Elzehatl: Difference between revisions

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[[Elzehatl]] is one of the psychic mantises named creatures in [[Serbule]]. Unlike [[Gluzax]] who wanders around and can often surprise players, Elzehatl stays in one place, and is thus easy to find.  Elzehatl was exiled by [[Sherzat]].  Elzehatl eventually modified the population of Mantis that were under Sherzat's control, turning them into [[Augmented Mantis Slave]]s.
[[Elzehatl]] is one of the psychic mantises named creatures in [[Serbule]]. Unlike [[Gluzax]] who wanders around and can often surprise players, Elzehatl stays in one place, and is thus easy to find.  Elzehatl was exiled by [[Sherzat]].  Elzehatl eventually modified the population of Mantis that were under Sherzat's control, turning them into [[Augmented Mantis Slave]]s.
{{Quote|source={{lore|First Journal}}|icon=book|
{{Quote|source={{lore|First Journal}}
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic.  Which leaves me in an awkward scenario.  Retrieving the helmets would be to lobotomize my brethren, which is bad.  But they aren't worthy of being in the new society we mean to create.
... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic.  Which leaves me in an awkward scenario.  Retrieving the helmets would be to lobotomize my brethren, which is bad.  But they aren't worthy of being in the new society we mean to create.


I have begun etching acid incantations into their carapaces.  At least they can be potent --if dimwitted -- guardians.
I have begun etching acid incantations into their carapaces.  At least they can be potent --if dimwitted -- guardians.
}}
}}
{{Quote|source={{lore|SecondJournal}}|icon=book|
{{Quote|source={{lore|Second Journal}}
Sherzat has gone mad.  I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.
Sherzat has gone mad.  I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.
}}
}}

Revision as of 12:11, 20 October 2024

Elzehatl

Health728Armor189Rage384
Anatomy:
Notoriety:
360
Effective:
Cold
Ineffective:
Slashing
Very Ineffective:
Psychic, Nature


Elzehatl is one of the psychic mantises named creatures in Serbule. Unlike Gluzax who wanders around and can often surprise players, Elzehatl stays in one place, and is thus easy to find. Elzehatl was exiled by Sherzat. Elzehatl eventually modified the population of Mantis that were under Sherzat's control, turning them into Augmented Mantis Slaves.

Example quoted text.

 First Journal ... Sherzat's helmets did make the local mantis population intelligent... sort of... but not psychic. Which leaves me in an awkward scenario. Retrieving the helmets would be to lobotomize my brethren, which is bad. But they aren't worthy of being in the new society we mean to create. I have begun etching acid incantations into their carapaces. At least they can be potent --if dimwitted -- guardians.

Example quoted text.

 Second Journal Sherzat has gone mad. I tried to reason with her and was banished from our new home! I remain camping nearby, hoping that she will come to her senses. But I can no longer feel her psychic presence, and the presence of my other brethren has gone green with fear and worry.

Locations

Serbule
Vitals: Health 728 Armor 189 Rage 384
Location: Near the Carpal Tunnels Dungeon, in an abandoned house.

Combat Abilities

AIP:PsiMantis

Miscellaneous

Skinning
None
Butchering
None
Skull Extraction
None

Reported Loot

First Kill Loot
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First Kill Loot: 2 miscellaneous items.
Repeat Kill Loot: 1 miscellaneous item.

General Loot

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