Necromancy/Treasure Effects:By Slot: Difference between revisions
Jump to navigation
Jump to search
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
m Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game |
||
| Line 1: | Line 1: | ||
<!-- Updated as of patch | <!-- Updated as of patch v273, January 22, 2017 --> | ||
==<!--start-->Necromancy Slot List== | ==<!--start-->Necromancy Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
* Necromancy Base Damage + | * Necromancy Base Damage +23%<br> | ||
* Life Steal restores | * Life Steal restores 35 Health<br> | ||
* Deathgaze deals + | * Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<br> | ||
* Wave of Darkness Damage + | * Wave of Darkness Damage +81%<br> | ||
* Deathgaze and Wave of Darkness deal + | * Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br> | ||
* Summoned Skeletal Mages deal + | * Summoned Skeletal Mages deal +30 direct damage with each attack<br> | ||
* Summoned Skeletal Swordsmen have | * Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
* Provoke Undead restores | * Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | ||
* Heal Undead and Rebuild Undead restore + | * Heal Undead and Rebuild Undead restore +19 Health/Armor<br> | ||
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br> | * All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br> | ||
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
* Death's Hold deals + | * Death's Hold deals +175 Fire damage over 15 seconds<br> | ||
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals + | * Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br> | ||
* Life Steal reaps | * Life Steal reaps 31 additional health<br> | ||
* Deathgaze deals + | * Deathgaze deals +90 damage and restores 73 armor to you<br> | ||
* Rebuild Undead Healing + | * Rebuild Undead Healing +67<br> | ||
* Create Super Zombie also heals yourself for | * Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br> | ||
* Create Shambling Corpse also heals yourself for | * Create Shambling Corpse also heals yourself for 140 health<br> | ||
* Wave of Darkness heals you for | * Wave of Darkness heals you for 86 health<br> | ||
* All Summoned Skeletons have + | * All Summoned Skeletons have +54 health<br> | ||
* Summoned Skeletal Swordsmen regenerate + | * Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br> | ||
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
* Life Steal reaps | * Life Steal reaps 31 additional health<br> | ||
* Death's Hold Damage + | * Death's Hold Damage +112%<br> | ||
* Spark of Death deals | * Spark of Death deals 95 Psychic damage over 10 seconds<br> | ||
* Rebuild Undead restores | * Rebuild Undead restores 82 health/armor to your undead after a 15 second delay<br> | ||
* Create Super Zombie also heals yourself for | * Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br> | ||
* Create Shambling Corpse also heals yourself for | * Create Shambling Corpse also heals yourself for 140 health<br> | ||
* Wave of Darkness heals you for | * Wave of Darkness heals you for 86 health<br> | ||
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br> | * Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br> | ||
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
* Raised Zombies deal + | * Raised Zombies deal +28 damage with each attack<br> | ||
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br> | * Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br> | ||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals + | * Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br> | ||
* Life Steal targets all enemies within 10 meters and deals + | * Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br> | ||
* Deathgaze deals + | * Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
* Rebuild Undead restores | * Rebuild Undead restores 57 Health to you<br> | ||
* Wave of Darkness deals + | * Wave of Darkness deals +236 damage to sentient creatures<br> | ||
* Summoned Skeletal Archers deal + | * Summoned Skeletal Archers deal +24 direct damage with each attack<br> | ||
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br> | * Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br> | ||
* Provoke Undead causes target undead to recover | * Provoke Undead causes target undead to recover 62 Armor<br> | ||
* Summoned Skeletal Archers and Mages regenerate + | * Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br> | ||
* Raised Zombies deal + | * Raised Zombies deal +28 damage with each attack<br> | ||
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
* Death's Hold causes target to take + | * Death's Hold causes target to take +28% damage from Slashing for 15 seconds<br> | ||
* Spark of Death Damage + | * Spark of Death Damage +76%<br> | ||
* Wave of Darkness deals + | * Wave of Darkness deals +236 damage to sentient creatures<br> | ||
* All Summoned Skeletons have + | * All Summoned Skeletons have +76 armor<br> | ||
* Summoned Skeletal Swordsmen have + | * Summoned Skeletal Swordsmen have +109 armor<br> | ||
* Provoke Undead causes target undead to deal + | * Provoke Undead causes target undead to deal +58% damage for 10 seconds<br> | ||
* Provoke Undead causes target undead to recover | * Provoke Undead causes target undead to recover 62 Armor<br> | ||
* Provoke Undead causes target undead to deal + | * Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br> | ||
* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br> | * Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br> | ||
* Raised Zombies move +12 faster and deal + | * Raised Zombies move +12 faster and deal +7 damage with each attack<br> | ||
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
* Necromancy Base Damage + | * Necromancy Base Damage +23%<br> | ||
* Life Steal deals | * Life Steal deals 130 Psychic damage over 10 seconds<br> | ||
* Death's Hold Damage + | * Death's Hold Damage +112%<br> | ||
* Spark of Death Damage + | * Spark of Death Damage +76%<br> | ||
* Wave of Darkness Damage + | * Wave of Darkness Damage +81%<br> | ||
* Summoned Skeletal Mages deal + | * Summoned Skeletal Mages deal +30 direct damage with each attack<br> | ||
* Provoke Undead causes target undead to deal + | * Provoke Undead causes target undead to deal +58% damage for 10 seconds<br> | ||
* Provoke Undead restores | * Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | ||
* Heal Undead and Rebuild Undead restore + | * Heal Undead and Rebuild Undead restore +19 Health/Armor<br> | ||
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br> | * Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br> | ||
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | * Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | ||
| Line 83: | Line 84: | ||
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
* Necromancy Base Damage + | * Necromancy Base Damage +14%<br> | ||
* Spark of Death deals + | * Spark of Death deals +50% damage and taunts +400<br> | ||
* Rebuild Undead Healing + | * Rebuild Undead Healing +67<br> | ||
* Rebuild Undead restores | * Rebuild Undead restores 57 Health to you<br> | ||
* Deathgaze and Wave of Darkness deal + | * Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br> | ||
* All Summoned Skeletons have + | * All Summoned Skeletons have +54 health<br> | ||
* All Summoned Skeletons have + | * All Summoned Skeletons have +76 armor<br> | ||
* Summoned Skeletal Swordsmen have + | * Summoned Skeletal Swordsmen have +109 armor<br> | ||
* Provoke Undead causes target undead to deal + | * Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br> | ||
* Heal Undead restores + | * Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack<br> | ||
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
* Necromancy Base Damage + | * Necromancy Base Damage +14%<br> | ||
* Life Steal deals | * Life Steal deals 130 Psychic damage over 10 seconds<br> | ||
* Deathgaze deals + | * Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
* Death's Hold deals + | * Death's Hold deals +32 damage and Stuns target after a 15 second delay<br> | ||
* Spark of Death deals + | * Spark of Death deals +50% damage and taunts +400<br> | ||
* Rebuild Undead Power Cost - | * Rebuild Undead Power Cost -31<br> | ||
* Provoke Undead causes target undead to deal + | * Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br> | ||
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br> | * Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br> | ||
* Summoned Skeletal Archers and Mages regenerate + | * Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat<br> | ||
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br> | * Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br> | ||
| Line 110: | Line 111: | ||
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
* Death's Hold deals + | * Death's Hold deals +175 Fire damage over 15 seconds<br> | ||
* Life Steal restores | * Life Steal restores 35 Health<br> | ||
* Deathgaze deals + | * Deathgaze deals +90 damage and restores 73 armor to you<br> | ||
* Spark of Death deals | * Spark of Death deals 95 Psychic damage over 10 seconds<br> | ||
* Rebuild Undead restores | * Rebuild Undead restores 82 health/armor to your undead after a 15 second delay<br> | ||
* Summoned Skeletal Archers deal + | * Summoned Skeletal Archers deal +24 direct damage with each attack<br> | ||
* Summoned Skeletal Swordsmen regenerate + | * Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br> | ||
* Provoke Undead causes target undead to deal + | * Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br> | ||
* Heal Undead restores + | * Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack<br> | ||
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | * Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | ||
Revision as of 17:32, 23 January 2017
Necromancy Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Necromancy Base Damage +23%
- Life Steal restores 35 Health
- Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
- Wave of Darkness Damage +81%
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
Chest
- Death's Hold deals +175 Fire damage over 15 seconds
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
- Life Steal reaps 31 additional health
- Deathgaze deals +90 damage and restores 73 armor to you
- Rebuild Undead Healing +67
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
- Create Shambling Corpse also heals yourself for 140 health
- Wave of Darkness heals you for 86 health
- All Summoned Skeletons have +54 health
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
Legs
- Life Steal reaps 31 additional health
- Death's Hold Damage +112%
- Spark of Death deals 95 Psychic damage over 10 seconds
- Rebuild Undead restores 82 health/armor to your undead after a 15 second delay
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
- Create Shambling Corpse also heals yourself for 140 health
- Wave of Darkness heals you for 86 health
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +28 damage with each attack
- Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
Hands
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
- Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
- Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Rebuild Undead restores 57 Health to you
- Wave of Darkness deals +236 damage to sentient creatures
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Provoke Undead causes target undead to recover 62 Armor
- Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
- Raised Zombies deal +28 damage with each attack
Feet
- Death's Hold causes target to take +28% damage from Slashing for 15 seconds
- Spark of Death Damage +76%
- Wave of Darkness deals +236 damage to sentient creatures
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +109 armor
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead causes target undead to recover 62 Armor
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
- Raised Zombies move +12 faster and deal +7 damage with each attack
MainHand
- Necromancy Base Damage +23%
- Life Steal deals 130 Psychic damage over 10 seconds
- Death's Hold Damage +112%
- Spark of Death Damage +76%
- Wave of Darkness Damage +81%
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
- Heal Undead and Rebuild Undead restore +19 Health/Armor
- Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
OffHand
- Necromancy Base Damage +14%
- Spark of Death deals +50% damage and taunts +400
- Rebuild Undead Healing +67
- Rebuild Undead restores 57 Health to you
- Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +109 armor
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack
Necklace
- Necromancy Base Damage +14%
- Life Steal deals 130 Psychic damage over 10 seconds
- Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Death's Hold deals +32 damage and Stuns target after a 15 second delay
- Spark of Death deals +50% damage and taunts +400
- Rebuild Undead Power Cost -31
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Summoned Skeletal Swordsmen taunt as if they did 650% more damage
- Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
Ring
- Death's Hold deals +175 Fire damage over 15 seconds
- Life Steal restores 35 Health
- Deathgaze deals +90 damage and restores 73 armor to you
- Spark of Death deals 95 Psychic damage over 10 seconds
- Rebuild Undead restores 82 health/armor to your undead after a 15 second delay
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Heal Undead restores +18 Health/Armor and boosts your next attack +31 if it is a Darkness attack
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
Special1
Special2