Bosses: Difference between revisions

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First Kill Details: Converted First Kill list info to individual pages using a new template, then dpl pulled it back to the source page.
First Kill Mechanic: Reorganized explanation.
 
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[[Bosses]] are a category of enemy NPCs which are identifiable by their unique names. [[Bosses]] are usually stronger than the other creatures in their area, have the potential to spread [[Curses]], and often drop unique loot.
[[Bosses]] are a category of enemy NPCs which are identifiable by their unique names. [[Bosses]] are usually stronger than the other creatures in their area, have the potential to spread [[Curses]], and often drop unique loot.
=== First Kill Mechanic ===
=== First Kill Mechanic ===
[[Bosses]] generally use a '''First Kill''' mechanic which impacts the loot they drop. When you defeat a boss, a personal three-hour timer starts to count down. If the same boss is defeated again during those three hours the timer will not extend, but the quality and quantity of loot received is decreased. Many [[Bosses]] have specific items they can only drop during their '''First Kill,''' and not during repeated kills until their timer resets.
[[Bosses]] generally use a '''First Kill''' mechanic which impacts the loot they drop. When a boss is defeated by a player, an invisible personal three-hour timer starts to count down. If they defeat the boss again during the countdown, they will receive less loot than when they first defeated the boss. Defeating the boss while the timer is counting down does not extend or reset the timer. Many [[Bosses]] have specific items they can only drop during their '''First Kill''' and not during repeated kills until the timer resets.
==== First Kill Details ====
* Items listed as a '''Unique Item''' are not guaranteed to drop on a '''First Kill''', but usually will.
If an item is listed in the '''Unique Item''' column, that item can only drop during a '''First Kill.''' Items listed are not always guaranteed to appear, although some are guaranteed.
* The quantities listed in '''First Kill Loot''' and '''Repeat Kill Loot''' columns represent the minimum possible loot. Sometimes more items will drop than what is listed.  
* The three bosses in [[Kur Tower]]/[[Necromancer's Courtyard]] each have an 8% chance for a {{Item|Harp}} to appear during a '''First Kill.'''
* The three bosses in [[Kur Tower]]/[[Necromancer's Courtyard]] each have an 8% chance for a {{Item|Harp}} to appear during a '''First Kill.'''
* [[Bravius the Bewildered]]'s {{Item|Nose Ring of Destructive Tendencies}} has a 100% chance to appear during a '''First Kill.'''
* [[Bravius the Bewildered]]'s {{Item|Nose Ring of Destructive Tendencies}} has a 100% chance to appear during a '''First Kill.'''

Latest revision as of 17:43, 26 April 2022

Bosses are a category of enemy NPCs which are identifiable by their unique names. Bosses are usually stronger than the other creatures in their area, have the potential to spread Curses, and often drop unique loot.

First Kill Mechanic

Bosses generally use a First Kill mechanic which impacts the loot they drop. When a boss is defeated by a player, an invisible personal three-hour timer starts to count down. If they defeat the boss again during the countdown, they will receive less loot than when they first defeated the boss. Defeating the boss while the timer is counting down does not extend or reset the timer. Many Bosses have specific items they can only drop during their First Kill and not during repeated kills until the timer resets.

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to appear during a First Kill.

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has a 100% chance to appear during a First Kill.

<dpl>

 category   = Bosses
 reset      = categories
 include    = {MOB First Kill}:firstitem,{MOB First Kill}:fktext,{MOB First Kill}:rktext
 columns = 1
 allowcachedresults=true
 table      = class="sortable wikitable" style="width:100%", Boss, Unique Item, First Kill Loot, Repeat Kill Loot

</dpl> This information is sourced mostly from Game updates/2016-05-23

Complete Boss List

<dpl> category = Bosses mode = unordered columns = 3 </dpl>