Augmented Mantis Slave: Difference between revisions

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Reported Loot: added a few loots
 
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| {{Loot|Large Strawberry}}
| {{Loot|Large Strawberry}}
| {{Loot|Mind Enhancement Gem}}
| {{Loot|Mind Enhancement Gem}}
|-
|{{Loot|Ancient Bronze Coin}}
|{{Loot|Rubywall Crystal}}
|{{Loot|Goblet}}
|{{Loot|Grapes}}
|}
|}


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{{Header|Equipment (Level 10-13)|4}}|-
{{Header|Equipment (Level 10-13)|4}}|-
| {{Loot|Amulet of Max Armor +10}}
| {{Loot|Amulet of Max Armor +10}}
|{{Loot|Amulet of Max Health +10}}
|{{Loot|Amulet of Slashing Mitigation 2}}
| {{Loot|Ring of Armor Regeneration +5}}
| {{Loot|Ring of Armor Regeneration +5}}
|-
| {{Loot|Ring of Staff Supremacy}}
| {{Loot|Ring of Staff Supremacy}}
|{{Loot|Ring of Multiple Lacerations}}
|}
|}



Latest revision as of 07:58, 26 March 2026

Augmented Mantis Slave

Health116Armor147Rage218
Anatomy:
Effective:
Cold, Sonic
Ineffective:
Slashing
Very Ineffective:
Nature


Example quoted text.

 First Journal ... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create. I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.

Augmented Mantis Slaves are found mainly on the west side of Serbule. They are mantises that have been modified by Elzehatl.

Locations

Serbule
Vitals: Health 116 Armor 147 Rage 218
Location: Western Serbule, past the farm.
Loot Level: 10-13

Combat Abilities

AIP:AcidMantis

Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

General Loot
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Equipment (Level 10-13)
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Augments (Level 10)
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