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Created page with "{{ #if: {{{1|}}} | {{ #replace:{{ #switch: {{{1|None}}} | ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | #default = {{ #if: {{ #pos: {{{1|}}}..." |
Bot added info for game version v461, bot version 120. Contact User:Shupitsu for issues concerning this bot edit. |
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{{ #if: {{{1|}}} | | <noinclude> | ||
<!-- v461 --> | |||
<!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. --> | |||
</noinclude>{{ #if: {{{1|}}} | | |||
{{ #replace:{{ #switch: {{{1|None}}} | {{ #replace:{{ #switch: {{{1|None}}} | ||
| ABILITY_AMMOSTICK_DELTA_KNIFE = | | ABILITYDEBUFF_BOOST_MARKWEAKNESS = Mark Weakness Debuff Boost % | ||
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | |||
| ABILITY_AOE_DELTA_DELERIUM = Delerium Burst Range | |||
| ABILITY_AOE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range | |||
| ABILITY_AOE_DELTA_RIPPLEOFAMNESIA = Ripple of Amnesia Burst Area | |||
| ABILITY_AOE_DELTA_STORMSHIELD = Storm Shield Burst Area | |||
| ABILITY_BUFF_DELTA_SONGOFBRAVERY = Song of Bravery Bonus Power Cost Reduction | |||
| ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot % | |||
| ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass % | |||
| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) % | |||
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) % | |||
| ABILITY_COST_DELTA = Ability Power Cost | |||
| ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost | |||
| ABILITY_COST_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Power Cost | |||
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost | |||
| ABILITY_COST_DELTA_APPREHEND = Apprehend Power Cost | |||
| ABILITY_COST_DELTA_ARCHERY = Archery Ability Power Cost | |||
| ABILITY_COST_DELTA_ASTRALSTRIKE = Astral Strike Power Cost | |||
| ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | |||
| ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | |||
| ABILITY_COST_DELTA_BLOCKINGSTANCE = Blocking Stance Power Cost | |||
| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost | |||
| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost | |||
| ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost | |||
| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost | |||
| ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost | |||
| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost | |||
| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost | |||
| ABILITY_COST_DELTA_COWBASH = Cow Bash Power Cost | |||
| ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost | |||
| ABILITY_COST_DELTA_DEFLECTIVESPIN = Deflective Spin Power Cost | |||
| ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost | |||
| ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost | |||
| ABILITY_COST_DELTA_DOUBLEHIT = Double Hit Power Cost | |||
| ABILITY_COST_DELTA_DRINKBLOOD = Drink Blood Power Cost | |||
| ABILITY_COST_DELTA_ENTRANCINGLULLABY = Entrancing Lullaby Power Cost | |||
| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost | |||
| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost | |||
| ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost | |||
| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost | |||
| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost | |||
| ABILITY_COST_DELTA_FIREBOLTS = Fire Bolts Power Cost | |||
| ABILITY_COST_DELTA_FIREBREATH = Fire Breath Power Cost | |||
| ABILITY_COST_DELTA_FORESTCHALLENGE = Forest Challenge Power Cost | |||
| ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost | |||
| ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost | |||
| ABILITY_COST_DELTA_ICEARMOR = Ice Armor Power Cost | |||
| ABILITY_COST_DELTA_ICENOVA = Ice Nova Power Cost | |||
| ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost | |||
| ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost | |||
| ABILITY_COST_DELTA_KINGOFTHEFOREST = King of the Forest Power Cost | |||
| ABILITY_COST_DELTA_KNOCKBACK_BOLT = Knockback Bolt Power Cost | |||
| ABILITY_COST_DELTA_LETHALFORCE = Lethal Force Power Cost | |||
| ABILITY_COST_DELTA_LIFESTEAL = Life Steal Power Cost | |||
| ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost | |||
| ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost | |||
| ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost | |||
| ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost | |||
| ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost | |||
| ABILITY_COST_DELTA_MULTISHOT = Multishot Power Cost | |||
| ABILITY_COST_DELTA_NICEATTACK = Nice Attack Power Cost | |||
| ABILITY_COST_DELTA_PAINBUBBLE = Pain Bubble Power Cost | |||
| ABILITY_COST_DELTA_PARRY = Parry Power Cost | |||
| ABILITY_COST_DELTA_PHOENIXSTRIKE = Phoenix Strike Power Cost | |||
| ABILITY_COST_DELTA_PSIWAVE = All Psi Waves Power Cost | |||
| ABILITY_COST_DELTA_REBUILDUNDEAD = Rebuild Undead Power Cost | |||
| ABILITY_COST_DELTA_REGROWTH = Regrowth Power Cost | |||
| ABILITY_COST_DELTA_REINFORCE = Reinforce Power Cost | |||
| ABILITY_COST_DELTA_REMEDY = Remedy Power Cost | |||
| ABILITY_COST_DELTA_RIPOSTE = Riposte Power Cost | |||
| ABILITY_COST_DELTA_SCINTILLATINGDOOM = Scintillating Doom Power Cost | |||
| ABILITY_COST_DELTA_SCINTILLATINGFLAME = Scintillating Flame Power Cost | |||
| ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost | |||
| ABILITY_COST_DELTA_SEERED = See Red Power Cost | |||
| ABILITY_COST_DELTA_SHARDBLAST = Shardblast Power Cost | |||
| ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost | |||
| ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost | |||
| ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost | |||
| ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost | |||
| ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost | |||
| ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate) | |||
| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost | |||
| ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost | |||
| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost | |||
| ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost | |||
| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost | |||
| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost % | |||
| ABILITY_COST_MOD_CLOUDSIGHT = Cloud Sight Power Cost % | |||
| ABILITY_COST_MOD_FIREBREATH = Fire Breath Power Cost % | |||
| ABILITY_COST_MOD_MANYCUTS = Many Cuts Power Cost % | |||
| ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost % | |||
| ABILITY_COST_MOD_TRIAGE = Triage Power Cost % | |||
| ABILITY_COST_MOD_TSUNAMI = Tsunami Power Cost % | |||
| ABILITY_CRITICAL_HIT_DAMAGE_MOD_SYSTEMSHOCK = System Critical-Hit Bonus Damage % | |||
| ABILITY_CRIT_CHANCE_DELTA_AIMEDSHOT = Aimed Shot Crit Chance Bonus % | |||
| ABILITY_CRIT_CHANCE_DELTA_BLITZSHOT = Blitz Shot Crit Chance Bonus % | |||
| ABILITY_DEBUFF_DELTA_PLAYDEAD = Play Dead Debuff Potency | |||
| ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time | |||
| ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time | |||
| ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time | |||
| ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time | |||
| ABILITY_DELAYLOOP_DELTA_WEATHERWITCHING = Weather Witching Channeling Time | |||
| ABILITY_DELAYLOOP_IS_ABORTED_BY_ATTACKS_WEATHERWITCHING = Weather Witching Channeling Aborted by Attacks? | |||
| ABILITY_DURATION_DELTA_CALLFORBACKUP = Call For Backup Summon Duration | |||
| ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost | |||
| ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage | |||
| ABILITY_RAGE_DELTA_BLIZZARD = Blizzard Rage Boost | |||
| ABILITY_RAGE_DELTA_BODYSLAM = Bodyslam Rage Boost | |||
| ABILITY_RAGE_DELTA_BUNFUSTRIKE = Bun-Fu Strike Rage Delta | |||
| ABILITY_RAGE_DELTA_COSMICSTRIKE = Cosmic Strike Rage Boost | |||
| ABILITY_RAGE_DELTA_DEERKICK = Deer Kick Rage Boost | |||
| ABILITY_RAGE_DELTA_DELERIUM = Delerium Rage Boost | |||
| ABILITY_RAGE_DELTA_DISRUPTINGBASH = Disrupting Bash Rage Boost | |||
| ABILITY_RAGE_DELTA_ELECTRIFY = Electrify Rage Boost | |||
| ABILITY_RAGE_DELTA_FASTTALK = Fast Talk Rage Boost | |||
| ABILITY_RAGE_DELTA_FENDINGBLADE = Fending Blade Rage Boost | |||
| ABILITY_RAGE_DELTA_HACKINGBLADE = Hacking Blade Rage Boost | |||
| ABILITY_RAGE_DELTA_HEADCRACKER = Headcracker Rage Boost | |||
| ABILITY_RAGE_DELTA_HIPTHROW = Hip Throw Rage Boost | |||
| ABILITY_RAGE_DELTA_INFURIATINGBASH = Infuriating Bash Rage Boost | |||
| ABILITY_RAGE_DELTA_INFURIATINGFIST = Infuriating Fist Rage Boost | |||
| ABILITY_RAGE_DELTA_PARRY = Parry Rage Boost | |||
| ABILITY_RAGE_DELTA_PIN = Pin Rage Boost | |||
| ABILITY_RAGE_DELTA_PRECISIONPIERCE = Precision Pierce Rage Boost | |||
| ABILITY_RAGE_DELTA_REDIRECT = Redirect Rage Boost | |||
| ABILITY_RAGE_DELTA_RIPOSTE = Riposte Rage Boost | |||
| ABILITY_RAGE_DELTA_SHRILLCOMMAND = Shrill Command Rage Boost | |||
| ABILITY_RAGE_DELTA_SMELLFEAR = Smell Fear Rage Boost | |||
| ABILITY_RAGE_DELTA_SOOTHE = Soothe Rage Boost | |||
| ABILITY_RAGE_DELTA_STRATEGICCHOMP = Strategic Chomp Rage Boost | |||
| ABILITY_RAGE_DELTA_STRIKEANERVE = Strike a Nerve Rage Boost | |||
| ABILITY_RAGE_DELTA_SUPPRESS = Suppress Rage Boost | |||
| ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost | |||
| ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage % | |||
| ABILITY_RAGE_MOD_APPREHEND = Apprehend Rage Generation % | |||
| ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation % | |||
| ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation % | |||
| ABILITY_RAGE_MOD_COSMICSTRIKE = Cosmic Strike Rage % | |||
| ABILITY_RAGE_MOD_ELECTRIFY = Electrify Rage % | |||
| ABILITY_RAGE_MOD_FAIRYFIRE = Fairy Fire Rage Generation % | |||
| ABILITY_RAGE_MOD_HACKINGBLADE = Hacking Blade Rage Boost % | |||
| ABILITY_RAGE_MOD_HEADCRACKER = Headcracker Rage % | |||
| ABILITY_RAGE_MOD_INFURIATINGBASH = Infuriating Bash Rage % | |||
| ABILITY_RAGE_MOD_INFURIATINGFIST = Infuriating Fist Rage Boost % | |||
| ABILITY_RAGE_MOD_PIN = Pin Rage % | |||
| ABILITY_RAGE_MOD_PIXIEFLARE = Pixie Flare Rage Generation % | |||
| ABILITY_RAGE_MOD_REDIRECT = Redirect Rage % | |||
| ABILITY_RAGE_MOD_STRIKEANERVE = Strike a Nerve Rage % | |||
| ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage % | |||
| ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage % | |||
| ABILITY_RANGE_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Range | |||
| ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-Ability Range | |||
| ABILITY_RANGE_DELTA_DAMPEN = Dampen Range | |||
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range | |||
| ABILITY_RANGE_DELTA_DELERIUM = Delerium Range | |||
| ABILITY_RANGE_DELTA_DOMINATE = DominateRange | |||
| ABILITY_RANGE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range | |||
| ABILITY_RANGE_DELTA_EMBRACEOFDESPAIR = Embrace of Despair Range | |||
| ABILITY_RANGE_DELTA_ENTHRALL = Enthrall Range | |||
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | |||
| ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range | |||
| ABILITY_RANGE_DELTA_LONGSHOT = Long Shot Range | |||
| ABILITY_RANGE_DELTA_NECROTICGRASP = Necrotic Grasp Range | |||
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | |||
| ABILITY_RANGE_DELTA_PLAYDEAD = Play Dead Debuff Potency | |||
| ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range | |||
| ABILITY_RANGE_DELTA_RIDICULE = Ridicule Range | |||
| ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range | |||
| ABILITY_RANGE_DELTA_SOOTHE = Soothe Range | |||
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range | |||
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | |||
| ABILITY_RANGE_DELTA_TOXICIRRITANT = Toxic Irritant Range | |||
| ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range | |||
| ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer | |||
| ABILITY_RESETTIME_BLASTOFDEFIANCE_DELTA = Blast of Defiance Reuse Timer | |||
| ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer | |||
| ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer | |||
| ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer | |||
| ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer | |||
| ABILITY_RESETTIME_DELTA = Ability Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_ASTRALSTRIKE = Astral Strike Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_BARRAGE = Barrage Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_BOWBASH = Bow Bash Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_BUNFUBLAST = Bun-Fu Blast Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CALLFORBACKUP = Call For Backup Reuse Time | |||
| ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time | |||
| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CINDERSTORM = Cinderstorm Reuse Time | |||
| ABILITY_RESETTIME_DELTA_CLOUDSIGHT = Cloud Sight Reset Time | |||
| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time | |||
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time | |||
| ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CORRUPTHATE = Corrupt Hate Reuse Time | |||
| ABILITY_RESETTIME_DELTA_COWBASH = Cow Bash Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DEERKICK = Deer Kick Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_DOMINATE = Dominate Reuse Time | |||
| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_EMBRACEOFDESPAIR = Embrace of Despair Reuse Time | |||
| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FIREWALL = Firewall Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FLAMESTRIKE = Flamestrike Reuse Time | |||
| ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FREEZINGMIST = Freezing Mist Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time | |||
| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_HAREDASH = Hare Dash Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_HEADCRACKER = Headcracker Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_INVIGORATE = Invigorate Reuse Time | |||
| ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time | |||
| ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_LOVETAP = Love Tap Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_LUNGE = Lunge Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_MARKWEAKNESS = Mark Weakness Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PLAYDEAD = Play Dead Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PROVOKEUNDEAD = Provoke Undead Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_PULSEOFLIFE = Pulse of Life Reset Time | |||
| ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_RELENTLESSHOPE = Relentless Hope Reuse Time | |||
| ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_RIGHTEOUSFLAME = Righteous Flame Reuse Time | |||
| ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_SHOCKINGGRASP = Shocking Grasp Reuse Time | |||
| ABILITY_RESETTIME_DELTA_SOOTHE = Soothe Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_STORMSHIELD = Storm Shield Reuse Time | |||
| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time | |||
| ABILITY_RESETTIME_DELTA_SUMMONTORNADO = Summon Tornado Reuse Time | |||
| ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_THUNDERSTRIKE = Thunderstrike Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_TRUE_ROTSKIN = Rotskin (but not Rotflesh) Reset Time | |||
| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer | |||
| ABILITY_RESETTIME_DELTA_WINDWARD = Wind Ward Reuse Time | |||
| ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer | |||
| ABILITY_RESETTIME_LOOKATMYHAMMER_DELTA = Look At My Hammer Reuse Timer | |||
| ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer | |||
| ABILITY_RESETTIME_PEPTALK_DELTA = Pep Talk Reuse Timer | |||
| ABILITY_RESETTIME_POUNDTOSLAG_DELTA = Pound To Slag Reuse Timer | |||
| ABILITY_RESETTIME_RECONSTRUCT_DELTA = Reconstruct Reuse Timer | |||
| ABILITY_RESETTIME_REGROWTH_DELTA = Regrowth Reuse Timer | |||
| ABILITY_RESETTIME_WEBTRAP_DELTA = Web Trap Reuse Timer | |||
| ABILITY_TAUNT_DELTA_ACIDARROW = Acid Arrow Taunt | |||
| ABILITY_TAUNT_DELTA_ALL_ATTACKS = Bonus Taunt to All Attacks | |||
| ABILITY_TAUNT_DELTA_ANTLERSLASH = Antler Slash Taunt | |||
| ABILITY_TAUNT_DELTA_BLIZZARD = Blizzard Taunt | |||
| ABILITY_TAUNT_DELTA_BOWBASH = Bow Bash Taunt + | |||
| ABILITY_TAUNT_DELTA_CLOBBERINGHOOF = Clobbering Hoof Taunt | |||
| ABILITY_TAUNT_DELTA_CONTROLLEDBURN = Controlled Burn Taunt | |||
| ABILITY_TAUNT_DELTA_COWBASH = Cow Bash Taunt | |||
| ABILITY_TAUNT_DELTA_COWFRONTKICK = Cow's Front Kick Taunt | |||
| ABILITY_TAUNT_DELTA_DEADLYEMISSION = Deadly Emission Taunt | |||
| ABILITY_TAUNT_DELTA_DEERKICK = Deer Kick Taunt | |||
| ABILITY_TAUNT_DELTA_DELERIUM = Delerium Taunt | |||
| ABILITY_TAUNT_DELTA_DISCHARGINGSTRIKE = Discharging Strike Taunt + | |||
| ABILITY_TAUNT_DELTA_DISRUPTINGBASH = Disrupting Bash Taunt + | |||
| ABILITY_TAUNT_DELTA_FASTTALK = Fast Talk Taunt | |||
| ABILITY_TAUNT_DELTA_FIGHTMEYOUFOOLS = Fight Me You Fools Taunt + | |||
| ABILITY_TAUNT_DELTA_FIREARROW = Fire Arrow Taunt | |||
| ABILITY_TAUNT_DELTA_FORESTCHALLENGE = Forest Challenge Taunt | |||
| ABILITY_TAUNT_DELTA_HEEDTHESTICK = Heed The Stick Taunt + | |||
| ABILITY_TAUNT_DELTA_ICESPEAR = Ice Spear Taunt | |||
| ABILITY_TAUNT_DELTA_INFURIATINGBASH = Infuriating Bash Taunt + | |||
| ABILITY_TAUNT_DELTA_INFURIATINGFIST = Infuriating Fist Taunt + | |||
| ABILITY_TAUNT_DELTA_LOVETAP = Love Tap Aggro | |||
| ABILITY_TAUNT_DELTA_MINDREAVE = Mindreave Taunt | |||
| ABILITY_TAUNT_DELTA_MOCK = Mock Taunt + | |||
| ABILITY_TAUNT_DELTA_PETATTACK = Animal Handling Pet's Taunt | |||
| ABILITY_TAUNT_DELTA_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Taunt | |||
| ABILITY_TAUNT_DELTA_PET_SPECIALTRICK = Pet's "Special Trick" Attack Taunt | |||
| ABILITY_TAUNT_DELTA_PIGBITE = Pig Bite Taunt | |||
| ABILITY_TAUNT_DELTA_PIGPUNT = Pig Punt Taunt | |||
| ABILITY_TAUNT_DELTA_PUMMELINGHOOVES = Pummeling Hooves Taunt | |||
| ABILITY_TAUNT_DELTA_RECKLESSSLAM = Reckless Slam Taunt + | |||
| ABILITY_TAUNT_DELTA_REDIRECT = Redirect Taunt | |||
| ABILITY_TAUNT_DELTA_REVERBERATINGSTRIKE = Reverberating Strike Taunt + | |||
| ABILITY_TAUNT_DELTA_RIDICULE = Ridicule Taunt + | |||
| ABILITY_TAUNT_DELTA_SHIELD = Shield Ability Taunt + | |||
| ABILITY_TAUNT_DELTA_SKULK = Skulk Taunt | |||
| ABILITY_TAUNT_DELTA_SMELLFEAR = Smell Fear Taunt | |||
| ABILITY_TAUNT_DELTA_SPARKOFDEATH = Spark of Death Taunt | |||
| ABILITY_TAUNT_DELTA_STAMPEDE = Stampede Taunt | |||
| ABILITY_TAUNT_DELTA_STRATEGICCHOMP = Strategic Chomp Taunt | |||
| ABILITY_TAUNT_DELTA_TOUGHHOOF = Tough Hoof Damage | |||
| ABILITY_TAUNT_DELTA_TUNDRASPIKES = Tundra Spikes Taunt | |||
| ABILITY_TAUNT_DELTA_WARNINGJOLT = Warning Jolt Taunt | |||
| ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt % | |||
| ABILITY_TAUNT_MOD_FINISHIT = Finish It Taunt +% | |||
| ABILITY_TAUNT_MOD_PETATTACK = Animal Handling Pet's Taunt % | |||
| ABILITY_TAUNT_MOD_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Taunt % | |||
| ABILITY_TAUNT_MOD_PET_SPECIALTRICK = Pet's "Special Trick" Attack Taunt % | |||
| ABILITY_TAUNT_MOD_PIGCHOMP = Strategic Chomp Taunt % | |||
| ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt | |||
| ABILITY_WORKSWHILESTUNNED_DELTA_MOMENTOFRESOLVE = Moment of Resolve works while stunned? | |||
| ABILITY_WORKSWHILESTUNNED_DELTA_SCINTILLATINGDOOM = Scintillating Doom works while stunned? | |||
| ABILITY_WORKSWHILESTUNNED_DELTA_SCINTILLATINGFLAME = Scintillating Flame works while stunned? | |||
| ABILITY_WORKSWHILESTUNNED_DELTA_SCINTILLATINGFROST = Scintillating Frost works while stunned? | |||
| ABILITY_WORKSWHILESTUNNED_DELTA_UNARMEDSTRIKE = Unarmed Strikes work while stunned? | |||
| ACCURACY_BOOST = Accuracy Boost % | |||
| ACCURACY_BOOST_BURST = Burst Accuracy Boost % | |||
| ACCURACY_BOOST_MELEE = Melee Accuracy Boost % | |||
| ACCURACY_BOOST_PROJECTILE = Projectile Accuracy Boost % | |||
| ACCURACY_BOOST_RANGED = Ranged Accuracy Boost % | |||
| ACCURACY_DELTA_ARCHERY = Archery Ability Accuracy | |||
| ACCURACY_DELTA_BASICATTACK = Basic Attack Accuracy Boost | |||
| ACCURACY_DELTA_COREATTACK = Core Attack Accuracy Boost | |||
| ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost | |||
| ACCURACY_DELTA_KNIFE = Knife Ability Accuracy | |||
| ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost | |||
| ACCURACY_DELTA_SHOCKINGGRASP = ShockIng Grasp Accuracy | |||
| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | |||
| ACCURACY_DELTA_SWORD = Sword Ability Accuracy | |||
| ACCURACY_DELTA_UNARMED = Unarmed Ability Accuracy | |||
| ACTIVE_TITLE = Current Title | |||
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | |||
| ALLOW_SADDLEBAG_TELEPORT = Mystic Saddlebag? | |||
| ANATOMY_XP_EARNED_MOD = Anatomy XP Boost % | |||
| ANGLING_DELTA_CAPTURETIME = Angling Capture Time (secs) | |||
| ANGLING_DELTA_CAPTURETIME_FRESHWATER = Freshwater Angling Capture Time (secs) | |||
| ANGLING_DELTA_CAPTURETIME_SALTWATER = Saltwater Angling Capture Time (secs) | |||
| ANGLING_DELTA_WAITTIME = Angling Hook-Fish Time (secs) | |||
| ANGLING_DELTA_WAITTIME_FRESHWATER = Freshwater Angling Hook-Fish Time (secs) | |||
| ANGLING_DELTA_WAITTIME_SALTWATER = Saltwater Angling Hook-Fish Time (secs) | |||
| ANGLING_XP_EARNED_MOD = Angling XP Boost % | |||
| ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost % | |||
| ARCHERY_COST_MOD = Archery Ability Power Cost % | |||
| ARMORPATCHING_COST_MOD = Armor Patching Ability Power Cost % | |||
| ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation | |||
| ARMOR_MITIGATION_MOD = Mitigation When Armor Is Full % | |||
| ATTACK_COST_DELTA = Attack Power Cost | |||
| AUTOHEAL_ARMOR_MOD = Auto-Heal Armor (Per Sec) % | |||
| AUTOHEAL_HEALTH_MOD = Auto-Heal Health (Per Sec) % | |||
| AUTOLOOT_RADIUS = Corpse-Loot Radius | |||
| AVOID_DEATH_ARMOR_MOD = Armor Restored After Death-Avoidance % | |||
| AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | |||
| AVOID_DEATH_HEALTH_MOD = Healing After Death-Avoidance % | |||
| AVOID_DEATH_POWER_MOD = Power Restored After Death-Avoidance % | |||
| AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | |||
| BAKING_BONUS_USE_CHANCE = Baked Bread Bonus Usage Chance % | |||
| BAKING_BONUS_USE_CHANCE_GREATBAKE = Baked Bread Bonus Usage Chance For Great Bakes % | |||
| BAKING_BONUS_USE_CHANCE_GREATPROOF = Baked Bread Bonus Usage Chance For Great Proofs % | |||
| BALL_KICK_BOOST = Ball-Kick Boost | |||
| BALL_KICK_ENGLISH = Ball-Kick English | |||
| BALL_KICK_FALLOFF_MOD = Ball-Kick Falloff Mod | |||
| BARD_COST_MOD = Bard Ability Power Cost % | |||
| BASICATTACK_COST_DELTA = Basic-Attack Power Cost | |||
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % | |||
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | |||
| BOND_XP_EARNED_MOD = Bond XP Boost % | |||
| BONUS_STABLE_SLOTS = Bonus Stable Slots | |||
| BOOSTLATE_SKILL_HAMMER = Do Nothing | |||
| BOOSTLATE_SKILL_KNIFE = Do Nothing | |||
| BOOSTLATE_SKILL_SWORD = Do Nothing | |||
| BOOST_ABILITYBUFF_INFECTIOUSINSTINCTS = Infectious Instincts Bonus Damage to Next Attack | |||
| BOOST_ABILITYBUFF_POISONERSCUT_DIRECT = Poisoner's Cut's Direct Poison Damage Buff | |||
| BOOST_ABILITYBUFF_POISONERSCUT_INDIRECT = Poisoner's Cut's Indirect Poison Damage Buff | |||
| BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time | |||
| BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage | |||
| BOOST_ABILITYDOT2_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage | |||
| BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT3_HEARTTHORN = Heart Thorn Acid Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_ACIDARROW = Acid Arrow Delayed Poison Damage | |||
| BOOST_ABILITYDOT_ACIDBOMB = Acid Bomb Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_APPREHEND = Apprehend Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_ARCHERYPOISONCRIT = Archery Crit Poison Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick | |||
| BOOST_ABILITYDOT_BARDBLAST = Bard Blast-Ability Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_BARRAGE = Barrage/Headbutt Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_BLOODMISTBURST = Blood Mist Damage (per tick) | |||
| BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick | |||
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_BURST_NATURE = Nature Damage from Bursts (Per Tick) | |||
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage | |||
| BOOST_ABILITYDOT_CINDERSTORM = Cinderstorm Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_CONTROLLEDBURN = Controlled Burn Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_COWBASH = Cow Bash Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_CUTENESSOVERLOAD = Cuteness Overload Damage Per Second | |||
| BOOST_ABILITYDOT_DEADLYEMISSION = Deadly Emission Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_DEATHSCREAM = Deathscream Trauma Damage (per tick) | |||
| BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec) | |||
| BOOST_ABILITYDOT_DELERIUM = Delerium Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second) | |||
| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_DRINKBLOOD = Drink Blood Health-Steal | |||
| BOOST_ABILITYDOT_EXSANGUINATE = Exsanguinate Damage (per tick) | |||
| BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_FINISHINGBLOW = Finishing Blow Delayed Damage | |||
| BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_FLASHINGSTRIKE = Flashing Strike Undead Damage | |||
| BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick) | |||
| BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick | |||
| BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_HAILSTORM = Hailstorm Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_HOOKSHOT = Hook Shot Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick) | |||
| BOOST_ABILITYDOT_LATENTCHARGE = Latent Charge Delayed Damage | |||
| BOOST_ABILITYDOT_LETHALFORCE = Lethal Force Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_LIFEDRAIN = Lifedrain Bleed Damage (per tick) | |||
| BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_MANYCUTS = Many Cuts Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_MINDWORM = Mindworm Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_MYCOTOXINBOMB = Mycotoxin Formula Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_OVERWHELMINGBITE = Overwhelming Bite Damage (per tick) | |||
| BOOST_ABILITYDOT_PIGCHOMP = Strategic Chomp Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_PLAYDEAD = Play Dead Delayed Damage | |||
| BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_PRIVACYFIELD = Privacy Field Reaction Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_PROJECTILE_POISON = Poison Damage from Projectiles (Per Tick) | |||
| BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_REDIRECT = Redirect Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_RIBSHATTER = Rib Shatter Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_RIGHTEOUSFLAME = Righteous Flame Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_ROTSKIN = Rotskin Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SANGUINEFANGS = Sanguine Fangs Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SCREECH = Screech Trauma Damage (per tick) | |||
| BOOST_ABILITYDOT_SLASHINGSTRIKE = Slashing Strike Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SLICE = Slice Damage-over-Time Per Tick | |||
| BOOST_ABILITYDOT_SONICBURST = Sonic Burst Trauma Damage (per tick) | |||
| BOOST_ABILITYDOT_SPARKOFDEATH = Spark of Death Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SPIRITBOLT = Spirit Bolt Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SPITACID = Spit Acid Armor Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SQUEAL = Squeal Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_STUNNINGBASH = Stunning Bash Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_SURGECUT = Surge Cut Damage-over-Time Per Tick | |||
| BOOST_ABILITYDOT_SYSTEMSHOCK = System Shock Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_TERRIFYINGBITE = Terrifying Bite Poison Damage (Per Tick) | |||
| BOOST_ABILITYDOT_THUMP = Thump Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage | |||
| BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick) | |||
| BOOST_ABILITYDOT_TOXINBOMB = Toxin Bomb Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_TSUNAMI = Tsunami Damage over Time (per tick) | |||
| BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick | |||
| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf Ability Damage over Time (Per Tick) | |||
| BOOST_ABILITYDOT_WILLBREAKER = Willbreaker Psychic Damage (per tick) | |||
| BOOST_ABILITYDOT_WITHERINGSHROUD = Withering Shroud Psychic Damage (per tick) | |||
| BOOST_ABILITY_ACIDARROW = Acid Arrow Damage | |||
| BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage | |||
| BOOST_ABILITY_ACID_BOLT = Acid Bolt Damage | |||
| BOOST_ABILITY_ADMONISH = Admonish Damage | |||
| BOOST_ABILITY_AGGRESSIONDETERRENT = Aggression Deterrent Damage | |||
| BOOST_ABILITY_AGONIZE = Agonize Damage | |||
| BOOST_ABILITY_AIMEDSHOT = Aimed Shot Damage | |||
| BOOST_ABILITY_ANTLERSLASH = Antler Slash Damage | |||
| BOOST_ABILITY_APPREHEND = Apprehend Damage | |||
| BOOST_ABILITY_ASTRALSTRIKE = Astral Strike Damage | |||
| BOOST_ABILITY_BACKSTAB = Backstab Damage | |||
| BOOST_ABILITY_BARDBLAST = Bard Blast-Ability Damage | |||
| BOOST_ABILITY_BARRAGE = Barrage Damage | |||
| BOOST_ABILITY_BASICATTACK = Basic Attack Damage | |||
| BOOST_ABILITY_BASICSHOT = Basic Shot Damage | |||
| BOOST_ABILITY_BITE = Animal Bite-Attack Damage | |||
| BOOST_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage | |||
| BOOST_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage | |||
| BOOST_ABILITY_BLASTOFFURY = Blast of Fury Damage | |||
| BOOST_ABILITY_BLITZSHOT = Blitz Shot Damage | |||
| BOOST_ABILITY_BLIZZARD = Blizzard Damage | |||
| BOOST_ABILITY_BLOODMISTBURST = Blood Mist Damage per Burst | |||
| BOOST_ABILITY_BLURCUT = Blur Cut Damage | |||
| BOOST_ABILITY_BODYSLAM = Bodyslam Damage | |||
| BOOST_ABILITY_BOMB = All Bomb Damage | |||
| BOOST_ABILITY_BOWBASH = Bow Bash Damage | |||
| BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage | |||
| BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage | |||
| BOOST_ABILITY_BUNFUKICK = Bun-Fu Kick Damage | |||
| BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Kick Delayed Trauma Damage | |||
| BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage | |||
| BOOST_ABILITY_BURST = Burst Attack Damage | |||
| BOOST_ABILITY_BUTILOVEYOU = But I Love You Damage | |||
| BOOST_ABILITY_CALEFACTION = Calefaction Damage | |||
| BOOST_ABILITY_CASTIGATE = Castigate Damage | |||
| BOOST_ABILITY_CAUSETERROR = Cause Terror Damage | |||
| BOOST_ABILITY_CHILL = Chill Damage | |||
| BOOST_ABILITY_CINDERSTORM = Cinderstorm Damage | |||
| BOOST_ABILITY_CLAWBARRAGE = Claw Barrage Damage | |||
| BOOST_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage | |||
| BOOST_ABILITY_CLOUDSIGHT = Cloud Sight Damage | |||
| BOOST_ABILITY_COBRASTRIKE = Cobra Strike Damage | |||
| BOOST_ABILITY_CONDITIONINGSHOCK = Conditioning Shock Damage | |||
| BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage | |||
| BOOST_ABILITY_COREATTACK = Core Attack Damage | |||
| BOOST_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only) | |||
| BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage | |||
| BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage | |||
| BOOST_ABILITY_COWBASH = Cow Bash Damage | |||
| BOOST_ABILITY_COWFRONTKICK = Cow's Front Kick Damage | |||
| BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage | |||
| BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage | |||
| BOOST_ABILITY_DAMPEN = Dampen Damage | |||
| BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage | |||
| BOOST_ABILITY_DEATHGAZE = Deathgaze Damage | |||
| BOOST_ABILITY_DEATHSHOLD = Death's Hold Damage | |||
| BOOST_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage | |||
| BOOST_ABILITY_DECAPITATE = Decapitate Damage | |||
| BOOST_ABILITY_DEERBASH = Deer Bash Damage | |||
| BOOST_ABILITY_DEERKICK = Deer Kick Damage | |||
| BOOST_ABILITY_DEFENSIVEBURST = Defensive Burst Damage | |||
| BOOST_ABILITY_DEFENSIVECHILL = Defensive Chill Damage | |||
| BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage | |||
| BOOST_ABILITY_DELAYED_ENTRANCINGLULLABY = Entrancing Lullaby Delayed Damage | |||
| BOOST_ABILITY_DELERIUM = Delerium Damage | |||
| BOOST_ABILITY_DELUGE = Deluge Direct Damage | |||
| BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage | |||
| BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage | |||
| BOOST_ABILITY_DISHARMONY = Disharmony Damage | |||
| BOOST_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage | |||
| BOOST_ABILITY_DOUBLECLAW = Double Claw Damage | |||
| BOOST_ABILITY_DOUBLEHIT = Double Hit Damage | |||
| BOOST_ABILITY_DRINKBLOOD = Drink Blood Damage | |||
| BOOST_ABILITY_DUELISTSSLASH = Duelist's Slash Damage | |||
| BOOST_ABILITY_DURATION_DOMINATE = Dominate Duration | |||
| BOOST_ABILITY_ECLIPSEOFSHADOWS = Eclipse of Shadows Damage | |||
| BOOST_ABILITY_ELECTRIFY = Electrify Damage | |||
| BOOST_ABILITY_EMBRACEOFDESPAIR = Embrace of Despair Damage | |||
| BOOST_ABILITY_ENTHRALL = Enthrall Damage | |||
| BOOST_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage | |||
| BOOST_ABILITY_EPICATTACK = Epic Attack Damage | |||
| BOOST_ABILITY_EXSANGUINATE = Exsanguinate Damage | |||
| BOOST_ABILITY_FAIRYFIRE = Fairy Fire Damage | |||
| BOOST_ABILITY_FANOFBLADES = Fan of Blades Damage | |||
| BOOST_ABILITY_FENDINGBLADE = Fending Blade Damage | |||
| BOOST_ABILITY_FIERY_BOLT = Fiery Bolt Damage | |||
| BOOST_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage | |||
| BOOST_ABILITY_FINISHINGBLOW = Finishing Blow Damage | |||
| BOOST_ABILITY_FINISHIT = Finish It Damage | |||
| BOOST_ABILITY_FIREARROW = Fire Arrow Damage | |||
| BOOST_ABILITY_FIREBALL = Fireball Damage | |||
| BOOST_ABILITY_FIREBOLTS = Fire Bolts Damage | |||
| BOOST_ABILITY_FIREBREATH = Fire Breath Damage | |||
| BOOST_ABILITY_FISHGUT = Fish Gut Damage | |||
| BOOST_ABILITY_FLAMESTRIKE = Flamestrike Damage | |||
| BOOST_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage | |||
| BOOST_ABILITY_FORESTCHALLENGE = Forest Challenge Damage | |||
| BOOST_ABILITY_FREEZESOLID = Freeze Solid Damage | |||
| BOOST_ABILITY_FREEZINGMIST = Freezing Mist Damage | |||
| BOOST_ABILITY_FRONTKICK = Front Kick Damage | |||
| BOOST_ABILITY_FROSTBALL = Frostball Damage | |||
| BOOST_ABILITY_FROSTBITE = Frostbite Damage | |||
| BOOST_ABILITY_GRAPPLINGWEB = Grappling Web Damage | |||
| BOOST_ABILITY_GRIPJAW = Gripjaw Damage | |||
| BOOST_ABILITY_GUT = Gut Damage | |||
| BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage | |||
| BOOST_ABILITY_HAILSTORM = Hailstorm Direct Damage | |||
| BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage | |||
| BOOST_ABILITY_HEADBUTT = Headbutt Damage | |||
| BOOST_ABILITY_HEADCRACKER = Headcracker Damage | |||
| BOOST_ABILITY_HEARTPIERCER = Heart Piercer Damage | |||
| BOOST_ABILITY_HEARTTHORN = Heart Thorn Damage | |||
| BOOST_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage | |||
| BOOST_ABILITY_HEAVYSHOT = Heavy Shot Damage | |||
| BOOST_ABILITY_HEEDTHESTICK = Heed The Stick Damage | |||
| BOOST_ABILITY_HIPTHROW = Hip Throw Damage | |||
| BOOST_ABILITY_HOOKSHOT = Hook Shot Damage | |||
| BOOST_ABILITY_HURLLIGHTNING = Hurl Lightning Damage | |||
| BOOST_ABILITY_ICELIGHTNING = Ice Lightning Damage | |||
| BOOST_ABILITY_ICENOVA = Ice Nova Damage | |||
| BOOST_ABILITY_ICESPEAR = Ice Spear Damage | |||
| BOOST_ABILITY_INCUBATE = Incubate Damage | |||
| BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage | |||
| BOOST_ABILITY_INFINITELEGS_TSYSDMG = Extra Infinite Legs Damage | |||
| BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage | |||
| BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage | |||
| BOOST_ABILITY_INJECTVENOM = Inject Venom Damage | |||
| BOOST_ABILITY_JAB = Jab Damage | |||
| BOOST_ABILITY_KEYWORD_BITE = Bite Attack Damage | |||
| BOOST_ABILITY_KEYWORD_SELFDESTRUCT = Self Destruct Damage | |||
| BOOST_ABILITY_KEYWORD_SONIC = Sonic Attack Damage | |||
| BOOST_ABILITY_KICK = Kick Damage | |||
| BOOST_ABILITY_KINGOFTHEFOREST = King of The Forest Damage | |||
| BOOST_ABILITY_KNEEKICK = Knee Kick Damage | |||
| BOOST_ABILITY_KNIFE_THROWS = Thrown Knife Damage | |||
| BOOST_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage | |||
| BOOST_ABILITY_LATENTCHARGE = Latent Charge Direct Damage | |||
| BOOST_ABILITY_LEAPINGSMASH = Leaping Smash Damage | |||
| BOOST_ABILITY_LETHALFORCE = Lethal Force Damage | |||
| BOOST_ABILITY_LIFECRUSH = Life Crush Damage | |||
| BOOST_ABILITY_LIFEDRAIN = Lifedrain Damage | |||
| BOOST_ABILITY_LIFESTEAL = Life Steal Damage | |||
| BOOST_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage | |||
| BOOST_ABILITY_LONGSHOT = Long Shot Damage | |||
| BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage | |||
| BOOST_ABILITY_LUNGE = Lunge Damage | |||
| BOOST_ABILITY_MAMBASTRIKE = Mamba Strike Damage | |||
| BOOST_ABILITY_MANGLINGSHOT = Mangling Shot Damage | |||
| BOOST_ABILITY_MANYCUTS = Many Cuts Damage | |||
| BOOST_ABILITY_MARKINGCUT = Marking Cut Damage | |||
| BOOST_ABILITY_MARKWEAKNESS = Mark Weakness Damage | |||
| BOOST_ABILITY_MELEE = Melee Attack Damage | |||
| BOOST_ABILITY_MINDREAVE = Mindreave Damage | |||
| BOOST_ABILITY_MINDWORM = Mindworm Damage | |||
| BOOST_ABILITY_MOCK = Mock Damage | |||
| BOOST_ABILITY_MULTISHOT = Multishot Damage | |||
| BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage | |||
| BOOST_ABILITY_NECROTICGRASP = Necrotic Grasp Damage | |||
| BOOST_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only) | |||
| BOOST_ABILITY_NICEATTACK = Nice Attack Damage | |||
| BOOST_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only) | |||
| BOOST_ABILITY_NIP = Nip Damage | |||
| BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage | |||
| BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | |||
| BOOST_ABILITY_OVERWHELMINGBITE = Overwelming Bite Damage | |||
| BOOST_ABILITY_PACKATTACK = Pack Attack Damage | |||
| BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack Ability Damage | |||
| BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage | |||
| BOOST_ABILITY_PANICCHARGE = Panic Charge Damage | |||
| BOOST_ABILITY_PARRY = Parry Damage | |||
| BOOST_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage | |||
| BOOST_ABILITY_PET_BASICATTACK = Animal-Handling Pet Basic Attack Damage | |||
| BOOST_ABILITY_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Damage | |||
| BOOST_ABILITY_PET_SPECIALTRICK = Pet's "Clever Trick" Attack Damage | |||
| BOOST_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage | |||
| BOOST_ABILITY_PIGBITE = Pig Bite Damage | |||
| BOOST_ABILITY_PIGPUNT = Pig Punt Damage | |||
| BOOST_ABILITY_PIGREND = Pig Rend Damage | |||
| BOOST_ABILITY_PIN = Pin Damage | |||
| BOOST_ABILITY_PIXIEFLARE = Pixie Flare Damage | |||
| BOOST_ABILITY_POISONARROW = Poison Arrow Damage | |||
| BOOST_ABILITY_POISONERSCUT = Poisoner's Cut Damage | |||
| BOOST_ABILITY_POUNCINGRAKE = Pouncing Rake Damage | |||
| BOOST_ABILITY_POUND = Pound Damage | |||
| BOOST_ABILITY_POUNDTOSLAG = Pound To Slag Damage | |||
| BOOST_ABILITY_PRECISIONPIERCE = Precision Pierce Damage | |||
| BOOST_ABILITY_PROJECTILE = Projectile Attack Damage | |||
| BOOST_ABILITY_PROVOKEUNDEAD = Provoke Undead Damage | |||
| BOOST_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage | |||
| BOOST_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage | |||
| BOOST_ABILITY_PUNCH = Punch Damage | |||
| BOOST_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage | |||
| BOOST_ABILITY_RAGEATTACK = Rage Attack Damage | |||
| BOOST_ABILITY_RANGED = Ranged Attack Damage | |||
| BOOST_ABILITY_RECKLESSSLAM = Reckless Slam Damage | |||
| BOOST_ABILITY_REDIRECT = Redirect Damage | |||
| BOOST_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage | |||
| BOOST_ABILITY_REFLECT_FIRESHIELD = Fire Shield Damage Response | |||
| BOOST_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage | |||
| BOOST_ABILITY_REFLECT_PHOENIXSTRIKE = Phoenix Strike Damage Reflection | |||
| BOOST_ABILITY_REFLECT_PRIVACYFIELD = Privacy Field Reaction Damage | |||
| BOOST_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage | |||
| BOOST_ABILITY_RIBSHATTER = Rib Shatter Damage | |||
| BOOST_ABILITY_RIDICULE = Ridicule Damage | |||
| BOOST_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage | |||
| BOOST_ABILITY_RINGOFFIRE = Ring of Fire Damage | |||
| BOOST_ABILITY_RIP = Rip Damage | |||
| BOOST_ABILITY_RIPOSTE = Riposte Damage | |||
| BOOST_ABILITY_ROTSKIN = Rotskin Armor Damage | |||
| BOOST_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage | |||
| BOOST_ABILITY_SCINTILLATING = Scintillating Ability Damage | |||
| BOOST_ABILITY_SCINTILLATINGDOOM = Scintillating Doom Damage | |||
| BOOST_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage | |||
| BOOST_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage | |||
| BOOST_ABILITY_SCREECH = Screech Damage | |||
| BOOST_ABILITY_SEERED = See Red Damage | |||
| BOOST_ABILITY_SEISMICIMPACT = Seismic Impact Damage | |||
| BOOST_ABILITY_SHARDBLAST = Shardblast Damage | |||
| BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage | |||
| BOOST_ABILITY_SHILLELAGH = Shillelagh Damage | |||
| BOOST_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage | |||
| BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage | |||
| BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage | |||
| BOOST_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage | |||
| BOOST_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage | |||
| BOOST_ABILITY_SLICE = Slice Damage | |||
| BOOST_ABILITY_SMELLFEAR = Smell Fear Damage | |||
| BOOST_ABILITY_SMOULDERINGGAZE = Deathscream Damage | |||
| BOOST_ABILITY_SNAREARROW = Snare Arrow Damage | |||
| BOOST_ABILITY_SONGOFDISCORD = Song of Discord Damage | |||
| BOOST_ABILITY_SONICBURST = Sonic Burst Damage | |||
| BOOST_ABILITY_SOOTHE = Soothe Damage | |||
| BOOST_ABILITY_SOULBITE = Soul Bite Damage | |||
| BOOST_ABILITY_SPADEASSAULT = Spade Assault Damage | |||
| BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage | |||
| BOOST_ABILITY_SPIDERBITE = Spider Bite Damage | |||
| BOOST_ABILITY_SPIRITBOLT = Spirit Bolt Damage | |||
| BOOST_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage | |||
| BOOST_ABILITY_SPITACID = Spit Acid Damage | |||
| BOOST_ABILITY_SPOREBOMB = Spore Bomb Damage | |||
| BOOST_ABILITY_SQUEAL = Squeal Damage | |||
| BOOST_ABILITY_STAFFSMASH = Smash Damage | |||
| BOOST_ABILITY_STAKETHEHEART = Stake The Heart Damage | |||
| BOOST_ABILITY_STAMPEDE = Stampede Damage | |||
| BOOST_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage | |||
| BOOST_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage | |||
| BOOST_ABILITY_STRIKEANERVE = Strike a Nerve Damage | |||
| BOOST_ABILITY_STUNNINGBASH = Stunning Bash Damage | |||
| BOOST_ABILITY_SUPERFIREBALL = Super Fireball Damage | |||
| BOOST_ABILITY_SUPPRESS = Suppress Damage | |||
| BOOST_ABILITY_SURGECUT = Surge Cut Damage | |||
| BOOST_ABILITY_SURPRISETHROW = Surprise Throw Damage | |||
| BOOST_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage | |||
| BOOST_ABILITY_SYSTEMSHOCK = System Shock Damage | |||
| BOOST_ABILITY_TEAR = Tear Damage | |||
| BOOST_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage | |||
| BOOST_ABILITY_TELLMEABOUTYOURMOTHER_REDUCE_TSYS = Tell Me About Your Mother Target Damage Decrease | |||
| BOOST_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage | |||
| BOOST_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage | |||
| BOOST_ABILITY_THUMP = Thump Damage | |||
| BOOST_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage | |||
| BOOST_ABILITY_THUNDERSTRIKE = Thunderstrike Damage | |||
| BOOST_ABILITY_TOUGHHOOF = Tough Hoof Damage | |||
| BOOST_ABILITY_TOXICIRRITANT = Toxic Irritant Damage | |||
| BOOST_ABILITY_TOXINBALL = Toxinball Damage | |||
| BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage | |||
| BOOST_ABILITY_TSUNAMI = Tsunami Direct Damage | |||
| BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage | |||
| BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage | |||
| BOOST_ABILITY_VIRULENTBITE = Virulent Bite Damage | |||
| BOOST_ABILITY_WARNINGJOLT = Warning Jolt Damage | |||
| BOOST_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage | |||
| BOOST_ABILITY_WEREWOLFBITE = Werewolf Bite Damage | |||
| BOOST_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage | |||
| BOOST_ABILITY_WILLBREAKER = Willbreaker Damage | |||
| BOOST_ABILITY_WINDSTRIKE = Windstrike Damage | |||
| BOOST_ABILITY_WINGVORTEX = Wing Vortex Damage | |||
| BOOST_ABILITY_WITHERINGSHROUD = Withering Shroud Damage | |||
| BOOST_ABILITY_YOUWEREADOPTED = You Were Adopted Damage | |||
| BOOST_ACID = Acid Damage (Direct&Per-Tick) | |||
| BOOST_ACID_DIRECT = Direct Acid Damage | |||
| BOOST_ACID_INDIRECT = Indirect Acid Damage (Per Tick) | |||
| BOOST_ADMONISH_POWER_SENDER = Admonish Max Power Recovered | |||
| BOOST_ARMORREPAIR_RECEIVER = Armor Received from Patch Armor | |||
| BOOST_ARMORREPAIR_SENDER = Patch Armor Healing | |||
| BOOST_ARMORWAVE_SENDER = Psi Armor Wave Healing | |||
| BOOST_AURAHEAL_RECEIVER = Healing from Sigils | |||
| BOOST_AUTOHEAL_ARMOR_SENDER = Auto-Heal Armor (Per Sec) | |||
| BOOST_AUTOHEAL_HEALTH_SENDER = Auto-Heal Health (Per Sec) | |||
| BOOST_BACKSTAB_HEALTH_SENDER = Backstab Healing (per tick) | |||
| BOOST_BACON_HEALTH_SENDER = Bacon Healing Amount | |||
| BOOST_BATSTABILITY_ARMOR_SENDER = Bat Stability Armor Heal | |||
| BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER = Battle Chemistry Golem Healing | |||
| BOOST_BATTLECHEMISTRYGOLEMHEAL2_SENDER = Battle Chemistry Golem Healing | |||
| BOOST_BATTLECHEMISTRYGOLEMHEAL3_SENDER = Battle Chemistry Golem Healing | |||
| BOOST_BATTLECHEMISTRYGOLEMHEAL4_SENDER = Battle Chemistry Golem Healing | |||
| BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER = Battle Chemistry Golem Healing | |||
| BOOST_BATTLECHEMISTRYHEAL_SENDER = Battle Chemistry Healing | |||
| BOOST_BLOCKINGSTANCE_ELITEMITIGATION = Blocking Stance Mitigation vs. Elites | |||
| BOOST_BLOCKINGSTANCE_PHYSICALMITIGATION = Blocking Stance Physical Mitigation | |||
| BOOST_BLOODOFTHEPACK_SENDER = Blood of the Pack Healing Boost | |||
| BOOST_BLURSTEP_HEALTH_SENDER = Blur Step Healing (per Tick) | |||
| BOOST_BUFF_MOOOFDETERMINATION_DAMAGE = Moo of Determination Damage Buff | |||
| BOOST_BUFF_PROVOKEUNDEAD_DAMAGE = Provoke Undead Damage Boost | |||
| BOOST_BUFF_PROVOKEUNDEAD_DAMAGEMOD = Provoke Undead Damage Boost % | |||
| BOOST_BUFF_SUPERZOMBIE_DAMAGEMOD = Raise Zombie Existing-Zombie Damage Buff % | |||
| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff | |||
| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff | |||
| BOOST_BULWARKMODE_ABILITY_COST_DELTA = Ability Cost While Bulwark Mode Active | |||
| BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack) | |||
| BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second) | |||
| BOOST_BULWARKMODE_HEALTH_REACT_SENDER = Bulwark Mode Health Restoration (Per Attack) | |||
| BOOST_BULWARKMODE_POWER_SENDER = Bulwark Mode Power Restoration (Per Second) | |||
| BOOST_BULWARKMODE_TAUNT_MOD = Bulwark Mode Taunt Mod (Per Attack) | |||
| BOOST_BUNFUBLAST_POWER_SENDER = Bun-Fu Blast Delayed Power Restoration | |||
| BOOST_CARROTPOWER_SENDER = Carrot Power Healing | |||
| BOOST_CHEWCUD_SENDER = Chew Cud Healing | |||
| BOOST_CLOUDTRICK_HEALTH_SENDER = Cloud Trick Activation Healing | |||
| BOOST_CLOUDTRICK_HOT_SENDER = Cloud Trick Activation Healing over Time (per Tick) | |||
| BOOST_CLOUDTRICK_POWER_SENDER = Cloud Trick Activation Power Recovery | |||
| BOOST_COLD = Cold Damage (Direct&Per-Tick) | |||
| BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff % | |||
| BOOST_COLD_DIRECT = Direct Cold Damage | |||
| BOOST_COLD_INDIRECT = Indirect Cold Damage (Per Tick) | |||
| BOOST_CRUSHING = Crushing Damage | |||
| BOOST_CRUSHING_DIRECT = Direct Crushing Damage | |||
| BOOST_CRUSHING_INDIRECT = Indirect Crushing Damage (Per Tick) | |||
| BOOST_DAMAGEBUFF_VIRTUOSOSBALLAD = Virtuoso's Ballad Next Attack Damage Bonus | |||
| BOOST_DAMAGE_SHIELDWAX_ACID = Shield Acid Reflect | |||
| BOOST_DARKNESS = Darkness Damage (Direct&Per-Tick) | |||
| BOOST_DARKNESS_DIRECT = Direct Darkness Damage | |||
| BOOST_DARKNESS_INDIRECT = Indirect Darkness Damage (Per Tick) | |||
| BOOST_DEFLECTIVESPIN_HEALTH_SENDER = Deflective Spin Healing | |||
| BOOST_DEFLECTIVESPIN_HOT_SENDER = Deflective Spin Healing (per tick) | |||
| BOOST_DEMONIC = Demonic Damage (Direct&Per-Tick) | |||
| BOOST_DEMONIC_DIRECT = Direct Demonic Damage | |||
| BOOST_DEMONIC_INDIRECT = Indirect Demonic Damage (Per Tick) | |||
| BOOST_DIGDEEP_SENDER = Dig Deep Power Restoration | |||
| BOOST_DIVINE = Divine Damage (Direct&Per-Tick) | |||
| BOOST_DIVINE_DIRECT = Direct Divine Damage | |||
| BOOST_DIVINE_INDIRECT = Indirect Divine Damage (Per Tick) | |||
| BOOST_DOEEYES_ELITEMITIGATION = Doe Eyes Mitigation vs. Elites | |||
| BOOST_DOEEYES_PHYSICALMITIGATION = Doe Eyes Physical Mitigation | |||
| BOOST_DOMINATED_VICTIM_MOD_ABILITY_NONRAGEATTACK = Dominated Victim Non-Rage Attack Damage Bonus % | |||
| BOOST_DOMINATED_VICTIM_MOD_DAMAGE_DIRECT = Dominated Victim Direct Damage Bonus % | |||
| BOOST_DOMINATED_VICTIM_TAUNT_MOD = Dominated Victim Taunt Bonus % | |||
| BOOST_DOT_FLAMINGSWORD = Flaming Sword Damage over Time (Per Second) | |||
| BOOST_DOT_SCREAMINGSWORD = Screaming Sword Damage over Time (Per Second) | |||
| BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal | |||
| BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal | |||
| BOOST_DRUIDAURAHEAL_SENDER = Healing Sanctuary Boost | |||
| BOOST_DRUIDHEAL_SENDER = Regrowth Healing | |||
| BOOST_EFFECT_FIREDOT = Ongoing Burn Damage | |||
| BOOST_ELECTRICITY = Electricity Damage (Direct&Per-Tick) | |||
| BOOST_ELECTRICITY_DIRECT = Direct Electricity Damage | |||
| BOOST_ELECTRICITY_INDIRECT = Indirect Electricity Damage (Per Tick) | |||
| BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation | |||
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation | |||
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION_ELITE = Elemental Ward Long-Duration Physical Mitigation vs. Elites | |||
| BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation | |||
| BOOST_ENERGIZE_SENDER = Energize Healing | |||
| BOOST_EXHILARATE_RECEIVER = Healing From Exhilarate | |||
| BOOST_EXHILARATE_SENDER = Exhilarate Healing | |||
| BOOST_FAEHOT_ARMOR_SENDER = Cell Matrix Repair Armor/Sec | |||
| BOOST_FIGHTMEYOUFOOLS_HEALTH_SENDER = Fight Me You Fools Health Restoration (Per Tick) | |||
| BOOST_FIRE = Fire Damage (Direct&Per-Tick) | |||
| BOOST_FIREWALL_SENDER = Healing When Near Firewall (per sec) | |||
| BOOST_FIRE_DIRECT = Direct Fire Damage | |||
| BOOST_FIRE_INDIRECT = Indirect Fire Damage (Per Tick) | |||
| BOOST_FIRSTAID_RECEIVER = Healing Received From First Aid | |||
| BOOST_FIRSTAID_SENDER = Your First Aid Healing | |||
| BOOST_FLESHTOFUEL_SENDER = Flesh To Fuel Power Restoration | |||
| BOOST_FORESTCHALLENGE_SENDER = Forest Challenge Healing | |||
| BOOST_FUNGUS = Fungus Damage (Direct&Per-Tick) | |||
| BOOST_FUNGUS_DIRECT = Direct Fungus Damage | |||
| BOOST_FUNGUS_INDIRECT = Indirect Fungus Damage (Per Tick) | |||
| BOOST_GALVANIZE_HEALTH_SENDER = Galvanize Health Restoration | |||
| BOOST_GALVANIZE_POWER2_SENDER = Galvanize Power Restoration (Delayed) | |||
| BOOST_GALVANIZE_POWER_SENDER = Galvanize Power Restoration | |||
| BOOST_GARDENING_GROWSPEED = Garden Plant Growth Speed | |||
| BOOST_GIVEWARMTH_SENDER = Give Warmth Healing | |||
| BOOST_GRUNTOFABEYANCE_HEALTH_SENDER = Grunt of Abeyance Healing | |||
| BOOST_HAMMER_ARMOR_TO_POWER_SENDER = Power Recovered when Receiving Hammer 6-Second Delayed Armor | |||
| BOOST_HEALFIREWALL_SENDER = Molten Veins Heals Fire Wall | |||
| BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing | |||
| BOOST_HEALINGMIST_TSYS_ARMOR_SENDER = Healing Mist Armor (Per Tick) | |||
| BOOST_HEALINGMIST_TSYS_HEALTH_SENDER = Healing Mist Healing (Per Tick) | |||
| BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing | |||
| BOOST_HEALUNDEAD_HOT_SENDER = Heal Undead Healing Over Time (Per Tick) | |||
| BOOST_ICEARMOR_ELITEMITIGATION = Ice Armor Mitigation vs. Elites | |||
| BOOST_ICEARMOR_PHYSICALMITIGATION = Ice Armor Mitigation | |||
| BOOST_ICEVEINS_SENDER = Ice Veins Healing | |||
| BOOST_INSPIRECONFIDENCE_SENDER = Inspire Confidence / Positive Attitude Healing | |||
| BOOST_INVIGORATE_ARMOR_SENDER = Invigorate Armor Healing | |||
| BOOST_INVIGORATE_POWER_SENDER = Invigorate Power Restoration | |||
| BOOST_INVIGORATE_SENDER = Invigorate Healing | |||
| BOOST_LEAPINGSMASH_ARMOR_SENDER = Leaping Smash Delayed Armor | |||
| BOOST_LIFEDRAIN_DOT_POWER_SENDER = Lifedrain Bleed Power Recovery (per tick) | |||
| BOOST_LIFEDRAIN_DOT_SENDER = Lifedrain Bleed Healing (per tick) | |||
| BOOST_LIFEDRAIN_SENDER = Lifedrain Healing | |||
| BOOST_LOOKATMYHAMMER_ARMOR_SENDER = Look At My Hammer Armor Restoration | |||
| BOOST_LOOKATMYHAMMER_POWER_SENDER = Look At My Hammer Power Restoration | |||
| BOOST_LOOKATMYHAMMER_SENDER = Look At My Hammer Healing | |||
| BOOST_MAJORHEAL_RECEIVER = Healing Received from Major Healing Abilities | |||
| BOOST_MAJORHEAL_SENDER = Healing of your Major Healing Abilities | |||
| BOOST_MENDFLESH_ARMOR_SENDER = Mend Flesh Armor Healing | |||
| BOOST_MENDFLESH_SENDER = Mend Flesh Healing | |||
| BOOST_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities | |||
| BOOST_MINORHEAL_SENDER = Healing of your Minor Healing Abilities | |||
| BOOST_MISCPLAYERHEAL_RECEIVER = Healing from Misc. Player Abilities | |||
| BOOST_MOMENTOFRESOLVE_SENDER = Moment of Resolve Health/Armor Restoration | |||
| BOOST_NATURE = Nature Damage (Direct&Per-Tick) | |||
| BOOST_NATURE_DIRECT = Direct Nature Damage | |||
| BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick) | |||
| BOOST_OVERWHELMINGBITE_HEALTH_SENDER = Overwhelming Bite Healing | |||
| BOOST_PARADOXTROT_SPRINTSPEED = Paradox Trot Sprint Speed Boost | |||
| BOOST_PEPTALK_SENDER = Pep Talk Healing | |||
| BOOST_PET_DOT = Animal-Handling Pet Damage-over-Time | |||
| BOOST_PET_GOLEM_DAMAGE = Golem Minion Damage | |||
| BOOST_PET_POWERGLYPH_DELAYEDPOWER = Power Glyph Delayed Power Restoration | |||
| BOOST_PET_POWERGLYPH_HEALTH = Power Glyph Health Restoration | |||
| BOOST_PET_POWERGLYPH_POWER = Power Glyph Power Restoration | |||
| BOOST_PIERCING = Piercing Damage | |||
| BOOST_PIERCING_DIRECT = Direct Piercing Damage | |||
| BOOST_PIERCING_INDIRECT = Indirect Piercing Damage (Per Tick) | |||
| BOOST_PIGHEAL_SENDER = Mudbath Healing | |||
| BOOST_PIXIEFLARE_HEALTH_SENDER = Pixie Flare Healing | |||
| BOOST_POISON = Poison Damage (Direct&Per-Tick) | |||
| BOOST_POISON_DIRECT = Direct Poison Damage | |||
| BOOST_POISON_INDIRECT = Indirect Poison Damage (Per Tick) | |||
| BOOST_POWERWAVE_SENDER = Psi Power Wave Healing | |||
| BOOST_PREMEDITATEDDOOM_ARMOR_SENDER = Premeditated Doom Delayed Armor Healing | |||
| BOOST_PREMEDITATEDDOOM_HEALTH_SENDER = Premeditated Doom Delayed Healing | |||
| BOOST_PRIESTSLOWHEALS_SENDER = Exhilarate, Triage, and Invigorate Healing | |||
| BOOST_PRIVACYFIELD_REACT_POWER_SENDER = Privacy Field Power Recovery | |||
| BOOST_PSYCHIC = Psychic Damage (Direct&Per-Tick) | |||
| BOOST_PSYCHIC_DIRECT = Direct Psychic Damage | |||
| BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick) | |||
| BOOST_PULSEOFLIFE_HOT_SENDER = Pulse of Life Healing Over Time (Per Tick) | |||
| BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing | |||
| BOOST_PUMMELINGHOOVES_SENDER = Pummeling Hooves Healing (Per 2 secs) | |||
| BOOST_RALLY_SENDER = Rally Healing | |||
| BOOST_RECONSTRUCT_SENDER = Reconstruct Healing | |||
| BOOST_REINFORCE_SENDER = Reinforce Armor Restoration | |||
| BOOST_RELENTLESSHOPE_ARMOR_SENDER = Relentless Hope Armor Healing | |||
| BOOST_RELENTLESSHOPE_POWER_SENDER = Relentless Hope Power Restoration | |||
| BOOST_RELENTLESSHOPE_SENDER = Relentless Hope Healing | |||
| BOOST_REMEDY_ARMOR_SENDER = Remedy Armor Healing | |||
| BOOST_RESTORATIVEARROW_SENDER = Restorative Arrow Healing | |||
| BOOST_REVERBERATINGSTRIKE_SENDER = Reverberating Strike Delayed Armor | |||
| BOOST_REVITALIZE_SENDER = Revitalize Healing | |||
| BOOST_RIBSHATTER_SENDER = Rib Shatter Delayed Armor | |||
| BOOST_SEAFOOD = Seafood Damage (Direct&Per-Tick) | |||
| BOOST_SEAFOOD_DIRECT = Direct Seafood Damage | |||
| BOOST_SEAFOOD_INDIRECT = Indirect Seafood Damage (Per Tick) | |||
| BOOST_SEISMICIMPACT_ARMOR_SENDER = Seismic Impact Delayed Armor | |||
| BOOST_SHIELDTEAM_SENDER = Shield Team Armor Restoration | |||
| BOOST_SKILL_ANY_CLUB = Hammer and Druid Damage | |||
| BOOST_SKILL_ANY_ORB = Fire Magic and Necromancy Damage | |||
| BOOST_SKILL_ANY_STAFF = Staff, Fire Magic, Ice Magic, and Weather Witching Damage | |||
| BOOST_SKILL_ARCHERY = Archery Damage | |||
| BOOST_SKILL_BARD = Bard Damage | |||
| BOOST_SKILL_BATTLECHEMISTRY = Battle Chemistry Damage | |||
| BOOST_SKILL_COW = Cow Skill Damage | |||
| BOOST_SKILL_CROSSBOW = Crossbow Damage | |||
| BOOST_SKILL_DEER = Deer Skill Damage | |||
| BOOST_SKILL_DRUID = Druid Skill Damage | |||
| BOOST_SKILL_FIREMAGIC = Fire Magic Damage | |||
| BOOST_SKILL_GIANTBAT = Giant Bat Damage | |||
| BOOST_SKILL_HAMMER = Hammer Damage | |||
| BOOST_SKILL_ICEMAGIC = Ice Magic Damage | |||
| BOOST_SKILL_KNIFE = Knife Damage | |||
| BOOST_SKILL_MENTALISM = Mentalism Damage | |||
| BOOST_SKILL_MISCANIMAL = Misc Animal Skill Damage | |||
| BOOST_SKILL_NECROMANCY = Necromancy Damage | |||
| BOOST_SKILL_PIG = Pig Skill Damage | |||
| BOOST_SKILL_PRIEST = Priest Damage | |||
| BOOST_SKILL_PSYCHOLOGY = Psychology Damage | |||
| BOOST_SKILL_RABBIT = Rabbit Damage | |||
| BOOST_SKILL_SHIELD = Shield Skill Damage | |||
| BOOST_SKILL_SPIDER = Spider Skill Damage | |||
| BOOST_SKILL_SPIRITFOX = Spirit Fox Damage | |||
| BOOST_SKILL_STAFF = Staff Damage | |||
| BOOST_SKILL_SWORD = Sword Damage | |||
| BOOST_SKILL_SWORD_VS_VULNERABLE = Sword Ability Damage to Vulnerable Enemies | |||
| BOOST_SKILL_UNARMED = Unarmed Damage | |||
| BOOST_SKILL_VAMPIRISM = Vampirism Damage | |||
| BOOST_SKILL_WARDEN = Warden Damage | |||
| BOOST_SKILL_WEATHERWITCHING = Weather Witching Direct Damage | |||
| BOOST_SKILL_WEREWOLF = Lycanthropy Damage | |||
| BOOST_SLASHING = Slashing Damage | |||
| BOOST_SLASHING_DIRECT = Direct Slashing Damage | |||
| BOOST_SLASHING_INDIRECT = Indirect Slashing Damage (Per Tick) | |||
| BOOST_SONGOFRESURGENCE_POWER_SENDER = Song Of Resurgence Power Restoration | |||
| BOOST_SONGOFRESURGENCE_SENDER = Song Of Resurgence Healing | |||
| BOOST_SONIC = Sonic Damage (Direct&Per-Tick) | |||
| BOOST_SONIC_DIRECT = Direct Sonic Damage | |||
| BOOST_SONIC_INDIRECT = Indirect Sonic Damage (Per Tick) | |||
| BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing | |||
| BOOST_SUN_DAMAGE = Current Sun Damage | |||
| BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal | |||
| BOOST_SURGECUT_HEALTH_SENDER = Surge Cut Healing | |||
| BOOST_TEMPESTFLIGHT_SPEED = Tempest Flight Speed | |||
| BOOST_THUNDERSTRIKE_ARMOR_SENDER = Thunderstrike Delayed Armor | |||
| BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing | |||
| BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick) | |||
| BOOST_TRAUMA_DIRECT = Direct Trauma Damage | |||
| BOOST_TRAUMA_INDIRECT = Indirect Trauma Damage (Per Tick) | |||
| BOOST_TRIAGE_SENDER = Triage Healing | |||
| BOOST_TSYS_SIGNATURESUPPORT_ARMOR_SENDER = Armor Restored by your Signature Support Abilities | |||
| BOOST_TSYS_SIGNATURESUPPORT_POWER_SENDER = Power Restored by your Signature Support Abilities | |||
| BOOST_ULTIMATEPROTECTION_SENDER = Healing of your Ultimate Protection Abilities | |||
| BOOST_UNDEADHEALALL_SENDER = Heal Undead Healing | |||
| BOOST_UNDEADHEAL_SENDER = Rebuild Undead Healing | |||
| BOOST_UNIVERSAL = All Damage (Direct&Per-Tick) | |||
| BOOST_UNIVERSAL_DIRECT = All Direct Damage | |||
| BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick) | |||
| BOOST_VIGOROUSDEFENSE_POWER_SENDER = Vigorous Defense Power Restoration (obsolete) | |||
| BOOST_VIRTUOSOSBALLAD_POWER_SENDER = Virtuoso's Ballad Power Restoration | |||
| BOOST_VIRTUOSOSBALLAD_SENDER = Virtuoso's Ballad Health (or Armor if Health is Full) Restoration | |||
| BOOST_WARNINGJOLT_ARMOR_SENDER = Warning Jolt Armor Recovery | |||
| BOOST_WARNINGJOLT_POWER_SENDER = Warning Jolt Power Recovery | |||
| BOOST_WEBTRAP_POWER_SENDER = Power Recovery When Near Web Trap (per sec) | |||
| BOOST_WEBTRAP_SENDER = Healing When Near Web Trap (per sec) | |||
| BOOST_WEREWOLFMETABOLISM_ARMORREGEN = Corpse-Eating Armor Regeneration | |||
| BOOST_WEREWOLFMETABOLISM_HEALTHREGEN = Corpse-Eating Health Regeneration | |||
| BOOST_WEREWOLFMETABOLISM_POWERREGEN = Corpse-Eating Power Regeneration | |||
| BREATH_COST_PER_SEC = Breath Reduction Underwater | |||
| BREATH_RESTORED_IN_WATER = Breath Recovered In Partial Water | |||
| BREATH_RESTORED_ON_LAND = Breath Recovered Out of Water | |||
| BUFF_DELTA_DRUIDAURAHEAL_ACCURACY = Healing Sanctuary Accuracy Boost | |||
| BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff | |||
| BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff | |||
| BUTCHERING_XP_EARNED_MOD = Butchering XP Boost % | |||
| CALMSKIES_HEAL_ARMOR = Calm Skies Armor (every 2 secs) | |||
| CALMSKIES_HEAL_HEALTH = Calm Skies Healing (every 2 secs) | |||
| CALMSKIES_HEAL_POWER = Calm Skies Power Recover (every 3 secs) | |||
| CAN_RESPAWN_ELSEWHERE = Can ? | |||
| CAN_TELEPORT = Can Teleport? | |||
| CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs) | |||
| CIVICPRIDE_XP_EARNED_MOD = Civic Pride XP Boost % | |||
| CLIMB_SPEED = Climb Speed | |||
| COMBAT_PRODIGY_XP_EARNED_MOD = Prodigy Combat XP Earned % | |||
| COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities | |||
| COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities | |||
| COMBAT_REFRESH_METABOLISM_DELTA = Metabolism from Combat Refresh Abilities | |||
| COMBAT_REFRESH_POWER_DELTA = Power from Combat Refresh Abilities | |||
| COMBAT_REGEN_ARMOR_DELTA = Armor Regen (In-Combat) | |||
| COMBAT_REGEN_ARMOR_MOD = Armor Regen (In-Combat) % | |||
| COMBAT_REGEN_HEALTH_DELTA = Health Regen (In-Combat) | |||
| COMBAT_REGEN_HEALTH_MOD = Health Regen (In-Combat) % | |||
| COMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (In-Combat) | |||
| COMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (In-Combat) % | |||
| COMBAT_REGEN_POWER_DELTA = Power Regen (In-Combat) | |||
| COMBAT_REGEN_POWER_MOD = Power Regen (In-Combat) % | |||
| COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate % | |||
| COMBAT_WISDOM_FROM_NON_NAMED_CHANCE = Chance for Combat Wisdom From Elites % | |||
| COMBAT_XP_EARNED_MOD = Combat XP Boost % | |||
| COMPASSION_XP_EARNED_MOD = Compassion XP Boost % | |||
| CORPSETALKING_XP_EARNED_MOD = Corpse Talking XP Boost % | |||
| COW_COST_MOD = Cow Ability Power Cost % | |||
| CRAFTING_EPIPHANY_BASE_CHANCE = Chance to Have a Crafting Epiphany % | |||
| CRAFTING_PRODIGY_XP_EARNED_MOD = Prodigy Crafting XP Earned % | |||
| CRAFTING_XP_EARNED_MOD = Crafting XP Boost % | |||
| CROSSBOW_COST_MOD = Crossbow Ability Power Cost % | |||
| CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented % | |||
| CUR_ARMOR = Current Armor | |||
| CUR_BLOOD = Current Blood Satiation | |||
| CUR_BODYHEAT = Current Body Heat Points | |||
| CUR_BREATH = Current Underwater Held Breath | |||
| CUR_CLEANLINESS = Current Cleanliness | |||
| CUR_COMBAT_WISDOM = Current Combat Wisdom Points | |||
| CUR_COMMUNITY = Current Community | |||
| CUR_FAIRYENERGY = Cur Fae Energy | |||
| CUR_FATIGUE = Fatigue | |||
| CUR_HEALTH = Current Health | |||
| CUR_METABOLISM = Current Metabolism | |||
| CUR_MOUNT_ANXIETY = Cur Mount Anxiety | |||
| CUR_PEACEABLENESS = Current Peaceableness | |||
| CUR_POWER = Current Power | |||
| CUR_RADIATION = Radiation Level | |||
| CUR_RAGE = Current Rage | |||
| CUR_TEMPEST_ENERGY = Current Tempest Energy | |||
| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | |||
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | |||
| DEATH_NOTIFICATION_RADIUS = Death Notification Range | |||
| DEER_COST_MOD = Deer Ability Power Cost % | |||
| DELTA_ANATOMY_CRITICAL_CHANCE = Anatomy-Based Critical Hit Chance % | |||
| DELTA_TEMPESTFLIGHT_COST = Tempest Flight Power Cost (per sec while active) | |||
| DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range | |||
| DETECTABLE_RANGE_MOD = Detected-By-Monsters Range % | |||
| DRUID_COST_MOD = Druid Ability Power Cost % | |||
| ENABLE_SUMMONTORNADO_DEBUFF = Summoned Tornados Can Debuff? | |||
| EVASION_CHANCE = Chance to Evade Attacks % | |||
| EVASION_CHANCE_BURST = Chance to Evade Bursts % | |||
| EVASION_CHANCE_MELEE = Chance to Evade Melee % | |||
| EVASION_CHANCE_PROJECTILE = Chance to Evade Projectiles % | |||
| EVASION_CHANCE_RANGED = Chance to Evade Ranged % | |||
| FALLING_DAMAGE_MOD = Falling Damage % | |||
| FIREMAGIC_COST_DELTA = Fire Magic Ability Power Cost | |||
| FIREMAGIC_COST_MOD = Fire Magic Ability Power Cost % | |||
| FIRSTAID_COST_MOD = First Aid Ability Power Cost % | |||
| FLY_COST_PER_SEC = Flying Cost (Per Second) | |||
| FLY_FASTSPEED_BOOST = Fast-Flying Speed Boost | |||
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | |||
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | |||
| GAMING_XP_EARNED_MOD = Gaming XP Boost % | |||
| GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor | |||
| GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health | |||
| GENETICS_XP_EARNED_MOD = Genetics XP Boost % | |||
| GESTATION_DURATION_MOD = Gestation Reduction % | |||
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % | |||
| GRAFFITI_INSPIRATION = Graffiti Inspiration Chance % | |||
| GRAVITY = Falling Speed | |||
| HAMMER_COST_DELTA = Hammer Ability Power Cost | |||
| HAMMER_COST_MOD = Hammer Ability Power Cost % | |||
| HELLFIRE_COST_MOD = Demonic Hellfire Ability Cost | |||
| HELLFIRE_PROTECTION = Demonic Hellfire Protection | |||
| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean % | |||
| HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded % | |||
| HIGH_PEACEABLENESS_XP_EARNED_MOD = Bonus XP When Feeling Peaceable % | |||
| HOTFIX_TEMPATTR_1 = Temp Hotfix Var 1 | |||
| HOTFIX_TEMPATTR_10 = Temp Hotfix Var 10 | |||
| HOTFIX_TEMPATTR_11 = Temp Hotfix Var 11 | |||
| HOTFIX_TEMPATTR_12 = Temp Hotfix Var 12 | |||
| HOTFIX_TEMPATTR_13 = Temp Hotfix Var 13 | |||
| HOTFIX_TEMPATTR_14 = Temp Hotfix Var 14 | |||
| HOTFIX_TEMPATTR_15 = Temp Hotfix Var 15 | |||
| HOTFIX_TEMPATTR_16 = Temp Hotfix Var 16 | |||
| HOTFIX_TEMPATTR_17 = Temp Hotfix Var 17 | |||
| HOTFIX_TEMPATTR_18 = Temp Hotfix Var 18 | |||
| HOTFIX_TEMPATTR_19 = Temp Hotfix Var 19 | |||
| HOTFIX_TEMPATTR_2 = Temp Hotfix Var 2 | |||
| HOTFIX_TEMPATTR_20 = Temp Hotfix Var 20 | |||
| HOTFIX_TEMPATTR_3 = Temp Hotfix Var 3 | |||
| HOTFIX_TEMPATTR_4 = Temp Hotfix Var 4 | |||
| HOTFIX_TEMPATTR_5 = Temp Hotfix Var 5 | |||
| HOTFIX_TEMPATTR_6 = Temp Hotfix Var 6 | |||
| HOTFIX_TEMPATTR_7 = Temp Hotfix Var 7 | |||
| HOTFIX_TEMPATTR_8 = Temp Hotfix Var 8 | |||
| HOTFIX_TEMPATTR_9 = Temp Hotfix Var 9 | |||
| HOWL_COMPETENCE = Howl Skill | |||
| HYDRATION_DROP_CHANCE = Dehydration Rate % | |||
| HYGIENE_BONUS = Hygiene | |||
| ICEMAGIC_COST_DELTA = Ice Magic Ability Power Cost | |||
| ICEMAGIC_COST_MOD = Ice Magic Ability Power Cost % | |||
| IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects % | |||
| IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks % | |||
| IGNORE_CHANCE_MEZ = Chance to Ignore Mesmerizing Effects % | |||
| IGNORE_CHANCE_SLOW = Chance to Ignore Slowing Effects % | |||
| IGNORE_CHANCE_STUN = Chance to Ignore Stuns % | |||
| IGNORE_TAGS_FOR_MONSTER_SEARCH = Monster Searchable? | |||
| INDEPENDENCE_BONUS = Independence | |||
| INTERPRETIVE_DANCE_COMPETENCE = Interpretive Dance Skill | |||
| IS_BEAST = Is Beast? | |||
| IS_COMBATREFRESH_READY = Combat-Refresh Ready? | |||
| IS_DRUID = Is Druid? | |||
| IS_FLEEING = Is Fleeing? | |||
| IS_LYCANTHROPE = Is Lycanthrope? | |||
| IS_MALE = Is Male? | |||
| IS_MOUNTED = Is On a Mount? | |||
| IS_STUNNED = Is Stunned? | |||
| IS_UNDEAD = Is Undead? | |||
| IS_VAMPIRE = Is Vampire? | |||
| IS_VULNERABLE = Is Combat-Vulnerable? | |||
| IS_WARDEN = Is Warden? | |||
| JUMP_BURST = Jump Power | |||
| JUMP_BURST_DURATION = Jump Duration | |||
| KNIFE_COST_MOD = Knife Ability Power Cost % | |||
| KNOCKBACK_POTENCY_MOD = Knockback Efficacy % | |||
| LOOT_BOOST_CHANCE_COMMON = Chance of Common Loot % | |||
| LOOT_BOOST_CHANCE_EPIC = Chance of Epic Loot % | |||
| LOOT_BOOST_CHANCE_EXCEPTIONAL = Chance of Exceptional Loot % | |||
| LOOT_BOOST_CHANCE_JUNK = Chance of Junk Loot % | |||
| LOOT_BOOST_CHANCE_LEGENDARY = Chance of Legendary Loot % | |||
| LOOT_BOOST_CHANCE_RARE = Chance of Rare Loot % | |||
| LOOT_BOOST_CHANCE_UNCOMMON = Chance of Uncommon Loot % | |||
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | |||
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | |||
| LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites % | |||
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | |||
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | |||
| LOOT_CHANCE_EXTRA_GEMS = Chance for Extra Gems from Surveys % | |||
| LOOT_CHANCE_EXTRA_MINING = Chance for Extra Minerals from Surveys % | |||
| LOOT_CHANCE_EXTRA_MINING_MANUAL = Chance for Extra Minerals when Mining % | |||
| LOOT_CHANCE_EXTRA_MUSHROOMS = Chance to Forage Extra Mushrooms % | |||
| LOOT_CHANCE_EXTRA_PERFECTWOOD = Chance to Chop Extra Perfect Wood % | |||
| LOOT_CHANCE_EXTRA_SEEDS = Chance to Forage Extra Herbs/Seeds % | |||
| LOW_CLEANLINESS_XP_EARNED_MOD = XP Penalty When Feeling Dirty % | |||
| LOW_COMMUNITY_XP_EARNED_MOD = XP Penalty When Feeling Lonely % | |||
| LOW_PEACEABLENESS_XP_EARNED_MOD = XP Penalty When Not Feeling Peaceable % | |||
| MAGICAL_ROASTING_CHANCE = Magical Roasting Attempt Chance % | |||
| MAIL_SHOP_COSTMOD = Cost to Send Shop Note % | |||
| MAIL_SHOP_NUMFREE = Number of Free Shop-Notes Weekly | |||
| MAX_ACTIVE_WORKORDERS = Maximum Active Work Orders | |||
| MAX_ARMOR = Max Armor | |||
| MAX_BLOOD = Max Blood Satiation | |||
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | |||
| MAX_BREATH = Max Underwater Held Breath | |||
| MAX_BREEDING_ATTEMPTS = Max Breeding Attempts | |||
| MAX_CASINO_VAULT_SIZE = Casino Storage | |||
| MAX_CLEANLINESS = Max Cleanliness | |||
| MAX_COMMUNITY = Max Community | |||
| MAX_FAIRYENERGY = Max Fae Energy | |||
| MAX_HEALTH = Max Health | |||
| MAX_HYDRATION = Max Hydration | |||
| MAX_INVENTORY_SIZE = Inventory Slots | |||
| MAX_MAP_PINS_PER_AREA = Max Map Pins (per map) | |||
| MAX_MAP_PIN_ICONS = Available Map Pin Icons | |||
| MAX_METABOLISM = Max Metabolism | |||
| MAX_MOUNT_ANXIETY = Max Mount Anxiety | |||
| MAX_PEACEABLENESS = Max Peaceableness | |||
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | |||
| MAX_POVUS_VAULT_SIZE = Povus Town Storage | |||
| MAX_POWER = Max Power | |||
| MAX_PRIMARY_HOME_VAULT_SIZE = Home Vault Size | |||
| MAX_RAGE = Max Rage | |||
| MAX_SADDLEBAG_VAULT_SIZE = Saddlebag Size | |||
| MAX_SIDEBAR_SLOTS = Sidebar Slots | |||
| MAX_SLIMOSTREN_VAULT_SIZE = Storage at the Vicious Bat | |||
| MAX_STABLE_SLOTS = Stable Slots | |||
| MAX_STATEHELM_VAULT_SIZE = Statehelm Vault Size | |||
| MAX_TEMPEST_ENERGY = Max Tempest Energy | |||
| MAX_WARDEN_VAULT_SIZE = Warden Storage | |||
| MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | |||
| MELEEATTACK_COST_DELTA = Melee Attack Power Cost | |||
| MENTALISM_COST_MOD = Mentalism Ability Power Cost % | |||
| MISS_CHANCE = Chance for Your Attacks to Miss % | |||
| MISS_CHANCE_BURST = Chance to Miss With Bursts % | |||
| MISS_CHANCE_MELEE = Chance to Miss With Melee Attacks % | |||
| MISS_CHANCE_PROJECTILE = Chance to Miss With Projectiles % | |||
| MISS_CHANCE_RANGED = Chance to Miss With Ranged Attacks % | |||
| MITIGATION_ACID = Acid Damage Reduction | |||
| MITIGATION_ACID_DIRECT = Direct Acid Damage Reduction | |||
| MITIGATION_ACID_ELITE_DIRECT = Direct Acid Damage Reduction vs. Elites | |||
| MITIGATION_ACID_INDIRECT = Indirect Acid Damage Reduction | |||
| MITIGATION_COLD = Cold Damage Reduction | |||
| MITIGATION_COLD_DIRECT = Direct Cold Damage Reduction | |||
| MITIGATION_COLD_ELITE_DIRECT = Direct Cold Damage Reduction vs. Elites | |||
| MITIGATION_COLD_INDIRECT = Indirect Cold Damage Reduction | |||
| MITIGATION_CRUSHING = Crushing Damage Reduction | |||
| MITIGATION_CRUSHING_DIRECT = Direct Crushing Damage Reduction | |||
| MITIGATION_CRUSHING_ELITE_DIRECT = Direct Crushing Damage Reduction vs. Elites | |||
| MITIGATION_CRUSHING_INDIRECT = Indirect Crushing Damage Reduction | |||
| MITIGATION_DARKNESS = Darkness Damage Reduction | |||
| MITIGATION_DARKNESS_DIRECT = Direct Darkness Damage Reduction | |||
| MITIGATION_DARKNESS_ELITE_DIRECT = Direct Darkness Damage Reduction vs. Elites | |||
| MITIGATION_DARKNESS_INDIRECT = Indirect Darkness Damage Reduction | |||
| MITIGATION_DEMONIC = Demonic Damage Reduction | |||
| MITIGATION_DEMONIC_DIRECT = Direct Demonic Damage Reduction | |||
| MITIGATION_DEMONIC_ELITE_DIRECT = Direct Demonic Damage Reduction vs. Elites | |||
| MITIGATION_DEMONIC_INDIRECT = Indirect Demonic Damage Reduction | |||
| MITIGATION_DIVINE = Divine Damage Reduction | |||
| MITIGATION_DIVINE_DIRECT = Direct Divine Damage Reduction | |||
| MITIGATION_DIVINE_ELITE_DIRECT = Direct Divine Damage Reduction vs. Elites | |||
| MITIGATION_DIVINE_INDIRECT = Indirect Divine Damage Reduction | |||
| MITIGATION_ELECTRICITY = Electricity Damage Reduction | |||
| MITIGATION_ELECTRICITY_DIRECT = Direct Electricity Damage Reduction | |||
| MITIGATION_ELECTRICITY_ELITE_DIRECT = Direct Electricity Damage Reduction vs. Elites | |||
| MITIGATION_ELECTRICITY_INDIRECT = Indirect Electricity Damage Reduction | |||
| MITIGATION_FIRE = Fire Damage Reduction | |||
| MITIGATION_FIRE_DIRECT = Direct Fire Damage Reduction | |||
| MITIGATION_FIRE_ELITE_DIRECT = Direct Fire Damage Reduction vs. Elites | |||
| MITIGATION_FIRE_INDIRECT = Indirect Fire Damage Reduction | |||
| MITIGATION_FUNGUS = Fungus Damage Reduction | |||
| MITIGATION_FUNGUS_DIRECT = Direct Fungus Damage Reduction | |||
| MITIGATION_FUNGUS_ELITE_DIRECT = Direct Fungus Damage Reduction vs. Elites | |||
| MITIGATION_FUNGUS_INDIRECT = Indirect Fungus Damage Reduction | |||
| MITIGATION_NATURE = Nature Damage Reduction | |||
| MITIGATION_NATURE_DIRECT = Direct Nature Damage Reduction | |||
| MITIGATION_NATURE_ELITE_DIRECT = Direct Nature Damage Reduction vs. Elites | |||
| MITIGATION_NATURE_INDIRECT = Indirect Nature Damage Reduction | |||
| MITIGATION_PIERCING = Piercing Damage Reduction | |||
| MITIGATION_PIERCING_DIRECT = Direct Piercing Damage Reduction | |||
| MITIGATION_PIERCING_ELITE_DIRECT = Direct Piercing Damage Reduction vs. Elites | |||
| MITIGATION_PIERCING_INDIRECT = Indirect Piercing Damage Reduction | |||
| MITIGATION_POISON = Poison Damage Reduction | |||
| MITIGATION_POISON_DIRECT = Direct Poison Damage Reduction | |||
| MITIGATION_POISON_ELITE_DIRECT = Direct Poison Damage Reduction vs. Elites | |||
| MITIGATION_POISON_INDIRECT = Indirect Poison Damage Reduction | |||
| MITIGATION_PSYCHIC = Psychic Damage Reduction | |||
| MITIGATION_PSYCHIC_DIRECT = Direct Psychic Damage Reduction | |||
| MITIGATION_PSYCHIC_ELITE_DIRECT = Direct Psychic Damage Reduction vs. Elites | |||
| MITIGATION_PSYCHIC_INDIRECT = Indirect Psychic Damage Reduction | |||
| MITIGATION_SEAFOOD = Seafood Damage Reduction | |||
| MITIGATION_SEAFOOD_DIRECT = Direct Seafood Damage Reduction | |||
| MITIGATION_SEAFOOD_ELITE_DIRECT = Direct Seafood Damage Reduction vs. Elites | |||
| MITIGATION_SEAFOOD_INDIRECT = Indirect Seafood Damage Reduction | |||
| MITIGATION_SLASHING = Slashing Damage Reduction | |||
| MITIGATION_SLASHING_DIRECT = Direct Slashing Damage Reduction | |||
| MITIGATION_SLASHING_ELITE_DIRECT = Direct Slashing Damage Reduction vs. Elites | |||
| MITIGATION_SLASHING_INDIRECT = Indirect Slashing Damage Reduction | |||
| MITIGATION_SONIC = Sonic Damage Reduction | |||
| MITIGATION_SONIC_DIRECT = Direct Sonic Damage Reduction | |||
| MITIGATION_SONIC_ELITE_DIRECT = Direct Sonic Damage Reduction vs. Elites | |||
| MITIGATION_SONIC_INDIRECT = Indirect Sonic Damage Reduction | |||
| MITIGATION_TRAUMA = Trauma Damage Reduction | |||
| MITIGATION_TRAUMA_DIRECT = Direct Trauma Damage Reduction | |||
| MITIGATION_TRAUMA_ELITE_DIRECT = Direct Trauma Damage Reduction vs. Elites | |||
| MITIGATION_TRAUMA_INDIRECT = Indirect Trauma Damage Reduction | |||
| MITIGATION_UNIVERSAL = Universal Damage Reduction | |||
| MITIGATION_UNIVERSAL_DIRECT = Direct Damage Reduction | |||
| MITIGATION_UNIVERSAL_ELITE_DIRECT = Direct Damage Reduction vs. Elites | |||
| MITIGATION_UNIVERSAL_INDIRECT = Indirect Damage Reduction | |||
| MOD_ABILITYDOT_GIANTBAT_SONICBLEED = Giant Bat Sonic Trauma Damage (per tick) % | |||
| MOD_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick % | |||
| MOD_ABILITY_ACIDARROW = Acid Arrow Damage % | |||
| MOD_ABILITY_ACIDBOMB = Acid Bomb Damage % | |||
| MOD_ABILITY_ACID_BOLT = Acid Bolt Damage % | |||
| MOD_ABILITY_ADMONISH = Admonish Damage % | |||
| MOD_ABILITY_AGGRESSIONDETERRENT = Aggression Deterrent Damage % | |||
| MOD_ABILITY_AGONIZE = Agonize Damage % | |||
| MOD_ABILITY_AIMEDSHOT = Aimed Shot Damage % | |||
| MOD_ABILITY_ALL_HAMMER = Hammer Damage % | |||
| MOD_ABILITY_ANTLERSLASH = Antler Slash Damage % | |||
| MOD_ABILITY_APPREHEND = Apprehend Damage % | |||
| MOD_ABILITY_ASTRALSTRIKE = Astral Strike Damage % | |||
| MOD_ABILITY_BACKSTAB = Backstab Damage % | |||
| MOD_ABILITY_BARDBLAST = Bard Blast-Ability Damage % | |||
| MOD_ABILITY_BARRAGE = Barrage Damage % | |||
| MOD_ABILITY_BASICATTACK = Basic Attack Damage % | |||
| MOD_ABILITY_BASICSHOT = Basic Shot Damage % | |||
| MOD_ABILITY_BITE = Animal Bite-Attack Damage % | |||
| MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage % | |||
| MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage % | |||
| MOD_ABILITY_BLASTOFFURY = Blast of Fury Damage % | |||
| MOD_ABILITY_BLITZSHOT = Blitz Shot Damage % | |||
| MOD_ABILITY_BLIZZARD = Blizzard Damage % | |||
| MOD_ABILITY_BLOODMISTBURST = Blood Mist Damage per Burst % | |||
| MOD_ABILITY_BLURCUT = Blur Cut Damage % | |||
| MOD_ABILITY_BODYSLAM = Bodyslam Damage % | |||
| MOD_ABILITY_BOMB = All Bomb Damage % | |||
| MOD_ABILITY_BOWBASH = Bow Bash Damage % | |||
| MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage % | |||
| MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage % | |||
| MOD_ABILITY_BUNFUKICK = Bun-Fu Kick Damage % | |||
| MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage % | |||
| MOD_ABILITY_BURST = Burst Attack Damage % | |||
| MOD_ABILITY_BUTILOVEYOU = But I Love You Damage % | |||
| MOD_ABILITY_CALEFACTION = Calefaction Damage % | |||
| MOD_ABILITY_CASTIGATE = Castigate Damage % | |||
| MOD_ABILITY_CAUSETERROR = Cause Terror Damage % | |||
| MOD_ABILITY_CHILL = Chill Damage % | |||
| MOD_ABILITY_CINDERSTORM = Cinderstorm Damage % | |||
| MOD_ABILITY_CLAWBARRAGE = Claw Barrage Damage % | |||
| MOD_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage % | |||
| MOD_ABILITY_CLOUDSIGHT = Cloud Sight Damage % | |||
| MOD_ABILITY_COBRASTRIKE = Cobra Strike Damage % | |||
| MOD_ABILITY_CONDITIONINGSHOCK = Conditioning Shock Damage % | |||
| MOD_ABILITY_CONTROLLEDBURN = Controlled Burn Damage % | |||
| MOD_ABILITY_COREATTACK = Core Attack Damage % | |||
| MOD_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only) % | |||
| MOD_ABILITY_CORRUPTHATE = Corrupt Hate Damage % | |||
| MOD_ABILITY_COSMICSTRIKE = Cosmic Strike Damage % | |||
| MOD_ABILITY_COWBASH = Cow Bash Damage % | |||
| MOD_ABILITY_COWFRONTKICK = Cow's Front Kick Damage % | |||
| MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage % | |||
| MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage % | |||
| MOD_ABILITY_DAMPEN = Dampen Damage % | |||
| MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage % | |||
| MOD_ABILITY_DEATHGAZE = Deathgaze Damage % | |||
| MOD_ABILITY_DEATHSHOLD = Death's Hold Damage % | |||
| MOD_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage % | |||
| MOD_ABILITY_DECAPITATE = Decapitate Damage % | |||
| MOD_ABILITY_DEERBASH = Deer Bash Damage % | |||
| MOD_ABILITY_DEERKICK = Deer Kick Damage % | |||
| MOD_ABILITY_DEFENSIVEBURST = Defensive Burst Damage % | |||
| MOD_ABILITY_DEFENSIVECHILL = Defensive Chill Damage % | |||
| MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage % | |||
| MOD_ABILITY_DELAYED_ENTRANCINGLULLABY = Entrancing Lullaby Delayed Damage % | |||
| MOD_ABILITY_DELERIUM = Delerium Damage % | |||
| MOD_ABILITY_DELUGE = Deluge Direct Damage % | |||
| MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage % | |||
| MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage % | |||
| MOD_ABILITY_DISHARMONY = Disharmony Damage % | |||
| MOD_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage % | |||
| MOD_ABILITY_DOUBLECLAW = Double Claw Damage % | |||
| MOD_ABILITY_DOUBLEHIT = Double Hit Damage % | |||
| MOD_ABILITY_DRINKBLOOD = Drink Blood Damage % | |||
| MOD_ABILITY_DUELISTSSLASH = Duelist's Slash Damage % | |||
| MOD_ABILITY_ECLIPSEOFSHADOWS = Eclipse of Shadows Damage % | |||
| MOD_ABILITY_ELECTRIFY = Electrify Damage % | |||
| MOD_ABILITY_EMBRACEOFDESPAIR = Embrace of Despair Damage % | |||
| MOD_ABILITY_ENTHRALL = Enthrall Damage % | |||
| MOD_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage % | |||
| MOD_ABILITY_EPICATTACK = Epic Attack Damage % | |||
| MOD_ABILITY_EXSANGUINATE = Exsanguinate Damage % | |||
| MOD_ABILITY_FAIRYFIRE = Fairy Fire Damage % | |||
| MOD_ABILITY_FANOFBLADES = Fan of Blades Damage % | |||
| MOD_ABILITY_FENDINGBLADE = Fending Blade Damage % | |||
| MOD_ABILITY_FIERY_BOLT = Fiery Bolt Damage % | |||
| MOD_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage % | |||
| MOD_ABILITY_FINISHINGBLOW = Finishing Blow Damage % | |||
| MOD_ABILITY_FINISHIT = Finish It Damage % | |||
| MOD_ABILITY_FIREARROW = Fire Arrow Damage % | |||
| MOD_ABILITY_FIREBALL = Fireball Damage % | |||
| MOD_ABILITY_FIREBOLTS = Fire Bolts Damage % | |||
| MOD_ABILITY_FIREBREATH = Fire Breath Damage % | |||
| MOD_ABILITY_FISHGUT = Fish Gut Damage % | |||
| MOD_ABILITY_FLAMESTRIKE = Flamestrike Damage % | |||
| MOD_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage % | |||
| MOD_ABILITY_FORESTCHALLENGE = Forest Challenge Damage % | |||
| MOD_ABILITY_FREEZESOLID = Freeze Solid Damage % | |||
| MOD_ABILITY_FREEZINGMIST = Freezing Mist Damage % | |||
| MOD_ABILITY_FRONTKICK = Front Kick Damage % | |||
| MOD_ABILITY_FROSTBALL = Frostball Damage % | |||
| MOD_ABILITY_FROSTBITE = Frostbite Damage % | |||
| MOD_ABILITY_GRAPPLINGWEB = Grappling Web Damage % | |||
| MOD_ABILITY_GRIPJAW = Gripjaw Damage % | |||
| MOD_ABILITY_GUT = Gut Damage % | |||
| MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage % | |||
| MOD_ABILITY_HAILSTORM = Hailstorm Direct Damage % | |||
| MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage % | |||
| MOD_ABILITY_HEADBUTT = Headbutt Damage % | |||
| MOD_ABILITY_HEADCRACKER = Headcracker Damage % | |||
| MOD_ABILITY_HEARTPIERCER = Heart Piercer Damage % | |||
| MOD_ABILITY_HEARTTHORN = Heart Thorn Damage % | |||
| MOD_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage % | |||
| MOD_ABILITY_HEAVYSHOT = Heavy Shot Damage % | |||
| MOD_ABILITY_HEEDTHESTICK = Heed The Stick Damage % | |||
| MOD_ABILITY_HIPTHROW = Hip Throw Damage % | |||
| MOD_ABILITY_HOOKSHOT = Hook Shot Damage % | |||
| MOD_ABILITY_HURLLIGHTNING = Hurl Lightning Damage % | |||
| MOD_ABILITY_ICELIGHTNING = Ice Lightning Damage % | |||
| MOD_ABILITY_ICENOVA = Ice Nova Damage % | |||
| MOD_ABILITY_ICESPEAR = Ice Spear Damage % | |||
| MOD_ABILITY_INCUBATE = Incubate Damage % | |||
| MOD_ABILITY_INFINITELEGS = Infinite Legs Damage % | |||
| MOD_ABILITY_INFURIATINGBASH = Infuriating Bash Damage % | |||
| MOD_ABILITY_INFURIATINGFIST = Infuriating Fist Damage % | |||
| MOD_ABILITY_INJECTVENOM = Inject Venom Damage % | |||
| MOD_ABILITY_JAB = Jab Damage % | |||
| MOD_ABILITY_KEYWORD_BITE = Bite Attack Damage % | |||
| MOD_ABILITY_KEYWORD_SELFDESTRUCT = Self Destruct Damage | |||
| MOD_ABILITY_KEYWORD_SONIC = Sonic Attack Damage % | |||
| MOD_ABILITY_KICK = Kick Damage % | |||
| MOD_ABILITY_KINGOFTHEFOREST = King of The Forest Damage % | |||
| MOD_ABILITY_KNEEKICK = Knee Kick Damage % | |||
| MOD_ABILITY_KNIFE_THROWS = Thrown Knife Damage % | |||
| MOD_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage % | |||
| MOD_ABILITY_LATENTCHARGE = Latent Charge Direct Damage % | |||
| MOD_ABILITY_LEAPINGSMASH = Leaping Smash Damage % | |||
| MOD_ABILITY_LETHALFORCE = Lethal Force Damage % | |||
| MOD_ABILITY_LIFECRUSH = Life Crush Damage % | |||
| MOD_ABILITY_LIFEDRAIN = Lifedrain Damage % | |||
| MOD_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage % | |||
| MOD_ABILITY_LONGSHOT = Long Shot Damage % | |||
| MOD_ABILITY_LUNGE = Lunge Damage % | |||
| MOD_ABILITY_MAMBASTRIKE = Mamba Strike Damage % | |||
| MOD_ABILITY_MANGLINGSHOT = Mangling Shot Damage % | |||
| MOD_ABILITY_MANYCUTS = Many Cuts Damage % | |||
| MOD_ABILITY_MARKINGCUT = Marking Cut Damage % | |||
| MOD_ABILITY_MARKWEAKNESS = Mark Weakness Damage % | |||
| MOD_ABILITY_MELEE = Melee Attack Damage % | |||
| MOD_ABILITY_MINDREAVE = Mindreave Damage % | |||
| MOD_ABILITY_MINDWORM = Mindworm Damage % | |||
| MOD_ABILITY_MOCK = Mock Damage % | |||
| MOD_ABILITY_MULTISHOT = Multishot Damage % | |||
| MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage % | |||
| MOD_ABILITY_NECROTICGRASP = Necrotic Grasp Damage % | |||
| MOD_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only) % | |||
| MOD_ABILITY_NICEATTACK = Nice Attack Damage % | |||
| MOD_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only) % | |||
| MOD_ABILITY_NIP = Nip Damage % | |||
| MOD_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage % | |||
| MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage % | |||
| MOD_ABILITY_OVERWHELMINGBITE = Overwelming Bite Damage % | |||
| MOD_ABILITY_PACKATTACK = Pack Attack Damage % | |||
| MOD_ABILITY_PAINBUBBLE = Pain Bubble Damage % | |||
| MOD_ABILITY_PANICCHARGE = Panic Charge Damage % | |||
| MOD_ABILITY_PARRY = Parry Damage % | |||
| MOD_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage % | |||
| MOD_ABILITY_PET_BASICATTACK = Animal-Handling Pet Basic Attack Damage % | |||
| MOD_ABILITY_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Damage % | |||
| MOD_ABILITY_PET_SPECIALTRICK = Pet's "Clever Trick" Attack Damage % | |||
| MOD_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage % | |||
| MOD_ABILITY_PIGBITE = Pig Bite Damage % | |||
| MOD_ABILITY_PIGPUNT = Pig Punt Damage % | |||
| MOD_ABILITY_PIGREND = Pig Rend Damage % | |||
| MOD_ABILITY_PIN = Pin Damage % | |||
| MOD_ABILITY_PIXIEFLARE = Pixie Flare Damage % | |||
| MOD_ABILITY_POISONARROW = Poison Arrow Damage % | |||
| MOD_ABILITY_POISONERSCUT = Poisoner's Cut Damage % | |||
| MOD_ABILITY_POUNCINGRAKE = Pouncing Rake Damage % | |||
| MOD_ABILITY_POUND = Pound Damage % | |||
| MOD_ABILITY_POUNDTOSLAG = Pound To Slag Damage % | |||
| MOD_ABILITY_PRECISIONPIERCE = Precision Pierce Damage % | |||
| MOD_ABILITY_PROJECTILE = Projectile Attack Damage % | |||
| MOD_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage % | |||
| MOD_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage % | |||
| MOD_ABILITY_PUNCH = Punch Damage % | |||
| MOD_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage % | |||
| MOD_ABILITY_RAGEATTACK = Rage Attack Damage % | |||
| MOD_ABILITY_RANGED = Ranged Attack Damage % | |||
| MOD_ABILITY_RECKLESSSLAM = Reckless Slam Damage % | |||
| MOD_ABILITY_REDIRECT = Redirect Damage % | |||
| MOD_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage % | |||
| MOD_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage % | |||
| MOD_ABILITY_REFLECT_PHOENIXSTRIKE = Phoenix Strike Damage Reflection % | |||
| MOD_ABILITY_REFLECT_PRIVACYFIELD = Privacy Field Reaction Damage % | |||
| MOD_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage % | |||
| MOD_ABILITY_RIBSHATTER = Rib Shatter Damage % | |||
| MOD_ABILITY_RIDICULE = Ridicule Damage % | |||
| MOD_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage % | |||
| MOD_ABILITY_RINGOFFIRE = Ring of Fire Damage % | |||
| MOD_ABILITY_RIP = Rip Damage % | |||
| MOD_ABILITY_RIPOSTE = Riposte Damage % | |||
| MOD_ABILITY_ROTSKIN = Rotskin Armor Damage % | |||
| MOD_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage % | |||
| MOD_ABILITY_SCINTILLATING = Scintillating Damage % | |||
| MOD_ABILITY_SCINTILLATINGDOOM = Scintillating Doom Damage % | |||
| MOD_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage % | |||
| MOD_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage % | |||
| MOD_ABILITY_SCREECH = Screech Damage % | |||
| MOD_ABILITY_SEERED = Seed Red Damage % | |||
| MOD_ABILITY_SEISMICIMPACT = Seismic Impact Damage % | |||
| MOD_ABILITY_SHARDBLAST = Shardblast Damage % | |||
| MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage % | |||
| MOD_ABILITY_SHILLELAGH = Shillelagh Damage % | |||
| MOD_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage % | |||
| MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage % | |||
| MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage % | |||
| MOD_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage % | |||
| MOD_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage % | |||
| MOD_ABILITY_SLICE = Slice Damage % | |||
| MOD_ABILITY_SMELLFEAR = Smell Fear Damage % | |||
| MOD_ABILITY_SMOULDERINGGAZE = Deathscream Damage % | |||
| MOD_ABILITY_SNAREARROW = Snare Arrow Damage % | |||
| MOD_ABILITY_SONGOFDISCORD = Song of Discord Damage % | |||
| MOD_ABILITY_SONICBURST = Sonic Burst Damage % | |||
| MOD_ABILITY_SOOTHE = Soothe Damage % | |||
| MOD_ABILITY_SOULBITE = Soul Bite Damage % | |||
| MOD_ABILITY_SPADEASSAULT = Spade Assault Damage % | |||
| MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage % | |||
| MOD_ABILITY_SPIDERBITE = Spider Bite Damage % | |||
| MOD_ABILITY_SPIRITBOLT = Spirit Bolt Damage % | |||
| MOD_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage % | |||
| MOD_ABILITY_SPITACID = Spit Acid Damage % | |||
| MOD_ABILITY_SPOREBOMB = Spore Bomb Damage % | |||
| MOD_ABILITY_SQUEAL = Squeal Damage % | |||
| MOD_ABILITY_STAFFSMASH = Smash Damage % | |||
| MOD_ABILITY_STAKETHEHEART = Stake The Heart Damage % | |||
| MOD_ABILITY_STAMPEDE = Stampede Damage % | |||
| MOD_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage % | |||
| MOD_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage % | |||
| MOD_ABILITY_STRIKEANERVE = Strike a Nerve Damage % | |||
| MOD_ABILITY_STUNNINGBASH = Stunning Bash Damage % | |||
| MOD_ABILITY_SUPERFIREBALL = Super Fireball Damage % | |||
| MOD_ABILITY_SUPPRESS = Suppress Damage % | |||
| MOD_ABILITY_SURGECUT = Surge Cut Damage % | |||
| MOD_ABILITY_SURPRISETHROW = Surprise Throw Damage % | |||
| MOD_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage % | |||
| MOD_ABILITY_SYSTEMSHOCK = System Shock Damage % | |||
| MOD_ABILITY_TEAR = Tear Damage % | |||
| MOD_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage % | |||
| MOD_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage % | |||
| MOD_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage % | |||
| MOD_ABILITY_THUMP = Thump Damage % | |||
| MOD_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage % | |||
| MOD_ABILITY_THUNDERSTRIKE = Thunderstrike Damage % | |||
| MOD_ABILITY_TOUGHHOOF = Tough Hoof Damage % | |||
| MOD_ABILITY_TOXICIRRITANT = Toxic Irritant Damage % | |||
| MOD_ABILITY_TOXINBALL = Toxinball Damage % | |||
| MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage % | |||
| MOD_ABILITY_TSUNAMI = Tsunami Direct Damage % | |||
| MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage % | |||
| MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage % | |||
| MOD_ABILITY_VIRULENTBITE = Virulent Bite Damage % | |||
| MOD_ABILITY_WARNINGJOLT = Warning Jolt Damage % | |||
| MOD_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage % | |||
| MOD_ABILITY_WEREWOLFBITE = Werewolf Bite Damage % | |||
| MOD_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage % | |||
| MOD_ABILITY_WILLBREAKER = Willbreaker Damage % | |||
| MOD_ABILITY_WINDSTRIKE = Windstrike Damage % | |||
| MOD_ABILITY_WINGVORTEX = Wing Vortex Damage % | |||
| MOD_ABILITY_WITHERINGSHROUD = Withering Shroud Damage % | |||
| MOD_ABILITY_YOUWEREADOPTED = You Were Adopted Damage % | |||
| MOD_ACID = Acid Damage (Direct & Per-Tick) % | |||
| MOD_ACID_DIRECT = Direct Acid Damage % | |||
| MOD_ACID_INDIRECT = Indirect Acid Damage % | |||
| MOD_CALLIGRAPHY_DURATION = Calligraphy Effect Duration % | |||
| MOD_COLD = Cold Damage (Direct & Per-Tick) % | |||
| MOD_COLD_DIRECT = Direct Cold Damage % | |||
| MOD_COLD_INDIRECT = Indirect Cold Damage % | |||
| MOD_COMFORT = Comfort Effects % | |||
| MOD_CRITICAL_HIT_DAMAGE = Psychology/Mentalism Critical Hit Damage % | |||
| MOD_CRITICAL_HIT_DAMAGE_ANATOMY = Anatomy-Based Critical Hit Damage % | |||
| MOD_CRITICAL_HIT_DAMAGE_NONRAGEATTACK = Monster Critical-Hit Damage % | |||
| MOD_CRITICAL_HIT_DAMAGE_RAGEATTACK = Rage Attack Critical Hit Damage % | |||
| MOD_CRUSHING = Crushing Damage % | |||
| MOD_CRUSHING_DIRECT = Direct Crushing Damage % | |||
| MOD_CRUSHING_INDIRECT = Indirect Crushing Damage % | |||
| MOD_DARKNESS = Darkness Damage (Direct & Per-Tick) % | |||
| MOD_DARKNESS_DIRECT = Direct Darkness Damage % | |||
| MOD_DARKNESS_INDIRECT = Indirect Darkness Damage % | |||
| MOD_DEMONIC = Demonic Damage (Direct & Per-Tick) % | |||
| MOD_DEMONIC_DIRECT = Direct Demonic Damage % | |||
| MOD_DEMONIC_INDIRECT = Indirect Demonic Damage % | |||
| MOD_DIVINE = Divine Damage (Direct & Per-Tick) % | |||
| MOD_DIVINE_DIRECT = Direct Divine Damage % | |||
| MOD_DIVINE_INDIRECT = Indirect Divine Damage % | |||
| MOD_DRUIDHEAL_SENDER = Regrowth Healing % | |||
| MOD_ELECTRICITY = Electricity Damage (Direct & Per-Tick) % | |||
| MOD_ELECTRICITY_DIRECT = Direct Electricity Damage % | |||
| MOD_ELECTRICITY_INDIRECT = Indirect Electricity Damage % | |||
| MOD_FIRE = Fire Damage (Direct & Per-Tick) % | |||
| MOD_FIRE_DIRECT = Direct Fire Damage % | |||
| MOD_FIRE_INDIRECT = Indirect Fire Damage % | |||
| MOD_FUNGUS = Fungus Damage (Direct & Per-Tick) % | |||
| MOD_FUNGUS_DIRECT = Direct Fungus Damage % | |||
| MOD_FUNGUS_INDIRECT = Indirect Fungus Damage % | |||
| MOD_HAMMER_ARMOR_SENDER = Hammer 6-Second Delayed Armor % | |||
| MOD_HAMMER_ARMOR_TO_POWER_SENDER = Power Recovered when Receiving Hammer 6-Second Delayed Armor % | |||
| MOD_MAJORHEAL_RECEIVER = Healing Received From Major Healing abilities % | |||
| MOD_MEDITATION_DURATION = Meditation Effect Duration % | |||
| MOD_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities % | |||
| MOD_NATURE = Nature Damage (Direct & Per-Tick) % | |||
| MOD_NATURE_DIRECT = Direct Nature Damage % | |||
| MOD_NATURE_INDIRECT = Indirect Nature Damage % | |||
| MOD_PET_DOT = Animal-Handling Pet Damage-over-Time % | |||
| MOD_PIERCING = Piercing Damage % | |||
| MOD_PIERCING_DIRECT = Direct Piercing Damage % | |||
| MOD_PIERCING_INDIRECT = Indirect Piercing Damage % | |||
| MOD_POISON = Poison Damage (Direct & Per-Tick) % | |||
| MOD_POISON_DIRECT = Direct Poison Damage % | |||
| MOD_POISON_INDIRECT = Indirect Poison Damage % | |||
| MOD_POWERWAVE_RECEIVER = Psi Power Wave Received Healing | |||
| MOD_PSYCHIC = Psychic Damage (Direct & Per-Tick) % | |||
| MOD_PSYCHIC_DIRECT = Direct Psychic Damage % | |||
| MOD_PSYCHIC_INDIRECT = Indirect Psychic Damage % | |||
| MOD_PULSEOFLIFE_SENDER = Pulse of Life Healing % | |||
| MOD_SEAFOOD = Seafood Damage (Direct & Per-Tick) % | |||
| MOD_SEAFOOD_DIRECT = Direct Seafood Damage % | |||
| MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage % | |||
| MOD_SKILL_ALL_ARCHERY = Archery Damage % | |||
| MOD_SKILL_ALL_BARD = Bard Damage % | |||
| MOD_SKILL_ALL_FIREMAGIC = Fire Magic Damage % | |||
| MOD_SKILL_ALL_KNIFE = Knife Damage % | |||
| MOD_SKILL_ALL_PSYCHOLOGY = Psychology Damage % | |||
| MOD_SKILL_ALL_SWORD = Sword Damage % | |||
| MOD_SKILL_ALL_WEATHERWITCHING = Weather Witching Direct Damage % | |||
| MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage % | |||
| MOD_SKILL_ANY_CLUB = Hammer and Druid Base Damage % | |||
| MOD_SKILL_ANY_ORB = Fire Magic and Necromancy Base Damage % | |||
| MOD_SKILL_ANY_STAFF = Staff, Fire Magic, Ice Magic, and Weather Witching Base Damage % | |||
| MOD_SKILL_ARCHERY = Archery Base Damage % | |||
| MOD_SKILL_BARD = Bard Base Damage % | |||
| MOD_SKILL_BATTLECHEMISTRY = Battle Chemistry Base Damage % | |||
| MOD_SKILL_COW = Cow Skill Base Damage % | |||
| MOD_SKILL_CROSSBOW = Crossbow Base Damage % | |||
| MOD_SKILL_DEER = Deer Skill Base Damage % | |||
| MOD_SKILL_DRUID = Druid Skill Base Damage % | |||
| MOD_SKILL_FIREMAGIC = Fire Magic Base Damage % | |||
| MOD_SKILL_GIANTBAT = Giant Bat Base Damage % | |||
| MOD_SKILL_HAMMER = Hammer Base Damage % | |||
| MOD_SKILL_ICEMAGIC = Ice Magic Base Damage % | |||
| MOD_SKILL_KNIFE = Knife Base Damage % | |||
| MOD_SKILL_MENTALISM = Mentalism Base Damage % | |||
| MOD_SKILL_MISCANIMAL = Misc Animal Skill Base Damage % | |||
| MOD_SKILL_NECROMANCY = Necromancy Base Damage % | |||
| MOD_SKILL_PIG = Pig Skill Base Damage % | |||
| MOD_SKILL_PRIEST = Priest Base Damage % | |||
| MOD_SKILL_PSYCHOLOGY = Psychology Base Damage % | |||
| MOD_SKILL_RABBIT = Rabbit Base Damage % | |||
| MOD_SKILL_SHIELD = Shield Mastery Base Damage % | |||
| MOD_SKILL_SPIDER = Spider Skill Base Damage % | |||
| MOD_SKILL_SPIRITFOX = Spirit Fox Base Damage % | |||
| MOD_SKILL_STAFF = Staff Base Damage % | |||
| MOD_SKILL_SWORD = Sword Base Damage % | |||
| MOD_SKILL_UNARMED = Unarmed Base Damage % | |||
| MOD_SKILL_VAMPIRISM = Vampirism Base Damage % | |||
| MOD_SKILL_WARDEN = Warden Base Damage % | |||
| MOD_SKILL_WEATHERWITCHING = Weather Witching Base Damage % | |||
| MOD_SKILL_WEREWOLF = Lycanthropy Base Damage % | |||
| MOD_SLASHING = Slashing Damage % | |||
| MOD_SLASHING_DIRECT = Direct Slashing Damage % | |||
| MOD_SLASHING_INDIRECT = Indirect Slashing Damage % | |||
| MOD_SONIC = Sonic Damage (Direct & Per-Tick) % | |||
| MOD_SONIC_DIRECT = Direct Sonic Damage % | |||
| MOD_SONIC_INDIRECT = Indirect Sonic Damage % | |||
| MOD_TRAUMA = Trauma Damage (Direct & Per-Tick) % | |||
| MOD_TRAUMA_DIRECT = Direct Trauma Damage % | |||
| MOD_TRAUMA_INDIRECT = Indirect Trauma Damage % | |||
| MOD_UNIVERSAL = All Damage % | |||
| MOD_UNIVERSAL_DIRECT = All Direct Damage % | |||
| MOD_UNIVERSAL_INDIRECT = All Indirect Damage % | |||
| MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | |||
| MOUNTED_ACCELERATION_LAND = Acceleration (Land) | |||
| MOUNTED_ACCELERATION_WATER_DEEP = Acceleration (When Swimming) | |||
| MOUNTED_ACCELERATION_WATER_SHALLOW = Acceleration (Shallow Water) | |||
| MOUNTED_JUMP_BURST = Mount Jump Power | |||
| MOUNTED_JUMP_BURST_DURATION = Mount Jump Duration | |||
| MOUNTED_TOP_SPEED_LAND = Top Speed (Land) | |||
| MOUNTED_TOP_SPEED_WATER_DEEP = Top Speed (When Swimming) | |||
| MOUNTED_TOP_SPEED_WATER_SHALLOW = Top Speed (Shallow Water) | |||
| MOUNTED_TURN_SPEED_LAND = Turning Speed (Land) | |||
| MOUNTED_TURN_SPEED_WATER_DEEP = Turning Radius (When Swimming) | |||
| MOUNTED_TURN_SPEED_WATER_SHALLOW = Turning Radius (Shallow Water) | |||
| MOUNT_ABILITY_COST_MOD = Mounted Ability Power Cost % | |||
| MOUNT_ABILITY_RESETTIME_DELTA = Mounted Ability Reuse Timer | |||
| MOUNT_ANXIETY_COST_FLOATING = Anxiety Induced By Jumping (/sec) | |||
| MOUNT_ANXIETY_COST_FROM_ENEMIES_MOD = Mount Anxiety From Enemies | |||
| MOUNT_ANXIETY_COST_FROM_ENVIRONMENT_MOD = Mount Anxiety From Environment | |||
| MOUNT_ANXIETY_COST_LAND = Anxiety Induced By Being on Land (/sec) | |||
| MOUNT_ANXIETY_COST_WATER_DEEP = Anxiety Induced By Deep Water (/sec) | |||
| MOUNT_ANXIETY_COST_WATER_SHALLOW = Anxiety Induced By Shallow Water (/sec) | |||
| MOUNT_ANXIETY_COST_WATER_SPLASHING = Anxiety Induced By Splashing in Water (/sec) | |||
| MOUNT_ANXIETY_REGEN_INACTIVE = Anxiety Reduction Per Sec (Stabled) | |||
| MOUNT_ANXIETY_REGEN_RIDING = Anxiety Reduction Per Sec (Riding) | |||
| MOUNT_RESILIENCE = Mount Resilience to Damage | |||
| MOVEMENT_SPEED = Movement Speed | |||
| NECROMANCY_COST_DELTA = Necromancy Ability Power Cost | |||
| NECROMANCY_COST_MOD = Necromancy Ability Power Cost % | |||
| NONCOMBAT_FLY_FASTSPEED_BOOST = Fast-Flying Speed Boost (Out of Combat) | |||
| NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat) | |||
| NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) % | |||
| NONCOMBAT_REGEN_HEALTH_DELTA = Health Regen (Non-Combat) | |||
| NONCOMBAT_REGEN_HEALTH_MOD = Health Regen (Non-Combat) % | |||
| NONCOMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (Out-of-Combat) | |||
| NONCOMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (Out-of-Combat) % | |||
| NONCOMBAT_REGEN_POWER_DELTA = Power Regen (Non-Combat) | |||
| NONCOMBAT_REGEN_POWER_MOD = Power Regen (Non-Combat) % | |||
| NONCOMBAT_SPRINT_BOOST = Sprint Boost (Out of Combat) | |||
| NONCOMBAT_SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost (Out of Combat) | |||
| NON_PSYCHIC_ABILITY_COST_DELTA = Non-Psychic Ability Power Cost | |||
| NPC_MOD_FAVORFROMGIFTS = Favor Earned From Gifts % | |||
| NPC_MOD_FAVORFROMHANGOUTS = Favor Earned From Hanging Out % | |||
| NPC_MOD_MAXSALESVALUE = NPC Max Purchase Caps % | |||
| NPC_MOD_TRAININGCOST = Cost of NPC Training % | |||
| NUM_INVENTORY_FOLDERS = Number of Inventory Folders | |||
| PATHOLOGY_XP_EARNED_MOD = Pathology XP Boost % | |||
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | |||
| PET_BREEDER_ACCOUNT_ID = Breeder's Player ID | |||
| PET_BREEDER_PLAYER_ID = Breeder's Account ID | |||
| PET_ENTHUSIASM = Enthusiasm | |||
| PET_FEROCITY = Ferocity | |||
| PET_FRIENDLINESS = Friendliness | |||
| PET_HAPPINESS = OBSOLETE | |||
| PET_INTELLIGENCE = Intelligence | |||
| PET_LOYALTY = OBSOLETE | |||
| PET_RUGGEDNESS = Ruggedness | |||
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost | |||
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost | |||
| PET_TEMPERAMENT = Temperament | |||
| PET_TOUGHNESS = Toughness | |||
| PET_VIRILITY = Virility | |||
| PIG_COST_MOD = Pig Ability Power Cost % | |||
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | |||
| PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee % | |||
| PRIEST_COST_MOD = Priest Ability Power Cost % | |||
| PSYCHOLOGY_COST_MOD = Psychology Ability Power Cost % | |||
| PVP = Is PvP? | |||
| RABBIT_COST_MOD = Rabbit Ability Power Cost % | |||
| RACING_MAX_MOUNT_ANXIETY = Max Mount Anxiety (Bonus While Racing) | |||
| RACING_MOUNTED_JUMP_BURST = Mount Jump Power (Bonus While Racing) | |||
| RACING_MOUNTED_TOP_SPEED_LAND = Mounted Top Speed (Bonus While Racing) (Land) | |||
| RACING_MOUNTED_TOP_SPEED_WATER_SHALLOW = Mounted Top Speed (Bonus While Racing) (Shallow Water) | |||
| RACING_MOUNT_ANXIETY_REGEN_NORACINGBOOST = Anxiety Reduction Per Sec While Not Speed-Boosted (While Racing) | |||
| RACING_MOUNT_RESILIENCE = Mount Resilience to Damage (Bonus While Racing) | |||
| RACING_XP_EARNED_MOD = Racing XP Boost from Races % | |||
| RADIATION_PROTECTION = Radiation Protection | |||
| RAGE_INFLICT_MOD = Monster Rage Boost % | |||
| RAGE_MOD_SKILL_HAMMER = Hammer Rage Boost % | |||
| REAP_CAP_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Max Armor Reaped Cap | |||
| REAP_CAP_DELTA_BLASTOFDEFIANCE = Blast of Defiance Max Health Reaped Cap | |||
| REAP_PCT_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Armor Reaped % | |||
| REAP_PCT_DELTA_BLASTOFDEFIANCE = Blast of Defiance Health Reaped % | |||
| RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales % | |||
| RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton % | |||
| RIDING_XP_EARNED_MOD = Riding XP Earned % | |||
| RIGHTEOUSNESS_BONUS = Righteousness | |||
| SAFECRACKING_XP_EARNED_MOD = Safecracking XP Boost % | |||
| SCREEN_FX_FLAGS = OBSOLETE | |||
| SHIELD_COST_MOD = Shield Ability Power Cost % | |||
| SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost % | |||
| SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days | |||
| SHOP_HIRING_NUMFREE = Free Shopkeeper Days per Month | |||
| SHOP_INVENTORY_SIZE_DELTA = Shop Inventory Size | |||
| SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained | |||
| SHOW_BODYHEAT_INDICATORS = Is It Cold? | |||
| SHOW_MOUNT_SPEED_INDICATORS = Show Mount Speedometer? | |||
| SHOW_MOUNT_XP_INDICATORS = Show "Riding Xp Earned" Checkmark? | |||
| SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost | |||
| SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer | |||
| SKINNING_XP_EARNED_MOD = Skinning XP Boost % | |||
| SNACK_DURATION_BONUS = Bonus Snack Duration (secs) | |||
| SPAWN_VIEW_ABERRATIONS = Spawn Premonition (Aberrations) | |||
| SPAWN_VIEW_ALL = Spawn Premonition (General) | |||
| SPAWN_VIEW_ARTHROPODS = Spawn Premonition (Arthropods) | |||
| SPAWN_VIEW_BEARS = Spawn Premonition (Bears) | |||
| SPAWN_VIEW_CANINES = Spawn Premonition (Canines) | |||
| SPAWN_VIEW_CATS = Spawn Premonition (Cats) | |||
| SPAWN_VIEW_CONSTRUCTS = Spawn Premonition (Constructs) | |||
| SPAWN_VIEW_CRONES = Spawn Premonition (Crones) | |||
| SPAWN_VIEW_DEMONS = Spawn Premonition (Demons) | |||
| SPAWN_VIEW_DINOSAURS = Spawn Premonition (Dinosaurs) | |||
| SPAWN_VIEW_DWARVES = Spawn Premonition (Dwarves) | |||
| SPAWN_VIEW_ELEMENTALS = Spawn Premonition (Elementals) | |||
| SPAWN_VIEW_ELVES = Spawn Premonition (Elves) | |||
| SPAWN_VIEW_FEY = Spawn Premonition (Fey) | |||
| SPAWN_VIEW_FISH = Spawn Premonition (Fish) | |||
| SPAWN_VIEW_FUNGOIDS = Spawn Premonition (Fungoids) | |||
| SPAWN_VIEW_GIANTS = Spawn Premonition (Giants) | |||
| SPAWN_VIEW_GOBLINS = Spawn Premonition (Goblins) | |||
| SPAWN_VIEW_HUMANS = Spawn Premonition (Humans) | |||
| SPAWN_VIEW_INCORPOREAL = Spawn Premonition (Incorporeal) | |||
| SPAWN_VIEW_ORCS = Spawn Premonition (Orcs) | |||
| SPAWN_VIEW_PLANTS = Spawn Premonition (Plants) | |||
| SPAWN_VIEW_RAKSHASA = Spawn Premonition (Rakshasa) | |||
| SPAWN_VIEW_REPTILES = Spawn Premonition (Reptiles) | |||
| SPAWN_VIEW_RODENTS = Spawn Premonition (Rodents) | |||
| SPAWN_VIEW_RUMINANTS = Spawn Premonition (Ruminants) | |||
| SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead) | |||
| SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | |||
| SPIDER_COST_MOD = Spider Ability Power Cost % | |||
| SPIRITFOX_COST_DELTA = Spirit Fox Ability Power Cost | |||
| SPIRITFOX_COST_MOD = Spirit Fox Ability Power Cost % | |||
| SPRINT_BOOST = Sprint Speed Boost | |||
| SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | |||
| STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount | |||
| STAFF_COST_MOD = Staff Ability Power Cost % | |||
| STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill | |||
| SUN_DAMAGE_RECOVERY_MOD = Sun Damage Post-Exposure Recovery Rate % | |||
| SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost | |||
| SWIM_FASTSPEED_COST_PER_SEC = Sprint-Swimming Cost (Per Second in Combat) | |||
| SWIM_SPEED_MOD = Swimming Speed % | |||
| SWORD_COST_MOD = Sword Ability Power Cost % | |||
| TAUNT_MOD = Taunt From Attack Damage % | |||
| UNARMED_COST_MOD = Unarmed Ability Power Cost % | |||
| UNDERWATER_GRAVITY = Sinking Speed Underwater | |||
| UNKNOWN = Unknown | |||
| VAMPIRISM_COST_MOD = Vampirism Ability Power Cost % | |||
| VULN_ACID = Vulnerability to Acid % | |||
| VULN_ACID_DIRECT = Vulnerability to Direct Acid % | |||
| VULN_ACID_ELITE_DIRECT = Vulnerability to Elite Acid % | |||
| VULN_ACID_INDIRECT = Vulnerability to Indirect Acid % | |||
| VULN_BURST = Burst Attack Vulnerability % | |||
| VULN_COLD = Vulnerability to Cold % | |||
| VULN_COLD_DIRECT = Vulnerability to Direct Cold % | |||
| VULN_COLD_ELITE_DIRECT = Vulnerability to Elite Cold % | |||
| VULN_COLD_INDIRECT = Vulnerability to Indirect Cold % | |||
| VULN_CRUSHING = Vulnerability to Crushing % | |||
| VULN_CRUSHING_DIRECT = Vulnerability to Direct Crushing % | |||
| VULN_CRUSHING_ELITE_DIRECT = Vulnerability to Elite Crushing % | |||
| VULN_CRUSHING_INDIRECT = Vulnerability to Indirect Crushing % | |||
| VULN_DARKNESS = Vulnerability to Darkness % | |||
| VULN_DARKNESS_DIRECT = Vulnerability to Direct Darkness % | |||
| VULN_DARKNESS_ELITE_DIRECT = Vulnerability to Elite Darkness % | |||
| VULN_DARKNESS_INDIRECT = Vulnerability to Indirect Darkness % | |||
| VULN_DEMONIC = Vulnerability to Demonic % | |||
| VULN_DEMONIC_DIRECT = Vulnerability to Direct Demonic % | |||
| VULN_DEMONIC_ELITE_DIRECT = Vulnerability to Elite Demonic % | |||
| VULN_DEMONIC_INDIRECT = Vulnerability to Indirect Demonic % | |||
| VULN_DIVINE = Vulnerability to Divine % | |||
| VULN_DIVINE_DIRECT = Vulnerability to Direct Divine % | |||
| VULN_DIVINE_ELITE_DIRECT = Vulnerability to Elite Divine % | |||
| VULN_DIVINE_INDIRECT = Vulnerability to Indirect Divine % | |||
| VULN_ELECTRICITY = Vulnerability to Electricity % | |||
| VULN_ELECTRICITY_DIRECT = Vulnerability to Direct Electricity % | |||
| VULN_ELECTRICITY_ELITE_DIRECT = Vulnerability to Elite Electricity % | |||
| VULN_ELECTRICITY_INDIRECT = Vulnerability to Indirect Electricity % | |||
| VULN_FIRE = Vulnerability to Fire % | |||
| VULN_FIRE_DIRECT = Vulnerability to Direct Fire % | |||
| VULN_FIRE_ELITE_DIRECT = Vulnerability to Elite Fire % | |||
| VULN_FIRE_INDIRECT = Vulnerability to Indirect Fire % | |||
| VULN_FUNGUS = Vulnerability to Fungus % | |||
| VULN_FUNGUS_DIRECT = Vulnerability to Direct Fungus % | |||
| VULN_FUNGUS_ELITE_DIRECT = Vulnerability to Elite Fungus % | |||
| VULN_FUNGUS_INDIRECT = Vulnerability to Indirect Fungus % | |||
| VULN_MELEE = Melee Attack Vulnerability % | |||
| VULN_NATURE = Vulnerability to Nature % | |||
| VULN_NATURE_DIRECT = Vulnerability to Direct Nature % | |||
| VULN_NATURE_ELITE_DIRECT = Vulnerability to Elite Nature % | |||
| VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature % | |||
| VULN_PET_UNIVERSAL = Direct Pet Attack Vulnerability % | |||
| VULN_PIERCING = Vulnerability to Piercing % | |||
| VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing % | |||
| VULN_PIERCING_ELITE_DIRECT = Vulnerability to Elite Piercing % | |||
| VULN_PIERCING_INDIRECT = Vulnerability to Indirect Piercing % | |||
| VULN_POISON = Vulnerability to Poison % | |||
| VULN_POISON_DIRECT = Vulnerability to Direct Poison % | |||
| VULN_POISON_ELITE_DIRECT = Vulnerability to Elite Poison % | |||
| VULN_POISON_INDIRECT = Vulnerability to Indirect Poison % | |||
| VULN_PROJECTILE = Projectile Attack Vulnerability % | |||
| VULN_PSYCHIC = Vulnerability to Psychic % | |||
| VULN_PSYCHIC_DIRECT = Vulnerability to Direct Psychic % | |||
| VULN_PSYCHIC_ELITE_DIRECT = Vulnerability to Elite Psychic % | |||
| VULN_PSYCHIC_INDIRECT = Vulnerability to Indirect Psychic % | |||
| VULN_RANGED = Ranged Attack Vulnerability % | |||
| VULN_SEAFOOD = Vulnerability to Seafood % | |||
| VULN_SEAFOOD_DIRECT = Vulnerability to Direct Seafood % | |||
| VULN_SEAFOOD_ELITE_DIRECT = Vulnerability to Elite Seafood % | |||
| VULN_SEAFOOD_INDIRECT = Vulnerability to Indirect Seafood % | |||
| VULN_SLASHING = Vulnerability to Slashing % | |||
| VULN_SLASHING_DIRECT = Vulnerability to Direct Slashing % | |||
| VULN_SLASHING_ELITE_DIRECT = Vulnerability to Elite Slashing % | |||
| VULN_SLASHING_INDIRECT = Vulnerability to Indirect Slashing % | |||
| VULN_SONIC = Vulnerability to Sonic % | |||
| VULN_SONIC_DIRECT = Vulnerability to Direct Sonic % | |||
| VULN_SONIC_ELITE_DIRECT = Vulnerability to Elite Sonic % | |||
| VULN_SONIC_INDIRECT = Vulnerability to Indirect Sonic % | |||
| VULN_TRAUMA = Vulnerability to Trauma % | |||
| VULN_TRAUMA_DIRECT = Vulnerability to Direct Trauma % | |||
| VULN_TRAUMA_ELITE_DIRECT = Vulnerability to Elite Trauma % | |||
| VULN_TRAUMA_INDIRECT = Vulnerability to Indirect Trauma % | |||
| VULN_UNIVERSAL_DIRECT = Vulnerability to Direct Damage % | |||
| VULN_UNIVERSAL_ELITE_DIRECT = Vulnerability to Elite Direct Damage % | |||
| VULN_UNIVERSAL_INDIRECT = Vulnerability to Indirect Damage % | |||
| WARDEN_COST_MOD = Warden Ability Power Cost % | |||
| WEATHERWITCHING_COST_MOD = Weather Witching Ability Power Cost % | |||
| WEREWOLF_BUFF_POINTS = Tokens of Norala | |||
| WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost | |||
| WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost % | |||
| WINDWARD_ABSORB_DELTA = Wind Ward Bonus Absorption | |||
| WINDWARD_TRIGGER_ARMOR_SENDER = Wind Ward Armor Healing (on end) | |||
| WINDWARD_TRIGGER_HEALTH_SENDER = Wind Ward Healing (on end) | |||
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | |||
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % | |||
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | ||
}}| | }}| | ||
http://cdn.projectgorgon.com/ | http://cdn.projectgorgon.com/v461/icons/icon_<span style="color:red">Error: Attribute not found</span>.png | | ||
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | <span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | ||
{{Attribute label/Explanation}} | {{Attribute label/Explanation}} | ||
[[Category:Formatting templates | [[Category:Formatting templates]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 17:26, 2 March 2026
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
{{ #replace:Chance for Thrown Knives to Stick in Corpse| http://cdn.projectgorgon.com/v461/icons/icon_Error: Attribute not found.png | Error: Attribute not found }}