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Zones are | Zones are in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of [[Alharth]], however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited. | ||
* Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land. | |||
As of the | * Zones are home to cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones. | ||
* As of the 03-16-2022 Game Update, there are eleven zones. | |||
* Each zone is designed to facilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking. | |||
=== Zone Overview === | |||
; [[Anagoge Island]] | |||
* Recommended Levels: 0-10 | |||
* A storm-tossed island that acts as the starting point for Human, Elf, and Rakshasa adventurers. | |||
; [[Serbule]] | ; [[Serbule]] | ||
: | * Recommended Levels: 1-30 | ||
* A remote region at the end of a long trade route that allowed merchants seaward access. | |||
; [[Serbule Hills]] | |||
* Recommended Levels: 1-25 | |||
* Part of the greater Serbule region, Serbule Hills is home to farms and logging camps. | |||
; [[Phantom Ilmari Desert]] | |||
* Recommended Levels: 1-25 | |||
* A dream version of Ilmari with lower level enemies. | |||
; [[Eltibule]] | ; [[Eltibule]] | ||
: | * Recommended Levels: 15-40 | ||
* A more mountainous region than the neighboring [[Serbule]], Eltibule is known for its lakes and sprawling hills. Recently, horses have been spotted grazing here. | |||
; [[Sun Vale]] | |||
* Recommended Levels: 20-40 | |||
* Sun Vale is the name given to an island chain nestled between Alharth's [[Council Lands]] and the elven country of [[Verta]]. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war. | |||
; [[Kur Mountains]] | |||
* Recommended Levels: 35-50 | |||
* Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land. | |||
; [[Ilmari]] | |||
* Recommended Levels: 45-60 | |||
* Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration. | |||
; [[Rahu]] | |||
* Recommended Levels: 50-65 | |||
* A coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders. | |||
; [[Gazluk]] | |||
* Recommended Levels: 70-75 | |||
* Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land. | |||
; [[Fae Realm]] | |||
* Recommended Levels: 70-80 | |||
* One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth. | |||
; [[Povus]] | |||
* Recommended Levels: 75-85 | |||
* A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony. | |||
; [[Vidaria]] | |||
* Recommended levels: 90-95 | |||
; [[Statehelm]] | |||
* Recommended levels: 80-100 | |||
=== Automatic Zone Details=== | |||
: | {{ #dpl: | ||
| category = Zones | |||
| notcategory = Template guides | |||
| include = {MAP infobox}:pclevel,{MAP infobox}:connects, | |||
| table = class="sortable table",Zone Name, Suggested Levels, Connected Zones | |||
| tablesortcol =2 | |||
}} | |||
==Upcoming Zones== | |||
[[Category: | [[Category:Zones]] | ||
Latest revision as of 21:24, 15 February 2026
Zones are in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of Alharth, however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited.
- Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land.
- Zones are home to cities, towns, dungeons, landmarks, and adventures. A myriad of species both friendly and foe populate zones.
- As of the 03-16-2022 Game Update, there are eleven zones.
- Each zone is designed to facilitate gameplay at a certain level range, however each zone has a few traits that encourage repeated backtracking.
Zone Overview
- Recommended Levels: 0-10
- A storm-tossed island that acts as the starting point for Human, Elf, and Rakshasa adventurers.
- Recommended Levels: 1-30
- A remote region at the end of a long trade route that allowed merchants seaward access.
- Recommended Levels: 1-25
- Part of the greater Serbule region, Serbule Hills is home to farms and logging camps.
- Recommended Levels: 1-25
- A dream version of Ilmari with lower level enemies.
- Recommended Levels: 15-40
- A more mountainous region than the neighboring Serbule, Eltibule is known for its lakes and sprawling hills. Recently, horses have been spotted grazing here.
- Recommended Levels: 20-40
- Sun Vale is the name given to an island chain nestled between Alharth's Council Lands and the elven country of Verta. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war.
- Recommended Levels: 35-50
- Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land.
- Recommended Levels: 45-60
- Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration.
- Recommended Levels: 50-65
- A coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that cool breezes may not be enough to quell the heated opinions of the locals towards outsiders.
- Recommended Levels: 70-75
- Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land.
- Recommended Levels: 70-80
- One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth.
- Recommended Levels: 75-85
- A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and the Crone Hegemony.
- Recommended levels: 90-95
- Recommended levels: 80-100
Automatic Zone Details
{{ #dpl:
| category = Zones
| notcategory = Template guides
| include = {MAP infobox}:pclevel,{MAP infobox}:connects,
| table = class="sortable table",Zone Name, Suggested Levels, Connected Zones
| tablesortcol =2
}}