Necromancy/Treasure Effects: Difference between revisions

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See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Necromancy</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
|-
| || of Dense Sentries || <b>Tier 12</b> - Summoned Skeletal Swordsmen have +97 armor || OffHand, Feet || {{Spoiler|
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +20% || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen have +9 armor
*Necromancy Damage +3
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen have +17 armor
*Necromancy Base Damage +8%
*; Tier 3
*Necromancy Base Damage +11%
*; Tier 4
*Necromancy Base Damage +14%
*; Tier 5
*Necromancy Base Damage +17%
*; Tier 6
*Necromancy Base Damage +20%
|Expand}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 12</b> - Death's Hold deals +135 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
*; Tier 1
*Death's Hold deals +25 Fire damage over 15 seconds
*; Tier 2
*Death's Hold deals +35 Fire damage over 15 seconds
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen have +25 armor
*Death's Hold deals +45 Fire damage over 15 seconds
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen have +33 armor
*Death's Hold deals +55 Fire damage over 15 seconds
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen have +41 armor
*Death's Hold deals +65 Fire damage over 15 seconds
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen have +49 armor
*Death's Hold deals +75 Fire damage over 15 seconds
*; Tier 7
*; Tier 7
*Summoned Skeletal Swordsmen have +57 armor
*Death's Hold deals +85 Fire damage over 15 seconds
*; Tier 8
*; Tier 8
*Summoned Skeletal Swordsmen have +65 armor
*Death's Hold deals +95 Fire damage over 15 seconds
*; Tier 9
*; Tier 9
*Summoned Skeletal Swordsmen have +73 armor
*Death's Hold deals +105 Fire damage over 15 seconds
*; Tier 10
*; Tier 10
*Summoned Skeletal Swordsmen have +81 armor
*Death's Hold deals +115 Fire damage over 15 seconds
*; Tier 11
*; Tier 11
*Summoned Skeletal Swordsmen have +89 armor
*Death's Hold deals +125 Fire damage over 15 seconds
*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen have +97 armor
*Death's Hold deals +135 Fire damage over 15 seconds
|Expand}}
|Expand}}
|-
|-
| || of Bone Arrows || <b>Tier 12</b> - Summoned Skeletal Archers deal +20 direct damage with each attack || Hands, Ring || {{Spoiler|
| || of Electric Doom || <b>Tier 12</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage || Chest, Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers deal +1 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
*; Tier 2
*; Tier 2
*Summoned Skeletal Archers deal +2 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
*; Tier 3
*; Tier 3
*Summoned Skeletal Archers deal +4 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
*; Tier 4
*; Tier 4
*Summoned Skeletal Archers deal +5 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
*; Tier 5
*; Tier 5
*Summoned Skeletal Archers deal +7 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
*; Tier 6
*; Tier 6
*Summoned Skeletal Archers deal +9 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
*; Tier 7
*; Tier 7
*Summoned Skeletal Archers deal +11 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
*; Tier 8
*; Tier 8
*Summoned Skeletal Archers deal +13 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
*; Tier 9
*; Tier 9
*Summoned Skeletal Archers deal +16 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
*; Tier 10
*; Tier 10
*Summoned Skeletal Archers deal +17 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
*; Tier 11
*; Tier 11
*Summoned Skeletal Archers deal +19 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
*; Tier 12
*; Tier 12
*Summoned Skeletal Archers deal +20 direct damage with each attack
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
|Expand}}
|Expand}}
|-
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +40% || Head, MainHand || {{Spoiler|
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +12% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Necromancy Base Damage +15%
*Necromancy Base Damage +2%
*; Tier 2
*; Tier 2
*Necromancy Base Damage +20%
*Necromancy Base Damage +4%
*; Tier 3
*; Tier 3
*Necromancy Base Damage +25%
*Necromancy Base Damage +6%
*; Tier 4
*; Tier 4
*Necromancy Base Damage +30%
*Necromancy Base Damage +8%
*; Tier 5
*; Tier 5
*Necromancy Base Damage +35%
*Necromancy Base Damage +10%
*; Tier 6
*; Tier 6
*Necromancy Base Damage +40%
*Necromancy Base Damage +12%
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Rebuild Undead heals you for 50 armor || Legs, Ring || {{Spoiler|
| || of Stolen Life || <b>Tier 12</b> - Life Steal restores 27 Health || Head, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead heals you for 6 armor
*Life Steal restores 5 Health
*; Tier 2
*; Tier 2
*Rebuild Undead heals you for 10 armor
*Life Steal restores 7 Health
*; Tier 3
*; Tier 3
*Rebuild Undead heals you for 14 armor
*Life Steal restores 9 Health
*; Tier 4
*; Tier 4
*Rebuild Undead heals you for 18 armor
*Life Steal restores 11 Health
*; Tier 5
*; Tier 5
*Rebuild Undead heals you for 22 armor
*Life Steal restores 13 Health
*; Tier 6
*; Tier 6
*Rebuild Undead heals you for 26 armor
*Life Steal restores 15 Health
*; Tier 7
*; Tier 7
*Rebuild Undead heals you for 30 armor
*Life Steal restores 17 Health
*; Tier 8
*; Tier 8
*Rebuild Undead heals you for 34 armor
*Life Steal restores 19 Health
*; Tier 9
*; Tier 9
*Rebuild Undead heals you for 38 armor
*Life Steal restores 21 Health
*; Tier 10
*; Tier 10
*Rebuild Undead heals you for 42 armor
*Life Steal restores 23 Health
*; Tier 11
*; Tier 11
*Rebuild Undead heals you for 46 armor
*Life Steal restores 25 Health
*; Tier 12
*; Tier 12
*Rebuild Undead heals you for 50 armor
*Life Steal restores 27 Health
|Expand}}
|Expand}}
|-
|-
| || of Stone Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +48 health || OffHand, Feet || {{Spoiler|
| Crowd Reaper's || of Crowd Reaping || <b>Tier 12</b> - Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons have +4 health
*Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
*; Tier 2
*; Tier 2
*All Summoned Skeletons have +8 health
*Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
*; Tier 3
*; Tier 3
*All Summoned Skeletons have +12 health
*Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
*; Tier 4
*; Tier 4
*All Summoned Skeletons have +16 health
*Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
*; Tier 5
*; Tier 5
*All Summoned Skeletons have +20 health
*Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
*; Tier 6
*; Tier 6
*All Summoned Skeletons have +24 health
*Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
*; Tier 7
*; Tier 7
*All Summoned Skeletons have +28 health
*Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
*; Tier 8
*; Tier 8
*All Summoned Skeletons have +32 health
*Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
*; Tier 9
*; Tier 9
*All Summoned Skeletons have +36 health
*Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
*; Tier 10
*; Tier 10
*All Summoned Skeletons have +40 health
*Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
*; Tier 11
*; Tier 11
*All Summoned Skeletons have +44 health
*Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
*; Tier 12
*; Tier 12
*All Summoned Skeletons have +48 health
*Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Summoned Skeletal Archers and Mages have +72 health || Feet, MainHand || {{Spoiler|
| Lifestealer's || of Life Stealing || <b>Tier 12</b> - Life Steal reaps 27 additional health || Legs, Chest || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers and Mages have +6 health
*Life Steal reaps 5 additional health
*; Tier 2
*; Tier 2
*Summoned Skeletal Archers and Mages have +12 health
*Life Steal reaps 7 additional health
*; Tier 3
*; Tier 3
*Summoned Skeletal Archers and Mages have +18 health
*Life Steal reaps 9 additional health
*; Tier 4
*; Tier 4
*Summoned Skeletal Archers and Mages have +24 health
*Life Steal reaps 11 additional health
*; Tier 5
*; Tier 5
*Summoned Skeletal Archers and Mages have +30 health
*Life Steal reaps 13 additional health
*; Tier 6
*; Tier 6
*Summoned Skeletal Archers and Mages have +36 health
*Life Steal reaps 15 additional health
*; Tier 7
*; Tier 7
*Summoned Skeletal Archers and Mages have +42 health
*Life Steal reaps 17 additional health
*; Tier 8
*; Tier 8
*Summoned Skeletal Archers and Mages have +48 health
*Life Steal reaps 19 additional health
*; Tier 9
*; Tier 9
*Summoned Skeletal Archers and Mages have +54 health
*Life Steal reaps 21 additional health
*; Tier 10
*; Tier 10
*Summoned Skeletal Archers and Mages have +60 health
*Life Steal reaps 23 additional health
*; Tier 11
*; Tier 11
*Summoned Skeletal Archers and Mages have +66 health
*Life Steal reaps 25 additional health
*; Tier 12
*; Tier 12
*Summoned Skeletal Archers and Mages have +72 health
*Life Steal reaps 27 additional health
|Expand}}
|Expand}}
|-
|-
| Necromancer's || of Mighty Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen deal +12 damage with each attack || OffHand, Necklace || {{Spoiler|
| || || <b>Tier 12</b> - Life Steal deals 100 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen deal +2 damage with each attack
*Life Steal deals 10 Psychic damage over 10 seconds
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen deal +4 damage with each attack
*Life Steal deals 20 Psychic damage over 10 seconds
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen deal +6 damage with each attack
*Life Steal deals 25 Psychic damage over 10 seconds
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen deal +8 damage with each attack
*Life Steal deals 35 Psychic damage over 10 seconds
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen deal +10 damage with each attack
*Life Steal deals 40 Psychic damage over 10 seconds
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen deal +12 damage with each attack
*Life Steal deals 50 Psychic damage over 10 seconds
*; Tier 7
*Life Steal deals 55 Psychic damage over 10 seconds
*; Tier 8
*Life Steal deals 60 Psychic damage over 10 seconds
*; Tier 9
*Life Steal deals 70 Psychic damage over 10 seconds
*; Tier 10
*Life Steal deals 80 Psychic damage over 10 seconds
*; Tier 11
*Life Steal deals 90 Psychic damage over 10 seconds
*; Tier 12
*Life Steal deals 100 Psychic damage over 10 seconds
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
| || of Death Gazing || <b>Tier 12</b> - Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
*Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
*Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
*Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
*Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
*Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
*Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
*; Tier 7
*Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
*Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8
*; Tier 8
*Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
*Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9
*; Tier 9
*Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
*Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10
*; Tier 10
*Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
*Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11
*; Tier 11
*Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
*Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
*Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|Expand}}
|-
|-
| Chirurgeon's || || <b>Tier 12</b> - Bulk Undead Healing +60 || Chest, OffHand || {{Spoiler|
| || of Tough Gazes || <b>Tier 12</b> - Deathgaze deals +60 damage and restores 63 armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Bulk Undead Healing +5
*Deathgaze deals +5 damage and restores 8 armor to you
*; Tier 2
*; Tier 2
*Bulk Undead Healing +10
*Deathgaze deals +10 damage and restores 13 armor to you
*; Tier 3
*; Tier 3
*Bulk Undead Healing +15
*Deathgaze deals +15 damage and restores 18 armor to you
*; Tier 4
*; Tier 4
*Bulk Undead Healing +20
*Deathgaze deals +20 damage and restores 23 armor to you
*; Tier 5
*; Tier 5
*Bulk Undead Healing +25
*Deathgaze deals +25 damage and restores 28 armor to you
*; Tier 6
*; Tier 6
*Bulk Undead Healing +30
*Deathgaze deals +30 damage and restores 33 armor to you
*; Tier 7
*; Tier 7
*Bulk Undead Healing +35
*Deathgaze deals +35 damage and restores 38 armor to you
*; Tier 8
*; Tier 8
*Bulk Undead Healing +40
*Deathgaze deals +40 damage and restores 43 armor to you
*; Tier 9
*; Tier 9
*Bulk Undead Healing +45
*Deathgaze deals +45 damage and restores 48 armor to you
*; Tier 10
*; Tier 10
*Bulk Undead Healing +50
*Deathgaze deals +50 damage and restores 53 armor to you
*; Tier 11
*; Tier 11
*Bulk Undead Healing +55
*Deathgaze deals +55 damage and restores 58 armor to you
*; Tier 12
*; Tier 12
*Bulk Undead Healing +60
*Deathgaze deals +60 damage and restores 63 armor to you
|Expand}}
|Expand}}
|-
|-
| || of Zombified Empowerment || <b>Tier 12</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power || Chest, Legs || {{Spoiler|
| || of Hasty Fears || <b>Tier 12</b> - Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds || Head || {{Spoiler|
*; Tier 1
*; Tier 1
*Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Tier 2
*; Tier 2
*Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
*Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
*; Tier 3
*; Tier 3
*Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
*Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
*; Tier 4
*; Tier 4
*Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
*Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
*; Tier 5
*; Tier 5
*Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
*Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
*; Tier 6
*; Tier 6
*Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
*Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
*; Tier 7
*; Tier 7
*Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
*Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
*; Tier 8
*; Tier 8
*Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
*Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
*; Tier 9
*; Tier 9
*Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
*Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
*; Tier 10
*; Tier 10
*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
*Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
*; Tier 11
*; Tier 11
*Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
*Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
*; Tier 12
*; Tier 12
*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
*Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
|Expand}}
|Expand}}
|-
|-
| || of Angry Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Hands, Head || {{Spoiler|
| || of Reaching Dead || <b>Tier 12</b> - Death's Hold Damage +82% || Legs, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
*Death's Hold Damage +16%
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
*Death's Hold Damage +22%
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
*Death's Hold Damage +28%
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
*Death's Hold Damage +34%
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
*Death's Hold Damage +40%
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
*Death's Hold Damage +46%
*; Tier 7
*Death's Hold Damage +52%
*; Tier 8
*Death's Hold Damage +58%
*; Tier 9
*Death's Hold Damage +64%
*; Tier 10
*Death's Hold Damage +70%
*; Tier 11
*Death's Hold Damage +76%
*; Tier 12
*Death's Hold Damage +82%
|Expand}}
|Expand}}
|-
|-
| Lifestealer's || of Life Stealing || <b>Tier 12</b> - Life Steal attacks reap 17 additional health || Legs, Chest || {{Spoiler|
| || || <b>Tier 12</b> - Death's Hold causes target to take +22% damage from Slashing for 15 seconds || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal attacks reap 3 additional health
*Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 2
*; Tier 2
*Life Steal attacks reap 5 additional health
*Death's Hold causes target to take +6% damage from Slashing for 15 seconds
*; Tier 3
*; Tier 3
*Life Steal attacks reap 7 additional health
*Death's Hold causes target to take +7% damage from Slashing for 15 seconds
*; Tier 4
*; Tier 4
*Life Steal attacks reap 8 additional health
*Death's Hold causes target to take +8% damage from Slashing for 15 seconds
*; Tier 5
*; Tier 5
*Life Steal attacks reap 9 additional health
*Death's Hold causes target to take +9% damage from Slashing for 15 seconds
*; Tier 6
*; Tier 6
*Life Steal attacks reap 10 additional health
*Death's Hold causes target to take +10% damage from Slashing for 15 seconds
*; Tier 7
*; Tier 7
*Life Steal attacks reap 11 additional health
*Death's Hold causes target to take +12% damage from Slashing for 15 seconds
*; Tier 8
*; Tier 8
*Life Steal attacks reap 12 additional health
*Death's Hold causes target to take +14% damage from Slashing for 15 seconds
*; Tier 9
*; Tier 9
*Life Steal attacks reap 14 additional health
*Death's Hold causes target to take +16% damage from Slashing for 15 seconds
*; Tier 10
*; Tier 10
*Life Steal attacks reap 15 additional health
*Death's Hold causes target to take +18% damage from Slashing for 15 seconds
*; Tier 11
*; Tier 11
*Life Steal attacks reap 16 additional health
*Death's Hold causes target to take +20% damage from Slashing for 15 seconds
*; Tier 12
*; Tier 12
*Life Steal attacks reap 17 additional health
*Death's Hold causes target to take +22% damage from Slashing for 15 seconds
|Expand}}
|Expand}}
|-
|-
| || of Strong Zombies || <b>Tier 12</b> - Raised Zombies deal +16 damage with each attack || Hands, Legs || {{Spoiler|
| || of Undead Aftershocks || <b>Tier 12</b> - Death's Hold deals +12 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Raised Zombies deal +1 damage with each attack
*Death's Hold deals +1 damage and Stuns target after a 15 second delay
*; Tier 2
*; Tier 2
*Raised Zombies deal +2 damage with each attack
*Death's Hold deals +2 damage and Stuns target after a 15 second delay
*; Tier 3
*; Tier 3
*Raised Zombies deal +3 damage with each attack
*Death's Hold deals +3 damage and Stuns target after a 15 second delay
*; Tier 4
*; Tier 4
*Raised Zombies deal +4 damage with each attack
*Death's Hold deals +4 damage and Stuns target after a 15 second delay
*; Tier 5
*; Tier 5
*Raised Zombies deal +5 damage with each attack
*Death's Hold deals +5 damage and Stuns target after a 15 second delay
*; Tier 6
*; Tier 6
*Raised Zombies deal +6 damage with each attack
*Death's Hold deals +6 damage and Stuns target after a 15 second delay
*; Tier 7
*; Tier 7
*Raised Zombies deal +7 damage with each attack
*Death's Hold deals +7 damage and Stuns target after a 15 second delay
*; Tier 8
*; Tier 8
*Raised Zombies deal +8 damage with each attack
*Death's Hold deals +8 damage and Stuns target after a 15 second delay
*; Tier 9
*; Tier 9
*Raised Zombies deal +10 damage with each attack
*Death's Hold deals +9 damage and Stuns target after a 15 second delay
*; Tier 10
*; Tier 10
*Raised Zombies deal +12 damage with each attack
*Death's Hold deals +10 damage and Stuns target after a 15 second delay
*; Tier 11
*; Tier 11
*Raised Zombies deal +14 damage with each attack
*Death's Hold deals +11 damage and Stuns target after a 15 second delay
*; Tier 12
*; Tier 12
*Raised Zombies deal +16 damage with each attack
*Death's Hold deals +12 damage and Stuns target after a 15 second delay
|Expand}}
|Expand}}
|-
|-
| || of Laughing Bone Warriors || <b>Tier 12</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
| || of Deathsparks || <b>Tier 12</b> - Spark of Death Damage +58% || MainHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*Spark of Death Damage +14%
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen taunt as if they did 150% more damage
*Spark of Death Damage +18%
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen taunt as if they did 200% more damage
*Spark of Death Damage +22%
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen taunt as if they did 250% more damage
*Spark of Death Damage +26%
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen taunt as if they did 300% more damage
*Spark of Death Damage +30%
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen taunt as if they did 350% more damage
*Spark of Death Damage +34%
*; Tier 7
*; Tier 7
*Summoned Skeletal Swordsmen taunt as if they did 400% more damage
*Spark of Death Damage +38%
*; Tier 8
*; Tier 8
*Summoned Skeletal Swordsmen taunt as if they did 450% more damage
*Spark of Death Damage +42%
*; Tier 9
*; Tier 9
*Summoned Skeletal Swordsmen taunt as if they did 500% more damage
*Spark of Death Damage +46%
*; Tier 10
*; Tier 10
*Summoned Skeletal Swordsmen taunt as if they did 550% more damage
*Spark of Death Damage +50%
*; Tier 11
*; Tier 11
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*Spark of Death Damage +54%
*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*Spark of Death Damage +58%
|Expand}}
|Expand}}
|-
|-
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
| || of Deathsparks || <b>Tier 12</b> - Spark of Death deals 75 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*Spark of Death deals 20 Psychic damage over 10 seconds
*; Tier 2
*; Tier 2
*Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*Spark of Death deals 25 Psychic damage over 10 seconds
*; Tier 3
*; Tier 3
*Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*Spark of Death deals 30 Psychic damage over 10 seconds
*; Tier 4
*; Tier 4
*Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*Spark of Death deals 35 Psychic damage over 10 seconds
*; Tier 5
*; Tier 5
*Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*Spark of Death deals 40 Psychic damage over 10 seconds
*; Tier 6
*; Tier 6
*Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*Spark of Death deals 45 Psychic damage over 10 seconds
*; Tier 7
*Spark of Death deals 50 Psychic damage over 10 seconds
*; Tier 8
*Spark of Death deals 55 Psychic damage over 10 seconds
*; Tier 9
*Spark of Death deals 60 Psychic damage over 10 seconds
*; Tier 10
*Spark of Death deals 65 Psychic damage over 10 seconds
*; Tier 11
*Spark of Death deals 70 Psychic damage over 10 seconds
*; Tier 12
*Spark of Death deals 75 Psychic damage over 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Reaching Dead || <b>Tier 12</b> - Death's Hold has a 50% chance to deal +200 damage || Necklace, MainHand || {{Spoiler|
| || of Tauntsparks || <b>Tier 6</b> - Spark of Death deals +40% damage and taunts +300 || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold has a 50% chance to deal +24 damage
*Spark of Death deals +10% damage and taunts +50
*; Tier 2
*; Tier 2
*Death's Hold has a 50% chance to deal +40 damage
*Spark of Death deals +16% damage and taunts +100
*; Tier 3
*; Tier 3
*Death's Hold has a 50% chance to deal +56 damage
*Spark of Death deals +22% damage and taunts +150
*; Tier 4
*; Tier 4
*Death's Hold has a 50% chance to deal +72 damage
*Spark of Death deals +28% damage and taunts +200
*; Tier 5
*; Tier 5
*Death's Hold has a 50% chance to deal +88 damage
*Spark of Death deals +34% damage and taunts +250
*; Tier 6
*; Tier 6
*Death's Hold has a 50% chance to deal +104 damage
*Spark of Death deals +40% damage and taunts +300
*; Tier 7
*Death's Hold has a 50% chance to deal +120 damage
*; Tier 8
*Death's Hold has a 50% chance to deal +136 damage
*; Tier 9
*Death's Hold has a 50% chance to deal +152 damage
*; Tier 10
*Death's Hold has a 50% chance to deal +168 damage
*; Tier 11
*Death's Hold has a 50% chance to deal +184 damage
*; Tier 12
*Death's Hold has a 50% chance to deal +200 damage
|Expand}}
|Expand}}
|-
|-
| Lifecrusher's || of Lifecrushing || <b>Tier 12</b> - Life Crush deals +15 damage || Chest, Feet || {{Spoiler|
| Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead Healing +55 || Chest, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Crush deals +1 damage
*Rebuild Undead Healing +11
*; Tier 2
*; Tier 2
*Life Crush deals +2 damage
*Rebuild Undead Healing +15
*; Tier 3
*; Tier 3
*Life Crush deals +3 damage
*Rebuild Undead Healing +19
*; Tier 4
*; Tier 4
*Life Crush deals +4 damage
*Rebuild Undead Healing +23
*; Tier 5
*; Tier 5
*Life Crush deals +6 damage
*Rebuild Undead Healing +27
*; Tier 6
*; Tier 6
*Life Crush deals +8 damage
*Rebuild Undead Healing +31
*; Tier 7
*; Tier 7
*Life Crush deals +10 damage
*Rebuild Undead Healing +35
*; Tier 8
*; Tier 8
*Life Crush deals +11 damage
*Rebuild Undead Healing +39
*; Tier 9
*; Tier 9
*Life Crush deals +12 damage
*Rebuild Undead Healing +43
*; Tier 10
*; Tier 10
*Life Crush deals +13 damage
*Rebuild Undead Healing +47
*; Tier 11
*; Tier 11
*Life Crush deals +14 damage
*Rebuild Undead Healing +51
*; Tier 12
*; Tier 12
*Life Crush deals +15 damage
*Rebuild Undead Healing +55
|Expand}}
|Expand}}
|-
|-
| || of Plated Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +85 armor || OffHand, Feet || {{Spoiler|
| Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead restores 43 Health to you || Hands, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons have +8 armor
*Rebuild Undead restores 7 Health to you
*; Tier 2
*; Tier 2
*All Summoned Skeletons have +15 armor
*Rebuild Undead restores 10 Health to you
*; Tier 3
*; Tier 3
*All Summoned Skeletons have +22 armor
*Rebuild Undead restores 13 Health to you
*; Tier 4
*; Tier 4
*All Summoned Skeletons have +29 armor
*Rebuild Undead restores 16 Health to you
*; Tier 5
*; Tier 5
*All Summoned Skeletons have +36 armor
*Rebuild Undead restores 19 Health to you
*; Tier 6
*; Tier 6
*All Summoned Skeletons have +43 armor
*Rebuild Undead restores 22 Health to you
*; Tier 7
*; Tier 7
*All Summoned Skeletons have +50 armor
*Rebuild Undead restores 25 Health to you
*; Tier 8
*; Tier 8
*All Summoned Skeletons have +57 armor
*Rebuild Undead restores 28 Health to you
*; Tier 9
*; Tier 9
*All Summoned Skeletons have +64 armor
*Rebuild Undead restores 31 Health to you
*; Tier 10
*; Tier 10
*All Summoned Skeletons have +71 armor
*Rebuild Undead restores 35 Health to you
*; Tier 11
*; Tier 11
*All Summoned Skeletons have +78 armor
*Rebuild Undead restores 39 Health to you
*; Tier 12
*; Tier 12
*All Summoned Skeletons have +85 armor
*Rebuild Undead restores 43 Health to you
|Expand}}
|Expand}}
|-
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 12</b> - Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage || Hands || {{Spoiler|
| || || <b>Tier 12</b> - Rebuild Undead restores 62 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal targets all enemies within 10 meters of you and deals +1 damage but also generates +100 Rage
*Rebuild Undead restores 7 health/armor to your undead after a 15 second delay
*; Tier 2
*; Tier 2
*Life Steal targets all enemies within 10 meters of you and deals +2 damage but also generates +100 Rage
*Rebuild Undead restores 12 health/armor to your undead after a 15 second delay
*; Tier 3
*; Tier 3
*Life Steal targets all enemies within 10 meters of you and deals +3 damage but also generates +100 Rage
*Rebuild Undead restores 17 health/armor to your undead after a 15 second delay
*; Tier 4
*; Tier 4
*Life Steal targets all enemies within 10 meters of you and deals +4 damage but also generates +100 Rage
*Rebuild Undead restores 22 health/armor to your undead after a 15 second delay
*; Tier 5
*; Tier 5
*Life Steal targets all enemies within 10 meters of you and deals +5 damage but also generates +100 Rage
*Rebuild Undead restores 27 health/armor to your undead after a 15 second delay
*; Tier 6
*; Tier 6
*Life Steal targets all enemies within 10 meters of you and deals +6 damage but also generates +130 Rage
*Rebuild Undead restores 32 health/armor to your undead after a 15 second delay
*; Tier 7
*; Tier 7
*Life Steal targets all enemies within 10 meters of you and deals +7 damage but also generates +160 Rage
*Rebuild Undead restores 37 health/armor to your undead after a 15 second delay
*; Tier 8
*; Tier 8
*Life Steal targets all enemies within 10 meters of you and deals +10 damage but also generates +190 Rage
*Rebuild Undead restores 42 health/armor to your undead after a 15 second delay
*; Tier 9
*; Tier 9
*Life Steal targets all enemies within 10 meters of you and deals +15 damage but also generates +220 Rage
*Rebuild Undead restores 47 health/armor to your undead after a 15 second delay
*; Tier 10
*; Tier 10
*Life Steal targets all enemies within 10 meters of you and deals +20 damage but also generates +250 Rage
*Rebuild Undead restores 52 health/armor to your undead after a 15 second delay
*; Tier 11
*; Tier 11
*Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates +280 Rage
*Rebuild Undead restores 57 health/armor to your undead after a 15 second delay
*; Tier 12
*; Tier 12
*Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage
*Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
|Expand}}
|Expand}}
|-
|-
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|
| || || <b>Tier 12</b> - Rebuild Undead Power Cost -25 || Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*Rebuild Undead Power Cost -3
*; Tier 2
*; Tier 2
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*Rebuild Undead Power Cost -5
*; Tier 3
*; Tier 3
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*Rebuild Undead Power Cost -7
*; Tier 4
*; Tier 4
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*Rebuild Undead Power Cost -9
*; Tier 5
*; Tier 5
*Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*Rebuild Undead Power Cost -11
*; Tier 6
*; Tier 6
*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*Rebuild Undead Power Cost -13
*; Tier 7
*Rebuild Undead Power Cost -15
*; Tier 8
*Rebuild Undead Power Cost -17
*; Tier 9
*Rebuild Undead Power Cost -19
*; Tier 10
*Rebuild Undead Power Cost -21
*; Tier 11
*Rebuild Undead Power Cost -23
*; Tier 12
*Rebuild Undead Power Cost -25
|Expand}}
|Expand}}
|-
|-
| || of Fiery Death || <b>Tier 12</b> - Summoned Skeletal Mages deal +26 direct damage with each attack || Head, MainHand || {{Spoiler|
| || of Zombified Empowerment || <b>Tier 12</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Mages deal +4 direct damage with each attack
*Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*; Tier 2
*; Tier 2
*Summoned Skeletal Mages deal +6 direct damage with each attack
*Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
*; Tier 3
*; Tier 3
*Summoned Skeletal Mages deal +8 direct damage with each attack
*Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
*; Tier 4
*; Tier 4
*Summoned Skeletal Mages deal +10 direct damage with each attack
*Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
*; Tier 5
*; Tier 5
*Summoned Skeletal Mages deal +12 direct damage with each attack
*Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
*; Tier 6
*; Tier 6
*Summoned Skeletal Mages deal +14 direct damage with each attack
*Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
*; Tier 7
*; Tier 7
*Summoned Skeletal Mages deal +16 direct damage with each attack
*Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
*; Tier 8
*; Tier 8
*Summoned Skeletal Mages deal +18 direct damage with each attack
*Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
*; Tier 9
*; Tier 9
*Summoned Skeletal Mages deal +20 direct damage with each attack
*Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
*; Tier 10
*; Tier 10
*Summoned Skeletal Mages deal +22 direct damage with each attack
*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
*; Tier 11
*; Tier 11
*Summoned Skeletal Mages deal +24 direct damage with each attack
*Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
*; Tier 12
*; Tier 12
*Summoned Skeletal Mages deal +26 direct damage with each attack
*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
|Expand}}
|Expand}}
|-
|-
| || of Death Gazing || <b>Tier 12</b> - Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) || Legs, Necklace || {{Spoiler|
| || || <b>Tier 12</b> - Create Shambling Corpse also heals yourself for 120 health || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 10 health
*; Tier 2
*; Tier 2
*Deathgaze deals +28% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 20 health
*; Tier 3
*; Tier 3
*Deathgaze deals +46% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 30 health
*; Tier 4
*; Tier 4
*Deathgaze deals +64% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 40 health
*; Tier 5
*; Tier 5
*Deathgaze deals +82% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 50 health
*; Tier 6
*; Tier 6
*Deathgaze deals +100% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 60 health
*; Tier 7
*; Tier 7
*Deathgaze deals +118% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 70 health
*; Tier 8
*; Tier 8
*Deathgaze deals +136% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 80 health
*; Tier 9
*; Tier 9
*Deathgaze deals +154% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 90 health
*; Tier 10
*; Tier 10
*Deathgaze deals +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 100 health
*; Tier 11
*; Tier 11
*Deathgaze deals +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 110 health
*; Tier 12
*; Tier 12
*Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*Create Shambling Corpse also heals yourself for 120 health
|Expand}}
|Expand}}
|-
|-
| || of Deathsparks || <b>Tier 12</b> - Spark of Death has a 50% chance to deal +100 damage || Chest, Head || {{Spoiler|
| || of Dark Waves || <b>Tier 12</b> - Wave of Darkness Damage +65% || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Spark of Death has a 50% chance to deal +12 damage
*Wave of Darkness Damage +10%
*; Tier 2
*; Tier 2
*Spark of Death has a 50% chance to deal +20 damage
*Wave of Darkness Damage +15%
*; Tier 3
*; Tier 3
*Spark of Death has a 50% chance to deal +28 damage
*Wave of Darkness Damage +20%
*; Tier 4
*; Tier 4
*Spark of Death has a 50% chance to deal +36 damage
*Wave of Darkness Damage +25%
*; Tier 5
*; Tier 5
*Spark of Death has a 50% chance to deal +44 damage
*Wave of Darkness Damage +30%
*; Tier 6
*; Tier 6
*Spark of Death has a 50% chance to deal +52 damage
*Wave of Darkness Damage +35%
*; Tier 7
*; Tier 7
*Spark of Death has a 50% chance to deal +60 damage
*Wave of Darkness Damage +40%
*; Tier 8
*; Tier 8
*Spark of Death has a 50% chance to deal +68 damage
*Wave of Darkness Damage +45%
*; Tier 9
*; Tier 9
*Spark of Death has a 50% chance to deal +76 damage
*Wave of Darkness Damage +50%
*; Tier 10
*; Tier 10
*Spark of Death has a 50% chance to deal +84 damage
*Wave of Darkness Damage +55%
*; Tier 11
*; Tier 11
*Spark of Death has a 50% chance to deal +92 damage
*Wave of Darkness Damage +60%
*; Tier 12
*; Tier 12
*Spark of Death has a 50% chance to deal +100 damage
*Wave of Darkness Damage +65%
|Expand}}
|Expand}}
|-
|-
| || of Pierceproof Skeletons || <b>Tier 6</b> - All Summoned Skeletons take 12 less damage from Piercing attacks || Head, Necklace || {{Spoiler|
| || of Crippling Darkness || <b>Tier 12</b> - Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons take 2 less damage from Piercing attacks
*Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 2
*; Tier 2
*All Summoned Skeletons take 4 less damage from Piercing attacks
*Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 3
*; Tier 3
*All Summoned Skeletons take 6 less damage from Piercing attacks
*Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 4
*; Tier 4
*All Summoned Skeletons take 8 less damage from Piercing attacks
*Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 5
*; Tier 5
*All Summoned Skeletons take 10 less damage from Piercing attacks
*Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 6
*; Tier 6
*All Summoned Skeletons take 12 less damage from Piercing attacks
*Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 7
*Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 8
*Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 9
*Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 10
*Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 11
*Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 12
*Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
|Expand}}
|Expand}}
|-
|-
| || of Life Theft || <b>Tier 12</b> - Life Steal has a 50% chance to reap an additional 34 health || Chest, Hands || {{Spoiler|
| || of Dark Life || <b>Tier 12</b> - Wave of Darkness heals you for 70 health || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal has a 50% chance to reap an additional 3 health
*Wave of Darkness heals you for 5 health
*; Tier 2
*; Tier 2
*Life Steal has a 50% chance to reap an additional 5 health
*Wave of Darkness heals you for 10 health
*; Tier 3
*; Tier 3
*Life Steal has a 50% chance to reap an additional 7 health
*Wave of Darkness heals you for 16 health
*; Tier 4
*; Tier 4
*Life Steal has a 50% chance to reap an additional 10 health
*Wave of Darkness heals you for 22 health
*; Tier 5
*; Tier 5
*Life Steal has a 50% chance to reap an additional 13 health
*Wave of Darkness heals you for 28 health
*; Tier 6
*; Tier 6
*Life Steal has a 50% chance to reap an additional 16 health
*Wave of Darkness heals you for 34 health
*; Tier 7
*; Tier 7
*Life Steal has a 50% chance to reap an additional 19 health
*Wave of Darkness heals you for 40 health
*; Tier 8
*; Tier 8
*Life Steal has a 50% chance to reap an additional 22 health
*Wave of Darkness heals you for 46 health
*; Tier 9
*; Tier 9
*Life Steal has a 50% chance to reap an additional 25 health
*Wave of Darkness heals you for 52 health
*; Tier 10
*; Tier 10
*Life Steal has a 50% chance to reap an additional 28 health
*Wave of Darkness heals you for 58 health
*; Tier 11
*; Tier 11
*Life Steal has a 50% chance to reap an additional 31 health
*Wave of Darkness heals you for 64 health
*; Tier 12
*; Tier 12
*Life Steal has a 50% chance to reap an additional 34 health
*Wave of Darkness heals you for 70 health
|Expand}}
|Expand}}
|-
|-
| || of Hasty Fears || <b>Tier 12</b> - Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds || Head || {{Spoiler|
| Fearmongering || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +192 damage to sentient creatures || Hands, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze deals +10 damage and increases your sprint speed +1 for 15 seconds
*Wave of Darkness deals +16 damage to sentient creatures
*; Tier 2
*; Tier 2
*Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
*Wave of Darkness deals +32 damage to sentient creatures
*; Tier 3
*; Tier 3
*Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
*Wave of Darkness deals +48 damage to sentient creatures
*; Tier 4
*; Tier 4
*Deathgaze deals +40 damage and increases your sprint speed +2 for 15 seconds
*Wave of Darkness deals +64 damage to sentient creatures
*; Tier 5
*; Tier 5
*Deathgaze deals +50 damage and increases your sprint speed +2 for 15 seconds
*Wave of Darkness deals +80 damage to sentient creatures
*; Tier 6
*; Tier 6
*Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
*Wave of Darkness deals +96 damage to sentient creatures
*; Tier 7
*; Tier 7
*Deathgaze deals +70 damage and increases your sprint speed +3 for 15 seconds
*Wave of Darkness deals +112 damage to sentient creatures
*; Tier 8
*; Tier 8
*Deathgaze deals +80 damage and increases your sprint speed +3 for 15 seconds
*Wave of Darkness deals +128 damage to sentient creatures
*; Tier 9
*; Tier 9
*Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
*Wave of Darkness deals +144 damage to sentient creatures
*; Tier 10
*; Tier 10
*Deathgaze deals +100 damage and increases your sprint speed +4 for 15 seconds
*Wave of Darkness deals +160 damage to sentient creatures
*; Tier 11
*; Tier 11
*Deathgaze deals +110 damage and increases your sprint speed +4 for 15 seconds
*Wave of Darkness deals +176 damage to sentient creatures
*; Tier 12
*; Tier 12
*Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
*Wave of Darkness deals +192 damage to sentient creatures
|Expand}}
|Expand}}
|-
|-
| || of Crushproof Skeletons || <b>Tier 6</b> - All Summoned Skeletons take 12 less damage from Crushing attacks || Feet, Ring || {{Spoiler|
| || of Stone Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +44 health || OffHand, Chest || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons take 2 less damage from Crushing attacks
*All Summoned Skeletons have +11 health
*; Tier 2
*; Tier 2
*All Summoned Skeletons take 4 less damage from Crushing attacks
*All Summoned Skeletons have +14 health
*; Tier 3
*; Tier 3
*All Summoned Skeletons take 6 less damage from Crushing attacks
*All Summoned Skeletons have +17 health
*; Tier 4
*; Tier 4
*All Summoned Skeletons take 8 less damage from Crushing attacks
*All Summoned Skeletons have +20 health
*; Tier 5
*; Tier 5
*All Summoned Skeletons take 10 less damage from Crushing attacks
*All Summoned Skeletons have +23 health
*; Tier 6
*; Tier 6
*All Summoned Skeletons take 12 less damage from Crushing attacks
*All Summoned Skeletons have +26 health
*; Tier 7
*All Summoned Skeletons have +29 health
*; Tier 8
*All Summoned Skeletons have +32 health
*; Tier 9
*All Summoned Skeletons have +35 health
*; Tier 10
*All Summoned Skeletons have +38 health
*; Tier 11
*All Summoned Skeletons have +41 health
*; Tier 12
*All Summoned Skeletons have +44 health
|Expand}}
|Expand}}
|-
|-
| Liferipper's || of Liferipping || <b>Tier 12</b> - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health. || Chest, Hands || {{Spoiler|
| || of Plated Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +62 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health.
*All Summoned Skeletons have +16 armor
*; Tier 2
*; Tier 2
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.
*All Summoned Skeletons have +22 armor
*; Tier 3
*; Tier 3
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.
*All Summoned Skeletons have +26 armor
*; Tier 4
*; Tier 4
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.
*All Summoned Skeletons have +30 armor
*; Tier 5
*; Tier 5
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.
*All Summoned Skeletons have +34 armor
*; Tier 6
*; Tier 6
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.
*All Summoned Skeletons have +38 armor
*; Tier 7
*; Tier 7
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.
*All Summoned Skeletons have +42 armor
*; Tier 8
*; Tier 8
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.
*All Summoned Skeletons have +46 armor
*; Tier 9
*; Tier 9
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.
*All Summoned Skeletons have +50 armor
*; Tier 10
*; Tier 10
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.
*All Summoned Skeletons have +54 armor
*; Tier 11
*; Tier 11
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.
*All Summoned Skeletons have +58 armor
*; Tier 12
*; Tier 12
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
*All Summoned Skeletons have +62 armor
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Create Shambling Corpse also heals yourself for 120 health || Chest, Legs || {{Spoiler|
| || of Bone Arrows || <b>Tier 12</b> - Summoned Skeletal Archers deal +20 direct damage with each attack || Hands, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Create Shambling Corpse also heals yourself for 10 health
*Summoned Skeletal Archers deal +2 direct damage with each attack
*; Tier 2
*; Tier 2
*Create Shambling Corpse also heals yourself for 20 health
*Summoned Skeletal Archers deal +3 direct damage with each attack
*; Tier 3
*; Tier 3
*Create Shambling Corpse also heals yourself for 30 health
*Summoned Skeletal Archers deal +5 direct damage with each attack
*; Tier 4
*; Tier 4
*Create Shambling Corpse also heals yourself for 40 health
*Summoned Skeletal Archers deal +7 direct damage with each attack
*; Tier 5
*; Tier 5
*Create Shambling Corpse also heals yourself for 50 health
*Summoned Skeletal Archers deal +9 direct damage with each attack
*; Tier 6
*; Tier 6
*Create Shambling Corpse also heals yourself for 60 health
*Summoned Skeletal Archers deal +11 direct damage with each attack
*; Tier 7
*; Tier 7
*Create Shambling Corpse also heals yourself for 70 health
*Summoned Skeletal Archers deal +13 direct damage with each attack
*; Tier 8
*; Tier 8
*Create Shambling Corpse also heals yourself for 80 health
*Summoned Skeletal Archers deal +14 direct damage with each attack
*; Tier 9
*; Tier 9
*Create Shambling Corpse also heals yourself for 90 health
*Summoned Skeletal Archers deal +15 direct damage with each attack
*; Tier 10
*; Tier 10
*Create Shambling Corpse also heals yourself for 100 health
*Summoned Skeletal Archers deal +17 direct damage with each attack
*; Tier 11
*; Tier 11
*Create Shambling Corpse also heals yourself for 110 health
*Summoned Skeletal Archers deal +19 direct damage with each attack
*; Tier 12
*; Tier 12
*Create Shambling Corpse also heals yourself for 120 health
*Summoned Skeletal Archers deal +20 direct damage with each attack
|Expand}}
|Expand}}
|-
|-
| || of Crippling Dark Waves || <b>Tier 12</b> - Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds || Head, OffHand || {{Spoiler|
| || of Dense Sentries || <b>Tier 12</b> - Summoned Skeletal Swordsmen have +87 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness has a 50% chance to deal +8 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +10 armor
*; Tier 2
*; Tier 2
*Wave of Darkness has a 50% chance to deal +16 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +17 armor
*; Tier 3
*; Tier 3
*Wave of Darkness has a 50% chance to deal +24 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +24 armor
*; Tier 4
*; Tier 4
*Wave of Darkness has a 50% chance to deal +32 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +31 armor
*; Tier 5
*; Tier 5
*Wave of Darkness has a 50% chance to deal +40 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +38 armor
*; Tier 6
*; Tier 6
*Wave of Darkness has a 50% chance to deal +48 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +45 armor
*; Tier 7
*; Tier 7
*Wave of Darkness has a 50% chance to deal +56 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +52 armor
*; Tier 8
*; Tier 8
*Wave of Darkness has a 50% chance to deal +64 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +59 armor
*; Tier 9
*; Tier 9
*Wave of Darkness has a 50% chance to deal +72 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +66 armor
*; Tier 10
*; Tier 10
*Wave of Darkness has a 50% chance to deal +80 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +73 armor
*; Tier 11
*; Tier 11
*Wave of Darkness has a 50% chance to deal +88 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +80 armor
*; Tier 12
*; Tier 12
*Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds
*Summoned Skeletal Swordsmen have +87 armor
|Expand}}
|Expand}}
|-
|-
| || of Nimble Bone Troops || <b>Tier 6</b> - All Summoned Skeletons have a 35% chance to dodge any projectile || OffHand || {{Spoiler|
| || of Fiery Death || <b>Tier 12</b> - Summoned Skeletal Mages deal +26 direct damage with each attack || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons have a 10% chance to dodge any projectile
*Summoned Skeletal Mages deal +4 direct damage with each attack
*; Tier 2
*; Tier 2
*All Summoned Skeletons have a 15% chance to dodge any projectile
*Summoned Skeletal Mages deal +6 direct damage with each attack
*; Tier 3
*; Tier 3
*All Summoned Skeletons have a 20% chance to dodge any projectile
*Summoned Skeletal Mages deal +8 direct damage with each attack
*; Tier 4
*; Tier 4
*All Summoned Skeletons have a 25% chance to dodge any projectile
*Summoned Skeletal Mages deal +10 direct damage with each attack
*; Tier 5
*; Tier 5
*All Summoned Skeletons have a 30% chance to dodge any projectile
*Summoned Skeletal Mages deal +12 direct damage with each attack
*; Tier 6
*; Tier 6
*All Summoned Skeletons have a 35% chance to dodge any projectile
*Summoned Skeletal Mages deal +14 direct damage with each attack
*; Tier 7
*Summoned Skeletal Mages deal +16 direct damage with each attack
*; Tier 8
*Summoned Skeletal Mages deal +18 direct damage with each attack
*; Tier 9
*Summoned Skeletal Mages deal +20 direct damage with each attack
*; Tier 10
*Summoned Skeletal Mages deal +22 direct damage with each attack
*; Tier 11
*Summoned Skeletal Mages deal +24 direct damage with each attack
*; Tier 12
*Summoned Skeletal Mages deal +26 direct damage with each attack
|Expand}}
|Expand}}
|-
|-
| || of Fast Zombies || <b>Tier 6</b> - Raised Zombies move +12 faster || Feet || {{Spoiler|
| || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +48% damage for 10 seconds || MainHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Raised Zombies move +2 faster
*Provoke Undead causes target undead to deal +4% damage for 10 seconds
*; Tier 2
*; Tier 2
*Raised Zombies move +4 faster
*Provoke Undead causes target undead to deal +8% damage for 10 seconds
*; Tier 3
*; Tier 3
*Raised Zombies move +6 faster
*Provoke Undead causes target undead to deal +12% damage for 10 seconds
*; Tier 4
*; Tier 4
*Raised Zombies move +8 faster
*Provoke Undead causes target undead to deal +16% damage for 10 seconds
*; Tier 5
*; Tier 5
*Raised Zombies move +10 faster
*Provoke Undead causes target undead to deal +20% damage for 10 seconds
*; Tier 6
*; Tier 6
*Raised Zombies move +12 faster
*Provoke Undead causes target undead to deal +24% damage for 10 seconds
*; Tier 7
*Provoke Undead causes target undead to deal +28% damage for 10 seconds
*; Tier 8
*Provoke Undead causes target undead to deal +32% damage for 10 seconds
*; Tier 9
*Provoke Undead causes target undead to deal +36% damage for 10 seconds
*; Tier 10
*Provoke Undead causes target undead to deal +40% damage for 10 seconds
*; Tier 11
*Provoke Undead causes target undead to deal +44% damage for 10 seconds
*; Tier 12
*Provoke Undead causes target undead to deal +48% damage for 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Toughened Bone Warriors || <b>Tier 6</b> - All Summoned Skeletons take 6 less direct damage from each attack || Hands, OffHand || {{Spoiler|
| || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons take 1 less direct damage from each attack
*Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 2
*; Tier 2
*All Summoned Skeletons take 2 less direct damage from each attack
*Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 3
*; Tier 3
*All Summoned Skeletons take 3 less direct damage from each attack
*Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 4
*; Tier 4
*All Summoned Skeletons take 4 less direct damage from each attack
*Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 5
*; Tier 5
*All Summoned Skeletons take 5 less direct damage from each attack
*Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 6
*; Tier 6
*All Summoned Skeletons take 6 less direct damage from each attack
*Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 7
*Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 8
*Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 9
*Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 10
*Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 11
*Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 12
*Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Death's Hold deals +50 damage while lowering Rage by 250 || Head, Feet || {{Spoiler|
| || of Laughing Bone Warriors || <b>Tier 12</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold deals +3 damage while lowering Rage by 30
*Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Tier 2
*; Tier 2
*Death's Hold deals +6 damage while lowering Rage by 50
*Summoned Skeletal Swordsmen taunt as if they did 150% more damage
*; Tier 3
*; Tier 3
*Death's Hold deals +9 damage while lowering Rage by 70
*Summoned Skeletal Swordsmen taunt as if they did 200% more damage
*; Tier 4
*; Tier 4
*Death's Hold deals +12 damage while lowering Rage by 90
*Summoned Skeletal Swordsmen taunt as if they did 250% more damage
*; Tier 5
*; Tier 5
*Death's Hold deals +16 damage while lowering Rage by 110
*Summoned Skeletal Swordsmen taunt as if they did 300% more damage
*; Tier 6
*; Tier 6
*Death's Hold deals +20 damage while lowering Rage by 130
*Summoned Skeletal Swordsmen taunt as if they did 350% more damage
*; Tier 7
*; Tier 7
*Death's Hold deals +24 damage while lowering Rage by 150
*Summoned Skeletal Swordsmen taunt as if they did 400% more damage
*; Tier 8
*; Tier 8
*Death's Hold deals +28 damage while lowering Rage by 170
*Summoned Skeletal Swordsmen taunt as if they did 450% more damage
*; Tier 9
*; Tier 9
*Death's Hold deals +34 damage while lowering Rage by 190
*Summoned Skeletal Swordsmen taunt as if they did 500% more damage
*; Tier 10
*; Tier 10
*Death's Hold deals +40 damage while lowering Rage by 210
*Summoned Skeletal Swordsmen taunt as if they did 550% more damage
*; Tier 11
*; Tier 11
*Death's Hold deals +45 damage while lowering Rage by 230
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*; Tier 12
*; Tier 12
*Death's Hold deals +50 damage while lowering Rage by 250
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
|Expand}}
|Expand}}
|-
|-
| || of Inciting Zombies || <b>Tier 12</b> - Raised Zombies taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler|
| || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to recover 50 Armor || Hands, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Raised Zombies taunt as if they did 100% more damage
*Provoke Undead causes target undead to recover 6 Armor
*; Tier 2
*; Tier 2
*Raised Zombies taunt as if they did 120% more damage
*Provoke Undead causes target undead to recover 10 Armor
*; Tier 3
*; Tier 3
*Raised Zombies taunt as if they did 140% more damage
*Provoke Undead causes target undead to recover 14 Armor
*; Tier 4
*; Tier 4
*Raised Zombies taunt as if they did 160% more damage
*Provoke Undead causes target undead to recover 18 Armor
*; Tier 5
*; Tier 5
*Raised Zombies taunt as if they did 180% more damage
*Provoke Undead causes target undead to recover 22 Armor
*; Tier 6
*; Tier 6
*Raised Zombies taunt as if they did 200% more damage
*Provoke Undead causes target undead to recover 26 Armor
*; Tier 7
*; Tier 7
*Raised Zombies taunt as if they did 220% more damage
*Provoke Undead causes target undead to recover 30 Armor
*; Tier 8
*; Tier 8
*Raised Zombies taunt as if they did 240% more damage
*Provoke Undead causes target undead to recover 34 Armor
*; Tier 9
*; Tier 9
*Raised Zombies taunt as if they did 260% more damage
*Provoke Undead causes target undead to recover 38 Armor
*; Tier 10
*; Tier 10
*Raised Zombies taunt as if they did 280% more damage
*Provoke Undead causes target undead to recover 42 Armor
*; Tier 11
*; Tier 11
*Raised Zombies taunt as if they did 300% more damage
*Provoke Undead causes target undead to recover 46 Armor
*; Tier 12
*; Tier 12
*Raised Zombies taunt as if they did 320% more damage
*Provoke Undead causes target undead to recover 50 Armor
|Expand}}
|-
| || of Ragesparks || <b>Tier 6</b> - Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage || Chest, Ring || {{Spoiler|
*; Tier 1
*Spark of Death removes up to 30 Rage from the target and turns 20% of it into Trauma damage
*; Tier 2
*Spark of Death removes up to 55 Rage from the target and turns 20% of it into Trauma damage
*; Tier 3
*Spark of Death removes up to 80 Rage from the target and turns 20% of it into Trauma damage
*; Tier 4
*Spark of Death removes up to 105 Rage from the target and turns 20% of it into Trauma damage
*; Tier 5
*Spark of Death removes up to 130 Rage from the target and turns 20% of it into Trauma damage
*; Tier 6
*Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage
|Expand}}
|Expand}}
|-
|-
| Fearmongering || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +216 damage to sentient creatures || Hands, Feet || {{Spoiler|
| || || <b>Tier 12</b> - Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness deals +18 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
*; Tier 2
*; Tier 2
*Wave of Darkness deals +36 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
*; Tier 3
*; Tier 3
*Wave of Darkness deals +54 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
*; Tier 4
*; Tier 4
*Wave of Darkness deals +72 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
*; Tier 5
*; Tier 5
*Wave of Darkness deals +90 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
*; Tier 6
*; Tier 6
*Wave of Darkness deals +108 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
*; Tier 7
*; Tier 7
*Wave of Darkness deals +126 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
*; Tier 8
*; Tier 8
*Wave of Darkness deals +144 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
*; Tier 9
*; Tier 9
*Wave of Darkness deals +162 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
*; Tier 10
*; Tier 10
*Wave of Darkness deals +180 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
*; Tier 11
*; Tier 11
*Wave of Darkness deals +198 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
*; Tier 12
*; Tier 12
*Wave of Darkness deals +216 damage to sentient creatures
*Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Life Steal deals 75 armor damage || Hands, Head || {{Spoiler|
| || || <b>Tier 12</b> - Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal deals 9 armor damage
*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
*; Tier 2
*; Tier 2
*Life Steal deals 15 armor damage
*Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
*; Tier 3
*; Tier 3
*Life Steal deals 21 armor damage
*Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
*; Tier 4
*; Tier 4
*Life Steal deals 27 armor damage
*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
*; Tier 5
*; Tier 5
*Life Steal deals 33 armor damage
*Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
*; Tier 6
*; Tier 6
*Life Steal deals 39 armor damage
*Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
*; Tier 7
*; Tier 7
*Life Steal deals 45 armor damage
*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
*; Tier 8
*; Tier 8
*Life Steal deals 51 armor damage
*Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
*; Tier 9
*; Tier 9
*Life Steal deals 57 armor damage
*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
*; Tier 10
*; Tier 10
*Life Steal deals 63 armor damage
*Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
*; Tier 11
*; Tier 11
*Life Steal deals 69 armor damage
*Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
*; Tier 12
*; Tier 12
*Life Steal deals 75 armor damage
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
|Expand}}
|Expand}}
|-
|-
| || of Nimble Bone Troops || <b>Tier 6</b> - All Summoned Skeletons have a 35% chance to dodge any burst attack || Chest || {{Spoiler|
| || of Angry Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons have a 10% chance to dodge any burst attack
*Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
*; Tier 2
*; Tier 2
*All Summoned Skeletons have a 15% chance to dodge any burst attack
*Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
*; Tier 3
*; Tier 3
*All Summoned Skeletons have a 20% chance to dodge any burst attack
*Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
*; Tier 4
*; Tier 4
*All Summoned Skeletons have a 25% chance to dodge any burst attack
*Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
*; Tier 5
*; Tier 5
*All Summoned Skeletons have a 30% chance to dodge any burst attack
*Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
*; Tier 6
*; Tier 6
*All Summoned Skeletons have a 35% chance to dodge any burst attack
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Rebuild Undead restores 20 power to you || Necklace || {{Spoiler|
| || of Self-Provocation || <b>Tier 12</b> - Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead restores 3 power to you
*Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 2
*; Tier 2
*Rebuild Undead restores 5 power to you
*Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 3
*; Tier 3
*Rebuild Undead restores 7 power to you
*Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 4
*; Tier 4
*Rebuild Undead restores 9 power to you
*Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 5
*; Tier 5
*Rebuild Undead restores 10 power to you
*Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 6
*; Tier 6
*Rebuild Undead restores 11 power to you
*Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 7
*; Tier 7
*Rebuild Undead restores 12 power to you
*Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 8
*; Tier 8
*Rebuild Undead restores 13 power to you
*Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 9
*; Tier 9
*Rebuild Undead restores 15 power to you
*Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 10
*; Tier 10
*Rebuild Undead restores 16 power to you
*Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 11
*; Tier 11
*Rebuild Undead restores 18 power to you
*Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 12
*; Tier 12
*Rebuild Undead restores 20 power to you
*Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Unflapping Skeletons || <b>Tier 6</b> - Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect || Feet || {{Spoiler|
| || of Supercharged Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect
*Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
*Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
*Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
*Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
*Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
*Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
*; Tier 7
*Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
*; Tier 8
*Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
*; Tier 9
*Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
*; Tier 10
*Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
*; Tier 11
*Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
*; Tier 12
*Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
| Chirurgeon's || || <b>Tier 12</b> - Heal Undead and Rebuild Undead restore +17 Health/Armor || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +6 Health/Armor
*; Tier 2
*; Tier 2
*Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +7 Health/Armor
*; Tier 3
*; Tier 3
*Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +8 Health/Armor
*; Tier 4
*; Tier 4
*Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +9 Health/Armor
*; Tier 5
*; Tier 5
*Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +10 Health/Armor
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +11 Health/Armor
*; Tier 7
*; Tier 7
*Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +12 Health/Armor
*; Tier 8
*; Tier 8
*Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +13 Health/Armor
*; Tier 9
*; Tier 9
*Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +14 Health/Armor
*; Tier 10
*; Tier 10
*Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +15 Health/Armor
*; Tier 11
*; Tier 11
*Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +16 Health/Armor
*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
*Heal Undead and Rebuild Undead restore +17 Health/Armor
|Expand}}
|Expand}}
|-
|-
| || of Anti-Nature Skeletons || <b>Tier 6</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
| Chirurgeon's || || <b>Tier 6</b> - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
*Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
*; Tier 2
*; Tier 2
*All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
*Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
*; Tier 3
*; Tier 3
*All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
*Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
*; Tier 4
*; Tier 4
*All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
*Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
*; Tier 5
*; Tier 5
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
*Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
*; Tier 6
*; Tier 6
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
*Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
|Expand}}
|Expand}}
|-
|-
| || of Tough Gazes || <b>Tier 12</b> - Deathgaze deals +60 damage and restores 72 armor to you || Ring, Necklace || {{Spoiler|
| || || <b>Tier 12</b> - Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze deals +5 damage and restores 6 armor to you
*Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Tier 2
*; Tier 2
*Deathgaze deals +10 damage and restores 12 armor to you
*Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
*; Tier 3
*; Tier 3
*Deathgaze deals +15 damage and restores 18 armor to you
*Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
*; Tier 4
*; Tier 4
*Deathgaze deals +20 damage and restores 24 armor to you
*Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
*; Tier 5
*; Tier 5
*Deathgaze deals +25 damage and restores 30 armor to you
*Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
*; Tier 6
*; Tier 6
*Deathgaze deals +30 damage and restores 36 armor to you
*Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
*; Tier 7
*; Tier 7
*Deathgaze deals +35 damage and restores 42 armor to you
*Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
*; Tier 8
*; Tier 8
*Deathgaze deals +40 damage and restores 48 armor to you
*Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
*; Tier 9
*; Tier 9
*Deathgaze deals +45 damage and restores 54 armor to you
*Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
*; Tier 10
*; Tier 10
*Deathgaze deals +50 damage and restores 60 armor to you
*Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
*; Tier 11
*; Tier 11
*Deathgaze deals +55 damage and restores 66 armor to you
*Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
*; Tier 12
*; Tier 12
*Deathgaze deals +60 damage and restores 72 armor to you
*Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
|Expand}}
|Expand}}
|-
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +6% || OffHand, Necklace || {{Spoiler|
| || || <b>Tier 12</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Necromancy Base Damage +1%
*Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*; Tier 2
*; Tier 2
*Necromancy Base Damage +2%
*Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*; Tier 3
*; Tier 3
*Necromancy Base Damage +3%
*Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
*; Tier 4
*; Tier 4
*Necromancy Base Damage +4%
*Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
*; Tier 5
*; Tier 5
*Necromancy Base Damage +5%
*Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
*; Tier 6
*; Tier 6
*Necromancy Base Damage +6%
*Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
*; Tier 7
*Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
*; Tier 8
*Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
*; Tier 9
*Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
*; Tier 10
*Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
*; Tier 11
*Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 12
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
|Expand}}
|Expand}}
|-
|-
| || of Deathsparks || <b>Tier 12</b> - Spark of Death deals +79% damage || Feet, MainHand || {{Spoiler|
| || of Heated Bones || <b>Tier 5</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Spark of Death deals +13% damage
*Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*; Tier 2
*; Tier 2
*Spark of Death deals +19% damage
*Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
*; Tier 3
*; Tier 3
*Spark of Death deals +25% damage
*Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
*; Tier 4
*; Tier 4
*Spark of Death deals +31% damage
*Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
*; Tier 5
*; Tier 5
*Spark of Death deals +37% damage
*Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
*; Tier 6
*Spark of Death deals +43% damage
*; Tier 7
*Spark of Death deals +49% damage
*; Tier 8
*Spark of Death deals +55% damage
*; Tier 9
*Spark of Death deals +61% damage
*; Tier 10
*Spark of Death deals +67% damage
*; Tier 11
*Spark of Death deals +73% damage
*; Tier 12
*Spark of Death deals +79% damage
|Expand}}
|Expand}}
|-
|-
| Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead heals you for 36 health || Hands, OffHand || {{Spoiler|
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead heals you for 3 health
*Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 2
*; Tier 2
*Rebuild Undead heals you for 6 health
*Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*; Tier 3
*; Tier 3
*Rebuild Undead heals you for 9 health
*Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*; Tier 4
*; Tier 4
*Rebuild Undead heals you for 12 health
*Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*; Tier 5
*; Tier 5
*Rebuild Undead heals you for 15 health
*Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*; Tier 6
*Rebuild Undead heals you for 18 health
*Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
*Rebuild Undead heals you for 21 health
*; Tier 8
*Rebuild Undead heals you for 24 health
*; Tier 9
*Rebuild Undead heals you for 27 health
*; Tier 10
*Rebuild Undead heals you for 30 health
*; Tier 11
*Rebuild Undead heals you for 33 health
*; Tier 12
*Rebuild Undead heals you for 36 health
|Expand}}
|Expand}}
|-
|-
| || of Reaching Dead || <b>Tier 12</b> - Death's Hold deals +173% damage || Head, MainHand || {{Spoiler|
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold deals +30% damage
*Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*; Tier 2
*; Tier 2
*Death's Hold deals +43% damage
*Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
*; Tier 3
*; Tier 3
*Death's Hold deals +56% damage
*Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
*; Tier 4
*; Tier 4
*Death's Hold deals +69% damage
*Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
*; Tier 5
*; Tier 5
*Death's Hold deals +82% damage
*Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*; Tier 6
*Death's Hold deals +95% damage
*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
*Death's Hold deals +108% damage
*; Tier 8
*Death's Hold deals +121% damage
*; Tier 9
*Death's Hold deals +134% damage
*; Tier 10
*Death's Hold deals +147% damage
*; Tier 11
*Death's Hold deals +160% damage
*; Tier 12
*Death's Hold deals +173% damage
|Expand}}
|Expand}}
|-
|-
| || of Heated Bones || <b>Tier 5</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
| || of Anti-Nature Skeletons || <b>Tier 6</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 2
*; Tier 2
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
*All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 3
*; Tier 3
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
*All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 4
*; Tier 4
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
*All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 5
*; Tier 5
*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 6
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
|Expand}}
|Expand}}
|-
|-
| || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +185% damage || Head, MainHand || {{Spoiler|
| || of Strong Zombies || <b>Tier 12</b> - Raised Zombies deal +24 damage with each attack || Hands, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness deals +20% damage
*Raised Zombies deal +2 damage with each attack
*; Tier 2
*; Tier 2
*Wave of Darkness deals +35% damage
*Raised Zombies deal +4 damage with each attack
*; Tier 3
*; Tier 3
*Wave of Darkness deals +50% damage
*Raised Zombies deal +6 damage with each attack
*; Tier 4
*; Tier 4
*Wave of Darkness deals +65% damage
*Raised Zombies deal +8 damage with each attack
*; Tier 5
*; Tier 5
*Wave of Darkness deals +80% damage
*Raised Zombies deal +10 damage with each attack
*; Tier 6
*; Tier 6
*Wave of Darkness deals +95% damage
*Raised Zombies deal +12 damage with each attack
*; Tier 7
*; Tier 7
*Wave of Darkness deals +110% damage
*Raised Zombies deal +14 damage with each attack
*; Tier 8
*; Tier 8
*Wave of Darkness deals +125% damage
*Raised Zombies deal +16 damage with each attack
*; Tier 9
*; Tier 9
*Wave of Darkness deals +140% damage
*Raised Zombies deal +18 damage with each attack
*; Tier 10
*; Tier 10
*Wave of Darkness deals +155% damage
*Raised Zombies deal +20 damage with each attack
*; Tier 11
*; Tier 11
*Wave of Darkness deals +170% damage
*Raised Zombies deal +22 damage with each attack
*; Tier 12
*; Tier 12
*Wave of Darkness deals +185% damage
*Raised Zombies deal +24 damage with each attack
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat || Hands, Feet || {{Spoiler|
| || of Inciting Zombies || <b>Tier 12</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat
*Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
*; Tier 2
*; Tier 2
*Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
*Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
*; Tier 3
*; Tier 3
*Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
*Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
*; Tier 4
*; Tier 4
*Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
*Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
*; Tier 5
*; Tier 5
*Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
*Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
*; Tier 6
*; Tier 6
*Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
*Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
*; Tier 7
*; Tier 7
*Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
*Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
*; Tier 8
*; Tier 8
*Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
*Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
*; Tier 9
*; Tier 9
*Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
*Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
*; Tier 10
*; Tier 10
*Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
*Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
*; Tier 11
*; Tier 11
*Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
*Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
*; Tier 12
*; Tier 12
*Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
|Expand}}
|Expand}}
|-
|-
| || of Dark Life || <b>Tier 12</b> - Wave of Darkness heals you for 60 health || Chest, Legs || {{Spoiler|
| || of Fast Zombies || <b>Tier 6</b> - Raised Zombies move +12 faster and deal +6 damage with each attack || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness heals you for 5 health
*Raised Zombies move +2 faster and deal +1 damage with each attack
*; Tier 2
*; Tier 2
*Wave of Darkness heals you for 10 health
*Raised Zombies move +4 faster and deal +2 damage with each attack
*; Tier 3
*; Tier 3
*Wave of Darkness heals you for 15 health
*Raised Zombies move +6 faster and deal +3 damage with each attack
*; Tier 4
*; Tier 4
*Wave of Darkness heals you for 20 health
*Raised Zombies move +8 faster and deal +4 damage with each attack
*; Tier 5
*; Tier 5
*Wave of Darkness heals you for 25 health
*Raised Zombies move +10 faster and deal +5 damage with each attack
*; Tier 6
*; Tier 6
*Wave of Darkness heals you for 30 health
*Raised Zombies move +12 faster and deal +6 damage with each attack
*; Tier 7
*Wave of Darkness heals you for 35 health
*; Tier 8
*Wave of Darkness heals you for 40 health
*; Tier 9
*Wave of Darkness heals you for 45 health
*; Tier 10
*Wave of Darkness heals you for 50 health
*; Tier 11
*Wave of Darkness heals you for 55 health
*; Tier 12
*Wave of Darkness heals you for 60 health
|Expand}}
|Expand}}
|}
|}

Revision as of 00:27, 20 December 2016

See also: Necromancy/Treasure Effects:By Slot See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 6 - Necromancy Base Damage +20% Head, MainHand

  • Tier 1
  • Necromancy Damage +3
    Tier 2
  • Necromancy Base Damage +8%
    Tier 3
  • Necromancy Base Damage +11%
    Tier 4
  • Necromancy Base Damage +14%
    Tier 5
  • Necromancy Base Damage +17%
    Tier 6
  • Necromancy Base Damage +20%

Expand
Lifecrusher's of Burning Corpse-Hands Tier 12 - Death's Hold deals +135 Fire damage over 15 seconds Chest, Ring

  • Tier 1
  • Death's Hold deals +25 Fire damage over 15 seconds
    Tier 2
  • Death's Hold deals +35 Fire damage over 15 seconds
    Tier 3
  • Death's Hold deals +45 Fire damage over 15 seconds
    Tier 4
  • Death's Hold deals +55 Fire damage over 15 seconds
    Tier 5
  • Death's Hold deals +65 Fire damage over 15 seconds
    Tier 6
  • Death's Hold deals +75 Fire damage over 15 seconds
    Tier 7
  • Death's Hold deals +85 Fire damage over 15 seconds
    Tier 8
  • Death's Hold deals +95 Fire damage over 15 seconds
    Tier 9
  • Death's Hold deals +105 Fire damage over 15 seconds
    Tier 10
  • Death's Hold deals +115 Fire damage over 15 seconds
    Tier 11
  • Death's Hold deals +125 Fire damage over 15 seconds
    Tier 12
  • Death's Hold deals +135 Fire damage over 15 seconds

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of Electric Doom Tier 12 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage Chest, Hands

  • Tier 1
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
    Tier 2
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
    Tier 3
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
    Tier 4
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
    Tier 5
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
    Tier 6
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
    Tier 7
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
    Tier 8
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
    Tier 9
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
    Tier 10
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
    Tier 11
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
    Tier 12
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage

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Necromancer's of Necromancy Tier 6 - Necromancy Base Damage +12% OffHand, Necklace

  • Tier 1
  • Necromancy Base Damage +2%
    Tier 2
  • Necromancy Base Damage +4%
    Tier 3
  • Necromancy Base Damage +6%
    Tier 4
  • Necromancy Base Damage +8%
    Tier 5
  • Necromancy Base Damage +10%
    Tier 6
  • Necromancy Base Damage +12%

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of Stolen Life Tier 12 - Life Steal restores 27 Health Head, Ring

  • Tier 1
  • Life Steal restores 5 Health
    Tier 2
  • Life Steal restores 7 Health
    Tier 3
  • Life Steal restores 9 Health
    Tier 4
  • Life Steal restores 11 Health
    Tier 5
  • Life Steal restores 13 Health
    Tier 6
  • Life Steal restores 15 Health
    Tier 7
  • Life Steal restores 17 Health
    Tier 8
  • Life Steal restores 19 Health
    Tier 9
  • Life Steal restores 21 Health
    Tier 10
  • Life Steal restores 23 Health
    Tier 11
  • Life Steal restores 25 Health
    Tier 12
  • Life Steal restores 27 Health

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Crowd Reaper's of Crowd Reaping Tier 12 - Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds Hands

  • Tier 1
  • Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
    Tier 2
  • Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
    Tier 3
  • Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
    Tier 4
  • Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
    Tier 5
  • Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
    Tier 6
  • Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
    Tier 7
  • Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
    Tier 8
  • Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
    Tier 9
  • Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
    Tier 10
  • Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
    Tier 11
  • Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
    Tier 12
  • Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds

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Lifestealer's of Life Stealing Tier 12 - Life Steal reaps 27 additional health Legs, Chest

  • Tier 1
  • Life Steal reaps 5 additional health
    Tier 2
  • Life Steal reaps 7 additional health
    Tier 3
  • Life Steal reaps 9 additional health
    Tier 4
  • Life Steal reaps 11 additional health
    Tier 5
  • Life Steal reaps 13 additional health
    Tier 6
  • Life Steal reaps 15 additional health
    Tier 7
  • Life Steal reaps 17 additional health
    Tier 8
  • Life Steal reaps 19 additional health
    Tier 9
  • Life Steal reaps 21 additional health
    Tier 10
  • Life Steal reaps 23 additional health
    Tier 11
  • Life Steal reaps 25 additional health
    Tier 12
  • Life Steal reaps 27 additional health

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Tier 12 - Life Steal deals 100 Psychic damage over 10 seconds Necklace, MainHand

  • Tier 1
  • Life Steal deals 10 Psychic damage over 10 seconds
    Tier 2
  • Life Steal deals 20 Psychic damage over 10 seconds
    Tier 3
  • Life Steal deals 25 Psychic damage over 10 seconds
    Tier 4
  • Life Steal deals 35 Psychic damage over 10 seconds
    Tier 5
  • Life Steal deals 40 Psychic damage over 10 seconds
    Tier 6
  • Life Steal deals 50 Psychic damage over 10 seconds
    Tier 7
  • Life Steal deals 55 Psychic damage over 10 seconds
    Tier 8
  • Life Steal deals 60 Psychic damage over 10 seconds
    Tier 9
  • Life Steal deals 70 Psychic damage over 10 seconds
    Tier 10
  • Life Steal deals 80 Psychic damage over 10 seconds
    Tier 11
  • Life Steal deals 90 Psychic damage over 10 seconds
    Tier 12
  • Life Steal deals 100 Psychic damage over 10 seconds

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of Death Gazing Tier 12 - Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

  • Tier 1
  • Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 2
  • Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 3
  • Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 4
  • Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 5
  • Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 6
  • Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 7
  • Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 8
  • Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 9
  • Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 10
  • Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 11
  • Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 12
  • Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)

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of Tough Gazes Tier 12 - Deathgaze deals +60 damage and restores 63 armor to you Chest, Ring

  • Tier 1
  • Deathgaze deals +5 damage and restores 8 armor to you
    Tier 2
  • Deathgaze deals +10 damage and restores 13 armor to you
    Tier 3
  • Deathgaze deals +15 damage and restores 18 armor to you
    Tier 4
  • Deathgaze deals +20 damage and restores 23 armor to you
    Tier 5
  • Deathgaze deals +25 damage and restores 28 armor to you
    Tier 6
  • Deathgaze deals +30 damage and restores 33 armor to you
    Tier 7
  • Deathgaze deals +35 damage and restores 38 armor to you
    Tier 8
  • Deathgaze deals +40 damage and restores 43 armor to you
    Tier 9
  • Deathgaze deals +45 damage and restores 48 armor to you
    Tier 10
  • Deathgaze deals +50 damage and restores 53 armor to you
    Tier 11
  • Deathgaze deals +55 damage and restores 58 armor to you
    Tier 12
  • Deathgaze deals +60 damage and restores 63 armor to you

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of Hasty Fears Tier 12 - Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds Head

  • Tier 1
  • Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
    Tier 2
  • Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
    Tier 3
  • Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
    Tier 4
  • Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
    Tier 5
  • Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
    Tier 6
  • Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
    Tier 7
  • Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
    Tier 8
  • Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
    Tier 9
  • Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
    Tier 10
  • Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
    Tier 11
  • Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
    Tier 12
  • Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds

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of Reaching Dead Tier 12 - Death's Hold Damage +82% Legs, MainHand

  • Tier 1
  • Death's Hold Damage +16%
    Tier 2
  • Death's Hold Damage +22%
    Tier 3
  • Death's Hold Damage +28%
    Tier 4
  • Death's Hold Damage +34%
    Tier 5
  • Death's Hold Damage +40%
    Tier 6
  • Death's Hold Damage +46%
    Tier 7
  • Death's Hold Damage +52%
    Tier 8
  • Death's Hold Damage +58%
    Tier 9
  • Death's Hold Damage +64%
    Tier 10
  • Death's Hold Damage +70%
    Tier 11
  • Death's Hold Damage +76%
    Tier 12
  • Death's Hold Damage +82%

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Tier 12 - Death's Hold causes target to take +22% damage from Slashing for 15 seconds Feet

  • Tier 1
  • Death's Hold causes target to take +5% damage from Slashing for 15 seconds
    Tier 2
  • Death's Hold causes target to take +6% damage from Slashing for 15 seconds
    Tier 3
  • Death's Hold causes target to take +7% damage from Slashing for 15 seconds
    Tier 4
  • Death's Hold causes target to take +8% damage from Slashing for 15 seconds
    Tier 5
  • Death's Hold causes target to take +9% damage from Slashing for 15 seconds
    Tier 6
  • Death's Hold causes target to take +10% damage from Slashing for 15 seconds
    Tier 7
  • Death's Hold causes target to take +12% damage from Slashing for 15 seconds
    Tier 8
  • Death's Hold causes target to take +14% damage from Slashing for 15 seconds
    Tier 9
  • Death's Hold causes target to take +16% damage from Slashing for 15 seconds
    Tier 10
  • Death's Hold causes target to take +18% damage from Slashing for 15 seconds
    Tier 11
  • Death's Hold causes target to take +20% damage from Slashing for 15 seconds
    Tier 12
  • Death's Hold causes target to take +22% damage from Slashing for 15 seconds

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of Undead Aftershocks Tier 12 - Death's Hold deals +12 damage and Stuns target after a 15 second delay Necklace

  • Tier 1
  • Death's Hold deals +1 damage and Stuns target after a 15 second delay
    Tier 2
  • Death's Hold deals +2 damage and Stuns target after a 15 second delay
    Tier 3
  • Death's Hold deals +3 damage and Stuns target after a 15 second delay
    Tier 4
  • Death's Hold deals +4 damage and Stuns target after a 15 second delay
    Tier 5
  • Death's Hold deals +5 damage and Stuns target after a 15 second delay
    Tier 6
  • Death's Hold deals +6 damage and Stuns target after a 15 second delay
    Tier 7
  • Death's Hold deals +7 damage and Stuns target after a 15 second delay
    Tier 8
  • Death's Hold deals +8 damage and Stuns target after a 15 second delay
    Tier 9
  • Death's Hold deals +9 damage and Stuns target after a 15 second delay
    Tier 10
  • Death's Hold deals +10 damage and Stuns target after a 15 second delay
    Tier 11
  • Death's Hold deals +11 damage and Stuns target after a 15 second delay
    Tier 12
  • Death's Hold deals +12 damage and Stuns target after a 15 second delay

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of Deathsparks Tier 12 - Spark of Death Damage +58% MainHand, Feet

  • Tier 1
  • Spark of Death Damage +14%
    Tier 2
  • Spark of Death Damage +18%
    Tier 3
  • Spark of Death Damage +22%
    Tier 4
  • Spark of Death Damage +26%
    Tier 5
  • Spark of Death Damage +30%
    Tier 6
  • Spark of Death Damage +34%
    Tier 7
  • Spark of Death Damage +38%
    Tier 8
  • Spark of Death Damage +42%
    Tier 9
  • Spark of Death Damage +46%
    Tier 10
  • Spark of Death Damage +50%
    Tier 11
  • Spark of Death Damage +54%
    Tier 12
  • Spark of Death Damage +58%

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of Deathsparks Tier 12 - Spark of Death deals 75 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
  • Spark of Death deals 20 Psychic damage over 10 seconds
    Tier 2
  • Spark of Death deals 25 Psychic damage over 10 seconds
    Tier 3
  • Spark of Death deals 30 Psychic damage over 10 seconds
    Tier 4
  • Spark of Death deals 35 Psychic damage over 10 seconds
    Tier 5
  • Spark of Death deals 40 Psychic damage over 10 seconds
    Tier 6
  • Spark of Death deals 45 Psychic damage over 10 seconds
    Tier 7
  • Spark of Death deals 50 Psychic damage over 10 seconds
    Tier 8
  • Spark of Death deals 55 Psychic damage over 10 seconds
    Tier 9
  • Spark of Death deals 60 Psychic damage over 10 seconds
    Tier 10
  • Spark of Death deals 65 Psychic damage over 10 seconds
    Tier 11
  • Spark of Death deals 70 Psychic damage over 10 seconds
    Tier 12
  • Spark of Death deals 75 Psychic damage over 10 seconds

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of Tauntsparks Tier 6 - Spark of Death deals +40% damage and taunts +300 OffHand, Necklace

  • Tier 1
  • Spark of Death deals +10% damage and taunts +50
    Tier 2
  • Spark of Death deals +16% damage and taunts +100
    Tier 3
  • Spark of Death deals +22% damage and taunts +150
    Tier 4
  • Spark of Death deals +28% damage and taunts +200
    Tier 5
  • Spark of Death deals +34% damage and taunts +250
    Tier 6
  • Spark of Death deals +40% damage and taunts +300

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Chirurgeon's Tier 12 - Rebuild Undead Healing +55 Chest, OffHand

  • Tier 1
  • Rebuild Undead Healing +11
    Tier 2
  • Rebuild Undead Healing +15
    Tier 3
  • Rebuild Undead Healing +19
    Tier 4
  • Rebuild Undead Healing +23
    Tier 5
  • Rebuild Undead Healing +27
    Tier 6
  • Rebuild Undead Healing +31
    Tier 7
  • Rebuild Undead Healing +35
    Tier 8
  • Rebuild Undead Healing +39
    Tier 9
  • Rebuild Undead Healing +43
    Tier 10
  • Rebuild Undead Healing +47
    Tier 11
  • Rebuild Undead Healing +51
    Tier 12
  • Rebuild Undead Healing +55

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Chirurgeon's Tier 12 - Rebuild Undead restores 43 Health to you Hands, OffHand

  • Tier 1
  • Rebuild Undead restores 7 Health to you
    Tier 2
  • Rebuild Undead restores 10 Health to you
    Tier 3
  • Rebuild Undead restores 13 Health to you
    Tier 4
  • Rebuild Undead restores 16 Health to you
    Tier 5
  • Rebuild Undead restores 19 Health to you
    Tier 6
  • Rebuild Undead restores 22 Health to you
    Tier 7
  • Rebuild Undead restores 25 Health to you
    Tier 8
  • Rebuild Undead restores 28 Health to you
    Tier 9
  • Rebuild Undead restores 31 Health to you
    Tier 10
  • Rebuild Undead restores 35 Health to you
    Tier 11
  • Rebuild Undead restores 39 Health to you
    Tier 12
  • Rebuild Undead restores 43 Health to you

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Tier 12 - Rebuild Undead restores 62 health/armor to your undead after a 15 second delay Legs, Ring

  • Tier 1
  • Rebuild Undead restores 7 health/armor to your undead after a 15 second delay
    Tier 2
  • Rebuild Undead restores 12 health/armor to your undead after a 15 second delay
    Tier 3
  • Rebuild Undead restores 17 health/armor to your undead after a 15 second delay
    Tier 4
  • Rebuild Undead restores 22 health/armor to your undead after a 15 second delay
    Tier 5
  • Rebuild Undead restores 27 health/armor to your undead after a 15 second delay
    Tier 6
  • Rebuild Undead restores 32 health/armor to your undead after a 15 second delay
    Tier 7
  • Rebuild Undead restores 37 health/armor to your undead after a 15 second delay
    Tier 8
  • Rebuild Undead restores 42 health/armor to your undead after a 15 second delay
    Tier 9
  • Rebuild Undead restores 47 health/armor to your undead after a 15 second delay
    Tier 10
  • Rebuild Undead restores 52 health/armor to your undead after a 15 second delay
    Tier 11
  • Rebuild Undead restores 57 health/armor to your undead after a 15 second delay
    Tier 12
  • Rebuild Undead restores 62 health/armor to your undead after a 15 second delay

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Tier 12 - Rebuild Undead Power Cost -25 Necklace

  • Tier 1
  • Rebuild Undead Power Cost -3
    Tier 2
  • Rebuild Undead Power Cost -5
    Tier 3
  • Rebuild Undead Power Cost -7
    Tier 4
  • Rebuild Undead Power Cost -9
    Tier 5
  • Rebuild Undead Power Cost -11
    Tier 6
  • Rebuild Undead Power Cost -13
    Tier 7
  • Rebuild Undead Power Cost -15
    Tier 8
  • Rebuild Undead Power Cost -17
    Tier 9
  • Rebuild Undead Power Cost -19
    Tier 10
  • Rebuild Undead Power Cost -21
    Tier 11
  • Rebuild Undead Power Cost -23
    Tier 12
  • Rebuild Undead Power Cost -25

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of Zombified Empowerment Tier 12 - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power Chest, Legs

  • Tier 1
  • Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
    Tier 2
  • Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
    Tier 3
  • Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
    Tier 4
  • Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
    Tier 5
  • Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
    Tier 6
  • Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
    Tier 7
  • Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
    Tier 8
  • Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
    Tier 9
  • Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
    Tier 10
  • Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
    Tier 11
  • Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
    Tier 12
  • Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power

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Tier 12 - Create Shambling Corpse also heals yourself for 120 health Chest, Legs

  • Tier 1
  • Create Shambling Corpse also heals yourself for 10 health
    Tier 2
  • Create Shambling Corpse also heals yourself for 20 health
    Tier 3
  • Create Shambling Corpse also heals yourself for 30 health
    Tier 4
  • Create Shambling Corpse also heals yourself for 40 health
    Tier 5
  • Create Shambling Corpse also heals yourself for 50 health
    Tier 6
  • Create Shambling Corpse also heals yourself for 60 health
    Tier 7
  • Create Shambling Corpse also heals yourself for 70 health
    Tier 8
  • Create Shambling Corpse also heals yourself for 80 health
    Tier 9
  • Create Shambling Corpse also heals yourself for 90 health
    Tier 10
  • Create Shambling Corpse also heals yourself for 100 health
    Tier 11
  • Create Shambling Corpse also heals yourself for 110 health
    Tier 12
  • Create Shambling Corpse also heals yourself for 120 health

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of Dark Waves Tier 12 - Wave of Darkness Damage +65% Head, MainHand

  • Tier 1
  • Wave of Darkness Damage +10%
    Tier 2
  • Wave of Darkness Damage +15%
    Tier 3
  • Wave of Darkness Damage +20%
    Tier 4
  • Wave of Darkness Damage +25%
    Tier 5
  • Wave of Darkness Damage +30%
    Tier 6
  • Wave of Darkness Damage +35%
    Tier 7
  • Wave of Darkness Damage +40%
    Tier 8
  • Wave of Darkness Damage +45%
    Tier 9
  • Wave of Darkness Damage +50%
    Tier 10
  • Wave of Darkness Damage +55%
    Tier 11
  • Wave of Darkness Damage +60%
    Tier 12
  • Wave of Darkness Damage +65%

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of Crippling Darkness Tier 12 - Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage Head, OffHand

  • Tier 1
  • Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 2
  • Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 3
  • Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 4
  • Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 5
  • Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 6
  • Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 7
  • Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 8
  • Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 9
  • Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 10
  • Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 11
  • Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 12
  • Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage

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of Dark Life Tier 12 - Wave of Darkness heals you for 70 health Chest, Legs

  • Tier 1
  • Wave of Darkness heals you for 5 health
    Tier 2
  • Wave of Darkness heals you for 10 health
    Tier 3
  • Wave of Darkness heals you for 16 health
    Tier 4
  • Wave of Darkness heals you for 22 health
    Tier 5
  • Wave of Darkness heals you for 28 health
    Tier 6
  • Wave of Darkness heals you for 34 health
    Tier 7
  • Wave of Darkness heals you for 40 health
    Tier 8
  • Wave of Darkness heals you for 46 health
    Tier 9
  • Wave of Darkness heals you for 52 health
    Tier 10
  • Wave of Darkness heals you for 58 health
    Tier 11
  • Wave of Darkness heals you for 64 health
    Tier 12
  • Wave of Darkness heals you for 70 health

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Fearmongering of Dark Waves Tier 12 - Wave of Darkness deals +192 damage to sentient creatures Hands, Feet

  • Tier 1
  • Wave of Darkness deals +16 damage to sentient creatures
    Tier 2
  • Wave of Darkness deals +32 damage to sentient creatures
    Tier 3
  • Wave of Darkness deals +48 damage to sentient creatures
    Tier 4
  • Wave of Darkness deals +64 damage to sentient creatures
    Tier 5
  • Wave of Darkness deals +80 damage to sentient creatures
    Tier 6
  • Wave of Darkness deals +96 damage to sentient creatures
    Tier 7
  • Wave of Darkness deals +112 damage to sentient creatures
    Tier 8
  • Wave of Darkness deals +128 damage to sentient creatures
    Tier 9
  • Wave of Darkness deals +144 damage to sentient creatures
    Tier 10
  • Wave of Darkness deals +160 damage to sentient creatures
    Tier 11
  • Wave of Darkness deals +176 damage to sentient creatures
    Tier 12
  • Wave of Darkness deals +192 damage to sentient creatures

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of Stone Bone Warriors Tier 12 - All Summoned Skeletons have +44 health OffHand, Chest

  • Tier 1
  • All Summoned Skeletons have +11 health
    Tier 2
  • All Summoned Skeletons have +14 health
    Tier 3
  • All Summoned Skeletons have +17 health
    Tier 4
  • All Summoned Skeletons have +20 health
    Tier 5
  • All Summoned Skeletons have +23 health
    Tier 6
  • All Summoned Skeletons have +26 health
    Tier 7
  • All Summoned Skeletons have +29 health
    Tier 8
  • All Summoned Skeletons have +32 health
    Tier 9
  • All Summoned Skeletons have +35 health
    Tier 10
  • All Summoned Skeletons have +38 health
    Tier 11
  • All Summoned Skeletons have +41 health
    Tier 12
  • All Summoned Skeletons have +44 health

Expand
of Plated Bone Warriors Tier 12 - All Summoned Skeletons have +62 armor OffHand, Feet

  • Tier 1
  • All Summoned Skeletons have +16 armor
    Tier 2
  • All Summoned Skeletons have +22 armor
    Tier 3
  • All Summoned Skeletons have +26 armor
    Tier 4
  • All Summoned Skeletons have +30 armor
    Tier 5
  • All Summoned Skeletons have +34 armor
    Tier 6
  • All Summoned Skeletons have +38 armor
    Tier 7
  • All Summoned Skeletons have +42 armor
    Tier 8
  • All Summoned Skeletons have +46 armor
    Tier 9
  • All Summoned Skeletons have +50 armor
    Tier 10
  • All Summoned Skeletons have +54 armor
    Tier 11
  • All Summoned Skeletons have +58 armor
    Tier 12
  • All Summoned Skeletons have +62 armor

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of Bone Arrows Tier 12 - Summoned Skeletal Archers deal +20 direct damage with each attack Hands, Ring

  • Tier 1
  • Summoned Skeletal Archers deal +2 direct damage with each attack
    Tier 2
  • Summoned Skeletal Archers deal +3 direct damage with each attack
    Tier 3
  • Summoned Skeletal Archers deal +5 direct damage with each attack
    Tier 4
  • Summoned Skeletal Archers deal +7 direct damage with each attack
    Tier 5
  • Summoned Skeletal Archers deal +9 direct damage with each attack
    Tier 6
  • Summoned Skeletal Archers deal +11 direct damage with each attack
    Tier 7
  • Summoned Skeletal Archers deal +13 direct damage with each attack
    Tier 8
  • Summoned Skeletal Archers deal +14 direct damage with each attack
    Tier 9
  • Summoned Skeletal Archers deal +15 direct damage with each attack
    Tier 10
  • Summoned Skeletal Archers deal +17 direct damage with each attack
    Tier 11
  • Summoned Skeletal Archers deal +19 direct damage with each attack
    Tier 12
  • Summoned Skeletal Archers deal +20 direct damage with each attack

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of Dense Sentries Tier 12 - Summoned Skeletal Swordsmen have +87 armor OffHand, Feet

  • Tier 1
  • Summoned Skeletal Swordsmen have +10 armor
    Tier 2
  • Summoned Skeletal Swordsmen have +17 armor
    Tier 3
  • Summoned Skeletal Swordsmen have +24 armor
    Tier 4
  • Summoned Skeletal Swordsmen have +31 armor
    Tier 5
  • Summoned Skeletal Swordsmen have +38 armor
    Tier 6
  • Summoned Skeletal Swordsmen have +45 armor
    Tier 7
  • Summoned Skeletal Swordsmen have +52 armor
    Tier 8
  • Summoned Skeletal Swordsmen have +59 armor
    Tier 9
  • Summoned Skeletal Swordsmen have +66 armor
    Tier 10
  • Summoned Skeletal Swordsmen have +73 armor
    Tier 11
  • Summoned Skeletal Swordsmen have +80 armor
    Tier 12
  • Summoned Skeletal Swordsmen have +87 armor

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of Fiery Death Tier 12 - Summoned Skeletal Mages deal +26 direct damage with each attack Head, MainHand

  • Tier 1
  • Summoned Skeletal Mages deal +4 direct damage with each attack
    Tier 2
  • Summoned Skeletal Mages deal +6 direct damage with each attack
    Tier 3
  • Summoned Skeletal Mages deal +8 direct damage with each attack
    Tier 4
  • Summoned Skeletal Mages deal +10 direct damage with each attack
    Tier 5
  • Summoned Skeletal Mages deal +12 direct damage with each attack
    Tier 6
  • Summoned Skeletal Mages deal +14 direct damage with each attack
    Tier 7
  • Summoned Skeletal Mages deal +16 direct damage with each attack
    Tier 8
  • Summoned Skeletal Mages deal +18 direct damage with each attack
    Tier 9
  • Summoned Skeletal Mages deal +20 direct damage with each attack
    Tier 10
  • Summoned Skeletal Mages deal +22 direct damage with each attack
    Tier 11
  • Summoned Skeletal Mages deal +24 direct damage with each attack
    Tier 12
  • Summoned Skeletal Mages deal +26 direct damage with each attack

Expand
of Provocation Tier 12 - Provoke Undead causes target undead to deal +48% damage for 10 seconds MainHand, Feet

  • Tier 1
  • Provoke Undead causes target undead to deal +4% damage for 10 seconds
    Tier 2
  • Provoke Undead causes target undead to deal +8% damage for 10 seconds
    Tier 3
  • Provoke Undead causes target undead to deal +12% damage for 10 seconds
    Tier 4
  • Provoke Undead causes target undead to deal +16% damage for 10 seconds
    Tier 5
  • Provoke Undead causes target undead to deal +20% damage for 10 seconds
    Tier 6
  • Provoke Undead causes target undead to deal +24% damage for 10 seconds
    Tier 7
  • Provoke Undead causes target undead to deal +28% damage for 10 seconds
    Tier 8
  • Provoke Undead causes target undead to deal +32% damage for 10 seconds
    Tier 9
  • Provoke Undead causes target undead to deal +36% damage for 10 seconds
    Tier 10
  • Provoke Undead causes target undead to deal +40% damage for 10 seconds
    Tier 11
  • Provoke Undead causes target undead to deal +44% damage for 10 seconds
    Tier 12
  • Provoke Undead causes target undead to deal +48% damage for 10 seconds

Expand
of Provocation Tier 12 - Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds OffHand, Necklace

  • Tier 1
  • Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 2
  • Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 3
  • Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 4
  • Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 5
  • Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 6
  • Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 7
  • Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 8
  • Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 9
  • Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 10
  • Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 11
  • Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 12
  • Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds

Expand
of Laughing Bone Warriors Tier 12 - Summoned Skeletal Swordsmen taunt as if they did 650% more damage Hands, Necklace

  • Tier 1
  • Summoned Skeletal Swordsmen taunt as if they did 100% more damage
    Tier 2
  • Summoned Skeletal Swordsmen taunt as if they did 150% more damage
    Tier 3
  • Summoned Skeletal Swordsmen taunt as if they did 200% more damage
    Tier 4
  • Summoned Skeletal Swordsmen taunt as if they did 250% more damage
    Tier 5
  • Summoned Skeletal Swordsmen taunt as if they did 300% more damage
    Tier 6
  • Summoned Skeletal Swordsmen taunt as if they did 350% more damage
    Tier 7
  • Summoned Skeletal Swordsmen taunt as if they did 400% more damage
    Tier 8
  • Summoned Skeletal Swordsmen taunt as if they did 450% more damage
    Tier 9
  • Summoned Skeletal Swordsmen taunt as if they did 500% more damage
    Tier 10
  • Summoned Skeletal Swordsmen taunt as if they did 550% more damage
    Tier 11
  • Summoned Skeletal Swordsmen taunt as if they did 600% more damage
    Tier 12
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage

Expand
of Provocation Tier 12 - Provoke Undead causes target undead to recover 50 Armor Hands, Feet

  • Tier 1
  • Provoke Undead causes target undead to recover 6 Armor
    Tier 2
  • Provoke Undead causes target undead to recover 10 Armor
    Tier 3
  • Provoke Undead causes target undead to recover 14 Armor
    Tier 4
  • Provoke Undead causes target undead to recover 18 Armor
    Tier 5
  • Provoke Undead causes target undead to recover 22 Armor
    Tier 6
  • Provoke Undead causes target undead to recover 26 Armor
    Tier 7
  • Provoke Undead causes target undead to recover 30 Armor
    Tier 8
  • Provoke Undead causes target undead to recover 34 Armor
    Tier 9
  • Provoke Undead causes target undead to recover 38 Armor
    Tier 10
  • Provoke Undead causes target undead to recover 42 Armor
    Tier 11
  • Provoke Undead causes target undead to recover 46 Armor
    Tier 12
  • Provoke Undead causes target undead to recover 50 Armor

Expand
Tier 12 - Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat Hands, Necklace

  • Tier 1
  • Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
    Tier 2
  • Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat

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Tier 12 - Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat Chest, Ring

  • Tier 1
  • Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
    Tier 2
  • Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat

Expand
of Angry Bone Warriors Tier 6 - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

  • Tier 1
  • Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
    Tier 2
  • Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
    Tier 3
  • Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
    Tier 4
  • Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
    Tier 5
  • Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
    Tier 6
  • Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often

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of Self-Provocation Tier 12 - Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

  • Tier 1
  • Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 2
  • Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 3
  • Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 4
  • Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 5
  • Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 6
  • Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 7
  • Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 8
  • Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 9
  • Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 10
  • Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 11
  • Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 12
  • Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds

Expand
of Supercharged Provocation Tier 12 - Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay Feet, Ring

  • Tier 1
  • Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
    Tier 2
  • Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
    Tier 3
  • Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
    Tier 4
  • Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
    Tier 5
  • Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
    Tier 6
  • Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
    Tier 7
  • Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
    Tier 8
  • Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
    Tier 9
  • Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
    Tier 10
  • Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
    Tier 11
  • Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
    Tier 12
  • Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay

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Chirurgeon's Tier 12 - Heal Undead and Rebuild Undead restore +17 Health/Armor Head, MainHand

  • Tier 1
  • Heal Undead and Rebuild Undead restore +6 Health/Armor
    Tier 2
  • Heal Undead and Rebuild Undead restore +7 Health/Armor
    Tier 3
  • Heal Undead and Rebuild Undead restore +8 Health/Armor
    Tier 4
  • Heal Undead and Rebuild Undead restore +9 Health/Armor
    Tier 5
  • Heal Undead and Rebuild Undead restore +10 Health/Armor
    Tier 6
  • Heal Undead and Rebuild Undead restore +11 Health/Armor
    Tier 7
  • Heal Undead and Rebuild Undead restore +12 Health/Armor
    Tier 8
  • Heal Undead and Rebuild Undead restore +13 Health/Armor
    Tier 9
  • Heal Undead and Rebuild Undead restore +14 Health/Armor
    Tier 10
  • Heal Undead and Rebuild Undead restore +15 Health/Armor
    Tier 11
  • Heal Undead and Rebuild Undead restore +16 Health/Armor
    Tier 12
  • Heal Undead and Rebuild Undead restore +17 Health/Armor

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Chirurgeon's Tier 6 - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds Feet

  • Tier 1
  • Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
    Tier 2
  • Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
    Tier 3
  • Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
    Tier 4
  • Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
    Tier 5
  • Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
    Tier 6
  • Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds

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Tier 12 - Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack OffHand, Ring

  • Tier 1
  • Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
    Tier 2
  • Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
    Tier 3
  • Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
    Tier 4
  • Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
    Tier 5
  • Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
    Tier 6
  • Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
    Tier 7
  • Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
    Tier 8
  • Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
    Tier 9
  • Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
    Tier 10
  • Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
    Tier 11
  • Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
    Tier 12
  • Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack

Expand
Tier 12 - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds MainHand, Legs

  • Tier 1
  • Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
    Tier 2
  • Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
    Tier 3
  • Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
    Tier 4
  • Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
    Tier 5
  • Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
    Tier 6
  • Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
    Tier 7
  • Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
    Tier 8
  • Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
    Tier 9
  • Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
    Tier 10
  • Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
    Tier 11
  • Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
    Tier 12
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds

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of Heated Bones Tier 5 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks Ring, MainHand

  • Tier 1
  • Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
    Tier 2
  • Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
    Tier 3
  • Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
    Tier 4
  • Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
    Tier 5
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks

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of Fragile Bones Tier 6 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY None

  • Tier 1
  • Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
    Tier 2
  • Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
    Tier 3
  • Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
    Tier 4
  • Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
    Tier 5
  • Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
    Tier 6
  • Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Expand
of Fragile Bones Tier 6 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Legs, Necklace

  • Tier 1
  • Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
    Tier 2
  • Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
    Tier 3
  • Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
    Tier 4
  • Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
    Tier 5
  • Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
    Tier 6
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Expand
of Anti-Nature Skeletons Tier 6 - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack Head

  • Tier 1
  • All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 2
  • All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 3
  • All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 4
  • All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 5
  • All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 6
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack

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of Strong Zombies Tier 12 - Raised Zombies deal +24 damage with each attack Hands, Legs

  • Tier 1
  • Raised Zombies deal +2 damage with each attack
    Tier 2
  • Raised Zombies deal +4 damage with each attack
    Tier 3
  • Raised Zombies deal +6 damage with each attack
    Tier 4
  • Raised Zombies deal +8 damage with each attack
    Tier 5
  • Raised Zombies deal +10 damage with each attack
    Tier 6
  • Raised Zombies deal +12 damage with each attack
    Tier 7
  • Raised Zombies deal +14 damage with each attack
    Tier 8
  • Raised Zombies deal +16 damage with each attack
    Tier 9
  • Raised Zombies deal +18 damage with each attack
    Tier 10
  • Raised Zombies deal +20 damage with each attack
    Tier 11
  • Raised Zombies deal +22 damage with each attack
    Tier 12
  • Raised Zombies deal +24 damage with each attack

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of Inciting Zombies Tier 12 - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage Necklace, Legs

  • Tier 1
  • Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
    Tier 2
  • Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
    Tier 3
  • Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
    Tier 4
  • Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
    Tier 5
  • Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
    Tier 6
  • Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
    Tier 7
  • Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
    Tier 8
  • Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
    Tier 9
  • Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
    Tier 10
  • Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
    Tier 11
  • Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
    Tier 12
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage

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of Fast Zombies Tier 6 - Raised Zombies move +12 faster and deal +6 damage with each attack Feet

  • Tier 1
  • Raised Zombies move +2 faster and deal +1 damage with each attack
    Tier 2
  • Raised Zombies move +4 faster and deal +2 damage with each attack
    Tier 3
  • Raised Zombies move +6 faster and deal +3 damage with each attack
    Tier 4
  • Raised Zombies move +8 faster and deal +4 damage with each attack
    Tier 5
  • Raised Zombies move +10 faster and deal +5 damage with each attack
    Tier 6
  • Raised Zombies move +12 faster and deal +6 damage with each attack

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