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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Uchiha+Aizen</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T11:34:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25885</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25885"/>
		<updated>2017-08-22T13:51:21Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Unarmed&lt;br /&gt;
|image            = [[File:Unarmed_skill.png|300px]]&lt;br /&gt;
|caption          = The skill of fighting with your body and minimal weapons.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Flia]], [[Hogan]], [[Furlak]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. &lt;br /&gt;
&lt;br /&gt;
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being &#039;armed.&#039; Animals can use all Unarmed abilities, even if they weapons equipped. Check Trivia at the bottom of page for exceptions to the above statement!&lt;br /&gt;
 &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
All players start with Unarmed on [[Anagoge]] (the tutorial island). &lt;br /&gt;
&lt;br /&gt;
* [[Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Furlak]] will unlock levels 51-60 and teaches level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Unarmed can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 19&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 30&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 39&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
: Meditation is Unarmed&#039;s secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant &amp;quot;Combo: Fists of Rage&amp;quot;. If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage. &lt;br /&gt;
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[Carpentry]].&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; (1-5) || 0/9/19/36/48 || Level Up  || Punch with a fist. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; (1-5) || 1/12/24/34/49 || Level Up  || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; (1-4) || 3/15/28/45 || Level Up  || A flurry of blows that will leave an opponent briefly stunned. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  || Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor)  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; (1-4) || 7/25/37/50 || Level Up  || Fling an opponent away from you. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; (1-3) || 3/15/30 || [[Flia]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; (1-3) || 23/33/43 || [[Flia]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; (1-3) || 7/27/47 || [[Hogan]]  || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; (1-3) || 15/30/45 || [[Hogan]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 1|| 1 || [[Hogan]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; (2-5) || 12/30/40/50 || Scrolls || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; (1-4) || 15/30/40/50 || Scrolls || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; (1-2) || 40/50 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, master martial artists may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw Barrage&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) || Slashing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing Strike&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A punch with a claw weapon. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 4 || 52 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; 4 || 53 || [[Furlak]] || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; 6 || 56 || [[Furlak]] || Punch with a fist. Requires at least one open hand. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; 5 || 58 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; 4 || 60 || [[Furlak]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; 4 || 60 || [[Furlak]] || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; 6 || 60 || [[Furlak]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; 3 || 60 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; 6 || 63 || [[Furlak]] || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 5 || 64 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; 5 || 66 || [[Furlak]] || Fling an opponent away from you. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;Add list of Unarmed combos here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[Toolcrafting]] 22.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Monk}} increases Base Damage dealt with Unarmed and [[Mentalism]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[Psychology]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.&lt;br /&gt;
&lt;br /&gt;
Those skills are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires 1 hand (with either nothing or cestus/claw) to use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punch,Jab,Infuriating Fist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires no hands (can have anything equipped):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Front Kick, Headbutt, Knee Kick, Body Slam&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25884</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25884"/>
		<updated>2017-08-22T13:46:31Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: /* {{msg:BASEPAGENAME}} Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Unarmed&lt;br /&gt;
|image            = [[File:Unarmed_skill.png|300px]]&lt;br /&gt;
|caption          = The skill of fighting with your body and minimal weapons.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Flia]], [[Hogan]], [[Furlak]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. &lt;br /&gt;
&lt;br /&gt;
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being &#039;armed.&#039; Animals can use all Unarmed abilities, even if they weapons equipped. Check Trivia at the bottom of page for exceptions to the above statement!&lt;br /&gt;
 &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
All players start with Unarmed on [[Anagoge]] (the tutorial island). &lt;br /&gt;
&lt;br /&gt;
* [[Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Furlak]] will unlock levels 51-60 and teaches level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Unarmed can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 19&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 30&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 39&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
: Meditation is Unarmed&#039;s secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant &amp;quot;Combo: Fists of Rage&amp;quot;. If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage. &lt;br /&gt;
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[Carpentry]].&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; (1-5) || 0/9/19/36/48 || Level Up  || Punch with a fist. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; (1-5) || 1/12/24/34/49 || Level Up  || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; (1-4) || 3/15/28/45 || Level Up  || A flurry of blows that will leave an opponent briefly stunned. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  || Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor)  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; (1-4) || 7/25/37/50 || Level Up  || Fling an opponent away from you. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; (1-3) || 3/15/30 || [[Flia]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; (1-3) || 23/33/43 || [[Flia]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; (1-3) || 7/27/47 || [[Hogan]]  || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; (1-3) || 15/30/45 || [[Hogan]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 1|| 1 || [[Hogan]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; (2-5) || 12/30/40/50 || Scrolls || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; (1-4) || 15/30/40/50 || Scrolls || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; (1-2) || 40/50 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, master martial artists may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw Barrage&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) || Slashing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing Strike&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A punch with a claw weapon. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 4 || 52 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; 4 || 53 || [[Furlak]] || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; 6 || 56 || [[Furlak]] || Punch with a fist. Requires at least one open hand. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; 5 || 58 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; 4 || 60 || [[Furlak]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; 4 || 60 || [[Furlak]] || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; 6 || 60 || [[Furlak]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; 3 || 60 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; 6 || 63 || [[Furlak]] || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 5 || 64 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; 5 || 66 || [[Furlak]] || Fling an opponent away from you. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;Add list of Unarmed combos here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[Toolcrafting]] 22.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Monk}} increases Base Damage dealt with Unarmed and [[Mentalism]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[Psychology]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.&lt;br /&gt;
&lt;br /&gt;
Those skills are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requires 1 hand (with either nothing or cestus/claw) to use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punch,Jab,Infuriating Fist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requires no hands (can have anything equipped):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Front Kick, Headbutt, Knee Kick, Body Slam&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25883</id>
		<title>Unarmed</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Unarmed&amp;diff=25883"/>
		<updated>2017-08-22T13:42:24Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Unarmed&lt;br /&gt;
|image            = [[File:Unarmed_skill.png|300px]]&lt;br /&gt;
|caption          = The skill of fighting with your body and minimal weapons.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Flia]], [[Hogan]], [[Furlak]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039; is a melee attack skill that focuses on crowd control and damage. Most abilities involve, punching, kicking, or throwing your opponent. &lt;br /&gt;
&lt;br /&gt;
Many Unarmed abilities will require you to actually be unarmed. This means no staff, beaker, bow, orb, flask, shield, etc. There are two exceptions: a Cestus (MainHand) or a Claw (OffHand). Neither of these will count as you being &#039;armed.&#039; Animals can use all Unarmed abilities, even if they weapons equipped.&lt;br /&gt;
 &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
All players start with Unarmed on [[Anagoge]] (the tutorial island). &lt;br /&gt;
&lt;br /&gt;
* [[Flia]] teaches Headbutt 1-3 and Bodyslam 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Hogan]] teaches Mamba Strike 1-3 and Bruising Blow 1-3.&lt;br /&gt;
&lt;br /&gt;
* [[Furlak]] will unlock levels 51-60 and teaches level 51+ abilities.&lt;br /&gt;
&lt;br /&gt;
Bonus ranks to Unarmed can be obtained from the following skills and levels:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible&amp;lt;includeonly&amp;gt; mw-collapsed&amp;lt;/includeonly&amp;gt;}}&lt;br /&gt;
! Skill || Level&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 19&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 30&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 39&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
: Meditation is Unarmed&#039;s secondary, or supplementary skill. Meditating at Meditation Pillars scattered around the world will give you a certain combo, based on which recipe you use, as well one or two random combos that change daily. For example, the Level 3 Meditation recipe will grant &amp;quot;Combo: Fists of Rage&amp;quot;. If you use Punch+Punch+Barrage in that order, the final step (Barrage) will deal 10 extra damage. &lt;br /&gt;
: The duration of Meditation buffs can be extended by meditating on Meditation Stools, learned through [[Carpentry]].&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; (1-5) || 0/9/19/36/48 || Level Up  || Punch with a fist. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; (1-5) || 1/12/24/34/49 || Level Up  || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; (1-4) || 3/15/28/45 || Level Up  || A flurry of blows that will leave an opponent briefly stunned. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  || Strike a vital point. If you can find an opening in their defenses, also stuns the target. (Stuns targets below 33% armor)  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; (1-4) || 7/25/37/50 || Level Up  || Fling an opponent away from you. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; (1-3) || 3/15/30 || [[Flia]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; (1-3) || 23/33/43 || [[Flia]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; (1-3) || 7/27/47 || [[Hogan]]  || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; (1-3) || 15/30/45 || [[Hogan]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 1|| 1 || [[Hogan]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; (2-5) || 12/30/40/50 || Scrolls || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; (1-4) || 15/30/40/50 || Scrolls || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; (1-2) || 40/50 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, master martial artists may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;&amp;quot;|&#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Claw Barrage&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) || Slashing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing Strike&#039;&#039;&#039; 1 || 51 || [[Furlak]] || A punch with a claw weapon. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 4 || 52 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mamba Strike&#039;&#039;&#039; 4 || 53 || [[Furlak]] || Strike a vital point. If the opponent&#039;s armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Punch&#039;&#039;&#039; 6 || 56 || [[Furlak]] || Punch with a fist. Requires at least one open hand. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrage&#039;&#039;&#039; 5 || 58 || [[Furlak]] || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bruising Blow&#039;&#039;&#039; 4 || 60 || [[Furlak]] || A punch that damages the target&#039;s innards, leaving them more susceptible to further attack. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobra Strike&#039;&#039;&#039; 4 || 60 || [[Furlak]] || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Headbutt&#039;&#039;&#039; 6 || 60 || [[Furlak]] || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infuriating Fist&#039;&#039;&#039; 3 || 60 || [[Furlak]] || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jab&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knee Kick&#039;&#039;&#039; 6 || 60 || [[Furlak]] || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || Crushing ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Front Kick&#039;&#039;&#039; 6 || 63 || [[Furlak]] || A kick that sends the enemy flying backwards. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodyslam&#039;&#039;&#039; 5 || 64 || [[Furlak]] || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || Crushing || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hip Throw&#039;&#039;&#039; 5 || 66 || [[Furlak]] || Fling an opponent away from you. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;Add list of Unarmed combos here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Lucky Belt of the Unarmed Fighter}} increases the Base Damage dealt with Unarmed by 8%. Can be created with [[Toolcrafting]] 22.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Monk}} increases Base Damage dealt with Unarmed and [[Mentalism]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Unarmed and [[Psychology]] combat skills by 6%. Can be bought from Echur.&lt;br /&gt;
&lt;br /&gt;
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
There are some unarmed skills that require 1 free hand, and some that can be used with 2 equipped weapons.&lt;br /&gt;
&lt;br /&gt;
Those skills are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requires 1 hand (with either nothing or cestus/claw) to use:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Punch,Jab,Infuriating Fist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Requires no hands (can have anything equipped):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Front Kick, Headbutt, Knee Kick, Body Slam&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Talk:Ice_Bypass_Spell&amp;diff=25882</id>
		<title>Talk:Ice Bypass Spell</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Talk:Ice_Bypass_Spell&amp;diff=25882"/>
		<updated>2017-08-22T13:32:21Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which NPC gives this item?&lt;br /&gt;
&lt;br /&gt;
Once used, do you ever need this item again?&lt;br /&gt;
&lt;br /&gt;
In short - it is to gain access to Kur tower from the same trainer that grants you ice magic [[Landri the Cold]]&lt;br /&gt;
Is already mentioned in the description of said NPC on the wiki.&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=User:Uchiha_Aizen&amp;diff=25881</id>
		<title>User:Uchiha Aizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=User:Uchiha_Aizen&amp;diff=25881"/>
		<updated>2017-08-22T13:28:08Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: Passionate gamer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just adding in anything i find is missing, i think this game has a LOT of potential to grow and i love it so far :)&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=25880</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=25880"/>
		<updated>2017-08-22T13:23:21Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: /* Gear and Equipment Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item Tiers==&lt;br /&gt;
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a Purple item (alpha build).]]&lt;br /&gt;
Items appear to come in different &amp;quot;qualities&amp;quot;. Note this may still change a lot during alpha.&lt;br /&gt;
&lt;br /&gt;
Currently in Alpha, Project: Gorgon&#039;s loot mechanics have similarities to ARPGs. There seems to be few &amp;quot;set&amp;quot; items with fixed properties, associated with a specific dungeon or boss. Instead, high tier items have largely random mods that could be anywhere from a &amp;quot;bad roll&amp;quot; to an &amp;quot;amazing item&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As can be seen on the illustration, the properties on higher tier items can make a dramatic difference to your character&#039;s potential depending which skills you specialize in, from increasing damage output, to the resilience of your pets, lowering the cost of your spells, and even increase your Sprint speed!&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Item Tier !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100px;font:bold 15px Georgia,serif;&amp;quot;| Common || Those are common, basic items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#04c304;font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--green--&amp;gt;Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00e7e7;font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--cyan--&amp;gt;Rare || Two modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FF7538;font:bold 15px Georgia,serif;&amp;quot;| Exceptional || Three modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff00ff;font:bold 15px Georgia,serif;&amp;quot;| Epic || Four modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c3b304;font:bold 15px Georgia,serif;&amp;quot;| Legendary || Five modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a creature is slain, a special effect and distinctive sound indicates that there is &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Epic&#039;&#039;&#039; or &#039;&#039;&#039;Legendary&#039;&#039;&#039; loot on them.&lt;br /&gt;
0&lt;br /&gt;
For a full list of treasure effects, check [[List of Treasure Effects]].&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
Finding loot in Project: Gorgon is exciting because the game uses a &amp;quot;random treasure&amp;quot; system which is more commonly found in ARPG games. Players can occasionally strike gold with an amazing, game-balance-destroying item every now and again.&amp;lt;ref name=&amp;quot;blog1&amp;quot;&amp;gt;http://www.eldergame.com/2012/05/gorgon-random-treasure/ Gorgon Random Treasure&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, if you’re an [[Unarmed]] fighter, you’ll love gauntlets that make your Punch attack heal you. You punch a lot, so that’s a huge power boost and very noticeable. On the other hand, you may prefer gauntlets that cause your Punch to do extra damage, or that cause your Cobra Strike to stun more reliably. But an amazing pair of gauntlets would do all three things.&lt;br /&gt;
&lt;br /&gt;
Augments come in levels. For instance, the first tier of Health-Enchantment gives you +5 max health. The next tier gives you +10 health. And so on.&lt;br /&gt;
&lt;br /&gt;
Here are a few examples of augments currently found in alpha:&lt;br /&gt;
: &amp;lt;ability&amp;gt; attacks heals you for 120&lt;br /&gt;
: &amp;lt;ability&amp;gt; causes your Sprint speed to increase by 10 for 10 seconds&lt;br /&gt;
: &amp;lt;ability&amp;gt; also restores 30 armor to you&lt;br /&gt;
: &amp;lt;ability&amp;gt; removes ongoing Poison effects (up to 30 dmg/sec)&lt;br /&gt;
&lt;br /&gt;
===Treasure Generation===&lt;br /&gt;
* &amp;quot;In October 2016, the dev. changed the gear system to make single skill gear legacy. Now gear is two skill gear or one skill with generics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Stacking Effects===&lt;br /&gt;
All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately.&lt;br /&gt;
&lt;br /&gt;
===Lucky Belts===&lt;br /&gt;
[[Belt|Lucky Belts]] attune the random-treasure system to specific skills. Be sure to wear the proper belt so that the loot you find is much more likely to enhance your choice of primary and secondary skills.&lt;br /&gt;
&lt;br /&gt;
===How Skill Augments Apply===&lt;br /&gt;
Skill augments such as &amp;quot;Scintillating Flame restores 20 Power&amp;quot; work as long as the item is equipped, irrelevant if the item&#039;s associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have &amp;quot;Archery&amp;quot; active, the mod still applies if you have Fire Magic in use.&amp;lt;!-- hard to describe! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear and Equipment Types==&lt;br /&gt;
&lt;br /&gt;
; Main hand&lt;br /&gt;
: Hammer&lt;br /&gt;
: Staff&lt;br /&gt;
: Sword&lt;br /&gt;
: Beaker&lt;br /&gt;
: Knife&lt;br /&gt;
: Cestus&lt;br /&gt;
: Lute&lt;br /&gt;
&lt;br /&gt;
; Off hand&lt;br /&gt;
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%&lt;br /&gt;
: Shield&lt;br /&gt;
: Bow : Of notice, &#039;&#039;&#039;Critical Damage %&#039;&#039;&#039; that comes with &#039;&#039;&#039;Anatomy&#039;&#039;&#039; skills appear to work only for Bows.&lt;br /&gt;
: Flask&lt;br /&gt;
: Claw&lt;br /&gt;
: Horn/Ocarina&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: [[Belt]] : Lucky Belts attune the random treasure generation.&lt;br /&gt;
: Boots&lt;br /&gt;
: Chest&lt;br /&gt;
: Legs&lt;br /&gt;
: Headgear&lt;br /&gt;
: Neck&lt;br /&gt;
: Ring&lt;br /&gt;
: Earring&lt;br /&gt;
: Navel Gem&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=25879</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Items&amp;diff=25879"/>
		<updated>2017-08-22T02:23:42Z</updated>

		<summary type="html">&lt;p&gt;Uchiha Aizen: /* Gear and Equipment Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item Tiers==&lt;br /&gt;
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a Purple item (alpha build).]]&lt;br /&gt;
Items appear to come in different &amp;quot;qualities&amp;quot;. Note this may still change a lot during alpha.&lt;br /&gt;
&lt;br /&gt;
Currently in Alpha, Project: Gorgon&#039;s loot mechanics have similarities to ARPGs. There seems to be few &amp;quot;set&amp;quot; items with fixed properties, associated with a specific dungeon or boss. Instead, high tier items have largely random mods that could be anywhere from a &amp;quot;bad roll&amp;quot; to an &amp;quot;amazing item&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As can be seen on the illustration, the properties on higher tier items can make a dramatic difference to your character&#039;s potential depending which skills you specialize in, from increasing damage output, to the resilience of your pets, lowering the cost of your spells, and even increase your Sprint speed!&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Item Tier !! Properties&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:100px;font:bold 15px Georgia,serif;&amp;quot;| Common || Those are common, basic items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#04c304;font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--green--&amp;gt;Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#00e7e7;font:bold 15px Georgia,serif;&amp;quot;| &amp;lt;!--cyan--&amp;gt;Rare || Two modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FF7538;font:bold 15px Georgia,serif;&amp;quot;| Exceptional || Three modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff00ff;font:bold 15px Georgia,serif;&amp;quot;| Epic || Four modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#c3b304;font:bold 15px Georgia,serif;&amp;quot;| Legendary || Five modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a creature is slain, a special effect and distinctive sound indicates that there is &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Epic&#039;&#039;&#039; or &#039;&#039;&#039;Legendary&#039;&#039;&#039; loot on them.&lt;br /&gt;
0&lt;br /&gt;
For a full list of treasure effects, check [[List of Treasure Effects]].&lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
Finding loot in Project: Gorgon is exciting because the game uses a &amp;quot;random treasure&amp;quot; system which is more commonly found in ARPG games. Players can occasionally strike gold with an amazing, game-balance-destroying item every now and again.&amp;lt;ref name=&amp;quot;blog1&amp;quot;&amp;gt;http://www.eldergame.com/2012/05/gorgon-random-treasure/ Gorgon Random Treasure&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, if you’re an [[Unarmed]] fighter, you’ll love gauntlets that make your Punch attack heal you. You punch a lot, so that’s a huge power boost and very noticeable. On the other hand, you may prefer gauntlets that cause your Punch to do extra damage, or that cause your Cobra Strike to stun more reliably. But an amazing pair of gauntlets would do all three things.&lt;br /&gt;
&lt;br /&gt;
Augments come in levels. For instance, the first tier of Health-Enchantment gives you +5 max health. The next tier gives you +10 health. And so on.&lt;br /&gt;
&lt;br /&gt;
Here are a few examples of augments currently found in alpha:&lt;br /&gt;
: &amp;lt;ability&amp;gt; attacks heals you for 120&lt;br /&gt;
: &amp;lt;ability&amp;gt; causes your Sprint speed to increase by 10 for 10 seconds&lt;br /&gt;
: &amp;lt;ability&amp;gt; also restores 30 armor to you&lt;br /&gt;
: &amp;lt;ability&amp;gt; removes ongoing Poison effects (up to 30 dmg/sec)&lt;br /&gt;
&lt;br /&gt;
===Treasure Generation===&lt;br /&gt;
* &amp;quot;In October 2016, the dev. changed the gear system to make single skill gear legacy. Now gear is two skill gear or one skill with generics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Stacking Effects===&lt;br /&gt;
All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately.&lt;br /&gt;
&lt;br /&gt;
===Lucky Belts===&lt;br /&gt;
[[Belt|Lucky Belts]] attune the random-treasure system to specific skills. Be sure to wear the proper belt so that the loot you find is much more likely to enhance your choice of primary and secondary skills.&lt;br /&gt;
&lt;br /&gt;
===How Skill Augments Apply===&lt;br /&gt;
Skill augments such as &amp;quot;Scintillating Flame restores 20 Power&amp;quot; work as long as the item is equipped, irrelevant if the item&#039;s associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have &amp;quot;Archery&amp;quot; active, the mod still applies if you have Fire Magic in use.&amp;lt;!-- hard to describe! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear and Equipment Types==&lt;br /&gt;
&lt;br /&gt;
; Main hand&lt;br /&gt;
: Hammer&lt;br /&gt;
: Staff&lt;br /&gt;
: Sword&lt;br /&gt;
: Beaker&lt;br /&gt;
: Knife&lt;br /&gt;
: Cestus&lt;br /&gt;
&lt;br /&gt;
; Off hand&lt;br /&gt;
: Orb : Orbs tend to have an augment that reduces the Power Cost of abilities up to -25%&lt;br /&gt;
: Shield&lt;br /&gt;
: Bow : Of notice, &#039;&#039;&#039;Critical Damage %&#039;&#039;&#039; that comes with &#039;&#039;&#039;Anatomy&#039;&#039;&#039; skills appear to work only for Bows.&lt;br /&gt;
: Flask&lt;br /&gt;
: Claw&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: [[Belt]] : Lucky Belts attune the random treasure generation.&lt;br /&gt;
: Boots&lt;br /&gt;
: Chest&lt;br /&gt;
: Legs&lt;br /&gt;
: Headgear&lt;br /&gt;
: Neck&lt;br /&gt;
: Ring&lt;br /&gt;
: Earring&lt;br /&gt;
: Navel Gem&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Uchiha Aizen</name></author>
	</entry>
</feed>