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[[Statehelm]] is the capital city of the [[Council Lands]], and the current seat of the Council itself. Accessible by both a mid-sized port and an extensive road network, this heavily defended city is facing numerous external and internal issues.
[[Statehelm]] is the capital city of the [[Council Lands]], and the current seat of the Council itself. Accessible by both a mid-sized port and an extensive road network, this heavily defended city is facing numerous external and internal issues.


You can teleport here once per 24 hours for 1,000 councils via the portal attendant at the [[Red Wing Casino]] on days when the Statehelm portal is available, which swaps each day. You can also enter using [[Teleportation:_Summon_Statehelm_Portal|Special Recipe: Summon Statehelm Portal]] or traveling via [[Vidaria]].
You can teleport here once per 24 hours for 1,000 councils via the portal attendant at the [[Red Wing Casino]] on days when the Statehelm portal is available, which swaps each moon phase. A sign next to Zik the Teleportation Attendant lists which moon phases the Statehelm portal is active. You can also enter using [[Teleportation:_Summon_Statehelm_Portal|Special Recipe: Summon Statehelm Portal]] or traveling via [[Vidaria]].
== Neighboring Regions ==
== Neighboring Regions ==
; [[Vidaria]]
; [[Vidaria]]
Line 15: Line 15:
==Points of Interest==
==Points of Interest==
The city of [[Statehelm]] is divided into different districts.
The city of [[Statehelm]] is divided into different districts.
* The Northern district of the city is dedicated to housing. Rows of standalone dwellings surround larger apartments.
* The Eastern district of the city is the primary marketplace. Craftspeople, traders, and many shopkeepers have long-running businesses established in this district.
* The Western district is home to the ruling Council Grounds as well as the [[Statehelm School of Magic]] and [[Statehelm Bard College]].
* In the Southwest, the Council Barracks and Training Ground serve as headquarters for the national army.
* The Central district of Statehelm features useful services such as the Mint and Post Office, but is also home to numerous businesses and homes.
==== Statehelm Mint ====
The Statehelm Mint is the primary bank of the Council Lands. The main entrance is just south of the fountain square.
*Features include a Council Storage Machine and the Statehelm Dynamic Safebox.
==== Elven Apartment ====
...
==== Vicious Bat ====
...
==== Post Office ====
...
==== Council Grounds ====
...
==== Statehelm Bard College ====
...
==== Statehelm School of Magic ====
The [[Statehelm School of Magic]] is found south of the Council Grounds. This institution employs a staff of experts of their field although most are only willing to share their knowledge with enrolled students. Adventurers interested in attending this school should accept an entry quest from [[Guzor Harrison]].
Students receive access to training appropriate for levels 81-100 and [[Prodigy Potential]] in [[Fire Magic]], [[Ice Magic]], [[Necromancy]], [[Battle Chemistry]], [[Weather Witching]], [[Spider]], [[Warden]], and [[Mycology]]. Levels 51-80 of [[Alchemy]] can also be learned from a professor here.
...
=== Ser Hackley ===
[[Ser Hackley]] is an important NPC north of the [[Statehelm School of Magic]]. His quests allow you to learn [[Civil Engineering]], and eventually become repeatable quests that are an important source of Statehelm Renown used to purchase skill training in [[Statehelm]].
...
==== Cornucopia ====
==== Cornucopia ====
The '''Cornucopia''' is found in the eastern part of the city of Statehelm.
{{Quote|source=Cornucopia|
By Decree of The Council:
The previous version of the Cornucopia was flawwed in two ways:
-Its vast array of fresh fruits and vegetables destroyed the produce market.
-It required citizens to cook the food in order to receive maximal benefit.
Our new system teleports wholesome sustenance directly into your stomach. This removes the need for cooking, and also allows for a "luxury market" for fruits and vegetables.
We understand this is disappointing to some.}}
===== Cornucopia Buff =====
{{Quote|source=Cornucopia Buff|
{{Quote|source=Cornucopia Buff|
Your current meal, which is level 30.<br>
Your current meal, which is level 30.<br>
Line 22: Line 63:
Regenerates 112 health and 96 power every few seconds when out of combat.<br>
Regenerates 112 health and 96 power every few seconds when out of combat.<br>
Mitigates +10 Slashing/Crushing/Piercing damage.}}
Mitigates +10 Slashing/Crushing/Piercing damage.}}
==== Teleportation Circles ====
==== Teleportation Circles ====
There are X Council constructed [[Teleportation|Teleportation Circles]] in the {{msg:BASEPAGENAME}} region.
There are X Council constructed [[Teleportation|Teleportation Circles]] in the {{msg:BASEPAGENAME}} region.
There is one [[Mushroom Circle|mushroom circle]]s in {{msg:BASEPAGENAME}}.
* Northwest of the fairy tree, along the edge of the beach and woods.
==== Meditation Pillars ====
==== Meditation Pillars ====
There are X [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:
There are X [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:
Line 36: Line 82:
==== Statehelm Sewers ====
==== Statehelm Sewers ====
...
...
==== Statehelm Crypt ====
The [[Statehelm Crypt]] is a network of interconnected catacombs underneath the graveyard for the City of [[Statehelm]]. Sections of the dungeon have been locked up by mages and converted into research laboratories.
== {{msg:BASEPAGENAME}} Inhabitants ==
== {{msg:BASEPAGENAME}} Inhabitants ==
=== Friendly NPCs ===
=== Friendly NPCs ===
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columns = 3
columns = 3
</dpl>
</dpl>
* (Put Names of Cows here)
* Old Sarah, Glenda, Flowers, Bad Cow (Cows) {{Hint|Every hour you can fill an empty bottle with milk, a weak Power regeneration drink.}}
==== Event NPCs ====
==== Event NPCs ====
N/A
N/A
===Foes===
===Foes===
<dpl>
<dpl>
Line 62: Line 112:
columns = 3
columns = 3
</dpl>
</dpl>
== Harvestables ==
== Harvestables ==
<!-- List of harvestable items. Sort by type (Fish, Insects, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff.
<!-- List of harvestable items. Sort by type (Fish, Insects, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. -->
==== Mushrooms ====
{|
|{{Item|Boletus Mushroom}} (At Mushroom Circle)
|-
|{{Item|Mycena Mushroom}}(At Mushroom Circle)
|}
==== Miscellaneous ====
{|
|{{Item|Spoon}} (Old Spoon)
|}
==== Small Box ====
{|
|{{Item|Tin Cup}}
|{{Item|Pebbles}}
|{{Item|Buttons}}
|{{Item|Corks}}
|-
|{{Item|Power Ring}}
|}
==== Pitcher of Water ====
{|
|{{Item|Bottle of Brine}}
|{{Item|Bottle of Sugar Water}}
|{{Item|Bottle of Water}}
|{{Item|Grape Juice}}
|}
==== Milk Bottle ====
{|
|{{Item|Bottle of Milk}}
|{{Item|Bottle of Whey}}
|{{Item|Bottle of Goat Milk}}
|{{Item|Bottle Of Soy Milk}}
|-
|{{Item|Beginner's Buttermilk}}
|}
 
==== Ointment Jar ====
{|
|{{Item|Snaptight}}
|{{Item|Frog Trick}}
|{{Item|Potash}}
|}
*Ointment Jars may spawn [[Ratkin Mugger]] instead of rewarding an item.
==== Cheese Wheel ====
{|
|{{Item|Mild Cheddar Cheese}}
|}
*Cheese Wheels may spawn [[Ratkin Mugger]] instead of rewarding an item.
==== Fish ====
==== Fish ====
{|
{|
|{{Item|Crab}}
|{{Item|Crab}} (Tasty Crab)
|{{Item|Grapefish}}
|}
|{{Item|Clownfish}}
Note: Some Tasty Crab may be an explosive variant, with a name made up of two words
|{{Item|Perch}}
* First Word: Tidy, Hasty, Tasty, Testy, Twisty
* Second Word: Crab, Clap, Crib, Crap, Clab, Cwab, Crav
==== Seashell ====
{|
|{{Item|Small Conch}}
|{{Item|Large Conch}}
|{{Item|Starfish}}
|{{Item|Moldy Old Boot}}
|-
|{{Item|Lamprey}}
|{{Item|Auger Shell}}
|{{Item|Shell Fragments}} (1-4)
|{{Item|Fish Bones}}
|-
|{{Item|Scallop Shell}}
|{{Item|Silver Scallop}}
|}
==== Small Seashell ====
{|
|{{Item|Lamprey}}
|{{Item|Scallop Shell}}
|{{Item|Shell Fragments}} (1-2)
|{{Item|Small Conch}}
|-
|{{Item|Shrimp}}
|{{Item|Fish Bones}}
|{{Item|Auger Shell}}
|}
|}
-->
==== Large Seashell ====
{|
|{{Item|Moldy Old Boot}}
|{{Item|Sand Dollar}}
|{{Item|Fish Bones}}
|{{Item|Auger Shell}}
|}
 
== Events ==
== Events ==
[[Statehelm]] does not currently host any events.
[[Statehelm]] does not currently host any events.

Latest revision as of 21:49, 22 April 2026

Statehelm

Map of Statehelm (click for larger size)
Connects to
Area Level
95
File:Statehelm.png
Map of Statehelm


Statehelm is the capital city of the Council Lands, and the current seat of the Council itself. Accessible by both a mid-sized port and an extensive road network, this heavily defended city is facing numerous external and internal issues.

You can teleport here once per 24 hours for 1,000 councils via the portal attendant at the Red Wing Casino on days when the Statehelm portal is available, which swaps each moon phase. A sign next to Zik the Teleportation Attendant lists which moon phases the Statehelm portal is active. You can also enter using Special Recipe: Summon Statehelm Portal or traveling via Vidaria.

Neighboring Regions

Vidaria

The neighboring once-fertile farmlands of Vidaria border Statehelm. The demon invasion makes it difficult to farm!

Points of Interest

The city of Statehelm is divided into different districts.

  • The Northern district of the city is dedicated to housing. Rows of standalone dwellings surround larger apartments.
  • The Eastern district of the city is the primary marketplace. Craftspeople, traders, and many shopkeepers have long-running businesses established in this district.
  • The Western district is home to the ruling Council Grounds as well as the Statehelm School of Magic and Statehelm Bard College.
  • In the Southwest, the Council Barracks and Training Ground serve as headquarters for the national army.
  • The Central district of Statehelm features useful services such as the Mint and Post Office, but is also home to numerous businesses and homes.

Statehelm Mint

The Statehelm Mint is the primary bank of the Council Lands. The main entrance is just south of the fountain square.

  • Features include a Council Storage Machine and the Statehelm Dynamic Safebox.

Elven Apartment

...

Vicious Bat

...

Post Office

...

Council Grounds

...

Statehelm Bard College

...

Statehelm School of Magic

The Statehelm School of Magic is found south of the Council Grounds. This institution employs a staff of experts of their field although most are only willing to share their knowledge with enrolled students. Adventurers interested in attending this school should accept an entry quest from Guzor Harrison.

Students receive access to training appropriate for levels 81-100 and Prodigy Potential in Fire Magic, Ice Magic, Necromancy, Battle Chemistry, Weather Witching, Spider, Warden, and Mycology. Levels 51-80 of Alchemy can also be learned from a professor here. ...

Ser Hackley

Ser Hackley is an important NPC north of the Statehelm School of Magic. His quests allow you to learn Civil Engineering, and eventually become repeatable quests that are an important source of Statehelm Renown used to purchase skill training in Statehelm. ...

Cornucopia

The Cornucopia is found in the eastern part of the city of Statehelm.

By Decree of The Council:

The previous version of the Cornucopia was flawwed in two ways:

-Its vast array of fresh fruits and vegetables destroyed the produce market.

-It required citizens to cook the food in order to receive maximal benefit.

Our new system teleports wholesome sustenance directly into your stomach. This removes the need for cooking, and also allows for a "luxury market" for fruits and vegetables.

We understand this is disappointing to some.

— Cornucopia

Cornucopia Buff

Your current meal, which is level 30.
Max Health +60.
Regenerates 18 health and 12 power for every few seconds during combat.
Regenerates 112 health and 96 power every few seconds when out of combat.

Mitigates +10 Slashing/Crushing/Piercing damage.

— Cornucopia Buff

Teleportation Circles

There are X Council constructed Teleportation Circles in the Statehelm region.

There is one mushroom circles in Statehelm.

  • Northwest of the fairy tree, along the edge of the beach and woods.

Meditation Pillars

There are X Meditation Pillars in the Statehelm region. The provided Meditation Combos are:

  • Combo - Location

Dungeons

<dpl> category = Statehelm Dungeons mode = unordered columns = 3 </dpl>

Statehelm Sewers

...

Statehelm Crypt

The Statehelm Crypt is a network of interconnected catacombs underneath the graveyard for the City of Statehelm. Sections of the dungeon have been locked up by mages and converted into research laboratories.

Statehelm Inhabitants

Friendly NPCs

<dpl> category = Statehelm NPCs notcategory = Dungeon NPCs notcategory = Event NPCs mode = unordered columns = 3 </dpl>

  • Old Sarah, Glenda, Flowers, Bad Cow (Cows) Hint

Event NPCs

N/A

Foes

<dpl> category = Statehelm Creatures notcategory = Bosses mode = unordered columns = 3 </dpl>

Special Foes

<dpl> category = Statehelm Creatures category = Bosses mode = unordered columns = 3 </dpl>

Harvestables

Mushrooms

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(At Mushroom Circle)
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(At Mushroom Circle)

Miscellaneous

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(Old Spoon)

Small Box

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Pitcher of Water

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Milk Bottle

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Ointment Jar

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  • Ointment Jars may spawn Ratkin Mugger instead of rewarding an item.

Cheese Wheel

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[[Expression error: Unrecognized punctuation character "{".]]
  • Cheese Wheels may spawn Ratkin Mugger instead of rewarding an item.

Fish

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[[Expression error: Unrecognized punctuation character "{".]]
(Tasty Crab)

Note: Some Tasty Crab may be an explosive variant, with a name made up of two words

  • First Word: Tidy, Hasty, Tasty, Testy, Twisty
  • Second Word: Crab, Clap, Crib, Crap, Clab, Cwab, Crav

Seashell

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(1-4)
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Small Seashell

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(1-2)
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Large Seashell

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Events

Statehelm does not currently host any events.

Lore

The city is the current seat for the remaining five members of the Council. Tok of the Eighth Pod detected extremely potent magic on the Council grounds in the city. He described it as "an interplanar rift of such magnitude that an entire army could have waltzed through it." The Council grounds have security measures in place, strong enough to incinerate an entire sub-pod of demons. However, the streets of Statehelm can be a different matter. Hint

- Nelson Ballard, Praetor of Serbule mentions that a sex-change machine has been installed in Statehelm. He suggests that the machine is used to deal with those "light in the loafers."
- Leonard Allenson mentions that Serbule is around 2,000 miles away.
- Helena Veilmoor is a member of the famous Veilmoor blacksmith family, based out of this city.