Necromancy/Treasure Effects: Difference between revisions

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m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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</includeonly>
</includeonly>
See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
<!-- This table is from patch v273, January 22, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +20% || Head, MainHand || {{Spoiler|
| Necromancer's || of Necromancy || <b>Tier 7</b> - Necromancy Base Damage +23% || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Necromancy Damage +3
*Necromancy Damage +3
Line 21: Line 22:
*; Tier 6
*; Tier 6
*Necromancy Base Damage +20%
*Necromancy Base Damage +20%
*; Tier 7
*Necromancy Base Damage +23%
|Expand}}
|Expand}}
|-
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 12</b> - Death's Hold deals +135 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14</b> - Death's Hold deals +175 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold deals +25 Fire damage over 15 seconds
*Death's Hold deals +25 Fire damage over 15 seconds
Line 48: Line 51:
*; Tier 12
*; Tier 12
*Death's Hold deals +135 Fire damage over 15 seconds
*Death's Hold deals +135 Fire damage over 15 seconds
*; Tier 13
*Death's Hold deals +155 Fire damage over 15 seconds
*; Tier 14
*Death's Hold deals +175 Fire damage over 15 seconds
|Expand}}
|Expand}}
|-
|-
| || of Electric Doom || <b>Tier 12</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage || Chest, Hands || {{Spoiler|
| || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage || Chest, Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
Line 75: Line 82:
*; Tier 12
*; Tier 12
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
*; Tier 13
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
*; Tier 14
*Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
|Expand}}
|Expand}}
|-
|-
| Necromancer's || of Necromancy || <b>Tier 6</b> - Necromancy Base Damage +12% || OffHand, Necklace || {{Spoiler|
| Necromancer's || of Necromancy || <b>Tier 7</b> - Necromancy Base Damage +14% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Necromancy Base Damage +2%
*Necromancy Base Damage +2%
Line 90: Line 101:
*; Tier 6
*; Tier 6
*Necromancy Base Damage +12%
*Necromancy Base Damage +12%
*; Tier 7
*Necromancy Base Damage +14%
|Expand}}
|Expand}}
|-
|-
| || of Stolen Life || <b>Tier 12</b> - Life Steal restores 27 Health || Head, Ring || {{Spoiler|
| || of Stolen Life || <b>Tier 14</b> - Life Steal restores 35 Health || Head, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal restores 5 Health
*Life Steal restores 5 Health
Line 117: Line 130:
*; Tier 12
*; Tier 12
*Life Steal restores 27 Health
*Life Steal restores 27 Health
*; Tier 13
*Life Steal restores 31 Health
*; Tier 14
*Life Steal restores 35 Health
|Expand}}
|Expand}}
|-
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 12</b> - Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds || Hands || {{Spoiler|
| Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds || Hands || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
*Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
Line 144: Line 161:
*; Tier 12
*; Tier 12
*Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
*Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
*; Tier 13
*Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
*; Tier 14
*Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
|Expand}}
|Expand}}
|-
|-
| Lifestealer's || of Life Stealing || <b>Tier 12</b> - Life Steal reaps 27 additional health || Legs, Chest || {{Spoiler|
| Lifestealer's || of Life Stealing || <b>Tier 14</b> - Life Steal reaps 31 additional health || Legs, Chest || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal reaps 5 additional health
*Life Steal reaps 5 additional health
Line 171: Line 192:
*; Tier 12
*; Tier 12
*Life Steal reaps 27 additional health
*Life Steal reaps 27 additional health
*; Tier 13
*Life Steal reaps 29 additional health
*; Tier 14
*Life Steal reaps 31 additional health
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Life Steal deals 100 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
| || || <b>Tier 14</b> - Life Steal deals 130 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Life Steal deals 10 Psychic damage over 10 seconds
*Life Steal deals 10 Psychic damage over 10 seconds
Line 198: Line 223:
*; Tier 12
*; Tier 12
*Life Steal deals 100 Psychic damage over 10 seconds
*Life Steal deals 100 Psychic damage over 10 seconds
*; Tier 13
*Life Steal deals 115 Psychic damage over 10 seconds
*; Tier 14
*Life Steal deals 130 Psychic damage over 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Death Gazing || <b>Tier 12</b> - Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
| || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
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*; Tier 12
*; Tier 12
*Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13
*Deathgaze deals +116% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
*Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
|Expand}}
|Expand}}
|-
|-
| || of Tough Gazes || <b>Tier 12</b> - Deathgaze deals +60 damage and restores 63 armor to you || Chest, Ring || {{Spoiler|
| || of Tough Gazes || <b>Tier 14</b> - Deathgaze deals +90 damage and restores 73 armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze deals +5 damage and restores 8 armor to you
*Deathgaze deals +5 damage and restores 8 armor to you
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*; Tier 12
*; Tier 12
*Deathgaze deals +60 damage and restores 63 armor to you
*Deathgaze deals +60 damage and restores 63 armor to you
*; Tier 13
*Deathgaze deals +75 damage and restores 68 armor to you
*; Tier 14
*Deathgaze deals +90 damage and restores 73 armor to you
|Expand}}
|Expand}}
|-
|-
| || of Hasty Fears || <b>Tier 12</b> - Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds || Head || {{Spoiler|
| || of Hasty Fears || <b>Tier 14</b> - Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
Line 279: Line 316:
*; Tier 12
*; Tier 12
*Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
*Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
*; Tier 13
*Deathgaze deals +115 damage and increases your sprint speed +2.5 for 15 seconds
*; Tier 14
*Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
|Expand}}
|Expand}}
|-
|-
| || of Reaching Dead || <b>Tier 12</b> - Death's Hold Damage +82% || Legs, MainHand || {{Spoiler|
| || of Reaching Dead || <b>Tier 14</b> - Death's Hold Damage +112% || Legs, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold Damage +16%
*Death's Hold Damage +16%
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*; Tier 12
*; Tier 12
*Death's Hold Damage +82%
*Death's Hold Damage +82%
*; Tier 13
*Death's Hold Damage +97%
*; Tier 14
*Death's Hold Damage +112%
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Death's Hold causes target to take +22% damage from Slashing for 15 seconds || Feet || {{Spoiler|
| || || <b>Tier 14</b> - Death's Hold causes target to take +28% damage from Slashing for 15 seconds || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*Death's Hold causes target to take +5% damage from Slashing for 15 seconds
Line 333: Line 378:
*; Tier 12
*; Tier 12
*Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Tier 13
*Death's Hold causes target to take +25% damage from Slashing for 15 seconds
*; Tier 14
*Death's Hold causes target to take +28% damage from Slashing for 15 seconds
|Expand}}
|Expand}}
|-
|-
| || of Undead Aftershocks || <b>Tier 12</b> - Death's Hold deals +12 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
| || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals +32 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Death's Hold deals +1 damage and Stuns target after a 15 second delay
*Death's Hold deals +1 damage and Stuns target after a 15 second delay
Line 360: Line 409:
*; Tier 12
*; Tier 12
*Death's Hold deals +12 damage and Stuns target after a 15 second delay
*Death's Hold deals +12 damage and Stuns target after a 15 second delay
*; Tier 13
*Death's Hold deals +22 damage and Stuns target after a 15 second delay
*; Tier 14
*Death's Hold deals +32 damage and Stuns target after a 15 second delay
|Expand}}
|Expand}}
|-
|-
| || of Deathsparks || <b>Tier 12</b> - Spark of Death Damage +58% || MainHand, Feet || {{Spoiler|
| || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +76% || MainHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Spark of Death Damage +14%
*Spark of Death Damage +14%
Line 387: Line 440:
*; Tier 12
*; Tier 12
*Spark of Death Damage +58%
*Spark of Death Damage +58%
*; Tier 13
*Spark of Death Damage +67%
*; Tier 14
*Spark of Death Damage +76%
|Expand}}
|Expand}}
|-
|-
| || of Deathsparks || <b>Tier 12</b> - Spark of Death deals 75 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
| || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 95 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Spark of Death deals 20 Psychic damage over 10 seconds
*Spark of Death deals 20 Psychic damage over 10 seconds
Line 414: Line 471:
*; Tier 12
*; Tier 12
*Spark of Death deals 75 Psychic damage over 10 seconds
*Spark of Death deals 75 Psychic damage over 10 seconds
*; Tier 13
*Spark of Death deals 85 Psychic damage over 10 seconds
*; Tier 14
*Spark of Death deals 95 Psychic damage over 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Tauntsparks || <b>Tier 6</b> - Spark of Death deals +40% damage and taunts +300 || OffHand, Necklace || {{Spoiler|
| || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +50% damage and taunts +400 || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Spark of Death deals +10% damage and taunts +50
*Spark of Death deals +10% damage and taunts +50
Line 429: Line 490:
*; Tier 6
*; Tier 6
*Spark of Death deals +40% damage and taunts +300
*Spark of Death deals +40% damage and taunts +300
*; Tier 7
*Spark of Death deals +50% damage and taunts +400
|Expand}}
|Expand}}
|-
|-
| Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead Healing +55 || Chest, OffHand || {{Spoiler|
| Chirurgeon's || || <b>Tier 14</b> - Rebuild Undead Healing +67 || Chest, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead Healing +11
*Rebuild Undead Healing +11
Line 456: Line 519:
*; Tier 12
*; Tier 12
*Rebuild Undead Healing +55
*Rebuild Undead Healing +55
*; Tier 13
*Rebuild Undead Healing +61
*; Tier 14
*Rebuild Undead Healing +67
|Expand}}
|Expand}}
|-
|-
| Chirurgeon's || || <b>Tier 12</b> - Rebuild Undead restores 43 Health to you || Hands, OffHand || {{Spoiler|
| Chirurgeon's || || <b>Tier 14</b> - Rebuild Undead restores 57 Health to you || Hands, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead restores 7 Health to you
*Rebuild Undead restores 7 Health to you
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*; Tier 12
*; Tier 12
*Rebuild Undead restores 43 Health to you
*Rebuild Undead restores 43 Health to you
*; Tier 13
*Rebuild Undead restores 50 Health to you
*; Tier 14
*Rebuild Undead restores 57 Health to you
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Rebuild Undead restores 62 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler|
| || || <b>Tier 14</b> - Rebuild Undead restores 82 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead restores 7 health/armor to your undead after a 15 second delay
*Rebuild Undead restores 7 health/armor to your undead after a 15 second delay
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*; Tier 12
*; Tier 12
*Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
*Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
*; Tier 13
*Rebuild Undead restores 72 health/armor to your undead after a 15 second delay
*; Tier 14
*Rebuild Undead restores 82 health/armor to your undead after a 15 second delay
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Rebuild Undead Power Cost -25 || Necklace || {{Spoiler|
| || || <b>Tier 14</b> - Rebuild Undead Power Cost -31 || Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Rebuild Undead Power Cost -3
*Rebuild Undead Power Cost -3
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*; Tier 12
*; Tier 12
*Rebuild Undead Power Cost -25
*Rebuild Undead Power Cost -25
*; Tier 13
*Rebuild Undead Power Cost -28
*; Tier 14
*Rebuild Undead Power Cost -31
|Expand}}
|Expand}}
|-
|-
| || of Zombified Empowerment || <b>Tier 12</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power || Chest, Legs || {{Spoiler|
| || of Zombified Empowerment || <b>Tier 14</b> - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
*Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
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*; Tier 12
*; Tier 12
*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
*; Tier 13
*Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
*; Tier 14
*Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Create Shambling Corpse also heals yourself for 120 health || Chest, Legs || {{Spoiler|
| || || <b>Tier 14</b> - Create Shambling Corpse also heals yourself for 140 health || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Create Shambling Corpse also heals yourself for 10 health
*Create Shambling Corpse also heals yourself for 10 health
Line 591: Line 674:
*; Tier 12
*; Tier 12
*Create Shambling Corpse also heals yourself for 120 health
*Create Shambling Corpse also heals yourself for 120 health
*; Tier 13
*Create Shambling Corpse also heals yourself for 130 health
*; Tier 14
*Create Shambling Corpse also heals yourself for 140 health
|Expand}}
|Expand}}
|-
|-
| || of Dark Waves || <b>Tier 12</b> - Wave of Darkness Damage +65% || Head, MainHand || {{Spoiler|
| || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +81% || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness Damage +10%
*Wave of Darkness Damage +10%
Line 618: Line 705:
*; Tier 12
*; Tier 12
*Wave of Darkness Damage +65%
*Wave of Darkness Damage +65%
*; Tier 13
*Wave of Darkness Damage +73%
*; Tier 14
*Wave of Darkness Damage +81%
|Expand}}
|Expand}}
|-
|-
| || of Crippling Darkness || <b>Tier 12</b> - Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
| || of Crippling Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
Line 645: Line 736:
*; Tier 12
*; Tier 12
*Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 13
*Deathgaze and Wave of Darkness deal +72% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 14
*Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
|Expand}}
|Expand}}
|-
|-
| || of Dark Life || <b>Tier 12</b> - Wave of Darkness heals you for 70 health || Chest, Legs || {{Spoiler|
| || of Dark Life || <b>Tier 14</b> - Wave of Darkness heals you for 86 health || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness heals you for 5 health
*Wave of Darkness heals you for 5 health
Line 672: Line 767:
*; Tier 12
*; Tier 12
*Wave of Darkness heals you for 70 health
*Wave of Darkness heals you for 70 health
*; Tier 13
*Wave of Darkness heals you for 78 health
*; Tier 14
*Wave of Darkness heals you for 86 health
|Expand}}
|Expand}}
|-
|-
| Fearmongering || of Dark Waves || <b>Tier 12</b> - Wave of Darkness deals +192 damage to sentient creatures || Hands, Feet || {{Spoiler|
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +236 damage to sentient creatures || Hands, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Wave of Darkness deals +16 damage to sentient creatures
*Wave of Darkness deals +16 damage to sentient creatures
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*; Tier 12
*; Tier 12
*Wave of Darkness deals +192 damage to sentient creatures
*Wave of Darkness deals +192 damage to sentient creatures
*; Tier 13
*Wave of Darkness deals +214 damage to sentient creatures
*; Tier 14
*Wave of Darkness deals +236 damage to sentient creatures
|Expand}}
|Expand}}
|-
|-
| || of Stone Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +44 health || OffHand, Chest || {{Spoiler|
| || of Stone Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +54 health || OffHand, Chest || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons have +11 health
*All Summoned Skeletons have +11 health
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*; Tier 12
*; Tier 12
*All Summoned Skeletons have +44 health
*All Summoned Skeletons have +44 health
*; Tier 13
*All Summoned Skeletons have +49 health
*; Tier 14
*All Summoned Skeletons have +54 health
|Expand}}
|Expand}}
|-
|-
| || of Plated Bone Warriors || <b>Tier 12</b> - All Summoned Skeletons have +62 armor || OffHand, Feet || {{Spoiler|
| || of Plated Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +76 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons have +16 armor
*All Summoned Skeletons have +16 armor
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*; Tier 12
*; Tier 12
*All Summoned Skeletons have +62 armor
*All Summoned Skeletons have +62 armor
*; Tier 13
*All Summoned Skeletons have +69 armor
*; Tier 14
*All Summoned Skeletons have +76 armor
|Expand}}
|Expand}}
|-
|-
| || of Bone Arrows || <b>Tier 12</b> - Summoned Skeletal Archers deal +20 direct damage with each attack || Hands, Ring || {{Spoiler|
| || of Bone Arrows || <b>Tier 14</b> - Summoned Skeletal Archers deal +24 direct damage with each attack || Hands, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers deal +2 direct damage with each attack
*Summoned Skeletal Archers deal +2 direct damage with each attack
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*; Tier 12
*; Tier 12
*Summoned Skeletal Archers deal +20 direct damage with each attack
*Summoned Skeletal Archers deal +20 direct damage with each attack
*; Tier 13
*Summoned Skeletal Archers deal +22 direct damage with each attack
*; Tier 14
*Summoned Skeletal Archers deal +24 direct damage with each attack
|Expand}}
|Expand}}
|-
|-
| || of Dense Sentries || <b>Tier 12</b> - Summoned Skeletal Swordsmen have +87 armor || OffHand, Feet || {{Spoiler|
| || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have +109 armor || OffHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen have +10 armor
*Summoned Skeletal Swordsmen have +10 armor
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*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen have +87 armor
*Summoned Skeletal Swordsmen have +87 armor
*; Tier 13
*Summoned Skeletal Swordsmen have +98 armor
*; Tier 14
*Summoned Skeletal Swordsmen have +109 armor
|Expand}}
|Expand}}
|-
|-
| || of Fiery Death || <b>Tier 12</b> - Summoned Skeletal Mages deal +26 direct damage with each attack || Head, MainHand || {{Spoiler|
| || of Fiery Death || <b>Tier 14</b> - Summoned Skeletal Mages deal +30 direct damage with each attack || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Mages deal +4 direct damage with each attack
*Summoned Skeletal Mages deal +4 direct damage with each attack
Line 834: Line 953:
*; Tier 12
*; Tier 12
*Summoned Skeletal Mages deal +26 direct damage with each attack
*Summoned Skeletal Mages deal +26 direct damage with each attack
*; Tier 13
*Summoned Skeletal Mages deal +28 direct damage with each attack
*; Tier 14
*Summoned Skeletal Mages deal +30 direct damage with each attack
|Expand}}
|Expand}}
|-
|-
| || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +48% damage for 10 seconds || MainHand, Feet || {{Spoiler|
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +58% damage for 10 seconds || MainHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Provoke Undead causes target undead to deal +4% damage for 10 seconds
*Provoke Undead causes target undead to deal +4% damage for 10 seconds
Line 861: Line 984:
*; Tier 12
*; Tier 12
*Provoke Undead causes target undead to deal +48% damage for 10 seconds
*Provoke Undead causes target undead to deal +48% damage for 10 seconds
*; Tier 13
*Provoke Undead causes target undead to deal +53% damage for 10 seconds
*; Tier 14
*Provoke Undead causes target undead to deal +58% damage for 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
Line 888: Line 1,015:
*; Tier 12
*; Tier 12
*Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 13
*Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
*; Tier 14
*Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Laughing Bone Warriors || <b>Tier 12</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
| || of Laughing Bone Warriors || <b>Tier 14</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*Summoned Skeletal Swordsmen taunt as if they did 100% more damage
Line 914: Line 1,045:
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*; Tier 13
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*; Tier 14
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
|Expand}}
|Expand}}
|-
|-
| || of Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to recover 50 Armor || Hands, Feet || {{Spoiler|
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to recover 62 Armor || Hands, Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Provoke Undead causes target undead to recover 6 Armor
*Provoke Undead causes target undead to recover 6 Armor
Line 942: Line 1,077:
*; Tier 12
*; Tier 12
*Provoke Undead causes target undead to recover 50 Armor
*Provoke Undead causes target undead to recover 50 Armor
*; Tier 13
*Provoke Undead causes target undead to recover 56 Armor
*; Tier 14
*Provoke Undead causes target undead to recover 62 Armor
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
| || || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
*Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
Line 969: Line 1,108:
*; Tier 12
*; Tier 12
*Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
*Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
*; Tier 13
*Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
*; Tier 14
*Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
| || || <b>Tier 14</b> - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
Line 996: Line 1,139:
*; Tier 12
*; Tier 12
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
*; Tier 13
*Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
*; Tier 14
*Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
|Expand}}
|Expand}}
|-
|-
| || of Angry Bone Warriors || <b>Tier 6</b> - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|
| || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
*Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
Line 1,011: Line 1,158:
*; Tier 6
*; Tier 6
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
*; Tier 7
*Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often
|Expand}}
|Expand}}
|-
|-
| || of Self-Provocation || <b>Tier 12</b> - Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|
| || of Self-Provocation || <b>Tier 14</b> - Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
*Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
Line 1,038: Line 1,187:
*; Tier 12
*; Tier 12
*Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
*Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 13
*Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Tier 14
*Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
|Expand}}
|Expand}}
|-
|-
| || of Supercharged Provocation || <b>Tier 12</b> - Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|
| || of Supercharged Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
*Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
Line 1,065: Line 1,218:
*; Tier 12
*; Tier 12
*Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
*Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
*; Tier 13
*Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
*; Tier 14
*Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
|Expand}}
|Expand}}
|-
|-
| Chirurgeon's || || <b>Tier 12</b> - Heal Undead and Rebuild Undead restore +17 Health/Armor || Head, MainHand || {{Spoiler|
| Chirurgeon's || || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +19 Health/Armor || Head, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Heal Undead and Rebuild Undead restore +6 Health/Armor
*Heal Undead and Rebuild Undead restore +6 Health/Armor
Line 1,092: Line 1,249:
*; Tier 12
*; Tier 12
*Heal Undead and Rebuild Undead restore +17 Health/Armor
*Heal Undead and Rebuild Undead restore +17 Health/Armor
*; Tier 13
*Heal Undead and Rebuild Undead restore +18 Health/Armor
*; Tier 14
*Heal Undead and Rebuild Undead restore +19 Health/Armor
|Expand}}
|Expand}}
|-
|-
| Chirurgeon's || || <b>Tier 6</b> - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
| Chirurgeon's || || <b>Tier 7</b> - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
*Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
Line 1,106: Line 1,267:
*Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
*Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
*; Tier 6
*; Tier 6
*Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
*; Tier 7
*Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
*Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
| || || <b>Tier 14</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
*; Tier 1
*; Tier 1
*Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
Line 1,134: Line 1,297:
*; Tier 12
*; Tier 12
*Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
*Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
*; Tier 13
*Heal Undead restores +17 Health/Armor and boosts your next attack +29 if it is a Darkness attack
*; Tier 14
*Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack
|Expand}}
|Expand}}
|-
|-
| || || <b>Tier 12</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds || MainHand, Legs || {{Spoiler|
| || || <b>Tier 14</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
*Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
Line 1,160: Line 1,327:
*Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 12
*; Tier 12
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 13
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 14
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
|Expand}}
|Expand}}
|-
|-
| || of Heated Bones || <b>Tier 5</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
| || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
*Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
Line 1,173: Line 1,344:
*Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
*Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
*; Tier 5
*; Tier 5
*Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
*; Tier 6
*Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
*; Tier 7
*Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
*Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
|Expand}}
|Expand}}
|-
|-
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|
| || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
Line 1,188: Line 1,363:
*Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*; Tier 6
*Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
*Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|Expand}}
|-
|-
| || of Fragile Bones || <b>Tier 6</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
| || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
*; Tier 1
*; Tier 1
*Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
Line 1,203: Line 1,380:
*Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
*; Tier 6
*; Tier 6
*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*; Tier 7
*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
|Expand}}
|Expand}}
|-
|-
| || of Anti-Nature Skeletons || <b>Tier 6</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
| || of Anti-Nature Skeletons || <b>Tier 7</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
*; Tier 1
*; Tier 1
*All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
*All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
Line 1,218: Line 1,397:
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 6
*; Tier 6
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 7
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
|Expand}}
|Expand}}
|-
|-
| || of Strong Zombies || <b>Tier 12</b> - Raised Zombies deal +24 damage with each attack || Hands, Legs || {{Spoiler|
| || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal +28 damage with each attack || Hands, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Raised Zombies deal +2 damage with each attack
*Raised Zombies deal +2 damage with each attack
Line 1,246: Line 1,427:
*; Tier 12
*; Tier 12
*Raised Zombies deal +24 damage with each attack
*Raised Zombies deal +24 damage with each attack
*; Tier 13
*Raised Zombies deal +26 damage with each attack
*; Tier 14
*Raised Zombies deal +28 damage with each attack
|Expand}}
|Expand}}
|-
|-
| || of Inciting Zombies || <b>Tier 12</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler|
| || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage || Necklace, Legs || {{Spoiler|
*; Tier 1
*; Tier 1
*Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
*Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
Line 1,272: Line 1,457:
*Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
*Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
*; Tier 12
*; Tier 12
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
*; Tier 13
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
*; Tier 14
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
*Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
|Expand}}
|Expand}}
|-
|-
| || of Fast Zombies || <b>Tier 6</b> - Raised Zombies move +12 faster and deal +6 damage with each attack || Feet || {{Spoiler|
| || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +12 faster and deal +7 damage with each attack || Feet || {{Spoiler|
*; Tier 1
*; Tier 1
*Raised Zombies move +2 faster and deal +1 damage with each attack
*Raised Zombies move +2 faster and deal +1 damage with each attack
Line 1,288: Line 1,477:
*; Tier 6
*; Tier 6
*Raised Zombies move +12 faster and deal +6 damage with each attack
*Raised Zombies move +12 faster and deal +6 damage with each attack
*; Tier 7
*Raised Zombies move +12 faster and deal +7 damage with each attack
|Expand}}
|Expand}}
|}
|}

Revision as of 17:27, 23 January 2017

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +23% Head, MainHand

  • Tier 1
  • Necromancy Damage +3
    Tier 2
  • Necromancy Base Damage +8%
    Tier 3
  • Necromancy Base Damage +11%
    Tier 4
  • Necromancy Base Damage +14%
    Tier 5
  • Necromancy Base Damage +17%
    Tier 6
  • Necromancy Base Damage +20%
    Tier 7
  • Necromancy Base Damage +23%

Expand
Lifecrusher's of Burning Corpse-Hands Tier 14 - Death's Hold deals +175 Fire damage over 15 seconds Chest, Ring

  • Tier 1
  • Death's Hold deals +25 Fire damage over 15 seconds
    Tier 2
  • Death's Hold deals +35 Fire damage over 15 seconds
    Tier 3
  • Death's Hold deals +45 Fire damage over 15 seconds
    Tier 4
  • Death's Hold deals +55 Fire damage over 15 seconds
    Tier 5
  • Death's Hold deals +65 Fire damage over 15 seconds
    Tier 6
  • Death's Hold deals +75 Fire damage over 15 seconds
    Tier 7
  • Death's Hold deals +85 Fire damage over 15 seconds
    Tier 8
  • Death's Hold deals +95 Fire damage over 15 seconds
    Tier 9
  • Death's Hold deals +105 Fire damage over 15 seconds
    Tier 10
  • Death's Hold deals +115 Fire damage over 15 seconds
    Tier 11
  • Death's Hold deals +125 Fire damage over 15 seconds
    Tier 12
  • Death's Hold deals +135 Fire damage over 15 seconds
    Tier 13
  • Death's Hold deals +155 Fire damage over 15 seconds
    Tier 14
  • Death's Hold deals +175 Fire damage over 15 seconds

Expand
of Electric Doom Tier 14 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage Chest, Hands

  • Tier 1
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
    Tier 2
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
    Tier 3
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
    Tier 4
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
    Tier 5
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
    Tier 6
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
    Tier 7
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
    Tier 8
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
    Tier 9
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
    Tier 10
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
    Tier 11
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
    Tier 12
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
    Tier 13
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
    Tier 14
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage

Expand
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +14% OffHand, Necklace

  • Tier 1
  • Necromancy Base Damage +2%
    Tier 2
  • Necromancy Base Damage +4%
    Tier 3
  • Necromancy Base Damage +6%
    Tier 4
  • Necromancy Base Damage +8%
    Tier 5
  • Necromancy Base Damage +10%
    Tier 6
  • Necromancy Base Damage +12%
    Tier 7
  • Necromancy Base Damage +14%

Expand
of Stolen Life Tier 14 - Life Steal restores 35 Health Head, Ring

  • Tier 1
  • Life Steal restores 5 Health
    Tier 2
  • Life Steal restores 7 Health
    Tier 3
  • Life Steal restores 9 Health
    Tier 4
  • Life Steal restores 11 Health
    Tier 5
  • Life Steal restores 13 Health
    Tier 6
  • Life Steal restores 15 Health
    Tier 7
  • Life Steal restores 17 Health
    Tier 8
  • Life Steal restores 19 Health
    Tier 9
  • Life Steal restores 21 Health
    Tier 10
  • Life Steal restores 23 Health
    Tier 11
  • Life Steal restores 25 Health
    Tier 12
  • Life Steal restores 27 Health
    Tier 13
  • Life Steal restores 31 Health
    Tier 14
  • Life Steal restores 35 Health

Expand
Crowd Reaper's of Crowd Reaping Tier 14 - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds Hands

  • Tier 1
  • Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
    Tier 2
  • Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
    Tier 3
  • Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
    Tier 4
  • Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
    Tier 5
  • Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
    Tier 6
  • Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
    Tier 7
  • Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
    Tier 8
  • Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
    Tier 9
  • Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
    Tier 10
  • Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
    Tier 11
  • Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
    Tier 12
  • Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
    Tier 13
  • Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
    Tier 14
  • Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds

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Lifestealer's of Life Stealing Tier 14 - Life Steal reaps 31 additional health Legs, Chest

  • Tier 1
  • Life Steal reaps 5 additional health
    Tier 2
  • Life Steal reaps 7 additional health
    Tier 3
  • Life Steal reaps 9 additional health
    Tier 4
  • Life Steal reaps 11 additional health
    Tier 5
  • Life Steal reaps 13 additional health
    Tier 6
  • Life Steal reaps 15 additional health
    Tier 7
  • Life Steal reaps 17 additional health
    Tier 8
  • Life Steal reaps 19 additional health
    Tier 9
  • Life Steal reaps 21 additional health
    Tier 10
  • Life Steal reaps 23 additional health
    Tier 11
  • Life Steal reaps 25 additional health
    Tier 12
  • Life Steal reaps 27 additional health
    Tier 13
  • Life Steal reaps 29 additional health
    Tier 14
  • Life Steal reaps 31 additional health

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Tier 14 - Life Steal deals 130 Psychic damage over 10 seconds Necklace, MainHand

  • Tier 1
  • Life Steal deals 10 Psychic damage over 10 seconds
    Tier 2
  • Life Steal deals 20 Psychic damage over 10 seconds
    Tier 3
  • Life Steal deals 25 Psychic damage over 10 seconds
    Tier 4
  • Life Steal deals 35 Psychic damage over 10 seconds
    Tier 5
  • Life Steal deals 40 Psychic damage over 10 seconds
    Tier 6
  • Life Steal deals 50 Psychic damage over 10 seconds
    Tier 7
  • Life Steal deals 55 Psychic damage over 10 seconds
    Tier 8
  • Life Steal deals 60 Psychic damage over 10 seconds
    Tier 9
  • Life Steal deals 70 Psychic damage over 10 seconds
    Tier 10
  • Life Steal deals 80 Psychic damage over 10 seconds
    Tier 11
  • Life Steal deals 90 Psychic damage over 10 seconds
    Tier 12
  • Life Steal deals 100 Psychic damage over 10 seconds
    Tier 13
  • Life Steal deals 115 Psychic damage over 10 seconds
    Tier 14
  • Life Steal deals 130 Psychic damage over 10 seconds

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of Death Gazing Tier 14 - Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

  • Tier 1
  • Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 2
  • Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 3
  • Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 4
  • Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 5
  • Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 6
  • Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 7
  • Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 8
  • Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 9
  • Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 10
  • Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 11
  • Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 12
  • Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 13
  • Deathgaze deals +116% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
    Tier 14
  • Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)

Expand
of Tough Gazes Tier 14 - Deathgaze deals +90 damage and restores 73 armor to you Chest, Ring

  • Tier 1
  • Deathgaze deals +5 damage and restores 8 armor to you
    Tier 2
  • Deathgaze deals +10 damage and restores 13 armor to you
    Tier 3
  • Deathgaze deals +15 damage and restores 18 armor to you
    Tier 4
  • Deathgaze deals +20 damage and restores 23 armor to you
    Tier 5
  • Deathgaze deals +25 damage and restores 28 armor to you
    Tier 6
  • Deathgaze deals +30 damage and restores 33 armor to you
    Tier 7
  • Deathgaze deals +35 damage and restores 38 armor to you
    Tier 8
  • Deathgaze deals +40 damage and restores 43 armor to you
    Tier 9
  • Deathgaze deals +45 damage and restores 48 armor to you
    Tier 10
  • Deathgaze deals +50 damage and restores 53 armor to you
    Tier 11
  • Deathgaze deals +55 damage and restores 58 armor to you
    Tier 12
  • Deathgaze deals +60 damage and restores 63 armor to you
    Tier 13
  • Deathgaze deals +75 damage and restores 68 armor to you
    Tier 14
  • Deathgaze deals +90 damage and restores 73 armor to you

Expand
of Hasty Fears Tier 14 - Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds Head

  • Tier 1
  • Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
    Tier 2
  • Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
    Tier 3
  • Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
    Tier 4
  • Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
    Tier 5
  • Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
    Tier 6
  • Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
    Tier 7
  • Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
    Tier 8
  • Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
    Tier 9
  • Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
    Tier 10
  • Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
    Tier 11
  • Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
    Tier 12
  • Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
    Tier 13
  • Deathgaze deals +115 damage and increases your sprint speed +2.5 for 15 seconds
    Tier 14
  • Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds

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of Reaching Dead Tier 14 - Death's Hold Damage +112% Legs, MainHand

  • Tier 1
  • Death's Hold Damage +16%
    Tier 2
  • Death's Hold Damage +22%
    Tier 3
  • Death's Hold Damage +28%
    Tier 4
  • Death's Hold Damage +34%
    Tier 5
  • Death's Hold Damage +40%
    Tier 6
  • Death's Hold Damage +46%
    Tier 7
  • Death's Hold Damage +52%
    Tier 8
  • Death's Hold Damage +58%
    Tier 9
  • Death's Hold Damage +64%
    Tier 10
  • Death's Hold Damage +70%
    Tier 11
  • Death's Hold Damage +76%
    Tier 12
  • Death's Hold Damage +82%
    Tier 13
  • Death's Hold Damage +97%
    Tier 14
  • Death's Hold Damage +112%

Expand
Tier 14 - Death's Hold causes target to take +28% damage from Slashing for 15 seconds Feet

  • Tier 1
  • Death's Hold causes target to take +5% damage from Slashing for 15 seconds
    Tier 2
  • Death's Hold causes target to take +6% damage from Slashing for 15 seconds
    Tier 3
  • Death's Hold causes target to take +7% damage from Slashing for 15 seconds
    Tier 4
  • Death's Hold causes target to take +8% damage from Slashing for 15 seconds
    Tier 5
  • Death's Hold causes target to take +9% damage from Slashing for 15 seconds
    Tier 6
  • Death's Hold causes target to take +10% damage from Slashing for 15 seconds
    Tier 7
  • Death's Hold causes target to take +12% damage from Slashing for 15 seconds
    Tier 8
  • Death's Hold causes target to take +14% damage from Slashing for 15 seconds
    Tier 9
  • Death's Hold causes target to take +16% damage from Slashing for 15 seconds
    Tier 10
  • Death's Hold causes target to take +18% damage from Slashing for 15 seconds
    Tier 11
  • Death's Hold causes target to take +20% damage from Slashing for 15 seconds
    Tier 12
  • Death's Hold causes target to take +22% damage from Slashing for 15 seconds
    Tier 13
  • Death's Hold causes target to take +25% damage from Slashing for 15 seconds
    Tier 14
  • Death's Hold causes target to take +28% damage from Slashing for 15 seconds

Expand
of Undead Aftershocks Tier 14 - Death's Hold deals +32 damage and Stuns target after a 15 second delay Necklace

  • Tier 1
  • Death's Hold deals +1 damage and Stuns target after a 15 second delay
    Tier 2
  • Death's Hold deals +2 damage and Stuns target after a 15 second delay
    Tier 3
  • Death's Hold deals +3 damage and Stuns target after a 15 second delay
    Tier 4
  • Death's Hold deals +4 damage and Stuns target after a 15 second delay
    Tier 5
  • Death's Hold deals +5 damage and Stuns target after a 15 second delay
    Tier 6
  • Death's Hold deals +6 damage and Stuns target after a 15 second delay
    Tier 7
  • Death's Hold deals +7 damage and Stuns target after a 15 second delay
    Tier 8
  • Death's Hold deals +8 damage and Stuns target after a 15 second delay
    Tier 9
  • Death's Hold deals +9 damage and Stuns target after a 15 second delay
    Tier 10
  • Death's Hold deals +10 damage and Stuns target after a 15 second delay
    Tier 11
  • Death's Hold deals +11 damage and Stuns target after a 15 second delay
    Tier 12
  • Death's Hold deals +12 damage and Stuns target after a 15 second delay
    Tier 13
  • Death's Hold deals +22 damage and Stuns target after a 15 second delay
    Tier 14
  • Death's Hold deals +32 damage and Stuns target after a 15 second delay

Expand
of Deathsparks Tier 14 - Spark of Death Damage +76% MainHand, Feet

  • Tier 1
  • Spark of Death Damage +14%
    Tier 2
  • Spark of Death Damage +18%
    Tier 3
  • Spark of Death Damage +22%
    Tier 4
  • Spark of Death Damage +26%
    Tier 5
  • Spark of Death Damage +30%
    Tier 6
  • Spark of Death Damage +34%
    Tier 7
  • Spark of Death Damage +38%
    Tier 8
  • Spark of Death Damage +42%
    Tier 9
  • Spark of Death Damage +46%
    Tier 10
  • Spark of Death Damage +50%
    Tier 11
  • Spark of Death Damage +54%
    Tier 12
  • Spark of Death Damage +58%
    Tier 13
  • Spark of Death Damage +67%
    Tier 14
  • Spark of Death Damage +76%

Expand
of Deathsparks Tier 14 - Spark of Death deals 95 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
  • Spark of Death deals 20 Psychic damage over 10 seconds
    Tier 2
  • Spark of Death deals 25 Psychic damage over 10 seconds
    Tier 3
  • Spark of Death deals 30 Psychic damage over 10 seconds
    Tier 4
  • Spark of Death deals 35 Psychic damage over 10 seconds
    Tier 5
  • Spark of Death deals 40 Psychic damage over 10 seconds
    Tier 6
  • Spark of Death deals 45 Psychic damage over 10 seconds
    Tier 7
  • Spark of Death deals 50 Psychic damage over 10 seconds
    Tier 8
  • Spark of Death deals 55 Psychic damage over 10 seconds
    Tier 9
  • Spark of Death deals 60 Psychic damage over 10 seconds
    Tier 10
  • Spark of Death deals 65 Psychic damage over 10 seconds
    Tier 11
  • Spark of Death deals 70 Psychic damage over 10 seconds
    Tier 12
  • Spark of Death deals 75 Psychic damage over 10 seconds
    Tier 13
  • Spark of Death deals 85 Psychic damage over 10 seconds
    Tier 14
  • Spark of Death deals 95 Psychic damage over 10 seconds

Expand
of Tauntsparks Tier 7 - Spark of Death deals +50% damage and taunts +400 OffHand, Necklace

  • Tier 1
  • Spark of Death deals +10% damage and taunts +50
    Tier 2
  • Spark of Death deals +16% damage and taunts +100
    Tier 3
  • Spark of Death deals +22% damage and taunts +150
    Tier 4
  • Spark of Death deals +28% damage and taunts +200
    Tier 5
  • Spark of Death deals +34% damage and taunts +250
    Tier 6
  • Spark of Death deals +40% damage and taunts +300
    Tier 7
  • Spark of Death deals +50% damage and taunts +400

Expand
Chirurgeon's Tier 14 - Rebuild Undead Healing +67 Chest, OffHand

  • Tier 1
  • Rebuild Undead Healing +11
    Tier 2
  • Rebuild Undead Healing +15
    Tier 3
  • Rebuild Undead Healing +19
    Tier 4
  • Rebuild Undead Healing +23
    Tier 5
  • Rebuild Undead Healing +27
    Tier 6
  • Rebuild Undead Healing +31
    Tier 7
  • Rebuild Undead Healing +35
    Tier 8
  • Rebuild Undead Healing +39
    Tier 9
  • Rebuild Undead Healing +43
    Tier 10
  • Rebuild Undead Healing +47
    Tier 11
  • Rebuild Undead Healing +51
    Tier 12
  • Rebuild Undead Healing +55
    Tier 13
  • Rebuild Undead Healing +61
    Tier 14
  • Rebuild Undead Healing +67

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Chirurgeon's Tier 14 - Rebuild Undead restores 57 Health to you Hands, OffHand

  • Tier 1
  • Rebuild Undead restores 7 Health to you
    Tier 2
  • Rebuild Undead restores 10 Health to you
    Tier 3
  • Rebuild Undead restores 13 Health to you
    Tier 4
  • Rebuild Undead restores 16 Health to you
    Tier 5
  • Rebuild Undead restores 19 Health to you
    Tier 6
  • Rebuild Undead restores 22 Health to you
    Tier 7
  • Rebuild Undead restores 25 Health to you
    Tier 8
  • Rebuild Undead restores 28 Health to you
    Tier 9
  • Rebuild Undead restores 31 Health to you
    Tier 10
  • Rebuild Undead restores 35 Health to you
    Tier 11
  • Rebuild Undead restores 39 Health to you
    Tier 12
  • Rebuild Undead restores 43 Health to you
    Tier 13
  • Rebuild Undead restores 50 Health to you
    Tier 14
  • Rebuild Undead restores 57 Health to you

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Tier 14 - Rebuild Undead restores 82 health/armor to your undead after a 15 second delay Legs, Ring

  • Tier 1
  • Rebuild Undead restores 7 health/armor to your undead after a 15 second delay
    Tier 2
  • Rebuild Undead restores 12 health/armor to your undead after a 15 second delay
    Tier 3
  • Rebuild Undead restores 17 health/armor to your undead after a 15 second delay
    Tier 4
  • Rebuild Undead restores 22 health/armor to your undead after a 15 second delay
    Tier 5
  • Rebuild Undead restores 27 health/armor to your undead after a 15 second delay
    Tier 6
  • Rebuild Undead restores 32 health/armor to your undead after a 15 second delay
    Tier 7
  • Rebuild Undead restores 37 health/armor to your undead after a 15 second delay
    Tier 8
  • Rebuild Undead restores 42 health/armor to your undead after a 15 second delay
    Tier 9
  • Rebuild Undead restores 47 health/armor to your undead after a 15 second delay
    Tier 10
  • Rebuild Undead restores 52 health/armor to your undead after a 15 second delay
    Tier 11
  • Rebuild Undead restores 57 health/armor to your undead after a 15 second delay
    Tier 12
  • Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
    Tier 13
  • Rebuild Undead restores 72 health/armor to your undead after a 15 second delay
    Tier 14
  • Rebuild Undead restores 82 health/armor to your undead after a 15 second delay

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Tier 14 - Rebuild Undead Power Cost -31 Necklace

  • Tier 1
  • Rebuild Undead Power Cost -3
    Tier 2
  • Rebuild Undead Power Cost -5
    Tier 3
  • Rebuild Undead Power Cost -7
    Tier 4
  • Rebuild Undead Power Cost -9
    Tier 5
  • Rebuild Undead Power Cost -11
    Tier 6
  • Rebuild Undead Power Cost -13
    Tier 7
  • Rebuild Undead Power Cost -15
    Tier 8
  • Rebuild Undead Power Cost -17
    Tier 9
  • Rebuild Undead Power Cost -19
    Tier 10
  • Rebuild Undead Power Cost -21
    Tier 11
  • Rebuild Undead Power Cost -23
    Tier 12
  • Rebuild Undead Power Cost -25
    Tier 13
  • Rebuild Undead Power Cost -28
    Tier 14
  • Rebuild Undead Power Cost -31

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of Zombified Empowerment Tier 14 - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power Chest, Legs

  • Tier 1
  • Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
    Tier 2
  • Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
    Tier 3
  • Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
    Tier 4
  • Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
    Tier 5
  • Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
    Tier 6
  • Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
    Tier 7
  • Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
    Tier 8
  • Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
    Tier 9
  • Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
    Tier 10
  • Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
    Tier 11
  • Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
    Tier 12
  • Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
    Tier 13
  • Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
    Tier 14
  • Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power

Expand
Tier 14 - Create Shambling Corpse also heals yourself for 140 health Chest, Legs

  • Tier 1
  • Create Shambling Corpse also heals yourself for 10 health
    Tier 2
  • Create Shambling Corpse also heals yourself for 20 health
    Tier 3
  • Create Shambling Corpse also heals yourself for 30 health
    Tier 4
  • Create Shambling Corpse also heals yourself for 40 health
    Tier 5
  • Create Shambling Corpse also heals yourself for 50 health
    Tier 6
  • Create Shambling Corpse also heals yourself for 60 health
    Tier 7
  • Create Shambling Corpse also heals yourself for 70 health
    Tier 8
  • Create Shambling Corpse also heals yourself for 80 health
    Tier 9
  • Create Shambling Corpse also heals yourself for 90 health
    Tier 10
  • Create Shambling Corpse also heals yourself for 100 health
    Tier 11
  • Create Shambling Corpse also heals yourself for 110 health
    Tier 12
  • Create Shambling Corpse also heals yourself for 120 health
    Tier 13
  • Create Shambling Corpse also heals yourself for 130 health
    Tier 14
  • Create Shambling Corpse also heals yourself for 140 health

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of Dark Waves Tier 14 - Wave of Darkness Damage +81% Head, MainHand

  • Tier 1
  • Wave of Darkness Damage +10%
    Tier 2
  • Wave of Darkness Damage +15%
    Tier 3
  • Wave of Darkness Damage +20%
    Tier 4
  • Wave of Darkness Damage +25%
    Tier 5
  • Wave of Darkness Damage +30%
    Tier 6
  • Wave of Darkness Damage +35%
    Tier 7
  • Wave of Darkness Damage +40%
    Tier 8
  • Wave of Darkness Damage +45%
    Tier 9
  • Wave of Darkness Damage +50%
    Tier 10
  • Wave of Darkness Damage +55%
    Tier 11
  • Wave of Darkness Damage +60%
    Tier 12
  • Wave of Darkness Damage +65%
    Tier 13
  • Wave of Darkness Damage +73%
    Tier 14
  • Wave of Darkness Damage +81%

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of Crippling Darkness Tier 14 - Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage Head, OffHand

  • Tier 1
  • Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 2
  • Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 3
  • Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 4
  • Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 5
  • Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 6
  • Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 7
  • Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 8
  • Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 9
  • Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 10
  • Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 11
  • Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 12
  • Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 13
  • Deathgaze and Wave of Darkness deal +72% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
    Tier 14
  • Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage

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of Dark Life Tier 14 - Wave of Darkness heals you for 86 health Chest, Legs

  • Tier 1
  • Wave of Darkness heals you for 5 health
    Tier 2
  • Wave of Darkness heals you for 10 health
    Tier 3
  • Wave of Darkness heals you for 16 health
    Tier 4
  • Wave of Darkness heals you for 22 health
    Tier 5
  • Wave of Darkness heals you for 28 health
    Tier 6
  • Wave of Darkness heals you for 34 health
    Tier 7
  • Wave of Darkness heals you for 40 health
    Tier 8
  • Wave of Darkness heals you for 46 health
    Tier 9
  • Wave of Darkness heals you for 52 health
    Tier 10
  • Wave of Darkness heals you for 58 health
    Tier 11
  • Wave of Darkness heals you for 64 health
    Tier 12
  • Wave of Darkness heals you for 70 health
    Tier 13
  • Wave of Darkness heals you for 78 health
    Tier 14
  • Wave of Darkness heals you for 86 health

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Fearmongering of Dark Waves Tier 14 - Wave of Darkness deals +236 damage to sentient creatures Hands, Feet

  • Tier 1
  • Wave of Darkness deals +16 damage to sentient creatures
    Tier 2
  • Wave of Darkness deals +32 damage to sentient creatures
    Tier 3
  • Wave of Darkness deals +48 damage to sentient creatures
    Tier 4
  • Wave of Darkness deals +64 damage to sentient creatures
    Tier 5
  • Wave of Darkness deals +80 damage to sentient creatures
    Tier 6
  • Wave of Darkness deals +96 damage to sentient creatures
    Tier 7
  • Wave of Darkness deals +112 damage to sentient creatures
    Tier 8
  • Wave of Darkness deals +128 damage to sentient creatures
    Tier 9
  • Wave of Darkness deals +144 damage to sentient creatures
    Tier 10
  • Wave of Darkness deals +160 damage to sentient creatures
    Tier 11
  • Wave of Darkness deals +176 damage to sentient creatures
    Tier 12
  • Wave of Darkness deals +192 damage to sentient creatures
    Tier 13
  • Wave of Darkness deals +214 damage to sentient creatures
    Tier 14
  • Wave of Darkness deals +236 damage to sentient creatures

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of Stone Bone Warriors Tier 14 - All Summoned Skeletons have +54 health OffHand, Chest

  • Tier 1
  • All Summoned Skeletons have +11 health
    Tier 2
  • All Summoned Skeletons have +14 health
    Tier 3
  • All Summoned Skeletons have +17 health
    Tier 4
  • All Summoned Skeletons have +20 health
    Tier 5
  • All Summoned Skeletons have +23 health
    Tier 6
  • All Summoned Skeletons have +26 health
    Tier 7
  • All Summoned Skeletons have +29 health
    Tier 8
  • All Summoned Skeletons have +32 health
    Tier 9
  • All Summoned Skeletons have +35 health
    Tier 10
  • All Summoned Skeletons have +38 health
    Tier 11
  • All Summoned Skeletons have +41 health
    Tier 12
  • All Summoned Skeletons have +44 health
    Tier 13
  • All Summoned Skeletons have +49 health
    Tier 14
  • All Summoned Skeletons have +54 health

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of Plated Bone Warriors Tier 14 - All Summoned Skeletons have +76 armor OffHand, Feet

  • Tier 1
  • All Summoned Skeletons have +16 armor
    Tier 2
  • All Summoned Skeletons have +22 armor
    Tier 3
  • All Summoned Skeletons have +26 armor
    Tier 4
  • All Summoned Skeletons have +30 armor
    Tier 5
  • All Summoned Skeletons have +34 armor
    Tier 6
  • All Summoned Skeletons have +38 armor
    Tier 7
  • All Summoned Skeletons have +42 armor
    Tier 8
  • All Summoned Skeletons have +46 armor
    Tier 9
  • All Summoned Skeletons have +50 armor
    Tier 10
  • All Summoned Skeletons have +54 armor
    Tier 11
  • All Summoned Skeletons have +58 armor
    Tier 12
  • All Summoned Skeletons have +62 armor
    Tier 13
  • All Summoned Skeletons have +69 armor
    Tier 14
  • All Summoned Skeletons have +76 armor

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of Bone Arrows Tier 14 - Summoned Skeletal Archers deal +24 direct damage with each attack Hands, Ring

  • Tier 1
  • Summoned Skeletal Archers deal +2 direct damage with each attack
    Tier 2
  • Summoned Skeletal Archers deal +3 direct damage with each attack
    Tier 3
  • Summoned Skeletal Archers deal +5 direct damage with each attack
    Tier 4
  • Summoned Skeletal Archers deal +7 direct damage with each attack
    Tier 5
  • Summoned Skeletal Archers deal +9 direct damage with each attack
    Tier 6
  • Summoned Skeletal Archers deal +11 direct damage with each attack
    Tier 7
  • Summoned Skeletal Archers deal +13 direct damage with each attack
    Tier 8
  • Summoned Skeletal Archers deal +14 direct damage with each attack
    Tier 9
  • Summoned Skeletal Archers deal +15 direct damage with each attack
    Tier 10
  • Summoned Skeletal Archers deal +17 direct damage with each attack
    Tier 11
  • Summoned Skeletal Archers deal +19 direct damage with each attack
    Tier 12
  • Summoned Skeletal Archers deal +20 direct damage with each attack
    Tier 13
  • Summoned Skeletal Archers deal +22 direct damage with each attack
    Tier 14
  • Summoned Skeletal Archers deal +24 direct damage with each attack

Expand
of Dense Sentries Tier 14 - Summoned Skeletal Swordsmen have +109 armor OffHand, Feet

  • Tier 1
  • Summoned Skeletal Swordsmen have +10 armor
    Tier 2
  • Summoned Skeletal Swordsmen have +17 armor
    Tier 3
  • Summoned Skeletal Swordsmen have +24 armor
    Tier 4
  • Summoned Skeletal Swordsmen have +31 armor
    Tier 5
  • Summoned Skeletal Swordsmen have +38 armor
    Tier 6
  • Summoned Skeletal Swordsmen have +45 armor
    Tier 7
  • Summoned Skeletal Swordsmen have +52 armor
    Tier 8
  • Summoned Skeletal Swordsmen have +59 armor
    Tier 9
  • Summoned Skeletal Swordsmen have +66 armor
    Tier 10
  • Summoned Skeletal Swordsmen have +73 armor
    Tier 11
  • Summoned Skeletal Swordsmen have +80 armor
    Tier 12
  • Summoned Skeletal Swordsmen have +87 armor
    Tier 13
  • Summoned Skeletal Swordsmen have +98 armor
    Tier 14
  • Summoned Skeletal Swordsmen have +109 armor

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of Fiery Death Tier 14 - Summoned Skeletal Mages deal +30 direct damage with each attack Head, MainHand

  • Tier 1
  • Summoned Skeletal Mages deal +4 direct damage with each attack
    Tier 2
  • Summoned Skeletal Mages deal +6 direct damage with each attack
    Tier 3
  • Summoned Skeletal Mages deal +8 direct damage with each attack
    Tier 4
  • Summoned Skeletal Mages deal +10 direct damage with each attack
    Tier 5
  • Summoned Skeletal Mages deal +12 direct damage with each attack
    Tier 6
  • Summoned Skeletal Mages deal +14 direct damage with each attack
    Tier 7
  • Summoned Skeletal Mages deal +16 direct damage with each attack
    Tier 8
  • Summoned Skeletal Mages deal +18 direct damage with each attack
    Tier 9
  • Summoned Skeletal Mages deal +20 direct damage with each attack
    Tier 10
  • Summoned Skeletal Mages deal +22 direct damage with each attack
    Tier 11
  • Summoned Skeletal Mages deal +24 direct damage with each attack
    Tier 12
  • Summoned Skeletal Mages deal +26 direct damage with each attack
    Tier 13
  • Summoned Skeletal Mages deal +28 direct damage with each attack
    Tier 14
  • Summoned Skeletal Mages deal +30 direct damage with each attack

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +58% damage for 10 seconds MainHand, Feet

  • Tier 1
  • Provoke Undead causes target undead to deal +4% damage for 10 seconds
    Tier 2
  • Provoke Undead causes target undead to deal +8% damage for 10 seconds
    Tier 3
  • Provoke Undead causes target undead to deal +12% damage for 10 seconds
    Tier 4
  • Provoke Undead causes target undead to deal +16% damage for 10 seconds
    Tier 5
  • Provoke Undead causes target undead to deal +20% damage for 10 seconds
    Tier 6
  • Provoke Undead causes target undead to deal +24% damage for 10 seconds
    Tier 7
  • Provoke Undead causes target undead to deal +28% damage for 10 seconds
    Tier 8
  • Provoke Undead causes target undead to deal +32% damage for 10 seconds
    Tier 9
  • Provoke Undead causes target undead to deal +36% damage for 10 seconds
    Tier 10
  • Provoke Undead causes target undead to deal +40% damage for 10 seconds
    Tier 11
  • Provoke Undead causes target undead to deal +44% damage for 10 seconds
    Tier 12
  • Provoke Undead causes target undead to deal +48% damage for 10 seconds
    Tier 13
  • Provoke Undead causes target undead to deal +53% damage for 10 seconds
    Tier 14
  • Provoke Undead causes target undead to deal +58% damage for 10 seconds

Expand
of Provocation Tier 14 - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds OffHand, Necklace

  • Tier 1
  • Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 2
  • Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 3
  • Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 4
  • Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 5
  • Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 6
  • Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 7
  • Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 8
  • Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 9
  • Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 10
  • Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 11
  • Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 12
  • Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 13
  • Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
    Tier 14
  • Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds

Expand
of Laughing Bone Warriors Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 650% more damage Hands, Necklace

  • Tier 1
  • Summoned Skeletal Swordsmen taunt as if they did 100% more damage
    Tier 2
  • Summoned Skeletal Swordsmen taunt as if they did 150% more damage
    Tier 3
  • Summoned Skeletal Swordsmen taunt as if they did 200% more damage
    Tier 4
  • Summoned Skeletal Swordsmen taunt as if they did 250% more damage
    Tier 5
  • Summoned Skeletal Swordsmen taunt as if they did 300% more damage
    Tier 6
  • Summoned Skeletal Swordsmen taunt as if they did 350% more damage
    Tier 7
  • Summoned Skeletal Swordsmen taunt as if they did 400% more damage
    Tier 8
  • Summoned Skeletal Swordsmen taunt as if they did 450% more damage
    Tier 9
  • Summoned Skeletal Swordsmen taunt as if they did 500% more damage
    Tier 10
  • Summoned Skeletal Swordsmen taunt as if they did 550% more damage
    Tier 11
  • Summoned Skeletal Swordsmen taunt as if they did 600% more damage
    Tier 12
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
    Tier 13
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
    Tier 14
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage

Expand
of Provocation Tier 14 - Provoke Undead causes target undead to recover 62 Armor Hands, Feet

  • Tier 1
  • Provoke Undead causes target undead to recover 6 Armor
    Tier 2
  • Provoke Undead causes target undead to recover 10 Armor
    Tier 3
  • Provoke Undead causes target undead to recover 14 Armor
    Tier 4
  • Provoke Undead causes target undead to recover 18 Armor
    Tier 5
  • Provoke Undead causes target undead to recover 22 Armor
    Tier 6
  • Provoke Undead causes target undead to recover 26 Armor
    Tier 7
  • Provoke Undead causes target undead to recover 30 Armor
    Tier 8
  • Provoke Undead causes target undead to recover 34 Armor
    Tier 9
  • Provoke Undead causes target undead to recover 38 Armor
    Tier 10
  • Provoke Undead causes target undead to recover 42 Armor
    Tier 11
  • Provoke Undead causes target undead to recover 46 Armor
    Tier 12
  • Provoke Undead causes target undead to recover 50 Armor
    Tier 13
  • Provoke Undead causes target undead to recover 56 Armor
    Tier 14
  • Provoke Undead causes target undead to recover 62 Armor

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Tier 14 - Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat Hands, Necklace

  • Tier 1
  • Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
    Tier 2
  • Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
    Tier 13
  • Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
    Tier 14
  • Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat

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Tier 14 - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat Chest, Ring

  • Tier 1
  • Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
    Tier 2
  • Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
    Tier 13
  • Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
    Tier 14
  • Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat

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of Angry Bone Warriors Tier 7 - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

  • Tier 1
  • Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
    Tier 2
  • Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
    Tier 3
  • Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
    Tier 4
  • Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
    Tier 5
  • Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
    Tier 6
  • Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
    Tier 7
  • Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often

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of Self-Provocation Tier 14 - Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

  • Tier 1
  • Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 2
  • Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 3
  • Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 4
  • Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 5
  • Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 6
  • Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 7
  • Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 8
  • Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 9
  • Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 10
  • Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 11
  • Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 12
  • Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 13
  • Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
    Tier 14
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds

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of Supercharged Provocation Tier 14 - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay Feet, Ring

  • Tier 1
  • Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
    Tier 2
  • Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
    Tier 3
  • Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
    Tier 4
  • Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
    Tier 5
  • Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
    Tier 6
  • Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
    Tier 7
  • Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
    Tier 8
  • Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
    Tier 9
  • Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
    Tier 10
  • Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
    Tier 11
  • Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
    Tier 12
  • Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
    Tier 13
  • Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
    Tier 14
  • Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay

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Chirurgeon's Tier 14 - Heal Undead and Rebuild Undead restore +19 Health/Armor Head, MainHand

  • Tier 1
  • Heal Undead and Rebuild Undead restore +6 Health/Armor
    Tier 2
  • Heal Undead and Rebuild Undead restore +7 Health/Armor
    Tier 3
  • Heal Undead and Rebuild Undead restore +8 Health/Armor
    Tier 4
  • Heal Undead and Rebuild Undead restore +9 Health/Armor
    Tier 5
  • Heal Undead and Rebuild Undead restore +10 Health/Armor
    Tier 6
  • Heal Undead and Rebuild Undead restore +11 Health/Armor
    Tier 7
  • Heal Undead and Rebuild Undead restore +12 Health/Armor
    Tier 8
  • Heal Undead and Rebuild Undead restore +13 Health/Armor
    Tier 9
  • Heal Undead and Rebuild Undead restore +14 Health/Armor
    Tier 10
  • Heal Undead and Rebuild Undead restore +15 Health/Armor
    Tier 11
  • Heal Undead and Rebuild Undead restore +16 Health/Armor
    Tier 12
  • Heal Undead and Rebuild Undead restore +17 Health/Armor
    Tier 13
  • Heal Undead and Rebuild Undead restore +18 Health/Armor
    Tier 14
  • Heal Undead and Rebuild Undead restore +19 Health/Armor

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Chirurgeon's Tier 7 - Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds Feet

  • Tier 1
  • Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
    Tier 2
  • Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
    Tier 3
  • Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
    Tier 4
  • Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
    Tier 5
  • Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
    Tier 6
  • Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
    Tier 7
  • Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds

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Tier 14 - Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack OffHand, Ring

  • Tier 1
  • Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
    Tier 2
  • Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
    Tier 3
  • Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
    Tier 4
  • Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
    Tier 5
  • Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
    Tier 6
  • Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
    Tier 7
  • Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
    Tier 8
  • Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
    Tier 9
  • Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
    Tier 10
  • Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
    Tier 11
  • Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
    Tier 12
  • Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
    Tier 13
  • Heal Undead restores +17 Health/Armor and boosts your next attack +29 if it is a Darkness attack
    Tier 14
  • Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack

Expand
Tier 14 - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds MainHand, Legs

  • Tier 1
  • Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
    Tier 2
  • Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
    Tier 3
  • Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
    Tier 4
  • Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
    Tier 5
  • Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
    Tier 6
  • Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
    Tier 7
  • Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
    Tier 8
  • Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
    Tier 9
  • Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
    Tier 10
  • Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
    Tier 11
  • Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
    Tier 12
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
    Tier 13
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
    Tier 14
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds

Expand
of Heated Bones Tier 7 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks Ring, MainHand

  • Tier 1
  • Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
    Tier 2
  • Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
    Tier 3
  • Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
    Tier 4
  • Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
    Tier 5
  • Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
    Tier 6
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
    Tier 7
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks

Expand
of Fragile Bones Tier 7 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY None

  • Tier 1
  • Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
    Tier 2
  • Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
    Tier 3
  • Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
    Tier 4
  • Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
    Tier 5
  • Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
    Tier 6
  • Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
    Tier 7
  • Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Expand
of Fragile Bones Tier 7 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Legs, Necklace

  • Tier 1
  • Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
    Tier 2
  • Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
    Tier 3
  • Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
    Tier 4
  • Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
    Tier 5
  • Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
    Tier 6
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
    Tier 7
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

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of Anti-Nature Skeletons Tier 7 - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack Head

  • Tier 1
  • All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 2
  • All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 3
  • All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 4
  • All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 5
  • All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 6
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 7
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack

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of Strong Zombies Tier 14 - Raised Zombies deal +28 damage with each attack Hands, Legs

  • Tier 1
  • Raised Zombies deal +2 damage with each attack
    Tier 2
  • Raised Zombies deal +4 damage with each attack
    Tier 3
  • Raised Zombies deal +6 damage with each attack
    Tier 4
  • Raised Zombies deal +8 damage with each attack
    Tier 5
  • Raised Zombies deal +10 damage with each attack
    Tier 6
  • Raised Zombies deal +12 damage with each attack
    Tier 7
  • Raised Zombies deal +14 damage with each attack
    Tier 8
  • Raised Zombies deal +16 damage with each attack
    Tier 9
  • Raised Zombies deal +18 damage with each attack
    Tier 10
  • Raised Zombies deal +20 damage with each attack
    Tier 11
  • Raised Zombies deal +22 damage with each attack
    Tier 12
  • Raised Zombies deal +24 damage with each attack
    Tier 13
  • Raised Zombies deal +26 damage with each attack
    Tier 14
  • Raised Zombies deal +28 damage with each attack

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of Inciting Zombies Tier 14 - Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage Necklace, Legs

  • Tier 1
  • Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
    Tier 2
  • Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
    Tier 3
  • Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
    Tier 4
  • Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
    Tier 5
  • Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
    Tier 6
  • Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
    Tier 7
  • Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
    Tier 8
  • Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
    Tier 9
  • Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
    Tier 10
  • Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
    Tier 11
  • Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
    Tier 12
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
    Tier 13
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
    Tier 14
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage

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of Fast Zombies Tier 7 - Raised Zombies move +12 faster and deal +7 damage with each attack Feet

  • Tier 1
  • Raised Zombies move +2 faster and deal +1 damage with each attack
    Tier 2
  • Raised Zombies move +4 faster and deal +2 damage with each attack
    Tier 3
  • Raised Zombies move +6 faster and deal +3 damage with each attack
    Tier 4
  • Raised Zombies move +8 faster and deal +4 damage with each attack
    Tier 5
  • Raised Zombies move +10 faster and deal +5 damage with each attack
    Tier 6
  • Raised Zombies move +12 faster and deal +6 damage with each attack
    Tier 7
  • Raised Zombies move +12 faster and deal +7 damage with each attack

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