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	<id>https://wiki.gorgonserver.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zewtastic</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<updated>2026-06-21T18:50:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197365</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197365"/>
		<updated>2025-05-18T21:20:07Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)-(unsure of Favor level unlock)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)-(unsure of Favor level unlock)|&lt;br /&gt;
{{Quote|A Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*14.50 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*250 Nature Appreciation XP&lt;br /&gt;
*(May also apply a buff &amp;quot;Nature Appreciation&amp;quot; for 2hrs that boosts Max Power by +75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197364</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197364"/>
		<updated>2025-05-18T21:19:42Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)(unsure of Favor level unlock)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)(unsure of Favor level unlock)|&lt;br /&gt;
{{Quote|A Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*14.50 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*250 Nature Appreciation XP&lt;br /&gt;
*(May also apply a buff &amp;quot;Nature Appreciation&amp;quot; for 2hrs that boosts Max Power by +75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197363</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197363"/>
		<updated>2025-05-18T21:18:07Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
{{Quote|A Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*14.50 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*250 Nature Appreciation XP&lt;br /&gt;
*(May also apply a buff &amp;quot;Nature Appreciation&amp;quot; for 2hrs that boosts Max Power by +75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197362</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197362"/>
		<updated>2025-05-18T21:17:21Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
{{Quote|A Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*14.50 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*250 Nature Appreciation XP (May include a buff &amp;quot;Nature Appreciation&amp;quot; for 2hrs that boosts Max Power by +75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197361</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197361"/>
		<updated>2025-05-18T21:16:32Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
{{Quote|A Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*14.50 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*250 Nature Appreciation XP (May include a buff for 2hrs that boosts Max Power by +75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197360</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197360"/>
		<updated>2025-05-18T20:32:52Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
{{Quote|A Floriculturist said: &amp;quot;You are ... welcome back any time you would like, friend.&amp;quot;}}&lt;br /&gt;
*14.50 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*250 Nature Appreciation XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197357</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197357"/>
		<updated>2025-05-18T19:17:11Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Small Talk [view/edit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
*tbd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
* Hates Bones&lt;br /&gt;
* Likes anything from Nature&lt;br /&gt;
* Loves Flowers&lt;br /&gt;
* Loves Flower Arrangements {{Hint|Fae Mysotis Bouquet +61.6, Dandelion Bouquet +51.8, Forager&#039;s Arrangement #7 +41.6}}&lt;br /&gt;
* Loves Memories of Old&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197356</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197356"/>
		<updated>2025-05-18T19:15:45Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Small Talk [view/edit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
*tbd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
* Hates Bones&lt;br /&gt;
* Likes anything from Nature&lt;br /&gt;
* Loves Flowers {{Hint|Fae Mysotis Bouquet +61.6, Dandelion Bouquet +51.8, Forager&#039;s Arrangement #7 +41.6}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197355</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197355"/>
		<updated>2025-05-18T19:14:19Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Small Talk [view/edit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
*tbd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
* Hates Bones&lt;br /&gt;
* Likes anything from Nature&lt;br /&gt;
* Loves Flowers {{Hint|Dandelion Bouquet +61.6, Forager&#039;s Arrangement #7 +41.6}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197354</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197354"/>
		<updated>2025-05-18T19:12:43Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Small Talk [view/edit] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
*tbd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
* Hates Bones&lt;br /&gt;
* Likes anything from Nature&lt;br /&gt;
* Loves Flowers {{Hint|Dandelion Bouquet +61.6%}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197353</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197353"/>
		<updated>2025-05-18T19:08:50Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
*tbd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197352</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197352"/>
		<updated>2025-05-18T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
*tbd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197351</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197351"/>
		<updated>2025-05-18T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meditate on Sky Island (1 hour)|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197350</id>
		<title>The Floriculturist</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=The_Floriculturist&amp;diff=197350"/>
		<updated>2025-05-18T19:03:01Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Hang Outs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = The Floriculturist&lt;br /&gt;
|image            = [[File:Floriculturist(npc).png|300px]]&lt;br /&gt;
|caption          = If he had eyes, they&#039;d be scanning the horizon&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Flying Rock&lt;br /&gt;
|anatomy = Undead&lt;br /&gt;
|species = Undead&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|smalltalk = Yes&lt;br /&gt;
|skilltrainer     = TODO&lt;br /&gt;
|vendor = No&lt;br /&gt;
|stables = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Grow Lavender (4 hours)|&lt;br /&gt;
{{Quote|A Floriculturist said: A... good harvest today. These flowers flourish in the sun.}}&lt;br /&gt;
*21.75 {{Favor|favor}} with Floriculturist&lt;br /&gt;
*{{Item|Lavender}} x 5&lt;br /&gt;
*500 Gardening XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Nature Appreciation]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Nature Appreciation{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 15 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Flower Arrangement]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 81-90&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 10 [[Memory Note]] + 0&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #8&lt;br /&gt;
 | skilllevel = 81&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #8&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Paleblood Bouquet&lt;br /&gt;
 |skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 85&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #9&lt;br /&gt;
 | skilllevel = 86&lt;br /&gt;
 | cost = 2 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #9&lt;br /&gt;
 | skilllevel = 88&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #9&lt;br /&gt;
 | skilllevel = 90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Arrangement #9&lt;br /&gt;
 | skilllevel = 91&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Lumberjack&#039;s Display #9&lt;br /&gt;
 | skilllevel = 94&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Hyacinth Bouquet&lt;br /&gt;
 |skilllevel=90&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Swamp Lily Bouquet&lt;br /&gt;
 |skilllevel=95&lt;br /&gt;
 | cost = 3 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Arrangement #10&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Arrangement #C&lt;br /&gt;
 | skilllevel = 95&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Forager&#039;s Display #10&lt;br /&gt;
 | skilllevel = 96&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Arrangement #10&lt;br /&gt;
 | skilllevel = 98&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Cleanliness Display #10&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = Relaxing Display #C&lt;br /&gt;
 | skilllevel = 100&lt;br /&gt;
 | cost = 4 [[Memory Note]] + some&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ???&lt;br /&gt;
|RiShin Family = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
To talk to [[The Floriculturist]] you need level 50 in [[Corpse Talking]].&lt;br /&gt;
Each conversation can be initiatiated with one [[Fetish Bag]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
You... can speak? To me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;ve spoken with plenty of undead before. Now, what do you have to teach me?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Me? ... Teach? ... You?&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think so. I am not here to teach, I am here to ... learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds pretty deep for a skeleton.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... yes... that&#039;s what I am. That&#039;s what I &amp;lt;i&amp;gt;was&amp;lt;/i&amp;gt;... But no longer, I have been given a second chance at life... and what a beautiful life it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What do you mean, you were deep?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deep... under the ground. But recently I was unearthed... Risen... And now, I am here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now you&#039;re here, and you think life is beautiful?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course I do! How could you not? Take a look around... Have you ever seen such beauty, from such a wonderful vantage point? It is... &amp;lt;i&amp;gt;breathtaking&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are you sure it&#039;s not death that took your breath?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I suppose you are &amp;lt;i&amp;gt;technically&amp;lt;/i&amp;gt; correct. But that only means I am more... experienced in breathtaking experiences. So believe me when I tell you that this view is extraordinary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sure. So, what happened to your first chance at life?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That... I do not know. I was buried deep. For how long? It&#039;s unclear; It could be weeks, it could be centuries. My memories... have faded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You really don&#039;t remember anything?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not a single thing. Not when I was born, not what I did with my life... not even my own name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perhaps I can help you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Help me? To what... to reclaim my memories?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Either that, or help you get back down to the ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Absolutely not! I quite enjoy the view from up here. But my memories, on the other hand...&lt;br /&gt;
&lt;br /&gt;
Yes, if you can help me in some way, I accept. And who knows, I may even be able to... teach you a thing or two from my past life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great. Any idea how I can help?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I died here, or my body was carried here.. so here might be a good place to start. Perhaps you can look around for something meaning full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then bring it back to you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, no... I doubt that seeing a mere item will jog my memory.. but perhaps if you can find something meaningful, you can seek out someone who &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; know its importance, and they can inform you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That sounds sensible. I&#039;ll return when I have more info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
You receive the quest [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What am I supposed to be doing again?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hunt around in the immediate vicinity for anything... meaningful, then find someone who can tell you about it. Should be... simple, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Got it. I&#039;ll get back when I have all the info.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Upon completing [[Undead memories]].&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=[[The Floriculturist]]|&lt;br /&gt;
&lt;br /&gt;
Welcome back... Do you know who I am yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, I&#039;ve finished investigating.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful. Who am I?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are an elven florist that&#039;s been dead for 10,000 years.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ten... thousand? I suppose that explains the memory loss.&lt;br /&gt;
&lt;br /&gt;
[The skeleton pauses for a moment and looks off to the side.]&lt;br /&gt;
&lt;br /&gt;
Yes, now that you mention it I do remember the flowers... So many bouquets I must have put together thousands of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are also a landscape painter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A painter... Yes!&lt;br /&gt;
&lt;br /&gt;
[The skeleton&#039;s skull turns to look over to the horizon.]&lt;br /&gt;
&lt;br /&gt;
I captured so many beautiful vistas in my life... but never any quite so stunning as this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That&#039;s all the info I have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. While I&#039;m sure there &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; more details, these that you&#039;ve brought me have already... reawakened me.&lt;br /&gt;
&lt;br /&gt;
Thank you... I may have a thing or two I can teach you, now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Floriculturist still has a lot of missing memories, and requires reminder of his past life in order to train you in most things. These reminders take the form of &#039;Memory Notes&#039;.&lt;br /&gt;
&lt;br /&gt;
Memory Notes are acquired by first finding and inspecting Mementos, an item just like any other. Once you inspect a Memento, you will receive a hint about which NPC in the world can identify it for you. Gift it to that NPC in exchange for a [[Memory Note]]. But be careful: gifting it to the wrong NPC will lose it permanently!&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Charles_Thompson/Small_talk&amp;diff=140602</id>
		<title>Charles Thompson/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Charles_Thompson/Small_talk&amp;diff=140602"/>
		<updated>2025-02-03T18:19:31Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Mushrooms of all Types {{Hint|Parasol +0.6, Mycena +1.3, Field Mushroom +2.5, Blusher Mushroom +3.2, Milk Cap Mushroom +3.8, Heartshroom +5.1, Blood Mushroom +5.1, Iocaine Mushroom +8.3, Pixie&#039;s Parasol +18.8, Fly Amanita +21.4, Charged Mycelium +24, Ghostshroom +27.6, Granamurch +25.8, Wizard Mushroom +48}}&lt;br /&gt;
* Likes Combat Beakers and Flasks {{Hint|Purple +17.5% value}}&lt;br /&gt;
* Likes Rare Alchemy Recipes&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Charles_Thompson/Small_talk&amp;diff=140601</id>
		<title>Charles Thompson/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Charles_Thompson/Small_talk&amp;diff=140601"/>
		<updated>2025-02-03T18:18:52Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Likes Mushrooms of all Types {{Hint|Parasol +0.6, Mycena +1.3, Field Mushroom +2.5, Blusher Mushroom +3.2, Milk Cap Mushroom +3.8, Heartshroom +5.1, Blood Mushroom +5.1, Iocaine Mushroom +8.3, Pixie&#039;s Parasol +18.8, Fly Amanita +21.4, Charged Mycelium +24, Ghostshroom +27.6, Granamurch +25.8, Wizard Mushroom +49.4}}&lt;br /&gt;
* Likes Combat Beakers and Flasks {{Hint|Purple +17.5% value}}&lt;br /&gt;
* Likes Rare Alchemy Recipes&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Milk_Cap_Mushroom_Powder&amp;diff=140597</id>
		<title>Milk Cap Mushroom Powder</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Milk_Cap_Mushroom_Powder&amp;diff=140597"/>
		<updated>2025-02-03T06:21:22Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Producing with Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Milk Cap Mushroom Powder&lt;br /&gt;
|description = A pile of powdered Milk Cap mushrooms.&lt;br /&gt;
|value = 87&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 99&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|AlchemyIngredient}}{{KW|BrewingIngredient}}{{KW|BrewingMushroomB4}}{{KW|CookingIngredient}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|MilkCapMushroomPowder}}{{KW|MushroomParts}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Mycology]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results !! Trainer&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Milk Cap Mushroom Powder || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5006.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5016.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Parasol Mushroom Flakes]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1 || [[Mushroom Jack]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Milk Cap Mushroom Powder&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Alchemy]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Swimming Potion || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5010.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Bottle of Water]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5034.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Eel Fillet]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5154.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Swimming Potion]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Milk Cap Mushroom Suspension || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5010.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Bottle of Water]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5150.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Suspension]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Brewing]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Pale Rum (Drinkable Cask) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Aged Pale Rum]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingAnimalPartA5|Boar Tusk, Cat Eyeball, Snail Sinews, Rat Tail, or Basic Fish Scales]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA4|Oregano, Mandrake Root, Peppercorns or Grass]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pale Rum]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Orcish Bock (One Glass) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5733.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableA4|Beet, Squash, Broccoli, or Carrot]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA3|Oregano, Mandrake Root, or Peppercorns]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5744.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Whisky (Drinkable Cask) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Aged Whisky]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingAnimalPartB5|Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, or Bear Gallbladder]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA4|Oregano, Mandrake Root, Peppercorns or Grass]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Whisky]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Orcish Bock Keg || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5324.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Firkin]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x12&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5733.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableA4|Beet, Squash, Broccoli, or Carrot]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA3|Oregano, Mandrake Root, or Peppercorns]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5745.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock Keg]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Brown Ale (One Glass) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5734.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5744.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Tequila (Drinkable Cask) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Aged Tequila]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingAnimalPartB5|Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, or Bear Gallbladder]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB4|Cinnamon, Muntok Peppercorns, Seaweed, or Myconian Jelly]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Tequila]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 53 || Brown Ale Keg || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5324.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Firkin]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x15&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5734.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5745.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale Keg]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Hegemony Lager (One Glass) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5735.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitC3|Fruit: Pear, Peach, or Green Apple]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5744.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 63 || Hegemony Lager Keg || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5324.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Firkin]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x17&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x4&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5735.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitC3|Fruit: Pear, Peach, or Green Apple]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5745.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager Keg]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Mycology]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Milk Cap Mushroom Smoothie || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5160.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Bottle of Milk]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5150.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Smoothie]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Iocaine Practice Dose || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5008.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Iocaine Mushroom]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5017.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Boletus Mushroom Flakes]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5019.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Iocaine Practice Dose]] x3&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Porcini Mushroom Flakes || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5695.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Porcini Mushroom]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5017.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Porcini Mushroom Flakes]] x1&lt;br /&gt;
|}&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Loves ([[:Category:Items/MushroomParts|Mushroom Flakes and Powders]] : 60*)&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Yetta]] || Eltibule Keep in [[Eltibule]] || Loves ([[:Category:Items/MushroomParts|Mushroom Flakes and Powders]] : 60*)&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Ragabir]] || [[Red Wing Casino]] || Likes ([[:Category:Items/AlchemyIngredient|Alchemy Ingredients]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mandibles]] || [[Red Wing Casino]] || Likes ([[:Category:Items/CookingIngredient|Cooking Ingredients]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Milk Cap Mushroom Powder]] has an effective value different from its base value (87) when gifted as a member of this item category.&lt;br /&gt;
&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Milk_Cap_Mushroom_Powder&amp;diff=140596</id>
		<title>Milk Cap Mushroom Powder</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Milk_Cap_Mushroom_Powder&amp;diff=140596"/>
		<updated>2025-02-03T06:20:32Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Producing with Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Milk Cap Mushroom Powder&lt;br /&gt;
|description = A pile of powdered Milk Cap mushrooms.&lt;br /&gt;
|value = 87&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 99&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|AlchemyIngredient}}{{KW|BrewingIngredient}}{{KW|BrewingMushroomB4}}{{KW|CookingIngredient}}&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;{{KW|MilkCapMushroomPowder}}{{KW|MushroomParts}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Mycology]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results !! Trainer&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Milk Cap Mushroom Powder || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5006.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5016.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Parasol Mushroom Flakes]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Milk Cap Mushroom Powder&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Alchemy]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Swimming Potion || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5010.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Bottle of Water]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5034.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Eel Fillet]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5154.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Swimming Potion]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Milk Cap Mushroom Suspension || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5010.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Bottle of Water]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5150.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Suspension]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Brewing]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Pale Rum (Drinkable Cask) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Aged Pale Rum]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingAnimalPartA5|Boar Tusk, Cat Eyeball, Snail Sinews, Rat Tail, or Basic Fish Scales]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA4|Oregano, Mandrake Root, Peppercorns or Grass]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pale Rum]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Orcish Bock (One Glass) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5733.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableA4|Beet, Squash, Broccoli, or Carrot]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA3|Oregano, Mandrake Root, or Peppercorns]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5744.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Whisky (Drinkable Cask) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Aged Whisky]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingAnimalPartB5|Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, or Bear Gallbladder]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA4|Oregano, Mandrake Root, Peppercorns or Grass]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Whisky]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Orcish Bock Keg || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5324.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Firkin]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x12&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5733.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableA4|Beet, Squash, Broccoli, or Carrot]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishA3|Oregano, Mandrake Root, or Peppercorns]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5745.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Orcish Bock Keg]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Brown Ale (One Glass) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5734.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5744.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Tequila (Drinkable Cask) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Aged Tequila]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingAnimalPartB5|Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, or Bear Gallbladder]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB4|Cinnamon, Muntok Peppercorns, Seaweed, or Myconian Jelly]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5722.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Tequila]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 53 || Brown Ale Keg || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5324.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Firkin]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x15&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5734.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitB3|Fruit: Guava, Banana, or Lemon]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5745.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Brown Ale Keg]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Hegemony Lager (One Glass) || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x3&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5735.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitC3|Fruit: Pear, Peach, or Green Apple]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5744.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 63 || Hegemony Lager Keg || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5324.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Firkin]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5717.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Barley]] x17&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5718.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hops]] x4&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5735.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager Yeast]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingVegetableB4|Green Pepper, Red Pepper, Molasses, or Corn]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingFruitC3|Fruit: Pear, Peach, or Green Apple]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingMushroomB4|Mushroom Flakes/Powders: Field, Blusher, Milk Cap, Blood]] x1&amp;lt;br&amp;gt;[[:Category:Items/BrewingGarnishB3|Cinnamon, Muntok Peppercorns, or Seaweed]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5745.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Hegemony Lager Keg]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Mycology]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Milk Cap Mushroom Smoothie || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5160.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Bottle of Milk]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5150.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Smoothie]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Iocaine Practice Dose || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5008.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Iocaine Mushroom]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5017.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Boletus Mushroom Flakes]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5019.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Iocaine Practice Dose]] x3&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Porcini Mushroom Flakes || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5695.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Porcini Mushroom]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Milk Cap Mushroom Powder]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5013.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Salt]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5017.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Porcini Mushroom Flakes]] x1&lt;br /&gt;
|}&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Loves ([[:Category:Items/MushroomParts|Mushroom Flakes and Powders]] : 60*)&lt;br /&gt;
|- style=&amp;quot;background:#4AF24A;&amp;quot;&lt;br /&gt;
| [[Yetta]] || Eltibule Keep in [[Eltibule]] || Loves ([[:Category:Items/MushroomParts|Mushroom Flakes and Powders]] : 60*)&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Ragabir]] || [[Red Wing Casino]] || Likes ([[:Category:Items/AlchemyIngredient|Alchemy Ingredients]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mandibles]] || [[Red Wing Casino]] || Likes ([[:Category:Items/CookingIngredient|Cooking Ingredients]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[Milk Cap Mushroom Powder]] has an effective value different from its base value (87) when gifted as a member of this item category.&lt;br /&gt;
&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Giant_Bat&amp;diff=140261</id>
		<title>Giant Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Giant_Bat&amp;diff=140261"/>
		<updated>2024-12-28T07:10:32Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Giant Bat&lt;br /&gt;
|image            = [[File:Giant_Bat.png|300px]]&lt;br /&gt;
|caption          = Spooky, but vaguely adorable.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Yavazek]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in living and fighting as a bat.&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight&#039;s power usage.&lt;br /&gt;
&lt;br /&gt;
Bats have a variety of abilities, which range from knock-back, recovery, damage, and a concussion, making it potentially compatible with any skill-set a bat can use.&lt;br /&gt;
&lt;br /&gt;
You can cure Giant Bat form by buying an Un-Bat Juice from [[Harry the Wolf]] for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use.&lt;br /&gt;
=== Training ===&lt;br /&gt;
* Levels 51-60 along with 61-70 can be unlocked by talking to [[Yavazek]].&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in living and fighting as a bat.&lt;br /&gt;
=== How to Obtain ===&lt;br /&gt;
Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat&#039;s rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the [[Labyrinth]] or [[Gazluk Keep]] dungeons can inflict Fevered Trismus on players.&lt;br /&gt;
&lt;br /&gt;
==== 2023 Special Event ====&lt;br /&gt;
Until July 20, 2023, the [[Happy-Go-Lucky Bat]] (normally available only during Halloween) is temporarily located right outside of the north gate of [[Serbule]], by the bridge. He will transform players into a Giant Bat (and back) for free, along with offering training for Giant Bat skills.&lt;br /&gt;
&lt;br /&gt;
This can be used by any character, including newly made ones that just freshly arrived from [[Anagoge Island]]&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Giant Bat]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 46&lt;br /&gt;
:; [[Bard]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 27, and Level 45, and Level 55&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 5&lt;br /&gt;
&lt;br /&gt;
===Complete Ability List===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Like with other &amp;quot;creepy&amp;quot; [[Beast Forms|Beast Forms]] such as the [[Lycanthropy|Wolf]] and [[Spider|Spider]], even fewer NPCs will talk to you than to most animals. Additionally, some animals that normally talk to others animals will not talk to the Giant Bat (for example, [[Red]]). Before changing into a bat, it is recommended that you be an experienced player. (Unless you&#039;re up for a challenge!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you were a [[Druid]] before becoming a Giant Bat and sufficiently high level (25 or higher) to transform into a deer (or bird), you can use that to interact with the NPCs who will talk to animals, but not bats.&lt;br /&gt;
&lt;br /&gt;
=== Flight ===&lt;br /&gt;
Immediately after transforming, a bat is able to fly. Flight is faster than sprinting which makes travel easier, however flying drains power.&lt;br /&gt;
&lt;br /&gt;
Default flight controls: R, Page Up, and Number Pad 9 to fly; F, Page Down, and Number Pad 3 to land.&lt;br /&gt;
&lt;br /&gt;
=== Echolocation ===&lt;br /&gt;
Bats get Echolocation, which sometimes makes seeing at night much easier. They also get Combat Echolocation which comes with a 7% evasion bonus at the cost of 1 movement speed.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Combat Echolocation|2}} || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; Bat: Combat Echolocation&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Echolocation|2}} || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || Leveling&lt;br /&gt;
|}&lt;br /&gt;
===Equipment ===&lt;br /&gt;
Crafters producing equipment for use by [[Giant Bat]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Bat Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Bat Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Giant Bat]] Treasure Effects.&lt;br /&gt;
===== Witch Hats =====&lt;br /&gt;
[[Giant Bat]] characters can equip Witch Hats crafted through [[Tailoring]]. To begin crafting hats, the [[Halloween]] quest [[Halloween Event: A Hat Fit for a Bat]] must be completed, unlocking the recipe for {{Item|Decent Bat Witch Hat}}. &lt;br /&gt;
&lt;br /&gt;
Higher level hats are learned through recipe scrolls also obtainable during [[Halloween]], however you must unlock the Decent hat recipe first.&lt;br /&gt;
*{{Item|Decent Bat Witch Hat}}&lt;br /&gt;
*{{Item|Nice Bat Witch Hat}}&lt;br /&gt;
*{{Item|Quality Bat Witch Hat}}&lt;br /&gt;
*{{Item|Great Bat Witch Hat}}&lt;br /&gt;
*{{Item|Amazing Bat Witch Hat}}&lt;br /&gt;
*{{Item|Astounding Bat Witch Hat}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Giant Bat Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Giant Bat|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=140260</id>
		<title>Lycanthropy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Lycanthropy&amp;diff=140260"/>
		<updated>2024-12-28T07:09:28Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Turning into a Lycanthrope is a PERMANENT CHARACTER ALTERATION. YOU WILL NOT BE ABLE TO REMOVE THIS CURSE. EVER.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Lycanthropy&lt;br /&gt;
|image            = [[File:Werewolf (normal form).jpg|300px]]&lt;br /&gt;
|caption          = Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Harry the Wolf]], [[Sanja]], [[Noita the Green]], [[Altar of Norala]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates your ability to control and suppress the beast mode.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
A [[Lycanthropy|Lycanthrope]]&#039;s [[Beast Forms|Beast form]] makes for a very powerful animal form. &#039;&#039;&#039;You&#039;ll be able to change to and from wolf form at will&#039;&#039;&#039;, with the following limitations:&lt;br /&gt;
* Characters with Lycanthropy may become a wolf at any time, instantly. However, to become humanoid (or your alternate beast form) again, wolves must kill a certain number of enemies before their beast spirit will now allow them to un-transform. The higher your Lycanthropy level, the fewer enemies you need to kill to un-transform, until at Lycanthropy level 53, you can switch back and forth without any killing.&lt;br /&gt;
* During the full moon, Lycans are forcefully turned into wolf form and cannot un-transform for the three days of the full moon. This happens once every lunar month, matching the real life moon cycles. If your Lycanthropy-infected character was not in wolf form and offline when the full moon began, during the full moon you will be transformed into the default brown-fur wolf form immediately upon logging in. If you have unlocked and want to be in the Winter Wolf or Dark Wolf form during the full moon, you need to be in that form &#039;&#039;before&#039;&#039; the full moon phase begins.&lt;br /&gt;
* Remember that turning into a Lycanthrope is a &#039;&#039;&#039;PERMANENT CHARACTER ALTERATION THAT CANNOT BE UNDONE&#039;&#039;&#039; and &#039;&#039;&#039;will NEVER be made reversible&#039;&#039;&#039; (the developers have &#039;&#039;repeatedly&#039;&#039; confirmed this). For this reason, it is highly advised you carefully consider the pros and cons before making the decision. For three days every month, Lycans are forced to play as a wolf, and several NPCs and vendors will not speak to wolves. Some can be persuaded to speak with wolves after a particular bribe or a short quest, but a few will not offer any options at all. This situation can by mitigated by using an alternate character and the transfer chest to sell items or by finding similar vendors in other zones who will speak to you or have a wolf bribe quest. &lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Lycanthropy is one of the only few animal forms that can shift in and out of their humanoid or alternate beast form at will (except during full moons). And the transformation is instantaneous.&lt;br /&gt;
*The [[Beast Metabolism]] ability, in which you can consume the corpses of your defeated enemies rather than burying them, provides a unique temporary health regeneration buff and, when leveled, significant boosts in overall [[Metabolism]].&lt;br /&gt;
*The [[Howling]] ability, which grants health regeneration boosts and damage boosts—a buff which can last for up to five hours if the howling is done with additional howling wolves present.&lt;br /&gt;
*During the full moon you have unique quest objectives that serve as an interesting alternative to typical skill progression.&lt;br /&gt;
*Like all beast forms, Lycans (when in wolf form) can learn and use the [[Warden]] combat skill.&lt;br /&gt;
*Wolves can wear and benefit from crafted wolf-specific metal armor (see [[Armorsmithing]]).&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
*Lycanthropy is an [[Animal Form]]. Like all animal forms, you have no hands and many NPCs will refuse to talk to you. A few animals (such as [[Red]] in [[Kur]]) may not talk to you either or lose favor if you try to speak with them because you are a scary animal. The defensive pylons at the Fox Camp in [[Kur]] will also attack you.&lt;br /&gt;
*For the three days of the full moon you will be unable to return to your human form no matter what. Words of power will work for their duration.&lt;br /&gt;
*You cannot chop wood or milk cows while in wolf form. (Again, having a humanoid alternate character to deal with these matters when you are in wolf form can be handy, pun intended.)&lt;br /&gt;
*Secondary combat skills while in wolf form are limited to [[Animal Handling]], [[Mentalism]], [[Necromancy]], [[Priest]], [[Psychology]], [[Unarmed]], or [[Warden]] because all the other combat skills require a specific enabling held weapon. Weapons for other skills are not recognized as being equipped while in wolf form, although any bonuses or mods on the primary or secondary weapon items do still apply.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in fighting as a wolf beast. Also indicates the wolf&#039;s ability to control and suppress the beast mode.&lt;br /&gt;
&lt;br /&gt;
=== Obtain {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Harry the Wolf]] in Serbule Keep may know a thing or two about Werewolves. {{Hint|Get to Comfortable favor level with Rita and Harry the wolf will speak to you.}}&lt;br /&gt;
* {{Item|Werewolf Spit}} is contaminated spittle containing the [[Lycanthropy|Lycanthrope]] Disease. Drinking it will make you a werewolf instantly and forever! This is NO cure.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Levels 51-60 and 61-70 can be unlocked at the [[Altar of Norala]] during the Full Moon for tokens, or by [[Sanja]] for councils.&lt;br /&gt;
* [[Noita the Green]] can unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills:=====&lt;br /&gt;
* [[Howling]].&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills:=====&lt;br /&gt;
* [[Beast Metabolism]] - Beast Metabolism represents your metabolic efficiency when consuming raw meats. &lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[Beast Speech]] - Beast Speech is a skill that all [[Lycanthropy|Lycanthropes]] learn.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Lycanthropy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
:; [[Canine Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Howling]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 33&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* Once a player becomes a werewolf, they&#039;ll be especially vulnerable to silver and wolfsbane, both in humanoid and beast forms. Eating food with wolfsbane or holding a silver weapon will harm werewolves.&lt;br /&gt;
&lt;br /&gt;
* During the three days before full moon, werewolves receive the &#039;&#039;&#039;Lunacy&#039;&#039;&#039; buff, which increases their max health by +30. (Both in your humanoid and beast forms)&lt;br /&gt;
&lt;br /&gt;
* Wolves have the ability to feed on enemy corpses for a regeneration buff that becomes more powerful based on [[Beast Metabolism]] &lt;br /&gt;
&lt;br /&gt;
* The ability to howl increases a wolf&#039;s (out and in) combat health regeneration and damage. It will last up to an hour for a single wolf  or  for example 5 hours for a group of 5 wolves. Werewolves that howl together boost both effects and max duration  by - +1h +2hp regen and +1 damage for each wolf howling in proximity. Repeatedly howling will also eventually get wolves experience on the [[Howling]] sub-skill.&lt;br /&gt;
&lt;br /&gt;
=== The Full Moon ===&lt;br /&gt;
* During a real life full Moon players will be stuck as a werewolf. If players are in white wolf form before the full moon you still stay in this form which is preferable due to the form&#039;s cold weather mitigation.&lt;br /&gt;
&lt;br /&gt;
* If wolves try to change forms during the full moon they will be stuck as the default brown wolf. Players can not change from normal wolf form to white wolf form during the event.&lt;br /&gt;
&lt;br /&gt;
* The full moon is an event. Go to [[Kur Mountains]] zone and enter the [[Wolf Cave]] at the Far north and center of the map. Directly Inside the cave is an [[Altar of Norala]]. Completing the altar quests will earn tokens. These tokens disappear if not used during the current full moon. They unlock permanent buffs like 50-60 lycanthrope, 60-70 lycanthrope, and dark wolf form or unlock month long buffs like +%damage, +health, +armor and the coveted +12 run speed bonus buff.&lt;br /&gt;
&lt;br /&gt;
* It is advisable to unlock the dark wolf form last. The number of tokens is limited by the number of quests. Unlocking the level caps and werewolf abilities should be a priority since tokens are &amp;quot;time gated&amp;quot; by the full moon.&lt;br /&gt;
&lt;br /&gt;
=== Altar of Norala ===&lt;br /&gt;
During the full moon, werewolves may now interact with the [[Altar of Norala]] placed at the entrance of the [[Wolf Cave]] in [[Kur Mountains]]. The Altar performs several tasks for the goddess of the hunt, which will earn them tokens they can then spend on special abilities, unlocks and boons. &lt;br /&gt;
&lt;br /&gt;
*The tokens must be used during the full moon or they will disappear.&lt;br /&gt;
*The Boons and Runspeed buffs that are unlocked with tokens will last until the next Real Life full moon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please go to the [[Altar of Norala]] page for more information&lt;br /&gt;
&lt;br /&gt;
{{:Altar of Norala/Token Unlocks}}&lt;br /&gt;
&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], [[Lycanthropy|Lycanthropes]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Sanja]] in [[Kur Mountains]] teaches the wolf mount-form to Lycan players who are at least level 30 in Lycanthropy. &#039;&#039;Hunting Speed&#039;&#039; (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the&#039;&#039;&#039; Altar of Norala&#039;&#039;&#039; each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
Completing a quest with [[Jace Soral]] to defeat [[Bleddyn]] the werewolf will grant you the following alternative shapeshifting ability:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Ability Name&lt;br /&gt;
!Description&lt;br /&gt;
!Level&lt;br /&gt;
|-&lt;br /&gt;
| Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || 0&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Assume there is a list of all armor here. {{:Lycanthropy/Armor}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Adding another comment here to see if I can save the edit. --&amp;gt;&lt;br /&gt;
* {{belt|Belt of the Werewolf}} (Lycanthropy) {{Hint|Crafted through the toolcrafting skill, level 36. Requires 20 Lycanthropy to be equipped.}}&lt;br /&gt;
* {{belt|Belt of the Pack Leader}} (Lycanthropy, [[Animal Handling]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
* {{belt|Belt of the Cunning Wolf}} (Lycanthropy, [[Psychology]]) {{Hint|Sold by Harry the wolf.}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Lycanthropy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Lycanthropy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Lycanthropy has no cure! There will never, ever be a cure. Be 100% certain you want your character to be a Lycan before committing to it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Sanja]] can unlock [[Lycanthropy]] levels 51-60 and 61-70 for councils. Alternatively (and rather less expensively), these level unlocks are also available at the [[Altar of Norala]] during the full moon for task reward tokens. Similarly, [[See Red 6]] and [[See Red 7]] are also available from Sanja for councils, or from the [[Altar of Norala]] during the full moon for tokens. You may want to schedule your training options accordingly.&lt;br /&gt;
&lt;br /&gt;
If your character is a [[Druid]] and can transform into a deer, assuming it is not the full moon, you can use that to speak freely with NPCs who will speak with animals but are afraid of scary wolves. Transforming directly from wolf to deer (and back again) still counts as being in continuous beast form in terms of the 3-hour in-game beast form status required to speak to most [[Animal Town]] residents. ([[Druid]] bird forms also work.)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Werewolf (normal form).jpg|A player using Werewolf form.&lt;br /&gt;
File:Werewolf (winter form).jpg| A player using Winter Werewolf Form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spirit_Fox&amp;diff=140259</id>
		<title>Spirit Fox</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spirit_Fox&amp;diff=140259"/>
		<updated>2024-12-28T07:09:05Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Spirit Fox&lt;br /&gt;
|image            = [[File:SpiritFox_skill.png|300px]]&lt;br /&gt;
|caption          = Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    =[[Completely Normal Fox]], [[Mittens]], [[Noita the Green]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Spirit Fox]] is a [[Beast Forms|Beast Form]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the techniques of the spirit fox: an awakened fox with supernatural powers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Completely Normal Fox]]  in the [[Wolf Cave]] turns the player into a [[Spirit Fox]] and teaches [[Spirit Fox]] combat skill after gifting them a [[Spirit Stone]].&lt;br /&gt;
* Another way to become a [[Spirit Fox]] and learn the ability is to trade a [[Spirit Stone]] to another player who is currently a [[Spirit Fox]]. Once you do that, they revert to their previous form and you become a [[Spirit Fox]].&lt;br /&gt;
* [[Completely Normal Fox]] in the [[Wolf Cave]] will teach the Trick Fox ability line after reaching [[Spirit Fox]] Level 12. (You have to have been a [[Spirit Fox]] for at least 24 hours.)&lt;br /&gt;
* [[Mittens]] in [[Kur Mountains]] unlocks the Level 51 - 60 and Level 61-70 skill caps.&lt;br /&gt;
* [[Noita the Green]] in the [[Fae Realm]] unlocks the Level 71-80 skill cap.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
=== To Stop Being a {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
There are only two ways to cease being a [[Spirit Fox]]. One is to have another player trade you a [[Spirit Stone]], transforming them into a [[Spirit Fox]] and reverting you to your previous form. The other way is by drinking a [[Minor Panacea]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Unusable Skills: =====&lt;br /&gt;
* Sword&lt;br /&gt;
* Hammer&lt;br /&gt;
* Staff&lt;br /&gt;
* Fire Magic&lt;br /&gt;
* Ice Magic&lt;br /&gt;
* Druid&lt;br /&gt;
* Archery&lt;br /&gt;
* Shield&lt;br /&gt;
* Knife Fighting&lt;br /&gt;
* Battle Chemistry&lt;br /&gt;
* Bard&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Unarmed]] - Spirit Fox and Unarmed work best as a melee-based skill set.&lt;br /&gt;
* [[Warden]] - Spirit Fox and Warden work very well together as combined skills, with a significant amount of possible electricity and/or fire synergy.&lt;br /&gt;
* [[Necromancy]] - Necromancy is possible if a Necromancy symbol is equipped (armor, clothing or jewelry only, Necro-enabled weapons do not work for this).&lt;br /&gt;
* [[Priest]] - Priest is possible if an Arisetsu symbol is equipped (armor, clothing, or jewelry only, Priest-enabled weapons do not work for this).&lt;br /&gt;
* [[Animal Handling]] - Spirit Fox and Animal Handling work well together.&lt;br /&gt;
* [[Psychology]] - Spirit Fox and Psychology work well together also, and is commonly used for Fox-based speed-builds.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Spirit Fox]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Canine Anatomy]]&lt;br /&gt;
:: Level 23 and Level 47&lt;br /&gt;
:; [[Fae Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Myconic]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 51&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
See Lorebook [[So You&#039;re a Spirit Fox]].&lt;br /&gt;
; {{Item|Anchor Rune}}&lt;br /&gt;
: If a [[Spirit Fox]] is gifted an Anchor Rune through a trade, they become unable to use any [[Spirit Fox]] abilities for 15 minutes.&lt;br /&gt;
: If a [[Spirit Fox]] is mailed an Anchor Rune through [[Pigeon|Pigeon Mail]], they will not suffer the debuff.&lt;br /&gt;
; {{Item|Spirit Stone}}&lt;br /&gt;
: If a [[Spirit Fox]] is gifted a Spirit Stone through a trade, the gifter transforms into a Fox, and the receiver reverts to their previous form. The receiver must be in fox form while trading.&lt;br /&gt;
: If a [[Spirit Fox]] purchases a Spirt Stone from a vendor, no transformation occurs.&lt;br /&gt;
: If a [[Spirit Fox]] is mailed a Spirit Stone through [[Pigeon|Pigeon Mail]], no transformation occurs.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], [[Spirit Fox]] are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Mittens]] in [[Kur Mountains]] teaches mount-form to Spirit Fox players who are at least level 25 and have &#039;&#039;&#039;{{Favor|Friends}}&#039;&#039;&#039; favor.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Spirit Fox]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Spirit Fox Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Spirit Fox Lapis}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Spirit Fox]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Spirit Fox Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Spirit Fox|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Spirit Fox]] was added to the game as part of the [[Game updates/2020-07-16|July 16, 2020 Game Update]]!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Warden&amp;diff=140258</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Warden&amp;diff=140258"/>
		<updated>2024-12-28T07:08:44Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Warden&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in using the secret powers of the Wardens.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Barnaby]], [[Tangle]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in using the secret powers of the Wardens.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in using the secret powers of the Wardens.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The Sacred Grotto Password]], [[The External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]].  After completing these quests and speaking with Milton, the player must select the option in Milton&#039;s talk menu: &amp;quot;I am up to speed&amp;quot;, in order to become a warden.&lt;br /&gt;
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Cow]], [[Deer]], [[Giant Bat]], [[Pig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill.&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.&lt;br /&gt;
* [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Cow]]&lt;br /&gt;
:: Level 38.&lt;br /&gt;
:;[[Deer]]&lt;br /&gt;
:: Level 41.&lt;br /&gt;
:;[[Druid]]&lt;br /&gt;
::Level 32.&lt;br /&gt;
:;[[Giant Bat]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:;[[Lycanthropy]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:;[[Nature Appreciation]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:;[[Pig]]&lt;br /&gt;
:: Level 31&lt;br /&gt;
:;[[Rabbit]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:;[[Spider]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:;[[Survival Instincts]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Warden Alerts ===&lt;br /&gt;
[[Warden]] members learn a [[Lore]] recipe called &#039;&#039;&#039;Check Active Warden Alerts&#039;&#039;&#039;. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[Druid]] Events. &lt;br /&gt;
&lt;br /&gt;
Warden points can be used to purchase skill upgrades in the [[Sacred Grotto]], as well as a number of useful animal-related items from [[Milton]].&lt;br /&gt;
&lt;br /&gt;
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (&#039;&#039;&#039;Note&#039;&#039;&#039;: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no &#039;reactivation&#039; quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)&lt;br /&gt;
===== Warden Alert Quests =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Quests/Warden Quests&lt;br /&gt;
  include  = #Requirements, #Rewards&lt;br /&gt;
  table    = class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;, Requirements, Rewards&lt;br /&gt;
  reset    = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warden Reactivation Ritual ===&lt;br /&gt;
The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Warden Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Warden. New [[Warden]]s begin at Level 30.|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The warden skill originated as a skill based on the [[Charged Pig]], but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category: Beast Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Rabbit&amp;diff=140257</id>
		<title>Rabbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Rabbit&amp;diff=140257"/>
		<updated>2024-12-28T07:08:19Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Rabbit&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
|skilltype        = Beast Form &lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = [[Cinnamon the rabbit]], [[Noita the Green]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Rabbit&#039;&#039;&#039; is a [[Beast Forms|Beast Form]] with little combat power. Rabbits are stealthy, and their abilities often make them undetected.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rabbit&#039;&#039;&#039; skill was first obtained by completing Therese&#039;s quest during the special weekend event on 10th June 2017. The reward for that quest was a [[Bunny Juice]] and an [[Un-Bunny Juice]]. After steam release these item&#039;s were raffled multiple times by guides in game. &lt;br /&gt;
&lt;br /&gt;
The Bun-Fu Training special weekend event was first added in early November 2019. It provides a quest line yielding rabbit experience and several Bunny and Un-Bunny juices. It occurs once a year.&lt;br /&gt;
&lt;br /&gt;
In later years, [[The Errana Bunny&#039;s Egg Hunt]] event occurs yearly around Easter, allowing players to acquire a Bunny and Unbunny juice and find eggs for an extra reward. &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a rabbit or hare. Note: rabbits are not known for their ferocity, so sentient rabbits should carefully consider their choice of secondary skill.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Cinnamon the rabbit]] in [[Sun Vale]] unlocks levels 51-60 and levels 61-70.&lt;br /&gt;
* [[Noita the Green]] in the [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Ice Magic]] - [[Rabbit (Skill)|Rabbit]]s are the only [[Beast Forms|Beast Form]] capable of using [[Ice Magic]]. A headgear item similar to the {{Item|Shoddy Familiar Controller}} must be used.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Gardening]] - {{Item|Carrot}}s, which [[Rabbit (Skill)|Rabbit]]s use to augment some of their abilities, can be grown through [[Gardening]].&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Rabbit]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 28&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 28&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 25, and Level 53&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 10, and Level 38&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; First, add a table of abilities learned up to level 50, or the first skill cap. See the example from [[Lycanthropy]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). &amp;quot;Learn From&amp;quot; can either be &amp;quot;Leveling Up&amp;quot; or the name of a skill trainer. If the skill has no Abilities, comment out the section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; (1-4) || 2/10/28/46 || Level Up  ||Bite your enemy.  || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; (1-3) || 5/20/40 || Level Up  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target.   || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor)  || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howl Mode Ability.png|36px]] &#039;&#039;&#039;Howl Mode&#039;&#039;&#039;  || 7 || Level Up  ||Begin howling to raise your spirits. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling.  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow Feint Ability.png|36px]] &#039;&#039;&#039;Shadow Feint&#039;&#039;&#039; (1-3) || 12/35/50 || Level Up  ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position if you take 3 hits in 30 seconds, 40m range)  || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; (1-3+) || 6/26/46/50 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:See Red Ability.png|36px]] &#039;&#039;&#039;See Red&#039;&#039;&#039; (1-3) || 9/29/49 || [[Sanja]]  ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claw&#039;&#039;&#039; (1-3) || 13/22/42 || [[Sanja]]  ||Attack with repeated mauling claws in a way that&#039;s sure to get attention. Damage reduced based on the foe&#039;s remaining armor. || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; (1-4) || 8/18/29/44 || [[Sanja]]  ||Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; (1-3) || 14/27/41 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Become Winter Wolf Ability.png|36px]] &#039;&#039;&#039;Become Winter Wolf&#039;&#039;&#039; || 0 || [[Jace Soral]]  ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
&#039;&#039;&#039;At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bite Ability.png|36px]] &#039;&#039;&#039;Bite&#039;&#039;&#039; 5 || 56 || [[Altar of Norala]]  ||Bite your enemy. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; 5 || 58 || [[Altar of Norala]]  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rake Ability.png|36px]] &#039;&#039;&#039;Pouncing Rake&#039;&#039;&#039; 4 || 60 || [[Altar of Norala]]  ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pouncing Rend Ability.png|36px]] &#039;&#039;&#039;Pouncing Rend&#039;&#039;&#039; 4 || 56 || Scrolls  ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.)	 || Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Claw Ability.png|36px]] &#039;&#039;&#039;Double Claws&#039;&#039;&#039; 4 || 52 || [[Sanja]]  ||Attack with repeated mauling claws to the target&#039;s exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine Fangs Ability.png|36px]] &#039;&#039;&#039;Sanguine Fangs&#039;&#039;&#039; 5 || 54 || [[Sanja]]  ||Bite through veins to cause blood loss.|| Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Smell Fear Ability.png|36px]] &#039;&#039;&#039;Smell Fear&#039;&#039;&#039; 4 || 51 || [[Sanja]]  ||Launch into a vicious attack that sows seeds of doubt in the target&#039;s mind.|| Crushing || &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Ice Magic Tiara===&lt;br /&gt;
{{Item|Shoddy Familiar Controller}}&lt;br /&gt;
{{Quote |source=[[Shoddy Familiar Controller]]|&lt;br /&gt;
It&#039;s a metal headband designed for a small animal. Mages uses these to control unruly familiars after Awakening them, and also to augment the animals&#039; burgeoning magic powers. This particular control ring allows hares to use ice magic -- as long as the hare has already learned the rituals, of course.&lt;br /&gt;
}}&lt;br /&gt;
[[Rabbit]]s have the potential to wield [[Ice Magic]], if they are able to get their paws on a {{Item|Great Familiar Controller}} or similar headband.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/IceStaff&lt;br /&gt;
 category = Items/Head&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
{{Quote|source=[[Developers|Admin]]|&lt;br /&gt;
Tip for rabbits: Tiaras are a rare-ish drop in loot for players in rabbit form. (Not necessarily using any particular skill, but must be a rabbit.) Otherwise the chances are incredibly small you&#039;ll find one.&lt;br /&gt;
}}&lt;br /&gt;
=== Rabbit Fuel===&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Rabbit]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Bat Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Rabbit Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Rabbit]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Rabbit Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Rabbit|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
: The Rabbit skill was introduced in June 2017&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Spider&amp;diff=140256</id>
		<title>Spider</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Spider&amp;diff=140256"/>
		<updated>2024-12-28T07:08:03Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[:Category:Arthropod|Arthropods]] for a list of spiders.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Spider&lt;br /&gt;
|image            = [[File:RoughSpiderArmor.png|400px]]&lt;br /&gt;
|caption          = Ew, they&#039;re icky!&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Strange Spider]], [[Legs]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
EEEEEEEEEEE!}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; is a unique [[Beast Forms| Beast Form]] that can only be attained by drinking the [[Spider Juice]] potion sold by the [[Strange Spider]], who is trapped deep in [[Serbule Crypt]]. Getting out of the form is done the same way, but with the far more expensive [[Un-Spider Juice]].&lt;br /&gt;
&lt;br /&gt;
Spiders serve the Goddess of Spiders and Patience, [[Akhisa]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a spider.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Strange Spider]] will sell you a potion to turn into a Spider. BE WARNED, THIS IS PERMANENT UNTIL DISPELLED. &lt;br /&gt;
* [[Strange Spider]] also happens to sell a potion to undo being a Spider. If turning Spider, it might be a good idea to pick up one of these, too, so you can un-Spider when you want.&lt;br /&gt;
* Some NPCs, even if they will talk to most animals, will not talk to scary ones. Spiders are quite scary.&lt;br /&gt;
* Strange Spider also sells scrolls which teach a variety of spider abilities: Various levels of [[Spit Acid]], [[Insidious Illusion]], and [[Incubate]].&lt;br /&gt;
* [[Legs]] in [[Animal Town]] will unlock Spider levels 51-60, 61-70 and can teach you level 51+ abilities.&lt;br /&gt;
* [[Noita the Green]] unlocks Spider levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Tailoring]] - Spiders can create special textiles using their web&lt;br /&gt;
* [[Meditation]] - Infinite Legs counts as a Kick for Meditation unarmed combos, along with melee attacks counting as &#039;any melee&#039;&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Spider]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Arthropod Anatomy]]&lt;br /&gt;
:: Level 13, Level 41&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 19, Level 46&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Textile Creation]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Insidious Illusion&#039;&#039;&#039; (1-3) || 12/26/44 * || [[Strange Spider]] || Briefly fool shopkeepers and villagers into perceiving you as a typical humanoid. Consumes 1 Moonstone. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spider Bite&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Bite your enemy. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inject Venom&#039;&#039;&#039; (1-3) || 3/28/43 || Level Up || Inject poison into your enemy. || Poison || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infinite Legs&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up || Kick an enemy with some of your many legs. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gripjaw&#039;&#039;&#039; (1-3) || 8/25/45 || Level Up || Lock your jaws onto your enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incubate&#039;&#039;&#039; (1-3) || 9/29/49 || [[Strange Spider]] || Inject a spider egg into the target. If they live long enough, a spider will erupt from them. || Piercing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Web Trap&#039;&#039;&#039; 1 || 13 || Level Up || Lay a sticky web that immobilizes the first enemy that enters it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grappling Web&#039;&#039;&#039; (1-3) || 15/35/44 || Level Up || Fling poisonous web at a distant enemy and reel them to you. || Poison || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Premeditated Doom&#039;&#039;&#039; (1-3) || 18/34/48 || Level Up || Carefully prepare your next attack so that it deals tremendous damage. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terrifying Bite&#039;&#039;&#039; (1-3) || 23/37/49 || Level Up || Bite your enemy and attempt to send them fleeing in terror.  Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spit Acid&#039;&#039;&#039; (1-3) || 24/34/44 || [[Strange Spider]] || Spit armor-melting acid at a distant target. || Acid || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the required level to learn the Insidious Illusion abilities.  The required level to use them (which is important for things like the 25 level difference maximum for equipped abilities) is 0 for all levels of Insidious Illusion.&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spit Acid&#039;&#039;&#039; (4-5) || 54/64 || [[Legs]] || Spit armor-melting acid at a distant target. || Acid || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inject Venom&#039;&#039;&#039; (4-5) || 55/67 || [[Legs]] || Inject poison into your enemy. || Poison || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infinite Legs&#039;&#039;&#039; (6-7) || 56/66 || [[Legs]] || Kick an enemy with some of your many legs. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grappling Web&#039;&#039;&#039; (4-5) || 57/70 || [[Legs]] || Fling poisonous web at a distant enemy and reel them to you. || Poison || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gripjaw&#039;&#039;&#039; (4-5) || 59/69 || [[Legs]] || Lock your jaws onto your enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spider Bite&#039;&#039;&#039; (7-8) || 60/70 || [[Legs]] || Bite your enemy. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Premeditated Doom&#039;&#039;&#039; (4-5) || 60/70 || [[Legs]] || Carefully prepare your next attack so that it deals tremendous damage. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Webspin&#039;&#039;&#039; 1 || 60 || [[Legs]] || Spin a bundle of webbing, useful for crafting. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terryfying Bite&#039;&#039;&#039; (4-5) || 55/65 || [[Legs]] || Bite your enemy and attempt to send them fleeing in terror.  Chances of success are based on your Spider skill and the enemy&#039;s mental proficiency. || Crushing ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incubate&#039;&#039;&#039; (4-5) || 57/67 || [[Legs]] || Inject a spider egg into the target. If they live long enough, a spider will erupt from them.  || Piercing ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
Using the Insidious Illusion ability, a Spider can temporarily disguise themselves as a humanoid to fool shopkeepers. This ability consumes one [[Moonstone]]. It lasts a short time and has a fairly long cooldown.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Spiders are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Legs]] in [[Animal Town]] teaches mount-form to Spider players who are at least level 25, as well as the speed boost ability &#039;&#039;Move Those Legs&#039;&#039;.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Spider]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Spider Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Spider Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Spider]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
There are items that only [[Spider]]s can wear. Some of them will turn you blue! (Spider Casings other than Shoddy/Rough/Crude)&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Level to Equip&lt;br /&gt;
! Slot&lt;br /&gt;
! Description&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Harness of Poisons}} || Spider 30 ||  Waist || A strange mechanism that can augment an arthropod&#039;s venomous attack capabilities. (Only wearable by spiders.) ||???&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Shoddy Spider Casing}} || None ||  Chest || Pieces of chitin and scraps of metal are held together with thick webbing. This would fit on a spider. || [[Tailoring]] 1/3(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Rough Spider Casing}} || None  ||  Chest || Pieces of chitin and scraps of metal are held together with thick webbing. This should make a spider somewhat tougher. || [[Tailoring]] 10/13(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crude Spider Casing}} || None  ||  Chest || Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. || [[Tailoring]] 20/23(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Decent Spider Casing}} || Spider 25 ||  Chest || Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. || [[Tailoring]] 30(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Nice Spider Casing}} || Spider 35 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 40(e)/42(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Quality Spider Casing}} || Spider 45 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 50(e)/52(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Great Spider Casing}} || Spider 55 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 60(e)/62(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || Spider 65 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 70(e)/72(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Belt of The Arachnid}} || Spider 20||  Waist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider.|| Purchased from [[Strange Spider]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crude Arachnid Harness}} || Spider 15 ||  Waist || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders.|| [[Toolcrafting]] 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Nice Arachnid Harness}} || Spider 30||  Waist || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Great Arachnid Harness}} || Spider 45||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 45&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Arachnid Harness}} || Spider 45||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 60&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astounding Arachnid Harness}} || Spider 45||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 75&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Spider Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Spider|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You might want to avoid eating food items made from spiders...continued violation of your conscience will begin affecting your earned combat percentage. &amp;lt;i&amp;gt;&amp;quot;You&#039;re starting to think maybe it wasn&#039;t so wise to eat your brethren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cow&amp;diff=140255</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cow&amp;diff=140255"/>
		<updated>2024-12-28T07:07:38Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About | Description = domesticated animal | Destination = Cow_(Domesticated Animal)}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Cow&lt;br /&gt;
|image            = [[File:Cow_(form).jpg|300px]]&lt;br /&gt;
|caption          = Cows are fast and furious!&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 90 &lt;br /&gt;
|req              =  &lt;br /&gt;
|skilltrainers    = [[Suspicious Cow]], [[Raul]], [[Noita the Green]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Cow&#039;&#039;&#039; is a [[Beast Forms|Beast Form]] and a [[Curse]] bestowed by [[Maronesa]] in the [[Crystal Cavern]] or in the [[Dark Chapel]].&lt;br /&gt;
&lt;br /&gt;
Cows are able to collect [[Grass]] and [[Bottle of Milk|Milk]] periodically. They can consume grass for a heal, which turns out to be a cheap, potent self-healing mechanism.&lt;br /&gt;
&lt;br /&gt;
Being a cow means you look harmless to other animals, so deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
If you get tired of being a cow, kill [[Maronesa]] to remove the curse. You can also use a {{Item|Minor Panacea}}, though this is generally considered a very wasteful use of the item.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a cow.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* Being cursed by [[Maronesa]] will start a timer, turning you into a cow in 2 minutes&lt;br /&gt;
* [[Suspicious Cow]] will train Clobbering Hoof&lt;br /&gt;
* [[Raul]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Cheesemaking]] - One of the most reliable ways to get the milk necessary for making cheese is to use the Cow ability &#039;&#039;&#039;Collect Milk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Cow]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cheesemaking]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Cheesemaking]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 51&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 13&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Stampede}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Stampede&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Trample your enemies. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Front Kick}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Front Kick&#039;&#039;&#039; (1-5) || 2/14/25/36/45 || Level Up || Violently kick your enemies. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bash&#039;&#039;&#039; (1-3) || 3/33/46 || Level Up || Bash your enemies, stunning them. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Graze}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Graze&#039;&#039;&#039; 1 || 5 || Level Up || Collect grass from the environment. Can only be used outdoors. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Clobbering Hoof}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Clobbering Hoof&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || [[Suspicious Cow]] || Smash your enemy with a violent strike. Does extra damage if the target is Vulnerable. This attack is considered a Kick. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Chew Cud}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chew Cud&#039;&#039;&#039; (1-3) || 7/28/39 || Level Up || Eat grass to heal yourself. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Moo of Determination}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Moo of Determination&#039;&#039;&#039; (1-3) || 11/31/43 || Level Up || Moo to summon your inner bull, gaining stampede speed and bonus damage. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Tough Hoof}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tough Hoof&#039;&#039;&#039; (1-3) || 15/30/45 || [[Raul]] || Focus your efforts on defeating a single enemy, letting their attacks roll off of you like water. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Moo of Calm}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Moo of Calm&#039;&#039;&#039; (1-3) || 15/35/48 || Level Up || Moo to calm yourself, reaching a zen-like state of readiness. || Crushing || Survival-Utility&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Collect Milk}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Collect Milk&#039;&#039;&#039; (1-2) || 18/37 || Level Up || Collect milk. Requires an empty bottle. || Crushing || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Collect Milk}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Collect Milk&#039;&#039;&#039; 3 || 52 || Level Up || Collect milk. Requires an empty bottle. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Chew Cud}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chew Cud&#039;&#039;&#039; (4-5) || 55/67 || [[Raul]] || Eat grass to heal yourself. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Front Kick}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Front Kick&#039;&#039;&#039; (6-7) || 55/65 || [[Raul]] || Violently kick your enemies. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Clobbering Hoof}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Clobbering Hoof&#039;&#039;&#039; (6-7) || 56/66 || [[Raul]] || Smash your enemy with a violent strike. Does extra damage if the target is Vulnerable. This attack is considered a Kick. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Moo of Determination}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Moo of Determination&#039;&#039;&#039; (4-5) || 59/69 || [[Raul]] || Moo to summon your inner bull, gaining stampede speed and bonus damage. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Stampede}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Stampede&#039;&#039;&#039; (7-8) || 60/70 || [[Raul]] || Trample your enemies. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Tough Hoof}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tough Hoof&#039;&#039;&#039; (4-5) || 60/70 || [[Raul]] || Focus your efforts on defeating a single enemy, letting their attacks roll off of you like water. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bash&#039;&#039;&#039; 4 || 61 || [[Raul]] || Bash your enemies, stunning them. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Moo of Calm}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Moo of Calm&#039;&#039;&#039; 4 || 62 || [[Raul]] || Moo to calm yourself, reaching a zen-like state of readiness. || Crushing || Survival-Utility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
===Out-of-Combat Experience===&lt;br /&gt;
Cows are kind of screwed with hooves instead of hands, meaning they can’t use a saw for [[Carpentry]], for instance. But with a little imagination we can envision a cow planting vegetables and growing a garden, so they can do that, and a few other things.&lt;br /&gt;
&lt;br /&gt;
=== Vegetarian Cows ===&lt;br /&gt;
Cows that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the [[Special Behavior Badges|Vegetarian badge]].&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Cows are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Raul]] in [[Animal Town]] teaches mount-form to Cow players who are at least level 25, as well as a speed-up ability that consumes grass.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Cow armor can be crafted through [[Blacksmithing]] (shoes) and [[Toolcrafting]] (champron and barding). The Champron (Head slot) gives extra resistance to Piercing and Slashing damage, while the Barding (Chest) gives resistance to just Piercing. Cow Shoes give you extra speed while sprinting.&lt;br /&gt;
&lt;br /&gt;
 Crafters producing equipment for use by [[Cow]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Cow Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Cow Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Cow]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Not Crafted ====&lt;br /&gt;
&lt;br /&gt;
* {{Item|Belt of The Bovine Battler}} - Increases Cow Skill Base Damage. Purchased from [[Suspicious Cow]].&lt;br /&gt;
*{{Item|Cow Shoes}} - Level 5 horseshoes. Quest reward from [[Suspicious Cow]].&lt;br /&gt;
*{{Item|Hooves of the Inamorata}} - &lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing Equipment ====&lt;br /&gt;
*{{Item|Shoddy Cow Shoes}} - Level 5 horseshoes, but for a cow.&lt;br /&gt;
*{{Item|Crude Cow Shoes}} -Level 10 horseshoes, but for a cow.&lt;br /&gt;
*{{Item|Rough Cow Shoes}} - Level 20 horseshoes, but for a cow. Infused with magic. &lt;br /&gt;
*{{Item|Decent Cow Shoes}} - Level 30 horseshoes, but for a cow. Infused with magic.&lt;br /&gt;
*{{Item|Nice Cow Shoes}} - Level 40 horseshoes, but for a cow. Infused with magic. &lt;br /&gt;
*{{Item|Quality Cow Shoes}} - Level 50 horseshoes, but for a cow. Infused with magic.&lt;br /&gt;
*{{Item|Great Cow Shoes}} - Level 60 horseshoes, but for a cow. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Cow Shoes}} - Level 70 horseshoes, but for a cow. Infused with magic. &lt;br /&gt;
==== Carpentry Equipment ====&lt;br /&gt;
Equipment which enables a Cow to use the [[Druid]] skill is crafted through [[Carpentry]].&lt;br /&gt;
*{{Item|Shoddy Wooden Cow Shoes}} - Level 5 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Cow Shoes}} - Level 10 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Cow Shoes}} - Level 20 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Cow Shoes}} - Level 30 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Cow Shoes}} - Level 40 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Cow Shoes}} - Level 50 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Cow Shoes}} - Level 60 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Cow Shoes}} - Level 70 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
==== Toolcrafting Equipment ====&lt;br /&gt;
Through [[Toolcrafting]], Cow equipment for the head slot (champrons) and chest slot (barding) can be crafted. Starting at Nice level, Max-Enchanted versions can be crafted.&lt;br /&gt;
*{{Item|Decent Cow Champron}} - Level 30 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Decent Cow Barding}} - Level 30 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Nice Cow Champron}} - Level 40 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Nice Cow Barding}} - Level 40 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Quality Cow Champron}} - Level 50 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Quality Cow Barding}} - Level 50 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Great Cow Champron}} - Level 60 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Great Cow Barding}} - Level 60 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Amazing Cow Champron}} - Level 70 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Amazing Cow Barding}} - Level 70 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
==== Racial Slot ====&lt;br /&gt;
: {{Item|Nose Ring of Inexhaustability}} - Designed to be worn in a cow&#039;s nose, this brass ring further enhances natural bovine strength.&lt;br /&gt;
: {{Item|Nose Ring of The Seductive Cow}} - Designed to be worn in a cow&#039;s nose, this brass ring makes attractive cattle even more attractive.&lt;br /&gt;
: {{Item|Nose Ring of Destructive Tendencies}} - Designed to be worn in a cow&#039;s nose, this brass ring aggravates bovine sensibilities, causing violence.&lt;br /&gt;
: {{Item|Nose Ring of Foulness Protection}} - Designed for a ratkin&#039;s nose, but perhaps also wearable by a cow or pig.&lt;br /&gt;
: {{Item|Nose Ring of Glowy Crystal Resistance}} - Designed to be worn in a cow or pig&#039;s nose, this ring helps protect against the sickness that comes from being too close to glowy yellow crystals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Cow Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Cow|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Originally, there was a mysterious bucket at the end of the tutorial cave. Drinking from this would turn you into a cow, and the main way to become human was by completing a quest from [[Harry the Wolf]]. Global chat was filled with moooooo!&amp;lt;br&amp;gt;&lt;br /&gt;
Later on, the bucket was replaced by [[Maronesa]], still in the tutorial cave. The big warning message deterred some players, but it was still pretty common for newbies to emerge as cows.&amp;lt;br&amp;gt;&lt;br /&gt;
Eventually Maronesa was moved to [[Crystal Cavern]], and [[Gajus the Big-Headed]] took her spot.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=140254</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Deer&amp;diff=140254"/>
		<updated>2024-12-28T07:07:13Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic deer hanging out in town.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with Deer/Undeer Juice. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the Deer and Un-Deer potions, but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 13&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (1-5) || 3/18/27/33/43 || Level Up || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (1-5) || 5/14/25/34/45 || Level Up || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (1-5) || 7/17/29/37/47 || Level Up || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (1-3) || 8/23/38 || Level Up || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; (1-3) || 12/26/42 || Level Up || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; (1-3) || 13/32/46 || Level Up || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (1-2) || 15/35 || Level Up || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; (1-3) || 28/36/48 || Level Up || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (3-4) || 51/64 || [[Jumper]] || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (6-7) || 53/63 || [[Jumper]] || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (4-5) || 54/65 || [[Jumper]] || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (6-7) || 56/66 || [[Jumper]] || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; 4 || 56 || [[Jumper]] || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (6-7) || 57/67 || [[Jumper]] || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; 4 || 59 || [[Jumper]] || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (7-8) || 60/70 || [[Jumper]] || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; 4 || 61 || [[Jumper]] || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Pig&amp;diff=140253</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Pig&amp;diff=140253"/>
		<updated>2024-12-28T07:06:23Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| type = You may be looking for the creature &#039;&#039;&#039;[[Pig (mob)|Pig]]&#039;&#039;&#039;.&lt;br /&gt;
| border = yellow&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Pig&lt;br /&gt;
|image            = [[File:Old_Snouty.jpg|300px]]&lt;br /&gt;
|caption          = An example of a player pig.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Norbert]], [[Backfat]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
So you Oink to become a pig? Well step right Oink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Pig&#039;&#039;&#039; is one of the many [[Beast Forms]], and possibly one of the easiest to obtain. As with the other [[Beast Forms]], the effect is &amp;quot;permanent until cured&amp;quot;. If you get tired of rolling in the mud, you can always buy an [[Un-Pig Juice]]. Be warned that Un-Pig Juice is very costly, and can be difficult to find.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a pig.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Pig Juice]] drops from all manner of [[Non-Ruminant Ungulate|Non-Ruminant Ungulates]].&lt;br /&gt;
* [[Norbert]] in [[Sun Vale]]&#039;s [[Animal Town]] will unlock levels 51-70 and teach level 51-70 abilities.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] is your source of level 71-80 oinking.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Charged Pig]] - (Not currently in-game)&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Pig]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 20, Level 50, Level 65&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 35, Level 45&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Bite|1}} &#039;&#039;&#039;Pig Bite&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Bite your enemy. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Rend|1}} &#039;&#039;&#039;Pig Rend&#039;&#039;&#039; (1-2) || 3/24 || Level Up || Tear into your enemy, causing it to bleed. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Truffle Sniff|1}} &#039;&#039;&#039;Truffle Sniff&#039;&#039;&#039; (1-5) || 5/15/25/35/45 || Level Up || Search for a hidden mushroom in the area. || Nature || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Strategic Chomp|1}} &#039;&#039;&#039;Strategic Chomp&#039;&#039;&#039; (1-3) || 6/19/46 || Level Up || Chomp an enemy in their most vulnerable spot. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mudbath|1}} &#039;&#039;&#039;Mudbath&#039;&#039;&#039; (1-3) || 7/27/43 || Level Up || Take advantage of your ever-present caked on mud to save yourself or an ally. || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grunt of Abeyance|1}} &#039;&#039;&#039;Grunt of Abeyance&#039;&#039;&#039; (1-5) || 8/18/28/38/48 || Level Up || You grunt with a calm determination that affects all who hear it, a reminder that now is not the time to succumb to pain. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Frenzy|1}} &#039;&#039;&#039;Frenzy&#039;&#039;&#039; (1-4) || 11/23/34/44 || Level Up || Work yourself and your allies into a frenzy of violence. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Punt|1}} &#039;&#039;&#039;Pig Punt&#039;&#039;&#039; (1-3) || 12/32/47 || Level Up || Kick an enemy away from you. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terror Dash|1}} &#039;&#039;&#039;Terror Dash&#039;&#039;&#039; (1-2) || 13/37 || Level Up || Increase your run speed dramatically for 5 seconds. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Porcine Alertness|1}} &#039;&#039;&#039;Porcine Alertness&#039;&#039;&#039; (1-2) || 21/41 || ??? || Use your heightened senses to help your allies avoid injury. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Squeal|1}} &#039;&#039;&#039;Squeal&#039;&#039;&#039; (1-2) || 22/39 || Level Up || Scream horrendously, potentially spooking nearby foes. (Chances of causing fear are based on your Pig level and the targets&#039; mental defenses.) || Nature || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Harmlessness|1}} &#039;&#039;&#039;Harmlessness&#039;&#039;&#039; 1 || 35 || [[Suspicious Cow]] || Feign harmlessness, convincing your enemy that they could be spending their time more productively than by killing you. || Psychic || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Squeal|1}} &#039;&#039;&#039;Squeal&#039;&#039;&#039; (3-4) || 51/63 || [[Norbert]] || Scream horrendously, potentially spooking nearby foes. (Chances of causing fear are based on your Pig level and the targets&#039; mental defenses.) || Nature || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Rend|1}} &#039;&#039;&#039;Pig Rend&#039;&#039;&#039; (3-4) || 54/67 || [[Norbert]] || Tear into your enemy, causing it to bleed. || Crushing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Frenzy|1}} &#039;&#039;&#039;Frenzy&#039;&#039;&#039; (5-6) || 55/66 || [[Norbert]] || Work yourself and your allies into a frenzy of violence. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Mudbath|1}} &#039;&#039;&#039;Mudbath&#039;&#039;&#039; (4-5) || 56/69 || [[Norbert]] || Take advantage of your ever-present caked on mud to save yourself or an ally. || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Strategic Chomp|1}} &#039;&#039;&#039;Strategic Chomp&#039;&#039;&#039; 4 || 57 || [[Norbert]] || Chomp an enemy in their most vulnerable spot. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Grunt of Abeyance|1}} &#039;&#039;&#039;Grunt of Abeyance&#039;&#039;&#039; (6-7) || 58/68 || [[Norbert]] || You grunt with a calm determination that affects all who hear it, a reminder that now is not the time to succumb to pain. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Punt|1}} &#039;&#039;&#039;Pig Punt&#039;&#039;&#039; 4 || 59 || [[Norbert]] || Kick an enemy away from you. || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pig Bite|1}} &#039;&#039;&#039;Pig Bite&#039;&#039;&#039; (7-8) || 60/70 || [[Norbert]] || Bite your enemy. || Crushing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Porcine Alertness|1}} &#039;&#039;&#039;Porcine Alertness&#039;&#039;&#039; 3 || 61 || [[Norbert]] || Use your heightened senses to help your allies avoid injury. || Psychic || &lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Terror Dash|1}} &#039;&#039;&#039;Terror Dash&#039;&#039;&#039; 3 || 64 || [[Norbert]] || Increase your run speed dramatically for 5 seconds. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Truffle Sniff ===&lt;br /&gt;
Pigs can use Truffle Sniff to dig up random mushrooms.  You can get Myconic XP from Truffle Sniff mushrooms.&lt;br /&gt;
*Truffle Sniff 1 -- {{Item|Parasol Mushroom}}&lt;br /&gt;
*Truffle Sniff 2 -- {{Item|Strange Dirt}}, {{Item|Parasol Mushroom}}, {{Item|Mycena Mushroom}}&lt;br /&gt;
*Truffle Sniff 3 -- {{Item|Strange Dirt}}, {{Item|Parasol Mushroom}}, {{Item|Mycena Mushroom}}, {{Item|Boletus Mushroom}}&lt;br /&gt;
&lt;br /&gt;
; To add:&lt;br /&gt;
: Does the zone you&#039;re in affect Truffle Sniff? -- appears to work more often in zones where expected mushroom is native, e.g. Truffle Sniff 1 may be more likely to succeed in zones with Parasols.&lt;br /&gt;
: Does the Truffle Sniff level affect the mushrooms dug up?&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Pigs are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Norbert]] in [[Animal Town]] teaches mount-form to Pig players who are at least level 25. They also teach an ability that increases both land and water speed temporarily.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Pig]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Pig Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Pig Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Pig]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{Item|Belt of The Porcine Warrior}} - &#039;&#039;A belt adorned with an odd rune that gives the wearer a certain kind of luck.&amp;quot;&#039;&#039;&lt;br /&gt;
* Increases Base Damage dealt with Pig by 8%. Can be created with [[Toolcrafting]] 40.&lt;br /&gt;
{{Item|Pig Shoes}} - &#039;&#039;Horseshoes, but fitted for a pig&#039;s hooves.&#039;&#039;&lt;br /&gt;
==== Pig Headgear ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Pig&#039;s Disguise Kit}} - &#039;&#039;Perfect for the pig that wishes it were something else. A symbol of [[Arisetsu]] has been hidden inside.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Soldier Helm}} - &#039;&#039;A helmet sized for a large sow, with a simple but extremely durable design. It&#039;s hard to fathom why this exists, but it does.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Horned Helm}} - &#039;&#039;This dwarven-made pig helm was no doubt worn in an illicit pig-fighting competition. The powerful combat runes are carefully hidden on the inside of the band.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Quality Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Great Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amazing Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Milton&#039;s Hat}} - &#039;&#039;A wool hat made by a sentient sheep. It&#039;s very comfy!&#039;&#039; (Can also be worn by Cow or Deer).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Pig Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Pig|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=140250</id>
		<title>Battle Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Battle_Chemistry&amp;diff=140250"/>
		<updated>2024-12-27T20:57:39Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Battle Chemistry&lt;br /&gt;
|image            =[[File:DyeMonster.png|300px]]&lt;br /&gt;
|caption          = Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = Alchemy 50&lt;br /&gt;
|skilltrainers    = [[Chemist]], [[Mox Warcut]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Please check [[Game updates/2023-08-10]] for recent updates to the [[Battle Chemistry]] skill which may not be on this page yet!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; (often abbreviated &amp;quot;&#039;&#039;&#039;BC&#039;&#039;&#039;&amp;quot;) is a combat skill usable only by well-practiced [[Alchemy|Alchemists]]. &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039; is known for its solid aoe damage utilizing a wide variety of element types, as well as its utility abilities and programmable [[Golem Abilities|golem summons]].&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area-effects of all types. Advanced practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homonculi to serve them in battle.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* A placeholder NPC in [[Rahu]] (named, appropriately, &amp;quot;[[Chemist]]&amp;quot;) will teach you [[Battle Chemistry]] if you have at least level 50 [[Alchemy]].  He will also teach you most abilities up to level 50.&lt;br /&gt;
* [[Mox Warcut]], an NPC in [[Gazluk]], will raise the Skill Cap to 60 and to 70.&lt;br /&gt;
* [[Bendith the Banished]] in the [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* [[Zealo]] can teach the &amp;quot;Extra Heart&amp;quot; mutation and &amp;quot;Healing Injection&amp;quot;.&lt;br /&gt;
* [[Yalox]] can teach the &amp;quot;Stretchy Spine&amp;quot; mutation 1-3. (This has since been replaced by a mod to &amp;quot;Extra Heart&amp;quot;)&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]] - Without Alchemy, Battle Chemists would be unable to create their explosive concoctions and mutagenic injections.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Battle Chemistry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 25, Level 45&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Iocaine Resistance]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
* Toxic Irritant&lt;br /&gt;
* Toxin Bomb&lt;br /&gt;
* Create Golem&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
(Under Construction)!&lt;br /&gt;
&lt;br /&gt;
== Cross Class Abilities ==&lt;br /&gt;
A number of Battle Chemistry abilities require levels in a second skill to learn.&lt;br /&gt;
; Mycotoxin Formula abilities require levels in [[Mycology]] to learn.&lt;br /&gt;
*Mycotoxin Formula 2 - Mycology 25&lt;br /&gt;
*Mycotoxin Formula 3 - Mycology 30&lt;br /&gt;
*Mycotoxin Formula 4 - Mycology 35&lt;br /&gt;
*Mycotoxin Formula 5 - Mycology 40&lt;br /&gt;
; Haste Concoction abilities require levels in [[Meditation]] to learn.&lt;br /&gt;
* Haste Concoction 1 - Meditation &amp;lt;= 20&lt;br /&gt;
* Haste Concoction 2 - Meditation 25&lt;br /&gt;
* Haste Concoction 3 - Meditation 45&lt;br /&gt;
; Acid Bomb abilities require levels in [[Fishing]] to learn.&lt;br /&gt;
* Acid Bomb 2 - Fishing 25&lt;br /&gt;
* Acid Bomb 4 - Fishing 35&lt;br /&gt;
; Healing Mist abilities require levels in [[First Aid]] to learn.&lt;br /&gt;
* Healing Mist 2 - First Aid &amp;lt;31&lt;br /&gt;
* Healing Mist 4 - First Aid 30&lt;br /&gt;
* Healing Mist 5 - First Aid 40&lt;br /&gt;
; Knee Spikes abilities require levels in [[Unarmed]] to learn.&lt;br /&gt;
; Extra Skin abilities require levels in [[Cooking]] to learn.&lt;br /&gt;
; Extra Toes 3 abilities require levels in [[Lore]] to learn.&lt;br /&gt;
; Extra Toes 5 - Unarmed 29&lt;br /&gt;
; Freezing Mist abilities require levels in [[Gardening]] to learn.&lt;br /&gt;
* Freezing Mist 5 - Gardening 40&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Battle Chemistry]] users have access to two categories of weapons. Chemistry Beakers can be held in the main-hand, while Chemistry Flasks are used in the offhand.&lt;br /&gt;
==== Main-hand Chemistry Beakers ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryBeaker&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Off-hand Chemistry Flasks ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/ChemistryFlask&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
* {{Item|Belt of The Alchemist}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Mentalism)&lt;br /&gt;
* {{Item|Belt of The Support Archer}} (&#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;, Archery)&lt;br /&gt;
* {{Item|Belt of The Master Exploder}} (Fire Magic, &#039;&#039;&#039;Battle Chemistry&#039;&#039;&#039;)&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Battle Chemistry Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Battle Chemistry|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Out of the original combat skills, Battle Chemistry was the last to receive a level cap beyond 50!&lt;br /&gt;
&lt;br /&gt;
When applying the buffs from Battle Chemistry on another person, if you switch skills, log out, or switch zones the buff will go away.&lt;br /&gt;
If the other person logs out or switches zones they will also lose the buff.&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=140249</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Druid&amp;diff=140249"/>
		<updated>2024-12-27T20:56:45Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Druid&lt;br /&gt;
|image            = [[File:pulse_of_life.png|128px]]&lt;br /&gt;
|caption          = Druidin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = Any Level 50 Combat Skill&lt;br /&gt;
|skilltrainers    = [[Silvia]], [[Azalak]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Druid]] is a combat skill earned by individuals seeking a deeper connection with nature, and willing to put their life on the line to defend it. In order to obtain the skill, one must venture to the Druid Camp in the North-East corner of [[Sun Vale]]. An altar just outside a druid encampment will accept your pledge. You must have at least one combat skill at level 50 to use the altar. [[Silvia]], the druid trainer, can be found near the shrine if a druid wishes to learn new abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.&lt;br /&gt;
* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities&lt;br /&gt;
* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.&lt;br /&gt;
* [[Raina]] in the [[Fae Realm]]  offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Rixie]] in [[The Yellow Room]] will teach a travel form after completing the second level of her mini-game.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 21, and Level 61&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 38, and Level 65&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Learn from&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Fill With Bile 1-4 || [[Silvia]] || You or an ally become more virulent and toxic.&lt;br /&gt;
|-&lt;br /&gt;
| Energize 1-3 || [[Silvia]] || Revitalize yourself and nearby allies at a crucial moment.&lt;br /&gt;
|-&lt;br /&gt;
| Trackless Steps 1-3 || [[Silvia]] || Your movement becomes less noticeable to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Toxinball 1-6 || [[Silvia]] || Fling an orb of poison.&lt;br /&gt;
|-&lt;br /&gt;
| Cloud Sight 1-5 || [[Azalak]] || Cause tiny organisms to grow on the target&#039;s eyes, making it difficult for them to fight.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse of Life 1-4 || [[Azalak]] || Strengthen the target&#039;s ties with nature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Druid abilities level 50-75 can be learned from [[Lady Windsong]].&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}} &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Training&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Lvl !! Icon !! Ability !! Cost !! Favor&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 51-60&#039;&#039;&#039; || 20000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 51 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 6 || 9750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 6 || 9850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 54 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 4 || 9900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 56 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 6 || 11500 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 57 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 6 || 11550 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 4 || 11600 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 59 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 6 || 11650 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Hunter&#039;s Stride}}&amp;lt;/span&amp;gt; || Hunter&#039;s Stride 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 61-70&#039;&#039;&#039; || 100000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 61 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 7 || 14750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 63 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 7 || 14850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 64 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 5 || 14900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 65 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Toxinball}}&amp;lt;/span&amp;gt; || Toxinball 7 || 14950 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 66 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 7 || 17000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 67 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 7 || 17050 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 69 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 7 || 17150 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 71 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 8 || 19750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 72 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cloud Sight}}&amp;lt;/span&amp;gt; || Cloud Sight 6 || 19800 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 73 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 8 || 19850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 75 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pulse of Life}}&amp;lt;/span&amp;gt; || Pulse of Life 5 || 19950 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Druidic Emergencies ===&lt;br /&gt;
{{Quote|source=[[Game_updates/2016-07-23]]|&lt;br /&gt;
:Druids can finally fulfill their druidic obligations! &amp;quot;Druid events&amp;quot; are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.&lt;br /&gt;
&lt;br /&gt;
: Once the event starts, druids can&#039;t earn XP. This is to encourage druids to do their goddamned jobs. But druids can still get loot, and when the event ends, Dreva will send &#039;blessings&#039; to druids that helped. Dreva&#039;s Blessings can be used to purchase abilities and items from the druid pedestal in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
: Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they&#039;re druids or not.&lt;br /&gt;
&lt;br /&gt;
: There are several different &#039;sizes&#039; of each event. When the premonition begins, the number of active players online is checked, and an appropriate difficulty is chosen based on that number. (There are three versions of each event. We&#039;ll add more versions down the road.) &lt;br /&gt;
}}&lt;br /&gt;
==== Intermittency ====&lt;br /&gt;
According to [[Developers|Admin Jackencola]], Druid Emergencies usually occur during a 5-7 day period, followed by a 2-3 week break with no Druid Emergencies.&lt;br /&gt;
==== Druidic Storage ====&lt;br /&gt;
[[Druid]]s with at least 4 levels in [[Teleportation]] are able to purchase two useful recipes by spending Dreva&#039;s Blessings at the Druid altar. These recipes give access to a special storage many adventurers find useful for stowing their [[Druid]] equipment or [[Haste|Sprint boosting potions]]. &lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (12-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (20-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
==== Quests ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Druidic Emergencies&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Preface&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Druid Forms ===&lt;br /&gt;
[[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt; [[Deer Form]] and &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt; [[Raven Form]] which you get from leveling at levels 25 and 50 respectively) costs 100 blessings.&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 25 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Equipment===&lt;br /&gt;
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden weapons.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Druid Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Druid|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message &amp;quot;you still smell like a human/elf/rakshasa,&amp;quot; but even after 3 hours, they will not talk with you.&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=140248</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Mentalism&amp;diff=140248"/>
		<updated>2024-12-27T20:55:56Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Health Wave|1}} &#039;&#039;&#039;Psi Health Wave&#039;&#039;&#039; (1-3) || 1/20/38 || Level Up  ||You and nearby allies began to heal every few seconds.|| N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindreave|1}} &#039;&#039;&#039;Mindreave&#039;&#039;&#039; (1-4) || 3/18/35/50 || Level Up  ||You rip at the target&#039;s synapses. Bypasses armor.  || Psychic || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Armor Wave|1}} &#039;&#039;&#039;Psi Armor Wave&#039;&#039;&#039; (1-3) || 5/25/45 || Level Up  ||You and nearby allies begin to recover lost armor every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|System Shock|1}} &#039;&#039;&#039;System Shock&#039;&#039;&#039; (1-3) || 7/30/47 || Level Up  ||Fling a bolt of electricity with your mind. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Power Wave|1}} &#039;&#039;&#039;Psi Power Wave&#039;&#039;&#039;  (1-3) || 10/33/49 || Level Up  ||You and nearby allies begin to recover lost power every few seconds. || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Reconstruct|1}} &#039;&#039;&#039;Reconstruct&#039;&#039;&#039; (1-3) || 13/23/43 || Level Up  ||Heal yourself or an ally.  || N/A || Major Healing&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Psi Adrenaline Wave|1}} &#039;&#039;&#039;Psi Adrenaline Wave&#039;&#039;&#039; (1-2) || 16/40 || Level Up  ||You and nearby allies begin to do additional damage with every attack || N/A || Signature Support&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Panic Charge|1}} &#039;&#039;&#039;Panic Charge&#039;&#039;&#039; (1-3) || 26/37/48 || Level Up  ||Fling bolts of electricity in all directions. || Electricity || &lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (1-3) || 13/22/42 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (1-2) || 22/37 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; (1-3) || 15/30/45 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 150%/175%/200% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Revitalize|1}} &#039;&#039;&#039;Revitalize&#039;&#039;&#039; (4-5) || 57/70 || [[Mu]]  ||Heal yourself or a selected ally. || N/A || Minor Healing Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Agonize|1}} &#039;&#039;&#039;Agonize&#039;&#039;&#039; 4 || 60 || [[Mu]]  ||Corrupt the target&#039;s mind, ripping away their memories. || Psychic || Epic Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Electrify|1}} &#039;&#039;&#039;Electrify&#039;&#039;&#039; (3-5) || 52/67/73 || [[Mu]]  ||Blast the target with electricity. Extremely effective against vulnerable targets.  || Electricity || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Pain Bubble|1}} &#039;&#039;&#039;Pain Bubble&#039;&#039;&#039; 4 || 60 || [[Mu ]]  ||Encase your target in a bubble that seems to protect them from direct damage. But when the bubble bursts, they take 225% of the damage they thought they avoided. || Psychic || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
|{{Ability icon|Mindworm|1}} &#039;&#039;&#039;Mindworm&#039;&#039;&#039; (1-3) || 20/30/40 || [[Yoy]]  ||. || Psychic || Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=140247</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Necromancy&amp;diff=140247"/>
		<updated>2024-12-27T20:55:40Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do &#039;&#039;&#039;no damage&#039;&#039;&#039; to undead enemies. Necromancers must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped, and they usually have to be in a graveyard to summon skeletons.&lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free-summon skeletons in the future. There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
Note: You cannot use necromancy abilities while wearing anything that enables [[Priest]] abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5 &#039;&#039;&#039;No Longer Teaches Super Zombie skill merged into Raise Zombie&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* [[Zeratak]] will trade you a Necromancer&#039;s training staff for 4 brain bug lobes and 3 brains&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; (1-4) || 2/18/32/47 || Level Up  || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; (1-4) || 3/21/31/44 || Level Up  || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; (1-4) || 4/17/24/45 || Level Up  || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; (1-4) || 5/14/27/37 || Level Up  || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; (1-5) || 6/16/26/36/46 || Level Up  || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; (1-4) || 7/22/38/49 || Level Up  || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; (1-4) || 8/23/35/50 || Level Up  || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; (1-5) || 9/19/29/39/48 || Level Up  || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; (1-5) || 10/20/30/40/50 || Level Up  || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (1-3) || 12/28/42 || Level Up  || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; (1-4) || 13/25/34/41 || Level Up  || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death&#039;s Hold&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spark of Death&#039;&#039;&#039; 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Provoke Undead&#039;&#039;&#039; 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Battle Mage&#039;&#039;&#039; (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Archer&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Crush&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target&#039;s body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deathgaze&#039;&#039;&#039; 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror.  Chances of success are based on your Necromancy skill and the enemy&#039;s mental proficiency. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal Undead&#039;&#039;&#039; 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raise Skeletal Swordsman&#039;&#039;&#039; 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebuild Undead&#039;&#039;&#039; 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Steal&#039;&#039;&#039; 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target&#039;s body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Create Shambling Corpse&#039;&#039;&#039; 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fairy_Magic&amp;diff=140246</id>
		<title>Fairy Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fairy_Magic&amp;diff=140246"/>
		<updated>2024-12-27T20:55:15Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Fairy Magic&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = A sub-skill of Mentalism that focuses on psychic links to the fae realms.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              =  ???&lt;br /&gt;
|skilltrainers    = [[Preta]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
A sub-skill of Mentalism that focuses on psychic links to the fae realms.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Fairy Magic]] is a [[Mentalism]] sub-skill used by Fae adventurers.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
A sub-skill of Mentalism that focuses on psychic links to the fae realms.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
* [[Preta]] in [[Sun Vale]] offers the Level 51-60 and Level 61-70 unlocks.&lt;br /&gt;
&lt;br /&gt;
* [[Raina]] in the [[Fae Realm]] offers the Level 71-80 unlock.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Mentalism]] - Mentalism is the Parent Skill of [[Fairy Magic]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fae (Race Skill)]] - [[Fae (Race Skill)]] acts as a skill that allows fairies to do fairy things.&lt;br /&gt;
* [[Fae Anatomy]] - The anatomy of Fae and Fairies.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Fairy Magic]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Fae Anatomy]]&lt;br /&gt;
:: Level 49&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 38&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Lore]]&lt;br /&gt;
:: Level 6&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Fairy Magic]] users should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Fairy Magic Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Fairy Magic Topaz}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Fairy Magic]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Fairy Magic Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Fairy Magic|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Fairy Magic]] was added on March 9, 2020.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=140245</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Priest&amp;diff=140245"/>
		<updated>2024-12-27T20:54:54Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Priest&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &lt;br /&gt;
|req              = [[Compassion]] 25 or [[Psychology]] 25&lt;br /&gt;
|skilltrainers    = [[Gloria Stonecurl]], [[Aralorn]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Priest]] is a combat skill.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Gloria Stonecurl]] in [[Kur Mountains]] teaches [[Priest]]. You must have either 25 Levels of [[Compassion]] or [[Psychology]] to learn the skill, In addition to {{favor|Comfortable}} status with Gloria.  There is also a fee of 5,000 councils.&lt;br /&gt;
* [[Aralorn]] in [[Gazluk]] unlocks levels 51-60, 61-70.&lt;br /&gt;
* [[Raina]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fire Magic]] - [[Arisetsu]] is the goddess of Warmth, and Fire Magic can make things really warm!&lt;br /&gt;
* [[Cooking]] - [[Arisetsu]] is the goddess of Warmth, and Cooking brings warmth to all!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Priest]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]] &lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[First Aid]] &lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Pig]] &lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Items Which Enable Priest====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Priest Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Priest|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Priest was added in May 2018!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Weather_Witching&amp;diff=140244</id>
		<title>Weather Witching</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Weather_Witching&amp;diff=140244"/>
		<updated>2024-12-27T20:54:33Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Weather Witching&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = ???&lt;br /&gt;
|skilltrainers    = [[Trasen]], [[Merriana]], [[Felmer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Weather Witching]] is...&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
A rigorous magical discipline focusing on manipulating and engaging with the environment around you. Elves are the undisputed experts of the field, which causes some races to view it negatively. It is also sometimes mistaken for (illegal) Chaos Magic due to its chaotic and dangerous nature.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Trasen]] in [[Serbule Hills]] teaches [[Weather Witching]].&lt;br /&gt;
* [[Merriana]] in [[Serbule Hills]] unlocks the level cap from 51-60 and from 61-70.&lt;br /&gt;
* [[Felmer]] in the [[Fae Realm]] unlocks the level cap from 71-80.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* ???&lt;br /&gt;
===== Compatible Combat Skills =====&lt;br /&gt;
* [[Fire Magic]], [[Staff]], [[Druid]], [[Ice Magic]], [[Knife]], [[Archery]], [[Shield]], [[Bard]], [[Unarmed]], [[Psychology]], [[Animal Handling]], [[Battle Chemistry]], [[Necromancy]], [[Mentalism]], [[Fairy Magic]], [[Priest]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Weather Witching]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 40, Level 70&lt;br /&gt;
:; [[Elemental Anatomy]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 35, Level 65&lt;br /&gt;
:; [[Ice Magic]]&lt;br /&gt;
:: Level 60, Level 85&lt;br /&gt;
:; [[Surveying]]&lt;br /&gt;
:: Level 35, Level 65&lt;br /&gt;
:; [[Teleportation]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
&lt;br /&gt;
== Harvestables == &lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Research Ingredients ===&lt;br /&gt;
[[Weather Witching]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research:&amp;lt;br&amp;gt;{{Item|Salt}}, {{Item|Shock Dust}}, {{Item|Sulfur}}, {{Item|Fulgurite}}, {{Item|Dwarven N Core}}, {{Item|Magic Sand}}, {{Item|Explosive Runestone}}, {{Item|Shock Nib}}, {{Item|Guano}}, {{Item|Accuracy Circuit}}, {{Item|Pemphredo Eye}}, {{Item|Pixie Dust}}.&lt;br /&gt;
&lt;br /&gt;
Every five levels, a research recipe can be learned which allows for researching a certain number of abilities per recipe. When a research recipe is completed, one of the abilities tied to that ability will be learned randomly. &lt;br /&gt;
=== Tempest Magic &amp;amp; Tempest Energy===&lt;br /&gt;
&#039;&#039;&#039;Tempest Energy&#039;&#039;&#039; is a [[Weather Witching]] mechanic which is primarily used to enable the Tempest Flight sidebar abilities. Once a Weather Witch learns Tempest Flight, they will begin to accumulate &#039;&#039;&#039;Tempest Energy.&#039;&#039;&#039; &lt;br /&gt;
* Tempest Energy is expended when Tempest Flight is used.&lt;br /&gt;
* Tempest Energy will cap at 2xMob Level, so killing level 50 mobs will only raise your Tempest Energy to 100 max.&lt;br /&gt;
* Tempest Energy is regained when defeating enemies using [[Weather Witching]].&lt;br /&gt;
* The initial maximum Tempest Energy is 100. Raising the level of [[Weather Witching]] increases the maximum total Tempest Energy which can be accumulated. &lt;br /&gt;
{{Spoiler|Click Expand to view the Tempest Energy by Level Table for [[Weather Witching]]|&lt;br /&gt;
{{:Xptables/TempestEnergyByLevel}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tempest Energy Recipes =====&lt;br /&gt;
A variety of exercises, meditations, rites, and secret techniques can be used to increase the maximum total Tempest Energy beyond leveling. These are expressed as recipes predominantly taught by [[Weather Witching]] skill trainers, however a few are found in enemy loot.&lt;br /&gt;
{|&lt;br /&gt;
!|Level||Name||Uses|| Description&lt;br /&gt;
|-&lt;br /&gt;
|20||Song of the Sun||10||Increase your Maximum Tempest Energy through a simple ceremony. It must be performed at noon [game time] on a perfectly clear day. It can be performed repeatedly on different days. Each performance permanently increases your Maximum Tempest Energy +1.&lt;br /&gt;
|-&lt;br /&gt;
|25||Errana&#039;s Lesson To Kirad||1||Increase your Maximum Tempest Energy +5 by reciting an ancient elven story that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while surrounded by at least 20 growing garden plants.&lt;br /&gt;
|-&lt;br /&gt;
|35||Errana&#039;s Soliloquy||1||Increase your Maximum Tempest Energy +5 by reciting elven verses that can expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed outdoors while enjoying post-coital bliss.&lt;br /&gt;
|-&lt;br /&gt;
|45||Paullus&#039;s Pulsing Reminder||1||Increase your Maximum Tempest Energy +5 through a ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while severely intoxicated and suffering from a pineal juice hangover.&lt;br /&gt;
|-&lt;br /&gt;
|50||Litany of Stillness||1||Increase your Maximum Tempest Energy +5 through a mysterious ceremony. It must be performed at midnight [game time] on a new moon [real world]. It need only be performed once; the effects are permanent.&lt;br /&gt;
|-&lt;br /&gt;
|55||The Flopsy Dance||1||Increase your Maximum Tempest Energy +5 through an extraordinarily painful ritual. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while suffering from 20 broken bones.&lt;br /&gt;
|-&lt;br /&gt;
|60||Trial of Lannasea||1||Increase your Maximum Tempest Energy +5 through a simple ritual. The ritual need only be performed once; the effects are permanent. It must be performed at precisely 4AM [game time] while in a sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|65||Meditation on Water||1||Increase your Maximum Tempest Energy +5 through a simple ritual that expands your understanding. The ritual need only be performed once; the effects are permanent. Must be performed outdoors while fully submerged in water.&lt;br /&gt;
|-&lt;br /&gt;
|70||Final Rites of Cae-a-Lee||1||Increase your Maximum Tempest Energy +5 through a supposedly-ancient (but actually fairly modern) ritual. The ritual need only be performed once; the effects are permanent. It must be performed outdoors while suffering from at least two diseases and two curses.&lt;br /&gt;
|-&lt;br /&gt;
|75||Lessons of the Swamp||1||Increase your Maximum Tempest Energy +5 through a simple ceremony said to expand your mind. The recitation need only be performed once; the effects are permanent. It must be performed while sitting in shallow water after having just licked a toxic frog.&lt;br /&gt;
|-&lt;br /&gt;
|80||Mope&#039;s Method||1||Increase your Maximum Tempest Energy +5 through a simple but extremely lengthy ritual. The ritual need only be performed once; the effects are permanent. Must be performed near a meditation pillar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weather Witching]] requires handheld equipment which can properly channel the casting of magic. All [[Weather Witching]] enabling equipment is considered a [[:Category:Items/WeatherStaff|Weather Staff]], even if the item is a Wand or Trident. Butterfly forms have the potential to wield [[Weather Witching]], if they are able to get their wings a {{Item|Wing Rings of Weather}} or similar racial slot item.&lt;br /&gt;
===== Weapons enabling Weather Witching for humanoid races=====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/WeatherStaff&lt;br /&gt;
 notcategory = Items/Racial&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Weapons enabling Weather Witching for Beast Forms =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/WeatherStaff&lt;br /&gt;
 category = Items/Racial&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for [[Weather Witching]]|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Weather Witching]] was added in the March 2, 2023 Game Update.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ice_Magic&amp;diff=140243</id>
		<title>Ice Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ice_Magic&amp;diff=140243"/>
		<updated>2024-12-27T20:54:15Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Ice Magic&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = A specialization of Fire Magic that focuses entirely upon lowering temperature instead of raising it. It has protective and controlling abilities as well as offensive abilities.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = 25 [[Fire Magic]] or 25 [[Rabbit]]&lt;br /&gt;
|skilltrainers    = [[Landri the Cold]], [[Ichin the Ice Master]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Landri the Cold]]|&lt;br /&gt;
Fire Mages think that ice is somehow a byproduct of reversing Fire spells. We let them believe that... it keeps them out of our way. But Ice Magic is vast and terribly powerful!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Ice Magic]] uses devastating attacks, combined with the randomness of weather and the freezing abilities of ice to create a deadly skill with medium-high power cost. Like other research based magics, [[Ice Magic]] abilities are learned through the sacrifice of ingredients to research spells.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
A specialization of Fire Magic that focuses entirely upon lowering temperature instead of raising it. It has protective and controlling abilities as well as offensive abilities.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Ice Magic]] is taught by [[Landri the Cold]] after completing a [[Into the Kur Tower|quest]] inside [[Kur Tower]]. To begin this quest, a Prodigy should look for a warning sign posted directly inside the dungeon. One must also have Level 25 [[Fire Magic]] or Level 25 [[Rabbit]].&lt;br /&gt;
* [[Ichin the Ice Master]] can unlock Levels 51-70 [[Ice Magic]], and teaches the associated recipes.&lt;br /&gt;
* [[Bendith the Banished]] will have Levels 71-80 frozen into your brain.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Ice Conjuration]] - A sub-skill of Ice Magic dedicated to the creation of delicate ice items. These items tend to melt in hot environments.&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fire Magic]] - Well-studied fire mages may be drawn towards the chilly arts of [[Ice Magic]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Ice Magic]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armor Patching]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 30, and Level 55&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 28, and Level 39, and Level 65&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* {{Ability icon|Ice Spear|1}} Ice Spear: High range attack spell, great damage.&lt;br /&gt;
* {{Ability icon|Ice Lightning|1}} Ice Lightning: Electricity damage, must-have to fight ice resistant mobs.&lt;br /&gt;
* {{Ability icon|Tundra Spikes|1}} Tundra Spikes: Mid-range AoE that locks mobs in place so you can get out of melee range and attack with ranged spells. Can be modded with &#039;&#039;&#039;stun&#039;&#039;&#039;.&lt;br /&gt;
* {{Ability icon|Blizzard|1}} Blizzard: High-range AoE, &#039;&#039;&#039;slows&#039;&#039;&#039; enemies while you retreat. Can be modded to &#039;&#039;&#039;reduce rage&#039;&#039;&#039;.&lt;br /&gt;
* {{Ability icon|Frostbite|1}} Frostbite: Randomized &#039;&#039;&#039;stun&#039;&#039;&#039;. Can be modded for more enemy debuffs like raising max rage or chance to miss.&lt;br /&gt;
* {{Ability icon|Freeze Solid|1}} Freeze Solid: Mesmerize an enemy when you are overwhelmed, but watch out when using AoEs or it will break.&lt;br /&gt;
* {{Ability icon|Ice Nova|1}} Ice Nova: Short-range AoE, can be modded to heal.&lt;br /&gt;
* {{Ability icon|Cold Protection|1}} Cold Protection: Sidebar self-only buff to protect from ice damage and reduce heat loss in cold areas.&lt;br /&gt;
* {{Ability icon|Cryogenic Freeze|1}} Cryogenic Freeze: 10-second self-stun, only useful if you need a short break to recover health. Can be modded to recover health, armor, power.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Fairies ===&lt;br /&gt;
[[Races#Fairies|Fairies]] learn most Ice Magic (not the [[Glowing Sphere]]&#039;s Ice Veins 3B) automatically from leveling up Ice Magic.  See [[Ice_Magic/Level_Up_Rewards|Ice Magic Level Up Rewards]].&lt;br /&gt;
=== Research Ingredients ===&lt;br /&gt;
[[Ice Magic]] can be viewed as expensive due to the ingredients required for spell research recipes. Each recipe unlocks a selection of abilities in a random order.&lt;br /&gt;
&lt;br /&gt;
If you complete &#039;&#039;Ice Magic Research Level 25&#039;&#039;, you will learn one of six abilities (Blizzard 2, Chill 2, Cryogenic Freeze, Ice Armor 3, Ice Lightning 3, Tundra Spikes 2). Complete &#039;&#039;Ice Magic Research Level 25&#039;&#039; six times to learn all associated abilities.&lt;br /&gt;
: {{Item|Ice Core}} - Looted from various ice-themed creatures creatures, particularly elementals ([[Cold Elemental]]), frozen slimes ([[Ice Slick]]), and undead ice mages (Skeleton Ice Guard).&lt;br /&gt;
: {{Item|Tundra Lichen}} - Harvested from the northern hills and shorefront of [[Kur Mountains]]. Requires level 37 [[Foraging]].&lt;br /&gt;
: {{Item|Orcish Spell Pouch}} - Looted from [[Orcish Thaumaturge]] and similar spellcaster orc.&lt;br /&gt;
: {{Item|Frost Nib}} - Obtained from bartering with [[The Sand Seer]] in [[Ilmari]].&lt;br /&gt;
: {{Item|Glowy Yellow Crystal}} - Collected from nodes in set points around [[Gazluk]]. Requires level 45 [[Mining]].&lt;br /&gt;
: {{Item|Fairy Iceheart}} - Looted from Winter Court fairies in the [[Fae Realm]], including [[Winter Court Scout]] and [[Winter Court Soldier]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
===== Weapons enabling Ice Magic for humanoid races=====&lt;br /&gt;
Much like [[Fire Magic]], not all staffs are produced with the proper runes to handle the use of [[Ice Magic]]. Casting [[Ice Magic]] requires the use of a [[:Category:Items/IceStaff|Ice Staff]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/IceStaff&lt;br /&gt;
 notcategory = Items/Head&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Weapons enabling Ice Magic for Beast Forms =====&lt;br /&gt;
[[Rabbit]]s have the potential to wield [[Ice Magic]], if they are able to get their paws on a {{Item|Great Familiar Controller}} or similar headband.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/IceStaff&lt;br /&gt;
 category = Items/Head&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
 &amp;lt;!-- Belts --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Ice Magic Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Ice Magic|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Up until the [[Game_updates/2017-06-09|June 9, 2017 Update]], first learning Fire Magic was the only path to unlock Ice Magic. That update &amp;quot;Changed the requirements for unlocking Ice Magic; it can now be completed with either the quest and Fire Magic 25, or the quest and [redacted new skill] 25.&amp;quot; The special event that weekend was the first opportunity to obtain Bunny Juice and Un-Bunny Juice.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Researching (Fire Magic).jpg|Researching new Ice Magic spells at the cooking stove&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=140242</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Fire_Magic&amp;diff=140242"/>
		<updated>2024-12-27T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Fire Magic&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Velkort]]|&lt;br /&gt;
Fire Magic is my heart, but I believe there&#039;s something beyond it. Something even more deadly. If only I had time to do more research.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Fire Magic]] is a common magical combat skill learned by many across [[Alharth]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Velkort]], an elf living in [[Serbule]], is always willing to teach [[Fire Magic]] to interested travelers.&lt;br /&gt;
&lt;br /&gt;
* [[The Sand Seer]], a Rakshasa in [[Ilmari]], unlocks levels 51-70 and teaches equivalent level recipes.&lt;br /&gt;
&lt;br /&gt;
* [[Landri the Cold]] is willing to teach Defensive Chill to [[Fire Magic|Fire Mages]].&lt;br /&gt;
&lt;br /&gt;
* [[Bendith the Banished]] unlocks levels 71-80 and teaches the equivalent recipes.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Ice Magic]] - Ice Mages take the temperature control aspects of [[Fire Magic]] in the opposite direction as most mages.&lt;br /&gt;
* [[Cooking]] - Most food preparation requires fire of some kind.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armorsmithing]]&lt;br /&gt;
:: Level 28&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 20, and Level 40&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Ice Magic]]&lt;br /&gt;
:: Level 43&lt;br /&gt;
:; [[Orcish]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Candle Making]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
* [[Fire Magic]] is completely useless underwater!&lt;br /&gt;
=== Research Ingredients ===&lt;br /&gt;
[[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item|Sulfur}}, {{Item|Saltpeter}},  {{Item|Explosive Runestone}}. {{Item|Flame Nib}}, {{Item|Guano}}, {{Item|Phoenix Beak}}, {{Item|Phoenix Feather}}, {{Item|Phoenix Egg}}. Please see the pages for those ingredients for more information on how to gather them. Researching is &#039;&#039;not&#039;&#039; a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.&lt;br /&gt;
* The abilities [[Spontaneous Fireball]] and [[Spontaneous Warmthball]] are not classified as [[Fire Magic]] abilities, but can be learned when completing the appropriate level research recipes.&lt;br /&gt;
&lt;br /&gt;
=== Fire Wall ===&lt;br /&gt;
An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/FireStaff&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Orbs =====&lt;br /&gt;
Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Orb&lt;br /&gt;
 notcategory = Items/NecromancyGem&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Belts --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Fire Magic Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Fire Magic|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Fire Magic]] was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Researching (Fire Magic).jpg|Researching new fire spells at the cooking stove&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Bladesmithing&amp;diff=140241</id>
		<title>Bladesmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Bladesmithing&amp;diff=140241"/>
		<updated>2024-12-27T20:51:48Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Bladesmithing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Inella]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Bladesmithing&#039;&#039;&#039; is used to craft bladed weapons like swords, knives, dirks, claws, and tuneup kits.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
A specialization of Blacksmithing. Although bladesmiths can craft excellent weapons, they are often more preoccupied with maintaining blades at peak performance.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Inella]] in [[Elven Judgement]] will teach Bladesmithing after you defeat [[Kunax the Dread]].&lt;br /&gt;
* Levels 71-80 and 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
====Parent skill====&lt;br /&gt;
[[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
====Synergy Levels====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Bladesmithing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Knife Fighting]]&lt;br /&gt;
:: Level 58&lt;br /&gt;
:; [[Sushi Preparation]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Sword]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=140240</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Brewing&amp;diff=140240"/>
		<updated>2024-12-27T20:50:06Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  90&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Gretchen Salas]], [[Dhakmar]], [[Hiral]], [[Malvol]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese (requires {{Favor|Close Friends}} with Therese) and reaching {{Favor|Comfortable}} with Brianna.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
* Levels 71-80 can be unlocked by befriending a ghostly orc in a cave beneath [[Povus]]. He also has some high-level brewing recipes.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. &lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Brewing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]] &lt;br /&gt;
:: Level 49&lt;br /&gt;
:; [[Alcohol Tolerance]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Battle Chemistry]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Cooking]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
==Beer Effects (Level 40-70)==&lt;br /&gt;
{{Spoiler|Click Expand to view Beer Effects (Level 40-70)|&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* -(%) Ability power cost (Unarmed/Shield/Sword)&lt;br /&gt;
* -(%) Ability power cost (Knife/Staff/Hammer)&lt;br /&gt;
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)&lt;br /&gt;
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)&lt;br /&gt;
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)&lt;br /&gt;
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)&lt;br /&gt;
* -(%) Ability power cost (First Aid/Giant Bat/Spider)&lt;br /&gt;
* -(%) Ability power cost (Pig/Deer/Cow)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hard Liquor Effects (Level 1-70)==&lt;br /&gt;
{{Spoiler|Click Expand to view Liquor Effects (Level 1-70)|&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* +(X) Direct Slashing damage&lt;br /&gt;
* +(X) Direct Crushing damage&lt;br /&gt;
* +(X) Direct Piercing damage&lt;br /&gt;
* +(X) Direct Fire damage&lt;br /&gt;
* +(X) Direct Cold damage&lt;br /&gt;
* +(X) Direct Electricity damage&lt;br /&gt;
* +(X) Direct Nature damage&lt;br /&gt;
* +(X) Direct Poison damage&lt;br /&gt;
* +(X) Direct Acid damage&lt;br /&gt;
* +(X) Direct Psychic damage&lt;br /&gt;
* +(X) Direct Darkness damage&lt;br /&gt;
* +(X) Direct Trauma damage&lt;br /&gt;
* +(X) Direct Sonic damage&lt;br /&gt;
* +(X) Direct Demonic damage&lt;br /&gt;
* +(X) Direct Divine damage&lt;br /&gt;
* +(X) Melee damage to Elites&lt;br /&gt;
* +(X) Projectile damage to Elites&lt;br /&gt;
* +(X) Burst damage to Elites&lt;br /&gt;
* +(X) Damage to Aberrations&lt;br /&gt;
* +(X) Damage to Arthropods&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Incorporeal Creatures&lt;br /&gt;
* +(X) Damage to Non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Rakshasa&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to corporeal Undead&lt;br /&gt;
* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Known Effects for Marzen (Level 20)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Brewing Advice from [[Brianna Willer]] ===&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017===&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
=== How to obtain specific hard liquors ===&lt;br /&gt;
&lt;br /&gt;
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don&#039;t map one to one.&lt;br /&gt;
&lt;br /&gt;
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).&lt;br /&gt;
&lt;br /&gt;
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.&lt;br /&gt;
&lt;br /&gt;
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.&lt;br /&gt;
&lt;br /&gt;
There are thirteen sets of components, listed below by category and tier:&lt;br /&gt;
* Fruit 1: Red Apple, Grapes, Orange&lt;br /&gt;
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes&lt;br /&gt;
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale&lt;br /&gt;
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass&lt;br /&gt;
* Fruit 2: Guava, Banana, Lemon&lt;br /&gt;
* Veggie 2: Beet, Squash, Broccoli, Carrot&lt;br /&gt;
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, Bear Gallbladder&lt;br /&gt;
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly&lt;br /&gt;
* Fruit 3: Pear, Peach, Green Apple&lt;br /&gt;
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder&lt;br /&gt;
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh&lt;br /&gt;
* Flavor 3: Mint, Honey, Juniper Berries, Almonds&lt;br /&gt;
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes&lt;br /&gt;
&lt;br /&gt;
At low level, components tend to map one to one. For example:&lt;br /&gt;
* Red Apple -&amp;gt; Guava&lt;br /&gt;
* Grapes -&amp;gt; Banana&lt;br /&gt;
* Orange -&amp;gt; Lemon&lt;br /&gt;
&lt;br /&gt;
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Boar Tusk -&amp;gt; Rabbit&#039;s Foot&lt;br /&gt;
* Cat eyeball -&amp;gt; Panther Tail&lt;br /&gt;
* Snail Sinew -&amp;gt; Bear Gallbladder&lt;br /&gt;
* Rat Tail -&amp;gt; Deinonychus Claw&lt;br /&gt;
* Basic Fish Scale -&amp;gt; Wolf Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oregano -&amp;gt; Seaweed&lt;br /&gt;
* Mandrake Root -&amp;gt; Muntok Peppercorns&lt;br /&gt;
* Peppercorns -&amp;gt; Cinnamon&lt;br /&gt;
* Grass -&amp;gt; Myconian Jelly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wolf Teeth -&amp;gt; Worm Tooth&lt;br /&gt;
* Panther Tail -&amp;gt; Ectoplasm&lt;br /&gt;
* Deinonychus Claw -&amp;gt; Cockatrice Beak&lt;br /&gt;
* Rabbit&#039;s Foot -&amp;gt; Barghest Flesh&lt;br /&gt;
* Bear Gallbladder -&amp;gt; Powdered Mammal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cinnamon -&amp;gt; Almonds&lt;br /&gt;
* Muntok Peppercorns -&amp;gt; Honey&lt;br /&gt;
* Seaweed -&amp;gt; Juniper Berries&lt;br /&gt;
* Myconian Jelly -&amp;gt; Mint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Liquor&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aging Casks===&lt;br /&gt;
&lt;br /&gt;
====Number of Casks====&lt;br /&gt;
Two casks can be aged at once.  Starting at level 40 Brewing, three casks may be aged simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Aging Times And Experience====&lt;br /&gt;
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This &amp;quot;second round&amp;quot; of experience is unaffected by crafting experience buffs.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{Item|Un-Aged Potato Vodka}} ||  {{Item|Aged Potato Vodka}} || 1 hour || 5&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour || 10&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour || 20&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||30&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 2 hours || 80&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 2 hours || 100&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 3 hours || 180&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || 3 hours ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&lt;br /&gt;
Although the Dwarven Stout Keg is listed in the recipes list, it requires Level 73, while the current Brewing maximum level with bonus is 71. It&#039;s currently not possible to learn or make it.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=140239</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Carpentry&amp;diff=140239"/>
		<updated>2024-12-27T20:49:29Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Carpentry&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = N/A &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jara]], [[The Wombat]], [[Amutasa]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Carpentry]] is the skill of wood working, it is used to craft chairs, some weapons, and food accessories.&lt;br /&gt;
&lt;br /&gt;
If you plan on gathering wood yourself, you&#039;ll need to buy a [[Handsaw]] from a vendor such as [[Therese]] in [[Serbule]] town. Alternatively, players of a high level may encounter a [[Cutting Blade Necklace]], an amulet slot item that also works as a handsaw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Under no circumstances can any regular animal beast-form gather wood from regular tree-falls, not even with the [[Cutting Blade Necklace]]. Birds can, but only if they are humanoid under the [[Druid]] illusion. For animals, the only options are to use alternate humanoid characters to gather wood, buy it from players, break it down from [[Treant Wood]] loot, or barter with [[Gretchen Salas]]. Alternatively, you might find it in NPC Used Item tabs or you can try posting player work orders.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Preparing and treating lumber, and making things out of wood.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jara]] in [[Serbule]] will teach [[Carpentry]] to those who help her with a [[Kill Bear in There|bear problem]]. She teaches most basic recipes for Carpentry.&lt;br /&gt;
&lt;br /&gt;
* [[Lawara]] on [[Anagoge]] gives [[Carpentry]] XP when the hangout &#039;&#039;Help carve marionettes&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
* [[Paul Vaughn]] in [[Serbule Hills]] teaches basic calligraphy bench recipes and a few other recipes.&lt;br /&gt;
&lt;br /&gt;
* [[The Wombat]] in [[Sun Vale]] can teach several recipes. Wooden Melee Staffs, Combat Staffs, and Wooden shoes for Cows and Deer can be learned from him.&lt;br /&gt;
&lt;br /&gt;
* [[Lamashu]] in the  [[Kur Mountains]] teaches recipes for Storage Crates. She also teaches the combat abilities in the Stake the Heart set.&lt;br /&gt;
&lt;br /&gt;
* [[Ufkar]] in [[Rahu]] teaches the recipes for [[Battle Chemistry]] staves.&lt;br /&gt;
&lt;br /&gt;
* [[Amutasa]], a toolmaker in [[Rahu]], can raise the skill cap for [[Carpentry]] from 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Solgribue]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 is unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 [[Carpentry]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Blacksmithing]] - Some [[Carpentry]] recipes require materials that can be crafted by [[Blacksmithing|Blacksmiths]].&lt;br /&gt;
* [[Fletching]] - A successful Fletcher will find themselves needing many materials crafted by [[Carpentry]].&lt;br /&gt;
* [[Foraging]] - A Carpenter needs a source of wood, and [[Foraging]] allows wood to be gathered.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Carpentry]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 25, Level 50&lt;br /&gt;
:; [[Hammer]]&lt;br /&gt;
:: Level 11, Level 41&lt;br /&gt;
:; [[Industry]]&lt;br /&gt;
:: Level 10&lt;br /&gt;
:; [[Plant Anatomy]]&lt;br /&gt;
:: Level 10, Level 50&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Transcluding recipes table here, so it&amp;quot;s easier to update --&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Mechanic 1===&lt;br /&gt;
Doing la-di-dah allows for this and that.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{Item|Handsaw}} - Handsaws are used to gather wood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item|Cutting Blade Necklace}} - A Cutting Blade Necklace is an alternative to a Handsaw.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before June 2017, all wood was gathered from logs scattered around each zone.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of carpentry items&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Jewelry_Crafting&amp;diff=140238</id>
		<title>Jewelry Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Jewelry_Crafting&amp;diff=140238"/>
		<updated>2024-12-27T20:48:54Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Jewelry Crafting&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in the creation of Jewelry.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Solgribue]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The ability to smith and shape raw materials into aesthetically-pleasing rings and necklaces.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview ==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability to smith and shape raw materials into aesthetically-pleasing rings and necklace, requiring a forge to make. For a list of forge locations, see [[Blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
[[Solgribue]] in the [[Fae Realm]] teaches Jewelry Crafting, and also provides the unlocks for 51-60, 61-70, and 71-80.  Learning Jewelry Crafting requires 50 [[Blacksmithing]].&lt;br /&gt;
* Levels 81-90 is unlocked by [[Dunahain Broadarm]]deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
[[Jewelry Augmentation]] - Allows jewelry made from [[Jewelry Crafting]] to be augmented.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
:; [[Artistry]]&lt;br /&gt;
:: Level 5&lt;br /&gt;
:; [[Geology]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Jewelry Augmentation]] &lt;br /&gt;
:: Level 10&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill_FastTo50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Ancillary-Armor_Augmentation&amp;diff=140237</id>
		<title>Ancillary-Armor Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Ancillary-Armor_Augmentation&amp;diff=140237"/>
		<updated>2024-12-27T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Ancillary-Armor Augmentation&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = 25 Alchemy, 25 Tailoring&lt;br /&gt;
|skilltrainers    = [[Gribburn]], [[Nightshade]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. &lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Ancillary-Armor Augmentation&#039;&#039;&#039; is an [[Augmentation]] skill that focuses on Helm Augments and Shoe Augments.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* After speaking with [[Nightshade]] in [[Kur Mountains|Kur]] and completing a task for him, &#039;&#039;&#039;Ancillary-Armor-Augmentation&#039;&#039;&#039; can be learned from [[Gribburn]].&amp;lt;br&amp;gt;It requires 25 [[Alchemy]] and 25 [[Tailoring]] to learn.&lt;br /&gt;
* [[Kohan]] or [[Ufkar]] will unlock levels 51-60, and 61-70.&lt;br /&gt;
* The level caps for 71-80 and 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alchemy]] - &#039;&#039;&#039;Ancillary-Armor Augmentation&#039;&#039;&#039; requires Level 25 Alchemy.&lt;br /&gt;
* [[Tailoring]] - &#039;&#039;&#039;Ancillary-Armor Augmentation&#039;&#039;&#039; requires Level 25 Tailoring.&lt;br /&gt;
* [[Jewelry Augmentation]] - Another type of [[Augmentation]].&lt;br /&gt;
* [[Weapon Augmentation]] - Another type of [[Augmentation]].&lt;br /&gt;
* [[Armor Augmentation]] - Another type of [[Augmentation]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== How to Augment ===&lt;br /&gt;
See the page on [[Augmentation]] for instructions on Using Augmentation.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Ancillary-Armor Augmentation Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Ancillary-Armor Augmentation|&lt;br /&gt;
{{:Xptables/AugmentBrewingSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Ancillary-Armor Augmentation&#039;&#039;&#039; used to be part of a combined Augmentation skill, until a major overhaul of the system!&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor_Augmentation&amp;diff=140236</id>
		<title>Armor Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor_Augmentation&amp;diff=140236"/>
		<updated>2024-12-27T20:45:30Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Armor Augmentation&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Knowledge of the techniques for creating Chest-Armor Augments and Leg-Armor Augments. (Augments for other types of equipment are covered by other skills).&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = 25 Alchemy, 25 Leatherworking&lt;br /&gt;
|skilltrainers    = [[Syndra]], [[Nightshade]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. &lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Armor Augmentation&#039;&#039;&#039; is an [[Augmentation]] skill that focuses on Chest-Armor Augments and Leg-Armor Augments.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge of the techniques for creating Chest-Armor Augments and Leg-Armor Augments. (Augments for other types of equipment are covered by other skills).&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* After speaking with [[Nightshade]] in [[Kur Mountains|Kur]] and completing a task for him, &#039;&#039;&#039;Armor-Augmentation&#039;&#039;&#039; can be learned from [[Syndra]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor-Augmentation&#039;&#039;&#039; is broken into three tiers of recipes:&lt;br /&gt;
* Levels 1-30 &amp;amp; 31-60 are learned from Syndra in Kur Mts.&lt;br /&gt;
* Level 61-70 recipes are taught by Kohan in Rahu.&lt;br /&gt;
* The level caps for 71-80 and 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary:=====&lt;br /&gt;
* [[Alchemy]] - &#039;&#039;&#039;Armor Augmentation&#039;&#039;&#039; requires Level 25 Alchemy.&lt;br /&gt;
* [[Leatherworking]] - &#039;&#039;&#039;Armor Augmentation&#039;&#039;&#039; requires Level 25 Leatherworking.&lt;br /&gt;
* [[Jewelry Augmentation]] - Another type of [[Augmentation]].&lt;br /&gt;
* [[Weapon Augmentation]] - Another type of [[Augmentation]].&lt;br /&gt;
* [[Ancillary-Armor Augmentation]] - Another type of [[Augmentation]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== How to Augment ===&lt;br /&gt;
See the page on [[Augmentation]] for instructions on Using Augmentation.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Armor Augmentation Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Armor Augmentation|&lt;br /&gt;
{{:Xptables/AugmentBrewingSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Armor Augmentation&#039;&#039;&#039; used to be part of a combined Augmentation skill, until a major overhaul of the system!&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Saddlery&amp;diff=140235</id>
		<title>Saddlery</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Saddlery&amp;diff=140235"/>
		<updated>2024-12-27T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Saddlery&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Creating tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = [[Leatherworking]] 50&lt;br /&gt;
|skilltrainers    = [[Pasha]], [[Felmer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Creating tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Saddlery]] is a sub-skill of [[Leatherworking]] used to create equipment for horses.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Creating tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
* [[Pasha]] in [[Amulna]] will teach [[Saddlery]] at {{favor|Comfortable}} favor. Level 50 [[Leatherworking]] is also required. Pasha also unlocks Levels 51-60 and Levels 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Felmer]] in the [[Fae Realm]] unlocks Levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Leatherworking]] - Leatherworking is the parent skill of [[Saddlery]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Riding]] - Riding is another mount-related skill.&lt;br /&gt;
* [[Textile Creation]] - Some ingredients for [[Saddlery]] recipes are crafted through [[Textile Creation]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Saddlery]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Armor Augmentation]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Leatherworking]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Non-Ruminant Ungulate Anatomy]] &lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Riding]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
:; [[Tailoring]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Tack Bench ===&lt;br /&gt;
Saddlery recipes must be crafted at a Tack Bench.&lt;br /&gt;
* &#039;&#039;&#039;Ilmari&#039;&#039;&#039; - Found near [[Pasha]] in the town of [[Amulna]].&lt;br /&gt;
=== Horse Equipment ===&lt;br /&gt;
===== Saddle =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Saddle&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Saddlebag =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Saddlebag&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Reins =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Reins&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Saddlery was introduced in February 2022.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Blacksmithing&amp;diff=140234</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Blacksmithing&amp;diff=140234"/>
		<updated>2024-12-27T20:43:59Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Blacksmithing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 90&amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Armor Patching]] 25&lt;br /&gt;
|skilltrainers    = [[Tadion]],[[Kodan]],[[Falkrin Overstrike]], [[Solgribue]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source=&amp;quot;Tadion&amp;quot;|&lt;br /&gt;
Hmm... no, I don&#039;t think I can. I just don&#039;t think you&#039;d understand enough of what I said! No offense meant, friend. Why don&#039;t you practice bangin&#039; out dents in armor first?&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; is a crafting skill often confused with [[Armorsmithing]]. Blacksmiths do not create armor, but can improve the protective capabilities of armor. Many Blacksmiths create items that can be used in [[Carpentry]], [[Toolcrafting]], [[Cheesemaking]], and other skills.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Making and enhancing metal equipment. Blacksmiths don&#039;t create armor directly, but they can buttress metal armor&#039;s effectiveness. They also create metal parts for many other skills.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Tadion]], an Elf living in [[Serbule Keep|Serbule]], will teach Blacksmithing to anyone who has reached Level 25 [[Armor Patching]].&lt;br /&gt;
* [[Kalaba]], a Rakshasa living at the [[Eltibule Keep]], is knowledgeable in crafting Deer Shoes using Blacksmithing.&lt;br /&gt;
* [[Bahdba]], a Fae residing near the stone statue in the southeast of Serbule, is knowledgeable in crafting throwing knives.&lt;br /&gt;
* [[Borghild]] is rumored to contain many secrets. Blacksmithing recipes for metal-based statues may be discovered in this dangerous dungeon.&lt;br /&gt;
* [[Falkrin Overstrike]], a resident of [[Amulna]], the last remaining town in the [[Ilmari]] Desert, can raise the Skill Cap of &#039;&#039;&#039;Blacksmithing&#039;&#039;&#039; from level 50 to 60, and level 60 to 70.&lt;br /&gt;
* [[Kodan]], a Lycanthrope living in [[Sun Vale]]&#039;s [[Animal Town]], can also raise the Skill Cap to 60 and 70.&lt;br /&gt;
* [[Solgribue]] will aid developing blacksmith in reaching levels 70 to 80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Armor Patching]] - Blacksmithing requires Level 25 Armor Patching&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Blacksmithing or Carpentry.&lt;br /&gt;
* [[Dye Making]] - Blacksmithing is used to apply dyes to Metal Armor.&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Surveying]], [[Mining]] - Blacksmiths obtain many of the metals they use through Surveying.&lt;br /&gt;
* [[Carpentry]] - Carpentry uses some of the items Blacksmiths create.&lt;br /&gt;
* [[Cheesemaking]] - Some Blacksmiths create items used in Cheesemaking.&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
(Under Construction)&lt;br /&gt;
&lt;br /&gt;
Recipes bought from [[Tadion]]:&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
! Lvl !! Recipe !! Type !! Ingredients !! XP !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Simple Nails]] || Ingredient || [[Simple Metal Slab]] x1 || 05 || A handful of wood nails. Used in carpentry&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reinforce Metal Shoes || Enhancement || [[Simple Metal Slab]] x2  Metal Boots x1 || 10 || Add +3 armor to a pair of metal boots. Consumes 20 enhancement points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Quarter Hoop]] || Ingredient || [[Simple Metal Slab]] x1 || 05 || A small metal hoop used in making casks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cow Shoes || Clothing || [[Simple Metal Slab]] x4 || 10 || Tier-0 horseshoes, but for a cow&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Strong Nails]] || Ingredient ||[[Basic Metal Slab]] x1 || 16 || A handful of long wood nails. Used in carpentry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Forge Locations===&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: A forge can be found in the enclosed section inside [[Serbule Keep]]. It is near the A-aisle player merchant stalls, next to a tanning rack, and belongs to [[Tadion]].&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: There is a forge in [[Eltibule Keep]], to the right as you come through the front gates. It is often used by [[Kalaba]].&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: The boiler near [[Dorimir Fangblade]] (near the Employee Entrance) can be used as a forge.&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: A forge can be found in the center of the friendly section of the [[Rahu|City of Rahu]], up the stairs, next to the garden, tanning rack, and cotton gin.&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: A forge can be found at [[Ukorga]]&#039;s Northwestern Outpost. It is in the building with the [[Council Storage]] machine, right next to [[Janet Lews]].&lt;br /&gt;
; [[Sacred Grotto]]&lt;br /&gt;
: A work-stove in the grotto cave, near [[Pickles]] in the back, can be used as a forge.&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: A forge can be found inside the northern gate of [[Amulna]], next to the Work Order board.&lt;br /&gt;
; [[New Prestonbule Cave]]&lt;br /&gt;
: Toward the back of the cave, past the second portcullis, the orc [[Torgan]] works next to a forge. You can use the forge even if you don&#039;t know enough [[Orcish]] (Level 25 or higher) to communicate with him.&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: There is a forge near [[Solgribue]], the friendly troll in the main Fae settlement.&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: There are two forges in Povus. One is behind the building with [[Tremmond Blackhammer]] and is consecrated to Umrad, meaning besides ordinary [[Blacksmithing]], [[Toolcrafting]], [[Jewelry Crafting]], and [[Armorsmithing]], it can also be used to make Dwarven metal armor, a specialized type of metal armor. Another special forge is consecrated to Tast in the Orc encampment and is needed when crafting Orcish metal armor.&lt;br /&gt;
; [[Wolf Cave]]&lt;br /&gt;
: There is a forge consecrated to [[Norala the Huntress]] down one of the early side tunnels not far from the entrance. It is needed to forge metal armor for lycans. Like the other consecrated forges, it can also be used to make other items that require a regular forge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notable zones without forges: [[Anagoge Island]], [[Serbule Hills]], [[Sun Vale]], and [[Gazluk]], as well as the dungeons and caves not named here.&lt;br /&gt;
&lt;br /&gt;
==Bonus Sources==&lt;br /&gt;
* [[Toolcrafting]] 15&lt;br /&gt;
* [[Industry]] 20&lt;br /&gt;
* [[Armor Patching]] 35&lt;br /&gt;
* [[Armor Patching]] 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Blacksmithing Experience Table ==&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The forge in [[Eltibule]] town is described as a &#039;&#039;Forge-Like Fire Pit&#039;&#039;. The forge in the [[Red Wing Casino]] is described as an &#039;&#039;Overheating Boiler,&#039;&#039; but don&#039;t worry, it&#039;s in no danger of exploding, for now.&lt;br /&gt;
&lt;br /&gt;
[[Helena Veilmoor]]&#039;s family is famous for its Blacksmithing. Their shop is in [[Statehelm]].&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armorsmithing&amp;diff=140233</id>
		<title>Armorsmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armorsmithing&amp;diff=140233"/>
		<updated>2024-12-27T20:43:28Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Armorsmithing&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The art of making metal armor.&lt;br /&gt;
|skilltype        = Trade Skill &lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = [[Blacksmithing]] 50&lt;br /&gt;
|skilltrainers    = [[Tremmond Blackhammer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The art of making metal armor.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Armorsmithing&#039;&#039;&#039; is the analogue of [[Tailoring]] (cloth) and [[Leatherworking]] (leather), allowing for the production of metal armor.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of making metal armor.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Tremmond Blackhammer]] in Povus will teach Armorsmithing at FRIENDS.&lt;br /&gt;
* [[Tremmond Blackhammer]] in Povus unlocks Levels 51-60 at &#039;&#039;TODO&#039;&#039; (Best Friends, but maybe prior), 61-70 at &#039;&#039;TODO&amp;quot;, and 71-80 at &#039;&#039;TODO&#039;&#039;&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
====Parent skill====&lt;br /&gt;
[[Blacksmithing]]&lt;br /&gt;
====Synergy Levels====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Armorsmithing]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armor Patching]]&lt;br /&gt;
:: Level 60, Level 70&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 70&lt;br /&gt;
:; [[Leatherworking]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 65&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
Most ordinary [[Armorsmithing]] can be done at any forge. For a list of forge locations, see [[Blacksmithing]]. Advanced [[Armorsmithing]] to make Lycan, Dwarven, or Orcish armor requires special consecrated forges.&lt;br /&gt;
=== Consecrated Forges===&lt;br /&gt;
High-level [[Armorsmithing]] crafters require forges consecrated to particular gods, if they wish to craft certain styles of armor.&lt;br /&gt;
; Consecrated to [[Norala]]&lt;br /&gt;
* Found in the [[Wolf Cave]].&lt;br /&gt;
; Consecrated to [[Umrad]]&lt;br /&gt;
* In the City of [[Povus]], owned by [[Tremmond Blackhammer]].&lt;br /&gt;
; Consecrated to [[Tast]]&lt;br /&gt;
* Outside the Orc Camp of [[Povus]], northwest from the city.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=140232</id>
		<title>Toolcrafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Toolcrafting&amp;diff=140232"/>
		<updated>2024-12-27T20:42:40Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Toolcrafting&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in the creation of advanced tools and unusual equipment.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = 30 [[Goblinese]], 20 [[Blacksmithing]] or 20 [[Carpentry]]&lt;br /&gt;
|skilltrainers    = [[Yogzi]], [[Sie Antry]], [[Amutasa]], [[Felmer]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in the creation of advanced tools and unusual equipment. Far more than just creating hand tools, an expert Toolcrafter is a master of repurposing found materials, and can create belts, armors, and even weapons from unusual materials. This equipment is usually designed to meet very specialized needs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Toolcrafting]] lets the player craft all sorts of useful gear, from armor to better autopsy/skinning/butchering tools to single-skill [[Belt|Lucky Belts]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in the creation of advanced tools and unusual equipment. Far more than just creating hand tools, an expert Toolcrafter is a master of repurposing found materials, and can create belts, armors, and even weapons from unusual materials. This equipment is usually designed to meet very specialized needs.&lt;br /&gt;
&lt;br /&gt;
Some tools need to be crafted at a forge. For a list of forge locations, see [[Blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Yogzi]] teaches Toolcrafting if your [[Blacksmithing]] or [[Carpentry]] is level 20. (Yogzi&#039;s dialog in-game indicates both Carpentry and Blacksmithing must be 20, but having only one of the two is sufficient). Yogzi also trains most of the main recipes below 50.&lt;br /&gt;
&lt;br /&gt;
* [[Sie Antry]] in Eltibule will teach you how to make all kinds of gear from the body parts of vanquished Snails starting at [[Toolcrafting]] level 32.&lt;br /&gt;
&lt;br /&gt;
* [[Amutasa]] will unlock levels 51-60, 61-70, and teaches level 51+ recipes, as well as the mid-level hammer recipes (Shaping Hammer, Tack Hammer, and Delicate Tack Hammer).&lt;br /&gt;
&lt;br /&gt;
* [[Yagreet]] will teach Amazing First Aid Kit, and [[Mox Warcut]] Astounding First Aid Kit.&lt;br /&gt;
&lt;br /&gt;
* [[Corey The Croaker]] will teach how to craft Spring Fairy equipment.&lt;br /&gt;
&lt;br /&gt;
* [[Felmer]] will unlock levels 71-80 and teach 80+ recipes.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
&#039;&#039;&#039;Sub-Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&#039;&#039;&#039;Related Skills:&#039;&#039;&#039;&lt;br /&gt;
* [[Blacksmithing]], [[Cooking]], [[First Aid]] (Tools used in these skills are required by some recipes in these skills) &amp;lt;&amp;lt;!--May be incomplete? Please edit if so.--&amp;gt;&amp;gt;&lt;br /&gt;
* [[Skinning]], [[Butchering]], [[Pathology]] (Toolcrafting can be used to create items that enhance your effective skill level for these skills)&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Toolcrafting Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Toolcrafting|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Despite the fact [[Yogzi]] the goblin teaches the early [[Toolcrafting]] unlocks and skills, many recipes require the use of a forge...and [[Sun Vale]] does not have one. (For forge locations, see the [[Blacksmithing]] page.) [[Sun Vale]] does have a tanning rack, however, located in [[Animal Town]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=140231</id>
		<title>Leatherworking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Leatherworking&amp;diff=140231"/>
		<updated>2024-12-27T20:41:43Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Leatherworking&lt;br /&gt;
|image            = [[File:Tanning (skill).jpg|300px]]&lt;br /&gt;
|caption          = Turning leathers into armor and goods.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = N/A&lt;br /&gt;
|skilltrainers    = [[Kleave]], [[Sirine]], [[Ukorga]], [[Felmer]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
...&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Leatherworking]] is a craft that uses leather bits produced by [[Tanning]] to create usable leather clothing. This skill is also quite beneficial for creating clothing to survive in cold, harsh climates.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Turning leathers into armor and goods.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Kleave]] in [[Eltibule]] is willing to train her {{favor|friends}} the basics of leatherworking.&lt;br /&gt;
&lt;br /&gt;
* [[Sirine]] in [[Rahu]] unlocks levels 51-60 and 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Ukorga]] in [[Kur Mountains]] trains travelers in crafting cold weather gear.&lt;br /&gt;
&lt;br /&gt;
* [[Felmer]] will unlock levels 71-80 and teaches 80+ recipes.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Tanning]] - Tanning is used to tan animal skins for use in [[Leatherworking]].&lt;br /&gt;
* [[Skinning]] - Skinning is used to collect animal skins to be used with [[Tanning]].&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Textile Creation]] - Some [[Leatherworking]] recipes require a {{Item|Fine Cheesecloth}} or other ingredients crafted through [[Textile Creation]].&lt;br /&gt;
* [[Surveying]] - Gemstones required for enchanted gear can be gathered by completing Mineral surveys.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Leatherworking]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Sigil Scripting]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Tailoring]]&lt;br /&gt;
:: Level 20, Level 40&lt;br /&gt;
:; [[Tanning]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Textile Creation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
&lt;br /&gt;
==Note About Recipes==&lt;br /&gt;
Kleave&#039;s recipes are now sold in &amp;quot;bundles&amp;quot;, and you won&#039;t be able to purchase the recipes until you have the level needed to complete all of them.  For example, you cannot purchase Decent Leatherworking recipes until you have 33 Leatherworking (required for Decent Leather Shirt), even though only 30 Leatherworking is required to perform some of the Decent recipes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Tanning Racks ===&lt;br /&gt;
Most leatherworking recipes require you to be near a [[Tanning Rack]] to complete the craft.&lt;br /&gt;
&lt;br /&gt;
=== Winter Gear ===&lt;br /&gt;
...&lt;br /&gt;
=== Max-Enchanted Gear ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Leatherworking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Leatherworking|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Cooking&amp;diff=140230</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Cooking&amp;diff=140230"/>
		<updated>2024-12-27T20:40:58Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Cooking&lt;br /&gt;
|image            = [[File:Cooking (skill).jpg|300px|The cooking stove in Serbule Keep.]]&lt;br /&gt;
|caption          = Skill in preparing food for consumption.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Fainor]], [[Laura Neth]], [[Selaxi]], [[Floxie]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in preparing food for consumption.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Cooking]] is a trade skill that allows studied individuals to produce various regenerative foods, drinks, and other consumables. Cooked food can be consumed, or gifted to various NPCs (eg. [[Marna]] and [[Fainor]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039; : because you earn a special bonus the first time you use a recipe, don&#039;t &amp;quot;spam&amp;quot; a recipe to level up! Try to buy a variety of recipes, and make one of each. Similarly consider eating one of each foods that you cooked, for the first time bonus [[Gourmand]] XP.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in preparing food for consumption.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Fainor]] in [[Serbule Keep]] sells a large number of recipes. Most of the recipes require to be in proximity of a stove or fire pit, but not all of them (typically preparing fish and meat as a base for other recipes, can be done anywhere).&lt;br /&gt;
&lt;br /&gt;
* [[Durstin Tallow]] teaches some level 3-24 recipes.&lt;br /&gt;
&lt;br /&gt;
* [[Mandibles]] teaches various Casino- and mantis-themed recipes from level 30-63.&lt;br /&gt;
&lt;br /&gt;
* [[Glowing Sphere]] teaches the recipes for Yeti Stick and Furpot.&lt;br /&gt;
&lt;br /&gt;
* [[Hiral]] teaches some recipes for various beverages.&lt;br /&gt;
&lt;br /&gt;
* [[Laura Neth]] teaches some level 30-45 recipes, including a level 45 snack.&lt;br /&gt;
&lt;br /&gt;
* [[Selaxi]] unlocks Levels 51-60 and teaches recipes between those levels.&lt;br /&gt;
&lt;br /&gt;
* [[Nishika]] teaches various cat-based recipes&lt;br /&gt;
&lt;br /&gt;
* [[Floxie]] in [[Fae Realm]] unlocks both Levels 61-70 and 71-80 ,and teaches recipes between those levels.&lt;br /&gt;
&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] teaches various recipes (mostly fruit-based) in the range of levels 61-83.&lt;br /&gt;
&lt;br /&gt;
* Levels 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Sushi Preparation]] - Requires Level 25 Cooking.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Gardening]] - Most Cooking recipes require items grown with Gardening. &lt;br /&gt;
* [[Butchering]] - Meat can be gathered through Butchering.&lt;br /&gt;
* [[Foraging]] - Fruits can be gathered through Foraging&lt;br /&gt;
* [[Cheesemaking]] - Cheese is sometimes needed as an ingredient.&lt;br /&gt;
* [[Fishing]] - There are many recipes based around fish!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Cooking]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Alchemy]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Butchering]]&lt;br /&gt;
:: Level 20, Level 40&lt;br /&gt;
:; [[Candle Making]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
:; [[Cheesemaking]]&lt;br /&gt;
:: Level 10, Level 50&lt;br /&gt;
:; [[Fire Magic]]&lt;br /&gt;
:: Level 23&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 30, Level 70&lt;br /&gt;
:; [[Knife Fighting]]&lt;br /&gt;
:: Level 12, Level 49&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
Many travelers will seek out [[Cooking]] to obtain the various natural empowerment food can grant them. This regenerative property varies between types of consumables. Click on Expand to view a list of many foods and their effects.&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Lvl !! Recipe !! Type !! Ingredients !! Gourmand !! XP !! Regeneration !! Max Bonus !! Duration !! Restoration&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 0&lt;br /&gt;
| name        = Baked Potato&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = 10 (40)&lt;br /&gt;
| regeneration= Health Regen +15 Power Regen +20 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 0&lt;br /&gt;
| name        = Boiled Crab&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|crab Meat}} x1 {{icon|bottle of Water}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = ---&lt;br /&gt;
| recipexp    = 10 (40)&lt;br /&gt;
| regeneration= Health Regen +15 Power Regen +20 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 0&lt;br /&gt;
| name        = Fried Clownfish&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|clownfish Fillet}} x1 {{icon|salt}} x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = 40&lt;br /&gt;
| recipexp    = 10 (40)&lt;br /&gt;
| regeneration= Health Regen +15 Power Regen +20 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 0&lt;br /&gt;
| name        = Honey Ham&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|pork Shoulder}} x1 {{icon|sugar}} x3 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = 40&lt;br /&gt;
| recipexp    = 10 (40)&lt;br /&gt;
| regeneration= Health Regen +15 Power Regen +20 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 0&lt;br /&gt;
| name        = Plain Porridge&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|flour}} x3 {{icon|bottle of Water}} x1 {{icon|salt}} x1 {{Item icon|Cedar Wood Chips}} x1&lt;br /&gt;
| gourmand    = ---&lt;br /&gt;
| recipexp    = 10 (40)&lt;br /&gt;
| regeneration= Health Regen +10 Power Regen +10 Metabolism Regen +1&lt;br /&gt;
| max         = Max Health +1&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 1&lt;br /&gt;
| name        = Hard-Boiled Egg&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|egg}} x1 {{icon|salt}} x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = 4 (16)&lt;br /&gt;
| regeneration= Health Regen +15 Power Regen +20 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 1&lt;br /&gt;
| name        = Perfectly Baked Potato&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x1 {{icon|salt}} x4&lt;br /&gt;
| gourmand    = ---&lt;br /&gt;
| recipexp    = 4 (16)&lt;br /&gt;
| regeneration= Health Regen +21 Power Regen +25 Health Regen (in combat) +1 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 3&lt;br /&gt;
| name        = Raw Egg Blend&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|egg}} x2 {{icon|bottle of Milk}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +12 Power Regen +34 Health Regen (in combat) +1 Power Regen (in combat) +1 Metabolism Regen +1&lt;br /&gt;
| max         = Max Power +6&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Bacon&lt;br /&gt;
| type        = First Aid&lt;br /&gt;
| ingredients = {{icon|pork Shoulder}} x1 {{icon|salt}} x2&lt;br /&gt;
| gourmand    = 40&lt;br /&gt;
| recipexp    = 10 (80)&lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = Restores 50 Health 20 Power&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Beginner&#039;s Buttermilk&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|bottle of Milk}} x1 {{icon|butter}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +18 Power Regen +40 Health Regen (in combat) +2 Power Regen (in combat) +3 Metabolism Regen +1&lt;br /&gt;
| max         = Max Power +7&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Bland Baked Chicken&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +32 Health Regen (in combat) +3 Power Regen (in combat) +2 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Flatbread&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|flour}} x3 {{icon|salt}} x2 {{icon|sugar}} x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = ?&lt;br /&gt;
| recipexp    = 2 (80)&lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +10 Health Regen (in combat) +2 Power Regen (in combat) +2&lt;br /&gt;
| max         = Max Health +10 Max Power +5&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Hash Browns&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato Cubes}} x2 {{icon|onion Cubes}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = 50&lt;br /&gt;
| recipexp    = 20 (80)&lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +32 Health Regen (in combat) +3 Power Regen (in combat) +2 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Onion Blossom&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|onion}} x1 {{icon|salt}} x1 {{icon|bottle of Water}} x1 {{icon|flour}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +32 Health Regen (in combat) +3 Power Regen (in combat) +2 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Onion Cubes&lt;br /&gt;
| type        = Ingredient&lt;br /&gt;
| ingredients = {{icon|onion}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Onion Rings&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|onion Slices}} x1 {{icon|salt}} x1 {{icon|bottle of Water}} x1 {{icon|flour}} x1&lt;br /&gt;
| gourmand    = 50&lt;br /&gt;
| recipexp    = 20 (80)&lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +32 Health Regen (in combat) +3 Power Regen (in combat) +2 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Onion Slices&lt;br /&gt;
| type        = Ingredient&lt;br /&gt;
| ingredients = {{icon|onion}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Strawberry Bowl&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|strawberry}} x3 {{icon|bottle of Water}} x1 {{icon|sugar}} x3&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +10 Health Regen (in combat) +2 Power Regen (in combat) +2&lt;br /&gt;
| max         = Max Health +10 Max Power +5&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 5&lt;br /&gt;
| name        = Venison Psi-Mantis Style&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|venison}} x1 {{icon|bottle of Milk}} x1 {{icon|clownfish Fillet}} x1 {{icon|basic Fish Scales}} x1&lt;br /&gt;
| gourmand    = 50&lt;br /&gt;
| recipexp    = 20 (100)&lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +32 Health Regen (in combat) +3 Power Regen (in combat) +2 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 7&lt;br /&gt;
| name        = Soft-Boiled Egg&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|egg}} x1 {{icon|salt}} x2 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +37 Power Regen +37 Health Regen (in combat) +4 Power Regen (in combat) +2 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 8&lt;br /&gt;
| name        = Mystery Jerky&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|cheapmeat}} x1 {{icon|salt}} x5 {{icon|oakwoodchips}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = 32 (128)&lt;br /&gt;
| regeneration= Health Regen +47 Power Regen +20 Health Regen (in combat) +4 Power Regen (in combat) +4 &lt;br /&gt;
| max         = Max Health +20 Max Power +10&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Apple Juice&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|apple}} x3 {{icon|sugar}} x2 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = 10&lt;br /&gt;
| recipexp    = 20 (100)&lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +56 Health Regen (in combat) +4 Power Regen (in combat) +6  Metabolism Regen +1&lt;br /&gt;
| max         = Max Power +9&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Boiled Cabbage&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|cabbage}} x1 {{icon|salt}} x2 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = 10&lt;br /&gt;
| recipexp    = 40 (160)&lt;br /&gt;
| regeneration= Health Regen +47 Power Regen +45 Health Regen (in combat) +6 Power Regen (in combat) +4  Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Boring Fruit Cocktail&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|apple}} x1 {{icon|strawberry}} x2 {{icon|bottle of Water}} x1 {{icon|sugar}} x3&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +47 Power Regen +45 Health Regen (in combat) +6 Power Regen (in combat) +4  Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Buttered Baked Potato&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x1 {{icon|salt}} x1 {{icon|butter}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +47 Power Regen +45 Health Regen (in combat) +6 Power Regen (in combat) +4  Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Chicken Psi-Mantis Style&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x1 {{icon|crab Meat}} x2 {{icon|cabbage}} x1&lt;br /&gt;
| gourmand    = 200&lt;br /&gt;
| recipexp    = 40 (160)&lt;br /&gt;
| regeneration= Health Regen +79 Power Regen +70 Health Regen (in combat) +12 Power Regen (in combat) +8 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Grapefish Steak&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|perchfillet|label=Grapefish Fillet}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +47 Power Regen +45 Health Regen (in combat) +6 Power Regen (in combat) +4  Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Sun Vale Tea&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|water}} x1 {{icon|decenttan}} x1 {{icon|apple}} x1 {{icon|sugar}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = 40 (160)&lt;br /&gt;
| regeneration= Health Regen +31 Power Regen +56 Health Regen (in combat) +4 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = Max Power +9&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 10&lt;br /&gt;
| name        = Semi-Loaded Baked Potato&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x1 {{icon|salt}} x1 {{icon|butter}} x1 {{icon|mild Cheddar Cheese}} x1&lt;br /&gt;
| gourmand    = 10&lt;br /&gt;
| recipexp    = 40 (160)&lt;br /&gt;
| regeneration= Health Regen +17 Power Regen +19&lt;br /&gt;
| max         = Max Health +10&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 13&lt;br /&gt;
| name        = Bacon Basket&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|bacon}} x3 {{icon|venison}} x1 {{icon|salt}} x3&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +57 Power Regen +52 Health Regen (in combat) +7 Power Regen (in combat) +5 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Cabbage Soup&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|cabbage}} x2 {{icon|bottle of Water}} x1 {{icon|salt}} x3 {{icon|potato}} x1&lt;br /&gt;
| gourmand    = 150&lt;br /&gt;
| recipexp    = 60 (240)&lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Cheesy Baked Potato&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|potato}} x2 {{icon|salt}} x2 {{icon|mild Cheddar Cheese}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Chicken Drumstick&lt;br /&gt;
| type        = First Aid&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x1 {{icon|flour}} x2 {{icon|oakwoodchips}} x2 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = 150&lt;br /&gt;
| recipexp    = 60 (240)&lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = Restores 125 Health Restores 35 Power&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Fried Crab&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|crab Meat}} x12 {{icon|bottle of Milk}} x1 {{icon|flour}} x3&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +30 Health Regen (in combat) +6 Power Regen (in combat) +6 &lt;br /&gt;
| max         = Max Health +30 Max Power +15&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Laura&#039;s Crab Biscuits&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|flour}} x6 {{icon|salt}} x5 {{icon|bottle of Milk}} x2 {{icon|butter}} x1 {{icon|crab Meat}} x4&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Poached Egg&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|egg}} x1 {{icon|salt}} x2 {{icon|peppercorns}} x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Sausage&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|pork Shoulder}} x2 {{icon|venison}} x1 {{icon|salt}} x2 {{icon|flour}} x1&lt;br /&gt;
| gourmand    = 15&lt;br /&gt;
| recipexp    = 60 (240)&lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Slightly Sub-Par Fruit Cocktail&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|apple}} x1 {{icon|strawberry}} x1 {{icon|grapes}} x1 {{icon|bottle of Water}} x1 {{icon|sugar}} x3&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 15&lt;br /&gt;
| name        = Venison Roast&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|venison}} x1 {{icon|oakwoodchips}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Vegetable Oil}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +63 Power Regen +58 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 16&lt;br /&gt;
| name        = Grapefish and Eggs&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients =  {{icon|perchfillet|label=Grapefish Fillet}} x2 {{icon|egg}} x2 {{icon|salt}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +66 Power Regen +60 Health Regen (in combat) +9 Power Regen (in combat) +6 Metabolism Regen +1&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 20&lt;br /&gt;
| name        = Baked Beets&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|beet}} x1 {{icon|bottle of Water}} x1 {{icon|salt}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Basic Vinegar}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = 20&lt;br /&gt;
| recipexp    = 80 (320)&lt;br /&gt;
| regeneration= Health Regen +79 Power Regen +70 Health Regen (in combat) +12 Power Regen (in combat) +8 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 20&lt;br /&gt;
| name        = Breaded Perch with Onions&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|perchfillet}} x2 {{icon|onionslices}} x1 {{icon|flour}} x2 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = ??&lt;br /&gt;
| recipexp    = 80 (320)&lt;br /&gt;
| regeneration= Health Regen +79 Power Regen +70 Health Regen (in combat) +12 Power Regen (in combat) +8 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 20&lt;br /&gt;
| name        = Fruit Cocktail&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|apple}} x1 {{icon|grapes}} x1 {{icon|strawberry}} x1 {{icon|orange}} x1 {{icon|water}} x1 {{icon|sugar}} x3&lt;br /&gt;
| gourmand    = ??&lt;br /&gt;
| recipexp    = 80 (320)&lt;br /&gt;
| regeneration= Health Regen +79 Power Regen +70 Health Regen (in combat) +12 Power Regen (in combat) +8 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 20&lt;br /&gt;
| name        = Orange Juice&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|orange}} x3 {{icon|water}} x1 {{icon|sugar}} x2&lt;br /&gt;
| gourmand    = ??&lt;br /&gt;
| recipexp    = 80 (320)&lt;br /&gt;
| regeneration= Health Regen +57 Power Regen +88 Health Regen (in combat) +8 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = Max Power +14&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 20&lt;br /&gt;
| name        = Peasant&#039;s Pie&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x2 {{icon|onion}} x1 {{icon|salt}} x1 {{icon|cheapmeat}} x3&lt;br /&gt;
| gourmand    = 20&lt;br /&gt;
| recipexp    = 80 (320)&lt;br /&gt;
| regeneration= Health Regen +79 Power Regen +70 Health Regen (in combat) +12 Power Regen (in combat) +8 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Bitter-Mint Tea&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|bottle of Water}} x1 {{icon|decenttan}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Mint}}&amp;lt;/span&amp;gt; x2 {{icon|sugar}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +70 Power Regen +104 Health Regen (in combat) +10 Power Regen (in combat) +15 Metabolism Regen +2&lt;br /&gt;
| max         = Max Power +16&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Black Soup&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x1 {{icon|squash}} x1 {{icon|insect meat}} x1 {{Item icon|Muntok Peppercorns}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (in combat) +15 Power Regen (in combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 2 hours&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Glazed Beets&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|beet}} x1 {{icon|butter}} x1 {{icon|sugar}} x1&lt;br /&gt;
| gourmand    = 25&lt;br /&gt;
| recipexp    = 100&lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (in combat) +15 Power Regen (in combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Grilled Chicken&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x2 {{icon|oregano}} x1 {{Item icon|Cedar Wood Chips}} x1 {{icon|carrot}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (in combat) +15 Power Regen (in combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Loaded Baked Potato&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato}} x2 {{icon|salt}} x1 {{icon|butter}} x1 {{icon|mild Cheddar Cheese}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Sour Cream}}&amp;lt;/span&amp;gt; x1 {{icon|bacon}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +96 Health Regen (in combat) +18 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Molasses&lt;br /&gt;
| type        = Ingredient&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Sugarcane}}&amp;lt;/span&amp;gt; x2 {{icon|bottle of Water}} x4&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Orange Cat&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Stringy Cat Meat}}&amp;lt;/span&amp;gt; x2 {{icon|orange}} x1 {{icon|peppercorns}} x1 {{icon|onionslices}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Meat Tenderizer}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = ??&lt;br /&gt;
| recipexp    = 100 (400 First Time)&lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (In Combat) +15 Power Regen (In Combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Orange Perch&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|perch Fillet}} x2 {{icon|orange}} x2 {{icon|cedar Wood Chips}} x1&lt;br /&gt;
| gourmand    = 25&lt;br /&gt;
| recipexp    = 100&lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (In Combat) +15 Power Regen (In Combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Venison Hash&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|potato Cubes}} x2 {{icon|onion Cubes}} x1 {{icon|venison}} x1 {{icon|salt}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (In Combat) +15 Power Regen (In Combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 25&lt;br /&gt;
| name        = Weird Fruit Cocktail&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|apple}} x1 {{icon|grapes}} x1 {{icon|orange}} x1 {{icon|salt}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +95 Power Regen +83 Health Regen (In Combat) +15 Power Regen (In Combat) +10 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Chicken and Broccoli&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x2 {{icon|broccoli}} x2 {{icon|salt}} x1 {{icon|oregano}} x1 {{icon|cedar Wood Chips}} x1&lt;br /&gt;
| gourmand    = 30&lt;br /&gt;
| recipexp    = 120&lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +96 Health Regen (in combat) +18 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Eel Stir-Fry&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|eelfillet}} x2 {{icon|cabbage}} x1 {{icon|onionslices}} x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +96 Health Regen (in combat) +18 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Fried Banana&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|banana}} x1 {{icon|butter}} x1 {{icon|sugar}} x2 {{icon|bottle of Water}} x1 {{icon|flour}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +60 Health Regen (in combat) +12 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = Max Health +60 Max Power +30&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Fruity Mushy&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|orange}} x1 {{icon|banana}} x2 {{icon|guava}} x1 {{icon|sugar}} x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +84 Power Regen +120 Health Regen (in combat) +12 Power Regen (in combat) +18 Metabolism Regen +2&lt;br /&gt;
| max         = Max Power +19&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Laura&#039;s Cheesy Beets&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|beet}} x2 {{Item icon|Sharp Cheddar Cheese}} x1 {{icon|mild Cheddar Cheese}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +96 Health Regen (in combat) +18 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Squash Soup&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|squash}} x1 {{icon|onion Cubes}} x1 {{icon|butter}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +96 Health Regen (in combat) +18 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Stuffed Squash&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|squash}} x1 {{icon|venison}} x1 {{icon|flour}} x1&lt;br /&gt;
| gourmand    = 30&lt;br /&gt;
| recipexp    = 120&lt;br /&gt;
| regeneration= Health Regen +112 Power Regen +96 Health Regen (in combat) +18 Power Regen (in combat) +12 Metabolism Regen +2&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Barley Bread&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Barley}}&amp;lt;/span&amp;gt; x3 {{icon|egg}} x2 {{icon|bottle of Milk}} x1 {{icon|salt}} x1 {{icon|sugar}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Cottage Pie&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Steak}} x2 {{icon|potato}} x2 {{icon|onion}} x2 {{icon|flour}} x2 {{icon|butter}} x1 {{icon|mild Cheddar Cheese}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Fried Spider Leg&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Giant Spider Leg}} x1 {{icon|flour}} x2 {{icon|oregano}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Great Bacon&lt;br /&gt;
| type        = First Aid&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Great Pork Shoulder}}&amp;lt;/span&amp;gt; x1 {{icon|salt}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = Restores 225 Health 50 Power&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Guava Beet Muffin&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|beet}} x2 {{icon|guava}} x1 {{icon|bottle of Water}} x1 {{icon|flour}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Guava Bowl&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|guava}} x3 {{icon|grape}} x1 {{icon|orange}} x1 {{icon|sugar}} x2&lt;br /&gt;
| gourmand    = 35&lt;br /&gt;
| recipexp    = 140&lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +70 Health Regen (in combat) +14 Power Regen (in combat) +14&lt;br /&gt;
| max         = Max Health +70 Max Power +35&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Mantis-Stuffed Mushroom&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|mantisclaw|label=Giant Mantis Claw}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Field Mushroom}}&amp;lt;/span&amp;gt; x1 {{icon|broccoli}} x1 {{icon|cedar Wood Chips}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Mushroom Barley Soup&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Barley}}&amp;lt;/span&amp;gt; x3 {{icon|beet}} x2 {{icon|bottle of Water}} x2 {{icon|salt}} x2 {{icon|oregano}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Blusher Mushroom Flakes}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Super Fishy Surprise&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|eelfillet}} x1 {{icon|perchfillet|label=Grapefish Fillet}} x1 {{icon|clownfish Fillet}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Potato Cubes}}&amp;lt;/span&amp;gt; x4 {{icon|salt}} x3 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +128 Power Regen +108 Health Regen (in combat) +21 Power Regen (in combat) +14 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Wolfsbane Muffin&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Wolfsbane}}&amp;lt;/span&amp;gt; x2 {{icon|guava}} x1 {{icon|bottle of Water}} x1 {{icon|flour}} x1 {{icon|sugar}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +15 Power Regen +20&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Basic Ham Omelet&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|egg}} x3 {{icon|bottle of Milk}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Great Pork Shoulder}}&amp;lt;/span&amp;gt; x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Sharp Cheddar Cheese}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +121 Health Regen (in combat) +24 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = BBQ Ribs&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = ?&amp;lt;br&amp;gt;&#039;&#039;(also uncommon drop from bovines in Eltibule)&#039;&#039;&lt;br /&gt;
| gourmand    = 40&lt;br /&gt;
| recipexp    = ?&lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +121 Health Regen (in combat) +24 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Broccoli Florets&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|broccoli}} x1 {{icon|salt}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Olive Oil}}&amp;lt;/span&amp;gt; x1 {{icon|butter}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +121 Health Regen (in combat) +24 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Lemonade&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|lemon}} x3 {{icon|orange}} x1 {{icon|sugar}} x3 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +110 Power Regen +151 Health Regen (in combat) +16 Power Regen (in combat) +24 Metabolism Regen +3&lt;br /&gt;
| max         = Max Power +23&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Lemon-Glazed Chicken&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x1 {{icon|lemon}} x2 {{icon|sugar}} x1 {{icon|guava}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +121 Health Regen (in combat) +24 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Maple-Smoked Shark&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|sharkfillet}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Maple Wood Chips}}&amp;lt;/span&amp;gt; x2 {{Item icon|Muntok Peppercorns}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +121 Health Regen (in combat) +24 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Nishika&#039;s Travel Snack&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|cat Meat}} x2 {{icon|salt}} x3 {{icon|redpepper}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Meat Tenderizer}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +80 Health Regen (in combat) +16 Power Regen (in combat) +16&lt;br /&gt;
| max         = Max Health +80 Max Power +40&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Vegan Nut Barley Bread&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Barley}} x3 {{icon|bottle of Water}} x2 {{icon|salt}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Almonds}}&amp;lt;/span&amp;gt; x1 {{icon|sugar}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +121 Health Regen (in combat) +24 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 40&lt;br /&gt;
| name        = Yeti Stick&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|spider Leg}} x1 {{icon|cheapmeat}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Great Venison}}&amp;lt;/span&amp;gt; x1 {{icon|blusher Mushroom}} x1&lt;br /&gt;
| gourmand    = 40&lt;br /&gt;
| recipexp    = 166&lt;br /&gt;
| regeneration= Health Regen +144 Power Regen +80 Health Regen (in combat) +16 Power Regen (in combat) +16&lt;br /&gt;
| max         = Max Health +80 Max Power +40&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 42&lt;br /&gt;
| name        = Kraken Calamari&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Kraken Tendril}}&amp;lt;/span&amp;gt; x1 {{icon|lemon}} x2 {{icon|peppercorns}} x1 {{icon|flour}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +150 Power Regen +126 Health Regen (in combat) +25 Power Regen (in combat) +16 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 2 hours&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Banana Bread&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|banana}} x3 {{icon|flour}} x3 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +134 Health Regen (in combat) +27 Power Regen (in combat) +18 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Beef and Broccoli&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Great Steak}}&amp;lt;/span&amp;gt; x1 {{icon|broccoli}} x1 {{icon|bottle of Water}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +134 Health Regen (in combat) +27 Power Regen (in combat) +18 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Beets &#039;n Meats&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|beet}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Great Venison}}&amp;lt;/span&amp;gt; x1 {{icon|flour}} x1 {{icon|salt}} x2 {{icon|cheapmeat}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +134 Health Regen (in combat) +27 Power Regen (in combat) +18 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Cheesy Veggie Delight&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|broccoli}} x1 {{icon|carrot}} x1 {{icon|mild Cheddar Cheese}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +134 Health Regen (in combat) +27 Power Regen (in combat) +18 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Laura&#039;s Cheese Biscuits&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{icon|flour}} x6 {{icon|salt}} x5 {{icon|bottle of Water}} x2 {{icon|mild Cheddar Cheese}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Sharp Cheddar Cheese}}&amp;lt;/span&amp;gt; x2 {{icon|butter}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +90 Health Regen (in combat) +18 Power Regen (in combat) +18&lt;br /&gt;
| max         = Max Health +90 Max Power +45&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Shepherd&#039;s Pie&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|mutton}} x1 {{icon|potato}} x1 {{icon|onion}} x1 {{icon|carrot}} x1 {{icon|peppercorns}} x1 {{icon|butter}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +134 Health Regen (in combat) +27 Power Regen (in combat) +18 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 45&lt;br /&gt;
| name        = Tagenite Stack&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|flour}} x5 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Honey}}&amp;lt;/span&amp;gt; x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Almonds}}&amp;lt;/span&amp;gt; x1 {{icon|bottle of Water}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +160 Power Regen +134 Health Regen (in combat) +27 Power Regen (in combat) +18 Metabolism Regen +3&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Candied Lemon&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|lemon}} x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Honey}}&amp;lt;/span&amp;gt; x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Cinnamon}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +176 Power Regen +146 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Chicken Casserole&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x1 {{icon|carrot}} x2 {{icon|onionslices}} x1 {{icon|potato Cubes}} x1 {{icon|squash}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +176 Power Regen +146 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Furpot&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Matted Hair}}&amp;lt;/span&amp;gt; x1 {{icon|mutton}} x1 {{Item icon|Muntok Peppercorns}} x1 {{icon|carrot}} x1 {{icon|bottle of Milk}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +176 Power Regen +146 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Hiral&#039;s Citrus Blend&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Orange Juice}} x1 {{icon|banana}} x1 {{icon|lemon}} x1 {{icon|sugar}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +136 Power Regen +183 Health Regen (in combat) +20 Power Regen (in combat) +30 Metabolism Regen +4&lt;br /&gt;
| max         = Max Power +28&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Maple Carrots&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|carrot}} x2 {{Item icon|Sweet Butter}} x1 {{Item icon|Maple Wood Chips}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +176 Power Regen +146 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Orcish Onion Soup&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|onion}} x1 {{icon|redpepper}} x1 {{Item icon|Sour Cream}} x1 {{Item icon|Muntok Peppercorns}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +176 Power Regen +146 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Shark and Crab Kebabs&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|sharkfillet}} x3 {{icon|crab Meat}} x3 {{icon|squash}} x3 {{icon|carrot}} x3&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +176 Power Regen +146 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 51&lt;br /&gt;
| name        = Desert Tea&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Cactus Juice}} x1 {{icon|qualitytan}} x1 {{icon|sugar}} x2 {{Item icon|Muntok Peppercorns}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +139 Power Regen +186 Health Regen (in combat) +20 Power Regen (in combat) +30 Metabolism Regen +4&lt;br /&gt;
| max         = Max Power +28&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 51&lt;br /&gt;
| name        = Mountain Mutton&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|mutton}} x2 {{icon|greenpepper}} x2 {{icon|carrot}} x1 {{Item icon|Urda Cheese}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +179 Power Regen +149 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 52&lt;br /&gt;
| name        = Orcish Snack Plate&lt;br /&gt;
| type        = Snack&lt;br /&gt;
| ingredients = {{Item icon|Flatbread}} x1 {{Item icon|Cottage Cheese}} x1 {{Item icon|Great Pork Shoulder}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Honey}}&amp;lt;/span&amp;gt; x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Almonds}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +183 Power Regen +104 Health Regen (in combat) +20 Power Regen (in combat) +20&lt;br /&gt;
| max         = Max Health +104 Max Power +52&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 52&lt;br /&gt;
| name        = Shark Chew&lt;br /&gt;
| type        = First Aid&lt;br /&gt;
| ingredients = {{icon|sharkfillet}} x1 {{icon|greenpepper}} x1 {{Item icon|Muntok Peppercorns}} x1 {{Item icon|Onion Cubes}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= &lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = Restores 310 Health 72 Power&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 53&lt;br /&gt;
| name        = Spicy Lemon Cat&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|cat meat}} x2 {{icon|lemon}} x1 {{Item icon|Muntok Peppercorns}} x1 {{icon|redpepper}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Meat Tenderizer}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +179 Power Regen +149 Health Regen (in combat) +30 Power Regen (in combat) +20 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 53&lt;br /&gt;
| name        = Stuffed Bell Pepper&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|greenpepper}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Milk Cap Mushroom}}&amp;lt;/span&amp;gt; x2 {{Item icon|Great Steak}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +186 Power Regen +154 Health Regen (in combat) +31 Power Regen (in combat) +21 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 54&lt;br /&gt;
| name        = Aromatic Chicken&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x 1 {{icon|greenpepper}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Coral Mushroom}}&amp;lt;/span&amp;gt; x1 {{icon|carrot}} x1&lt;br /&gt;
| gourmand    = 54&lt;br /&gt;
| recipexp    = ?&lt;br /&gt;
| regeneration= Health Regen +189 Power Regen +114 Health Regen (in combat) +21 Power Regen (in combat) +5  Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 55&lt;br /&gt;
| name        = Bacon-Lover&#039;s Omelet&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|egg}} x3 {{icon|bottle of Milk}} x1 {{Item icon|Great Bacon}} x2 {{Item icon|Cantal Cheese}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +192 Power Regen +159 Health Regen (in combat) +33 Power Regen (in combat) +22 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 55&lt;br /&gt;
| name        = Beachside Blend&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Cactus Juice}} x1 {{icon|banana}} x2 {{icon|orange}} x1 {{Item icon|Cinnamon}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +149 Power Regen +199 Health Regen (in combat) +22 Power Regen (in combat) +33 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 55&lt;br /&gt;
| name        = Orcish Eel&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|eelfillet}} x3 {{icon|flour}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Cottage Cheese}}&amp;lt;/span&amp;gt; x2 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Almonds}}&amp;lt;/span&amp;gt; x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +192 Power Regen +159 Health Regen (in combat) +33 Power Regen (in combat) +22 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 55&lt;br /&gt;
| name        = Shroom Feast&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|blusher Mushroom}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Milk Cap Mushroom}}&amp;lt;/span&amp;gt; x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Blood Mushroom}}&amp;lt;/span&amp;gt; x1 {{icon|greenpepper}} x1 {{icon|salt}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +192 Power Regen +159 Health Regen (in combat) +33 Power Regen (in combat) +22 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 56&lt;br /&gt;
| name        = Spicy Cavefish&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|cavefish}} x2 {{icon|redpepper}} x1 {{icon|lemon}} x2&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +196 Power Regen +161 Health Regen (in combat) +33 Power Regen (in combat) +22 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 56&lt;br /&gt;
| name        = Vegetable Masterpiece&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|greenpepper}} x1 {{icon|carrot}} x1 {{icon|onion}} x1 {{icon|broccoli}} x1 {{icon|salt}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +196 Power Regen +161 Health Regen (in combat) +33 Power Regen (in combat) +22 Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 57&lt;br /&gt;
| name        = Basic Pepperpot&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|greenpepper}} x 1 {{icon|squash}} x1 {{icon|onion}} x1 {{icon|salt}} x3 {{icon|water}} x1 {{icon|cheapmeat}} x3&lt;br /&gt;
| gourmand    = 57&lt;br /&gt;
| recipexp    = ?&lt;br /&gt;
| regeneration= Health Regen +199 Power Regen +164 Health Regen (in combat) +34 Power Regen (in combat) +22  Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 57&lt;br /&gt;
| name        = Hydration Punch&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Cactus Juice}} x 1 {{Item icon|Coral Mushroom Powder}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Red Pepper}}&amp;lt;/span&amp;gt; x1 {{Item icon|Manticore Tail Tip}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +155 Power Regen +205 Health Regen (in combat) +22 Power Regen (in combat) +34  Metabolism Regen +4&lt;br /&gt;
| max         = Max Power +31&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 58&lt;br /&gt;
| name        = Spicy Chicken&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{icon|raw Chicken}} x 1 {{icon|redpepper}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Porcini Mushroom}}&amp;lt;/span&amp;gt; x1 {{Item icon|Muntok Peppercorns}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +202 Power Regen +166 Health Regen (in combat) +34 Power Regen (in combat) +23  Metabolism Regen +4&lt;br /&gt;
| max         = &lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 59&lt;br /&gt;
| name        = Pepper Venison&lt;br /&gt;
| type        =  First Aid&lt;br /&gt;
| ingredients = {{Item icon|Great Venison}} x 2 {{icon|redpepper}} x1 {{icon|butter}} x1 {{Item icon|Muntok Peppercorns}} x1 &lt;br /&gt;
| gourmand    = 59&lt;br /&gt;
| recipexp    = ?&lt;br /&gt;
| regeneration=  &lt;br /&gt;
| max         =&lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = Restores 345 Health 79 Power&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 60&lt;br /&gt;
| name        = Cavefish Sticks&lt;br /&gt;
| type        =  First Aid&lt;br /&gt;
| ingredients = {{icon|cavefish}} x 2 {{icon|redpepper}} x1 {{icon|carrot}} x1 &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Seaweed}}&amp;lt;/span&amp;gt; x1 {{icon|cedar Wood Chips}} x1 &lt;br /&gt;
| gourmand    = 45&lt;br /&gt;
| recipexp    = ?&lt;br /&gt;
| regeneration=     &lt;br /&gt;
| max         =    &lt;br /&gt;
| duration    = &lt;br /&gt;
| restoration = Restores 350 Health Restores 80 Power&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 60&lt;br /&gt;
| name        = Chuma&#039;s Agave Secret&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item icon|Cactus Juice}} x 2 {{icon|redpepper}} x1 {{icon|bottle of Milk}} x1 {{icon|banana}} x1&lt;br /&gt;
| gourmand    = &lt;br /&gt;
| recipexp    = &lt;br /&gt;
| regeneration= Health Regen +163 Power Regen +215 Health Regen (in combat) +24 Power Regen (in combat) +36  Metabolism Regen +4&lt;br /&gt;
| max         = Max Power +33&lt;br /&gt;
| duration    = Lasts 1 hour&lt;br /&gt;
| restoration = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
===Halloween Recipes===&lt;br /&gt;
Starting in [[Halloween 2014]], a number of themed recipes have dropped from loot scrolls during similar seasonal events. Most of these recipes are based around the {{Item|Pumpkin}}. &lt;br /&gt;
{| {{STDT|sortable}} style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Lvl !! Recipe !! Type !! Ingredients !! Gourmand !! XP !! Description&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 30&lt;br /&gt;
| name        = Pumpkin Smoothie&lt;br /&gt;
| type        = Drink&lt;br /&gt;
| ingredients = {{Item|Pumpkin}} x1 {{Item|Bottle of Milk}} x1 {{Item|Sugar}} x1&lt;br /&gt;
| gourmand    = 30&lt;br /&gt;
| recipexp    = 120&lt;br /&gt;
| description = Health/Power +32/38, Lasts 1 hour, Max Power +24&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 35&lt;br /&gt;
| name        = Pumpkin Soup&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = {{Item|Sour Cream}} x1 {{Item|Pumpkin}} x2 {{Item|Onion}} x1 {{Item|Salt}} x1&lt;br /&gt;
| gourmand    = 35&lt;br /&gt;
| recipexp    = 140&lt;br /&gt;
| description = Health/Power +35/42, Lasts 1 hour, Max Health +35&lt;br /&gt;
}}&lt;br /&gt;
{{Cooking recipe table row&lt;br /&gt;
| level       = 50&lt;br /&gt;
| name        = Basic Pumpkin Pie&lt;br /&gt;
| type        = Meal&lt;br /&gt;
| ingredients = -&lt;br /&gt;
| gourmand    = -&lt;br /&gt;
| recipexp    = -&lt;br /&gt;
| description = -&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Serving Sizes ===&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Cooking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Cooking|&lt;br /&gt;
{{:Xptables/Gardening}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Trade Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=140229</id>
		<title>Survival Instincts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Survival_Instincts&amp;diff=140229"/>
		<updated>2024-12-27T20:38:46Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Survival Instincts&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = &lt;br /&gt;
|skilltype        = Beast Skill &lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Mittens]], [[Sanja]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Survival Instincts is a sidebar skill for animal-characters that provides utility skills and a replacement for armor patching.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability of self-aware animals to enhance their natural instincts into finely-honed combat techniques. Only animals can use this skill.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mittens]] from the [[Fox Outpost]] in [[Kur Mountains]] teaches Survival Instincts at Comfortable.&lt;br /&gt;
* [[Sanja]], also located in the [[Kur Mountains]] unlocks levels 51-60, 61-70, and teaches Lend Grace and abilities for levels 51-70.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] unlocks level 71-80 and teaches techniques in that level range.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Survival Instincts Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Survival Instincts|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Armor_Patching&amp;diff=140228</id>
		<title>Armor Patching</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Armor_Patching&amp;diff=140228"/>
		<updated>2024-12-27T20:38:10Z</updated>

		<summary type="html">&lt;p&gt;Zewtastic: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Armor Patching&lt;br /&gt;
|image            = [[File:ArmorPatching_skill.png|300px]]&lt;br /&gt;
|caption          = The ability to use repair kits to fix up your armor.&lt;br /&gt;
|skilltype        = Other Skill &lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = None &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Tyler Green]], [[Arlan]], [[Pegast]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Armor Patching&#039;&#039;&#039; is a common skill used by almost all armor-wearing races across [[Alharth]]. Various types of [[Simple Armor Patch Kit|Armor Patch Kits]] are used by this skill. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The ability to use repair kits to fix up your armor.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learning the art of &#039;&#039;&#039;Armor Patching&#039;&#039;&#039; is simple (talk to [[Marna]], an elf living in the Town of [[Serbule]]). She also sells [[Simple Armor Patch Kit]]s, a required item for beginner &#039;&#039;&#039;Armor Patchers&#039;&#039;&#039;. To use an Armor Patch Kit, find the Patch Armor ability under the Special Abilities menu and drag it to the sidebar.&lt;br /&gt;
* [[Tyler Green]] in [[Serbule Hills]] teaches the production of Armor Patch Kits and Shield Wax recipes.&lt;br /&gt;
* [[Arlan]] in the [[Ilmari]] Desert will unlock levels 51-60 and 61-70.&lt;br /&gt;
* [[Pegast]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Blacksmithing]] - Adventurers wishing to learn Blacksmithing must first obtain Level 25 Armor Patching.&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
* [[First Aid]] - Just as &#039;&#039;&#039;Armor Patching&#039;&#039;&#039; allows armor to be repaired, First Aid is used to recover Health.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Armor Patching]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armorsmithing]] &lt;br /&gt;
:: Level 15, and Level 45, and Level 70&lt;br /&gt;
:; [[Blacksmithing]] &lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Repairing Armor ===&lt;br /&gt;
Skill in &#039;&#039;&#039;Armor Patching &#039;&#039;&#039; can be gained by using Armor Patch Kits, through the Patch Armor abilities. Use of any version of Patch Armor will grant you experience for kills within one minute of the activation of the ability. If Patch Armor is used after defeating a monster, you can still get experience for a short period of time. Armor Patch Kits are only consumed 10% of the time.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment which improves [[Armor Patching]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Armor Patching Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Armor Patching Onyx}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Armor Patching]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
: {{Item|Simple Armor Patch Kit}} - This Armor Patch Kit is used by &#039;&#039;&#039;Patch Armor 1.&#039;&#039;&#039;&lt;br /&gt;
: {{Item|Basic Armor Patch Kit}} - This Armor Patch Kit is used by &#039;&#039;&#039;Patch Armor 2.&#039;&#039;&#039;&lt;br /&gt;
: {{Item|Good Armor Patch Kit}} - This Armor Patch Kit is used by &#039;&#039;&#039;Patch Armor 3.&#039;&#039;&#039;&lt;br /&gt;
: {{Item|Expert&#039;s Armor Patch Kit}} - This Armor Patch Kit is used by &#039;&#039;&#039;Patch Armor 4.&#039;&#039;&#039;&lt;br /&gt;
: {{Item|Master Armor Patch Kit}} - This Armor Patch Kit is used by &#039;&#039;&#039;Patch Armor 5.&#039;&#039;&#039;&lt;br /&gt;
: {{Item|Amazing Armor Patch Kit}} - This Armor Patch Kit is used by &#039;&#039;&#039;Patch Armor 6.&#039;&#039;&#039;&lt;br /&gt;
: {{Item|Matted Hair}} - This item is used by the &#039;&#039;&#039;Yetiskin&#039;&#039;&#039; Armor Patching ability set.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Armor Patching Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Armor Partching|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Armor Patching has been in the game for a long time!&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Zewtastic</name></author>
	</entry>
</feed>