Bosses: Difference between revisions
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[[Bosses]] are a category of enemy NPCs which are identifiable by their unique names. [[Bosses]] are usually stronger than the other creatures in their area, have the potential to spread [[Curses]], and often drop unique loot. | |||
=== First Kill Mechanic === | |||
[[Bosses]] generally use a '''First Kill''' mechanic which impacts the loot they drop. When a boss is defeated by a player, an invisible personal three-hour timer starts to count down. If they defeat the boss again during the countdown, they will receive less loot than when they first defeated the boss. Defeating the boss while the timer is counting down does not extend or reset the timer. Many [[Bosses]] have specific items they can only drop during their '''First Kill''' and not during repeated kills until the timer resets. | |||
* Items listed as a '''Unique Item''' are not guaranteed to drop on a '''First Kill''', but usually will. | |||
* The quantities listed in '''First Kill Loot''' and '''Repeat Kill Loot''' columns represent the minimum possible loot. Sometimes more items will drop than what is listed. | |||
* The three bosses in [[Kur Tower]]/[[Necromancer's Courtyard]] each have an 8% chance for a {{Item|Harp}} to appear during a '''First Kill.''' | |||
* [[Bravius the Bewildered]]'s {{Item|Nose Ring of Destructive Tendencies}} has a 100% chance to appear during a '''First Kill.''' | |||
<dpl> | |||
category = Bosses | |||
reset = categories | |||
include = {MOB First Kill}:firstitem,{MOB First Kill}:fktext,{MOB First Kill}:rktext | |||
columns = 1 | |||
allowcachedresults=true | |||
table = class="sortable wikitable" style="width:100%", Boss, Unique Item, First Kill Loot, Repeat Kill Loot | |||
</dpl> | |||
This information is sourced mostly from [[Game updates/2016-05-23]] | |||
=== Complete Boss List === | |||
<dpl> | <dpl> | ||
category = Bosses | category = Bosses | ||
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columns = 3 | columns = 3 | ||
</dpl> | </dpl> | ||
[[Category:Mechanics]] | |||
Latest revision as of 17:43, 26 April 2022
Bosses are a category of enemy NPCs which are identifiable by their unique names. Bosses are usually stronger than the other creatures in their area, have the potential to spread Curses, and often drop unique loot.
First Kill Mechanic
Bosses generally use a First Kill mechanic which impacts the loot they drop. When a boss is defeated by a player, an invisible personal three-hour timer starts to count down. If they defeat the boss again during the countdown, they will receive less loot than when they first defeated the boss. Defeating the boss while the timer is counting down does not extend or reset the timer. Many Bosses have specific items they can only drop during their First Kill and not during repeated kills until the timer resets.
- Items listed as a Unique Item are not guaranteed to drop on a First Kill, but usually will.
- The quantities listed in First Kill Loot and Repeat Kill Loot columns represent the minimum possible loot. Sometimes more items will drop than what is listed.
- The three bosses in Kur Tower/Necromancer's Courtyard each have an 8% chance for a
| http://cdn.projectgorgon.com/v456/icons/icon_.png
| Error: Item not found }}
to appear during a First Kill.
| http://cdn.projectgorgon.com/v456/icons/icon_.png
| Error: Item not found }}
has a 100% chance to appear during a First Kill.
<dpl>
category = Bosses
reset = categories
include = {MOB First Kill}:firstitem,{MOB First Kill}:fktext,{MOB First Kill}:rktext
columns = 1
allowcachedresults=true
table = class="sortable wikitable" style="width:100%", Boss, Unique Item, First Kill Loot, Repeat Kill Loot
</dpl> This information is sourced mostly from Game updates/2016-05-23
Complete Boss List
<dpl> category = Bosses mode = unordered columns = 3 </dpl>