Dungeons: Difference between revisions

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m Dungeon Progression: exclude New Prestonbule Cave, Sacred Grotto, from output. Leave in Hogan's Basement.
 
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Dungeons are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
__NOTOC__ [[Category: Mechanics]]
''Dungeon''' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across [[Alharth]] and beyond. While many [[Dungeons]] have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.


A list of dungeons currently implemented, in rough order of progression.
Only experienced adventurers should seek out [[Dungeons]], prepared for the [[Bosses]], traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
 
== Dungeon Mechanics ==
: '''<code style="background:#eee">???</code>''' indicates that the information is incomplete, just so you know there ''may'' be bosses there, etc.
=== No Instancing ===
: '''Diff.''': approximate difficulty, to give you an idea of progression (of course it varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc).
[[Dungeons]] in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''Elite''' Monsters, [[Bosses]], and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
 
{{Quote|source= [[Game updates/2017-03-25]]|
{| class="sortable" style="width: 100%; border: 1px solid silver;" cellspacing="2" cellpadding="3" rules=all
* When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
|- style="background: #ec81bf;"
* Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
! <span title="Sort on (approximate) difficulty" style="cursor: pointer;">'''Diff.'''</span> || Dungeon || <span title="Approx. combat level required" style="cursor: pointer;">'''Lvl'''</span> || Boss(es) or Boss-like Foe(s) || align="left"|Entrance || align="left"|Miscellaneous
* Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
|-
* Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer
| 0 || [[Tutorial Cave]] || align="center"|1 || [[Maronesa]] <span style="color:red">*</span>|| [[Serbule]] (East) || <span style="color:red">*</span> Note that the boss is much higher level, you will have to come back later to defeat her!
}}
|-
==Dungeon Progression==
| 1 || [[Serbule Sewers]] ||  align="center"|5 || - || [[Serbule]]: swim under the lake to find the entrance || Fun little dungeon for newbie players, infested by rats and spiders.
{{ #dpl:
|-
| category  = Dungeons
| 2 || [[Crypt]] ||  align="center"|15 || [[Nameless Guardian]] [[Ursula]] [[Khyrulek]] || [[Serbule]]: Graveyard (Southwest) ||
| notcategory = Dungeon Towns
|-
| notcategory = Removed Content
| 3 || [[Myconian Cave]] ||  align="center"|25+ || [[Greta]] [[Tidal]] || [[Serbule]]: Enter via creepy mushrooms (Northwest) || Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs
| include    = {DUNGEON infobox}:arealevel,{DUNGEON infobox}:connects,#Bosses,
|-
| table      = class="sortable table" style="width:100%",Dungeon, Level, Connects to, Bosses
| 4 || [[Under the Hand]] ||  align="center"|??? || [[Sherzat]] [[Slime King]] || [[Serbule]]: Under the hand, duh! || Good place to farm XP for your secondary skills. Good for leveling [[skinning]] and [[butchering ]] too due to lots of pigs.
  | reset = categories
|-
}}
| 4 || [[Goblin Dungeon]] || align="center"|20+ || [[Goblin Boss]] || [[Eltibule]]: [[Eltibule Keep]] || Densely populated dungeon with high respawn rate, entrance is soloable.
|-
| 5 || [[Kur Tower]] ||  align="center"|50 || ??? || [[Kur Mountains]] (Southwest) || Affectionately known as "farmville" by high level players.
|-
| 6 || [[Boarded up Basement]] || align="center"|??? || [[Xegatis]] || [[Eltibule]]: Abandoned House (Northwest) || This dungeon not not recommended for solo play.
|-
| 6 || [[Werewolf Den]] ||  align="center"|50 || ??? || ... || Is meant to be one of the harder dungeons currently in game.
|}

Latest revision as of 03:08, 20 February 2023

Dungeon' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across Alharth and beyond. While many Dungeons have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.

Only experienced adventurers should seek out Dungeons, prepared for the Bosses, traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.

Dungeon Mechanics

No Instancing

Dungeons in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although Elite Monsters, Bosses, and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.

  • When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
  • Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
  • Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
  • Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer

Game updates/2017-03-25

Dungeon Progression

{{ #dpl:

| category   = Dungeons
| notcategory = Dungeon Towns
| notcategory = Removed Content
| include    = {DUNGEON infobox}:arealevel,{DUNGEON infobox}:connects,#Bosses,
| table      = class="sortable table" style="width:100%",Dungeon, Level, Connects to, Bosses
| reset = categories

}}