Augmented Mantis Slave: Difference between revisions

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Created page for this mob.
 
Reported Loot: added a few loots
 
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__NOTOC__
__NOTOC__
{{MOB infobox
{{MOB infobox
| title = Augmented Mantis Slave
| image = [[File:Augmented_Mantis_Slave.jpg|300px]]
| type  = Arthropod
| type  = Arthropod
| armor  = 121
| armor  = 147
| health = 126
| health = 116
| rage  = 198
| rage  = 218
| effective = Cold, Sonic
| ineffective = Slashing
| vineffective = Nature
}}
}}
{{Quote|source={{lore|First Journal}}|icon=book|
{{Quote|source={{lore|First Journal}}
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic.  Which leaves me in an awkward scenario.  Retrieving the helmets would be to lobotomize my brethren, which is bad.  But they aren't worthy of being in the new society we mean to create.
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic.  Which leaves me in an awkward scenario.  Retrieving the helmets would be to lobotomize my brethren, which is bad.  But they aren't worthy of being in the new society we mean to create.


I have begun etching acid incantations into their carapaces.  At least they can be potent --if dimwitted -- guardians.
I have begun etching acid incantations into their carapaces.  At least they can be potent --if dimwitted -- guardians.
}}
[[Augmented Mantis Slave]]s are found mainly on the west side of [[Serbule]].  They are mantises that have been modified by [[Elzehatl]].
== Locations ==
{{MOB Location
| area = Serbule
| location = Western Serbule, past the farm.
| armor = 147
| health = 116
| rage = 218
| lootlevel = 10-13
}}
}}


'''Augmented Mantis Slave'''s are found around [[Serbule]].  They were modified by [[Elzehatl]].
==Combat Abilities==
{{:AIP:AcidMantis}}


== Miscellaneous ==
{|
{{Header|[[Skinning]]}}
|-
|None
|-
{{Header|[[Butchering]]}}
|-
|None
|-
{{Header|[[Butchering|Skull Extraction]]}}
|-
|None
|}


==Location==
==Reported Loot==
; [[Serbule]]
: Western Serbule, past the farm.


==Combat Abilities==
{|
* Effective: Cold
{{Header|General Loot|4}}|-
* Ineffective: Slashing
| {{Loot|Augmented Mantis Claw}}
* Very Ineffective: Nature
| {{Loot|Brass Nail}}
| {{Loot|Large Strawberry}}
| {{Loot|Mind Enhancement Gem}}
|-
|{{Loot|Ancient Bronze Coin}}
|{{Loot|Rubywall Crystal}}
|{{Loot|Goblet}}
|{{Loot|Grapes}}
|}


{|
{{Header|Equipment (Level 10-13)|4}}|-
| {{Loot|Amulet of Max Armor +10}}
|{{Loot|Amulet of Max Health +10}}
|{{Loot|Amulet of Slashing Mitigation 2}}
| {{Loot|Ring of Armor Regeneration +5}}
|-
| {{Loot|Ring of Staff Supremacy}}
|{{Loot|Ring of Multiple Lacerations}}
|}


* Slashing Damage
{|
* [[Image:Rage-icon-20px.gif|Rage]] Burst Acid Explosion.
{{Header|Augments (Level 10)|4}}|-
 
|{{Loot|Shoe Augment}}
==Reported Loot==
|}
* Mind Enhancement Gem
* Large Strawberry
* Augmented Mantis Claw
 


[[Category:Serbule Creatures]][[Category:Arthropod]][[Category:Under the Hand Creatures]]
[[Category:Serbule Creatures]]

Latest revision as of 07:58, 26 March 2026

Augmented Mantis Slave

Health116Armor147Rage218
Anatomy:
Effective:
Cold, Sonic
Ineffective:
Slashing
Very Ineffective:
Nature


Example quoted text.

 First Journal ... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create. I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.

Augmented Mantis Slaves are found mainly on the west side of Serbule. They are mantises that have been modified by Elzehatl.

Locations

Serbule
Vitals: Health 116 Armor 147 Rage 218
Location: Western Serbule, past the farm.
Loot Level: 10-13

Combat Abilities

AIP:AcidMantis

Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

General Loot
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Equipment (Level 10-13)
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Augments (Level 10)
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