All Skills/Treasure Effects: Difference between revisions

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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
ExtraBot (talk | contribs)
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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</includeonly>
</includeonly>
See also: [[All Skills/Treasure Effects:By Slot]]
See also: [[All Skills/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
See also: [[All Skills/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>All Skills</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
|-
| Titan's || || <b>Tier 12</b> - In-Combat Armor Regen +15 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet ||  
*; Tier 1
|-
*In-Combat Armor Regen +1
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest ||
*; Tier 2
|-
*In-Combat Armor Regen +2
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs ||
*; Tier 3
|-
*In-Combat Armor Regen +3
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs ||  
*; Tier 4
*In-Combat Armor Regen +4
*; Tier 5
*In-Combat Armor Regen +5
*; Tier 6
*In-Combat Armor Regen +6
*; Tier 7
*In-Combat Armor Regen +7
*; Tier 8
*In-Combat Armor Regen +8
*; Tier 9
*In-Combat Armor Regen +9
*; Tier 10
*In-Combat Armor Regen +11
*; Tier 11
*In-Combat Armor Regen +13
*; Tier 12
*In-Combat Armor Regen +15
|Expand}}
|-
|-
| Tireless || || <b>Tier 12</b> - Power from Combat Refresh Abilities +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Power from Combat Refresh Abilities +1
*Falling Damage -10%
*; Tier 2
*; Tier 2
*Power from Combat Refresh Abilities +2
*Falling Damage -20%
*; Tier 3
*; Tier 3
*Power from Combat Refresh Abilities +3
*Falling Damage -30%
*; Tier 4
*; Tier 4
*Power from Combat Refresh Abilities +4
*Falling Damage -40%
*; Tier 5
*; Tier 5
*Power from Combat Refresh Abilities +5
*Falling Damage -50%
*; Tier 6
*Power from Combat Refresh Abilities +6
*; Tier 7
*Power from Combat Refresh Abilities +7
*; Tier 8
*Power from Combat Refresh Abilities +8
*; Tier 9
*Power from Combat Refresh Abilities +9
*; Tier 10
*Power from Combat Refresh Abilities +10
*; Tier 11
*Power from Combat Refresh Abilities +11
*; Tier 12
*Power from Combat Refresh Abilities +12
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Armor from Combat Refresh Abilities +30 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
| || || <b>Tier 12</b> - Max Health +30 || Necklace, Ring, OffHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Armor from Combat Refresh Abilities +2
*Max Health +1
*; Tier 2
*; Tier 2
*Armor from Combat Refresh Abilities +4
*Max Health +3
*; Tier 3
*; Tier 3
*Armor from Combat Refresh Abilities +6
*Max Health +5
*; Tier 4
*; Tier 4
*Armor from Combat Refresh Abilities +8
*Max Health +10
*; Tier 5
*; Tier 5
*Armor from Combat Refresh Abilities +10
*Max Health +13
*; Tier 6
*; Tier 6
*Armor from Combat Refresh Abilities +12
*Max Health +15
*; Tier 7
*; Tier 7
*Armor from Combat Refresh Abilities +15
*Max Health +18
*; Tier 8
*; Tier 8
*Armor from Combat Refresh Abilities +18
*Max Health +20
*; Tier 9
*; Tier 9
*Armor from Combat Refresh Abilities +21
*Max Health +23
*; Tier 10
*; Tier 10
*Armor from Combat Refresh Abilities +24
*Max Health +25
*; Tier 11
*; Tier 11
*Armor from Combat Refresh Abilities +27
*Max Health +27
*; Tier 12
*; Tier 12
*Armor from Combat Refresh Abilities +30
*Max Health +30
|Expand}}
|Expand}}
|-
|-
| Patient's || || <b>Tier 12</b> - Healing Received from Major Healing Abilities +60 || Chest, OffHand || {{Spoiler|
| || || <b>Tier 12</b> - Max Power +18 || Necklace, Ring, OffHand, Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Healing Received from Major Healing Abilities +4
*Max Power +4
*; Tier 2
*; Tier 2
*Healing Received from Major Healing Abilities +8
*Max Power +5
*; Tier 3
*; Tier 3
*Healing Received from Major Healing Abilities +12
*Max Power +6
*; Tier 4
*; Tier 4
*Healing Received from Major Healing Abilities +16
*Max Power +7
*; Tier 5
*; Tier 5
*Healing Received from Major Healing Abilities +20
*Max Power +8
*; Tier 6
*; Tier 6
*Healing Received from Major Healing Abilities +24
*Max Power +9
*; Tier 7
*; Tier 7
*Healing Received from Major Healing Abilities +30
*Max Power +10
*; Tier 8
*; Tier 8
*Healing Received from Major Healing Abilities +36
*Max Power +11
*; Tier 9
*; Tier 9
*Healing Received from Major Healing Abilities +42
*Max Power +13
*; Tier 10
*; Tier 10
*Healing Received from Major Healing Abilities +48
*Max Power +14
*; Tier 11
*; Tier 11
*Healing Received from Major Healing Abilities +54
*Max Power +16
*; Tier 12
*; Tier 12
*Healing Received from Major Healing Abilities +60
*Max Power +18
|Expand}}
|Expand}}
|-
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet ||
|-
|-
| || || <b>Tier 12</b> - Health from Combat Refresh Abilities +20 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
| || || <b>Tier 12</b> - Health from Combat Refresh Abilities +20 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
Line 145: Line 110:
|Expand}}
|Expand}}
|-
|-
| Antitoxic || || <b>Tier 6</b> - Poison Damage Reduction +6 || Chest || {{Spoiler|
| Tireless || || <b>Tier 12</b> - Power from Combat Refresh Abilities +12 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Poison Damage Reduction +1
*Power from Combat Refresh Abilities +1
*; Tier 2
*; Tier 2
*Poison Damage Reduction +2
*Power from Combat Refresh Abilities +2
*; Tier 3
*; Tier 3
*Poison Damage Reduction +3
*Power from Combat Refresh Abilities +3
*; Tier 4
*; Tier 4
*Poison Damage Reduction +4
*Power from Combat Refresh Abilities +4
*; Tier 5
*; Tier 5
*Poison Damage Reduction +5
*Power from Combat Refresh Abilities +5
*; Tier 6
*; Tier 6
*Poison Damage Reduction +6
*Power from Combat Refresh Abilities +6
*; Tier 7
*Power from Combat Refresh Abilities +7
*; Tier 8
*Power from Combat Refresh Abilities +8
*; Tier 9
*Power from Combat Refresh Abilities +9
*; Tier 10
*Power from Combat Refresh Abilities +10
*; Tier 11
*Power from Combat Refresh Abilities +11
*; Tier 12
*Power from Combat Refresh Abilities +12
|Expand}}
|Expand}}
|-
|-
| Traumatic || || <b>Tier 10</b> - Trauma Damage +10 || Hands || {{Spoiler|
| || || <b>Tier 12</b> - Armor from Combat Refresh Abilities +30 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Trauma Damage +1
*Armor from Combat Refresh Abilities +2
*; Tier 2
*; Tier 2
*Trauma Damage +2
*Armor from Combat Refresh Abilities +4
*; Tier 3
*; Tier 3
*Trauma Damage +3
*Armor from Combat Refresh Abilities +6
*; Tier 4
*; Tier 4
*Trauma Damage +4
*Armor from Combat Refresh Abilities +8
*; Tier 5
*; Tier 5
*Trauma Damage +5
*Armor from Combat Refresh Abilities +10
*; Tier 6
*; Tier 6
*Trauma Damage +6
*Armor from Combat Refresh Abilities +12
*; Tier 7
*; Tier 7
*Trauma Damage +7
*Armor from Combat Refresh Abilities +15
*; Tier 8
*; Tier 8
*Trauma Damage +8
*Armor from Combat Refresh Abilities +18
*; Tier 9
*; Tier 9
*Trauma Damage +9
*Armor from Combat Refresh Abilities +21
*; Tier 10
*; Tier 10
*Trauma Damage +10
*Armor from Combat Refresh Abilities +24
*; Tier 11
*Armor from Combat Refresh Abilities +27
*; Tier 12
*Armor from Combat Refresh Abilities +30
|Expand}}
|Expand}}
|-
|-
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|Expand}}
|Expand}}
|-
|-
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|
| Indefatigable || || <b>Tier 12</b> - In-Combat Power Regen +6, In-Combat Armor Regen +1 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Falling Damage -10%
*In-Combat Power Regen +1
*; Tier 2
*; Tier 2
*Falling Damage -20%
*In-Combat Power Regen +1, In-Combat Armor Regen +1
*; Tier 3
*; Tier 3
*Falling Damage -30%
*In-Combat Power Regen +2
*; Tier 4
*; Tier 4
*Falling Damage -40%
*In-Combat Power Regen +2, In-Combat Armor Regen +1
*; Tier 5
*; Tier 5
*Falling Damage -50%
*In-Combat Power Regen +3
*; Tier 6
*In-Combat Power Regen +3, In-Combat Armor Regen +1
*; Tier 7
*In-Combat Power Regen +4
*; Tier 8
*In-Combat Power Regen +4, In-Combat Armor Regen +1
*; Tier 9
*In-Combat Power Regen +5
*; Tier 10
*In-Combat Power Regen +5, In-Combat Armor Regen +1
*; Tier 11
*In-Combat Power Regen +6
*; Tier 12
*In-Combat Power Regen +6, In-Combat Armor Regen +1
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Max Health +30 || Necklace, Ring, OffHand, Feet || {{Spoiler|
| Titan's || || <b>Tier 12</b> - In-Combat Armor Regen +15 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Max Health +1
*In-Combat Armor Regen +1
*; Tier 2
*; Tier 2
*Max Health +3
*In-Combat Armor Regen +2
*; Tier 3
*; Tier 3
*Max Health +5
*In-Combat Armor Regen +3
*; Tier 4
*; Tier 4
*Max Health +10
*In-Combat Armor Regen +4
*; Tier 5
*; Tier 5
*Max Health +13
*In-Combat Armor Regen +5
*; Tier 6
*; Tier 6
*Max Health +15
*In-Combat Armor Regen +6
*; Tier 7
*; Tier 7
*Max Health +18
*In-Combat Armor Regen +7
*; Tier 8
*; Tier 8
*Max Health +20
*In-Combat Armor Regen +8
*; Tier 9
*; Tier 9
*Max Health +23
*In-Combat Armor Regen +9
*; Tier 10
*; Tier 10
*Max Health +25
*In-Combat Armor Regen +11
*; Tier 11
*; Tier 11
*Max Health +27
*In-Combat Armor Regen +13
*; Tier 12
*; Tier 12
*Max Health +30
*In-Combat Armor Regen +15
|Expand}}
|Expand}}
|-
|-
| Poisoner's || || <b>Tier 10</b> - Poison Damage +10 || Hands || {{Spoiler|
| First Responder's || || <b>Tier 12</b> - Healing Received From First Aid +60 || Chest, Legs, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Poison Damage +1
*Healing Received From First Aid +5
*; Tier 2
*; Tier 2
*Poison Damage +2
*Healing Received From First Aid +10
*; Tier 3
*; Tier 3
*Poison Damage +3
*Healing Received From First Aid +15
*; Tier 4
*; Tier 4
*Poison Damage +4
*Healing Received From First Aid +20
*; Tier 5
*; Tier 5
*Poison Damage +5
*Healing Received From First Aid +25
*; Tier 6
*; Tier 6
*Poison Damage +6
*Healing Received From First Aid +30
*; Tier 7
*; Tier 7
*Poison Damage +7
*Healing Received From First Aid +35
*; Tier 8
*; Tier 8
*Poison Damage +8
*Healing Received From First Aid +40
*; Tier 9
*; Tier 9
*Poison Damage +9
*Healing Received From First Aid +45
*; Tier 10
*; Tier 10
*Poison Damage +10
*Healing Received From First Aid +50
*; Tier 11
*Healing Received From First Aid +55
*; Tier 12
*Healing Received From First Aid +60
|Expand}}
|Expand}}
|-
|-
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs ||  
| Repairman's || || <b>Tier 12</b> - Armor Received from Patch Armor +90 || Head, Chest, Feet || {{Spoiler|
*; Tier 1
*Armor Received from Patch Armor +5
*; Tier 2
*Armor Received from Patch Armor +10
*; Tier 3
*Armor Received from Patch Armor +15
*; Tier 4
*Armor Received from Patch Armor +20
*; Tier 5
*Armor Received from Patch Armor +25
*; Tier 6
*Armor Received from Patch Armor +30
*; Tier 7
*Armor Received from Patch Armor +40
*; Tier 8
*Armor Received from Patch Armor +50
*; Tier 9
*Armor Received from Patch Armor +60
*; Tier 10
*Armor Received from Patch Armor +70
*; Tier 11
*Armor Received from Patch Armor +80
*; Tier 12
*Armor Received from Patch Armor +90
|Expand}}
|-
|-
| Foil-Lined || || <b>Tier 6</b> - Direct Psychic Damage Reduction +20 || Head || {{Spoiler|
| Treasure-Hunter's || || <b>Tier 12</b> - Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Direct Psychic Damage Reduction +3
*Chance of Uncommon Loot +2%
*; Tier 2
*; Tier 2
*Direct Psychic Damage Reduction +7
*Chance of Uncommon Loot +4%
*; Tier 3
*; Tier 3
*Direct Psychic Damage Reduction +10
*Chance of Uncommon Loot +6%
*; Tier 4
*; Tier 4
*Direct Psychic Damage Reduction +14
*Chance of Uncommon Loot +8%
*; Tier 5
*; Tier 5
*Direct Psychic Damage Reduction +17
*Chance of Uncommon Loot +10%
*; Tier 6
*; Tier 6
*Direct Psychic Damage Reduction +20
*Chance of Uncommon Loot +12%
*; Tier 7
*Chance of Uncommon Loot +14%
*; Tier 8
*Chance of Uncommon Loot +16%
*; Tier 9
*Chance of Uncommon Loot +18%
*; Tier 10
*Chance of Uncommon Loot +20%
*; Tier 11
*Chance of Uncommon Loot +22%
*; Tier 12
*Chance of Uncommon Loot +24%
|Expand}}
|Expand}}
|-
|-
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|Expand}}
|Expand}}
|-
|-
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +60 || Hands, MainHand || {{Spoiler|
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Healing of your Major Healing Abilities +4
*Inventory Slots +2
*; Tier 2
*; Tier 2
*Healing of your Major Healing Abilities +8
*Inventory Slots +4
*; Tier 3
*; Tier 3
*Healing of your Major Healing Abilities +12
*Inventory Slots +6
*; Tier 4
*; Tier 4
*Healing of your Major Healing Abilities +16
*Inventory Slots +8
*; Tier 5
*; Tier 5
*Healing of your Major Healing Abilities +20
*Inventory Slots +10
*; Tier 6
*Healing of your Major Healing Abilities +24
*; Tier 7
*Healing of your Major Healing Abilities +30
*; Tier 8
*Healing of your Major Healing Abilities +36
*; Tier 9
*Healing of your Major Healing Abilities +42
*; Tier 10
*Healing of your Major Healing Abilities +48
*; Tier 11
*Healing of your Major Healing Abilities +54
*; Tier 12
*Healing of your Major Healing Abilities +60
|Expand}}
|Expand}}
|-
|-
| Indefatigable || || <b>Tier 12</b> - In-Combat Power Regen +6, In-Combat Armor Regen +1 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
| Provocative || || <b>Tier 12</b> - Taunt From Attack Damage +24% || Chest, Legs, Head || {{Spoiler|
*; Tier 1
*; Tier 1
*In-Combat Power Regen +1
*Taunt From Attack Damage +2%
*; Tier 2
*; Tier 2
*In-Combat Power Regen +1, In-Combat Armor Regen +1
*Taunt From Attack Damage +4%
*; Tier 3
*; Tier 3
*In-Combat Power Regen +2
*Taunt From Attack Damage +6%
*; Tier 4
*; Tier 4
*In-Combat Power Regen +2, In-Combat Armor Regen +1
*Taunt From Attack Damage +8%
*; Tier 5
*; Tier 5
*In-Combat Power Regen +3
*Taunt From Attack Damage +10%
*; Tier 6
*; Tier 6
*In-Combat Power Regen +3, In-Combat Armor Regen +1
*Taunt From Attack Damage +12%
*; Tier 7
*; Tier 7
*In-Combat Power Regen +4
*Taunt From Attack Damage +14%
*; Tier 8
*; Tier 8
*In-Combat Power Regen +4, In-Combat Armor Regen +1
*Taunt From Attack Damage +16%
*; Tier 9
*; Tier 9
*In-Combat Power Regen +5
*Taunt From Attack Damage +18%
*; Tier 10
*; Tier 10
*In-Combat Power Regen +5, In-Combat Armor Regen +1
*Taunt From Attack Damage +20%
*; Tier 11
*; Tier 11
*In-Combat Power Regen +6
*Taunt From Attack Damage +22%
*; Tier 12
*; Tier 12
*In-Combat Power Regen +6, In-Combat Armor Regen +1
*Taunt From Attack Damage +24%
|Expand}}
|Expand}}
|-
|-
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|Expand}}
|Expand}}
|-
|-
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest ||  
| Foil-Lined || || <b>Tier 6</b> - Direct Psychic Damage Reduction +20 || Head || {{Spoiler|
*; Tier 1
*Direct Psychic Damage Reduction +3
*; Tier 2
*Direct Psychic Damage Reduction +7
*; Tier 3
*Direct Psychic Damage Reduction +10
*; Tier 4
*Direct Psychic Damage Reduction +14
*; Tier 5
*Direct Psychic Damage Reduction +17
*; Tier 6
*Direct Psychic Damage Reduction +20
|Expand}}
|-
|-
| Natural || || <b>Tier 10</b> - Nature Damage +10 || Hands || {{Spoiler|
| Waterproof || || <b>Tier 6</b> - Trauma Damage Reduction +6 || Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Nature Damage +1
*Trauma Damage Reduction +1
*; Tier 2
*; Tier 2
*Nature Damage +2
*Trauma Damage Reduction +2
*; Tier 3
*; Tier 3
*Nature Damage +3
*Trauma Damage Reduction +3
*; Tier 4
*; Tier 4
*Nature Damage +4
*Trauma Damage Reduction +4
*; Tier 5
*; Tier 5
*Nature Damage +5
*Trauma Damage Reduction +5
*; Tier 6
*; Tier 6
*Nature Damage +6
*Trauma Damage Reduction +6
*; Tier 7
*Nature Damage +7
*; Tier 8
*Nature Damage +8
*; Tier 9
*Nature Damage +9
*; Tier 10
*Nature Damage +10
|Expand}}
|Expand}}
|-
|-
| Calming || || <b>Tier 6</b> - Monster Rage Boost -6% || Head, Hands || {{Spoiler|
| Antifungal || || <b>Tier 6</b> - Nature Damage Reduction +6 || Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Monster Rage Boost -1%
*Nature Damage Reduction +1
*; Tier 2
*; Tier 2
*Monster Rage Boost -2%
*Nature Damage Reduction +2
*; Tier 3
*; Tier 3
*Monster Rage Boost -3%
*Nature Damage Reduction +3
*; Tier 4
*; Tier 4
*Monster Rage Boost -4%
*Nature Damage Reduction +4
*; Tier 5
*; Tier 5
*Monster Rage Boost -5%
*Nature Damage Reduction +5
*; Tier 6
*; Tier 6
*Monster Rage Boost -6%
*Nature Damage Reduction +6
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|
| Antitoxic || || <b>Tier 6</b> - Poison Damage Reduction +6 || Chest || {{Spoiler|
*; Tier 1
*; Tier 1
*Major Healing abilities have a 65% chance to also restore 12 Armor
*Poison Damage Reduction +1
*; Tier 2
*; Tier 2
*Major Healing abilities have a 65% chance to also restore 24 Armor
*Poison Damage Reduction +2
*; Tier 3
*; Tier 3
*Major Healing abilities have a 65% chance to also restore 36 Armor
*Poison Damage Reduction +3
*; Tier 4
*; Tier 4
*Major Healing abilities have a 65% chance to also restore 48 Armor
*Poison Damage Reduction +4
*; Tier 5
*; Tier 5
*Major Healing abilities have a 65% chance to also restore 60 Armor
*Poison Damage Reduction +5
*; Tier 6
*; Tier 6
*Major Healing abilities have a 65% chance to also restore 72 Armor
*Poison Damage Reduction +6
*; Tier 7
*Major Healing abilities have a 65% chance to also restore 84 Armor
*; Tier 8
*Major Healing abilities have a 65% chance to also restore 96 Armor
*; Tier 9
*Major Healing abilities have a 65% chance to also restore 108 Armor
*; Tier 10
*Major Healing abilities have a 65% chance to also restore 120 Armor
*; Tier 11
*Major Healing abilities have a 65% chance to also restore 132 Armor
*; Tier 12
*Major Healing abilities have a 65% chance to also restore 144 Armor
|Expand}}
|Expand}}
|-
|-
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|Expand}}
|Expand}}
|-
|-
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs ||  
| Poisoner's || || <b>Tier 10</b> - Poison Damage +10 || Hands || {{Spoiler|
*; Tier 1
*Poison Damage +1
*; Tier 2
*Poison Damage +2
*; Tier 3
*Poison Damage +3
*; Tier 4
*Poison Damage +4
*; Tier 5
*Poison Damage +5
*; Tier 6
*Poison Damage +6
*; Tier 7
*Poison Damage +7
*; Tier 8
*Poison Damage +8
*; Tier 9
*Poison Damage +9
*; Tier 10
*Poison Damage +10
|Expand}}
|-
|-
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
| Traumatic || || <b>Tier 10</b> - Trauma Damage +10 || Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Inventory Slots +2
*Trauma Damage +1
*; Tier 2
*; Tier 2
*Inventory Slots +4
*Trauma Damage +2
*; Tier 3
*; Tier 3
*Inventory Slots +6
*Trauma Damage +3
*; Tier 4
*; Tier 4
*Inventory Slots +8
*Trauma Damage +4
*; Tier 5
*; Tier 5
*Inventory Slots +10
*Trauma Damage +5
*; Tier 6
*Trauma Damage +6
*; Tier 7
*Trauma Damage +7
*; Tier 8
*Trauma Damage +8
*; Tier 9
*Trauma Damage +9
*; Tier 10
*Trauma Damage +10
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Max Power +18 || Necklace, Ring, OffHand, Hands || {{Spoiler|
| Natural || || <b>Tier 10</b> - Nature Damage +10 || Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Max Power +4
*Nature Damage +1
*; Tier 2
*; Tier 2
*Max Power +5
*Nature Damage +2
*; Tier 3
*; Tier 3
*Max Power +6
*Nature Damage +3
*; Tier 4
*; Tier 4
*Max Power +7
*Nature Damage +4
*; Tier 5
*; Tier 5
*Max Power +8
*Nature Damage +5
*; Tier 6
*; Tier 6
*Max Power +9
*Nature Damage +6
*; Tier 7
*; Tier 7
*Max Power +10
*Nature Damage +7
*; Tier 8
*; Tier 8
*Max Power +11
*Nature Damage +8
*; Tier 9
*; Tier 9
*Max Power +13
*Nature Damage +9
*; Tier 10
*; Tier 10
*Max Power +14
*Nature Damage +10
*; Tier 11
*Max Power +16
*; Tier 12
*Max Power +18
|Expand}}
|Expand}}
|-
|-
| First Responder's || || <b>Tier 12</b> - Healing Received From First Aid +60 || Chest, Legs, OffHand || {{Spoiler|
| Patient's || || <b>Tier 12</b> - Healing Received from Major Healing Abilities +60 || Chest, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Healing Received From First Aid +5
*Healing Received from Major Healing Abilities +4
*; Tier 2
*; Tier 2
*Healing Received From First Aid +10
*Healing Received from Major Healing Abilities +8
*; Tier 3
*; Tier 3
*Healing Received From First Aid +15
*Healing Received from Major Healing Abilities +12
*; Tier 4
*; Tier 4
*Healing Received From First Aid +20
*Healing Received from Major Healing Abilities +16
*; Tier 5
*; Tier 5
*Healing Received From First Aid +25
*Healing Received from Major Healing Abilities +20
*; Tier 6
*; Tier 6
*Healing Received From First Aid +30
*Healing Received from Major Healing Abilities +24
*; Tier 7
*; Tier 7
*Healing Received From First Aid +35
*Healing Received from Major Healing Abilities +30
*; Tier 8
*; Tier 8
*Healing Received From First Aid +40
*Healing Received from Major Healing Abilities +36
*; Tier 9
*; Tier 9
*Healing Received From First Aid +45
*Healing Received from Major Healing Abilities +42
*; Tier 10
*; Tier 10
*Healing Received From First Aid +50
*Healing Received from Major Healing Abilities +48
*; Tier 11
*; Tier 11
*Healing Received From First Aid +55
*Healing Received from Major Healing Abilities +54
*; Tier 12
*; Tier 12
*Healing Received From First Aid +60
*Healing Received from Major Healing Abilities +60
|Expand}}
|Expand}}
|-
|-
| Waterproof || || <b>Tier 6</b> - Trauma Damage Reduction +6 || Hands || {{Spoiler|
| Calming || || <b>Tier 6</b> - Monster Rage Boost -6% || Head, Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Trauma Damage Reduction +1
*Monster Rage Boost -1%
*; Tier 2
*; Tier 2
*Trauma Damage Reduction +2
*Monster Rage Boost -2%
*; Tier 3
*; Tier 3
*Trauma Damage Reduction +3
*Monster Rage Boost -3%
*; Tier 4
*; Tier 4
*Trauma Damage Reduction +4
*Monster Rage Boost -4%
*; Tier 5
*; Tier 5
*Trauma Damage Reduction +5
*Monster Rage Boost -5%
*; Tier 6
*; Tier 6
*Trauma Damage Reduction +6
*Monster Rage Boost -6%
|Expand}}
|Expand}}
|-
|-
| Provocative || || <b>Tier 12</b> - Taunt Boost +24% || Chest, Legs, Head || {{Spoiler|
| Accurate || || <b>Tier 6</b> - Accuracy Boost +15% || Chest, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Taunt Boost +2%
*Accuracy Boost +2%
*; Tier 2
*; Tier 2
*Taunt Boost +4%
*Accuracy Boost +4%
*; Tier 3
*; Tier 3
*Taunt Boost +6%
*Accuracy Boost +7%
*; Tier 4
*; Tier 4
*Taunt Boost +8%
*Accuracy Boost +10%
*; Tier 5
*; Tier 5
*Taunt Boost +10%
*Accuracy Boost +12%
*; Tier 6
*; Tier 6
*Taunt Boost +12%
*Accuracy Boost +15%
*; Tier 7
*Taunt Boost +14%
*; Tier 8
*Taunt Boost +16%
*; Tier 9
*Taunt Boost +18%
*; Tier 10
*Taunt Boost +20%
*; Tier 11
*Taunt Boost +22%
*; Tier 12
*Taunt Boost +24%
|Expand}}
|Expand}}
|-
|-
| Antifungal || || <b>Tier 6</b> - Nature Damage Reduction +6 || Legs || {{Spoiler|
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +60 || Hands, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Nature Damage Reduction +1
*Healing of your Major Healing Abilities +4
*; Tier 2
*; Tier 2
*Nature Damage Reduction +2
*Healing of your Major Healing Abilities +8
*; Tier 3
*; Tier 3
*Nature Damage Reduction +3
*Healing of your Major Healing Abilities +12
*; Tier 4
*; Tier 4
*Nature Damage Reduction +4
*Healing of your Major Healing Abilities +16
*; Tier 5
*; Tier 5
*Nature Damage Reduction +5
*Healing of your Major Healing Abilities +20
*; Tier 6
*; Tier 6
*Nature Damage Reduction +6
*Healing of your Major Healing Abilities +24
*; Tier 7
*Healing of your Major Healing Abilities +30
*; Tier 8
*Healing of your Major Healing Abilities +36
*; Tier 9
*Healing of your Major Healing Abilities +42
*; Tier 10
*Healing of your Major Healing Abilities +48
*; Tier 11
*Healing of your Major Healing Abilities +54
*; Tier 12
*Healing of your Major Healing Abilities +60
|Expand}}
|Expand}}
|-
|-
| Treasure-Hunter's || || <b>Tier 12</b> - Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Chance of Uncommon Loot +2%
*Major Healing abilities have a 65% chance to also restore 12 Armor
*; Tier 2
*; Tier 2
*Chance of Uncommon Loot +4%
*Major Healing abilities have a 65% chance to also restore 24 Armor
*; Tier 3
*; Tier 3
*Chance of Uncommon Loot +6%
*Major Healing abilities have a 65% chance to also restore 36 Armor
*; Tier 4
*; Tier 4
*Chance of Uncommon Loot +8%
*Major Healing abilities have a 65% chance to also restore 48 Armor
*; Tier 5
*; Tier 5
*Chance of Uncommon Loot +10%
*Major Healing abilities have a 65% chance to also restore 60 Armor
*; Tier 6
*; Tier 6
*Chance of Uncommon Loot +12%
*Major Healing abilities have a 65% chance to also restore 72 Armor
*; Tier 7
*; Tier 7
*Chance of Uncommon Loot +14%
*Major Healing abilities have a 65% chance to also restore 84 Armor
*; Tier 8
*; Tier 8
*Chance of Uncommon Loot +16%
*Major Healing abilities have a 65% chance to also restore 96 Armor
*; Tier 9
*; Tier 9
*Chance of Uncommon Loot +18%
*Major Healing abilities have a 65% chance to also restore 108 Armor
*; Tier 10
*; Tier 10
*Chance of Uncommon Loot +20%
*Major Healing abilities have a 65% chance to also restore 120 Armor
*; Tier 11
*; Tier 11
*Chance of Uncommon Loot +22%
*Major Healing abilities have a 65% chance to also restore 132 Armor
*; Tier 12
*; Tier 12
*Chance of Uncommon Loot +24%
*Major Healing abilities have a 65% chance to also restore 144 Armor
|Expand}}
|Expand}}
|-
|-

Revision as of 00:27, 20 December 2016

See also: All Skills/Treasure Effects:By Slot See also: All Skills/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Odor-Eating of Odor-Eating Tier 1 - Hygiene +1 Feet
Stain-Resistant of Stain Resistance Tier 1 - Hygiene +1 Chest
Tidy Tier 1 - Hygiene +1 Legs
Sprinter's Tier 1 - Sprint Speed Boost +1 Legs
Featherlight of Light Feet Tier 5 - Falling Damage -50% Feet

  • Tier 1
  • Falling Damage -10%
    Tier 2
  • Falling Damage -20%
    Tier 3
  • Falling Damage -30%
    Tier 4
  • Falling Damage -40%
    Tier 5
  • Falling Damage -50%

Expand
Tier 12 - Max Health +30 Necklace, Ring, OffHand, Feet

  • Tier 1
  • Max Health +1
    Tier 2
  • Max Health +3
    Tier 3
  • Max Health +5
    Tier 4
  • Max Health +10
    Tier 5
  • Max Health +13
    Tier 6
  • Max Health +15
    Tier 7
  • Max Health +18
    Tier 8
  • Max Health +20
    Tier 9
  • Max Health +23
    Tier 10
  • Max Health +25
    Tier 11
  • Max Health +27
    Tier 12
  • Max Health +30

Expand
Tier 12 - Max Power +18 Necklace, Ring, OffHand, Hands

  • Tier 1
  • Max Power +4
    Tier 2
  • Max Power +5
    Tier 3
  • Max Power +6
    Tier 4
  • Max Power +7
    Tier 5
  • Max Power +8
    Tier 6
  • Max Power +9
    Tier 7
  • Max Power +10
    Tier 8
  • Max Power +11
    Tier 9
  • Max Power +13
    Tier 10
  • Max Power +14
    Tier 11
  • Max Power +16
    Tier 12
  • Max Power +18

Expand
Tier 12 - Health from Combat Refresh Abilities +20 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Health from Combat Refresh Abilities +2
    Tier 2
  • Health from Combat Refresh Abilities +4
    Tier 3
  • Health from Combat Refresh Abilities +5
    Tier 4
  • Health from Combat Refresh Abilities +7
    Tier 5
  • Health from Combat Refresh Abilities +8
    Tier 6
  • Health from Combat Refresh Abilities +10
    Tier 7
  • Health from Combat Refresh Abilities +12
    Tier 8
  • Health from Combat Refresh Abilities +13
    Tier 9
  • Health from Combat Refresh Abilities +15
    Tier 10
  • Health from Combat Refresh Abilities +16
    Tier 11
  • Health from Combat Refresh Abilities +18
    Tier 12
  • Health from Combat Refresh Abilities +20

Expand
Tireless Tier 12 - Power from Combat Refresh Abilities +12 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Power from Combat Refresh Abilities +1
    Tier 2
  • Power from Combat Refresh Abilities +2
    Tier 3
  • Power from Combat Refresh Abilities +3
    Tier 4
  • Power from Combat Refresh Abilities +4
    Tier 5
  • Power from Combat Refresh Abilities +5
    Tier 6
  • Power from Combat Refresh Abilities +6
    Tier 7
  • Power from Combat Refresh Abilities +7
    Tier 8
  • Power from Combat Refresh Abilities +8
    Tier 9
  • Power from Combat Refresh Abilities +9
    Tier 10
  • Power from Combat Refresh Abilities +10
    Tier 11
  • Power from Combat Refresh Abilities +11
    Tier 12
  • Power from Combat Refresh Abilities +12

Expand
Tier 12 - Armor from Combat Refresh Abilities +30 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • Armor from Combat Refresh Abilities +2
    Tier 2
  • Armor from Combat Refresh Abilities +4
    Tier 3
  • Armor from Combat Refresh Abilities +6
    Tier 4
  • Armor from Combat Refresh Abilities +8
    Tier 5
  • Armor from Combat Refresh Abilities +10
    Tier 6
  • Armor from Combat Refresh Abilities +12
    Tier 7
  • Armor from Combat Refresh Abilities +15
    Tier 8
  • Armor from Combat Refresh Abilities +18
    Tier 9
  • Armor from Combat Refresh Abilities +21
    Tier 10
  • Armor from Combat Refresh Abilities +24
    Tier 11
  • Armor from Combat Refresh Abilities +27
    Tier 12
  • Armor from Combat Refresh Abilities +30

Expand
of the Wolf Tier 12 - In-Combat Health Regen +12 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Health Regen +1
    Tier 2
  • In-Combat Health Regen +2
    Tier 3
  • In-Combat Health Regen +3
    Tier 4
  • In-Combat Health Regen +4
    Tier 5
  • In-Combat Health Regen +5
    Tier 6
  • In-Combat Health Regen +6
    Tier 7
  • In-Combat Health Regen +7
    Tier 8
  • In-Combat Health Regen +8
    Tier 9
  • In-Combat Health Regen +9
    Tier 10
  • In-Combat Health Regen +10
    Tier 11
  • In-Combat Health Regen +11
    Tier 12
  • In-Combat Health Regen +12

Expand
Indefatigable Tier 12 - In-Combat Power Regen +6, In-Combat Armor Regen +1 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Power Regen +1
    Tier 2
  • In-Combat Power Regen +1, In-Combat Armor Regen +1
    Tier 3
  • In-Combat Power Regen +2
    Tier 4
  • In-Combat Power Regen +2, In-Combat Armor Regen +1
    Tier 5
  • In-Combat Power Regen +3
    Tier 6
  • In-Combat Power Regen +3, In-Combat Armor Regen +1
    Tier 7
  • In-Combat Power Regen +4
    Tier 8
  • In-Combat Power Regen +4, In-Combat Armor Regen +1
    Tier 9
  • In-Combat Power Regen +5
    Tier 10
  • In-Combat Power Regen +5, In-Combat Armor Regen +1
    Tier 11
  • In-Combat Power Regen +6
    Tier 12
  • In-Combat Power Regen +6, In-Combat Armor Regen +1

Expand
Titan's Tier 12 - In-Combat Armor Regen +15 Necklace, Ring, OffHand, MainHand

  • Tier 1
  • In-Combat Armor Regen +1
    Tier 2
  • In-Combat Armor Regen +2
    Tier 3
  • In-Combat Armor Regen +3
    Tier 4
  • In-Combat Armor Regen +4
    Tier 5
  • In-Combat Armor Regen +5
    Tier 6
  • In-Combat Armor Regen +6
    Tier 7
  • In-Combat Armor Regen +7
    Tier 8
  • In-Combat Armor Regen +8
    Tier 9
  • In-Combat Armor Regen +9
    Tier 10
  • In-Combat Armor Regen +11
    Tier 11
  • In-Combat Armor Regen +13
    Tier 12
  • In-Combat Armor Regen +15

Expand
First Responder's Tier 12 - Healing Received From First Aid +60 Chest, Legs, OffHand

  • Tier 1
  • Healing Received From First Aid +5
    Tier 2
  • Healing Received From First Aid +10
    Tier 3
  • Healing Received From First Aid +15
    Tier 4
  • Healing Received From First Aid +20
    Tier 5
  • Healing Received From First Aid +25
    Tier 6
  • Healing Received From First Aid +30
    Tier 7
  • Healing Received From First Aid +35
    Tier 8
  • Healing Received From First Aid +40
    Tier 9
  • Healing Received From First Aid +45
    Tier 10
  • Healing Received From First Aid +50
    Tier 11
  • Healing Received From First Aid +55
    Tier 12
  • Healing Received From First Aid +60

Expand
Repairman's Tier 12 - Armor Received from Patch Armor +90 Head, Chest, Feet

  • Tier 1
  • Armor Received from Patch Armor +5
    Tier 2
  • Armor Received from Patch Armor +10
    Tier 3
  • Armor Received from Patch Armor +15
    Tier 4
  • Armor Received from Patch Armor +20
    Tier 5
  • Armor Received from Patch Armor +25
    Tier 6
  • Armor Received from Patch Armor +30
    Tier 7
  • Armor Received from Patch Armor +40
    Tier 8
  • Armor Received from Patch Armor +50
    Tier 9
  • Armor Received from Patch Armor +60
    Tier 10
  • Armor Received from Patch Armor +70
    Tier 11
  • Armor Received from Patch Armor +80
    Tier 12
  • Armor Received from Patch Armor +90

Expand
Treasure-Hunter's Tier 12 - Chance of Uncommon Loot +24% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Uncommon Loot +2%
    Tier 2
  • Chance of Uncommon Loot +4%
    Tier 3
  • Chance of Uncommon Loot +6%
    Tier 4
  • Chance of Uncommon Loot +8%
    Tier 5
  • Chance of Uncommon Loot +10%
    Tier 6
  • Chance of Uncommon Loot +12%
    Tier 7
  • Chance of Uncommon Loot +14%
    Tier 8
  • Chance of Uncommon Loot +16%
    Tier 9
  • Chance of Uncommon Loot +18%
    Tier 10
  • Chance of Uncommon Loot +20%
    Tier 11
  • Chance of Uncommon Loot +22%
    Tier 12
  • Chance of Uncommon Loot +24%

Expand
Treasure-Hunter's Tier 5 - Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Chest, Necklace

  • Tier 1
  • Chance of Rare Loot +3%
    Tier 2
  • Chance of Rare Loot +6%
    Tier 3
  • Chance of Rare Loot +9%
    Tier 4
  • Chance of Rare Loot +12%
    Tier 5
  • Chance of Rare Loot +15%

Expand
Roomy Tier 5 - Inventory Slots +10 Chest, Legs

  • Tier 1
  • Inventory Slots +2
    Tier 2
  • Inventory Slots +4
    Tier 3
  • Inventory Slots +6
    Tier 4
  • Inventory Slots +8
    Tier 5
  • Inventory Slots +10

Expand
Provocative Tier 12 - Taunt From Attack Damage +24% Chest, Legs, Head

  • Tier 1
  • Taunt From Attack Damage +2%
    Tier 2
  • Taunt From Attack Damage +4%
    Tier 3
  • Taunt From Attack Damage +6%
    Tier 4
  • Taunt From Attack Damage +8%
    Tier 5
  • Taunt From Attack Damage +10%
    Tier 6
  • Taunt From Attack Damage +12%
    Tier 7
  • Taunt From Attack Damage +14%
    Tier 8
  • Taunt From Attack Damage +16%
    Tier 9
  • Taunt From Attack Damage +18%
    Tier 10
  • Taunt From Attack Damage +20%
    Tier 11
  • Taunt From Attack Damage +22%
    Tier 12
  • Taunt From Attack Damage +24%

Expand
Insulated Tier 7 - Direct Electricity Damage Reduction +24 Feet

  • Tier 1
  • Direct Electricity Damage Reduction +3
    Tier 2
  • Direct Electricity Damage Reduction +7
    Tier 3
  • Direct Electricity Damage Reduction +10
    Tier 4
  • Direct Electricity Damage Reduction +14
    Tier 5
  • Direct Electricity Damage Reduction +17
    Tier 6
  • Direct Electricity Damage Reduction +20
    Tier 7
  • Direct Electricity Damage Reduction +24

Expand
Foil-Lined Tier 6 - Direct Psychic Damage Reduction +20 Head

  • Tier 1
  • Direct Psychic Damage Reduction +3
    Tier 2
  • Direct Psychic Damage Reduction +7
    Tier 3
  • Direct Psychic Damage Reduction +10
    Tier 4
  • Direct Psychic Damage Reduction +14
    Tier 5
  • Direct Psychic Damage Reduction +17
    Tier 6
  • Direct Psychic Damage Reduction +20

Expand
Waterproof Tier 6 - Trauma Damage Reduction +6 Hands

  • Tier 1
  • Trauma Damage Reduction +1
    Tier 2
  • Trauma Damage Reduction +2
    Tier 3
  • Trauma Damage Reduction +3
    Tier 4
  • Trauma Damage Reduction +4
    Tier 5
  • Trauma Damage Reduction +5
    Tier 6
  • Trauma Damage Reduction +6

Expand
Antifungal Tier 6 - Nature Damage Reduction +6 Legs

  • Tier 1
  • Nature Damage Reduction +1
    Tier 2
  • Nature Damage Reduction +2
    Tier 3
  • Nature Damage Reduction +3
    Tier 4
  • Nature Damage Reduction +4
    Tier 5
  • Nature Damage Reduction +5
    Tier 6
  • Nature Damage Reduction +6

Expand
Antitoxic Tier 6 - Poison Damage Reduction +6 Chest

  • Tier 1
  • Poison Damage Reduction +1
    Tier 2
  • Poison Damage Reduction +2
    Tier 3
  • Poison Damage Reduction +3
    Tier 4
  • Poison Damage Reduction +4
    Tier 5
  • Poison Damage Reduction +5
    Tier 6
  • Poison Damage Reduction +6

Expand
Learner's Tier 5 - Combat XP Boost +5% Head

  • Tier 1
  • Combat XP Boost +1%
    Tier 2
  • Combat XP Boost +2%
    Tier 3
  • Combat XP Boost +3%
    Tier 4
  • Combat XP Boost +4%
    Tier 5
  • Combat XP Boost +5%

Expand
Poisoner's Tier 10 - Poison Damage +10 Hands

  • Tier 1
  • Poison Damage +1
    Tier 2
  • Poison Damage +2
    Tier 3
  • Poison Damage +3
    Tier 4
  • Poison Damage +4
    Tier 5
  • Poison Damage +5
    Tier 6
  • Poison Damage +6
    Tier 7
  • Poison Damage +7
    Tier 8
  • Poison Damage +8
    Tier 9
  • Poison Damage +9
    Tier 10
  • Poison Damage +10

Expand
Traumatic Tier 10 - Trauma Damage +10 Hands

  • Tier 1
  • Trauma Damage +1
    Tier 2
  • Trauma Damage +2
    Tier 3
  • Trauma Damage +3
    Tier 4
  • Trauma Damage +4
    Tier 5
  • Trauma Damage +5
    Tier 6
  • Trauma Damage +6
    Tier 7
  • Trauma Damage +7
    Tier 8
  • Trauma Damage +8
    Tier 9
  • Trauma Damage +9
    Tier 10
  • Trauma Damage +10

Expand
Natural Tier 10 - Nature Damage +10 Hands

  • Tier 1
  • Nature Damage +1
    Tier 2
  • Nature Damage +2
    Tier 3
  • Nature Damage +3
    Tier 4
  • Nature Damage +4
    Tier 5
  • Nature Damage +5
    Tier 6
  • Nature Damage +6
    Tier 7
  • Nature Damage +7
    Tier 8
  • Nature Damage +8
    Tier 9
  • Nature Damage +9
    Tier 10
  • Nature Damage +10

Expand
Patient's Tier 12 - Healing Received from Major Healing Abilities +60 Chest, OffHand

  • Tier 1
  • Healing Received from Major Healing Abilities +4
    Tier 2
  • Healing Received from Major Healing Abilities +8
    Tier 3
  • Healing Received from Major Healing Abilities +12
    Tier 4
  • Healing Received from Major Healing Abilities +16
    Tier 5
  • Healing Received from Major Healing Abilities +20
    Tier 6
  • Healing Received from Major Healing Abilities +24
    Tier 7
  • Healing Received from Major Healing Abilities +30
    Tier 8
  • Healing Received from Major Healing Abilities +36
    Tier 9
  • Healing Received from Major Healing Abilities +42
    Tier 10
  • Healing Received from Major Healing Abilities +48
    Tier 11
  • Healing Received from Major Healing Abilities +54
    Tier 12
  • Healing Received from Major Healing Abilities +60

Expand
Calming Tier 6 - Monster Rage Boost -6% Head, Hands

  • Tier 1
  • Monster Rage Boost -1%
    Tier 2
  • Monster Rage Boost -2%
    Tier 3
  • Monster Rage Boost -3%
    Tier 4
  • Monster Rage Boost -4%
    Tier 5
  • Monster Rage Boost -5%
    Tier 6
  • Monster Rage Boost -6%

Expand
Accurate Tier 6 - Accuracy Boost +15% Chest, Necklace

  • Tier 1
  • Accuracy Boost +2%
    Tier 2
  • Accuracy Boost +4%
    Tier 3
  • Accuracy Boost +7%
    Tier 4
  • Accuracy Boost +10%
    Tier 5
  • Accuracy Boost +12%
    Tier 6
  • Accuracy Boost +15%

Expand
Healer's of Major Healing Tier 12 - Healing of your Major Healing Abilities +60 Hands, MainHand

  • Tier 1
  • Healing of your Major Healing Abilities +4
    Tier 2
  • Healing of your Major Healing Abilities +8
    Tier 3
  • Healing of your Major Healing Abilities +12
    Tier 4
  • Healing of your Major Healing Abilities +16
    Tier 5
  • Healing of your Major Healing Abilities +20
    Tier 6
  • Healing of your Major Healing Abilities +24
    Tier 7
  • Healing of your Major Healing Abilities +30
    Tier 8
  • Healing of your Major Healing Abilities +36
    Tier 9
  • Healing of your Major Healing Abilities +42
    Tier 10
  • Healing of your Major Healing Abilities +48
    Tier 11
  • Healing of your Major Healing Abilities +54
    Tier 12
  • Healing of your Major Healing Abilities +60

Expand
Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor Head, OffHand

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 65% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 65% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 65% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 65% chance to also restore 144 Armor

Expand
Tier 12 - Major Healing abilities have a 65% chance to also restore 144 Armor Chest, Legs

  • Tier 1
  • Major Healing abilities have a 65% chance to also restore 12 Armor
    Tier 2
  • Major Healing abilities have a 65% chance to also restore 24 Armor
    Tier 3
  • Major Healing abilities have a 65% chance to also restore 36 Armor
    Tier 4
  • Major Healing abilities have a 65% chance to also restore 48 Armor
    Tier 5
  • Major Healing abilities have a 65% chance to also restore 60 Armor
    Tier 6
  • Major Healing abilities have a 65% chance to also restore 72 Armor
    Tier 7
  • Major Healing abilities have a 65% chance to also restore 84 Armor
    Tier 8
  • Major Healing abilities have a 65% chance to also restore 96 Armor
    Tier 9
  • Major Healing abilities have a 65% chance to also restore 108 Armor
    Tier 10
  • Major Healing abilities have a 65% chance to also restore 120 Armor
    Tier 11
  • Major Healing abilities have a 65% chance to also restore 132 Armor
    Tier 12
  • Major Healing abilities have a 65% chance to also restore 144 Armor

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