damage (Direct &amp;amp; Per-Tick) +50.0% || Epic || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Rabbit skill is active, all Kick abilities deal +25% damage, with a 15% chance to deal double damage || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thump Damage +58.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bun-Fu Kick Damage +68.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rabbit&#039;s Foot restores 113 Health to you and nearby allies after a 15 second delay || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hare Dash causes your next attack to deal +295 damage if it is a Crushing attack || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Play Dead boosts your Nice Attack Damage +360 for 15 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power restores 300 Health after an 8-second delay || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Carrot Power boosts the damage from all kicks +240 for 10 seconds || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Bun-Fu moves cost -37 Power || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Love Tap lowers target&#039;s aggro toward you by 1950 || Uncommon || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Psychology/Treasure_Effects:By_Slot&amp;diff=203354</id>
		<title>Psychology/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Psychology/Treasure_Effects:By_Slot&amp;diff=203354"/>
		<updated>2025-09-18T13:47:13Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psychology Base Damage +60.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze causes the target to take +98 damage from Psychic attacks for 15 seconds || Rare || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Tell Me About Your Mother causes target&#039;s attacks to deal -30 damage for 60 seconds || Rare || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve generates no Rage and instead reduces Rage by 760. It also deals +250 Armor damage || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk restores 110 Power || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fast Talk taunts -2720 || Rare || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|30 || Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds || Rare || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence increases all targets&#039; Accuracy +25 for 10 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || You Were Adopted deals +58% damage and Power cost is -27 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Soothe, your Major Healing abilities restore +88 Health and your attacks generate -40% Rage || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze restores 178 Health to you after an 8 second delay || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tell Me About Your Mother restores 147 Health (or Armor if Health is full) || Rare || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve deals +125 damage and hastens the reuse timer of But I Love You -1.5 seconds || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mock and Ridicule deal +58% damage and taunt +250 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk Healing 169 || Uncommon || OffHand, Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence / Positive Attitude Healing 123 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence restores +190 Armor to all targets || Rare || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || You Were Adopted deals +58% damage and Power cost is -27 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cause Terror deals +130 damage, costs -45 Power, and reuse timer is -7 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Soothe, your Major Healing abilities restore +88 Health and your attacks generate -40% Rage || Uncommon || OffHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze causes the target to take +98 damage from Psychic attacks for 15 seconds || Rare || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pep Talk Reuse Timer -6.5 || Rare || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychology/Mentalism Critical Hit Damage +315.0% || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mock deals +150% damage, taunts +625, and hits all targets within 20 meters, but reuse timer is +1.5 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve deals +100 damage and has a 33% chance to deal double damage || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fast Talk targets all enemies within 10 meters and Power cost is -36 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence restores 132 Power over 9 seconds to all targets || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || But I Love You deals +29% damage and stuns the target || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || You Were Adopted deals +51% damage and triggers the target&#039;s Vulnerability || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cause Terror deals +264 damage and restores 56 Health to you || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ridicule taunts +1000 and target&#039;s next attack has a 25% chance to automatically miss || Uncommon || Hands, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze causes the target to be worth 25% more XP if slain within 60 seconds || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +185 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Soothe reuse timer is -1 second and it further reduces Rage by 1770 || Rare || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve Damage +56.0% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk removes ongoing Fire effects (up to 75 dmg/sec) || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fast Talk reduces target&#039;s rage by -1490 and reuse timer is -2 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Positive Attitude increases your Core Attack Damage +161 for 15 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Positive Attitude Reuse Timer -18 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence increases the damage of all targets&#039; attacks +89 for 30 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || But I Love You boosts your Nice and Epic Attack Damage +111 for 10 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze deals +125% damage and restores 165 Armor to you || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Soothe, But I Love You, and Cause Terror Damage +255 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychology/Mentalism Critical Hit Damage +315.0% || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +185 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve deals +100 damage and has a 33% chance to deal double damage || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk restores 175 Armor || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fast Talk reduces target&#039;s rage by -1490 and reuse timer is -2 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence restores 132 Power over 9 seconds to all targets || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || But I Love You boosts your Nice and Epic Attack Damage +111 for 10 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || But I Love You and Cause Terror Damage +73% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ridicule damage +118 and range +10 meters || Uncommon || Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze restores 178 Health to you after an 8 second delay || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tell Me About Your Mother restores 147 Health (or Armor if Health is full) || Rare || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk Healing 169 || Uncommon || Ring, Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk restores 110 Power || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk restores 175 Armor || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fast Talk heals you for 64 health || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Positive Attitude increases your Poison Mitigation +25 for 30 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence increases all targets&#039; Accuracy +25 for 10 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cause Terror deals +130 damage, costs -45 Power, and reuse timer is -7 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Soothe and Psychoanalyze damage +217 and range +5 meters || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ridicule damage +118 and target does not call for help || Epic || Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psychology Base Damage +60.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze deals between 250 and 540 extra damage || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Soothe reuse timer is -1 second and it further reduces Rage by 1770 || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve Damage +56.0% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mock and Ridicule deal +58% damage and taunt +250 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk removes ongoing Poison effects (up to 72 dmg/sec) || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence / Positive Attitude Healing 123 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || You Were Adopted Damage +91.0% || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cause Terror deals +264 damage and restores 56 Health to you || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Soothe and Psychoanalyze damage +217 and range +5 meters || Uncommon || Necklace, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychoanalyze deals +125% damage and restores 165 Armor to you || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pep Talk Reuse Timer -6.5 || Rare || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Soothe, But I Love You, and Cause Terror Damage +255 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Tell Me About Your Mother boosts your Epic Attack Damage +200 and reduces the Power cost of your Epic Attacks -47 for 15 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve generates no Rage and instead reduces Rage by 760. It also deals +250 Armor damage || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fast Talk heals you for 64 health || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Positive Attitude increases your Core Attack Damage +161 for 15 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence increases the damage of all targets&#039; attacks +89 for 30 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || You Were Adopted Damage +91.0% || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ridicule taunts +1000 and target&#039;s next attack has a 25% chance to automatically miss || Uncommon || Legs, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mock deals +150% damage, taunts +625, and hits all targets within 20 meters, but reuse timer is +1.5 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Tell Me About Your Mother causes target&#039;s attacks to deal -30 damage for 60 seconds || Rare || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Tell Me About Your Mother boosts your Epic Attack Damage +200 and reduces the Power cost of your Epic Attacks -47 for 15 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Strike a Nerve deals +125 damage and hastens the reuse timer of But I Love You -1.5 seconds || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pep Talk Healing 169 || Uncommon || Feet, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fast Talk taunts -2720 || Rare || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|30 || Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds || Rare || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Inspire Confidence restores +190 Armor to all targets || Rare || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || But I Love You and Cause Terror Damage +73% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ridicule boosts movement speed by 6.5 for 6 seconds || Uncommon || Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Priest/Treasure_Effects:By_Slot&amp;diff=203353</id>
		<title>Priest/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Priest/Treasure_Effects:By_Slot&amp;diff=203353"/>
		<updated>2025-09-18T13:47:02Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Priest Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +14 (meaning you recover this Power every 5 seconds, in and out of combat) || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Admonish boosts your Priest Damage +20 for 10 seconds (this effect does not stack with itself) || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mend Flesh Healing 90 || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Corrupt Hate Damage 291 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Righteous Flame Direct Damage +69.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flamestrike Damage 410 || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage Healing 57 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy restores 82 Armor || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Invigorate Healing 92 || Uncommon || Head, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 124 || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Castigate is used on an undead target, it has a 25% chance to deal +380 damage and stun the target || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +43 Health || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mend Flesh Armor Healing 134 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +3 m/s for 20 seconds || Epic || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Corrupt Hate causes the target to deal 360 Psychic damage to themselves the next time they use a Rage attack || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Relentless Hope Armor Healing 105 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flamestrike Damage +78.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage gives the target +41% Burst Evasion for 10 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy costs -28 Power to cast, its reuse timer is -1 second, and it has a 47% chance to mend a broken bone in the target || Epic || OffHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chance to Evade Bursts +42.0% || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || The maximum Power restored by Admonish increases +30 || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate Damage +57.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate boosts your Nice Attack Damage +120 for 8 seconds || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exhilarate restores 80 Armor over 8 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Corrupt Hate causes the target to deal 360 Psychic damage to themselves the next time they use a Rage attack || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Relentless Hope Power Restoration 69 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage gives the target +32.5% Melee Evasion for 10 seconds || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Invigorate Healing 92 || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Give Warmth causes the target&#039;s next attack to deal +260 damage if it is a Fire attack || Uncommon || Hands, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate Damage +57.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exhilarate Healing 43 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mend Flesh gives the target +13 mitigation against physical attacks for 12 seconds || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter boosts swim speed +4 m/s for 20 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Corrupt Hate Damage +110.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Relentless Hope Armor Healing 105 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Righteous Flame deals +245 Fire damage over 10 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy removes ongoing Fire effects (up to 41 dmg/sec) || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Invigorate Armor Healing 136 || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Give Warmth causes the target&#039;s next attack to deal +260 damage if it is a Fire attack || Uncommon || MainHand, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Castigate is used on an undead target, it has a 25% chance to deal +380 damage and stun the target || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exhilarate Healing 43 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mend Flesh Armor Healing 134 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter restores 108 Power over 9 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Corrupt Hate Damage +110.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Righteous Flame Direct Damage 189 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flamestrike Damage 410 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage costs no Power to cast and restores +51 Health, but takes +1 second to channel || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy restores 24 Armor and mitigates all damage over time by 8 per tick for 10 seconds || Epic || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Invigorate restores +38 Health, Armor, and Power || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Give Warmth boosts the target&#039;s fire damage-over-time by +12 per tick for 60 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 124 || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Admonish makes the target 10% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself) || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate Damage 121 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exhilarate, Triage, and Invigorate restore +59 Health if you haven&#039;t been attacked in the past 15 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mend Flesh gives the target +13 mitigation against physical attacks for 12 seconds || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter grants immunity to Knockback effects for 15 seconds || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Relentless Hope Healing 73 || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Righteous Flame Direct Damage +69.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy restores 24 Armor and mitigates all damage over time by 8 per tick for 10 seconds || Epic || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Invigorate restores +38 Health, Armor, and Power || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Give Warmth boosts the target&#039;s fire damage-over-time by +12 per tick for 60 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Priest Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || The maximum Power restored by Admonish increases +30 || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate boosts your Nice Attack Damage +120 for 8 seconds || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exhilarate, Triage, and Invigorate restore +59 Health if you haven&#039;t been attacked in the past 15 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +3 m/s for 20 seconds || Epic || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Relentless Hope Healing 73 || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flamestrike deals 575 Fire damage over 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage Healing 57 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy restores 82 Armor || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Give Warmth restores 79 Health and +21 Body Heat || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chance to Evade Bursts +42.0% || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate deals Fire damage instead of Psychic, and deals +88% damage to Aberrations || Epic || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +43 Health || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter restores 108 Power over 9 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Corrupt Hate Damage 291 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Righteous Flame Direct Damage 189 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flamestrike Damage +78.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage restores 100 Health over 15 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Remedy costs -28 Power to cast, its reuse timer is -1 second, and it has a 47% chance to mend a broken bone in the target || Epic || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Give Warmth restores 79 Health and +21 Body Heat || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +14 (meaning you recover this Power every 5 seconds, in and out of combat) || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Castigate Damage 121 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exhilarate restores 80 Armor over 8 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mend Flesh Healing 90 || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unfetter boosts swim speed +4 m/s for 20 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Relentless Hope Power Restoration 69 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Righteous Flame deals +245 Fire damage over 10 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flamestrike deals 575 Fire damage over 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Triage restores 100 Health over 15 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Invigorate Armor Healing 136 || Uncommon || Feet, MainHand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Pig/Treasure_Effects:By_Slot&amp;diff=203352</id>
		<title>Pig/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Pig/Treasure_Effects:By_Slot&amp;diff=203352"/>
		<updated>2025-09-18T13:46:52Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Skill Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Bite restores 20 Health || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Bite Taunt -200 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp deals +51% damage and generates 430 less Rage || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Poison Damage Reduction 60&amp;lt;br/&amp;gt;Indirect Poison Damage Reduction 20 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend deals +320 Trauma damage over 8 seconds || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt has a 55% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt deals +100 damage and slows target&#039;s movement by 45% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness gives all targets +53 Accuracy for 20 seconds || Uncommon || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance Healing 54 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance restores 77 Armor to all targets || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp deals +100 damage and generates no taunt, instead detaunting by 100% of the ability&#039;s direct damage || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp and Squeal deal +268 Trauma damage over 8 seconds || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath gives the target +14 absorption of any physical damage for 20 seconds || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Harmlessness restores 154 armor to you || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt Damage +68.0% || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt deals +100 damage and slows target&#039;s movement by 45% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness restores 67 armor to all targets || Rare || OffHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness heals all targets for 64 health after a 15 second delay || Uncommon || OffHand, Chest, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Bite has a 52% chance to deal +40 damage and hit all targets within 5 meters || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp boosts your mitigation versus physical damage +10 for 20 seconds || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp restores 44 Power || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend damage +40% and there is a 15% chance to deal +100% more damage || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Squeal Damage +142.0% || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath Healing 112 || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath gives the target +14 absorption of any physical damage for 20 seconds || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Harmlessness heals you for 97 health || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|35 || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend Damage 159 || Uncommon || MainHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance restores 52 Power to all targets || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance restores 77 Armor to all targets || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp debuffs target&#039;s Trauma Vulnerability +42% for 20 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Squeal uniformly diminishes all targets&#039; entire aggro lists by 42%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath Healing 112 || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt causes the target to ignore you for 12 seconds, or until you attack it again || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt has a 55% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Frenzy gives all targets +13 absorption of any physical damage for 20 seconds || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness heals all targets for 64 health after a 15 second delay || Uncommon || MainHand, OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Bite boosts the Trauma damage of Pig Rend and Squeal +188 for 30 seconds || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance Healing 54 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp Damage +74.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend damage +40% and there is a 15% chance to deal +100% more damage || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Electricity Damage Reduction 60&amp;lt;br/&amp;gt;Indirect Electricity Damage Reduction 20 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Squeal Damage +142.0% || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath causes the target to take 23% less damage from all attacks for 10 seconds || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Harmlessness restores 154 armor to you || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness heals all targets for 64 health after a 15 second delay || Uncommon || Chest, OffHand, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend Damage 159 || Uncommon || Ring, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp restores 44 Power || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Squeal deals +114 direct damage plus 456 Trauma damage over 8 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath restores 153 armor to the target || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Harmlessness restores 105 power to you || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Frenzy restores 76 power to all targets || Rare || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Frenzy gives all targets +13 absorption of any physical damage for 20 seconds || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 10 seconds, Frenzy boosts targets&#039; indirect damage +10 per tick || Rare || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness restores 67 armor to all targets || Rare || Ring, OffHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Skill Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance restores 52 Power to all targets || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance grants all targets 24% mitigation from attacks, up to a maximum of 240 total mitigated damage. || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp deals +51% damage and generates 430 less Rage || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp deals +100 damage and generates no taunt, instead detaunting by 100% of the ability&#039;s direct damage || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend deals +320 Trauma damage over 8 seconds || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 100 || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Squeal deals +114 direct damage plus 456 Trauma damage over 8 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Harmlessness heals you for 97 health || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 10 seconds, Frenzy boosts targets&#039; indirect damage +10 per tick || Rare || Necklace, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Bite Taunt -200 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Rend Damage 159 || Uncommon || Legs, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Grunt of Abeyance grants all targets 24% mitigation from attacks, up to a maximum of 240 total mitigated damage. || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp boosts your mitigation versus physical damage +10 for 20 seconds || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Poison Damage Reduction 60&amp;lt;br/&amp;gt;Indirect Poison Damage Reduction 20 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp and Squeal deal +268 Trauma damage over 8 seconds || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Harmlessness restores 105 power to you || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt deals +45% damage and taunts -300 || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Frenzy restores 76 power to all targets || Rare || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness restores 67 armor to all targets || Rare || Legs, OffHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Bite boosts the Trauma damage of Pig Rend and Squeal +188 for 30 seconds || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Chomp Damage +74.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 100 || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Squeal boosts sprint speed by 11 for 10 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mudbath restores 153 armor to the target || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt Damage +68.0% || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pig Punt deals +45% damage and taunts -300 || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 15 seconds, Frenzy boosts targets&#039; receptivity to Major Heals so that they restore +76 Health || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Porcine Alertness gives all targets +45% chance to ignore Stun effects for 20 seconds || Uncommon || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy/Treasure_Effects:By_Slot&amp;diff=203351</id>
		<title>Necromancy/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy/Treasure_Effects:By_Slot&amp;diff=203351"/>
		<updated>2025-09-18T13:46:42Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal restores 52 Health || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness Damage +71.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks || Rare || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead&#039;s Reuse Time is -6.5 seconds and it boosts your minions&#039; damage +58 for 10 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || OffHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Raised Zombies deal +30% damage || Uncommon || Hands, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold Damage +152.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || MainHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Psychic Damage +58.0% || Rare || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal restores 52 Health || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || Ring, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold causes target to take +23% damage from Electricity for 15 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead Power Cost -50&amp;lt;br/&amp;gt;Rebuild Undead Healing 44 || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead&#039;s Reuse Time is -6.5 seconds and it boosts your minions&#039; damage +58 for 10 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold Damage +152.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Death&#039;s Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Nature_Appreciation/Treasure_Effects:By_Slot&amp;diff=203350</id>
		<title>Nature Appreciation/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Nature_Appreciation/Treasure_Effects:By_Slot&amp;diff=203350"/>
		<updated>2025-09-18T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;None&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|40 || Dance Appreciation Boost 20&amp;lt;br/&amp;gt;Dance Appreciation Extra-Effect Chance Boost +30.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Jump Power 3&amp;lt;br/&amp;gt;Chance to Ignore Knockbacks +20.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Sprint Boost (Out of Combat) 3&amp;lt;br/&amp;gt;Chance to Evade Bursts +80.0%&amp;lt;br/&amp;gt;Chance for Your Attacks to Miss +33.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Angling XP Boost +14.8%&amp;lt;br/&amp;gt;Freshwater Angling Capture Time (secs) 10 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Angling XP Boost +14.8%&amp;lt;br/&amp;gt;Saltwater Angling Capture Time (secs) 10 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Angling XP Boost +13.2%&amp;lt;br/&amp;gt;Freshwater Angling Hook-Fish Time (secs) 3.5&amp;lt;br/&amp;gt;Saltwater Angling Hook-Fish Time (secs) 3.5 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Gaming XP Boost +17.0%&amp;lt;br/&amp;gt;Safecracking XP Boost +17.0%&amp;lt;br/&amp;gt;Racing XP Boost from Races +16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Racing XP Boost from Races +20.0%&amp;lt;br/&amp;gt;Mount Resilience to Damage (Bonus While Racing) 10&amp;lt;br/&amp;gt;Mounted Top Speed (Bonus While Racing) (Shallow Water) 0.2 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Racing XP Boost from Races +10.0%&amp;lt;br/&amp;gt;Max Mount Anxiety (Bonus While Racing) 10&amp;lt;br/&amp;gt;Mount Jump Power (Bonus While Racing) 0.3 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Skinning XP Boost +21.0%&amp;lt;br/&amp;gt;Butchering XP Boost +22.0%&amp;lt;br/&amp;gt;Anatomy XP Boost +21.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Pathology XP Boost +21.0%&amp;lt;br/&amp;gt;Corpse Talking XP Boost +22.0%&amp;lt;br/&amp;gt;Genetics XP Boost +21.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Compassion XP Boost +21.0%&amp;lt;br/&amp;gt;Corpse Talking XP Boost +22.0%&amp;lt;br/&amp;gt;Civic Pride XP Boost +21.0% || Uncommon || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism/Treasure_Effects:By_Slot&amp;diff=203349</id>
		<title>Mentalism/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism/Treasure_Effects:By_Slot&amp;diff=203349"/>
		<updated>2025-09-18T13:46:05Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mentalism Base Damage +60.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychology/Mentalism Critical Hit Damage +250.0% || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock deals +75 Electricity damage plus 294 Psychic damage over 12 seconds || Uncommon || Head, Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock Damage 103&amp;lt;br/&amp;gt;System Critical-Hit Bonus Damage +50.0% || Rare || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Revitalize Healing 75 || Uncommon || Head, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Reconstruct causes the target to take 22 less damage from attacks for 30 seconds || Rare || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave grants all targets +45 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Agonize deals +40% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Power Wave instantly restores 62 power to all targets || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Panic Charge knocks all targets back and restores 141 armor to you || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify restores 100 power to you || Epic || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock deals +75 Electricity damage plus 294 Psychic damage over 12 seconds || Uncommon || OffHand, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reconstruct Healing 150 || Uncommon || OffHand, Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 50 health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Health Wave heals all targets for 106 health after a 15 second delay || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave, Armor Wave, and Power Wave restore +21 Health, Armor, and Power respectively every few seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 96 || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Power Wave and Psi Adrenaline Wave restore 124 power to all targets after a 15 second delay || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Power Wave and Psi Adrenaline Wave instantly restore 80 power to you || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 95 || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Panic Charge boosts the damage of all your attacks +72 for 20 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble Damage 300 || Uncommon || OffHand, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify stuns the target and deals +50 damage || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock deals +75 Electricity damage plus 294 Psychic damage over 12 seconds || Uncommon || Hands, Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock Damage 103&amp;lt;br/&amp;gt;System Critical-Hit Bonus Damage +50.0% || Rare || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Revitalize restores +30 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 12 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave and Psi Armor Wave instantly heal you for 71 health || Rare || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Armor Wave instantly restores 88 armor to all targets || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 96 || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Power Wave instantly restores 62 power to all targets || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Power Wave and Psi Armor Wave cause all targets&#039; melee attacks to cost -21 Power for 20 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Agonize Damage +103.0% || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble deals +125 damage and restores 70 armor to you || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || When Mindworm is used on a target that has less than 33% of their max Rage, Mindworm also attacks another enemy within 8 meters of the first (using Mindworm 11) || Epic || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || For 15 seconds after using Mindreave, your Major Healing abilities restore +72 Health (this effect does not stack with itself) || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble Power Cost -100 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock Damage +61.5% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock boosts the damage of your Signature Debuffs by +146 for 8 seconds || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Revitalize Healing 75 || Uncommon || MainHand, Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave, Armor Wave, and Power Wave grant all targets +66 Psychic Damage for 60 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Adrenaline Wave increases all targets&#039; Slashing damage +11% for 20 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Adrenaline Wave increases all targets&#039; Electricity damage +11% for 20 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Adrenaline Wave increases all targets&#039; Crushing damage +11% for 20 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Agonize deals +110% damage and reuse timer is -12 seconds, but the ability deals 180 health damage to YOU || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify Damage +72.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Reconstruct Reuse Timer -6.5 || Rare || MainHand, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Psi Wave Abilities cost -25 Power and your Combat Refresh restores +66 Health || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindreave deals +54 damage and deals Electricity damage instead of Psychic || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychology/Mentalism Critical Hit Damage +250.0% || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 50 health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Health Wave heals all targets for 106 health after a 15 second delay || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave, Armor Wave, and Power Wave restore +21 Health, Armor, and Power respectively every few seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Power Wave and Psi Adrenaline Wave restore 124 power to all targets after a 15 second delay || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Power Wave and Psi Adrenaline Wave instantly restore 80 power to you || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Agonize Damage +103.0% || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble deals +125 damage and restores 70 armor to you || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify generates no rage and removes 2100 Rage || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindworm Damage 232 || Uncommon || Chest, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Agonize deals +900 Psychic damage over 12 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock deals +63 damage, generates no Rage, and reduces Rage by 510 || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock boosts the damage of your Signature Debuffs by +146 for 8 seconds || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reconstruct Healing 150 || Uncommon || Ring, Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Revitalize restores 103 armor to YOU (regardless of the target of the ability) || Rare || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave and Psi Armor Wave instantly heal you for 71 health || Rare || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave grants all targets +45 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Panic Charge Damage +154.0% || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Panic Charge boosts the damage of all your attacks +72 for 20 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify restores 100 Health to you || Rare || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble increases the damage of your ranged attacks by 17.5% for 10 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindworm Damage +77.0% || Uncommon || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mentalism Base Damage +60.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindreave Taunt -840 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Reconstruct causes the target to take 22 less damage from attacks for 30 seconds || Rare || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Revitalize restores +38 Health and removes ongoing Trauma effects (up to 35 dmg/sec) || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Revitalize restores 103 armor to YOU (regardless of the target of the ability) || Rare || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Armor Wave instantly restores 88 armor to all targets || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Armor Wave and Psi Adrenaline Wave restore 174 armor to all targets after a 15 second delay || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave and Psi Armor Wave instantly restore 126 armor to you || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify generates no rage and removes 2100 Rage || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Reconstruct Reuse Timer -6.5 || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble Damage 300 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindworm deals +460 Trauma damage over 8 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Agonize deals +900 Psychic damage over 12 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock Damage +61.5% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || System Shock deals +63 damage, generates no Rage, and reduces Rage by 510 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Revitalize Healing 75 || Uncommon || Legs, Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reconstruct restores 126 Power to the target || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psi Armor Wave and Psi Adrenaline Wave restore 174 armor to all targets after a 15 second delay || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave and Psi Armor Wave instantly restore 126 armor to you || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 95 || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Psi Health Wave, Armor Wave, and Power Wave grant all targets +66 Psychic Damage for 60 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify Damage +72.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindworm Damage 232 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindworm deals +460 Trauma damage over 8 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Psi Wave Abilities cost -25 Power and your Combat Refresh restores +66 Health || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindreave deals +54 damage and deals Electricity damage instead of Psychic || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify, System Shock, and Panic Charge restore 68 Health after a 7 second delay || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reconstruct Healing 150 || Uncommon || Feet, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Revitalize restores +30 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 12 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reconstruct restores 80 power and boosts target&#039;s sprint speed by 5 for 10 seconds || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Panic Charge Damage +154.0% || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Panic Charge knocks all targets back and restores 141 armor to you || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Electrify restores 100 Health to you || Rare || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pain Bubble increases the damage of your ranged attacks by 17.5% for 10 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mindworm Damage +77.0% || Uncommon || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Knife_Fighting/Treasure_Effects:By_Slot&amp;diff=203348</id>
		<title>Knife Fighting/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Knife_Fighting/Treasure_Effects:By_Slot&amp;diff=203348"/>
		<updated>2025-09-18T13:45:50Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Knife Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || When wielding two knives, all Knife abilities have a 33% chance to restore 68 Power || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades, Hamstring Throw, and Surprise Throw deal +125 damage and can Critically Hit based on your Anatomy skill levels || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt from Attack Damage -29% and Rage From Attacks -13% while Knife Fighting skill active || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blur Cut restores 45 Health || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut Damage +78.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fending Blade deals +127 damage and reduces Rage by 750 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut Damage 173 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab deals +258 direct damage. You recover 258 Health (or Armor, if Health is full) over 12 seconds. || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surge Cut deals 380 Trauma damage over 10 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades deals +166 damage and causes targets to take +23.9% damage from Poison for 30 seconds || Uncommon || Head, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Poison Damage +75.0%&amp;lt;br/&amp;gt;Indirect Trauma Damage +75.0% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades, Hamstring Throw, and Surprise Throw deal +30% damage and reuse timer is -1 second || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || When wielding two knives, Knife abilities with &#039;Cut&#039; in their name deal +53% damage || Rare || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|110 || Knife abilities with &#039;Cut&#039; in their name leave a Lasting Mark in the target for 30 seconds. When the target dies, each Lasting Mark hastens the active reset time of Backstab by 3 seconds, or if Backstab isn&#039;t on your ability bar, you instead recover 40 Power and your next Slice attack deals +95 damage. || Epic || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Opening Thrust, all knife abilities with &#039;Cut&#039; in their name deal +75 damage || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blur Cut grants a 61% chance to ignore stuns for 8 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut boosts Indirect Poison Damage an additional +25 per tick || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice deals +106 damage and causes target to suffer +106 damage from future attacks for 30 seconds || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Venomstrike Damage +64.5% || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Venomstrike deals +125 damage and has a 55% chance to stun the target || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut deals +100 direct damage, and if target Is not focused on you it deals +50% Trauma damage over 10 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades deals +29% damage to all targets and knocks them backwards || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Knife Accuracy +25 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Critical Hit Damage +26% || Uncommon || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Knife abilities with &#039;Cut&#039; in their name cause all Knife abilities WITHOUT &#039;Cut&#039; in their name to have a 58% chance to deal +44% damage for 10 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Opening Thrust, all Knife abilities gain +25 Accuracy and have a 25% chance to deal +25% damage || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Marking Cut causes target to take +41% damage from Trauma attacks for 10 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fending Blade restores 54 Power || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice has a 40% chance to deal +72% damage and restore 130 armor || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Duelist&#039;s Slash hits all targets within 8 meters and deals +112 damage || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Venomstrike deals +125 damage and has a 55% chance to stun the target || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab deals +105% Direct Damage to Elite targets || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hamstring Throw Damage +93.5% || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw restores 100 Power if the target is not focused on you || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades Damage +50.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades deals +29% damage to all targets and knocks them backwards || Uncommon || Hands, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Knife Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|50 || All Knife abilities add 4 Crystal Ice to your inventory. Fan of Blades, Hamstring Throw, and Surprise Throw reuse timer is -1 second. || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Opening Thrust, all knife abilities with &#039;Cut&#039; in their name deal +75 damage || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Marking Cut Damage +119.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blur Cut restores 45 Health || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Venomstrike deals an additional 445 Poison damage over 10 seconds || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut deals +100 direct damage, and if target Is not focused on you it deals +50% Trauma damage over 10 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab deals +258 direct damage. You recover 258 Health (or Armor, if Health is full) over 12 seconds. || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab deals +105% Direct Damage if target is stunned || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surge Cut restores +92 Health to you || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hamstring Throw deals +189 direct health damage || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades Damage +50.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Knife Accuracy +25 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Critical Hit Damage +26% || Uncommon || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Knife abilities with &#039;Cut&#039; in their name cause all Knife abilities WITHOUT &#039;Cut&#039; in their name to have a 58% chance to deal +44% damage for 10 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || For 10 seconds after using Opening Thrust, all Knife abilities gain +25 Accuracy and have a 25% chance to deal +25% damage || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Marking Cut causes target to take +41% damage from Trauma attacks for 10 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blur Cut deals 290 Poison damage over 10 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice deals 350 Poison damage over 10 seconds || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut boosts Direct Poison Damage an additional +99 per attack || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice Damage +54.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut deals an additional 565 Trauma damage over 10 seconds if the target is not focused on you || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut deals +87.0000000000001% direct damage and reuse timer is -1 second || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surge Cut restores 82 Power to you || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hamstring Throw Damage +93.5% || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw deals +184 damage and stuns the target if they are not focused on you || Uncommon || Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || When wielding two knives, all Knife abilities have a 33% chance to restore 68 Power || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|110 || Knife abilities with &#039;Cut&#039; in their name leave a Lasting Mark in the target for 30 seconds. When the target dies, each Lasting Mark hastens the active reset time of Backstab by 3 seconds, or if Backstab isn&#039;t on your ability bar, you instead recover 40 Power and your next Slice attack deals +95 damage. || Epic || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt from Attack Damage -29% and Rage From Attacks -13% while Knife Fighting skill active || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blur Cut boosts Burst Evasion by 32% for 8 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut Damage +78.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fending Blade restores 51 Health to you and reduces the target&#039;s Rage by 400 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fending Blade restores 54 Power || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Duelist&#039;s Slash deals +112 damage and for 12 seconds afterwards all melee Knife abilities can Critically Hit based on your Anatomy skill levels. || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Venomstrike deals an additional 445 Poison damage over 10 seconds || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab Damage +72.0% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surge Cut deals 380 Trauma damage over 10 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hamstring Throw deals +175 direct health damage and causes the target to take +15% damage from Trauma for 20 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw restores 100 Power if the target is not focused on you || Uncommon || Ring, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Poison Damage +75.0%&amp;lt;br/&amp;gt;Indirect Trauma Damage +75.0% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || When wielding two knives, Knife abilities with &#039;Cut&#039; in their name deal +53% damage || Rare || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Opening Thrust heals you for 22 health || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Marking Cut deals +221 armor damage and does not cause the target to shout for help || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blur Cut grants a 61% chance to ignore stuns for 8 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut has a 50% chance to deal +178% damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice has a 40% chance to deal +72% damage and restore 130 armor || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut deals +87.0000000000001% direct damage and reuse timer is -1 second || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab Damage +72.0% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surge Cut restores +92 Health to you || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hamstring Throw deals +175 direct health damage and causes the target to take +15% damage from Trauma for 20 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades, Hamstring Throw, and Surprise Throw deal +30% damage and reuse timer is -1 second || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Opening Thrust heals you for 22 health || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Marking Cut deals +75 damage and grants +105 Accuracy to your next Knife ability || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blur Cut deals 290 Poison damage over 10 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut has a 50% chance to deal +178% damage || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut boosts Indirect Poison Damage an additional +25 per tick || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fending Blade deals +127 damage and reduces Rage by 750 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice ignores mitigation from armor and deals +131 damage || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut Damage 173 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab deals an additional 1775 Trauma damage over 10 seconds if the target is not focused on you. || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surge Cut restores 82 Power to you || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw boosts your Epic Attack Damage +256 for 30 seconds if the target is not focused on you || Uncommon || Legs, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Marking Cut Damage +119.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blur Cut boosts Burst Evasion by 32% for 8 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice deals 350 Poison damage over 10 seconds || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poisoner&#039;s Cut boosts Direct Poison Damage an additional +99 per attack || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fending Blade restores 51 Health to you and reduces the target&#039;s Rage by 400 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slice Damage +54.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Venomstrike Damage +64.5% || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Gut deals an additional 565 Trauma damage over 10 seconds if the target is not focused on you || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Backstab deals an additional 1775 Trauma damage over 10 seconds if the target is not focused on you. || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hamstring Throw deals +189 direct health damage || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Surprise Throw boosts your Epic Attack Damage +256 for 30 seconds if the target is not focused on you || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fan of Blades deals +166 damage and causes targets to take +23.9% damage from Poison for 30 seconds || Uncommon || Feet, Head&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ice_Magic/Treasure_Effects:By_Slot&amp;diff=203347</id>
		<title>Ice Magic/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ice_Magic/Treasure_Effects:By_Slot&amp;diff=203347"/>
		<updated>2025-09-18T13:45:39Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Magic Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear Power Cost -37&amp;lt;br/&amp;gt;Ice Spear Damage 50 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Armor costs -48 Power and restores 120 Power after a 6-second delay || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Armor instantly restores 125 Health || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Freeze Solid reduces the Power cost of all Ice Magic abilities -17 for 7 seconds || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostbite causes all target&#039;s attacks to deal -27 damage, and their Rage attacks are further reduced by 10% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tundra Spikes deals +35% damage, gains +12 Accuracy, and lowers targets&#039; Evasion by -24 for 20 seconds || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blizzard deals +25% damage, generates -1170 Rage and taunts -1280 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Lightning boosts your Core Attack Damage +130 for 7 seconds || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || While in Cryogenic Freeze, you are 100% resistant to Poison damage and 50% resistant to Acid damage || Uncommon || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear heals you for 100 health after a 7-second delay || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Ice Magic attacks that hit a single target have a 33% chance to deal +72% damage || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Nova restores 96 Armor to you || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Armor boosts direct and indirect Trauma Mitigation +65 and all attacks taunt +28% || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freeze Solid and Frostbite Damage +112% || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blizzard has a 95% chance to cause all sentient targets to flee in terror || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cryogenic Freeze restores 176 Health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Veins heals +35 Health and resets the timer on Ice Armor (so it can be used again immediately) || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere gains 135 Health || Uncommon || OffHand, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear heals you for 100 health after a 7-second delay || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Chill causes target to take +25% damage from Crushing attacks for 6 seconds, but reset time of Chill is increased +4 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Nova restores 96 Armor to you || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Armor boosts Cold attack damage +77 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostbite deals +275 damage and raises the target&#039;s Max Rage by 33%, preventing them from using their Rage attacks as often || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tundra Spikes deals 470 armor damage and taunts +900 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blizzard Damage +180 and you gain Elite Resistance +10% for 20 seconds || Epic || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Lightning Damage +77.0% || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cryogenic Freeze restores 176 Power || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Veins heals 270 Health over 10 seconds || Epic || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shardblast deals +29% damage and resets the timer on Ice Armor (so it can be used again immediately) || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Magic Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear Damage +51.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 66 Health when using Ice Nova or Shardblast || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Armor mitigates +25 Physical and Cold damage, and mitigates +25 more against Elite attacks || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Freeze Solid reduces the Power cost of all Ice Magic abilities -17 for 7 seconds || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 100 Health when using Blizzard || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear and Ice Lightning damage +35% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cryogenic Freeze restores 267 Armor || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Veins heals 270 Health over 10 seconds || Epic || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere&#039;s attacks deal +77% damage and taunt -25% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere&#039;s attacks deals +260 damage, but their Max Health is -125 || Uncommon || MainHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear deals between +1 and +380 extra damage (randomly determined) || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Ice Magic attacks that hit a single target have a 33% chance to deal +72% damage || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Chill causes target to take +25% damage from Crushing attacks for 6 seconds, but reset time of Chill is increased +4 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 66 Health when using Ice Nova or Shardblast || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Armor boosts direct and indirect Trauma Mitigation +65 and all attacks taunt +28% || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freeze Solid restores 175 armor to you || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tundra Spikes deals +35% damage, gains +12 Accuracy, and lowers targets&#039; Evasion by -24 for 20 seconds || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blizzard Damage +180 and you gain Elite Resistance +10% for 20 seconds || Epic || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Lightning Damage +77.0% || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cryogenic Freeze restores 176 Health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Veins heals +76 Health and Power cost is -52 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Cold Sphere&#039;s attacks deal +66 damage and cause the targets to suffer +12% damage from future Cold attacks (non-stacking) || Epic || Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear Damage +51.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Ice Magic abilities that hit multiple targets have a 20% chance to deal +70% damage || Rare || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Nova and Shardblast deal +70% damage || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Armor instantly restores 133 Armor, and Fire damage no longer dispels your Ice Armor || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Tundra Spikes and Blizzard Damage +90.5% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blizzard Damage +390 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Lightning causes the target to become 26% more vulnerable to Fire attacks for 7 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cryogenic Freeze restores 176 Power || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Veins Healing 130 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere&#039;s attacks deal +77% damage and taunt -25% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere&#039;s attacks deals +260 damage, but their Max Health is -125 || Uncommon || Ring, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear deals between +1 and +380 extra damage (randomly determined) || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Ice Magic abilities that hit multiple targets have a 20% chance to deal +70% damage || Rare || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Nova and Shardblast deal +97 damage and cost -29 Power || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Armor mitigates +25 Physical and Cold damage, and mitigates +25 more against Elite attacks || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Frostbite debuffs target so that 13% of their attacks miss and have no effect || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Tundra Spikes and Blizzard Damage +90.5% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 100 Health when using Blizzard || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear and Ice Lightning damage +35% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cryogenic Freeze restores 267 Armor || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere gains 135 Health || Uncommon || Necklace, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Spear Power Cost -37&amp;lt;br/&amp;gt;Ice Spear Damage 50 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Nova and Shardblast deal +97 damage and cost -29 Power || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Armor costs -48 Power and restores 120 Power after a 6-second delay || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freeze Solid restores 175 armor to you || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Ice Nova deals +180 damage and reuse timer is -2 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostbite deals +275 damage and raises the target&#039;s Max Rage by 33%, preventing them from using their Rage attacks as often || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tundra Spikes stuns all targets after a 6 second delay || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blizzard deals +25% damage, generates -1170 Rage and taunts -1280 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Lightning causes the target to become 26% more vulnerable to Fire attacks for 7 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere&#039;s Rage attack deals +395 damage || Uncommon || Legs, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Nova and Shardblast deal +70% damage || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Armor boosts Cold attack damage +77 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|50 || Ice Armor has no slowdown effect and instead boosts Sprint Speed +8. However, any Knockback Ingore Chance is nullified while Ice Armor is active. || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freeze Solid and Frostbite Damage +112% || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostbite causes all target&#039;s attacks to deal -27 damage, and their Rage attacks are further reduced by 10% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Tundra Spikes deals 470 armor damage and taunts +900 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blizzard Damage +390 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Lightning boosts your Core Attack Damage +130 for 7 seconds || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || While in Cryogenic Freeze, you are 100% resistant to Fire damage and 50% resistant to Demonic damage || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ice Veins Healing 130 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Cold Sphere&#039;s Rage attack deals +395 damage || Uncommon || Feet, Legs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Hammer/Treasure_Effects:By_Slot&amp;diff=203346</id>
		<title>Hammer/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Hammer/Treasure_Effects:By_Slot&amp;diff=203346"/>
		<updated>2025-09-18T13:45:26Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hammer Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. || Rare || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Seismic Impact Damage +64.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reverberating Strike Damage 130 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag Damage +176 and Reuse Time -10 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds || Rare || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter and Leaping Smash Damage +71% if target&#039;s Rage is at least 66% full || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike Damage 175 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Reckless Slam boosts your direct damage mitigation +23 for 5 seconds || Rare || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning Damage +80.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Latent Charge Direct Damage +76.0% || Uncommon || Head, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power || Epic || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. || Rare || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay || Rare || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look At My Hammer restores +127 health to you || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter Damage +53.0% || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Thunderstrike Damage 200 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Reckless Slam boosts your direct damage mitigation +23 for 5 seconds || Rare || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reverberating Strike restores 150 armor after a 6-second delay || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored || Rare || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Seismic Impact hits all targets within 8 meters and deals +25% damage || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Way of the Hammer restores 125 Armor to all targets || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35% || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter and Leaping Smash Damage +71% if target&#039;s Rage is at least 66% full || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Thunderstrike deals +27% damage and knocks all targets back || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike deals +13% damage plus 80% more damage if target&#039;s Rage meter is at least 66% full || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hammer Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reverberating Strike Damage +38.5% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Way of the Hammer boosts all targets&#039; Electricity Damage +51% for 10 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag deals +800 damage if target&#039;s Rage is at least 66% full || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Leaping Smash Damage +106.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning Damage +157 and Reuse Time -1 second || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Thunderstrike Damage 200 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike Damage +52.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reckless Slam Damage +73.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|90 || Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag Damage +80.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning and Thunderstrike Damage +48% || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look At My Hammer restores +183 armor to you || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Discharging Strike Power Cost -56 || Rare || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reckless Slam Damage +73.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reverberating Strike restores 150 armor after a 6-second delay || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer Damage 130 || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Seismic Impact Damage +64.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning and Thunderstrike Damage +48% || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look At My Hammer restores +127 health to you || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter Damage +53.0% || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reckless Slam Damage 135 || Uncommon || Ring, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power || Epic || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks deal +25% damage but generate +75% Rage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay || Rare || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Way of the Hammer restores 125 Armor to all targets || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Look At My Hammer restores +183 armor to you || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning Damage +157 and Reuse Time -1 second || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike Damage 175 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reckless Slam Damage 135 || Uncommon || Necklace, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer Damage 130 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored || Rare || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks deal +25% damage but generate +75% Rage || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reverberating Strike Damage +38.5% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Leaping Smash Damage +106.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds || Rare || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike Damage +52.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Latent Charge Direct Damage +76.0% || Uncommon || Legs, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pound To Slag Damage +80.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|50 || Look At My Hammer causes your next ability to deal double direct damage || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|50 || Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Thunderstrike deals +27% damage and knocks all targets back || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Discharging Strike deals +13% damage plus 80% more damage if target&#039;s Rage meter is at least 66% full || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hurl Lightning Damage +80.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay || Exceptional || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Gourmand/Treasure_Effects:By_Slot&amp;diff=203345</id>
		<title>Gourmand/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Gourmand/Treasure_Effects:By_Slot&amp;diff=203345"/>
		<updated>2025-09-18T13:45:14Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;None&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fire Magic Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Ice Magic Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Necromancy Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Sword Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Shield Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Unarmed Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Hammer Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Staff Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Knife Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Archery Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Battle Chemistry Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Bard Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Mentalism Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Psychology Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Crossbow Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Druid Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Lycanthropy Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Armor Patching Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Cow Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Deer Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Pig Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Spider Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Giant Bat Ability Power Cost --17.0%&amp;lt;br/&amp;gt;First Aid Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Max Cleanliness 17&amp;lt;br/&amp;gt;Max Community 17&amp;lt;br/&amp;gt;Max Peaceableness 16 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Priest Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Weather Witching Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Vampirism Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Warden Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Rabbit Ability Power Cost --17.0%&amp;lt;br/&amp;gt;Spirit Fox Ability Power Cost --16.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans gain +137 Max Health || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves gain +137 Max Health || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa gain +137 Max Health || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fairies gain +137 Max Health || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Orcs gain +137 Max Health || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Dwarves gain +137 Max Health || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans gain +188 Max Armor || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves gain +188 Max Armor || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa gain +188 Max Armor || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fairies gain +188 Max Armor || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Orcs gain +188 Max Armor || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Dwarves gain +188 Max Armor || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans gain +82 Max Power || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves gain +82 Max Power || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa gain +82 Max Power || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fairies gain +82 Max Power || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Orcs gain +82 Max Power || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Dwarves gain +82 Max Power || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans earn +15.7% Combat XP when feeling Community-Minded, but earn -15.7% Combat XP when Lonely || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves earn +15.7% Combat XP when feeling Clean, but earn -15.7% Combat XP when Dirty || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa earn +15.7% Combat XP when feeling Peaceable, but earn -15.7% Combat XP when feeling Dead Inside || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans earn +20.6% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves earn +20.6% Combat XP when feeling Clean, but earn NO Combat XP when Dirty || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa earn +20.6% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans gain +50 Max Metabolism || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves gain +50 Max Metabolism || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa gain +50 Max Metabolism || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fairies gain +50 Max Metabolism || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Orcs gain +50 Max Metabolism || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Dwarves gain +50 Max Metabolism || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans gain +50 Max Bodyheat || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves gain +50 Max Bodyheat || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa gain +50 Max Bodyheat || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fairies gain +50 Max Bodyheat || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Orcs gain +50 Max Bodyheat || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Dwarves gain +50 Max Bodyheat || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Humans gain +50 Max Hydration || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Elves gain +50 Max Hydration || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Rakshasa gain +50 Max Hydration || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Fairies gain +50 Max Hydration || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Orcs gain +50 Max Hydration || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Dwarves gain +50 Max Hydration || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Cold Damage Reduction 10&amp;lt;br/&amp;gt;Direct Acid Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Fire Damage Reduction 10&amp;lt;br/&amp;gt;Direct Darkness Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Electricity Damage Reduction 10&amp;lt;br/&amp;gt;Direct Nature Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Trauma Damage Reduction 10&amp;lt;br/&amp;gt;Direct Sonic Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Poison Damage Reduction 10&amp;lt;br/&amp;gt;Direct Divine Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Psychic Damage Reduction 10&amp;lt;br/&amp;gt;Direct Demonic Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Electricity Damage Reduction 10&amp;lt;br/&amp;gt;Direct Darkness Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Cold Damage Reduction 10&amp;lt;br/&amp;gt;Direct Nature Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Fire Damage Reduction 10&amp;lt;br/&amp;gt;Direct Acid Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Trauma Damage Reduction 10&amp;lt;br/&amp;gt;Direct Divine Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Poison Damage Reduction 10&amp;lt;br/&amp;gt;Direct Demonic Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Psychic Damage Reduction 10&amp;lt;br/&amp;gt;Direct Sonic Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Fire Damage Reduction 10&amp;lt;br/&amp;gt;Direct Nature Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Electricity Damage Reduction 10&amp;lt;br/&amp;gt;Direct Acid Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Cold Damage Reduction 10&amp;lt;br/&amp;gt;Direct Darkness Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Trauma Damage Reduction 10&amp;lt;br/&amp;gt;Direct Demonic Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Poison Damage Reduction 10&amp;lt;br/&amp;gt;Direct Sonic Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage Reduction 10&amp;lt;br/&amp;gt;Direct Psychic Damage Reduction 10&amp;lt;br/&amp;gt;Direct Divine Damage Reduction 10&amp;lt;br/&amp;gt;Max Health 20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || You take -20 damage from Elite monsters&#039; attacks and -10 damage from non-Elite attacks. You also gain Max Health +20 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Crushing Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Slashing Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Piercing Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Fire Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Cold Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Electricity Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Psychic Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Trauma Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Poison Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Acid Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Nature Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Darkness Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Direct Demonic Damage 74 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Your melee attacks deal +104 damage to Elite enemies || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Your ranged attacks deal +104 damage to Elite enemies || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Your burst attacks deal +157 damage to Elite enemies || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Elves || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Rakshasa || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Canines || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Felines || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Arthropods || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Ruminants || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to (non-ruminant) Ungulates || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Bears || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Goblins || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Fey || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Orcs || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Giants || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Aberrations || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Elementals || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Constructs || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Fish || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Fungoids || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Rodents || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Demons || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Dinosaurs || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Humans || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to (corporeal) Undead || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Incorporeal Creatures || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Crone-Kin || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Plants || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Reptiles || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|92 || Your attacks deal +178 damage to Dwarves || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Psychology/Mentalism Critical Hit Damage +25.0%&amp;lt;br/&amp;gt;Anatomy-Based Critical Hit Damage +26.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Sword Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Staff Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Ice Magic Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Rabbit Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Spider Skill Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Spirit Fox Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Lycanthropy Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Cow Skill Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Pig Skill Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Deer Skill Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Giant Bat Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Archery Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Priest Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Bard Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Knife Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Fire Magic Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Shield Mastery Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Psychology Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Battle Chemistry Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Vampirism Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Warden Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Druid Skill Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Unarmed Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Mentalism Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Necromancy Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Hammer Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Weather Witching Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Animal Handling Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|40 || Crossbow Base Damage +37.8% || Uncommon || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Giant_Bat/Treasure_Effects:By_Slot&amp;diff=203344</id>
		<title>Giant Bat/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Giant_Bat/Treasure_Effects:By_Slot&amp;diff=203344"/>
		<updated>2025-09-18T13:45:04Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Giant Bat Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear Damage +57.0% || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood deals +168 Piercing damage || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double heals you for 151 health || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream Damage +58.0% || Uncommon || Head, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood steals 120 more Health over 12 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech deals 312 Trauma damage over 12 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nature Damage (Direct &amp;amp; Per-Tick) +40.0% || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 25&amp;lt;br/&amp;gt;Fast-Flying Speed Boost 1.5 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || OffHand, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rip restores 24 Armor || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex Damage +46.5% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood costs -55 Power || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bat Stability heals 98 health || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech has a 60% chance to deal +118% damage || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sonic Burst Damage +61.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rip deals +46 damage and restores 13 Power || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex Damage +46.5% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood steals 120 more Health over 12 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech deals 312 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 25&amp;lt;br/&amp;gt;Fast-Flying Speed Boost 1.5 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rip deals +46 damage and restores 13 Power || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear Damage +57.0% || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood steals 55 additional health || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virulent Bite Damage +61.0% || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double heals you for 151 health || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream deals +53% damage and Power cost is -40, but the ability&#039;s range is reduced to 12m || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Trauma Damage +77.0% || Rare || Chest, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex causes targets&#039; next attack to deal -94 damage || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood costs -55 Power || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bat Stability heals 98 health || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech Damage +51.0% || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech deals +154 damage || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Your Confusing Double deals +45% damage with each attack || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream Damage +58.0% || Uncommon || Ring, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Giant Bat Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear has a 50% chance to deal +120% damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear and Virulent Bite deal +109 damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood deals +168 Piercing damage || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bat Stability Armor Heal 181 || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech has a 60% chance to deal +118% damage || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech deals +154 damage || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double Reuse Timer -10 || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Trauma Damage +77.0% || Rare || Necklace, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rip restores 24 Armor || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear has a 50% chance to deal +120% damage || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear and Virulent Bite deal +109 damage || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Drink Blood steals 55 additional health || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virulent Bite Damage +61.0% || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deathscream has a 60% chance to deal +120% damage || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wing Vortex causes targets&#039; next attack to deal -94 damage || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bat Stability Armor Heal 181 || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Screech Damage +51.0% || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sonic Burst Damage +61.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Foraging/Treasure_Effects:By_Slot&amp;diff=203343</id>
		<title>Foraging/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Foraging/Treasure_Effects:By_Slot&amp;diff=203343"/>
		<updated>2025-09-18T13:44:54Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;None&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|92 || Chance to Forage Extra Mushrooms +39.0%&amp;lt;br/&amp;gt;Chance to Forage Extra Herbs/Seeds +25.0% || Uncommon || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fishing/Treasure_Effects:By_Slot&amp;diff=203342</id>
		<title>Fishing/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fishing/Treasure_Effects:By_Slot&amp;diff=203342"/>
		<updated>2025-09-18T13:44:40Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;None&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|92 || Chance to Catch Bonus Fish +47.0%&amp;lt;br/&amp;gt;Chance to Scrape Extra Fish Scales +17.0% || Uncommon || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic/Treasure_Effects:By_Slot&amp;diff=203341</id>
		<title>Fire Magic/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic/Treasure_Effects:By_Slot&amp;diff=203341"/>
		<updated>2025-09-18T13:44:25Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Magic Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage Reduction 75&amp;lt;br/&amp;gt;Indirect Fire Damage Reduction 25 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Room-Temperature Ball Damage +108.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Super Fireball deals +135 damage and reuse timer is -1 second || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flesh to Fuel restores +98 Armor || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Head, Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ring of Fire Damage 242 || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Molten Veins Response Damage 85 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction Damage +79.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Frostball slows target&#039;s movement by 25% and deals +24 damage || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Magic Base Damage +20.0% || Epic || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction causes target to take +25% damage from Cold for 12 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame restores 51 Health || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Fire Damage +48.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Super Fireball Damage +69.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Flesh To Fuel Power Restoration 60 || Rare || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Breath hits all targets within 8 meters and deals +75 damage, but reuse timer is +3 seconds and Power cost is +50 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Room-Temperature Ball Damage +38% and reuse timer -3.5 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Molten Veins Response Damage +34.0% || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostball targets all enemies within 10 meters and deals +142 damage, but reuse timer is +3 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Walls&#039; attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Magic Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Room-Temperature Ball Damage +108.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Breath Damage +48.0% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flesh to Fuel restores +98 Armor || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|50 || Scintillating Flame and Scintillating Frost can be used while stunned. When used while stunned, they deal +50% damage and knock the target back. || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds || Rare || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Chill Damage +56.0% || Rare || MainHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction causes target to take +25% damage from Cold for 12 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Super Fireball causes the target to take +88% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Chest, Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ring of Fire Damage 242 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fireball and Frostball Damage +54% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage Reduction 75&amp;lt;br/&amp;gt;Indirect Fire Damage Reduction 25 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Super Fireball deals +135 damage and reuse timer is -1 second || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 50 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || You regain 49 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Chill Damage +56.0% || Rare || Ring, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Frostball, Scintillating Frost, and Defensive Chill grant +14 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Burst and Defensive Chill restore 69 Armor to you || Rare || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Walls&#039; attacks taunt +385%. Fire Wall reuse time is -3 seconds. || Uncommon || Ring, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Breath Damage +48.0% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Magic Base Damage +20.0% || Epic || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Room-Temperature Ball and Defensive Burst cause the target&#039;s attacks to deal -28 damage for 10 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Ring of Fire deals +76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Molten Veins Response Damage 85 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Defensive Burst deals +23% damage and raises Basic Attack Damage +44% for 10 seconds || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || When you are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Room-Temperature Ball and Defensive Burst cause the target&#039;s attacks to deal -28 damage for 10 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Frostball slows target&#039;s movement by 25% and deals +24 damage || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fairy_Magic/Treasure_Effects:By_Slot&amp;diff=203340</id>
		<title>Fairy Magic/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fairy_Magic/Treasure_Effects:By_Slot&amp;diff=203340"/>
		<updated>2025-09-18T13:44:14Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire&#039;s damage type becomes Fire, and it deals an additional 335 Fire damage over 10 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike Damage +77.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare&#039;s attack range is +5, and it deals +327 damage to targets that are covered in Fairy Fire || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fae Conduit restores +12 Power every 5 seconds || Rare || Head, Hands, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire&#039;s damage type becomes Fire, and it deals an additional 335 Fire damage over 10 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike causes all targets to suffer +156 damage from direct Cold attacks for 10 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare&#039;s damage is +175 and its damage becomes Fire instead of Electricity || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fae Conduit restores +12 Power every 5 seconds || Rare || OffHand, Head, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire damage is +113 and attack range is +5 || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike deals +130 damage and resets the timer on Pixie Flare (so it can be used again immediately) || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare&#039;s damage is +175 and reuse timer is -1 sec || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fae Conduit restores +12 Power every 5 seconds || Rare || Hands, Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire causes your next attack to deal +152 damage if it&#039;s a Psychic, Electricity, or Fire attack || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike&#039;s reuse timer is -4 secs, and damage is boosted +125% vs Elite enemies || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare Damage +67.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fae Conduit reuse timer is -11 seconds || Rare || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire Damage +91.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike&#039;s reuse timer is -4 secs, and damage is boosted +125% vs Elite enemies || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare Damage +67.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fae Conduit also heals 72 Health every 5 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire deals +125 damage, plus it stuns incorporeal enemies || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike Damage +77.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare&#039;s attack range is +5, and it deals +327 damage to targets that are covered in Fairy Fire || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fae Conduit also heals 72 Health every 5 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire Damage +91.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike Power Cost -89 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare restores 75 Health to you || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fae Conduit also buffs targets&#039; direct Cold, Fire, and Electricity damage +64 for 30 seconds (stacking up to 6 times) || Rare || Necklace, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire damage is +113 and attack range is +5 || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike&#039;s damage type becomes Fire, and it deals an additional 720 damage over 10 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare restores 75 Health to you || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare deals +193 damage, and deals +33% total damage against Demons || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fae Conduit&#039;s Power cost is -77 and reuse timer is -2 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fairy Fire causes your next attack to deal +152 damage if it&#039;s a Psychic, Electricity, or Fire attack || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Astral Strike&#039;s damage is +250 and all targets are Stunned || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pixie Flare&#039;s damage is +175 and reuse timer is -1 sec || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fae Conduit&#039;s Power cost is -77 and reuse timer is -2 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fae Conduit also buffs targets&#039; direct Cold, Fire, and Electricity damage +64 for 30 seconds (stacking up to 6 times) || Rare || Feet, Necklace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Endurance/Treasure_Effects:By_Slot&amp;diff=203339</id>
		<title>Endurance/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Endurance/Treasure_Effects:By_Slot&amp;diff=203339"/>
		<updated>2025-09-18T13:44:03Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || Head, OffHand, Ring, Necklace, MainHand, Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Acid Damage Reduction 25&amp;lt;br/&amp;gt;Nature Damage Reduction 25&amp;lt;br/&amp;gt;Darkness Damage Reduction 25 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Head, Necklace, MainHand, Feet, Legs, OffHand, Ring, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || OffHand, Ring, Necklace, MainHand, Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 102 || Uncommon || OffHand, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || OffHand, Necklace, MainHand, Feet, Legs, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || Hands, OffHand, Ring, Necklace, MainHand, Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Poison Damage Reduction 20&amp;lt;br/&amp;gt;Trauma Damage Reduction 20&amp;lt;br/&amp;gt;Psychic Damage Reduction 20 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Hands, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || MainHand, OffHand, Ring, Necklace, Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Damage Reduction 18&amp;lt;br/&amp;gt;Cold Damage Reduction 18&amp;lt;br/&amp;gt;Electricity Damage Reduction 18 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || MainHand, Necklace, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 102 || Uncommon || Chest, OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 130 || Rare || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Damage Reduction 18&amp;lt;br/&amp;gt;Cold Damage Reduction 18&amp;lt;br/&amp;gt;Electricity Damage Reduction 18 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Chest, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|60 || Max Health 52 || Epic || Chest, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || Ring, OffHand, Necklace, MainHand, Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Slashing Damage Reduction 13&amp;lt;br/&amp;gt;Crushing Damage Reduction 13&amp;lt;br/&amp;gt;Piercing Damage Reduction 13 || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Ring, Necklace, MainHand, Feet, Legs, OffHand, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || Necklace, OffHand, Ring, MainHand, Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Slashing Damage Reduction 13&amp;lt;br/&amp;gt;Crushing Damage Reduction 13&amp;lt;br/&amp;gt;Piercing Damage Reduction 13 || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 102 || Uncommon || Legs, OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 130 || Rare || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Acid Damage Reduction 25&amp;lt;br/&amp;gt;Nature Damage Reduction 25&amp;lt;br/&amp;gt;Darkness Damage Reduction 25 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Legs, Necklace, MainHand, Feet, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|60 || Max Health 52 || Epic || Legs, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 74 || Uncommon || Feet, OffHand, Ring, Necklace, MainHand, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Poison Damage Reduction 20&amp;lt;br/&amp;gt;Trauma Damage Reduction 20&amp;lt;br/&amp;gt;Psychic Damage Reduction 20 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 41 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 50 || Rare || Feet, Necklace, MainHand, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;None&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|88 || Max Armor 158 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Max Health 102 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Max Power 68 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Sprint-Swimming Speed Boost 3&amp;lt;br/&amp;gt;Max Underwater Held Breath 13&amp;lt;br/&amp;gt;Breath Recovered Out of Water 10 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Fast-Flying Speed Boost 3.8&amp;lt;br/&amp;gt;Fast-Flying Cost (Per Second) -1.2 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Taunt From Attack Damage +50.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Taunt From Attack Damage --25.5% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Healing of your Major Healing Abilities 26&amp;lt;br/&amp;gt;Healing of your Minor Healing Abilities 12&amp;lt;br/&amp;gt;Healing of your Ultimate Protection Abilities 36 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Dig Deep Power Restoration 183 || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Chance to Evade Melee +13.0%&amp;lt;br/&amp;gt;Melee Accuracy Boost +13.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Taunt From Attack Damage +90.0%&amp;lt;br/&amp;gt;Chance to Miss With Projectiles +45.0% || Uncommon || None&lt;br /&gt;
|-&lt;br /&gt;
|88 || Taunt From Attack Damage +90.0%&amp;lt;br/&amp;gt;Sprint Speed Boost -1.5 || Uncommon || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Druid/Treasure_Effects:By_Slot&amp;diff=203338</id>
		<title>Druid/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Druid/Treasure_Effects:By_Slot&amp;diff=203338"/>
		<updated>2025-09-18T13:43:49Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Druid Skill Base Damage +50.0%&amp;lt;br/&amp;gt;Vulnerability to Nature --18.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn coats the target in acid that deals 600 armor damage over 3 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Pulse of Life gives +26 Fire, Cold, and Electricity Mitigation (direct and indirect) for 15 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Delerium depletes +540 rage and deals +450 Poison damage over 6 seconds || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin increases your Max Power by +99 for 30 seconds and restores 99 Power || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|70 || Cloud Sight causes target&#039;s attacks to have +10% more chance of missing. || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin deals +44% damage to melee attackers || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike deals +390 damage, generates no Rage, and removes 880 Rage || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Regrowth restores 114 Power || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxinball Power Cost -26&amp;lt;br/&amp;gt;Toxinball Damage 69 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary restores +42 Power with each heal || Rare || Head, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 96 || Rare || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Druid skill is active: abilities that fire a projectile, such as Toxinball, Fireball, or most Archery abilities, deal +308 Poison damage over 8 seconds || Rare || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Slashing Damage +23.0%&amp;lt;br/&amp;gt;Direct Crushing Damage +23.0%&amp;lt;br/&amp;gt;Direct Piercing Damage +23.0% || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pulse of Life restores 335 Health over 15 seconds || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn coats the target in acid that deals 600 armor damage over 3 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin deals +29% damage and boosts your Nice Attack Damage +128 for 10 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin increases your Max Armor by +153 for 30 seconds and restores 153 Armor || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike deals +400 damage and if it kills your target, you recover 9999 Health and 9999 Armor || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth Healing 125 || Uncommon || OffHand, Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Energize Healing 150 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight and Delerium Damage +53% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary restores +42 health with each heal || Uncommon || OffHand, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Druid abilities except Shillelagh have a 71% chance to restore 50 Power to you || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Druid skill is active: abilities that have Burst targeting deal +408 Nature damage over 8 seconds || Rare || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn deals Poison damage (instead of Nature) and also deals 560 Poison damage over 8 seconds || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pulse of Life restores 335 Health over 15 seconds || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin deals 564 Nature damage to health over 12 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin hits all targets within 10 meters and further debuffs their mitigation -75 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|50 || Delerium becomes a 10m Burst attack that deals +33% damage to targets that are not focused on you || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin deals +150 Nature damage to melee attackers || Uncommon || Hands, Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fill With Bile causes any Core attacks that deal direct Poison damage to deal +275 damage for 3 minutes. (This effect does not stack with itself.) || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth restores +53 Health and causes your Minor Heals to restore +64 Health for 10 seconds || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight Damage +160 and Reuse Time -2 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxinball deals +284 Poison damage to health over 8 seconds || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary restores +60 Armor with each heal || Uncommon || Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Druid Skill Base Damage +50.0%&amp;lt;br/&amp;gt;Vulnerability to Nature --18.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Nature Damage +58.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || All Druid abilities except Shillelagh have a 71% chance to restore 50 Power to you || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Delerium deals +145 damage, depletes +1010 rage and taunts -750 || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin deals +150 Nature damage to melee attackers || Uncommon || MainHand, Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike deals +350 damage and reuse timer is -10 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth restores +53 Health and causes your Minor Heals to restore +64 Health for 10 seconds || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth and Pulse of Life Healing +50% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Energize restores 225 armor to each target || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight covers the target in insects that deal 384 Nature damage over 8 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxinball Damage +85.5% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary restores +42 health with each heal || Uncommon || MainHand, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Poison Damage +58.0% || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn coats the target in stinging insects that deal 600 Nature damage over 8 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin Armor Damage +71.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin deals 564 Nature damage to health over 12 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Delerium Damage +69.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin increases your Max Armor by +153 for 30 seconds and restores 153 Armor || Rare || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin deals +44% damage to melee attackers || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike Damage +97.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth Healing 125 || Uncommon || Chest, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight covers the target in insects that deal 384 Nature damage over 8 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary restores +60 Armor with each heal || Uncommon || Chest, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Poison Damage +58.0% || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn Damage +119.0% || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pulse of Life Healing 75 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rotskin hastens the current reuse timer of Regrowth by 8.5 seconds || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Delerium deals +145 damage, depletes +1010 rage and taunts -750 || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin increases your Max Power by +99 for 30 seconds and restores 99 Power || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike deals +48% damage and boosts your Major Healing +125 for 20 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fill With Bile increases target&#039;s Max Health by +112 for 3 minutes and heals 112 health. (This effect does not stack with itself.) || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth Healing 125 || Uncommon || Ring, OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Energize conjures a magical field around each target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight Damage +160 and Reuse Time -2 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fill With Bile increases target&#039;s direct Poison and Acid damage +154 for 3 minutes. (This effect does not stack with itself.) || Epic || Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 96 || Rare || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Heart Thorn causes target to suffer +23% damage from all Indirect Damage sources for 15 seconds || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin deals +29% damage and boosts your Nice Attack Damage +128 for 10 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin increases your Max Health by +105 for 30 seconds and heals 105 Health || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike deals +48% damage and boosts your Major Healing +125 for 20 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fill With Bile increases target&#039;s Max Health by +112 for 3 minutes and heals 112 health. (This effect does not stack with itself.) || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth and Pulse of Life Healing +50% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Energize Healing 150 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight and Delerium Damage +53% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxinball Damage +85.5% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary restores +42 Power with each heal || Rare || Necklace, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Indirect Nature Damage +58.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Druid skill is active: abilities that have Burst targeting deal +408 Nature damage over 8 seconds || Rare || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn coats the target in stinging insects that deal 600 Nature damage over 8 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn deals Poison damage (instead of Nature) and also deals 560 Poison damage over 8 seconds || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Rotskin debuffs target&#039;s Indirect Nature Vulnerability -34% for 12 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Delerium depletes +540 rage and deals +450 Poison damage over 6 seconds || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin increases your Max Health by +105 for 30 seconds and heals 105 Health || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike deals +390 damage, generates no Rage, and removes 880 Rage || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fill With Bile causes any Nice attacks that deal direct Poison or Acid damage to deal +96.0000000000001% damage for 3 minutes. (This effect does not stack with itself.) || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Energize restores 225 armor to each target || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight Damage +65.0% || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxinball deals +284 Poison damage to health over 8 seconds || Uncommon || Legs, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || While Druid skill is active: abilities that fire a projectile, such as Toxinball, Fireball, or most Archery abilities, deal +308 Poison damage over 8 seconds || Rare || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heart Thorn Damage +119.0% || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Pulse of Life Healing 75 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Rotskin Armor Damage +71.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Delerium Damage +69.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Brambleskin deals +150 Nature damage to melee attackers || Uncommon || Feet, Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cosmic Strike Damage +97.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fill With Bile reduces target&#039;s Indirect Poison Vulnerability and Indirect Acid Vulnerability -50% for 3 minutes. (This effect does not stack with itself.) || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Regrowth restores +84 Health and conjures a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated) || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Energize conjures a magical field around each target that mitigates 20% of all physical damage they take for 1 minute (or until 200 damage is mitigated). || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Cloud Sight Damage +65.0% || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Your Healing Sanctuary heals +29 health and buffs Melee Accuracy +27 || Epic || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer/Treasure_Effects:By_Slot&amp;diff=203337</id>
		<title>Deer/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer/Treasure_Effects:By_Slot&amp;diff=203337"/>
		<updated>2025-09-18T13:43:36Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Skill Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes restores 92 power || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct and indirect Psychic and Nature Mitigation +40 while Deer skill active || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Burst Evasion +10.5% while Deer skill active || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves deals +27% damage and taunts +555 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves deals +55 damage and has a 10% chance to summon a deer ally for 30 seconds || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer Rage Attack Damage +183. In addition, if it deals Indirect Nature damage (such as via Insect Egg implantation), damage is +20 per tick || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape heals you for 84 health || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Antler Slash heals you for 20 health || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge Damage +75.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge deals +100 damage and you take -15% damage from Elite attacks for 20 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge deals Psychic damage, and damage is +200 || Epic || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick deals +86 damage and reduces target&#039;s Rage by -200 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash Damage +66.0% || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash heals 51 health || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 39&amp;lt;br/&amp;gt;Sprint Boost (Out of Combat) 5 || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload deals 666 Psychic health damage over 12 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer have +70 health || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer deal +61 damage and have a +10% chance to crit || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape heals you for 84 health || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape grants you +52% Projectile Evasion for 10 seconds || Rare || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge and King of the Forest power cost is -45 || Rare || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Deer Bash+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +300 damage. || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick implants insect eggs in the target. (Max 4 stacks.) Future Deer Kicks by any pet deer or player deer will cause target to take 390 Nature damage over 5 seconds || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash has a 19% chance to summon a deer ally for 30 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload heals you for 96 health and increases your movement speed by +6 for 8 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 39&amp;lt;br/&amp;gt;Sprint Boost (Out of Combat) 5 || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of the Forest deals Psychic damage, and damage is +120. || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves Damage +48.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer deal +24% damage with each attack || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Antler Slash hits all enemies within 5 meters and taunts +590 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge raises Max Health +64 for 60 seconds (and heals +64) || Uncommon || Hands, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick deals +86 damage and reduces target&#039;s Rage by -200 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick deals +36% damage and taunts +348 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +238 damage || Uncommon || MainHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload Damage +75.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of the Forest mitigates +18 physical damage (Crushing, Slashing, Piercing) for 10 seconds. Against Elite enemies, mitigates +36 more || Rare || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves Damage +48.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || You can use the Deer ability Feign Injury, and it temp-taunts +14100. (Equipping this item will teach you the ability if needed.) || Epic || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge raises Max Health +64 for 60 seconds (and heals +64) || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Forest Challenge+Any Melee+Any Melee+Any Epic Attack: final step deals +150 damage and summons a deer ally for 30 seconds. || Epic || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick deals +59 damage and grants you -10% Fire Vulnerability for 60 seconds || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash Damage +66.0% || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes restores 92 power || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload deals 666 Psychic health damage over 12 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of the Forest damage +100. There is a 22% chance to summon a deer ally for 30 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of The Forest Damage +64.0% || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Antler Slash heals you for 20 health || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || You can use the Deer ability Feign Injury, and it temp-taunts +14100. (Equipping this item will teach you the ability if needed.) || Epic || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge Damage 100&amp;lt;br/&amp;gt;Forest Challenge Taunt 1600 || Uncommon || Chest, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick implants insect eggs in the target. (Max 4 stacks.) Future Deer Kicks by any pet deer or player deer will cause target to take 390 Nature damage over 5 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash deals +100 damage and has a 24% chance to deal +134% more damage || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash heals 51 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +238 damage || Uncommon || Ring, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload deals +224 damage and knocks the target backwards || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of the Forest mitigates +18 physical damage (Crushing, Slashing, Piercing) for 10 seconds. Against Elite enemies, mitigates +36 more || Rare || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer deal +24% damage with each attack || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape restores 141 armor to you || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape restores 52 power to you || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Antler Slash restores 10 power to you || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge Damage +75.0% || Uncommon || Ring, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Skill Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick implants insect eggs in the target. (Max 4 stacks.) Future Deer Kicks by any pet deer or player deer will cause target to take 390 Nature damage over 5 seconds || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes mitigates +20 physical damage (Crushing, Slashing, Piercing) for 24 seconds. Against Elite enemies, mitigates +40 more || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 10 seconds after using Doe Eyes, you mitigate +44 from all attacks, and a further +88 from Elite attacks || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload Damage 340 || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves deals +60 damage and restores 80 Health over 8 seconds || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves deals +55 damage and has a 10% chance to summon a deer ally for 30 seconds || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer Rage Attack Damage +183. In addition, if it deals Indirect Nature damage (such as via Insect Egg implantation), damage is +20 per tick || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape grants you +52% Projectile Evasion for 10 seconds || Rare || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second || Rare || Necklace, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick deals +36% damage and taunts +348 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +238 damage || Uncommon || Legs, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Doe Eyes mitigates +20 physical damage (Crushing, Slashing, Piercing) for 24 seconds. Against Elite enemies, mitigates +40 more || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload Damage 340 || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload restores 167 armor to you || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || King of The Forest Damage +64.0% || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pummeling Hooves deals +27% damage and taunts +555 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape restores 52 power to you || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Antler Slash restores 10 power to you || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge Damage 100&amp;lt;br/&amp;gt;Forest Challenge Taunt 1600 || Uncommon || Legs, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Kick deals +59 damage and grants you -10% Fire Vulnerability for 60 seconds || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deer Bash has a 19% chance to summon a deer ally for 30 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 10 seconds after using Doe Eyes, you mitigate +44 from all attacks, and a further +88 from Elite attacks || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload heals you for 96 health and increases your movement speed by +6 for 8 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload Damage +75.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cuteness Overload restores 167 armor to you || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer have +70 health || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Deer deal +61 damage and have a +10% chance to crit || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape restores 141 armor to you || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bounding Escape dispels any active Slow or Root effects on you and grants you immunity to similar effects for 15 seconds || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Forest Challenge and King of the Forest damage is +116 and reuse time is -1 second || Rare || Feet, Necklace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cow/Treasure_Effects:By_Slot&amp;diff=203336</id>
		<title>Cow/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cow/Treasure_Effects:By_Slot&amp;diff=203336"/>
		<updated>2025-09-18T13:43:23Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow Skill Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 100 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash inflicts bugs on the target, dealing 390 Nature damage over 10 seconds || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede boosts your Slashing/Crushing/Piercing Mitigation vs. Elites +20 for 30 seconds (stacks up to 5 times) || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud restores +80 Armor. Chance to consume grass is -42% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof Damage +68.0% || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof attacks have a 50% chance to deal +126% damage || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof deals +57% damage and taunts +500 || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Taunt From Attack Damage +145.0% || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof immediately restores 89 armor || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick Damage 113 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick causes the next attack that hits you to deal -45% damage || Rare || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash boosts your Nice Attack damage +200 for 9 seconds || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 40. This absorbed damage is added to your next Stampede attack at a 200% rate. || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud restores +80 Armor. Chance to consume grass is -42% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Determination restores 180 Health over 9 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof deals +51% damage and reuse timer is -1 second || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof immediately restores 89 armor || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof Activation Healing 60 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Deals +210 Nature damage over 10 seconds and reduces targets&#039; next attack by 39% || Uncommon || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick has a 66% chance to deal +164 damage || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede boosts the damage of future Stampede attacks by +50 for 60 seconds (stacks up to 15 times) || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick has a 50% chance to hit all enemies within 5 meters and deal +84 damage || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power +37 and Vulnerability to Elite Attacks -5% when Cow skill active || Rare || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Graze boosts your out-of-combat sprint speed by 3 for 50 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Fire attacks +18 for 10 seconds. Against Elite enemies, mitigates +18 more || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 10 seconds after using Moo of Determination, all attacks deal +72 damage || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Major Healing abilities targeting you restore +55 Health (while Cow skill active) || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud Healing 60 || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof deals +164 damage and taunts +1150 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Deals +515 Nature damage over 10 seconds and Taunts +520 || Uncommon || Hands, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick Damage 113 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash inflicts bugs on the target, dealing 390 Nature damage over 10 seconds || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature and Indirect Trauma damage +48% while Cow skill active || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud Healing 60 || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Determination restores +138 armor || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 28. This absorbed damage is added to your next Front Kick. || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof costs -58 Power and mitigates +13% of all Elite attacks for 8 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof Activation Healing 60 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof deals 180 Trauma damage to the target each time they attack and damage you (within 8 seconds) || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Deals +515 Nature damage over 10 seconds and Taunts +520 || Uncommon || MainHand, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick has a 66% chance to deal +164 damage || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede boosts the damage of future Stampede attacks by +50 for 60 seconds (stacks up to 15 times) || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede Taunt 550 || Rare || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power +37 and Vulnerability to Elite Attacks -5% when Cow skill active || Rare || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Calm heals +100 health || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Calm restores +100 power || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Cold attacks +18 for 10 seconds. Against Elite enemies, mitigates +18 more || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof Damage +68.0% || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 72 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Damage +100 and Reuse Timer -1 second || Uncommon || Chest, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 100 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow Bash Damage +81.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick causes the next attack that hits you to deal -45% damage || Rare || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede boosts your Fire/Cold/Electricity Mitigation vs. Elites +20 for 30 seconds (stacks up to 5 times) || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Calm heals +100 health || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Calm restores +100 power || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Cold attacks +18 for 10 seconds. Against Elite enemies, mitigates +18 more || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof deals +43% damage and if target is Elite, reduces their attack damage 10% for 10 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Determination restores +138 armor || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof deals +51% damage and reuse timer is -1 second || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Damage +48.0% || Uncommon || Ring, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow Skill Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash deals +100 damage, taunts +1000, and reuse timer is -1 second || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash heals you for 72 health and reuse timer is -1 second || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick deals +43% damage and taunts +420 || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede deals +1050% damage if used while you are stunned || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud increases your mitigation versus all attacks by Elites +42 for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof infects the target, causing 280 Nature damage over 10 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Cow skill is active, you regenerate +40 Health every 5 seconds and resist +20 damage from Elite attacks || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Determination restores 180 Health over 9 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof costs -58 Power and mitigates +13% of all Elite attacks for 8 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Damage +70 and Targets are Knocked Backwards || Uncommon || Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow Bash Damage +81.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash deals +100 damage, taunts +1000, and reuse timer is -1 second || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash heals you for 72 health and reuse timer is -1 second || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature and Indirect Trauma damage +48% while Cow skill active || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Calm restores +128 armor || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof attacks have a 50% chance to deal +126% damage || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof infects the target, causing 280 Nature damage over 10 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 72 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tough Hoof deals 180 Trauma damage to the target each time they attack and damage you (within 8 seconds) || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Damage +48.0% || Uncommon || Legs, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stampede Taunt 550 || Rare || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Front Kick deals +43% damage and taunts +420 || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cow&#039;s Bash costs -71 Power || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moo of Calm restores +128 armor || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Graze boosts your out-of-combat sprint speed by 3 for 50 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Fire attacks +18 for 10 seconds. Against Elite enemies, mitigates +18 more || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 10 seconds after using Moo of Determination, all attacks deal +72 damage || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Major Healing abilities targeting you restore +55 Health (while Cow skill active) || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Clobbering Hoof deals +57% damage and taunts +500 || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deadly Emission Damage +100 and Reuse Timer -1 second || Uncommon || Feet, Chest&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry/Treasure_Effects:By_Slot&amp;diff=203335</id>
		<title>Carpentry/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry/Treasure_Effects:By_Slot&amp;diff=203335"/>
		<updated>2025-09-18T13:43:10Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;None&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|92 || Chance to Chop Extra Wood +47.0%&amp;lt;br/&amp;gt;Chance to Chop Extra Perfect Wood +17.0% || Uncommon || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry/Treasure_Effects:By_Slot&amp;diff=203334</id>
		<title>Battle Chemistry/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry/Treasure_Effects:By_Slot&amp;diff=203334"/>
		<updated>2025-09-18T13:42:56Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Battle Chemistry Base Damage +60.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Bomb deals 258 Acid Damage to Health and Armor over 6 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Injection Healing 106 || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Mist restores 102 power || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|50 || Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct) || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bomb attacks deal +75 damage and cause your next Healing Mist to restore +60 Armor over 15 seconds || Epic || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion has +25% Max Health and its attacks taunt +750 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +150 damage || Uncommon || Head, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Rage Acid Toss deals +447 damage || Uncommon || Head, Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Fire Balm heals +75 health || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Toes mutation causes kicks to restore 54 Health to the kicker || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Heart mutation grants the target +28% Max Power || Epic || Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Bomb deals 258 Acid Damage to Health and Armor over 6 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxic Irritant Damage 67&amp;lt;br/&amp;gt;Toxic Irritant Range 25 || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Freezing Mist Damage +73.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Mist heals +127 Health || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Injection heals 135 Health after a 20 second delay || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bomb attacks deal +60 damage and cause your next Healing Mist to restore +72 Health over 30 seconds || Rare || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Rage Acid Toss deals +447 damage || Uncommon || OffHand, Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +104 health || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Fire Balm absorbs the first 248 Fire damage you suffer in the next 15 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Skin mutation provides +37 mitigation from Slashing and direct Acid damage || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Heart and Extra Skin mutations grant the target +86 Max Health || Uncommon || OffHand, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mycotoxin Formula deals 472 Nature Damage to Health over 8 seconds || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Acid Bomb deals +75 damage and causes your next Minor Heal ability to restore +49 Health || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxic Irritant deals +76 damage. If target has 5 or more Damage-over-Time effects, it also stuns them || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freezing Mist Damage +245 and Reuse Time -7 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Mist restores 102 power || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Injection heals 135 Health after a 20 second delay || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|50 || Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk) || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || You regain 40 Power every other second while under the effect of Haste Concoction || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Self Destruct deals +967 damage || Uncommon || Hands, Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Skin mutation causes the target to heal 98 Health every 15 seconds || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Heart and Extra Skin mutations grant the target +86 Max Health || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Toes mutation grants the target +18% Ranged Evasion || Rare || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Battle Chemistry Base Damage +60.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Bomb Damage 150 || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxin Bomb deals 490 Poison Damage to Health over 7 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Toxic Irritant boosts your Nice Attack Damage +70 for 8 seconds || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Mist heals +181 Armor || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Doom Admixture deals +440 damage || Uncommon || MainHand, Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Healing Mist heals +67 health || Uncommon || MainHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Invigorating Mist restores +73 Power || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Skin mutation causes the target to heal 98 Health every 15 seconds || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Skin mutation provides +37 mitigation from Piercing and direct Poison damage || Uncommon || MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Toxin Bomb Damage +65.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mycotoxin Formula Damage +84.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Acid Bomb Damage +71.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxin Bomb deals 490 Poison Damage to Health over 7 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Injection Healing 106 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || You regain 40 Power every other second while under the effect of Haste Concoction || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bomb attacks deal +75 damage and cause your next Healing Mist to restore +60 Armor over 15 seconds || Epic || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +150 damage || Uncommon || Chest, Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Healing Injection heals +31 health || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Toes mutation causes kicks to restore 54 Health to the kicker || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Heart and Extra Toes mutations grant the target +82 Max Power || Rare || Chest&lt;br /&gt;
|-&lt;br /&gt;
|40 || Your Extra Heart mutation grants you -50% Indirect Poison Vulnerability and randomly repairs broken bones over time || Uncommon || Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || All Bomb Damage 150 || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Toxic Irritant boosts your Nice Attack Damage +70 for 8 seconds || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Toxic Irritant boosts your Acid Damage (including from Toxic Irritant) +18% for 15 seconds. (This effect does not stack with itself.) || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freezing Mist Damage +245 and Reuse Time -7 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Mist heals +127 Health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || All bomb attacks ignite the target, causing them to take 230 fire damage over 10 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|50 || Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth) || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || You heal 46 health every other second while under the effect of Haste Concoction || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Self Destruct deals +967 damage || Uncommon || Ring, Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Doom Admixture deals +440 damage || Uncommon || Ring, Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Healing Mist heals +67 health || Uncommon || Ring, MainHand, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mycotoxin Formula deals 472 Nature Damage to Health over 8 seconds || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freezing Mist restores 205 Health (or Armor if Health is full) to you || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Mist heals +181 Armor || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || You heal 26 health and 26 armor every other second while under the effect of Haste Concoction || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bomb attacks deal +60 damage and cause your next Healing Mist to restore +72 Health over 30 seconds || Rare || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion has +25% Max Health and its attacks taunt +750 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Rage Acid Toss deals +447 damage || Uncommon || Necklace, Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Healing Mist heals +67 health || Uncommon || Necklace, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Skin mutation provides +37 mitigation from Slashing and direct Acid damage || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Heart mutation causes the target to regain +94 Power every 8 seconds || Uncommon || Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Freezing Mist Damage +73.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Freezing Mist restores 205 Health (or Armor if Health is full) to you || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || All bomb attacks ignite the target, causing them to take 230 fire damage over 10 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bomb attacks deal +118 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|50 || Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh) || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +150 damage || Uncommon || Legs, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Invigorating Mist restores +73 Power || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Fire Balm heals +75 health || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Toes mutation causes kicks to deal an additional +35% damage || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Skin mutation provides +37 mitigation from Piercing and direct Poison damage || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Toes mutation grants the target +68% Slow/Root Ignore Chance || Rare || Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Toxin Bomb Damage +65.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mycotoxin Formula Damage +84.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Acid Bomb Damage +71.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bomb attacks deal +118 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || You heal 46 health every other second while under the effect of Haste Concoction || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Self Destruct deals +967 damage || Uncommon || Feet, Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s attacks deal +15% Damage, and its Doom Admixture deals +440 damage || Uncommon || Feet, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Rage Mist and Self Sacrifice abilities heal +104 health || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your golem minion&#039;s Healing Injection heals +31 health || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Your Extra Toes mutation grants the target +125% Knockback Ignore Chance || Uncommon || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bard/Treasure_Effects:By_Slot&amp;diff=203333</id>
		<title>Bard/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bard/Treasure_Effects:By_Slot&amp;diff=203333"/>
		<updated>2025-09-18T13:42:42Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Base Damage +50.0% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord deals +51 damage and has a 10% chance to stun each target every 2 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song Of Resurgence Healing 30 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Song of Bravery has a 30% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +33% damage for 5 seconds || Epic || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Blast-Ability Range 5&amp;lt;br/&amp;gt;Bard Blast-Ability Damage 84 || Epic || Head, OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Defiance Damage 120&amp;lt;br/&amp;gt;Blast of Defiance Reuse Timer -2 || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note deals +84 damage and is considered a Bardic Blast ability. || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rally Healing 144 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Anthem of Avoidance gives all targets +29% Burst Evasion for 8 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Entrancing Lullaby Delayed Damage 570 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad causes target&#039;s next attack to deal +376 damage || Uncommon || Head, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Base Damage +50.0% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord has a 33% chance to deal +100% damage to each target every 2 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord deals +100% damage to targets with less than 33% of their Max Rage || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While playing Song of Resurgence, your Major Healing abilities restore +64 Health || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Blast-Ability Range 5&amp;lt;br/&amp;gt;Bard Blast-Ability Damage 84 || Epic || OffHand, Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury deals +28% damage and knocks the target back || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Defiance reaps +22% of the Health damage to you as health (or armor if health is full). The reap cap is +150 || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note deals +57% damage and damage type is Nature instead of Trauma || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rally Healing 144 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Anthem of Avoidance gives all targets +29% Burst Evasion for 8 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad restores 124 Power || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moment of Resolve boosts targets&#039; Movement Speed +4 for 8 seconds || Rare || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Song Power Cost -60 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Whenever you take damage from an enemy, you gain Song of Discord Damage +8% and Song of Resurgence Healing +8 for 20 seconds. (Stacks up to 12x) || Epic || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every 2 seconds when Song of Discord damages an enemy, your Bardic Blast ability damage is boosted +10.5% for 30 seconds || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord deals +100% damage to targets with less than 33% of their Max Rage || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Bravery boosts allies&#039; Basic Attack and Core Attack damage +151 || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury deals 440 Armor damage || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Defiance Damage 120&amp;lt;br/&amp;gt;Blast of Defiance Reuse Timer -2 || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Despair causes your Nice Attacks to deal +143 damage for 10 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rally restores 210 Armor after a 20 second delay || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Entrancing Lullaby and Anthem of Avoidance cost -38 Power || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moment of Resolve Health/Armor Restoration 134 || Uncommon || Hands, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 50 || Rare || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || All bard songs restore 26 Health to YOU every 4 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Your Bard Songs cost -20% Power. In addition, you can use the ability Hymn of Resurrection 3. (Equipping this item will teach you the ability if needed.) || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord Damage +26.5% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Resurgence also restores 16 Power every 4 seconds to each target in range || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Song of Bravery has a 30% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +33% damage for 5 seconds || Epic || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury Damage +63.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note causes the target to take +15% damage from direct Nature attacks for 15 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rally restores 101 Power || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Entrancing Lullaby Delayed Damage +156.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad restores 192 Health (or Armor if Health is Full) || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|50 || Moment of Resolve dispels any Stun effects on allies and grants them immunity to Stuns for 8 seconds. Moment of Resolve can be used while stunned. || Rare || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Whenever you take damage from an enemy, your Bardic Blast abilities deal +10% damage for 20 seconds. (Stacks up to 12x) || Epic || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord has a 33% chance to deal +100% damage to each target every 2 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Bravery causes allies&#039; Combat Refreshes to restore +143 Armor || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Blast abilities cause target to suffer 280 Nature damage over 8 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury Damage +63.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Defiance Damage +110.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Despair damage is +34% and reduces 240 more Rage || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rally restores 101 Power || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Rally restores 210 Armor after a 20 second delay || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|50 || Anthem of Avoidance hastens the current reuse timer of Rally by 5 seconds || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad restores 124 Power || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Nature Damage +24.0%&amp;lt;br/&amp;gt;Indirect Nature Damage +48.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || All bard songs restore 43 Armor to YOU every 4 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord deals +51 damage and has a 10% chance to stun each target every 2 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song Of Resurgence Healing 30 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Melee abilities boost your Bardic Blast ability damage +15.5% for 30 seconds || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury Damage 120&amp;lt;br/&amp;gt;Blast of Fury Reuse Timer -1 || Rare || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Defiance reaps +22% of the Health damage to you as health (or armor if health is full). The reap cap is +150 || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Despair causes your Nice Attacks to deal +143 damage for 10 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note Damage +48.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Entrancing Lullaby Delayed Damage +156.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad and Moment of Resolve Reuse Timer -7 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Disharmony causes your next attack to deal +47 damage || Uncommon || Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Whenever you take damage from an enemy, your Bardic Blast abilities deal +10% damage for 20 seconds. (Stacks up to 12x) || Epic || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord deals +55 damage and reduces targets&#039; Rage by -238 every 2 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Resurgence also restores 16 Power every 4 seconds to each target in range || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Bravery boosts allies&#039; Basic Attack and Core Attack damage +151 || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury Damage 120&amp;lt;br/&amp;gt;Blast of Fury Reuse Timer -1 || Rare || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Defiance Damage +110.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Despair restores 42 Armor to you || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note costs -30 Power and damage is +10% || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Anthem of Avoidance gives all targets +22% Melee Evasion for 8 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Entrancing Lullaby Delayed Damage 570 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Moment of Resolve Health/Armor Restoration 134 || Uncommon || Necklace, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 50 || Rare || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Nature Damage +24.0%&amp;lt;br/&amp;gt;Indirect Nature Damage +48.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || All bard songs restore 26 Health to YOU every 4 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord Damage +26.5% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Bravery further reduces ability costs -20 and increases Direct Damage +11.5% || Epic || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Blast-Ability Range 5&amp;lt;br/&amp;gt;Bard Blast-Ability Damage 84 || Epic || Legs, Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bard Blast abilities cause target to suffer 280 Nature damage over 8 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Melee abilities boost your next attack +62.5% if it is a Bardic Blast ability || Epic || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Fury deals 440 Armor damage || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Despair restores 42 Armor to you || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note Damage +48.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|50 || Anthem of Avoidance grants all targets immunity to Knockbacks for 8 seconds || Epic || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad restores 192 Health (or Armor if Health is Full) || Uncommon || Legs, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || All bard songs restore 43 Armor to YOU every 4 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Discord deals +55 damage and reduces targets&#039; Rage by -238 every 2 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Whenever you take damage from an enemy, you gain Song of Discord Damage +8% and Song of Resurgence Healing +8 for 20 seconds. (Stacks up to 12x) || Epic || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While playing Song of Resurgence, your Major Healing abilities restore +64 Health || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Song of Bravery causes allies&#039; Combat Refreshes to restore +143 Armor || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blast of Despair damage is +34% and reduces 240 more Rage || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Thunderous Note causes the target to take +15% damage from direct Nature attacks for 15 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Anthem of Avoidance gives all targets +22% Melee Evasion for 8 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Virtuoso&#039;s Ballad causes target&#039;s next attack to deal +376 damage || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|50 || Moment of Resolve dispels any Slow or Root effects on allies and grants them immunity to Slow and Root effects for 8 seconds || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Disharmony causes target&#039;s next attack to have a 16% chance to automatically Miss. (This effect does not stack with itself.) || Uncommon || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor_Patching/Treasure_Effects:By_Slot&amp;diff=203332</id>
		<title>Armor Patching/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor_Patching/Treasure_Effects:By_Slot&amp;diff=203332"/>
		<updated>2025-09-18T13:42:29Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor +84 while Shield skill active || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor +42 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Melee Attackers suffer 283 indirect Acid damage while Shield skill Active || Uncommon || OffHand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Archery/Treasure_Effects:By_Slot&amp;diff=203331</id>
		<title>Archery/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Archery/Treasure_Effects:By_Slot&amp;diff=203331"/>
		<updated>2025-09-18T13:42:12Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Archery Base Damage +60.0%&amp;lt;br/&amp;gt;Anatomy-Based Critical Hit Chance +4.0% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Archery attacks that Critically Hit restore 53 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Piercing Damage Reduction 59 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot deals 360 Trauma damage to health over 12 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot boosts your Epic Attack Damage +25% for 15 seconds || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blitz Shot deals +74 damage, and the damage type becomes Poison. || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Arrow increases the target&#039;s Poison Vulnerability +28% for 10 seconds || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Snare Arrow raises target&#039;s Max Rage by 1650, requiring more Rage to use their Rage Abilities || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +207 for 10 seconds || Epic || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot deals +70% damage and slows target&#039;s movement by 25% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow restores 125 Power || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hook Shot and Bow Bash deal +240% damage to Stunned targets. || Uncommon || Head, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Archery Base Damage +60.0%&amp;lt;br/&amp;gt;Anatomy-Based Critical Hit Chance +4.0% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Archery attacks that Critically Hit restore 53 Power and boost your Anatomy Critical Hit Chance +1% for 20 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Archery attacks that Critically Hit deal 516 Poison damage over 12 seconds. This amount is further increased by treasure that boosts Poison Arrow&#039;s damage-over-time || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot deals 360 Trauma damage to health over 12 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot Damage +91.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot Damage +62.5% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blitz Shot boosts your healing from Combat Refreshes +24 for 30 seconds || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Arrow suddenly deals an additional 600 indirect Fire damage after a 6 second delay || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Arrow deals 465 Poison damage after a 6-second delay || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Snare Arrow restores 70 Health and 70 Armor to you || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bow Bash heals you for 25 health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot deals +70% damage and slows target&#039;s movement by 25% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow targets yourself and all allies within 30 meters and restores +67 Health, but reuse time is +10 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hook Shot Damage +167. Non-Elite targets do not call for help. || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Archery Accuracy +25 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Anatomy Critical Hit Damage +26% || Uncommon || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Archery Damage 110 || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Multishot and Heavy Multishot Damage +146 and Power Cost -47 || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot boosts your Nice Attack Damage +171 for 10 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Multishot Damage +56.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Multishot deals +124 damage, and the damage type becomes Fire. || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot restores 106 health to you after an 8 second delay || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Arrow Damage +95.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Arrow deals +200 damage and taunts +1850 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 1145 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || When an Archery attack Critically Hits, you erupt in a burst of acid, dealing 119 Health and 119 Armor Damage to all foes within 8 meters. This effect is increased by treasure that boosts Acid Arrow || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot deals 726 Trauma damage over 12 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow restores 125 Power || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hook Shot increases target&#039;s vulnerability to Fire and Poison +12% for 20 seconds. (Max of 2 stacks.) || Uncommon || Hands, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Archery Damage 110 || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blitz Shot and Aimed Shot heal you for 44 health || Rare || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Anatomy-Based Critical Hit Damage +61.0% || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Multishot Damage +56.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot restores 106 health to you after an 8 second delay || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Arrow deals an additional 375 Fire damage over 10 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Arrow Damage +110.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Poison Arrow makes target&#039;s attacks deal -19 damage for 20 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bow Bash gives you +12 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.) || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +207 for 10 seconds || Epic || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot deals +25% damage and causes target&#039;s attacks to deal -25 damage for 20 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow heals YOU for 135 Health || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hook Shot deals +558 Poison damage over 12 seconds || Uncommon || MainHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blitz Shot and Aimed Shot heal you for 44 health || Rare || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot Damage +60.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot boosts your Epic Attack Damage +25% for 15 seconds || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot and Hook Shot Damage +156 || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Blitz Shot boosts your healing from Combat Refreshes +24 for 30 seconds || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot and Heavy Multishot Damage +26% || Rare || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot Damage 490 || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Arrow increases the target&#039;s Poison Vulnerability +28% for 10 seconds || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Arrow deals 465 Poison damage after a 6-second delay || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Fire Arrow, your next Archery attack will simultaneously shoot a Fire Arrow 12 at a separate target within 8 meters of that attack&#039;s main target. This extra Fire Arrow consumes ammunition as normal. || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Snare Arrow restores 70 Health and 70 Armor to you || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bow Bash heals you for 25 health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow heals YOU for 135 Health || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Hook Shot deals +558 Poison damage over 12 seconds || Uncommon || Chest, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Multishot and Heavy Multishot Damage +146 and Power Cost -47 || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Poison and Acid Damage +154 and Indirect Poison and Acid +19 (per tick) while Archery skill active. || Exceptional || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot boosts your Nice Attack Damage +171 for 10 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot and Hook Shot Damage +156 || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot deals +23% damage and reuse timer is -6 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Arrow, Poison Arrow, and Acid Arrow Damage +50% || Epic || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Arrow deals +350 damage to Armor || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Arrow deals +600 Poison damage over 12 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Snare Arrow boosts the healing of your Major Healing abilities +118 for 15 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Multishot Damage +43.5% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot deals 726 Trauma damage over 12 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow Healing 125 || Uncommon || Ring, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage +154 and Indirect Fire +19 (per tick) while Archery skill active. || Exceptional || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot deals +48% damage and boosts your Accuracy +29 for 10 seconds || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Multishot restores 162 Health to you after an 8 second delay || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Long Shot increases target&#039;s vulnerability to Poison, Trauma, and Acid +12% for 20 seconds. (Max of 2 stacks.) || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot Damage 490 || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Arrow, Poison Arrow, and Acid Arrow Damage +50% || Epic || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Fire Arrow suddenly deals an additional 600 indirect Fire damage after a 6 second delay || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Snare Arrow boosts the healing of your Major Healing abilities +118 for 15 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Multishot Damage +43.5% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bow Bash deals +10% damage and taunts +685 || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot causes target to take +16% damage from Piercing for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow covers the target in a barrier that mitigates 50 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 250 total damage. || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hook Shot increases target&#039;s vulnerability to Fire and Poison +12% for 20 seconds. (Max of 2 stacks.) || Uncommon || Necklace, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot deals +48% damage and boosts your Accuracy +29 for 10 seconds || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot deals +113 damage, has +16% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Multishot restores 162 Health to you after an 8 second delay || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Long Shot Damage +91.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot Damage +62.5% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Arrow deals an additional 375 Fire damage over 10 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Arrow Damage +110.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Poison Arrow makes target&#039;s attacks deal -19 damage for 20 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Arrow deals +600 Poison damage over 12 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blitz Shot Damage +63% and Critical Hit Chance +15% || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Bow Bash deals +10% damage and taunts +685 || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow Healing 125 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || After using Mangling Shot, your next Archery attack will simultaneously shoot a Mangling Shot 11 at a separate target within 8 meters of that attack&#039;s main target. This extra Mangling Shot consumes ammunition as normal. || Epic || Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Aimed Shot Damage +60.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Long Shot increases target&#039;s vulnerability to Poison, Trauma, and Acid +12% for 20 seconds. (Max of 2 stacks.) || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Heavy Shot and Heavy Multishot Damage +26% || Rare || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Arrow Damage +95.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Arrow deals +200 damage and taunts +1850 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Acid Arrow deals +350 damage to Armor || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|50 || Acid Arrow and Poison Arrow hasten the current reuse timer of Fire Arrow by -5 seconds || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Blitz Shot Damage +63% and Critical Hit Chance +15% || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Bow Bash deals +260 damage and knocks the target backwards, but ability&#039;s reuse timer is +3 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mangling Shot deals +25% damage and causes target&#039;s attacks to deal -25 damage for 20 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Restorative Arrow covers the target in a barrier that mitigates 50 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 250 total damage. || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Hook Shot and Bow Bash deal +240% damage to Stunned targets. || Uncommon || Feet, Head&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=AnySkill/Treasure_Effects:By_Slot&amp;diff=203330</id>
		<title>AnySkill/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=AnySkill/Treasure_Effects:By_Slot&amp;diff=203330"/>
		<updated>2025-09-18T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Head, Feet, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +50.0% || Uncommon || Head, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Direct Psychic Damage Reduction 39 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|110 || Combat XP Boost +6.0% || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Monster Rage Boost --12.0% || Rare || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nice Attacks deal +76 damage and cause the target&#039;s next Rage Attack to deal -25% damage (debuff cannot stack with itself) || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Major Healing abilities also restore 166 Armor || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spore Bomb Damage +55.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 65 || Uncommon || Head, Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crushing Damage Reduction 50 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage Reduction 55 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage Reduction 65 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Underwater Held Breath 12&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 8&amp;lt;br/&amp;gt;Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || OffHand, Feet, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || OffHand, Waist, Ring, Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || OffHand, MainHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || OffHand, MainHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || OffHand, Waist, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received from Major Healing Abilities 77 || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nice Attacks deal +100 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Minor Heals restore 107 Armor || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Base Damage +66.0% || Uncommon || OffHand, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Reuse Timer -14.5 || Uncommon || OffHand, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities boost your Epic Attack Damage +58% for 15 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 375 health after a 15 second delay || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 369 armor after a 12 second delay || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Slashing Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Piercing Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Crushing Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Poison Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Trauma Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Psychic Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Damage Reduction 50 || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Piercing Damage Reduction 50 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crushing Damage Reduction 50 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Hands, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Trauma Damage Reduction 12 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Damage (Direct&amp;amp;Per-Tick) 25 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Trauma Damage (Direct&amp;amp;Per-Tick) 25 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nature Damage (Direct&amp;amp;Per-Tick) 25 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Monster Rage Boost --12.0% || Rare || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Support abilities restore 126 Armor to all allies within 20 meters || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fish Gut Damage +115.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 65 || Uncommon || Hands, Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Damage Reduction 55 || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || MainHand, OffHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || MainHand, OffHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Core Attacks deal +52 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Basic Attacks restore 17 Power || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fish Gut Damage +115.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Base Damage +66.0% || Uncommon || MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Reuse Timer -14.5 || Uncommon || MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities boost your Epic Attack Damage +58% for 15 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 375 health after a 15 second delay || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 369 armor after a 12 second delay || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Slashing Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Piercing Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Crushing Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Poison Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Trauma Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Psychic Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || Chest, OffHand, Waist, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Chest, Feet, Head, Waist&lt;br /&gt;
|-&lt;br /&gt;
|110 || Inventory Slots 12 || Epic || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +50.0% || Uncommon || Chest, Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Poison Damage Reduction 12 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received from Major Healing Abilities 77 || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Accuracy Boost +26.0% || Uncommon || Chest, Waist, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing of your Major Healing Abilities 110 || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Debuffs deal +125 damage and restore 126 Armor to you after a 10-second delay || Uncommon || Chest, Waist&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stake The Heart Damage +130.0% || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 75 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Piercing Damage Reduction 50 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage Reduction 65 || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing After Death-Avoidance +45.0%&amp;lt;br/&amp;gt;Power Restored After Death-Avoidance +25.0% || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || Ring, Feet, OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Ring, OffHand, Waist, Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || Ring, OffHand, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || Ring, OffHand, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Minor Heals restore +51 Health and reduce the damage of the next attack that hits the target by 20% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Support abilities restore 80 Power to all allies within 20 meters || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Base Damage +66.0% || Uncommon || Ring, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Reuse Timer -14.5 || Uncommon || Ring, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Damage Reduction 55 || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage Reduction 55 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage Reduction 55 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Chance to Miraculously Avoid Death +130.0% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || Necklace, Feet, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Necklace, OffHand, Waist, Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Accuracy Boost +26.0% || Uncommon || Necklace, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Debuffs deal +34% damage and also deal 275 Armor damage || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage Reduction 65 || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage Reduction 65 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage Reduction 65 || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Underwater Held Breath 12&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 8&amp;lt;br/&amp;gt;Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || Legs, OffHand, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|110 || Inventory Slots 12 || Epic || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +50.0% || Uncommon || Legs, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Nature Damage Reduction 12 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Major Healing abilities have a 65% chance to restore an additional 209 Health || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Minor Heals restore 107 Armor || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stake The Heart Damage +130.0% || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 75 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Damage Reduction 50 || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage Reduction 65 || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|5 || Sprint Speed Boost 1 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || Feet, OffHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Feet, Head, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Direct Electricity Damage Reduction 39 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Core Attacks deal +74 damage and reduce the Power cost of your next Minor Heal ability by -52 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Major Healing abilities have a 65% chance to restore an additional 209 Health || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spore Bomb Damage +55.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 65 || Uncommon || Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage Reduction 55 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Falling Damage --75.0% || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|25 || Sprint Boost (Out of Combat) 1 || Uncommon || Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Waist, OffHand, Ring, Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || Waist, OffHand, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Waist, Feet, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Accuracy Boost +26.0% || Uncommon || Waist, Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Debuffs deal +125 damage and restore 126 Armor to you after a 10-second delay || Uncommon || Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=All_Skills/Treasure_Effects:By_Slot&amp;diff=203329</id>
		<title>All Skills/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=All_Skills/Treasure_Effects:By_Slot&amp;diff=203329"/>
		<updated>2025-09-18T13:41:18Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Head, Feet, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +50.0% || Uncommon || Head, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Direct Psychic Damage Reduction 39 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|110 || Combat XP Boost +6.0% || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Monster Rage Boost --12.0% || Rare || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nice Attacks deal +76 damage and cause the target&#039;s next Rage Attack to deal -25% damage (debuff cannot stack with itself) || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Major Healing abilities also restore 166 Armor || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spore Bomb Damage +55.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 65 || Uncommon || Head, Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crushing Damage Reduction 50 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage Reduction 55 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage Reduction 65 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Underwater Held Breath 12&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 8&amp;lt;br/&amp;gt;Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Head, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || OffHand, Feet, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || OffHand, Waist, Ring, Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || OffHand, MainHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || OffHand, MainHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || OffHand, Waist, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || OffHand, Waist, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received from Major Healing Abilities 77 || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nice Attacks deal +100 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Minor Heals restore 107 Armor || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Base Damage +66.0% || Uncommon || OffHand, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Reuse Timer -14.5 || Uncommon || OffHand, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities boost your Epic Attack Damage +58% for 15 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 375 health after a 15 second delay || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 369 armor after a 12 second delay || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Slashing Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Piercing Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Crushing Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Poison Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Trauma Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Psychic Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage 123 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Damage Reduction 50 || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Piercing Damage Reduction 50 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crushing Damage Reduction 50 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || OffHand, Necklace, MainHand, Feet, Legs, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Hands, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Trauma Damage Reduction 12 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Poison Damage (Direct&amp;amp;Per-Tick) 25 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Trauma Damage (Direct&amp;amp;Per-Tick) 25 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nature Damage (Direct&amp;amp;Per-Tick) 25 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Monster Rage Boost --12.0% || Rare || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Support abilities restore 126 Armor to all allies within 20 meters || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fish Gut Damage +115.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 65 || Uncommon || Hands, Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Damage Reduction 55 || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Hands, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || MainHand, OffHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || MainHand, OffHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || MainHand, OffHand, Waist, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Core Attacks deal +52 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Basic Attacks restore 17 Power || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fish Gut Damage +115.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Base Damage +66.0% || Uncommon || MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Reuse Timer -14.5 || Uncommon || MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities boost your Epic Attack Damage +58% for 15 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 375 health after a 15 second delay || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow abilities restore 369 armor after a 12 second delay || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Slashing Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Piercing Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Crushing Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Fire Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Poison Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Trauma Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Psychic Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage 123 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || MainHand, Necklace, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || Chest, OffHand, Waist, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Chest, Feet, Head, Waist&lt;br /&gt;
|-&lt;br /&gt;
|110 || Inventory Slots 12 || Epic || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +50.0% || Uncommon || Chest, Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Poison Damage Reduction 12 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received from Major Healing Abilities 77 || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Accuracy Boost +26.0% || Uncommon || Chest, Waist, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing of your Major Healing Abilities 110 || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Debuffs deal +125 damage and restore 126 Armor to you after a 10-second delay || Uncommon || Chest, Waist&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stake The Heart Damage +130.0% || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 75 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Piercing Damage Reduction 50 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage Reduction 65 || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing After Death-Avoidance +45.0%&amp;lt;br/&amp;gt;Power Restored After Death-Avoidance +25.0% || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Chest, Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || Ring, Feet, OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Ring, OffHand, Waist, Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || Ring, OffHand, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || Ring, OffHand, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Ring, OffHand, Waist, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Minor Heals restore +51 Health and reduce the damage of the next attack that hits the target by 20% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Support abilities restore 80 Power to all allies within 20 meters || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Base Damage +66.0% || Uncommon || Ring, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Crossbow Reuse Timer -14.5 || Uncommon || Ring, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Fire Damage Reduction 55 || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage Reduction 55 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage Reduction 55 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Chance to Miraculously Avoid Death +130.0% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Ring, Necklace, MainHand, Feet, Legs, OffHand, Waist, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || Necklace, Feet, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Necklace, OffHand, Waist, Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health Regen (In-Combat) 25 || Epic || Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power Regen (In-Combat) 21 || Epic || Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Necklace, OffHand, Waist, Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Accuracy Boost +26.0% || Uncommon || Necklace, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Debuffs deal +34% damage and also deal 275 Armor damage || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage Reduction 65 || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Darkness Damage Reduction 65 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Nature Damage Reduction 65 || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Underwater Held Breath 12&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 8&amp;lt;br/&amp;gt;Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Necklace, MainHand, Feet, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || Legs, OffHand, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|110 || Inventory Slots 12 || Epic || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Taunt From Attack Damage +50.0% || Uncommon || Legs, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Nature Damage Reduction 12 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Major Healing abilities have a 65% chance to restore an additional 209 Health || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Minor Heals restore 107 Armor || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Stake The Heart Damage +130.0% || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 75 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Slashing Damage Reduction 50 || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Acid Damage Reduction 65 || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|5 || Sprint Speed Boost 1 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Legs, Necklace, MainHand, Feet, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Health 66 || Uncommon || Feet, OffHand, Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Feet, Head, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Direct Electricity Damage Reduction 39 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Core Attacks deal +74 damage and reduce the Power cost of your next Minor Heal ability by -52 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Major Healing abilities have a 65% chance to restore an additional 209 Health || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Spore Bomb Damage +55.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Armor 65 || Uncommon || Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage Reduction 55 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Falling Damage --75.0% || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Feet, Necklace, MainHand, Legs, OffHand, Waist, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|25 || Sprint Boost (Out of Combat) 1 || Uncommon || Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Max Power 67 || Uncommon || Waist, OffHand, Ring, Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|115 || Health from Combat Refresh Abilities 56 || Uncommon || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Power from Combat Refresh Abilities 51 || Rare || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|115 || Armor from Combat Refresh Abilities 75 || Uncommon || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Waist, OffHand, Ring, MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Healing Received From First Aid 110 || Uncommon || Waist, OffHand, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Armor Received from Patch Armor 155 || Uncommon || Waist, Feet, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Accuracy Boost +26.0% || Uncommon || Waist, Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Signature Debuffs deal +125 damage and restore 126 Armor to you after a 10-second delay || Uncommon || Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Underwater Held Breath 10 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Power 40 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Max Health 60 || Uncommon || Waist, Necklace, MainHand, Feet, Legs, OffHand, Ring, Head, Hands, Chest&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Animal_Handling/Treasure_Effects:By_Slot&amp;diff=203328</id>
		<title>Animal Handling/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Animal_Handling/Treasure_Effects:By_Slot&amp;diff=203328"/>
		<updated>2025-09-18T13:40:59Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v435 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shrill Command deals +54% damage and hastens the current reuse timer of Clever Trick by 2 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em boosts your pet&#039;s Slashing attacks (if any) +130 damage for 10 seconds || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em causes your pet&#039;s attacks to generate -338 Rage for 10 seconds || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Get It Off Me heals you for 241 Health after a 15 second delay || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Unnatural Wrath on your pet heals you for 56 Health (or Armor if Health is full) || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || That&#039;ll Do restores 108 Health to your pet and 50 Power to you || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Electricity Damage +25.0%&amp;lt;br/&amp;gt;Fire Damage (Direct &amp;amp; Per-Tick) +25.0% || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Psychic Damage (Direct &amp;amp; Per-Tick) +23.0%&amp;lt;br/&amp;gt;Direct Crushing Damage +23.0% || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Sic &#039;Em attacks deal +25% damage || Rare || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Sic &#039;Em abilities taunt +2500 || Rare || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +75% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes) || Uncommon || Head, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling Healing 150 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wild Endurance heals your pet for 183 Health (or Armor if Health is full) || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nimble Limbs heals your pet for 164 Health (or Armor if Health is full) || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unnatural Wrath grants your pet +78% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 250 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.) || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || After using Wild Endurance, your next use of Feed Pet restores +183 Health/Armor || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +181 Max Health || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +232 Max Armor || Rare || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +13.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Clever Trick abilities deal +380 damage || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|120 || Animal Handling pets&#039; basic attacks deal +32% damage || Rare || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Mark Weakness further increases target&#039;s Pet Vulnerability +20%. Reuse time -4 seconds. || Rare || OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shrill Command deals +34% damage and reduces the target&#039;s Rage by -530 || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Monstrous Rage boosts your Slashing attack damage +27% for 8 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Monstrous Rage and Unnatural Wrath boost your pet&#039;s next attack damage +176 || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic &#039;Em restores 73 Health to both you and your pet || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Get It Off Me increases your pet&#039;s Taunt an additional +500% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Using Unnatural Wrath on your pet heals you for 56 Health (or Armor if Health is full) || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Piercing Damage +25.0%&amp;lt;br/&amp;gt;Direct Slashing Damage +25.0% || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Sic &#039;Em and Clever Trick attacks deal +154 damage || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Clever Trick abilities deal +32% damage || Epic || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || When Mark Weakness is used on a target that has less than 33% of their max Rage, it triggers again, targeting an enemy within 8 meters of the first (using Mark Weakness 10) || Epic || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em boosts your pet&#039;s Slashing attacks (if any) +130 damage for 10 seconds || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Get It Off Me increases your pet&#039;s Taunt an additional +500% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || Wild Endurance gives your pet complete stun immunity and +12 Health/Armor healing per second for 15 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nimble Limbs grants your pet +25 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Sic &#039;Em abilities taunt +2500 || Rare || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets deal +65% damage when they critically hit || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; healing abilities, if any, restore +88% health || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nimble Limbs gives pet +28% melee evasion for 30 seconds || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Clever Trick abilities deal +32% damage || Epic || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|120 || For 21 seconds after using Clever Trick, animal handling pets&#039; basic attacks have a 30% chance to deal double damage || Rare || MainHand, Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mark Weakness Damage +95.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shrill Command Damage +69.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Monstrous Rage boosts your Slashing attack damage +27% for 8 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Monstrous Rage and Unnatural Wrath boost your pet&#039;s next attack damage +176 || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling Healing 150 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nimble Limbs heals your pet for 164 Health (or Armor if Health is full) || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Direct Cold Damage +25.0%&amp;lt;br/&amp;gt;Direct Darkness Damage +25.0% || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets taunt their opponents 72% less || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|30 || Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full) || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Clever Trick abilities deal +380 damage || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mark Weakness Damage 253 || Uncommon || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shrill Command deals +34% damage and reduces the target&#039;s Rage by -530 || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em boosts your pet&#039;s Crushing attacks (if any) +130 damage for 10 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Feed Pet restores 212 Health (or Armor if Health is full) to your pet after a 20 second delay || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +225 damage per attack during that time || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || After using Wild Endurance, your next use of Feed Pet restores +183 Health/Armor || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || That&#039;ll Do restores 108 Health to your pet and 50 Power to you || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Sic &#039;Em and Clever Trick attacks deal +154 damage || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets taunt their opponents 72% less || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; damage-over-time effects (if any) deal +250% damage per tick || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|120 || Animal Handling pets&#039; basic attacks deal +32% damage || Rare || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mark Weakness Damage 253 || Uncommon || Ring, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shrill Command deals +52% damage and shortens the current reuse time of Sic &#039;Em by 1 second || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em gives both you and your pet +50 Accuracy for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em causes your pet&#039;s attacks to generate -338 Rage for 10 seconds || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Get It Off Me restores 177 Armor to you || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Get It Off Me heals you for 241 Health after a 15 second delay || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -6.5 second || Rare || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets taunt as if they did +500% additional damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; damage-over-time effects (if any) deal +250% damage per tick || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +75% Death Avoidance (on success, ignores a fatal attack and chance is reduced -100%; resets after 15 minutes) || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|120 || For 21 seconds after using Clever Trick, animal handling pets&#039; basic attacks have a 30% chance to deal double damage || Rare || Necklace, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mark Weakness causes your next attack to deal +242 damage if it is a Psychic attack || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Monstrous Rage boosts your Crushing attack damage +28% for 8 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic &#039;Em restores 73 Health to both you and your pet || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|125 || Get It Off Me restores 177 Armor to you || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Feed Pet restores 212 Health (or Armor if Health is full) to your pet after a 20 second delay || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Wild Endurance heals your pet for 183 Health (or Armor if Health is full) || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets deal +65% damage when they critically hit || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets taunt as if they did +500% additional damage || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +13.5% Max Armor, and every second they recover Armor equal to 2% of their Max Armor || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; healing abilities, if any, restore +88% health || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|120 || For 21 seconds after using Clever Trick, animal handling pets&#039; basic attacks have a 30% chance to deal double damage || Rare || Legs, Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mark Weakness causes your next attack to deal +242 damage if it is a Psychic attack || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|125 || Shrill Command Damage +69.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|125 || Monstrous Rage boosts your Crushing attack damage +28% for 8 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|125 || When you use Sic Em, your sprint speed increases by +11.5 for 10 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|125 || Sic Em boosts your pet&#039;s Crushing attacks (if any) +130 damage for 10 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|120 || Feed Pet restores 100 Armor to your pet and hastens the current reuse timer of Clever Trick by -6.5 second || Rare || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|125 || Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +225 damage per attack during that time || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|125 || Nimble Limbs grants your pet +25 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +181 Max Health || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets have +232 Max Armor || Rare || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|125 || Animal Handling pets&#039; Sic &#039;Em attacks deal +25% damage || Rare || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|125 || Mark Weakness Damage +95.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Typedeck&amp;diff=199185</id>
		<title>User:Typedeck</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Typedeck&amp;diff=199185"/>
		<updated>2025-09-05T03:16:17Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;random updates to random pages as i play. [[User_talk:Typedeck|help me]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Sortable&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Location !! Max Cash Rank !! Max Cash !! Items&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|Amutasa || Rahu || SoulMates || 65000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Arlan || Ilmari Desert || SoulMates || 105000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Jesina || Eltibule || SoulMates || 120000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Yavazek || Sun Vale || SoulMates || 110000 || AlchemyIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || AlchemyRelated&lt;br /&gt;
|-&lt;br /&gt;
|Cleo Conyer || Serbule Hills || SoulMates || 10500 || All&lt;br /&gt;
|-&lt;br /&gt;
|Firaki || Ilmari Desert || SoulMates || 25000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Harry the Wolf || Serbule || Despised || 3750 || All&lt;br /&gt;
|-&lt;br /&gt;
|Jumjab || Eltibule || SoulMates || 3500 || All&lt;br /&gt;
|-&lt;br /&gt;
|Korbok || Vidaria || SoulMates || 25000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Lumpfuzz || Ilmari Desert || SoulMates || 4000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Baroness Marith Felgard || Serbule Hills || SoulMates || 4000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Marna || Serbule || SoulMates || 4000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Otis || Red Wing Casino || SoulMates || 4500 || All&lt;br /&gt;
|-&lt;br /&gt;
|Raina || Fae Realm || SoulMates || 20000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Rick Snapley || New Prestonbule || SoulMates || 25000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Spot || Sun Vale || SoulMates || 4000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious Cow || Eltibule || SoulMates || 10000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Tryaka || Povus || Despised || 5000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Way || Myconian Caverns || SoulMates || 17500 || All&lt;br /&gt;
|-&lt;br /&gt;
|Yetta || Eltibule || SoulMates || 15000 || All&lt;br /&gt;
|-&lt;br /&gt;
|Larsan || Serbule || LikeFamily || 50000 || Amulet&lt;br /&gt;
|-&lt;br /&gt;
|Sir Coth || Serbule || SoulMates || 60000 || Antique&lt;br /&gt;
|-&lt;br /&gt;
|Agrashab || Sun Vale || LikeFamily || 50000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Bellema Deftwhisper || New Prestonbule || SoulMates || 70000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Eleme || Sun Vale || LikeFamily || 50000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Ferand Deftwhisper || Povus || SoulMates || 100000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Helena Veilmoor || Eltibule || SoulMates || 120000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Hogan || Eltibule || SoulMates || 80000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Joeh || Serbule || SoulMates || 60000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Kalaba || Eltibule || SoulMates || 100000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Kib the Unkillable || Red Wing Casino || SoulMates || 60000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Kodan || Sun Vale || SoulMates || 120000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Pegast || Fae Realm || LikeFamily || 100000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Sie Antry || Eltibule || LikeFamily || 50000 || Armor&lt;br /&gt;
|-&lt;br /&gt;
|Elahil || Serbule || SoulMates || 65000 || Arrow&lt;br /&gt;
|-&lt;br /&gt;
|Eveline Rastin || Red Wing Casino || SoulMates || 60000 || Art&lt;br /&gt;
|-&lt;br /&gt;
|Felmer || Fae Realm || SoulMates || 60000 || Art&lt;br /&gt;
|-&lt;br /&gt;
|Sir Coth || Serbule || SoulMates || 60000 || Artwork&lt;br /&gt;
|-&lt;br /&gt;
|Cheb || Aktaari Cave || SoulMates || 225000 || Augment&lt;br /&gt;
|-&lt;br /&gt;
|Gerrux || Povus || SoulMates || 100000 || Augment&lt;br /&gt;
|-&lt;br /&gt;
|Ashk || Rahu || LikeFamily || 50000 || AugmentationRelated&lt;br /&gt;
|-&lt;br /&gt;
|Sie Antry || Eltibule || LikeFamily || 50000 || AugmentationRelated&lt;br /&gt;
|-&lt;br /&gt;
|Sona || New Prestonbule || SoulMates || 17500 || AugmentationRelated&lt;br /&gt;
|-&lt;br /&gt;
|Urzab || Ilmari Desert || LikeFamily || 100000 || AugmentationRelated&lt;br /&gt;
|-&lt;br /&gt;
|Willem Fangblade || Red Wing Casino || LikeFamily || 100000 || AugmentationRelated&lt;br /&gt;
|-&lt;br /&gt;
|Yogzi || Sun Vale || LikeFamily || 50000 || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|Azalak || Serbule || LikeFamily || 35000 || BodyOrgan&lt;br /&gt;
|-&lt;br /&gt;
|Charles Thompson || Serbule || SoulMates || 60000 || BodyOrgan&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Jack || Serbule || SoulMates || 60000 || BodyOrgan&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || BodyOrgan&lt;br /&gt;
|-&lt;br /&gt;
|Yavazek || Sun Vale || SoulMates || 110000 || BodyOrgan&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || Bone&lt;br /&gt;
|-&lt;br /&gt;
|Glajur || Kur Tower || SoulMates || 65000 || Bone&lt;br /&gt;
|-&lt;br /&gt;
|Velkort || Serbule || SoulMates || 65000 || Book&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || BottledItem&lt;br /&gt;
|-&lt;br /&gt;
|Brianna Willer || Serbule Hills || LikeFamily || 25000 || BrewingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Brianna Willer || Serbule Hills || LikeFamily || 25000 || BrewingRelated&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || Butter&lt;br /&gt;
|-&lt;br /&gt;
|Ashk || Rahu || LikeFamily || 50000 || Candle&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || Candle&lt;br /&gt;
|-&lt;br /&gt;
|Solgribue || Fae Realm || SoulMates || 60000 || Candle&lt;br /&gt;
|-&lt;br /&gt;
|Ukorga || Kur Mountains || LikeFamily || 75000 || Candle&lt;br /&gt;
|-&lt;br /&gt;
|Ashk || Rahu || LikeFamily || 50000 || CandleRelated&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || CandleRelated&lt;br /&gt;
|-&lt;br /&gt;
|Solgribue || Fae Realm || SoulMates || 60000 || CandleRelated&lt;br /&gt;
|-&lt;br /&gt;
|Ukorga || Kur Mountains || LikeFamily || 75000 || CandleRelated&lt;br /&gt;
|-&lt;br /&gt;
|Lamashu || Kur Mountains || SoulMates || 85000 || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Paul Vaughn || Serbule Hills || SoulMates || 40000 || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Yogzi || Sun Vale || LikeFamily || 50000 || Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Sirine || Rahu || SoulMates || 60000 || Cheese&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || CheesemakingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Eveline Rastin || Red Wing Casino || SoulMates || 60000 || ClothEquipment&lt;br /&gt;
|-&lt;br /&gt;
|Felmer || Fae Realm || SoulMates || 60000 || ClothEquipment&lt;br /&gt;
|-&lt;br /&gt;
|Arlan || Ilmari Desert || SoulMates || 105000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Dhakmar || Rahu || SoulMates || 25000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Durstin Tallow || Serbule Hills || SoulMates || 30000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Fainor || Serbule || SoulMates || 30000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Jesina || Eltibule || SoulMates || 120000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Mandibles || Red Wing Casino || SoulMates || 70000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Nishika || Rahu || SoulMates || 65000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Red || Kur Mountains || SoulMates || 65000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Rugen || Rahu || SoulMates || 25000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Selaxi || Ilmari Desert || SoulMates || 65000 || CookingIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Agrashab || Sun Vale || LikeFamily || 50000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|Ashk || Rahu || LikeFamily || 50000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|Jace Soral || Kur Mountains || SoulMates || 60000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Jack || Serbule || SoulMates || 60000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|Sie Antry || Eltibule || LikeFamily || 50000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|The Wombat || Sun Vale || LikeFamily || 50000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|Yavazek || Sun Vale || SoulMates || 110000 || CorpseTrophy&lt;br /&gt;
|-&lt;br /&gt;
|Errruka the Benefactor || Povus || SoulMates || 60000 || Crystal&lt;br /&gt;
|-&lt;br /&gt;
|Larsan || Serbule || LikeFamily || 50000 || Crystal&lt;br /&gt;
|-&lt;br /&gt;
|Sona || New Prestonbule || SoulMates || 17500 || Crystal&lt;br /&gt;
|-&lt;br /&gt;
|Urzab || Ilmari Desert || LikeFamily || 100000 || Crystal&lt;br /&gt;
|-&lt;br /&gt;
|Willem Fangblade || Red Wing Casino || LikeFamily || 100000 || Crystal&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || Dairy&lt;br /&gt;
|-&lt;br /&gt;
|Cheb || Aktaari Cave || SoulMates || 225000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Flia || Serbule || SoulMates || 120000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Helena Veilmoor || Eltibule || SoulMates || 120000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Hulon the Hoarder || Serbule || SoulMates || 60000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Leonard Allenson || Serbule || SoulMates || 120000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Preta || Sun Vale || SoulMates || 40000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Velkort || Serbule || SoulMates || 65000 || Document&lt;br /&gt;
|-&lt;br /&gt;
|Dhakmar || Rahu || SoulMates || 25000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Durstin Tallow || Serbule Hills || SoulMates || 30000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Fainor || Serbule || SoulMates || 30000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Nishika || Rahu || SoulMates || 65000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Rugen || Rahu || SoulMates || 25000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Selaxi || Ilmari Desert || SoulMates || 65000 || Drink&lt;br /&gt;
|-&lt;br /&gt;
|Azalak || Serbule || LikeFamily || 35000 || Drug&lt;br /&gt;
|-&lt;br /&gt;
|Charles Thompson || Serbule || SoulMates || 60000 || Drug&lt;br /&gt;
|-&lt;br /&gt;
|Ichin the Ice Master || Rahu || SoulMates || 60000 || Drug&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || Drug&lt;br /&gt;
|-&lt;br /&gt;
|Fazzi || Winter Nexus || SoulMates || 120000 || Dye&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || Dye&lt;br /&gt;
|-&lt;br /&gt;
|Jesina || Eltibule || SoulMates || 120000 || Dye&lt;br /&gt;
|-&lt;br /&gt;
|Tavilak || Red Wing Casino || SoulMates || 60000 || Dye&lt;br /&gt;
|-&lt;br /&gt;
|Therese || Serbule || SoulMates || 60000 || Dye&lt;br /&gt;
|-&lt;br /&gt;
|Dhakmar || Rahu || SoulMates || 25000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Mandibles || Red Wing Casino || SoulMates || 70000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Nishika || Rahu || SoulMates || 65000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Rugen || Rahu || SoulMates || 25000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Selaxi || Ilmari Desert || SoulMates || 65000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Sir Arif || Serbule Crypt || SoulMates || 60000 || Edible&lt;br /&gt;
|-&lt;br /&gt;
|Dog Ear || Povus || SoulMates || 65000 || Egg&lt;br /&gt;
|-&lt;br /&gt;
|Red || Kur Mountains || SoulMates || 65000 || Egg&lt;br /&gt;
|-&lt;br /&gt;
|Ashk || Rahu || LikeFamily || 50000 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Kodan || Sun Vale || SoulMates || 120000 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Roshun the Traitor || Serbule || SoulMates || 75000 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Sammie Grimspine || Serbule Hills || SoulMates || 80000 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Ukorga || Kur Mountains || LikeFamily || 75000 || Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Dog Ear || Povus || SoulMates || 65000 || FirstAidBomb&lt;br /&gt;
|-&lt;br /&gt;
|Dog Ear || Povus || SoulMates || 65000 || FirstAidKit&lt;br /&gt;
|-&lt;br /&gt;
|Dog Ear || Povus || SoulMates || 65000 || Fish&lt;br /&gt;
|-&lt;br /&gt;
|Errruka the Benefactor || Povus || SoulMates || 60000 || Fish&lt;br /&gt;
|-&lt;br /&gt;
|Red || Kur Mountains || SoulMates || 65000 || Fish&lt;br /&gt;
|-&lt;br /&gt;
|Fazzi || Winter Nexus || SoulMates || 120000 || Flower&lt;br /&gt;
|-&lt;br /&gt;
|Jesina || Eltibule || SoulMates || 120000 || Flower&lt;br /&gt;
|-&lt;br /&gt;
|Zhao || Rahu || SoulMates || 60000 || Flower&lt;br /&gt;
|-&lt;br /&gt;
|Arlan || Ilmari Desert || SoulMates || 105000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Dhakmar || Rahu || SoulMates || 25000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Durstin Tallow || Serbule Hills || SoulMates || 30000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Fainor || Serbule || SoulMates || 30000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Fazzi || Winter Nexus || SoulMates || 120000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Hiral || Sun Vale || SoulMates || 40000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Jesina || Eltibule || SoulMates || 120000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nishika || Rahu || SoulMates || 65000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Rugen || Rahu || SoulMates || 25000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Selaxi || Ilmari Desert || SoulMates || 65000 || Food&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || Fruit&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || Fruit&lt;br /&gt;
|-&lt;br /&gt;
|Red || Kur Mountains || SoulMates || 65000 || Fruit&lt;br /&gt;
|-&lt;br /&gt;
|Kleave || Eltibule || SoulMates || 60000 || Fur&lt;br /&gt;
|-&lt;br /&gt;
|Sirine || Rahu || SoulMates || 60000 || Fur&lt;br /&gt;
|-&lt;br /&gt;
|Syndra || Kur Mountains || LikeFamily || 75000 || Fur&lt;br /&gt;
|-&lt;br /&gt;
|Paul Vaughn || Serbule Hills || SoulMates || 40000 || Furniture&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || GardeningRelated&lt;br /&gt;
|-&lt;br /&gt;
|Fazzi || Winter Nexus || SoulMates || 120000 || Gem&lt;br /&gt;
|-&lt;br /&gt;
|Larsan || Serbule || LikeFamily || 50000 || Gem&lt;br /&gt;
|-&lt;br /&gt;
|Urzab || Ilmari Desert || LikeFamily || 100000 || Gem&lt;br /&gt;
|-&lt;br /&gt;
|Willem Fangblade || Red Wing Casino || LikeFamily || 100000 || Gem&lt;br /&gt;
|-&lt;br /&gt;
|Syndra || Kur Mountains || LikeFamily || 75000 || Hide&lt;br /&gt;
|-&lt;br /&gt;
|Gasu&#039;um || New Prestonbule || SoulMates || 30000 || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Larsan || Serbule || LikeFamily || 50000 || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Solgribue || Fae Realm || SoulMates || 60000 || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Urzab || Ilmari Desert || LikeFamily || 100000 || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Willem Fangblade || Red Wing Casino || LikeFamily || 100000 || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
|Flia || Serbule || SoulMates || 120000 || KhyrulekLore&lt;br /&gt;
|-&lt;br /&gt;
|Jace Soral || Kur Mountains || SoulMates || 60000 || MagicDust&lt;br /&gt;
|-&lt;br /&gt;
|Sir Arif || Serbule Crypt || SoulMates || 60000 || MagicDust&lt;br /&gt;
|-&lt;br /&gt;
|Sona || New Prestonbule || SoulMates || 17500 || MagicDust&lt;br /&gt;
|-&lt;br /&gt;
|Charles Thompson || Serbule || SoulMates || 60000 || MagicOil&lt;br /&gt;
|-&lt;br /&gt;
|Ichin the Ice Master || Rahu || SoulMates || 60000 || MagicOil&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || MagicOil&lt;br /&gt;
|-&lt;br /&gt;
|Dog Ear || Povus || SoulMates || 65000 || Meat&lt;br /&gt;
|-&lt;br /&gt;
|Jace Soral || Kur Mountains || SoulMates || 60000 || Meat&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || Meat&lt;br /&gt;
|-&lt;br /&gt;
|Red || Kur Mountains || SoulMates || 65000 || Meat&lt;br /&gt;
|-&lt;br /&gt;
|Tadion || Serbule || SoulMates || 60000 || MetalArmor&lt;br /&gt;
|-&lt;br /&gt;
|Solgribue || Fae Realm || SoulMates || 60000 || MetalSlab&lt;br /&gt;
|-&lt;br /&gt;
|Tadion || Serbule || SoulMates || 60000 || MetalSlab&lt;br /&gt;
|-&lt;br /&gt;
|Charles Thompson || Serbule || SoulMates || 60000 || Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Dachak the Digger || Povus || SoulMates || 60000 || Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Ichin the Ice Master || Rahu || SoulMates || 60000 || Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Jack || Serbule || SoulMates || 60000 || Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Jack || Serbule || SoulMates || 60000 || MushroomParts&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || MushroomParts&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || Nature&lt;br /&gt;
|-&lt;br /&gt;
|Solgribue || Fae Realm || SoulMates || 60000 || Ore&lt;br /&gt;
|-&lt;br /&gt;
|Willem Fangblade || Red Wing Casino || LikeFamily || 100000 || Ore&lt;br /&gt;
|-&lt;br /&gt;
|Sammie Grimspine || Serbule Hills || SoulMates || 80000 || Parchment&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || Plant&lt;br /&gt;
|-&lt;br /&gt;
|Zhao || Rahu || SoulMates || 60000 || Plant&lt;br /&gt;
|-&lt;br /&gt;
|Arlan || Ilmari Desert || SoulMates || 105000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Azalak || Serbule || LikeFamily || 35000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Bendith the Banished || Fae Realm || SoulMates || 60000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Charles Thompson || Serbule || SoulMates || 60000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Fazzi || Winter Nexus || SoulMates || 120000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Ichin the Ice Master || Rahu || SoulMates || 60000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Jace Soral || Kur Mountains || SoulMates || 60000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Jesina || Eltibule || SoulMates || 120000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Ragabir || Red Wing Casino || SoulMates || 60000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Sir Arif || Serbule Crypt || SoulMates || 60000 || Potion&lt;br /&gt;
|-&lt;br /&gt;
|Mandibles || Red Wing Casino || SoulMates || 70000 || PreparedFood&lt;br /&gt;
|-&lt;br /&gt;
|Larsan || Serbule || LikeFamily || 50000 || Racial&lt;br /&gt;
|-&lt;br /&gt;
|Durstin Tallow || Serbule Hills || SoulMates || 30000 || Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Fainor || Serbule || SoulMates || 30000 || Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Glajur || Kur Tower || SoulMates || 65000 || Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Hiral || Sun Vale || SoulMates || 40000 || Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Norbert || Sun Vale || SoulMates || 60000 || Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Velkort || Serbule || SoulMates || 65000 || Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Dog Ear || Povus || SoulMates || 65000 || RestorativePotion&lt;br /&gt;
|-&lt;br /&gt;
|Larsan || Serbule || LikeFamily || 50000 || Ring&lt;br /&gt;
|-&lt;br /&gt;
|Flia || Serbule || SoulMates || 120000 || Scroll&lt;br /&gt;
|-&lt;br /&gt;
|Errruka the Benefactor || Povus || SoulMates || 60000 || Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Zhao || Rahu || SoulMates || 60000 || Seed&lt;br /&gt;
|-&lt;br /&gt;
|Zhao || Rahu || SoulMates || 60000 || Seedling&lt;br /&gt;
|-&lt;br /&gt;
|Ferand Deftwhisper || Povus || SoulMates || 100000 || Shield&lt;br /&gt;
|-&lt;br /&gt;
|Amutasa || Rahu || SoulMates || 65000 || SkillIngredient&lt;br /&gt;
|-&lt;br /&gt;
|Kleave || Eltibule || SoulMates || 60000 || Skin&lt;br /&gt;
|-&lt;br /&gt;
|Sirine || Rahu || SoulMates || 60000 || Skin&lt;br /&gt;
|-&lt;br /&gt;
|Kleave || Eltibule || SoulMates || 60000 || Skinning&lt;br /&gt;
|-&lt;br /&gt;
|Lamashu || Kur Mountains || SoulMates || 85000 || Skinning&lt;br /&gt;
|-&lt;br /&gt;
|Sirine || Rahu || SoulMates || 60000 || Skinning&lt;br /&gt;
|-&lt;br /&gt;
|Glajur || Kur Tower || SoulMates || 65000 || Skull&lt;br /&gt;
|-&lt;br /&gt;
|Hirochi the Booklord || Rahu || SoulMates || 60000 || Textbook&lt;br /&gt;
|-&lt;br /&gt;
|Wintria Irasce || Rahu || SoulMates || 60000 || Textbook&lt;br /&gt;
|-&lt;br /&gt;
|Eveline Rastin || Red Wing Casino || SoulMates || 60000 || Textiles&lt;br /&gt;
|-&lt;br /&gt;
|Felmer || Fae Realm || SoulMates || 60000 || Textiles&lt;br /&gt;
|-&lt;br /&gt;
|Amutasa || Rahu || SoulMates || 65000 || Tool&lt;br /&gt;
|-&lt;br /&gt;
|Solgribue || Fae Realm || SoulMates || 60000 || Tool&lt;br /&gt;
|-&lt;br /&gt;
|Yogzi || Sun Vale || LikeFamily || 50000 || Tool&lt;br /&gt;
|-&lt;br /&gt;
|Dachak the Digger || Povus || SoulMates || 60000 || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
|Floxie || Fae Realm || SoulMates || 60000 || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
|Laura Neth || Kur Mountains || SoulMates || 65000 || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
|Red || Kur Mountains || SoulMates || 65000 || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
|Tavilak || Red Wing Casino || SoulMates || 60000 || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
|Therese || Serbule || SoulMates || 60000 || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
|Corey The Croaker || Winter Nexus || SoulMates || 40000 || VendorTrash&lt;br /&gt;
|-&lt;br /&gt;
|Jace Soral || Kur Mountains || SoulMates || 60000 || VendorTrash&lt;br /&gt;
|-&lt;br /&gt;
|Sir Coth || Serbule || SoulMates || 60000 || VendorTrash&lt;br /&gt;
|-&lt;br /&gt;
|Yavazek || Sun Vale || SoulMates || 110000 || VendorTrash&lt;br /&gt;
|-&lt;br /&gt;
|Agrashab || Sun Vale || LikeFamily || 50000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Bellema Deftwhisper || New Prestonbule || SoulMates || 70000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Elahil || Serbule || SoulMates || 65000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Eleme || Sun Vale || LikeFamily || 50000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gerrux || Povus || SoulMates || 100000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Helena Veilmoor || Eltibule || SoulMates || 120000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Hogan || Eltibule || SoulMates || 80000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Joeh || Serbule || SoulMates || 60000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Kalaba || Eltibule || SoulMates || 100000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Kib the Unkillable || Red Wing Casino || SoulMates || 60000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Kodan || Sun Vale || SoulMates || 120000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Pegast || Fae Realm || LikeFamily || 100000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Sie Antry || Eltibule || LikeFamily || 50000 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|The Wombat || Sun Vale || LikeFamily || 50000 || Wooden&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=AnySkill/Treasure_Effects:By_Slot&amp;diff=199159</id>
		<title>AnySkill/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=AnySkill/Treasure_Effects:By_Slot&amp;diff=199159"/>
		<updated>2025-08-31T19:56:32Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: new data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Armor Received from Patch Armor 130 || Uncommon || Head, Waist, Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Taunt From Attack Damage +40.0% || Uncommon || Head, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Psychic Damage Reduction 33 || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|90 || Combat XP Boost +5.0% || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Monster Rage Boost --10.0% || Rare || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nice Attacks deal +56 damage and cause the target&#039;s next Rage Attack to deal -25% damage (debuff cannot stack with itself) || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Major Healing abilities also restore 136 Armor || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spore Bomb Damage +45.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 50 || Uncommon || Head, Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crushing Damage Reduction 40 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Cold Damage Reduction 45 || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage Reduction 50 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Underwater Held Breath 11&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 7&amp;lt;br/&amp;gt;Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Head, Hands, Necklace, Waist, Feet, Ring, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Head, Hands, Necklace, Waist, Feet, Ring, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Head, Hands, Necklace, Waist, Feet, Ring, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Head, Hands, Necklace, Waist, Feet, Ring, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 51 || Uncommon || OffHand, Necklace, Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 55 || Uncommon || OffHand, Hands, Necklace, Waist, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health from Combat Refresh Abilities 46 || Uncommon || OffHand, Necklace, Waist, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power from Combat Refresh Abilities 41 || Rare || OffHand, Necklace, Waist, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor from Combat Refresh Abilities 60 || Uncommon || OffHand, Necklace, Waist, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health Regen (In-Combat) 20 || Epic || OffHand, Necklace, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power Regen (In-Combat) 18 || Epic || OffHand, Necklace, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || OffHand, Necklace, Waist, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing Received From First Aid 90 || Uncommon || OffHand, Waist, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing Received from Major Healing Abilities 62 || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nice Attacks deal +80 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Minor Heals restore 87 Armor || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow Base Damage +56.0% || Uncommon || OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow Reuse Timer -12 || Uncommon || OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow abilities boost your Epic Attack Damage +48% for 15 seconds || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow abilities restore 300 health after a 15 second delay || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow abilities restore 304 armor after a 12 second delay || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Slashing Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Piercing Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Crushing Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Cold Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Electricity Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Poison Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Trauma Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Psychic Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Acid Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Nature Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage 98 || Uncommon || OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Damage Reduction 40 || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Piercing Damage Reduction 40 || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crushing Damage Reduction 40 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || OffHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || OffHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || OffHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || OffHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 55 || Uncommon || Hands, Necklace, Waist, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trauma Damage Reduction 10 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Poison Damage (Direct&amp;amp;Per-Tick) 20 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trauma Damage (Direct&amp;amp;Per-Tick) 20 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nature Damage (Direct&amp;amp;Per-Tick) 20 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Monster Rage Boost --10.0% || Rare || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Signature Support abilities restore 101 Armor to all allies within 20 meters || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Fish Gut Damage +95.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 50 || Uncommon || Hands, Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Fire Damage Reduction 45 || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health from Combat Refresh Abilities 46 || Uncommon || MainHand, Necklace, Waist, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power from Combat Refresh Abilities 41 || Rare || MainHand, Necklace, Waist, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor from Combat Refresh Abilities 60 || Uncommon || MainHand, Necklace, Waist, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health Regen (In-Combat) 20 || Epic || MainHand, Necklace, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power Regen (In-Combat) 18 || Epic || MainHand, Necklace, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || MainHand, Necklace, Waist, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|95 || Core Attacks deal +40 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|95 || Basic Attacks restore 14 Power || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Fish Gut Damage +95.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow Base Damage +56.0% || Uncommon || MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow Reuse Timer -12 || Uncommon || MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow abilities boost your Epic Attack Damage +48% for 15 seconds || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow abilities restore 300 health after a 15 second delay || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow abilities restore 304 armor after a 12 second delay || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Slashing Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Piercing Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Crushing Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Cold Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Electricity Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Poison Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Trauma Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Psychic Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Acid Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Nature Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage 98 || Uncommon || MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || MainHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || MainHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || MainHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || MainHand, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing Received From First Aid 90 || Uncommon || Chest, OffHand, Waist, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Armor Received from Patch Armor 130 || Uncommon || Chest, Waist, Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|110 || Inventory Slots 12 || Epic || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Taunt From Attack Damage +40.0% || Uncommon || Chest, Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Poison Damage Reduction 10 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing Received from Major Healing Abilities 62 || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|95 || Accuracy Boost +20.0% || Uncommon || Chest, Necklace, Waist&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing of your Major Healing Abilities 90 || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Signature Debuffs deal +100 damage and restore 106 Armor to you after a 10-second delay || Uncommon || Chest, Waist&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stake The Heart Damage +110.0% || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 60 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Piercing Damage Reduction 40 || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Nature Damage Reduction 50 || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing After Death-Avoidance +40.0%&amp;lt;br/&amp;gt;Power Restored After Death-Avoidance +20.0% || Epic || Chest&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Chest, Hands, Necklace, Waist, Feet, Ring, Head, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Chest, Hands, Necklace, Waist, Feet, Ring, Head, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Chest, Hands, Necklace, Waist, Feet, Ring, Head, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Chest, Hands, Necklace, Waist, Feet, Ring, Head, OffHand, MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 51 || Uncommon || Ring, Necklace, Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 55 || Uncommon || Ring, Hands, Necklace, Waist, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health from Combat Refresh Abilities 46 || Uncommon || Ring, Necklace, Waist, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power from Combat Refresh Abilities 41 || Rare || Ring, Necklace, Waist, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor from Combat Refresh Abilities 60 || Uncommon || Ring, Necklace, Waist, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health Regen (In-Combat) 20 || Epic || Ring, Necklace, MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power Regen (In-Combat) 18 || Epic || Ring, Necklace, MainHand, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Ring, Necklace, Waist, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Minor Heals restore +41 Health and reduce the damage of the next attack that hits the target by 20% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Signature Support abilities restore 65 Power to all allies within 20 meters || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow Base Damage +56.0% || Uncommon || Ring, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Crossbow Reuse Timer -12 || Uncommon || Ring, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Fire Damage Reduction 45 || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Cold Damage Reduction 45 || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Electricity Damage Reduction 45 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Chance to Miraculously Avoid Death +105.0% || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Ring, Hands, Necklace, Waist, Feet, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Ring, Hands, Necklace, Waist, Feet, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Ring, Hands, Necklace, Waist, Feet, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Ring, Hands, Necklace, Waist, Feet, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 51 || Uncommon || Necklace, Feet, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 55 || Uncommon || Necklace, Hands, Waist, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health from Combat Refresh Abilities 46 || Uncommon || Necklace, Waist, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power from Combat Refresh Abilities 41 || Rare || Necklace, Waist, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor from Combat Refresh Abilities 60 || Uncommon || Necklace, Waist, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health Regen (In-Combat) 20 || Epic || Necklace, MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power Regen (In-Combat) 18 || Epic || Necklace, MainHand, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Necklace, Waist, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|95 || Accuracy Boost +20.0% || Uncommon || Necklace, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Signature Debuffs deal +29% damage and also deal 220 Armor damage || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Acid Damage Reduction 50 || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage Reduction 50 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Nature Damage Reduction 50 || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Underwater Held Breath 11&amp;lt;br/&amp;gt;Breath Recovered In Partial Water 7&amp;lt;br/&amp;gt;Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Necklace, Hands, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Necklace, Hands, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Necklace, Hands, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Necklace, Hands, Waist, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing Received From First Aid 90 || Uncommon || Legs, OffHand, Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|110 || Inventory Slots 12 || Epic || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Taunt From Attack Damage +40.0% || Uncommon || Legs, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nature Damage Reduction 10 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Major Healing abilities have a 65% chance to restore an additional 169 Health || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Minor Heals restore 87 Armor || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stake The Heart Damage +110.0% || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 60 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Damage Reduction 40 || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Acid Damage Reduction 50 || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|5 || Sprint Speed Boost 1 || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Legs, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Legs, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Legs, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Legs, Hands, Necklace, Waist, Feet, Ring, Head, Chest, OffHand, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Health 51 || Uncommon || Feet, Necklace, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Armor Received from Patch Armor 130 || Uncommon || Feet, Waist, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Electricity Damage Reduction 33 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Core Attacks deal +59 damage and reduce the Power cost of your next Minor Heal ability by -42 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Major Healing abilities have a 65% chance to restore an additional 169 Health || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spore Bomb Damage +45.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Armor 50 || Uncommon || Feet, Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Electricity Damage Reduction 45 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|1 || Hygiene 1 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|50 || Falling Damage --50.0% || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Feet, Hands, Necklace, Waist, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Feet, Hands, Necklace, Waist, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Feet, Hands, Necklace, Waist, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Feet, Hands, Necklace, Waist, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|25 || Sprint Boost (Out of Combat) 1 || Uncommon || Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Waist&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Max Power 55 || Uncommon || Waist, Hands, Necklace, OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Health from Combat Refresh Abilities 46 || Uncommon || Waist, Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Power from Combat Refresh Abilities 41 || Rare || Waist, Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor from Combat Refresh Abilities 60 || Uncommon || Waist, Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|90 || Armor Regen (In-Combat) 20 || Rare || Waist, Necklace, OffHand, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Healing Received From First Aid 90 || Uncommon || Waist, OffHand, Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Armor Received from Patch Armor 130 || Uncommon || Waist, Feet, Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|95 || Accuracy Boost +20.0% || Uncommon || Waist, Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Signature Debuffs deal +100 damage and restore 106 Armor to you after a 10-second delay || Uncommon || Waist, Chest&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Underwater Held Breath 8 || Uncommon || Waist, Hands, Necklace, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|0 || Inventory Slots 1 || Uncommon || Waist, Hands, Necklace, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Power 30 || Uncommon || Waist, Hands, Necklace, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Max Health 45 || Uncommon || Waist, Hands, Necklace, Feet, Ring, Head, Chest, OffHand, MainHand, Legs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Weather_Witching/Treasure_Effects:By_Slot&amp;diff=199158</id>
		<title>Weather Witching/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Weather_Witching/Treasure_Effects:By_Slot&amp;diff=199158"/>
		<updated>2025-08-31T19:36:03Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: new data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Weather Witching Base Damage +50.0%&amp;lt;br/&amp;gt;Tempest Flight Speed 1.5 || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every other use of Dampen restores 39 Power || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 161 nature damage over 7 seconds.&lt;br /&gt;
For 7 seconds, target has a 15% chance to Miss with any Melee attack. || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt deals +60 damage and hastens the current reuse timer of Summon Tornado by 3 seconds || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +198 || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Head, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature Damage +48.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen debuffs the target so that it takes +90 damage from future Nature attacks for 10 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals +102 damage on contact and increases the target&#039;s Poison Vulnerability and Electricity Vulnerability +15% for 30 seconds (non-stacking) || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Direct Damage +40.0% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +14.3% Burst Evasion || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s non-Rage Attack damage +58 for 15 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen damage +60. If target is more than 10 meters away, dampness splashes to hit all enemies within 7 meters of target || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge damage +195 and hits all enemies within 7 meters of your target || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +80. If target is more than 10 meters away, the bolt splits to hit all enemies within 7 meters of the target. || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While your Cloud Trick is active (before you teleport), you gain +20% Projectile Evasion and +10% Melee Evasion || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, your next attack deals +336 damage if it deals Nature damage || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +19%. Range is increased +7 meters (but is still a Melee attack) || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +179, Every other casting resets the timer on Summon Tornado (so it can be used again immediately) || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +10.5% Melee Evasion || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts your Cold Damage +12.5% for 15 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield grants target pet +67 Electricity Mitigation and Nature Mitigation (both direct and indirect) for 15 seconds. In addition, the next attacker that hits the pet will be stunned. || Epic || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Weather Witching Base Damage +50.0%&amp;lt;br/&amp;gt;Tempest Flight Speed 1.5 || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge Damage +50% || Epic || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt deals +45 damage and range is +10 meters || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +355 || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +62 damage before dissipating.&lt;br /&gt;
While Wind Ward is active, attacks that hit you hasten the current reuse timer of Summon Tornado by 1 second || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward Reuse Time -5&amp;lt;br/&amp;gt;Wind Ward Power Cost -80 || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +67% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|90 || Storm Shield targets all ally pets within 20 meters, but ability reuse time is increased +5 seconds || Epic || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Electricity Damage (Direct &amp;amp; Per-Tick) +10.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Every other use of Dampen restores 39 Power || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes have +162 Max Health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger Cloud Trick, you recover 115 Armor over 10 seconds and the reuse timer on Summon Tornado is hastened +4.5 secs (so it can be used again more quickly) || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 38 Health every other second to allies in the area || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +114. Every other use has a 25% chance to stun the target || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +100 and Accuracy +25 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami deals +469 Nature damage over 7 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Ward absorbs +119 damage before dissipating || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm boosts the damage of your Nice Attacks +195 for 10 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s non-Rage Attack damage +58 for 15 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge Damage +50% || Epic || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summon Tornado Reset Time -5.5 seconds. Tornado attacks deal +200 damage. || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +50% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cloud Trick Reuse Time -7&amp;lt;br/&amp;gt;Cloud Trick Power Cost -77 || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 42 Armor every other second to allies in the area || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +116, Targets also take +20% damage from sentient weather phenomena for 30 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +52% and Hailstorm damage type becomes Nature || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Electricity Damage (Direct &amp;amp; Per-Tick) +10.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dampen deals Cold damage and debuffs the target so that it takes +90 damage from future Cold attacks for 10 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals +102 damage on contact. If the target uses a ranged attack while deluged, they are stunned afterwards. || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +50% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 142 Health || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies Reset Time -5 seconds&lt;br /&gt;
Calm Skies Power Cost -20 || Epic || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Direct Damage +40.0% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 243 Armor || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +198 || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Poison Damage and Acid Damage (both direct and indirect) +20% for 15 seconds || Rare || Necklace, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature Damage +48.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornado attacks deal +160 damage and cause the target to take 15% more damage from Electricity for 10 seconds (non-stacking). || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || When you trigger your Cloud Trick, you recover 103 Power || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies restores 33 Power every three seconds to allies in the area || Rare || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Shocking Grasp Damage +54% || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami deals +469 Nature damage over 7 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Wind Ward ends, you recover 154 Health || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm damage +67% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield boosts target pet&#039;s Burst Evasion and Projectile Evasion +20% for 15 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deluge deals an additional 378 nature damage over 7 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Summoned Tornadoes move much faster and their attacks deal +32% damage || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lightning Bolt damage +133 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While your Cloud Trick is active (before you teleport), your Movement Speed is +1 and Combat Refreshes restore +66 Power || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Calm Skies Reset Time -5 seconds&lt;br /&gt;
Calm Skies Power Cost -20 || Epic || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Tsunami Damage +355 || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|50 || Channeled Weather Witching ablilities are not aborted if you are attacked while channeling. || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Wind Ward is active, you gain +20% Ranged Evasion || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hailstorm deals 325 Nature damage over 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Storm Shield increases target pet&#039;s Electricity Damage and Nature Damage (both direct and indirect) +20% for 15 seconds || Rare || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Warden/Treasure_Effects:By_Slot&amp;diff=199157</id>
		<title>Warden/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Warden/Treasure_Effects:By_Slot&amp;diff=199157"/>
		<updated>2025-08-31T19:35:35Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: update data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warden Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock Damage +58.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend deals +100 damage, and damage type is changed to Electricity || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault causes all allies&#039; Melee attacks to cost -21 Power for 30 seconds || Epic || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Damage +55.0% || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock causes target&#039;s next ability to deal -60 damage || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +200 and Power Cost -60 || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault increases all allies&#039; Max Health +57 for 30 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Damage +55.0% || Uncommon || OffHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Fire Damage +42.0% || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend Damage +58.0% || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field deals +48% damage to melee attackers || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock Damage +58.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend Damage +58.0% || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +54.0% || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || MainHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault causes all allies&#039; melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || MainHand, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock causes target&#039;s next ability to deal -60 damage || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +154 damage, and there&#039;s a 50% chance you&#039;ll place an extra trap || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn Damage +58.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Range 5&amp;lt;br/&amp;gt;Aggression Deterrent Damage 43 || Uncommon || Ring, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warden Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock and Apprehend deal +105 damage || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend costs -47 Power || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force Damage +54.0% || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault increases all allies&#039; Max Armor +83 for 30 seconds || Rare || Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend Damage +98. Non-Elite targets do not call for help. || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn Damage +58.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +154 damage, and there&#039;s a 50% chance you&#039;ll place an extra trap || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault causes all allies&#039; melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Fire Damage +42.0% || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Controlled Burn and Aggression Deterrent cost -37 Power || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Aggression Deterrent Range 5&amp;lt;br/&amp;gt;Aggression Deterrent Damage 43 || Uncommon || Feet, Ring&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Vampirism/Treasure_Effects:By_Slot&amp;diff=199156</id>
		<title>Vampirism/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Vampirism/Treasure_Effects:By_Slot&amp;diff=199156"/>
		<updated>2025-08-31T19:35:10Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: new data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Psychic damage is +49% per tick while Vampirism skill active || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage 240&amp;lt;br/&amp;gt;Embrace of Despair Reuse Time -1 || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Healing 75 || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +200 Trauma damage over 8 seconds. This damage also heals you for 80 health (or armor if health is full) over 8 seconds. || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage 122 || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you regain 120 Power || Epic || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage +75.0% || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +88, and the next time the victim Evades an attack, it stuns itself. || Rare || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage +72.0% || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite damage +60. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +60 damage || Rare || Head, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Trauma damage is +49% per tick while Vampirism skill active || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair becomes a Sonic ability and deals Nature damage instead of Psychic. Sonic Ability Damage +45% while Vampirism skill active || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage +62.0% || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate deals +240 Trauma damage over 8 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Range 20 || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows deals +240 damage and damage type becomes Psychic. In addition, Eclipse of Shadows, Willbreaker, and Embrace of Despair become eligible for Phrenology Critical Hits. || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage 140 || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker deals +244 Psychic damage over 8 seconds. || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite Damage +43%. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +43% damage || Rare || OffHand, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair boosts your Bite abilities&#039; damage +167 for 8 seconds || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +80 Trauma damage over 8 seconds. This damage also restores 80 power to you over 8 seconds. || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bite attacks deal +24% damage and hasten the current reuse timer of Blood Mist by 2 seconds || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you regain 120 Power || Epic || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Range +20 || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker deals +80 damage and induces Fear in the target for 4 seconds, causing them to flee. || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite Damage +43%. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +43% damage || Rare || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Blood Mist causes you to erupt in a fountain of vile blood, that eruption deals +120 Trauma damage over 8 seconds || Rare || Hands, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Vampirism Base Damage +50.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite restores 20 Health || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage +40.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage 160 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain and Exsanguinate deal +220 Trauma damage over 8 seconds. || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage +55.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage 260 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +42.0% || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage 124 || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite damage +60. If Blood Mist causes you to erupt in a fountain of vile blood, that eruption also deals +60 damage || Rare || MainHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Vampirism Base Damage +50.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage 240&amp;lt;br/&amp;gt;Embrace of Despair Reuse Time -1 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage 160 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage 260 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage 380 || Uncommon || Chest, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud deals 292 Psychic damage over 8 seconds. || Rare || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage 124 || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Blood Mist causes you to erupt in a fountain of vile blood, that eruption deals +120 Trauma damage over 8 seconds || Rare || Chest, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite restores 20 Health || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair boosts your Bite abilities&#039; damage +167 for 8 seconds || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair deals +140 damage and increases target&#039;s Trauma vulnerability +20% for 13 seconds || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +200 Trauma damage over 8 seconds. This damage also heals you for 80 health (or armor if health is full) over 8 seconds. || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate deals +240 Trauma damage over 8 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage +58.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage 140 || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Using Willbreaker while in Blood Mist form causes you to erupt in a fountain of vile blood: a Burst Trauma attack with Base Damage 318. || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Ripple of Amnesia Burst Area 10 || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || While in Blood Mist form, 50% chance to react to incoming Melee attacks with an eruption of vile blood: a 5m Burst Trauma attack with Base Damage 318. (This cannot happen more than once per second.) || Epic || Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Overwhelming Bite deals 88 Trauma damage over 8 seconds. This amount is increased by treasure that increases Exsanguinate&#039;s bleed damage || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Range 10&amp;lt;br/&amp;gt;Embrace of Despair Reuse Time -1 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain deals +80 Trauma damage over 8 seconds. This damage also restores 80 power to you over 8 seconds. || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you heal 120 Health || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud deals 292 Psychic damage over 8 seconds. || Rare || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Ripple of Amnesia increases targets&#039; Psychic vulnerability +24% for 30 seconds || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|1 || While in Blood Mist form, you erupt in a fountain of vile blood every 2 seconds, damaging all enemies within 5 meters. Damage depends on the tier of Blood Mist ability used (and can be further increased with other treasure effects). || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Enthrall, any vile blood eruptions from Blood Mist deal +99 direct damage || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate Reuse Time -10 || Uncommon || Necklace, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair deals +140 damage and increases target&#039;s Darkness vulnerability +20% for 13 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Damage +62.0% || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain and Exsanguinate deal +220 Trauma damage over 8 seconds. || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage +55.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Necrotic Grasp Damage +58.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage 380 || Uncommon || Legs, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +73 and increases target&#039;s vulnerability to future Darkness attacks +20% for 10 seconds || Rare || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker Damage +72.0% || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || While in Blood Mist form you gain Sprint Speed +6 || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Enthrall, any vile blood eruptions from Blood Mist deal +99 direct damage || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Embrace of Despair Damage +40.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lifedrain Healing 75 || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Exsanguinate Damage 122 || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || If the target of Necrotic Grasp dies within 20 seconds, you heal 120 Health || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Eclipse of Shadows Damage +75.0% || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Withering Shroud Damage +42.0% || Uncommon || Feet, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Willbreaker deals +244 Psychic damage over 8 seconds. || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Ripple of Amnesia boosts your Sprint Speed +10 for 15 seconds || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While in Blood Mist form you gain Sprint Speed +6 || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Enthrall Range +15 and Damage +138 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dominate Reuse Time -10 || Uncommon || Feet, Necklace&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed/Treasure_Effects:By_Slot&amp;diff=199155</id>
		<title>Unarmed/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed/Treasure_Effects:By_Slot&amp;diff=199155"/>
		<updated>2025-08-31T19:34:09Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: update data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed Base Damage +50.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed attacks deal +52 Armor damage || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Taunt From Attack Damage +100.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mamba Strike boosts your Melee Evasion +10% for 10 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage costs -30 Power and restores 31 Armor to you || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw and Bodyslam deal +30% damage and generate -530 Rage || Rare || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Punch, Jab, and Infuriating Fist restore 22 Health to you || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mamba Strike Reuse Time -2 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mamba Strike and Front Kick damage +84 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick attacks deal +22% damage and slow target&#039;s movement speed by 45% || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage costs -30 Power and restores 31 Armor to you || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headbutt Damage +56.0% || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam heals you for 162 health || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed Accuracy +25 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike Damage +37.0% || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|51 || Chance to Ignore Knockbacks +30.0% || Rare || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infuriating Fist deals +52% damage and taunts +560 || Uncommon || OffHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack&#039;s total regular damage || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing || Uncommon || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed Base Damage +50.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed attacks deal +52 Armor damage || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick Damage 100 || Uncommon || MainHand, Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw Damage +66.0% || Rare || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam Damage +59.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam deals +535 damage to non-Elite enemies || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow Damage +71.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Jab and Infuriating Fist Damage +80 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Knee Kick Damage +56.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick attacks restore 50 Armor || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headbutt Damage +56.0% || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Claw Barrage Damage 147 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw Damage +66.0% || Rare || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam heals you for 162 health || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike and Mamba Strike restore 54 Armor to you || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Chest, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Punch, Jab, and Infuriating Fist restore 22 Health to you || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Taunt From Attack Damage +100.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick Damage 100 || Uncommon || Ring, MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick attacks restore 50 Armor || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage Damage +70.0% || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headbutt and Knee Kick Damage +140 || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam Damage +59.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike and Mamba Strike restore 54 Armor to you || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow Damage +71.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike deals +64 damage and worsens the target&#039;s Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infuriating Fist deals +52% damage and taunts +560 || Uncommon || Ring, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed attacks deal +24% damage when you have 33% or less of your Armor left || Rare || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Mamba Strike and Front Kick damage +84 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick attacks deal +42% damage when you have 33% or less of your Armor left || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack&#039;s total regular damage || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow causes the target to take +30% damage from Poison for 20 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bodyslam deals +535 damage to non-Elite enemies || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow and Headbutt restore 36 Health || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike Damage +37.0% || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Unarmed attacks deal +24% damage when you have 33% or less of your Armor left || Rare || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick Damage 100 || Uncommon || Legs, MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Kick attacks deal +42% damage when you have 33% or less of your Armor left || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage Damage +70.0% || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headbutt and Knee Kick Damage +140 || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hip Throw and Bodyslam deal +30% damage and generate -530 Rage || Rare || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike and Mamba Strike Damage +63% || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow and Headbutt restore 36 Health || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Jab and Infuriating Fist Damage +80 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Knee Kick Damage +56.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Front Kick Damage +50.0% || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Claw Barrage Damage 147 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Cobra Strike and Mamba Strike Damage +63% || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|51 || Chance to Ignore Knockbacks +30.0% || Rare || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds || Uncommon || Feet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Sword/Treasure_Effects:By_Slot&amp;diff=199154</id>
		<title>Sword/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Sword/Treasure_Effects:By_Slot&amp;diff=199154"/>
		<updated>2025-08-31T19:33:47Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: update data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Base Damage +50.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts deals +86 damage and if target has less than a third of their Max Rage, also knocks them back. || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|95 || Precision Pierce deals +63 direct health damage and further reduces target&#039;s Rage by 350 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte further reduce target&#039;s Rage by 840 || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Riposte restores 69 armor || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow restores 85 Power to you || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate deals +1200 damage to non-Elite targets || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike deals +580 damage to undead || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison Damage, Indirect Trauma Damage, and Indirect Psychic Damage +50% while Sword skill active || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade Direct Damage +46.0% || Uncommon || Head, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Debilitating Blow Damage +67.0% || Uncommon || Head, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Sword abilities have a 22% chance to restore 44 Health to you || Uncommon || OffHand, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry restores 30 health || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte temp-taunt the target +10000 || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|30 || Finishing Blow gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 10 seconds || Rare || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow causes your next attack to deal +380 damage if it deals direct Psychic, Trauma, or Poison damage || Rare || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate increases your Max Health +137 for 60 seconds (and heals 137) || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike heals you for 75 health || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heart Piercer heals you for 52 health || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Precision Pierce and Heart Piercer restore 22 Health to you || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade and Debilitating Blow deal 186 Trauma damage over 6 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Debilitating Blow Damage +67.0% || Uncommon || OffHand, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Sword abilities have a 22% chance to restore 44 Health to you || Uncommon || Hands, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts and Debilitating Blow Damage +91 || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Riposte Damage +78.0% || Epic || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Sword abilities deal +18% damage to targets with less than 33% of their Max Rage. || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts hits all enemies within 5 meters, dealing +50 damage || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate deals +250 damage and reuse timer is -12 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry hits all enemies within 5 meters, dealing an additional +40 damage || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow restores 85 Power to you || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Finishing Blow or Decapitate kills its target, you gain +63% direct damage for 15 seconds (this effect does not stack with itself) || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 6 seconds after using Precision Pierce, your Nice Attacks deal +80 damage || Uncommon || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade generates no Rage, and instead reduces Rage by 545 || Uncommon || Hands, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Base Damage +50.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts deals +228 Trauma damage over 6 seconds || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Riposte restores 69 armor || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte boost your Indirect Trauma Damage +24/tick for 30 seconds || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike and Heart Piercer deal 224 armor damage || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike deals +46% damage and gives you +20 Accuracy for 10 seconds (Accuracy cancels out the Evasion that certain monsters have) || Rare || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|30 || Wind Strike gives you +50% projectile evasion for 10 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow Damage +56.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate Damage +57.5% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate deals +245 damage. If the target is killed, Decapitate can be used again immediately. || Epic || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike Damage +62.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade deals +240 Trauma damage over 6 seconds || Uncommon || MainHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Debilitating Blow deals +75 damage and causes target&#039;s Rage attacks to deal -20% damage for 10 seconds || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Accuracy +25 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Damage to Vulnerable Enemies +287 || Uncommon || MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Damage 90 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|95 || Sword Slash and Thrusting Blade restore 22 armor || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts and Debilitating Blow Damage +91 || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Riposte Damage +78.0% || Epic || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte Damage +63% || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike and Hacking Blade Damage +37% || Rare || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|1 || Flashing Strike deals +25% damage and gives you 50% resistance to Darkness damage for 7 seconds || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow causes your next attack to deal +380 damage if it deals direct Psychic, Trauma, or Poison damage || Rare || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate increases your Max Health +137 for 60 seconds (and heals 137) || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heart Piercer removes (up to) 264 more Rage, turning half of that into Trauma damage || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Precision Pierce Damage 80 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Precision Pierce deals +157% damage but its reuse timer is increased +3 seconds || Uncommon || Chest, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte Damage +24% and Power Cost -15 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike hastens the current reuse timer of Finishing Blow by 7 seconds || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte boost your Indirect Trauma Damage +24/tick for 30 seconds || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow and Decapitate damage +264 || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike heals you for 75 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heart Piercer heals you for 52 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heart Piercer deals +22% piercing damage and heals you for 27 health || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Precision Pierce and Heart Piercer restore 22 Health to you || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Precision Pierce deals +157% damage but its reuse timer is increased +3 seconds || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade Direct Damage +46.0% || Uncommon || Ring, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Debilitating Blow deals +55 damage and causes your Core Attacks to deal +98 damage for 7 seconds || Uncommon || Ring, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts and Debilitating Blow deal +134% damage to Arthropods (such as spiders, mantises, and beetles) || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Debilitating Blow hastens the current reuse timer of Decapitate by 9 seconds || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry restores 30 health || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike deals +46% damage and gives you +20 Accuracy for 10 seconds (Accuracy cancels out the Evasion that certain monsters have) || Rare || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate deals +1200 damage to non-Elite targets || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike deals +580 damage to undead || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heart Piercer deals +22% piercing damage and heals you for 27 health || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|1 || Chance to Ignore Stuns +25.0% || Rare || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Poison Damage, Indirect Trauma Damage, and Indirect Psychic Damage +50% while Sword skill active || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade and Debilitating Blow deal 186 Trauma damage over 6 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Debilitating Blow deals +55 damage and causes your Core Attacks to deal +98 damage for 7 seconds || Uncommon || Necklace, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|95 || All sword abilities deal +21% damage when you have 33% or less of your Armor left || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts deals +228 Trauma damage over 6 seconds || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|95 || Precision Pierce deals +63 direct health damage and further reduces target&#039;s Rage by 350 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte further reduce target&#039;s Rage by 840 || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike deals +142 damage and causes your next attack to deal +142 damage || Uncommon || Legs, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike and Heart Piercer deal 224 armor damage || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate deals +300 damage and the next attack you use stuns its target || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow Damage +56.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Decapitate Damage +57.5% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike Damage +62.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 6 seconds after using Precision Pierce, your Nice Attacks deal +80 damage || Uncommon || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade generates no Rage, and instead reduces Rage by 545 || Uncommon || Legs, Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Sword Damage 90 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Parry and Riposte Damage +24% and Power Cost -15 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Sword abilities deal +18% damage to targets with less than 33% of their Max Rage. || Epic || Feet&lt;br /&gt;
|-&lt;br /&gt;
|95 || Many Cuts deals +12% damage and stuns targets that have less than a third of their Max Rage. || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Many Cuts deals +86 damage and if target has less than a third of their Max Rage, also knocks them back. || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Wind Strike deals +142 damage and causes your next attack to deal +142 damage || Uncommon || Feet, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Flashing Strike and Hacking Blade Damage +37% || Rare || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Finishing Blow and Decapitate damage +264 || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heart Piercer removes (up to) 264 more Rage, turning half of that into Trauma damage || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Precision Pierce Damage 80 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|1 || Chance to Ignore Stuns +25.0% || Rare || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Hacking Blade deals +240 Trauma damage over 6 seconds || Uncommon || Feet, MainHand&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Staff/Treasure_Effects:By_Slot&amp;diff=199153</id>
		<title>Staff/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Staff/Treasure_Effects:By_Slot&amp;diff=199153"/>
		<updated>2025-08-31T19:33:30Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: update data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Staff Base Damage +50.0% || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress and Heed the Stick have +43 Accuracy || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Phoenix Strike deals +245 Fire damage to melee attackers || Epic || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit ignites the target, dealing 246 Fire damage over 12 seconds || Uncommon || Head, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin damage +100. Targets&#039; next attack deals -10% damage || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more || Rare || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Thrust and Lunge Damage +39% || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick deals +16% Damage and Taunts +1200 || Uncommon || Head, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Smash, Double Hit, and Heed The Stick Damage +157 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Staff attacks have a 6.5% chance to trigger the target&#039;s Vulnerability || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lunge causes the next attack that hits you to deal 37 less damage || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin damage +100. Targets&#039; next attack deals -10% damage || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Thrust and Lunge Damage +39% || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin causes target&#039;s attacks to deal -62% damage for 5 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you || Epic || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress heals you for 57 health || Uncommon || OffHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds || Rare || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit causes your next attack to deal +150 damage if it is a Crushing attack || Uncommon || Hands, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin heals you for 55 health || Uncommon || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 60 seconds after using Blocking Stance, First Aid heals you +92 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 60 seconds after using Redirect, First Aid heals you +99 || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect deals +84 damage and stuns the target || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you || Rare || Hands, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick heals you for 36 health (or armor if health is full) || Uncommon || Hands, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. || Rare || Hands&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Staff Base Damage +50.0% || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress and Deflective Spin Damage +45% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lunge deals +55% damage to health and armor || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds || Uncommon || MainHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect Damage +124.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick Damage +77.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin Damage +76.0% || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|30 || Phoenix Strike deals +10% damage and triggers the target&#039;s Vulnerability || Rare || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress Damage +60.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Armor from Combat Refresh Abilities 67 || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin heals you for 55 health || Uncommon || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit Damage +37.0% || Uncommon || Chest, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Phoenix Strike Damage +80.0% || Uncommon || Chest, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress and Deflective Spin Damage +45% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you || Rare || Chest, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick deals +16% Damage and Taunts +1200 || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headcracker Damage +75.0% || Uncommon || Chest, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nice Attack Power Cost -66 || Rare || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || All Staff attacks have a 6.5% chance to trigger the target&#039;s Vulnerability || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit causes your next attack to deal +150 damage if it is a Crushing attack || Uncommon || Ring, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance boosts your Cold Damage +7.75% for 30 seconds || Uncommon || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lunge causes the next attack that hits you to deal 37 less damage || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin gives you +22% Projectile Evasion for 15 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect generates no Rage, reduces Rage by 1560, and taunts -960 || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin generates no Rage and reduces Rage by 1200 || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress heals you for 57 health || Uncommon || Ring, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress Damage +60.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Smash, Double Hit, and Heed The Stick Damage +157 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Phoenix Strike Damage +80.0% || Uncommon || Necklace, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin heals 330 Health over 15 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds || Uncommon || Necklace, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) || Rare || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds || Uncommon || Necklace, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more || Rare || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect generates no Rage, reduces Rage by 1560, and taunts -960 || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick heals you for 36 health (or armor if health is full) || Uncommon || Necklace, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin generates no Rage and reduces Rage by 1200 || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress deals +40% damage and causes targets to lose an additional 500 Rage || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Phoenix Strike deals +245 Fire damage to melee attackers || Epic || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit ignites the target, dealing 246 Fire damage over 12 seconds || Uncommon || Legs, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blocking Stance boosts your Cold Damage +7.75% for 30 seconds || Uncommon || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lunge deals +55% damage to health and armor || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin heals 330 Health over 15 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Redirect Damage +124.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Heed The Stick Damage +77.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin Damage +76.0% || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress deals +40% damage and causes targets to lose an additional 500 Rage || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Armor from Combat Refresh Abilities 67 || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Suppress and Heed the Stick have +43 Accuracy || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Double Hit Damage +37.0% || Uncommon || Feet, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds || Rare || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Lunge deals +91 damage and knocks the target backwards || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds || Uncommon || Feet, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 60 seconds after using Blocking Stance, First Aid heals you +92 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || For 60 seconds after using Redirect, First Aid heals you +99 || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Headcracker Damage +75.0% || Uncommon || Feet, Chest&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spirit_Fox/Treasure_Effects:By_Slot&amp;diff=199152</id>
		<title>Spirit Fox/Treasure Effects:By Slot</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spirit_Fox/Treasure_Effects:By_Slot&amp;diff=199152"/>
		<updated>2025-08-31T19:33:11Z</updated>

		<summary type="html">&lt;p&gt;Typedeck: update data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- v421 --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Treasure Effects By Slot]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note that this only shows the max-level version of each treasure effect.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Head&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Fox Base Damage +50.0% || Uncommon || Head, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip causes target&#039;s next attack to deal -20 damage || Uncommon || Head, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite Damage +62.0% || Uncommon || Head, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare deals Fire damage (instead of Darkness) and ignites the target, dealing 366 Fire damage over 12 seconds || Uncommon || Head, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +86 and there&#039;s a 50% chance target is stunned || Uncommon || Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Burst Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || Head, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Power Restoration 101 || Uncommon || Head, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s next attack +160 || Rare || Head, Ring&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;OffHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage 120 || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite deals +60 damage and boosts the damage of Nice attacks by +20% for 6 seconds || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare Damage +166 || Uncommon || OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals Fire damage (instead of Darkness) and ignites the target, dealing 360 Fire damage over 12 seconds || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +81 Health when touched || Uncommon || OffHand, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Ranged Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || OffHand, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Power Restoration 101 || Uncommon || OffHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and +80 Max Armor || Uncommon || OffHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s non-Rage Attack damage +58 for 12 seconds || Uncommon || OffHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Hands&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip causes target&#039;s next attack to deal -20 damage || Uncommon || Hands, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Blur Step is active, Soul Bite has a 33% chance to deal +124 damage and hit all targets within 7 meters || Rare || Hands, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +60 and ability hits all enemies within 6 meters || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare causes target to take +10.7% damage from Darkness for 15 seconds || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +118 and range is +5 meters || Uncommon || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores 100 additional Power after a 6-second delay || Uncommon || Hands, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize affects the caster in addition to allies, and restores +77 Power || Epic || Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +43 Mitigation vs. elemental (fire, cold, and electricity) damage for 20 seconds || Uncommon || Hands, Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;MainHand&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 160 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite deals Fire damage (instead of Darkness) and damage is +78 || Uncommon || MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +62.0% || Uncommon || MainHand, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare Damage +110.0% || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals +120 damage and there&#039;s a 50% chance it deals +67% damage || Uncommon || MainHand, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Burst Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || MainHand, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Health Restoration 105 || Uncommon || MainHand, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and Taunt +105% || Uncommon || MainHand, Chest&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Chest&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip boosts the damage of Basic, Core, and Nice attacks +100 for 6 seconds. (This buff does not stack with itself.) || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite Damage +62.0% || Uncommon || Chest, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +43% and there&#039;s a 50% chance target is Stunned || Rare || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare Damage +110.0% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals +120 damage and there&#039;s a 50% chance it deals +67% damage || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +80 Power when touched || Uncommon || Chest, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Reuse Time -10.5 || Uncommon || Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and Taunt +105% || Uncommon || Chest, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s non-Rage Attack damage +58 for 12 seconds || Uncommon || Chest, OffHand&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Ring&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +62.0% || Uncommon || Ring, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare causes target to take +17.5% damage from Poison for 15 seconds || Uncommon || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +67.0% || Uncommon || Ring, Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +80 Power when touched || Uncommon || Ring, Chest&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step heals 140 Health over 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Epic || Ring, Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize restores 148 additional Power after a 6-second delay || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and their Rage Attacks deal +324 damage || Uncommon || Ring, Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Paradox Trot boosts Sprint Speed +1, Max Breath +18, and Radiation Protection +11 || Epic || Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts boosts target pet&#039;s next attack +160 || Rare || Ring, Head&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Necklace&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Fox Base Damage +50.0% || Uncommon || Necklace, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Darkness Damage 120 || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite deals +45 damage and reduces the damage of the target&#039;s next attack by -20 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt Damage +67.0% || Uncommon || Necklace, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Bolt deals Fire damage (instead of Darkness) and ignites the target, dealing 360 Fire damage over 12 seconds || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores +81 Health when touched || Uncommon || Necklace, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +86% Stun Resistance for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph and Galvanize restore +71 Power || Epic || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize grants pets Health (or Armor if Health is full) equal to the amount of Power generated +105 || Uncommon || Necklace&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +29 Mitigation vs. physical (slashing, crushing, and piercing) damage for 20 seconds || Uncommon || Necklace, Legs&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Legs&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Direct Fire Damage 160 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Indirect Fire Damage +50.0% || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || While Blur Step is active, Soul Bite has a 33% chance to deal +124 damage and hit all targets within 7 meters || Rare || Legs, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare causes target to take +17.5% damage from Crushing for 15 seconds || Uncommon || Legs&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step heals 140 Health over 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Epic || Legs, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize Health Restoration 105 || Uncommon || Legs, MainHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and +80 Max Armor || Uncommon || Legs, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +29 Mitigation vs. physical (slashing, crushing, and piercing) damage for 20 seconds || Uncommon || Legs, Necklace&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;margin:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:large&amp;quot; | &amp;lt;h3&amp;gt;Feet&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!MinLevel !! EffectDescs !! MinRarity !! Slots&lt;br /&gt;
|-&lt;br /&gt;
|100 || Nip boosts the damage of Basic, Core, and Nice attacks +100 for 6 seconds. (This buff does not stack with itself.) || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Soul Bite Power Cost -60 || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Spirit Pounce Damage +94 and target is Knocked Back || Uncommon || Feet&lt;br /&gt;
|-&lt;br /&gt;
|100 || Dimensional Snare deals Fire damage (instead of Darkness) and ignites the target, dealing 366 Fire damage over 12 seconds || Uncommon || Feet, Head&lt;br /&gt;
|-&lt;br /&gt;
|100 || Power Glyph restores 100 additional Power after a 6-second delay || Uncommon || Feet, Hands&lt;br /&gt;
|-&lt;br /&gt;
|100 || Blur Step provides +15.7% Ranged Evasion for 20 seconds, and Paradox Trot boosts Sprint Speed +1 || Uncommon || Feet, OffHand&lt;br /&gt;
|-&lt;br /&gt;
|100 || Galvanize restores 148 additional Power after a 6-second delay || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Trick Foxes have +160 Max Health and their Rage Attacks deal +324 damage || Uncommon || Feet, Ring&lt;br /&gt;
|-&lt;br /&gt;
|100 || Infectious Instincts grants target pet +43 Mitigation vs. elemental (fire, cold, and electricity) damage for 20 seconds || Uncommon || Feet, Hands&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Typedeck</name></author>
	</entry>
</feed>