Strange Deer: Difference between revisions

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Updated stats and to template.
 
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__NOTOC__
__NOTOC__
{{MOB infobox
{{MOB infobox
| title = Strange Deer
| image =[[File:Strange_Deer.jpg|300px|]]
| type = Construct
| type = Construct
| armor = 31
| armor = 47
| health = 112
| health = 130
| rage = 104
| rage = 154
| effective = Slashing, Piercing, Poison (very), Trauma (very)
| effective = Slashing, Piercing
| ineffective = Fire (very)
| veffective = Poison, Trauma
| vineffective = Fire
}}
}}
'''Strange Deer''' are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Althought Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
[[Strange Deer]] are Deer based crystal beings that seemingly spawn as a security measure for the [[Crystal Cavern]]. Although Deer-like, they are classified as Constructs in-game. It is assumed that [[Dalvos]] created this warning system.  When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire.  Good thing the crystal is only a few feet from water!
== Locations ==
{{MOB Location
| area= Serbule
| location = Found outside the [[Crystal Cavern]].
| time = Only spawns during [[Get Crystal Samples]].
| armor = 47
| health = 130
| rage = 154
}}
== Combat Abilities ==
{{:AIP:BraveFieryHoofedAnimal}}


==Locations==
==Miscellaneous==
; [[Serbule]]
{|
: Found outside the [[Crystal Cavern]] while undertaking a quest.
{{Header|[[Skinning]]}}
 
|-
==Combat Abilities==
| None
* Crushing Damage
|-
* [[Image:Rage-icon-20px.gif|Rage]] Heavy Fire Damage
{{Header|[[Butchering]]}}
|-
| None
|-
{{Header|[[Butchering|Skull Extraction]]}}
|-
| None
|}


==Miscellaneous==
* Skin: None
* Meat: None
* Skull: None
==Reported Loot==
==Reported Loot==
*Strange Dirt
{|
*Femurs
{{Header|Quest Items|4}}|-
*Red Crystal Shard
|{{Loot|Rubywall Crystal Fragments}}
|}
==== General Loot ====
{|
| {{Loot|Antler}}
| {{Loot|Venison}}
| {{Loot|Salt}}
| {{Loot|Strange Dirt}}
|-
| {{Loot|Femur}}
| {{Loot|Grass}}
| {{Loot|Flour}}
| {{Loot|Broken Necklace}}
|-
| {{Loot|Armor Potion}}
| {{Loot|Healing Potion}}
| {{Loot|Power Potion}}
| {{Loot|Ancient Bronze Coin}}


[[Category:Serbule Creatures]]
|-
| {{Loot|Fire Dust}}
| {{Loot|Rubywall Crystal}}
| {{Loot|Deer Juice}}
| {{Loot|Un-Deer Juice}}
|}

Latest revision as of 18:27, 9 May 2022

Strange Deer

Health130Armor47Rage154
Anatomy:
Effective:
Slashing, Piercing
Very Effective:
Poison, Trauma
Very Ineffective:
Fire


Strange Deer are Deer based crystal beings that seemingly spawn as a security measure for the Crystal Cavern. Although Deer-like, they are classified as Constructs in-game. It is assumed that Dalvos created this warning system. When spawned, Strange Deer will charge the nearest player in an attempt to light them on fire. Good thing the crystal is only a few feet from water!

Locations

Serbule
Vitals: Health 130 Armor 47 Rage 154
Location: Found outside the Crystal Cavern.
Time Conditions: Only spawns during Get Crystal Samples.

Combat Abilities

AIP:BraveFieryHoofedAnimal

Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

Quest Items
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General Loot

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