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	<id>https://wiki.gorgonserver.com//index.php?action=history&amp;feed=atom&amp;title=Dev_Notes%2C_October_28</id>
	<title>Dev Notes, October 28 - Revision history</title>
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	<updated>2026-06-21T15:51:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Dev_Notes,_October_28&amp;diff=137873&amp;oldid=prev</id>
		<title>BetaNotus at 23:28, 2 February 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Dev_Notes,_October_28&amp;diff=137873&amp;oldid=prev"/>
		<updated>2024-02-02T23:28:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:28, 2 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Posted &lt;/del&gt;by Citan on Friday, October 28, 2016&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;This Blog Post was part of the Gorgon Website blog. It was posted &lt;/ins&gt;by Citan on Friday, October 28, 2016&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Previous Post: [[Dev Notes, October 20]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Next Post: [[Dev Notes, November 3]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Additional Blog entries can be found on the [[Developers]] page or in [[:Category:Game Blogs]] &#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: It wouldn&amp;#039;t be an alpha update if I wasn&amp;#039;t working on it right up until the last second! I am still coding as fast as I can here to get the most obvious problems fixed. The plan is that when I can&amp;#039;t keep my eyes open anymore, I&amp;#039;ll call it done, and kick off the build process. When I awaken in the early AM tomorrow, we&amp;#039;ll put the update live. If something goes wrong the update may have to be postponed until Saturday evening/Sunday morning, but I doubt it&amp;#039;ll need more than a day of delay at most.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: It wouldn&amp;#039;t be an alpha update if I wasn&amp;#039;t working on it right up until the last second! I am still coding as fast as I can here to get the most obvious problems fixed. The plan is that when I can&amp;#039;t keep my eyes open anymore, I&amp;#039;ll call it done, and kick off the build process. When I awaken in the early AM tomorrow, we&amp;#039;ll put the update live. If something goes wrong the update may have to be postponed until Saturday evening/Sunday morning, but I doubt it&amp;#039;ll need more than a day of delay at most.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gorgonserver.com//index.php?title=Dev_Notes,_October_28&amp;diff=26461&amp;oldid=prev</id>
		<title>BetaNotus: Created page with &quot;Posted by Citan on Friday, October 28, 2016 : It wouldn&#039;t be an alpha update if I wasn&#039;t working on it right up until the last second! I am still coding as fast as I can here ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.gorgonserver.com//index.php?title=Dev_Notes,_October_28&amp;diff=26461&amp;oldid=prev"/>
		<updated>2017-09-29T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Posted by Citan on Friday, October 28, 2016 : It wouldn&amp;#039;t be an alpha update if I wasn&amp;#039;t working on it right up until the last second! I am still coding as fast as I can here ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Posted by Citan on Friday, October 28, 2016&lt;br /&gt;
: It wouldn&amp;#039;t be an alpha update if I wasn&amp;#039;t working on it right up until the last second! I am still coding as fast as I can here to get the most obvious problems fixed. The plan is that when I can&amp;#039;t keep my eyes open anymore, I&amp;#039;ll call it done, and kick off the build process. When I awaken in the early AM tomorrow, we&amp;#039;ll put the update live. If something goes wrong the update may have to be postponed until Saturday evening/Sunday morning, but I doubt it&amp;#039;ll need more than a day of delay at most.&lt;br /&gt;
&lt;br /&gt;
: No time for a long blog post today, I&amp;#039;m just typing this up while I eat lunch and then it&amp;#039;s back to debugging Halloween. But here are the notes I wrote on the other two skills that I had time to revise.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
: Archery&lt;br /&gt;
&lt;br /&gt;
: Archery is supposed to be a versatile damaging skill. Where fire magic is basically just murdering 24/7, archery can mezz, manage aggro, and so on. But the non-murdering parts of Archery weren&amp;#039;t very fleshed out. I added some new supporting loot effects, much of it aimed at supporting an Animal Handling pet, for the classic &amp;quot;ranger&amp;quot; vibe. There&amp;#039;s some equipment that boosts taunt and some that reduces taunt, depending on how you want to play it with your pet.&lt;br /&gt;
&lt;br /&gt;
: The skill also didn&amp;#039;t have a full complement of either abilities or treasure, so two new abilities were added along with corresponding treasure. Restorative Arrow is a Major Healing ability that can only be used on an ally, not yourself. The primary use case would be to heal a pet (including an undead pet!), but it can also be handy when in a group. It uses Reservoir Arrows. Mangling Shot is a new attack that stuns at range. It&amp;#039;s pretty great. It uses Long Arrows.&lt;br /&gt;
&lt;br /&gt;
: I had a hard time dealing with the &amp;quot;heavy archery&amp;quot; abilities (Heavy Shot and Heavy Multishot). They don&amp;#039;t really make a lot of sense in the modern game. I originally envisioned them as being just flat-out better than other archery attacks, but requiring very expensive arrows. But now I don&amp;#039;t want to balance around the difficulty of obtaining ammunition, at least not on a per-ability basis! For now, I&amp;#039;ve revised these abilities to be very-slow-reuse mega-attacks. That way they can be better than other attacks, but not overpowering everything else entirely.&lt;br /&gt;
&lt;br /&gt;
: My &amp;quot;vision&amp;quot; for Archery doesn&amp;#039;t really include Epic Attacks -- I&amp;#039;ve always felt like archery should be a fast skill that&amp;#039;s good at reacting to new situations, and slow attacks don&amp;#039;t help that. But in practice, the heavy attacks seem fine. I mean, they do a lot of damage, and hey, who doesn&amp;#039;t like assassinating things from afar? But still, I may replace those abilities entirely in a future revision, and repurpose the heavy arrows into quarrels for the upcoming crossbow skill.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
: Druid&lt;br /&gt;
&lt;br /&gt;
: Druid is the king of debuffs, a duke of heals, and a ... whatever&amp;#039;s just below duke... of killing stuff. I found the skill to be in reasonably good shape, compared to some of the others I revised. It just needed some fleshing out and the removal of a lot of &amp;quot;50% chance to do blah&amp;quot; treasure effects. I added a few new treasure effects for healing, a few more debuffing effects, and a bunch of DoT effects. Druids can gear up to do either poison or nature damage-over-time (or a mix). The DoTs are very effective in soloing. The debuffs really shine in a group, when used against big Elite monsters. (But the debuffs are still quite useful when soloing, too.)&lt;br /&gt;
&lt;br /&gt;
: The ability Cosmic Strike was refactored into a VERY big damage-dealer with a very slow (45 second) cooldown. I wanted it to have a really big damage number, to give it that &amp;quot;Dreva says you&amp;#039;re supposed to die now&amp;quot; kind of finger-of-death vibe. But to do that it needed to be slower and cost more Power. At 45 seconds it&amp;#039;s still usable in most fights, and it&amp;#039;s quite satisfying to use.&lt;br /&gt;
&lt;br /&gt;
: Like Archery, Druid was missing some abilities to fill out its treasure table. I added two new abilities: Cloud Sight causes partial blindness, which is a debuff, and also does very respectable damage. Pulse of Life is a smaller targeted heal for people who want to focus more on the supporting aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Blogs]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
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