<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Verenja</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Verenja"/>
	<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Special:Contributions/Verenja"/>
	<updated>2026-06-21T11:27:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32677</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32677"/>
		<updated>2018-04-29T16:42:29Z</updated>

		<summary type="html">&lt;p&gt;Verenja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Armor|armor]]: &#039;&#039;&#039;[[:Category:Cloth Armor|Cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Leather Armor|Leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Metal Armor|Metal]]&#039;&#039;&#039; and &#039;&#039;&#039;Organic&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Health, Power and Armor&lt;br /&gt;
*Ability to add pockets (inventory space)&lt;br /&gt;
*120 enchantment points&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health and Power&lt;br /&gt;
*100 enchantment points&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
|&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor and fairy armor (craft-able and max enchant)&lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate. In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and occurs every 10 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Verenja</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Combat_Refresh&amp;diff=32676</id>
		<title>Combat Refresh</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Combat_Refresh&amp;diff=32676"/>
		<updated>2018-04-29T16:42:19Z</updated>

		<summary type="html">&lt;p&gt;Verenja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat.(It will not auto refill in-combat.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Activating a skill&#039;s basic attack will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this however.&lt;br /&gt;
*Wearing different types of [[Armor|armor]] will boost the effects that combat refresh can give.&lt;br /&gt;
**[[:Category:Metal Armor|Metal]] &amp;amp;rArr; Armor only&lt;br /&gt;
**[[:Category:Leather Armor|Leather]] &amp;amp;rArr; Health and Power&lt;br /&gt;
**[[:Category:Cloth Armor|Cloth]] &amp;amp;rArr; Health, Power and Armor&lt;br /&gt;
**Organic (crafted) &amp;amp;rArr; a small amount of armor, power and health.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Verenja</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32675</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32675"/>
		<updated>2018-04-29T16:41:35Z</updated>

		<summary type="html">&lt;p&gt;Verenja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Armor|armor]]: &#039;&#039;&#039;[[:Category:Cloth Armor|Cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Leather Armor|Leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Metal Armor|Metal]]&#039;&#039;&#039; and &#039;&#039;&#039;Organic&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Power, Health and Armor&lt;br /&gt;
*Ability to add pockets (inventory space)&lt;br /&gt;
*120 enchantment points&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health and Power&lt;br /&gt;
*100 enchantment points&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
|&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor and fairy armor (craft-able and max enchant)&lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate. In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and occurs every 10 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Verenja</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Combat_Refresh&amp;diff=32674</id>
		<title>Combat Refresh</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Combat_Refresh&amp;diff=32674"/>
		<updated>2018-04-29T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Verenja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the system used to restore armor, health, and power while in-combat.(It will not auto refill in-combat.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Activating a skill&#039;s basic attack will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this however.&lt;br /&gt;
*Wearing different types of [[Armor|armor]] will boost the effects that combat refresh can give.&lt;br /&gt;
**[[:Category:Metal Armor|Metal]] &amp;amp;rArr; armor bonuses.&lt;br /&gt;
**[[:Category:Leather Armor|Leather]] &amp;amp;rArr; health and power,&lt;br /&gt;
**[[:Category:Cloth Armor|Cloth]] &amp;amp;rArr; power and&lt;br /&gt;
**Organic (crafted) &amp;amp;rArr; a small amount of armor, power and health.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Verenja</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32673</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32673"/>
		<updated>2018-04-29T16:37:51Z</updated>

		<summary type="html">&lt;p&gt;Verenja: /* Types of Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Armor|armor]]: &#039;&#039;&#039;[[:Category:Cloth Armor|Cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Leather Armor|Leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Metal Armor|Metal]]&#039;&#039;&#039; and &#039;&#039;&#039;Organic&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Power, Health and Armor&lt;br /&gt;
*Ability to add pockets (inventory space)&lt;br /&gt;
*120 enchantment points&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health and Armor&lt;br /&gt;
*100 enchantment points&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
|&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor and fairy armor (craft-able and max enchant)&lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate. In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and occurs every 10 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Verenja</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32672</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor&amp;diff=32672"/>
		<updated>2018-04-29T16:35:03Z</updated>

		<summary type="html">&lt;p&gt;Verenja: /* Types of Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Armor|armor]]: &#039;&#039;&#039;[[:Category:Cloth Armor|Cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Leather Armor|Leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Metal Armor|Metal]]&#039;&#039;&#039; and &#039;&#039;&#039;Organic&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Power, Health and Armor&lt;br /&gt;
*Ability to add pockets (inventory space)&lt;br /&gt;
*120 enchantment points&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health and Armor&lt;br /&gt;
*100 enchantment points&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
|&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor and fairy armor (craft-able and max enchant)&lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate. In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and occurs every 10 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Verenja</name></author>
	</entry>
</feed>