Unknown/Treasure Effects: Difference between revisions

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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
 
ExtraBot (talk | contribs)
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
See also: [[Unknown/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Unknown</h3></div>
|+<div align="left"><h3>Unknown</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || || <b>Tier 13</b> - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
*; Tier 1
*All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
*; Tier 2
*All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
*; Tier 3
*All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
*; Tier 4
*All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
*; Tier 5
*All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
*; Tier 6
*All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
*; Tier 7
*All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
*; Tier 8
*All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
*; Tier 9
*All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
*; Tier 10
*All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
*; Tier 11
*All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
*; Tier 12
*All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
*; Tier 13
*All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds
|Expand}}
|-
|-
| || of Porcine Murder || <b>Tier 10</b> - Melee attacks deal +50 damage to Pigs - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
| || of Porcine Murder || <b>Tier 10</b> - Melee attacks deal +50 damage to Pigs - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
Line 57: Line 87:
*; Tier 13
*; Tier 13
*All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor
*All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor
|Expand}}
|-
| || || <b>Tier 13</b> - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
*; Tier 1
*All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
*; Tier 2
*All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
*; Tier 3
*All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
*; Tier 4
*All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
*; Tier 5
*All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
*; Tier 6
*All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
*; Tier 7
*All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
*; Tier 8
*All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
*; Tier 9
*All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
*; Tier 10
*All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
*; Tier 11
*All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
*; Tier 12
*All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
*; Tier 13
*All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds
|Expand}}
|Expand}}
|}
|}

Revision as of 20:29, 18 August 2016

See also: Unknown/Treasure Effects:By Slot

Unknown

Prefix Suffix Best Tier Slot All Tiers
Tier 13 - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY MainHand

  • Tier 1
  • All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
    Tier 2
  • All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
    Tier 3
  • All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
    Tier 4
  • All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
    Tier 5
  • All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
    Tier 6
  • All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
    Tier 7
  • All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
    Tier 8
  • All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
    Tier 9
  • All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
    Tier 10
  • All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
    Tier 11
  • All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
    Tier 12
  • All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
    Tier 13
  • All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds

Expand
of Porcine Murder Tier 10 - Melee attacks deal +50 damage to Pigs - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY MainHand

  • Tier 1
  • Melee attacks deal +5 damage to Pigs
    Tier 2
  • Melee attacks deal +10 damage to Pigs
    Tier 3
  • Melee attacks deal +15 damage to Pigs
    Tier 4
  • Melee attacks deal +20 damage to Pigs
    Tier 5
  • Melee attacks deal +25 damage to Pigs
    Tier 6
  • Melee attacks deal +30 damage to Pigs
    Tier 7
  • Melee attacks deal +35 damage to Pigs
    Tier 8
  • Melee attacks deal +40 damage to Pigs
    Tier 9
  • Melee attacks deal +45 damage to Pigs
    Tier 10
  • Melee attacks deal +50 damage to Pigs

Expand
Tier 13 - All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist

  • Tier 1
  • All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor
    Tier 2
  • All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor
    Tier 3
  • All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor
    Tier 4
  • All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor
    Tier 5
  • All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor
    Tier 6
  • All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor
    Tier 7
  • All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor
    Tier 8
  • All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor
    Tier 9
  • All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor
    Tier 10
  • All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor
    Tier 11
  • All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor
    Tier 12
  • All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor
    Tier 13
  • All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor

Expand