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| ==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]== | | ==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]== |
| </includeonly> | | </includeonly> |
| <!-- This table is from patch v259, June 19, 2016 --> | | See also: [[Unknown/Treasure Effects:By Slot]] |
| | <!-- This table is from patch v266, August 18, 2016 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| |+<div align="left"><h3>Unknown</h3></div> | | |+<div align="left"><h3>Unknown</h3></div> |
| ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers |
| | |- |
| | | || || <b>Tier 13</b> - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler| |
| | *; Tier 1 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds |
| | *; Tier 2 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds |
| | *; Tier 3 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds |
| | *; Tier 4 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds |
| | *; Tier 5 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds |
| | *; Tier 6 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds |
| | *; Tier 7 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds |
| | *; Tier 8 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds |
| | *; Tier 9 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds |
| | *; Tier 10 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds |
| | *; Tier 11 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds |
| | *; Tier 12 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds |
| | *; Tier 13 |
| | *All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds |
| | |Expand}} |
| |- | | |- |
| | || of Porcine Murder || <b>Tier 10</b> - Melee attacks deal +50 damage to Pigs - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler| | | | || of Porcine Murder || <b>Tier 10</b> - Melee attacks deal +50 damage to Pigs - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler| |
| Line 57: |
Line 87: |
| *; Tier 13 | | *; Tier 13 |
| *All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor | | *All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor |
| |Expand}}
| |
| |-
| |
| | || || <b>Tier 13</b> - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
| |
| *; Tier 1
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
| |
| *; Tier 2
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
| |
| *; Tier 3
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
| |
| *; Tier 4
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
| |
| *; Tier 5
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
| |
| *; Tier 6
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
| |
| *; Tier 7
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
| |
| *; Tier 8
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
| |
| *; Tier 9
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
| |
| *; Tier 10
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
| |
| *; Tier 11
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
| |
| *; Tier 12
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
| |
| *; Tier 13
| |
| *All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds
| |
| |Expand}} | | |Expand}} |
| |} | | |} |
See also: Unknown/Treasure Effects:By Slot
| Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
|
|
Tier 13 - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
MainHand |
- Tier 1
- All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
- Tier 2
- All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
- Tier 3
- All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
- Tier 4
- All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
- Tier 5
- All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
- Tier 6
- All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
- Tier 7
- All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
- Tier 8
- All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
- Tier 9
- All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
- Tier 10
- All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
- Tier 11
- All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
- Tier 12
- All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
- Tier 13
- All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds
Expand
|
|
of Porcine Murder |
Tier 10 - Melee attacks deal +50 damage to Pigs - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
MainHand |
- Tier 1
- Melee attacks deal +5 damage to Pigs
- Tier 2
- Melee attacks deal +10 damage to Pigs
- Tier 3
- Melee attacks deal +15 damage to Pigs
- Tier 4
- Melee attacks deal +20 damage to Pigs
- Tier 5
- Melee attacks deal +25 damage to Pigs
- Tier 6
- Melee attacks deal +30 damage to Pigs
- Tier 7
- Melee attacks deal +35 damage to Pigs
- Tier 8
- Melee attacks deal +40 damage to Pigs
- Tier 9
- Melee attacks deal +45 damage to Pigs
- Tier 10
- Melee attacks deal +50 damage to Pigs
Expand
|
|
|
Tier 13 - All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY |
Waist |
- Tier 1
- All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor
- Tier 2
- All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor
- Tier 3
- All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor
- Tier 4
- All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor
- Tier 5
- All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor
- Tier 6
- All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor
- Tier 7
- All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor
- Tier 8
- All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor
- Tier 9
- All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor
- Tier 10
- All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor
- Tier 11
- All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor
- Tier 12
- All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor
- Tier 13
- All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor
Expand
|